@plastic-software/three 0.182.0 → 0.183.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +11521 -10878
- package/build/three.core.js +11732 -11340
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +510 -263
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +7 -11
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +3072 -2607
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +3071 -2607
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +0 -3
- package/examples/jsm/animation/CCDIKSolver.js +2 -2
- package/examples/jsm/controls/ArcballControls.js +3 -3
- package/examples/jsm/controls/OrbitControls.js +103 -0
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +1 -0
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +131 -4
- package/examples/jsm/exporters/USDZExporter.js +22 -3
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/ViewHelper.js +67 -8
- package/examples/jsm/inspector/Inspector.js +21 -5
- package/examples/jsm/inspector/tabs/Console.js +39 -5
- package/examples/jsm/inspector/tabs/Parameters.js +16 -0
- package/examples/jsm/inspector/ui/Style.js +25 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +6 -5
- package/examples/jsm/lines/LineMaterial.js +6 -0
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/EXRLoader.js +5 -5
- package/examples/jsm/loaders/FBXLoader.js +2 -2
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +122 -171
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +5 -5
- package/examples/jsm/loaders/LWOLoader.js +7 -39
- package/examples/jsm/loaders/NRRDLoader.js +2 -2
- package/examples/jsm/loaders/PCDLoader.js +3 -2
- package/examples/jsm/loaders/USDLoader.js +100 -40
- package/examples/jsm/loaders/UltraHDRLoader.js +182 -30
- package/examples/jsm/loaders/VRMLLoader.js +77 -0
- package/examples/jsm/loaders/VTKLoader.js +37 -24
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/usd/USDAParser.js +447 -366
- package/examples/jsm/loaders/usd/USDCParser.js +1841 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Sky.js +76 -4
- package/examples/jsm/objects/SkyMesh.js +114 -7
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/JoltPhysics.js +7 -5
- package/examples/jsm/physics/RapierPhysics.js +6 -4
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/SVGRenderer.js +2 -2
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +456 -16
- package/examples/jsm/tsl/display/AnamorphicNode.js +1 -1
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/examples/jsm/tsl/display/BloomNode.js +5 -5
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +2 -2
- package/examples/jsm/tsl/display/GaussianBlurNode.js +11 -2
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +3 -3
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +5 -5
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +2 -2
- package/examples/jsm/tsl/display/SSRNode.js +7 -7
- package/examples/jsm/tsl/display/SSSNode.js +2 -2
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TRAANode.js +9 -12
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/math/Bayer.js +40 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/package.json +11 -19
- package/src/Three.Core.js +1 -1
- package/src/Three.TSL.js +5 -9
- package/src/Three.WebGPU.Nodes.js +2 -0
- package/src/Three.WebGPU.js +3 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +1 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/KeyframeTrack.js +46 -7
- package/src/animation/PropertyMixer.js +4 -4
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +32 -2
- package/src/cameras/CubeCamera.js +20 -0
- package/src/constants.js +30 -1
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +56 -4
- package/src/core/RenderTarget.js +3 -4
- package/src/extras/PMREMGenerator.js +4 -8
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +4 -1
- package/src/helpers/HemisphereLightHelper.js +3 -0
- package/src/helpers/PointLightHelper.js +0 -24
- package/src/helpers/SpotLightHelper.js +3 -0
- package/src/lights/LightShadow.js +15 -3
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/FileLoader.js +1 -1
- package/src/loaders/ImageBitmapLoader.js +8 -3
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/ObjectLoader.js +18 -1
- package/src/materials/MeshLambertMaterial.js +9 -0
- package/src/materials/MeshPhongMaterial.js +9 -0
- package/src/materials/nodes/Line2NodeMaterial.js +5 -5
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -0
- package/src/materials/nodes/NodeMaterial.js +15 -24
- package/src/materials/nodes/manager/NodeMaterialObserver.js +9 -3
- package/src/math/Line3.js +3 -5
- package/src/math/MathUtils.js +10 -10
- package/src/math/Matrix4.js +35 -26
- package/src/math/Quaternion.js +3 -29
- package/src/math/Vector3.js +3 -3
- package/src/math/interpolants/BezierInterpolant.js +108 -0
- package/src/nodes/Nodes.js +87 -68
- package/src/nodes/TSL.js +2 -5
- package/src/nodes/accessors/Arrays.js +1 -1
- package/src/nodes/accessors/Bitangent.js +5 -5
- package/src/nodes/accessors/BufferAttributeNode.js +1 -1
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/InstanceNode.js +105 -40
- package/src/nodes/accessors/Normal.js +9 -9
- package/src/nodes/accessors/Position.js +34 -2
- package/src/nodes/accessors/SceneProperties.js +53 -0
- package/src/nodes/accessors/SkinningNode.js +12 -24
- package/src/nodes/accessors/StorageBufferNode.js +0 -19
- package/src/nodes/accessors/StorageTextureNode.js +37 -1
- package/src/nodes/accessors/Tangent.js +3 -3
- package/src/nodes/accessors/Texture3DNode.js +6 -34
- package/src/nodes/accessors/TextureNode.js +58 -22
- package/src/nodes/accessors/UniformArrayNode.js +2 -0
- package/src/nodes/core/MRTNode.js +48 -2
- package/src/nodes/core/Node.js +29 -3
- package/src/nodes/core/NodeBuilder.js +115 -40
- package/src/nodes/core/NodeError.js +28 -0
- package/src/nodes/core/NodeUtils.js +5 -3
- package/src/nodes/core/OutputStructNode.js +12 -10
- package/src/nodes/core/ParameterNode.js +2 -1
- package/src/nodes/core/StackNode.js +9 -8
- package/src/nodes/core/StackTrace.js +139 -0
- package/src/nodes/core/StructNode.js +15 -0
- package/src/nodes/core/SubBuildNode.js +1 -1
- package/src/nodes/core/UniformNode.js +2 -1
- package/src/nodes/core/VarNode.js +1 -1
- package/src/nodes/core/VaryingNode.js +1 -18
- package/src/nodes/display/BlendModes.js +0 -64
- package/src/nodes/display/ColorAdjustment.js +17 -0
- package/src/nodes/display/ColorSpaceNode.js +3 -3
- package/src/nodes/display/NormalMapNode.js +2 -2
- package/src/nodes/display/PassNode.js +21 -2
- package/src/nodes/display/RenderOutputNode.js +3 -3
- package/src/nodes/display/ScreenNode.js +2 -1
- package/src/nodes/display/ToneMappingNode.js +1 -1
- package/src/nodes/display/ToonOutlinePassNode.js +2 -2
- package/src/nodes/display/ViewportDepthNode.js +52 -4
- package/src/nodes/display/ViewportTextureNode.js +21 -4
- package/src/nodes/fog/Fog.js +18 -35
- package/src/nodes/functions/PhysicalLightingModel.js +25 -3
- package/src/nodes/geometry/RangeNode.js +4 -2
- package/src/nodes/gpgpu/ComputeNode.js +5 -4
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -1
- package/src/nodes/lighting/EnvironmentNode.js +28 -3
- package/src/nodes/lighting/PointShadowNode.js +24 -12
- package/src/nodes/lighting/ShadowFilterNode.js +15 -43
- package/src/nodes/lighting/ShadowNode.js +54 -32
- package/src/nodes/math/ConditionalNode.js +2 -2
- package/src/nodes/math/MathNode.js +3 -40
- package/src/nodes/math/OperatorNode.js +2 -1
- package/src/nodes/pmrem/PMREMUtils.js +9 -15
- package/src/nodes/tsl/TSLCore.js +13 -10
- package/src/nodes/utils/DebugNode.js +11 -11
- package/src/nodes/utils/JoinNode.js +2 -2
- package/src/nodes/utils/LoopNode.js +1 -1
- package/src/nodes/utils/MemberNode.js +1 -1
- package/src/nodes/utils/RTTNode.js +1 -1
- package/src/nodes/utils/ReflectorNode.js +2 -3
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/UVUtils.js +4 -2
- package/src/objects/BatchedMesh.js +22 -12
- package/src/objects/InstancedMesh.js +11 -0
- package/src/renderers/WebGLRenderer.js +34 -60
- package/src/renderers/common/Backend.js +21 -0
- package/src/renderers/common/Background.js +7 -4
- package/src/renderers/common/BindGroup.js +1 -9
- package/src/renderers/common/Bindings.js +20 -5
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/BundleGroup.js +1 -1
- package/src/renderers/common/CubeRenderTarget.js +50 -6
- package/src/renderers/common/Geometries.js +17 -3
- package/src/renderers/common/Lighting.js +5 -21
- package/src/renderers/common/Pipelines.js +4 -4
- package/src/renderers/common/PostProcessing.js +8 -206
- package/src/renderers/common/RenderBundles.js +2 -1
- package/src/renderers/common/RenderContext.js +16 -0
- package/src/renderers/common/RenderContexts.js +33 -56
- package/src/renderers/common/RenderLists.js +2 -1
- package/src/renderers/common/RenderObject.js +2 -3
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +18 -2
- package/src/renderers/common/RenderPipeline.js +203 -17
- package/src/renderers/common/Renderer.js +207 -40
- package/src/renderers/common/Sampler.js +4 -4
- package/src/renderers/common/StorageBuffer.js +13 -1
- package/src/renderers/common/Textures.js +16 -0
- package/src/renderers/common/TimestampQueryPool.js +5 -3
- package/src/renderers/common/Uniform.js +8 -0
- package/src/renderers/common/UniformsGroup.js +60 -0
- package/src/renderers/common/XRManager.js +2 -2
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +18 -6
- package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +23 -1
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +55 -24
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -0
- package/src/renderers/shaders/ShaderLib.js +4 -2
- package/src/renderers/shaders/UniformsLib.js +0 -3
- package/src/renderers/webgl/WebGLBackground.js +2 -2
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLProgram.js +2 -2
- package/src/renderers/webgl/WebGLPrograms.js +10 -4
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +5 -4
- package/src/renderers/webgl/WebGLState.js +12 -17
- package/src/renderers/webgl-fallback/WebGLBackend.js +71 -7
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +98 -29
- package/src/renderers/webgl-fallback/utils/WebGLState.js +168 -7
- package/src/renderers/webgpu/WebGPUBackend.js +58 -9
- package/src/renderers/webgpu/WebGPURenderer.js +1 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +257 -45
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +8 -19
- package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +56 -31
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +25 -25
- package/src/renderers/webgpu/utils/WebGPUUtils.js +10 -6
- package/src/renderers/webxr/WebXRManager.js +2 -2
- package/src/textures/Texture.js +2 -2
- package/src/utils.js +246 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -433
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
- package/examples/jsm/shaders/GodRaysShader.js +0 -333
- package/src/nodes/accessors/SceneNode.js +0 -145
- package/src/nodes/code/ScriptableNode.js +0 -726
- package/src/nodes/code/ScriptableValueNode.js +0 -253
- package/src/nodes/display/PosterizeNode.js +0 -65
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
package/build/three.tsl.js
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const oscTriangle = TSL.oscTriangle;
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420
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const output = TSL.output;
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const outputStruct = TSL.outputStruct;
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-
const overlay = TSL.overlay;
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422
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const overloadingFn = TSL.overloadingFn;
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423
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const packHalf2x16 = TSL.packHalf2x16;
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424
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const packSnorm2x16 = TSL.packSnorm2x16;
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@@ -492,8 +488,6 @@ const screenCoordinate = TSL.screenCoordinate;
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488
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const screenDPR = TSL.screenDPR;
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489
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const screenSize = TSL.screenSize;
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const screenUV = TSL.screenUV;
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-
const scriptable = TSL.scriptable;
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-
const scriptableValue = TSL.scriptableValue;
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497
491
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const select = TSL.select;
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492
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const setCurrentStack = TSL.setCurrentStack;
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499
493
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const setName = TSL.setName;
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@@ -524,7 +518,6 @@ const step = TSL.step;
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524
518
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const stepElement = TSL.stepElement;
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525
519
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const storage = TSL.storage;
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|
526
520
|
const storageBarrier = TSL.storageBarrier;
|
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-
const storageObject = TSL.storageObject;
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521
|
const storageTexture = TSL.storageTexture;
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|
529
522
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const string = TSL.string;
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530
523
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const struct = TSL.struct;
|
|
@@ -616,11 +609,14 @@ const vibrance = TSL.vibrance;
|
|
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616
609
|
const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
|
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617
610
|
const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
|
|
618
611
|
const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
|
|
612
|
+
const viewZToReversedOrthographicDepth = TSL.viewZToReversedOrthographicDepth;
|
|
613
|
+
const viewZToReversedPerspectiveDepth = TSL.viewZToReversedPerspectiveDepth;
|
|
619
614
|
const viewport = TSL.viewport;
|
|
620
615
|
const viewportCoordinate = TSL.viewportCoordinate;
|
|
621
616
|
const viewportDepthTexture = TSL.viewportDepthTexture;
|
|
622
617
|
const viewportLinearDepth = TSL.viewportLinearDepth;
|
|
623
618
|
const viewportMipTexture = TSL.viewportMipTexture;
|
|
619
|
+
const viewportOpaqueMipTexture = TSL.viewportOpaqueMipTexture;
|
|
624
620
|
const viewportResolution = TSL.viewportResolution;
|
|
625
621
|
const viewportSafeUV = TSL.viewportSafeUV;
|
|
626
622
|
const viewportSharedTexture = TSL.viewportSharedTexture;
|
|
@@ -649,4 +645,4 @@ for ( const key of Object.keys( THREE.TSL ) ) {
|
|
|
649
645
|
log( code );
|
|
650
646
|
//*/
|
|
651
647
|
|
|
652
|
-
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0,
|
|
648
|
+
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
|
package/build/three.tsl.min.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @license
|
|
3
|
-
* Copyright 2010-
|
|
3
|
+
* Copyright 2010-2026 Three.js Authors
|
|
4
4
|
* SPDX-License-Identifier: MIT
|
|
5
5
|
*/
|
|
6
|
-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,x=e.If,h=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ScriptableNodeResources,C=e.ShaderNode,P=e.Stack,A=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,L=e.VarIntent,U=e.abs,G=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,xe=e.atomicXor,he=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,ve=e.attributeArray,we=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,De=e.bitOr,Ie=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Pe=e.bitangentView,Ae=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,ke=e.blendColor,Oe=e.blendDodge,Le=e.blendOverlay,Ue=e.blendScreen,Ge=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,xt=e.cineonToneMapping,ht=e.clamp,bt=e.clearcoat,ft=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.code,_t=e.color,St=e.colorSpaceToWorking,Tt=e.colorToDirection,yt=e.compute,Vt=e.computeKernel,Mt=e.computeSkinning,Ft=e.context,Dt=e.convert,It=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,Pt=e.countOneBits,At=e.countTrailingZeros,Nt=e.cos,Rt=e.cross,kt=e.cubeTexture,Ot=e.cubeTextureBase,Lt=e.dFdx,Ut=e.dFdy,Gt=e.dashSize,jt=e.debug,Et=e.decrement,Wt=e.decrementBefore,qt=e.defaultBuildStages,zt=e.defaultShaderStages,Zt=e.defined,Xt=e.degrees,Ht=e.deltaTime,Kt=e.densityFog,Yt=e.densityFogFactor,Jt=e.depth,Qt=e.depthPass,$t=e.determinant,er=e.difference,tr=e.diffuseColor,rr=e.directPointLight,ar=e.directionToColor,or=e.directionToFaceDirection,ir=e.dispersion,nr=e.distance,lr=e.div,sr=e.dodge,cr=e.dot,mr=e.drawIndex,ur=e.dynamicBufferAttribute,pr=e.element,dr=e.emissive,gr=e.equal,xr=e.equals,hr=e.equirectUV,br=e.exp,fr=e.exp2,vr=e.expression,wr=e.faceDirection,_r=e.faceForward,Sr=e.faceforward,Tr=e.float,yr=e.floatBitsToInt,Vr=e.floatBitsToUint,Mr=e.floor,Fr=e.fog,Dr=e.fract,Ir=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Pr=e.fwidth,Ar=e.gain,Nr=e.gapSize,Rr=e.getConstNodeType,kr=e.getCurrentStack,Or=e.getDirection,Lr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,Gr=e.getNormalFromDepth,jr=e.interleavedGradientNoise,Er=e.vogelDiskSample,Wr=e.getParallaxCorrectNormal,qr=e.getRoughness,zr=e.getScreenPosition,Zr=e.getShIrradianceAt,Xr=e.getShadowMaterial,Hr=e.getShadowRenderObjectFunction,Kr=e.getTextureIndex,Yr=e.getViewPosition,Jr=e.globalId,Qr=e.glsl,$r=e.glslFn,ea=e.grayscale,ta=e.greaterThan,ra=e.greaterThanEqual,aa=e.hash,oa=e.highpModelNormalViewMatrix,ia=e.highpModelViewMatrix,na=e.hue,la=e.increment,sa=e.incrementBefore,ca=e.instance,ma=e.instanceIndex,ua=e.instancedArray,pa=e.instancedBufferAttribute,da=e.instancedDynamicBufferAttribute,ga=e.instancedMesh,xa=e.int,ha=e.intBitsToFloat,ba=e.inverse,fa=e.inverseSqrt,va=e.inversesqrt,wa=e.invocationLocalIndex,_a=e.invocationSubgroupIndex,Sa=e.ior,Ta=e.iridescence,ya=e.iridescenceIOR,Va=e.iridescenceThickness,Ma=e.ivec2,Fa=e.ivec3,Da=e.ivec4,Ia=e.js,Ba=e.label,Ca=e.length,Pa=e.lengthSq,Aa=e.lessThan,Na=e.lessThanEqual,Ra=e.lightPosition,ka=e.lightProjectionUV,Oa=e.lightShadowMatrix,La=e.lightTargetDirection,Ua=e.lightTargetPosition,Ga=e.lightViewPosition,ja=e.lightingContext,Ea=e.lights,Wa=e.linearDepth,qa=e.linearToneMapping,za=e.localId,Za=e.log,Xa=e.log2,Ha=e.logarithmicDepthToViewZ,Ka=e.luminance,Ya=e.mat2,Ja=e.mat3,Qa=e.mat4,$a=e.matcapUV,eo=e.materialAO,to=e.materialAlphaTest,ro=e.materialAnisotropy,ao=e.materialAnisotropyVector,oo=e.materialAttenuationColor,io=e.materialAttenuationDistance,no=e.materialClearcoat,lo=e.materialClearcoatNormal,so=e.materialClearcoatRoughness,co=e.materialColor,mo=e.materialDispersion,uo=e.materialEmissive,po=e.materialEnvIntensity,go=e.materialEnvRotation,xo=e.materialIOR,ho=e.materialIridescence,bo=e.materialIridescenceIOR,fo=e.materialIridescenceThickness,vo=e.materialLightMap,wo=e.materialLineDashOffset,_o=e.materialLineDashSize,So=e.materialLineGapSize,To=e.materialLineScale,yo=e.materialLineWidth,Vo=e.materialMetalness,Mo=e.materialNormal,Fo=e.materialOpacity,Do=e.materialPointSize,Io=e.materialReference,Bo=e.materialReflectivity,Co=e.materialRefractionRatio,Po=e.materialRotation,Ao=e.materialRoughness,No=e.materialSheen,Ro=e.materialSheenRoughness,ko=e.materialShininess,Oo=e.materialSpecular,Lo=e.materialSpecularColor,Uo=e.materialSpecularIntensity,Go=e.materialSpecularStrength,jo=e.materialThickness,Eo=e.materialTransmission,Wo=e.max,qo=e.maxMipLevel,zo=e.mediumpModelViewMatrix,Zo=e.metalness,Xo=e.min,Ho=e.mix,Ko=e.mixElement,Yo=e.mod,Jo=e.modInt,Qo=e.modelDirection,$o=e.modelNormalMatrix,ei=e.modelPosition,ti=e.modelRadius,ri=e.modelScale,ai=e.modelViewMatrix,oi=e.modelViewPosition,ii=e.modelViewProjection,ni=e.modelWorldMatrix,li=e.modelWorldMatrixInverse,si=e.morphReference,ci=e.mrt,mi=e.mul,ui=e.mx_aastep,pi=e.mx_add,di=e.mx_atan2,gi=e.mx_cell_noise_float,xi=e.mx_contrast,hi=e.mx_divide,bi=e.mx_fractal_noise_float,fi=e.mx_fractal_noise_vec2,vi=e.mx_fractal_noise_vec3,wi=e.mx_fractal_noise_vec4,_i=e.mx_frame,Si=e.mx_heighttonormal,Ti=e.mx_hsvtorgb,yi=e.mx_ifequal,Vi=e.mx_ifgreater,Mi=e.mx_ifgreatereq,Fi=e.mx_invert,Di=e.mx_modulo,Ii=e.mx_multiply,Bi=e.mx_noise_float,Ci=e.mx_noise_vec3,Pi=e.mx_noise_vec4,Ai=e.mx_place2d,Ni=e.mx_power,Ri=e.mx_ramp4,ki=e.mx_ramplr,Oi=e.mx_ramptb,Li=e.mx_rgbtohsv,Ui=e.mx_rotate2d,Gi=e.mx_rotate3d,ji=e.mx_safepower,Ei=e.mx_separate,Wi=e.mx_splitlr,qi=e.mx_splittb,zi=e.mx_srgb_texture_to_lin_rec709,Zi=e.mx_subtract,Xi=e.mx_timer,Hi=e.mx_transform_uv,Ki=e.mx_unifiednoise2d,Yi=e.mx_unifiednoise3d,Ji=e.mx_worley_noise_float,Qi=e.mx_worley_noise_vec2,$i=e.mx_worley_noise_vec3,en=e.negate,tn=e.neutralToneMapping,rn=e.nodeArray,an=e.nodeImmutable,on=e.nodeObject,nn=e.nodeObjectIntent,ln=e.nodeObjects,sn=e.nodeProxy,cn=e.nodeProxyIntent,mn=e.normalFlat,un=e.normalGeometry,pn=e.normalLocal,dn=e.normalMap,gn=e.normalView,xn=e.normalViewGeometry,hn=e.normalWorld,bn=e.normalWorldGeometry,fn=e.normalize,vn=e.not,wn=e.notEqual,_n=e.numWorkgroups,Sn=e.objectDirection,Tn=e.objectGroup,yn=e.objectPosition,Vn=e.objectRadius,Mn=e.objectScale,Fn=e.objectViewPosition,Dn=e.objectWorldMatrix,In=e.OnBeforeObjectUpdate,Bn=e.OnBeforeMaterialUpdate,Cn=e.OnObjectUpdate,Pn=e.OnMaterialUpdate,An=e.oneMinus,Nn=e.or,Rn=e.orthographicDepthToViewZ,kn=e.oscSawtooth,On=e.oscSine,Ln=e.oscSquare,Un=e.oscTriangle,Gn=e.output,jn=e.outputStruct,En=e.overlay,Wn=e.overloadingFn,qn=e.packHalf2x16,zn=e.packSnorm2x16,Zn=e.packUnorm2x16,Xn=e.parabola,Hn=e.parallaxDirection,Kn=e.parallaxUV,Yn=e.parameter,Jn=e.pass,Qn=e.passTexture,$n=e.pcurve,el=e.perspectiveDepthToViewZ,tl=e.pmremTexture,rl=e.pointShadow,al=e.pointUV,ol=e.pointWidth,il=e.positionGeometry,nl=e.positionLocal,ll=e.positionPrevious,sl=e.positionView,cl=e.positionViewDirection,ml=e.positionWorld,ul=e.positionWorldDirection,pl=e.posterize,dl=e.pow,gl=e.pow2,xl=e.pow3,hl=e.pow4,bl=e.premultiplyAlpha,fl=e.property,vl=e.radians,wl=e.rand,_l=e.range,Sl=e.rangeFog,Tl=e.rangeFogFactor,yl=e.reciprocal,Vl=e.reference,Ml=e.referenceBuffer,Fl=e.reflect,Dl=e.reflectVector,Il=e.reflectView,Bl=e.reflector,Cl=e.refract,Pl=e.refractVector,Al=e.refractView,Nl=e.reinhardToneMapping,Rl=e.remap,kl=e.remapClamp,Ol=e.renderGroup,Ll=e.renderOutput,Ul=e.rendererReference,Gl=e.replaceDefaultUV,jl=e.rotate,El=e.rotateUV,Wl=e.roughness,ql=e.round,zl=e.rtt,Zl=e.sRGBTransferEOTF,Xl=e.sRGBTransferOETF,Hl=e.sample,Kl=e.sampler,Yl=e.samplerComparison,Jl=e.saturate,Ql=e.saturation,$l=e.screen,es=e.screenCoordinate,ts=e.screenDPR,rs=e.screenSize,as=e.screenUV,os=e.scriptable,is=e.scriptableValue,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,xs=e.sheenRoughness,hs=e.shiftLeft,bs=e.shiftRight,fs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinc,Ss=e.skinning,Ts=e.smoothstep,ys=e.smoothstepElement,Vs=e.specularColor,Ms=e.specularF90,Fs=e.spherizeUV,Ds=e.split,Is=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,Ps=e.step,As=e.stepElement,Ns=e.storage,Rs=e.storageBarrier,ks=e.storageObject,Os=e.storageTexture,Ls=e.string,Us=e.struct,Gs=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tangentGeometry,dc=e.tangentLocal,gc=e.tangentView,xc=e.tangentWorld,hc=e.texture,bc=e.texture3D,fc=e.textureBarrier,vc=e.textureBicubic,wc=e.textureBicubicLevel,_c=e.textureCubeUV,Sc=e.textureLoad,Tc=e.textureSize,yc=e.textureLevel,Vc=e.textureStore,Mc=e.thickness,Fc=e.time,Dc=e.toneMapping,Ic=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Pc=e.transformNormal,Ac=e.transformNormalToView,Nc=e.transformedClearcoatNormalView,Rc=e.transformedNormalView,kc=e.transformedNormalWorld,Oc=e.transmission,Lc=e.transpose,Uc=e.triNoise3D,Gc=e.triplanarTexture,jc=e.triplanarTextures,Ec=e.trunc,Wc=e.uint,qc=e.uintBitsToFloat,zc=e.uniform,Zc=e.uniformArray,Xc=e.uniformCubeTexture,Hc=e.uniformGroup,Kc=e.uniformFlow,Yc=e.uniformTexture,Jc=e.unpackHalf2x16,Qc=e.unpackSnorm2x16,$c=e.unpackUnorm2x16,em=e.unpremultiplyAlpha,tm=e.userData,rm=e.uv,am=e.uvec2,om=e.uvec3,im=e.uvec4,nm=e.varying,lm=e.varyingProperty,sm=e.vec2,cm=e.vec3,mm=e.vec4,um=e.vectorComponents,pm=e.velocity,dm=e.vertexColor,gm=e.vertexIndex,xm=e.vertexStage,hm=e.vibrance,bm=e.viewZToLogarithmicDepth,fm=e.viewZToOrthographicDepth,vm=e.viewZToPerspectiveDepth,wm=e.viewport,_m=e.viewportCoordinate,Sm=e.viewportDepthTexture,Tm=e.viewportLinearDepth,ym=e.viewportMipTexture,Vm=e.viewportResolution,Mm=e.viewportSafeUV,Fm=e.viewportSharedTexture,Dm=e.viewportSize,Im=e.viewportTexture,Bm=e.viewportUV,Cm=e.wgsl,Pm=e.wgslFn,Am=e.workgroupArray,Nm=e.workgroupBarrier,Rm=e.workgroupId,km=e.workingToColorSpace,Om=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,x as If,h as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Bn as OnBeforeMaterialUpdate,In as OnBeforeObjectUpdate,Pn as OnMaterialUpdate,Cn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ScriptableNodeResources,C as ShaderNode,P as Stack,A as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,L as VarIntent,U as abs,G as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,xe as atomicXor,he as attenuationColor,be as attenuationDistance,fe as attribute,ve as attributeArray,we as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,De as bitOr,Ie as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Pe as bitangentView,Ae as bitangentWorld,Ne as bitcast,Re as blendBurn,ke as blendColor,Oe as blendDodge,Le as blendOverlay,Ue as blendScreen,Ge as blur,je as bool,Ee as buffer,We as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,qe as bumpMap,ze as burn,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,xt as cineonToneMapping,ht as clamp,bt as clearcoat,ft as clearcoatNormalView,vt as clearcoatRoughness,wt as code,_t as color,St as colorSpaceToWorking,Tt as colorToDirection,yt as compute,Vt as computeKernel,Mt as computeSkinning,Ft as context,Dt as convert,It as convertColorSpace,Bt as convertToTexture,Nt as cos,Ct as countLeadingZeros,Pt as countOneBits,At as countTrailingZeros,Rt as cross,kt as cubeTexture,Ot as cubeTextureBase,Lt as dFdx,Ut as dFdy,Gt as dashSize,jt as debug,Et as decrement,Wt as decrementBefore,qt as defaultBuildStages,zt as defaultShaderStages,Zt as defined,Xt as degrees,Ht as deltaTime,Kt as densityFog,Yt as densityFogFactor,Jt as depth,Qt as depthPass,$t as determinant,er as difference,tr as diffuseColor,rr as directPointLight,ar as directionToColor,or as directionToFaceDirection,ir as dispersion,nr as distance,lr as div,sr as dodge,cr as dot,mr as drawIndex,ur as dynamicBufferAttribute,pr as element,dr as emissive,gr as equal,xr as equals,hr as equirectUV,br as exp,fr as exp2,vr as expression,wr as faceDirection,_r as faceForward,Sr as faceforward,Tr as float,yr as floatBitsToInt,Vr as floatBitsToUint,Mr as floor,Fr as fog,Dr as fract,Ir as frameGroup,Br as frameId,Cr as frontFacing,Pr as fwidth,Ar as gain,Nr as gapSize,Rr as getConstNodeType,kr as getCurrentStack,Or as getDirection,Lr as getDistanceAttenuation,Ur as getGeometryRoughness,Gr as getNormalFromDepth,Wr as getParallaxCorrectNormal,qr as getRoughness,zr as getScreenPosition,Zr as getShIrradianceAt,Xr as getShadowMaterial,Hr as getShadowRenderObjectFunction,Kr as getTextureIndex,Yr as getViewPosition,Jr as globalId,Qr as glsl,$r as glslFn,ea as grayscale,ta as greaterThan,ra as greaterThanEqual,aa as hash,oa as highpModelNormalViewMatrix,ia as highpModelViewMatrix,na as hue,la as increment,sa as incrementBefore,ca as instance,ma as instanceIndex,ua as instancedArray,pa as instancedBufferAttribute,da as instancedDynamicBufferAttribute,ga as instancedMesh,xa as int,ha as intBitsToFloat,jr as interleavedGradientNoise,ba as inverse,fa as inverseSqrt,va as inversesqrt,wa as invocationLocalIndex,_a as invocationSubgroupIndex,Sa as ior,Ta as iridescence,ya as iridescenceIOR,Va as iridescenceThickness,Ma as ivec2,Fa as ivec3,Da as ivec4,Ia as js,Ba as label,Ca as length,Pa as lengthSq,Aa as lessThan,Na as lessThanEqual,Ra as lightPosition,ka as lightProjectionUV,Oa as lightShadowMatrix,La as lightTargetDirection,Ua as lightTargetPosition,Ga as lightViewPosition,ja as lightingContext,Ea as lights,Wa as linearDepth,qa as linearToneMapping,za as localId,Za as log,Xa as log2,Ha as logarithmicDepthToViewZ,Ka as luminance,Ya as mat2,Ja as mat3,Qa as mat4,$a as matcapUV,eo as materialAO,to as materialAlphaTest,ro as materialAnisotropy,ao as materialAnisotropyVector,oo as materialAttenuationColor,io as materialAttenuationDistance,no as materialClearcoat,lo as materialClearcoatNormal,so as materialClearcoatRoughness,co as materialColor,mo as materialDispersion,uo as materialEmissive,po as materialEnvIntensity,go as materialEnvRotation,xo as materialIOR,ho as materialIridescence,bo as materialIridescenceIOR,fo as materialIridescenceThickness,vo as materialLightMap,wo as materialLineDashOffset,_o as materialLineDashSize,So as materialLineGapSize,To as materialLineScale,yo as materialLineWidth,Vo as materialMetalness,Mo as materialNormal,Fo as materialOpacity,Do as materialPointSize,Io as materialReference,Bo as materialReflectivity,Co as materialRefractionRatio,Po as materialRotation,Ao as materialRoughness,No as materialSheen,Ro as materialSheenRoughness,ko as materialShininess,Oo as materialSpecular,Lo as materialSpecularColor,Uo as materialSpecularIntensity,Go as materialSpecularStrength,jo as materialThickness,Eo as materialTransmission,Wo as max,qo as maxMipLevel,zo as mediumpModelViewMatrix,Zo as metalness,Xo as min,Ho as mix,Ko as mixElement,Yo as mod,Jo as modInt,Qo as modelDirection,$o as modelNormalMatrix,ei as modelPosition,ti as modelRadius,ri as modelScale,ai as modelViewMatrix,oi as modelViewPosition,ii as modelViewProjection,ni as modelWorldMatrix,li as modelWorldMatrixInverse,si as morphReference,ci as mrt,mi as mul,ui as mx_aastep,pi as mx_add,di as mx_atan2,gi as mx_cell_noise_float,xi as mx_contrast,hi as mx_divide,bi as mx_fractal_noise_float,fi as mx_fractal_noise_vec2,vi as mx_fractal_noise_vec3,wi as mx_fractal_noise_vec4,_i as mx_frame,Si as mx_heighttonormal,Ti as mx_hsvtorgb,yi as mx_ifequal,Vi as mx_ifgreater,Mi as mx_ifgreatereq,Fi as mx_invert,Di as mx_modulo,Ii as mx_multiply,Bi as mx_noise_float,Ci as mx_noise_vec3,Pi as mx_noise_vec4,Ai as mx_place2d,Ni as mx_power,Ri as mx_ramp4,ki as mx_ramplr,Oi as mx_ramptb,Li as mx_rgbtohsv,Ui as mx_rotate2d,Gi as mx_rotate3d,ji as mx_safepower,Ei as mx_separate,Wi as mx_splitlr,qi as mx_splittb,zi as mx_srgb_texture_to_lin_rec709,Zi as mx_subtract,Xi as mx_timer,Hi as mx_transform_uv,Ki as mx_unifiednoise2d,Yi as mx_unifiednoise3d,Ji as mx_worley_noise_float,Qi as mx_worley_noise_vec2,$i as mx_worley_noise_vec3,en as negate,tn as neutralToneMapping,rn as nodeArray,an as nodeImmutable,on as nodeObject,nn as nodeObjectIntent,ln as nodeObjects,sn as nodeProxy,cn as nodeProxyIntent,mn as normalFlat,un as normalGeometry,pn as normalLocal,dn as normalMap,gn as normalView,xn as normalViewGeometry,hn as normalWorld,bn as normalWorldGeometry,fn as normalize,vn as not,wn as notEqual,_n as numWorkgroups,Sn as objectDirection,Tn as objectGroup,yn as objectPosition,Vn as objectRadius,Mn as objectScale,Fn as objectViewPosition,Dn as objectWorldMatrix,An as oneMinus,Nn as or,Rn as orthographicDepthToViewZ,kn as oscSawtooth,On as oscSine,Ln as oscSquare,Un as oscTriangle,Gn as output,jn as outputStruct,En as overlay,Wn as overloadingFn,qn as packHalf2x16,zn as packSnorm2x16,Zn as packUnorm2x16,Xn as parabola,Hn as parallaxDirection,Kn as parallaxUV,Yn as parameter,Jn as pass,Qn as passTexture,$n as pcurve,el as perspectiveDepthToViewZ,tl as pmremTexture,rl as pointShadow,al as pointUV,ol as pointWidth,il as positionGeometry,nl as positionLocal,ll as positionPrevious,sl as positionView,cl as positionViewDirection,ml as positionWorld,ul as positionWorldDirection,pl as posterize,dl as pow,gl as pow2,xl as pow3,hl as pow4,bl as premultiplyAlpha,fl as property,vl as radians,wl as rand,_l as range,Sl as rangeFog,Tl as rangeFogFactor,yl as reciprocal,Vl as reference,Ml as referenceBuffer,Fl as reflect,Dl as reflectVector,Il as reflectView,Bl as reflector,Cl as refract,Pl as refractVector,Al as refractView,Nl as reinhardToneMapping,Rl as remap,kl as remapClamp,Ol as renderGroup,Ll as renderOutput,Ul as rendererReference,Gl as replaceDefaultUV,jl as rotate,El as rotateUV,Wl as roughness,ql as round,zl as rtt,Zl as sRGBTransferEOTF,Xl as sRGBTransferOETF,Hl as sample,Kl as sampler,Yl as samplerComparison,Jl as saturate,Ql as saturation,$l as screen,es as screenCoordinate,ts as screenDPR,rs as screenSize,as as screenUV,os as scriptable,is as scriptableValue,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,xs as sheenRoughness,hs as shiftLeft,bs as shiftRight,fs as shininess,vs as sign,ws as sin,_s as sinc,Ss as skinning,Ts as smoothstep,ys as smoothstepElement,Vs as specularColor,Ms as specularF90,Fs as spherizeUV,Ds as split,Is as spritesheetUV,Bs as sqrt,Cs as stack,Ps as step,As as stepElement,Ns as storage,Rs as storageBarrier,ks as storageObject,Os as storageTexture,Ls as string,Us as struct,Gs as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,pc as tangentGeometry,dc as tangentLocal,gc as tangentView,xc as tangentWorld,hc as texture,bc as texture3D,fc as textureBarrier,vc as textureBicubic,wc as textureBicubicLevel,_c as textureCubeUV,yc as textureLevel,Sc as textureLoad,Tc as textureSize,Vc as textureStore,Mc as thickness,Fc as time,Dc as toneMapping,Ic as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Pc as transformNormal,Ac as transformNormalToView,Nc as transformedClearcoatNormalView,Rc as transformedNormalView,kc as transformedNormalWorld,Oc as transmission,Lc as transpose,Uc as triNoise3D,Gc as triplanarTexture,jc as triplanarTextures,Ec as trunc,Wc as uint,qc as uintBitsToFloat,zc as uniform,Zc as uniformArray,Xc as uniformCubeTexture,Kc as uniformFlow,Hc as uniformGroup,Yc as uniformTexture,Jc as unpackHalf2x16,Qc as unpackSnorm2x16,$c as unpackUnorm2x16,em as unpremultiplyAlpha,tm as userData,rm as uv,am as uvec2,om as uvec3,im as uvec4,nm as varying,lm as varyingProperty,sm as vec2,cm as vec3,mm as vec4,um as vectorComponents,pm as velocity,dm as vertexColor,gm as vertexIndex,xm as vertexStage,hm as vibrance,bm as viewZToLogarithmicDepth,fm as viewZToOrthographicDepth,vm as viewZToPerspectiveDepth,wm as viewport,_m as viewportCoordinate,Sm as viewportDepthTexture,Tm as viewportLinearDepth,ym as viewportMipTexture,Vm as viewportResolution,Mm as viewportSafeUV,Fm as viewportSharedTexture,Dm as viewportSize,Im as viewportTexture,Bm as viewportUV,Er as vogelDiskSample,Cm as wgsl,Pm as wgslFn,Am as workgroupArray,Nm as workgroupBarrier,Rm as workgroupId,km as workingToColorSpace,Om as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,x=e.If,h=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,R=e.TBNViewMatrix,A=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,U=e.acesFilmicToneMapping,G=e.acos,j=e.add,E=e.addMethodChaining,W=e.addNodeElement,q=e.agxToneMapping,z=e.all,Z=e.alphaT,X=e.and,H=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,J=e.any,Q=e.append,$=e.array,ee=e.arrayBuffer,te=e.asin,re=e.assign,ae=e.atan,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,ue=e.atomicStore,pe=e.atomicSub,de=e.atomicXor,ge=e.attenuationColor,xe=e.attenuationDistance,he=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,ve=e.backgroundIntensity,we=e.backgroundRotation,_e=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,Fe=e.bitXor,De=e.bitangentGeometry,Ie=e.bitangentLocal,Be=e.bitangentView,Ce=e.bitangentWorld,Pe=e.bitcast,Re=e.blendBurn,Ae=e.blendColor,Oe=e.blendDodge,ke=e.blendOverlay,Ne=e.blendScreen,Le=e.blur,Ue=e.bool,Ge=e.buffer,je=e.bufferAttribute,Ee=e.bumpMap,We=e.builtin,qe=e.builtinAOContext,ze=e.builtinShadowContext,Ze=e.bvec2,Xe=e.bvec3,He=e.bvec4,Ke=e.bypass,Ye=e.cache,Je=e.call,Qe=e.cameraFar,$e=e.cameraIndex,et=e.cameraNear,tt=e.cameraNormalMatrix,rt=e.cameraPosition,at=e.cameraProjectionMatrix,ot=e.cameraProjectionMatrixInverse,it=e.cameraViewMatrix,nt=e.cameraViewport,lt=e.cameraWorldMatrix,st=e.cbrt,ct=e.cdl,mt=e.ceil,ut=e.checker,pt=e.cineonToneMapping,dt=e.clamp,gt=e.clearcoat,xt=e.clearcoatNormalView,ht=e.clearcoatRoughness,ft=e.clipSpace,bt=e.code,vt=e.color,wt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,Dt=e.convertToTexture,It=e.countLeadingZeros,Bt=e.countOneBits,Ct=e.countTrailingZeros,Pt=e.cos,Rt=e.cross,At=e.cubeTexture,Ot=e.cubeTextureBase,kt=e.dFdx,Nt=e.dFdy,Lt=e.dashSize,Ut=e.debug,Gt=e.decrement,jt=e.decrementBefore,Et=e.defaultBuildStages,Wt=e.defaultShaderStages,qt=e.defined,zt=e.degrees,Zt=e.deltaTime,Xt=e.densityFog,Ht=e.densityFogFactor,Kt=e.depth,Yt=e.depthPass,Jt=e.determinant,Qt=e.difference,$t=e.diffuseColor,er=e.directPointLight,tr=e.directionToColor,rr=e.directionToFaceDirection,ar=e.dispersion,or=e.distance,ir=e.div,nr=e.dot,lr=e.drawIndex,sr=e.dynamicBufferAttribute,cr=e.element,mr=e.emissive,ur=e.equal,pr=e.equirectUV,dr=e.exp,gr=e.exp2,xr=e.exponentialHeightFogFactor,hr=e.expression,fr=e.faceDirection,br=e.faceForward,vr=e.faceforward,wr=e.float,_r=e.floatBitsToInt,Sr=e.floatBitsToUint,Tr=e.floor,yr=e.fog,Vr=e.fract,Mr=e.frameGroup,Fr=e.frameId,Dr=e.frontFacing,Ir=e.fwidth,Br=e.gain,Cr=e.gapSize,Pr=e.getConstNodeType,Rr=e.getCurrentStack,Ar=e.getDirection,Or=e.getDistanceAttenuation,kr=e.getGeometryRoughness,Nr=e.getNormalFromDepth,Lr=e.interleavedGradientNoise,Ur=e.vogelDiskSample,Gr=e.getParallaxCorrectNormal,jr=e.getRoughness,Er=e.getScreenPosition,Wr=e.getShIrradianceAt,qr=e.getShadowMaterial,zr=e.getShadowRenderObjectFunction,Zr=e.getTextureIndex,Xr=e.getViewPosition,Hr=e.globalId,Kr=e.glsl,Yr=e.glslFn,Jr=e.grayscale,Qr=e.greaterThan,$r=e.greaterThanEqual,ea=e.hash,ta=e.highpModelNormalViewMatrix,ra=e.highpModelViewMatrix,aa=e.hue,oa=e.increment,ia=e.incrementBefore,na=e.instance,la=e.instanceIndex,sa=e.instancedArray,ca=e.instancedBufferAttribute,ma=e.instancedDynamicBufferAttribute,ua=e.instancedMesh,pa=e.int,da=e.intBitsToFloat,ga=e.inverse,xa=e.inverseSqrt,ha=e.inversesqrt,fa=e.invocationLocalIndex,ba=e.invocationSubgroupIndex,va=e.ior,wa=e.iridescence,_a=e.iridescenceIOR,Sa=e.iridescenceThickness,Ta=e.ivec2,ya=e.ivec3,Va=e.ivec4,Ma=e.js,Fa=e.label,Da=e.length,Ia=e.lengthSq,Ba=e.lessThan,Ca=e.lessThanEqual,Pa=e.lightPosition,Ra=e.lightProjectionUV,Aa=e.lightShadowMatrix,Oa=e.lightTargetDirection,ka=e.lightTargetPosition,Na=e.lightViewPosition,La=e.lightingContext,Ua=e.lights,Ga=e.linearDepth,ja=e.linearToneMapping,Ea=e.localId,Wa=e.log,qa=e.log2,za=e.logarithmicDepthToViewZ,Za=e.luminance,Xa=e.mat2,Ha=e.mat3,Ka=e.mat4,Ya=e.matcapUV,Ja=e.materialAO,Qa=e.materialAlphaTest,$a=e.materialAnisotropy,eo=e.materialAnisotropyVector,to=e.materialAttenuationColor,ro=e.materialAttenuationDistance,ao=e.materialClearcoat,oo=e.materialClearcoatNormal,io=e.materialClearcoatRoughness,no=e.materialColor,lo=e.materialDispersion,so=e.materialEmissive,co=e.materialEnvIntensity,mo=e.materialEnvRotation,uo=e.materialIOR,po=e.materialIridescence,go=e.materialIridescenceIOR,xo=e.materialIridescenceThickness,ho=e.materialLightMap,fo=e.materialLineDashOffset,bo=e.materialLineDashSize,vo=e.materialLineGapSize,wo=e.materialLineScale,_o=e.materialLineWidth,So=e.materialMetalness,To=e.materialNormal,yo=e.materialOpacity,Vo=e.materialPointSize,Mo=e.materialReference,Fo=e.materialReflectivity,Do=e.materialRefractionRatio,Io=e.materialRotation,Bo=e.materialRoughness,Co=e.materialSheen,Po=e.materialSheenRoughness,Ro=e.materialShininess,Ao=e.materialSpecular,Oo=e.materialSpecularColor,ko=e.materialSpecularIntensity,No=e.materialSpecularStrength,Lo=e.materialThickness,Uo=e.materialTransmission,Go=e.max,jo=e.maxMipLevel,Eo=e.mediumpModelViewMatrix,Wo=e.metalness,qo=e.min,zo=e.mix,Zo=e.mixElement,Xo=e.mod,Ho=e.modInt,Ko=e.modelDirection,Yo=e.modelNormalMatrix,Jo=e.modelPosition,Qo=e.modelRadius,$o=e.modelScale,ei=e.modelViewMatrix,ti=e.modelViewPosition,ri=e.modelViewProjection,ai=e.modelWorldMatrix,oi=e.modelWorldMatrixInverse,ii=e.morphReference,ni=e.mrt,li=e.mul,si=e.mx_aastep,ci=e.mx_add,mi=e.mx_atan2,ui=e.mx_cell_noise_float,pi=e.mx_contrast,di=e.mx_divide,gi=e.mx_fractal_noise_float,xi=e.mx_fractal_noise_vec2,hi=e.mx_fractal_noise_vec3,fi=e.mx_fractal_noise_vec4,bi=e.mx_frame,vi=e.mx_heighttonormal,wi=e.mx_hsvtorgb,_i=e.mx_ifequal,Si=e.mx_ifgreater,Ti=e.mx_ifgreatereq,yi=e.mx_invert,Vi=e.mx_modulo,Mi=e.mx_multiply,Fi=e.mx_noise_float,Di=e.mx_noise_vec3,Ii=e.mx_noise_vec4,Bi=e.mx_place2d,Ci=e.mx_power,Pi=e.mx_ramp4,Ri=e.mx_ramplr,Ai=e.mx_ramptb,Oi=e.mx_rgbtohsv,ki=e.mx_rotate2d,Ni=e.mx_rotate3d,Li=e.mx_safepower,Ui=e.mx_separate,Gi=e.mx_splitlr,ji=e.mx_splittb,Ei=e.mx_srgb_texture_to_lin_rec709,Wi=e.mx_subtract,qi=e.mx_timer,zi=e.mx_transform_uv,Zi=e.mx_unifiednoise2d,Xi=e.mx_unifiednoise3d,Hi=e.mx_worley_noise_float,Ki=e.mx_worley_noise_vec2,Yi=e.mx_worley_noise_vec3,Ji=e.negate,Qi=e.neutralToneMapping,$i=e.nodeArray,en=e.nodeImmutable,tn=e.nodeObject,rn=e.nodeObjectIntent,an=e.nodeObjects,on=e.nodeProxy,nn=e.nodeProxyIntent,ln=e.normalFlat,sn=e.normalGeometry,cn=e.normalLocal,mn=e.normalMap,un=e.normalView,pn=e.normalViewGeometry,dn=e.normalWorld,gn=e.normalWorldGeometry,xn=e.normalize,hn=e.not,fn=e.notEqual,bn=e.numWorkgroups,vn=e.objectDirection,wn=e.objectGroup,_n=e.objectPosition,Sn=e.objectRadius,Tn=e.objectScale,yn=e.objectViewPosition,Vn=e.objectWorldMatrix,Mn=e.OnBeforeObjectUpdate,Fn=e.OnBeforeMaterialUpdate,Dn=e.OnObjectUpdate,In=e.OnMaterialUpdate,Bn=e.oneMinus,Cn=e.or,Pn=e.orthographicDepthToViewZ,Rn=e.oscSawtooth,An=e.oscSine,On=e.oscSquare,kn=e.oscTriangle,Nn=e.output,Ln=e.outputStruct,Un=e.overloadingFn,Gn=e.packHalf2x16,jn=e.packSnorm2x16,En=e.packUnorm2x16,Wn=e.parabola,qn=e.parallaxDirection,zn=e.parallaxUV,Zn=e.parameter,Xn=e.pass,Hn=e.passTexture,Kn=e.pcurve,Yn=e.perspectiveDepthToViewZ,Jn=e.pmremTexture,Qn=e.pointShadow,$n=e.pointUV,el=e.pointWidth,tl=e.positionGeometry,rl=e.positionLocal,al=e.positionPrevious,ol=e.positionView,il=e.positionViewDirection,nl=e.positionWorld,ll=e.positionWorldDirection,sl=e.posterize,cl=e.pow,ml=e.pow2,ul=e.pow3,pl=e.pow4,dl=e.premultiplyAlpha,gl=e.property,xl=e.radians,hl=e.rand,fl=e.range,bl=e.rangeFog,vl=e.rangeFogFactor,wl=e.reciprocal,_l=e.reference,Sl=e.referenceBuffer,Tl=e.reflect,yl=e.reflectVector,Vl=e.reflectView,Ml=e.reflector,Fl=e.refract,Dl=e.refractVector,Il=e.refractView,Bl=e.reinhardToneMapping,Cl=e.remap,Pl=e.remapClamp,Rl=e.renderGroup,Al=e.renderOutput,Ol=e.rendererReference,kl=e.replaceDefaultUV,Nl=e.rotate,Ll=e.rotateUV,Ul=e.roughness,Gl=e.round,jl=e.rtt,El=e.sRGBTransferEOTF,Wl=e.sRGBTransferOETF,ql=e.sample,zl=e.sampler,Zl=e.samplerComparison,Xl=e.saturate,Hl=e.saturation,Kl=e.screen,Yl=e.screenCoordinate,Jl=e.screenDPR,Ql=e.screenSize,$l=e.screenUV,es=e.select,ts=e.setCurrentStack,rs=e.setName,as=e.shaderStages,os=e.shadow,is=e.shadowPositionWorld,ns=e.shapeCircle,ls=e.sharedUniformGroup,ss=e.sheen,cs=e.sheenRoughness,ms=e.shiftLeft,us=e.shiftRight,ps=e.shininess,ds=e.sign,gs=e.sin,xs=e.sinc,hs=e.skinning,fs=e.smoothstep,bs=e.smoothstepElement,vs=e.specularColor,ws=e.specularF90,_s=e.spherizeUV,Ss=e.split,Ts=e.spritesheetUV,ys=e.sqrt,Vs=e.stack,Ms=e.step,Fs=e.stepElement,Ds=e.storage,Is=e.storageBarrier,Bs=e.storageTexture,Cs=e.string,Ps=e.struct,Rs=e.sub,As=e.subgroupAdd,Os=e.subgroupAll,ks=e.subgroupAnd,Ns=e.subgroupAny,Ls=e.subgroupBallot,Us=e.subgroupBroadcast,Gs=e.subgroupBroadcastFirst,js=e.subBuild,Es=e.subgroupElect,Ws=e.subgroupExclusiveAdd,qs=e.subgroupExclusiveMul,zs=e.subgroupInclusiveAdd,Zs=e.subgroupInclusiveMul,Xs=e.subgroupIndex,Hs=e.subgroupMax,Ks=e.subgroupMin,Ys=e.subgroupMul,Js=e.subgroupOr,Qs=e.subgroupShuffle,$s=e.subgroupShuffleDown,ec=e.subgroupShuffleUp,tc=e.subgroupShuffleXor,rc=e.subgroupSize,ac=e.subgroupXor,oc=e.tan,ic=e.tangentGeometry,nc=e.tangentLocal,lc=e.tangentView,sc=e.tangentWorld,cc=e.texture,mc=e.texture3D,uc=e.textureBarrier,pc=e.textureBicubic,dc=e.textureBicubicLevel,gc=e.textureCubeUV,xc=e.textureLoad,hc=e.textureSize,fc=e.textureLevel,bc=e.textureStore,vc=e.thickness,wc=e.time,_c=e.toneMapping,Sc=e.toneMappingExposure,Tc=e.toonOutlinePass,yc=e.transformDirection,Vc=e.transformNormal,Mc=e.transformNormalToView,Fc=e.transformedClearcoatNormalView,Dc=e.transformedNormalView,Ic=e.transformedNormalWorld,Bc=e.transmission,Cc=e.transpose,Pc=e.triNoise3D,Rc=e.triplanarTexture,Ac=e.triplanarTextures,Oc=e.trunc,kc=e.uint,Nc=e.uintBitsToFloat,Lc=e.uniform,Uc=e.uniformArray,Gc=e.uniformCubeTexture,jc=e.uniformGroup,Ec=e.uniformFlow,Wc=e.uniformTexture,qc=e.unpackHalf2x16,zc=e.unpackSnorm2x16,Zc=e.unpackUnorm2x16,Xc=e.unpremultiplyAlpha,Hc=e.userData,Kc=e.uv,Yc=e.uvec2,Jc=e.uvec3,Qc=e.uvec4,$c=e.varying,em=e.varyingProperty,tm=e.vec2,rm=e.vec3,am=e.vec4,om=e.vectorComponents,im=e.velocity,nm=e.vertexColor,lm=e.vertexIndex,sm=e.vertexStage,cm=e.vibrance,mm=e.viewZToLogarithmicDepth,um=e.viewZToOrthographicDepth,pm=e.viewZToPerspectiveDepth,dm=e.viewZToReversedOrthographicDepth,gm=e.viewZToReversedPerspectiveDepth,xm=e.viewport,hm=e.viewportCoordinate,fm=e.viewportDepthTexture,bm=e.viewportLinearDepth,vm=e.viewportMipTexture,wm=e.viewportOpaqueMipTexture,_m=e.viewportResolution,Sm=e.viewportSafeUV,Tm=e.viewportSharedTexture,ym=e.viewportSize,Vm=e.viewportTexture,Mm=e.viewportUV,Fm=e.wgsl,Dm=e.wgslFn,Im=e.workgroupArray,Bm=e.workgroupBarrier,Cm=e.workgroupId,Pm=e.workingToColorSpace,Rm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,x as If,h as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Fn as OnBeforeMaterialUpdate,Mn as OnBeforeObjectUpdate,In as OnMaterialUpdate,Dn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,R as TBNViewMatrix,V as TWO_PI,A as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,U as acesFilmicToneMapping,G as acos,j as add,E as addMethodChaining,W as addNodeElement,q as agxToneMapping,z as all,Z as alphaT,X as and,H as anisotropy,K as anisotropyB,Y as anisotropyT,J as any,Q as append,$ as array,ee as arrayBuffer,te as asin,re as assign,ae as atan,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,ue as atomicStore,pe as atomicSub,de as atomicXor,ge as attenuationColor,xe as attenuationDistance,he as attribute,fe as attributeArray,be as backgroundBlurriness,ve as backgroundIntensity,we as backgroundRotation,_e as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,Fe as bitXor,De as bitangentGeometry,Ie as bitangentLocal,Be as bitangentView,Ce as bitangentWorld,Pe as bitcast,Re as blendBurn,Ae as blendColor,Oe as blendDodge,ke as blendOverlay,Ne as blendScreen,Le as blur,Ue as bool,Ge as buffer,je as bufferAttribute,We as builtin,qe as builtinAOContext,ze as builtinShadowContext,Ee as bumpMap,Ze as bvec2,Xe as bvec3,He as bvec4,Ke as bypass,Ye as cache,Je as call,Qe as cameraFar,$e as cameraIndex,et as cameraNear,tt as cameraNormalMatrix,rt as cameraPosition,at as cameraProjectionMatrix,ot as cameraProjectionMatrixInverse,it as cameraViewMatrix,nt as cameraViewport,lt as cameraWorldMatrix,st as cbrt,ct as cdl,mt as ceil,ut as checker,pt as cineonToneMapping,dt as clamp,gt as clearcoat,xt as clearcoatNormalView,ht as clearcoatRoughness,ft as clipSpace,bt as code,vt as color,wt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,Dt as convertToTexture,Pt as cos,It as countLeadingZeros,Bt as countOneBits,Ct as countTrailingZeros,Rt as cross,At as cubeTexture,Ot as cubeTextureBase,kt as dFdx,Nt as dFdy,Lt as dashSize,Ut as debug,Gt as decrement,jt as decrementBefore,Et as defaultBuildStages,Wt as defaultShaderStages,qt as defined,zt as degrees,Zt as deltaTime,Xt as densityFog,Ht as densityFogFactor,Kt as depth,Yt as depthPass,Jt as determinant,Qt as difference,$t as diffuseColor,er as directPointLight,tr as directionToColor,rr as directionToFaceDirection,ar as dispersion,or as distance,ir as div,nr as dot,lr as drawIndex,sr as dynamicBufferAttribute,cr as element,mr as emissive,ur as equal,pr as equirectUV,dr as exp,gr as exp2,xr as exponentialHeightFogFactor,hr as expression,fr as faceDirection,br as faceForward,vr as faceforward,wr as float,_r as floatBitsToInt,Sr as floatBitsToUint,Tr as floor,yr as fog,Vr as fract,Mr as frameGroup,Fr as frameId,Dr as frontFacing,Ir as fwidth,Br as gain,Cr as gapSize,Pr as getConstNodeType,Rr as getCurrentStack,Ar as getDirection,Or as getDistanceAttenuation,kr as getGeometryRoughness,Nr as getNormalFromDepth,Gr as getParallaxCorrectNormal,jr as getRoughness,Er as getScreenPosition,Wr as getShIrradianceAt,qr as getShadowMaterial,zr as getShadowRenderObjectFunction,Zr as getTextureIndex,Xr as getViewPosition,Hr as globalId,Kr as glsl,Yr as glslFn,Jr as grayscale,Qr as greaterThan,$r as greaterThanEqual,ea as hash,ta as highpModelNormalViewMatrix,ra as highpModelViewMatrix,aa as hue,oa as increment,ia as incrementBefore,na as instance,la as instanceIndex,sa as instancedArray,ca as instancedBufferAttribute,ma as instancedDynamicBufferAttribute,ua as instancedMesh,pa as int,da as intBitsToFloat,Lr as interleavedGradientNoise,ga as inverse,xa as inverseSqrt,ha as inversesqrt,fa as invocationLocalIndex,ba as invocationSubgroupIndex,va as ior,wa as iridescence,_a as iridescenceIOR,Sa as iridescenceThickness,Ta as ivec2,ya as ivec3,Va as ivec4,Ma as js,Fa as label,Da as length,Ia as lengthSq,Ba as lessThan,Ca as lessThanEqual,Pa as lightPosition,Ra as lightProjectionUV,Aa as lightShadowMatrix,Oa as lightTargetDirection,ka as lightTargetPosition,Na as lightViewPosition,La as lightingContext,Ua as lights,Ga as linearDepth,ja as linearToneMapping,Ea as localId,Wa as log,qa as log2,za as logarithmicDepthToViewZ,Za as luminance,Xa as mat2,Ha as mat3,Ka as mat4,Ya as matcapUV,Ja as materialAO,Qa as materialAlphaTest,$a as materialAnisotropy,eo as materialAnisotropyVector,to as materialAttenuationColor,ro as materialAttenuationDistance,ao as materialClearcoat,oo as materialClearcoatNormal,io as materialClearcoatRoughness,no as materialColor,lo as materialDispersion,so as materialEmissive,co as materialEnvIntensity,mo as materialEnvRotation,uo as materialIOR,po as materialIridescence,go as materialIridescenceIOR,xo as materialIridescenceThickness,ho as materialLightMap,fo as materialLineDashOffset,bo as materialLineDashSize,vo as materialLineGapSize,wo as materialLineScale,_o as materialLineWidth,So as materialMetalness,To as materialNormal,yo as materialOpacity,Vo as materialPointSize,Mo as materialReference,Fo as materialReflectivity,Do as materialRefractionRatio,Io as materialRotation,Bo as materialRoughness,Co as materialSheen,Po as materialSheenRoughness,Ro as materialShininess,Ao as materialSpecular,Oo as materialSpecularColor,ko as materialSpecularIntensity,No as materialSpecularStrength,Lo as materialThickness,Uo as materialTransmission,Go as max,jo as maxMipLevel,Eo as mediumpModelViewMatrix,Wo as metalness,qo as min,zo as mix,Zo as mixElement,Xo as mod,Ho as modInt,Ko as modelDirection,Yo as modelNormalMatrix,Jo as modelPosition,Qo as modelRadius,$o as modelScale,ei as modelViewMatrix,ti as modelViewPosition,ri as modelViewProjection,ai as modelWorldMatrix,oi as modelWorldMatrixInverse,ii as morphReference,ni as mrt,li as mul,si as mx_aastep,ci as mx_add,mi as mx_atan2,ui as mx_cell_noise_float,pi as mx_contrast,di as mx_divide,gi as mx_fractal_noise_float,xi as mx_fractal_noise_vec2,hi as mx_fractal_noise_vec3,fi as mx_fractal_noise_vec4,bi as mx_frame,vi as mx_heighttonormal,wi as mx_hsvtorgb,_i as mx_ifequal,Si as mx_ifgreater,Ti as mx_ifgreatereq,yi as mx_invert,Vi as mx_modulo,Mi as mx_multiply,Fi as mx_noise_float,Di as mx_noise_vec3,Ii as mx_noise_vec4,Bi as mx_place2d,Ci as mx_power,Pi as mx_ramp4,Ri as mx_ramplr,Ai as mx_ramptb,Oi as mx_rgbtohsv,ki as mx_rotate2d,Ni as mx_rotate3d,Li as mx_safepower,Ui as mx_separate,Gi as mx_splitlr,ji as mx_splittb,Ei as mx_srgb_texture_to_lin_rec709,Wi as mx_subtract,qi as mx_timer,zi as mx_transform_uv,Zi as mx_unifiednoise2d,Xi as mx_unifiednoise3d,Hi as mx_worley_noise_float,Ki as mx_worley_noise_vec2,Yi as mx_worley_noise_vec3,Ji as negate,Qi as neutralToneMapping,$i as nodeArray,en as nodeImmutable,tn as nodeObject,rn as nodeObjectIntent,an as nodeObjects,on as nodeProxy,nn as nodeProxyIntent,ln as normalFlat,sn as normalGeometry,cn as normalLocal,mn as normalMap,un as normalView,pn as normalViewGeometry,dn as normalWorld,gn as normalWorldGeometry,xn as normalize,hn as not,fn as notEqual,bn as numWorkgroups,vn as objectDirection,wn as objectGroup,_n as objectPosition,Sn as objectRadius,Tn as objectScale,yn as objectViewPosition,Vn as objectWorldMatrix,Bn as oneMinus,Cn as or,Pn as orthographicDepthToViewZ,Rn as oscSawtooth,An as oscSine,On as oscSquare,kn as oscTriangle,Nn as output,Ln as outputStruct,Un as overloadingFn,Gn as packHalf2x16,jn as packSnorm2x16,En as packUnorm2x16,Wn as parabola,qn as parallaxDirection,zn as parallaxUV,Zn as parameter,Xn as pass,Hn as passTexture,Kn as pcurve,Yn as perspectiveDepthToViewZ,Jn as pmremTexture,Qn as pointShadow,$n as pointUV,el as pointWidth,tl as positionGeometry,rl as positionLocal,al as positionPrevious,ol as positionView,il as positionViewDirection,nl as positionWorld,ll as positionWorldDirection,sl as posterize,cl as pow,ml as pow2,ul as pow3,pl as pow4,dl as premultiplyAlpha,gl as property,xl as radians,hl as rand,fl as range,bl as rangeFog,vl as rangeFogFactor,wl as reciprocal,_l as reference,Sl as referenceBuffer,Tl as reflect,yl as reflectVector,Vl as reflectView,Ml as reflector,Fl as refract,Dl as refractVector,Il as refractView,Bl as reinhardToneMapping,Cl as remap,Pl as remapClamp,Rl as renderGroup,Al as renderOutput,Ol as rendererReference,kl as replaceDefaultUV,Nl as rotate,Ll as rotateUV,Ul as roughness,Gl as round,jl as rtt,El as sRGBTransferEOTF,Wl as sRGBTransferOETF,ql as sample,zl as sampler,Zl as samplerComparison,Xl as saturate,Hl as saturation,Kl as screen,Yl as screenCoordinate,Jl as screenDPR,Ql as screenSize,$l as screenUV,es as select,ts as setCurrentStack,rs as setName,as as shaderStages,os as shadow,is as shadowPositionWorld,ns as shapeCircle,ls as sharedUniformGroup,ss as sheen,cs as sheenRoughness,ms as shiftLeft,us as shiftRight,ps as shininess,ds as sign,gs as sin,xs as sinc,hs as skinning,fs as smoothstep,bs as smoothstepElement,vs as specularColor,ws as specularF90,_s as spherizeUV,Ss as split,Ts as spritesheetUV,ys as sqrt,Vs as stack,Ms as step,Fs as stepElement,Ds as storage,Is as storageBarrier,Bs as storageTexture,Cs as string,Ps as struct,Rs as sub,js as subBuild,As as subgroupAdd,Os as subgroupAll,ks as subgroupAnd,Ns as subgroupAny,Ls as subgroupBallot,Us as subgroupBroadcast,Gs as subgroupBroadcastFirst,Es as subgroupElect,Ws as subgroupExclusiveAdd,qs as subgroupExclusiveMul,zs as subgroupInclusiveAdd,Zs as subgroupInclusiveMul,Xs as subgroupIndex,Hs as subgroupMax,Ks as subgroupMin,Ys as subgroupMul,Js as subgroupOr,Qs as subgroupShuffle,$s as subgroupShuffleDown,ec as subgroupShuffleUp,tc as subgroupShuffleXor,rc as subgroupSize,ac as subgroupXor,oc as tan,ic as tangentGeometry,nc as tangentLocal,lc as tangentView,sc as tangentWorld,cc as texture,mc as texture3D,uc as textureBarrier,pc as textureBicubic,dc as textureBicubicLevel,gc as textureCubeUV,fc as textureLevel,xc as textureLoad,hc as textureSize,bc as textureStore,vc as thickness,wc as time,_c as toneMapping,Sc as toneMappingExposure,Tc as toonOutlinePass,yc as transformDirection,Vc as transformNormal,Mc as transformNormalToView,Fc as transformedClearcoatNormalView,Dc as transformedNormalView,Ic as transformedNormalWorld,Bc as transmission,Cc as transpose,Pc as triNoise3D,Rc as triplanarTexture,Ac as triplanarTextures,Oc as trunc,kc as uint,Nc as uintBitsToFloat,Lc as uniform,Uc as uniformArray,Gc as uniformCubeTexture,Ec as uniformFlow,jc as uniformGroup,Wc as uniformTexture,qc as unpackHalf2x16,zc as unpackSnorm2x16,Zc as unpackUnorm2x16,Xc as unpremultiplyAlpha,Hc as userData,Kc as uv,Yc as uvec2,Jc as uvec3,Qc as uvec4,$c as varying,em as varyingProperty,tm as vec2,rm as vec3,am as vec4,om as vectorComponents,im as velocity,nm as vertexColor,lm as vertexIndex,sm as vertexStage,cm as vibrance,mm as viewZToLogarithmicDepth,um as viewZToOrthographicDepth,pm as viewZToPerspectiveDepth,dm as viewZToReversedOrthographicDepth,gm as viewZToReversedPerspectiveDepth,xm as viewport,hm as viewportCoordinate,fm as viewportDepthTexture,bm as viewportLinearDepth,vm as viewportMipTexture,wm as viewportOpaqueMipTexture,_m as viewportResolution,Sm as viewportSafeUV,Tm as viewportSharedTexture,ym as viewportSize,Vm as viewportTexture,Mm as viewportUV,Ur as vogelDiskSample,Fm as wgsl,Dm as wgslFn,Im as workgroupArray,Bm as workgroupBarrier,Cm as workgroupId,Pm as workingToColorSpace,Rm as xor};
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