@playcraft/cli 0.0.57 → 0.0.58

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Files changed (225) hide show
  1. package/README.md +34 -16
  2. package/dist/cli-root-help.js +1 -0
  3. package/dist/commands/build-all.js +10 -9
  4. package/dist/commands/build.js +13 -12
  5. package/dist/commands/create.js +26 -33
  6. package/dist/commands/platform-skills.generated.js +19 -0
  7. package/dist/commands/skills.js +2 -0
  8. package/dist/commands/tools-generation.js +1 -1
  9. package/dist/commands/workspace-runtime.js +54 -0
  10. package/dist/index.js +3 -1
  11. package/dist/project-skills/commands.js +72 -0
  12. package/dist/project-skills/lifecycle.js +28 -0
  13. package/dist/project-skills/local-run.js +112 -0
  14. package/dist/project-skills/local-store.js +149 -0
  15. package/dist/project-skills/messages.js +72 -0
  16. package/dist/project-skills/reconcile.js +62 -0
  17. package/dist/project-skills/remote-cache.js +51 -0
  18. package/dist/project-skills/validation.js +19 -0
  19. package/dist/remix/clone.js +2 -0
  20. package/dist/remix/init-template.js +2 -0
  21. package/dist/remix/pull.js +2 -0
  22. package/dist/remix/push.js +21 -1
  23. package/dist/utils/agent-api-client.js +54 -17
  24. package/dist/utils/tool-operation-journal.js +54 -0
  25. package/dist/workspace-runtime/codex/app-server.js +395 -0
  26. package/dist/workspace-runtime/codex/config-toml.js +25 -0
  27. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
  28. package/dist/workspace-runtime/codex/loopback.js +59 -0
  29. package/dist/workspace-runtime/codex/native-adapter.js +3 -0
  30. package/dist/workspace-runtime/main.js +10 -0
  31. package/dist/workspace-runtime/persistence/journal.js +350 -0
  32. package/dist/workspace-runtime/processes/managed-writes.js +69 -0
  33. package/dist/workspace-runtime/serve.js +111 -0
  34. package/dist/workspace-runtime/server/auth.js +21 -0
  35. package/dist/workspace-runtime/server/dispatch.js +861 -0
  36. package/dist/workspace-runtime/server/execution-group.js +88 -0
  37. package/dist/workspace-runtime/server/http.js +561 -0
  38. package/dist/workspace-runtime/server/lock.js +53 -0
  39. package/dist/workspace-runtime/server/types.js +1 -0
  40. package/dist/workspace-runtime/workspaces/context-error.js +2 -0
  41. package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
  42. package/dist/workspace-runtime/workspaces/files.js +143 -0
  43. package/dist/workspace-runtime/workspaces/git.js +242 -0
  44. package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
  45. package/dist/workspace-runtime/workspaces/parameters.js +272 -0
  46. package/dist/workspace-runtime/workspaces/prepare.js +364 -0
  47. package/dist/workspace-runtime/workspaces/registry.js +107 -0
  48. package/dist/workspace-runtime/workspaces/revisions.js +31 -0
  49. package/package.json +4 -1
  50. package/project-template-v2/.claude/agents/artist.md +82 -0
  51. package/project-template-v2/.claude/agents/developer.md +153 -0
  52. package/project-template-v2/.claude/agents/game-designer.md +264 -0
  53. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
  54. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
  55. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
  56. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
  57. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
  58. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
  59. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
  64. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
  65. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  66. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
  67. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  68. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
  69. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
  70. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
  71. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
  72. package/project-template-v2/.claude/agents/reviewer.md +75 -0
  73. package/project-template-v2/.claude/agents/technical-artist.md +86 -0
  74. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
  75. package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
  76. package/project-template-v2/.claude/settings.json +33 -0
  77. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
  78. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  79. package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
  80. package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  81. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  82. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  83. package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  84. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  85. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
  86. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  87. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
  88. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
  89. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
  90. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  91. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  92. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
  93. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
  94. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
  95. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
  96. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
  97. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  98. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
  99. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
  100. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
  101. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  102. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  103. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
  104. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  105. package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
  106. package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
  107. package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
  108. package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  109. package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  110. package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
  111. package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
  112. package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
  113. package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
  114. package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
  115. package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  116. package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  117. package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  118. package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
  119. package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
  120. package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
  121. package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  122. package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
  123. package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
  124. package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
  125. package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
  126. package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  127. package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  128. package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  129. package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
  130. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  131. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  132. package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  133. package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  134. package/project-template-v2/.claude/snapshot.mjs +263 -0
  135. package/project-template-v2/.playcraft/skills.lock.json +152 -0
  136. package/project-template-v2/CLAUDE.md +146 -0
  137. package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
  138. package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
  139. package/project-template-v2/assets/bundles/.gitkeep +0 -0
  140. package/project-template-v2/assets/images/bg/.gitkeep +0 -0
  141. package/project-template-v2/assets/images/reference/.gitkeep +0 -0
  142. package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
  143. package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
  144. package/project-template-v2/assets/images/ui/.gitkeep +0 -0
  145. package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
  146. package/project-template-v2/assets/models/.gitkeep +0 -0
  147. package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
  148. package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
  149. package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
  150. package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
  151. package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
  152. package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
  153. package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
  154. package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
  155. package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
  156. package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
  157. package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
  158. package/project-template-v2/docs/project-state.json +60 -0
  159. package/project-template-v2/docs/project-state.md +72 -0
  160. package/project-template-v2/docs/standards/README.md +225 -0
  161. package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
  162. package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
  163. package/project-template-v2/docs/standards/artifacts/design.md +22 -0
  164. package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
  165. package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
  166. package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
  167. package/project-template-v2/game/index.ts +18 -0
  168. package/project-template-v2/globals.d.ts +51 -0
  169. package/project-template-v2/index.css +34 -0
  170. package/project-template-v2/index.html +18 -0
  171. package/project-template-v2/main.ts +9 -0
  172. package/project-template-v2/package.json +46 -0
  173. package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
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  176. package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
  177. package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
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  197. package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
  198. package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
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  200. package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
  201. package/project-template-v2/skills/playable-record/SKILL.md +140 -0
  202. package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
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  204. package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
  205. package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
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  223. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  224. package/project-template-v2/tsconfig.json +20 -0
  225. package/project-template-v2/vite.config.ts +27 -0
@@ -0,0 +1,116 @@
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+ ---
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+ name: playable-debug
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+ description: >-
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+ Step ⑤ auto-clear for playables. Agent checks game-config before record:mp4
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+ in video-validate-loop. Use when record fails to reach ENDCARD or user mentions
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+ 一键通关. Usually invoked by other skills, not directly by user.
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+ ---
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+
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+ # Playable Debug Playback
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+
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+ > **通常由 video-validate-loop / record-playback 在录屏前调用**,用户不单独跑。
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+
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+ ---
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+
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+ ## Agent 入口(录屏前 checklist)
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+
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+ ### 1. 开发态录屏配置
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+
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+ `game/config/game-config.ts`(或 legacy `.js`):
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+
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+ | Key | 录屏优化时 |
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+ | ------------------- | ----------- |
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+ | `SHOW_DEBUG_BUTTON` | **`true`** |
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+ | `SKIP_TRANSITIONS` | **`false`** |
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+
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+ ### 2. 验证可达 ENDCARD
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+
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+ **Pass 标准**:`window.__playable.autoPlay()` + `getState().currentPhase === 'ENDCARD'`(见 `npm run verify:contract`)。
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+
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+ Legacy 链路:`DebugButton` → `_onDebugAutoPlay()` → `autoPlayToWin()` → ENDCARD(仍可用,2026-Q3 移除)。
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+
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+ 录屏脚本优先调用 `__playable.autoPlay()`;legacy 项目走 `evaluate _onDebugAutoPlay()`。
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+
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+ ### 3. 发布前(build:html 前)
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+
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+ 反向:`SHOW_DEBUG_BUTTON: false`,写进 validate 报告「发布配置已关 debug」。
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+
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+ ---
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+
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+ ## When to Apply
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+
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+ - 「一键通关」按钮不见了
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+ - 需要快速跑完整局验证 end card / CTA / 动画
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+ - 发布前检查调试项是否关闭
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+ - 自动玩卡住、与教程/guide 冲突
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+
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+ ## Config Switches (`game-config.js`)
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+
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+ | Key | 开发 | 发布 |
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+ | ------------------- | ---------------- | ----------- |
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+ | `SHOW_DEBUG_BUTTON` | `true` | **`false`** |
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+ | `SKIP_TRANSITIONS` | 可选 `true` 加速 | `false` |
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+ | `IS_EASY_MODE` | 按需 | 按产品 |
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+
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+ `SHOW_DEBUG_BUTTON: false` 时 **不会创建** `DebugButton`(不是隐藏,是 `null`)。
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+
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+ ## 一键通关链路
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+
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+ ```
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+ publishPlayableRuntime() → window.__playable.autoPlay() → ENDCARD ← pass 标准
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+ ↓ (legacy warn)
62
+ game-config.ts SHOW_DEBUG_BUTTON
63
+ ↓
64
+ main-scene.js DebugButton → _onDebugAutoPlay()
65
+ ↓
66
+ match-system.js autoPlayToWin()
67
+ ↓
68
+ sceneManager 通关 → ENDCARD
69
+ ```
70
+
71
+ **按钮位置**:`GAME_CONFIG.DEBUG`(由 `applySafeLayout` 写在 CTA 上方左侧)。
72
+
73
+ **相关文件**
74
+
75
+ - `game/gameplay/debug-tools.js` — `DebugButton` UI
76
+ - `game/scenes/main-scene.js` — `_onDebugAutoPlay`, `_prepareDebugAutoPlay`
77
+ - `game/gameplay/match-system.js` — `autoPlayToWin`
78
+
79
+ ## 恢复一键通关
80
+
81
+ 1. 确认 `SHOW_DEBUG_BUTTON: true`
82
+ 2. 确认 `index.html` 已加载 `debug-tools.js`(在 `main-scene.js` 之前)
83
+ 3. 刷新页面;按钮在左下、CTA 上方
84
+ 4. 若仍无:检查是否已进入 `ENDCARD`(`setEnabled(false)` 会隐藏)
85
+
86
+ ## 自动玩行为
87
+
88
+ `autoPlayToWin`:
89
+
90
+ 1. 跳过教程 / `disableTutorialMode`
91
+ 2. 循环 `findMatchablePair` 正常消除
92
+ 3. 死局后静默扫尾
93
+ 4. `board.isAllMatched()` 后结束
94
+
95
+ `setBusy(true)` 期间按钮文案为「自动玩…」,结束后恢复。
96
+
97
+ ## 发布前检查
98
+
99
+ ```bash
100
+ rg "SHOW_DEBUG_BUTTON:\s*true" game/config/game-config.js && echo "WARN: disable debug"
101
+ ```
102
+
103
+ 必做:
104
+
105
+ - [ ] `SHOW_DEBUG_BUTTON: false`
106
+ - [ ] `SKIP_TRANSITIONS: false`(除非产品要求)
107
+ - [ ] 浏览器目视无绿色调试按钮
108
+
109
+ ## Related Skills
110
+
111
+ - [playable-record](../playable-record/SKILL.md) — `verify:contract`, `verify:firstwin`, `record:mp4`
112
+ - [playable-validate](../playable-validate/SKILL.md) — 当前最小 video validation loop
113
+
114
+ ## References
115
+
116
+ - 配置与接入:[references/debug-config.md](references/debug-config.md)
@@ -0,0 +1,4 @@
1
+ interface:
2
+ display_name: 'Playable Debug Playback'
3
+ short_description: 'Restore and manage playable debug auto-play.'
4
+ default_prompt: 'Restore or configure playable debug controls including one-click auto-clear and pre-ship flag checks.'
@@ -0,0 +1,40 @@
1
+ # Debug Config Reference
2
+
3
+ ## MainScene 接入
4
+
5
+ ```js
6
+ this.debugButton = GAME_CONFIG.SHOW_DEBUG_BUTTON
7
+ ? new DebugButton(this, () => this._onDebugAutoPlay())
8
+ : null;
9
+ ```
10
+
11
+ ENDCARD 时禁用:
12
+
13
+ ```js
14
+ if (this.debugButton) this.debugButton.setEnabled(false);
15
+ ```
16
+
17
+ 点击穿透:board 点击前先判断 `debugButton.contains(x, y)`。
18
+
19
+ ## DEBUG 布局块
20
+
21
+ ```js
22
+ DEBUG: { W: 120, H: 40, X: 0, Y: 0 } // X/Y 由 applySafeLayout 写入
23
+ ```
24
+
25
+ 默认位置:安全区左侧,连击条上方。
26
+
27
+ ## \_prepareDebugAutoPlay 要点
28
+
29
+ - `pairGuide.skip()` 若教程激活
30
+ - `matchSystem.disableTutorialMode()`
31
+ - 显示 HUD / 启动 countdown(若尚未开始)
32
+
33
+ ## 扩展调试能力
34
+
35
+ 新增调试按钮时:
36
+
37
+ 1. 增加 `SHOW_*` 开关,默认 `false`
38
+ 2. 在 `applySafeLayout` 派生坐标,勿硬编码 Y
39
+ 3. 发布检查脚本加入 `rg` 规则
40
+ 4. depth ≥ 500,避免被 board 遮挡
@@ -0,0 +1,140 @@
1
+ ---
2
+ name: playable-record
3
+ description: >-
4
+ Minimal runtime contract check and headed 60fps MP4 recording for playables.
5
+ Use when iteration 1 optimize needs `verify:contract` or delivery evidence MP4.
6
+ ---
7
+
8
+ # Playable Record Playback (MP4)
9
+
10
+ > 当前 template-v2 迁移只接入最小运行时验证与录屏路径。
11
+
12
+ ---
13
+
14
+ ## Agent 入口
15
+
16
+ ### 0. 前置(record 前必做)
17
+
18
+ ```bash
19
+ npm run verify:contract # 快速断言 window.__playable 已接线
20
+ npm run verify:lifecycle # 确认 phasePath: HOOK→…→ENDCARD 完整(iter2 DoD 必须项)
21
+ ```
22
+
23
+ **verify:lifecycle 检查**:phasePath 必须从 HOOK 出发,经过 TUTORIAL 和 GAMEPLAY,到达 ENDCARD,中间无跳跃。失败时输出缺失的 phase,路由回 generate 修复状态机骨架。
24
+
25
+ **Harness 契约(pass 标准)** — 游戏须通过 `publishPlayableRuntime()` 暴露:
26
+
27
+ ```js
28
+ window.__playable.autoPlay();
29
+ window.__playable.getState(); // { currentPhase, isGameOver }
30
+ window.__playable.getCanvas?.(); // 可选,录屏取 canvas
31
+ window.__playable.hideDebugUi?.(); // 可选,录屏前隐藏 debug UI
32
+ ```
33
+
34
+ Legacy:`MainScene._onDebugAutoPlay()` 仍可通过但会 warn。
35
+
36
+ ### 1. 录屏
37
+
38
+ ```bash
39
+ npm run record:mp4 -- --headed --fps=60
40
+ ```
41
+
42
+ ### 2. 验收 spec
43
+
44
+ ```bash
45
+ ffprobe -v error -select_streams v:0 \
46
+ -show_entries stream=width,height,r_frame_rate,duration \
47
+ -of default=noprint_wrappers=1 recordings/*.mp4
48
+ ```
49
+
50
+ 要求:1080×1920,`60/1`,完整局 ~25s。禁止 Playwright 25fps `recordVideo`。
51
+
52
+ ### 3. 产出
53
+
54
+ `recordings/playable-YYYYMMDD-HHmmss.mp4`
55
+
56
+ ## When to Apply
57
+
58
+ - 需要自动跑完一局并导出视频(HOOK → 一键通关 → ENDCARD)
59
+ - 成片需要 BGM / 消牌音效 / 胜利 jingle
60
+ - 不想改游戏源码或打进发布包
61
+
62
+ ## Quick Start
63
+
64
+ ```bash
65
+ brew install ffmpeg # 若未安装
66
+ cd testN
67
+ npm install
68
+ npm run record:mp4:install # 安装 Chromium
69
+ npm run record:mp4 -- --headed --fps=60
70
+ # 或直接:
71
+ node ../skills/playable-record/scripts/record-playable.mjs --root=. --headed --fps=60
72
+ ```
73
+
74
+ 输出:`recordings/playable-YYYYMMDD-HHmmss.mp4`
75
+
76
+ 命令成功只代表 MP4 文件写出来了,不代表画面质量已经通过后期评审。
77
+
78
+ ## 流程
79
+
80
+ ```
81
+ game/index.html 加载
82
+ → 等待 window.__playable(或 legacy MainScene HOOK)
83
+ → canvas.captureStream(60) + masterGain 单路 MediaRecorder
84
+ → hook-delay 录入场动画(无声)
85
+ → __playable.autoPlay()(或 legacy evaluate _onDebugAutoPlay())
86
+ → 等待 ENDCARD + tail-delay
87
+ → 停止录制 → ffmpeg 转 MP4
88
+ ```
89
+
90
+ ## CLI 参数
91
+
92
+ | 参数 | 默认 | 说明 |
93
+ | --------------------- | ----------- | ----------------------- |
94
+ | `--port=8080` | 8080 | http-server 端口 |
95
+ | `--out=recordings/` | recordings/ | MP4 输出目录 |
96
+ | `--fps=60` | 60 | Canvas 采集帧率 |
97
+ | `--hook-delay=1200` | 1200 | HOOK 后等待 ms 再自动玩 |
98
+ | `--tail-delay=2500` | 2500 | ENDCARD 尾帧停留 ms |
99
+ | `--timeout=180000` | 180000 | 整局超时 ms |
100
+ | `--keep-intermediate` | off | 保留 capture.webm |
101
+ | `--headed` | off | 有界面浏览器(排查用) |
102
+
103
+ ## 音频原理
104
+
105
+ Playwright `screencast` / `recordVideo` **不含音频且固定 25fps**,不适合游戏录屏。
106
+
107
+ 改用浏览器内 **`canvas.captureStream(60)` + `MediaRecorder`**,单路同时采集画面与 Web Audio:
108
+
109
+ ```
110
+ game.canvas.captureStream(60) ──┐
111
+ ├→ MediaRecorder → capture.webm → ffmpeg → MP4
112
+ masterGain → MediaStreamDest ───┘
113
+ ```
114
+
115
+ [`scripts/lib/record-audio-bridge.js`](../../scripts/lib/record-audio-bridge.js) 在 HOOK 阶段注入 `startAvCapture(fps)`,音画同轨,无需手动对轨。
116
+
117
+ 默认 **60fps**;可通过 `--fps=30` 降低体积。
118
+
119
+ ## 故障排查
120
+
121
+ | 现象 | 处理 |
122
+ | ------------- | --------------------------------------------------------------------------- |
123
+ | contract 失败 | 先 `npm run verify:contract` — 缺 `window.__playable` 时修 `game/contract/` |
124
+ | MP4 无音轨 | 确认 runtime 已 boot;bridge 会 `audioContext.resume()` |
125
+ | 全程静音 | 检查 `__playable.autoPlay()` 或 legacy `_onDebugAutoPlay` |
126
+ | 音画漂移 | 确保 screencast 与 MediaRecorder 同时 start/stop |
127
+ | WebGL 异常 | 加 `--headed` |
128
+ | ffmpeg 找不到 | `brew install ffmpeg` |
129
+
130
+ ## 已知限制
131
+
132
+ - 音效为 Web Audio 振荡器合成 tone,与游戏内一致,非 MP3 素材
133
+ - 默认不含 Boot loading(screencast 从 HOOK 开始)
134
+ - 仅 dev 页 `game/index.html`
135
+ - 跳过教程(与一键通关相同)
136
+
137
+ ## Files
138
+
139
+ - `scripts/record-playable.mjs` — 主脚本
140
+ - `scripts/lib/record-audio-bridge.js` — 浏览器端音频桥
@@ -0,0 +1,104 @@
1
+ /**
2
+ * Shared dev-server helpers for verify / record / dev:start scripts.
3
+ *
4
+ * Single source of truth for how the harness boots a server and discovers the
5
+ * real listening URL. Previously these were copy-pasted into verify-contract,
6
+ * verify-firstwin and record-playable, which let the port-detection logic drift.
7
+ *
8
+ * Vite runs with strictPort:false, so when the preferred port (3000) is taken it
9
+ * auto-increments. `detectDevUrl` parses Vite's `Local:` stdout line to recover
10
+ * the actual port instead of guessing — this is what keeps devUrl correct under
11
+ * port drift (see docs/harness/experiment-lessons.md §9.2).
12
+ */
13
+
14
+ import { spawn } from 'node:child_process';
15
+
16
+ const LOCAL_URL_RE = /Local:\s+(http:\/\/(?:localhost|127\.0\.0\.1):\d+\/)/;
17
+
18
+ /** Poll a URL with HEAD until it responds or the timeout elapses. */
19
+ export async function waitForHttp(url, timeoutMs = 30000) {
20
+ const start = Date.now();
21
+ while (Date.now() - start < timeoutMs) {
22
+ try {
23
+ const res = await fetch(url, { method: 'HEAD' });
24
+ if (res.ok) return;
25
+ } catch {
26
+ /* retry */
27
+ }
28
+ await new Promise((r) => setTimeout(r, 250));
29
+ }
30
+ throw new Error(`Server not ready: ${url}`);
31
+ }
32
+
33
+ /** Spawn `npm run dev` (Vite) bound to 127.0.0.1 with piped stdio for URL detection. */
34
+ export function startDevServer(cwd) {
35
+ return spawn('npm', ['run', 'dev', '--', '--host', '127.0.0.1'], {
36
+ cwd,
37
+ stdio: ['ignore', 'pipe', 'pipe'],
38
+ });
39
+ }
40
+
41
+ /** Spawn a static http-server for the non-dev probe path. */
42
+ export function startHttpServer(port, cwd) {
43
+ return spawn('npx', ['http-server', '.', '-p', String(port), '-c-1', '--cors'], {
44
+ cwd,
45
+ stdio: ['ignore', 'pipe', 'pipe'],
46
+ });
47
+ }
48
+
49
+ /**
50
+ * Parse a chunk of dev-server output for Vite's `Local: http://…:PORT/` line.
51
+ * Exposed for unit testing the port-drift case.
52
+ * @param {string} text
53
+ * @returns {string | null}
54
+ */
55
+ export function parseLocalUrl(text) {
56
+ const m = String(text).match(LOCAL_URL_RE);
57
+ return m ? m[1] : null;
58
+ }
59
+
60
+ /**
61
+ * Resolve the actual dev-server URL by watching stdout/stderr for Vite's
62
+ * `Local:` line. Falls back to `preferredUrl` if nothing is parsed in time.
63
+ * @param {import('node:child_process').ChildProcess} child
64
+ * @param {string} preferredUrl
65
+ * @param {number} [timeoutMs]
66
+ * @returns {Promise<string>}
67
+ */
68
+ export function detectDevUrl(child, preferredUrl, timeoutMs = 30000) {
69
+ return new Promise((res) => {
70
+ const timer = setTimeout(() => {
71
+ cleanup();
72
+ res(preferredUrl);
73
+ }, timeoutMs);
74
+ const onData = (data) => {
75
+ const url = parseLocalUrl(data);
76
+ if (url) {
77
+ clearTimeout(timer);
78
+ cleanup();
79
+ res(url);
80
+ }
81
+ };
82
+ const cleanup = () => {
83
+ child.stdout?.off('data', onData);
84
+ child.stderr?.off('data', onData);
85
+ };
86
+ child.stdout?.on('data', onData);
87
+ child.stderr?.on('data', onData);
88
+ });
89
+ }
90
+
91
+ /** Pick a free port starting at `preferred`; skips ports already serving `pathToProbe`. */
92
+ export async function pickServerPort(preferred, pathToProbe = '/game/index.html') {
93
+ for (let i = 0; i < 20; i += 1) {
94
+ const port = preferred + i;
95
+ try {
96
+ await waitForHttp(`http://127.0.0.1:${port}${pathToProbe}`, 400);
97
+ // Something already serves here — try the next port.
98
+ continue;
99
+ } catch {
100
+ return port;
101
+ }
102
+ }
103
+ return preferred + 20;
104
+ }
@@ -0,0 +1,141 @@
1
+ function pickAvMimeType() {
2
+ const candidates = [
3
+ 'video/webm;codecs=vp8',
4
+ 'video/webm;codecs=vp9',
5
+ 'video/webm'
6
+ ];
7
+ return candidates.find((mime) => MediaRecorder.isTypeSupported(mime)) || 'video/webm';
8
+ }
9
+
10
+ function resolveCaptureSurface(fps) {
11
+ const playable = window.__playable;
12
+ const game = window.__game;
13
+
14
+ let canvas = null;
15
+ let targetFps = fps;
16
+
17
+ if (playable && typeof playable.getCanvas === 'function') {
18
+ canvas = playable.getCanvas();
19
+ }
20
+ if (!canvas && game?.canvas) {
21
+ canvas = game.canvas;
22
+ }
23
+ if (playable && typeof playable.getCaptureFps === 'function') {
24
+ targetFps = playable.getCaptureFps() || targetFps;
25
+ } else if (game?.loop) {
26
+ game.loop.targetFps = targetFps;
27
+ game.loop.forceSetTimeOut = false;
28
+ }
29
+
30
+ return { canvas, targetFps, hasGame: !!game, hasPlayable: !!playable };
31
+ }
32
+
33
+ function startAvCapture(fps) {
34
+ try {
35
+ const { canvas, targetFps, hasGame, hasPlayable } = resolveCaptureSurface(fps);
36
+
37
+ window.__avCaptureDebug = {
38
+ hasGame,
39
+ hasPlayable,
40
+ hasCanvas: !!canvas,
41
+ canvasType: canvas?.constructor?.name,
42
+ captureStreamType: typeof canvas?.captureStream,
43
+ mimeType: null,
44
+ recorderState: null,
45
+ error: null,
46
+ chunks: 0
47
+ };
48
+
49
+ if (!canvas) {
50
+ throw new Error('Capture canvas not ready — implement window.__playable.getCanvas() or expose Phaser game.canvas');
51
+ }
52
+
53
+ const videoStream = canvas.captureStream(targetFps);
54
+ const audioCtx = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: 48000 });
55
+ const dest = audioCtx.createMediaStreamDestination();
56
+ const silence = audioCtx.createOscillator();
57
+ silence.frequency.value = 0;
58
+ const gain = audioCtx.createGain();
59
+ gain.gain.value = 0.0001;
60
+ silence.connect(gain);
61
+ gain.connect(dest);
62
+ silence.start();
63
+ const combined = new MediaStream([
64
+ ...videoStream.getVideoTracks(),
65
+ ...dest.stream.getAudioTracks()
66
+ ]);
67
+ const mimeType = pickAvMimeType();
68
+ window.__avCaptureDebug.mimeType = mimeType;
69
+
70
+ const recorder = new MediaRecorder(combined, {
71
+ mimeType,
72
+ videoBitsPerSecond: 8_000_000
73
+ });
74
+
75
+ window.__recordAv = {
76
+ chunks: [],
77
+ recorder,
78
+ videoStream: combined,
79
+ audioCtx,
80
+ silence,
81
+ mimeType,
82
+ fps
83
+ };
84
+
85
+ recorder.ondataavailable = (e) => {
86
+ if (e.data.size) window.__recordAv.chunks.push(e.data);
87
+ };
88
+ recorder.start(100);
89
+ window.__avCaptureDebug.recorderState = recorder.state;
90
+ } catch (err) {
91
+ if (window.__avCaptureDebug) window.__avCaptureDebug.error = err.message;
92
+ else window.__avCaptureDebug = { error: err.message };
93
+ throw err;
94
+ }
95
+ }
96
+
97
+ function stopAvCapture() {
98
+ const state = window.__recordAv;
99
+ if (!state?.recorder) {
100
+ throw new Error('AV capture was not started');
101
+ }
102
+
103
+ const { recorder, chunks, videoStream } = state;
104
+
105
+ if (window.__avCaptureDebug) {
106
+ window.__avCaptureDebug.chunks = chunks.length;
107
+ window.__avCaptureDebug.totalBytes = chunks.reduce((a, c) => a + c.size, 0);
108
+ }
109
+
110
+ return new Promise((resolve, reject) => {
111
+ recorder.onstop = async () => {
112
+ try {
113
+ const blob = new Blob(chunks, { type: state.mimeType || 'video/webm' });
114
+ videoStream.getTracks().forEach((track) => track.stop());
115
+ if (state.audioCtx) { try { state.audioCtx.close(); } catch {} }
116
+ if (state.silence) { try { state.silence.stop(); } catch {} }
117
+ window.__recordAv = null;
118
+ const buf = await blob.arrayBuffer();
119
+ resolve(Array.from(new Uint8Array(buf)));
120
+ } catch (err) {
121
+ reject(err);
122
+ }
123
+ };
124
+ recorder.onerror = () => reject(new Error('MediaRecorder failed'));
125
+ if (recorder.state === 'inactive') {
126
+ reject(new Error('MediaRecorder already stopped'));
127
+ return;
128
+ }
129
+ recorder.stop();
130
+ });
131
+ }
132
+
133
+ /** @deprecated use startAvCapture */
134
+ function startAudioCapture() {
135
+ startAvCapture(25);
136
+ }
137
+
138
+ /** @deprecated use stopAvCapture */
139
+ function stopAudioCapture() {
140
+ return stopAvCapture();
141
+ }