@pkmn/engine 0.1.0-dev.deda8593 → 0.1.0-dev.e0a786f8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/README.md +9 -6
  2. package/build/pkg/addon/browser.d.ts +3 -0
  3. package/build/pkg/addon/browser.js +47 -0
  4. package/build/pkg/addon/browser.js.map +1 -0
  5. package/build/pkg/addon/node.d.ts +3 -0
  6. package/build/pkg/addon/node.js +110 -0
  7. package/build/pkg/addon/node.js.map +1 -0
  8. package/build/pkg/addon/wasm.d.ts +2 -0
  9. package/build/pkg/addon/wasm.js +53 -0
  10. package/build/pkg/addon/wasm.js.map +1 -0
  11. package/build/pkg/addon.d.ts +25 -3
  12. package/build/pkg/addon.js +34 -65
  13. package/build/pkg/addon.js.map +1 -1
  14. package/build/pkg/data/layout.json +15 -2
  15. package/build/pkg/data/protocol.json +23 -9
  16. package/build/pkg/data.d.ts +23 -1
  17. package/build/pkg/data.js.map +1 -1
  18. package/build/pkg/gen1.d.ts +15 -18
  19. package/build/pkg/gen1.js +28 -19
  20. package/build/pkg/gen1.js.map +1 -1
  21. package/build/pkg/index.d.ts +40 -90
  22. package/build/pkg/index.js +23 -70
  23. package/build/pkg/index.js.map +1 -1
  24. package/build/pkg/protocol.d.ts +20 -1
  25. package/build/pkg/protocol.js +105 -103
  26. package/build/pkg/protocol.js.map +1 -1
  27. package/build/tools/debug.js +52 -76
  28. package/build/tools/debug.js.map +1 -1
  29. package/build/tools/display/debug.jsx +152 -0
  30. package/build/tools/display/debug.jsx.map +1 -0
  31. package/build/tools/display/index.js +152 -0
  32. package/build/tools/display/index.js.map +1 -0
  33. package/build/tools/display/ui.jsx +359 -0
  34. package/build/tools/display/ui.jsx.map +1 -0
  35. package/build/tools/display/util.js +33 -0
  36. package/build/tools/display/util.js.map +1 -0
  37. package/build.zig +330 -85
  38. package/package.json +54 -135
  39. package/src/bin/install-pkmn-engine +10 -7
  40. package/src/bin/pkmn-debug +1 -1
  41. package/src/lib/bindings/c.zig +255 -0
  42. package/src/lib/bindings/node.zig +121 -0
  43. package/src/lib/bindings/wasm.zig +59 -0
  44. package/src/lib/common/array.zig +77 -0
  45. package/src/lib/common/data.zig +8 -8
  46. package/src/lib/common/debug.zig +39 -8
  47. package/src/lib/common/js.zig +4 -2
  48. package/src/lib/common/optional.zig +13 -9
  49. package/src/lib/common/options.zig +4 -0
  50. package/src/lib/common/protocol.zig +45 -44
  51. package/src/lib/common/rational.zig +323 -157
  52. package/src/lib/common/rng.zig +5 -7
  53. package/src/lib/common/util.zig +60 -1
  54. package/src/lib/gen1/calc.zig +527 -161
  55. package/src/lib/gen1/chance.zig +366 -240
  56. package/src/lib/gen1/data/moves.zig +2 -4
  57. package/src/lib/gen1/data/species.zig +1 -3
  58. package/src/lib/gen1/data/types.zig +1 -2
  59. package/src/lib/gen1/data.zig +35 -38
  60. package/src/lib/gen1/helpers.zig +17 -554
  61. package/src/lib/gen1/mechanics.zig +280 -193
  62. package/src/lib/gen2/calc.zig +37 -27
  63. package/src/lib/gen2/chance.zig +90 -503
  64. package/src/lib/gen2/data/items.zig +1 -3
  65. package/src/lib/gen2/data/moves.zig +2 -4
  66. package/src/lib/gen2/data/species.zig +1 -3
  67. package/src/lib/gen2/data/types.zig +1 -2
  68. package/src/lib/gen2/data.zig +26 -29
  69. package/src/lib/gen2/generated.zig +18 -23
  70. package/src/lib/gen2/helpers.zig +9 -18
  71. package/src/lib/gen2/mechanics.zig +88 -115
  72. package/src/lib/node.zig +3 -116
  73. package/src/lib/pkmn.zig +14 -7
  74. package/src/lib/wasm.zig +13 -9
  75. package/src/tools/display/dom.ts +93 -0
  76. package/src/tools/display/ui.css +354 -0
  77. package/build/test/display.js +0 -400
  78. package/build/test/display.js.map +0 -1
  79. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,46 +1,43 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Confusion = chance.Confusion;
20
+ const Duration = chance.Duration;
21
+ const Durations = chance.Durations;
22
+ const enabled = pkmn.options.calc;
18
23
  const expect = std.testing.expect;
19
24
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
23
- const Player = common.Player;
24
- const Result = common.Result;
25
- const Choice = common.Choice;
26
-
25
+ const expectEqualSlices = std.testing.expectEqualSlices;
26
+ const isPointerTo = util.isPointerTo;
27
+ const Observation = chance.Observation;
27
28
  const Optional = optional.Optional;
28
-
29
- const Rational = rational.Rational;
30
-
29
+ const Player = common.Player;
31
30
  const PointerType = util.PointerType;
32
-
33
- const Actions = chance.Actions;
34
- const Action = chance.Action;
35
- const Chance = chance.Chance;
36
- const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
-
39
- const Rolls = helpers.Rolls;
31
+ const Rational = rational.Rational;
32
+ const Result = common.Result;
33
+ const Sleeps = chance.Sleeps;
40
34
 
41
35
  const tty = true; // DEBUG
42
36
  const summary = false; // DEBUG
43
37
 
38
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
39
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
+
44
41
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
45
42
  pub const Summaries = extern struct {
46
43
  /// Relevant information for Player 1.
@@ -54,7 +51,7 @@ pub const Summaries = extern struct {
54
51
 
55
52
  /// Returns the `Summary` for the given `player`.
56
53
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
57
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
54
+ assert(isPointerTo(self, Summaries));
58
55
  return if (player == .P1) &self.p1 else &self.p2;
59
56
  }
60
57
  };
@@ -90,25 +87,11 @@ pub const Summary = extern struct {
90
87
  }
91
88
  };
92
89
 
93
- /// TODO
94
- pub const Overrides = extern struct {
95
- /// TODO
96
- actions: Actions = .{},
97
- /// TODO
98
- durations: Durations = .{},
99
-
100
- _: u32 = 0,
101
-
102
- comptime {
103
- assert(@sizeOf(Overrides) == 24);
104
- }
105
- };
106
-
107
90
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
108
91
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
109
92
  pub const Calc = struct {
110
93
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
111
- overrides: Overrides = .{},
94
+ overrides: Actions = .{},
112
95
  /// Information relevant to damage calculation.
113
96
  summaries: Summaries = .{},
114
97
 
@@ -119,26 +102,20 @@ pub const Calc = struct {
119
102
  ) ?std.meta.FieldType(Action, field) {
120
103
  if (!enabled) return null;
121
104
 
122
- const overrides =
123
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
124
- const val = @field(overrides, @tagName(field));
105
+ const val = @field(self.overrides.get(player), @tagName(field));
125
106
  return if (switch (@typeInfo(@TypeOf(val))) {
126
- .Enum => val != .None,
127
- .Int => val != 0,
107
+ Enum => val != .None,
108
+ Int => val != 0,
128
109
  else => unreachable,
129
110
  }) val else null;
130
111
  }
131
112
 
132
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
133
- if (!enabled) return null;
134
-
135
- const durations = self.overrides.durations;
136
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
137
- if (set == 0) return null;
113
+ pub fn confusion(self: *Calc, player: Player) void {
114
+ if (!enabled) return;
138
115
 
139
- const actions = self.overrides.actions;
140
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
141
- return @field(overrides, @tagName(field)) != 0;
116
+ if (self.overrides.get(player).confusion == .started) {
117
+ self.overrides.get(player).confusion = .None;
118
+ }
142
119
  }
143
120
 
144
121
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -174,9 +151,8 @@ const Null = struct {
174
151
  return null;
175
152
  }
176
153
 
177
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
178
- _ = .{ self, player, field };
179
- return null;
154
+ pub fn confusion(self: Null, player: Player) void {
155
+ _ = .{ self, player };
180
156
  }
181
157
 
182
158
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -200,13 +176,13 @@ pub const Stats = struct {
200
176
  };
201
177
 
202
178
  pub const Options = struct {
203
- actions: Actions = .{},
179
+ durations: Durations,
204
180
  seed: ?u64 = null,
205
181
  cap: bool = false,
206
182
  metronome: bool = false,
207
183
  };
208
184
 
209
- pub const MAX_FRONTIER = 19;
185
+ pub const MAX_FRONTIER = 81;
210
186
 
211
187
  pub fn transitions(
212
188
  battle: anytype,
@@ -218,7 +194,6 @@ pub fn transitions(
218
194
  ) !?Stats {
219
195
  var stats: Stats = .{};
220
196
 
221
- const actions = options.actions;
222
197
  const cap = options.cap;
223
198
 
224
199
  var seen = std.AutoHashMap(Actions, void).init(allocator);
@@ -226,13 +201,12 @@ pub fn transitions(
226
201
  var frontier = std.ArrayList(Actions).init(allocator);
227
202
  defer frontier.deinit();
228
203
 
204
+ const d = options.durations;
205
+
229
206
  var opts = pkmn.battle.options(
230
207
  protocol.NULL,
231
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
232
- Calc{ .overrides = .{ .actions = actions, .durations = .{
233
- .p1 = actions.p1.durations,
234
- .p2 = actions.p2.durations,
235
- } } },
208
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
209
+ Calc{},
236
210
  );
237
211
 
238
212
  var b = battle;
@@ -242,7 +216,7 @@ pub fn transitions(
242
216
  const p1 = b.side(.P1);
243
217
  const p2 = b.side(.P2);
244
218
 
245
- var p: Rational(u128) = .{ .p = 0, .q = 1 };
219
+ var p: Rational(u256) = .{ .p = 0, .q = 1 };
246
220
  try frontier.append(opts.chance.actions);
247
221
 
248
222
  // zig fmt: off
@@ -254,13 +228,12 @@ pub fn transitions(
254
228
  var i: usize = 0;
255
229
  assert(frontier.items.len == 1);
256
230
  while (i < frontier.items.len) : (i += 1) {
257
- const template = frontier.items[i];
258
- opts.calc.overrides.durations = .{
259
- .p1 = template.p1.durations,
260
- .p2 = template.p2.durations,
261
- };
231
+ const f = frontier.items[i];
232
+ const saved = stats.saved;
233
+
234
+ var r: Rational(u256) = .{ .p = 0, .q = 1 };
262
235
 
263
- try debug(writer, template, .{
236
+ try debug(writer, f, .{
264
237
  .shape = true,
265
238
  .color = i,
266
239
  .bold = true,
@@ -268,43 +241,44 @@ pub fn transitions(
268
241
  .indent = false,
269
242
  });
270
243
 
271
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
272
-
273
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
274
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
275
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
276
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
277
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
278
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
279
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
280
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
281
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
282
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
283
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
284
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
285
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
286
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
287
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
288
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
289
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
290
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
291
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
292
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
293
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
294
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
295
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
296
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
297
- for (Rolls.multiHit(template.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
298
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
299
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
300
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
301
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
302
-
303
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
244
+ var a: Actions = .{
245
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
246
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
247
+ };
248
+
249
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
250
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
251
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
252
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
253
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
254
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
255
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
256
+ for (Rolls.confusion(f.p1, d.p1, tie, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
257
+ for (Rolls.confusion(f.p2, d.p2, tie, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
258
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
259
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
260
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
261
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
262
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
263
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
264
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
265
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
266
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
267
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
268
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
269
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
270
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
271
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
272
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
273
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
274
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
275
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
276
+
277
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
304
278
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
305
279
  a.p1.damage = @intCast(p1_dmg.min);
306
280
 
307
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
281
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
308
282
 
309
283
  const p1_min: u9 = p1_dmg.min;
310
284
  const p2_min: u9 = p2_dmg.min;
@@ -312,25 +286,26 @@ pub fn transitions(
312
286
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
313
287
  a.p2.damage = @intCast(p2_dmg.min);
314
288
 
315
- opts.calc.overrides.actions = a;
289
+ opts.calc.overrides = a;
316
290
  opts.calc.summaries = .{};
317
- opts.chance = .{ .probability = .{}, .actions = actions };
291
+ opts.chance = .{ .probability = .{}, .durations = d };
318
292
  const q = &opts.chance.probability;
319
293
 
320
294
  b = battle;
321
295
  _ = try b.update(c1, c2, &opts);
296
+
322
297
  stats.updates += 1;
323
298
 
324
299
  const summaries = &opts.calc.summaries;
325
300
  const p1_max: u9 = if (p2_dmg.min != p2_min)
326
301
  p1_dmg.min
327
302
  else
328
- try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
303
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
329
304
  const p2_max: u9 =
330
- try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
305
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
331
306
 
332
- if (opts.chance.actions.matches(template)) {
333
- if (!opts.chance.actions.eql(a)) {
307
+ if (opts.chance.actions.matches(f)) {
308
+ if (!opts.chance.actions.relax().eql(a)) {
334
309
  if (!summary) {
335
310
  try debug(writer, opts.chance.actions, .{
336
311
  .p1_max = p1_max,
@@ -364,10 +339,15 @@ pub fn transitions(
364
339
  }
365
340
  }
366
341
  }
367
-
368
342
  if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
369
343
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
344
+
345
+ q.reduce();
370
346
  try p.add(q);
347
+ p.reduce();
348
+ try r.add(q);
349
+ r.reduce();
350
+
371
351
  stats.saved += 1;
372
352
 
373
353
  if (p.q < p.p) {
@@ -375,7 +355,7 @@ pub fn transitions(
375
355
  return error.TestUnexpectedResult;
376
356
  }
377
357
  } else {
378
- if (!matches(opts.chance.actions, i, frontier.items)) {
358
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
379
359
  try frontier.append(opts.chance.actions);
380
360
 
381
361
  try debug(writer, opts.chance.actions, .{
@@ -405,15 +385,18 @@ pub fn transitions(
405
385
  p2_dmg.min = p2_max;
406
386
  }
407
387
 
408
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
388
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
409
389
 
410
- if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
411
- p.reduce();
412
- try writer.print(
413
- " = {s} ({d:.2}%)\n\n",
414
- .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
415
- );
416
- }
390
+ assert(stats.saved > saved);
391
+ // TODO: ziglang/zig#22667
392
+ // const old = @hasDecl(std.fmt, "formatFloatDecimal");
393
+ // if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
394
+ // try writer.print(
395
+ // " {} ({d:.2}%)\n = ──────────\n {} ({d:.2}%)\n\n",
396
+ // .{r, 100 * @as(f128, @floatFromInt(r.p)) / @as(f128, @floatFromInt(r.q)),
397
+ // p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
398
+ // );
399
+ // }
417
400
 
418
401
  }
419
402
 
@@ -444,61 +427,90 @@ pub fn update(
444
427
  writer: anytype,
445
428
  transition: bool,
446
429
  ) !Result {
430
+ const durations = options.chance.durations;
447
431
  options.chance.reset();
448
432
 
449
- if (!pkmn.options.chance or !pkmn.options.calc or @TypeOf(battle.rng) != data.PRNG) {
450
- return battle.update(c1, c2, options);
451
- }
433
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
452
434
 
453
- var copy = battle.*;
454
- const actions = options.chance.actions;
435
+ const original = battle.*;
455
436
 
456
437
  // Perfom the actual update
457
438
  const result = battle.update(c1, c2, options);
458
-
459
- // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
460
- var buf: [helpers.MAX_DIFFS]u8 = undefined;
461
- var stream: protocol.ByteStream = .{ .buffer = &buf };
462
- const n = try helpers.diff(&copy, battle, stream.writer());
463
-
464
- // Applying the diff to the battle should take us back to the original copy
465
- // of the battle (ignoring the RNG).
466
- var patched = battle.*;
467
- patched.rng = copy.rng;
468
- helpers.patch(&patched, buf[0..n]);
469
- try expectEqual(copy, patched);
470
-
471
- if (!pkmn.options.chance or !pkmn.options.calc) return result;
439
+ var overrides = options.chance.actions;
440
+ const updated = options.chance.durations;
441
+
442
+ if (@TypeOf(battle.rng) == data.PRNG) {
443
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
444
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
445
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
446
+ const n = try helpers.diff(&original, battle, stream.writer());
447
+
448
+ // Applying the diff to the battle should take us back to the original copy
449
+ // of the battle (ignoring the RNG).
450
+ var patched = battle.*;
451
+ patched.rng = original.rng;
452
+ helpers.patch(&patched, buf[0..n]);
453
+ try expectEqual(original, patched);
454
+ }
472
455
 
473
456
  if (transition) {
474
457
  // Ensure we can generate all transitions from the same original state
475
458
  // (we must change the battle's RNG from a FixedRNG to a PRNG because
476
459
  // the transitions function relies on RNG for discovery of states)
477
- if (try transitions(unfix(copy), c1, c2, allocator, writer, .{
478
- .actions = actions,
460
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
461
+ .durations = durations,
479
462
  .cap = true,
480
463
  })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
481
464
  }
482
465
 
483
466
  // Demonstrate that we can produce the same state by forcing the RNG to behave the
484
- // same as we observed - note that because we do not pass in a durations override
485
- // mask none of the durations will be extended.
467
+ // same as we observed.
486
468
  var override = pkmn.battle.options(
487
469
  protocol.NULL,
488
- chance.NULL,
489
- Calc{ .overrides = .{ .actions = actions } },
470
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
471
+ Calc{ .overrides = overrides },
490
472
  );
491
- const overridden = copy.update(c1, c2, &override);
473
+ var copy = original;
474
+ var overridden = copy.update(c1, c2, &override);
492
475
  try expectEqual(result, overridden);
476
+ try expectEqualActions(overrides, override.chance.actions);
477
+ try expectEqual(updated, override.chance.durations);
493
478
 
494
479
  // The actual battle excluding its RNG field should match a copy updated with
495
480
  // overridden RNG (the copy RNG may have advanced because of no-ops)
496
481
  copy.rng = battle.rng;
497
- try expectEqual(copy, battle.*);
482
+ try expectEqual(battle.*, copy);
483
+
484
+ // Demonstrate that even with the duration rolls changed, the duration
485
+ // fields on their own are sufficient to achieve the same outcomes
486
+ // NB: The actual battle bytes will differ because the durations won't match
487
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
488
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
489
+
490
+ override = pkmn.battle.options(
491
+ protocol.NULL,
492
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
493
+ Calc{ .overrides = overrides },
494
+ );
495
+ copy = original;
496
+ overridden = copy.update(c1, c2, &override);
497
+ try expectEqual(result, overridden);
498
+ try expectEqualActions(overrides, override.chance.actions);
499
+ try expectEqual(updated, override.chance.durations);
498
500
 
499
501
  return result;
500
502
  }
501
503
 
504
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
505
+ return expectEqual(expected, actual) catch |e| switch (e) {
506
+ error.TestExpectedEqual => {
507
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
508
+ return e;
509
+ },
510
+ else => return e,
511
+ };
512
+ }
513
+
502
514
  fn unfix(actual: anytype) data.Battle(data.PRNG) {
503
515
  return .{
504
516
  .sides = actual.sides,
@@ -514,15 +526,6 @@ fn unfix(actual: anytype) data.Battle(data.PRNG) {
514
526
  };
515
527
  }
516
528
 
517
- fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
518
- for (frontier, 0..) |f, j| {
519
- // TODO: is skipping this redundant check worth it?
520
- if (i == j) continue;
521
- if (f.matches(actions)) return true;
522
- }
523
- return false;
524
- }
525
-
526
529
  fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
527
530
  const w = std.io.getStdErr().writer();
528
531
  w.print(fmt, v) catch return;
@@ -594,3 +597,366 @@ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
594
597
 
595
598
  try writer.writeAll(output[0..len]);
596
599
  }
600
+
601
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
602
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
603
+ pub const Rolls = struct {
604
+ const PLAYER_NONE = [_]Optional(Player){.None};
605
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
606
+
607
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
608
+ pub fn speedTie(action: Action) []const Optional(Player) {
609
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
610
+ }
611
+
612
+ const OBS_NONE = [_]Optional(Observation){.None};
613
+ const OBS_STARTED = [_]Optional(Observation){.started};
614
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
615
+ const OBS_ENDED = [_]Optional(Observation){.ended};
616
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
617
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
618
+
619
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
620
+ /// `durations`.
621
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
622
+ if (action.sleep == .None) return &OBS_NONE;
623
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
624
+ &OBS_ALL
625
+ else switch (action.sleep) {
626
+ .started => &OBS_STARTED,
627
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
628
+ };
629
+ }
630
+
631
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
632
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
633
+ pub fn disable(
634
+ action: Action,
635
+ duration: Duration,
636
+ parent: Optional(Observation),
637
+ ) []const Optional(Observation) {
638
+ if (action.disable == .None) return &OBS_NONE;
639
+ return if (duration.disable == 0 and action.speed_tie != .None)
640
+ &OBS_ALL
641
+ else switch (action.disable) {
642
+ .started => &OBS_STARTED,
643
+ else => if (duration.disable >= 8)
644
+ &OBS_ENDED
645
+ else if (parent != .None and parent != .started)
646
+ &OBS_CONTINUING
647
+ else
648
+ &OBS,
649
+ };
650
+ }
651
+
652
+ /// FIXME
653
+ pub fn attacking(
654
+ action: Action,
655
+ duration: Duration,
656
+ parent: Optional(Observation),
657
+ ) []const Optional(Observation) {
658
+ return switch (action.attacking) {
659
+ .None => &OBS_NONE,
660
+ .started => &OBS_STARTED,
661
+ else => if (duration.attacking >= 3)
662
+ &OBS_ENDED
663
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
664
+ &OBS_CONTINUING
665
+ else
666
+ &OBS,
667
+ };
668
+ }
669
+
670
+ const CFZ_NONE = [_]Optional(Confusion){.None};
671
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
672
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
673
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
674
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
675
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
676
+ const CFZ_TIE = [_]Optional(Confusion){ .started, .continuing, .ended };
677
+
678
+ /// FIXME
679
+ pub fn confusion(
680
+ action: Action,
681
+ duration: Duration,
682
+ tie: Optional(Player),
683
+ sibling: Optional(Observation),
684
+ parent: Optional(Observation),
685
+ ) []const Optional(Confusion) {
686
+ return switch (action.confusion) {
687
+ .None => &CFZ_NONE,
688
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
689
+ &CFZ_OVERWRITTEN
690
+ else
691
+ &CFZ_STARTED,
692
+ else => if (duration.confusion >= 5)
693
+ &CFZ_ENDED
694
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
695
+ &CFZ_CONTINUING
696
+ else if (tie != .None)
697
+ &CFZ_TIE
698
+ else
699
+ &CFZ,
700
+ };
701
+ }
702
+
703
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
704
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
705
+ pub fn binding(
706
+ action: Action,
707
+ duration: Duration,
708
+ parent: Optional(bool),
709
+ ) []const Optional(Observation) {
710
+ if (parent == .true) return &OBS_NONE;
711
+ return switch (action.binding) {
712
+ .None => &OBS_NONE,
713
+ .started => &OBS_STARTED,
714
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
715
+ };
716
+ }
717
+
718
+ const BOOL_NONE = [_]Optional(bool){.None};
719
+ const BOOLS = [_]Optional(bool){ .false, .true };
720
+
721
+ /// Returns a slice with the correct range of values for hits given the `action` state
722
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
723
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
724
+ if (parent == .true) return &BOOL_NONE;
725
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
726
+ }
727
+
728
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
729
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
730
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
731
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
732
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
733
+ }
734
+
735
+ /// Returns a slice with the correct range of values for secondary chances hits given the
736
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
737
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
738
+ if (parent == .false) return &BOOL_NONE;
739
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
740
+ }
741
+
742
+ /// The min and max bounds on iteration over damage rolls.
743
+ pub const Range = struct { min: u9, max: u9 };
744
+
745
+ /// Returns the range bounding damage rolls given the `action` state and the state of
746
+ /// the `parent` (whether the player's Pokémon's move hit).
747
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
748
+ return if (parent == .false or action.damage == 0)
749
+ .{ .min = 0, .max = 1 }
750
+ else
751
+ .{ .min = 217, .max = 256 };
752
+ }
753
+
754
+ /// Returns the max damage roll which will produce the same damage as `roll`
755
+ /// given the base damage in `summaries`.
756
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
757
+ if (roll == 0) return roll;
758
+
759
+ const dmg = summaries.get(player.foe()).damage;
760
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
761
+
762
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
763
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
764
+ }
765
+
766
+ /// Returns a slice with the correct range of values for confused given the `action` state and
767
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
768
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
769
+ const done = parent == .None or parent == .ended;
770
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
771
+ }
772
+
773
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
774
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
775
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
776
+ if (parent == .true) return &BOOL_NONE;
777
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
778
+ }
779
+
780
+ const SLOT_NONE = [_]u4{0};
781
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
782
+
783
+ /// Returns a slice with a range of values for move slots given the `action` state
784
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
785
+ ///
786
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
787
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
788
+ if (parent == .false) return &SLOT_NONE;
789
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
790
+ }
791
+
792
+ const MULTI_NONE = [_]u4{0};
793
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
794
+
795
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
796
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
797
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
798
+ if (parent == .false) return &MULTI_NONE;
799
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
800
+ }
801
+
802
+ const PSYWAVE_NONE = [_]u8{0};
803
+ const PSYWAVE = init: {
804
+ var rolls: [150]u8 = undefined;
805
+ for (0..150) |i| rolls[i] = i + 1;
806
+ break :init rolls;
807
+ };
808
+
809
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
810
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
811
+ pub fn psywave(
812
+ action: Action,
813
+ side: *data.Side,
814
+ parent: Optional(bool),
815
+ ) []const u8 {
816
+ if (parent == .false) return &PSYWAVE_NONE;
817
+ return if (action.psywave == 0)
818
+ &PSYWAVE_NONE
819
+ else
820
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
821
+ }
822
+
823
+ const MOVE_NONE = [_]data.Move{.None};
824
+
825
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
826
+ pub fn metronome(action: Action) []const data.Move {
827
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
828
+ }
829
+ };
830
+
831
+ test "Rolls.speedTie" {
832
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
833
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
834
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
835
+ }
836
+
837
+ test "Rolls.sleep" {
838
+ return error.SkipZigTest; // TODO
839
+ }
840
+
841
+ test "Rolls.disable" {
842
+ return error.SkipZigTest; // TODO
843
+ }
844
+
845
+ test "Rolls.confusion" {
846
+ return error.SkipZigTest; // TODO
847
+ }
848
+
849
+ test "Rolls.atacking" {
850
+ return error.SkipZigTest; // TODO
851
+ }
852
+
853
+ test "Rolls.binding" {
854
+ return error.SkipZigTest; // TODO
855
+ }
856
+
857
+ test "Rolls.damage" {
858
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
859
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
860
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
861
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
862
+ }
863
+
864
+ test "Rolls.coalesce" {
865
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
866
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
867
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
868
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
869
+ summaries.p1.damage.final = 74;
870
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
871
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
872
+ }
873
+
874
+ test "Rolls.hit" {
875
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
876
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
877
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
878
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
879
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
880
+ }
881
+
882
+ test "Rolls.secondaryChance" {
883
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
884
+ try expectEqualSlices(
885
+ Optional(bool),
886
+ &.{ .false, .true },
887
+ Rolls.secondaryChance(actions.p1, .None),
888
+ );
889
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
890
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
891
+ }
892
+
893
+ test "Rolls.criticalHit" {
894
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
895
+ try expectEqualSlices(
896
+ Optional(bool),
897
+ &.{ .false, .true },
898
+ Rolls.criticalHit(actions.p1, .None),
899
+ );
900
+ try expectEqualSlices(
901
+ Optional(bool),
902
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
903
+ Rolls.criticalHit(actions.p1, .false),
904
+ );
905
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
906
+ }
907
+
908
+ test "Rolls.confused" {
909
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
910
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
911
+ try expectEqualSlices(
912
+ Optional(bool),
913
+ &.{ .false, .true },
914
+ Rolls.confused(actions.p2, .continuing),
915
+ );
916
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
917
+ }
918
+
919
+ test "Rolls.paralyzed" {
920
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
921
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
922
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
923
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
924
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
925
+ }
926
+
927
+ test "Rolls.moveSlot" {
928
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
929
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
930
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
931
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
932
+ }
933
+
934
+ test "Rolls.multiHit" {
935
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
936
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
937
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
938
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
939
+ }
940
+
941
+ test "Rolls.metronome" {
942
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
943
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
944
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
945
+ }
946
+
947
+ test "Rolls.psywave" {
948
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
949
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
950
+ .species = .Bulbasaur,
951
+ .level = 100,
952
+ .moves = &[_]data.Move{.Tackle},
953
+ }});
954
+
955
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
956
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
957
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
958
+ side.stored().level = 81;
959
+ rolls = Rolls.psywave(actions.p2, &side, .None);
960
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
961
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
962
+ }