@pkmn/engine 0.1.0-dev.d56bdadd → 0.1.0-dev.d952b7c9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +46 -19
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +43 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +96 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon.d.ts +2 -0
- package/build/pkg/addon.js +35 -58
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +1 -1
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +24 -10
- package/build/pkg/index.js +15 -10
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +109 -107
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -68
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +128 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +132 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +206 -81
- package/package.json +51 -30
- package/src/bin/install-pkmn-engine +29 -19
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +4 -4
- package/src/lib/common/debug.zig +11 -6
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +14 -10
- package/src/lib/common/options.zig +4 -0
- package/src/lib/common/protocol.zig +389 -407
- package/src/lib/common/rational.zig +121 -27
- package/src/lib/common/rng.zig +7 -7
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +657 -133
- package/src/lib/gen1/chance.zig +376 -267
- package/src/lib/gen1/data/species.zig +1 -1
- package/src/lib/gen1/data.zig +17 -16
- package/src/lib/gen1/helpers.zig +95 -538
- package/src/lib/gen1/mechanics.zig +492 -389
- package/src/lib/gen2/calc.zig +34 -16
- package/src/lib/gen2/chance.zig +84 -496
- package/src/lib/gen2/data.zig +8 -7
- package/src/lib/gen2/generated.zig +4 -6
- package/src/lib/gen2/helpers.zig +41 -13
- package/src/lib/gen2/mechanics.zig +448 -377
- package/src/lib/{binding/node.zig → node.zig} +9 -12
- package/src/lib/pkmn.zig +32 -15
- package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +351 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/gen1/README.md +0 -894
- package/src/lib/gen2/README.md +0 -329
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/chance.zig
CHANGED
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@@ -11,17 +11,25 @@ const options = @import("../common/options.zig");
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11
11
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const rational = @import("../common/rational.zig");
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12
12
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const util = @import("../common/util.zig");
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+
const Array = @import("../common/array.zig").Array;
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const Player = @import("../common/data.zig").Player;
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const Optional = @import("../common/optional.zig").Optional;
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-
const data = @import("
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const data = @import("data.zig");
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const enabled = options.chance;
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const showdown = options.showdown;
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const PointerType = util.PointerType;
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const isPointerTo = util.isPointerTo;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
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const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
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const Struct = if (@hasField(std.builtin.Type, "struct")) .@"struct" else .Struct;
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/// Actions taken by a hypothetical "chance player" that convey information about which RNG events
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/// were observed during a Generation I battle `update`. This can additionally be provided as input
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/// to the `update` call to override the normal behavior of the RNG in order to force specific
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@@ -37,17 +45,11 @@ pub const Actions = extern struct {
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}
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/// Returns the `Action` for the given `player`.
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pub fn get(self: anytype, player: Player)
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assert(
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pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Action) {
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assert(isPointerTo(self, Actions));
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return if (player == .P1) &self.p1 else &self.p2;
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}
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/// Perform a reset by clearing fields which should not persist across updates.
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pub fn reset(self: *Actions) void {
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self.p1.reset();
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self.p2.reset();
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}
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-
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/// Returns true if `a` is equal to `b`.
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pub fn eql(a: Actions, b: Actions) bool {
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return @as(u128, @bitCast(a)) == @as(u128, @bitCast(b));
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@@ -57,20 +59,15 @@ pub const Actions = extern struct {
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/// same shape if they have the same fields set (though those fields need not necessarily be
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/// set to the same value).
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pub fn matches(a: Actions, b: Actions) bool {
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inline for (@typeInfo(Actions)
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inline for (@typeInfo(Action)
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inline for (@field(@typeInfo(Actions), @tagName(Struct)).fields) |player| {
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inline for (@field(@typeInfo(Action), @tagName(Struct)).fields) |field| {
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const a_val = @field(@field(a, player.name), field.name);
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const b_val = @field(@field(b, player.name), field.name);
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switch (@typeInfo(@TypeOf(a_val))) {
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-
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if ((@field(a_val, f.name) > 0) != (@field(b_val, f.name) > 0)) {
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return false;
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-
}
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-
},
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-
.Enum => if ((@intFromEnum(a_val) > 0) != (@intFromEnum(b_val) > 0))
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+
Enum => if ((@intFromEnum(a_val) > 0) != (@intFromEnum(b_val) > 0))
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return false,
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-
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Int => if ((a_val > 0) != (b_val > 0)) return false,
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else => unreachable,
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}
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}
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@@ -96,9 +93,6 @@ test Actions {
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const a: Actions = .{ .p1 = .{ .hit = .true, .critical_hit = .false, .damage = 245 } };
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const b: Actions = .{ .p1 = .{ .hit = .false, .critical_hit = .true, .damage = 246 } };
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const c: Actions = .{ .p1 = .{ .hit = .true } };
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-
const d: Actions = .{ .p2 = .{ .hit = .true, .durations = .{ .sleep = 2 } } };
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const e: Actions = .{ .p2 = .{ .hit = .false, .durations = .{ .sleep = 4 } } };
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const f: Actions = .{ .p1 = .{ .hit = .false, .durations = .{ .sleep = 4 } } };
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96
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try expect(a.eql(a));
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try expect(!a.eql(b));
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@@ -111,10 +105,22 @@ test Actions {
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try expect(b.matches(a));
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try expect(!a.matches(c));
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try expect(!c.matches(a));
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try expect(d.matches(e));
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try expect(!d.matches(f));
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}
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/// Observation made about a duration - whether the duration has started, been continued, or ended.
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pub const Observation = enum { started, continuing, ended };
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/// An extension of Observation to account for "hidden" confusion.
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pub const Confusion = enum {
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started,
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continuing,
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ended,
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/// An indicator that an existing confusion duration has been overwritten by a new confusion
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/// duration due to a Thrashing move ending. This is not immediately observable to an opponent,
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/// to compute probabilities from an opponent's point of view based solely on public information
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/// extra work must be done to correct for the information leak
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overwritten,
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};
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+
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/// Information about the RNG that was observed during a Generation I battle `update` for a
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/// single player.
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pub const Action = packed struct(u64) {
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@@ -139,12 +145,25 @@ pub const Action = packed struct(u64) {
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/// or Rolls.{sleepDuration,disableDuration,confusionDuration,attackingDuration} otherwise.
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duration: u4 = 0,
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-
///
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-
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/// TODO
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sleep: Optional(Observation) = .None,
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/// TODO
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confusion: Optional(Confusion) = .None,
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/// TODO
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disable: Optional(Observation) = .None,
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/// TODO
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attacking: Optional(Observation) = .None,
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/// TODO
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binding: Optional(Observation) = .None,
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_: u1 = 0,
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/// If not 0, the move slot (1-4) to return in Rolls.moveSlot. If present as an override,
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/// invalid values (eg. due to empty move slots or 0 PP) will be ignored.
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move_slot: u4 = 0,
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+
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/// TODO
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pp: u4 = 0,
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/// If not 0, the value (2-5) to return for Rolls.distribution for multi hit.
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multi_hit: u4 = 0,
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@@ -154,15 +173,8 @@ pub const Action = packed struct(u64) {
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/// If not None, the Move to return for Rolls.metronome.
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metronome: Move = .None,
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-
pub const DURATIONS: u64 = 0x000000FFFF000000;
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-
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pub const Field = std.meta.FieldEnum(Action);
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/// Perform a reset by clearing fields which should not persist across updates.
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-
pub fn reset(self: *Action) void {
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self.* = @bitCast(@as(u64, @bitCast(self.*)) & DURATIONS);
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-
}
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-
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pub fn format(a: Action, comptime f: []const u8, o: std.fmt.FormatOptions, w: anytype) !void {
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_ = .{ f, o };
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try fmt(a, w, false);
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@@ -171,22 +183,10 @@ pub const Action = packed struct(u64) {
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pub fn fmt(self: Action, writer: anytype, shape: bool) !void {
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184
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try writer.writeByte('(');
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var printed = false;
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-
inline for (@typeInfo(Action)
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inline for (@field(@typeInfo(Action), @tagName(Struct)).fields) |field| {
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175
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const val = @field(self, field.name);
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switch (@typeInfo(@TypeOf(val))) {
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-
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const v = @field(val, f.name);
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if (v != 0) {
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if (printed) try writer.writeAll(", ");
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if (shape) {
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try writer.print("{s}:?", .{f.name});
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-
} else {
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184
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try writer.print("{s}:{d}", .{ f.name, v });
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}
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186
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printed = true;
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}
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-
},
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189
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-
.Enum => if (val != .None) {
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+
Enum => if (val != .None) {
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190
190
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if (printed) try writer.writeAll(", ");
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191
191
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if (shape) {
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192
192
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try writer.print("{s}:?", .{field.name});
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@@ -195,12 +195,19 @@ pub const Action = packed struct(u64) {
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195
195
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if (val == .false) "!" else "",
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196
196
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field.name,
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197
197
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});
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198
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+
} else if (@TypeOf(val) == Optional(Observation) or
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199
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+
@TypeOf(val) == Optional(Confusion))
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200
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+
{
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|
201
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+
try writer.print("{s}{s}", .{
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202
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+
([_][]const u8{ "+", "", "-", "#" })[@intFromEnum(val) - 1],
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203
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+
field.name,
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204
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+
});
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198
205
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} else {
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199
206
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try writer.print("{s}:{s}", .{ field.name, @tagName(val) });
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200
207
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}
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201
208
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printed = true;
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202
209
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},
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203
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-
|
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210
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+
Int => if (val != 0) {
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204
211
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if (printed) try writer.writeAll(", ");
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205
212
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if (shape) {
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206
213
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try writer.print("{s}:?", .{field.name});
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@@ -216,43 +223,82 @@ pub const Action = packed struct(u64) {
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216
223
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}
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217
224
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};
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218
225
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219
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-
test Action {
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220
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var a: Action = .{ .hit = .true, .durations = .{ .sleep = 3 }, .damage = 225 };
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221
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a.reset();
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222
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-
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223
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try expectEqual(Action{ .hit = .None, .durations = .{ .sleep = 3 }, .damage = 0 }, a);
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224
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-
}
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225
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-
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226
226
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/// TODO
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227
|
-
pub const Durations =
|
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228
|
-
///
|
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227
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+
pub const Durations = struct {
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228
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+
/// TODO
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229
229
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p1: Duration = .{},
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230
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-
///
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230
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+
/// TODO
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231
231
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p2: Duration = .{},
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232
232
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233
233
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comptime {
|
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234
|
-
assert(@sizeOf(Durations) ==
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234
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+
assert(@sizeOf(Durations) == 8);
|
|
235
|
+
}
|
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236
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+
|
|
237
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+
/// TODO
|
|
238
|
+
pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Duration) {
|
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239
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+
assert(isPointerTo(self, Durations));
|
|
240
|
+
return if (player == .P1) &self.p1 else &self.p2;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
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+
pub fn format(
|
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244
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+
self: Durations,
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245
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+
comptime fmt: []const u8,
|
|
246
|
+
opts: std.fmt.FormatOptions,
|
|
247
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+
writer: anytype,
|
|
248
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+
) !void {
|
|
249
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+
_ = .{ fmt, opts };
|
|
250
|
+
try writer.print("[P1 = {}, P2 = {}]", .{ self.p1, self.p2 });
|
|
235
251
|
}
|
|
236
252
|
};
|
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237
253
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|
|
238
|
-
|
|
239
|
-
|
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240
|
-
|
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241
|
-
|
|
242
|
-
|
|
243
|
-
/// The number of turns a Pokémon has been observed to be confused.
|
|
254
|
+
pub const Sleeps = Array(6, u3);
|
|
255
|
+
|
|
256
|
+
/// TODO
|
|
257
|
+
pub const Duration = packed struct(u32) {
|
|
258
|
+
sleeps: Sleeps.T = 0,
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|
244
259
|
confusion: u3 = 0,
|
|
245
|
-
/// The number of turns a Pokémon has been observed to be disabled.
|
|
246
260
|
disable: u4 = 0,
|
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247
|
-
/// The number of turns a Pokémon has been observed to be attacking.
|
|
248
261
|
attacking: u3 = 0,
|
|
249
|
-
/// The number of turns a Pokémon has been observed to be binding their opponent.
|
|
250
262
|
binding: u3 = 0,
|
|
251
263
|
|
|
252
|
-
|
|
264
|
+
_: u1 = 0,
|
|
265
|
+
|
|
266
|
+
pub fn format(
|
|
267
|
+
self: Duration,
|
|
268
|
+
comptime fmt: []const u8,
|
|
269
|
+
opts: std.fmt.FormatOptions,
|
|
270
|
+
writer: anytype,
|
|
271
|
+
) !void {
|
|
272
|
+
_ = .{ fmt, opts };
|
|
273
|
+
try writer.writeByte('(');
|
|
274
|
+
var printed = false;
|
|
275
|
+
inline for (@field(@typeInfo(Duration), @tagName(Struct)).fields) |field| {
|
|
276
|
+
const val = @field(self, field.name);
|
|
277
|
+
switch (@typeInfo(@TypeOf(val))) {
|
|
278
|
+
Int => if (val != 0) {
|
|
279
|
+
if (printed) try writer.writeAll(", ");
|
|
280
|
+
if (comptime std.mem.eql(u8, field.name, "sleeps")) {
|
|
281
|
+
try writer.print("{s}:[", .{field.name});
|
|
282
|
+
for (0..6) |i| {
|
|
283
|
+
if (i != 0) try writer.writeByte(',');
|
|
284
|
+
try writer.print("{d}", .{Sleeps.get(val, i)});
|
|
285
|
+
}
|
|
286
|
+
try writer.writeAll("]");
|
|
287
|
+
} else {
|
|
288
|
+
try writer.print("{s}:{d}", .{ field.name, val });
|
|
289
|
+
}
|
|
290
|
+
printed = true;
|
|
291
|
+
},
|
|
292
|
+
else => unreachable,
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
try writer.writeByte(')');
|
|
296
|
+
}
|
|
253
297
|
};
|
|
254
298
|
|
|
255
|
-
pub const Commit = enum { hit, miss, binding };
|
|
299
|
+
pub const Commit = enum { hit, miss, binding, err, glitch };
|
|
300
|
+
|
|
301
|
+
const uN = if (options.miss) u8 else u9;
|
|
256
302
|
|
|
257
303
|
/// Tracks chance actions and their associated probability during a Generation I battle update when
|
|
258
304
|
/// `options.chance` is enabled.
|
|
@@ -265,14 +311,8 @@ pub fn Chance(comptime Rational: type) type {
|
|
|
265
311
|
/// The actions taken by a hypothetical "chance player" that convey information about which
|
|
266
312
|
/// RNG events were observed during a battle `update`.
|
|
267
313
|
actions: Actions = .{},
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
// other durations which are all tied to volatiles, sleep's counter persists through
|
|
271
|
-
// switching and so we must store it here. The indices of these arrays correspond to the
|
|
272
|
-
// `order` field of a Side. This information could be stored in actions but size is a
|
|
273
|
-
// concern so this is tracked separately as actions only purports to track RNG events
|
|
274
|
-
// observed during a single `update` (not across updates).
|
|
275
|
-
sleeps: [2][6]u3 = .{ .{0} ** 6, .{0} ** 6 },
|
|
314
|
+
/// TODO
|
|
315
|
+
durations: Durations = .{},
|
|
276
316
|
|
|
277
317
|
// In many cases on both the cartridge and on Pokémon Showdown rolls are made even though
|
|
278
318
|
// later checks render their result irrelevant (missing when the target is actually immune,
|
|
@@ -290,16 +330,13 @@ pub fn Chance(comptime Rational: type) type {
|
|
|
290
330
|
//
|
|
291
331
|
// Finally, because each player's actions are processed sequentially we only need a single
|
|
292
332
|
// shared structure to track this information (though it needs to be cleared appropriately)
|
|
293
|
-
pending: if (showdown) struct {
|
|
294
|
-
hit: bool = false,
|
|
295
|
-
hit_probablity: u8 = 0,
|
|
296
|
-
} else struct {
|
|
333
|
+
pending: if (showdown) struct {} else struct {
|
|
297
334
|
crit: bool = false,
|
|
298
335
|
crit_probablity: u8 = 0,
|
|
299
336
|
damage_roll: u8 = 0,
|
|
300
337
|
hit: bool = false,
|
|
301
|
-
hit_probablity:
|
|
302
|
-
|
|
338
|
+
hit_probablity: uN = 0,
|
|
339
|
+
glitch: bool = false,
|
|
303
340
|
} = .{},
|
|
304
341
|
|
|
305
342
|
/// Possible error returned by operations tracking chance probability.
|
|
@@ -307,86 +344,90 @@ pub fn Chance(comptime Rational: type) type {
|
|
|
307
344
|
|
|
308
345
|
/// Convenience helper to clear fields which typically should be cleared between updates.
|
|
309
346
|
pub fn reset(self: *Self) void {
|
|
347
|
+
if (!enabled) return;
|
|
348
|
+
|
|
310
349
|
self.probability.reset();
|
|
311
|
-
self.actions.
|
|
350
|
+
self.actions = .{};
|
|
312
351
|
self.pending = .{};
|
|
313
352
|
}
|
|
314
353
|
|
|
315
354
|
pub fn commit(self: *Self, player: Player, kind: Commit) Error!void {
|
|
355
|
+
if (!enabled) return;
|
|
356
|
+
|
|
357
|
+
assert(!showdown);
|
|
358
|
+
|
|
359
|
+
if (kind == .glitch and !self.pending.glitch) return;
|
|
360
|
+
|
|
316
361
|
var action = self.actions.get(player);
|
|
317
362
|
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
action.duration = @intCast(self.pending.binding);
|
|
324
|
-
assert(action.durations.binding == 0);
|
|
325
|
-
action.durations.binding = 1;
|
|
326
|
-
}
|
|
327
|
-
if (kind == .binding) return;
|
|
328
|
-
} else assert(kind != .binding);
|
|
363
|
+
if (kind == .err and self.pending.crit_probablity != 0) {
|
|
364
|
+
try self.probability.update(self.pending.crit_probablity, 256);
|
|
365
|
+
action.critical_hit = if (self.pending.crit) .true else .false;
|
|
366
|
+
return;
|
|
367
|
+
}
|
|
329
368
|
|
|
330
369
|
// Always commit the hit result if we make it here (commit won't be called at all if the
|
|
331
|
-
// target is immune
|
|
370
|
+
// target is immune*/behind a sub/etc)
|
|
332
371
|
if (self.pending.hit_probablity != 0) {
|
|
333
372
|
try self.probability.update(self.pending.hit_probablity, 256);
|
|
334
373
|
action.hit = if (self.pending.hit) .true else .false;
|
|
335
374
|
}
|
|
336
375
|
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
//
|
|
340
|
-
//
|
|
341
|
-
// to
|
|
342
|
-
|
|
343
|
-
|
|
376
|
+
// If the move actually lands we can commit any past critical hit / damage rolls. Note
|
|
377
|
+
// we can't rely on the presence or absence of a damage roll to determine whether a
|
|
378
|
+
// "critical hit" was spurious or not as moves that do 1 or less damage don't rol for
|
|
379
|
+
// damage but can still crit (instead, whether or not a roll is deemed to be a no-op is
|
|
380
|
+
// passed to the critical hit helper).
|
|
381
|
+
//
|
|
382
|
+
// There is a special edge case with the division-by-zero freeze where we need to commit
|
|
383
|
+
// the status of critical hit roll the occured before the move missed to avoid missing
|
|
384
|
+
// out on the possibility that the alternative branch encountered an error
|
|
385
|
+
if (kind != .hit and !self.pending.glitch) {
|
|
386
|
+
return assert(!self.pending.crit or self.pending.crit_probablity > 0);
|
|
387
|
+
}
|
|
344
388
|
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
389
|
+
if (self.pending.crit_probablity != 0) {
|
|
390
|
+
try self.probability.update(self.pending.crit_probablity, 256);
|
|
391
|
+
action.critical_hit = if (self.pending.crit) .true else .false;
|
|
392
|
+
} else assert(!self.pending.glitch);
|
|
349
393
|
|
|
394
|
+
if (self.pending.damage_roll > 0) {
|
|
350
395
|
try self.probability.update(1, 39);
|
|
351
396
|
action.damage = self.pending.damage_roll;
|
|
352
397
|
}
|
|
353
398
|
}
|
|
354
399
|
|
|
355
|
-
pub fn
|
|
400
|
+
pub fn glitch(self: *Self) void {
|
|
356
401
|
if (!enabled) return;
|
|
357
402
|
|
|
358
|
-
|
|
403
|
+
assert(!showdown);
|
|
404
|
+
self.pending.glitch = true;
|
|
359
405
|
}
|
|
360
406
|
|
|
361
|
-
pub fn
|
|
407
|
+
pub fn clearPending(self: *Self) void {
|
|
362
408
|
if (!enabled) return;
|
|
363
409
|
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
if (status) action.durations.sleep = 0;
|
|
367
|
-
action.durations.confusion = 0;
|
|
368
|
-
action.durations.disable = 0;
|
|
369
|
-
} else {
|
|
370
|
-
action.durations.attacking = 0;
|
|
371
|
-
action.durations.binding = 0;
|
|
372
|
-
}
|
|
410
|
+
assert(!showdown);
|
|
411
|
+
self.pending = .{};
|
|
373
412
|
}
|
|
374
413
|
|
|
375
|
-
pub fn switched(self: *Self, player: Player,
|
|
414
|
+
pub fn switched(self: *Self, player: Player, slot: u8) void {
|
|
376
415
|
if (!enabled) return;
|
|
377
416
|
|
|
378
|
-
assert(
|
|
379
|
-
assert(out >= 1 and out <= 6);
|
|
417
|
+
assert(slot >= 1 and slot <= 6);
|
|
380
418
|
|
|
381
|
-
var
|
|
419
|
+
var d = self.durations.get(player);
|
|
382
420
|
|
|
383
|
-
const
|
|
384
|
-
|
|
421
|
+
const out = Sleeps.get(d.sleeps, 0);
|
|
422
|
+
d.sleeps = Sleeps.set(d.sleeps, 0, Sleeps.get(d.sleeps, slot - 1));
|
|
423
|
+
d.sleeps = Sleeps.set(d.sleeps, slot - 1, out);
|
|
385
424
|
|
|
386
|
-
|
|
387
|
-
|
|
425
|
+
d.confusion = 0;
|
|
426
|
+
d.disable = 0;
|
|
427
|
+
d.attacking = 0;
|
|
428
|
+
d.binding = 0;
|
|
388
429
|
|
|
389
|
-
self.
|
|
430
|
+
self.durations.get(player.foe()).binding = 0;
|
|
390
431
|
}
|
|
391
432
|
|
|
392
433
|
pub fn speedTie(self: *Self, p1: bool) Error!void {
|
|
@@ -397,12 +438,17 @@ pub fn Chance(comptime Rational: type) type {
|
|
|
397
438
|
self.actions.p2.speed_tie = self.actions.p1.speed_tie;
|
|
398
439
|
}
|
|
399
440
|
|
|
400
|
-
pub fn hit(self: *Self, ok: bool, accuracy:
|
|
441
|
+
pub fn hit(self: *Self, player: Player, ok: bool, accuracy: uN) Error!void {
|
|
401
442
|
if (!enabled) return;
|
|
402
443
|
|
|
403
444
|
const p = if (ok) accuracy else @as(u8, @intCast(256 - @as(u9, accuracy)));
|
|
404
|
-
|
|
405
|
-
|
|
445
|
+
if (showdown) {
|
|
446
|
+
try self.probability.update(p, 256);
|
|
447
|
+
self.actions.get(player).hit = if (ok) .true else .false;
|
|
448
|
+
} else {
|
|
449
|
+
self.pending.hit = ok;
|
|
450
|
+
self.pending.hit_probablity = p;
|
|
451
|
+
}
|
|
406
452
|
}
|
|
407
453
|
|
|
408
454
|
pub fn criticalHit(self: *Self, player: Player, crit: bool, rate: u8) Error!void {
|
|
@@ -480,108 +526,172 @@ pub fn Chance(comptime Rational: type) type {
|
|
|
480
526
|
self.actions.get(player).multi_hit = n;
|
|
481
527
|
}
|
|
482
528
|
|
|
483
|
-
pub fn duration(
|
|
529
|
+
pub fn duration(self: *Self, player: Player, turns: u4) void {
|
|
530
|
+
if (!enabled) return;
|
|
531
|
+
|
|
532
|
+
self.actions.get(player).duration = if (options.key) 2 else turns;
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
pub fn observe(
|
|
484
536
|
self: *Self,
|
|
485
|
-
comptime field:
|
|
537
|
+
comptime field: Action.Field,
|
|
486
538
|
player: Player,
|
|
487
|
-
|
|
488
|
-
turns: u4,
|
|
539
|
+
obs: Optional(Confusion),
|
|
489
540
|
) void {
|
|
490
541
|
if (!enabled) return;
|
|
491
542
|
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
(
|
|
498
|
-
|
|
499
|
-
|
|
543
|
+
var a = self.actions.get(player);
|
|
544
|
+
const val = @field(a, @tagName(field));
|
|
545
|
+
switch (obs) {
|
|
546
|
+
.overwritten => {
|
|
547
|
+
assert(field == .confusion);
|
|
548
|
+
assert(val == .started or val == .continuing);
|
|
549
|
+
assert(a.duration > 0);
|
|
550
|
+
a.confusion = obs;
|
|
551
|
+
self.durations.get(player).confusion = 1;
|
|
552
|
+
},
|
|
553
|
+
.None => {
|
|
554
|
+
@field(a, @tagName(field)) = .None;
|
|
555
|
+
if (field == .sleep) {
|
|
556
|
+
var d = self.durations.get(player);
|
|
557
|
+
d.sleeps = Sleeps.set(d.sleeps, 0, 0);
|
|
558
|
+
} else {
|
|
559
|
+
@field(self.durations.get(player), @tagName(field)) = 0;
|
|
560
|
+
}
|
|
561
|
+
},
|
|
562
|
+
.started => {
|
|
563
|
+
assert(val == .None or val == .ended);
|
|
564
|
+
assert(switch (field) {
|
|
565
|
+
.confusion => a.duration > 0 or self.actions.get(player.foe()).duration > 0,
|
|
566
|
+
.sleep, .disable => self.actions.get(player.foe()).duration > 0,
|
|
567
|
+
else => a.duration > 0,
|
|
568
|
+
});
|
|
569
|
+
@field(a, @tagName(field)) = .started;
|
|
570
|
+
if (field == .sleep) {
|
|
571
|
+
var d = self.durations.get(player);
|
|
572
|
+
d.sleeps = Sleeps.set(d.sleeps, 0, 1);
|
|
573
|
+
} else {
|
|
574
|
+
@field(self.durations.get(player), @tagName(field)) = 1;
|
|
575
|
+
}
|
|
576
|
+
},
|
|
577
|
+
else => unreachable,
|
|
500
578
|
}
|
|
501
579
|
}
|
|
502
580
|
|
|
503
|
-
pub fn sleep(self: *Self, player: Player,
|
|
581
|
+
pub fn sleep(self: *Self, player: Player, obs: Optional(Observation)) Error!void {
|
|
504
582
|
if (!enabled) return;
|
|
505
583
|
|
|
506
|
-
var
|
|
507
|
-
|
|
508
|
-
|
|
584
|
+
var a = self.actions.get(player);
|
|
585
|
+
assert(a.sleep == .None or a.sleep == .started);
|
|
586
|
+
a.sleep = obs;
|
|
587
|
+
|
|
588
|
+
var d = self.durations.get(player);
|
|
589
|
+
const n = Sleeps.get(d.sleeps, 0);
|
|
590
|
+
|
|
591
|
+
if (obs == .None) {
|
|
592
|
+
d.sleeps = Sleeps.set(d.sleeps, 0, 0);
|
|
593
|
+
} else if (obs == .ended) {
|
|
509
594
|
assert(n >= 1 and n <= 7);
|
|
510
595
|
if (n != 7) try self.probability.update(1, 8 - @as(u4, n));
|
|
511
|
-
|
|
596
|
+
d.sleeps = Sleeps.set(d.sleeps, 0, 0);
|
|
512
597
|
} else {
|
|
598
|
+
assert(obs == .continuing);
|
|
513
599
|
assert(n >= 1 and n < 7);
|
|
514
600
|
try self.probability.update(8 - @as(u4, n) - 1, 8 - @as(u4, n));
|
|
515
|
-
|
|
601
|
+
d.sleeps = Sleeps.set(d.sleeps, 0, n + 1);
|
|
516
602
|
}
|
|
517
603
|
}
|
|
518
604
|
|
|
519
|
-
pub fn confusion(self: *Self, player: Player,
|
|
605
|
+
pub fn confusion(self: *Self, player: Player, obs: Optional(Confusion)) Error!void {
|
|
520
606
|
if (!enabled) return;
|
|
521
607
|
|
|
522
|
-
var
|
|
523
|
-
|
|
524
|
-
|
|
608
|
+
var a = self.actions.get(player);
|
|
609
|
+
assert(a.confusion == .None or a.confusion == .started);
|
|
610
|
+
a.confusion = obs;
|
|
611
|
+
|
|
612
|
+
var d = self.durations.get(player);
|
|
613
|
+
const n = d.confusion;
|
|
614
|
+
|
|
615
|
+
if (obs == .ended) {
|
|
525
616
|
assert(n >= 2 and n <= 5);
|
|
526
617
|
if (n != 5) try self.probability.update(1, 6 - @as(u4, n));
|
|
527
|
-
|
|
618
|
+
d.confusion = 0;
|
|
528
619
|
} else {
|
|
620
|
+
assert(obs == .continuing);
|
|
529
621
|
assert(n >= 1 and n < 5);
|
|
530
622
|
if (n > 1) try self.probability.update(6 - @as(u4, n) - 1, 6 - @as(u4, n));
|
|
531
|
-
|
|
623
|
+
d.confusion += 1;
|
|
532
624
|
}
|
|
533
625
|
}
|
|
534
626
|
|
|
535
|
-
pub fn disable(self: *Self, player: Player,
|
|
627
|
+
pub fn disable(self: *Self, player: Player, obs: Optional(Observation)) Error!void {
|
|
536
628
|
if (!enabled) return;
|
|
537
629
|
|
|
538
|
-
var
|
|
539
|
-
|
|
540
|
-
|
|
630
|
+
var a = self.actions.get(player);
|
|
631
|
+
assert(a.disable == .None or a.disable == .started);
|
|
632
|
+
a.disable = obs;
|
|
633
|
+
|
|
634
|
+
var d = self.durations.get(player);
|
|
635
|
+
const n = d.disable;
|
|
636
|
+
|
|
637
|
+
if (obs == .ended) {
|
|
541
638
|
assert(n >= 1 and n <= 8);
|
|
542
639
|
if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
|
|
543
|
-
|
|
640
|
+
d.disable = 0;
|
|
544
641
|
} else {
|
|
642
|
+
assert(obs == .continuing);
|
|
545
643
|
assert(n >= 1 and n < 8);
|
|
546
644
|
try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
|
|
547
|
-
|
|
645
|
+
d.disable += 1;
|
|
548
646
|
}
|
|
549
647
|
}
|
|
550
648
|
|
|
551
|
-
pub fn attacking(self: *Self, player: Player,
|
|
649
|
+
pub fn attacking(self: *Self, player: Player, obs: Optional(Observation)) Error!void {
|
|
552
650
|
if (!enabled) return;
|
|
553
651
|
|
|
554
|
-
var
|
|
555
|
-
|
|
556
|
-
|
|
652
|
+
var a = self.actions.get(player);
|
|
653
|
+
assert(a.attacking == .None or a.attacking == .started);
|
|
654
|
+
a.attacking = obs;
|
|
655
|
+
|
|
656
|
+
var d = self.durations.get(player);
|
|
657
|
+
const n = d.attacking;
|
|
658
|
+
if (obs == .ended) {
|
|
659
|
+
// "3-4 turns" includes the turn for the initial attack *plus* the forced attacks
|
|
557
660
|
assert(n >= 2 and n <= 3);
|
|
558
661
|
if (n != 3) try self.probability.update(1, 4 - @as(u4, n));
|
|
559
|
-
|
|
662
|
+
d.attacking = 0;
|
|
560
663
|
} else {
|
|
664
|
+
assert(obs == .continuing);
|
|
561
665
|
assert(n >= 1 and n < 3);
|
|
562
666
|
if (n > 1) try self.probability.update(4 - @as(u4, n) - 1, 4 - @as(u4, n));
|
|
563
|
-
|
|
667
|
+
d.attacking += 1;
|
|
564
668
|
}
|
|
565
669
|
}
|
|
566
670
|
|
|
567
|
-
pub fn binding(self: *Self, player: Player,
|
|
671
|
+
pub fn binding(self: *Self, player: Player, obs: Optional(Observation)) Error!void {
|
|
568
672
|
if (!enabled) return;
|
|
569
673
|
|
|
570
|
-
var
|
|
571
|
-
|
|
674
|
+
var a = self.actions.get(player);
|
|
675
|
+
assert(a.binding == .None or a.binding == .started);
|
|
676
|
+
a.binding = obs;
|
|
677
|
+
|
|
678
|
+
var d = self.durations.get(player);
|
|
679
|
+
const n = d.binding;
|
|
572
680
|
|
|
573
681
|
assert(n > 0);
|
|
574
682
|
const p: u4 = if (n < 3) 3 else 1;
|
|
575
683
|
const q: u4 = if (n < 3) 8 - ((n - 1) * p) else 2;
|
|
576
684
|
|
|
577
|
-
if (
|
|
685
|
+
if (obs == .ended) {
|
|
686
|
+
// "2-5 turns" includes the turn for the initial attack *plus* the forced attacks
|
|
578
687
|
assert(n >= 1 and n <= 4);
|
|
579
688
|
if (n != 4) try self.probability.update(p, q);
|
|
580
|
-
|
|
689
|
+
d.binding = 0;
|
|
581
690
|
} else {
|
|
691
|
+
assert(obs == .continuing);
|
|
582
692
|
assert(n >= 1 and n < 4);
|
|
583
693
|
try self.probability.update(q - p, q);
|
|
584
|
-
|
|
694
|
+
d.binding += 1;
|
|
585
695
|
}
|
|
586
696
|
}
|
|
587
697
|
|
|
@@ -598,6 +708,15 @@ pub fn Chance(comptime Rational: type) type {
|
|
|
598
708
|
try self.probability.update(1, Move.METRONOME.len);
|
|
599
709
|
self.actions.get(player).metronome = move;
|
|
600
710
|
}
|
|
711
|
+
|
|
712
|
+
pub fn pp(self: *Self, player: Player, n: u4) bool {
|
|
713
|
+
if (!enabled) return true;
|
|
714
|
+
|
|
715
|
+
var a = self.actions.get(player);
|
|
716
|
+
if (n > 1 and a.pp == n) return false;
|
|
717
|
+
if (a.metronome != .None) a.pp += n;
|
|
718
|
+
return true;
|
|
719
|
+
}
|
|
601
720
|
};
|
|
602
721
|
}
|
|
603
722
|
|
|
@@ -620,19 +739,25 @@ test "Chance.speedTie" {
|
|
|
620
739
|
test "Chance.hit" {
|
|
621
740
|
var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
|
|
622
741
|
|
|
623
|
-
chance.hit(true, 229);
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
742
|
+
try chance.hit(.P1, true, 229);
|
|
743
|
+
if (!showdown) {
|
|
744
|
+
try expectProbability(&chance.probability, 1, 1);
|
|
745
|
+
try expectValue(Optional(bool).None, chance.actions.p1.hit);
|
|
746
|
+
|
|
747
|
+
try chance.commit(.P1, .hit);
|
|
748
|
+
}
|
|
627
749
|
try expectValue(Optional(bool).true, chance.actions.p1.hit);
|
|
628
750
|
try expectProbability(&chance.probability, 229, 256);
|
|
629
751
|
|
|
630
752
|
chance.reset();
|
|
631
753
|
|
|
632
|
-
chance.hit(false, 255);
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
754
|
+
try chance.hit(.P2, false, 255);
|
|
755
|
+
if (!showdown) {
|
|
756
|
+
try expectProbability(&chance.probability, 1, 1);
|
|
757
|
+
try expectValue(Optional(bool).None, chance.actions.p2.hit);
|
|
758
|
+
|
|
759
|
+
try chance.commit(.P2, .miss);
|
|
760
|
+
}
|
|
636
761
|
try expectValue(Optional(bool).false, chance.actions.p2.hit);
|
|
637
762
|
try expectProbability(&chance.probability, 1, 256);
|
|
638
763
|
}
|
|
@@ -648,26 +773,18 @@ test "Chance.criticalHit" {
|
|
|
648
773
|
try expectProbability(&chance.probability, 1, 1);
|
|
649
774
|
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
650
775
|
|
|
651
|
-
try chance.
|
|
652
|
-
try expectProbability(&chance.probability, 1, 1);
|
|
653
|
-
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
654
|
-
|
|
655
|
-
chance.hit(true, 128);
|
|
776
|
+
try chance.hit(.P1, true, 128);
|
|
656
777
|
|
|
657
|
-
try chance.
|
|
658
|
-
try expectProbability(&chance.probability, 1, 2);
|
|
778
|
+
try expectProbability(&chance.probability, 1, 1);
|
|
659
779
|
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
660
780
|
|
|
661
|
-
chance.probability.reset();
|
|
662
781
|
try chance.damage(.P1, 217);
|
|
663
782
|
|
|
664
|
-
try chance.
|
|
665
|
-
try expectProbability(&chance.probability, 1, 2);
|
|
783
|
+
try expectProbability(&chance.probability, 1, 1);
|
|
666
784
|
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
667
785
|
|
|
668
|
-
chance.probability.reset();
|
|
669
|
-
|
|
670
786
|
try chance.commit(.P1, .hit);
|
|
787
|
+
|
|
671
788
|
try expectProbability(&chance.probability, 17, 19968); // (1/2) * (17/256) * (1/39)
|
|
672
789
|
try expectValue(Optional(bool).true, chance.actions.p1.critical_hit);
|
|
673
790
|
}
|
|
@@ -682,20 +799,14 @@ test "Chance.criticalHit" {
|
|
|
682
799
|
try expectProbability(&chance.probability, 1, 1);
|
|
683
800
|
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
684
801
|
|
|
685
|
-
try chance.
|
|
686
|
-
try expectProbability(&chance.probability, 1, 1);
|
|
687
|
-
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
688
|
-
|
|
689
|
-
chance.hit(true, 128);
|
|
802
|
+
try chance.hit(.P1, true, 128);
|
|
690
803
|
|
|
691
|
-
try chance.
|
|
692
|
-
try expectProbability(&chance.probability, 1, 2);
|
|
804
|
+
try expectProbability(&chance.probability, 1, 1);
|
|
693
805
|
try expectValue(Optional(bool).None, chance.actions.p1.critical_hit);
|
|
694
806
|
|
|
695
|
-
chance.probability.reset();
|
|
696
807
|
try chance.damage(.P1, 217);
|
|
697
|
-
|
|
698
808
|
try chance.commit(.P1, .hit);
|
|
809
|
+
|
|
699
810
|
try expectProbability(&chance.probability, 251, 19968); // (1/2) * (251/256) * (1/39)
|
|
700
811
|
try expectValue(Optional(bool).false, chance.actions.p1.critical_hit);
|
|
701
812
|
}
|
|
@@ -712,11 +823,8 @@ test "Chance.damage" {
|
|
|
712
823
|
try expectProbability(&chance.probability, 1, 1);
|
|
713
824
|
try expectValue(@as(u8, 0), chance.actions.p1.damage);
|
|
714
825
|
|
|
715
|
-
try chance.commit(.P1, .miss);
|
|
716
|
-
try expectProbability(&chance.probability, 1, 1);
|
|
717
|
-
try expectValue(@as(u8, 0), chance.actions.p1.damage);
|
|
718
|
-
|
|
719
826
|
try chance.commit(.P1, .hit);
|
|
827
|
+
|
|
720
828
|
try expectProbability(&chance.probability, 1, 39);
|
|
721
829
|
try expectValue(@as(u8, 217), chance.actions.p1.damage);
|
|
722
830
|
}
|
|
@@ -796,38 +904,31 @@ test "Chance.multiHit" {
|
|
|
796
904
|
test "Chance.duration" {
|
|
797
905
|
var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
|
|
798
906
|
|
|
799
|
-
chance.duration(.
|
|
907
|
+
chance.duration(.P1, 2);
|
|
800
908
|
try expectValue(@as(u4, 2), chance.actions.p1.duration);
|
|
801
|
-
try expectValue(@as(u3, 1), chance.actions.p2.durations.sleep);
|
|
802
909
|
|
|
803
910
|
chance.reset();
|
|
804
911
|
|
|
805
|
-
chance.duration(.
|
|
806
|
-
if (!showdown) {
|
|
807
|
-
try expectValue(@as(u4, 0), chance.actions.p2.duration);
|
|
808
|
-
try expectValue(@as(u3, 0), chance.actions.p2.durations.binding);
|
|
809
|
-
try chance.commit(.P2, .hit);
|
|
810
|
-
}
|
|
912
|
+
chance.duration(.P2, 4);
|
|
811
913
|
try expectValue(@as(u4, 4), chance.actions.p2.duration);
|
|
812
|
-
try expectValue(@as(u3, 1), chance.actions.p2.durations.binding);
|
|
813
914
|
}
|
|
814
915
|
|
|
815
916
|
test "Chance.sleep" {
|
|
816
917
|
var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
|
|
817
918
|
|
|
818
919
|
for ([_]u8{ 7, 6, 5, 4, 3, 2, 1 }, 1..8) |d, i| {
|
|
819
|
-
chance.
|
|
820
|
-
try chance.sleep(.P1,
|
|
920
|
+
chance.durations.p1.sleeps = Sleeps.set(chance.durations.p1.sleeps, 0, @intCast(i));
|
|
921
|
+
try chance.sleep(.P1, .ended);
|
|
821
922
|
try expectProbability(&chance.probability, 1, d);
|
|
822
|
-
try expectValue(@as(u3, 0), chance.
|
|
923
|
+
try expectValue(@as(u3, 0), Sleeps.get(chance.durations.p1.sleeps, 0));
|
|
823
924
|
|
|
824
925
|
chance.reset();
|
|
825
926
|
|
|
826
927
|
if (i < 7) {
|
|
827
|
-
chance.
|
|
828
|
-
try chance.sleep(.P1,
|
|
928
|
+
chance.durations.p1.sleeps = Sleeps.set(chance.durations.p1.sleeps, 0, @intCast(i));
|
|
929
|
+
try chance.sleep(.P1, .continuing);
|
|
829
930
|
try expectProbability(&chance.probability, d - 1, d);
|
|
830
|
-
try expectValue(@as(u3, @intCast(i)) + 1, chance.
|
|
931
|
+
try expectValue(@as(u3, @intCast(i)) + 1, Sleeps.get(chance.durations.p1.sleeps, 0));
|
|
831
932
|
|
|
832
933
|
chance.reset();
|
|
833
934
|
}
|
|
@@ -839,19 +940,19 @@ test "Chance.confusion" {
|
|
|
839
940
|
|
|
840
941
|
for ([_]u8{ 1, 4, 3, 2, 1 }, 1..6) |d, i| {
|
|
841
942
|
if (i > 1) {
|
|
842
|
-
chance.
|
|
843
|
-
try chance.confusion(.P2,
|
|
943
|
+
chance.durations.p2.confusion = @intCast(i);
|
|
944
|
+
try chance.confusion(.P2, .ended);
|
|
844
945
|
try expectProbability(&chance.probability, 1, d);
|
|
845
|
-
try expectValue(@as(u3, 0), chance.
|
|
946
|
+
try expectValue(@as(u3, 0), chance.durations.p2.confusion);
|
|
846
947
|
|
|
847
948
|
chance.reset();
|
|
848
949
|
}
|
|
849
950
|
|
|
850
951
|
if (i < 5) {
|
|
851
|
-
chance.
|
|
852
|
-
try chance.confusion(.P2,
|
|
952
|
+
chance.durations.p2.confusion = @intCast(i);
|
|
953
|
+
try chance.confusion(.P2, .continuing);
|
|
853
954
|
try expectProbability(&chance.probability, if (d > 1) d - 1 else d, d);
|
|
854
|
-
try expectValue(@as(u3, @intCast(i)) + 1, chance.
|
|
955
|
+
try expectValue(@as(u3, @intCast(i)) + 1, chance.durations.p2.confusion);
|
|
855
956
|
|
|
856
957
|
chance.reset();
|
|
857
958
|
}
|
|
@@ -862,18 +963,18 @@ test "Chance.disable" {
|
|
|
862
963
|
var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
|
|
863
964
|
|
|
864
965
|
for ([_]u8{ 8, 7, 6, 5, 4, 3, 2, 1 }, 1..9) |d, i| {
|
|
865
|
-
chance.
|
|
866
|
-
try chance.disable(.P1,
|
|
966
|
+
chance.durations.p1.disable = @intCast(i);
|
|
967
|
+
try chance.disable(.P1, .ended);
|
|
867
968
|
try expectProbability(&chance.probability, 1, d);
|
|
868
|
-
try expectValue(@as(u4, 0), chance.
|
|
969
|
+
try expectValue(@as(u4, 0), chance.durations.p1.disable);
|
|
869
970
|
|
|
870
971
|
chance.reset();
|
|
871
972
|
|
|
872
973
|
if (i < 8) {
|
|
873
|
-
chance.
|
|
874
|
-
try chance.disable(.P1,
|
|
974
|
+
chance.durations.p1.disable = @intCast(i);
|
|
975
|
+
try chance.disable(.P1, .continuing);
|
|
875
976
|
try expectProbability(&chance.probability, d - 1, d);
|
|
876
|
-
try expectValue(@as(u4, @intCast(i)) + 1, chance.
|
|
977
|
+
try expectValue(@as(u4, @intCast(i)) + 1, chance.durations.p1.disable);
|
|
877
978
|
|
|
878
979
|
chance.reset();
|
|
879
980
|
}
|
|
@@ -885,19 +986,19 @@ test "Chance.attacking" {
|
|
|
885
986
|
|
|
886
987
|
for ([_]u8{ 1, 2, 1 }, 1..4) |d, i| {
|
|
887
988
|
if (i > 1) {
|
|
888
|
-
chance.
|
|
889
|
-
try chance.attacking(.P2,
|
|
989
|
+
chance.durations.p2.attacking = @intCast(i);
|
|
990
|
+
try chance.attacking(.P2, .ended);
|
|
890
991
|
try expectProbability(&chance.probability, 1, d);
|
|
891
|
-
try expectValue(@as(u3, 0), chance.
|
|
992
|
+
try expectValue(@as(u3, 0), chance.durations.p2.attacking);
|
|
892
993
|
|
|
893
994
|
chance.reset();
|
|
894
995
|
}
|
|
895
996
|
|
|
896
997
|
if (i < 3) {
|
|
897
|
-
chance.
|
|
898
|
-
try chance.attacking(.P2,
|
|
998
|
+
chance.durations.p2.attacking = @intCast(i);
|
|
999
|
+
try chance.attacking(.P2, .continuing);
|
|
899
1000
|
try expectProbability(&chance.probability, if (d > 1) d - 1 else d, d);
|
|
900
|
-
try expectValue(@as(u3, @intCast(i)) + 1, chance.
|
|
1001
|
+
try expectValue(@as(u3, @intCast(i)) + 1, chance.durations.p2.attacking);
|
|
901
1002
|
|
|
902
1003
|
chance.reset();
|
|
903
1004
|
}
|
|
@@ -911,18 +1012,18 @@ test "Chance.binding" {
|
|
|
911
1012
|
const qs = [_]u8{ 8, 5, 2, 1 };
|
|
912
1013
|
|
|
913
1014
|
for (ps, qs, 1..5) |p, q, i| {
|
|
914
|
-
chance.
|
|
915
|
-
try chance.binding(.P1,
|
|
1015
|
+
chance.durations.p1.binding = @intCast(i);
|
|
1016
|
+
try chance.binding(.P1, .ended);
|
|
916
1017
|
try expectProbability(&chance.probability, p, q);
|
|
917
|
-
try expectValue(@as(u3, 0), chance.
|
|
1018
|
+
try expectValue(@as(u3, 0), chance.durations.p1.binding);
|
|
918
1019
|
|
|
919
1020
|
chance.reset();
|
|
920
1021
|
|
|
921
1022
|
if (i < 4) {
|
|
922
|
-
chance.
|
|
923
|
-
try chance.binding(.P1,
|
|
1023
|
+
chance.durations.p1.binding = @intCast(i);
|
|
1024
|
+
try chance.binding(.P1, .continuing);
|
|
924
1025
|
try expectProbability(&chance.probability, q - p, q);
|
|
925
|
-
try expectValue(@as(u3, @intCast(i)) + 1, chance.
|
|
1026
|
+
try expectValue(@as(u3, @intCast(i)) + 1, chance.durations.p1.binding);
|
|
926
1027
|
|
|
927
1028
|
chance.reset();
|
|
928
1029
|
}
|
|
@@ -972,24 +1073,24 @@ const Null = struct {
|
|
|
972
1073
|
_ = .{ self, player, kind };
|
|
973
1074
|
}
|
|
974
1075
|
|
|
975
|
-
pub fn
|
|
1076
|
+
pub fn glitch(self: Null) void {
|
|
976
1077
|
_ = .{self};
|
|
977
1078
|
}
|
|
978
1079
|
|
|
979
|
-
pub fn
|
|
980
|
-
_ = .{
|
|
1080
|
+
pub fn clearPending(self: Null) void {
|
|
1081
|
+
_ = .{self};
|
|
981
1082
|
}
|
|
982
1083
|
|
|
983
|
-
pub fn switched(self: Null, player: Player,
|
|
984
|
-
_ = .{ self, player,
|
|
1084
|
+
pub fn switched(self: Null, player: Player, slot: u8) void {
|
|
1085
|
+
_ = .{ self, player, slot };
|
|
985
1086
|
}
|
|
986
1087
|
|
|
987
1088
|
pub fn speedTie(self: Null, p1: bool) Error!void {
|
|
988
1089
|
_ = .{ self, p1 };
|
|
989
1090
|
}
|
|
990
1091
|
|
|
991
|
-
pub fn hit(self: Null, ok: bool, accuracy:
|
|
992
|
-
_ = .{ self, ok, accuracy };
|
|
1092
|
+
pub fn hit(self: Null, player: Player, ok: bool, accuracy: uN) Error!void {
|
|
1093
|
+
_ = .{ self, player, ok, accuracy };
|
|
993
1094
|
}
|
|
994
1095
|
|
|
995
1096
|
pub fn criticalHit(self: Null, player: Player, crit: bool, rate: u8) Error!void {
|
|
@@ -1020,34 +1121,37 @@ const Null = struct {
|
|
|
1020
1121
|
_ = .{ self, player, n };
|
|
1021
1122
|
}
|
|
1022
1123
|
|
|
1023
|
-
pub fn duration(
|
|
1124
|
+
pub fn duration(self: Null, player: Player, turns: u4) void {
|
|
1125
|
+
_ = .{ self, player, turns };
|
|
1126
|
+
}
|
|
1127
|
+
|
|
1128
|
+
pub fn observe(
|
|
1024
1129
|
self: Null,
|
|
1025
|
-
comptime field:
|
|
1130
|
+
comptime field: Action.Field,
|
|
1026
1131
|
player: Player,
|
|
1027
|
-
|
|
1028
|
-
turns: u4,
|
|
1132
|
+
obs: Optional(Confusion),
|
|
1029
1133
|
) void {
|
|
1030
|
-
_ = .{ self, field, player,
|
|
1134
|
+
_ = .{ self, field, player, obs };
|
|
1031
1135
|
}
|
|
1032
1136
|
|
|
1033
|
-
pub fn sleep(self: Null, player: Player,
|
|
1034
|
-
_ = .{ self, player,
|
|
1137
|
+
pub fn sleep(self: Null, player: Player, obs: Optional(Observation)) Error!void {
|
|
1138
|
+
_ = .{ self, player, obs };
|
|
1035
1139
|
}
|
|
1036
1140
|
|
|
1037
|
-
pub fn
|
|
1038
|
-
_ = .{ self, player,
|
|
1141
|
+
pub fn confusion(self: Null, player: Player, obs: Optional(Confusion)) Error!void {
|
|
1142
|
+
_ = .{ self, player, obs };
|
|
1039
1143
|
}
|
|
1040
1144
|
|
|
1041
|
-
pub fn
|
|
1042
|
-
_ = .{ self, player,
|
|
1145
|
+
pub fn disable(self: Null, player: Player, obs: Optional(Observation)) Error!void {
|
|
1146
|
+
_ = .{ self, player, obs };
|
|
1043
1147
|
}
|
|
1044
1148
|
|
|
1045
|
-
pub fn attacking(self: Null, player: Player,
|
|
1046
|
-
_ = .{ self, player,
|
|
1149
|
+
pub fn attacking(self: Null, player: Player, obs: Optional(Observation)) Error!void {
|
|
1150
|
+
_ = .{ self, player, obs };
|
|
1047
1151
|
}
|
|
1048
1152
|
|
|
1049
|
-
pub fn binding(self: Null, player: Player,
|
|
1050
|
-
_ = .{ self, player,
|
|
1153
|
+
pub fn binding(self: Null, player: Player, obs: Optional(Observation)) Error!void {
|
|
1154
|
+
_ = .{ self, player, obs };
|
|
1051
1155
|
}
|
|
1052
1156
|
|
|
1053
1157
|
pub fn psywave(self: Null, player: Player, power: u8, max: u8) Error!void {
|
|
@@ -1057,4 +1161,9 @@ const Null = struct {
|
|
|
1057
1161
|
pub fn metronome(self: Null, player: Player, move: Move) Error!void {
|
|
1058
1162
|
_ = .{ self, player, move };
|
|
1059
1163
|
}
|
|
1164
|
+
|
|
1165
|
+
pub fn pp(self: Null, player: Player, n: u4) bool {
|
|
1166
|
+
_ = .{ self, player, n };
|
|
1167
|
+
return true;
|
|
1168
|
+
}
|
|
1060
1169
|
};
|