@plastic-software/three 0.175.13 → 0.178.0

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Files changed (529) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +7747 -6792
  3. package/build/three.core.js +7371 -6576
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +190 -30
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +19 -11
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +4989 -2235
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +5082 -2469
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +0 -1
  14. package/examples/jsm/animation/AnimationClipCreator.js +1 -0
  15. package/examples/jsm/animation/CCDIKSolver.js +6 -3
  16. package/examples/jsm/capabilities/WebGL.js +1 -27
  17. package/examples/jsm/capabilities/WebGPU.js +1 -0
  18. package/examples/jsm/controls/ArcballControls.js +15 -4
  19. package/examples/jsm/controls/DragControls.js +1 -0
  20. package/examples/jsm/controls/FirstPersonControls.js +1 -0
  21. package/examples/jsm/controls/FlyControls.js +1 -0
  22. package/examples/jsm/controls/MapControls.js +1 -0
  23. package/examples/jsm/controls/OrbitControls.js +1 -0
  24. package/examples/jsm/controls/PointerLockControls.js +5 -3
  25. package/examples/jsm/controls/TrackballControls.js +1 -0
  26. package/examples/jsm/controls/TransformControls.js +62 -14
  27. package/examples/jsm/csm/CSM.js +2 -0
  28. package/examples/jsm/csm/CSMFrustum.js +2 -0
  29. package/examples/jsm/csm/CSMHelper.js +1 -0
  30. package/examples/jsm/csm/CSMShader.js +4 -1
  31. package/examples/jsm/csm/CSMShadowNode.js +18 -4
  32. package/examples/jsm/curves/CurveExtras.js +14 -0
  33. package/examples/jsm/curves/NURBSCurve.js +1 -0
  34. package/examples/jsm/curves/NURBSSurface.js +2 -0
  35. package/examples/jsm/curves/NURBSUtils.js +4 -1
  36. package/examples/jsm/curves/NURBSVolume.js +2 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +2 -0
  38. package/examples/jsm/effects/AsciiEffect.js +2 -0
  39. package/examples/jsm/effects/OutlineEffect.js +2 -0
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
  41. package/examples/jsm/effects/StereoEffect.js +2 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +1 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +49 -35
  44. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  45. package/examples/jsm/exporters/EXRExporter.js +2 -0
  46. package/examples/jsm/exporters/GLTFExporter.js +7 -4
  47. package/examples/jsm/exporters/KTX2Exporter.js +2 -0
  48. package/examples/jsm/exporters/OBJExporter.js +3 -1
  49. package/examples/jsm/exporters/PLYExporter.js +4 -2
  50. package/examples/jsm/exporters/STLExporter.js +2 -0
  51. package/examples/jsm/exporters/USDZExporter.js +12 -10
  52. package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +1 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +1 -0
  55. package/examples/jsm/geometries/ParametricFunctions.js +4 -1
  56. package/examples/jsm/geometries/ParametricGeometry.js +1 -0
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +2 -1
  58. package/examples/jsm/geometries/TeapotGeometry.js +1 -0
  59. package/examples/jsm/geometries/TextGeometry.js +1 -0
  60. package/examples/jsm/helpers/LightProbeHelper.js +1 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
  64. package/examples/jsm/helpers/RapierHelper.js +59 -0
  65. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
  66. package/examples/jsm/helpers/TextureHelper.js +1 -0
  67. package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
  70. package/examples/jsm/helpers/ViewHelper.js +1 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +7 -0
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -0
  73. package/examples/jsm/interactive/SelectionBox.js +2 -0
  74. package/examples/jsm/interactive/SelectionHelper.js +2 -0
  75. package/examples/jsm/lighting/TiledLighting.js +1 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +1 -0
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
  79. package/examples/jsm/lines/Line2.js +1 -0
  80. package/examples/jsm/lines/LineGeometry.js +1 -0
  81. package/examples/jsm/lines/LineMaterial.js +4 -4
  82. package/examples/jsm/lines/LineSegments2.js +1 -0
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
  84. package/examples/jsm/lines/Wireframe.js +1 -0
  85. package/examples/jsm/lines/WireframeGeometry2.js +1 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +1 -0
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
  88. package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
  89. package/examples/jsm/loaders/3DMLoader.js +1 -0
  90. package/examples/jsm/loaders/3MFLoader.js +1 -0
  91. package/examples/jsm/loaders/AMFLoader.js +1 -0
  92. package/examples/jsm/loaders/BVHLoader.js +1 -0
  93. package/examples/jsm/loaders/ColladaLoader.js +6 -5
  94. package/examples/jsm/loaders/DDSLoader.js +1 -0
  95. package/examples/jsm/loaders/DRACOLoader.js +2 -1
  96. package/examples/jsm/loaders/EXRLoader.js +1 -0
  97. package/examples/jsm/loaders/FBXLoader.js +25 -23
  98. package/examples/jsm/loaders/FontLoader.js +1 -0
  99. package/examples/jsm/loaders/GCodeLoader.js +1 -0
  100. package/examples/jsm/loaders/GLTFLoader.js +10 -82
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
  102. package/examples/jsm/loaders/IESLoader.js +1 -0
  103. package/examples/jsm/loaders/KMZLoader.js +1 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +67 -26
  105. package/examples/jsm/loaders/KTXLoader.js +1 -0
  106. package/examples/jsm/loaders/LDrawLoader.js +55 -3
  107. package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
  108. package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
  109. package/examples/jsm/loaders/LUTImageLoader.js +1 -0
  110. package/examples/jsm/loaders/LWOLoader.js +1 -13
  111. package/examples/jsm/loaders/LottieLoader.js +15 -0
  112. package/examples/jsm/loaders/MD2Loader.js +1 -0
  113. package/examples/jsm/loaders/MDDLoader.js +1 -0
  114. package/examples/jsm/loaders/MTLLoader.js +4 -3
  115. package/examples/jsm/loaders/MaterialXLoader.js +1 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +1 -0
  117. package/examples/jsm/loaders/OBJLoader.js +1 -0
  118. package/examples/jsm/loaders/PCDLoader.js +122 -19
  119. package/examples/jsm/loaders/PDBLoader.js +1 -0
  120. package/examples/jsm/loaders/PLYLoader.js +1 -0
  121. package/examples/jsm/loaders/PVRLoader.js +1 -0
  122. package/examples/jsm/loaders/RGBELoader.js +1 -0
  123. package/examples/jsm/loaders/RGBMLoader.js +1 -0
  124. package/examples/jsm/loaders/STLLoader.js +1 -0
  125. package/examples/jsm/loaders/SVGLoader.js +1 -0
  126. package/examples/jsm/loaders/TDSLoader.js +1 -0
  127. package/examples/jsm/loaders/TGALoader.js +1 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +1 -0
  129. package/examples/jsm/loaders/TTFLoader.js +1 -0
  130. package/examples/jsm/loaders/USDZLoader.js +1 -0
  131. package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
  132. package/examples/jsm/loaders/VOXLoader.js +1 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +3 -2
  134. package/examples/jsm/loaders/VTKLoader.js +1 -0
  135. package/examples/jsm/loaders/XYZLoader.js +1 -0
  136. package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
  137. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
  138. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
  139. package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
  140. package/examples/jsm/math/Capsule.js +2 -0
  141. package/examples/jsm/math/ColorConverter.js +1 -0
  142. package/examples/jsm/math/ConvexHull.js +2 -0
  143. package/examples/jsm/math/ImprovedNoise.js +19 -14
  144. package/examples/jsm/math/Lut.js +2 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
  146. package/examples/jsm/math/OBB.js +2 -0
  147. package/examples/jsm/math/Octree.js +20 -1
  148. package/examples/jsm/math/SimplexNoise.js +2 -0
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
  150. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  151. package/examples/jsm/misc/Gyroscope.js +1 -0
  152. package/examples/jsm/misc/MD2Character.js +2 -0
  153. package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
  154. package/examples/jsm/misc/MorphAnimMesh.js +1 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +1 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
  158. package/examples/jsm/misc/RollerCoaster.js +5 -0
  159. package/examples/jsm/misc/Timer.js +2 -0
  160. package/examples/jsm/misc/TubePainter.js +1 -0
  161. package/examples/jsm/misc/Volume.js +2 -0
  162. package/examples/jsm/misc/VolumeSlice.js +1 -0
  163. package/examples/jsm/modifiers/CurveModifier.js +3 -0
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
  167. package/examples/jsm/modifiers/TessellateModifier.js +2 -0
  168. package/examples/jsm/objects/GroundedSkybox.js +1 -0
  169. package/examples/jsm/objects/Lensflare.js +3 -0
  170. package/examples/jsm/objects/LensflareMesh.js +1 -0
  171. package/examples/jsm/objects/MarchingCubes.js +2 -0
  172. package/examples/jsm/objects/Reflector.js +1 -0
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  174. package/examples/jsm/objects/Refractor.js +1 -0
  175. package/examples/jsm/objects/ShadowMesh.js +1 -0
  176. package/examples/jsm/objects/Sky.js +2 -1
  177. package/examples/jsm/objects/SkyMesh.js +20 -17
  178. package/examples/jsm/objects/Water.js +1 -0
  179. package/examples/jsm/objects/Water2.js +1 -0
  180. package/examples/jsm/objects/Water2Mesh.js +3 -1
  181. package/examples/jsm/objects/WaterMesh.js +2 -1
  182. package/examples/jsm/physics/AmmoPhysics.js +1 -0
  183. package/examples/jsm/physics/JoltPhysics.js +1 -0
  184. package/examples/jsm/physics/RapierPhysics.js +139 -12
  185. package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
  186. package/examples/jsm/postprocessing/BloomPass.js +2 -1
  187. package/examples/jsm/postprocessing/BokehPass.js +2 -1
  188. package/examples/jsm/postprocessing/ClearPass.js +1 -0
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
  190. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  191. package/examples/jsm/postprocessing/EffectComposer.js +4 -2
  192. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  193. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  194. package/examples/jsm/postprocessing/GTAOPass.js +4 -3
  195. package/examples/jsm/postprocessing/GlitchPass.js +2 -1
  196. package/examples/jsm/postprocessing/HalftonePass.js +2 -1
  197. package/examples/jsm/postprocessing/LUTPass.js +1 -0
  198. package/examples/jsm/postprocessing/MaskPass.js +1 -0
  199. package/examples/jsm/postprocessing/OutlinePass.js +5 -2
  200. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  201. package/examples/jsm/postprocessing/Pass.js +3 -1
  202. package/examples/jsm/postprocessing/RenderPass.js +1 -0
  203. package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
  204. package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
  205. package/examples/jsm/postprocessing/SAOPass.js +3 -2
  206. package/examples/jsm/postprocessing/SMAAPass.js +3 -2
  207. package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
  208. package/examples/jsm/postprocessing/SSAOPass.js +2 -1
  209. package/examples/jsm/postprocessing/SSRPass.js +4 -3
  210. package/examples/jsm/postprocessing/SavePass.js +2 -1
  211. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  212. package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
  213. package/examples/jsm/postprocessing/TexturePass.js +1 -0
  214. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
  215. package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
  216. package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
  217. package/examples/jsm/renderers/Projector.js +2 -0
  218. package/examples/jsm/renderers/SVGRenderer.js +3 -0
  219. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
  220. package/examples/jsm/shaders/AfterimageShader.js +4 -1
  221. package/examples/jsm/shaders/BasicShader.js +4 -1
  222. package/examples/jsm/shaders/BleachBypassShader.js +4 -1
  223. package/examples/jsm/shaders/BlendShader.js +4 -1
  224. package/examples/jsm/shaders/BokehShader.js +4 -1
  225. package/examples/jsm/shaders/BokehShader2.js +4 -1
  226. package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
  227. package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
  228. package/examples/jsm/shaders/ColorifyShader.js +4 -1
  229. package/examples/jsm/shaders/ConvolutionShader.js +4 -1
  230. package/examples/jsm/shaders/CopyShader.js +4 -1
  231. package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
  232. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  233. package/examples/jsm/shaders/DigitalGlitch.js +4 -1
  234. package/examples/jsm/shaders/DotScreenShader.js +4 -1
  235. package/examples/jsm/shaders/ExposureShader.js +4 -1
  236. package/examples/jsm/shaders/FXAAShader.js +4 -1
  237. package/examples/jsm/shaders/FilmShader.js +4 -1
  238. package/examples/jsm/shaders/FocusShader.js +4 -1
  239. package/examples/jsm/shaders/FreiChenShader.js +4 -1
  240. package/examples/jsm/shaders/GTAOShader.js +4 -1
  241. package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
  242. package/examples/jsm/shaders/GodRaysShader.js +4 -1
  243. package/examples/jsm/shaders/HalftoneShader.js +4 -1
  244. package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
  245. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
  246. package/examples/jsm/shaders/HueSaturationShader.js +4 -1
  247. package/examples/jsm/shaders/KaleidoShader.js +4 -1
  248. package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
  249. package/examples/jsm/shaders/LuminosityShader.js +4 -1
  250. package/examples/jsm/shaders/MirrorShader.js +4 -1
  251. package/examples/jsm/shaders/NormalMapShader.js +4 -1
  252. package/examples/jsm/shaders/OutputShader.js +4 -1
  253. package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
  254. package/examples/jsm/shaders/RGBShiftShader.js +4 -1
  255. package/examples/jsm/shaders/SAOShader.js +4 -1
  256. package/examples/jsm/shaders/SMAAShader.js +1 -0
  257. package/examples/jsm/shaders/SSAOShader.js +4 -1
  258. package/examples/jsm/shaders/SSRShader.js +1 -0
  259. package/examples/jsm/shaders/SepiaShader.js +4 -1
  260. package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
  261. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
  262. package/examples/jsm/shaders/TechnicolorShader.js +4 -1
  263. package/examples/jsm/shaders/ToonShader.js +2 -1
  264. package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
  265. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +4 -1
  266. package/examples/jsm/shaders/VelocityShader.js +4 -1
  267. package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
  268. package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
  269. package/examples/jsm/shaders/VignetteShader.js +4 -1
  270. package/examples/jsm/shaders/VolumeShader.js +5 -2
  271. package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
  272. package/examples/jsm/textures/FlakesTexture.js +2 -0
  273. package/examples/jsm/transpiler/AST.js +381 -30
  274. package/examples/jsm/transpiler/GLSLDecoder.js +226 -87
  275. package/examples/jsm/transpiler/Linker.js +327 -0
  276. package/examples/jsm/transpiler/TSLEncoder.js +234 -85
  277. package/examples/jsm/transpiler/Transpiler.js +19 -1
  278. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  279. package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
  280. package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
  281. package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
  282. package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
  283. package/examples/jsm/tsl/display/BloomNode.js +1 -0
  284. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
  285. package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
  286. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
  287. package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
  288. package/examples/jsm/tsl/display/FXAANode.js +3 -2
  289. package/examples/jsm/tsl/display/FilmNode.js +1 -0
  290. package/examples/jsm/tsl/display/GTAONode.js +1 -0
  291. package/examples/jsm/tsl/display/GaussianBlurNode.js +4 -29
  292. package/examples/jsm/tsl/display/LensflareNode.js +1 -0
  293. package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
  294. package/examples/jsm/tsl/display/OutlineNode.js +1 -0
  295. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
  296. package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
  297. package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
  298. package/examples/jsm/tsl/display/SMAANode.js +9 -8
  299. package/examples/jsm/tsl/display/SSAAPassNode.js +5 -4
  300. package/examples/jsm/tsl/display/SSRNode.js +1 -0
  301. package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
  302. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
  303. package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
  304. package/examples/jsm/tsl/display/TRAAPassNode.js +5 -4
  305. package/examples/jsm/tsl/display/TransitionNode.js +1 -0
  306. package/examples/jsm/tsl/display/hashBlur.js +28 -6
  307. package/examples/jsm/tsl/lighting/TiledLightsNode.js +4 -3
  308. package/examples/jsm/tsl/math/Bayer.js +4 -1
  309. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  310. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  311. package/examples/jsm/tsl/utils/Raymarching.js +6 -3
  312. package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
  313. package/examples/jsm/utils/CameraUtils.js +4 -1
  314. package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
  315. package/examples/jsm/utils/GeometryUtils.js +4 -1
  316. package/examples/jsm/utils/LDrawUtils.js +2 -0
  317. package/examples/jsm/utils/SceneOptimizer.js +2 -0
  318. package/examples/jsm/utils/SceneUtils.js +4 -1
  319. package/examples/jsm/utils/ShadowMapViewer.js +2 -0
  320. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
  321. package/examples/jsm/utils/SkeletonUtils.js +4 -1
  322. package/examples/jsm/utils/SortUtils.js +4 -1
  323. package/examples/jsm/utils/UVsDebug.js +4 -1
  324. package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
  325. package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
  326. package/examples/jsm/utils/WorkerPool.js +2 -0
  327. package/examples/jsm/webxr/ARButton.js +1 -0
  328. package/examples/jsm/webxr/OculusHandModel.js +1 -0
  329. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
  330. package/examples/jsm/webxr/Text2D.js +4 -1
  331. package/examples/jsm/webxr/VRButton.js +1 -0
  332. package/examples/jsm/webxr/XRButton.js +1 -0
  333. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -0
  334. package/examples/jsm/webxr/XREstimatedLight.js +1 -0
  335. package/examples/jsm/webxr/XRHandMeshModel.js +2 -0
  336. package/examples/jsm/webxr/XRHandModelFactory.js +2 -0
  337. package/examples/jsm/webxr/XRHandPrimitiveModel.js +2 -0
  338. package/examples/jsm/webxr/XRPlanes.js +1 -0
  339. package/package.json +6 -4
  340. package/src/Three.Core.js +1 -1
  341. package/src/Three.TSL.js +18 -10
  342. package/src/Three.WebGPU.Nodes.js +1 -0
  343. package/src/Three.WebGPU.js +3 -0
  344. package/src/audio/AudioListener.js +13 -10
  345. package/src/cameras/ArrayCamera.js +9 -1
  346. package/src/constants.js +47 -20
  347. package/src/core/BufferAttribute.js +3 -3
  348. package/src/core/BufferGeometry.js +2 -5
  349. package/src/core/Clock.js +2 -8
  350. package/src/core/GLBufferAttribute.js +13 -1
  351. package/src/core/Object3D.js +23 -22
  352. package/src/core/RenderTarget.js +65 -21
  353. package/src/core/RenderTarget3D.js +1 -0
  354. package/src/extras/TextureUtils.js +1 -5
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  356. package/src/extras/core/Path.js +22 -22
  357. package/src/geometries/CapsuleGeometry.js +167 -17
  358. package/src/geometries/ExtrudeGeometry.js +39 -29
  359. package/src/helpers/ArrowHelper.js +2 -2
  360. package/src/helpers/SkeletonHelper.js +1 -1
  361. package/src/lights/LightShadow.js +14 -0
  362. package/src/lights/SpotLightShadow.js +9 -1
  363. package/src/lights/webgpu/ProjectorLight.js +46 -0
  364. package/src/loaders/BufferGeometryLoader.js +1 -10
  365. package/src/loaders/FileLoader.js +2 -2
  366. package/src/loaders/ImageBitmapLoader.js +25 -9
  367. package/src/loaders/ImageLoader.js +55 -8
  368. package/src/loaders/ObjectLoader.js +44 -16
  369. package/src/loaders/nodes/NodeObjectLoader.js +2 -2
  370. package/src/materials/Material.js +1 -7
  371. package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
  372. package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
  373. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  374. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
  375. package/src/materials/nodes/MeshSSSNodeMaterial.js +2 -2
  376. package/src/materials/nodes/NodeMaterial.js +105 -19
  377. package/src/materials/nodes/manager/NodeMaterialObserver.js +20 -2
  378. package/src/math/Box3.js +28 -0
  379. package/src/math/Color.js +7 -7
  380. package/src/math/ColorManagement.js +22 -3
  381. package/src/math/Frustum.js +6 -1
  382. package/src/math/FrustumArray.js +253 -0
  383. package/src/math/Quaternion.js +1 -1
  384. package/src/math/Ray.js +2 -0
  385. package/src/math/Sphere.js +28 -0
  386. package/src/nodes/Nodes.js +2 -3
  387. package/src/nodes/TSL.js +5 -3
  388. package/src/nodes/accessors/AccessorsUtils.js +7 -8
  389. package/src/nodes/accessors/Bitangent.js +54 -26
  390. package/src/nodes/accessors/Camera.js +31 -4
  391. package/src/nodes/accessors/CubeTextureNode.js +50 -2
  392. package/src/nodes/accessors/InstanceNode.js +5 -4
  393. package/src/nodes/accessors/Lights.js +2 -2
  394. package/src/nodes/accessors/MaterialNode.js +4 -0
  395. package/src/nodes/accessors/ModelNode.js +1 -1
  396. package/src/nodes/accessors/Normal.js +102 -16
  397. package/src/nodes/accessors/Object3DNode.js +7 -8
  398. package/src/nodes/accessors/Position.js +14 -4
  399. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  400. package/src/nodes/accessors/ReferenceNode.js +1 -1
  401. package/src/nodes/accessors/ReflectVector.js +3 -3
  402. package/src/nodes/accessors/SkinningNode.js +3 -2
  403. package/src/nodes/accessors/StorageBufferNode.js +25 -0
  404. package/src/nodes/accessors/StorageTextureNode.js +14 -3
  405. package/src/nodes/accessors/Tangent.js +25 -17
  406. package/src/nodes/accessors/TangentUtils.js +46 -0
  407. package/src/nodes/accessors/TextureBicubic.js +21 -3
  408. package/src/nodes/accessors/TextureNode.js +59 -8
  409. package/src/nodes/accessors/UniformArrayNode.js +0 -16
  410. package/src/nodes/accessors/VelocityNode.js +1 -0
  411. package/src/nodes/accessors/VertexColorNode.js +4 -4
  412. package/src/nodes/code/CodeNode.js +8 -11
  413. package/src/nodes/core/AssignNode.js +27 -5
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  415. package/src/nodes/core/ContextNode.js +7 -3
  416. package/src/nodes/core/Node.js +69 -20
  417. package/src/nodes/core/NodeBuilder.js +248 -29
  418. package/src/nodes/core/NodeUtils.js +42 -0
  419. package/src/nodes/core/NodeVarying.js +19 -1
  420. package/src/nodes/core/PropertyNode.js +8 -12
  421. package/src/nodes/core/StackNode.js +129 -26
  422. package/src/nodes/core/StructTypeNode.js +26 -4
  423. package/src/nodes/core/SubBuildNode.js +89 -0
  424. package/src/nodes/core/VarNode.js +11 -2
  425. package/src/nodes/core/VaryingNode.js +45 -24
  426. package/src/nodes/display/BlendModes.js +42 -1
  427. package/src/nodes/display/ColorSpaceNode.js +4 -27
  428. package/src/nodes/display/FrontFacingNode.js +34 -2
  429. package/src/nodes/display/NormalMapNode.js +19 -50
  430. package/src/nodes/display/PassNode.js +18 -19
  431. package/src/nodes/display/ScreenNode.js +0 -26
  432. package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
  433. package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
  434. package/src/nodes/functions/PhongLightingModel.js +3 -3
  435. package/src/nodes/functions/PhysicalLightingModel.js +14 -14
  436. package/src/nodes/functions/ShadowMaskModel.js +5 -1
  437. package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
  438. package/src/nodes/functions/material/getParallaxCorrectNormal.js +1 -1
  439. package/src/nodes/gpgpu/AtomicFunctionNode.js +28 -10
  440. package/src/nodes/gpgpu/BarrierNode.js +3 -3
  441. package/src/nodes/gpgpu/ComputeNode.js +1 -1
  442. package/src/nodes/lighting/AnalyticLightNode.js +7 -13
  443. package/src/nodes/lighting/EnvironmentNode.js +5 -5
  444. package/src/nodes/lighting/HemisphereLightNode.js +2 -2
  445. package/src/nodes/lighting/IESSpotLightNode.js +2 -1
  446. package/src/nodes/lighting/LightsNode.js +29 -11
  447. package/src/nodes/lighting/ProjectorLightNode.js +78 -0
  448. package/src/nodes/lighting/ShadowBaseNode.js +1 -12
  449. package/src/nodes/lighting/ShadowFilterNode.js +274 -0
  450. package/src/nodes/lighting/ShadowNode.js +174 -242
  451. package/src/nodes/lighting/SpotLightNode.js +44 -7
  452. package/src/nodes/materialx/lib/mx_noise.js +1 -1
  453. package/src/nodes/math/ConditionalNode.js +0 -19
  454. package/src/nodes/math/MathNode.js +68 -21
  455. package/src/nodes/math/OperatorNode.js +108 -98
  456. package/src/nodes/shapes/Shapes.js +5 -4
  457. package/src/nodes/tsl/TSLBase.js +1 -0
  458. package/src/nodes/tsl/TSLCore.js +160 -65
  459. package/src/nodes/utils/DebugNode.js +15 -3
  460. package/src/nodes/utils/Discard.js +2 -2
  461. package/src/nodes/utils/EquirectUV.js +27 -0
  462. package/src/nodes/utils/LoopNode.js +64 -34
  463. package/src/nodes/utils/MatcapUV.js +22 -0
  464. package/src/nodes/utils/RTTNode.js +13 -5
  465. package/src/nodes/utils/ReflectorNode.js +77 -7
  466. package/src/nodes/utils/SampleNode.js +81 -0
  467. package/src/nodes/utils/TriplanarTextures.js +65 -0
  468. package/src/objects/BatchedMesh.js +16 -4
  469. package/src/objects/Mesh.js +9 -0
  470. package/src/objects/Skeleton.js +1 -1
  471. package/src/objects/Sprite.js +9 -0
  472. package/src/renderers/WebGL3DRenderTarget.js +1 -0
  473. package/src/renderers/WebGLArrayRenderTarget.js +1 -0
  474. package/src/renderers/WebGLCubeRenderTarget.js +2 -4
  475. package/src/renderers/WebGLRenderer.js +25 -11
  476. package/src/renderers/common/Animation.js +2 -2
  477. package/src/renderers/common/Background.js +13 -2
  478. package/src/renderers/common/CubeRenderTarget.js +1 -1
  479. package/src/renderers/common/RenderList.js +0 -4
  480. package/src/renderers/common/RenderObject.js +80 -4
  481. package/src/renderers/common/Renderer.js +116 -8
  482. package/src/renderers/common/Storage3DTexture.js +79 -0
  483. package/src/renderers/common/StorageArrayTexture.js +63 -0
  484. package/src/renderers/common/Textures.js +15 -21
  485. package/src/renderers/common/TimestampQueryPool.js +1 -0
  486. package/src/renderers/common/Uniform.js +1 -1
  487. package/src/renderers/common/UniformsGroup.js +14 -18
  488. package/src/renderers/common/XRManager.js +157 -27
  489. package/src/renderers/common/XRRenderTarget.js +21 -4
  490. package/src/renderers/common/extras/PMREMGenerator.js +30 -23
  491. package/src/renderers/common/nodes/Nodes.js +13 -3
  492. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +1 -1
  493. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
  494. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  495. package/src/renderers/webgl/WebGLAttributes.js +4 -0
  496. package/src/renderers/webgl/WebGLPrograms.js +4 -2
  497. package/src/renderers/webgl/WebGLShadowMap.js +3 -2
  498. package/src/renderers/webgl/WebGLState.js +4 -4
  499. package/src/renderers/webgl/WebGLTextures.js +144 -4
  500. package/src/renderers/webgl/WebGLUtils.js +1 -3
  501. package/src/renderers/webgl-fallback/WebGLBackend.js +244 -87
  502. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +73 -7
  503. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
  504. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +1 -0
  505. package/src/renderers/webgl-fallback/utils/WebGLState.js +4 -4
  506. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +44 -29
  507. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +22 -21
  508. package/src/renderers/webgpu/WebGPUBackend.js +451 -128
  509. package/src/renderers/webgpu/WebGPURenderer.js +7 -0
  510. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +4 -1
  511. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +4 -1
  512. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +86 -33
  513. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -0
  514. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +9 -1
  515. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +28 -5
  516. package/src/renderers/webgpu/utils/WebGPUConstants.js +8 -2
  517. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +38 -8
  518. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +45 -50
  519. package/src/renderers/webxr/WebXRController.js +1 -1
  520. package/src/renderers/webxr/WebXRManager.js +2 -1
  521. package/src/textures/DepthTexture.js +6 -10
  522. package/src/textures/Source.js +22 -0
  523. package/src/textures/Texture.js +118 -1
  524. package/src/textures/VideoTexture.js +1 -1
  525. package/examples/jsm/effects/PeppersGhostEffect.js +0 -172
  526. package/src/core/RenderTargetArray.js +0 -40
  527. package/src/nodes/utils/EquirectUVNode.js +0 -65
  528. package/src/nodes/utils/MatcapUVNode.js +0 -49
  529. package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
@@ -1,5 +1,5 @@
1
1
  import Node from '../core/Node.js';
2
- import { nodeObject, vec3 } from '../tsl/TSLBase.js';
2
+ import { nodeObject, property, vec3 } from '../tsl/TSLBase.js';
3
3
  import { hashArray } from '../core/NodeUtils.js';
4
4
 
5
5
  const sortLights = ( lights ) => {
@@ -25,6 +25,7 @@ const getLightNodeById = ( id, lightNodes ) => {
25
25
  };
26
26
 
27
27
  const _lightsNodeRef = /*@__PURE__*/ new WeakMap();
28
+ const _hashData = [];
28
29
 
29
30
  /**
30
31
  * This node represents the scene's lighting and manages the lighting model's life cycle
@@ -53,21 +54,21 @@ class LightsNode extends Node {
53
54
  *
54
55
  * @type {Node<vec3>}
55
56
  */
56
- this.totalDiffuseNode = vec3().toVar();
57
+ this.totalDiffuseNode = property( 'vec3', 'totalDiffuse' );
57
58
 
58
59
  /**
59
60
  * A node representing the total specular light.
60
61
  *
61
62
  * @type {Node<vec3>}
62
63
  */
63
- this.totalSpecularNode = vec3().toVar();
64
+ this.totalSpecularNode = property( 'vec3', 'totalSpecular' );
64
65
 
65
66
  /**
66
67
  * A node representing the outgoing light.
67
68
  *
68
69
  * @type {Node<vec3>}
69
70
  */
70
- this.outgoingLightNode = vec3().toVar();
71
+ this.outgoingLightNode = property( 'vec3', 'outgoingLight' );
71
72
 
72
73
  /**
73
74
  * An array representing the lights in the scene.
@@ -107,23 +108,38 @@ class LightsNode extends Node {
107
108
  }
108
109
 
109
110
  /**
110
- * Overwrites the default {@link Node#customCacheKey} implementation by including the
111
- * light IDs into the cache key.
111
+ * Overwrites the default {@link Node#customCacheKey} implementation by including
112
+ * light data into the cache key.
112
113
  *
113
114
  * @return {number} The custom cache key.
114
115
  */
115
116
  customCacheKey() {
116
117
 
117
- const lightIDs = [];
118
118
  const lights = this._lights;
119
119
 
120
120
  for ( let i = 0; i < lights.length; i ++ ) {
121
121
 
122
- lightIDs.push( lights[ i ].id );
122
+ const light = lights[ i ];
123
+
124
+ _hashData.push( light.id );
125
+ _hashData.push( light.castShadow ? 1 : 0 );
126
+
127
+ if ( light.isSpotLight === true ) {
128
+
129
+ const hashMap = ( light.map !== null ) ? light.map.id : - 1;
130
+ const hashColorNode = ( light.colorNode ) ? light.colorNode.getCacheKey() : - 1;
131
+
132
+ _hashData.push( hashMap, hashColorNode );
133
+
134
+ }
123
135
 
124
136
  }
125
137
 
126
- return hashArray( lightIDs );
138
+ const cacheKey = hashArray( _hashData );
139
+
140
+ _hashData.length = 0;
141
+
142
+ return cacheKey;
127
143
 
128
144
  }
129
145
 
@@ -157,7 +173,7 @@ class LightsNode extends Node {
157
173
 
158
174
  analyze( builder ) {
159
175
 
160
- const properties = builder.getDataFromNode( this );
176
+ const properties = builder.getNodeProperties( this );
161
177
 
162
178
  for ( const node of properties.nodes ) {
163
179
 
@@ -165,6 +181,8 @@ class LightsNode extends Node {
165
181
 
166
182
  }
167
183
 
184
+ properties.outputNode.build( builder );
185
+
168
186
  }
169
187
 
170
188
  /**
@@ -313,7 +331,7 @@ class LightsNode extends Node {
313
331
  const context = builder.context;
314
332
  const lightingModel = context.lightingModel;
315
333
 
316
- const properties = builder.getDataFromNode( this );
334
+ const properties = builder.getNodeProperties( this );
317
335
 
318
336
  if ( lightingModel ) {
319
337
 
@@ -0,0 +1,78 @@
1
+ import SpotLightNode from './SpotLightNode.js';
2
+
3
+ import { Fn, vec2 } from '../tsl/TSLCore.js';
4
+ import { length, min, max, saturate, acos } from '../math/MathNode.js';
5
+ import { div, sub } from '../math/OperatorNode.js';
6
+
7
+ const sdBox = /*@__PURE__*/ Fn( ( [ p, b ] ) => {
8
+
9
+ const d = p.abs().sub( b );
10
+
11
+ return length( max( d, 0.0 ) ).add( min( max( d.x, d.y ), 0.0 ) );
12
+
13
+ } );
14
+
15
+ /**
16
+ * An implementation of a projector light node.
17
+ *
18
+ * @augments SpotLightNode
19
+ */
20
+ class ProjectorLightNode extends SpotLightNode {
21
+
22
+ static get type() {
23
+
24
+ return 'ProjectorLightNode';
25
+
26
+ }
27
+
28
+ update( frame ) {
29
+
30
+ super.update( frame );
31
+
32
+ const light = this.light;
33
+
34
+ this.penumbraCosNode.value = Math.min( Math.cos( light.angle * ( 1 - light.penumbra ) ), .99999 );
35
+
36
+ if ( light.aspect === null ) {
37
+
38
+ let aspect = 1;
39
+
40
+ if ( light.map !== null ) {
41
+
42
+ aspect = light.map.width / light.map.height;
43
+
44
+ }
45
+
46
+ light.shadow.aspect = aspect;
47
+
48
+ } else {
49
+
50
+ light.shadow.aspect = light.aspect;
51
+
52
+ }
53
+
54
+ }
55
+
56
+ /**
57
+ * Overwrites the default implementation to compute projection attenuation.
58
+ *
59
+ * @param {NodeBuilder} builder - The node builder.
60
+ * @return {Node<float>} The spot attenuation.
61
+ */
62
+ getSpotAttenuation( builder ) {
63
+
64
+ const penumbraCos = this.penumbraCosNode;
65
+ const spotLightCoord = this.getLightCoord( builder );
66
+ const coord = spotLightCoord.xyz.div( spotLightCoord.w );
67
+
68
+ const boxDist = sdBox( coord.xy.sub( vec2( 0.5 ) ), vec2( 0.5 ) );
69
+ const angleFactor = div( - 1.0, sub( 1.0, acos( penumbraCos ) ).sub( 1.0 ) );
70
+ const attenuation = saturate( boxDist.mul( - 2.0 ).mul( angleFactor ) );
71
+
72
+ return attenuation;
73
+
74
+ }
75
+
76
+ }
77
+
78
+ export default ProjectorLightNode;
@@ -64,18 +64,7 @@ class ShadowBaseNode extends Node {
64
64
 
65
65
  // Use assign inside an Fn()
66
66
 
67
- shadowPositionWorld.assign( material.shadowPositionNode || context.shadowPositionWorld || positionWorld );
68
-
69
- }
70
-
71
- /**
72
- * Can be called when the shadow isn't required anymore. That can happen when
73
- * a lighting node stops casting shadows by setting {@link Object3D#castShadow}
74
- * to `false`.
75
- */
76
- dispose() {
77
-
78
- this.updateBeforeType = NodeUpdateType.NONE;
67
+ shadowPositionWorld.assign( material.receivedShadowPositionNode || context.shadowPositionWorld || positionWorld );
79
68
 
80
69
  }
81
70
 
@@ -0,0 +1,274 @@
1
+ import { float, vec2, vec4, If, Fn } from '../tsl/TSLBase.js';
2
+ import { reference } from '../accessors/ReferenceNode.js';
3
+ import { texture } from '../accessors/TextureNode.js';
4
+ import { mix, fract, step, max, clamp } from '../math/MathNode.js';
5
+ import { add, sub } from '../math/OperatorNode.js';
6
+ import { renderGroup } from '../core/UniformGroupNode.js';
7
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
8
+ import { objectPosition } from '../accessors/Object3DNode.js';
9
+ import { positionWorld } from '../accessors/Position.js';
10
+
11
+ const shadowMaterialLib = /*@__PURE__*/ new WeakMap();
12
+
13
+ /**
14
+ * A shadow filtering function performing basic filtering. This is in fact an unfiltered version of the shadow map
15
+ * with a binary `[0,1]` result.
16
+ *
17
+ * @method
18
+ * @param {Object} inputs - The input parameter object.
19
+ * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
20
+ * @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
21
+ * @return {Node<float>} The filtering result.
22
+ */
23
+ export const BasicShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer } ) => {
24
+
25
+ let basic = texture( depthTexture, shadowCoord.xy ).label( 't_basic' );
26
+
27
+ if ( depthTexture.isArrayTexture ) {
28
+
29
+ basic = basic.depth( depthLayer );
30
+
31
+ }
32
+
33
+ return basic.compare( shadowCoord.z );
34
+
35
+ } );
36
+
37
+ /**
38
+ * A shadow filtering function performing PCF filtering.
39
+ *
40
+ * @method
41
+ * @param {Object} inputs - The input parameter object.
42
+ * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
43
+ * @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
44
+ * @param {LightShadow} inputs.shadow - The light shadow.
45
+ * @return {Node<float>} The filtering result.
46
+ */
47
+ export const PCFShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, shadow, depthLayer } ) => {
48
+
49
+ const depthCompare = ( uv, compare ) => {
50
+
51
+ let depth = texture( depthTexture, uv );
52
+
53
+ if ( depthTexture.isArrayTexture ) {
54
+
55
+ depth = depth.depth( depthLayer );
56
+
57
+ }
58
+
59
+ return depth.compare( compare );
60
+
61
+ };
62
+
63
+ const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
64
+ const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
65
+
66
+ const texelSize = vec2( 1 ).div( mapSize );
67
+ const dx0 = texelSize.x.negate().mul( radius );
68
+ const dy0 = texelSize.y.negate().mul( radius );
69
+ const dx1 = texelSize.x.mul( radius );
70
+ const dy1 = texelSize.y.mul( radius );
71
+ const dx2 = dx0.div( 2 );
72
+ const dy2 = dy0.div( 2 );
73
+ const dx3 = dx1.div( 2 );
74
+ const dy3 = dy1.div( 2 );
75
+
76
+ return add(
77
+ depthCompare( shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
78
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
79
+ depthCompare( shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
80
+ depthCompare( shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
81
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
82
+ depthCompare( shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
83
+ depthCompare( shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
84
+ depthCompare( shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
85
+ depthCompare( shadowCoord.xy, shadowCoord.z ),
86
+ depthCompare( shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
87
+ depthCompare( shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
88
+ depthCompare( shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
89
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
90
+ depthCompare( shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
91
+ depthCompare( shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
92
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
93
+ depthCompare( shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
94
+ ).mul( 1 / 17 );
95
+
96
+ } );
97
+
98
+ /**
99
+ * A shadow filtering function performing PCF soft filtering.
100
+ *
101
+ * @method
102
+ * @param {Object} inputs - The input parameter object.
103
+ * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
104
+ * @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
105
+ * @param {LightShadow} inputs.shadow - The light shadow.
106
+ * @return {Node<float>} The filtering result.
107
+ */
108
+ export const PCFSoftShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, shadow, depthLayer } ) => {
109
+
110
+ const depthCompare = ( uv, compare ) => {
111
+
112
+ let depth = texture( depthTexture, uv );
113
+
114
+ if ( depthTexture.isArrayTexture ) {
115
+
116
+ depth = depth.depth( depthLayer );
117
+
118
+ }
119
+
120
+ return depth.compare( compare );
121
+
122
+ };
123
+
124
+
125
+ const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
126
+
127
+ const texelSize = vec2( 1 ).div( mapSize );
128
+ const dx = texelSize.x;
129
+ const dy = texelSize.y;
130
+
131
+ const uv = shadowCoord.xy;
132
+ const f = fract( uv.mul( mapSize ).add( 0.5 ) );
133
+ uv.subAssign( f.mul( texelSize ) );
134
+
135
+ return add(
136
+ depthCompare( uv, shadowCoord.z ),
137
+ depthCompare( uv.add( vec2( dx, 0 ) ), shadowCoord.z ),
138
+ depthCompare( uv.add( vec2( 0, dy ) ), shadowCoord.z ),
139
+ depthCompare( uv.add( texelSize ), shadowCoord.z ),
140
+ mix(
141
+ depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
142
+ depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
143
+ f.x
144
+ ),
145
+ mix(
146
+ depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
147
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
148
+ f.x
149
+ ),
150
+ mix(
151
+ depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
152
+ depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
153
+ f.y
154
+ ),
155
+ mix(
156
+ depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
157
+ depthCompare( uv.add( vec2( dx, dy.mul( 2 ) ) ), shadowCoord.z ),
158
+ f.y
159
+ ),
160
+ mix(
161
+ mix(
162
+ depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
163
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
164
+ f.x
165
+ ),
166
+ mix(
167
+ depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
168
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy.mul( 2 ) ) ), shadowCoord.z ),
169
+ f.x
170
+ ),
171
+ f.y
172
+ )
173
+ ).mul( 1 / 9 );
174
+
175
+ } );
176
+
177
+ /**
178
+ * A shadow filtering function performing VSM filtering.
179
+ *
180
+ * @method
181
+ * @param {Object} inputs - The input parameter object.
182
+ * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
183
+ * @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
184
+ * @return {Node<float>} The filtering result.
185
+ */
186
+ export const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer } ) => {
187
+
188
+ const occlusion = float( 1 ).toVar();
189
+
190
+ let distribution = texture( depthTexture ).sample( shadowCoord.xy );
191
+
192
+ if ( depthTexture.isArrayTexture ) {
193
+
194
+ distribution = distribution.depth( depthLayer );
195
+
196
+ }
197
+
198
+ distribution = distribution.rg;
199
+
200
+ const hardShadow = step( shadowCoord.z, distribution.x );
201
+
202
+ If( hardShadow.notEqual( float( 1.0 ) ), () => {
203
+
204
+ const distance = shadowCoord.z.sub( distribution.x );
205
+ const variance = max( 0, distribution.y.mul( distribution.y ) );
206
+ let softnessProbability = variance.div( variance.add( distance.mul( distance ) ) ); // Chebeyshevs inequality
207
+ softnessProbability = clamp( sub( softnessProbability, 0.3 ).div( 0.95 - 0.3 ) );
208
+ occlusion.assign( clamp( max( hardShadow, softnessProbability ) ) );
209
+
210
+ } );
211
+
212
+ return occlusion;
213
+
214
+ } );
215
+
216
+ //
217
+
218
+ const linearDistance = /*@__PURE__*/ Fn( ( [ position, cameraNear, cameraFar ] ) => {
219
+
220
+ let dist = positionWorld.sub( position ).length();
221
+ dist = dist.sub( cameraNear ).div( cameraFar.sub( cameraNear ) );
222
+ dist = dist.saturate(); // clamp to [ 0, 1 ]
223
+
224
+ return dist;
225
+
226
+ } );
227
+
228
+ const linearShadowDistance = ( light ) => {
229
+
230
+ const camera = light.shadow.camera;
231
+
232
+ const nearDistance = reference( 'near', 'float', camera ).setGroup( renderGroup );
233
+ const farDistance = reference( 'far', 'float', camera ).setGroup( renderGroup );
234
+
235
+ const referencePosition = objectPosition( light );
236
+
237
+ return linearDistance( referencePosition, nearDistance, farDistance );
238
+
239
+ };
240
+
241
+ /**
242
+ * Retrieves or creates a shadow material for the given light source.
243
+ *
244
+ * This function checks if a shadow material already exists for the provided light.
245
+ * If not, it creates a new `NodeMaterial` configured for shadow rendering and stores it
246
+ * in the `shadowMaterialLib` for future use.
247
+ *
248
+ * @param {Light} light - The light source for which the shadow material is needed.
249
+ * If the light is a point light, a depth node is calculated
250
+ * using the linear shadow distance.
251
+ * @returns {NodeMaterial} The shadow material associated with the given light.
252
+ */
253
+ export const getShadowMaterial = ( light ) => {
254
+
255
+ let material = shadowMaterialLib.get( light );
256
+
257
+ if ( material === undefined ) {
258
+
259
+ const depthNode = light.isPointLight ? linearShadowDistance( light ) : null;
260
+
261
+ material = new NodeMaterial();
262
+ material.colorNode = vec4( 0, 0, 0, 1 );
263
+ material.depthNode = depthNode;
264
+ material.isShadowPassMaterial = true; // Use to avoid other overrideMaterial override material.colorNode unintentionally when using material.shadowNode
265
+ material.name = 'ShadowMaterial';
266
+ material.fog = false;
267
+
268
+ shadowMaterialLib.set( light, material );
269
+
270
+ }
271
+
272
+ return material;
273
+
274
+ };