@pkmn/engine 0.1.0-dev.deda8593 → 0.1.0-dev.e0a786f8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -6
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +34 -65
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +15 -2
- package/build/pkg/data/protocol.json +23 -9
- package/build/pkg/data.d.ts +23 -1
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +15 -18
- package/build/pkg/gen1.js +28 -19
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +40 -90
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +105 -103
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +52 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +330 -85
- package/package.json +54 -135
- package/src/bin/install-pkmn-engine +10 -7
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +13 -9
- package/src/lib/common/options.zig +4 -0
- package/src/lib/common/protocol.zig +45 -44
- package/src/lib/common/rational.zig +323 -157
- package/src/lib/common/rng.zig +5 -7
- package/src/lib/common/util.zig +60 -1
- package/src/lib/gen1/calc.zig +527 -161
- package/src/lib/gen1/chance.zig +366 -240
- package/src/lib/gen1/data/moves.zig +2 -4
- package/src/lib/gen1/data/species.zig +1 -3
- package/src/lib/gen1/data/types.zig +1 -2
- package/src/lib/gen1/data.zig +35 -38
- package/src/lib/gen1/helpers.zig +17 -554
- package/src/lib/gen1/mechanics.zig +280 -193
- package/src/lib/gen2/calc.zig +37 -27
- package/src/lib/gen2/chance.zig +90 -503
- package/src/lib/gen2/data/items.zig +1 -3
- package/src/lib/gen2/data/moves.zig +2 -4
- package/src/lib/gen2/data/species.zig +1 -3
- package/src/lib/gen2/data/types.zig +1 -2
- package/src/lib/gen2/data.zig +26 -29
- package/src/lib/gen2/generated.zig +18 -23
- package/src/lib/gen2/helpers.zig +9 -18
- package/src/lib/gen2/mechanics.zig +88 -115
- package/src/lib/node.zig +3 -116
- package/src/lib/pkmn.zig +14 -7
- package/src/lib/wasm.zig +13 -9
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/calc.zig
CHANGED
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@@ -1,46 +1,43 @@
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1
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-
const
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-
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const pkmn = @import("../pkmn.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const data = @import("data.zig");
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const helpers = @import("helpers.zig");
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const optional = @import("../common/optional.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rational = @import("../common/rational.zig");
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const std = @import("std");
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const util = @import("../common/util.zig");
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const
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const
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const helpers = @import("helpers.zig");
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const Action = chance.Action;
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const Actions = chance.Actions;
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const assert = std.debug.assert;
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const Chance = chance.Chance;
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const Choice = common.Choice;
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const Confusion = chance.Confusion;
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const Duration = chance.Duration;
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const Durations = chance.Durations;
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const enabled = pkmn.options.calc;
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const expect = std.testing.expect;
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const expectEqual = std.testing.expectEqual;
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const
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const Player = common.Player;
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const Result = common.Result;
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const Choice = common.Choice;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const isPointerTo = util.isPointerTo;
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const Observation = chance.Observation;
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const Optional = optional.Optional;
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const Rational = rational.Rational;
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const Player = common.Player;
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const PointerType = util.PointerType;
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const
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const
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const Chance = chance.Chance;
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const Durations = chance.Durations;
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const Duration = chance.Duration;
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const Rolls = helpers.Rolls;
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const Rational = rational.Rational;
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const Result = common.Result;
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const Sleeps = chance.Sleeps;
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const tty = true; // DEBUG
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const summary = false; // DEBUG
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const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
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const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
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/// Information relevant to damage calculation that occured during a Generation I battle `update`.
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pub const Summaries = extern struct {
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/// Relevant information for Player 1.
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@@ -54,7 +51,7 @@ pub const Summaries = extern struct {
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/// Returns the `Summary` for the given `player`.
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pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
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assert(
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assert(isPointerTo(self, Summaries));
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return if (player == .P1) &self.p1 else &self.p2;
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}
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};
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@@ -90,25 +87,11 @@ pub const Summary = extern struct {
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}
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};
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/// TODO
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pub const Overrides = extern struct {
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/// TODO
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actions: Actions = .{},
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/// TODO
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durations: Durations = .{},
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_: u32 = 0,
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comptime {
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assert(@sizeOf(Overrides) == 24);
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}
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};
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90
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/// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
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/// `overrides` and tracks `summaries` of information relevant to damage calculation.
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pub const Calc = struct {
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/// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
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overrides:
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overrides: Actions = .{},
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/// Information relevant to damage calculation.
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summaries: Summaries = .{},
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@@ -119,26 +102,20 @@ pub const Calc = struct {
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) ?std.meta.FieldType(Action, field) {
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if (!enabled) return null;
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const overrides
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if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
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const val = @field(overrides, @tagName(field));
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const val = @field(self.overrides.get(player), @tagName(field));
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return if (switch (@typeInfo(@TypeOf(val))) {
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Enum => val != .None,
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Int => val != 0,
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else => unreachable,
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}) val else null;
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}
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pub fn
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if (!enabled) return
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const durations = self.overrides.durations;
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const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
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if (set == 0) return null;
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pub fn confusion(self: *Calc, player: Player) void {
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if (!enabled) return;
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if (self.overrides.get(player).confusion == .started) {
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self.overrides.get(player).confusion = .None;
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}
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}
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pub fn base(self: *Calc, player: Player, val: u16) void {
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@@ -174,9 +151,8 @@ const Null = struct {
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return null;
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}
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pub fn
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_ = .{ self, player
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return null;
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pub fn confusion(self: Null, player: Player) void {
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_ = .{ self, player };
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}
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pub fn base(self: Null, player: Player, val: u16) void {
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};
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pub const Options = struct {
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durations: Durations,
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seed: ?u64 = null,
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cap: bool = false,
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metronome: bool = false,
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};
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pub const MAX_FRONTIER =
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pub const MAX_FRONTIER = 81;
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pub fn transitions(
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battle: anytype,
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@@ -218,7 +194,6 @@ pub fn transitions(
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) !?Stats {
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var stats: Stats = .{};
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const actions = options.actions;
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const cap = options.cap;
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var seen = std.AutoHashMap(Actions, void).init(allocator);
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@@ -226,13 +201,12 @@ pub fn transitions(
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var frontier = std.ArrayList(Actions).init(allocator);
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defer frontier.deinit();
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const d = options.durations;
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var opts = pkmn.battle.options(
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protocol.NULL,
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Chance(Rational(u128)){ .probability = .{}, .
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Calc{
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.p1 = actions.p1.durations,
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.p2 = actions.p2.durations,
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} } },
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Chance(Rational(u128)){ .probability = .{}, .durations = d },
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Calc{},
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);
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var b = battle;
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@@ -242,7 +216,7 @@ pub fn transitions(
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const p1 = b.side(.P1);
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const p2 = b.side(.P2);
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var p: Rational(
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var p: Rational(u256) = .{ .p = 0, .q = 1 };
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try frontier.append(opts.chance.actions);
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// zig fmt: off
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@@ -254,13 +228,12 @@ pub fn transitions(
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var i: usize = 0;
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assert(frontier.items.len == 1);
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while (i < frontier.items.len) : (i += 1) {
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const
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};
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const f = frontier.items[i];
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const saved = stats.saved;
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var r: Rational(u256) = .{ .p = 0, .q = 1 };
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235
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try debug(writer,
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try debug(writer, f, .{
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.shape = true,
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.color = i,
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.bold = true,
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@@ -268,43 +241,44 @@ pub fn transitions(
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.indent = false,
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});
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var a: Actions = .{
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-
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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291
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for (Rolls.hit(
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for (Rolls.
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for (Rolls.psywave(
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for (Rolls.
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for (Rolls.moveSlot(
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for (Rolls.
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for (Rolls.multiHit(
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for (Rolls.
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for (Rolls.secondaryChance(
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for (Rolls.
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for (Rolls.criticalHit(
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244
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var a: Actions = .{
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245
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.p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
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.p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
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};
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for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
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for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
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251
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+
for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
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for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
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for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
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254
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for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
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|
+
for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
|
|
256
|
+
for (Rolls.confusion(f.p1, d.p1, tie, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
|
|
257
|
+
for (Rolls.confusion(f.p2, d.p2, tie, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
|
|
258
|
+
for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
|
|
259
|
+
for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
|
|
260
|
+
for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
|
|
261
|
+
for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
|
|
262
|
+
for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
|
|
263
|
+
for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
|
|
264
|
+
for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
|
|
265
|
+
for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
|
|
266
|
+
for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
|
|
267
|
+
for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
|
|
268
|
+
for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
|
|
269
|
+
for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
|
|
270
|
+
for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
|
|
271
|
+
for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
|
|
272
|
+
for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
|
|
273
|
+
for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
|
|
274
|
+
for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
|
|
275
|
+
for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
|
|
276
|
+
|
|
277
|
+
var p1_dmg = Rolls.damage(f.p1, p1_hit);
|
|
304
278
|
while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
|
|
305
279
|
a.p1.damage = @intCast(p1_dmg.min);
|
|
306
280
|
|
|
307
|
-
var p2_dmg = Rolls.damage(
|
|
281
|
+
var p2_dmg = Rolls.damage(f.p2, p2_hit);
|
|
308
282
|
|
|
309
283
|
const p1_min: u9 = p1_dmg.min;
|
|
310
284
|
const p2_min: u9 = p2_dmg.min;
|
|
@@ -312,25 +286,26 @@ pub fn transitions(
|
|
|
312
286
|
while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
|
|
313
287
|
a.p2.damage = @intCast(p2_dmg.min);
|
|
314
288
|
|
|
315
|
-
opts.calc.overrides
|
|
289
|
+
opts.calc.overrides = a;
|
|
316
290
|
opts.calc.summaries = .{};
|
|
317
|
-
opts.chance = .{ .probability = .{}, .
|
|
291
|
+
opts.chance = .{ .probability = .{}, .durations = d };
|
|
318
292
|
const q = &opts.chance.probability;
|
|
319
293
|
|
|
320
294
|
b = battle;
|
|
321
295
|
_ = try b.update(c1, c2, &opts);
|
|
296
|
+
|
|
322
297
|
stats.updates += 1;
|
|
323
298
|
|
|
324
299
|
const summaries = &opts.calc.summaries;
|
|
325
300
|
const p1_max: u9 = if (p2_dmg.min != p2_min)
|
|
326
301
|
p1_dmg.min
|
|
327
302
|
else
|
|
328
|
-
|
|
303
|
+
Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
|
|
329
304
|
const p2_max: u9 =
|
|
330
|
-
|
|
305
|
+
Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
|
|
331
306
|
|
|
332
|
-
if (opts.chance.actions.matches(
|
|
333
|
-
if (!opts.chance.actions.eql(a)) {
|
|
307
|
+
if (opts.chance.actions.matches(f)) {
|
|
308
|
+
if (!opts.chance.actions.relax().eql(a)) {
|
|
334
309
|
if (!summary) {
|
|
335
310
|
try debug(writer, opts.chance.actions, .{
|
|
336
311
|
.p1_max = p1_max,
|
|
@@ -364,10 +339,15 @@ pub fn transitions(
|
|
|
364
339
|
}
|
|
365
340
|
}
|
|
366
341
|
}
|
|
367
|
-
|
|
368
342
|
if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
|
|
369
343
|
if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
|
|
344
|
+
|
|
345
|
+
q.reduce();
|
|
370
346
|
try p.add(q);
|
|
347
|
+
p.reduce();
|
|
348
|
+
try r.add(q);
|
|
349
|
+
r.reduce();
|
|
350
|
+
|
|
371
351
|
stats.saved += 1;
|
|
372
352
|
|
|
373
353
|
if (p.q < p.p) {
|
|
@@ -375,7 +355,7 @@ pub fn transitions(
|
|
|
375
355
|
return error.TestUnexpectedResult;
|
|
376
356
|
}
|
|
377
357
|
} else {
|
|
378
|
-
if (!
|
|
358
|
+
if (!opts.chance.actions.matchesAny(frontier.items, i)) {
|
|
379
359
|
try frontier.append(opts.chance.actions);
|
|
380
360
|
|
|
381
361
|
try debug(writer, opts.chance.actions, .{
|
|
@@ -405,15 +385,18 @@ pub fn transitions(
|
|
|
405
385
|
p2_dmg.min = p2_max;
|
|
406
386
|
}
|
|
407
387
|
|
|
408
|
-
}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
388
|
+
}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
409
389
|
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
390
|
+
assert(stats.saved > saved);
|
|
391
|
+
// TODO: ziglang/zig#22667
|
|
392
|
+
// const old = @hasDecl(std.fmt, "formatFloatDecimal");
|
|
393
|
+
// if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
|
|
394
|
+
// try writer.print(
|
|
395
|
+
// " {} ({d:.2}%)\n = ──────────\n {} ({d:.2}%)\n\n",
|
|
396
|
+
// .{r, 100 * @as(f128, @floatFromInt(r.p)) / @as(f128, @floatFromInt(r.q)),
|
|
397
|
+
// p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
|
|
398
|
+
// );
|
|
399
|
+
// }
|
|
417
400
|
|
|
418
401
|
}
|
|
419
402
|
|
|
@@ -444,61 +427,90 @@ pub fn update(
|
|
|
444
427
|
writer: anytype,
|
|
445
428
|
transition: bool,
|
|
446
429
|
) !Result {
|
|
430
|
+
const durations = options.chance.durations;
|
|
447
431
|
options.chance.reset();
|
|
448
432
|
|
|
449
|
-
if (!pkmn.options.chance or !pkmn.options.calc
|
|
450
|
-
return battle.update(c1, c2, options);
|
|
451
|
-
}
|
|
433
|
+
if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
|
|
452
434
|
|
|
453
|
-
|
|
454
|
-
const actions = options.chance.actions;
|
|
435
|
+
const original = battle.*;
|
|
455
436
|
|
|
456
437
|
// Perfom the actual update
|
|
457
438
|
const result = battle.update(c1, c2, options);
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
439
|
+
var overrides = options.chance.actions;
|
|
440
|
+
const updated = options.chance.durations;
|
|
441
|
+
|
|
442
|
+
if (@TypeOf(battle.rng) == data.PRNG) {
|
|
443
|
+
// Ensure we can encode the diffs in less than MAX_DIFFS bytes.
|
|
444
|
+
var buf: [helpers.MAX_DIFFS]u8 = undefined;
|
|
445
|
+
var stream: protocol.ByteStream = .{ .buffer = &buf };
|
|
446
|
+
const n = try helpers.diff(&original, battle, stream.writer());
|
|
447
|
+
|
|
448
|
+
// Applying the diff to the battle should take us back to the original copy
|
|
449
|
+
// of the battle (ignoring the RNG).
|
|
450
|
+
var patched = battle.*;
|
|
451
|
+
patched.rng = original.rng;
|
|
452
|
+
helpers.patch(&patched, buf[0..n]);
|
|
453
|
+
try expectEqual(original, patched);
|
|
454
|
+
}
|
|
472
455
|
|
|
473
456
|
if (transition) {
|
|
474
457
|
// Ensure we can generate all transitions from the same original state
|
|
475
458
|
// (we must change the battle's RNG from a FixedRNG to a PRNG because
|
|
476
459
|
// the transitions function relies on RNG for discovery of states)
|
|
477
|
-
if (try transitions(unfix(
|
|
478
|
-
.
|
|
460
|
+
if (try transitions(unfix(original), c1, c2, allocator, writer, .{
|
|
461
|
+
.durations = durations,
|
|
479
462
|
.cap = true,
|
|
480
463
|
})) |stats| try expect(stats.frontier <= MAX_FRONTIER);
|
|
481
464
|
}
|
|
482
465
|
|
|
483
466
|
// Demonstrate that we can produce the same state by forcing the RNG to behave the
|
|
484
|
-
// same as we observed
|
|
485
|
-
// mask none of the durations will be extended.
|
|
467
|
+
// same as we observed.
|
|
486
468
|
var override = pkmn.battle.options(
|
|
487
469
|
protocol.NULL,
|
|
488
|
-
|
|
489
|
-
Calc{ .overrides =
|
|
470
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
471
|
+
Calc{ .overrides = overrides },
|
|
490
472
|
);
|
|
491
|
-
|
|
473
|
+
var copy = original;
|
|
474
|
+
var overridden = copy.update(c1, c2, &override);
|
|
492
475
|
try expectEqual(result, overridden);
|
|
476
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
477
|
+
try expectEqual(updated, override.chance.durations);
|
|
493
478
|
|
|
494
479
|
// The actual battle excluding its RNG field should match a copy updated with
|
|
495
480
|
// overridden RNG (the copy RNG may have advanced because of no-ops)
|
|
496
481
|
copy.rng = battle.rng;
|
|
497
|
-
try expectEqual(copy
|
|
482
|
+
try expectEqual(battle.*, copy);
|
|
483
|
+
|
|
484
|
+
// Demonstrate that even with the duration rolls changed, the duration
|
|
485
|
+
// fields on their own are sufficient to achieve the same outcomes
|
|
486
|
+
// NB: The actual battle bytes will differ because the durations won't match
|
|
487
|
+
overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
|
|
488
|
+
overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
|
|
489
|
+
|
|
490
|
+
override = pkmn.battle.options(
|
|
491
|
+
protocol.NULL,
|
|
492
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
493
|
+
Calc{ .overrides = overrides },
|
|
494
|
+
);
|
|
495
|
+
copy = original;
|
|
496
|
+
overridden = copy.update(c1, c2, &override);
|
|
497
|
+
try expectEqual(result, overridden);
|
|
498
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
499
|
+
try expectEqual(updated, override.chance.durations);
|
|
498
500
|
|
|
499
501
|
return result;
|
|
500
502
|
}
|
|
501
503
|
|
|
504
|
+
fn expectEqualActions(expected: Actions, actual: Actions) !void {
|
|
505
|
+
return expectEqual(expected, actual) catch |e| switch (e) {
|
|
506
|
+
error.TestExpectedEqual => {
|
|
507
|
+
std.debug.print("expected {}, found {}\n", .{ expected, actual });
|
|
508
|
+
return e;
|
|
509
|
+
},
|
|
510
|
+
else => return e,
|
|
511
|
+
};
|
|
512
|
+
}
|
|
513
|
+
|
|
502
514
|
fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
503
515
|
return .{
|
|
504
516
|
.sides = actual.sides,
|
|
@@ -514,15 +526,6 @@ fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
|
514
526
|
};
|
|
515
527
|
}
|
|
516
528
|
|
|
517
|
-
fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
|
|
518
|
-
for (frontier, 0..) |f, j| {
|
|
519
|
-
// TODO: is skipping this redundant check worth it?
|
|
520
|
-
if (i == j) continue;
|
|
521
|
-
if (f.matches(actions)) return true;
|
|
522
|
-
}
|
|
523
|
-
return false;
|
|
524
|
-
}
|
|
525
|
-
|
|
526
529
|
fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
|
|
527
530
|
const w = std.io.getStdErr().writer();
|
|
528
531
|
w.print(fmt, v) catch return;
|
|
@@ -594,3 +597,366 @@ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
|
|
|
594
597
|
|
|
595
598
|
try writer.writeAll(output[0..len]);
|
|
596
599
|
}
|
|
600
|
+
|
|
601
|
+
/// Helper functions that efficiently return valid ranges for various RNG events based on the
|
|
602
|
+
/// state of an `Action` and other events to be used to construct a "transitions" function.
|
|
603
|
+
pub const Rolls = struct {
|
|
604
|
+
const PLAYER_NONE = [_]Optional(Player){.None};
|
|
605
|
+
const PLAYERS = [_]Optional(Player){ .P1, .P2 };
|
|
606
|
+
|
|
607
|
+
/// Returns a slice with the correct range of values for speed ties given the `action` state.
|
|
608
|
+
pub fn speedTie(action: Action) []const Optional(Player) {
|
|
609
|
+
return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
const OBS_NONE = [_]Optional(Observation){.None};
|
|
613
|
+
const OBS_STARTED = [_]Optional(Observation){.started};
|
|
614
|
+
const OBS_CONTINUING = [_]Optional(Observation){.continuing};
|
|
615
|
+
const OBS_ENDED = [_]Optional(Observation){.ended};
|
|
616
|
+
const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
|
|
617
|
+
const OBS = [_]Optional(Observation){ .continuing, .ended };
|
|
618
|
+
|
|
619
|
+
/// Returns a slice with a range of values for sleep given the `action` state and observed
|
|
620
|
+
/// `durations`.
|
|
621
|
+
pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
|
|
622
|
+
if (action.sleep == .None) return &OBS_NONE;
|
|
623
|
+
return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
|
|
624
|
+
&OBS_ALL
|
|
625
|
+
else switch (action.sleep) {
|
|
626
|
+
.started => &OBS_STARTED,
|
|
627
|
+
else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
|
|
628
|
+
};
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
/// Returns a slice with a range of values for disable given the `action`, observed `durations`,
|
|
632
|
+
/// and the state of the `parent` (observation of the player's Pokémon sleep status).
|
|
633
|
+
pub fn disable(
|
|
634
|
+
action: Action,
|
|
635
|
+
duration: Duration,
|
|
636
|
+
parent: Optional(Observation),
|
|
637
|
+
) []const Optional(Observation) {
|
|
638
|
+
if (action.disable == .None) return &OBS_NONE;
|
|
639
|
+
return if (duration.disable == 0 and action.speed_tie != .None)
|
|
640
|
+
&OBS_ALL
|
|
641
|
+
else switch (action.disable) {
|
|
642
|
+
.started => &OBS_STARTED,
|
|
643
|
+
else => if (duration.disable >= 8)
|
|
644
|
+
&OBS_ENDED
|
|
645
|
+
else if (parent != .None and parent != .started)
|
|
646
|
+
&OBS_CONTINUING
|
|
647
|
+
else
|
|
648
|
+
&OBS,
|
|
649
|
+
};
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
/// FIXME
|
|
653
|
+
pub fn attacking(
|
|
654
|
+
action: Action,
|
|
655
|
+
duration: Duration,
|
|
656
|
+
parent: Optional(Observation),
|
|
657
|
+
) []const Optional(Observation) {
|
|
658
|
+
return switch (action.attacking) {
|
|
659
|
+
.None => &OBS_NONE,
|
|
660
|
+
.started => &OBS_STARTED,
|
|
661
|
+
else => if (duration.attacking >= 3)
|
|
662
|
+
&OBS_ENDED
|
|
663
|
+
else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
|
|
664
|
+
&OBS_CONTINUING
|
|
665
|
+
else
|
|
666
|
+
&OBS,
|
|
667
|
+
};
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
const CFZ_NONE = [_]Optional(Confusion){.None};
|
|
671
|
+
const CFZ_STARTED = [_]Optional(Confusion){.started};
|
|
672
|
+
const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
|
|
673
|
+
const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
|
|
674
|
+
const CFZ_ENDED = [_]Optional(Confusion){.ended};
|
|
675
|
+
const CFZ = [_]Optional(Confusion){ .continuing, .ended };
|
|
676
|
+
const CFZ_TIE = [_]Optional(Confusion){ .started, .continuing, .ended };
|
|
677
|
+
|
|
678
|
+
/// FIXME
|
|
679
|
+
pub fn confusion(
|
|
680
|
+
action: Action,
|
|
681
|
+
duration: Duration,
|
|
682
|
+
tie: Optional(Player),
|
|
683
|
+
sibling: Optional(Observation),
|
|
684
|
+
parent: Optional(Observation),
|
|
685
|
+
) []const Optional(Confusion) {
|
|
686
|
+
return switch (action.confusion) {
|
|
687
|
+
.None => &CFZ_NONE,
|
|
688
|
+
.started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
|
|
689
|
+
&CFZ_OVERWRITTEN
|
|
690
|
+
else
|
|
691
|
+
&CFZ_STARTED,
|
|
692
|
+
else => if (duration.confusion >= 5)
|
|
693
|
+
&CFZ_ENDED
|
|
694
|
+
else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
|
|
695
|
+
&CFZ_CONTINUING
|
|
696
|
+
else if (tie != .None)
|
|
697
|
+
&CFZ_TIE
|
|
698
|
+
else
|
|
699
|
+
&CFZ,
|
|
700
|
+
};
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
/// Returns a slice with a range of values for binding given the `action`, observed `durations`,
|
|
704
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
705
|
+
pub fn binding(
|
|
706
|
+
action: Action,
|
|
707
|
+
duration: Duration,
|
|
708
|
+
parent: Optional(bool),
|
|
709
|
+
) []const Optional(Observation) {
|
|
710
|
+
if (parent == .true) return &OBS_NONE;
|
|
711
|
+
return switch (action.binding) {
|
|
712
|
+
.None => &OBS_NONE,
|
|
713
|
+
.started => &OBS_STARTED,
|
|
714
|
+
else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
|
|
715
|
+
};
|
|
716
|
+
}
|
|
717
|
+
|
|
718
|
+
const BOOL_NONE = [_]Optional(bool){.None};
|
|
719
|
+
const BOOLS = [_]Optional(bool){ .false, .true };
|
|
720
|
+
|
|
721
|
+
/// Returns a slice with the correct range of values for hits given the `action` state
|
|
722
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
723
|
+
pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
724
|
+
if (parent == .true) return &BOOL_NONE;
|
|
725
|
+
return if (action.hit == .None) &BOOL_NONE else &BOOLS;
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
/// Returns a slice with the correct range of values for critical hits given the `action` state
|
|
729
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
730
|
+
pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
731
|
+
if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
|
|
732
|
+
return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
/// Returns a slice with the correct range of values for secondary chances hits given the
|
|
736
|
+
/// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
737
|
+
pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
738
|
+
if (parent == .false) return &BOOL_NONE;
|
|
739
|
+
return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
|
|
740
|
+
}
|
|
741
|
+
|
|
742
|
+
/// The min and max bounds on iteration over damage rolls.
|
|
743
|
+
pub const Range = struct { min: u9, max: u9 };
|
|
744
|
+
|
|
745
|
+
/// Returns the range bounding damage rolls given the `action` state and the state of
|
|
746
|
+
/// the `parent` (whether the player's Pokémon's move hit).
|
|
747
|
+
pub fn damage(action: Action, parent: Optional(bool)) Range {
|
|
748
|
+
return if (parent == .false or action.damage == 0)
|
|
749
|
+
.{ .min = 0, .max = 1 }
|
|
750
|
+
else
|
|
751
|
+
.{ .min = 217, .max = 256 };
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
/// Returns the max damage roll which will produce the same damage as `roll`
|
|
755
|
+
/// given the base damage in `summaries`.
|
|
756
|
+
pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
|
|
757
|
+
if (roll == 0) return roll;
|
|
758
|
+
|
|
759
|
+
const dmg = summaries.get(player.foe()).damage;
|
|
760
|
+
if (dmg.base == 0 or (cap and dmg.capped)) return 255;
|
|
761
|
+
|
|
762
|
+
// Closed form solution for max damage roll provided by Orion Taylor (taylorott)
|
|
763
|
+
return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
|
|
764
|
+
}
|
|
765
|
+
|
|
766
|
+
/// Returns a slice with the correct range of values for confused given the `action` state and
|
|
767
|
+
/// the state of the `parent` (observation of the player's Pokémon confusion status).
|
|
768
|
+
pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
|
|
769
|
+
const done = parent == .None or parent == .ended;
|
|
770
|
+
return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
|
|
771
|
+
}
|
|
772
|
+
|
|
773
|
+
/// Returns a slice with the correct range of values for paralysis given the `action` state
|
|
774
|
+
/// and the state of the `parent` (whether the player's Pokémon was confused).
|
|
775
|
+
pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
776
|
+
if (parent == .true) return &BOOL_NONE;
|
|
777
|
+
return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
const SLOT_NONE = [_]u4{0};
|
|
781
|
+
const SLOT = [_]u4{ 1, 2, 3, 4 };
|
|
782
|
+
|
|
783
|
+
/// Returns a slice with a range of values for move slots given the `action` state
|
|
784
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
785
|
+
///
|
|
786
|
+
/// These slots may or **may not be valid** as slots may be unset / have 0 PP.
|
|
787
|
+
pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
|
|
788
|
+
if (parent == .false) return &SLOT_NONE;
|
|
789
|
+
return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
|
|
790
|
+
}
|
|
791
|
+
|
|
792
|
+
const MULTI_NONE = [_]u4{0};
|
|
793
|
+
const MULTI = [_]u4{ 2, 3, 4, 5 };
|
|
794
|
+
|
|
795
|
+
/// Returns a slice with the correct range of values for multi hit given the `action` state
|
|
796
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
797
|
+
pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
|
|
798
|
+
if (parent == .false) return &MULTI_NONE;
|
|
799
|
+
return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
|
|
800
|
+
}
|
|
801
|
+
|
|
802
|
+
const PSYWAVE_NONE = [_]u8{0};
|
|
803
|
+
const PSYWAVE = init: {
|
|
804
|
+
var rolls: [150]u8 = undefined;
|
|
805
|
+
for (0..150) |i| rolls[i] = i + 1;
|
|
806
|
+
break :init rolls;
|
|
807
|
+
};
|
|
808
|
+
|
|
809
|
+
/// Returns a slice with the correct range of values for psywave given the `action` state,
|
|
810
|
+
/// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
811
|
+
pub fn psywave(
|
|
812
|
+
action: Action,
|
|
813
|
+
side: *data.Side,
|
|
814
|
+
parent: Optional(bool),
|
|
815
|
+
) []const u8 {
|
|
816
|
+
if (parent == .false) return &PSYWAVE_NONE;
|
|
817
|
+
return if (action.psywave == 0)
|
|
818
|
+
&PSYWAVE_NONE
|
|
819
|
+
else
|
|
820
|
+
PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
const MOVE_NONE = [_]data.Move{.None};
|
|
824
|
+
|
|
825
|
+
/// Returns a slice with the correct range of values for metronome given the `action` state.
|
|
826
|
+
pub fn metronome(action: Action) []const data.Move {
|
|
827
|
+
return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
|
|
828
|
+
}
|
|
829
|
+
};
|
|
830
|
+
|
|
831
|
+
test "Rolls.speedTie" {
|
|
832
|
+
const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
|
|
833
|
+
try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
|
|
834
|
+
try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
|
|
835
|
+
}
|
|
836
|
+
|
|
837
|
+
test "Rolls.sleep" {
|
|
838
|
+
return error.SkipZigTest; // TODO
|
|
839
|
+
}
|
|
840
|
+
|
|
841
|
+
test "Rolls.disable" {
|
|
842
|
+
return error.SkipZigTest; // TODO
|
|
843
|
+
}
|
|
844
|
+
|
|
845
|
+
test "Rolls.confusion" {
|
|
846
|
+
return error.SkipZigTest; // TODO
|
|
847
|
+
}
|
|
848
|
+
|
|
849
|
+
test "Rolls.atacking" {
|
|
850
|
+
return error.SkipZigTest; // TODO
|
|
851
|
+
}
|
|
852
|
+
|
|
853
|
+
test "Rolls.binding" {
|
|
854
|
+
return error.SkipZigTest; // TODO
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
test "Rolls.damage" {
|
|
858
|
+
const actions: Actions = .{ .p2 = .{ .damage = 221 } };
|
|
859
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
|
|
860
|
+
try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
|
|
861
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
test "Rolls.coalesce" {
|
|
865
|
+
var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
|
|
866
|
+
try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
|
|
867
|
+
try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
|
|
868
|
+
try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
|
|
869
|
+
summaries.p1.damage.final = 74;
|
|
870
|
+
try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
|
|
871
|
+
try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
test "Rolls.hit" {
|
|
875
|
+
const actions: Actions = .{ .p2 = .{ .hit = .true } };
|
|
876
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
|
|
877
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
|
|
878
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
|
|
879
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
|
|
880
|
+
}
|
|
881
|
+
|
|
882
|
+
test "Rolls.secondaryChance" {
|
|
883
|
+
const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
|
|
884
|
+
try expectEqualSlices(
|
|
885
|
+
Optional(bool),
|
|
886
|
+
&.{ .false, .true },
|
|
887
|
+
Rolls.secondaryChance(actions.p1, .None),
|
|
888
|
+
);
|
|
889
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
|
|
890
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
|
|
891
|
+
}
|
|
892
|
+
|
|
893
|
+
test "Rolls.criticalHit" {
|
|
894
|
+
const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
|
|
895
|
+
try expectEqualSlices(
|
|
896
|
+
Optional(bool),
|
|
897
|
+
&.{ .false, .true },
|
|
898
|
+
Rolls.criticalHit(actions.p1, .None),
|
|
899
|
+
);
|
|
900
|
+
try expectEqualSlices(
|
|
901
|
+
Optional(bool),
|
|
902
|
+
if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
|
|
903
|
+
Rolls.criticalHit(actions.p1, .false),
|
|
904
|
+
);
|
|
905
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
|
|
906
|
+
}
|
|
907
|
+
|
|
908
|
+
test "Rolls.confused" {
|
|
909
|
+
const actions: Actions = .{ .p2 = .{ .confused = .true } };
|
|
910
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
|
|
911
|
+
try expectEqualSlices(
|
|
912
|
+
Optional(bool),
|
|
913
|
+
&.{ .false, .true },
|
|
914
|
+
Rolls.confused(actions.p2, .continuing),
|
|
915
|
+
);
|
|
916
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
|
|
917
|
+
}
|
|
918
|
+
|
|
919
|
+
test "Rolls.paralyzed" {
|
|
920
|
+
const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
|
|
921
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
|
|
922
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
|
|
923
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
|
|
924
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
|
|
925
|
+
}
|
|
926
|
+
|
|
927
|
+
test "Rolls.moveSlot" {
|
|
928
|
+
const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
|
|
929
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
|
|
930
|
+
try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
|
|
931
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
|
|
932
|
+
}
|
|
933
|
+
|
|
934
|
+
test "Rolls.multiHit" {
|
|
935
|
+
const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
|
|
936
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
|
|
937
|
+
try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
|
|
938
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
|
|
939
|
+
}
|
|
940
|
+
|
|
941
|
+
test "Rolls.metronome" {
|
|
942
|
+
const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
|
|
943
|
+
try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
|
|
944
|
+
try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
test "Rolls.psywave" {
|
|
948
|
+
const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
|
|
949
|
+
var side = helpers.Side.init(&[_]helpers.Pokemon{.{
|
|
950
|
+
.species = .Bulbasaur,
|
|
951
|
+
.level = 100,
|
|
952
|
+
.moves = &[_]data.Move{.Tackle},
|
|
953
|
+
}});
|
|
954
|
+
|
|
955
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
|
|
956
|
+
var rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
957
|
+
try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
|
|
958
|
+
side.stored().level = 81;
|
|
959
|
+
rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
960
|
+
try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
|
|
961
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
|
|
962
|
+
}
|