@pkmn/engine 0.1.0-dev.d56bdadd → 0.1.0-dev.d952b7c9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +46 -19
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +43 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +96 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon.d.ts +2 -0
  10. package/build/pkg/addon.js +35 -58
  11. package/build/pkg/addon.js.map +1 -1
  12. package/build/pkg/data.d.ts +27 -5
  13. package/build/pkg/data.js.map +1 -1
  14. package/build/pkg/gen1.js +1 -1
  15. package/build/pkg/gen1.js.map +1 -1
  16. package/build/pkg/index.d.ts +24 -10
  17. package/build/pkg/index.js +15 -10
  18. package/build/pkg/index.js.map +1 -1
  19. package/build/pkg/protocol.d.ts +20 -1
  20. package/build/pkg/protocol.js +109 -107
  21. package/build/pkg/protocol.js.map +1 -1
  22. package/build/tools/debug.js +36 -68
  23. package/build/tools/debug.js.map +1 -1
  24. package/build/tools/display/debug.jsx +128 -0
  25. package/build/tools/display/debug.jsx.map +1 -0
  26. package/build/tools/display/index.js +132 -0
  27. package/build/tools/display/index.js.map +1 -0
  28. package/build/tools/display/ui.jsx +349 -0
  29. package/build/tools/display/ui.jsx.map +1 -0
  30. package/build/tools/display/util.js +18 -0
  31. package/build/tools/display/util.js.map +1 -0
  32. package/build.zig +206 -81
  33. package/package.json +51 -30
  34. package/src/bin/install-pkmn-engine +29 -19
  35. package/src/bin/pkmn-debug +1 -1
  36. package/src/lib/common/array.zig +77 -0
  37. package/src/lib/common/data.zig +4 -4
  38. package/src/lib/common/debug.zig +11 -6
  39. package/src/lib/common/js.zig +4 -2
  40. package/src/lib/common/optional.zig +14 -10
  41. package/src/lib/common/options.zig +4 -0
  42. package/src/lib/common/protocol.zig +389 -407
  43. package/src/lib/common/rational.zig +121 -27
  44. package/src/lib/common/rng.zig +7 -7
  45. package/src/lib/common/util.zig +50 -1
  46. package/src/lib/gen1/calc.zig +657 -133
  47. package/src/lib/gen1/chance.zig +376 -267
  48. package/src/lib/gen1/data/species.zig +1 -1
  49. package/src/lib/gen1/data.zig +17 -16
  50. package/src/lib/gen1/helpers.zig +95 -538
  51. package/src/lib/gen1/mechanics.zig +492 -389
  52. package/src/lib/gen2/calc.zig +34 -16
  53. package/src/lib/gen2/chance.zig +84 -496
  54. package/src/lib/gen2/data.zig +8 -7
  55. package/src/lib/gen2/generated.zig +4 -6
  56. package/src/lib/gen2/helpers.zig +41 -13
  57. package/src/lib/gen2/mechanics.zig +448 -377
  58. package/src/lib/{binding/node.zig → node.zig} +9 -12
  59. package/src/lib/pkmn.zig +32 -15
  60. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  61. package/src/tools/display/dom.ts +96 -0
  62. package/src/tools/display/ui.css +351 -0
  63. package/build/test/display.js +0 -400
  64. package/build/test/display.js.map +0 -1
  65. package/src/lib/gen1/README.md +0 -894
  66. package/src/lib/gen2/README.md +0 -329
  67. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -29,14 +30,22 @@ const Optional = optional.Optional;
29
30
  const Rational = rational.Rational;
30
31
 
31
32
  const PointerType = util.PointerType;
33
+ const isPointerTo = util.isPointerTo;
32
34
 
33
35
  const Actions = chance.Actions;
34
36
  const Action = chance.Action;
35
37
  const Chance = chance.Chance;
36
- const Durations = chance.Durations;
38
+ const Confusion = chance.Confusion;
37
39
  const Duration = chance.Duration;
40
+ const Durations = chance.Durations;
41
+ const Observation = chance.Observation;
42
+ const Sleeps = chance.Sleeps;
43
+
44
+ const tty = true; // DEBUG
45
+ const summary = false; // DEBUG
38
46
 
39
- const Rolls = helpers.Rolls;
47
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
48
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
49
 
41
50
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
51
  pub const Summaries = extern struct {
@@ -51,7 +60,7 @@ pub const Summaries = extern struct {
51
60
 
52
61
  /// Returns the `Summary` for the given `player`.
53
62
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
63
+ assert(isPointerTo(self, Summaries));
55
64
  return if (player == .P1) &self.p1 else &self.p2;
56
65
  }
57
66
  };
@@ -69,8 +78,10 @@ pub const Summary = extern struct {
69
78
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
79
  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
80
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
81
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
82
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
83
+ /// to faint). Note that this field does not get set in scenarios where the target would
84
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
85
  capped: bool = false,
75
86
 
76
87
  // NOTE: 15 bits padding
@@ -85,25 +96,11 @@ pub const Summary = extern struct {
85
96
  }
86
97
  };
87
98
 
88
- /// TODO
89
- pub const Overrides = extern struct {
90
- /// TODO
91
- actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
-
97
- comptime {
98
- assert(@sizeOf(Overrides) == 24);
99
- }
100
- };
101
-
102
99
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
103
100
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
104
101
  pub const Calc = struct {
105
102
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
106
- overrides: Overrides = .{},
103
+ overrides: Actions = .{},
107
104
  /// Information relevant to damage calculation.
108
105
  summaries: Summaries = .{},
109
106
 
@@ -114,28 +111,14 @@ pub const Calc = struct {
114
111
  ) ?std.meta.FieldType(Action, field) {
115
112
  if (!enabled) return null;
116
113
 
117
- const overrides =
118
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
119
- const val = @field(overrides, @tagName(field));
114
+ const val = @field(self.overrides.get(player), @tagName(field));
120
115
  return if (switch (@typeInfo(@TypeOf(val))) {
121
- .Enum => val != .None,
122
- .Int => val != 0,
116
+ Enum => val != .None,
117
+ Int => val != 0,
123
118
  else => unreachable,
124
119
  }) val else null;
125
120
  }
126
121
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
133
-
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
137
- }
138
-
139
122
  pub fn base(self: *Calc, player: Player, val: u16) void {
140
123
  if (!enabled) return;
141
124
 
@@ -169,11 +152,6 @@ const Null = struct {
169
152
  return null;
170
153
  }
171
154
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
175
- }
176
-
177
155
  pub fn base(self: Null, player: Player, val: u16) void {
178
156
  _ = .{ self, player, val };
179
157
  }
@@ -195,12 +173,14 @@ pub const Stats = struct {
195
173
  };
196
174
 
197
175
  pub const Options = struct {
198
- actions: Actions = .{},
176
+ durations: Durations,
199
177
  seed: ?u64 = null,
200
178
  cap: bool = false,
201
179
  metronome: bool = false,
202
180
  };
203
181
 
182
+ pub const MAX_FRONTIER = 19;
183
+
204
184
  pub fn transitions(
205
185
  battle: anytype,
206
186
  c1: Choice,
@@ -211,29 +191,27 @@ pub fn transitions(
211
191
  ) !?Stats {
212
192
  var stats: Stats = .{};
213
193
 
214
- var actions = options.actions;
215
- var cap = options.cap;
194
+ const cap = options.cap;
216
195
 
217
196
  var seen = std.AutoHashMap(Actions, void).init(allocator);
218
197
  defer seen.deinit();
219
198
  var frontier = std.ArrayList(Actions).init(allocator);
220
199
  defer frontier.deinit();
221
200
 
201
+ const durations = options.durations;
202
+
222
203
  var opts = pkmn.battle.options(
223
204
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
205
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
206
+ Calc{},
229
207
  );
230
208
 
231
209
  var b = battle;
232
210
  _ = try b.update(c1, c2, &opts);
233
211
  stats.updates += 1;
234
212
 
235
- var p1 = b.side(.P1);
236
- var p2 = b.side(.P2);
213
+ const p1 = b.side(.P1);
214
+ const p2 = b.side(.P2);
237
215
 
238
216
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
239
217
  try frontier.append(opts.chance.actions);
@@ -247,85 +225,106 @@ pub fn transitions(
247
225
  var i: usize = 0;
248
226
  assert(frontier.items.len == 1);
249
227
  while (i < frontier.items.len) : (i += 1) {
250
- var template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
228
+ const f = frontier.items[i];
229
+ const saved = stats.saved;
230
+
231
+ try debug(writer, f, .{
232
+ .shape = true,
233
+ .color = i,
234
+ .bold = true,
235
+ .background = true,
236
+ .indent = false,
237
+ });
238
+
239
+ var a: Actions = .{
240
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
241
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
254
242
  };
255
243
 
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
-
258
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
-
260
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
280
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
281
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
288
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
289
-
290
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
244
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
245
+ for (Rolls.sleep(f.p1, durations.p1)) |p1_slp| { a.p1.sleep = p1_slp;
246
+ for (Rolls.sleep(f.p2, durations.p2)) |p2_slp| { a.p2.sleep = p2_slp;
247
+ for (Rolls.disable(f.p1, durations.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
248
+ for (Rolls.disable(f.p2, durations.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
249
+ for (Rolls.confusion(f.p1, durations.p1, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
250
+ for (Rolls.confusion(f.p2, durations.p2, p1_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
251
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
252
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
253
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
254
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
255
+ for (Rolls.attacking(f.p1, durations.p1, p1_par)) |p1_atk| { a.p1.attacking = p1_atk;
256
+ for (Rolls.attacking(f.p2, durations.p2, p2_par)) |p2_atk| { a.p2.attacking = p2_atk;
257
+ for (Rolls.binding(f.p1, durations.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
258
+ for (Rolls.binding(f.p2, durations.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
259
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
260
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
261
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
262
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
263
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
264
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
265
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
266
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
267
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
268
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
269
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
270
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
271
+
272
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
291
273
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
274
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
275
 
295
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
276
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
277
+
278
+ const p1_min: u9 = p1_dmg.min;
279
+ const p2_min: u9 = p2_dmg.min;
280
+
296
281
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
282
  a.p2.damage = @intCast(p2_dmg.min);
298
283
 
299
- opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
284
+ opts.calc.overrides = a;
285
+ opts.calc.summaries = .{};
286
+ opts.chance = .{ .probability = .{}, .durations = durations };
301
287
  const q = &opts.chance.probability;
302
288
 
303
289
  b = battle;
304
290
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
291
 
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
310
-
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
292
+ stats.updates += 1;
315
293
 
316
- if (opts.chance.actions.matches(template)) {
317
- if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
294
+ const summaries = &opts.calc.summaries;
295
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
296
+ p1_dmg.min
297
+ else
298
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
299
+ const p2_max: u9 =
300
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
301
+
302
+ if (opts.chance.actions.matches(f)) {
303
+ if (!map(opts.chance.actions).eql(a)) {
304
+ if (!summary) {
305
+ try debug(writer, opts.chance.actions, .{
306
+ .p1_max = p1_max,
307
+ .p2_max = p2_max,
308
+ .color = i,
309
+ .dim = true,
310
+ });
311
+ }
319
312
 
320
- p1_min = p1_max;
313
+ p1_dmg.min = p1_max;
321
314
  p2_dmg.min = p2_max;
322
315
  continue;
323
316
  }
324
317
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
318
+ if (!summary) {
319
+ try debug(writer, opts.chance.actions, .{
320
+ .p1_max = p1_max,
321
+ .p2_max = p2_max,
322
+ .color = i,
323
+ });
324
+ }
326
325
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
326
+ for (p1_min..p1_max + 1) |p1d| {
327
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
328
  var acts = opts.chance.actions;
330
329
  acts.p1.damage = @intCast(p1d);
331
330
  acts.p2.damage = @intCast(p2d);
@@ -336,7 +335,7 @@ pub fn transitions(
336
335
  }
337
336
  }
338
337
 
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
338
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
339
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
341
340
  try p.add(q);
342
341
  stats.saved += 1;
@@ -346,27 +345,48 @@ pub fn transitions(
346
345
  return error.TestUnexpectedResult;
347
346
  }
348
347
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
348
  if (!matches(opts.chance.actions, i, frontier.items)) {
352
349
  try frontier.append(opts.chance.actions);
353
350
 
354
- try debug(writer, opts.chance.actions, true, .{
351
+ try debug(writer, opts.chance.actions, .{
352
+ .p1_max = p1_max,
353
+ .p2_max = p2_max,
354
+ .dim = true,
355
+ .newline = false,
356
+ });
357
+ try writer.writeAll(" → ");
358
+ try debug(writer, opts.chance.actions, .{
359
+ .shape = true,
355
360
  .color = frontier.items.len - 1,
356
361
  .dim = true,
357
- .background = true
362
+ .background = true,
363
+ .indent = false,
364
+ });
365
+ } else if (!summary) {
366
+ try debug(writer, opts.chance.actions, .{
367
+ .p1_max = p1_max,
368
+ .p2_max = p2_max,
369
+ .dim = true,
358
370
  });
359
371
  }
360
372
  }
361
373
 
362
- p1_min = p1_max;
374
+ p1_dmg.min = p1_max;
363
375
  p2_dmg.min = p2_max;
364
376
  }
365
377
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
378
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
379
+
380
+ assert(stats.saved > saved);
381
+ const old = @hasDecl(std.fmt, "formatFloatDecimal");
382
+ if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
383
+ p.reduce();
384
+ try writer.print(
385
+ " = {s} ({d:.2}%)\n\n",
386
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
387
+ );
388
+ }
368
389
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
390
  }
371
391
 
372
392
  assert(frontier.items.len == i);
@@ -387,6 +407,122 @@ pub fn transitions(
387
407
  return stats;
388
408
  }
389
409
 
410
+ pub fn update(
411
+ battle: anytype,
412
+ c1: Choice,
413
+ c2: Choice,
414
+ options: anytype,
415
+ allocator: std.mem.Allocator,
416
+ writer: anytype,
417
+ transition: bool,
418
+ ) !Result {
419
+ const durations = options.chance.durations;
420
+ options.chance.reset();
421
+
422
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
423
+
424
+ const original = battle.*;
425
+
426
+ // Perfom the actual update
427
+ const result = battle.update(c1, c2, options);
428
+ var overrides = options.chance.actions;
429
+ const updated = options.chance.durations;
430
+
431
+ if (@TypeOf(battle.rng) == data.PRNG) {
432
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
433
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
434
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
435
+ const n = try helpers.diff(&original, battle, stream.writer());
436
+
437
+ // Applying the diff to the battle should take us back to the original copy
438
+ // of the battle (ignoring the RNG).
439
+ var patched = battle.*;
440
+ patched.rng = original.rng;
441
+ helpers.patch(&patched, buf[0..n]);
442
+ try expectEqual(original, patched);
443
+ }
444
+
445
+ if (transition) {
446
+ // Ensure we can generate all transitions from the same original state
447
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
448
+ // the transitions function relies on RNG for discovery of states)
449
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
450
+ .durations = durations,
451
+ .cap = true,
452
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
453
+ }
454
+
455
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
456
+ // same as we observed.
457
+ var override = pkmn.battle.options(
458
+ protocol.NULL,
459
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
460
+ Calc{ .overrides = overrides },
461
+ );
462
+ var copy = original;
463
+ var overridden = copy.update(c1, c2, &override);
464
+ try expectEqual(result, overridden);
465
+ try expectEqualActions(overrides, override.chance.actions);
466
+ try expectEqual(updated, override.chance.durations);
467
+
468
+ // The actual battle excluding its RNG field should match a copy updated with
469
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
470
+ copy.rng = battle.rng;
471
+ try expectEqual(battle.*, copy);
472
+
473
+ // Demonstrate that even with the duration rolls changed, the duration
474
+ // fields on their own are sufficient to achieve the same outcomes
475
+ // NB: The actual battle bytes will differ because the durations won't match
476
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
477
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
478
+
479
+ override = pkmn.battle.options(
480
+ protocol.NULL,
481
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
482
+ Calc{ .overrides = overrides },
483
+ );
484
+ copy = original;
485
+ overridden = copy.update(c1, c2, &override);
486
+ try expectEqual(result, overridden);
487
+ try expectEqualActions(overrides, override.chance.actions);
488
+ try expectEqual(updated, override.chance.durations);
489
+
490
+ return result;
491
+ }
492
+
493
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
494
+ return expectEqual(expected, actual) catch |e| switch (e) {
495
+ error.TestExpectedEqual => {
496
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
497
+ return e;
498
+ },
499
+ else => return e,
500
+ };
501
+ }
502
+
503
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
504
+ return .{
505
+ .sides = actual.sides,
506
+ .turn = actual.turn,
507
+ .last_damage = actual.last_damage,
508
+ .last_moves = actual.last_moves,
509
+ .rng = .{ .src = .{
510
+ .seed = if (pkmn.options.showdown)
511
+ 0x12345678
512
+ else
513
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
514
+ } },
515
+ };
516
+ }
517
+
518
+ fn map(actions: Actions) Actions {
519
+ if (!pkmn.options.overwrite) return actions;
520
+ var a = actions;
521
+ if (a.p1.confusion == .overwritten) a.p1.confusion = .continuing;
522
+ if (a.p2.confusion == .overwritten) a.p2.confusion = .continuing;
523
+ return a;
524
+ }
525
+
390
526
  fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
527
  for (frontier, 0..) |f, j| {
392
528
  // TODO: is skipping this redundant check worth it?
@@ -404,23 +540,411 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
540
  }
405
541
 
406
542
  const Style = struct {
543
+ shape: bool = false,
544
+ p1_max: u9 = 0,
545
+ p2_max: u9 = 0,
407
546
  color: ?usize = null,
408
547
  bold: bool = false,
409
548
  background: bool = false,
410
549
  dim: bool = false,
550
+ newline: bool = true,
551
+ indent: bool = true,
411
552
  };
412
553
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
554
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
555
+ if (style.indent) try writer.writeAll(" ");
556
+ if (tty) {
557
+ const mod: usize = if (style.dim) 2 else 1;
558
+ const background: usize = if (style.background) 4 else 3;
559
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
560
+
561
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
562
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
563
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
564
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
565
+ if (p1 != 0 or p2 != 0) {
566
+ assert(!style.shape);
567
+ try format(writer, actions, p1, p2);
568
+ } else {
569
+ try actions.fmt(writer, style.shape);
570
+ }
571
+ try writer.writeAll("\x1b[0m");
572
+ } else {
573
+ if (style.dim) try writer.writeAll(" ");
574
+ try actions.fmt(writer, style.shape);
575
+ }
576
+ if (style.newline) try writer.writeByte('\n');
577
+ }
578
+
579
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
580
+ var input: [1024]u8 = undefined;
581
+ var output: [1024]u8 = undefined;
582
+
583
+ var stream = std.io.fixedBufferStream(&input);
584
+ try actions.fmt(&stream.writer(), false);
585
+ var len = stream.getWritten().len;
586
+ @memcpy(output[0..len], input[0..len]);
587
+
588
+ var find: [16]u8 = undefined;
589
+ var repl: [22]u8 = undefined;
590
+ if (p1 != 0 and actions.p1.damage != 0) {
591
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
592
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
593
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
594
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
595
+ len += 6;
596
+ }
597
+ if (p2 != 0 and actions.p2.damage != 0) {
598
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
599
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
600
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
601
+ len += 6;
602
+ }
603
+
604
+ try writer.writeAll(output[0..len]);
605
+ }
606
+
607
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
608
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
609
+ pub const Rolls = struct {
610
+ const PLAYER_NONE = [_]Optional(Player){.None};
611
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
612
+
613
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
614
+ pub fn speedTie(action: Action) []const Optional(Player) {
615
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
616
+ }
617
+
618
+ const OBS_NONE = [_]Optional(Observation){.None};
619
+ const OBS_STARTED = [_]Optional(Observation){.started};
620
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
621
+ const OBS_ENDED = [_]Optional(Observation){.ended};
622
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
623
+
624
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
625
+ /// `durations`.
626
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
627
+ return switch (action.sleep) {
628
+ .None => &OBS_NONE,
629
+ .started => &OBS_STARTED,
630
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
631
+ };
632
+ }
633
+
634
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
635
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
636
+ pub fn disable(
637
+ action: Action,
638
+ duration: Duration,
639
+ parent: Optional(Observation),
640
+ ) []const Optional(Observation) {
641
+ // if (parent == .started or parent == .continuing) return &OBS_NONE;
642
+ _ = parent; // FIXME
643
+ return switch (action.disable) {
644
+ .None => &OBS_NONE,
645
+ .started => &OBS_STARTED,
646
+ else => if (duration.disable >= 8) &OBS_ENDED else &OBS,
647
+ };
648
+ }
649
+
650
+ const CFZ_NONE = [_]Optional(Confusion){.None};
651
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
652
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
653
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
654
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
655
+
656
+ /// Returns a slice with a range of values for confusion given the `action`, observed `durations`,
657
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
658
+ pub fn confusion(
659
+ action: Action,
660
+ duration: Duration,
661
+ parent: Optional(Observation),
662
+ ) []const Optional(Confusion) {
663
+ // if (parent == .started or parent == .continuing) return &CFZ_NONE;
664
+ _ = parent; // FIXME
665
+ return switch (action.confusion) {
666
+ .None => &CFZ_NONE,
667
+ .started => &CFZ_STARTED,
668
+ else => if (duration.confusion >= 5)
669
+ &CFZ_ENDED
670
+ else if (duration.confusion < 2)
671
+ &CFZ_CONTINUING
672
+ else
673
+ &CFZ,
674
+ };
675
+ }
676
+
677
+ /// Returns a slice with a range of values for attacking given the `action`, observed
678
+ /// `durations`, and the state of the `parent` (whether the player's Pokémon was fully
679
+ /// paralyzed).
680
+ pub fn attacking(
681
+ action: Action,
682
+ duration: Duration,
683
+ parent: Optional(bool),
684
+ ) []const Optional(Observation) {
685
+ if (parent == .true) return &OBS_NONE;
686
+ return switch (action.attacking) {
687
+ .None => &OBS_NONE,
688
+ .started => &OBS_STARTED,
689
+ else => if (duration.attacking >= 3)
690
+ &OBS_ENDED
691
+ else if (duration.attacking < 2)
692
+ &OBS_CONTINUING
693
+ else
694
+ &OBS,
695
+ };
696
+ }
697
+
698
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
699
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
700
+ pub fn binding(
701
+ action: Action,
702
+ duration: Duration,
703
+ parent: Optional(bool),
704
+ ) []const Optional(Observation) {
705
+ if (parent == .true) return &OBS_NONE;
706
+ return switch (action.binding) {
707
+ .None => &OBS_NONE,
708
+ .started => &OBS_STARTED,
709
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
710
+ };
711
+ }
712
+
713
+ const BOOL_NONE = [_]Optional(bool){.None};
714
+ const BOOLS = [_]Optional(bool){ .false, .true };
715
+
716
+ /// Returns a slice with the correct range of values for hits given the `action` state
717
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
718
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
719
+ if (parent == .true) return &BOOL_NONE;
720
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
721
+ }
722
+
723
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
724
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
725
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
726
+ if (parent == .false) return &BOOL_NONE;
727
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
728
+ }
729
+
730
+ /// Returns a slice with the correct range of values for secondary chances hits given the
731
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
732
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
733
+ if (parent == .false) return &BOOL_NONE;
734
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
735
+ }
736
+
737
+ /// The min and max bounds on iteration over damage rolls.
738
+ pub const Range = struct { min: u9, max: u9 };
739
+
740
+ /// Returns the range bounding damage rolls given the `action` state and the state of
741
+ /// the `parent` (whether the player's Pokémon's move hit).
742
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
743
+ return if (parent == .false or action.damage == 0)
744
+ .{ .min = 0, .max = 1 }
745
+ else
746
+ .{ .min = 217, .max = 256 };
747
+ }
748
+
749
+ /// Returns the max damage roll which will produce the same damage as `roll`
750
+ /// given the base damage in `summaries`.
751
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
752
+ if (roll == 0) return roll;
753
+
754
+ const dmg = summaries.get(player.foe()).damage;
755
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
756
+
757
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
758
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
759
+ }
760
+
761
+ /// Returns a slice with the correct range of values for confused given the `action` state and
762
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
763
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
764
+ const done = false; // parent == .None or parent == .ended;
765
+ _ = parent; // FIXME
766
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
767
+ }
768
+
769
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
770
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
771
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
772
+ if (parent == .true) return &BOOL_NONE;
773
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
774
+ }
775
+
776
+ const SLOT_NONE = [_]u4{0};
777
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
778
+
779
+ /// Returns a slice with a range of values for move slots given the `action` state
780
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
781
+ ///
782
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
783
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
784
+ if (parent == .false) return &SLOT_NONE;
785
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
786
+ }
787
+
788
+ const MULTI_NONE = [_]u4{0};
789
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
790
+
791
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
792
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
793
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
794
+ if (parent == .false) return &MULTI_NONE;
795
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
796
+ }
797
+
798
+ const PSYWAVE_NONE = [_]u8{0};
799
+ const PSYWAVE = init: {
800
+ var rolls: [150]u8 = undefined;
801
+ for (0..150) |i| rolls[i] = i + 1;
802
+ break :init rolls;
803
+ };
804
+
805
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
806
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
807
+ pub fn psywave(
808
+ action: Action,
809
+ side: *data.Side,
810
+ parent: Optional(bool),
811
+ ) []const u8 {
812
+ if (parent == .false) return &PSYWAVE_NONE;
813
+ return if (action.psywave == 0)
814
+ &PSYWAVE_NONE
815
+ else
816
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
817
+ }
818
+
819
+ const MOVE_NONE = [_]data.Move{.None};
820
+
821
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
822
+ pub fn metronome(action: Action) []const data.Move {
823
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
824
+ }
825
+ };
826
+
827
+ test "Rolls.speedTie" {
828
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
829
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
830
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
831
+ }
832
+
833
+ test "Rolls.sleep" {
834
+ return error.SkipZigTest; // TODO
835
+ }
836
+
837
+ test "Rolls.disable" {
838
+ return error.SkipZigTest; // TODO
839
+ }
840
+
841
+ test "Rolls.confusion" {
842
+ return error.SkipZigTest; // TODO
843
+ }
844
+
845
+ test "Rolls.atacking" {
846
+ return error.SkipZigTest; // TODO
847
+ }
848
+
849
+ test "Rolls.binding" {
850
+ return error.SkipZigTest; // TODO
851
+ }
852
+
853
+ test "Rolls.damage" {
854
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
855
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
856
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
857
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
858
+ }
859
+
860
+ test "Rolls.coalesce" {
861
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
862
+ try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
863
+ try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
864
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
865
+ summaries.p1.damage.final = 74;
866
+ try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
867
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
868
+ }
869
+
870
+ test "Rolls.hit" {
871
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
872
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
873
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
874
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
875
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
876
+ }
877
+
878
+ test "Rolls.secondaryChance" {
879
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
880
+ try expectEqualSlices(
881
+ Optional(bool),
882
+ &.{ .false, .true },
883
+ Rolls.secondaryChance(actions.p1, .None),
884
+ );
885
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
886
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
887
+ }
888
+
889
+ test "Rolls.criticalHit" {
890
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
891
+ try expectEqualSlices(
892
+ Optional(bool),
893
+ &.{ .false, .true },
894
+ Rolls.criticalHit(actions.p1, .None),
895
+ );
896
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
897
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
898
+ }
899
+
900
+ test "Rolls.confused" {
901
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
902
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
903
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2, .continuing));
904
+ // FIXME try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
905
+ }
906
+
907
+ test "Rolls.paralyzed" {
908
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
909
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
910
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
911
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
912
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
913
+ }
914
+
915
+ test "Rolls.moveSlot" {
916
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
917
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
918
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
919
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
920
+ }
921
+
922
+ test "Rolls.multiHit" {
923
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
924
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
925
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
926
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
927
+ }
928
+
929
+ test "Rolls.metronome" {
930
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
931
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
932
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
933
+ }
934
+
935
+ test "Rolls.psywave" {
936
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
937
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
938
+ .species = .Bulbasaur,
939
+ .level = 100,
940
+ .moves = &[_]data.Move{.Tackle},
941
+ }});
942
+
943
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
944
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
945
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
946
+ side.stored().level = 81;
947
+ rolls = Rolls.psywave(actions.p2, &side, .None);
948
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
949
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
950
  }