@plastic-software/three 0.175.13 → 0.178.0

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Files changed (529) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +7747 -6792
  3. package/build/three.core.js +7371 -6576
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +190 -30
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +19 -11
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +4989 -2235
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +5082 -2469
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +0 -1
  14. package/examples/jsm/animation/AnimationClipCreator.js +1 -0
  15. package/examples/jsm/animation/CCDIKSolver.js +6 -3
  16. package/examples/jsm/capabilities/WebGL.js +1 -27
  17. package/examples/jsm/capabilities/WebGPU.js +1 -0
  18. package/examples/jsm/controls/ArcballControls.js +15 -4
  19. package/examples/jsm/controls/DragControls.js +1 -0
  20. package/examples/jsm/controls/FirstPersonControls.js +1 -0
  21. package/examples/jsm/controls/FlyControls.js +1 -0
  22. package/examples/jsm/controls/MapControls.js +1 -0
  23. package/examples/jsm/controls/OrbitControls.js +1 -0
  24. package/examples/jsm/controls/PointerLockControls.js +5 -3
  25. package/examples/jsm/controls/TrackballControls.js +1 -0
  26. package/examples/jsm/controls/TransformControls.js +62 -14
  27. package/examples/jsm/csm/CSM.js +2 -0
  28. package/examples/jsm/csm/CSMFrustum.js +2 -0
  29. package/examples/jsm/csm/CSMHelper.js +1 -0
  30. package/examples/jsm/csm/CSMShader.js +4 -1
  31. package/examples/jsm/csm/CSMShadowNode.js +18 -4
  32. package/examples/jsm/curves/CurveExtras.js +14 -0
  33. package/examples/jsm/curves/NURBSCurve.js +1 -0
  34. package/examples/jsm/curves/NURBSSurface.js +2 -0
  35. package/examples/jsm/curves/NURBSUtils.js +4 -1
  36. package/examples/jsm/curves/NURBSVolume.js +2 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +2 -0
  38. package/examples/jsm/effects/AsciiEffect.js +2 -0
  39. package/examples/jsm/effects/OutlineEffect.js +2 -0
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
  41. package/examples/jsm/effects/StereoEffect.js +2 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +1 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +49 -35
  44. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  45. package/examples/jsm/exporters/EXRExporter.js +2 -0
  46. package/examples/jsm/exporters/GLTFExporter.js +7 -4
  47. package/examples/jsm/exporters/KTX2Exporter.js +2 -0
  48. package/examples/jsm/exporters/OBJExporter.js +3 -1
  49. package/examples/jsm/exporters/PLYExporter.js +4 -2
  50. package/examples/jsm/exporters/STLExporter.js +2 -0
  51. package/examples/jsm/exporters/USDZExporter.js +12 -10
  52. package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +1 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +1 -0
  55. package/examples/jsm/geometries/ParametricFunctions.js +4 -1
  56. package/examples/jsm/geometries/ParametricGeometry.js +1 -0
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +2 -1
  58. package/examples/jsm/geometries/TeapotGeometry.js +1 -0
  59. package/examples/jsm/geometries/TextGeometry.js +1 -0
  60. package/examples/jsm/helpers/LightProbeHelper.js +1 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
  64. package/examples/jsm/helpers/RapierHelper.js +59 -0
  65. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
  66. package/examples/jsm/helpers/TextureHelper.js +1 -0
  67. package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
  70. package/examples/jsm/helpers/ViewHelper.js +1 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +7 -0
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -0
  73. package/examples/jsm/interactive/SelectionBox.js +2 -0
  74. package/examples/jsm/interactive/SelectionHelper.js +2 -0
  75. package/examples/jsm/lighting/TiledLighting.js +1 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +1 -0
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
  79. package/examples/jsm/lines/Line2.js +1 -0
  80. package/examples/jsm/lines/LineGeometry.js +1 -0
  81. package/examples/jsm/lines/LineMaterial.js +4 -4
  82. package/examples/jsm/lines/LineSegments2.js +1 -0
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
  84. package/examples/jsm/lines/Wireframe.js +1 -0
  85. package/examples/jsm/lines/WireframeGeometry2.js +1 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +1 -0
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
  88. package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
  89. package/examples/jsm/loaders/3DMLoader.js +1 -0
  90. package/examples/jsm/loaders/3MFLoader.js +1 -0
  91. package/examples/jsm/loaders/AMFLoader.js +1 -0
  92. package/examples/jsm/loaders/BVHLoader.js +1 -0
  93. package/examples/jsm/loaders/ColladaLoader.js +6 -5
  94. package/examples/jsm/loaders/DDSLoader.js +1 -0
  95. package/examples/jsm/loaders/DRACOLoader.js +2 -1
  96. package/examples/jsm/loaders/EXRLoader.js +1 -0
  97. package/examples/jsm/loaders/FBXLoader.js +25 -23
  98. package/examples/jsm/loaders/FontLoader.js +1 -0
  99. package/examples/jsm/loaders/GCodeLoader.js +1 -0
  100. package/examples/jsm/loaders/GLTFLoader.js +10 -82
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
  102. package/examples/jsm/loaders/IESLoader.js +1 -0
  103. package/examples/jsm/loaders/KMZLoader.js +1 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +67 -26
  105. package/examples/jsm/loaders/KTXLoader.js +1 -0
  106. package/examples/jsm/loaders/LDrawLoader.js +55 -3
  107. package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
  108. package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
  109. package/examples/jsm/loaders/LUTImageLoader.js +1 -0
  110. package/examples/jsm/loaders/LWOLoader.js +1 -13
  111. package/examples/jsm/loaders/LottieLoader.js +15 -0
  112. package/examples/jsm/loaders/MD2Loader.js +1 -0
  113. package/examples/jsm/loaders/MDDLoader.js +1 -0
  114. package/examples/jsm/loaders/MTLLoader.js +4 -3
  115. package/examples/jsm/loaders/MaterialXLoader.js +1 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +1 -0
  117. package/examples/jsm/loaders/OBJLoader.js +1 -0
  118. package/examples/jsm/loaders/PCDLoader.js +122 -19
  119. package/examples/jsm/loaders/PDBLoader.js +1 -0
  120. package/examples/jsm/loaders/PLYLoader.js +1 -0
  121. package/examples/jsm/loaders/PVRLoader.js +1 -0
  122. package/examples/jsm/loaders/RGBELoader.js +1 -0
  123. package/examples/jsm/loaders/RGBMLoader.js +1 -0
  124. package/examples/jsm/loaders/STLLoader.js +1 -0
  125. package/examples/jsm/loaders/SVGLoader.js +1 -0
  126. package/examples/jsm/loaders/TDSLoader.js +1 -0
  127. package/examples/jsm/loaders/TGALoader.js +1 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +1 -0
  129. package/examples/jsm/loaders/TTFLoader.js +1 -0
  130. package/examples/jsm/loaders/USDZLoader.js +1 -0
  131. package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
  132. package/examples/jsm/loaders/VOXLoader.js +1 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +3 -2
  134. package/examples/jsm/loaders/VTKLoader.js +1 -0
  135. package/examples/jsm/loaders/XYZLoader.js +1 -0
  136. package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
  137. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
  138. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
  139. package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
  140. package/examples/jsm/math/Capsule.js +2 -0
  141. package/examples/jsm/math/ColorConverter.js +1 -0
  142. package/examples/jsm/math/ConvexHull.js +2 -0
  143. package/examples/jsm/math/ImprovedNoise.js +19 -14
  144. package/examples/jsm/math/Lut.js +2 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
  146. package/examples/jsm/math/OBB.js +2 -0
  147. package/examples/jsm/math/Octree.js +20 -1
  148. package/examples/jsm/math/SimplexNoise.js +2 -0
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
  150. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  151. package/examples/jsm/misc/Gyroscope.js +1 -0
  152. package/examples/jsm/misc/MD2Character.js +2 -0
  153. package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
  154. package/examples/jsm/misc/MorphAnimMesh.js +1 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +1 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
  158. package/examples/jsm/misc/RollerCoaster.js +5 -0
  159. package/examples/jsm/misc/Timer.js +2 -0
  160. package/examples/jsm/misc/TubePainter.js +1 -0
  161. package/examples/jsm/misc/Volume.js +2 -0
  162. package/examples/jsm/misc/VolumeSlice.js +1 -0
  163. package/examples/jsm/modifiers/CurveModifier.js +3 -0
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
  167. package/examples/jsm/modifiers/TessellateModifier.js +2 -0
  168. package/examples/jsm/objects/GroundedSkybox.js +1 -0
  169. package/examples/jsm/objects/Lensflare.js +3 -0
  170. package/examples/jsm/objects/LensflareMesh.js +1 -0
  171. package/examples/jsm/objects/MarchingCubes.js +2 -0
  172. package/examples/jsm/objects/Reflector.js +1 -0
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  174. package/examples/jsm/objects/Refractor.js +1 -0
  175. package/examples/jsm/objects/ShadowMesh.js +1 -0
  176. package/examples/jsm/objects/Sky.js +2 -1
  177. package/examples/jsm/objects/SkyMesh.js +20 -17
  178. package/examples/jsm/objects/Water.js +1 -0
  179. package/examples/jsm/objects/Water2.js +1 -0
  180. package/examples/jsm/objects/Water2Mesh.js +3 -1
  181. package/examples/jsm/objects/WaterMesh.js +2 -1
  182. package/examples/jsm/physics/AmmoPhysics.js +1 -0
  183. package/examples/jsm/physics/JoltPhysics.js +1 -0
  184. package/examples/jsm/physics/RapierPhysics.js +139 -12
  185. package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
  186. package/examples/jsm/postprocessing/BloomPass.js +2 -1
  187. package/examples/jsm/postprocessing/BokehPass.js +2 -1
  188. package/examples/jsm/postprocessing/ClearPass.js +1 -0
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
  190. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  191. package/examples/jsm/postprocessing/EffectComposer.js +4 -2
  192. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  193. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  194. package/examples/jsm/postprocessing/GTAOPass.js +4 -3
  195. package/examples/jsm/postprocessing/GlitchPass.js +2 -1
  196. package/examples/jsm/postprocessing/HalftonePass.js +2 -1
  197. package/examples/jsm/postprocessing/LUTPass.js +1 -0
  198. package/examples/jsm/postprocessing/MaskPass.js +1 -0
  199. package/examples/jsm/postprocessing/OutlinePass.js +5 -2
  200. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  201. package/examples/jsm/postprocessing/Pass.js +3 -1
  202. package/examples/jsm/postprocessing/RenderPass.js +1 -0
  203. package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
  204. package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
  205. package/examples/jsm/postprocessing/SAOPass.js +3 -2
  206. package/examples/jsm/postprocessing/SMAAPass.js +3 -2
  207. package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
  208. package/examples/jsm/postprocessing/SSAOPass.js +2 -1
  209. package/examples/jsm/postprocessing/SSRPass.js +4 -3
  210. package/examples/jsm/postprocessing/SavePass.js +2 -1
  211. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  212. package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
  213. package/examples/jsm/postprocessing/TexturePass.js +1 -0
  214. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
  215. package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
  216. package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
  217. package/examples/jsm/renderers/Projector.js +2 -0
  218. package/examples/jsm/renderers/SVGRenderer.js +3 -0
  219. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
  220. package/examples/jsm/shaders/AfterimageShader.js +4 -1
  221. package/examples/jsm/shaders/BasicShader.js +4 -1
  222. package/examples/jsm/shaders/BleachBypassShader.js +4 -1
  223. package/examples/jsm/shaders/BlendShader.js +4 -1
  224. package/examples/jsm/shaders/BokehShader.js +4 -1
  225. package/examples/jsm/shaders/BokehShader2.js +4 -1
  226. package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
  227. package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
  228. package/examples/jsm/shaders/ColorifyShader.js +4 -1
  229. package/examples/jsm/shaders/ConvolutionShader.js +4 -1
  230. package/examples/jsm/shaders/CopyShader.js +4 -1
  231. package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
  232. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  233. package/examples/jsm/shaders/DigitalGlitch.js +4 -1
  234. package/examples/jsm/shaders/DotScreenShader.js +4 -1
  235. package/examples/jsm/shaders/ExposureShader.js +4 -1
  236. package/examples/jsm/shaders/FXAAShader.js +4 -1
  237. package/examples/jsm/shaders/FilmShader.js +4 -1
  238. package/examples/jsm/shaders/FocusShader.js +4 -1
  239. package/examples/jsm/shaders/FreiChenShader.js +4 -1
  240. package/examples/jsm/shaders/GTAOShader.js +4 -1
  241. package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
  242. package/examples/jsm/shaders/GodRaysShader.js +4 -1
  243. package/examples/jsm/shaders/HalftoneShader.js +4 -1
  244. package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
  245. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
  246. package/examples/jsm/shaders/HueSaturationShader.js +4 -1
  247. package/examples/jsm/shaders/KaleidoShader.js +4 -1
  248. package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
  249. package/examples/jsm/shaders/LuminosityShader.js +4 -1
  250. package/examples/jsm/shaders/MirrorShader.js +4 -1
  251. package/examples/jsm/shaders/NormalMapShader.js +4 -1
  252. package/examples/jsm/shaders/OutputShader.js +4 -1
  253. package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
  254. package/examples/jsm/shaders/RGBShiftShader.js +4 -1
  255. package/examples/jsm/shaders/SAOShader.js +4 -1
  256. package/examples/jsm/shaders/SMAAShader.js +1 -0
  257. package/examples/jsm/shaders/SSAOShader.js +4 -1
  258. package/examples/jsm/shaders/SSRShader.js +1 -0
  259. package/examples/jsm/shaders/SepiaShader.js +4 -1
  260. package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
  261. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
  262. package/examples/jsm/shaders/TechnicolorShader.js +4 -1
  263. package/examples/jsm/shaders/ToonShader.js +2 -1
  264. package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
  265. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +4 -1
  266. package/examples/jsm/shaders/VelocityShader.js +4 -1
  267. package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
  268. package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
  269. package/examples/jsm/shaders/VignetteShader.js +4 -1
  270. package/examples/jsm/shaders/VolumeShader.js +5 -2
  271. package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
  272. package/examples/jsm/textures/FlakesTexture.js +2 -0
  273. package/examples/jsm/transpiler/AST.js +381 -30
  274. package/examples/jsm/transpiler/GLSLDecoder.js +226 -87
  275. package/examples/jsm/transpiler/Linker.js +327 -0
  276. package/examples/jsm/transpiler/TSLEncoder.js +234 -85
  277. package/examples/jsm/transpiler/Transpiler.js +19 -1
  278. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  279. package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
  280. package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
  281. package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
  282. package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
  283. package/examples/jsm/tsl/display/BloomNode.js +1 -0
  284. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
  285. package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
  286. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
  287. package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
  288. package/examples/jsm/tsl/display/FXAANode.js +3 -2
  289. package/examples/jsm/tsl/display/FilmNode.js +1 -0
  290. package/examples/jsm/tsl/display/GTAONode.js +1 -0
  291. package/examples/jsm/tsl/display/GaussianBlurNode.js +4 -29
  292. package/examples/jsm/tsl/display/LensflareNode.js +1 -0
  293. package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
  294. package/examples/jsm/tsl/display/OutlineNode.js +1 -0
  295. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
  296. package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
  297. package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
  298. package/examples/jsm/tsl/display/SMAANode.js +9 -8
  299. package/examples/jsm/tsl/display/SSAAPassNode.js +5 -4
  300. package/examples/jsm/tsl/display/SSRNode.js +1 -0
  301. package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
  302. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
  303. package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
  304. package/examples/jsm/tsl/display/TRAAPassNode.js +5 -4
  305. package/examples/jsm/tsl/display/TransitionNode.js +1 -0
  306. package/examples/jsm/tsl/display/hashBlur.js +28 -6
  307. package/examples/jsm/tsl/lighting/TiledLightsNode.js +4 -3
  308. package/examples/jsm/tsl/math/Bayer.js +4 -1
  309. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  310. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  311. package/examples/jsm/tsl/utils/Raymarching.js +6 -3
  312. package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
  313. package/examples/jsm/utils/CameraUtils.js +4 -1
  314. package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
  315. package/examples/jsm/utils/GeometryUtils.js +4 -1
  316. package/examples/jsm/utils/LDrawUtils.js +2 -0
  317. package/examples/jsm/utils/SceneOptimizer.js +2 -0
  318. package/examples/jsm/utils/SceneUtils.js +4 -1
  319. package/examples/jsm/utils/ShadowMapViewer.js +2 -0
  320. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
  321. package/examples/jsm/utils/SkeletonUtils.js +4 -1
  322. package/examples/jsm/utils/SortUtils.js +4 -1
  323. package/examples/jsm/utils/UVsDebug.js +4 -1
  324. package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
  325. package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
  326. package/examples/jsm/utils/WorkerPool.js +2 -0
  327. package/examples/jsm/webxr/ARButton.js +1 -0
  328. package/examples/jsm/webxr/OculusHandModel.js +1 -0
  329. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
  330. package/examples/jsm/webxr/Text2D.js +4 -1
  331. package/examples/jsm/webxr/VRButton.js +1 -0
  332. package/examples/jsm/webxr/XRButton.js +1 -0
  333. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -0
  334. package/examples/jsm/webxr/XREstimatedLight.js +1 -0
  335. package/examples/jsm/webxr/XRHandMeshModel.js +2 -0
  336. package/examples/jsm/webxr/XRHandModelFactory.js +2 -0
  337. package/examples/jsm/webxr/XRHandPrimitiveModel.js +2 -0
  338. package/examples/jsm/webxr/XRPlanes.js +1 -0
  339. package/package.json +6 -4
  340. package/src/Three.Core.js +1 -1
  341. package/src/Three.TSL.js +18 -10
  342. package/src/Three.WebGPU.Nodes.js +1 -0
  343. package/src/Three.WebGPU.js +3 -0
  344. package/src/audio/AudioListener.js +13 -10
  345. package/src/cameras/ArrayCamera.js +9 -1
  346. package/src/constants.js +47 -20
  347. package/src/core/BufferAttribute.js +3 -3
  348. package/src/core/BufferGeometry.js +2 -5
  349. package/src/core/Clock.js +2 -8
  350. package/src/core/GLBufferAttribute.js +13 -1
  351. package/src/core/Object3D.js +23 -22
  352. package/src/core/RenderTarget.js +65 -21
  353. package/src/core/RenderTarget3D.js +1 -0
  354. package/src/extras/TextureUtils.js +1 -5
  355. package/src/extras/core/Curve.js +1 -1
  356. package/src/extras/core/Path.js +22 -22
  357. package/src/geometries/CapsuleGeometry.js +167 -17
  358. package/src/geometries/ExtrudeGeometry.js +39 -29
  359. package/src/helpers/ArrowHelper.js +2 -2
  360. package/src/helpers/SkeletonHelper.js +1 -1
  361. package/src/lights/LightShadow.js +14 -0
  362. package/src/lights/SpotLightShadow.js +9 -1
  363. package/src/lights/webgpu/ProjectorLight.js +46 -0
  364. package/src/loaders/BufferGeometryLoader.js +1 -10
  365. package/src/loaders/FileLoader.js +2 -2
  366. package/src/loaders/ImageBitmapLoader.js +25 -9
  367. package/src/loaders/ImageLoader.js +55 -8
  368. package/src/loaders/ObjectLoader.js +44 -16
  369. package/src/loaders/nodes/NodeObjectLoader.js +2 -2
  370. package/src/materials/Material.js +1 -7
  371. package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
  372. package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
  373. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  374. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
  375. package/src/materials/nodes/MeshSSSNodeMaterial.js +2 -2
  376. package/src/materials/nodes/NodeMaterial.js +105 -19
  377. package/src/materials/nodes/manager/NodeMaterialObserver.js +20 -2
  378. package/src/math/Box3.js +28 -0
  379. package/src/math/Color.js +7 -7
  380. package/src/math/ColorManagement.js +22 -3
  381. package/src/math/Frustum.js +6 -1
  382. package/src/math/FrustumArray.js +253 -0
  383. package/src/math/Quaternion.js +1 -1
  384. package/src/math/Ray.js +2 -0
  385. package/src/math/Sphere.js +28 -0
  386. package/src/nodes/Nodes.js +2 -3
  387. package/src/nodes/TSL.js +5 -3
  388. package/src/nodes/accessors/AccessorsUtils.js +7 -8
  389. package/src/nodes/accessors/Bitangent.js +54 -26
  390. package/src/nodes/accessors/Camera.js +31 -4
  391. package/src/nodes/accessors/CubeTextureNode.js +50 -2
  392. package/src/nodes/accessors/InstanceNode.js +5 -4
  393. package/src/nodes/accessors/Lights.js +2 -2
  394. package/src/nodes/accessors/MaterialNode.js +4 -0
  395. package/src/nodes/accessors/ModelNode.js +1 -1
  396. package/src/nodes/accessors/Normal.js +102 -16
  397. package/src/nodes/accessors/Object3DNode.js +7 -8
  398. package/src/nodes/accessors/Position.js +14 -4
  399. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  400. package/src/nodes/accessors/ReferenceNode.js +1 -1
  401. package/src/nodes/accessors/ReflectVector.js +3 -3
  402. package/src/nodes/accessors/SkinningNode.js +3 -2
  403. package/src/nodes/accessors/StorageBufferNode.js +25 -0
  404. package/src/nodes/accessors/StorageTextureNode.js +14 -3
  405. package/src/nodes/accessors/Tangent.js +25 -17
  406. package/src/nodes/accessors/TangentUtils.js +46 -0
  407. package/src/nodes/accessors/TextureBicubic.js +21 -3
  408. package/src/nodes/accessors/TextureNode.js +59 -8
  409. package/src/nodes/accessors/UniformArrayNode.js +0 -16
  410. package/src/nodes/accessors/VelocityNode.js +1 -0
  411. package/src/nodes/accessors/VertexColorNode.js +4 -4
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  414. package/src/nodes/core/AttributeNode.js +2 -2
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  416. package/src/nodes/core/Node.js +69 -20
  417. package/src/nodes/core/NodeBuilder.js +248 -29
  418. package/src/nodes/core/NodeUtils.js +42 -0
  419. package/src/nodes/core/NodeVarying.js +19 -1
  420. package/src/nodes/core/PropertyNode.js +8 -12
  421. package/src/nodes/core/StackNode.js +129 -26
  422. package/src/nodes/core/StructTypeNode.js +26 -4
  423. package/src/nodes/core/SubBuildNode.js +89 -0
  424. package/src/nodes/core/VarNode.js +11 -2
  425. package/src/nodes/core/VaryingNode.js +45 -24
  426. package/src/nodes/display/BlendModes.js +42 -1
  427. package/src/nodes/display/ColorSpaceNode.js +4 -27
  428. package/src/nodes/display/FrontFacingNode.js +34 -2
  429. package/src/nodes/display/NormalMapNode.js +19 -50
  430. package/src/nodes/display/PassNode.js +18 -19
  431. package/src/nodes/display/ScreenNode.js +0 -26
  432. package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
  433. package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
  434. package/src/nodes/functions/PhongLightingModel.js +3 -3
  435. package/src/nodes/functions/PhysicalLightingModel.js +14 -14
  436. package/src/nodes/functions/ShadowMaskModel.js +5 -1
  437. package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
  438. package/src/nodes/functions/material/getParallaxCorrectNormal.js +1 -1
  439. package/src/nodes/gpgpu/AtomicFunctionNode.js +28 -10
  440. package/src/nodes/gpgpu/BarrierNode.js +3 -3
  441. package/src/nodes/gpgpu/ComputeNode.js +1 -1
  442. package/src/nodes/lighting/AnalyticLightNode.js +7 -13
  443. package/src/nodes/lighting/EnvironmentNode.js +5 -5
  444. package/src/nodes/lighting/HemisphereLightNode.js +2 -2
  445. package/src/nodes/lighting/IESSpotLightNode.js +2 -1
  446. package/src/nodes/lighting/LightsNode.js +29 -11
  447. package/src/nodes/lighting/ProjectorLightNode.js +78 -0
  448. package/src/nodes/lighting/ShadowBaseNode.js +1 -12
  449. package/src/nodes/lighting/ShadowFilterNode.js +274 -0
  450. package/src/nodes/lighting/ShadowNode.js +174 -242
  451. package/src/nodes/lighting/SpotLightNode.js +44 -7
  452. package/src/nodes/materialx/lib/mx_noise.js +1 -1
  453. package/src/nodes/math/ConditionalNode.js +0 -19
  454. package/src/nodes/math/MathNode.js +68 -21
  455. package/src/nodes/math/OperatorNode.js +108 -98
  456. package/src/nodes/shapes/Shapes.js +5 -4
  457. package/src/nodes/tsl/TSLBase.js +1 -0
  458. package/src/nodes/tsl/TSLCore.js +160 -65
  459. package/src/nodes/utils/DebugNode.js +15 -3
  460. package/src/nodes/utils/Discard.js +2 -2
  461. package/src/nodes/utils/EquirectUV.js +27 -0
  462. package/src/nodes/utils/LoopNode.js +64 -34
  463. package/src/nodes/utils/MatcapUV.js +22 -0
  464. package/src/nodes/utils/RTTNode.js +13 -5
  465. package/src/nodes/utils/ReflectorNode.js +77 -7
  466. package/src/nodes/utils/SampleNode.js +81 -0
  467. package/src/nodes/utils/TriplanarTextures.js +65 -0
  468. package/src/objects/BatchedMesh.js +16 -4
  469. package/src/objects/Mesh.js +9 -0
  470. package/src/objects/Skeleton.js +1 -1
  471. package/src/objects/Sprite.js +9 -0
  472. package/src/renderers/WebGL3DRenderTarget.js +1 -0
  473. package/src/renderers/WebGLArrayRenderTarget.js +1 -0
  474. package/src/renderers/WebGLCubeRenderTarget.js +2 -4
  475. package/src/renderers/WebGLRenderer.js +25 -11
  476. package/src/renderers/common/Animation.js +2 -2
  477. package/src/renderers/common/Background.js +13 -2
  478. package/src/renderers/common/CubeRenderTarget.js +1 -1
  479. package/src/renderers/common/RenderList.js +0 -4
  480. package/src/renderers/common/RenderObject.js +80 -4
  481. package/src/renderers/common/Renderer.js +116 -8
  482. package/src/renderers/common/Storage3DTexture.js +79 -0
  483. package/src/renderers/common/StorageArrayTexture.js +63 -0
  484. package/src/renderers/common/Textures.js +15 -21
  485. package/src/renderers/common/TimestampQueryPool.js +1 -0
  486. package/src/renderers/common/Uniform.js +1 -1
  487. package/src/renderers/common/UniformsGroup.js +14 -18
  488. package/src/renderers/common/XRManager.js +157 -27
  489. package/src/renderers/common/XRRenderTarget.js +21 -4
  490. package/src/renderers/common/extras/PMREMGenerator.js +30 -23
  491. package/src/renderers/common/nodes/Nodes.js +13 -3
  492. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +1 -1
  493. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
  494. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  495. package/src/renderers/webgl/WebGLAttributes.js +4 -0
  496. package/src/renderers/webgl/WebGLPrograms.js +4 -2
  497. package/src/renderers/webgl/WebGLShadowMap.js +3 -2
  498. package/src/renderers/webgl/WebGLState.js +4 -4
  499. package/src/renderers/webgl/WebGLTextures.js +144 -4
  500. package/src/renderers/webgl/WebGLUtils.js +1 -3
  501. package/src/renderers/webgl-fallback/WebGLBackend.js +244 -87
  502. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +73 -7
  503. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
  504. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +1 -0
  505. package/src/renderers/webgl-fallback/utils/WebGLState.js +4 -4
  506. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +44 -29
  507. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +22 -21
  508. package/src/renderers/webgpu/WebGPUBackend.js +451 -128
  509. package/src/renderers/webgpu/WebGPURenderer.js +7 -0
  510. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +4 -1
  511. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +4 -1
  512. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +86 -33
  513. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -0
  514. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +9 -1
  515. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +28 -5
  516. package/src/renderers/webgpu/utils/WebGPUConstants.js +8 -2
  517. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +38 -8
  518. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +45 -50
  519. package/src/renderers/webxr/WebXRController.js +1 -1
  520. package/src/renderers/webxr/WebXRManager.js +2 -1
  521. package/src/textures/DepthTexture.js +6 -10
  522. package/src/textures/Source.js +22 -0
  523. package/src/textures/Texture.js +118 -1
  524. package/src/textures/VideoTexture.js +1 -1
  525. package/examples/jsm/effects/PeppersGhostEffect.js +0 -172
  526. package/src/core/RenderTargetArray.js +0 -40
  527. package/src/nodes/utils/EquirectUVNode.js +0 -65
  528. package/src/nodes/utils/MatcapUVNode.js +0 -49
  529. package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
@@ -0,0 +1,788 @@
1
+ import { REVISION } from 'three/webgpu';
2
+
3
+ import { VariableDeclaration, Accessor } from './AST.js';
4
+ import { isExpression } from './TranspilerUtils.js';
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+
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+ // Note: This is a simplified list. A complete implementation would need more mappings.
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+ const typeMap = {
8
+ 'float': 'f32',
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+ 'int': 'i32',
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+ 'uint': 'u32',
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+ 'bool': 'bool',
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+ 'vec2': 'vec2f',
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+ 'ivec2': 'vec2i',
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+ 'uvec2': 'vec2u',
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+ 'bvec2': 'vec2b',
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+ 'vec3': 'vec3f',
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+ 'ivec3': 'vec3i',
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+ 'uvec3': 'vec3u',
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+ 'bvec3': 'vec3b',
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+ 'vec4': 'vec4f',
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+ 'ivec4': 'vec4i',
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+ 'uvec4': 'vec4u',
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+ 'bvec4': 'vec4b',
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+ 'mat3': 'mat3x3<f32>',
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+ 'mat4': 'mat4x4<f32>',
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+ 'texture': 'texture_2d<f32>',
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+ 'textureCube': 'texture_cube<f32>',
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+ 'texture3D': 'texture_3d<f32>',
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+ };
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+
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+ // GLSL to WGSL built-in function mapping
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+ const wgslLib = {
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+ 'abs': 'abs',
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+ 'acos': 'acos',
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+ 'asin': 'asin',
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+ 'atan': 'atan',
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+ 'atan2': 'atan2',
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+ 'ceil': 'ceil',
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+ 'clamp': 'clamp',
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+ 'cos': 'cos',
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+ 'cross': 'cross',
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+ 'degrees': 'degrees',
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+ 'distance': 'distance',
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+ 'dot': 'dot',
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+ 'exp': 'exp',
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+ 'exp2': 'exp2',
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+ 'faceforward': 'faceForward',
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+ 'floor': 'floor',
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+ 'fract': 'fract',
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+ 'inverse': 'inverse',
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+ 'inversesqrt': 'inverseSqrt',
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+ 'length': 'length',
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+ 'log': 'log',
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+ 'log2': 'log2',
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+ 'max': 'max',
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+ 'min': 'min',
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+ 'mix': 'mix',
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+ 'normalize': 'normalize',
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+ 'pow': 'pow',
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+ 'radians': 'radians',
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+ 'reflect': 'reflect',
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+ 'refract': 'refract',
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+ 'round': 'round',
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+ 'sign': 'sign',
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+ 'sin': 'sin',
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+ 'smoothstep': 'smoothstep',
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+ 'sqrt': 'sqrt',
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+ 'step': 'step',
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+ 'tan': 'tan',
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+ 'transpose': 'transpose',
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+ 'trunc': 'trunc',
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+ 'dFdx': 'dpdx',
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+ 'dFdy': 'dpdy',
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+ 'fwidth': 'fwidth',
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+ // Texture functions are handled separately
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+ 'texture': 'textureSample',
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+ 'texture2D': 'textureSample',
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+ 'texture3D': 'textureSample',
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+ 'textureCube': 'textureSample',
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+ 'textureLod': 'textureSampleLevel',
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+ 'texelFetch': 'textureLoad',
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+ 'textureGrad': 'textureSampleGrad',
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+ };
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+
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+ class WGSLEncoder {
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+
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+ constructor() {
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+
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+ this.tab = '';
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+ this.functions = new Map();
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+ this.uniforms = [];
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+ this.varyings = [];
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+ this.structs = new Map();
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+ this.polyfills = new Map();
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+
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+ // Assume a single group for simplicity
97
+ this.groupIndex = 0;
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+
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+ }
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+
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+ getWgslType( type ) {
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+
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+ return typeMap[ type ] || type;
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+
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+ }
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+
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+ emitExpression( node ) {
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+
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+ if ( ! node ) return '';
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+
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+ let code;
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+
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+ if ( node.isAccessor ) {
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+
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+ // Check if this accessor is part of a uniform struct
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+ const uniform = this.uniforms.find( u => u.name === node.property );
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+
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+ if ( uniform && ! uniform.type.includes( 'texture' ) ) {
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+
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+ return `uniforms.${node.property}`;
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+
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+ }
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+
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+ code = node.property;
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+
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+ } else if ( node.isNumber ) {
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+
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+ code = node.value;
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+
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+ // WGSL requires floating point numbers to have a decimal
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+ if ( node.type === 'float' && ! code.includes( '.' ) ) {
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+
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+ code += '.0';
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+
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+ }
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+
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+ } else if ( node.isOperator ) {
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+
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+ const left = this.emitExpression( node.left );
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+ const right = this.emitExpression( node.right );
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+
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+ code = `${ left } ${ node.type } ${ right }`;
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+
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+ if ( node.parent.isAssignment !== true && node.parent.isOperator ) {
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+
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+ code = `( ${ code } )`;
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+
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+ }
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+
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+ } else if ( node.isFunctionCall ) {
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+
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+ const fnName = wgslLib[ node.name ] || node.name;
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+
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+ if ( fnName === 'mod' ) {
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+
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+ const snippets = node.params.map( p => this.emitExpression( p ) );
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+ const types = node.params.map( p => p.getType() );
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+
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+ const modFnName = 'mod_' + types.join( '_' );
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+
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+ if ( this.polyfills.has( modFnName ) === false ) {
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+
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+ this.polyfills.set( modFnName, `fn ${ modFnName }( x: ${ this.getWgslType( types[ 0 ] ) }, y: ${ this.getWgslType( types[ 1 ] ) } ) -> ${ this.getWgslType( types[ 0 ] ) } {
164
+
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+ return x - y * floor( x / y );
166
+
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+ }` );
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+
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+ }
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+
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+ code = `${ modFnName }( ${ snippets.join( ', ' ) } )`;
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+
173
+ } else if ( fnName.startsWith( 'texture' ) ) {
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+
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+ // Handle texture functions separately due to sampler handling
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+
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+ code = this.emitTextureAccess( node );
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+
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+ } else {
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+
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+ const params = node.params.map( p => this.emitExpression( p ) );
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+
183
+ if ( typeMap[ fnName ] ) {
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+
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+ // Handle type constructors like vec3(...)
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+
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+ code = this.getWgslType( fnName );
188
+
189
+ } else {
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+
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+ code = fnName;
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+
193
+ }
194
+
195
+ if ( params.length > 0 ) {
196
+
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+ code += '( ' + params.join( ', ' ) + ' )';
198
+
199
+ } else {
200
+
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+ code += '()';
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+
203
+ }
204
+
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+ }
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+
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+ } else if ( node.isReturn ) {
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+
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+ code = 'return';
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+
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+ if ( node.value ) {
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+
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+ code += ' ' + this.emitExpression( node.value );
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+
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+ }
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+
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+ } else if ( node.isDiscard ) {
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+
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+ code = 'discard';
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+
221
+ } else if ( node.isBreak ) {
222
+
223
+ if ( node.parent.isSwitchCase !== true ) {
224
+
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+ code = 'break';
226
+
227
+ }
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+
229
+ } else if ( node.isContinue ) {
230
+
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+ code = 'continue';
232
+
233
+ } else if ( node.isAccessorElements ) {
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+
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+ code = this.emitExpression( node.object );
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+
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+ for ( const element of node.elements ) {
238
+
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+ const value = this.emitExpression( element.value );
240
+
241
+ if ( element.isStaticElement ) {
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+
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+ code += '.' + value;
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+
245
+ } else if ( element.isDynamicElement ) {
246
+
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+ code += `[${value}]`;
248
+
249
+ }
250
+
251
+ }
252
+
253
+ } else if ( node.isFor ) {
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+
255
+ code = this.emitFor( node );
256
+
257
+ } else if ( node.isWhile ) {
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+
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+ code = this.emitWhile( node );
260
+
261
+ } else if ( node.isSwitch ) {
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+
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+ code = this.emitSwitch( node );
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+
265
+ } else if ( node.isVariableDeclaration ) {
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+
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+ code = this.emitVariables( node );
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+
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+ } else if ( node.isUniform ) {
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+
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+ this.uniforms.push( node );
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+ return ''; // Defer emission to the header
273
+
274
+ } else if ( node.isVarying ) {
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+
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+ this.varyings.push( node );
277
+ return ''; // Defer emission to the header
278
+
279
+ } else if ( node.isTernary ) {
280
+
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+ const cond = this.emitExpression( node.cond );
282
+ const left = this.emitExpression( node.left );
283
+ const right = this.emitExpression( node.right );
284
+
285
+ // WGSL's equivalent to the ternary operator is select(false_val, true_val, condition)
286
+ code = `select( ${ right }, ${ left }, ${ cond } )`;
287
+
288
+ } else if ( node.isConditional ) {
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+
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+ code = this.emitConditional( node );
291
+
292
+ } else if ( node.isUnary ) {
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+
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+ const expr = this.emitExpression( node.expression );
295
+
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+ if ( node.type === '++' || node.type === '--' ) {
297
+
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+ const op = node.type === '++' ? '+' : '-';
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+
300
+ code = `${ expr } = ${ expr } ${ op } 1`;
301
+
302
+ } else {
303
+
304
+ code = `${ node.type }${ expr }`;
305
+
306
+ }
307
+
308
+ } else {
309
+
310
+ console.warn( 'Unknown node type in WGSL Encoder:', node );
311
+
312
+ code = `/* unknown node: ${ node.constructor.name } */`;
313
+
314
+ }
315
+
316
+ return code;
317
+
318
+ }
319
+
320
+ emitTextureAccess( node ) {
321
+
322
+ const wgslFn = wgslLib[ node.name ];
323
+ const textureName = this.emitExpression( node.params[ 0 ] );
324
+ const uv = this.emitExpression( node.params[ 1 ] );
325
+
326
+ // WGSL requires explicit samplers. We assume a naming convention.
327
+ const samplerName = `${textureName}_sampler`;
328
+
329
+ let code;
330
+
331
+ switch ( node.name ) {
332
+
333
+ case 'texture':
334
+ case 'texture2D':
335
+ case 'texture3D':
336
+ case 'textureCube':
337
+ // format: textureSample(texture, sampler, coords, [offset])
338
+ code = `${wgslFn}(${textureName}, ${samplerName}, ${uv}`;
339
+ // Handle optional bias parameter (note: WGSL uses textureSampleBias)
340
+ if ( node.params.length === 3 ) {
341
+
342
+ const bias = this.emitExpression( node.params[ 2 ] );
343
+ code = `textureSampleBias(${textureName}, ${samplerName}, ${uv}, ${bias})`;
344
+
345
+ } else {
346
+
347
+ code += ')';
348
+
349
+ }
350
+
351
+ break;
352
+
353
+ case 'textureLod':
354
+ // format: textureSampleLevel(texture, sampler, coords, level)
355
+ const lod = this.emitExpression( node.params[ 2 ] );
356
+ code = `${wgslFn}(${textureName}, ${samplerName}, ${uv}, ${lod})`;
357
+ break;
358
+
359
+ case 'textureGrad':
360
+ // format: textureSampleGrad(texture, sampler, coords, ddx, ddy)
361
+ const ddx = this.emitExpression( node.params[ 2 ] );
362
+ const ddy = this.emitExpression( node.params[ 3 ] );
363
+ code = `${wgslFn}(${textureName}, ${samplerName}, ${uv}, ${ddx}, ${ddy})`;
364
+ break;
365
+
366
+ case 'texelFetch':
367
+ // format: textureLoad(texture, coords, [level])
368
+ const coords = this.emitExpression( node.params[ 1 ] ); // should be ivec
369
+ const lodFetch = node.params.length > 2 ? this.emitExpression( node.params[ 2 ] ) : '0';
370
+ code = `${wgslFn}(${textureName}, ${coords}, ${lodFetch})`;
371
+ break;
372
+
373
+ default:
374
+ code = `/* unsupported texture op: ${node.name} */`;
375
+
376
+ }
377
+
378
+ return code;
379
+
380
+ }
381
+
382
+ emitBody( body ) {
383
+
384
+ let code = '';
385
+ this.tab += '\t';
386
+
387
+ for ( const statement of body ) {
388
+
389
+ code += this.emitExtraLine( statement, body );
390
+
391
+ if ( statement.isComment ) {
392
+
393
+ code += this.emitComment( statement, body );
394
+ continue;
395
+
396
+ }
397
+
398
+ const statementCode = this.emitExpression( statement );
399
+
400
+ if ( statementCode ) {
401
+
402
+ code += this.tab + statementCode;
403
+
404
+ if ( ! statementCode.endsWith( '}' ) && ! statementCode.endsWith( '{' ) ) {
405
+
406
+ code += ';';
407
+
408
+ }
409
+
410
+ code += '\n';
411
+
412
+ }
413
+
414
+ }
415
+
416
+ this.tab = this.tab.slice( 0, - 1 );
417
+ return code.slice( 0, - 1 ); // remove the last extra line
418
+
419
+ }
420
+
421
+ emitConditional( node ) {
422
+
423
+ const condStr = this.emitExpression( node.cond );
424
+ const bodyStr = this.emitBody( node.body );
425
+
426
+ let ifStr = `if ( ${ condStr } ) {\n\n${ bodyStr }\n\n${ this.tab }}`;
427
+
428
+ let current = node;
429
+
430
+ while ( current.elseConditional ) {
431
+
432
+ current = current.elseConditional;
433
+ const elseBodyStr = this.emitBody( current.body );
434
+
435
+ if ( current.cond ) { // This is an 'else if'
436
+
437
+ const elseCondStr = this.emitExpression( current.cond );
438
+
439
+ ifStr += ` else if ( ${ elseCondStr } ) {\n\n${ elseBodyStr }\n\n${ this.tab }}`;
440
+
441
+ } else { // This is an 'else'
442
+
443
+ ifStr += ` else {\n\n${ elseBodyStr }\n\n${ this.tab }}`;
444
+
445
+ }
446
+
447
+ }
448
+
449
+ return ifStr;
450
+
451
+ }
452
+
453
+ emitFor( node ) {
454
+
455
+ const init = this.emitExpression( node.initialization );
456
+ const cond = this.emitExpression( node.condition );
457
+ const after = this.emitExpression( node.afterthought );
458
+ const body = this.emitBody( node.body );
459
+
460
+ return `for ( ${ init }; ${ cond }; ${ after } ) {\n\n${ body }\n\n${ this.tab }}`;
461
+
462
+ }
463
+
464
+ emitWhile( node ) {
465
+
466
+ const cond = this.emitExpression( node.condition );
467
+ const body = this.emitBody( node.body );
468
+
469
+ return `while ( ${ cond } ) {\n\n${ body }\n\n${ this.tab }}`;
470
+
471
+ }
472
+
473
+ emitSwitch( node ) {
474
+
475
+ const discriminant = this.emitExpression( node.discriminant );
476
+
477
+ let switchStr = `switch ( ${ discriminant } ) {\n\n`;
478
+
479
+ this.tab += '\t';
480
+
481
+ for ( const switchCase of node.cases ) {
482
+
483
+ const body = this.emitBody( switchCase.body );
484
+
485
+ if ( switchCase.isDefault ) {
486
+
487
+ switchStr += `${ this.tab }default: {\n\n${ body }\n\n${ this.tab }}\n\n`;
488
+
489
+ } else {
490
+
491
+ const cases = switchCase.conditions.map( c => this.emitExpression( c ) ).join( ', ' );
492
+
493
+ switchStr += `${ this.tab }case ${ cases }: {\n\n${ body }\n\n${ this.tab }}\n\n`;
494
+
495
+ }
496
+
497
+ }
498
+
499
+ this.tab = this.tab.slice( 0, - 1 );
500
+
501
+ switchStr += `${this.tab}}`;
502
+
503
+ return switchStr;
504
+
505
+ }
506
+
507
+ emitVariables( node ) {
508
+
509
+ const declarations = [];
510
+
511
+ let current = node;
512
+
513
+ while ( current ) {
514
+
515
+ const type = this.getWgslType( current.type );
516
+
517
+ let valueStr = '';
518
+
519
+ if ( current.value ) {
520
+
521
+ valueStr = ` = ${this.emitExpression( current.value )}`;
522
+
523
+ }
524
+
525
+ // The AST linker tracks if a variable is ever reassigned.
526
+ // If so, use 'var'; otherwise, use 'let'.
527
+
528
+ let keyword;
529
+
530
+ if ( current.linker ) {
531
+
532
+ if ( current.linker.assignments.length > 0 ) {
533
+
534
+ keyword = 'var'; // Reassigned variable
535
+
536
+ } else {
537
+
538
+ if ( current.value && current.value.isNumericExpression ) {
539
+
540
+ keyword = 'const'; // Immutable numeric expression
541
+
542
+ } else {
543
+
544
+ keyword = 'let'; // Immutable variable
545
+
546
+ }
547
+
548
+ }
549
+
550
+ }
551
+
552
+ declarations.push( `${ keyword } ${ current.name }: ${ type }${ valueStr }` );
553
+
554
+ current = current.next;
555
+
556
+ }
557
+
558
+ // In WGSL, multiple declarations in one line are not supported, so join with semicolons.
559
+ return declarations.join( ';\n' + this.tab );
560
+
561
+ }
562
+
563
+ emitFunction( node ) {
564
+
565
+ const name = node.name;
566
+ const returnType = this.getWgslType( node.type );
567
+
568
+ const params = [];
569
+ // We will prepend to a copy of the body, not the original AST node.
570
+ const body = [ ...node.body ];
571
+
572
+ for ( const param of node.params ) {
573
+
574
+ const paramName = param.name;
575
+ let paramType = this.getWgslType( param.type );
576
+
577
+ // Handle 'inout' and 'out' qualifiers using pointers. They are already mutable.
578
+ if ( param.qualifier === 'inout' || param.qualifier === 'out' ) {
579
+
580
+ paramType = `ptr<function, ${paramType}>`;
581
+ params.push( `${paramName}: ${paramType}` );
582
+ continue;
583
+
584
+ }
585
+
586
+ // If the parameter is reassigned within the function, we need to
587
+ // create a local, mutable variable that shadows the parameter's name.
588
+ if ( param.linker && param.linker.assignments.length > 0 ) {
589
+
590
+ // 1. Rename the incoming parameter to avoid name collision.
591
+ const immutableParamName = `${paramName}_in`;
592
+ params.push( `${immutableParamName}: ${paramType}` );
593
+
594
+ // 2. Create a new Accessor node for the renamed immutable parameter.
595
+ const immutableAccessor = new Accessor( immutableParamName );
596
+ immutableAccessor.isAccessor = true;
597
+ immutableAccessor.property = immutableParamName;
598
+
599
+ // 3. Create a new VariableDeclaration node for the mutable local variable.
600
+ // This new variable will have the original parameter's name.
601
+ const mutableVar = new VariableDeclaration( param.type, param.name, immutableAccessor );
602
+
603
+ // 4. Mark this new variable as mutable so `emitVariables` uses `var`.
604
+ mutableVar.linker = { assignments: [ true ] };
605
+
606
+ // 5. Prepend this new declaration to the function's body.
607
+ body.unshift( mutableVar );
608
+
609
+ } else {
610
+
611
+ // This parameter is not reassigned, so treat it as a normal immutable parameter.
612
+ params.push( `${paramName}: ${paramType}` );
613
+
614
+ }
615
+
616
+ }
617
+
618
+ const paramsStr = params.length > 0 ? ' ' + params.join( ', ' ) + ' ' : '';
619
+ const returnStr = ( returnType && returnType !== 'void' ) ? ` -> ${returnType}` : '';
620
+
621
+ // Emit the function body, which now includes our injected variable declarations.
622
+ const bodyStr = this.emitBody( body );
623
+
624
+ return `fn ${name}(${paramsStr})${returnStr} {\n\n${bodyStr}\n\n${this.tab}}`;
625
+
626
+ }
627
+
628
+ emitComment( statement, body ) {
629
+
630
+ const index = body.indexOf( statement );
631
+ const previous = body[ index - 1 ];
632
+ const next = body[ index + 1 ];
633
+
634
+ let output = '';
635
+
636
+ if ( previous && isExpression( previous ) ) {
637
+
638
+ output += '\n';
639
+
640
+ }
641
+
642
+ output += this.tab + statement.comment.replace( /\n/g, '\n' + this.tab ) + '\n';
643
+
644
+ if ( next && isExpression( next ) ) {
645
+
646
+ output += '\n';
647
+
648
+ }
649
+
650
+ return output;
651
+
652
+ }
653
+
654
+ emitExtraLine( statement, body ) {
655
+
656
+ const index = body.indexOf( statement );
657
+ const previous = body[ index - 1 ];
658
+
659
+ if ( previous === undefined ) return '';
660
+
661
+ if ( statement.isReturn ) return '\n';
662
+
663
+ const lastExp = isExpression( previous );
664
+ const currExp = isExpression( statement );
665
+
666
+ if ( lastExp !== currExp || ( ! lastExp && ! currExp ) ) return '\n';
667
+
668
+ return '';
669
+
670
+ }
671
+
672
+ emit( ast ) {
673
+
674
+ const header = '// Three.js Transpiler r' + REVISION + '\n\n';
675
+
676
+ let globals = '';
677
+ let functions = '';
678
+ let dependencies = '';
679
+
680
+ // 1. Pre-process to find all global declarations
681
+ for ( const statement of ast.body ) {
682
+
683
+ if ( statement.isFunctionDeclaration ) {
684
+
685
+ this.functions.set( statement.name, statement );
686
+
687
+ } else if ( statement.isUniform ) {
688
+
689
+ this.uniforms.push( statement );
690
+
691
+ } else if ( statement.isVarying ) {
692
+
693
+ this.varyings.push( statement );
694
+
695
+ }
696
+
697
+ }
698
+
699
+ // 2. Build resource bindings (uniforms, textures, samplers)
700
+ if ( this.uniforms.length > 0 ) {
701
+
702
+ let bindingIndex = 0;
703
+ const uniformStructMembers = [];
704
+ const textureGlobals = [];
705
+
706
+ for ( const uniform of this.uniforms ) {
707
+
708
+ // Textures are declared as separate global variables, not in the UBO
709
+ if ( uniform.type.includes( 'texture' ) ) {
710
+
711
+ textureGlobals.push( `@group(${this.groupIndex}) @binding(${bindingIndex ++}) var ${uniform.name}: ${this.getWgslType( uniform.type )};` );
712
+ textureGlobals.push( `@group(${this.groupIndex}) @binding(${bindingIndex ++}) var ${uniform.name}_sampler: sampler;` );
713
+
714
+ } else {
715
+
716
+ uniformStructMembers.push( `\t${uniform.name}: ${this.getWgslType( uniform.type )},` );
717
+
718
+ }
719
+
720
+ }
721
+
722
+ // Create a UBO struct if there are any non-texture uniforms
723
+ if ( uniformStructMembers.length > 0 ) {
724
+
725
+ globals += 'struct Uniforms {\n';
726
+ globals += uniformStructMembers.join( '\n' );
727
+ globals += '\n};\n';
728
+ globals += `@group(${this.groupIndex}) @binding(${bindingIndex ++}) var<uniform> uniforms: Uniforms;\n\n`;
729
+
730
+ }
731
+
732
+ // Add the texture and sampler globals
733
+ globals += textureGlobals.join( '\n' ) + '\n\n';
734
+
735
+ }
736
+
737
+ // 3. Build varying structs for stage I/O
738
+ // This is a simplification; a full implementation would need to know the shader stage.
739
+ if ( this.varyings.length > 0 ) {
740
+
741
+ globals += 'struct Varyings {\n';
742
+ let location = 0;
743
+ for ( const varying of this.varyings ) {
744
+
745
+ globals += `\t@location(${location ++}) ${varying.name}: ${this.getWgslType( varying.type )},\n`;
746
+
747
+ }
748
+
749
+ globals += '};\n\n';
750
+
751
+ }
752
+
753
+ // 4. Emit all functions and other global statements
754
+ for ( const statement of ast.body ) {
755
+
756
+ functions += this.emitExtraLine( statement, ast.body );
757
+
758
+ if ( statement.isFunctionDeclaration ) {
759
+
760
+ functions += this.emitFunction( statement ) + '\n';
761
+
762
+ } else if ( statement.isComment ) {
763
+
764
+ functions += this.emitComment( statement, ast.body );
765
+
766
+ } else if ( ! statement.isUniform && ! statement.isVarying ) {
767
+
768
+ // Handle other top-level statements like 'const'
769
+ functions += this.emitExpression( statement ) + ';\n';
770
+
771
+ }
772
+
773
+ }
774
+
775
+ // 4. Build dependencies
776
+ for ( const value of this.polyfills.values() ) {
777
+
778
+ dependencies = `${ value }\n\n`;
779
+
780
+ }
781
+
782
+ return header + dependencies + globals + functions.trimEnd() + '\n';
783
+
784
+ }
785
+
786
+ }
787
+
788
+ export default WGSLEncoder;