@playcraft/cli 0.0.56 → 0.0.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/README.md +41 -26
  2. package/REMIX.md +17 -5
  3. package/dist/cli-root-help.js +1 -0
  4. package/dist/commands/build-all.js +10 -9
  5. package/dist/commands/build.js +13 -12
  6. package/dist/commands/create.js +26 -33
  7. package/dist/commands/platform-skills.generated.js +19 -0
  8. package/dist/commands/remix.js +48 -2
  9. package/dist/commands/skills.js +2 -0
  10. package/dist/commands/tools-generation.js +1 -1
  11. package/dist/commands/workspace-runtime.js +54 -0
  12. package/dist/index.js +3 -1
  13. package/dist/project-skills/commands.js +72 -0
  14. package/dist/project-skills/lifecycle.js +28 -0
  15. package/dist/project-skills/local-run.js +112 -0
  16. package/dist/project-skills/local-store.js +149 -0
  17. package/dist/project-skills/messages.js +72 -0
  18. package/dist/project-skills/reconcile.js +62 -0
  19. package/dist/project-skills/remote-cache.js +51 -0
  20. package/dist/project-skills/validation.js +19 -0
  21. package/dist/remix/clone.js +4 -1
  22. package/dist/remix/init-template.js +2 -0
  23. package/dist/remix/local-git.js +56 -0
  24. package/dist/remix/pull.js +66 -0
  25. package/dist/remix/push.js +90 -0
  26. package/dist/utils/agent-api-client.js +54 -17
  27. package/dist/utils/tool-operation-journal.js +54 -0
  28. package/dist/workspace-runtime/codex/app-server.js +395 -0
  29. package/dist/workspace-runtime/codex/config-toml.js +25 -0
  30. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
  31. package/dist/workspace-runtime/codex/loopback.js +59 -0
  32. package/dist/workspace-runtime/codex/native-adapter.js +3 -0
  33. package/dist/workspace-runtime/main.js +10 -0
  34. package/dist/workspace-runtime/persistence/journal.js +350 -0
  35. package/dist/workspace-runtime/processes/managed-writes.js +69 -0
  36. package/dist/workspace-runtime/serve.js +111 -0
  37. package/dist/workspace-runtime/server/auth.js +21 -0
  38. package/dist/workspace-runtime/server/dispatch.js +861 -0
  39. package/dist/workspace-runtime/server/execution-group.js +88 -0
  40. package/dist/workspace-runtime/server/http.js +561 -0
  41. package/dist/workspace-runtime/server/lock.js +53 -0
  42. package/dist/workspace-runtime/server/types.js +1 -0
  43. package/dist/workspace-runtime/workspaces/context-error.js +2 -0
  44. package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
  45. package/dist/workspace-runtime/workspaces/files.js +143 -0
  46. package/dist/workspace-runtime/workspaces/git.js +242 -0
  47. package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
  48. package/dist/workspace-runtime/workspaces/parameters.js +272 -0
  49. package/dist/workspace-runtime/workspaces/prepare.js +364 -0
  50. package/dist/workspace-runtime/workspaces/registry.js +107 -0
  51. package/dist/workspace-runtime/workspaces/revisions.js +31 -0
  52. package/package.json +6 -3
  53. package/project-template-v2/.claude/agents/artist.md +82 -0
  54. package/project-template-v2/.claude/agents/developer.md +153 -0
  55. package/project-template-v2/.claude/agents/game-designer.md +264 -0
  56. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
  57. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
  58. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
  59. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
  60. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
  61. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
  62. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
  63. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  64. package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
  65. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  66. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
  67. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
  68. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  69. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
  70. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  71. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
  72. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
  73. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
  74. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
  75. package/project-template-v2/.claude/agents/reviewer.md +75 -0
  76. package/project-template-v2/.claude/agents/technical-artist.md +86 -0
  77. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
  78. package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
  79. package/project-template-v2/.claude/settings.json +33 -0
  80. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
  81. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  82. package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
  83. package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  84. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  85. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  86. package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  87. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  88. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
  89. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  90. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
  91. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
  92. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
  93. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  94. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  95. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
  96. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
  97. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
  98. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
  99. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
  100. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  101. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
  102. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
  103. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
  104. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  105. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  106. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
  107. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
  109. package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
  110. package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
  111. package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
  114. package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
  115. package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
  116. package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
  117. package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
  118. package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  119. package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  120. package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  121. package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
  122. package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
  123. package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
  124. package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  125. package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
  126. package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
  127. package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
  128. package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
  129. package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  130. package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  131. package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  132. package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
  133. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  134. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  135. package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  136. package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  137. package/project-template-v2/.claude/snapshot.mjs +263 -0
  138. package/project-template-v2/.playcraft/skills.lock.json +152 -0
  139. package/project-template-v2/CLAUDE.md +146 -0
  140. package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
  141. package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
  142. package/project-template-v2/assets/bundles/.gitkeep +0 -0
  143. package/project-template-v2/assets/images/bg/.gitkeep +0 -0
  144. package/project-template-v2/assets/images/reference/.gitkeep +0 -0
  145. package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
  146. package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
  147. package/project-template-v2/assets/images/ui/.gitkeep +0 -0
  148. package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
  149. package/project-template-v2/assets/models/.gitkeep +0 -0
  150. package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
  151. package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
  152. package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
  153. package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
  154. package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
  155. package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
  156. package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
  157. package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
  158. package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
  159. package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
  160. package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
  161. package/project-template-v2/docs/project-state.json +60 -0
  162. package/project-template-v2/docs/project-state.md +72 -0
  163. package/project-template-v2/docs/standards/README.md +225 -0
  164. package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
  165. package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
  166. package/project-template-v2/docs/standards/artifacts/design.md +22 -0
  167. package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
  168. package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
  169. package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
  170. package/project-template-v2/game/index.ts +18 -0
  171. package/project-template-v2/globals.d.ts +51 -0
  172. package/project-template-v2/index.css +34 -0
  173. package/project-template-v2/index.html +18 -0
  174. package/project-template-v2/main.ts +9 -0
  175. package/project-template-v2/package.json +46 -0
  176. package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
  177. package/project-template-v2/skills/_shared/scripts/dispatch-set.mjs +86 -0
  178. package/project-template-v2/skills/_shared/scripts/dod-check.mjs +153 -0
  179. package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
  180. package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
  181. package/project-template-v2/skills/_shared/scripts/pipeline/dod-config.mjs +131 -0
  182. package/project-template-v2/skills/_shared/scripts/pipeline/index.mjs +80 -0
  183. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-1-core.mjs +90 -0
  184. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-2-wrap.mjs +93 -0
  185. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-3-visual.mjs +23 -0
  186. package/project-template-v2/skills/_shared/scripts/render-project-state.mjs +230 -0
  187. package/project-template-v2/skills/_shared/scripts/state-advance-stage.mjs +58 -0
  188. package/project-template-v2/skills/_shared/scripts/state-get.mjs +339 -0
  189. package/project-template-v2/skills/_shared/scripts/state-handoff.mjs +39 -0
  190. package/project-template-v2/skills/_shared/scripts/state-set.mjs +94 -0
  191. package/project-template-v2/skills/_shared/scripts/state-store.mjs +783 -0
  192. package/project-template-v2/skills/_shared/scripts/todo-add.mjs +88 -0
  193. package/project-template-v2/skills/_shared/scripts/todo-get.mjs +130 -0
  194. package/project-template-v2/skills/_shared/scripts/todo-remove.mjs +33 -0
  195. package/project-template-v2/skills/_shared/scripts/todo-set.mjs +47 -0
  196. package/project-template-v2/skills/_shared/scripts/verify-asset-code-sync.mjs +268 -0
  197. package/project-template-v2/skills/_shared/scripts/verify-env.mjs +285 -0
  198. package/project-template-v2/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  199. package/project-template-v2/skills/playable-autoplay/SKILL.md +176 -0
  200. package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
  201. package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
  202. package/project-template-v2/skills/playable-debug/agents/openai.yaml +4 -0
  203. package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
  204. package/project-template-v2/skills/playable-record/SKILL.md +140 -0
  205. package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  206. package/project-template-v2/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
  207. package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
  208. package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
  209. package/project-template-v2/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
  210. package/project-template-v2/skills/playable-record/scripts/verify-fusion.mjs +322 -0
  211. package/project-template-v2/skills/playable-record/scripts/verify-lifecycle.mjs +105 -0
  212. package/project-template-v2/skills/playable-record/scripts/verify-vlm-video.mjs +230 -0
  213. package/project-template-v2/skills/playable-validate/SKILL.md +61 -0
  214. package/project-template-v2/skills/playable-validate/validation-rules.md +14 -0
  215. package/project-template-v2/skills/playable-verify-ui/SKILL.md +63 -0
  216. package/project-template-v2/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
  217. package/project-template-v2/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
  218. package/project-template-v2/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
  219. package/project-template-v2/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
  220. package/project-template-v2/skills/playable-verify-ui/scripts/lib/report.py +106 -0
  221. package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
  222. package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +59 -0
  223. package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +64 -0
  224. package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +58 -0
  225. package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +333 -0
  226. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  227. package/project-template-v2/tsconfig.json +20 -0
  228. package/project-template-v2/vite.config.ts +27 -0
@@ -0,0 +1,153 @@
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+ #!/usr/bin/env node
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+ /**
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+ * DoD 检查执行器 — 跑当前 pipeline stage 所有有 script 绑定的 DoD key。
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+ *
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+ * 用法:
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+ * npm run dod:check
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+ * node skills/_shared/scripts/dod-check.mjs --root=. [--json] [--key=build,contract]
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+ *
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+ * 行为:
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+ * 1. 读当前 state → 得到 iteration + stage
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+ * 2. 从 dod-config 拿该阶段的 key 列表
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+ * 3. 对每个有 script 的 key 执行 npm run <script>
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+ * 4. 把结果(pass/fail)写回 gate.stageDoD
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+ * 5. 输出汇总:哪些通过、哪些失败、失败路由给谁
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+ *
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+ * Exit 0 = 全部通过(或无可执行 key)
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+ * Exit 2 = 至少一个 key 失败
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+ */
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+
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+ import { spawnSync } from 'node:child_process';
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+ import path from 'node:path';
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+ import { resolve } from 'node:path';
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+ import {
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+ readState,
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+ applyStateUpdates,
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+ stateExists,
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+ } from './state-store.mjs';
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+ import {
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+ dodKeysForStage,
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+ dodDefinition,
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+ scriptForDoDKey,
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+ routeForFailedDoDKeys,
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+ } from './pipeline/index.mjs';
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+
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+ function parseArgs(argv) {
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+ const opts = { root: process.cwd(), json: false, keys: null };
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+ for (const arg of argv) {
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+ if (arg.startsWith('--root=')) {
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+ opts.root = resolve(arg.slice('--root='.length));
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+ } else if (arg === '--json') {
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+ opts.json = true;
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+ } else if (arg.startsWith('--key=')) {
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+ opts.keys = arg.slice('--key='.length).split(',').map((k) => k.trim()).filter(Boolean);
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+ } else if (arg === '--help' || arg === '-h') {
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+ console.log('Usage: dod-check.mjs [--root=.] [--json] [--key=build,contract]');
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+ console.log('Runs DoD script verifiers for the current pipeline stage and writes results to gate.stageDoD.');
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+ process.exit(0);
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+ }
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+ }
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+ return opts;
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+ }
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+
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+ function runScript(root, script) {
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+ const result = spawnSync('npm', ['run', script, '--'], {
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+ cwd: root,
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+ stdio: ['ignore', 'pipe', 'pipe'],
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+ encoding: 'utf8',
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+ });
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+ return {
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+ exitCode: result.status ?? 1,
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+ stdout: result.stdout ?? '',
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+ stderr: result.stderr ?? '',
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+ };
64
+ }
65
+
66
+ function main() {
67
+ const opts = parseArgs(process.argv.slice(2));
68
+
69
+ if (!stateExists(opts.root)) {
70
+ console.error('[dod:check] Missing docs/project-state.json — run npm run ensure:project');
71
+ process.exit(1);
72
+ }
73
+
74
+ const state = readState(opts.root);
75
+ const { iteration, stage } = state.pipeline;
76
+
77
+ const allKeys = dodKeysForStage(iteration, stage);
78
+ if (!allKeys.length) {
79
+ console.log(`[dod:check] No DoD keys defined for iteration=${iteration} stage=${stage}`);
80
+ process.exit(0);
81
+ }
82
+
83
+ // 支持 --key 过滤(只跑指定 key)
84
+ const keys = opts.keys ? allKeys.filter((k) => opts.keys.includes(k)) : allKeys;
85
+
86
+ const results = {};
87
+ const passed = [];
88
+ const failed = [];
89
+ const skipped = []; // 无 script 的 key(需人工确认)
90
+
91
+ for (const key of keys) {
92
+ const def = dodDefinition(key);
93
+ const script = scriptForDoDKey(key);
94
+
95
+ if (!script) {
96
+ skipped.push(key);
97
+ if (!opts.json) console.log(` ⊘ ${key} — 无脚本,需人工确认(${def?.label ?? key})`);
98
+ continue;
99
+ }
100
+
101
+ if (!opts.json) process.stdout.write(` ▷ ${key} (npm run ${script}) ... `);
102
+
103
+ const { exitCode, stdout, stderr } = runScript(opts.root, script);
104
+ const ok = exitCode === 0;
105
+ results[key] = ok ? 'passed' : 'failed';
106
+
107
+ if (ok) {
108
+ passed.push(key);
109
+ if (!opts.json) console.log('✓ pass');
110
+ } else {
111
+ failed.push(key);
112
+ if (!opts.json) {
113
+ console.log('✗ fail');
114
+ if (stderr.trim()) console.error(` stderr: ${stderr.trim().split('\n')[0]}`);
115
+ }
116
+ }
117
+ }
118
+
119
+ // 写回 gate.stageDoD(合并,不覆盖已有结果)
120
+ const existingDoD = state.gate?.stageDoD ?? {};
121
+ const newDoD = { ...existingDoD, ...results };
122
+ applyStateUpdates(opts.root, { gatePatch: JSON.stringify({ stageDoD: newDoD }) });
123
+
124
+ // 输出汇总
125
+ const failRoute = failed.length ? routeForFailedDoDKeys(failed) : null;
126
+
127
+ if (opts.json) {
128
+ console.log(JSON.stringify({
129
+ iteration,
130
+ stage,
131
+ keys,
132
+ passed,
133
+ failed,
134
+ skipped,
135
+ failRoute,
136
+ }, null, 2));
137
+ } else {
138
+ console.log(`\n[dod:check] iteration=${iteration} stage=${stage}`);
139
+ if (passed.length) console.log(` ✓ passed: ${passed.join(', ')}`);
140
+ if (skipped.length) console.log(` ⊘ skipped (manual): ${skipped.join(', ')}`);
141
+ if (failed.length) {
142
+ console.log(` ✗ failed: ${failed.join(', ')}`);
143
+ console.log(` → routeTo: ${failRoute.routeTo}`);
144
+ console.log(` → nextAction: ${failRoute.nextAction}`);
145
+ } else if (!skipped.length) {
146
+ console.log(' All DoD checks passed.');
147
+ }
148
+ }
149
+
150
+ process.exit(failed.length > 0 ? 2 : 0);
151
+ }
152
+
153
+ main();
@@ -0,0 +1,70 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * handoff:append — append one entry to handoff.history. Pipeline v2.
4
+ *
5
+ * Called by subagent at STOP to record what it did. The entry is appended
6
+ * with an auto-incremented seq; iteration and stage are read from current
7
+ * pipeline state and need not be passed.
8
+ *
9
+ * Usage:
10
+ * npm run handoff:append -- role=developer summary="tap feedback done" artifactRefs="game/scene.ts"
11
+ * npm run handoff:append -- role=developer summary="..." artifactRefs="a.ts;b.ts" blockers=""
12
+ * npm run handoff:append -- role=game-designer status=awaiting_user_input \
13
+ * summary="Needs user input" pendingUserInput='{"status":"awaiting_user_input","id":"q-core-loop-1","prompt":"..."}'
14
+ */
15
+ import { resolve } from 'node:path';
16
+ import { appendHandoff } from './state-store.mjs';
17
+
18
+ function parseArgs(argv) {
19
+ const opts = { root: process.cwd(), kv: {} };
20
+ for (const arg of argv) {
21
+ if (arg === '--') continue;
22
+ if (arg.startsWith('--root=')) { opts.root = arg.slice('--root='.length); continue; }
23
+ if (arg === '--help' || arg === '-h') {
24
+ console.log('Usage: handoff-append.mjs [--root=.] role=<role> summary="..." [status=completed|awaiting_user_input] [artifactRefs="a;b"] [blockers=""] [pendingUserInput=\'{"status":"awaiting_user_input","id":"...","prompt":"...","options":[...]}\' ]');
25
+ process.exit(0);
26
+ }
27
+ const m = arg.match(/^([a-zA-Z0-9_]+)=([\s\S]*)$/);
28
+ if (m) opts.kv[m[1]] = m[2];
29
+ }
30
+ return opts;
31
+ }
32
+
33
+ function parseJsonObject(raw, key) {
34
+ try {
35
+ const parsed = JSON.parse(raw);
36
+ if (!parsed || typeof parsed !== 'object' || Array.isArray(parsed)) throw new Error('not object');
37
+ return parsed;
38
+ } catch {
39
+ console.error(`[handoff:append] ${key} must be a JSON object`);
40
+ process.exit(1);
41
+ }
42
+ }
43
+
44
+ function main() {
45
+ const opts = parseArgs(process.argv.slice(2));
46
+ const root = resolve(opts.root);
47
+ if (!opts.kv.role) { console.error('[handoff:append] role= is required'); process.exit(1); }
48
+ if (!opts.kv.summary) { console.error('[handoff:append] summary= is required'); process.exit(1); }
49
+
50
+ const state = appendHandoff(root, {
51
+ role: opts.kv.role,
52
+ status: opts.kv.status,
53
+ summary: opts.kv.summary,
54
+ artifactRefs: opts.kv.artifactRefs ?? '',
55
+ blockers: opts.kv.blockers ?? '',
56
+ pendingUserInput: opts.kv.pendingUserInput
57
+ ? parseJsonObject(opts.kv.pendingUserInput, 'pendingUserInput')
58
+ : undefined,
59
+ });
60
+
61
+ const entry = state.handoff.history[state.handoff.history.length - 1];
62
+ console.log(`[handoff:append] seq=${entry.seq} role=${entry.role} stage=${entry.stage}`);
63
+ console.log(` summary: ${entry.summary}`);
64
+ if (entry.artifactRefs.length) console.log(` artifactRefs: ${entry.artifactRefs.join(', ')}`);
65
+ if (entry.pendingUserInput?.status === 'awaiting_user_input') {
66
+ console.log(` pendingUserInput: ${entry.pendingUserInput.id}`);
67
+ }
68
+ }
69
+
70
+ main();
@@ -0,0 +1,91 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * Programmatic validator artifact persistence.
4
+ * All writes are script-owned; agents should read these artifacts instead of
5
+ * hand-writing validator results.
6
+ */
7
+
8
+ import { existsSync, mkdirSync, writeFileSync } from 'node:fs';
9
+ import { mkdir, writeFile } from 'node:fs/promises';
10
+ import { join, resolve } from 'node:path';
11
+
12
+ export function ringArtifactDir(root, ring) {
13
+ return join(resolve(root), `validate/ring${ring}`);
14
+ }
15
+
16
+ export function ringAutoplayMp4(ring, label = 'autoplay') {
17
+ return `validate/ring${ring}/${label}.mp4`;
18
+ }
19
+
20
+ export async function writeValidatorArtifact(root, name, data, ring = 1) {
21
+ const dir = ringArtifactDir(root, ring);
22
+ await mkdir(dir, { recursive: true });
23
+ const relPath = `validate/ring${ring}/${name}.json`;
24
+ const path = join(resolve(root), relPath);
25
+ await writeFile(path, `${JSON.stringify(makeEnvelope(name, data), null, 2)}\n`, 'utf8');
26
+ return { path, relPath };
27
+ }
28
+
29
+ export function writeRingArtifactSync(root, ring, name, data) {
30
+ const dir = ringArtifactDir(root, ring);
31
+ mkdirSync(dir, { recursive: true });
32
+ const relPath = `validate/ring${ring}/${name}.json`;
33
+ const absPath = join(resolve(root), relPath);
34
+ writeFileSync(absPath, `${JSON.stringify(makeEnvelope(name, data), null, 2)}\n`, 'utf8');
35
+ return { path: absPath, relPath };
36
+ }
37
+
38
+ function makeEnvelope(name, data) {
39
+ return {
40
+ generatedAt: new Date().toISOString(),
41
+ name,
42
+ ok: typeof data === 'object' && data !== null && 'ok' in data ? Boolean(data.ok) : undefined,
43
+ result: data,
44
+ };
45
+ }
46
+
47
+ const RING_ARTIFACT_JSON_NAMES = {
48
+ 1: ['contract', 'firstwin', 'fusion', 'vlm-video'],
49
+ };
50
+
51
+ const RING_MP4_LABELS = {
52
+ 1: [],
53
+ 2: ['one-click', 'full-playthrough'],
54
+ 3: ['one-click', 'full-playthrough'],
55
+ 4: ['one-click', 'full-playthrough'],
56
+ };
57
+
58
+ export function collectRingArtifactPaths(root, ring) {
59
+ const out = {};
60
+ const jsonNames = RING_ARTIFACT_JSON_NAMES[ring] ?? [];
61
+ for (const name of jsonNames) {
62
+ const rel = `validate/ring${ring}/${name}.json`;
63
+ if (existsSync(join(resolve(root), rel))) out[name] = rel;
64
+ }
65
+ const reviewRel = `validate/ring${ring}/review.json`;
66
+ if (existsSync(join(resolve(root), reviewRel))) out.review = reviewRel;
67
+ const mp4Labels = RING_MP4_LABELS[ring] ?? [];
68
+ for (const label of mp4Labels) {
69
+ const rel = ringAutoplayMp4(ring, label);
70
+ if (existsSync(join(resolve(root), rel))) out[`mp4-${label}`] = rel;
71
+ }
72
+ if (ring === 1) {
73
+ for (let i = 1; i <= 3; i += 1) {
74
+ const frameRel = `validate/ring1/frames/0${i}.png`;
75
+ if (existsSync(join(resolve(root), frameRel))) out[`frame0${i}`] = frameRel;
76
+ }
77
+ }
78
+ return out;
79
+ }
80
+
81
+ export const RING1_ARTIFACT_DIR = 'validate/ring1';
82
+ export const RING1_FRAMES_DIR = 'validate/ring1/frames';
83
+ export const RING1_AUTOPLAY_MP4 = 'validate/ring1/autoplay.mp4';
84
+
85
+ export function ring1ArtifactDir(root) {
86
+ return ringArtifactDir(root, 1);
87
+ }
88
+
89
+ export function collectRing1ArtifactPaths(root) {
90
+ return collectRingArtifactPaths(root, 1);
91
+ }
@@ -0,0 +1,131 @@
1
+ /**
2
+ * DoD(Definition of Done)配置 — pipeline 版。
3
+ *
4
+ * 每个 DoD key 绑定:
5
+ * script → 对应的 npm script 名(可直接 spawnSync('npm', ['run', script]))
6
+ * routeTo → 失败时路由给哪个角色
7
+ * nextAction → 给 orchestrator 的修复指引(自然语言)
8
+ * label → 人读描述,用于渲染和日志
9
+ *
10
+ * 按 iteration × stage 组织的 DOD_BY_STAGE 是消费入口:
11
+ * DOD_BY_STAGE[iteration][stage] → string[](key 列表,顺序即执行顺序)
12
+ *
13
+ * 参考旧 ring-config.mjs 写法,但精简到 pipeline 三迭代所需范围。
14
+ * Ring 4 的精细视觉验证(bgClean/tileConsistency/textOverlap 等)在迭代3再补。
15
+ */
16
+
17
+ // ── DoD key 定义表 ─────────────────────────────────────────────────────────
18
+
19
+ /**
20
+ * script: null 表示无自动脚本(orchestrator 人工确认)。
21
+ * 后续每新增 verify:xxx script 时直接在这里补 script 字段即可。
22
+ */
23
+ export const DOD_DEFINITIONS = {
24
+ // ── 构建类 ──────────────────────────────────────────────────────────────
25
+ build: {
26
+ label: 'vite build 通过,无报错',
27
+ script: 'build',
28
+ routeTo: 'developer',
29
+ nextAction: '修复构建报错后重跑 npm run build',
30
+ },
31
+
32
+ // ── 合约 / 生命周期 ─────────────────────────────────────────────────────
33
+ contract: {
34
+ label: 'verify:contract — HOOK/autoPlay/ENDCARD 合约检查',
35
+ script: 'verify:contract',
36
+ routeTo: 'developer',
37
+ nextAction: '修复合约违反后重跑 npm run verify:contract',
38
+ },
39
+ firstLevelWin: {
40
+ label: 'verify:firstwin — headless autoPlay 能到达 ENDCARD',
41
+ script: 'verify:firstwin',
42
+ routeTo: 'developer',
43
+ nextAction: '修复胜利条件后重跑 npm run verify:firstwin',
44
+ },
45
+ fusion: {
46
+ label: 'verify:fusion — 多玩法融合接线证据检查',
47
+ script: 'verify:fusion',
48
+ routeTo: 'developer',
49
+ nextAction: '修复多玩法接线或 fusion 设计说明后重跑 npm run verify:fusion',
50
+ },
51
+
52
+ // ── 录像 / 视觉 ─────────────────────────────────────────────────────────
53
+ autoplay: {
54
+ label: 'autoPlay 接入,游戏可自动演示',
55
+ script: null,
56
+ routeTo: 'developer',
57
+ nextAction: '检查 autoPlay 函数是否已接入并可触发完整演示流程',
58
+ },
59
+ record: {
60
+ label: 'record:mp4 — 录制可玩广告演示视频',
61
+ script: 'record:mp4',
62
+ routeTo: 'developer',
63
+ nextAction: '修复录像问题后重跑 npm run record:mp4',
64
+ },
65
+ vlmVideo: {
66
+ label: 'verify:vlm-video — VLM 语义评审录像',
67
+ script: 'verify:vlm-video',
68
+ routeTo: 'technical-artist',
69
+ nextAction: '查看 validate/ringN/vlm-video.json,按建议修复视频语义问题',
70
+ },
71
+ };
72
+
73
+ // ── 按 iteration × stage 的 DoD key 列表 ─────────────────────────────────
74
+
75
+ /**
76
+ * 消费入口。key 列表顺序即 orchestrator 执行验证的顺序。
77
+ * 只在有实际检查需求的阶段填写,空阶段不列(ideate/context/wrapup 通常无脚本检查)。
78
+ */
79
+ export const DOD_BY_STAGE = {
80
+ 1: {
81
+ optimize: ['build', 'contract', 'firstLevelWin', 'fusion', 'autoplay', 'record'],
82
+ },
83
+ 2: {
84
+ optimize: ['build', 'contract', 'firstLevelWin', 'fusion', 'autoplay', 'record'],
85
+ },
86
+ };
87
+
88
+ // ── 查询 helper ───────────────────────────────────────────────────────────
89
+
90
+ /** 返回指定 iteration + stage 的 DoD key 列表,无则返回空数组。 */
91
+ export function dodKeysForStage(iteration, stage) {
92
+ return DOD_BY_STAGE[Number(iteration)]?.[stage] ?? [];
93
+ }
94
+
95
+ /** 返回 key 的完整定义,未知 key 返回 null。 */
96
+ export function dodDefinition(key) {
97
+ return DOD_DEFINITIONS[key] ?? null;
98
+ }
99
+
100
+ /** 返回 key 对应的 npm script 名,无脚本返回 null。 */
101
+ export function scriptForDoDKey(key) {
102
+ return DOD_DEFINITIONS[key]?.script ?? null;
103
+ }
104
+
105
+ /** 返回 key 失败时的路由信息 { routeTo, nextAction }。 */
106
+ export function routeForDoDKey(key) {
107
+ const def = DOD_DEFINITIONS[key];
108
+ if (!def) return { routeTo: 'developer', nextAction: `修复 ${key} 相关问题` };
109
+ return { routeTo: def.routeTo, nextAction: def.nextAction };
110
+ }
111
+
112
+ /**
113
+ * 给定一组失败的 key,返回优先级最高的路由目标。
114
+ * 优先级:game-designer < technical-artist < artist < developer < reviewer < none
115
+ */
116
+ const ROUTE_PRIORITY = ['game-designer', 'technical-artist', 'artist', 'developer', 'reviewer', 'none'];
117
+
118
+ export function routeForFailedDoDKeys(failedKeys) {
119
+ if (!failedKeys.length) return { routeTo: 'none', nextAction: 'none' };
120
+ const routes = failedKeys.map((k) => ({ key: k, ...routeForDoDKey(k) }));
121
+ routes.sort((a, b) => ROUTE_PRIORITY.indexOf(a.routeTo) - ROUTE_PRIORITY.indexOf(b.routeTo));
122
+ const primary = routes[0];
123
+ const owners = [...new Set(routes.map((r) => r.routeTo).filter((r) => r !== 'none'))];
124
+ if (owners.length > 1) {
125
+ return {
126
+ routeTo: primary.routeTo,
127
+ nextAction: `依序修复:${failedKeys.map((k) => `${k}(→${routeForDoDKey(k).routeTo})`).join(' → ')}`,
128
+ };
129
+ }
130
+ return { routeTo: primary.routeTo, nextAction: primary.nextAction };
131
+ }
@@ -0,0 +1,80 @@
1
+ /**
2
+ * entry. 按 iteration 选 spec,提供查询 helper。不做模板展开(三循环物理分离)。
3
+ *
4
+ * 受众区分(§3.3):subagentFieldsForStage 只暴露给 subagent 的字段;
5
+ * orchestrator 直接读 stageConfig 拿全量(含 exit/dispatchableRoles/canWriteTodo/dod)。
6
+ */
7
+
8
+ import { ITERATION_1 } from './iteration-1-core.mjs';
9
+ import { ITERATION_2 } from './iteration-2-wrap.mjs';
10
+ import { ITERATION_3 } from './iteration-3-visual.mjs';
11
+ export {
12
+ dodKeysForStage,
13
+ dodDefinition,
14
+ scriptForDoDKey,
15
+ routeForDoDKey,
16
+ routeForFailedDoDKeys,
17
+ } from './dod-config.mjs';
18
+
19
+ export const PIPELINE_SPEC_VERSION = 'pipeline';
20
+
21
+ /** 五阶段固定顺序。各迭代内容不同,但阶段名与推进次序一致。 */
22
+ export const STAGES = ['ideate', 'context', 'generate', 'optimize', 'wrapup'];
23
+
24
+ const SPECS = {
25
+ 1: ITERATION_1,
26
+ 2: ITERATION_2,
27
+ 3: ITERATION_3,
28
+ };
29
+
30
+ export const MAX_ITERATION = 3;
31
+
32
+ /** 整个迭代 spec(goal/timeBudget/stages)。未知迭代返回 null。 */
33
+ export function specForIteration(iteration) {
34
+ return SPECS[Number(iteration)] ?? null;
35
+ }
36
+
37
+ /** 单个阶段配置(全量,给调度者)。未知则 null。 */
38
+ export function stageConfig(iteration, stage) {
39
+ return specForIteration(iteration)?.stages?.[stage] ?? null;
40
+ }
41
+
42
+ /** 该迭代在某阶段可被派发的角色。 */
43
+ export function dispatchableRoles(iteration, stage) {
44
+ return stageConfig(iteration, stage)?.dispatchableRoles ?? [];
45
+ }
46
+
47
+ /** 该迭代在某阶段拥有 todo 写权限的角色白名单。 */
48
+ export function canWriteTodo(iteration, stage) {
49
+ return stageConfig(iteration, stage)?.canWriteTodo ?? [];
50
+ }
51
+
52
+ /** 阶段退出条件(自然语言 string,给调度者判断)。 */
53
+ export function stageExit(iteration, stage) {
54
+ return stageConfig(iteration, stage)?.exit ?? null;
55
+ }
56
+
57
+ /** 下一个阶段名;已是 wrapup 返回 null(需 advanceStage 进位到下一迭代)。 */
58
+ export function nextStage(stage) {
59
+ const i = STAGES.indexOf(stage);
60
+ if (i === -1 || i === STAGES.length - 1) return null;
61
+ return STAGES[i + 1];
62
+ }
63
+
64
+ /**
65
+ * 从阶段配置里摘出【可下发给 subagent】的字段子集。
66
+ * 不含 exit / dispatchableRoles / canWriteTodo / dod(防发散,§3.3)。
67
+ * flowRef 可下发:角色读它拿本阶段执行序(HOW),给路径不复述。
68
+ */
69
+ export function subagentFieldsForStage(iteration, stage) {
70
+ const cfg = stageConfig(iteration, stage);
71
+ if (!cfg) return null;
72
+ return {
73
+ guidance: cfg.guidance ?? '',
74
+ fixedPrompt: cfg.fixedPrompt ?? '',
75
+ skillHints: cfg.skillHints ?? [],
76
+ artifacts: cfg.artifacts ?? [],
77
+ artifactRules: cfg.artifactRules ?? {},
78
+ flowRef: cfg.flowRef ?? '',
79
+ };
80
+ }
@@ -0,0 +1,90 @@
1
+ /**
2
+ * Iteration 1: 主核心玩法 (core gameplay).
3
+ *
4
+ * 主线骨架的单一真相之一。三循环物理分离(见 docs/harness/pipeline-design.md):
5
+ * 本文件只描述迭代1,目标/skill 引导/固定 prompt 都独立,不与迭代2/3 共享模板。
6
+ *
7
+ * 字段受众:
8
+ * - guidance / fixedPrompt / skillHints / artifacts / artifactRules / flowRef → 给 subagent(经 dispatch 收窄)
9
+ * - dispatchableRoles / canWriteTodo / exit / dod → 只给调度者 / hook,不下发 subagent
10
+ *
11
+ * flowRef 指向 docs/harness/iteration-1/<stage>-flow.md —— 该阶段的执行序/产物结构/评价。
12
+ * 派发时给路径不复述(角色读 flow 文档拿 HOW,role card 拿稳定职责)。
13
+ */
14
+
15
+ export const ITERATION_1 = {
16
+ iteration: 1,
17
+ goal: '主核心玩法',
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+ timeBudget: '30-40min',
19
+ stages: {
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+ ideate: {
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+ dispatchableRoles: ['game-designer'],
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+ canWriteTodo: [],
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+ guidance:
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+ '先建立完整 playable 的玩法预期,再聚焦交互闭环与核心规则:先明晰单玩法的交互规则(玩法1/玩法2),再到多玩法整体。'
25
+ + '做融合时要写清两个强信号分别由什么画面对象/目标实体/反馈层承载,避免一个是真实玩法、另一个只停留在文档命名。'
26
+ + 'Hook、教程、完整游戏段、成功/失败和结束动机用于筛选核心玩法;只有影响发现、候选、用户输入或取舍时才写入 brief。docs/design.md 只落核心玩法合同。'
27
+ + '先发散,再由编排者向用户确认方向。',
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+ fixedPrompt: '',
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+ skillHints: ['brainstorming', 'playcraft-skill-recommender'],
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+ artifacts: ['docs/design.md', 'docs/design-brief.md'],
31
+ artifactRules: {
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+ 'docs/design-brief.md':
33
+ '工作日志:只在发现、候选、用户输入或取舍影响设计判断时追加;不要求章节完整,不要写成 design 规则;带 [WEB]/[SKILL]/[USER] 来源标记;禁写 gate/handoff 流程状态',
34
+ 'docs/design.md': '仅聚焦核心玩法:交互闭环、单/多玩法、最简成功失败',
35
+ },
36
+ flowRef: 'docs/harness/iteration-1/ideate-flow.md',
37
+ exit: '发散完成,且编排者已向用户确认核心玩法方向(user-confirm)',
38
+ },
39
+
40
+ context: {
41
+ dispatchableRoles: ['game-designer'],
42
+ canWriteTodo: ['game-designer'],
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+ guidance:
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+ '基于 design.md + design-brief.md + skills match,先用 atom-tree 中间产物完成 Atom 引入,再把核心玩法闭环收敛成 1-5 个可派发的功能点 TODO。'
45
+ + '每个 todo 都应是适合单独实现和单独验收的功能点,而不是完整游戏清单或技术横切层分工。'
46
+ + '不得发明关卡尺寸/数量/计时/血量等参数;测试数据优先用 selected atom 的 generator/scaffold/sample,手写只作失败 fallback;非最小闭环必需的 VFX (Visual Effects, 视觉特效)/动效/音效/连击/倒计时不进入 acceptance。',
47
+ fixedPrompt: '',
48
+ skillHints: ['playcraft-skill-recommender'],
49
+ inputs: ['docs/design.md', 'docs/design-brief.md', 'docs/atom-tree.json'],
50
+ artifacts: ['docs/todo_list.md'],
51
+ flowRef: 'docs/harness/iteration-1/context-flow.md',
52
+ exit: 'todo 池已 seed(1-5 个),覆盖核心玩法闭环成立所需的关键功能点',
53
+ },
54
+
55
+ generate: {
56
+ dispatchableRoles: ['developer'],
57
+ canWriteTodo: ['developer', 'reviewer'],
58
+ guidance:
59
+ '按 todo 分玩法生产。每个 todo 只做 acceptance 所列内容,不越界做 CTA/包装/视觉。',
60
+ fixedPrompt: '',
61
+ skillHints: [],
62
+ artifacts: ['game/**'],
63
+ flowRef: 'docs/harness/iteration-1/generate-flow.md',
64
+ exit: 'todo 池全部 done —— 本迭代结束前 todo 池必须清空',
65
+ },
66
+
67
+ optimize: {
68
+ dispatchableRoles: ['developer'],
69
+ canWriteTodo: ['developer', 'reviewer'],
70
+ guidance:
71
+ 'build 并修复报错 → 接入 autoPlay → build & 录像。产出可自动演示并录像的 game。',
72
+ fixedPrompt: '',
73
+ skillHints: ['playable-record', 'playable-debug', 'playable-validate'],
74
+ artifacts: ['game/**', 'recordings/*.mp4', 'validate/**'],
75
+ dod: ['build', 'contract', 'firstLevelWin', 'fusion', 'autoplay', 'record'],
76
+ flowRef: 'docs/harness/iteration-1/optimize-flow.md',
77
+ exit: 'build 通过、autoPlay 接入、录像产出',
78
+ },
79
+
80
+ wrapup: {
81
+ dispatchableRoles: [],
82
+ canWriteTodo: [],
83
+ guidance: '迭代整理:回收测试资源/释放端口占用;根据当前目录状态重写 CLAUDE.md。',
84
+ tasks: ['reclaim-ports', 'rewrite-claude-md'],
85
+ artifacts: [],
86
+ flowRef: 'docs/harness/iteration-1/wrapup-flow.md',
87
+ exit: '端口回收完成、CLAUDE.md 已按当前目录重写',
88
+ },
89
+ },
90
+ };