@playcraft/cli 0.0.57 → 0.0.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/README.md +34 -16
  2. package/dist/cli-root-help.js +1 -0
  3. package/dist/commands/build-all.js +10 -9
  4. package/dist/commands/build.js +13 -12
  5. package/dist/commands/create.js +26 -33
  6. package/dist/commands/platform-skills.generated.js +19 -0
  7. package/dist/commands/skills.js +2 -0
  8. package/dist/commands/tools-generation.js +1 -1
  9. package/dist/commands/workspace-runtime.js +54 -0
  10. package/dist/index.js +3 -1
  11. package/dist/project-skills/commands.js +72 -0
  12. package/dist/project-skills/lifecycle.js +28 -0
  13. package/dist/project-skills/local-run.js +112 -0
  14. package/dist/project-skills/local-store.js +149 -0
  15. package/dist/project-skills/messages.js +72 -0
  16. package/dist/project-skills/reconcile.js +62 -0
  17. package/dist/project-skills/remote-cache.js +51 -0
  18. package/dist/project-skills/validation.js +19 -0
  19. package/dist/remix/clone.js +2 -0
  20. package/dist/remix/init-template.js +2 -0
  21. package/dist/remix/pull.js +2 -0
  22. package/dist/remix/push.js +21 -1
  23. package/dist/utils/agent-api-client.js +54 -17
  24. package/dist/utils/tool-operation-journal.js +54 -0
  25. package/dist/workspace-runtime/codex/app-server.js +395 -0
  26. package/dist/workspace-runtime/codex/config-toml.js +25 -0
  27. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
  28. package/dist/workspace-runtime/codex/loopback.js +59 -0
  29. package/dist/workspace-runtime/codex/native-adapter.js +3 -0
  30. package/dist/workspace-runtime/main.js +10 -0
  31. package/dist/workspace-runtime/persistence/journal.js +350 -0
  32. package/dist/workspace-runtime/processes/managed-writes.js +69 -0
  33. package/dist/workspace-runtime/serve.js +111 -0
  34. package/dist/workspace-runtime/server/auth.js +21 -0
  35. package/dist/workspace-runtime/server/dispatch.js +861 -0
  36. package/dist/workspace-runtime/server/execution-group.js +88 -0
  37. package/dist/workspace-runtime/server/http.js +561 -0
  38. package/dist/workspace-runtime/server/lock.js +53 -0
  39. package/dist/workspace-runtime/server/types.js +1 -0
  40. package/dist/workspace-runtime/workspaces/context-error.js +2 -0
  41. package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
  42. package/dist/workspace-runtime/workspaces/files.js +143 -0
  43. package/dist/workspace-runtime/workspaces/git.js +242 -0
  44. package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
  45. package/dist/workspace-runtime/workspaces/parameters.js +272 -0
  46. package/dist/workspace-runtime/workspaces/prepare.js +364 -0
  47. package/dist/workspace-runtime/workspaces/registry.js +107 -0
  48. package/dist/workspace-runtime/workspaces/revisions.js +31 -0
  49. package/package.json +4 -1
  50. package/project-template-v2/.claude/agents/artist.md +82 -0
  51. package/project-template-v2/.claude/agents/developer.md +153 -0
  52. package/project-template-v2/.claude/agents/game-designer.md +264 -0
  53. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
  54. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
  55. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
  56. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
  57. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
  58. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
  59. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
  64. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
  65. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  66. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
  67. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  68. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
  69. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
  70. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
  71. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
  72. package/project-template-v2/.claude/agents/reviewer.md +75 -0
  73. package/project-template-v2/.claude/agents/technical-artist.md +86 -0
  74. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
  75. package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
  76. package/project-template-v2/.claude/settings.json +33 -0
  77. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
  78. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  79. package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
  80. package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  81. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  82. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  83. package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  84. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  85. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
  86. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  87. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
  88. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
  89. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
  90. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  91. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  92. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
  93. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
  94. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
  95. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
  96. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
  97. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  98. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
  99. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
  100. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
  101. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  102. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  103. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
  104. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  105. package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
  106. package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
  107. package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
  108. package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  109. package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  110. package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
  111. package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
  112. package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
  113. package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
  114. package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
  115. package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  116. package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  117. package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  118. package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
  119. package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
  120. package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
  121. package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  122. package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
  123. package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
  124. package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
  125. package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
  126. package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  127. package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  128. package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  129. package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
  130. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  131. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  132. package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  133. package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  134. package/project-template-v2/.claude/snapshot.mjs +263 -0
  135. package/project-template-v2/.playcraft/skills.lock.json +152 -0
  136. package/project-template-v2/CLAUDE.md +146 -0
  137. package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
  138. package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
  139. package/project-template-v2/assets/bundles/.gitkeep +0 -0
  140. package/project-template-v2/assets/images/bg/.gitkeep +0 -0
  141. package/project-template-v2/assets/images/reference/.gitkeep +0 -0
  142. package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
  143. package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
  144. package/project-template-v2/assets/images/ui/.gitkeep +0 -0
  145. package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
  146. package/project-template-v2/assets/models/.gitkeep +0 -0
  147. package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
  148. package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
  149. package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
  150. package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
  151. package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
  152. package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
  153. package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
  154. package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
  155. package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
  156. package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
  157. package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
  158. package/project-template-v2/docs/project-state.json +60 -0
  159. package/project-template-v2/docs/project-state.md +72 -0
  160. package/project-template-v2/docs/standards/README.md +225 -0
  161. package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
  162. package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
  163. package/project-template-v2/docs/standards/artifacts/design.md +22 -0
  164. package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
  165. package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
  166. package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
  167. package/project-template-v2/game/index.ts +18 -0
  168. package/project-template-v2/globals.d.ts +51 -0
  169. package/project-template-v2/index.css +34 -0
  170. package/project-template-v2/index.html +18 -0
  171. package/project-template-v2/main.ts +9 -0
  172. package/project-template-v2/package.json +46 -0
  173. package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
  174. package/project-template-v2/skills/_shared/scripts/dispatch-set.mjs +86 -0
  175. package/project-template-v2/skills/_shared/scripts/dod-check.mjs +153 -0
  176. package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
  177. package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
  178. package/project-template-v2/skills/_shared/scripts/pipeline/dod-config.mjs +131 -0
  179. package/project-template-v2/skills/_shared/scripts/pipeline/index.mjs +80 -0
  180. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-1-core.mjs +90 -0
  181. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-2-wrap.mjs +93 -0
  182. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-3-visual.mjs +23 -0
  183. package/project-template-v2/skills/_shared/scripts/render-project-state.mjs +230 -0
  184. package/project-template-v2/skills/_shared/scripts/state-advance-stage.mjs +58 -0
  185. package/project-template-v2/skills/_shared/scripts/state-get.mjs +339 -0
  186. package/project-template-v2/skills/_shared/scripts/state-handoff.mjs +39 -0
  187. package/project-template-v2/skills/_shared/scripts/state-set.mjs +94 -0
  188. package/project-template-v2/skills/_shared/scripts/state-store.mjs +783 -0
  189. package/project-template-v2/skills/_shared/scripts/todo-add.mjs +88 -0
  190. package/project-template-v2/skills/_shared/scripts/todo-get.mjs +130 -0
  191. package/project-template-v2/skills/_shared/scripts/todo-remove.mjs +33 -0
  192. package/project-template-v2/skills/_shared/scripts/todo-set.mjs +47 -0
  193. package/project-template-v2/skills/_shared/scripts/verify-asset-code-sync.mjs +268 -0
  194. package/project-template-v2/skills/_shared/scripts/verify-env.mjs +285 -0
  195. package/project-template-v2/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  196. package/project-template-v2/skills/playable-autoplay/SKILL.md +176 -0
  197. package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
  198. package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
  199. package/project-template-v2/skills/playable-debug/agents/openai.yaml +4 -0
  200. package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
  201. package/project-template-v2/skills/playable-record/SKILL.md +140 -0
  202. package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  203. package/project-template-v2/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
  204. package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
  205. package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
  206. package/project-template-v2/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
  207. package/project-template-v2/skills/playable-record/scripts/verify-fusion.mjs +322 -0
  208. package/project-template-v2/skills/playable-record/scripts/verify-lifecycle.mjs +105 -0
  209. package/project-template-v2/skills/playable-record/scripts/verify-vlm-video.mjs +230 -0
  210. package/project-template-v2/skills/playable-validate/SKILL.md +61 -0
  211. package/project-template-v2/skills/playable-validate/validation-rules.md +14 -0
  212. package/project-template-v2/skills/playable-verify-ui/SKILL.md +63 -0
  213. package/project-template-v2/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
  214. package/project-template-v2/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
  215. package/project-template-v2/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
  216. package/project-template-v2/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
  217. package/project-template-v2/skills/playable-verify-ui/scripts/lib/report.py +106 -0
  218. package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
  219. package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +59 -0
  220. package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +64 -0
  221. package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +58 -0
  222. package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +333 -0
  223. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  224. package/project-template-v2/tsconfig.json +20 -0
  225. package/project-template-v2/vite.config.ts +27 -0
@@ -0,0 +1,425 @@
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+ #!/usr/bin/env node
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+ /**
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+ * Playwright auto-record: HOOK → debug auto-play → ENDCARD → MP4 (60fps canvas + audio).
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+ */
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+
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+ import { spawn } from 'node:child_process';
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+ import { mkdir, readFile, rm, writeFile } from 'node:fs/promises';
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+ import { dirname, join } from 'node:path';
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+ import { fileURLToPath } from 'node:url';
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+ import { chromium } from 'playwright';
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+ import { evaluateContract, snapshotContractInPage } from './verify-contract.mjs';
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+ import {
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+ detectDevUrl,
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+ pickServerPort,
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+ startDevServer,
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+ startHttpServer,
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+ waitForHttp,
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+ } from './lib/dev-server.mjs';
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+
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+ const __dirname = dirname(fileURLToPath(import.meta.url));
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+ const BRIDGE_PATH = join(__dirname, 'lib', 'record-audio-bridge.js');
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+
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+ function parseArgs(argv) {
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+ const defaultRoot = process.cwd();
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+ const opts = {
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+ port: 8080,
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+ root: defaultRoot,
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+ out: join(defaultRoot, 'recordings'),
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+ hookDelay: 1200,
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+ tailDelay: 2500,
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+ timeout: 180000,
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+ fps: 60,
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+ keepIntermediate: false,
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+ headed: false,
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+ useDev: false,
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+ url: null,
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+ outputName: null,
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+ };
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+
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+ for (const arg of argv) {
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+ if (arg === '--keep-intermediate') opts.keepIntermediate = true;
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+ else if (arg === '--headed') opts.headed = true;
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+ else if (arg === '--use-dev') opts.useDev = true;
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+ else if (arg.startsWith('--port=')) opts.port = Number(arg.slice(7));
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+ else if (arg.startsWith('--root=')) {
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+ const rootArg = arg.slice(7);
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+ opts.root = rootArg.startsWith('/') ? rootArg : join(process.cwd(), rootArg);
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+ } else if (arg.startsWith('--out=')) {
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+ const outArg = arg.slice(6);
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+ opts._outArg = outArg;
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+ } else if (arg.startsWith('--url=')) {
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+ opts.url = arg.slice(6);
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+ }
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+ else if (arg.startsWith('--hook-delay=')) opts.hookDelay = Number(arg.slice(13));
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+ else if (arg.startsWith('--tail-delay=')) opts.tailDelay = Number(arg.slice(13));
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+ else if (arg.startsWith('--timeout=')) opts.timeout = Number(arg.slice(10));
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+ else if (arg.startsWith('--fps=')) opts.fps = Number(arg.slice(6));
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+ else if (arg.startsWith('--name=')) opts.outputName = arg.slice(7).trim() || null;
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+ else if (arg === '--help' || arg === '-h') {
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+ printHelp();
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+ process.exit(0);
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+ }
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+ }
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+
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+ if (opts._outArg) {
66
+ const outArg = opts._outArg;
67
+ opts.out = outArg.startsWith('/') ? outArg : join(opts.root, outArg);
68
+ delete opts._outArg;
69
+ } else {
70
+ opts.out = join(opts.root, 'recordings');
71
+ }
72
+
73
+ return opts;
74
+ }
75
+
76
+ function printHelp() {
77
+ console.log(`Usage: node scripts/record-playable.mjs [options]
78
+
79
+ Options:
80
+ --port=8080 Local http-server port (standalone projects)
81
+ --root=. Project root (http-server cwd or npm run dev cwd)
82
+ --out=recordings/ Output directory for MP4 (relative to cwd unless absolute)
83
+ --name=autoplay Stable output basename (autoplay.mp4) instead of timestamp
84
+ --fps=60 Canvas capture frame rate (default 60)
85
+ --hook-delay=1200 Wait after HOOK before auto-play (ms)
86
+ --tail-delay=2500 Hold ENDCARD tail frame (ms)
87
+ --timeout=180000 Whole run timeout (ms)
88
+ --keep-intermediate Keep intermediate webm
89
+ --headed Run browser with UI (debug WebGL/audio)
90
+ --use-dev Run "npm run dev" instead of starting http-server
91
+ --url=http://... Use an existing dev server URL (implies external server)
92
+ `);
93
+ }
94
+
95
+ function run(cmd, args, { cwd = process.cwd(), quiet = false } = {}) {
96
+ return new Promise((resolve, reject) => {
97
+ const child = spawn(cmd, args, { cwd, stdio: quiet ? 'pipe' : 'inherit' });
98
+ child.on('error', reject);
99
+ child.on('close', (code) => {
100
+ if (code === 0) resolve();
101
+ else reject(new Error(`${cmd} ${args.join(' ')} exited with code ${code}`));
102
+ });
103
+ });
104
+ }
105
+
106
+ function runCapture(cmd, args, { cwd = process.cwd() } = {}) {
107
+ return new Promise((resolve, reject) => {
108
+ const child = spawn(cmd, args, { cwd, stdio: ['ignore', 'pipe', 'pipe'] });
109
+ let stdout = '';
110
+ let stderr = '';
111
+ child.stdout.on('data', (d) => { stdout += d; });
112
+ child.stderr.on('data', (d) => { stderr += d; });
113
+ child.on('error', reject);
114
+ child.on('close', (code) => {
115
+ if (code === 0) resolve(stdout);
116
+ else reject(new Error(stderr || `${cmd} failed with code ${code}`));
117
+ });
118
+ });
119
+ }
120
+
121
+ async function ensureFfmpeg() {
122
+ try {
123
+ await runCapture('ffmpeg', ['-version']);
124
+ } catch {
125
+ console.error('ffmpeg is required. Install with: brew install ffmpeg');
126
+ process.exit(1);
127
+ }
128
+ }
129
+
130
+ function timestamp() {
131
+ const d = new Date();
132
+ const p = (n) => String(n).padStart(2, '0');
133
+ return `${d.getFullYear()}${p(d.getMonth() + 1)}${p(d.getDate())}-${p(d.getHours())}${p(d.getMinutes())}${p(d.getSeconds())}`;
134
+ }
135
+
136
+ /* Browser-side helpers: prefer engine-neutral window.__playable, keep legacy Phaser fallback. */
137
+ function getPlayablePhaseInPage(sceneKey = 'MainScene') {
138
+ if (window.__playable && typeof window.__playable.getState === 'function') {
139
+ return window.__playable.getState()?.currentPhase;
140
+ }
141
+ return window.__game?.scene?.getScene(sceneKey)?.sceneManager?.currentPhase;
142
+ }
143
+
144
+ function isPlayableGameOverInPage(sceneKey = 'MainScene') {
145
+ if (window.__playable && typeof window.__playable.getState === 'function') {
146
+ const state = window.__playable.getState();
147
+ return !!state?.isGameOver && state.currentPhase === 'ENDCARD';
148
+ }
149
+ const sm = window.__game?.scene?.getScene(sceneKey)?.sceneManager;
150
+ return !!sm?.isGameOver?.() && sm.currentPhase === 'ENDCARD';
151
+ }
152
+
153
+ function triggerPlayableAutoPlayInPage(sceneKey = 'MainScene') {
154
+ if (window.__playable && typeof window.__playable.autoPlay === 'function') {
155
+ window.__playable.autoPlay();
156
+ return true;
157
+ }
158
+ const scene = window.__game?.scene?.getScene(sceneKey);
159
+ if (scene && typeof scene._onDebugAutoPlay === 'function') {
160
+ scene._onDebugAutoPlay();
161
+ return true;
162
+ }
163
+ return false;
164
+ }
165
+
166
+ function hideDebugUiInPage(sceneKey = 'MainScene') {
167
+ if (window.__playable && typeof window.__playable.hideDebugUi === 'function') {
168
+ window.__playable.hideDebugUi();
169
+ return;
170
+ }
171
+ const btn = window.__game?.scene?.getScene(sceneKey)?.debugButton;
172
+ if (btn?.container?.setVisible) btn.container.setVisible(false);
173
+ }
174
+
175
+ async function webmToMp4(webmPath, mp4Path, fps) {
176
+ await run('ffmpeg', [
177
+ '-y',
178
+ '-i', webmPath,
179
+ '-c:v', 'libx264',
180
+ '-preset', 'medium',
181
+ '-crf', '18',
182
+ '-pix_fmt', 'yuv420p',
183
+ '-r', String(fps),
184
+ '-c:a', 'aac',
185
+ '-b:a', '192k',
186
+ '-ar', '48000',
187
+ '-movflags', '+faststart',
188
+ mp4Path
189
+ ], { quiet: true });
190
+ }
191
+
192
+ async function probeMp4(mp4Path) {
193
+ const out = await runCapture('ffprobe', [
194
+ '-v', 'error',
195
+ '-select_streams', 'v:0',
196
+ '-show_entries', 'stream=width,height,avg_frame_rate',
197
+ '-of', 'csv=p=0:s=x',
198
+ mp4Path
199
+ ]);
200
+ const fps = await runCapture('ffprobe', [
201
+ '-v', 'error',
202
+ '-select_streams', 'v:0',
203
+ '-show_entries', 'stream=avg_frame_rate',
204
+ '-of', 'csv=p=0',
205
+ mp4Path
206
+ ]);
207
+ const audio = await runCapture('ffprobe', [
208
+ '-v', 'error',
209
+ '-select_streams', 'a:0',
210
+ '-show_entries', 'stream=codec_name',
211
+ '-of', 'csv=p=0',
212
+ mp4Path
213
+ ]);
214
+ return { video: out.trim(), fps: fps.trim(), audio: audio.trim() };
215
+ }
216
+
217
+ async function main() {
218
+ const opts = parseArgs(process.argv.slice(2));
219
+ const projectRoot = opts.root;
220
+ await ensureFfmpeg();
221
+
222
+ const bridgeSource = await readFile(BRIDGE_PATH, 'utf8');
223
+ const ts = timestamp();
224
+ const tmpDir = join(opts.out, `.tmp-${ts}`);
225
+
226
+ const outputLabel = opts.outputName
227
+ ? `${opts.outputName}.mp4`
228
+ : `playable-${ts}.mp4`;
229
+ const webmPath = join(tmpDir, 'capture.webm');
230
+ const mp4Path = join(opts.out, outputLabel);
231
+
232
+ await mkdir(opts.out, { recursive: true });
233
+ await mkdir(tmpDir, { recursive: true });
234
+
235
+ let server = null;
236
+ let browser;
237
+ let externalServer = false;
238
+
239
+ if (opts.url && !opts.useDev) {
240
+ externalServer = true;
241
+ } else if (opts.useDev) {
242
+ server = startDevServer(projectRoot);
243
+ const preferredUrl = opts.url || 'http://127.0.0.1:3000/';
244
+ console.log(`[record] Starting dev server, waiting for ${preferredUrl}`);
245
+ const detectedUrl = await detectDevUrl(server, preferredUrl, 30000);
246
+ opts.url = detectedUrl;
247
+ await waitForHttp(opts.url, 30000);
248
+ } else {
249
+ opts.port = await pickServerPort(opts.port, '/game/index.html');
250
+ server = startHttpServer(opts.port, projectRoot);
251
+ opts.url = `http://127.0.0.1:${opts.port}/game/index.html`;
252
+ }
253
+
254
+ const killServer = () => {
255
+ if (server && !server.killed) server.kill('SIGTERM');
256
+ };
257
+
258
+ process.on('SIGINT', () => {
259
+ killServer();
260
+ process.exit(130);
261
+ });
262
+
263
+ try {
264
+ const pageUrl = opts.url;
265
+ const viewport = { width: 1080, height: 1920 };
266
+ console.log(`[record] Project: ${projectRoot}`);
267
+ console.log('[record] Mode: full');
268
+ console.log(`[record] Server: ${externalServer ? 'external' : opts.useDev ? 'npm run dev' : 'http-server'}`);
269
+ console.log(`[record] Waiting for ${pageUrl}`);
270
+ await waitForHttp(pageUrl, 30000);
271
+
272
+ browser = await chromium.launch({
273
+ headless: !opts.headed,
274
+ args: [
275
+ '--disable-background-timer-throttling',
276
+ '--disable-backgrounding-occluded-windows',
277
+ '--disable-renderer-backgrounding'
278
+ ]
279
+ });
280
+ const context = await browser.newContext({
281
+ viewport,
282
+ deviceScaleFactor: 1,
283
+ locale: 'zh-CN'
284
+ });
285
+ const page = await context.newPage();
286
+
287
+ page.on('console', (msg) => {
288
+ const text = msg.text();
289
+ if (text.includes('[MainScene]')) {
290
+ console.log(`[browser] ${text}`);
291
+ }
292
+ });
293
+
294
+ console.log('[record] Loading game…');
295
+ await page.goto(pageUrl, { waitUntil: 'networkidle', timeout: 60000 });
296
+
297
+ console.log('[record] Waiting for HOOK phase…');
298
+ try {
299
+ await page.waitForFunction(
300
+ (src) => {
301
+ // eslint-disable-next-line no-eval
302
+ const phase = eval(`(${src})`);
303
+ return phase() === 'HOOK';
304
+ },
305
+ getPlayablePhaseInPage.toString(),
306
+ { timeout: 30000 },
307
+ );
308
+ } catch (err) {
309
+ const hasEntry = await page.evaluate(() => typeof window.__playable !== 'undefined' || typeof window.__game !== 'undefined');
310
+ if (!hasEntry) {
311
+ throw new Error(
312
+ 'window.__playable not found. The playable must publish the neutral runtime contract; legacy Phaser projects may also expose window.__game. See game/runtime-contract.ts.'
313
+ );
314
+ }
315
+ throw err;
316
+ }
317
+
318
+ // Fail fast (in ~0s) with a clear reason when a hook the recorder needs is
319
+ // missing, instead of waiting out the ENDCARD timeout below.
320
+ const contractSnapshot = await page.evaluate(
321
+ ([key, src]) => {
322
+ // eslint-disable-next-line no-eval
323
+ const fn = eval(`(${src})`);
324
+ return fn(key);
325
+ },
326
+ ['MainScene', snapshotContractInPage.toString()],
327
+ );
328
+ const contract = evaluateContract(contractSnapshot, 'MainScene');
329
+ if (!contract.ok) {
330
+ throw new Error(
331
+ 'runtime contract broken before capture:\n' +
332
+ contract.problems.map((p) => ` - ${p}`).join('\n') +
333
+ '\nSee game/runtime-contract.ts — record:mp4 depends on these hooks.',
334
+ );
335
+ }
336
+
337
+ console.log(`[record] Starting canvas capture (${opts.fps} fps) + audio…`);
338
+ await page.evaluate(({ source, fps }) => {
339
+ // eslint-disable-next-line no-eval
340
+ eval(source);
341
+ startAvCapture(fps);
342
+ }, { source: bridgeSource, fps: opts.fps });
343
+
344
+ // Debug: check capture state
345
+ const debugStart = await page.evaluate(() => window.__avCaptureDebug);
346
+ console.log('[record] Capture debug:', JSON.stringify(debugStart));
347
+
348
+ console.log(`[record] HOOK entry (${opts.hookDelay}ms)…`);
349
+ await page.waitForTimeout(opts.hookDelay);
350
+
351
+ await page.evaluate(
352
+ ({ src, key }) => {
353
+ // eslint-disable-next-line no-eval
354
+ const hide = eval(`(${src})`);
355
+ hide(key);
356
+ },
357
+ { src: hideDebugUiInPage.toString(), key: 'MainScene' },
358
+ );
359
+
360
+ console.log('[record] Triggering debug auto-play…');
361
+ const autoStarted = await page.evaluate(
362
+ (src) => {
363
+ // eslint-disable-next-line no-eval
364
+ const trigger = eval(`(${src})`);
365
+ return trigger();
366
+ },
367
+ triggerPlayableAutoPlayInPage.toString(),
368
+ );
369
+ if (!autoStarted) {
370
+ throw new Error('runtime contract broken before capture: no __playable.autoPlay() or MainScene._onDebugAutoPlay() hook');
371
+ }
372
+
373
+ console.log('[record] Waiting for ENDCARD…');
374
+ await page.waitForFunction(
375
+ (src) => {
376
+ // eslint-disable-next-line no-eval
377
+ const done = eval(`(${src})`);
378
+ return done();
379
+ },
380
+ isPlayableGameOverInPage.toString(),
381
+ { timeout: opts.timeout },
382
+ );
383
+
384
+ console.log(`[record] Tail frame (${opts.tailDelay}ms)…`);
385
+ await page.waitForTimeout(opts.tailDelay);
386
+
387
+ console.log('[record] Stopping capture…');
388
+ const avBytes = await page.evaluate(async (source) => {
389
+ // eslint-disable-next-line no-eval
390
+ eval(source);
391
+ return stopAvCapture();
392
+ }, bridgeSource);
393
+
394
+ // Debug: check capture result
395
+ const debugStop = await page.evaluate(() => window.__avCaptureDebug);
396
+ console.log('[record] Capture result:', JSON.stringify(debugStop));
397
+
398
+ await writeFile(webmPath, Buffer.from(avBytes));
399
+
400
+ await context.close();
401
+ await browser.close();
402
+ browser = null;
403
+
404
+ console.log('[record] Transcoding to MP4…');
405
+ await webmToMp4(webmPath, mp4Path, opts.fps);
406
+
407
+ const probe = await probeMp4(mp4Path);
408
+ console.log(`[record] Done: ${mp4Path}`);
409
+ console.log(`[record] Video: ${probe.video}, FPS: ${probe.fps}, Audio: ${probe.audio || '(none)'}`);
410
+
411
+ if (!opts.keepIntermediate) {
412
+ await rm(tmpDir, { recursive: true, force: true });
413
+ } else {
414
+ console.log(`[record] Intermediate file kept: ${webmPath}`);
415
+ }
416
+ } finally {
417
+ killServer();
418
+ if (browser) await browser.close().catch(() => {});
419
+ }
420
+ }
421
+
422
+ main().catch((err) => {
423
+ console.error('[record] Failed:', err.message);
424
+ process.exit(1);
425
+ });
@@ -0,0 +1,261 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * Live runtime-contract probe — the dynamic half of the Playable ⇄ Harness
4
+ * contract check (the static half is verify_runtime_contract.js).
5
+ *
6
+ * It boots the game in a headless browser and asserts, within a few seconds,
7
+ * that the recorder's entry points are actually wired at runtime:
8
+ * - window.__playable is published as the neutral harness entry point
9
+ * - window.__game may exist as a legacy engine handle, but must not shadow
10
+ * Phaser.Game.start()
11
+ * - MainScene.sceneManager.currentPhase is a string, or __playable.getState()
12
+ * returns a string currentPhase
13
+ * - MainScene._onDebugAutoPlay() or __playable.autoPlay() is a function
14
+ *
15
+ * This turns "record:mp4 silently times out after 30s" into a clear failure in
16
+ * seconds. The validation rule lives in `evaluateContract` so it can be unit
17
+ * tested and reused by record-playable.mjs without a second browser launch.
18
+ *
19
+ * Exit 0 = contract satisfied, 2 = contract broken, 1 = unexpected error.
20
+ *
21
+ * Usage:
22
+ * node skills/playable-record/scripts/verify-contract.mjs --root=. --use-dev --url=http://localhost:3000/
23
+ * node skills/playable-record/scripts/verify-contract.mjs --root=. # standalone http-server
24
+ * node skills/playable-record/scripts/verify-contract.mjs --url=http://localhost:3000/ --json
25
+ */
26
+
27
+ import { resolve } from 'node:path';
28
+ import { fileURLToPath } from 'node:url';
29
+ import { detectDevUrl, startDevServer, startHttpServer, waitForHttp } from './lib/dev-server.mjs';
30
+ import { writeValidatorArtifact } from '../../_shared/scripts/lib/validator-artifacts.mjs';
31
+
32
+ const DEFAULT_SCENE = 'MainScene';
33
+
34
+ function parseArgs(argv) {
35
+ const opts = {
36
+ root: process.cwd(),
37
+ url: null,
38
+ useDev: false,
39
+ port: 8080,
40
+ scene: DEFAULT_SCENE,
41
+ timeout: 8000,
42
+ headed: false,
43
+ json: false,
44
+ };
45
+ for (const arg of argv) {
46
+ if (arg === '--use-dev') opts.useDev = true;
47
+ else if (arg === '--headed') opts.headed = true;
48
+ else if (arg === '--json') opts.json = true;
49
+ else if (arg.startsWith('--root=')) {
50
+ const v = arg.slice('--root='.length);
51
+ opts.root = v.startsWith('/') ? v : resolve(process.cwd(), v);
52
+ } else if (arg.startsWith('--url=')) opts.url = arg.slice('--url='.length);
53
+ else if (arg.startsWith('--port=')) opts.port = Number(arg.slice('--port='.length));
54
+ else if (arg.startsWith('--scene=')) opts.scene = arg.slice('--scene='.length);
55
+ else if (arg.startsWith('--timeout=')) opts.timeout = Number(arg.slice('--timeout='.length));
56
+ }
57
+ return opts;
58
+ }
59
+
60
+ /**
61
+ * Validate a runtime snapshot of the contract surface. Pure — no browser — so it
62
+ * is unit-tested directly and shared with record-playable.mjs.
63
+ *
64
+ * @param {object|null|undefined} snapshot
65
+ * @param {string} [sceneKey]
66
+ * @returns {{ ok: boolean, problems: string[] }}
67
+ */
68
+ export function evaluateContract(snapshot, sceneKey = DEFAULT_SCENE) {
69
+ const problems = [];
70
+ const warnings = [];
71
+ if (!snapshot || (!snapshot.hasPlayable && !snapshot.hasGame)) {
72
+ problems.push('window.__playable is not defined — publishPlayableRuntime() was never called');
73
+ return { ok: false, problems, warnings };
74
+ }
75
+ if (snapshot.gameStartShadowed) {
76
+ problems.push('window.__game.start shadows Phaser.Game.start — put harness start/autoPlay on window.__playable instead');
77
+ }
78
+ if (snapshot.hasPlayable) {
79
+ if (snapshot.playableAutoPlayType !== 'function') {
80
+ problems.push('window.__playable.autoPlay() must be a function');
81
+ }
82
+ if (snapshot.playableGetStateType !== 'function') {
83
+ problems.push('window.__playable.getState() must be a function');
84
+ }
85
+ if (snapshot.playableCurrentPhaseType !== 'string') {
86
+ problems.push('window.__playable.getState().currentPhase must be a PlayablePhase string');
87
+ } else if (snapshot.playableCurrentPhase !== 'HOOK') {
88
+ problems.push('window.__playable.getState().currentPhase must start at HOOK');
89
+ }
90
+ if (snapshot.playableIsGameOverType !== 'boolean') {
91
+ problems.push('window.__playable.getState().isGameOver must be a boolean');
92
+ }
93
+ } else {
94
+ warnings.push(
95
+ 'Legacy scene contract in use — migrate to window.__playable via publishPlayableRuntime() (deprecation target: 2026-Q3)',
96
+ );
97
+ if (!snapshot.hasScene) {
98
+ problems.push(`scene "${sceneKey}" not found on window.__game`);
99
+ return { ok: false, problems, warnings };
100
+ }
101
+ if (!snapshot.hasSceneManager) {
102
+ problems.push('scene.sceneManager is missing');
103
+ } else {
104
+ if (snapshot.currentPhaseType !== 'string') {
105
+ problems.push('sceneManager.currentPhase must be a PlayablePhase string');
106
+ }
107
+ if (snapshot.isGameOverType !== 'function') {
108
+ problems.push('sceneManager.isGameOver() must be a function');
109
+ }
110
+ }
111
+ if (snapshot.onDebugAutoPlayType !== 'function') {
112
+ problems.push('scene._onDebugAutoPlay() must be a function');
113
+ }
114
+ }
115
+ return { ok: problems.length === 0, problems, warnings };
116
+ }
117
+
118
+ /** The function evaluated inside the page to snapshot the contract surface. */
119
+ /* c8 ignore start — runs in the browser, not under node coverage */
120
+ export function snapshotContractInPage(sceneKey) {
121
+ const playable = window.__playable;
122
+ const game = window.__game;
123
+ const gameStartShadowed = !!(
124
+ game &&
125
+ Object.prototype.hasOwnProperty.call(game, 'start') &&
126
+ Object.getPrototypeOf(game) &&
127
+ typeof Object.getPrototypeOf(game).start === 'function'
128
+ );
129
+ let playableState = null;
130
+ try {
131
+ playableState = playable && typeof playable.getState === 'function' ? playable.getState() : null;
132
+ } catch {
133
+ playableState = null;
134
+ }
135
+ if (playable) {
136
+ return {
137
+ hasPlayable: true,
138
+ hasGame: !!game,
139
+ gameStartShadowed,
140
+ playableAutoPlayType: typeof playable.autoPlay,
141
+ playableGetStateType: typeof playable.getState,
142
+ playableCurrentPhase: playableState ? playableState.currentPhase : undefined,
143
+ playableCurrentPhaseType: playableState ? typeof playableState.currentPhase : 'undefined',
144
+ playableIsGameOverType: playableState ? typeof playableState.isGameOver : 'undefined',
145
+ };
146
+ }
147
+ if (!game) return { hasPlayable: false, hasGame: false };
148
+ const scene = game.scene && game.scene.getScene ? game.scene.getScene(sceneKey) : null;
149
+ if (!scene) return { hasPlayable: false, hasGame: true, hasScene: false, gameStartShadowed };
150
+ const sm = scene.sceneManager;
151
+ return {
152
+ hasPlayable: false,
153
+ hasGame: true,
154
+ hasScene: true,
155
+ gameStartShadowed,
156
+ hasSceneManager: sm != null,
157
+ currentPhase: sm ? sm.currentPhase : undefined,
158
+ currentPhaseType: sm ? typeof sm.currentPhase : 'undefined',
159
+ isGameOverType: sm ? typeof sm.isGameOver : 'undefined',
160
+ onDebugAutoPlayType: typeof scene._onDebugAutoPlay,
161
+ };
162
+ }
163
+ /* c8 ignore stop */
164
+
165
+ /**
166
+ * Boot the game and probe the runtime contract.
167
+ * @returns {Promise<{ ok: boolean, problems: string[], snapshot: object, url: string }>}
168
+ */
169
+ export async function runContractProbe(opts) {
170
+ const { chromium } = await import('playwright');
171
+ const projectRoot = resolve(opts.root);
172
+ let server = null;
173
+ let browser = null;
174
+ let url = opts.url;
175
+ let external = false;
176
+
177
+ if (opts.url && !opts.useDev) {
178
+ external = true;
179
+ } else if (opts.useDev) {
180
+ server = startDevServer(projectRoot);
181
+ url = await detectDevUrl(server, opts.url || 'http://127.0.0.1:3000/', 30000);
182
+ } else {
183
+ server = startHttpServer(opts.port, projectRoot);
184
+ url = `http://127.0.0.1:${opts.port}/game/index.html`;
185
+ }
186
+
187
+ const killServer = () => {
188
+ if (server && !server.killed) server.kill('SIGTERM');
189
+ };
190
+
191
+ try {
192
+ await waitForHttp(url, 30000);
193
+ browser = await chromium.launch({ headless: !opts.headed });
194
+ const context = await browser.newContext({ viewport: { width: 1080, height: 1920 } });
195
+ const page = await context.newPage();
196
+ await page.goto(url, { waitUntil: 'networkidle', timeout: 60000 });
197
+
198
+ // Give the game a few seconds to boot and bind the contract, but fail fast.
199
+ await page
200
+ .waitForFunction(
201
+ (key) => {
202
+ if (window.__playable && typeof window.__playable.autoPlay === 'function') return true;
203
+ const s = window.__game && window.__game.scene && window.__game.scene.getScene(key);
204
+ return !!(s && s.sceneManager && typeof s._onDebugAutoPlay === 'function');
205
+ },
206
+ opts.scene,
207
+ { timeout: opts.timeout },
208
+ )
209
+ .catch(() => {
210
+ /* tolerate — the snapshot below reports exactly what is missing */
211
+ });
212
+
213
+ const snapshot = await page.evaluate(
214
+ ([key, src]) => {
215
+ // eslint-disable-next-line no-eval
216
+ const fn = eval(`(${src})`);
217
+ return fn(key);
218
+ },
219
+ [opts.scene, snapshotContractInPage.toString()],
220
+ );
221
+
222
+ const result = evaluateContract(snapshot, opts.scene);
223
+ return { ...result, snapshot, url, external };
224
+ } finally {
225
+ if (browser) await browser.close().catch(() => {});
226
+ killServer();
227
+ }
228
+ }
229
+
230
+ function printHuman(result) {
231
+ console.log(`[verify:contract] ${result.ok ? 'OK' : 'BROKEN'} — ${result.url}`);
232
+ if (result.ok) {
233
+ const phase = result.snapshot?.currentPhase ?? result.snapshot?.playableCurrentPhase ?? '?';
234
+ console.log(` contract satisfied (phase=${phase})`);
235
+ for (const w of result.warnings ?? []) console.log(` ⚠ ${w}`);
236
+ } else {
237
+ for (const p of result.problems) console.log(` ✗ ${p}`);
238
+ for (const w of result.warnings ?? []) console.log(` ⚠ ${w}`);
239
+ console.log(' See game/runtime-contract.ts — record:mp4 / one-click clear depend on these hooks.');
240
+ }
241
+ }
242
+
243
+ async function main() {
244
+ const opts = parseArgs(process.argv.slice(2));
245
+ const result = await runContractProbe(opts);
246
+ await writeValidatorArtifact(opts.root, 'contract', result).catch(() => {});
247
+ if (opts.json) {
248
+ console.log(JSON.stringify(result, null, 2));
249
+ } else {
250
+ printHuman(result);
251
+ }
252
+ process.exit(result.ok ? 0 : 2);
253
+ }
254
+
255
+ const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
256
+ if (isMain) {
257
+ main().catch((err) => {
258
+ console.error(`[verify:contract] ${err.message}`);
259
+ process.exit(1);
260
+ });
261
+ }