@playcraft/cli 0.0.56 → 0.0.58
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +41 -26
- package/REMIX.md +17 -5
- package/dist/cli-root-help.js +1 -0
- package/dist/commands/build-all.js +10 -9
- package/dist/commands/build.js +13 -12
- package/dist/commands/create.js +26 -33
- package/dist/commands/platform-skills.generated.js +19 -0
- package/dist/commands/remix.js +48 -2
- package/dist/commands/skills.js +2 -0
- package/dist/commands/tools-generation.js +1 -1
- package/dist/commands/workspace-runtime.js +54 -0
- package/dist/index.js +3 -1
- package/dist/project-skills/commands.js +72 -0
- package/dist/project-skills/lifecycle.js +28 -0
- package/dist/project-skills/local-run.js +112 -0
- package/dist/project-skills/local-store.js +149 -0
- package/dist/project-skills/messages.js +72 -0
- package/dist/project-skills/reconcile.js +62 -0
- package/dist/project-skills/remote-cache.js +51 -0
- package/dist/project-skills/validation.js +19 -0
- package/dist/remix/clone.js +4 -1
- package/dist/remix/init-template.js +2 -0
- package/dist/remix/local-git.js +56 -0
- package/dist/remix/pull.js +66 -0
- package/dist/remix/push.js +90 -0
- package/dist/utils/agent-api-client.js +54 -17
- package/dist/utils/tool-operation-journal.js +54 -0
- package/dist/workspace-runtime/codex/app-server.js +395 -0
- package/dist/workspace-runtime/codex/config-toml.js +25 -0
- package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
- package/dist/workspace-runtime/codex/loopback.js +59 -0
- package/dist/workspace-runtime/codex/native-adapter.js +3 -0
- package/dist/workspace-runtime/main.js +10 -0
- package/dist/workspace-runtime/persistence/journal.js +350 -0
- package/dist/workspace-runtime/processes/managed-writes.js +69 -0
- package/dist/workspace-runtime/serve.js +111 -0
- package/dist/workspace-runtime/server/auth.js +21 -0
- package/dist/workspace-runtime/server/dispatch.js +861 -0
- package/dist/workspace-runtime/server/execution-group.js +88 -0
- package/dist/workspace-runtime/server/http.js +561 -0
- package/dist/workspace-runtime/server/lock.js +53 -0
- package/dist/workspace-runtime/server/types.js +1 -0
- package/dist/workspace-runtime/workspaces/context-error.js +2 -0
- package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
- package/dist/workspace-runtime/workspaces/files.js +143 -0
- package/dist/workspace-runtime/workspaces/git.js +242 -0
- package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
- package/dist/workspace-runtime/workspaces/parameters.js +272 -0
- package/dist/workspace-runtime/workspaces/prepare.js +364 -0
- package/dist/workspace-runtime/workspaces/registry.js +107 -0
- package/dist/workspace-runtime/workspaces/revisions.js +31 -0
- package/package.json +6 -3
- package/project-template-v2/.claude/agents/artist.md +82 -0
- package/project-template-v2/.claude/agents/developer.md +153 -0
- package/project-template-v2/.claude/agents/game-designer.md +264 -0
- package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
- package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
- package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
- package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
- package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
- package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
- package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
- package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
- package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
- package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
- package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
- package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
- package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
- package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
- package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
- package/project-template-v2/.claude/agents/reviewer.md +75 -0
- package/project-template-v2/.claude/agents/technical-artist.md +86 -0
- package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
- package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
- package/project-template-v2/.claude/settings.json +33 -0
- package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
- package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
- package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
- package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
- package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
- package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
- package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
- package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
- package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
- package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
- package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
- package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
- package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
- package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
- package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template-v2/.claude/snapshot.mjs +263 -0
- package/project-template-v2/.playcraft/skills.lock.json +152 -0
- package/project-template-v2/CLAUDE.md +146 -0
- package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
- package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
- package/project-template-v2/assets/bundles/.gitkeep +0 -0
- package/project-template-v2/assets/images/bg/.gitkeep +0 -0
- package/project-template-v2/assets/images/reference/.gitkeep +0 -0
- package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
- package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
- package/project-template-v2/assets/images/ui/.gitkeep +0 -0
- package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
- package/project-template-v2/assets/models/.gitkeep +0 -0
- package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
- package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
- package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
- package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
- package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
- package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
- package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
- package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
- package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
- package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
- package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
- package/project-template-v2/docs/project-state.json +60 -0
- package/project-template-v2/docs/project-state.md +72 -0
- package/project-template-v2/docs/standards/README.md +225 -0
- package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
- package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
- package/project-template-v2/docs/standards/artifacts/design.md +22 -0
- package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
- package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
- package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
- package/project-template-v2/game/index.ts +18 -0
- package/project-template-v2/globals.d.ts +51 -0
- package/project-template-v2/index.css +34 -0
- package/project-template-v2/index.html +18 -0
- package/project-template-v2/main.ts +9 -0
- package/project-template-v2/package.json +46 -0
- package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
- package/project-template-v2/skills/_shared/scripts/dispatch-set.mjs +86 -0
- package/project-template-v2/skills/_shared/scripts/dod-check.mjs +153 -0
- package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
- package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/dod-config.mjs +131 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/index.mjs +80 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/iteration-1-core.mjs +90 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/iteration-2-wrap.mjs +93 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/iteration-3-visual.mjs +23 -0
- package/project-template-v2/skills/_shared/scripts/render-project-state.mjs +230 -0
- package/project-template-v2/skills/_shared/scripts/state-advance-stage.mjs +58 -0
- package/project-template-v2/skills/_shared/scripts/state-get.mjs +339 -0
- package/project-template-v2/skills/_shared/scripts/state-handoff.mjs +39 -0
- package/project-template-v2/skills/_shared/scripts/state-set.mjs +94 -0
- package/project-template-v2/skills/_shared/scripts/state-store.mjs +783 -0
- package/project-template-v2/skills/_shared/scripts/todo-add.mjs +88 -0
- package/project-template-v2/skills/_shared/scripts/todo-get.mjs +130 -0
- package/project-template-v2/skills/_shared/scripts/todo-remove.mjs +33 -0
- package/project-template-v2/skills/_shared/scripts/todo-set.mjs +47 -0
- package/project-template-v2/skills/_shared/scripts/verify-asset-code-sync.mjs +268 -0
- package/project-template-v2/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template-v2/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template-v2/skills/playable-autoplay/SKILL.md +176 -0
- package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
- package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
- package/project-template-v2/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template-v2/skills/playable-record/SKILL.md +140 -0
- package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template-v2/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
- package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template-v2/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template-v2/skills/playable-record/scripts/verify-fusion.mjs +322 -0
- package/project-template-v2/skills/playable-record/scripts/verify-lifecycle.mjs +105 -0
- package/project-template-v2/skills/playable-record/scripts/verify-vlm-video.mjs +230 -0
- package/project-template-v2/skills/playable-validate/SKILL.md +61 -0
- package/project-template-v2/skills/playable-validate/validation-rules.md +14 -0
- package/project-template-v2/skills/playable-verify-ui/SKILL.md +63 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/report.py +106 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +59 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +64 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +58 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +333 -0
- package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
- package/project-template-v2/tsconfig.json +20 -0
- package/project-template-v2/vite.config.ts +27 -0
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playable-debug
|
|
3
|
+
description: >-
|
|
4
|
+
Step ⑤ auto-clear for playables. Agent checks game-config before record:mp4
|
|
5
|
+
in video-validate-loop. Use when record fails to reach ENDCARD or user mentions
|
|
6
|
+
一键通关. Usually invoked by other skills, not directly by user.
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
# Playable Debug Playback
|
|
10
|
+
|
|
11
|
+
> **通常由 video-validate-loop / record-playback 在录屏前调用**,用户不单独跑。
|
|
12
|
+
|
|
13
|
+
---
|
|
14
|
+
|
|
15
|
+
## Agent 入口(录屏前 checklist)
|
|
16
|
+
|
|
17
|
+
### 1. 开发态录屏配置
|
|
18
|
+
|
|
19
|
+
`game/config/game-config.ts`(或 legacy `.js`):
|
|
20
|
+
|
|
21
|
+
| Key | 录屏优化时 |
|
|
22
|
+
| ------------------- | ----------- |
|
|
23
|
+
| `SHOW_DEBUG_BUTTON` | **`true`** |
|
|
24
|
+
| `SKIP_TRANSITIONS` | **`false`** |
|
|
25
|
+
|
|
26
|
+
### 2. 验证可达 ENDCARD
|
|
27
|
+
|
|
28
|
+
**Pass 标准**:`window.__playable.autoPlay()` + `getState().currentPhase === 'ENDCARD'`(见 `npm run verify:contract`)。
|
|
29
|
+
|
|
30
|
+
Legacy 链路:`DebugButton` → `_onDebugAutoPlay()` → `autoPlayToWin()` → ENDCARD(仍可用,2026-Q3 移除)。
|
|
31
|
+
|
|
32
|
+
录屏脚本优先调用 `__playable.autoPlay()`;legacy 项目走 `evaluate _onDebugAutoPlay()`。
|
|
33
|
+
|
|
34
|
+
### 3. 发布前(build:html 前)
|
|
35
|
+
|
|
36
|
+
反向:`SHOW_DEBUG_BUTTON: false`,写进 validate 报告「发布配置已关 debug」。
|
|
37
|
+
|
|
38
|
+
---
|
|
39
|
+
|
|
40
|
+
## When to Apply
|
|
41
|
+
|
|
42
|
+
- 「一键通关」按钮不见了
|
|
43
|
+
- 需要快速跑完整局验证 end card / CTA / 动画
|
|
44
|
+
- 发布前检查调试项是否关闭
|
|
45
|
+
- 自动玩卡住、与教程/guide 冲突
|
|
46
|
+
|
|
47
|
+
## Config Switches (`game-config.js`)
|
|
48
|
+
|
|
49
|
+
| Key | 开发 | 发布 |
|
|
50
|
+
| ------------------- | ---------------- | ----------- |
|
|
51
|
+
| `SHOW_DEBUG_BUTTON` | `true` | **`false`** |
|
|
52
|
+
| `SKIP_TRANSITIONS` | 可选 `true` 加速 | `false` |
|
|
53
|
+
| `IS_EASY_MODE` | 按需 | 按产品 |
|
|
54
|
+
|
|
55
|
+
`SHOW_DEBUG_BUTTON: false` 时 **不会创建** `DebugButton`(不是隐藏,是 `null`)。
|
|
56
|
+
|
|
57
|
+
## 一键通关链路
|
|
58
|
+
|
|
59
|
+
```
|
|
60
|
+
publishPlayableRuntime() → window.__playable.autoPlay() → ENDCARD ← pass 标准
|
|
61
|
+
↓ (legacy warn)
|
|
62
|
+
game-config.ts SHOW_DEBUG_BUTTON
|
|
63
|
+
↓
|
|
64
|
+
main-scene.js DebugButton → _onDebugAutoPlay()
|
|
65
|
+
↓
|
|
66
|
+
match-system.js autoPlayToWin()
|
|
67
|
+
↓
|
|
68
|
+
sceneManager 通关 → ENDCARD
|
|
69
|
+
```
|
|
70
|
+
|
|
71
|
+
**按钮位置**:`GAME_CONFIG.DEBUG`(由 `applySafeLayout` 写在 CTA 上方左侧)。
|
|
72
|
+
|
|
73
|
+
**相关文件**
|
|
74
|
+
|
|
75
|
+
- `game/gameplay/debug-tools.js` — `DebugButton` UI
|
|
76
|
+
- `game/scenes/main-scene.js` — `_onDebugAutoPlay`, `_prepareDebugAutoPlay`
|
|
77
|
+
- `game/gameplay/match-system.js` — `autoPlayToWin`
|
|
78
|
+
|
|
79
|
+
## 恢复一键通关
|
|
80
|
+
|
|
81
|
+
1. 确认 `SHOW_DEBUG_BUTTON: true`
|
|
82
|
+
2. 确认 `index.html` 已加载 `debug-tools.js`(在 `main-scene.js` 之前)
|
|
83
|
+
3. 刷新页面;按钮在左下、CTA 上方
|
|
84
|
+
4. 若仍无:检查是否已进入 `ENDCARD`(`setEnabled(false)` 会隐藏)
|
|
85
|
+
|
|
86
|
+
## 自动玩行为
|
|
87
|
+
|
|
88
|
+
`autoPlayToWin`:
|
|
89
|
+
|
|
90
|
+
1. 跳过教程 / `disableTutorialMode`
|
|
91
|
+
2. 循环 `findMatchablePair` 正常消除
|
|
92
|
+
3. 死局后静默扫尾
|
|
93
|
+
4. `board.isAllMatched()` 后结束
|
|
94
|
+
|
|
95
|
+
`setBusy(true)` 期间按钮文案为「自动玩…」,结束后恢复。
|
|
96
|
+
|
|
97
|
+
## 发布前检查
|
|
98
|
+
|
|
99
|
+
```bash
|
|
100
|
+
rg "SHOW_DEBUG_BUTTON:\s*true" game/config/game-config.js && echo "WARN: disable debug"
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
必做:
|
|
104
|
+
|
|
105
|
+
- [ ] `SHOW_DEBUG_BUTTON: false`
|
|
106
|
+
- [ ] `SKIP_TRANSITIONS: false`(除非产品要求)
|
|
107
|
+
- [ ] 浏览器目视无绿色调试按钮
|
|
108
|
+
|
|
109
|
+
## Related Skills
|
|
110
|
+
|
|
111
|
+
- [playable-record](../playable-record/SKILL.md) — `verify:contract`, `verify:firstwin`, `record:mp4`
|
|
112
|
+
- [playable-validate](../playable-validate/SKILL.md) — 当前最小 video validation loop
|
|
113
|
+
|
|
114
|
+
## References
|
|
115
|
+
|
|
116
|
+
- 配置与接入:[references/debug-config.md](references/debug-config.md)
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# Debug Config Reference
|
|
2
|
+
|
|
3
|
+
## MainScene 接入
|
|
4
|
+
|
|
5
|
+
```js
|
|
6
|
+
this.debugButton = GAME_CONFIG.SHOW_DEBUG_BUTTON
|
|
7
|
+
? new DebugButton(this, () => this._onDebugAutoPlay())
|
|
8
|
+
: null;
|
|
9
|
+
```
|
|
10
|
+
|
|
11
|
+
ENDCARD 时禁用:
|
|
12
|
+
|
|
13
|
+
```js
|
|
14
|
+
if (this.debugButton) this.debugButton.setEnabled(false);
|
|
15
|
+
```
|
|
16
|
+
|
|
17
|
+
点击穿透:board 点击前先判断 `debugButton.contains(x, y)`。
|
|
18
|
+
|
|
19
|
+
## DEBUG 布局块
|
|
20
|
+
|
|
21
|
+
```js
|
|
22
|
+
DEBUG: { W: 120, H: 40, X: 0, Y: 0 } // X/Y 由 applySafeLayout 写入
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
默认位置:安全区左侧,连击条上方。
|
|
26
|
+
|
|
27
|
+
## \_prepareDebugAutoPlay 要点
|
|
28
|
+
|
|
29
|
+
- `pairGuide.skip()` 若教程激活
|
|
30
|
+
- `matchSystem.disableTutorialMode()`
|
|
31
|
+
- 显示 HUD / 启动 countdown(若尚未开始)
|
|
32
|
+
|
|
33
|
+
## 扩展调试能力
|
|
34
|
+
|
|
35
|
+
新增调试按钮时:
|
|
36
|
+
|
|
37
|
+
1. 增加 `SHOW_*` 开关,默认 `false`
|
|
38
|
+
2. 在 `applySafeLayout` 派生坐标,勿硬编码 Y
|
|
39
|
+
3. 发布检查脚本加入 `rg` 规则
|
|
40
|
+
4. depth ≥ 500,避免被 board 遮挡
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playable-record
|
|
3
|
+
description: >-
|
|
4
|
+
Minimal runtime contract check and headed 60fps MP4 recording for playables.
|
|
5
|
+
Use when iteration 1 optimize needs `verify:contract` or delivery evidence MP4.
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Playable Record Playback (MP4)
|
|
9
|
+
|
|
10
|
+
> 当前 template-v2 迁移只接入最小运行时验证与录屏路径。
|
|
11
|
+
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
## Agent 入口
|
|
15
|
+
|
|
16
|
+
### 0. 前置(record 前必做)
|
|
17
|
+
|
|
18
|
+
```bash
|
|
19
|
+
npm run verify:contract # 快速断言 window.__playable 已接线
|
|
20
|
+
npm run verify:lifecycle # 确认 phasePath: HOOK→…→ENDCARD 完整(iter2 DoD 必须项)
|
|
21
|
+
```
|
|
22
|
+
|
|
23
|
+
**verify:lifecycle 检查**:phasePath 必须从 HOOK 出发,经过 TUTORIAL 和 GAMEPLAY,到达 ENDCARD,中间无跳跃。失败时输出缺失的 phase,路由回 generate 修复状态机骨架。
|
|
24
|
+
|
|
25
|
+
**Harness 契约(pass 标准)** — 游戏须通过 `publishPlayableRuntime()` 暴露:
|
|
26
|
+
|
|
27
|
+
```js
|
|
28
|
+
window.__playable.autoPlay();
|
|
29
|
+
window.__playable.getState(); // { currentPhase, isGameOver }
|
|
30
|
+
window.__playable.getCanvas?.(); // 可选,录屏取 canvas
|
|
31
|
+
window.__playable.hideDebugUi?.(); // 可选,录屏前隐藏 debug UI
|
|
32
|
+
```
|
|
33
|
+
|
|
34
|
+
Legacy:`MainScene._onDebugAutoPlay()` 仍可通过但会 warn。
|
|
35
|
+
|
|
36
|
+
### 1. 录屏
|
|
37
|
+
|
|
38
|
+
```bash
|
|
39
|
+
npm run record:mp4 -- --headed --fps=60
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
### 2. 验收 spec
|
|
43
|
+
|
|
44
|
+
```bash
|
|
45
|
+
ffprobe -v error -select_streams v:0 \
|
|
46
|
+
-show_entries stream=width,height,r_frame_rate,duration \
|
|
47
|
+
-of default=noprint_wrappers=1 recordings/*.mp4
|
|
48
|
+
```
|
|
49
|
+
|
|
50
|
+
要求:1080×1920,`60/1`,完整局 ~25s。禁止 Playwright 25fps `recordVideo`。
|
|
51
|
+
|
|
52
|
+
### 3. 产出
|
|
53
|
+
|
|
54
|
+
`recordings/playable-YYYYMMDD-HHmmss.mp4`
|
|
55
|
+
|
|
56
|
+
## When to Apply
|
|
57
|
+
|
|
58
|
+
- 需要自动跑完一局并导出视频(HOOK → 一键通关 → ENDCARD)
|
|
59
|
+
- 成片需要 BGM / 消牌音效 / 胜利 jingle
|
|
60
|
+
- 不想改游戏源码或打进发布包
|
|
61
|
+
|
|
62
|
+
## Quick Start
|
|
63
|
+
|
|
64
|
+
```bash
|
|
65
|
+
brew install ffmpeg # 若未安装
|
|
66
|
+
cd testN
|
|
67
|
+
npm install
|
|
68
|
+
npm run record:mp4:install # 安装 Chromium
|
|
69
|
+
npm run record:mp4 -- --headed --fps=60
|
|
70
|
+
# 或直接:
|
|
71
|
+
node ../skills/playable-record/scripts/record-playable.mjs --root=. --headed --fps=60
|
|
72
|
+
```
|
|
73
|
+
|
|
74
|
+
输出:`recordings/playable-YYYYMMDD-HHmmss.mp4`
|
|
75
|
+
|
|
76
|
+
命令成功只代表 MP4 文件写出来了,不代表画面质量已经通过后期评审。
|
|
77
|
+
|
|
78
|
+
## 流程
|
|
79
|
+
|
|
80
|
+
```
|
|
81
|
+
game/index.html 加载
|
|
82
|
+
→ 等待 window.__playable(或 legacy MainScene HOOK)
|
|
83
|
+
→ canvas.captureStream(60) + masterGain 单路 MediaRecorder
|
|
84
|
+
→ hook-delay 录入场动画(无声)
|
|
85
|
+
→ __playable.autoPlay()(或 legacy evaluate _onDebugAutoPlay())
|
|
86
|
+
→ 等待 ENDCARD + tail-delay
|
|
87
|
+
→ 停止录制 → ffmpeg 转 MP4
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
## CLI 参数
|
|
91
|
+
|
|
92
|
+
| 参数 | 默认 | 说明 |
|
|
93
|
+
| --------------------- | ----------- | ----------------------- |
|
|
94
|
+
| `--port=8080` | 8080 | http-server 端口 |
|
|
95
|
+
| `--out=recordings/` | recordings/ | MP4 输出目录 |
|
|
96
|
+
| `--fps=60` | 60 | Canvas 采集帧率 |
|
|
97
|
+
| `--hook-delay=1200` | 1200 | HOOK 后等待 ms 再自动玩 |
|
|
98
|
+
| `--tail-delay=2500` | 2500 | ENDCARD 尾帧停留 ms |
|
|
99
|
+
| `--timeout=180000` | 180000 | 整局超时 ms |
|
|
100
|
+
| `--keep-intermediate` | off | 保留 capture.webm |
|
|
101
|
+
| `--headed` | off | 有界面浏览器(排查用) |
|
|
102
|
+
|
|
103
|
+
## 音频原理
|
|
104
|
+
|
|
105
|
+
Playwright `screencast` / `recordVideo` **不含音频且固定 25fps**,不适合游戏录屏。
|
|
106
|
+
|
|
107
|
+
改用浏览器内 **`canvas.captureStream(60)` + `MediaRecorder`**,单路同时采集画面与 Web Audio:
|
|
108
|
+
|
|
109
|
+
```
|
|
110
|
+
game.canvas.captureStream(60) ──┐
|
|
111
|
+
├→ MediaRecorder → capture.webm → ffmpeg → MP4
|
|
112
|
+
masterGain → MediaStreamDest ───┘
|
|
113
|
+
```
|
|
114
|
+
|
|
115
|
+
[`scripts/lib/record-audio-bridge.js`](../../scripts/lib/record-audio-bridge.js) 在 HOOK 阶段注入 `startAvCapture(fps)`,音画同轨,无需手动对轨。
|
|
116
|
+
|
|
117
|
+
默认 **60fps**;可通过 `--fps=30` 降低体积。
|
|
118
|
+
|
|
119
|
+
## 故障排查
|
|
120
|
+
|
|
121
|
+
| 现象 | 处理 |
|
|
122
|
+
| ------------- | --------------------------------------------------------------------------- |
|
|
123
|
+
| contract 失败 | 先 `npm run verify:contract` — 缺 `window.__playable` 时修 `game/contract/` |
|
|
124
|
+
| MP4 无音轨 | 确认 runtime 已 boot;bridge 会 `audioContext.resume()` |
|
|
125
|
+
| 全程静音 | 检查 `__playable.autoPlay()` 或 legacy `_onDebugAutoPlay` |
|
|
126
|
+
| 音画漂移 | 确保 screencast 与 MediaRecorder 同时 start/stop |
|
|
127
|
+
| WebGL 异常 | 加 `--headed` |
|
|
128
|
+
| ffmpeg 找不到 | `brew install ffmpeg` |
|
|
129
|
+
|
|
130
|
+
## 已知限制
|
|
131
|
+
|
|
132
|
+
- 音效为 Web Audio 振荡器合成 tone,与游戏内一致,非 MP3 素材
|
|
133
|
+
- 默认不含 Boot loading(screencast 从 HOOK 开始)
|
|
134
|
+
- 仅 dev 页 `game/index.html`
|
|
135
|
+
- 跳过教程(与一键通关相同)
|
|
136
|
+
|
|
137
|
+
## Files
|
|
138
|
+
|
|
139
|
+
- `scripts/record-playable.mjs` — 主脚本
|
|
140
|
+
- `scripts/lib/record-audio-bridge.js` — 浏览器端音频桥
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shared dev-server helpers for verify / record / dev:start scripts.
|
|
3
|
+
*
|
|
4
|
+
* Single source of truth for how the harness boots a server and discovers the
|
|
5
|
+
* real listening URL. Previously these were copy-pasted into verify-contract,
|
|
6
|
+
* verify-firstwin and record-playable, which let the port-detection logic drift.
|
|
7
|
+
*
|
|
8
|
+
* Vite runs with strictPort:false, so when the preferred port (3000) is taken it
|
|
9
|
+
* auto-increments. `detectDevUrl` parses Vite's `Local:` stdout line to recover
|
|
10
|
+
* the actual port instead of guessing — this is what keeps devUrl correct under
|
|
11
|
+
* port drift (see docs/harness/experiment-lessons.md §9.2).
|
|
12
|
+
*/
|
|
13
|
+
|
|
14
|
+
import { spawn } from 'node:child_process';
|
|
15
|
+
|
|
16
|
+
const LOCAL_URL_RE = /Local:\s+(http:\/\/(?:localhost|127\.0\.0\.1):\d+\/)/;
|
|
17
|
+
|
|
18
|
+
/** Poll a URL with HEAD until it responds or the timeout elapses. */
|
|
19
|
+
export async function waitForHttp(url, timeoutMs = 30000) {
|
|
20
|
+
const start = Date.now();
|
|
21
|
+
while (Date.now() - start < timeoutMs) {
|
|
22
|
+
try {
|
|
23
|
+
const res = await fetch(url, { method: 'HEAD' });
|
|
24
|
+
if (res.ok) return;
|
|
25
|
+
} catch {
|
|
26
|
+
/* retry */
|
|
27
|
+
}
|
|
28
|
+
await new Promise((r) => setTimeout(r, 250));
|
|
29
|
+
}
|
|
30
|
+
throw new Error(`Server not ready: ${url}`);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/** Spawn `npm run dev` (Vite) bound to 127.0.0.1 with piped stdio for URL detection. */
|
|
34
|
+
export function startDevServer(cwd) {
|
|
35
|
+
return spawn('npm', ['run', 'dev', '--', '--host', '127.0.0.1'], {
|
|
36
|
+
cwd,
|
|
37
|
+
stdio: ['ignore', 'pipe', 'pipe'],
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/** Spawn a static http-server for the non-dev probe path. */
|
|
42
|
+
export function startHttpServer(port, cwd) {
|
|
43
|
+
return spawn('npx', ['http-server', '.', '-p', String(port), '-c-1', '--cors'], {
|
|
44
|
+
cwd,
|
|
45
|
+
stdio: ['ignore', 'pipe', 'pipe'],
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Parse a chunk of dev-server output for Vite's `Local: http://…:PORT/` line.
|
|
51
|
+
* Exposed for unit testing the port-drift case.
|
|
52
|
+
* @param {string} text
|
|
53
|
+
* @returns {string | null}
|
|
54
|
+
*/
|
|
55
|
+
export function parseLocalUrl(text) {
|
|
56
|
+
const m = String(text).match(LOCAL_URL_RE);
|
|
57
|
+
return m ? m[1] : null;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Resolve the actual dev-server URL by watching stdout/stderr for Vite's
|
|
62
|
+
* `Local:` line. Falls back to `preferredUrl` if nothing is parsed in time.
|
|
63
|
+
* @param {import('node:child_process').ChildProcess} child
|
|
64
|
+
* @param {string} preferredUrl
|
|
65
|
+
* @param {number} [timeoutMs]
|
|
66
|
+
* @returns {Promise<string>}
|
|
67
|
+
*/
|
|
68
|
+
export function detectDevUrl(child, preferredUrl, timeoutMs = 30000) {
|
|
69
|
+
return new Promise((res) => {
|
|
70
|
+
const timer = setTimeout(() => {
|
|
71
|
+
cleanup();
|
|
72
|
+
res(preferredUrl);
|
|
73
|
+
}, timeoutMs);
|
|
74
|
+
const onData = (data) => {
|
|
75
|
+
const url = parseLocalUrl(data);
|
|
76
|
+
if (url) {
|
|
77
|
+
clearTimeout(timer);
|
|
78
|
+
cleanup();
|
|
79
|
+
res(url);
|
|
80
|
+
}
|
|
81
|
+
};
|
|
82
|
+
const cleanup = () => {
|
|
83
|
+
child.stdout?.off('data', onData);
|
|
84
|
+
child.stderr?.off('data', onData);
|
|
85
|
+
};
|
|
86
|
+
child.stdout?.on('data', onData);
|
|
87
|
+
child.stderr?.on('data', onData);
|
|
88
|
+
});
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/** Pick a free port starting at `preferred`; skips ports already serving `pathToProbe`. */
|
|
92
|
+
export async function pickServerPort(preferred, pathToProbe = '/game/index.html') {
|
|
93
|
+
for (let i = 0; i < 20; i += 1) {
|
|
94
|
+
const port = preferred + i;
|
|
95
|
+
try {
|
|
96
|
+
await waitForHttp(`http://127.0.0.1:${port}${pathToProbe}`, 400);
|
|
97
|
+
// Something already serves here — try the next port.
|
|
98
|
+
continue;
|
|
99
|
+
} catch {
|
|
100
|
+
return port;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
return preferred + 20;
|
|
104
|
+
}
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
function pickAvMimeType() {
|
|
2
|
+
const candidates = [
|
|
3
|
+
'video/webm;codecs=vp8',
|
|
4
|
+
'video/webm;codecs=vp9',
|
|
5
|
+
'video/webm'
|
|
6
|
+
];
|
|
7
|
+
return candidates.find((mime) => MediaRecorder.isTypeSupported(mime)) || 'video/webm';
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
function resolveCaptureSurface(fps) {
|
|
11
|
+
const playable = window.__playable;
|
|
12
|
+
const game = window.__game;
|
|
13
|
+
|
|
14
|
+
let canvas = null;
|
|
15
|
+
let targetFps = fps;
|
|
16
|
+
|
|
17
|
+
if (playable && typeof playable.getCanvas === 'function') {
|
|
18
|
+
canvas = playable.getCanvas();
|
|
19
|
+
}
|
|
20
|
+
if (!canvas && game?.canvas) {
|
|
21
|
+
canvas = game.canvas;
|
|
22
|
+
}
|
|
23
|
+
if (playable && typeof playable.getCaptureFps === 'function') {
|
|
24
|
+
targetFps = playable.getCaptureFps() || targetFps;
|
|
25
|
+
} else if (game?.loop) {
|
|
26
|
+
game.loop.targetFps = targetFps;
|
|
27
|
+
game.loop.forceSetTimeOut = false;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
return { canvas, targetFps, hasGame: !!game, hasPlayable: !!playable };
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
function startAvCapture(fps) {
|
|
34
|
+
try {
|
|
35
|
+
const { canvas, targetFps, hasGame, hasPlayable } = resolveCaptureSurface(fps);
|
|
36
|
+
|
|
37
|
+
window.__avCaptureDebug = {
|
|
38
|
+
hasGame,
|
|
39
|
+
hasPlayable,
|
|
40
|
+
hasCanvas: !!canvas,
|
|
41
|
+
canvasType: canvas?.constructor?.name,
|
|
42
|
+
captureStreamType: typeof canvas?.captureStream,
|
|
43
|
+
mimeType: null,
|
|
44
|
+
recorderState: null,
|
|
45
|
+
error: null,
|
|
46
|
+
chunks: 0
|
|
47
|
+
};
|
|
48
|
+
|
|
49
|
+
if (!canvas) {
|
|
50
|
+
throw new Error('Capture canvas not ready — implement window.__playable.getCanvas() or expose Phaser game.canvas');
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
const videoStream = canvas.captureStream(targetFps);
|
|
54
|
+
const audioCtx = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: 48000 });
|
|
55
|
+
const dest = audioCtx.createMediaStreamDestination();
|
|
56
|
+
const silence = audioCtx.createOscillator();
|
|
57
|
+
silence.frequency.value = 0;
|
|
58
|
+
const gain = audioCtx.createGain();
|
|
59
|
+
gain.gain.value = 0.0001;
|
|
60
|
+
silence.connect(gain);
|
|
61
|
+
gain.connect(dest);
|
|
62
|
+
silence.start();
|
|
63
|
+
const combined = new MediaStream([
|
|
64
|
+
...videoStream.getVideoTracks(),
|
|
65
|
+
...dest.stream.getAudioTracks()
|
|
66
|
+
]);
|
|
67
|
+
const mimeType = pickAvMimeType();
|
|
68
|
+
window.__avCaptureDebug.mimeType = mimeType;
|
|
69
|
+
|
|
70
|
+
const recorder = new MediaRecorder(combined, {
|
|
71
|
+
mimeType,
|
|
72
|
+
videoBitsPerSecond: 8_000_000
|
|
73
|
+
});
|
|
74
|
+
|
|
75
|
+
window.__recordAv = {
|
|
76
|
+
chunks: [],
|
|
77
|
+
recorder,
|
|
78
|
+
videoStream: combined,
|
|
79
|
+
audioCtx,
|
|
80
|
+
silence,
|
|
81
|
+
mimeType,
|
|
82
|
+
fps
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
recorder.ondataavailable = (e) => {
|
|
86
|
+
if (e.data.size) window.__recordAv.chunks.push(e.data);
|
|
87
|
+
};
|
|
88
|
+
recorder.start(100);
|
|
89
|
+
window.__avCaptureDebug.recorderState = recorder.state;
|
|
90
|
+
} catch (err) {
|
|
91
|
+
if (window.__avCaptureDebug) window.__avCaptureDebug.error = err.message;
|
|
92
|
+
else window.__avCaptureDebug = { error: err.message };
|
|
93
|
+
throw err;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
function stopAvCapture() {
|
|
98
|
+
const state = window.__recordAv;
|
|
99
|
+
if (!state?.recorder) {
|
|
100
|
+
throw new Error('AV capture was not started');
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
const { recorder, chunks, videoStream } = state;
|
|
104
|
+
|
|
105
|
+
if (window.__avCaptureDebug) {
|
|
106
|
+
window.__avCaptureDebug.chunks = chunks.length;
|
|
107
|
+
window.__avCaptureDebug.totalBytes = chunks.reduce((a, c) => a + c.size, 0);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
return new Promise((resolve, reject) => {
|
|
111
|
+
recorder.onstop = async () => {
|
|
112
|
+
try {
|
|
113
|
+
const blob = new Blob(chunks, { type: state.mimeType || 'video/webm' });
|
|
114
|
+
videoStream.getTracks().forEach((track) => track.stop());
|
|
115
|
+
if (state.audioCtx) { try { state.audioCtx.close(); } catch {} }
|
|
116
|
+
if (state.silence) { try { state.silence.stop(); } catch {} }
|
|
117
|
+
window.__recordAv = null;
|
|
118
|
+
const buf = await blob.arrayBuffer();
|
|
119
|
+
resolve(Array.from(new Uint8Array(buf)));
|
|
120
|
+
} catch (err) {
|
|
121
|
+
reject(err);
|
|
122
|
+
}
|
|
123
|
+
};
|
|
124
|
+
recorder.onerror = () => reject(new Error('MediaRecorder failed'));
|
|
125
|
+
if (recorder.state === 'inactive') {
|
|
126
|
+
reject(new Error('MediaRecorder already stopped'));
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
recorder.stop();
|
|
130
|
+
});
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
/** @deprecated use startAvCapture */
|
|
134
|
+
function startAudioCapture() {
|
|
135
|
+
startAvCapture(25);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/** @deprecated use stopAvCapture */
|
|
139
|
+
function stopAudioCapture() {
|
|
140
|
+
return stopAvCapture();
|
|
141
|
+
}
|