@pkmn/engine 0.1.0-dev.e5b5a998 → 0.1.0-dev.f6c1a379

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Files changed (42) hide show
  1. package/README.md +53 -42
  2. package/build/pkg/addon.js +3 -2
  3. package/build/pkg/addon.js.map +1 -1
  4. package/build/pkg/data/ids.json +12 -12
  5. package/build/pkg/data/layout.json +24 -2
  6. package/build/pkg/data/protocol.json +69 -12
  7. package/build/pkg/data.d.ts +2 -2
  8. package/build/pkg/gen1.js +13 -16
  9. package/build/pkg/gen1.js.map +1 -1
  10. package/build/pkg/protocol.js +56 -37
  11. package/build/pkg/protocol.js.map +1 -1
  12. package/build.zig +82 -57
  13. package/package.json +33 -15
  14. package/src/bin/install-pkmn-engine +10 -5
  15. package/src/lib/binding/node.zig +46 -141
  16. package/src/lib/binding/wasm.zig +4 -2
  17. package/src/lib/common/battle.zig +17 -0
  18. package/src/lib/common/data.zig +15 -27
  19. package/src/lib/common/debug.zig +20 -11
  20. package/src/lib/common/js.zig +118 -0
  21. package/src/lib/common/optional.zig +60 -0
  22. package/src/lib/common/options.zig +9 -0
  23. package/src/lib/common/protocol.zig +646 -138
  24. package/src/lib/common/rational.zig +353 -0
  25. package/src/lib/common/rng.zig +15 -15
  26. package/src/lib/common/util.zig +12 -0
  27. package/src/lib/gen1/README.md +257 -177
  28. package/src/lib/gen1/calc.zig +426 -0
  29. package/src/lib/gen1/chance.zig +1058 -0
  30. package/src/lib/gen1/data/moves.zig +168 -170
  31. package/src/lib/gen1/data/types.zig +3 -3
  32. package/src/lib/gen1/data.zig +61 -51
  33. package/src/lib/gen1/helpers.zig +588 -17
  34. package/src/lib/gen1/mechanics.zig +776 -502
  35. package/src/lib/gen2/README.md +106 -85
  36. package/src/lib/gen2/data/items.zig +11 -17
  37. package/src/lib/gen2/data/moves.zig +639 -562
  38. package/src/lib/gen2/data/types.zig +127 -25
  39. package/src/lib/gen2/data.zig +104 -78
  40. package/src/lib/gen2/helpers.zig +15 -21
  41. package/src/lib/gen2/mechanics.zig +1444 -11
  42. package/src/lib/pkmn.zig +61 -2
@@ -1,17 +1,25 @@
1
1
  const std = @import("std");
2
2
 
3
3
  const common = @import("../common/data.zig");
4
+ const optional = @import("../common/optional.zig");
4
5
  const options = @import("../common/options.zig");
5
6
  const protocol = @import("../common/protocol.zig");
7
+ const rational = @import("../common/rational.zig");
6
8
  const rng = @import("../common/rng.zig");
7
9
 
10
+ const calc = @import("calc.zig");
11
+ const chance = @import("chance.zig");
8
12
  const data = @import("data.zig");
9
13
 
10
14
  const assert = std.debug.assert;
11
15
 
12
16
  const expectEqual = std.testing.expectEqual;
17
+ const expectEqualSlices = std.testing.expectEqualSlices;
13
18
 
14
19
  const Choice = common.Choice;
20
+ const Player = common.Player;
21
+
22
+ const Optional = optional.Optional;
15
23
 
16
24
  const showdown = options.showdown;
17
25
 
@@ -24,13 +32,23 @@ const Species = data.Species;
24
32
  const Stats = data.Stats;
25
33
  const Status = data.Status;
26
34
 
27
- /// Options with dictate
35
+ const Action = chance.Action;
36
+ const Actions = chance.Actions;
37
+
38
+ /// Configuration options controlling the domain of valid Pokémon that can be generated by the
39
+ /// random generator helpers.
28
40
  pub const Options = struct {
41
+ /// Whether to generate Pokémon adhering to "Cleric Clause".
29
42
  cleric: bool = showdown,
43
+ /// Whether to generate Pokémon with moves that contain bugs on Pokémon Showdown that are
44
+ /// unimplementable in the engine.
30
45
  block: bool = showdown,
31
46
  };
32
47
 
48
+ /// Helpers to simplify initialization of a Generation I battle.
33
49
  pub const Battle = struct {
50
+ /// Initializes a Generation I battle with the teams specified by `p1` and `p2`
51
+ /// and an RNG whose seed is derived from `seed`.
34
52
  pub fn init(
35
53
  seed: u64,
36
54
  p1: []const Pokemon,
@@ -43,6 +61,8 @@ pub const Battle = struct {
43
61
  };
44
62
  }
45
63
 
64
+ /// Initializes a Generation I battle with the teams specified by `p1` and `p2`
65
+ /// and a FixedRNG that returns the provided `rolls`.
46
66
  pub fn fixed(
47
67
  comptime rolls: anytype,
48
68
  p1: []const Pokemon,
@@ -54,12 +74,13 @@ pub const Battle = struct {
54
74
  };
55
75
  }
56
76
 
57
- pub fn random(rand: *PSRNG, opt: Options) data.Battle(data.PRNG) {
77
+ /// Returns a Generation I battle that is randomly generated based on the `rand` and `opts`.
78
+ pub fn random(rand: *PSRNG, opts: Options) data.Battle(data.PRNG) {
58
79
  return .{
59
80
  .rng = prng(rand),
60
81
  .turn = 0,
61
82
  .last_damage = 0,
62
- .sides = .{ Side.random(rand, opt), Side.random(rand, opt) },
83
+ .sides = .{ Side.random(rand, opts), Side.random(rand, opts) },
63
84
  };
64
85
  }
65
86
  };
@@ -73,52 +94,63 @@ fn prng(rand: *PSRNG) data.PRNG {
73
94
  rand.newSeed()
74
95
  else
75
96
  .{
76
- rand.range(u8, 0, max), rand.range(u8, 0, max),
77
- rand.range(u8, 0, max), rand.range(u8, 0, max),
78
- rand.range(u8, 0, max), rand.range(u8, 0, max),
79
- rand.range(u8, 0, max), rand.range(u8, 0, max),
80
- rand.range(u8, 0, max), rand.range(u8, 0, max),
97
+ rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
98
+ rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
99
+ rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
81
100
  },
82
101
  },
83
102
  };
84
103
  }
85
104
 
105
+ /// Helpers to simplify initialization of a Generation I side.
86
106
  pub const Side = struct {
107
+ /// Initializes a Generation I side with the team specified by `ps`.
87
108
  pub fn init(ps: []const Pokemon) data.Side {
88
109
  assert(ps.len > 0 and ps.len <= 6);
89
110
  var side = data.Side{};
90
111
 
91
112
  for (0..ps.len) |i| {
92
113
  side.pokemon[i] = Pokemon.init(ps[i]);
93
- side.order[i] = @intCast(u4, i) + 1;
114
+ side.order[i] = @as(u4, @intCast(i)) + 1;
94
115
  }
95
116
  return side;
96
117
  }
97
118
 
98
- pub fn random(rand: *PSRNG, opt: Options) data.Side {
119
+ /// Returns a Generation I side that is randomly generated based on the `rand` and `opts`.
120
+ pub fn random(rand: *PSRNG, opts: Options) data.Side {
99
121
  const n = if (rand.chance(u8, 1, 100)) rand.range(u4, 1, 5 + 1) else 6;
100
122
  var side = data.Side{};
101
123
 
102
124
  for (0..n) |i| {
103
- side.pokemon[i] = Pokemon.random(rand, opt);
104
- side.order[i] = @intCast(u4, i) + 1;
125
+ side.pokemon[i] = Pokemon.random(rand, opts);
126
+ side.order[i] = @as(u4, @intCast(i)) + 1;
105
127
  }
106
128
 
107
129
  return side;
108
130
  }
109
131
  };
110
132
 
133
+ /// The maximum stat experience possible in Generation I.
111
134
  pub const EXP = 0xFFFF;
112
135
 
136
+ /// Helpers to simplify initialization of a Generation I Pokémon.
113
137
  pub const Pokemon = struct {
138
+ /// The Pokémon's species.
114
139
  species: Species,
140
+ /// The Pokémon's moves (assumed to all have the max possible PP).
115
141
  moves: []const Move,
142
+ /// The Pokémon's current HP (defaults to 100% if not specified).
116
143
  hp: ?u16 = null,
144
+ /// The Pokémon's current status.
117
145
  status: u8 = 0,
146
+ /// The Pokémon's level.
118
147
  level: u8 = 100,
148
+ /// The Pokémon's DVs.
119
149
  dvs: DVs = .{},
150
+ /// The Pokémon's stat experience.
120
151
  stats: Stats(u16) = .{ .hp = EXP, .atk = EXP, .def = EXP, .spe = EXP, .spc = EXP },
121
152
 
153
+ /// Initializes a Generation I Pokémon based on the information in `p`.
122
154
  pub fn init(p: Pokemon) data.Pokemon {
123
155
  var pokemon = data.Pokemon{};
124
156
  pokemon.species = p.species;
@@ -139,7 +171,7 @@ pub const Pokemon = struct {
139
171
  for (p.moves, 0..) |m, j| {
140
172
  pokemon.moves[j].id = m;
141
173
  // NB: PP can be at most 61 legally (though can overflow to 63)
142
- pokemon.moves[j].pp = @intCast(u8, @min(Move.pp(m) / 5 * 8, 61));
174
+ pokemon.moves[j].pp = @intCast(@min(Move.pp(m) / 5 * 8, 61));
143
175
  }
144
176
  if (p.hp) |hp| {
145
177
  pokemon.hp = hp;
@@ -152,8 +184,9 @@ pub const Pokemon = struct {
152
184
  return pokemon;
153
185
  }
154
186
 
187
+ /// Returns a Generation I Pokémon that is randomly generated based on the `rand` and `opts`.
155
188
  pub fn random(rand: *PSRNG, opt: Options) data.Pokemon {
156
- const s = @enumFromInt(Species, rand.range(u8, 1, Species.size + 1));
189
+ const s: Species = @enumFromInt(rand.range(u8, 1, Species.size + 1));
157
190
  const species = Species.get(s);
158
191
  const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
159
192
  var stats: Stats(u16) = .{};
@@ -176,15 +209,15 @@ pub const Pokemon = struct {
176
209
  for (0..n) |i| {
177
210
  var m: Move = .None;
178
211
  sample: while (true) {
179
- m = @enumFromInt(Move, rand.range(u8, 1, Move.size - 1 + 1));
212
+ m = @enumFromInt(rand.range(u8, 1, Move.size - 1 + 1));
180
213
  if (opt.block and blocked(m)) continue :sample;
181
214
  for (0..i) |j| if (ms[j].id == m) continue :sample;
182
215
  break;
183
216
  }
184
- const pp_ups =
217
+ const pp_ups: u8 =
185
218
  if (!opt.cleric and rand.chance(u8, 1, 10)) rand.range(u2, 0, 2 + 1) else 3;
186
219
  // NB: PP can be at most 61 legally (though can overflow to 63)
187
- const max_pp = @intCast(u8, Move.pp(m) + @as(u8, pp_ups) * @min(Move.pp(m) / 5, 7));
220
+ const max_pp: u8 = @intCast(Move.pp(m) + pp_ups * @min(Move.pp(m) / 5, 7));
188
221
  ms[i] = .{
189
222
  .id = m,
190
223
  .pp = if (opt.cleric) max_pp else rand.range(u8, 0, max_pp + 1),
@@ -214,10 +247,548 @@ fn blocked(m: Move) bool {
214
247
  };
215
248
  }
216
249
 
250
+ /// Convenience helper to create a move-type choice for the provided move slot.
217
251
  pub fn move(slot: u4) Choice {
218
252
  return .{ .type = .Move, .data = slot };
219
253
  }
220
254
 
255
+ /// Convenience helper to create a switch-type choice for the provided team slot.
221
256
  pub fn swtch(slot: u4) Choice {
222
257
  return .{ .type = .Switch, .data = slot };
223
258
  }
259
+
260
+ const NONE = @intFromEnum(Optional(bool).None);
261
+
262
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
263
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
264
+ pub const Rolls = struct {
265
+ const PLAYER_NONE = [_]Optional(Player){.None};
266
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
267
+
268
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
269
+ pub inline fn speedTie(action: Action) []const Optional(Player) {
270
+ return if (@field(action, "speed_tie") == .None) &PLAYER_NONE else &PLAYERS;
271
+ }
272
+
273
+ const BOOL_NONE = [_]Optional(bool){.None};
274
+ const BOOLS = [_]Optional(bool){ .false, .true };
275
+
276
+ /// Returns a slice with the correct range of values for hits given the `action` state
277
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
278
+ pub inline fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
279
+ if (parent == .true) return &BOOL_NONE;
280
+ return if (@field(action, "hit") == .None) &BOOL_NONE else &BOOLS;
281
+ }
282
+
283
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
284
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
285
+ pub inline fn criticalHit(
286
+ action: Action,
287
+ parent: Optional(bool),
288
+ ) []const Optional(bool) {
289
+ if (parent == .false) return &BOOL_NONE;
290
+ return if (@field(action, "critical_hit") == .None) &BOOL_NONE else &BOOLS;
291
+ }
292
+
293
+ /// Returns a slice with the correct range of values for secondary chances hits given the
294
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
295
+ pub inline fn secondaryChance(
296
+ action: Action,
297
+ parent: Optional(bool),
298
+ ) []const Optional(bool) {
299
+ if (parent == .false) return &BOOL_NONE;
300
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
301
+ }
302
+
303
+ /// The min and max bounds on iteration over damage rolls.
304
+ pub const Range = struct { min: u9, max: u9 };
305
+
306
+ /// Returns the range bounding damage rolls given the `action` state and the state of
307
+ /// the `parent` (whether the player's Pokémon's move hit).
308
+ pub inline fn damage(action: Action, parent: Optional(bool)) Range {
309
+ return if (parent == .false or @field(action, "damage") == 0)
310
+ .{ .min = 0, .max = 1 }
311
+ else
312
+ .{ .min = 217, .max = 256 };
313
+ }
314
+
315
+ /// Returns the max damage roll which will produce the same damage as `roll`
316
+ /// given the base damage in `summaries`.
317
+ pub inline fn coalesce(player: Player, roll: u8, summaries: *calc.Summaries, cap: bool) !u8 {
318
+ if (roll == 0) return roll;
319
+
320
+ const dmg = summaries.get(player.foe()).damage;
321
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
322
+
323
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
324
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
325
+ }
326
+
327
+ /// Returns a slice with the correct range of values for confused given the `action` state
328
+ /// and the state of the `parent` (the player's Pokémon's remaining confusion turns).
329
+ pub inline fn confused(action: Action, parent: u4) []const Optional(bool) {
330
+ return if (parent == 0 or @field(action, "confused") == .None) &BOOL_NONE else &BOOLS;
331
+ }
332
+
333
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
334
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
335
+ pub inline fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
336
+ if (parent == .true) return &BOOL_NONE;
337
+ return if (@field(action, "paralyzed") == .None) &BOOL_NONE else &BOOLS;
338
+ }
339
+
340
+ const DURATION_NONE = [_]u1{0};
341
+ const DURATION = [_]u1{1};
342
+
343
+ /// Returns a slice with a range of values for duration given the `action` state
344
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
345
+ pub inline fn duration(action: Action, parent: Optional(bool)) []const u1 {
346
+ if (parent == .false) return &DURATION_NONE;
347
+ return if (@field(action, "duration") == 0) &DURATION_NONE else &DURATION;
348
+ }
349
+
350
+ const U3_NONE = [_]u3{0};
351
+ const U3_FORCED = [_]u3{1};
352
+
353
+ /// Returns a slice with a range of values for sleep given the `action` and `origin` states.
354
+ pub inline fn sleep(action: Action, origin: Action) []const u3 {
355
+ const a = @field(action.durations, "sleep");
356
+ const o = @field(origin.durations, "sleep");
357
+ if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
358
+ assert(a == 0 or a == o + 1);
359
+ return if (o >= 7) &U3_NONE else &[_]u3{ 0, o + 1 };
360
+ }
361
+
362
+ const DISABLE_NONE = [_]u4{0};
363
+
364
+ /// Returns a slice with a range of values for disable given the `action` and `origin` states
365
+ /// and the state of the `parent` (the player's Pokémon's remaining sleep turns).
366
+ pub inline fn disable(action: Action, origin: Action, parent: u4) []const u4 {
367
+ if (parent > 0) return &DISABLE_NONE;
368
+ const a = @field(action.durations, "disable");
369
+ const o = @field(origin.durations, "disable");
370
+ if (o == a) return if (o == 0) &DISABLE_NONE else &[_]u4{o};
371
+ assert(a == 0 or a == o + 1);
372
+ return if (o >= 8) &DISABLE_NONE else &[_]u4{ 0, o + 1 };
373
+ }
374
+
375
+ /// Returns a slice with a range of values for confusion given the `action` and `origin` states
376
+ /// and the state of the `parent` (the player's remaining sleep turns).
377
+ pub inline fn confusion(action: Action, origin: Action, parent: u4) []const u3 {
378
+ if (parent > 0) return &U3_NONE;
379
+ const a = @field(action.durations, "confusion");
380
+ const o = @field(origin.durations, "confusion");
381
+ if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
382
+ assert(a == 0 or a == o + 1);
383
+ return if (o >= 5) &U3_NONE else if (o < 2)
384
+ if (a == 0) &U3_NONE else &U3_FORCED
385
+ else
386
+ &[_]u3{ 0, o + 1 };
387
+ }
388
+
389
+ /// Returns a slice with a range of values for attacking given the `action` and `origin` states
390
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
391
+ pub inline fn attacking(action: Action, origin: Action, parent: Optional(bool)) []const u3 {
392
+ if (parent == .true) return &U3_NONE;
393
+ const a = @field(action.durations, "attacking");
394
+ const o = @field(origin.durations, "attacking");
395
+ if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
396
+ assert(a == 0 or a == o + 1);
397
+ return if (o >= 3) &U3_NONE else if (o < 2)
398
+ if (a == 0) &U3_NONE else &U3_FORCED
399
+ else
400
+ &[_]u3{ 0, o + 1 };
401
+ }
402
+
403
+ /// Returns a slice with a range of values for binding given the `action` and `origin` states
404
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
405
+ pub inline fn binding(action: Action, origin: Action, parent: Optional(bool)) []const u3 {
406
+ if (parent == .true) return &U3_NONE;
407
+ const a = @field(action.durations, "binding");
408
+ const o = @field(origin.durations, "binding");
409
+ if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
410
+ assert(a == 0 or a == o + 1);
411
+ return if (o >= 4) &U3_NONE else &[_]u3{ 0, o + 1 };
412
+ }
413
+
414
+ const SLOT_NONE = [_]u4{0};
415
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
416
+
417
+ /// Returns a slice with a range of values for move slots given the `action` state
418
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
419
+ ///
420
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
421
+ pub inline fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
422
+ if (parent == .false) return &SLOT_NONE;
423
+ return if (@field(action, "move_slot") == 0) &SLOT_NONE else &SLOT;
424
+ }
425
+
426
+ const MULTI_NONE = [_]u4{0};
427
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
428
+
429
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
430
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
431
+ pub inline fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
432
+ if (parent == .false) return &MULTI_NONE;
433
+ return if (@field(action, "multi_hit") == 0) &MULTI_NONE else &MULTI;
434
+ }
435
+
436
+ const PSYWAVE_NONE = [_]u8{0};
437
+ const PSYWAVE = init: {
438
+ var rolls: [150]u8 = undefined;
439
+ for (0..150) |i| rolls[i] = i + 1;
440
+ break :init rolls;
441
+ };
442
+
443
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
444
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
445
+ pub inline fn psywave(
446
+ action: Action,
447
+ side: *data.Side,
448
+ parent: Optional(bool),
449
+ ) []const u8 {
450
+ if (parent == .false) return &PSYWAVE_NONE;
451
+ return if (@field(action, "psywave") == 0)
452
+ &PSYWAVE_NONE
453
+ else
454
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
455
+ }
456
+
457
+ const MOVE_NONE = [_]Move{.None};
458
+ const MOVES = init: {
459
+ var moves: [Move.size - 2]Move = undefined;
460
+ var i: usize = 0;
461
+ for (@typeInfo(Move).Enum.fields) |f| {
462
+ if (!(std.mem.eql(u8, f.name, "None") or
463
+ std.mem.eql(u8, f.name, "Metronome") or
464
+ std.mem.eql(u8, f.name, "Struggle") or
465
+ std.mem.eql(u8, f.name, "SKIP_TURN")))
466
+ {
467
+ moves[i] = @field(Move, f.name);
468
+ i += 1;
469
+ }
470
+ }
471
+ break :init moves;
472
+ };
473
+
474
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
475
+ pub inline fn metronome(action: Action) []const Move {
476
+ return if (@field(action, "metronome") == .None) &MOVE_NONE else &MOVES;
477
+ }
478
+ };
479
+
480
+ test "Rolls.speedTie" {
481
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
482
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
483
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
484
+ }
485
+
486
+ test "Rolls.damage" {
487
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
488
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
489
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
490
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
491
+ }
492
+
493
+ test "Rolls.coalesce" {
494
+ var summaries =
495
+ calc.Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
496
+ try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
497
+ try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
498
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
499
+ summaries.p1.damage.final = 74;
500
+ try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
501
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
502
+ }
503
+
504
+ test "Rolls.hit" {
505
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
506
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
507
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
508
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
509
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
510
+ }
511
+
512
+ test "Rolls.secondaryChance" {
513
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
514
+ try expectEqualSlices(
515
+ Optional(bool),
516
+ &.{ .false, .true },
517
+ Rolls.secondaryChance(actions.p1, .None),
518
+ );
519
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
520
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
521
+ }
522
+
523
+ test "Rolls.criticalHit" {
524
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
525
+ try expectEqualSlices(
526
+ Optional(bool),
527
+ &.{ .false, .true },
528
+ Rolls.criticalHit(actions.p1, .None),
529
+ );
530
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
531
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
532
+ }
533
+
534
+ test "Rolls.confused" {
535
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
536
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, 1));
537
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2, 1));
538
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, 0));
539
+ }
540
+
541
+ test "Rolls.paralyzed" {
542
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
543
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
544
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
545
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
546
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
547
+ }
548
+
549
+ test "Rolls.duration" {
550
+ const actions: Actions = .{ .p2 = .{ .duration = 3 } };
551
+ try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p1, .None));
552
+ try expectEqualSlices(u1, &.{1}, Rolls.duration(actions.p2, .None));
553
+ try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p2, .false));
554
+ }
555
+
556
+ test "Rolls.sleep" {
557
+ try expectEqualSlices(u3, &.{0}, Rolls.sleep(
558
+ .{ .durations = .{ .sleep = 0 } },
559
+ .{ .durations = .{ .sleep = 0 } },
560
+ ));
561
+ try expectEqualSlices(u3, &.{ 0, 1 }, Rolls.sleep(
562
+ .{ .durations = .{ .sleep = 1 } },
563
+ .{ .durations = .{ .sleep = 0 } },
564
+ ));
565
+ try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.sleep(
566
+ .{ .durations = .{ .sleep = 0 } },
567
+ .{ .durations = .{ .sleep = 1 } },
568
+ ));
569
+ try expectEqualSlices(u3, &.{1}, Rolls.sleep(
570
+ .{ .durations = .{ .sleep = 1 } },
571
+ .{ .durations = .{ .sleep = 1 } },
572
+ ));
573
+ try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.sleep(
574
+ .{ .durations = .{ .sleep = 0 } },
575
+ .{ .durations = .{ .sleep = 2 } },
576
+ ));
577
+ try expectEqualSlices(u3, &.{ 0, 7 }, Rolls.sleep(
578
+ .{ .durations = .{ .sleep = 7 } },
579
+ .{ .durations = .{ .sleep = 6 } },
580
+ ));
581
+ try expectEqualSlices(u3, &.{0}, Rolls.sleep(
582
+ .{ .durations = .{ .sleep = 0 } },
583
+ .{ .durations = .{ .sleep = 7 } },
584
+ ));
585
+ }
586
+
587
+ test "Rolls.disable" {
588
+ try expectEqualSlices(u4, &.{0}, Rolls.disable(
589
+ .{ .durations = .{ .disable = 0 } },
590
+ .{ .durations = .{ .disable = 0 } },
591
+ 0,
592
+ ));
593
+ try expectEqualSlices(u4, &.{ 0, 1 }, Rolls.disable(
594
+ .{ .durations = .{ .disable = 1 } },
595
+ .{ .durations = .{ .disable = 0 } },
596
+ 0,
597
+ ));
598
+ try expectEqualSlices(u4, &.{ 0, 2 }, Rolls.disable(
599
+ .{ .durations = .{ .disable = 0 } },
600
+ .{ .durations = .{ .disable = 1 } },
601
+ 0,
602
+ ));
603
+ try expectEqualSlices(u4, &.{1}, Rolls.disable(
604
+ .{ .durations = .{ .disable = 1 } },
605
+ .{ .durations = .{ .disable = 1 } },
606
+ 0,
607
+ ));
608
+ try expectEqualSlices(u4, &.{ 0, 3 }, Rolls.disable(
609
+ .{ .durations = .{ .disable = 0 } },
610
+ .{ .durations = .{ .disable = 2 } },
611
+ 0,
612
+ ));
613
+ try expectEqualSlices(u4, &.{0}, Rolls.disable(
614
+ .{ .durations = .{ .disable = 0 } },
615
+ .{ .durations = .{ .disable = 2 } },
616
+ 1,
617
+ ));
618
+ try expectEqualSlices(u4, &.{ 0, 8 }, Rolls.disable(
619
+ .{ .durations = .{ .disable = 8 } },
620
+ .{ .durations = .{ .disable = 7 } },
621
+ 0,
622
+ ));
623
+ try expectEqualSlices(u4, &.{0}, Rolls.disable(
624
+ .{ .durations = .{ .disable = 0 } },
625
+ .{ .durations = .{ .disable = 8 } },
626
+ 0,
627
+ ));
628
+ }
629
+
630
+ test "Rolls.confusion" {
631
+ try expectEqualSlices(u3, &.{0}, Rolls.confusion(
632
+ .{ .durations = .{ .confusion = 0 } },
633
+ .{ .durations = .{ .confusion = 0 } },
634
+ 0,
635
+ ));
636
+ try expectEqualSlices(u3, &.{1}, Rolls.confusion(
637
+ .{ .durations = .{ .confusion = 1 } },
638
+ .{ .durations = .{ .confusion = 0 } },
639
+ 0,
640
+ ));
641
+ try expectEqualSlices(u3, &.{0}, Rolls.confusion(
642
+ .{ .durations = .{ .confusion = 0 } },
643
+ .{ .durations = .{ .confusion = 1 } },
644
+ 0,
645
+ ));
646
+ try expectEqualSlices(u3, &.{1}, Rolls.confusion(
647
+ .{ .durations = .{ .confusion = 1 } },
648
+ .{ .durations = .{ .confusion = 1 } },
649
+ 0,
650
+ ));
651
+ try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.confusion(
652
+ .{ .durations = .{ .confusion = 0 } },
653
+ .{ .durations = .{ .confusion = 2 } },
654
+ 0,
655
+ ));
656
+ try expectEqualSlices(u3, &.{0}, Rolls.confusion(
657
+ .{ .durations = .{ .confusion = 0 } },
658
+ .{ .durations = .{ .confusion = 2 } },
659
+ 1,
660
+ ));
661
+ try expectEqualSlices(u3, &.{ 0, 5 }, Rolls.confusion(
662
+ .{ .durations = .{ .confusion = 5 } },
663
+ .{ .durations = .{ .confusion = 4 } },
664
+ 0,
665
+ ));
666
+ try expectEqualSlices(u3, &.{0}, Rolls.confusion(
667
+ .{ .durations = .{ .confusion = 0 } },
668
+ .{ .durations = .{ .confusion = 5 } },
669
+ 0,
670
+ ));
671
+ }
672
+
673
+ test "Rolls.attacking" {
674
+ try expectEqualSlices(u3, &.{0}, Rolls.attacking(
675
+ .{ .durations = .{ .attacking = 0 } },
676
+ .{ .durations = .{ .attacking = 0 } },
677
+ .false,
678
+ ));
679
+ try expectEqualSlices(u3, &.{1}, Rolls.attacking(
680
+ .{ .durations = .{ .attacking = 1 } },
681
+ .{ .durations = .{ .attacking = 0 } },
682
+ .false,
683
+ ));
684
+ try expectEqualSlices(u3, &.{0}, Rolls.attacking(
685
+ .{ .durations = .{ .attacking = 0 } },
686
+ .{ .durations = .{ .attacking = 1 } },
687
+ .false,
688
+ ));
689
+ try expectEqualSlices(u3, &.{1}, Rolls.attacking(
690
+ .{ .durations = .{ .attacking = 1 } },
691
+ .{ .durations = .{ .attacking = 1 } },
692
+ .false,
693
+ ));
694
+ try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.attacking(
695
+ .{ .durations = .{ .attacking = 0 } },
696
+ .{ .durations = .{ .attacking = 2 } },
697
+ .false,
698
+ ));
699
+ try expectEqualSlices(u3, &.{0}, Rolls.attacking(
700
+ .{ .durations = .{ .attacking = 0 } },
701
+ .{ .durations = .{ .attacking = 2 } },
702
+ .true,
703
+ ));
704
+ try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.attacking(
705
+ .{ .durations = .{ .attacking = 3 } },
706
+ .{ .durations = .{ .attacking = 2 } },
707
+ .false,
708
+ ));
709
+ try expectEqualSlices(u3, &.{0}, Rolls.attacking(
710
+ .{ .durations = .{ .attacking = 0 } },
711
+ .{ .durations = .{ .attacking = 3 } },
712
+ .false,
713
+ ));
714
+ }
715
+
716
+ test "Rolls.binding" {
717
+ try expectEqualSlices(u3, &.{0}, Rolls.binding(
718
+ .{ .durations = .{ .binding = 0 } },
719
+ .{ .durations = .{ .binding = 0 } },
720
+ .false,
721
+ ));
722
+ try expectEqualSlices(u3, &.{ 0, 1 }, Rolls.binding(
723
+ .{ .durations = .{ .binding = 1 } },
724
+ .{ .durations = .{ .binding = 0 } },
725
+ .false,
726
+ ));
727
+ try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.binding(
728
+ .{ .durations = .{ .binding = 0 } },
729
+ .{ .durations = .{ .binding = 1 } },
730
+ .false,
731
+ ));
732
+ try expectEqualSlices(u3, &.{1}, Rolls.binding(
733
+ .{ .durations = .{ .binding = 1 } },
734
+ .{ .durations = .{ .binding = 1 } },
735
+ .false,
736
+ ));
737
+ try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.binding(
738
+ .{ .durations = .{ .binding = 0 } },
739
+ .{ .durations = .{ .binding = 2 } },
740
+ .false,
741
+ ));
742
+ try expectEqualSlices(u3, &.{0}, Rolls.binding(
743
+ .{ .durations = .{ .binding = 0 } },
744
+ .{ .durations = .{ .binding = 2 } },
745
+ .true,
746
+ ));
747
+ try expectEqualSlices(u3, &.{ 0, 4 }, Rolls.binding(
748
+ .{ .durations = .{ .binding = 4 } },
749
+ .{ .durations = .{ .binding = 3 } },
750
+ .false,
751
+ ));
752
+ try expectEqualSlices(u3, &.{0}, Rolls.binding(
753
+ .{ .durations = .{ .binding = 0 } },
754
+ .{ .durations = .{ .binding = 4 } },
755
+ .false,
756
+ ));
757
+ }
758
+
759
+ test "Rolls.moveSlot" {
760
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
761
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
762
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
763
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
764
+ }
765
+
766
+ test "Rolls.multiHit" {
767
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
768
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
769
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
770
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
771
+ }
772
+
773
+ test "Rolls.metronome" {
774
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
775
+ try expectEqualSlices(Move, &.{.None}, Rolls.metronome(actions.p1));
776
+ try expectEqual(@as(Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
777
+ }
778
+
779
+ test "Rolls.psywave" {
780
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
781
+ var side = Side.init(&[_]Pokemon{.{
782
+ .species = .Bulbasaur,
783
+ .level = 100,
784
+ .moves = &[_]Move{.Tackle},
785
+ }});
786
+
787
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
788
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
789
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
790
+ side.stored().level = 81;
791
+ rolls = Rolls.psywave(actions.p2, &side, .None);
792
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
793
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
794
+ }