@pkmn/engine 0.1.0-dev.e5b5a998 → 0.1.0-dev.f6c1a379
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -42
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +24 -2
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.js +13 -16
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/protocol.js +56 -37
- package/build/pkg/protocol.js.map +1 -1
- package/build.zig +82 -57
- package/package.json +33 -15
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +4 -2
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +646 -138
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +257 -177
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1058 -0
- package/src/lib/gen1/data/moves.zig +168 -170
- package/src/lib/gen1/data/types.zig +3 -3
- package/src/lib/gen1/data.zig +61 -51
- package/src/lib/gen1/helpers.zig +588 -17
- package/src/lib/gen1/mechanics.zig +776 -502
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/data/items.zig +11 -17
- package/src/lib/gen2/data/moves.zig +639 -562
- package/src/lib/gen2/data/types.zig +127 -25
- package/src/lib/gen2/data.zig +104 -78
- package/src/lib/gen2/helpers.zig +15 -21
- package/src/lib/gen2/mechanics.zig +1444 -11
- package/src/lib/pkmn.zig +61 -2
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@@ -1,11 +1,14 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const Action = @import("chance.zig").Action;
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const data = @import("data.zig");
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const assert = std.debug.assert;
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@@ -17,7 +20,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -58,9 +61,9 @@ const MAX_STAT_VALUE = 999;
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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@@ -76,19 +79,19 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1,
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -100,10 +103,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -179,11 +182,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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-
const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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@@ -211,12 +210,9 @@ fn selectMove(
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -236,16 +232,12 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +250,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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foe_rewrap: bool,
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foe_skip: bool,
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foe_from: ?Move,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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player_skip,
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player_from,
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&residual,
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-
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options,
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)) |r| return r;
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if (!replace) {
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if (player_choice.type != .Switch) {
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if (try checkFaint(battle, foe_player,
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, player,
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if (try checkFaint(battle, player,
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if (residual) try handleResidual(battle, player, options);
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if (try checkFaint(battle, player, options)) |r| return r;
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} else if (foe_choice.type == .Pass) return null;
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options.chance.clearPending();
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residual = true;
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replace = battle.side(foe_player).stored().hp == 0;
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const calc = pkmn.options.calc and foe_choice.type == .Pass;
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if (if (calc) null else try executeMove(
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battle,
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foe_player,
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foe_choice,
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foe_skip,
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foe_from,
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&residual,
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options,
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)) |r| return r;
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if (!replace) {
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if (foe_choice.type != .Switch) {
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if (try checkFaint(battle, player,
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if (!calc and foe_choice.type != .Switch) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, foe_player,
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if (try checkFaint(battle, foe_player,
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if (residual) try handleResidual(battle, foe_player, options);
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -415,12 +407,12 @@ fn executeMove(
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skip: bool,
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from: ?Move,
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residual: *bool,
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-
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options: anytype,
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) !?Result {
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var side = battle.side(player);
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if (choice.type == .Switch) {
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try switchIn(battle, player,
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try switchIn(battle, player, choice.data, false, options);
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return null;
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}
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@@ -430,13 +422,13 @@ fn executeMove(
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if (side.last_selected_move == .SKIP_TURN) {
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assert(!showdown);
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if (battle.foe(player).active.volatiles.Binding) {
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try log.cant(battle.active(player), .Bound);
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try options.log.cant(battle.active(player), .Bound);
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}
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return null;
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}
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assert(choice.type == .Move);
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var mslot = @intCast(
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var mslot: u4 = @intCast(choice.data);
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// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
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// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
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var auto = showdown and side.last_selected_move != .None;
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@@ -445,10 +437,7 @@ fn executeMove(
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if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
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// choice.data == 0 only happens with Struggle on Pokémon Showdown
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assert(!showdown);
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448
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-
mslot = @intCast(
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449
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-
battle.last_moves.p1_index
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450
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-
else
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451
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-
battle.last_moves.p2_index);
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mslot = @intCast(battle.lastMove(player).index);
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const stored = side.stored();
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// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
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auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
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@@ -469,15 +458,12 @@ fn executeMove(
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469
458
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} else if (showdown and side.active.volatiles.Charging) {
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|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
460
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
461
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
462
|
}
|
|
477
463
|
|
|
478
464
|
var skip_can = false;
|
|
479
465
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip, from, residual,
|
|
466
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
481
467
|
.done => return null,
|
|
482
468
|
.skip_can => skip_can = true,
|
|
483
469
|
.skip_pp => skip_pp = true,
|
|
@@ -485,11 +471,11 @@ fn executeMove(
|
|
|
485
471
|
.err => return @as(?Result, Result.Error),
|
|
486
472
|
}
|
|
487
473
|
|
|
488
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual,
|
|
474
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
489
475
|
return null;
|
|
490
476
|
}
|
|
491
477
|
|
|
492
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
478
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
479
|
}
|
|
494
480
|
|
|
495
481
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -500,8 +486,9 @@ fn beforeMove(
|
|
|
500
486
|
skip: bool,
|
|
501
487
|
from: ?Move,
|
|
502
488
|
residual: *bool,
|
|
503
|
-
|
|
489
|
+
options: anytype,
|
|
504
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
505
492
|
var side = battle.side(player);
|
|
506
493
|
const foe = battle.foe(player);
|
|
507
494
|
var active = &side.active;
|
|
@@ -510,11 +497,21 @@ fn beforeMove(
|
|
|
510
497
|
var volatiles = &active.volatiles;
|
|
511
498
|
|
|
512
499
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
514
501
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
502
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
503
|
+
if (!extend) stored.status = 0;
|
|
504
|
+
} else {
|
|
505
|
+
stored.status -= 1;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
const duration = Status.duration(stored.status);
|
|
509
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
510
|
+
try options.chance.sleep(player, duration);
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
if (duration == 0) {
|
|
514
|
+
try log.curestatus(ident, before, .Message);
|
|
518
515
|
stored.status = 0; // clears EXT if present
|
|
519
516
|
} else {
|
|
520
517
|
try log.cant(ident, .Sleep);
|
|
@@ -549,14 +546,20 @@ fn beforeMove(
|
|
|
549
546
|
}
|
|
550
547
|
|
|
551
548
|
if (volatiles.disabled_duration > 0) {
|
|
552
|
-
|
|
549
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
550
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
551
|
+
} else {
|
|
552
|
+
volatiles.disabled_duration -= 1;
|
|
553
|
+
}
|
|
554
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
555
|
+
|
|
553
556
|
if (volatiles.disabled_duration == 0) {
|
|
554
557
|
volatiles.disabled_move = 0;
|
|
555
558
|
try log.end(ident, .Disable);
|
|
556
559
|
}
|
|
557
560
|
}
|
|
558
561
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
562
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
563
|
|
|
561
564
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
565
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -568,14 +571,20 @@ fn beforeMove(
|
|
|
568
571
|
if (volatiles.Confusion) {
|
|
569
572
|
assert(volatiles.confusion > 0);
|
|
570
573
|
|
|
571
|
-
|
|
574
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
575
|
+
if (!extend) volatiles.confusion = 0;
|
|
576
|
+
} else {
|
|
577
|
+
volatiles.confusion -= 1;
|
|
578
|
+
}
|
|
579
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
580
|
+
|
|
572
581
|
if (volatiles.confusion == 0) {
|
|
573
582
|
volatiles.Confusion = false;
|
|
574
583
|
try log.end(ident, .Confusion);
|
|
575
584
|
} else {
|
|
576
585
|
try log.activate(ident, .Confusion);
|
|
577
586
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
587
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
588
|
assert(!volatiles.MultiHit);
|
|
580
589
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
590
|
volatiles.Bide = false;
|
|
@@ -585,6 +594,7 @@ fn beforeMove(
|
|
|
585
594
|
volatiles.Charging = false;
|
|
586
595
|
volatiles.Binding = false;
|
|
587
596
|
volatiles.Invulnerable = false;
|
|
597
|
+
options.chance.clearDurations(player, null);
|
|
588
598
|
{
|
|
589
599
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
600
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -604,7 +614,7 @@ fn beforeMove(
|
|
|
604
614
|
|
|
605
615
|
const uncapped = battle.last_damage;
|
|
606
616
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
617
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
608
618
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
619
|
if (showdown) battle.last_damage = uncapped;
|
|
610
620
|
|
|
@@ -613,14 +623,15 @@ fn beforeMove(
|
|
|
613
623
|
}
|
|
614
624
|
}
|
|
615
625
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
626
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
627
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
628
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
629
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
630
|
volatiles.Bide = false;
|
|
621
631
|
volatiles.Thrashing = false;
|
|
622
632
|
volatiles.Charging = false;
|
|
623
633
|
volatiles.Binding = false;
|
|
634
|
+
options.chance.clearDurations(player, null);
|
|
624
635
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
636
|
try log.cant(ident, .Paralysis);
|
|
626
637
|
return .done;
|
|
@@ -640,7 +651,13 @@ fn beforeMove(
|
|
|
640
651
|
|
|
641
652
|
assert(volatiles.attacks > 0);
|
|
642
653
|
|
|
643
|
-
|
|
654
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
655
|
+
if (!extend) volatiles.attacks = 0;
|
|
656
|
+
} else {
|
|
657
|
+
volatiles.attacks -= 1;
|
|
658
|
+
}
|
|
659
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
660
|
+
|
|
644
661
|
if (volatiles.attacks != 0) {
|
|
645
662
|
try log.activate(ident, .Bide);
|
|
646
663
|
return .done;
|
|
@@ -658,15 +675,15 @@ fn beforeMove(
|
|
|
658
675
|
}
|
|
659
676
|
|
|
660
677
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
678
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
679
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
680
|
|
|
664
681
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
682
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
683
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
684
|
if (showdown) {
|
|
668
685
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
686
|
+
try handleResidual(battle, player, options);
|
|
670
687
|
}
|
|
671
688
|
|
|
672
689
|
return .done;
|
|
@@ -675,8 +692,15 @@ fn beforeMove(
|
|
|
675
692
|
if (volatiles.Thrashing) {
|
|
676
693
|
assert(volatiles.attacks > 0);
|
|
677
694
|
assert(from != null);
|
|
678
|
-
|
|
679
|
-
if (
|
|
695
|
+
|
|
696
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
697
|
+
if (!extend) volatiles.attacks = 0;
|
|
698
|
+
} else {
|
|
699
|
+
volatiles.attacks -= 1;
|
|
700
|
+
}
|
|
701
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
702
|
+
|
|
703
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
680
704
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
681
705
|
}
|
|
682
706
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
@@ -684,7 +708,7 @@ fn beforeMove(
|
|
|
684
708
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
685
709
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
686
710
|
side.last_used_move = side.last_selected_move;
|
|
687
|
-
if (handleThrashing(battle, active)) {
|
|
711
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
688
712
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
689
713
|
}
|
|
690
714
|
}
|
|
@@ -693,7 +717,14 @@ fn beforeMove(
|
|
|
693
717
|
|
|
694
718
|
if (volatiles.Binding) {
|
|
695
719
|
assert(volatiles.attacks > 0);
|
|
696
|
-
|
|
720
|
+
|
|
721
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
722
|
+
if (!extend) volatiles.attacks = 0;
|
|
723
|
+
} else {
|
|
724
|
+
volatiles.attacks -= 1;
|
|
725
|
+
}
|
|
726
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
727
|
+
|
|
697
728
|
try log.move(
|
|
698
729
|
battle.active(player),
|
|
699
730
|
side.last_selected_move,
|
|
@@ -702,9 +733,9 @@ fn beforeMove(
|
|
|
702
733
|
);
|
|
703
734
|
if (showdown or battle.last_damage != 0) {
|
|
704
735
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
736
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
737
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
738
|
+
try buildRage(battle, player.foe(), options);
|
|
708
739
|
}
|
|
709
740
|
}
|
|
710
741
|
return .done;
|
|
@@ -721,7 +752,7 @@ fn canMove(
|
|
|
721
752
|
skip_pp: bool,
|
|
722
753
|
from: ?Move,
|
|
723
754
|
residual: *bool,
|
|
724
|
-
|
|
755
|
+
options: anytype,
|
|
725
756
|
) !bool {
|
|
726
757
|
var side = battle.side(player);
|
|
727
758
|
const player_ident = battle.active(player);
|
|
@@ -736,9 +767,9 @@ fn canMove(
|
|
|
736
767
|
side.active.volatiles.Charging = false;
|
|
737
768
|
side.active.volatiles.Invulnerable = false;
|
|
738
769
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
770
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
740
771
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
772
|
+
try Effects.charge(battle, player, options);
|
|
742
773
|
return false;
|
|
743
774
|
}
|
|
744
775
|
|
|
@@ -753,19 +784,19 @@ fn canMove(
|
|
|
753
784
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
785
|
// regrettable, but this information is more "nice to have" than required
|
|
755
786
|
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
787
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
757
788
|
setCounterable(battle, player, side, move);
|
|
758
789
|
|
|
759
790
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
791
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
792
|
return false;
|
|
762
793
|
}
|
|
763
794
|
|
|
764
795
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
796
|
+
Effects.thrashing(battle, player, options);
|
|
766
797
|
} else if (!showdown and move.effect == .Binding) {
|
|
767
798
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
Effects.binding(battle, player, false);
|
|
799
|
+
try Effects.binding(battle, player, false, options);
|
|
769
800
|
}
|
|
770
801
|
|
|
771
802
|
return true;
|
|
@@ -779,11 +810,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
810
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
811
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
812
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @intFromBool(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @intFromBool(counterable);
|
|
786
|
-
}
|
|
813
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
814
|
}
|
|
788
815
|
|
|
789
816
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -796,11 +823,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
796
823
|
if (volatiles.Bide) return;
|
|
797
824
|
|
|
798
825
|
assert(active.move(mslot).pp > 0 or auto);
|
|
799
|
-
active.move(mslot).pp = @
|
|
826
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
800
827
|
if (volatiles.Transform) return;
|
|
801
828
|
|
|
802
829
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
803
|
-
side.stored().move(mslot).pp = @
|
|
830
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
804
831
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
832
|
}
|
|
806
833
|
|
|
@@ -808,12 +835,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
808
835
|
var active = &side.active;
|
|
809
836
|
const volatiles = &active.volatiles;
|
|
810
837
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
838
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
839
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
840
|
if (showdown and volatiles.Transform) return;
|
|
814
841
|
|
|
815
842
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
843
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
817
844
|
}
|
|
818
845
|
|
|
819
846
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +851,9 @@ fn doMove(
|
|
|
824
851
|
rewrap: bool,
|
|
825
852
|
auto: bool,
|
|
826
853
|
residual: *bool,
|
|
827
|
-
|
|
854
|
+
options: anytype,
|
|
828
855
|
) !?Result {
|
|
856
|
+
var log = options.log;
|
|
829
857
|
var side = battle.side(player);
|
|
830
858
|
const foe = battle.foe(player);
|
|
831
859
|
|
|
@@ -840,9 +868,12 @@ fn doMove(
|
|
|
840
868
|
var hits: u4 = 1;
|
|
841
869
|
var effectiveness = Effectiveness.neutral;
|
|
842
870
|
|
|
871
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
872
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
873
|
+
|
|
843
874
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
875
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
876
|
+
return specialDamage(battle, player, move, options);
|
|
846
877
|
}
|
|
847
878
|
|
|
848
879
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
@@ -856,7 +887,8 @@ fn doMove(
|
|
|
856
887
|
battle.last_damage = 0;
|
|
857
888
|
break :miss true;
|
|
858
889
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
890
|
+
break :miss (move.target != .Self and
|
|
891
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
860
892
|
};
|
|
861
893
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
894
|
|
|
@@ -864,16 +896,16 @@ fn doMove(
|
|
|
864
896
|
const skip = status or immune;
|
|
865
897
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
866
898
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
899
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
900
|
hits = side.active.volatiles.attacks;
|
|
869
901
|
late = false;
|
|
870
902
|
}
|
|
871
903
|
|
|
872
904
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
905
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
906
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
907
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
908
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
909
|
|
|
878
910
|
battle.last_damage = 0;
|
|
879
911
|
|
|
@@ -895,17 +927,15 @@ fn doMove(
|
|
|
895
927
|
effectiveness = adjustDamage(battle, player);
|
|
896
928
|
immune = effectiveness == 0;
|
|
897
929
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
930
|
+
try randomizeDamage(battle, player, options);
|
|
899
931
|
}
|
|
900
932
|
}
|
|
901
933
|
|
|
902
|
-
|
|
903
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
904
|
-
|
|
934
|
+
var zero = battle.last_damage == 0;
|
|
905
935
|
miss = if (showdown or skip)
|
|
906
936
|
miss
|
|
907
937
|
else
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
938
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
909
939
|
|
|
910
940
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
941
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +943,11 @@ fn doMove(
|
|
|
913
943
|
|
|
914
944
|
if (!showdown or !miss) {
|
|
915
945
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
946
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
947
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
948
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
949
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
950
|
+
try onEnd(battle, player, move, options);
|
|
921
951
|
return null;
|
|
922
952
|
}
|
|
923
953
|
}
|
|
@@ -936,6 +966,7 @@ fn doMove(
|
|
|
936
966
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
967
|
try log.fail(foe_ident, .None);
|
|
938
968
|
} else {
|
|
969
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
939
970
|
try log.lastmiss();
|
|
940
971
|
try log.miss(battle.active(player));
|
|
941
972
|
}
|
|
@@ -943,22 +974,26 @@ fn doMove(
|
|
|
943
974
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
975
|
assert(showdown or battle.last_damage == 0);
|
|
945
976
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
977
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
978
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
979
|
} else if (move.effect == .Explode) {
|
|
949
980
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
981
|
+
try buildRage(battle, player.foe(), options);
|
|
951
982
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
953
986
|
}
|
|
954
987
|
return null;
|
|
988
|
+
} else {
|
|
989
|
+
try options.chance.commit(player, .hit);
|
|
955
990
|
}
|
|
956
991
|
|
|
957
992
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
993
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
994
|
// it up above before damage calculation).
|
|
960
995
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
996
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
997
|
hits = side.active.volatiles.attacks;
|
|
963
998
|
}
|
|
964
999
|
|
|
@@ -976,11 +1011,13 @@ fn doMove(
|
|
|
976
1011
|
try log.resisted(battle.active(player.foe()));
|
|
977
1012
|
}
|
|
978
1013
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1014
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
980
1015
|
if (hit == 0 and ohko) try log.ohko();
|
|
981
1016
|
hit += 1;
|
|
982
1017
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1018
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1019
|
+
try buildRage(battle, player.foe(), options);
|
|
1020
|
+
}
|
|
984
1021
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
1022
|
if (nullified) break;
|
|
986
1023
|
}
|
|
@@ -990,13 +1027,13 @@ fn doMove(
|
|
|
990
1027
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
1028
|
side.active.volatiles.attacks = 0;
|
|
992
1029
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1030
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
1031
|
}
|
|
995
1032
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
1033
|
} else if (showdown) {
|
|
997
1034
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
1035
|
if (move.effect == .Binding) {
|
|
999
|
-
Effects.binding(battle, player, rewrap);
|
|
1036
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1000
1037
|
if (immune) {
|
|
1001
1038
|
battle.last_damage = 0;
|
|
1002
1039
|
assert(foe.stored().hp > 0);
|
|
@@ -1005,7 +1042,7 @@ fn doMove(
|
|
|
1005
1042
|
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1006
1043
|
} else {
|
|
1007
1044
|
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1008
|
-
try buildRage(battle, player.foe(),
|
|
1045
|
+
try buildRage(battle, player.foe(), options);
|
|
1009
1046
|
}
|
|
1010
1047
|
return null;
|
|
1011
1048
|
}
|
|
@@ -1019,12 +1056,12 @@ fn doMove(
|
|
|
1019
1056
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1057
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
1058
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1059
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1060
|
|
|
1024
1061
|
if (foe.stored().hp == 0) return null;
|
|
1025
1062
|
|
|
1026
1063
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1064
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1065
|
|
|
1029
1066
|
if (!move.effect.isSpecial()) {
|
|
1030
1067
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1035,29 +1072,29 @@ fn doMove(
|
|
|
1035
1072
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
1073
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1037
1074
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1075
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1076
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1077
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1078
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1079
|
return result;
|
|
1043
1080
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1081
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1082
|
}
|
|
1046
1083
|
}
|
|
1047
1084
|
|
|
1048
1085
|
return null;
|
|
1049
1086
|
}
|
|
1050
1087
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1088
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1089
|
const side = battle.side(player);
|
|
1053
1090
|
|
|
1054
1091
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1092
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1093
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1094
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1095
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1059
1096
|
|
|
1060
|
-
return Rolls.criticalHit(battle,
|
|
1097
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1061
1098
|
}
|
|
1062
1099
|
|
|
1063
1100
|
fn calcDamage(
|
|
@@ -1123,7 +1160,7 @@ fn calcDamage(
|
|
|
1123
1160
|
d = @min(997, d);
|
|
1124
1161
|
d += 2;
|
|
1125
1162
|
|
|
1126
|
-
battle.last_damage = @intCast(
|
|
1163
|
+
battle.last_damage = @intCast(d);
|
|
1127
1164
|
|
|
1128
1165
|
return true;
|
|
1129
1166
|
}
|
|
@@ -1159,17 +1196,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1196
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1197
|
}
|
|
1161
1198
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1199
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1200
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1201
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1202
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1203
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1204
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1205
|
}
|
|
1167
1206
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1207
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1208
|
const side = battle.side(player);
|
|
1170
1209
|
const foe = battle.foe(player);
|
|
1171
1210
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1211
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1212
|
+
try options.chance.commit(player, .hit);
|
|
1173
1213
|
|
|
1174
1214
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1215
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,10 +1218,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1218
|
.DragonRage => 40,
|
|
1179
1219
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1220
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1221
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1222
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
1223
|
if (!showdown and max <= 1) return Result.Error;
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1224
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1225
|
},
|
|
1186
1226
|
else => unreachable,
|
|
1187
1227
|
};
|
|
@@ -1189,17 +1229,17 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1189
1229
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1190
1230
|
|
|
1191
1231
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1232
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1233
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1234
|
|
|
1195
1235
|
return null;
|
|
1196
1236
|
}
|
|
1197
1237
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1238
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1239
|
const foe = battle.foe(player);
|
|
1200
1240
|
|
|
1201
1241
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1242
|
+
try options.log.fail(battle.active(player), .None);
|
|
1203
1243
|
return null;
|
|
1204
1244
|
}
|
|
1205
1245
|
|
|
@@ -1210,36 +1250,33 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1210
1250
|
else
|
|
1211
1251
|
foe.last_selected_move);
|
|
1212
1252
|
|
|
1213
|
-
const used = (
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1217
|
-
|
|
1253
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1254
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1255
|
foe.last_selected_move != .Counter and
|
|
1220
1256
|
(foe_last_selected_move.type == .Normal or
|
|
1221
1257
|
foe_last_selected_move.type == .Fighting);
|
|
1222
1258
|
|
|
1223
1259
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1260
|
+
try options.log.fail(battle.active(player), .None);
|
|
1225
1261
|
return null;
|
|
1226
1262
|
}
|
|
1227
1263
|
|
|
1228
1264
|
if (!used or !selected) {
|
|
1229
1265
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
1266
|
if (!showdown) return Result.Error;
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(battle.active(player), .None);
|
|
1232
1268
|
return null;
|
|
1233
1269
|
}
|
|
1234
1270
|
|
|
1235
1271
|
battle.last_damage *|= 2;
|
|
1236
1272
|
|
|
1237
1273
|
// Pokémon Showdown calls checkHit before Counter
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1274
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1275
|
+
try options.chance.commit(player, .hit);
|
|
1239
1276
|
|
|
1240
1277
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1278
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1279
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1280
|
return null;
|
|
1244
1281
|
}
|
|
1245
1282
|
|
|
@@ -1248,7 +1285,7 @@ fn applyDamage(
|
|
|
1248
1285
|
target_player: Player,
|
|
1249
1286
|
sub_player: Player,
|
|
1250
1287
|
reason: Damage,
|
|
1251
|
-
|
|
1288
|
+
options: anytype,
|
|
1252
1289
|
) !bool {
|
|
1253
1290
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1291
|
|
|
@@ -1263,19 +1300,20 @@ fn applyDamage(
|
|
|
1263
1300
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1301
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1302
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1303
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1304
|
+
options.calc.capped(target_player);
|
|
1267
1305
|
return true;
|
|
1268
1306
|
} else {
|
|
1269
1307
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1308
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1309
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1272
1310
|
return false;
|
|
1273
1311
|
}
|
|
1274
1312
|
}
|
|
1275
1313
|
|
|
1276
1314
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1315
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1316
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1279
1317
|
return false;
|
|
1280
1318
|
}
|
|
1281
1319
|
|
|
@@ -1286,22 +1324,24 @@ fn mirrorMove(
|
|
|
1286
1324
|
rewrap: bool,
|
|
1287
1325
|
auto: bool,
|
|
1288
1326
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1327
|
+
options: anytype,
|
|
1328
|
+
) anyerror!?Result {
|
|
1291
1329
|
var side = battle.side(player);
|
|
1292
1330
|
const foe = battle.foe(player);
|
|
1293
1331
|
|
|
1294
1332
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1333
|
|
|
1296
1334
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1335
|
+
try options.log.fail(battle.active(player), .None);
|
|
1298
1336
|
return null;
|
|
1299
1337
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
1338
|
incrementPP(side, mslot);
|
|
1301
1339
|
}
|
|
1302
1340
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1341
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1342
|
+
return null;
|
|
1343
|
+
}
|
|
1344
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1345
|
}
|
|
1306
1346
|
|
|
1307
1347
|
fn metronome(
|
|
@@ -1311,35 +1351,48 @@ fn metronome(
|
|
|
1311
1351
|
rewrap: bool,
|
|
1312
1352
|
auto: bool,
|
|
1313
1353
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1354
|
+
options: anytype,
|
|
1355
|
+
) anyerror!?Result {
|
|
1316
1356
|
var side = battle.side(player);
|
|
1317
1357
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1358
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1319
1359
|
incrementPP(side, mslot);
|
|
1320
1360
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1361
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1362
|
+
return null;
|
|
1363
|
+
}
|
|
1364
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1365
|
}
|
|
1324
1366
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1367
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1368
|
var immune = false;
|
|
1327
1369
|
var mist = false;
|
|
1328
|
-
|
|
1370
|
+
|
|
1371
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1372
|
+
|
|
1329
1373
|
assert(!immune);
|
|
1330
1374
|
if (mist) {
|
|
1331
1375
|
assert(!showdown);
|
|
1332
1376
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1377
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1378
|
+
try options.log.fail(foe_ident, .None);
|
|
1335
1379
|
} else {
|
|
1336
|
-
try
|
|
1337
|
-
try log.
|
|
1380
|
+
try options.chance.commit(player, .miss);
|
|
1381
|
+
try options.log.lastmiss();
|
|
1382
|
+
try options.log.miss(battle.active(player));
|
|
1338
1383
|
}
|
|
1384
|
+
|
|
1339
1385
|
return false;
|
|
1340
1386
|
}
|
|
1341
1387
|
|
|
1342
|
-
fn moveHit(
|
|
1388
|
+
fn moveHit(
|
|
1389
|
+
battle: anytype,
|
|
1390
|
+
player: Player,
|
|
1391
|
+
move: Move.Data,
|
|
1392
|
+
immune: *bool,
|
|
1393
|
+
mist: *bool,
|
|
1394
|
+
options: anytype,
|
|
1395
|
+
) bool {
|
|
1343
1396
|
var side = battle.side(player);
|
|
1344
1397
|
const foe = battle.foe(player);
|
|
1345
1398
|
|
|
@@ -1378,10 +1431,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1431
|
const overwritten = overwrite and state > 0;
|
|
1379
1432
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1433
|
|
|
1381
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1434
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1435
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1436
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1437
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1438
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1439
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1440
|
|
|
@@ -1390,7 +1443,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1443
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1444
|
|
|
1392
1445
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1446
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1447
|
};
|
|
1395
1448
|
|
|
1396
1449
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1408,8 +1461,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1408
1461
|
fn checkFaint(
|
|
1409
1462
|
battle: anytype,
|
|
1410
1463
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
) @TypeOf(log).Error!?Result {
|
|
1464
|
+
options: anytype,
|
|
1465
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1466
|
const side = battle.side(player);
|
|
1414
1467
|
if (side.stored().hp > 0) return null;
|
|
1415
1468
|
|
|
@@ -1421,29 +1474,29 @@ fn checkFaint(
|
|
|
1421
1474
|
const tie = player_out and foe_out;
|
|
1422
1475
|
const more = tie or player_out or foe_out;
|
|
1423
1476
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1477
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1478
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1426
1479
|
|
|
1427
1480
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1481
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1482
|
|
|
1430
1483
|
if (tie) {
|
|
1431
|
-
try log.tie();
|
|
1484
|
+
try options.log.tie();
|
|
1432
1485
|
return Result.Tie;
|
|
1433
1486
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1487
|
+
try options.log.win(player.foe());
|
|
1435
1488
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1436
1489
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1490
|
+
try options.log.win(player);
|
|
1438
1491
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1439
1492
|
}
|
|
1440
1493
|
|
|
1441
1494
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1495
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1496
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1497
|
}
|
|
1445
1498
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1499
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1447
1500
|
var side = battle.side(player);
|
|
1448
1501
|
var foe = battle.foe(player);
|
|
1449
1502
|
assert(side.stored().hp == 0);
|
|
@@ -1476,32 +1529,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1529
|
side.stored().stats.spe;
|
|
1477
1530
|
}
|
|
1478
1531
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1532
|
+
try options.log.faint(battle.active(player), done);
|
|
1533
|
+
options.calc.capped(player);
|
|
1480
1534
|
return null;
|
|
1481
1535
|
}
|
|
1482
1536
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1537
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1538
|
var side = battle.side(player);
|
|
1485
1539
|
var stored = side.stored();
|
|
1486
1540
|
const ident = battle.active(player);
|
|
1487
1541
|
var volatiles = &side.active.volatiles;
|
|
1488
1542
|
|
|
1489
1543
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1544
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1545
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1546
|
if (volatiles.Toxic) {
|
|
1494
1547
|
volatiles.toxic += 1;
|
|
1495
1548
|
damage *= volatiles.toxic;
|
|
1496
1549
|
}
|
|
1550
|
+
damage = @min(damage, stored.hp);
|
|
1497
1551
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1552
|
+
if (!showdown or damage > 0) {
|
|
1553
|
+
stored.hp -= damage;
|
|
1554
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1555
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1556
|
+
}
|
|
1505
1557
|
}
|
|
1506
1558
|
|
|
1507
1559
|
if (volatiles.LeechSeed) {
|
|
@@ -1526,42 +1578,42 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1526
1578
|
stored.hp -= amount;
|
|
1527
1579
|
|
|
1528
1580
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1581
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1530
1582
|
|
|
1531
1583
|
const before = foe_stored.hp;
|
|
1532
1584
|
// Uncapped damage is added back to the foe
|
|
1533
1585
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1586
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1587
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1536
1588
|
}
|
|
1537
1589
|
}
|
|
1538
1590
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1591
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1592
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1593
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1594
|
|
|
1543
1595
|
battle.turn += 1;
|
|
1544
1596
|
|
|
1545
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1546
|
-
try log.tie();
|
|
1597
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1598
|
+
try options.log.tie();
|
|
1547
1599
|
return Result.Tie;
|
|
1548
1600
|
}
|
|
1549
1601
|
|
|
1550
1602
|
if (showdown and battle.turn >= 1000) {
|
|
1551
|
-
try log.tie();
|
|
1603
|
+
try options.log.tie();
|
|
1552
1604
|
return Result.Tie;
|
|
1553
1605
|
} else if (battle.turn >= 65535) {
|
|
1554
1606
|
return Result.Error;
|
|
1555
1607
|
}
|
|
1556
1608
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1609
|
+
try options.log.turn(battle.turn);
|
|
1558
1610
|
|
|
1559
1611
|
return Result.Default;
|
|
1560
1612
|
}
|
|
1561
1613
|
|
|
1562
1614
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1615
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1616
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1617
|
|
|
1566
1618
|
var foe_all_ghosts = true;
|
|
1567
1619
|
var foe_all_transform = true;
|
|
@@ -1613,7 +1665,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1665
|
return false;
|
|
1614
1666
|
}
|
|
1615
1667
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1668
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1617
1669
|
if (side.active.volatiles.disabled_move != 0) {
|
|
1618
1670
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
1671
|
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
@@ -1624,28 +1676,28 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1676
|
side.last_selected_move;
|
|
1625
1677
|
if (m != .None and m == last) {
|
|
1626
1678
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.disabled(ident, last);
|
|
1679
|
+
try options.log.disabled(ident, last);
|
|
1628
1680
|
return true;
|
|
1629
1681
|
}
|
|
1630
1682
|
}
|
|
1631
1683
|
return false;
|
|
1632
1684
|
}
|
|
1633
1685
|
|
|
1634
|
-
inline fn buildRage(battle: anytype, who: Player,
|
|
1686
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1687
|
const side = battle.side(who);
|
|
1636
1688
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1689
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1690
|
}
|
|
1639
1691
|
}
|
|
1640
1692
|
|
|
1641
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1693
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1642
1694
|
var volatiles = &active.volatiles;
|
|
1643
1695
|
assert(volatiles.Thrashing);
|
|
1644
1696
|
if (volatiles.attacks > 0) return false;
|
|
1645
1697
|
|
|
1646
1698
|
volatiles.Thrashing = false;
|
|
1647
1699
|
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1700
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1649
1701
|
return true;
|
|
1650
1702
|
}
|
|
1651
1703
|
|
|
@@ -1655,42 +1707,42 @@ inline fn onBegin(
|
|
|
1655
1707
|
move: Move.Data,
|
|
1656
1708
|
mslot: u8,
|
|
1657
1709
|
residual: *bool,
|
|
1658
|
-
|
|
1710
|
+
options: anytype,
|
|
1659
1711
|
) !void {
|
|
1660
1712
|
assert(move.effect.onBegin());
|
|
1661
1713
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1714
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1715
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1716
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1717
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1718
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1719
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1720
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1721
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1722
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1723
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1724
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1725
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1726
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1727
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1728
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1729
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1730
|
else => unreachable,
|
|
1679
1731
|
};
|
|
1680
1732
|
}
|
|
1681
1733
|
|
|
1682
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1734
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1683
1735
|
assert(move.effect.onEnd());
|
|
1684
1736
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1737
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1738
|
// zig fmt: off
|
|
1687
1739
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1740
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1741
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1742
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1743
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1744
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1745
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1746
|
else => unreachable,
|
|
1695
1747
|
};
|
|
1696
1748
|
}
|
|
@@ -1700,51 +1752,51 @@ inline fn alwaysHappens(
|
|
|
1700
1752
|
player: Player,
|
|
1701
1753
|
move: Move.Data,
|
|
1702
1754
|
residual: *bool,
|
|
1703
|
-
|
|
1755
|
+
options: anytype,
|
|
1704
1756
|
) !void {
|
|
1705
1757
|
assert(move.effect.alwaysHappens());
|
|
1706
1758
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1759
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1760
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1761
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1762
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1763
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1764
|
.JumpKick, .Binding => {},
|
|
1713
1765
|
else => unreachable,
|
|
1714
1766
|
};
|
|
1715
1767
|
}
|
|
1716
1768
|
|
|
1717
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1770
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1771
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1772
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1773
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1774
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1775
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1776
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1777
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1778
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1779
|
// zig fmt: off
|
|
1728
1780
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1781
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1782
|
// zig fmt: on
|
|
1731
1783
|
else => {},
|
|
1732
1784
|
};
|
|
1733
1785
|
}
|
|
1734
1786
|
|
|
1735
1787
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1788
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1789
|
var side = battle.side(player);
|
|
1738
1790
|
|
|
1739
1791
|
side.active.volatiles.Bide = true;
|
|
1740
1792
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1741
1793
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1794
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1743
1795
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1796
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1745
1797
|
}
|
|
1746
1798
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1799
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1800
|
var foe = battle.foe(player);
|
|
1749
1801
|
var foe_stored = foe.stored();
|
|
1750
1802
|
|
|
@@ -1755,83 +1807,97 @@ pub const Effects = struct {
|
|
|
1755
1807
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1808
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1809
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1810
|
+
try options.log.curestatus(
|
|
1811
|
+
battle.active(player.foe()),
|
|
1812
|
+
foe_stored.status,
|
|
1813
|
+
.Message,
|
|
1814
|
+
);
|
|
1759
1815
|
foe_stored.status = 0;
|
|
1760
1816
|
}
|
|
1761
1817
|
return;
|
|
1762
1818
|
}
|
|
1763
1819
|
|
|
1764
1820
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1821
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1822
|
+
return;
|
|
1823
|
+
}
|
|
1766
1824
|
|
|
1767
1825
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1826
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1827
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1828
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1771
1829
|
}
|
|
1772
1830
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1831
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1832
|
var side = battle.side(player);
|
|
1775
1833
|
var volatiles = &side.active.volatiles;
|
|
1776
1834
|
|
|
1777
1835
|
volatiles.Charging = true;
|
|
1778
1836
|
const move = side.last_selected_move;
|
|
1779
1837
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1838
|
+
try options.log.laststill();
|
|
1839
|
+
try options.log.prepare(battle.active(player), move);
|
|
1782
1840
|
}
|
|
1783
1841
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1842
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1843
|
var foe = battle.foe(player);
|
|
1786
1844
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1845
|
|
|
1788
1846
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1847
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1848
|
} else {
|
|
1791
1849
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1793
1851
|
return;
|
|
1794
1852
|
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1853
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1796
1854
|
}
|
|
1797
1855
|
} else {
|
|
1798
1856
|
if (sub) {
|
|
1799
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1800
|
-
} else if (!try checkHit(battle, player, move,
|
|
1857
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1858
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1801
1859
|
return;
|
|
1802
1860
|
}
|
|
1803
1861
|
}
|
|
1862
|
+
try options.chance.commit(player, .hit);
|
|
1804
1863
|
}
|
|
1805
1864
|
|
|
1806
1865
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1866
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1867
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1809
1868
|
|
|
1810
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1869
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1811
1870
|
}
|
|
1812
1871
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1872
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1873
|
const foe = battle.foe(player);
|
|
1815
1874
|
|
|
1816
1875
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1876
|
+
try options.log.lastmiss();
|
|
1877
|
+
return options.log.miss(battle.active(player));
|
|
1819
1878
|
}
|
|
1820
1879
|
|
|
1821
1880
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.typechange(
|
|
1881
|
+
return options.log.typechange(
|
|
1882
|
+
battle.active(player),
|
|
1883
|
+
foe.active.types,
|
|
1884
|
+
battle.active(player.foe()),
|
|
1885
|
+
);
|
|
1823
1886
|
}
|
|
1824
1887
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1888
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1889
|
var foe = battle.foe(player);
|
|
1827
1890
|
var volatiles = &foe.active.volatiles;
|
|
1828
1891
|
const foe_ident = battle.active(player.foe());
|
|
1829
1892
|
|
|
1830
1893
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown
|
|
1894
|
+
if (!showdown) {
|
|
1895
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1896
|
+
try options.chance.commit(player, .hit);
|
|
1897
|
+
}
|
|
1832
1898
|
|
|
1833
1899
|
if (volatiles.disabled_move != 0) {
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1900
|
+
try options.log.fail(foe_ident, .None);
|
|
1835
1901
|
return null;
|
|
1836
1902
|
}
|
|
1837
1903
|
|
|
@@ -1847,7 +1913,7 @@ pub const Effects = struct {
|
|
|
1847
1913
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1914
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
1915
|
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1916
|
+
try options.log.fail(foe_ident, .None);
|
|
1851
1917
|
return null;
|
|
1852
1918
|
} else if (err) {
|
|
1853
1919
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1855,14 +1921,16 @@ pub const Effects = struct {
|
|
|
1855
1921
|
return Result.Error;
|
|
1856
1922
|
}
|
|
1857
1923
|
|
|
1858
|
-
volatiles.disabled_move =
|
|
1859
|
-
|
|
1924
|
+
volatiles.disabled_move =
|
|
1925
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1926
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1860
1927
|
|
|
1861
|
-
|
|
1928
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1929
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1862
1930
|
return null;
|
|
1863
1931
|
}
|
|
1864
1932
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1933
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1866
1934
|
var side = battle.side(player);
|
|
1867
1935
|
var stored = side.stored();
|
|
1868
1936
|
|
|
@@ -1877,7 +1945,7 @@ pub const Effects = struct {
|
|
|
1877
1945
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1946
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1947
|
|
|
1880
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1948
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1881
1949
|
}
|
|
1882
1950
|
|
|
1883
1951
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1959,28 @@ pub const Effects = struct {
|
|
|
1891
1959
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1960
|
}
|
|
1893
1961
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1962
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1963
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1964
|
|
|
1897
1965
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1966
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1967
|
+
return;
|
|
1968
|
+
}
|
|
1899
1969
|
|
|
1900
1970
|
volatiles.Flinch = true;
|
|
1901
1971
|
volatiles.Recharging = false;
|
|
1902
1972
|
}
|
|
1903
1973
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1974
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
1975
|
var side = battle.side(player);
|
|
1906
1976
|
|
|
1907
1977
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
1978
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
1979
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1980
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1911
1981
|
}
|
|
1912
1982
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1983
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
1984
|
var foe = battle.foe(player);
|
|
1915
1985
|
var foe_stored = foe.stored();
|
|
1916
1986
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,17 +1992,18 @@ pub const Effects = struct {
|
|
|
1922
1992
|
}
|
|
1923
1993
|
|
|
1924
1994
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1995
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
1996
|
// Freeze Clause Mod
|
|
1927
1997
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
1998
|
|
|
1929
1999
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
2000
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
2001
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2002
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1933
2003
|
}
|
|
1934
2004
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
2005
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2006
|
+
var log = options.log;
|
|
1936
2007
|
var side = battle.side(player);
|
|
1937
2008
|
var foe = battle.foe(player);
|
|
1938
2009
|
|
|
@@ -1954,7 +2025,7 @@ pub const Effects = struct {
|
|
|
1954
2025
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
2026
|
if (showdown) {
|
|
1956
2027
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @enumFromInt(
|
|
2028
|
+
const p: Player = @enumFromInt(i);
|
|
1958
2029
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
2030
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
2031
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1963,7 +2034,7 @@ pub const Effects = struct {
|
|
|
1963
2034
|
s.stored().status = Status.init(.PSN);
|
|
1964
2035
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1965
2036
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
2037
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1967
2038
|
}
|
|
1968
2039
|
} else {
|
|
1969
2040
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1973,12 +2044,12 @@ pub const Effects = struct {
|
|
|
1973
2044
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1974
2045
|
foe_stored.status = 0;
|
|
1975
2046
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2047
|
+
try clearVolatiles(battle, player, false, options);
|
|
2048
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1978
2049
|
}
|
|
1979
2050
|
}
|
|
1980
2051
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2052
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2053
|
var side = battle.side(player);
|
|
1983
2054
|
var stored = side.stored();
|
|
1984
2055
|
const ident = battle.active(player);
|
|
@@ -1986,7 +2057,7 @@ pub const Effects = struct {
|
|
|
1986
2057
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2058
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
2059
|
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
1989
|
-
return try log.fail(ident, .None);
|
|
2060
|
+
return try options.log.fail(ident, .None);
|
|
1990
2061
|
}
|
|
1991
2062
|
|
|
1992
2063
|
const rest = side.last_selected_move == .Rest;
|
|
@@ -1994,52 +2065,55 @@ pub const Effects = struct {
|
|
|
1994
2065
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1995
2066
|
if (showdown) battle.rng.advance(1);
|
|
1996
2067
|
stored.status = Status.slf(2);
|
|
1997
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2068
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1998
2069
|
stored.hp = stored.stats.hp;
|
|
1999
2070
|
} else {
|
|
2000
2071
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
2001
2072
|
}
|
|
2002
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2073
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2003
2074
|
}
|
|
2004
2075
|
|
|
2005
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2076
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2006
2077
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2007
|
-
try log.mustrecharge(battle.active(player));
|
|
2078
|
+
try options.log.mustrecharge(battle.active(player));
|
|
2008
2079
|
}
|
|
2009
2080
|
|
|
2010
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2081
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2011
2082
|
var foe = battle.foe(player);
|
|
2012
2083
|
|
|
2013
2084
|
if (showdown) {
|
|
2014
2085
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2015
2086
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2016
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2087
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
2017
2088
|
}
|
|
2018
|
-
if (!try checkHit(battle, player, move,
|
|
2089
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2019
2090
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2020
2091
|
} else {
|
|
2021
|
-
if (!try checkHit(battle, player, move,
|
|
2092
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2022
2093
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2023
|
-
try log.lastmiss();
|
|
2024
|
-
return log.miss(battle.active(player));
|
|
2094
|
+
try options.log.lastmiss();
|
|
2095
|
+
return options.log.miss(battle.active(player));
|
|
2025
2096
|
}
|
|
2026
2097
|
}
|
|
2027
2098
|
|
|
2099
|
+
try options.chance.commit(player, .hit);
|
|
2028
2100
|
foe.active.volatiles.LeechSeed = true;
|
|
2029
2101
|
|
|
2030
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2102
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
2031
2103
|
}
|
|
2032
2104
|
|
|
2033
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2105
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2034
2106
|
var side = battle.side(player);
|
|
2035
2107
|
|
|
2036
|
-
if (side.active.volatiles.LightScreen)
|
|
2108
|
+
if (side.active.volatiles.LightScreen) {
|
|
2109
|
+
return options.log.fail(battle.active(player), .None);
|
|
2110
|
+
}
|
|
2037
2111
|
side.active.volatiles.LightScreen = true;
|
|
2038
2112
|
|
|
2039
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2113
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
2040
2114
|
}
|
|
2041
2115
|
|
|
2042
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2116
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2043
2117
|
var side = battle.side(player);
|
|
2044
2118
|
var foe = battle.foe(player);
|
|
2045
2119
|
|
|
@@ -2055,7 +2129,7 @@ pub const Effects = struct {
|
|
|
2055
2129
|
const has_mimic = has_mimic: {
|
|
2056
2130
|
for (side.active.moves, 0..) |m, i| {
|
|
2057
2131
|
if (m.id == .Mimic) {
|
|
2058
|
-
oslot = @intCast(
|
|
2132
|
+
oslot = @intCast(i + 1);
|
|
2059
2133
|
break :has_mimic true;
|
|
2060
2134
|
}
|
|
2061
2135
|
}
|
|
@@ -2063,38 +2137,43 @@ pub const Effects = struct {
|
|
|
2063
2137
|
};
|
|
2064
2138
|
if (!has_mimic) {
|
|
2065
2139
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2066
|
-
if (!try checkHit(battle, player, move,
|
|
2067
|
-
|
|
2140
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2141
|
+
try options.chance.commit(player, .hit);
|
|
2142
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
2068
2143
|
}
|
|
2069
2144
|
}
|
|
2070
|
-
if (!try checkHit(battle, player, move,
|
|
2145
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2146
|
+
try options.chance.commit(player, .hit);
|
|
2071
2147
|
|
|
2072
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2148
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2073
2149
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2074
2150
|
|
|
2075
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2151
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2076
2152
|
}
|
|
2077
2153
|
|
|
2078
|
-
fn mist(battle: anytype, player: Player,
|
|
2154
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2079
2155
|
var side = battle.side(player);
|
|
2080
2156
|
|
|
2081
2157
|
if (side.active.volatiles.Mist) return;
|
|
2082
2158
|
side.active.volatiles.Mist = true;
|
|
2083
2159
|
|
|
2084
|
-
try log.start(battle.active(player), .Mist);
|
|
2160
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2085
2161
|
}
|
|
2086
2162
|
|
|
2087
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2163
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2088
2164
|
var side = battle.side(player);
|
|
2089
2165
|
|
|
2090
2166
|
assert(!side.active.volatiles.MultiHit);
|
|
2091
2167
|
side.active.volatiles.MultiHit = true;
|
|
2092
2168
|
|
|
2093
|
-
side.active.volatiles.attacks =
|
|
2094
|
-
|
|
2169
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2170
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2171
|
+
else
|
|
2172
|
+
2;
|
|
2095
2173
|
}
|
|
2096
2174
|
|
|
2097
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2175
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2176
|
+
var log = options.log;
|
|
2098
2177
|
var foe = battle.foe(player);
|
|
2099
2178
|
var foe_stored = foe.stored();
|
|
2100
2179
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2105,7 +2184,7 @@ pub const Effects = struct {
|
|
|
2105
2184
|
if (showdown) {
|
|
2106
2185
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2107
2186
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2108
|
-
if (!try checkHit(battle, player, move,
|
|
2187
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
2188
|
}
|
|
2110
2189
|
if (Status.any(foe_stored.status)) {
|
|
2111
2190
|
return log.fail(
|
|
@@ -2115,8 +2194,9 @@ pub const Effects = struct {
|
|
|
2115
2194
|
}
|
|
2116
2195
|
if (!showdown) {
|
|
2117
2196
|
if (immune) return log.immune(foe_ident, .None);
|
|
2118
|
-
if (!try checkHit(battle, player, move,
|
|
2197
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2119
2198
|
}
|
|
2199
|
+
try options.chance.commit(player, .hit);
|
|
2120
2200
|
|
|
2121
2201
|
foe_stored.status = Status.init(.PAR);
|
|
2122
2202
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2124,7 +2204,7 @@ pub const Effects = struct {
|
|
|
2124
2204
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2125
2205
|
}
|
|
2126
2206
|
|
|
2127
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2207
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2128
2208
|
var foe = battle.foe(player);
|
|
2129
2209
|
var foe_stored = foe.stored();
|
|
2130
2210
|
|
|
@@ -2136,25 +2216,30 @@ pub const Effects = struct {
|
|
|
2136
2216
|
|
|
2137
2217
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2138
2218
|
if (foe.active.types.includes(move.type)) return;
|
|
2139
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2219
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2220
|
+
return;
|
|
2221
|
+
}
|
|
2140
2222
|
|
|
2141
2223
|
foe_stored.status = Status.init(.PAR);
|
|
2142
2224
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2143
2225
|
|
|
2144
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2226
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2145
2227
|
}
|
|
2146
2228
|
|
|
2147
|
-
fn payDay(battle: anytype, player: Player,
|
|
2148
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2229
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2230
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2231
|
+
try options.log.fieldactivate();
|
|
2232
|
+
}
|
|
2149
2233
|
}
|
|
2150
2234
|
|
|
2151
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2236
|
+
var log = options.log;
|
|
2152
2237
|
var foe = battle.foe(player);
|
|
2153
2238
|
var foe_stored = foe.stored();
|
|
2154
2239
|
const foe_ident = battle.active(player.foe());
|
|
2155
2240
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2156
2241
|
|
|
2157
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2242
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2158
2243
|
return;
|
|
2159
2244
|
} else if (foe.active.volatiles.Substitute) {
|
|
2160
2245
|
if (move.effect != .Poison) return;
|
|
@@ -2178,8 +2263,13 @@ pub const Effects = struct {
|
|
|
2178
2263
|
}
|
|
2179
2264
|
|
|
2180
2265
|
if (move.effect == .Poison) {
|
|
2181
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2182
|
-
|
|
2266
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2267
|
+
try options.chance.commit(player, .hit);
|
|
2268
|
+
} else {
|
|
2269
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2270
|
+
return;
|
|
2271
|
+
}
|
|
2272
|
+
}
|
|
2183
2273
|
|
|
2184
2274
|
foe_stored.status = Status.init(.PSN);
|
|
2185
2275
|
if (toxic) {
|
|
@@ -2197,31 +2287,36 @@ pub const Effects = struct {
|
|
|
2197
2287
|
volatiles.Rage = true;
|
|
2198
2288
|
}
|
|
2199
2289
|
|
|
2200
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2290
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2201
2291
|
var side = battle.side(player);
|
|
2202
2292
|
var stored = side.stored();
|
|
2203
2293
|
|
|
2204
2294
|
assert(showdown or battle.last_damage > 0);
|
|
2205
2295
|
if (showdown and battle.last_damage == 0) return;
|
|
2206
2296
|
|
|
2207
|
-
const damage = @intCast(
|
|
2297
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2208
2298
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2209
|
-
stored.hp = @intCast(
|
|
2299
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2210
2300
|
|
|
2211
|
-
try log.damageOf(
|
|
2301
|
+
try options.log.damageOf(
|
|
2302
|
+
battle.active(player),
|
|
2303
|
+
stored,
|
|
2304
|
+
.RecoilOf,
|
|
2305
|
+
battle.active(player.foe()),
|
|
2306
|
+
);
|
|
2212
2307
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2213
2308
|
}
|
|
2214
2309
|
|
|
2215
|
-
fn reflect(battle: anytype, player: Player,
|
|
2310
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2216
2311
|
var side = battle.side(player);
|
|
2217
2312
|
|
|
2218
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2313
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2219
2314
|
side.active.volatiles.Reflect = true;
|
|
2220
2315
|
|
|
2221
|
-
try log.start(battle.active(player), .Reflect);
|
|
2316
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2222
2317
|
}
|
|
2223
2318
|
|
|
2224
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2319
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2225
2320
|
var foe = battle.foe(player);
|
|
2226
2321
|
var foe_stored = foe.stored();
|
|
2227
2322
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2232,13 +2327,14 @@ pub const Effects = struct {
|
|
|
2232
2327
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2233
2328
|
} else {
|
|
2234
2329
|
if (Status.any(foe_stored.status)) {
|
|
2235
|
-
return log.fail(
|
|
2330
|
+
return options.log.fail(
|
|
2236
2331
|
foe_ident,
|
|
2237
2332
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2238
2333
|
);
|
|
2239
2334
|
}
|
|
2240
2335
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2241
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2336
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2337
|
+
try options.chance.commit(player, .hit);
|
|
2242
2338
|
}
|
|
2243
2339
|
|
|
2244
2340
|
// Sleep Clause Mod
|
|
@@ -2249,31 +2345,32 @@ pub const Effects = struct {
|
|
|
2249
2345
|
}
|
|
2250
2346
|
foe.active.volatiles.Recharging = false;
|
|
2251
2347
|
|
|
2252
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2253
|
-
|
|
2348
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2349
|
+
const last = battle.side(player).last_selected_move;
|
|
2350
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2254
2351
|
}
|
|
2255
2352
|
|
|
2256
|
-
fn splash(battle: anytype, player: Player,
|
|
2257
|
-
try log.activate(battle.active(player), .Splash);
|
|
2353
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2354
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2258
2355
|
}
|
|
2259
2356
|
|
|
2260
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2357
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2261
2358
|
var side = battle.side(player);
|
|
2262
2359
|
if (side.active.volatiles.Substitute) {
|
|
2263
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2360
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2264
2361
|
return;
|
|
2265
2362
|
}
|
|
2266
2363
|
|
|
2267
2364
|
assert(side.stored().stats.hp <= 1023);
|
|
2268
2365
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2269
|
-
const hp = @intCast(
|
|
2366
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2270
2367
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2271
2368
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2272
2369
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2273
2370
|
// avoid having to convert to floating point)
|
|
2274
2371
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2275
2372
|
if (side.stored().hp < required_hp) {
|
|
2276
|
-
try log.fail(battle.active(player), .Weak);
|
|
2373
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2277
2374
|
return;
|
|
2278
2375
|
}
|
|
2279
2376
|
|
|
@@ -2281,31 +2378,37 @@ pub const Effects = struct {
|
|
|
2281
2378
|
side.stored().hp -= hp;
|
|
2282
2379
|
side.active.volatiles.substitute = hp + 1;
|
|
2283
2380
|
side.active.volatiles.Substitute = true;
|
|
2284
|
-
try log.start(battle.active(player), .Substitute);
|
|
2381
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2285
2382
|
if (hp > 0) {
|
|
2286
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2383
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2287
2384
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2288
2385
|
}
|
|
2289
2386
|
}
|
|
2290
2387
|
|
|
2291
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2292
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2293
|
-
|
|
2388
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2294
2389
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2295
|
-
|
|
2296
|
-
|
|
2390
|
+
if (showdown) {
|
|
2391
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2392
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2393
|
+
try options.chance.commit(player, .hit);
|
|
2394
|
+
}
|
|
2395
|
+
battle.last_damage = 0;
|
|
2396
|
+
} else {
|
|
2397
|
+
try options.log.fail(battle.active(player), .None);
|
|
2398
|
+
try options.log.laststill();
|
|
2399
|
+
}
|
|
2297
2400
|
}
|
|
2298
2401
|
|
|
2299
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2402
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2300
2403
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2301
2404
|
assert(!volatiles.Thrashing);
|
|
2302
2405
|
assert(!volatiles.Bide);
|
|
2303
2406
|
|
|
2304
2407
|
volatiles.Thrashing = true;
|
|
2305
|
-
volatiles.attacks = Rolls.
|
|
2408
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2306
2409
|
}
|
|
2307
2410
|
|
|
2308
|
-
fn transform(battle: anytype, player: Player,
|
|
2411
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2309
2412
|
var side = battle.side(player);
|
|
2310
2413
|
const foe = battle.foe(player);
|
|
2311
2414
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2331,10 +2434,10 @@ pub const Effects = struct {
|
|
|
2331
2434
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2332
2435
|
}
|
|
2333
2436
|
|
|
2334
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2437
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2335
2438
|
}
|
|
2336
2439
|
|
|
2337
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2440
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2338
2441
|
var side = battle.side(player);
|
|
2339
2442
|
var foe = battle.foe(player);
|
|
2340
2443
|
|
|
@@ -2346,10 +2449,12 @@ pub const Effects = struct {
|
|
|
2346
2449
|
foe.active.volatiles.Recharging = false;
|
|
2347
2450
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2348
2451
|
|
|
2349
|
-
side.active.volatiles.attacks =
|
|
2452
|
+
side.active.volatiles.attacks =
|
|
2453
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2350
2454
|
}
|
|
2351
2455
|
|
|
2352
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2456
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2457
|
+
var log = options.log;
|
|
2353
2458
|
var side = battle.side(player);
|
|
2354
2459
|
const ident = battle.active(player);
|
|
2355
2460
|
|
|
@@ -2361,7 +2466,7 @@ pub const Effects = struct {
|
|
|
2361
2466
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2362
2467
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2363
2468
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2364
|
-
boosts.atk = @
|
|
2469
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2365
2470
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2366
2471
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2367
2472
|
boosts.atk -= 1;
|
|
@@ -2372,7 +2477,7 @@ pub const Effects = struct {
|
|
|
2372
2477
|
}
|
|
2373
2478
|
return try log.fail(ident, .None);
|
|
2374
2479
|
}
|
|
2375
|
-
var mod = BOOSTS[@
|
|
2480
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2376
2481
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2377
2482
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2378
2483
|
try log.boost(ident, reason, n);
|
|
@@ -2383,7 +2488,7 @@ pub const Effects = struct {
|
|
|
2383
2488
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2384
2489
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2385
2490
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2386
|
-
boosts.def = @intCast(
|
|
2491
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2387
2492
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2388
2493
|
boosts.def -= 1;
|
|
2389
2494
|
if (showdown) {
|
|
@@ -2392,7 +2497,7 @@ pub const Effects = struct {
|
|
|
2392
2497
|
}
|
|
2393
2498
|
return try log.fail(ident, .None);
|
|
2394
2499
|
}
|
|
2395
|
-
var mod = BOOSTS[@
|
|
2500
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2396
2501
|
const stat = unmodifiedStats(battle, side).def;
|
|
2397
2502
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2398
2503
|
try log.boost(ident, .Defense, n);
|
|
@@ -2400,7 +2505,7 @@ pub const Effects = struct {
|
|
|
2400
2505
|
.SpeedUp2 => {
|
|
2401
2506
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2402
2507
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2403
|
-
boosts.spe = @intCast(
|
|
2508
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2404
2509
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2405
2510
|
boosts.spe -= 1;
|
|
2406
2511
|
if (showdown) {
|
|
@@ -2409,7 +2514,7 @@ pub const Effects = struct {
|
|
|
2409
2514
|
}
|
|
2410
2515
|
return try log.fail(ident, .None);
|
|
2411
2516
|
}
|
|
2412
|
-
var mod = BOOSTS[@
|
|
2517
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2413
2518
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2414
2519
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2415
2520
|
try log.boost(ident, .Speed, 2);
|
|
@@ -2418,7 +2523,7 @@ pub const Effects = struct {
|
|
|
2418
2523
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2419
2524
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2420
2525
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2421
|
-
boosts.spc = @intCast(
|
|
2526
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2422
2527
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2423
2528
|
boosts.spc -= 1;
|
|
2424
2529
|
if (showdown) {
|
|
@@ -2429,7 +2534,7 @@ pub const Effects = struct {
|
|
|
2429
2534
|
}
|
|
2430
2535
|
return try log.fail(ident, .None);
|
|
2431
2536
|
}
|
|
2432
|
-
var mod = BOOSTS[@
|
|
2537
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2433
2538
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2434
2539
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2435
2540
|
try log.boost(ident, .SpecialAttack, n);
|
|
@@ -2438,7 +2543,7 @@ pub const Effects = struct {
|
|
|
2438
2543
|
.EvasionUp1 => {
|
|
2439
2544
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2440
2545
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2441
|
-
boosts.evasion = @intCast(
|
|
2546
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2442
2547
|
try log.boost(ident, .Evasion, 1);
|
|
2443
2548
|
},
|
|
2444
2549
|
else => unreachable,
|
|
@@ -2448,7 +2553,8 @@ pub const Effects = struct {
|
|
|
2448
2553
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2449
2554
|
}
|
|
2450
2555
|
|
|
2451
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2556
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2557
|
+
var log = options.log;
|
|
2452
2558
|
var foe = battle.foe(player);
|
|
2453
2559
|
const foe_ident = battle.active(player.foe());
|
|
2454
2560
|
const secondary = move.effect.isStatDownChance();
|
|
@@ -2456,9 +2562,12 @@ pub const Effects = struct {
|
|
|
2456
2562
|
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2457
2563
|
|
|
2458
2564
|
if (secondary) {
|
|
2459
|
-
|
|
2460
|
-
|
|
2461
|
-
|
|
2565
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2566
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2567
|
+
} else {
|
|
2568
|
+
// checkHit already checks for Invulnerable
|
|
2569
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2570
|
+
try options.chance.commit(player, .hit);
|
|
2462
2571
|
}
|
|
2463
2572
|
|
|
2464
2573
|
var stats = &foe.active.stats;
|
|
@@ -2469,7 +2578,7 @@ pub const Effects = struct {
|
|
|
2469
2578
|
.AttackDown1, .AttackDownChance => {
|
|
2470
2579
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2471
2580
|
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2472
|
-
boosts.atk = @intCast(
|
|
2581
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2473
2582
|
if (stats.atk == 1) {
|
|
2474
2583
|
boosts.atk += 1;
|
|
2475
2584
|
if (showdown) {
|
|
@@ -2478,7 +2587,7 @@ pub const Effects = struct {
|
|
|
2478
2587
|
}
|
|
2479
2588
|
return try log.fail(foe_ident, .None);
|
|
2480
2589
|
}
|
|
2481
|
-
var mod = BOOSTS[@
|
|
2590
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2482
2591
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2483
2592
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2484
2593
|
try log.boost(foe_ident, .Attack, -1);
|
|
@@ -2487,7 +2596,7 @@ pub const Effects = struct {
|
|
|
2487
2596
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2488
2597
|
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2489
2598
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2490
|
-
boosts.def = @intCast(
|
|
2599
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2491
2600
|
if (stats.def == 1) {
|
|
2492
2601
|
boosts.def += 1;
|
|
2493
2602
|
if (showdown) {
|
|
@@ -2496,7 +2605,7 @@ pub const Effects = struct {
|
|
|
2496
2605
|
}
|
|
2497
2606
|
return try log.fail(foe_ident, .None);
|
|
2498
2607
|
}
|
|
2499
|
-
var mod = BOOSTS[@
|
|
2608
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2500
2609
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2501
2610
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2502
2611
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
@@ -2504,7 +2613,7 @@ pub const Effects = struct {
|
|
|
2504
2613
|
.SpeedDown1, .SpeedDownChance => {
|
|
2505
2614
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2506
2615
|
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.spe = @intCast(
|
|
2616
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2508
2617
|
if (stats.spe == 1) {
|
|
2509
2618
|
boosts.spe += 1;
|
|
2510
2619
|
if (showdown) {
|
|
@@ -2513,7 +2622,7 @@ pub const Effects = struct {
|
|
|
2513
2622
|
}
|
|
2514
2623
|
return try log.fail(foe_ident, .None);
|
|
2515
2624
|
}
|
|
2516
|
-
var mod = BOOSTS[@
|
|
2625
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2517
2626
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2518
2627
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2519
2628
|
try log.boost(foe_ident, .Speed, -1);
|
|
@@ -2522,7 +2631,7 @@ pub const Effects = struct {
|
|
|
2522
2631
|
.SpecialDownChance => {
|
|
2523
2632
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2524
2633
|
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2525
|
-
boosts.spc = @intCast(
|
|
2634
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2526
2635
|
if (stats.spc == 1) {
|
|
2527
2636
|
boosts.spc += 1;
|
|
2528
2637
|
if (showdown) {
|
|
@@ -2533,7 +2642,7 @@ pub const Effects = struct {
|
|
|
2533
2642
|
}
|
|
2534
2643
|
return try log.fail(foe_ident, .None);
|
|
2535
2644
|
}
|
|
2536
|
-
var mod = BOOSTS[@
|
|
2645
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2537
2646
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2538
2647
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2539
2648
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
@@ -2542,7 +2651,7 @@ pub const Effects = struct {
|
|
|
2542
2651
|
.AccuracyDown1 => {
|
|
2543
2652
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2544
2653
|
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2545
|
-
boosts.accuracy = @intCast(
|
|
2654
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2546
2655
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2547
2656
|
},
|
|
2548
2657
|
else => unreachable,
|
|
@@ -2567,16 +2676,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2567
2676
|
}
|
|
2568
2677
|
}
|
|
2569
2678
|
|
|
2570
|
-
inline fn isForced(active:
|
|
2679
|
+
inline fn isForced(active: anytype) bool {
|
|
2571
2680
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2572
2681
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2573
2682
|
}
|
|
2574
2683
|
|
|
2575
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2684
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2685
|
+
var log = options.log;
|
|
2576
2686
|
var side = battle.side(who);
|
|
2577
2687
|
var volatiles = &side.active.volatiles;
|
|
2578
2688
|
const ident = battle.active(who);
|
|
2579
2689
|
|
|
2690
|
+
options.chance.clearDurations(who, clear);
|
|
2691
|
+
|
|
2580
2692
|
if (volatiles.disabled_move != 0) {
|
|
2581
2693
|
volatiles.disabled_move = 0;
|
|
2582
2694
|
volatiles.disabled_duration = 0;
|
|
@@ -2589,15 +2701,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2589
2701
|
}
|
|
2590
2702
|
if (volatiles.Mist) {
|
|
2591
2703
|
volatiles.Mist = false;
|
|
2592
|
-
try log.end(ident, .
|
|
2704
|
+
try log.end(ident, .MistSilent);
|
|
2593
2705
|
}
|
|
2594
2706
|
if (volatiles.FocusEnergy) {
|
|
2595
2707
|
volatiles.FocusEnergy = false;
|
|
2596
|
-
try log.end(ident, .
|
|
2708
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2597
2709
|
}
|
|
2598
2710
|
if (volatiles.LeechSeed) {
|
|
2599
2711
|
volatiles.LeechSeed = false;
|
|
2600
|
-
try log.end(ident, .
|
|
2712
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2601
2713
|
}
|
|
2602
2714
|
if (!showdown and volatiles.Toxic) {
|
|
2603
2715
|
volatiles.Toxic = false;
|
|
@@ -2605,152 +2717,314 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2605
2717
|
}
|
|
2606
2718
|
if (volatiles.LightScreen) {
|
|
2607
2719
|
volatiles.LightScreen = false;
|
|
2608
|
-
try log.end(ident, .
|
|
2720
|
+
try log.end(ident, .LightScreenSilent);
|
|
2609
2721
|
}
|
|
2610
2722
|
if (volatiles.Reflect) {
|
|
2611
2723
|
volatiles.Reflect = false;
|
|
2612
|
-
try log.end(ident, .
|
|
2724
|
+
try log.end(ident, .ReflectSilent);
|
|
2613
2725
|
}
|
|
2614
2726
|
if (showdown and volatiles.Toxic) {
|
|
2615
2727
|
volatiles.Toxic = false;
|
|
2616
2728
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2617
2729
|
volatiles.toxic = 0;
|
|
2618
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(ident, .ToxicSilent);
|
|
2619
2731
|
}
|
|
2620
2732
|
}
|
|
2621
2733
|
|
|
2622
2734
|
pub const Rolls = struct {
|
|
2623
|
-
inline fn speedTie(battle: anytype) bool {
|
|
2624
|
-
if (
|
|
2625
|
-
|
|
2626
|
-
|
|
2735
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2736
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2737
|
+
player == .P1
|
|
2738
|
+
else if (showdown)
|
|
2739
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2740
|
+
else
|
|
2741
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2627
2742
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2743
|
+
try options.chance.speedTie(p1);
|
|
2744
|
+
return p1;
|
|
2631
2745
|
}
|
|
2632
2746
|
|
|
2633
|
-
inline fn
|
|
2634
|
-
if (
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
|
|
2639
|
-
|
|
2747
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2748
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2749
|
+
val == .true
|
|
2750
|
+
else if (showdown)
|
|
2751
|
+
battle.rng.chance(u8, rate, 256)
|
|
2752
|
+
else
|
|
2753
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2640
2754
|
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
return battle.rng.next() < accuracy;
|
|
2755
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2756
|
+
return crit;
|
|
2644
2757
|
}
|
|
2645
2758
|
|
|
2646
|
-
inline fn
|
|
2647
|
-
|
|
2648
|
-
|
|
2759
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2760
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2761
|
+
val
|
|
2762
|
+
else roll: {
|
|
2763
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2764
|
+
while (true) {
|
|
2765
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2766
|
+
if (r >= 217) break :roll r;
|
|
2767
|
+
}
|
|
2768
|
+
};
|
|
2769
|
+
|
|
2770
|
+
assert(roll >= 217 and roll <= 255);
|
|
2771
|
+
try options.chance.damage(player, roll);
|
|
2772
|
+
return roll;
|
|
2649
2773
|
}
|
|
2650
2774
|
|
|
2651
|
-
inline fn
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2775
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2776
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < accuracy;
|
|
2782
|
+
|
|
2783
|
+
options.chance.hit(ok, accuracy);
|
|
2784
|
+
return ok;
|
|
2654
2785
|
}
|
|
2655
2786
|
|
|
2656
|
-
inline fn
|
|
2657
|
-
if (
|
|
2658
|
-
|
|
2787
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2788
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2789
|
+
val == .true
|
|
2790
|
+
else if (showdown)
|
|
2791
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2792
|
+
else
|
|
2793
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2794
|
+
|
|
2795
|
+
try options.chance.confused(player, cfz);
|
|
2796
|
+
return cfz;
|
|
2659
2797
|
}
|
|
2660
2798
|
|
|
2661
|
-
inline fn
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2799
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2800
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2801
|
+
val == .true
|
|
2802
|
+
else if (showdown)
|
|
2803
|
+
battle.rng.chance(u8, 63, 256)
|
|
2804
|
+
else
|
|
2805
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2806
|
+
|
|
2807
|
+
try options.chance.paralyzed(player, par);
|
|
2808
|
+
return par;
|
|
2664
2809
|
}
|
|
2665
2810
|
|
|
2666
|
-
inline fn
|
|
2667
|
-
if (
|
|
2668
|
-
|
|
2811
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2812
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2813
|
+
val == .true
|
|
2814
|
+
else if (showdown)
|
|
2815
|
+
battle.rng.chance(u8, 25, 256)
|
|
2816
|
+
else
|
|
2817
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2818
|
+
|
|
2819
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2820
|
+
return proc;
|
|
2669
2821
|
}
|
|
2670
2822
|
|
|
2671
|
-
inline fn
|
|
2672
|
-
|
|
2673
|
-
|
|
2823
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2824
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2825
|
+
|
|
2826
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2827
|
+
val == .true
|
|
2828
|
+
else if (showdown)
|
|
2829
|
+
battle.rng.chance(u8, rate, 256)
|
|
2830
|
+
else
|
|
2831
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2832
|
+
|
|
2833
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2834
|
+
return proc;
|
|
2674
2835
|
}
|
|
2675
2836
|
|
|
2676
|
-
inline fn
|
|
2677
|
-
if (
|
|
2678
|
-
|
|
2679
|
-
|
|
2680
|
-
|
|
2681
|
-
|
|
2837
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2838
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2839
|
+
|
|
2840
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2841
|
+
val == .true
|
|
2842
|
+
else if (showdown)
|
|
2843
|
+
battle.rng.chance(u8, rate, 256)
|
|
2844
|
+
else
|
|
2845
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2846
|
+
|
|
2847
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2848
|
+
return proc;
|
|
2682
2849
|
}
|
|
2683
2850
|
|
|
2684
|
-
inline fn
|
|
2685
|
-
|
|
2686
|
-
|
|
2851
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2852
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2853
|
+
val == .true
|
|
2854
|
+
else if (showdown)
|
|
2855
|
+
battle.rng.chance(u8, 85, 256)
|
|
2856
|
+
else
|
|
2857
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2858
|
+
|
|
2859
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2860
|
+
return proc;
|
|
2687
2861
|
}
|
|
2688
2862
|
|
|
2689
|
-
fn
|
|
2690
|
-
if (
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
while (i < moves.len and r > 0) : (i += 1) {
|
|
2703
|
-
if (moves[i].pp > 0) {
|
|
2704
|
-
r -= 1;
|
|
2705
|
-
if (r == 0) break;
|
|
2706
|
-
}
|
|
2707
|
-
}
|
|
2708
|
-
return @intCast(u4, i + 1);
|
|
2863
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2864
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2865
|
+
val
|
|
2866
|
+
else if (showdown) move: {
|
|
2867
|
+
const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
|
|
2868
|
+
const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
|
|
2869
|
+
break :move @enumFromInt(r + mod);
|
|
2870
|
+
} else move: {
|
|
2871
|
+
while (true) {
|
|
2872
|
+
const r = battle.rng.next();
|
|
2873
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2874
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2875
|
+
break :move @enumFromInt(r);
|
|
2709
2876
|
}
|
|
2710
|
-
}
|
|
2877
|
+
};
|
|
2711
2878
|
|
|
2712
|
-
|
|
2713
|
-
|
|
2714
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2715
|
-
}
|
|
2879
|
+
try options.chance.metronome(player, move);
|
|
2880
|
+
return move;
|
|
2716
2881
|
}
|
|
2717
2882
|
|
|
2718
|
-
inline fn
|
|
2719
|
-
|
|
2720
|
-
|
|
2883
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2884
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2885
|
+
val - 1
|
|
2886
|
+
else if (showdown)
|
|
2887
|
+
battle.rng.range(u8, 0, max)
|
|
2888
|
+
else power: {
|
|
2889
|
+
while (true) {
|
|
2890
|
+
const r = battle.rng.next();
|
|
2891
|
+
if (r < max) break :power r;
|
|
2892
|
+
}
|
|
2893
|
+
};
|
|
2894
|
+
|
|
2895
|
+
assert(power < max);
|
|
2896
|
+
try options.chance.psywave(player, power, max);
|
|
2897
|
+
return power;
|
|
2721
2898
|
}
|
|
2722
2899
|
|
|
2723
|
-
inline fn
|
|
2724
|
-
if (
|
|
2725
|
-
|
|
2726
|
-
|
|
2727
|
-
|
|
2728
|
-
|
|
2729
|
-
|
|
2730
|
-
|
|
2731
|
-
|
|
2732
|
-
|
|
2733
|
-
|
|
2734
|
-
|
|
2900
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2901
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2902
|
+
@intCast(val)
|
|
2903
|
+
else if (showdown)
|
|
2904
|
+
@intCast(battle.rng.range(u8, 1, 8))
|
|
2905
|
+
else duration: {
|
|
2906
|
+
while (true) {
|
|
2907
|
+
const r = battle.rng.next() & 7;
|
|
2908
|
+
if (r != 0) break :duration @intCast(r);
|
|
2909
|
+
}
|
|
2910
|
+
};
|
|
2911
|
+
|
|
2912
|
+
assert(duration >= 1 and duration <= 7);
|
|
2913
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2914
|
+
return duration;
|
|
2735
2915
|
}
|
|
2736
2916
|
|
|
2737
|
-
inline fn
|
|
2738
|
-
if (
|
|
2739
|
-
|
|
2740
|
-
|
|
2741
|
-
|
|
2742
|
-
|
|
2917
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2918
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2919
|
+
val
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
@intCast(battle.rng.range(u8, 1, 9))
|
|
2922
|
+
else
|
|
2923
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2924
|
+
|
|
2925
|
+
assert(duration >= 1 and duration <= 8);
|
|
2926
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2927
|
+
return duration;
|
|
2743
2928
|
}
|
|
2744
2929
|
|
|
2745
|
-
inline fn
|
|
2746
|
-
if (
|
|
2747
|
-
|
|
2748
|
-
|
|
2930
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2931
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2932
|
+
@intCast(val)
|
|
2933
|
+
else if (showdown)
|
|
2934
|
+
@intCast(battle.rng.range(u8, 2, 6))
|
|
2935
|
+
else
|
|
2936
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2937
|
+
|
|
2938
|
+
assert(duration >= 2 and duration <= 5);
|
|
2939
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2940
|
+
return duration;
|
|
2749
2941
|
}
|
|
2750
2942
|
|
|
2751
|
-
inline fn
|
|
2752
|
-
if (
|
|
2753
|
-
|
|
2943
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2944
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2945
|
+
@intCast(val)
|
|
2946
|
+
else if (showdown)
|
|
2947
|
+
@intCast(battle.rng.range(u4, 2, 4))
|
|
2948
|
+
else
|
|
2949
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2950
|
+
|
|
2951
|
+
assert(duration >= 2 and duration <= 3);
|
|
2952
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2953
|
+
return duration;
|
|
2954
|
+
}
|
|
2955
|
+
|
|
2956
|
+
inline fn distribution(
|
|
2957
|
+
battle: anytype,
|
|
2958
|
+
comptime effect: Move.Effect,
|
|
2959
|
+
player: Player,
|
|
2960
|
+
options: anytype,
|
|
2961
|
+
) !u3 {
|
|
2962
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2963
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2964
|
+
@intCast(val)
|
|
2965
|
+
else if (showdown)
|
|
2966
|
+
DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)]
|
|
2967
|
+
else n: {
|
|
2968
|
+
const r = (battle.rng.next() & 3);
|
|
2969
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2970
|
+
};
|
|
2971
|
+
|
|
2972
|
+
assert(n >= 2 and n <= 5);
|
|
2973
|
+
if (effect == .Binding) {
|
|
2974
|
+
options.chance.duration(.binding, player, player, n);
|
|
2975
|
+
} else {
|
|
2976
|
+
try options.chance.multiHit(player, n);
|
|
2977
|
+
}
|
|
2978
|
+
return n;
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
fn moveSlot(
|
|
2982
|
+
battle: anytype,
|
|
2983
|
+
player: Player,
|
|
2984
|
+
moves: []MoveSlot,
|
|
2985
|
+
check_pp: u4,
|
|
2986
|
+
options: anytype,
|
|
2987
|
+
) !u4 {
|
|
2988
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2989
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2990
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2991
|
+
val
|
|
2992
|
+
else
|
|
2993
|
+
null
|
|
2994
|
+
else
|
|
2995
|
+
null;
|
|
2996
|
+
|
|
2997
|
+
const slot: u4 = overridden orelse slot: {
|
|
2998
|
+
if (showdown) {
|
|
2999
|
+
if (check_pp == 0) {
|
|
3000
|
+
var i: usize = moves.len;
|
|
3001
|
+
while (i > 0) {
|
|
3002
|
+
i -= 1;
|
|
3003
|
+
if (moves[i].id != .None) {
|
|
3004
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3005
|
+
}
|
|
3006
|
+
}
|
|
3007
|
+
} else {
|
|
3008
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3009
|
+
var i: usize = 0;
|
|
3010
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3011
|
+
if (moves[i].pp > 0) {
|
|
3012
|
+
r -= 1;
|
|
3013
|
+
if (r == 0) break;
|
|
3014
|
+
}
|
|
3015
|
+
}
|
|
3016
|
+
break :slot @intCast(i + 1);
|
|
3017
|
+
}
|
|
3018
|
+
}
|
|
3019
|
+
|
|
3020
|
+
while (true) {
|
|
3021
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3022
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3023
|
+
}
|
|
3024
|
+
};
|
|
3025
|
+
|
|
3026
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3027
|
+
return slot;
|
|
2754
3028
|
}
|
|
2755
3029
|
};
|
|
2756
3030
|
|
|
@@ -2758,14 +3032,14 @@ test "RNG agreement" {
|
|
|
2758
3032
|
if (!showdown) return;
|
|
2759
3033
|
var expected: [256]u32 = undefined;
|
|
2760
3034
|
for (0..expected.len) |i| {
|
|
2761
|
-
expected[i] = @intCast(
|
|
3035
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2762
3036
|
}
|
|
2763
3037
|
|
|
2764
|
-
var spe
|
|
2765
|
-
var cfz
|
|
2766
|
-
var par
|
|
2767
|
-
var brn
|
|
2768
|
-
var eff
|
|
3038
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3039
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3040
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3041
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3042
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2769
3043
|
|
|
2770
3044
|
for (0..expected.len) |i| {
|
|
2771
3045
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2801,7 +3075,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2801
3075
|
const side = battle.side(player);
|
|
2802
3076
|
const foe = battle.foe(player);
|
|
2803
3077
|
|
|
2804
|
-
var active = side.active;
|
|
3078
|
+
var active = &side.active;
|
|
2805
3079
|
const stored = side.stored();
|
|
2806
3080
|
|
|
2807
3081
|
// While players are not given any input options on the cartridge in these cases,
|