@plastic-software/three 0.175.13 → 0.178.0

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Files changed (529) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +7747 -6792
  3. package/build/three.core.js +7371 -6576
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +190 -30
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +19 -11
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +4989 -2235
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +5082 -2469
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +0 -1
  14. package/examples/jsm/animation/AnimationClipCreator.js +1 -0
  15. package/examples/jsm/animation/CCDIKSolver.js +6 -3
  16. package/examples/jsm/capabilities/WebGL.js +1 -27
  17. package/examples/jsm/capabilities/WebGPU.js +1 -0
  18. package/examples/jsm/controls/ArcballControls.js +15 -4
  19. package/examples/jsm/controls/DragControls.js +1 -0
  20. package/examples/jsm/controls/FirstPersonControls.js +1 -0
  21. package/examples/jsm/controls/FlyControls.js +1 -0
  22. package/examples/jsm/controls/MapControls.js +1 -0
  23. package/examples/jsm/controls/OrbitControls.js +1 -0
  24. package/examples/jsm/controls/PointerLockControls.js +5 -3
  25. package/examples/jsm/controls/TrackballControls.js +1 -0
  26. package/examples/jsm/controls/TransformControls.js +62 -14
  27. package/examples/jsm/csm/CSM.js +2 -0
  28. package/examples/jsm/csm/CSMFrustum.js +2 -0
  29. package/examples/jsm/csm/CSMHelper.js +1 -0
  30. package/examples/jsm/csm/CSMShader.js +4 -1
  31. package/examples/jsm/csm/CSMShadowNode.js +18 -4
  32. package/examples/jsm/curves/CurveExtras.js +14 -0
  33. package/examples/jsm/curves/NURBSCurve.js +1 -0
  34. package/examples/jsm/curves/NURBSSurface.js +2 -0
  35. package/examples/jsm/curves/NURBSUtils.js +4 -1
  36. package/examples/jsm/curves/NURBSVolume.js +2 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +2 -0
  38. package/examples/jsm/effects/AsciiEffect.js +2 -0
  39. package/examples/jsm/effects/OutlineEffect.js +2 -0
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
  41. package/examples/jsm/effects/StereoEffect.js +2 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +1 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +49 -35
  44. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  45. package/examples/jsm/exporters/EXRExporter.js +2 -0
  46. package/examples/jsm/exporters/GLTFExporter.js +7 -4
  47. package/examples/jsm/exporters/KTX2Exporter.js +2 -0
  48. package/examples/jsm/exporters/OBJExporter.js +3 -1
  49. package/examples/jsm/exporters/PLYExporter.js +4 -2
  50. package/examples/jsm/exporters/STLExporter.js +2 -0
  51. package/examples/jsm/exporters/USDZExporter.js +12 -10
  52. package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +1 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +1 -0
  55. package/examples/jsm/geometries/ParametricFunctions.js +4 -1
  56. package/examples/jsm/geometries/ParametricGeometry.js +1 -0
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +2 -1
  58. package/examples/jsm/geometries/TeapotGeometry.js +1 -0
  59. package/examples/jsm/geometries/TextGeometry.js +1 -0
  60. package/examples/jsm/helpers/LightProbeHelper.js +1 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
  64. package/examples/jsm/helpers/RapierHelper.js +59 -0
  65. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
  66. package/examples/jsm/helpers/TextureHelper.js +1 -0
  67. package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
  70. package/examples/jsm/helpers/ViewHelper.js +1 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +7 -0
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -0
  73. package/examples/jsm/interactive/SelectionBox.js +2 -0
  74. package/examples/jsm/interactive/SelectionHelper.js +2 -0
  75. package/examples/jsm/lighting/TiledLighting.js +1 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +1 -0
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
  79. package/examples/jsm/lines/Line2.js +1 -0
  80. package/examples/jsm/lines/LineGeometry.js +1 -0
  81. package/examples/jsm/lines/LineMaterial.js +4 -4
  82. package/examples/jsm/lines/LineSegments2.js +1 -0
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
  84. package/examples/jsm/lines/Wireframe.js +1 -0
  85. package/examples/jsm/lines/WireframeGeometry2.js +1 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +1 -0
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
  88. package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
  89. package/examples/jsm/loaders/3DMLoader.js +1 -0
  90. package/examples/jsm/loaders/3MFLoader.js +1 -0
  91. package/examples/jsm/loaders/AMFLoader.js +1 -0
  92. package/examples/jsm/loaders/BVHLoader.js +1 -0
  93. package/examples/jsm/loaders/ColladaLoader.js +6 -5
  94. package/examples/jsm/loaders/DDSLoader.js +1 -0
  95. package/examples/jsm/loaders/DRACOLoader.js +2 -1
  96. package/examples/jsm/loaders/EXRLoader.js +1 -0
  97. package/examples/jsm/loaders/FBXLoader.js +25 -23
  98. package/examples/jsm/loaders/FontLoader.js +1 -0
  99. package/examples/jsm/loaders/GCodeLoader.js +1 -0
  100. package/examples/jsm/loaders/GLTFLoader.js +10 -82
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
  102. package/examples/jsm/loaders/IESLoader.js +1 -0
  103. package/examples/jsm/loaders/KMZLoader.js +1 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +67 -26
  105. package/examples/jsm/loaders/KTXLoader.js +1 -0
  106. package/examples/jsm/loaders/LDrawLoader.js +55 -3
  107. package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
  108. package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
  109. package/examples/jsm/loaders/LUTImageLoader.js +1 -0
  110. package/examples/jsm/loaders/LWOLoader.js +1 -13
  111. package/examples/jsm/loaders/LottieLoader.js +15 -0
  112. package/examples/jsm/loaders/MD2Loader.js +1 -0
  113. package/examples/jsm/loaders/MDDLoader.js +1 -0
  114. package/examples/jsm/loaders/MTLLoader.js +4 -3
  115. package/examples/jsm/loaders/MaterialXLoader.js +1 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +1 -0
  117. package/examples/jsm/loaders/OBJLoader.js +1 -0
  118. package/examples/jsm/loaders/PCDLoader.js +122 -19
  119. package/examples/jsm/loaders/PDBLoader.js +1 -0
  120. package/examples/jsm/loaders/PLYLoader.js +1 -0
  121. package/examples/jsm/loaders/PVRLoader.js +1 -0
  122. package/examples/jsm/loaders/RGBELoader.js +1 -0
  123. package/examples/jsm/loaders/RGBMLoader.js +1 -0
  124. package/examples/jsm/loaders/STLLoader.js +1 -0
  125. package/examples/jsm/loaders/SVGLoader.js +1 -0
  126. package/examples/jsm/loaders/TDSLoader.js +1 -0
  127. package/examples/jsm/loaders/TGALoader.js +1 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +1 -0
  129. package/examples/jsm/loaders/TTFLoader.js +1 -0
  130. package/examples/jsm/loaders/USDZLoader.js +1 -0
  131. package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
  132. package/examples/jsm/loaders/VOXLoader.js +1 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +3 -2
  134. package/examples/jsm/loaders/VTKLoader.js +1 -0
  135. package/examples/jsm/loaders/XYZLoader.js +1 -0
  136. package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
  137. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
  138. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
  139. package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
  140. package/examples/jsm/math/Capsule.js +2 -0
  141. package/examples/jsm/math/ColorConverter.js +1 -0
  142. package/examples/jsm/math/ConvexHull.js +2 -0
  143. package/examples/jsm/math/ImprovedNoise.js +19 -14
  144. package/examples/jsm/math/Lut.js +2 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
  146. package/examples/jsm/math/OBB.js +2 -0
  147. package/examples/jsm/math/Octree.js +20 -1
  148. package/examples/jsm/math/SimplexNoise.js +2 -0
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
  150. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  151. package/examples/jsm/misc/Gyroscope.js +1 -0
  152. package/examples/jsm/misc/MD2Character.js +2 -0
  153. package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
  154. package/examples/jsm/misc/MorphAnimMesh.js +1 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +1 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
  158. package/examples/jsm/misc/RollerCoaster.js +5 -0
  159. package/examples/jsm/misc/Timer.js +2 -0
  160. package/examples/jsm/misc/TubePainter.js +1 -0
  161. package/examples/jsm/misc/Volume.js +2 -0
  162. package/examples/jsm/misc/VolumeSlice.js +1 -0
  163. package/examples/jsm/modifiers/CurveModifier.js +3 -0
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
  167. package/examples/jsm/modifiers/TessellateModifier.js +2 -0
  168. package/examples/jsm/objects/GroundedSkybox.js +1 -0
  169. package/examples/jsm/objects/Lensflare.js +3 -0
  170. package/examples/jsm/objects/LensflareMesh.js +1 -0
  171. package/examples/jsm/objects/MarchingCubes.js +2 -0
  172. package/examples/jsm/objects/Reflector.js +1 -0
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  174. package/examples/jsm/objects/Refractor.js +1 -0
  175. package/examples/jsm/objects/ShadowMesh.js +1 -0
  176. package/examples/jsm/objects/Sky.js +2 -1
  177. package/examples/jsm/objects/SkyMesh.js +20 -17
  178. package/examples/jsm/objects/Water.js +1 -0
  179. package/examples/jsm/objects/Water2.js +1 -0
  180. package/examples/jsm/objects/Water2Mesh.js +3 -1
  181. package/examples/jsm/objects/WaterMesh.js +2 -1
  182. package/examples/jsm/physics/AmmoPhysics.js +1 -0
  183. package/examples/jsm/physics/JoltPhysics.js +1 -0
  184. package/examples/jsm/physics/RapierPhysics.js +139 -12
  185. package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
  186. package/examples/jsm/postprocessing/BloomPass.js +2 -1
  187. package/examples/jsm/postprocessing/BokehPass.js +2 -1
  188. package/examples/jsm/postprocessing/ClearPass.js +1 -0
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
  190. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  191. package/examples/jsm/postprocessing/EffectComposer.js +4 -2
  192. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  193. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  194. package/examples/jsm/postprocessing/GTAOPass.js +4 -3
  195. package/examples/jsm/postprocessing/GlitchPass.js +2 -1
  196. package/examples/jsm/postprocessing/HalftonePass.js +2 -1
  197. package/examples/jsm/postprocessing/LUTPass.js +1 -0
  198. package/examples/jsm/postprocessing/MaskPass.js +1 -0
  199. package/examples/jsm/postprocessing/OutlinePass.js +5 -2
  200. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  201. package/examples/jsm/postprocessing/Pass.js +3 -1
  202. package/examples/jsm/postprocessing/RenderPass.js +1 -0
  203. package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
  204. package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
  205. package/examples/jsm/postprocessing/SAOPass.js +3 -2
  206. package/examples/jsm/postprocessing/SMAAPass.js +3 -2
  207. package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
  208. package/examples/jsm/postprocessing/SSAOPass.js +2 -1
  209. package/examples/jsm/postprocessing/SSRPass.js +4 -3
  210. package/examples/jsm/postprocessing/SavePass.js +2 -1
  211. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  212. package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
  213. package/examples/jsm/postprocessing/TexturePass.js +1 -0
  214. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
  215. package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
  216. package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
  217. package/examples/jsm/renderers/Projector.js +2 -0
  218. package/examples/jsm/renderers/SVGRenderer.js +3 -0
  219. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
  220. package/examples/jsm/shaders/AfterimageShader.js +4 -1
  221. package/examples/jsm/shaders/BasicShader.js +4 -1
  222. package/examples/jsm/shaders/BleachBypassShader.js +4 -1
  223. package/examples/jsm/shaders/BlendShader.js +4 -1
  224. package/examples/jsm/shaders/BokehShader.js +4 -1
  225. package/examples/jsm/shaders/BokehShader2.js +4 -1
  226. package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
  227. package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
  228. package/examples/jsm/shaders/ColorifyShader.js +4 -1
  229. package/examples/jsm/shaders/ConvolutionShader.js +4 -1
  230. package/examples/jsm/shaders/CopyShader.js +4 -1
  231. package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
  232. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  233. package/examples/jsm/shaders/DigitalGlitch.js +4 -1
  234. package/examples/jsm/shaders/DotScreenShader.js +4 -1
  235. package/examples/jsm/shaders/ExposureShader.js +4 -1
  236. package/examples/jsm/shaders/FXAAShader.js +4 -1
  237. package/examples/jsm/shaders/FilmShader.js +4 -1
  238. package/examples/jsm/shaders/FocusShader.js +4 -1
  239. package/examples/jsm/shaders/FreiChenShader.js +4 -1
  240. package/examples/jsm/shaders/GTAOShader.js +4 -1
  241. package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
  242. package/examples/jsm/shaders/GodRaysShader.js +4 -1
  243. package/examples/jsm/shaders/HalftoneShader.js +4 -1
  244. package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
  245. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
  246. package/examples/jsm/shaders/HueSaturationShader.js +4 -1
  247. package/examples/jsm/shaders/KaleidoShader.js +4 -1
  248. package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
  249. package/examples/jsm/shaders/LuminosityShader.js +4 -1
  250. package/examples/jsm/shaders/MirrorShader.js +4 -1
  251. package/examples/jsm/shaders/NormalMapShader.js +4 -1
  252. package/examples/jsm/shaders/OutputShader.js +4 -1
  253. package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
  254. package/examples/jsm/shaders/RGBShiftShader.js +4 -1
  255. package/examples/jsm/shaders/SAOShader.js +4 -1
  256. package/examples/jsm/shaders/SMAAShader.js +1 -0
  257. package/examples/jsm/shaders/SSAOShader.js +4 -1
  258. package/examples/jsm/shaders/SSRShader.js +1 -0
  259. package/examples/jsm/shaders/SepiaShader.js +4 -1
  260. package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
  261. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
  262. package/examples/jsm/shaders/TechnicolorShader.js +4 -1
  263. package/examples/jsm/shaders/ToonShader.js +2 -1
  264. package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
  265. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +4 -1
  266. package/examples/jsm/shaders/VelocityShader.js +4 -1
  267. package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
  268. package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
  269. package/examples/jsm/shaders/VignetteShader.js +4 -1
  270. package/examples/jsm/shaders/VolumeShader.js +5 -2
  271. package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
  272. package/examples/jsm/textures/FlakesTexture.js +2 -0
  273. package/examples/jsm/transpiler/AST.js +381 -30
  274. package/examples/jsm/transpiler/GLSLDecoder.js +226 -87
  275. package/examples/jsm/transpiler/Linker.js +327 -0
  276. package/examples/jsm/transpiler/TSLEncoder.js +234 -85
  277. package/examples/jsm/transpiler/Transpiler.js +19 -1
  278. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  279. package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
  280. package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
  281. package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
  282. package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
  283. package/examples/jsm/tsl/display/BloomNode.js +1 -0
  284. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
  285. package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
  286. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
  287. package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
  288. package/examples/jsm/tsl/display/FXAANode.js +3 -2
  289. package/examples/jsm/tsl/display/FilmNode.js +1 -0
  290. package/examples/jsm/tsl/display/GTAONode.js +1 -0
  291. package/examples/jsm/tsl/display/GaussianBlurNode.js +4 -29
  292. package/examples/jsm/tsl/display/LensflareNode.js +1 -0
  293. package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
  294. package/examples/jsm/tsl/display/OutlineNode.js +1 -0
  295. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
  296. package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
  297. package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
  298. package/examples/jsm/tsl/display/SMAANode.js +9 -8
  299. package/examples/jsm/tsl/display/SSAAPassNode.js +5 -4
  300. package/examples/jsm/tsl/display/SSRNode.js +1 -0
  301. package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
  302. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
  303. package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
  304. package/examples/jsm/tsl/display/TRAAPassNode.js +5 -4
  305. package/examples/jsm/tsl/display/TransitionNode.js +1 -0
  306. package/examples/jsm/tsl/display/hashBlur.js +28 -6
  307. package/examples/jsm/tsl/lighting/TiledLightsNode.js +4 -3
  308. package/examples/jsm/tsl/math/Bayer.js +4 -1
  309. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  310. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  311. package/examples/jsm/tsl/utils/Raymarching.js +6 -3
  312. package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
  313. package/examples/jsm/utils/CameraUtils.js +4 -1
  314. package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
  315. package/examples/jsm/utils/GeometryUtils.js +4 -1
  316. package/examples/jsm/utils/LDrawUtils.js +2 -0
  317. package/examples/jsm/utils/SceneOptimizer.js +2 -0
  318. package/examples/jsm/utils/SceneUtils.js +4 -1
  319. package/examples/jsm/utils/ShadowMapViewer.js +2 -0
  320. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
  321. package/examples/jsm/utils/SkeletonUtils.js +4 -1
  322. package/examples/jsm/utils/SortUtils.js +4 -1
  323. package/examples/jsm/utils/UVsDebug.js +4 -1
  324. package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
  325. package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
  326. package/examples/jsm/utils/WorkerPool.js +2 -0
  327. package/examples/jsm/webxr/ARButton.js +1 -0
  328. package/examples/jsm/webxr/OculusHandModel.js +1 -0
  329. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
  330. package/examples/jsm/webxr/Text2D.js +4 -1
  331. package/examples/jsm/webxr/VRButton.js +1 -0
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@@ -3,8 +3,8 @@
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  * Copyright 2010-2025 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
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- import { Matrix3, Vector2, Color, Matrix4, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Euler, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, EquirectangularReflectionMapping, EquirectangularRefractionMapping, WebGLCubeRenderTarget, CubeReflectionMapping, CubeRefractionMapping, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, NoBlending, WebGLRenderTarget, BufferGeometry, BufferAttribute, LinearSRGBColorSpace, LinearFilter, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, arrayNeedsUint32, Vector4, DataArrayTexture, CubeTexture, Data3DTexture, LessEqualCompare, DepthTexture, Texture, TriPlanarMapping, CylindricalMapping, UVMapping, GLSL3, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, LinearTransfer, AddOperation, MixOperation, MultiplyOperation, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, Frustum, MeshDepthMaterial, RGBADepthPacking, MeshDistanceMaterial, NearestFilter, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, GreaterEqualCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, DepthFormat, UnsignedIntType, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, ByteType, ShortType, AlphaFormat, RGBFormat, LuminanceFormat, LuminanceAlphaFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, createCanvasElement, SRGBColorSpace, REVISION, toNormalizedProjectionMatrix, toReversedProjectionMatrix, probeAsync, WebGLCoordinateSystem } from './three.core.js';
7
- export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeCamera, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Fog, FogExp2, FramebufferTexture, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NormalAnimationBlendMode, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, RenderTargetArray, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp } from './three.core.js';
6
+ import { Matrix3, Vector2, Color, Matrix4, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Euler, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, EquirectangularReflectionMapping, EquirectangularRefractionMapping, WebGLCubeRenderTarget, CubeReflectionMapping, CubeRefractionMapping, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, NoBlending, WebGLRenderTarget, BufferGeometry, BufferAttribute, LinearSRGBColorSpace, LinearFilter, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, arrayNeedsUint32, Vector4, DataArrayTexture, CubeTexture, Data3DTexture, LessEqualCompare, DepthTexture, Texture, TriPlanarMapping, CylindricalMapping, UVMapping, GLSL3, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, LinearTransfer, AddOperation, MixOperation, MultiplyOperation, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, Frustum, MeshDepthMaterial, RGBADepthPacking, MeshDistanceMaterial, NearestFilter, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, GreaterEqualCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, DepthFormat, UnsignedIntType, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, createCanvasElement, SRGBColorSpace, REVISION, toNormalizedProjectionMatrix, toReversedProjectionMatrix, probeAsync, WebGLCoordinateSystem } from './three.core.js';
7
+ export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeCamera, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Fog, FogExp2, FramebufferTexture, FrustumArray, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NormalAnimationBlendMode, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp } from './three.core.js';
8
8
 
9
9
  function WebGLAnimation() {
10
10
 
@@ -81,6 +81,10 @@ function WebGLAttributes( gl ) {
81
81
 
82
82
  type = gl.FLOAT;
83
83
 
84
+ } else if ( typeof Float16Array !== 'undefined' && array instanceof Float16Array ) {
85
+
86
+ type = gl.HALF_FLOAT;
87
+
84
88
  } else if ( array instanceof Uint16Array ) {
85
89
 
86
90
  if ( attribute.isFloat16BufferAttribute ) {
@@ -447,7 +451,7 @@ var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalM
447
451
 
448
452
  var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif";
449
453
 
450
- var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP_TRIPLANAR\n\tvec3 clearcoatNormal = normalize(normalMatrix * transpose(mat3(texture3DMatrix)) * texture2DTriplanarNormal( clearcoatNormalMap, clearcoatNormalMapTransform, clearcoatNormalScale, normalize(mat3(texture3DMatrix) * vModelNormal.xyz), triplanarCoords, triplanarWeights ));\n\t#ifdef FLIP_SIDED\n\t\tclearcoatNormal = - clearcoatNormal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tclearcoatNormal = clearcoatNormal * faceDirection;\n\t#endif\n#elif defined( USE_CLEARCOAT_NORMALMAP )\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif";
454
+ var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP_TRIPLANAR\n\tclearcoatNormal = normalize(normalMatrix * transpose(mat3(texture3DMatrix)) * texture2DTriplanarNormal( clearcoatNormalMap, clearcoatNormalMapTransform, clearcoatNormalScale, normalize(mat3(texture3DMatrix) * vModelNormal.xyz), triplanarCoords, triplanarWeights ));\n\t#ifdef FLIP_SIDED\n\t\tclearcoatNormal = - clearcoatNormal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tclearcoatNormal = clearcoatNormal * faceDirection;\n\t#endif\n#elif defined( USE_CLEARCOAT_NORMALMAP )\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif";
451
455
 
452
456
  var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif";
453
457
 
@@ -7093,7 +7097,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
7093
7097
  useFog: material.fog === true,
7094
7098
  fogExp2: ( !! fog && fog.isFogExp2 ),
7095
7099
 
7096
- flatShading: material.flatShading === true,
7100
+ flatShading: ( material.flatShading === true && material.wireframe === false ),
7097
7101
 
7098
7102
  sizeAttenuation: material.sizeAttenuation === true,
7099
7103
  logarithmicDepthBuffer: logarithmicDepthBuffer,
@@ -7313,8 +7317,10 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
7313
7317
  _programLayers.enable( 20 );
7314
7318
  if ( parameters.batchingColor )
7315
7319
  _programLayers.enable( 21 );
7316
- if ( parameters.batchingMatrix )
7320
+ if ( parameters.gradientMap )
7317
7321
  _programLayers.enable( 22 );
7322
+ if ( parameters.batchingMatrix )
7323
+ _programLayers.enable( 23 );
7318
7324
 
7319
7325
  array.push( _programLayers.mask );
7320
7326
  _programLayers.disableAll();
@@ -8667,7 +8673,8 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
8667
8673
  if ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
8668
8674
  ( material.displacementMap && material.displacementScale !== 0 ) ||
8669
8675
  ( material.alphaMap && material.alphaTest > 0 ) ||
8670
- ( material.map && material.alphaTest > 0 ) ) {
8676
+ ( material.map && material.alphaTest > 0 ) ||
8677
+ ( material.alphaToCoverage === true ) ) {
8671
8678
 
8672
8679
  // in this case we need a unique material instance reflecting the
8673
8680
  // appropriate state
@@ -8713,7 +8720,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
8713
8720
  }
8714
8721
 
8715
8722
  result.alphaMap = material.alphaMap;
8716
- result.alphaTest = material.alphaTest;
8723
+ result.alphaTest = ( material.alphaToCoverage === true ) ? 0.5 : material.alphaTest; // approximate alphaToCoverage by using a fixed alphaTest value
8717
8724
  result.map = material.map;
8718
8725
 
8719
8726
  result.clipShadows = material.clipShadows;
@@ -9495,7 +9502,7 @@ function WebGLState( gl, extensions ) {
9495
9502
  break;
9496
9503
 
9497
9504
  case MultiplyBlending:
9498
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
9505
+ gl.blendFuncSeparate( gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE );
9499
9506
  break;
9500
9507
 
9501
9508
  default:
@@ -9513,15 +9520,15 @@ function WebGLState( gl, extensions ) {
9513
9520
  break;
9514
9521
 
9515
9522
  case AdditiveBlending:
9516
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
9523
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE );
9517
9524
  break;
9518
9525
 
9519
9526
  case SubtractiveBlending:
9520
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
9527
+ console.error( 'THREE.WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' );
9521
9528
  break;
9522
9529
 
9523
9530
  case MultiplyBlending:
9524
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
9531
+ console.error( 'THREE.WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' );
9525
9532
  break;
9526
9533
 
9527
9534
  default:
@@ -10891,6 +10898,115 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
10891
10898
 
10892
10899
  }
10893
10900
 
10901
+ function getRow( index, rowLength, componentStride ) {
10902
+
10903
+ return Math.floor( Math.floor( index / componentStride ) / rowLength );
10904
+
10905
+ }
10906
+
10907
+ function updateTexture( texture, image, glFormat, glType ) {
10908
+
10909
+ const componentStride = 4; // only RGBA supported
10910
+
10911
+ const updateRanges = texture.updateRanges;
10912
+
10913
+ if ( updateRanges.length === 0 ) {
10914
+
10915
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
10916
+
10917
+ } else {
10918
+
10919
+ // Before applying update ranges, we merge any adjacent / overlapping
10920
+ // ranges to reduce load on `gl.texSubImage2D`. Empirically, this has led
10921
+ // to performance improvements for applications which make heavy use of
10922
+ // update ranges. Likely due to GPU command overhead.
10923
+ //
10924
+ // Note that to reduce garbage collection between frames, we merge the
10925
+ // update ranges in-place. This is safe because this method will clear the
10926
+ // update ranges once updated.
10927
+
10928
+ updateRanges.sort( ( a, b ) => a.start - b.start );
10929
+
10930
+ // To merge the update ranges in-place, we work from left to right in the
10931
+ // existing updateRanges array, merging ranges. This may result in a final
10932
+ // array which is smaller than the original. This index tracks the last
10933
+ // index representing a merged range, any data after this index can be
10934
+ // trimmed once the merge algorithm is completed.
10935
+ let mergeIndex = 0;
10936
+
10937
+ for ( let i = 1; i < updateRanges.length; i ++ ) {
10938
+
10939
+ const previousRange = updateRanges[ mergeIndex ];
10940
+ const range = updateRanges[ i ];
10941
+
10942
+ // Only merge if in the same row and overlapping/adjacent
10943
+ const previousEnd = previousRange.start + previousRange.count;
10944
+ const currentRow = getRow( range.start, image.width, componentStride );
10945
+ const previousRow = getRow( previousRange.start, image.width, componentStride );
10946
+
10947
+ // We add one here to merge adjacent ranges. This is safe because ranges
10948
+ // operate over positive integers.
10949
+ if (
10950
+ range.start <= previousEnd + 1 &&
10951
+ currentRow === previousRow &&
10952
+ getRow( range.start + range.count - 1, image.width, componentStride ) === currentRow // ensure range doesn't spill
10953
+ ) {
10954
+
10955
+ previousRange.count = Math.max(
10956
+ previousRange.count,
10957
+ range.start + range.count - previousRange.start
10958
+ );
10959
+
10960
+ } else {
10961
+
10962
+ ++ mergeIndex;
10963
+ updateRanges[ mergeIndex ] = range;
10964
+
10965
+ }
10966
+
10967
+
10968
+ }
10969
+
10970
+ // Trim the array to only contain the merged ranges.
10971
+ updateRanges.length = mergeIndex + 1;
10972
+
10973
+ const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );
10974
+ const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );
10975
+ const currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );
10976
+
10977
+ _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );
10978
+
10979
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
10980
+
10981
+ const range = updateRanges[ i ];
10982
+
10983
+ const pixelStart = Math.floor( range.start / componentStride );
10984
+ const pixelCount = Math.ceil( range.count / componentStride );
10985
+
10986
+ const x = pixelStart % image.width;
10987
+ const y = Math.floor( pixelStart / image.width );
10988
+
10989
+ // Assumes update ranges refer to contiguous memory
10990
+ const width = pixelCount;
10991
+ const height = 1;
10992
+
10993
+ _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, x );
10994
+ _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, y );
10995
+
10996
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data );
10997
+
10998
+ }
10999
+
11000
+ texture.clearUpdateRanges();
11001
+
11002
+ _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
11003
+ _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
11004
+ _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
11005
+
11006
+ }
11007
+
11008
+ }
11009
+
10894
11010
  function uploadTexture( textureProperties, texture, slot ) {
10895
11011
 
10896
11012
  let textureType = _gl.TEXTURE_2D;
@@ -11004,7 +11120,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
11004
11120
 
11005
11121
  if ( dataReady ) {
11006
11122
 
11007
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
11123
+ updateTexture( texture, image, glFormat, glType );
11008
11124
 
11009
11125
  }
11010
11126
 
@@ -11781,7 +11897,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
11781
11897
 
11782
11898
  if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
11783
11899
 
11784
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
11900
+ const mipmaps = renderTarget.texture.mipmaps;
11901
+
11902
+ if ( mipmaps && mipmaps.length > 0 ) {
11903
+
11904
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer[ 0 ], renderTarget );
11905
+
11906
+ } else {
11907
+
11908
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
11909
+
11910
+ }
11785
11911
 
11786
11912
  } else {
11787
11913
 
@@ -11812,7 +11938,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
11812
11938
 
11813
11939
  } else {
11814
11940
 
11815
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
11941
+ const mipmaps = renderTarget.texture.mipmaps;
11942
+
11943
+ if ( mipmaps && mipmaps.length > 0 ) {
11944
+
11945
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
11946
+
11947
+ } else {
11948
+
11949
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
11950
+
11951
+ }
11816
11952
 
11817
11953
  if ( renderTargetProperties.__webglDepthbuffer === undefined ) {
11818
11954
 
@@ -12142,7 +12278,18 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
12142
12278
  }
12143
12279
 
12144
12280
  state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
12145
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
12281
+
12282
+ const mipmaps = renderTarget.texture.mipmaps;
12283
+
12284
+ if ( mipmaps && mipmaps.length > 0 ) {
12285
+
12286
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
12287
+
12288
+ } else {
12289
+
12290
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
12291
+
12292
+ }
12146
12293
 
12147
12294
  for ( let i = 0; i < textures.length; i ++ ) {
12148
12295
 
@@ -12358,8 +12505,6 @@ function WebGLUtils( gl, extensions ) {
12358
12505
  if ( p === AlphaFormat ) return gl.ALPHA;
12359
12506
  if ( p === RGBFormat ) return gl.RGB;
12360
12507
  if ( p === RGBAFormat ) return gl.RGBA;
12361
- if ( p === LuminanceFormat ) return gl.LUMINANCE;
12362
- if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
12363
12508
  if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
12364
12509
  if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
12365
12510
 
@@ -12962,7 +13107,8 @@ class WebXRManager extends EventDispatcher {
12962
13107
  /**
12963
13108
  * Sets the reference space type. Can be used to configure a spatial relationship with the user's physical
12964
13109
  * environment. Depending on how the user moves in 3D space, setting an appropriate reference space can
12965
- * improve tracking. Default is `local-floor`.
13110
+ * improve tracking. Default is `local-floor`. Valid values can be found here
13111
+ * https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace#reference_space_types.
12966
13112
  *
12967
13113
  * This method can not be used during a XR session.
12968
13114
  *
@@ -15936,7 +16082,7 @@ class WebGLRenderer {
15936
16082
  * @param {Object3D} scene - The scene or another type of 3D object to precompile.
15937
16083
  * @param {Camera} camera - The camera.
15938
16084
  * @param {?Scene} [targetScene=null] - The target scene.
15939
- * @return {?Set} The precompiled materials.
16085
+ * @return {Set<Material>} The precompiled materials.
15940
16086
  */
15941
16087
  this.compile = function ( scene, camera, targetScene = null ) {
15942
16088
 
@@ -16529,6 +16675,9 @@ class WebGLRenderer {
16529
16675
  //
16530
16676
 
16531
16677
  const currentRenderTarget = _this.getRenderTarget();
16678
+ const currentActiveCubeFace = _this.getActiveCubeFace();
16679
+ const currentActiveMipmapLevel = _this.getActiveMipmapLevel();
16680
+
16532
16681
  _this.setRenderTarget( transmissionRenderTarget );
16533
16682
 
16534
16683
  _this.getClearColor( _currentClearColor );
@@ -16598,7 +16747,7 @@ class WebGLRenderer {
16598
16747
 
16599
16748
  }
16600
16749
 
16601
- _this.setRenderTarget( currentRenderTarget );
16750
+ _this.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );
16602
16751
 
16603
16752
  _this.setClearColor( _currentClearColor, _currentClearAlpha );
16604
16753
 
@@ -17497,8 +17646,9 @@ class WebGLRenderer {
17497
17646
  * @param {number} height - The height of the copy region.
17498
17647
  * @param {TypedArray} buffer - The result buffer.
17499
17648
  * @param {number} [activeCubeFaceIndex] - The active cube face index.
17649
+ * @param {number} [textureIndex=0] - The texture index of an MRT render target.
17500
17650
  */
17501
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
17651
+ this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0 ) {
17502
17652
 
17503
17653
  if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
17504
17654
 
@@ -17521,7 +17671,7 @@ class WebGLRenderer {
17521
17671
 
17522
17672
  try {
17523
17673
 
17524
- const texture = renderTarget.texture;
17674
+ const texture = renderTarget.textures[ textureIndex ];
17525
17675
  const textureFormat = texture.format;
17526
17676
  const textureType = texture.type;
17527
17677
 
@@ -17543,6 +17693,10 @@ class WebGLRenderer {
17543
17693
 
17544
17694
  if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
17545
17695
 
17696
+ // when using MRT, select the correct color buffer for the subsequent read command
17697
+
17698
+ if ( renderTarget.textures.length > 1 ) _gl.readBuffer( _gl.COLOR_ATTACHMENT0 + textureIndex );
17699
+
17546
17700
  _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
17547
17701
 
17548
17702
  }
@@ -17573,9 +17727,10 @@ class WebGLRenderer {
17573
17727
  * @param {number} height - The height of the copy region.
17574
17728
  * @param {TypedArray} buffer - The result buffer.
17575
17729
  * @param {number} [activeCubeFaceIndex] - The active cube face index.
17730
+ * @param {number} [textureIndex=0] - The texture index of an MRT render target.
17576
17731
  * @return {Promise<TypedArray>} A Promise that resolves when the read has been finished. The resolve provides the read data as a typed array.
17577
17732
  */
17578
- this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
17733
+ this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0 ) {
17579
17734
 
17580
17735
  if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
17581
17736
 
@@ -17598,7 +17753,7 @@ class WebGLRenderer {
17598
17753
  // set the active frame buffer to the one we want to read
17599
17754
  state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
17600
17755
 
17601
- const texture = renderTarget.texture;
17756
+ const texture = renderTarget.textures[ textureIndex ];
17602
17757
  const textureFormat = texture.format;
17603
17758
  const textureType = texture.type;
17604
17759
 
@@ -17617,6 +17772,11 @@ class WebGLRenderer {
17617
17772
  const glBuffer = _gl.createBuffer();
17618
17773
  _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
17619
17774
  _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );
17775
+
17776
+ // when using MRT, select the corect color buffer for the subsequent read command
17777
+
17778
+ if ( renderTarget.textures.length > 1 ) _gl.readBuffer( _gl.COLOR_ATTACHMENT0 + textureIndex );
17779
+
17620
17780
  _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );
17621
17781
 
17622
17782
  // reset the frame buffer to the currently set buffer before waiting
@@ -17652,7 +17812,7 @@ class WebGLRenderer {
17652
17812
  * Copies pixels from the current bound framebuffer into the given texture.
17653
17813
  *
17654
17814
  * @param {FramebufferTexture} texture - The texture.
17655
- * @param {Vector2} position - The start position of the copy operation.
17815
+ * @param {?Vector2} [position=null] - The start position of the copy operation.
17656
17816
  * @param {number} [level=0] - The mip level. The default represents the base mip.
17657
17817
  */
17658
17818
  this.copyFramebufferToTexture = function ( texture, position = null, level = 0 ) {
@@ -17683,10 +17843,10 @@ class WebGLRenderer {
17683
17843
  *
17684
17844
  * @param {Texture} srcTexture - The source texture.
17685
17845
  * @param {Texture} dstTexture - The destination texture.
17686
- * @param {Box2|Box3} [srcRegion=null] - A bounding box which describes the source region. Can be two or three-dimensional.
17687
- * @param {Vector2|Vector3} [dstPosition=null] - A vector that represents the origin of the destination region. Can be two or three-dimensional.
17688
- * @param {number} srcLevel - The source mipmap level to copy.
17689
- * @param {number} dstLevel - The destination mipmap level.
17846
+ * @param {?(Box2|Box3)} [srcRegion=null] - A bounding box which describes the source region. Can be two or three-dimensional.
17847
+ * @param {?(Vector2|Vector3)} [dstPosition=null] - A vector that represents the origin of the destination region. Can be two or three-dimensional.
17848
+ * @param {number} [srcLevel=0] - The source mipmap level to copy.
17849
+ * @param {?number} [dstLevel=null] - The destination mipmap level.
17690
17850
  */
17691
17851
  this.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, srcLevel = 0, dstLevel = null ) {
17692
17852
 
@@ -18059,4 +18219,4 @@ class WebGLRenderer {
18059
18219
 
18060
18220
  }
18061
18221
 
18062
- export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, CylindricalMapping, Data3DTexture, DataArrayTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, LuminanceAlphaFormat, LuminanceFormat, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, TriPlanarMapping, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement };
18222
+ export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, CylindricalMapping, Data3DTexture, DataArrayTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, TriPlanarMapping, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement };