@playcraft/cli 0.0.56 → 0.0.58
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +41 -26
- package/REMIX.md +17 -5
- package/dist/cli-root-help.js +1 -0
- package/dist/commands/build-all.js +10 -9
- package/dist/commands/build.js +13 -12
- package/dist/commands/create.js +26 -33
- package/dist/commands/platform-skills.generated.js +19 -0
- package/dist/commands/remix.js +48 -2
- package/dist/commands/skills.js +2 -0
- package/dist/commands/tools-generation.js +1 -1
- package/dist/commands/workspace-runtime.js +54 -0
- package/dist/index.js +3 -1
- package/dist/project-skills/commands.js +72 -0
- package/dist/project-skills/lifecycle.js +28 -0
- package/dist/project-skills/local-run.js +112 -0
- package/dist/project-skills/local-store.js +149 -0
- package/dist/project-skills/messages.js +72 -0
- package/dist/project-skills/reconcile.js +62 -0
- package/dist/project-skills/remote-cache.js +51 -0
- package/dist/project-skills/validation.js +19 -0
- package/dist/remix/clone.js +4 -1
- package/dist/remix/init-template.js +2 -0
- package/dist/remix/local-git.js +56 -0
- package/dist/remix/pull.js +66 -0
- package/dist/remix/push.js +90 -0
- package/dist/utils/agent-api-client.js +54 -17
- package/dist/utils/tool-operation-journal.js +54 -0
- package/dist/workspace-runtime/codex/app-server.js +395 -0
- package/dist/workspace-runtime/codex/config-toml.js +25 -0
- package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
- package/dist/workspace-runtime/codex/loopback.js +59 -0
- package/dist/workspace-runtime/codex/native-adapter.js +3 -0
- package/dist/workspace-runtime/main.js +10 -0
- package/dist/workspace-runtime/persistence/journal.js +350 -0
- package/dist/workspace-runtime/processes/managed-writes.js +69 -0
- package/dist/workspace-runtime/serve.js +111 -0
- package/dist/workspace-runtime/server/auth.js +21 -0
- package/dist/workspace-runtime/server/dispatch.js +861 -0
- package/dist/workspace-runtime/server/execution-group.js +88 -0
- package/dist/workspace-runtime/server/http.js +561 -0
- package/dist/workspace-runtime/server/lock.js +53 -0
- package/dist/workspace-runtime/server/types.js +1 -0
- package/dist/workspace-runtime/workspaces/context-error.js +2 -0
- package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
- package/dist/workspace-runtime/workspaces/files.js +143 -0
- package/dist/workspace-runtime/workspaces/git.js +242 -0
- package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
- package/dist/workspace-runtime/workspaces/parameters.js +272 -0
- package/dist/workspace-runtime/workspaces/prepare.js +364 -0
- package/dist/workspace-runtime/workspaces/registry.js +107 -0
- package/dist/workspace-runtime/workspaces/revisions.js +31 -0
- package/package.json +6 -3
- package/project-template-v2/.claude/agents/artist.md +82 -0
- package/project-template-v2/.claude/agents/developer.md +153 -0
- package/project-template-v2/.claude/agents/game-designer.md +264 -0
- package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
- package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
- package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
- package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
- package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
- package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
- package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
- package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
- package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
- package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
- package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
- package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
- package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
- package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
- package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
- package/project-template-v2/.claude/agents/reviewer.md +75 -0
- package/project-template-v2/.claude/agents/technical-artist.md +86 -0
- package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
- package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
- package/project-template-v2/.claude/settings.json +33 -0
- package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
- package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
- package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
- package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
- package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
- package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
- package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
- package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
- package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
- package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
- package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
- package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
- package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
- package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
- package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template-v2/.claude/snapshot.mjs +263 -0
- package/project-template-v2/.playcraft/skills.lock.json +152 -0
- package/project-template-v2/CLAUDE.md +146 -0
- package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
- package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
- package/project-template-v2/assets/bundles/.gitkeep +0 -0
- package/project-template-v2/assets/images/bg/.gitkeep +0 -0
- package/project-template-v2/assets/images/reference/.gitkeep +0 -0
- package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
- package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
- package/project-template-v2/assets/images/ui/.gitkeep +0 -0
- package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
- package/project-template-v2/assets/models/.gitkeep +0 -0
- package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
- package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
- package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
- package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
- package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
- package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
- package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
- package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
- package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
- package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
- package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
- package/project-template-v2/docs/project-state.json +60 -0
- package/project-template-v2/docs/project-state.md +72 -0
- package/project-template-v2/docs/standards/README.md +225 -0
- package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
- package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
- package/project-template-v2/docs/standards/artifacts/design.md +22 -0
- package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
- package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
- package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
- package/project-template-v2/game/index.ts +18 -0
- package/project-template-v2/globals.d.ts +51 -0
- package/project-template-v2/index.css +34 -0
- package/project-template-v2/index.html +18 -0
- package/project-template-v2/main.ts +9 -0
- package/project-template-v2/package.json +46 -0
- package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
- package/project-template-v2/skills/_shared/scripts/dispatch-set.mjs +86 -0
- package/project-template-v2/skills/_shared/scripts/dod-check.mjs +153 -0
- package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
- package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/dod-config.mjs +131 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/index.mjs +80 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/iteration-1-core.mjs +90 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/iteration-2-wrap.mjs +93 -0
- package/project-template-v2/skills/_shared/scripts/pipeline/iteration-3-visual.mjs +23 -0
- package/project-template-v2/skills/_shared/scripts/render-project-state.mjs +230 -0
- package/project-template-v2/skills/_shared/scripts/state-advance-stage.mjs +58 -0
- package/project-template-v2/skills/_shared/scripts/state-get.mjs +339 -0
- package/project-template-v2/skills/_shared/scripts/state-handoff.mjs +39 -0
- package/project-template-v2/skills/_shared/scripts/state-set.mjs +94 -0
- package/project-template-v2/skills/_shared/scripts/state-store.mjs +783 -0
- package/project-template-v2/skills/_shared/scripts/todo-add.mjs +88 -0
- package/project-template-v2/skills/_shared/scripts/todo-get.mjs +130 -0
- package/project-template-v2/skills/_shared/scripts/todo-remove.mjs +33 -0
- package/project-template-v2/skills/_shared/scripts/todo-set.mjs +47 -0
- package/project-template-v2/skills/_shared/scripts/verify-asset-code-sync.mjs +268 -0
- package/project-template-v2/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template-v2/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template-v2/skills/playable-autoplay/SKILL.md +176 -0
- package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
- package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
- package/project-template-v2/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template-v2/skills/playable-record/SKILL.md +140 -0
- package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template-v2/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
- package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template-v2/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template-v2/skills/playable-record/scripts/verify-fusion.mjs +322 -0
- package/project-template-v2/skills/playable-record/scripts/verify-lifecycle.mjs +105 -0
- package/project-template-v2/skills/playable-record/scripts/verify-vlm-video.mjs +230 -0
- package/project-template-v2/skills/playable-validate/SKILL.md +61 -0
- package/project-template-v2/skills/playable-validate/validation-rules.md +14 -0
- package/project-template-v2/skills/playable-verify-ui/SKILL.md +63 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/report.py +106 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +59 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +64 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +58 -0
- package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +333 -0
- package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
- package/project-template-v2/tsconfig.json +20 -0
- package/project-template-v2/vite.config.ts +27 -0
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const ok = Number.isFinite(major) && major >= MIN_NODE_MAJOR;
|
|
54
|
+
return {
|
|
55
|
+
name: 'node',
|
|
56
|
+
required: true,
|
|
57
|
+
status: ok ? 'pass' : 'fail',
|
|
58
|
+
message: ok
|
|
59
|
+
? `node ${currentVersion} (>= ${MIN_NODE_MAJOR})`
|
|
60
|
+
: `node ${currentVersion} (< ${MIN_NODE_MAJOR} required — see engines.node)`,
|
|
61
|
+
};
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
export function checkPython() {
|
|
65
|
+
const bin = resolvePythonBin();
|
|
66
|
+
if (!bin) {
|
|
67
|
+
return {
|
|
68
|
+
name: 'python3',
|
|
69
|
+
required: true,
|
|
70
|
+
status: 'fail',
|
|
71
|
+
message:
|
|
72
|
+
'python3 not found — verify:ui and asset pipeline scripts will fail until Python 3 is installed',
|
|
73
|
+
};
|
|
74
|
+
}
|
|
75
|
+
const proc = spawnSync(bin, ['--version'], { encoding: 'utf8' });
|
|
76
|
+
const ver = (proc.stdout || proc.stderr || '').trim();
|
|
77
|
+
return { name: 'python3', required: true, status: 'pass', message: `${ver} (${bin})` };
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @param {string} checkName
|
|
82
|
+
* @param {string} importSnippet
|
|
83
|
+
* @param {string} installHint
|
|
84
|
+
*/
|
|
85
|
+
export function checkPythonModule(checkName, importSnippet, installHint) {
|
|
86
|
+
const bin = resolvePythonBin();
|
|
87
|
+
if (!bin) {
|
|
88
|
+
return {
|
|
89
|
+
name: checkName,
|
|
90
|
+
required: true,
|
|
91
|
+
status: 'fail',
|
|
92
|
+
message: `${checkName} not checked — python3 not found`,
|
|
93
|
+
};
|
|
94
|
+
}
|
|
95
|
+
const proc = spawnSync(bin, ['-c', importSnippet], { encoding: 'utf8' });
|
|
96
|
+
if (!proc.error && proc.status === 0) {
|
|
97
|
+
return {
|
|
98
|
+
name: checkName,
|
|
99
|
+
required: true,
|
|
100
|
+
status: 'pass',
|
|
101
|
+
message: `${checkName} importable via ${bin}`,
|
|
102
|
+
};
|
|
103
|
+
}
|
|
104
|
+
return {
|
|
105
|
+
name: checkName,
|
|
106
|
+
required: true,
|
|
107
|
+
status: 'fail',
|
|
108
|
+
message: `${checkName} missing for ${bin} — ${installHint}`,
|
|
109
|
+
};
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
export function checkPillow() {
|
|
113
|
+
return checkPythonModule(
|
|
114
|
+
'pillow',
|
|
115
|
+
'from PIL import Image',
|
|
116
|
+
'pip install Pillow (see skills/playable-verify-ui/requirements.txt)',
|
|
117
|
+
);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
export function checkPyYaml() {
|
|
121
|
+
return checkPythonModule(
|
|
122
|
+
'pyyaml',
|
|
123
|
+
'import yaml',
|
|
124
|
+
'pip install pyyaml (see skills/playable-verify-ui/requirements.txt)',
|
|
125
|
+
);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
export function checkJsonschema() {
|
|
129
|
+
return checkPythonModule(
|
|
130
|
+
'jsonschema',
|
|
131
|
+
'import jsonschema',
|
|
132
|
+
'pip install jsonschema (see skills/playable-verify-ui/requirements.txt)',
|
|
133
|
+
);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* OCR toolchain for verify:text-overlap. Optional (warn) because the system
|
|
138
|
+
* `tesseract` binary is heavy and not needed by other gates — but the
|
|
139
|
+
* text-overlap gate fails under --strict when it is absent.
|
|
140
|
+
*/
|
|
141
|
+
export function checkOcr() {
|
|
142
|
+
const bin = resolvePythonBin();
|
|
143
|
+
if (!bin) {
|
|
144
|
+
return {
|
|
145
|
+
name: 'ocr-tesseract',
|
|
146
|
+
required: false,
|
|
147
|
+
status: 'warn',
|
|
148
|
+
message: 'OCR not checked — python3 not found',
|
|
149
|
+
};
|
|
150
|
+
}
|
|
151
|
+
const proc = spawnSync(
|
|
152
|
+
bin,
|
|
153
|
+
['-c', 'import pytesseract; pytesseract.get_tesseract_version()'],
|
|
154
|
+
{ encoding: 'utf8' },
|
|
155
|
+
);
|
|
156
|
+
if (!proc.error && proc.status === 0) {
|
|
157
|
+
return { name: 'ocr-tesseract', required: false, status: 'pass', message: 'pytesseract + tesseract available' };
|
|
158
|
+
}
|
|
159
|
+
return {
|
|
160
|
+
name: 'ocr-tesseract',
|
|
161
|
+
required: false,
|
|
162
|
+
status: 'warn',
|
|
163
|
+
message:
|
|
164
|
+
'OCR missing — verify:text-overlap is DEGRADED. Install pytesseract (requirements.txt) + the tesseract binary (brew/apt install tesseract)',
|
|
165
|
+
};
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* @deprecated Vision evidence uses Pillow only; kept for callers that still probe legacy extras.
|
|
170
|
+
*/
|
|
171
|
+
export function checkVisionExtras() {
|
|
172
|
+
const bin = resolvePythonBin();
|
|
173
|
+
if (!bin) {
|
|
174
|
+
return {
|
|
175
|
+
name: 'vision-supervision',
|
|
176
|
+
required: false,
|
|
177
|
+
status: 'warn',
|
|
178
|
+
message: 'vision evidence not checked — python3 not found',
|
|
179
|
+
};
|
|
180
|
+
}
|
|
181
|
+
const proc = spawnSync(
|
|
182
|
+
bin,
|
|
183
|
+
['-c', 'import supervision; import cv2'],
|
|
184
|
+
{ encoding: 'utf8' },
|
|
185
|
+
);
|
|
186
|
+
if (!proc.error && proc.status === 0) {
|
|
187
|
+
return {
|
|
188
|
+
name: 'vision-supervision',
|
|
189
|
+
required: false,
|
|
190
|
+
status: 'pass',
|
|
191
|
+
message: 'supervision + opencv-python-headless available for verify:vision',
|
|
192
|
+
};
|
|
193
|
+
}
|
|
194
|
+
return {
|
|
195
|
+
name: 'vision-supervision',
|
|
196
|
+
required: false,
|
|
197
|
+
status: 'warn',
|
|
198
|
+
message:
|
|
199
|
+
'vision evidence DEGRADED — install with `pip install -r skills/playable-verify-ui/requirements-vision.txt`',
|
|
200
|
+
};
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
export function checkPlaywrightChromium(projectRoot) {
|
|
204
|
+
let chromium;
|
|
205
|
+
try {
|
|
206
|
+
const require = createRequire(join(resolve(projectRoot), 'package.json'));
|
|
207
|
+
({ chromium } = require('playwright'));
|
|
208
|
+
} catch {
|
|
209
|
+
return {
|
|
210
|
+
name: 'playwright-chromium',
|
|
211
|
+
required: false,
|
|
212
|
+
status: 'warn',
|
|
213
|
+
message: 'playwright not installed yet — run `npm install` (record:mp4 needs it)',
|
|
214
|
+
};
|
|
215
|
+
}
|
|
216
|
+
try {
|
|
217
|
+
const exe = chromium.executablePath();
|
|
218
|
+
if (exe && existsSync(exe)) {
|
|
219
|
+
return { name: 'playwright-chromium', required: false, status: 'pass', message: 'Chromium browser available' };
|
|
220
|
+
}
|
|
221
|
+
} catch {
|
|
222
|
+
/* executablePath throws when the browser is not installed */
|
|
223
|
+
}
|
|
224
|
+
return {
|
|
225
|
+
name: 'playwright-chromium',
|
|
226
|
+
required: false,
|
|
227
|
+
status: 'warn',
|
|
228
|
+
message: 'Chromium browser not installed — run `npm run record:mp4:install`',
|
|
229
|
+
};
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
/**
|
|
233
|
+
* @param {string} projectRoot
|
|
234
|
+
* @param {{ playwright?: boolean }} [opts]
|
|
235
|
+
* @returns {{ ok: boolean, root: string, checks: Array<{ name: string, required: boolean, status: 'pass'|'warn'|'fail', message: string }> }}
|
|
236
|
+
* `ok` is true when no required check failed.
|
|
237
|
+
*/
|
|
238
|
+
export function checkEnv(projectRoot, opts = {}) {
|
|
239
|
+
const root = resolve(projectRoot);
|
|
240
|
+
const checks = [
|
|
241
|
+
checkNode(),
|
|
242
|
+
checkPython(),
|
|
243
|
+
checkPillow(),
|
|
244
|
+
checkPyYaml(),
|
|
245
|
+
checkJsonschema(),
|
|
246
|
+
checkOcr(),
|
|
247
|
+
];
|
|
248
|
+
if (opts.playwright !== false) checks.push(checkPlaywrightChromium(root));
|
|
249
|
+
const ok = !checks.some((c) => c.required && c.status === 'fail');
|
|
250
|
+
return { ok, root, checks };
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
function printHuman(result) {
|
|
254
|
+
console.log(`[verify:env] ${result.ok ? 'OK' : 'BLOCKED'} — ${result.root}`);
|
|
255
|
+
for (const c of result.checks) {
|
|
256
|
+
const mark = c.status === 'pass' ? '✓' : c.status === 'warn' ? '!' : '✗';
|
|
257
|
+
const tag = c.required ? '' : ' (optional)';
|
|
258
|
+
console.log(` [${mark}] ${c.name}${tag}: ${c.message}`);
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
function main() {
|
|
263
|
+
const opts = parseArgs(process.argv.slice(2));
|
|
264
|
+
const result = checkEnv(opts.root);
|
|
265
|
+
if (opts.json) {
|
|
266
|
+
console.log(JSON.stringify(result, null, 2));
|
|
267
|
+
} else {
|
|
268
|
+
printHuman(result);
|
|
269
|
+
}
|
|
270
|
+
const requiredFailed = !result.ok;
|
|
271
|
+
const warned = result.checks.some((c) => c.status === 'warn');
|
|
272
|
+
if (requiredFailed) process.exit(2);
|
|
273
|
+
if (opts.strict && warned) process.exit(2);
|
|
274
|
+
process.exit(0);
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
|
|
278
|
+
if (isMain) {
|
|
279
|
+
try {
|
|
280
|
+
main();
|
|
281
|
+
} catch (err) {
|
|
282
|
+
console.error(`[verify:env] ${err.message}`);
|
|
283
|
+
process.exit(1);
|
|
284
|
+
}
|
|
285
|
+
}
|
|
@@ -0,0 +1,161 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
/**
|
|
3
|
+
* Placeholder asset verifier (growth-rings ring 1-3 build DoD).
|
|
4
|
+
*
|
|
5
|
+
* Enforces the "placeholder-first" rule: visual entities must be backed by real
|
|
6
|
+
* placeholder image files on disk, not drawn entirely with code (Phaser Graphics
|
|
7
|
+
* fillRect / fillStyle). Placeholders are the hook for later visual production —
|
|
8
|
+
* skipping them means later stages cannot tell what an asset should look like.
|
|
9
|
+
*
|
|
10
|
+
* Checks:
|
|
11
|
+
* 1. Every `this.load.image/atlas/spritesheet/audio/...(key, '<path>')` path
|
|
12
|
+
* referenced in game/** resolves to a file on disk (no silent 404s / no
|
|
13
|
+
* "declared but never generated" assets).
|
|
14
|
+
* 2. assets/images/ contains at least one real image file (.webp/.png/.jpg) —
|
|
15
|
+
* a project with zero placeholder images is rejected as code-draw-only.
|
|
16
|
+
*
|
|
17
|
+
* Usage:
|
|
18
|
+
* node skills/_shared/scripts/verify-placeholders.mjs --root=.
|
|
19
|
+
* npm run verify:placeholders
|
|
20
|
+
*
|
|
21
|
+
* Exit 0 = pass, 2 = fail
|
|
22
|
+
*/
|
|
23
|
+
import fs from 'node:fs';
|
|
24
|
+
import path from 'node:path';
|
|
25
|
+
import { writeValidatorArtifact } from './lib/validator-artifacts.mjs';
|
|
26
|
+
|
|
27
|
+
const LOADER_METHODS = [
|
|
28
|
+
'image',
|
|
29
|
+
'atlas',
|
|
30
|
+
'spritesheet',
|
|
31
|
+
'audio',
|
|
32
|
+
'bitmapFont',
|
|
33
|
+
'aseprite',
|
|
34
|
+
'svg',
|
|
35
|
+
'video',
|
|
36
|
+
'multiatlas',
|
|
37
|
+
'unityAtlas',
|
|
38
|
+
];
|
|
39
|
+
|
|
40
|
+
const IMAGE_EXT = /\.(webp|png|jpe?g|gif|svg|avif)$/i;
|
|
41
|
+
const ASSET_EXT = /\.(webp|png|jpe?g|gif|svg|avif|mp3|ogg|wav|m4a|aac|json|xml|fnt|atlas|mp4|webm)$/i;
|
|
42
|
+
|
|
43
|
+
function parseArgs(argv) {
|
|
44
|
+
const opts = { root: process.cwd() };
|
|
45
|
+
for (let i = 2; i < argv.length; i += 1) {
|
|
46
|
+
const token = argv[i];
|
|
47
|
+
if (token.startsWith('--root=')) opts.root = token.slice('--root='.length);
|
|
48
|
+
else if (token.startsWith('--project=')) opts.root = token.slice('--project='.length);
|
|
49
|
+
else if (token === '--root' || token === '--project') {
|
|
50
|
+
opts.root = argv[i + 1] || opts.root;
|
|
51
|
+
i += 1;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
return opts;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
function walkFiles(dir, filter, depth = 8, acc = []) {
|
|
58
|
+
if (depth < 0 || !fs.existsSync(dir)) return acc;
|
|
59
|
+
for (const ent of fs.readdirSync(dir, { withFileTypes: true })) {
|
|
60
|
+
if (ent.name.startsWith('.') && ent.isDirectory()) continue;
|
|
61
|
+
const full = path.join(dir, ent.name);
|
|
62
|
+
if (ent.isDirectory()) {
|
|
63
|
+
if (ent.name === 'node_modules') continue;
|
|
64
|
+
walkFiles(full, filter, depth - 1, acc);
|
|
65
|
+
} else if (ent.isFile() && filter(ent.name)) {
|
|
66
|
+
acc.push(full);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
return acc;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
/** Extract quoted string-literal asset paths from load.* calls in source code. */
|
|
73
|
+
function extractLoadPaths(source) {
|
|
74
|
+
const paths = new Set();
|
|
75
|
+
const methodAlt = LOADER_METHODS.join('|');
|
|
76
|
+
const callRe = new RegExp(`\\.load\\.(?:${methodAlt})\\s*\\(([^)]*)\\)`, 'g');
|
|
77
|
+
let m;
|
|
78
|
+
while ((m = callRe.exec(source)) !== null) {
|
|
79
|
+
const argBlob = m[1];
|
|
80
|
+
// capture single- or double-quoted literals only (skip template/var args)
|
|
81
|
+
for (const lit of argBlob.matchAll(/['"]([^'"]+)['"]/g)) {
|
|
82
|
+
const raw = lit[1].trim();
|
|
83
|
+
if (!raw) continue;
|
|
84
|
+
if (/^(https?:)?\/\//i.test(raw)) continue; // remote URL (flagged elsewhere)
|
|
85
|
+
if (raw.startsWith('data:')) continue;
|
|
86
|
+
if (raw.includes('${')) continue;
|
|
87
|
+
// must look like an asset path: has an asset extension OR sits under a dir
|
|
88
|
+
if (!ASSET_EXT.test(raw) && !raw.includes('/')) continue;
|
|
89
|
+
paths.add(raw);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
return [...paths];
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/** Resolve a referenced asset path against likely disk roots. */
|
|
96
|
+
function resolveAssetPath(root, rel) {
|
|
97
|
+
const clean = rel.replace(/^\.?\//, '').split('?')[0].split('#')[0];
|
|
98
|
+
const candidates = [
|
|
99
|
+
path.join(root, clean),
|
|
100
|
+
path.join(root, 'public', clean),
|
|
101
|
+
path.join(root, 'assets', clean),
|
|
102
|
+
];
|
|
103
|
+
return candidates.some((c) => fs.existsSync(c));
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
function main() {
|
|
107
|
+
return mainAsync().catch((err) => {
|
|
108
|
+
console.error(`[verify:placeholders] ${err.message}`);
|
|
109
|
+
process.exit(1);
|
|
110
|
+
});
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
async function mainAsync() {
|
|
114
|
+
const { root: rawRoot } = parseArgs(process.argv);
|
|
115
|
+
const root = path.resolve(rawRoot);
|
|
116
|
+
const failures = [];
|
|
117
|
+
|
|
118
|
+
const gameDir = path.join(root, 'game');
|
|
119
|
+
const referenced = new Set();
|
|
120
|
+
if (fs.existsSync(gameDir)) {
|
|
121
|
+
const sources = walkFiles(gameDir, (name) => /\.(ts|js|mjs|cjs)$/i.test(name));
|
|
122
|
+
for (const file of sources) {
|
|
123
|
+
const content = fs.readFileSync(file, 'utf8');
|
|
124
|
+
for (const p of extractLoadPaths(content)) referenced.add(p);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
const missing = [];
|
|
129
|
+
for (const rel of referenced) {
|
|
130
|
+
if (!resolveAssetPath(root, rel)) missing.push(rel);
|
|
131
|
+
}
|
|
132
|
+
for (const rel of missing) {
|
|
133
|
+
failures.push(`referenced asset missing on disk: ${rel} (declared in game/ load.* but not generated — run npm run placeholder:gen)`);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
const imagesDir = path.join(root, 'assets', 'images');
|
|
137
|
+
const imageFiles = walkFiles(imagesDir, (name) => IMAGE_EXT.test(name));
|
|
138
|
+
if (imageFiles.length === 0) {
|
|
139
|
+
failures.push(
|
|
140
|
+
'no placeholder images found under assets/images/ — Ring 1 onward requires real placeholder art (load playable-placeholder skill → npm run placeholder:gen), not code-drawn shapes (Graphics.fillStyle/fillRect)',
|
|
141
|
+
);
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
const result = {
|
|
145
|
+
ok: failures.length === 0,
|
|
146
|
+
referencedAssetCount: referenced.size,
|
|
147
|
+
placeholderImageCount: imageFiles.length,
|
|
148
|
+
missing,
|
|
149
|
+
failures,
|
|
150
|
+
};
|
|
151
|
+
await writeValidatorArtifact(root, 'placeholders', result).catch(() => {});
|
|
152
|
+
process.stdout.write(`${JSON.stringify(result, null, 2)}\n`);
|
|
153
|
+
if (result.ok) {
|
|
154
|
+
process.stdout.write(
|
|
155
|
+
`[verify:placeholders] OK — ${imageFiles.length} placeholder image(s), ${referenced.size} referenced asset(s) all present\n`,
|
|
156
|
+
);
|
|
157
|
+
}
|
|
158
|
+
process.exit(result.ok ? 0 : 2);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
main();
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playable-autoplay
|
|
3
|
+
description: >-
|
|
4
|
+
Methodology for implementing playable autoPlay / firstwin harness. Use when a
|
|
5
|
+
developer receives firstwin-harness, must make window.__playable.autoPlay()
|
|
6
|
+
drive real player-equivalent actions to ENDCARD, or must debug an autoplay path
|
|
7
|
+
without cheating through direct terminal-state writes.
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
# Playable Autoplay Harness
|
|
11
|
+
|
|
12
|
+
Use this when the task is to make a runnable playable prove first win through
|
|
13
|
+
`window.__playable.autoPlay()` and `npm run verify:firstwin`.
|
|
14
|
+
|
|
15
|
+
This skill describes **how to implement the path**. Related validation/debug
|
|
16
|
+
skills:
|
|
17
|
+
|
|
18
|
+
- `playable-record` — runtime contract, `verify:contract`, `verify:firstwin`, and MP4 (MPEG-4 Part 14, 数字多媒体容器格式) recording.
|
|
19
|
+
- `playable-debug` — debug-gated button / one-click entry troubleshooting.
|
|
20
|
+
- `playable-validate` — full validation loop across contract, firstwin, fusion, recording, and video review.
|
|
21
|
+
|
|
22
|
+
## Goal
|
|
23
|
+
|
|
24
|
+
`autoPlay()` is a scriptable player, not a win button. It should observe the
|
|
25
|
+
current game state, choose legal player-equivalent actions, execute them through
|
|
26
|
+
the same input/controller path a human uses, wait for state to settle, and repeat
|
|
27
|
+
until the normal game rules reach `ENDCARD`.
|
|
28
|
+
|
|
29
|
+
## Implementation Method
|
|
30
|
+
|
|
31
|
+
### 1. Reconstruct the player path
|
|
32
|
+
|
|
33
|
+
Read `docs/design.md` and current `game/**`, then write down the real path:
|
|
34
|
+
|
|
35
|
+
- Initial phase and ready condition.
|
|
36
|
+
- Core action: tap, drag, release, aim, fire, select, swap, match, move, etc.
|
|
37
|
+
- Feedback/state change after each action.
|
|
38
|
+
- Progress metric and normal win condition.
|
|
39
|
+
- What state means the game is settled and the next action is safe.
|
|
40
|
+
|
|
41
|
+
If this path cannot be stated, stop and report a blocker. Do not invent a new
|
|
42
|
+
win path inside autoplay.
|
|
43
|
+
|
|
44
|
+
### 2. Expose player-equivalent action adapters
|
|
45
|
+
|
|
46
|
+
Prefer using existing handlers. If needed, add thin adapters around real input
|
|
47
|
+
logic:
|
|
48
|
+
|
|
49
|
+
```ts
|
|
50
|
+
tapTarget(targetId);
|
|
51
|
+
beginDrag(pieceId);
|
|
52
|
+
moveDrag(x, y);
|
|
53
|
+
releaseDrag(x, y);
|
|
54
|
+
selectTile(tileId);
|
|
55
|
+
fireAt(targetId);
|
|
56
|
+
```
|
|
57
|
+
|
|
58
|
+
Adapters may normalize coordinates or IDs, but must call the same rule checks,
|
|
59
|
+
state transitions, collision/match logic, feedback triggers, and progress
|
|
60
|
+
updates used by manual play.
|
|
61
|
+
|
|
62
|
+
Do not put autoplay-only branches in gameplay rules. If an adapter needs a
|
|
63
|
+
shortcut to pass, the real player path is not implemented enough.
|
|
64
|
+
|
|
65
|
+
### 3. Build observe-plan-act-wait
|
|
66
|
+
|
|
67
|
+
Implement `autoPlay()` as a deterministic loop:
|
|
68
|
+
|
|
69
|
+
```ts
|
|
70
|
+
async function autoPlay() {
|
|
71
|
+
await waitUntilReady();
|
|
72
|
+
for (let step = 0; step < MAX_STEPS; step += 1) {
|
|
73
|
+
const state = getState();
|
|
74
|
+
if (state.isGameOver && state.currentPhase === 'ENDCARD') return;
|
|
75
|
+
|
|
76
|
+
const action = chooseNextLegalAction(state);
|
|
77
|
+
if (!action) throw new Error('autoPlay: no legal next action');
|
|
78
|
+
|
|
79
|
+
await performPlayerEquivalentAction(action);
|
|
80
|
+
await waitForSettle();
|
|
81
|
+
}
|
|
82
|
+
throw new Error('autoPlay: max steps exceeded');
|
|
83
|
+
}
|
|
84
|
+
```
|
|
85
|
+
|
|
86
|
+
Selection should be deterministic for repeatability: sort candidate targets,
|
|
87
|
+
choose the first legal move, or use a fixed seed. Avoid time-random behavior.
|
|
88
|
+
|
|
89
|
+
### 4. Publish the harness
|
|
90
|
+
|
|
91
|
+
Expose the neutral runtime contract:
|
|
92
|
+
|
|
93
|
+
```ts
|
|
94
|
+
window.__playable = {
|
|
95
|
+
autoPlay,
|
|
96
|
+
getState,
|
|
97
|
+
getCanvas, // optional
|
|
98
|
+
hideDebugUi, // optional
|
|
99
|
+
};
|
|
100
|
+
```
|
|
101
|
+
|
|
102
|
+
`getState()` must return at least:
|
|
103
|
+
|
|
104
|
+
```ts
|
|
105
|
+
{
|
|
106
|
+
currentPhase: 'HOOK' | 'PLAYING' | 'ENDCARD',
|
|
107
|
+
isGameOver: boolean,
|
|
108
|
+
}
|
|
109
|
+
```
|
|
110
|
+
|
|
111
|
+
Add useful non-production debug fields only if they help diagnose progress, such
|
|
112
|
+
as `progress`, `step`, `lastAction`, or `remainingTargets`.
|
|
113
|
+
|
|
114
|
+
### 5. Wire a debug-gated trigger
|
|
115
|
+
|
|
116
|
+
The firstwin probe opens the page with `?debug=1` and clicks
|
|
117
|
+
`#playable-debug-clear`. Mount a visible button under `?debug=1`, wire its click
|
|
118
|
+
to `window.__playable.autoPlay()`, and keep it absent without `?debug=1`.
|
|
119
|
+
|
|
120
|
+
Use `playable-debug` if the button is missing, hidden, incorrectly positioned, or
|
|
121
|
+
not connected to `autoPlay()`.
|
|
122
|
+
|
|
123
|
+
## Anti-Cheat Rules
|
|
124
|
+
|
|
125
|
+
`autoPlay()` and its helpers must not:
|
|
126
|
+
|
|
127
|
+
- Set `currentPhase = 'ENDCARD'` directly.
|
|
128
|
+
- Set `isGameOver = true` directly.
|
|
129
|
+
- Call `forceWin()`, `showWinScreen()`, or equivalent direct-win helpers.
|
|
130
|
+
- Delete all obstacles / targets without using normal rules.
|
|
131
|
+
- Add hidden win conditions only reachable by autoplay.
|
|
132
|
+
- Skip required tutorial, matching, collision, collection, or scoring logic by
|
|
133
|
+
mutating final state.
|
|
134
|
+
|
|
135
|
+
It may skip non-gameplay waiting, intro delay, or tutorial text only when the
|
|
136
|
+
underlying playable rules still execute through player-equivalent actions.
|
|
137
|
+
|
|
138
|
+
## Validation Order
|
|
139
|
+
|
|
140
|
+
Run fast-to-slow:
|
|
141
|
+
|
|
142
|
+
```bash
|
|
143
|
+
npm run verify:contract
|
|
144
|
+
npm run verify:firstwin -- --timeout=15000
|
|
145
|
+
npm run verify:firstwin
|
|
146
|
+
npm run verify:fusion
|
|
147
|
+
npm run record:mp4 -- --headed --fps=60
|
|
148
|
+
```
|
|
149
|
+
|
|
150
|
+
Use `playable-record` for what each verifier proves and artifact paths. Use
|
|
151
|
+
`playable-validate` when the task asks for the complete validation loop or video
|
|
152
|
+
evidence.
|
|
153
|
+
|
|
154
|
+
## Failure Triage
|
|
155
|
+
|
|
156
|
+
- `window.__playable.autoPlay()` missing: publish the runtime contract first.
|
|
157
|
+
- Debug button missing under `?debug=1`: use `playable-debug`; mount
|
|
158
|
+
`#playable-debug-clear`.
|
|
159
|
+
- Button visible without `?debug=1`: gate it; it must not leak into production or
|
|
160
|
+
recording.
|
|
161
|
+
- Timeout with unchanged state: add state/progress fields to `getState()` and
|
|
162
|
+
inspect which wait/action is stuck.
|
|
163
|
+
- No legal action: the planner cannot see the same candidates a player can; fix
|
|
164
|
+
observation or expose a real controller adapter.
|
|
165
|
+
- Firstwin passes but manual play fails: reject the implementation; autoplay is
|
|
166
|
+
bypassing the real path.
|
|
167
|
+
|
|
168
|
+
## Handoff Evidence
|
|
169
|
+
|
|
170
|
+
In handoff, report:
|
|
171
|
+
|
|
172
|
+
- Player path summarized as action → feedback → progress → win.
|
|
173
|
+
- Which adapter(s) `autoPlay()` uses.
|
|
174
|
+
- `verify:contract` result.
|
|
175
|
+
- `verify:firstwin` result and artifact path.
|
|
176
|
+
- Any remaining blocker that affects manual play or recording.
|