@plastic-software/three 0.179.0 → 0.181.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +1108 -591
- package/build/three.core.js +616 -345
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +488 -250
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +37 -6
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +6576 -2152
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +6575 -2151
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +8 -8
- package/examples/jsm/controls/DragControls.js +7 -57
- package/examples/jsm/controls/FirstPersonControls.js +3 -3
- package/examples/jsm/controls/FlyControls.js +1 -1
- package/examples/jsm/controls/OrbitControls.js +2 -2
- package/examples/jsm/controls/PointerLockControls.js +2 -10
- package/examples/jsm/controls/TrackballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +1 -1
- package/examples/jsm/effects/AsciiEffect.js +8 -8
- package/examples/jsm/exporters/DRACOExporter.js +2 -2
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +33 -25
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +9 -2
- package/examples/jsm/geometries/DecalGeometry.js +2 -2
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +2 -2
- package/examples/jsm/geometries/TextGeometry.js +3 -2
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/ViewHelper.js +43 -5
- package/examples/jsm/inspector/Inspector.js +427 -0
- package/examples/jsm/inspector/RendererInspector.js +415 -0
- package/examples/jsm/inspector/tabs/Console.js +204 -0
- package/examples/jsm/inspector/tabs/Parameters.js +332 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +170 -0
- package/examples/jsm/inspector/ui/Style.js +654 -0
- package/examples/jsm/inspector/ui/Tab.js +46 -0
- package/examples/jsm/inspector/ui/Values.js +423 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +6 -10
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +30 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +3 -3
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +73 -22
- package/examples/jsm/loaders/EXRLoader.js +5 -5
- package/examples/jsm/loaders/FBXLoader.js +2 -2
- package/examples/jsm/loaders/FontLoader.js +23 -5
- package/examples/jsm/loaders/GLTFLoader.js +14 -8
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/KTX2Loader.js +136 -49
- package/examples/jsm/loaders/KTXLoader.js +2 -2
- package/examples/jsm/loaders/LDrawLoader.js +1 -1
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +22 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TTFLoader.js +4 -4
- package/examples/jsm/loaders/UltraHDRLoader.js +2 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/math/SimplexNoise.js +1 -1
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
- package/examples/jsm/misc/TubePainter.js +383 -40
- package/examples/jsm/misc/Volume.js +1 -1
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/SkyMesh.js +1 -1
- package/examples/jsm/objects/Water.js +3 -3
- package/examples/jsm/objects/WaterMesh.js +6 -6
- package/examples/jsm/postprocessing/GlitchPass.js +2 -2
- package/examples/jsm/postprocessing/OutlinePass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +8 -6
- package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -6
- package/examples/jsm/renderers/SVGRenderer.js +1 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/examples/jsm/shaders/AfterimageShader.js +1 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -1
- package/examples/jsm/shaders/BokehShader.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +2 -2
- package/examples/jsm/shaders/GodRaysShader.js +1 -1
- package/examples/jsm/shaders/KaleidoShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +2 -2
- package/examples/jsm/shaders/SSRShader.js +1 -1
- package/examples/jsm/shaders/SepiaShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +1 -1
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +22 -19
- package/examples/jsm/transpiler/TSLEncoder.js +9 -10
- package/examples/jsm/transpiler/WGSLEncoder.js +24 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +26 -24
- package/examples/jsm/tsl/display/AnamorphicNode.js +28 -4
- package/examples/jsm/tsl/display/BloomNode.js +7 -3
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -1
- package/examples/jsm/tsl/display/DenoiseNode.js +2 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
- package/examples/jsm/tsl/display/GTAONode.js +53 -5
- package/examples/jsm/tsl/display/GaussianBlurNode.js +49 -35
- package/examples/jsm/tsl/display/OutlineNode.js +13 -2
- package/examples/jsm/tsl/display/SSGINode.js +654 -0
- package/examples/jsm/tsl/display/SSRNode.js +182 -65
- package/examples/jsm/tsl/display/SSSNode.js +488 -0
- package/examples/jsm/tsl/display/TRAANode.js +124 -7
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/hashBlur.js +16 -18
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -6
- package/package.json +5 -10
- package/src/Three.Core.js +4 -2
- package/src/Three.TSL.js +36 -5
- package/src/Three.WebGPU.Nodes.js +2 -0
- package/src/Three.WebGPU.js +2 -0
- package/src/animation/AnimationClip.js +20 -4
- package/src/animation/AnimationMixer.js +3 -3
- package/src/animation/AnimationObjectGroup.js +2 -1
- package/src/animation/KeyframeTrack.js +7 -6
- package/src/animation/PropertyBinding.js +12 -11
- package/src/audio/Audio.js +10 -9
- package/src/audio/PositionalAudio.js +1 -1
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +11 -3
- package/src/core/BufferGeometry.js +10 -10
- package/src/core/EventDispatcher.js +1 -1
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +3 -2
- package/src/core/Object3D.js +3 -2
- package/src/core/Raycaster.js +2 -1
- package/src/core/RenderTarget.js +10 -1
- package/src/extras/Controls.js +5 -4
- package/src/extras/DataUtils.js +2 -1
- package/src/extras/Earcut.js +6 -0
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +268 -55
- package/src/extras/TextureUtils.js +2 -1
- package/src/extras/core/Curve.js +2 -1
- package/src/extras/core/Interpolations.js +7 -1
- package/src/extras/core/ShapePath.js +4 -4
- package/src/extras/lib/earcut.js +8 -8
- package/src/geometries/BoxGeometry.js +1 -0
- package/src/geometries/CapsuleGeometry.js +1 -0
- package/src/geometries/CircleGeometry.js +1 -0
- package/src/geometries/ConeGeometry.js +1 -0
- package/src/geometries/CylinderGeometry.js +1 -0
- package/src/geometries/DodecahedronGeometry.js +1 -0
- package/src/geometries/ExtrudeGeometry.js +8 -6
- package/src/geometries/IcosahedronGeometry.js +1 -0
- package/src/geometries/LatheGeometry.js +1 -0
- package/src/geometries/OctahedronGeometry.js +1 -0
- package/src/geometries/PlaneGeometry.js +1 -0
- package/src/geometries/RingGeometry.js +1 -0
- package/src/geometries/ShapeGeometry.js +1 -0
- package/src/geometries/SphereGeometry.js +1 -0
- package/src/geometries/TetrahedronGeometry.js +1 -0
- package/src/geometries/TorusGeometry.js +1 -0
- package/src/geometries/TorusKnotGeometry.js +1 -0
- package/src/geometries/TubeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +1 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/AnimationLoader.js +2 -1
- package/src/loaders/AudioLoader.js +2 -1
- package/src/loaders/BufferGeometryLoader.js +2 -2
- package/src/loaders/Cache.js +2 -2
- package/src/loaders/DataTextureLoader.js +1 -1
- package/src/loaders/FileLoader.js +3 -2
- package/src/loaders/ImageBitmapLoader.js +5 -4
- package/src/loaders/ImageLoader.js +1 -1
- package/src/loaders/Loader.js +3 -3
- package/src/loaders/LoadingManager.js +25 -3
- package/src/loaders/MaterialLoader.js +3 -2
- package/src/loaders/ObjectLoader.js +13 -13
- package/src/loaders/TextureLoader.js +1 -1
- package/src/loaders/nodes/NodeLoader.js +3 -2
- package/src/materials/Material.js +16 -3
- package/src/materials/MeshBasicMaterial.js +1 -0
- package/src/materials/MeshDepthMaterial.js +1 -0
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/MeshLambertMaterial.js +2 -1
- package/src/materials/MeshMatcapMaterial.js +22 -0
- package/src/materials/MeshNormalMaterial.js +1 -0
- package/src/materials/MeshPhongMaterial.js +2 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -1
- package/src/materials/MeshStandardMaterial.js +8 -7
- package/src/materials/MeshToonMaterial.js +1 -0
- package/src/materials/PointsMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +2 -2
- package/src/materials/nodes/Line2NodeMaterial.js +2 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/NodeMaterial.js +62 -22
- package/src/materials/nodes/PointsNodeMaterial.js +81 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +3 -2
- package/src/math/Color.js +6 -5
- package/src/math/ColorManagement.js +9 -3
- package/src/math/Cylindrical.js +1 -1
- package/src/math/Euler.js +2 -1
- package/src/math/MathUtils.js +13 -11
- package/src/math/Matrix2.js +1 -1
- package/src/math/Matrix3.js +2 -2
- package/src/math/Matrix4.js +7 -7
- package/src/math/Plane.js +1 -1
- package/src/math/Quaternion.js +68 -66
- package/src/math/Spherical.js +1 -1
- package/src/nodes/Nodes.js +4 -1
- package/src/nodes/TSL.js +4 -1
- package/src/nodes/accessors/BufferNode.js +1 -1
- package/src/nodes/accessors/Camera.js +133 -7
- package/src/nodes/accessors/ClippingNode.js +6 -5
- package/src/nodes/accessors/CubeTextureNode.js +5 -4
- package/src/nodes/accessors/InstanceNode.js +25 -5
- package/src/nodes/accessors/Lights.js +10 -0
- package/src/nodes/accessors/Normal.js +5 -4
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +18 -2
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
- package/src/nodes/accessors/ReferenceNode.js +3 -2
- package/src/nodes/accessors/SceneNode.js +2 -1
- package/src/nodes/accessors/StorageBufferNode.js +2 -1
- package/src/nodes/accessors/StorageTextureNode.js +22 -0
- package/src/nodes/accessors/Texture3DNode.js +14 -1
- package/src/nodes/accessors/TextureNode.js +130 -44
- package/src/nodes/code/FunctionCallNode.js +24 -4
- package/src/nodes/code/FunctionNode.js +23 -0
- package/src/nodes/core/ArrayNode.js +1 -0
- package/src/nodes/core/AssignNode.js +4 -3
- package/src/nodes/core/AttributeNode.js +2 -1
- package/src/nodes/core/ContextNode.js +29 -10
- package/src/nodes/core/IndexNode.js +2 -2
- package/src/nodes/core/InputNode.js +2 -1
- package/src/nodes/core/InspectorNode.js +128 -0
- package/src/nodes/core/{CacheNode.js → IsolateNode.js} +40 -7
- package/src/nodes/core/Node.js +152 -31
- package/src/nodes/core/NodeBuilder.js +183 -35
- package/src/nodes/core/NodeFrame.js +21 -21
- package/src/nodes/core/NodeFunction.js +2 -1
- package/src/nodes/core/NodeParser.js +2 -1
- package/src/nodes/core/NodeUniform.js +1 -1
- package/src/nodes/core/NodeUtils.js +17 -91
- package/src/nodes/core/ParameterNode.js +31 -0
- package/src/nodes/core/PropertyNode.js +7 -0
- package/src/nodes/core/StackNode.js +43 -16
- package/src/nodes/core/StructNode.js +5 -5
- package/src/nodes/core/StructTypeNode.js +1 -0
- package/src/nodes/core/SubBuildNode.js +2 -2
- package/src/nodes/core/UniformNode.js +18 -10
- package/src/nodes/core/VarNode.js +70 -33
- package/src/nodes/core/VaryingNode.js +3 -2
- package/src/nodes/display/BlendModes.js +5 -4
- package/src/nodes/display/BumpMapNode.js +1 -1
- package/src/nodes/display/ColorAdjustment.js +1 -1
- package/src/nodes/display/FrontFacingNode.js +4 -8
- package/src/nodes/display/NormalMapNode.js +2 -1
- package/src/nodes/display/PassNode.js +52 -11
- package/src/nodes/display/RenderOutputNode.js +28 -2
- package/src/nodes/display/ScreenNode.js +44 -14
- package/src/nodes/display/ToneMappingNode.js +31 -4
- package/src/nodes/display/ToonOutlinePassNode.js +8 -0
- package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
- package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
- package/src/nodes/display/ViewportTextureNode.js +42 -12
- package/src/nodes/fog/Fog.js +3 -2
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
- package/src/nodes/functions/BSDF/DFGApprox.js +60 -19
- package/src/nodes/functions/BasicLightingModel.js +2 -1
- package/src/nodes/functions/PhysicalLightingModel.js +3 -2
- package/src/nodes/functions/VolumetricLightingModel.js +5 -5
- package/src/nodes/geometry/RangeNode.js +40 -4
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -1
- package/src/nodes/gpgpu/ComputeNode.js +17 -5
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -1
- package/src/nodes/lighting/EnvironmentNode.js +6 -6
- package/src/nodes/lighting/LightsNode.js +3 -4
- package/src/nodes/lighting/PointShadowNode.js +6 -0
- package/src/nodes/lighting/ShadowFilterNode.js +2 -0
- package/src/nodes/lighting/ShadowNode.js +75 -8
- package/src/nodes/math/BitcastNode.js +156 -0
- package/src/nodes/math/ConditionalNode.js +24 -7
- package/src/nodes/math/MathNode.js +25 -19
- package/src/nodes/math/OperatorNode.js +7 -5
- package/src/nodes/pmrem/PMREMUtils.js +117 -2
- package/src/nodes/shapes/Shapes.js +1 -1
- package/src/nodes/tsl/TSLBase.js +5 -2
- package/src/nodes/tsl/TSLCore.js +460 -159
- package/src/nodes/utils/DebugNode.js +2 -1
- package/src/nodes/utils/EventNode.js +36 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
- package/src/nodes/utils/JoinNode.js +6 -3
- package/src/nodes/utils/LoopNode.js +20 -24
- package/src/nodes/utils/MemberNode.js +59 -7
- package/src/nodes/utils/PostProcessingUtils.js +28 -1
- package/src/nodes/utils/RTTNode.js +13 -3
- package/src/nodes/utils/ReflectorNode.js +58 -7
- package/src/nodes/utils/SampleNode.js +12 -2
- package/src/nodes/utils/SplitNode.js +11 -0
- package/src/nodes/utils/Timer.js +0 -47
- package/src/objects/BatchedMesh.js +2 -2
- package/src/objects/LOD.js +1 -1
- package/src/objects/Line.js +2 -1
- package/src/objects/LineSegments.js +2 -1
- package/src/objects/Skeleton.js +3 -2
- package/src/objects/SkinnedMesh.js +3 -1
- package/src/objects/Sprite.js +4 -3
- package/src/renderers/WebGLRenderer.js +48 -41
- package/src/renderers/common/Animation.js +13 -1
- package/src/renderers/common/Attributes.js +1 -1
- package/src/renderers/common/Backend.js +108 -27
- package/src/renderers/common/Background.js +2 -1
- package/src/renderers/common/Bindings.js +58 -2
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/ChainMap.js +1 -1
- package/src/renderers/common/DataMap.js +1 -1
- package/src/renderers/common/Geometries.js +26 -0
- package/src/renderers/common/Info.js +4 -2
- package/src/renderers/common/InspectorBase.js +146 -0
- package/src/renderers/common/Pipelines.js +1 -1
- package/src/renderers/common/PostProcessing.js +6 -25
- package/src/renderers/common/QuadMesh.js +7 -1
- package/src/renderers/common/RenderContext.js +2 -2
- package/src/renderers/common/RenderList.js +7 -3
- package/src/renderers/common/RenderObject.js +16 -2
- package/src/renderers/common/RenderObjects.js +1 -1
- package/src/renderers/common/Renderer.js +473 -245
- package/src/renderers/common/RendererUtils.js +9 -0
- package/src/renderers/common/SampledTexture.js +9 -1
- package/src/renderers/common/Sampler.js +50 -12
- package/src/renderers/common/StorageTexture.js +9 -1
- package/src/renderers/common/Textures.js +121 -45
- package/src/renderers/common/TimestampQueryPool.js +65 -3
- package/src/renderers/common/UniformsGroup.js +2 -1
- package/src/renderers/common/XRManager.js +42 -22
- package/src/renderers/common/extras/PMREMGenerator.js +160 -65
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeLibrary.js +9 -7
- package/src/renderers/common/nodes/NodeSampler.js +13 -1
- package/src/renderers/common/nodes/Nodes.js +38 -16
- package/src/renderers/shaders/DFGLUTData.js +64 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -18
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -15
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +1 -1
- package/src/renderers/shaders/UniformsLib.js +1 -0
- package/src/renderers/shaders/UniformsUtils.js +25 -4
- package/src/renderers/webgl/WebGLCapabilities.js +2 -1
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLProgram.js +15 -14
- package/src/renderers/webgl/WebGLPrograms.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -2
- package/src/renderers/webgl/WebGLState.js +15 -14
- package/src/renderers/webgl/WebGLTextures.js +19 -14
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl/WebGLUtils.js +3 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +199 -167
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +181 -25
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
- package/src/renderers/webgl-fallback/utils/WebGLState.js +7 -6
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +169 -19
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +51 -22
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
- package/src/renderers/webgpu/WebGPUBackend.js +153 -123
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
- package/src/renderers/webgpu/WebGPURenderer.js +3 -2
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +142 -50
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +5 -3
- package/src/renderers/webgpu/utils/WebGPUConstants.js +7 -2
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +53 -34
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +6 -8
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +260 -99
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +32 -9
- package/src/renderers/webgpu/utils/WebGPUUtils.js +22 -2
- package/src/renderers/webxr/WebXRManager.js +42 -26
- package/src/textures/ExternalTexture.js +15 -4
- package/src/textures/Source.js +3 -2
- package/src/textures/Texture.js +3 -2
- package/src/textures/VideoTexture.js +2 -3
- package/src/utils.js +67 -3
- package/examples/jsm/loaders/RGBMLoader.js +0 -1148
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import { TempNode, NodeUpdateType } from 'three/webgpu';
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import { convertToTexture, nodeObject, Fn,
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import { TempNode, NodeMaterial, NodeUpdateType, RenderTarget, Vector2, HalfFloatType, RedFormat, QuadMesh, RendererUtils } from 'three/webgpu';
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import { convertToTexture, nodeObject, Fn, uniform, smoothstep, step, texture, max, uniformArray, outputStruct, property, vec4, vec3, uv, Loop, min, mix } from 'three/tsl';
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import { gaussianBlur } from './GaussianBlurNode.js';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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let _rendererState;
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/**
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* Post processing node for creating depth of field (DOF) effect.
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*
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* References:
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* - {@link https://pixelmischiefblog.wordpress.com/2016/11/25/bokeh-depth-of-field/}
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* - {@link https://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/}
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*
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* @augments TempNode
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* @three_import import { dof } from 'three/addons/tsl/display/DepthOfFieldNode.js';
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*/
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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* @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
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* @param {Node<float>}
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* @param {Node<float>}
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* @param {Node<float>}
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* @param {Node<float>} focusDistanceNode - Defines the effect's focus which is the distance along the camera's look direction in world units.
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* @param {Node<float>} focalLengthNode - How far an object can be from the focal plane before it goes completely out-of-focus in world units.
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* @param {Node<float>} bokehScaleNode - A unitless value for artistic purposes to adjust the size of the bokeh.
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*/
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constructor( textureNode, viewZNode,
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constructor( textureNode, viewZNode, focusDistanceNode, focalLengthNode, bokehScaleNode ) {
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super( 'vec4' );
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*
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* @type {Node<float>}
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this.
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this.focusDistanceNode = focusDistanceNode;
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/**
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*
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* How far an object can be from the focal plane before it goes completely out-of-focus in world units.
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* @type {Node<float>}
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*/
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this.
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this.focalLengthNode = focalLengthNode;
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/**
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*
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* A unitless value for artistic purposes to adjust the size of the bokeh.
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this.
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this.bokehScaleNode = bokehScaleNode;
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/**
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* The inverse size of the resolution.
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*
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* @private
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* @type {UniformNode<vec2>}
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*/
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this._invSize = uniform( new Vector2() );
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/**
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* The render target used for the near and far field.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._CoCRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType, format: RedFormat, count: 2 } );
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this._CoCRT.textures[ 0 ].name = 'DepthOfField.NearField';
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this._CoCRT.textures[ 1 ].name = 'DepthOfField.FarField';
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/**
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* The render target used for blurring the near field.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._CoCBlurredRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType, format: RedFormat } );
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this._CoCBlurredRT.texture.name = 'DepthOfField.NearFieldBlurred';
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/**
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* The render target used for the first blur pass.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._blur64RT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._blur64RT.texture.name = 'DepthOfField.Blur64';
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/**
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* The render target used for the near field's second blur pass.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._blur16NearRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._blur16NearRT.texture.name = 'DepthOfField.Blur16Near';
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/**
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* The render target used for the far field's second blur pass.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._blur16FarRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._blur16FarRT.texture.name = 'DepthOfField.Blur16Far';
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/**
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* The render target used for the composite
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*
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* @private
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* @type {RenderTarget}
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*/
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this._compositeRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._compositeRT.texture.name = 'DepthOfField.Composite';
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/**
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* The material used for the CoC/near and far fields.
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*
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* @private
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* @type {NodeMaterial}
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*/
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this._CoCMaterial = new NodeMaterial();
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/**
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* The material used for blurring the near field.
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*
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* @private
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* @type {NodeMaterial}
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*/
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this._CoCBlurredMaterial = new NodeMaterial();
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/**
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* The material used for the 64 tap blur.
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*
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* @private
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* @type {NodeMaterial}
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*/
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this._blur64Material = new NodeMaterial();
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/**
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* The material used for the 16 tap blur.
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*
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* @private
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* @type {NodeMaterial}
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*/
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this._blur16Material = new NodeMaterial();
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/**
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* The material used for the final composite.
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*
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* @private
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* @type {NodeMaterial}
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*/
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this._compositeMaterial = new NodeMaterial();
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/**
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* The result of the effect is represented as a separate texture node.
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*
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* @private
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* @type {TextureNode}
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*/
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this._textureNode = texture( this._compositeRT.texture );
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/**
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* The result of the CoC pass as a texture node.
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*
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* @private
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* @type {TextureNode}
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*/
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this._CoCTextureNode = texture( this._CoCRT.texture );
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/**
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* The result of the blur64 pass as a texture node.
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*
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* @private
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* @type {TextureNode}
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*/
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this._blur64TextureNode = texture( this._blur64RT.texture );
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/**
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*
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* The result of the near field's blur16 pass as a texture node.
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*
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* @private
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* @type {
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* @type {TextureNode}
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*/
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this.
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this._blur16NearTextureNode = texture( this._blur16NearRT.texture );
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/**
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* The result of the far field's blur16 pass as a texture node.
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*
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* @private
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* @type {TextureNode}
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*/
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this._blur16FarTextureNode = texture( this._blur16FarRT.texture );
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/**
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* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
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}
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/**
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* Sets the size of the effect.
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*
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* @param {number} width - The width of the effect.
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* @param {number} height - The height of the effect.
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*/
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setSize( width, height ) {
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this._invSize.value.set( 1 / width, 1 / height );
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this._CoCRT.setSize( width, height );
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this._compositeRT.setSize( width, height );
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// blur runs in half resolution
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const halfResX = Math.round( width / 2 );
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const halfResY = Math.round( height / 2 );
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this._CoCBlurredRT.setSize( halfResX, halfResY );
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this._blur64RT.setSize( halfResX, halfResY );
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this._blur16NearRT.setSize( halfResX, halfResY );
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this._blur16FarRT.setSize( halfResX, halfResY );
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}
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/**
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* Returns the result of the effect as a texture node.
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*
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* @return {PassTextureNode} A texture node that represents the result of the effect.
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*/
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getTextureNode() {
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return this._textureNode;
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}
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/**
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* This method is used to update the effect's uniforms once per frame.
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*
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* @param {NodeFrame} frame - The current node frame.
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*/
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updateBefore() {
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updateBefore( frame ) {
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const { renderer } = frame;
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// resize
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const map = this.textureNode.value;
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this.setSize( map.image.width, map.image.height );
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// save state
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_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
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renderer.setClearColor( 0x000000, 0 );
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// coc
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_quadMesh.material = this._CoCMaterial;
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renderer.setRenderTarget( this._CoCRT );
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_quadMesh.name = 'DoF [ CoC ]';
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_quadMesh.render( renderer );
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// blur near field to avoid visible aliased edges when the near field
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// is blended with the background
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this._CoCTextureNode.value = this._CoCRT.textures[ 0 ];
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_quadMesh.material = this._CoCBlurredMaterial;
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renderer.setRenderTarget( this._CoCBlurredRT );
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_quadMesh.name = 'DoF [ CoC Blur ]';
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_quadMesh.render( renderer );
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// blur64 near
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this._CoCTextureNode.value = this._CoCBlurredRT.texture;
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_quadMesh.material = this._blur64Material;
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renderer.setRenderTarget( this._blur64RT );
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_quadMesh.name = 'DoF [ Blur64 Near ]';
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_quadMesh.render( renderer );
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// blur16 near
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|
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_quadMesh.material = this._blur16Material;
|
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|
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renderer.setRenderTarget( this._blur16NearRT );
|
|
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|
+
_quadMesh.name = 'DoF [ Blur16 Near ]';
|
|
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|
+
_quadMesh.render( renderer );
|
|
316
|
+
|
|
317
|
+
// blur64 far
|
|
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|
+
|
|
319
|
+
this._CoCTextureNode.value = this._CoCRT.textures[ 1 ];
|
|
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|
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|
|
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|
+
_quadMesh.material = this._blur64Material;
|
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|
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renderer.setRenderTarget( this._blur64RT );
|
|
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|
+
_quadMesh.name = 'DoF [ Blur64 Far ]';
|
|
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|
+
_quadMesh.render( renderer );
|
|
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|
+
|
|
326
|
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// blur16 far
|
|
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|
+
|
|
328
|
+
_quadMesh.material = this._blur16Material;
|
|
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|
+
renderer.setRenderTarget( this._blur16FarRT );
|
|
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|
+
_quadMesh.name = 'DoF [ Blur16 Far ]';
|
|
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|
+
_quadMesh.render( renderer );
|
|
93
332
|
|
|
94
|
-
|
|
333
|
+
// composite
|
|
334
|
+
|
|
335
|
+
_quadMesh.material = this._compositeMaterial;
|
|
336
|
+
renderer.setRenderTarget( this._compositeRT );
|
|
337
|
+
_quadMesh.name = 'DoF [ Composite ]';
|
|
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|
+
_quadMesh.render( renderer );
|
|
339
|
+
|
|
340
|
+
// restore
|
|
341
|
+
|
|
342
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
95
343
|
|
|
96
344
|
}
|
|
97
345
|
|
|
@@ -101,81 +349,189 @@ class DepthOfFieldNode extends TempNode {
|
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101
349
|
* @param {NodeBuilder} builder - The current node builder.
|
|
102
350
|
* @return {ShaderCallNodeInternal}
|
|
103
351
|
*/
|
|
104
|
-
setup() {
|
|
105
|
-
|
|
106
|
-
const
|
|
107
|
-
|
|
108
|
-
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109
|
-
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110
|
-
|
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111
|
-
const
|
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112
|
-
|
|
113
|
-
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|
114
|
-
|
|
115
|
-
const factor = this.focusNode.add( this.viewZNode );
|
|
116
|
-
|
|
117
|
-
const dofblur = vec2( clamp( factor.mul( this.apertureNode ), this.maxblurNode.negate(), this.maxblurNode ) );
|
|
118
|
-
|
|
119
|
-
const dofblur9 = dofblur.mul( 0.9 );
|
|
120
|
-
const dofblur7 = dofblur.mul( 0.7 );
|
|
121
|
-
const dofblur4 = dofblur.mul( 0.4 );
|
|
122
|
-
|
|
123
|
-
let col = vec4( 0.0 );
|
|
124
|
-
|
|
125
|
-
col = col.add( sampleTexture( uvNode ) );
|
|
126
|
-
|
|
127
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
128
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
129
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
130
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
131
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
132
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
133
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
134
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
135
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
136
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
137
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
138
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
139
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
140
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
141
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
142
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
143
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
144
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
145
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
146
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
147
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
148
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
149
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
150
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
151
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
152
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
153
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
154
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
155
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
156
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
157
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
158
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
159
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
160
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
161
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
162
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
163
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
164
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
165
|
-
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
166
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
167
|
-
|
|
168
|
-
col = col.div( 41 );
|
|
169
|
-
col.a = 1;
|
|
170
|
-
|
|
171
|
-
return vec4( col );
|
|
352
|
+
setup( builder ) {
|
|
353
|
+
|
|
354
|
+
const kernels = this._generateKernels();
|
|
355
|
+
|
|
356
|
+
// CoC, near and far fields
|
|
357
|
+
|
|
358
|
+
const nearField = property( 'float' );
|
|
359
|
+
const farField = property( 'float' );
|
|
360
|
+
|
|
361
|
+
const outputNode = outputStruct( nearField, farField );
|
|
172
362
|
|
|
363
|
+
const CoC = Fn( () => {
|
|
364
|
+
|
|
365
|
+
const signedDist = this.viewZNode.negate().sub( this.focusDistanceNode );
|
|
366
|
+
const CoC = smoothstep( 0, this.focalLengthNode, signedDist.abs() );
|
|
367
|
+
|
|
368
|
+
nearField.assign( step( signedDist, 0 ).mul( CoC ) );
|
|
369
|
+
farField.assign( step( 0, signedDist ).mul( CoC ) );
|
|
370
|
+
|
|
371
|
+
return vec4( 0 );
|
|
173
372
|
|
|
174
373
|
} );
|
|
175
374
|
|
|
176
|
-
|
|
375
|
+
this._CoCMaterial.colorNode = CoC().context( builder.getSharedContext() );
|
|
376
|
+
this._CoCMaterial.outputNode = outputNode;
|
|
377
|
+
this._CoCMaterial.needsUpdate = true;
|
|
378
|
+
|
|
379
|
+
// blurred CoC for near field
|
|
380
|
+
|
|
381
|
+
this._CoCBlurredMaterial.colorNode = gaussianBlur( this._CoCTextureNode, 1, 2 );
|
|
382
|
+
this._CoCBlurredMaterial.needsUpdate = true;
|
|
383
|
+
|
|
384
|
+
// bokeh 64 blur pass
|
|
385
|
+
|
|
386
|
+
const bokeh64 = uniformArray( kernels.points64 );
|
|
387
|
+
|
|
388
|
+
const blur64 = Fn( () => {
|
|
389
|
+
|
|
390
|
+
const acc = vec3();
|
|
391
|
+
const uvNode = uv();
|
|
392
|
+
|
|
393
|
+
const CoC = this._CoCTextureNode.sample( uvNode ).r;
|
|
394
|
+
const sampleStep = this._invSize.mul( this.bokehScaleNode ).mul( CoC );
|
|
395
|
+
|
|
396
|
+
Loop( 64, ( { i } ) => {
|
|
397
|
+
|
|
398
|
+
const sUV = uvNode.add( sampleStep.mul( bokeh64.element( i ) ) );
|
|
399
|
+
const tap = this.textureNode.sample( sUV );
|
|
400
|
+
|
|
401
|
+
acc.addAssign( tap.rgb );
|
|
402
|
+
|
|
403
|
+
} );
|
|
404
|
+
|
|
405
|
+
acc.divAssign( 64 );
|
|
406
|
+
|
|
407
|
+
return vec4( acc, CoC );
|
|
408
|
+
|
|
409
|
+
} );
|
|
410
|
+
|
|
411
|
+
this._blur64Material.fragmentNode = blur64().context( builder.getSharedContext() );
|
|
412
|
+
this._blur64Material.needsUpdate = true;
|
|
413
|
+
|
|
414
|
+
// bokeh 16 blur pass
|
|
415
|
+
|
|
416
|
+
const bokeh16 = uniformArray( kernels.points16 );
|
|
417
|
+
|
|
418
|
+
const blur16 = Fn( () => {
|
|
419
|
+
|
|
420
|
+
const uvNode = uv();
|
|
421
|
+
|
|
422
|
+
const col = this._blur64TextureNode.sample( uvNode ).toVar();
|
|
423
|
+
const maxVal = col.rgb;
|
|
424
|
+
const CoC = col.a;
|
|
425
|
+
const sampleStep = this._invSize.mul( this.bokehScaleNode ).mul( CoC );
|
|
426
|
+
|
|
427
|
+
Loop( 16, ( { i } ) => {
|
|
428
|
+
|
|
429
|
+
const sUV = uvNode.add( sampleStep.mul( bokeh16.element( i ) ) );
|
|
430
|
+
const tap = this._blur64TextureNode.sample( sUV );
|
|
431
|
+
|
|
432
|
+
maxVal.assign( max( tap.rgb, maxVal ) );
|
|
433
|
+
|
|
434
|
+
} );
|
|
435
|
+
|
|
436
|
+
return vec4( maxVal, CoC );
|
|
437
|
+
|
|
438
|
+
} );
|
|
439
|
+
|
|
440
|
+
this._blur16Material.fragmentNode = blur16().context( builder.getSharedContext() );
|
|
441
|
+
this._blur16Material.needsUpdate = true;
|
|
442
|
+
|
|
443
|
+
// composite
|
|
444
|
+
|
|
445
|
+
const composite = Fn( () => {
|
|
446
|
+
|
|
447
|
+
const uvNode = uv();
|
|
448
|
+
|
|
449
|
+
const near = this._blur16NearTextureNode.sample( uvNode );
|
|
450
|
+
const far = this._blur16FarTextureNode.sample( uvNode );
|
|
451
|
+
const beauty = this.textureNode.sample( uvNode );
|
|
452
|
+
|
|
453
|
+
// TODO: applying the bokeh scale to the near field CoC value introduces blending
|
|
454
|
+
// issues around edges of blurred foreground objects when their are rendered above
|
|
455
|
+
// the background. for now, don't apply the bokeh scale to the blend factors. that
|
|
456
|
+
// will cause less blur for objects which are partly out-of-focus (CoC between 0 and 1).
|
|
457
|
+
|
|
458
|
+
const blendNear = min( near.a, 0.5 ).mul( 2 );
|
|
459
|
+
const blendFar = min( far.a, 0.5 ).mul( 2 );
|
|
460
|
+
|
|
461
|
+
const result = vec4( 0, 0, 0, 1 ).toVar();
|
|
462
|
+
result.rgb = mix( beauty.rgb, far.rgb, blendFar );
|
|
463
|
+
result.rgb = mix( result.rgb, near.rgb, blendNear );
|
|
464
|
+
|
|
465
|
+
return result;
|
|
466
|
+
|
|
467
|
+
} );
|
|
468
|
+
|
|
469
|
+
this._compositeMaterial.fragmentNode = composite().context( builder.getSharedContext() );
|
|
470
|
+
this._compositeMaterial.needsUpdate = true;
|
|
471
|
+
|
|
472
|
+
return this._textureNode;
|
|
473
|
+
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
_generateKernels() {
|
|
477
|
+
|
|
478
|
+
// Vogel's method, see https://www.shadertoy.com/view/4fBXRG
|
|
479
|
+
// this approach allows to generate uniformly distributed sample
|
|
480
|
+
// points in a disc-shaped pattern. Blurring with these samples
|
|
481
|
+
// produces a typical optical lens blur
|
|
482
|
+
|
|
483
|
+
const GOLDEN_ANGLE = 2.39996323;
|
|
484
|
+
const SAMPLES = 80;
|
|
485
|
+
|
|
486
|
+
const points64 = [];
|
|
487
|
+
const points16 = [];
|
|
488
|
+
|
|
489
|
+
let idx64 = 0;
|
|
490
|
+
let idx16 = 0;
|
|
491
|
+
|
|
492
|
+
for ( let i = 0; i < SAMPLES; i ++ ) {
|
|
493
|
+
|
|
494
|
+
const theta = i * GOLDEN_ANGLE;
|
|
495
|
+
const r = Math.sqrt( i ) / Math.sqrt( SAMPLES );
|
|
496
|
+
|
|
497
|
+
const p = new Vector2( r * Math.cos( theta ), r * Math.sin( theta ) );
|
|
498
|
+
|
|
499
|
+
if ( i % 5 === 0 ) {
|
|
500
|
+
|
|
501
|
+
points16[ idx16 ] = p;
|
|
502
|
+
idx16 ++;
|
|
503
|
+
|
|
504
|
+
} else {
|
|
505
|
+
|
|
506
|
+
points64[ idx64 ] = p;
|
|
507
|
+
idx64 ++;
|
|
508
|
+
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
return { points16, points64 };
|
|
514
|
+
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* Frees internal resources. This method should be called
|
|
519
|
+
* when the effect is no longer required.
|
|
520
|
+
*/
|
|
521
|
+
dispose() {
|
|
522
|
+
|
|
523
|
+
this._CoCRT.dispose();
|
|
524
|
+
this._CoCBlurredRT.dispose();
|
|
525
|
+
this._blur64RT.dispose();
|
|
526
|
+
this._blur16NearRT.dispose();
|
|
527
|
+
this._blur16FarRT.dispose();
|
|
528
|
+
this._compositeRT.dispose();
|
|
177
529
|
|
|
178
|
-
|
|
530
|
+
this._CoCMaterial.dispose();
|
|
531
|
+
this._CoCBlurredMaterial.dispose();
|
|
532
|
+
this._blur64Material.dispose();
|
|
533
|
+
this._blur16Material.dispose();
|
|
534
|
+
this._compositeMaterial.dispose();
|
|
179
535
|
|
|
180
536
|
}
|
|
181
537
|
|
|
@@ -190,9 +546,9 @@ export default DepthOfFieldNode;
|
|
|
190
546
|
* @function
|
|
191
547
|
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
192
548
|
* @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
|
|
193
|
-
* @param {Node<float> | number}
|
|
194
|
-
* @param {Node<float> | number}
|
|
195
|
-
* @param {Node<float> | number}
|
|
549
|
+
* @param {Node<float> | number} focusDistance - Defines the effect's focus which is the distance along the camera's look direction in world units.
|
|
550
|
+
* @param {Node<float> | number} focalLength - How far an object can be from the focal plane before it goes completely out-of-focus in world units.
|
|
551
|
+
* @param {Node<float> | number} bokehScale - A unitless value for artistic purposes to adjust the size of the bokeh.
|
|
196
552
|
* @returns {DepthOfFieldNode}
|
|
197
553
|
*/
|
|
198
|
-
export const dof = ( node, viewZNode,
|
|
554
|
+
export const dof = ( node, viewZNode, focusDistance = 1, focalLength = 1, bokehScale = 1 ) => nodeObject( new DepthOfFieldNode( convertToTexture( node ), nodeObject( viewZNode ), nodeObject( focusDistance ), nodeObject( focalLength ), nodeObject( bokehScale ) ) );
|