@plastic-software/three 0.182.0 → 0.183.1

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Files changed (299) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +11521 -10878
  3. package/build/three.core.js +11732 -11340
  4. package/build/three.core.min.js +2 -2
  5. package/build/three.module.js +510 -263
  6. package/build/three.module.min.js +2 -2
  7. package/build/three.tsl.js +7 -11
  8. package/build/three.tsl.min.js +2 -2
  9. package/build/three.webgpu.js +3072 -2607
  10. package/build/three.webgpu.min.js +2 -2
  11. package/build/three.webgpu.nodes.js +3071 -2607
  12. package/build/three.webgpu.nodes.min.js +2 -2
  13. package/examples/jsm/Addons.js +0 -3
  14. package/examples/jsm/animation/CCDIKSolver.js +2 -2
  15. package/examples/jsm/controls/ArcballControls.js +3 -3
  16. package/examples/jsm/controls/OrbitControls.js +103 -0
  17. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  18. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  19. package/examples/jsm/environments/RoomEnvironment.js +1 -0
  20. package/examples/jsm/exporters/EXRExporter.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +131 -4
  22. package/examples/jsm/exporters/USDZExporter.js +22 -3
  23. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  24. package/examples/jsm/helpers/ViewHelper.js +67 -8
  25. package/examples/jsm/inspector/Inspector.js +21 -5
  26. package/examples/jsm/inspector/tabs/Console.js +39 -5
  27. package/examples/jsm/inspector/tabs/Parameters.js +16 -0
  28. package/examples/jsm/inspector/ui/Style.js +25 -1
  29. package/examples/jsm/libs/meshopt_decoder.module.js +6 -5
  30. package/examples/jsm/lines/LineMaterial.js +6 -0
  31. package/examples/jsm/loaders/3MFLoader.js +2 -2
  32. package/examples/jsm/loaders/AMFLoader.js +2 -2
  33. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  34. package/examples/jsm/loaders/EXRLoader.js +5 -5
  35. package/examples/jsm/loaders/FBXLoader.js +2 -2
  36. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  37. package/examples/jsm/loaders/GLTFLoader.js +122 -171
  38. package/examples/jsm/loaders/KMZLoader.js +5 -5
  39. package/examples/jsm/loaders/KTX2Loader.js +5 -5
  40. package/examples/jsm/loaders/LWOLoader.js +7 -39
  41. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  42. package/examples/jsm/loaders/PCDLoader.js +3 -2
  43. package/examples/jsm/loaders/USDLoader.js +100 -40
  44. package/examples/jsm/loaders/UltraHDRLoader.js +182 -30
  45. package/examples/jsm/loaders/VRMLLoader.js +77 -0
  46. package/examples/jsm/loaders/VTKLoader.js +37 -24
  47. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  48. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  49. package/examples/jsm/loaders/usd/USDAParser.js +447 -366
  50. package/examples/jsm/loaders/usd/USDCParser.js +1841 -6
  51. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  52. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  53. package/examples/jsm/objects/LensflareMesh.js +1 -1
  54. package/examples/jsm/objects/Sky.js +76 -4
  55. package/examples/jsm/objects/SkyMesh.js +114 -7
  56. package/examples/jsm/objects/Water.js +4 -3
  57. package/examples/jsm/objects/Water2.js +5 -3
  58. package/examples/jsm/objects/WaterMesh.js +5 -7
  59. package/examples/jsm/physics/JoltPhysics.js +7 -5
  60. package/examples/jsm/physics/RapierPhysics.js +6 -4
  61. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  62. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  63. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  64. package/examples/jsm/renderers/SVGRenderer.js +2 -2
  65. package/examples/jsm/shaders/GTAOShader.js +19 -6
  66. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  67. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  68. package/examples/jsm/shaders/SAOShader.js +17 -4
  69. package/examples/jsm/shaders/SSAOShader.js +11 -1
  70. package/examples/jsm/shaders/SSRShader.js +6 -5
  71. package/examples/jsm/shaders/VignetteShader.js +1 -1
  72. package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
  73. package/examples/jsm/tsl/display/AnaglyphPassNode.js +456 -16
  74. package/examples/jsm/tsl/display/AnamorphicNode.js +1 -1
  75. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  76. package/examples/jsm/tsl/display/BloomNode.js +5 -5
  77. package/examples/jsm/tsl/display/CRT.js +150 -0
  78. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  79. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
  80. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  81. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  82. package/examples/jsm/tsl/display/GTAONode.js +2 -2
  83. package/examples/jsm/tsl/display/GaussianBlurNode.js +11 -2
  84. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  85. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  86. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  87. package/examples/jsm/tsl/display/OutlineNode.js +3 -3
  88. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  89. package/examples/jsm/tsl/display/PixelationPassNode.js +5 -5
  90. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  91. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  92. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  93. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  94. package/examples/jsm/tsl/display/SSGINode.js +2 -2
  95. package/examples/jsm/tsl/display/SSRNode.js +7 -7
  96. package/examples/jsm/tsl/display/SSSNode.js +2 -2
  97. package/examples/jsm/tsl/display/Shape.js +29 -0
  98. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  99. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  100. package/examples/jsm/tsl/display/TRAANode.js +9 -12
  101. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  102. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  103. package/examples/jsm/tsl/math/Bayer.js +40 -1
  104. package/examples/jsm/utils/LDrawUtils.js +1 -1
  105. package/package.json +11 -19
  106. package/src/Three.Core.js +1 -1
  107. package/src/Three.TSL.js +5 -9
  108. package/src/Three.WebGPU.Nodes.js +2 -0
  109. package/src/Three.WebGPU.js +3 -0
  110. package/src/Three.js +1 -0
  111. package/src/animation/AnimationAction.js +1 -1
  112. package/src/animation/AnimationClip.js +1 -1
  113. package/src/animation/AnimationMixer.js +6 -0
  114. package/src/animation/KeyframeTrack.js +46 -7
  115. package/src/animation/PropertyMixer.js +4 -4
  116. package/src/audio/Audio.js +1 -1
  117. package/src/audio/AudioListener.js +5 -3
  118. package/src/cameras/Camera.js +32 -2
  119. package/src/cameras/CubeCamera.js +20 -0
  120. package/src/constants.js +30 -1
  121. package/src/core/Clock.js +7 -0
  122. package/src/core/Object3D.js +56 -4
  123. package/src/core/RenderTarget.js +3 -4
  124. package/src/extras/PMREMGenerator.js +4 -8
  125. package/src/geometries/TorusGeometry.js +8 -3
  126. package/src/helpers/CameraHelper.js +3 -0
  127. package/src/helpers/DirectionalLightHelper.js +4 -1
  128. package/src/helpers/HemisphereLightHelper.js +3 -0
  129. package/src/helpers/PointLightHelper.js +0 -24
  130. package/src/helpers/SpotLightHelper.js +3 -0
  131. package/src/lights/LightShadow.js +15 -3
  132. package/src/lights/webgpu/IESSpotLight.js +2 -1
  133. package/src/loaders/Cache.js +28 -0
  134. package/src/loaders/FileLoader.js +1 -1
  135. package/src/loaders/ImageBitmapLoader.js +8 -3
  136. package/src/loaders/Loader.js +6 -0
  137. package/src/loaders/ObjectLoader.js +18 -1
  138. package/src/materials/MeshLambertMaterial.js +9 -0
  139. package/src/materials/MeshPhongMaterial.js +9 -0
  140. package/src/materials/nodes/Line2NodeMaterial.js +5 -5
  141. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -0
  142. package/src/materials/nodes/NodeMaterial.js +15 -24
  143. package/src/materials/nodes/manager/NodeMaterialObserver.js +9 -3
  144. package/src/math/Line3.js +3 -5
  145. package/src/math/MathUtils.js +10 -10
  146. package/src/math/Matrix4.js +35 -26
  147. package/src/math/Quaternion.js +3 -29
  148. package/src/math/Vector3.js +3 -3
  149. package/src/math/interpolants/BezierInterpolant.js +108 -0
  150. package/src/nodes/Nodes.js +87 -68
  151. package/src/nodes/TSL.js +2 -5
  152. package/src/nodes/accessors/Arrays.js +1 -1
  153. package/src/nodes/accessors/Bitangent.js +5 -5
  154. package/src/nodes/accessors/BufferAttributeNode.js +1 -1
  155. package/src/nodes/accessors/Camera.js +149 -28
  156. package/src/nodes/accessors/InstanceNode.js +105 -40
  157. package/src/nodes/accessors/Normal.js +9 -9
  158. package/src/nodes/accessors/Position.js +34 -2
  159. package/src/nodes/accessors/SceneProperties.js +53 -0
  160. package/src/nodes/accessors/SkinningNode.js +12 -24
  161. package/src/nodes/accessors/StorageBufferNode.js +0 -19
  162. package/src/nodes/accessors/StorageTextureNode.js +37 -1
  163. package/src/nodes/accessors/Tangent.js +3 -3
  164. package/src/nodes/accessors/Texture3DNode.js +6 -34
  165. package/src/nodes/accessors/TextureNode.js +58 -22
  166. package/src/nodes/accessors/UniformArrayNode.js +2 -0
  167. package/src/nodes/core/MRTNode.js +48 -2
  168. package/src/nodes/core/Node.js +29 -3
  169. package/src/nodes/core/NodeBuilder.js +115 -40
  170. package/src/nodes/core/NodeError.js +28 -0
  171. package/src/nodes/core/NodeUtils.js +5 -3
  172. package/src/nodes/core/OutputStructNode.js +12 -10
  173. package/src/nodes/core/ParameterNode.js +2 -1
  174. package/src/nodes/core/StackNode.js +9 -8
  175. package/src/nodes/core/StackTrace.js +139 -0
  176. package/src/nodes/core/StructNode.js +15 -0
  177. package/src/nodes/core/SubBuildNode.js +1 -1
  178. package/src/nodes/core/UniformNode.js +2 -1
  179. package/src/nodes/core/VarNode.js +1 -1
  180. package/src/nodes/core/VaryingNode.js +1 -18
  181. package/src/nodes/display/BlendModes.js +0 -64
  182. package/src/nodes/display/ColorAdjustment.js +17 -0
  183. package/src/nodes/display/ColorSpaceNode.js +3 -3
  184. package/src/nodes/display/NormalMapNode.js +2 -2
  185. package/src/nodes/display/PassNode.js +21 -2
  186. package/src/nodes/display/RenderOutputNode.js +3 -3
  187. package/src/nodes/display/ScreenNode.js +2 -1
  188. package/src/nodes/display/ToneMappingNode.js +1 -1
  189. package/src/nodes/display/ToonOutlinePassNode.js +2 -2
  190. package/src/nodes/display/ViewportDepthNode.js +52 -4
  191. package/src/nodes/display/ViewportTextureNode.js +21 -4
  192. package/src/nodes/fog/Fog.js +18 -35
  193. package/src/nodes/functions/PhysicalLightingModel.js +25 -3
  194. package/src/nodes/geometry/RangeNode.js +4 -2
  195. package/src/nodes/gpgpu/ComputeNode.js +5 -4
  196. package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -1
  197. package/src/nodes/lighting/EnvironmentNode.js +28 -3
  198. package/src/nodes/lighting/PointShadowNode.js +24 -12
  199. package/src/nodes/lighting/ShadowFilterNode.js +15 -43
  200. package/src/nodes/lighting/ShadowNode.js +54 -32
  201. package/src/nodes/math/ConditionalNode.js +2 -2
  202. package/src/nodes/math/MathNode.js +3 -40
  203. package/src/nodes/math/OperatorNode.js +2 -1
  204. package/src/nodes/pmrem/PMREMUtils.js +9 -15
  205. package/src/nodes/tsl/TSLCore.js +13 -10
  206. package/src/nodes/utils/DebugNode.js +11 -11
  207. package/src/nodes/utils/JoinNode.js +2 -2
  208. package/src/nodes/utils/LoopNode.js +1 -1
  209. package/src/nodes/utils/MemberNode.js +1 -1
  210. package/src/nodes/utils/RTTNode.js +1 -1
  211. package/src/nodes/utils/ReflectorNode.js +2 -3
  212. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  213. package/src/nodes/utils/UVUtils.js +4 -2
  214. package/src/objects/BatchedMesh.js +22 -12
  215. package/src/objects/InstancedMesh.js +11 -0
  216. package/src/renderers/WebGLRenderer.js +34 -60
  217. package/src/renderers/common/Backend.js +21 -0
  218. package/src/renderers/common/Background.js +7 -4
  219. package/src/renderers/common/BindGroup.js +1 -9
  220. package/src/renderers/common/Bindings.js +20 -5
  221. package/src/renderers/common/BlendMode.js +143 -0
  222. package/src/renderers/common/BundleGroup.js +1 -1
  223. package/src/renderers/common/CubeRenderTarget.js +50 -6
  224. package/src/renderers/common/Geometries.js +17 -3
  225. package/src/renderers/common/Lighting.js +5 -21
  226. package/src/renderers/common/Pipelines.js +4 -4
  227. package/src/renderers/common/PostProcessing.js +8 -206
  228. package/src/renderers/common/RenderBundles.js +2 -1
  229. package/src/renderers/common/RenderContext.js +16 -0
  230. package/src/renderers/common/RenderContexts.js +33 -56
  231. package/src/renderers/common/RenderLists.js +2 -1
  232. package/src/renderers/common/RenderObject.js +2 -3
  233. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  234. package/src/renderers/common/RenderObjects.js +18 -2
  235. package/src/renderers/common/RenderPipeline.js +203 -17
  236. package/src/renderers/common/Renderer.js +207 -40
  237. package/src/renderers/common/Sampler.js +4 -4
  238. package/src/renderers/common/StorageBuffer.js +13 -1
  239. package/src/renderers/common/Textures.js +16 -0
  240. package/src/renderers/common/TimestampQueryPool.js +5 -3
  241. package/src/renderers/common/Uniform.js +8 -0
  242. package/src/renderers/common/UniformsGroup.js +60 -0
  243. package/src/renderers/common/XRManager.js +2 -2
  244. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  245. package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +18 -6
  246. package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
  247. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
  248. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
  249. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
  250. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
  251. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
  252. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +4 -4
  253. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
  254. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
  255. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
  256. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +23 -1
  257. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
  258. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +55 -24
  259. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  260. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  261. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -0
  262. package/src/renderers/shaders/ShaderLib.js +4 -2
  263. package/src/renderers/shaders/UniformsLib.js +0 -3
  264. package/src/renderers/webgl/WebGLBackground.js +2 -2
  265. package/src/renderers/webgl/WebGLBindingStates.js +99 -27
  266. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  267. package/src/renderers/webgl/WebGLGeometries.js +10 -7
  268. package/src/renderers/webgl/WebGLMaterials.js +12 -0
  269. package/src/renderers/webgl/WebGLObjects.js +3 -1
  270. package/src/renderers/webgl/WebGLProgram.js +2 -2
  271. package/src/renderers/webgl/WebGLPrograms.js +10 -4
  272. package/src/renderers/webgl/WebGLRenderLists.js +15 -0
  273. package/src/renderers/webgl/WebGLShadowMap.js +5 -4
  274. package/src/renderers/webgl/WebGLState.js +12 -17
  275. package/src/renderers/webgl-fallback/WebGLBackend.js +71 -7
  276. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +98 -29
  277. package/src/renderers/webgl-fallback/utils/WebGLState.js +168 -7
  278. package/src/renderers/webgpu/WebGPUBackend.js +58 -9
  279. package/src/renderers/webgpu/WebGPURenderer.js +1 -0
  280. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +257 -45
  281. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +8 -19
  282. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  283. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +56 -31
  284. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
  285. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +25 -25
  286. package/src/renderers/webgpu/utils/WebGPUUtils.js +10 -6
  287. package/src/renderers/webxr/WebXRManager.js +2 -2
  288. package/src/textures/Texture.js +2 -2
  289. package/src/utils.js +246 -3
  290. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -433
  291. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  292. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  293. package/src/nodes/accessors/SceneNode.js +0 -145
  294. package/src/nodes/code/ScriptableNode.js +0 -726
  295. package/src/nodes/code/ScriptableValueNode.js +0 -253
  296. package/src/nodes/display/PosterizeNode.js +0 -65
  297. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  298. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  299. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
package/src/utils.js CHANGED
@@ -1,3 +1,12 @@
1
+ import { AlwaysDepth, EqualDepth, GreaterDepth, GreaterEqualDepth, LessDepth, LessEqualDepth, NeverDepth, NotEqualDepth } from './constants.js';
2
+
3
+ /**
4
+ * Finds the minimum value in an array.
5
+ *
6
+ * @private
7
+ * @param {Array<number>} array - The array to search for the minimum value.
8
+ * @return {number} The minimum value in the array, or Infinity if the array is empty.
9
+ */
1
10
  function arrayMin( array ) {
2
11
 
3
12
  if ( array.length === 0 ) return Infinity;
@@ -14,6 +23,13 @@ function arrayMin( array ) {
14
23
 
15
24
  }
16
25
 
26
+ /**
27
+ * Finds the maximum value in an array.
28
+ *
29
+ * @private
30
+ * @param {Array<number>} array - The array to search for the maximum value.
31
+ * @return {number} The maximum value in the array, or -Infinity if the array is empty.
32
+ */
17
33
  function arrayMax( array ) {
18
34
 
19
35
  if ( array.length === 0 ) return - Infinity;
@@ -30,6 +46,18 @@ function arrayMax( array ) {
30
46
 
31
47
  }
32
48
 
49
+ /**
50
+ * Checks if an array contains values that require Uint32 representation.
51
+ *
52
+ * This function determines whether the array contains any values >= 65535,
53
+ * which would require a Uint32Array rather than a Uint16Array for proper storage.
54
+ * The function iterates from the end of the array, assuming larger values are
55
+ * typically located at the end.
56
+ *
57
+ * @private
58
+ * @param {Array<number>} array - The array to check.
59
+ * @return {boolean} True if the array contains values >= 65535, false otherwise.
60
+ */
33
61
  function arrayNeedsUint32( array ) {
34
62
 
35
63
  // assumes larger values usually on last
@@ -44,6 +72,14 @@ function arrayNeedsUint32( array ) {
44
72
 
45
73
  }
46
74
 
75
+ /**
76
+ * Map of typed array constructor names to their constructors.
77
+ * This mapping enables dynamic creation of typed arrays based on string type names.
78
+ *
79
+ * @private
80
+ * @constant
81
+ * @type {Object<string, TypedArrayConstructor>}
82
+ */
47
83
  const TYPED_ARRAYS = {
48
84
  Int8Array: Int8Array,
49
85
  Uint8Array: Uint8Array,
@@ -56,6 +92,14 @@ const TYPED_ARRAYS = {
56
92
  Float64Array: Float64Array
57
93
  };
58
94
 
95
+ /**
96
+ * Creates a typed array of the specified type from the given buffer.
97
+ *
98
+ * @private
99
+ * @param {string} type - The name of the typed array type (e.g., 'Float32Array', 'Uint16Array').
100
+ * @param {ArrayBuffer} buffer - The buffer to create the typed array from.
101
+ * @return {TypedArray} A new typed array of the specified type.
102
+ */
59
103
  function getTypedArray( type, buffer ) {
60
104
 
61
105
  return new TYPED_ARRAYS[ type ]( buffer );
@@ -74,12 +118,31 @@ function isTypedArray( array ) {
74
118
 
75
119
  }
76
120
 
121
+ /**
122
+ * Creates an XHTML element with the specified tag name.
123
+ *
124
+ * This function uses the XHTML namespace to create DOM elements,
125
+ * ensuring proper element creation in XML-based contexts.
126
+ *
127
+ * @private
128
+ * @param {string} name - The tag name of the element to create (e.g., 'canvas', 'div').
129
+ * @return {HTMLElement} The created XHTML element.
130
+ */
77
131
  function createElementNS( name ) {
78
132
 
79
133
  return document.createElementNS( 'http://www.w3.org/1999/xhtml', name );
80
134
 
81
135
  }
82
136
 
137
+ /**
138
+ * Creates a canvas element configured for block display.
139
+ *
140
+ * This is a convenience function that creates a canvas element with
141
+ * display style set to 'block', which is commonly used in three.js
142
+ * rendering contexts to avoid inline element spacing issues.
143
+ *
144
+ * @return {HTMLCanvasElement} A canvas element with display set to 'block'.
145
+ */
83
146
  function createCanvasElement() {
84
147
 
85
148
  const canvas = createElementNS( 'canvas' );
@@ -88,22 +151,59 @@ function createCanvasElement() {
88
151
 
89
152
  }
90
153
 
154
+ /**
155
+ * Internal cache for tracking warning messages to prevent duplicate warnings.
156
+ *
157
+ * @private
158
+ * @type {Object<string, boolean>}
159
+ */
91
160
  const _cache = {};
92
161
 
162
+ /**
163
+ * Custom console function handler for intercepting log, warn, and error calls.
164
+ *
165
+ * @private
166
+ * @type {Function|null}
167
+ */
93
168
  let _setConsoleFunction = null;
94
169
 
170
+ /**
171
+ * Sets a custom function to handle console output.
172
+ *
173
+ * This allows external code to intercept and handle console.log, console.warn,
174
+ * and console.error calls made by three.js, which is useful for custom logging,
175
+ * testing, or debugging workflows.
176
+ *
177
+ * @param {Function} fn - The function to handle console output. Should accept
178
+ * (type, message, ...params) where type is 'log', 'warn', or 'error'.
179
+ */
95
180
  function setConsoleFunction( fn ) {
96
181
 
97
182
  _setConsoleFunction = fn;
98
183
 
99
184
  }
100
185
 
186
+ /**
187
+ * Gets the currently set custom console function.
188
+ *
189
+ * @return {Function|null} The custom console function, or null if not set.
190
+ */
101
191
  function getConsoleFunction() {
102
192
 
103
193
  return _setConsoleFunction;
104
194
 
105
195
  }
106
196
 
197
+ /**
198
+ * Logs an informational message with the 'THREE.' prefix.
199
+ *
200
+ * If a custom console function is set via setConsoleFunction(), it will be used
201
+ * instead of the native console.log. The first parameter is treated as the
202
+ * method name and is automatically prefixed with 'THREE.'.
203
+ *
204
+ * @param {...any} params - The message components. The first param is used as
205
+ * the method name and prefixed with 'THREE.'.
206
+ */
107
207
  function log( ...params ) {
108
208
 
109
209
  const message = 'THREE.' + params.shift();
@@ -120,8 +220,50 @@ function log( ...params ) {
120
220
 
121
221
  }
122
222
 
223
+ /**
224
+ * Enhances log/warn/error messages related to TSL.
225
+ *
226
+ * @param {Array<any>} params - The original message parameters.
227
+ * @returns {Array<any>} The filtered and enhanced message parameters.
228
+ */
229
+ function enhanceLogMessage( params ) {
230
+
231
+ const message = params[ 0 ];
232
+
233
+ if ( typeof message === 'string' && message.startsWith( 'TSL:' ) ) {
234
+
235
+ const stackTrace = params[ 1 ];
236
+
237
+ if ( stackTrace && stackTrace.isStackTrace ) {
238
+
239
+ params[ 0 ] += ' ' + stackTrace.getLocation();
240
+
241
+ } else {
242
+
243
+ params[ 1 ] = 'Stack trace not available. Enable "THREE.Node.captureStackTrace" to capture stack traces.';
244
+
245
+ }
246
+
247
+ }
248
+
249
+ return params;
250
+
251
+ }
252
+
253
+ /**
254
+ * Logs a warning message with the 'THREE.' prefix.
255
+ *
256
+ * If a custom console function is set via setConsoleFunction(), it will be used
257
+ * instead of the native console.warn. The first parameter is treated as the
258
+ * method name and is automatically prefixed with 'THREE.'.
259
+ *
260
+ * @param {...any} params - The message components. The first param is used as
261
+ * the method name and prefixed with 'THREE.'.
262
+ */
123
263
  function warn( ...params ) {
124
264
 
265
+ params = enhanceLogMessage( params );
266
+
125
267
  const message = 'THREE.' + params.shift();
126
268
 
127
269
  if ( _setConsoleFunction ) {
@@ -130,14 +272,36 @@ function warn( ...params ) {
130
272
 
131
273
  } else {
132
274
 
133
- console.warn( message, ...params );
275
+ const stackTrace = params[ 0 ];
276
+
277
+ if ( stackTrace && stackTrace.isStackTrace ) {
278
+
279
+ console.warn( stackTrace.getError( message ) );
280
+
281
+ } else {
282
+
283
+ console.warn( message, ...params );
284
+
285
+ }
134
286
 
135
287
  }
136
288
 
137
289
  }
138
290
 
291
+ /**
292
+ * Logs an error message with the 'THREE.' prefix.
293
+ *
294
+ * If a custom console function is set via setConsoleFunction(), it will be used
295
+ * instead of the native console.error. The first parameter is treated as the
296
+ * method name and is automatically prefixed with 'THREE.'.
297
+ *
298
+ * @param {...any} params - The message components. The first param is used as
299
+ * the method name and prefixed with 'THREE.'.
300
+ */
139
301
  function error( ...params ) {
140
302
 
303
+ params = enhanceLogMessage( params );
304
+
141
305
  const message = 'THREE.' + params.shift();
142
306
 
143
307
  if ( _setConsoleFunction ) {
@@ -146,12 +310,31 @@ function error( ...params ) {
146
310
 
147
311
  } else {
148
312
 
149
- console.error( message, ...params );
313
+ const stackTrace = params[ 0 ];
314
+
315
+ if ( stackTrace && stackTrace.isStackTrace ) {
316
+
317
+ console.error( stackTrace.getError( message ) );
318
+
319
+ } else {
320
+
321
+ console.error( message, ...params );
322
+
323
+ }
150
324
 
151
325
  }
152
326
 
153
327
  }
154
328
 
329
+ /**
330
+ * Logs a warning message only once, preventing duplicate warnings.
331
+ *
332
+ * This function maintains an internal cache of warning messages and will only
333
+ * output each unique warning message once. Useful for warnings that may be
334
+ * triggered repeatedly but should only be shown to the user once.
335
+ *
336
+ * @param {...any} params - The warning message components.
337
+ */
155
338
  function warnOnce( ...params ) {
156
339
 
157
340
  const message = params.join( ' ' );
@@ -164,6 +347,20 @@ function warnOnce( ...params ) {
164
347
 
165
348
  }
166
349
 
350
+ /**
351
+ * Asynchronously probes for WebGL sync object completion.
352
+ *
353
+ * This function creates a promise that resolves when the WebGL sync object
354
+ * signals completion or rejects if the sync operation fails. It uses polling
355
+ * at the specified interval to check the sync status without blocking the
356
+ * main thread. This is useful for GPU-CPU synchronization in WebGL contexts.
357
+ *
358
+ * @private
359
+ * @param {WebGL2RenderingContext} gl - The WebGL rendering context.
360
+ * @param {WebGLSync} sync - The WebGL sync object to wait for.
361
+ * @param {number} interval - The polling interval in milliseconds.
362
+ * @return {Promise<void>} A promise that resolves when the sync completes or rejects if it fails.
363
+ */
167
364
  function probeAsync( gl, sync, interval ) {
168
365
 
169
366
  return new Promise( function ( resolve, reject ) {
@@ -193,6 +390,18 @@ function probeAsync( gl, sync, interval ) {
193
390
 
194
391
  }
195
392
 
393
+ /**
394
+ * Converts a projection matrix from normalized device coordinates (NDC)
395
+ * range [-1, 1] to [0, 1].
396
+ *
397
+ * This conversion is commonly needed when working with depth textures or
398
+ * render targets that expect depth values in the [0, 1] range rather than
399
+ * the standard OpenGL NDC range of [-1, 1]. The function modifies the
400
+ * projection matrix in place.
401
+ *
402
+ * @private
403
+ * @param {Matrix4} projectionMatrix - The projection matrix to convert (modified in place).
404
+ */
196
405
  function toNormalizedProjectionMatrix( projectionMatrix ) {
197
406
 
198
407
  const m = projectionMatrix.elements;
@@ -205,6 +414,21 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
205
414
 
206
415
  }
207
416
 
417
+ /**
418
+ * Reverses the depth range of a projection matrix.
419
+ *
420
+ * This function inverts the depth mapping of a projection matrix, which is
421
+ * useful for reversed-Z depth buffer techniques that can improve depth
422
+ * precision. The function handles both perspective and orthographic projection
423
+ * matrices differently and modifies the matrix in place.
424
+ *
425
+ * For perspective matrices (where m[11] === -1), the depth mapping is
426
+ * reversed with an offset. For orthographic matrices, a simpler reversal
427
+ * is applied.
428
+ *
429
+ * @private
430
+ * @param {Matrix4} projectionMatrix - The projection matrix to reverse (modified in place).
431
+ */
208
432
  function toReversedProjectionMatrix( projectionMatrix ) {
209
433
 
210
434
  const m = projectionMatrix.elements;
@@ -225,4 +449,23 @@ function toReversedProjectionMatrix( projectionMatrix ) {
225
449
 
226
450
  }
227
451
 
228
- export { arrayMin, arrayMax, arrayNeedsUint32, getTypedArray, createElementNS, createCanvasElement, setConsoleFunction, getConsoleFunction, log, warn, error, warnOnce, probeAsync, toNormalizedProjectionMatrix, toReversedProjectionMatrix, isTypedArray };
452
+ /**
453
+ * Used to select the correct depth functions
454
+ * when reversed depth buffer is used.
455
+ *
456
+ * @private
457
+ * @type {Object}
458
+ */
459
+ const ReversedDepthFuncs = {
460
+ [ NeverDepth ]: AlwaysDepth,
461
+ [ LessDepth ]: GreaterDepth,
462
+ [ EqualDepth ]: NotEqualDepth,
463
+ [ LessEqualDepth ]: GreaterEqualDepth,
464
+
465
+ [ AlwaysDepth ]: NeverDepth,
466
+ [ GreaterDepth ]: LessDepth,
467
+ [ NotEqualDepth ]: EqualDepth,
468
+ [ GreaterEqualDepth ]: LessEqualDepth,
469
+ };
470
+
471
+ export { arrayMin, arrayMax, arrayNeedsUint32, getTypedArray, createElementNS, createCanvasElement, setConsoleFunction, getConsoleFunction, log, warn, error, warnOnce, probeAsync, toNormalizedProjectionMatrix, toReversedProjectionMatrix, isTypedArray, ReversedDepthFuncs };