@pkmn/engine 0.1.0-dev.d56bdadd → 0.1.0-dev.d952b7c9

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Files changed (67) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +46 -19
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +43 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +96 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon.d.ts +2 -0
  10. package/build/pkg/addon.js +35 -58
  11. package/build/pkg/addon.js.map +1 -1
  12. package/build/pkg/data.d.ts +27 -5
  13. package/build/pkg/data.js.map +1 -1
  14. package/build/pkg/gen1.js +1 -1
  15. package/build/pkg/gen1.js.map +1 -1
  16. package/build/pkg/index.d.ts +24 -10
  17. package/build/pkg/index.js +15 -10
  18. package/build/pkg/index.js.map +1 -1
  19. package/build/pkg/protocol.d.ts +20 -1
  20. package/build/pkg/protocol.js +109 -107
  21. package/build/pkg/protocol.js.map +1 -1
  22. package/build/tools/debug.js +36 -68
  23. package/build/tools/debug.js.map +1 -1
  24. package/build/tools/display/debug.jsx +128 -0
  25. package/build/tools/display/debug.jsx.map +1 -0
  26. package/build/tools/display/index.js +132 -0
  27. package/build/tools/display/index.js.map +1 -0
  28. package/build/tools/display/ui.jsx +349 -0
  29. package/build/tools/display/ui.jsx.map +1 -0
  30. package/build/tools/display/util.js +18 -0
  31. package/build/tools/display/util.js.map +1 -0
  32. package/build.zig +206 -81
  33. package/package.json +51 -30
  34. package/src/bin/install-pkmn-engine +29 -19
  35. package/src/bin/pkmn-debug +1 -1
  36. package/src/lib/common/array.zig +77 -0
  37. package/src/lib/common/data.zig +4 -4
  38. package/src/lib/common/debug.zig +11 -6
  39. package/src/lib/common/js.zig +4 -2
  40. package/src/lib/common/optional.zig +14 -10
  41. package/src/lib/common/options.zig +4 -0
  42. package/src/lib/common/protocol.zig +389 -407
  43. package/src/lib/common/rational.zig +121 -27
  44. package/src/lib/common/rng.zig +7 -7
  45. package/src/lib/common/util.zig +50 -1
  46. package/src/lib/gen1/calc.zig +657 -133
  47. package/src/lib/gen1/chance.zig +376 -267
  48. package/src/lib/gen1/data/species.zig +1 -1
  49. package/src/lib/gen1/data.zig +17 -16
  50. package/src/lib/gen1/helpers.zig +95 -538
  51. package/src/lib/gen1/mechanics.zig +492 -389
  52. package/src/lib/gen2/calc.zig +34 -16
  53. package/src/lib/gen2/chance.zig +84 -496
  54. package/src/lib/gen2/data.zig +8 -7
  55. package/src/lib/gen2/generated.zig +4 -6
  56. package/src/lib/gen2/helpers.zig +41 -13
  57. package/src/lib/gen2/mechanics.zig +448 -377
  58. package/src/lib/{binding/node.zig → node.zig} +9 -12
  59. package/src/lib/pkmn.zig +32 -15
  60. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  61. package/src/tools/display/dom.ts +96 -0
  62. package/src/tools/display/ui.css +351 -0
  63. package/build/test/display.js +0 -400
  64. package/build/test/display.js.map +0 -1
  65. package/src/lib/gen1/README.md +0 -894
  66. package/src/lib/gen2/README.md +0 -329
  67. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -45,6 +45,7 @@ const Player = data.Player;
45
45
  const Result = data.Result;
46
46
 
47
47
  const PointerType = util.PointerType;
48
+ const isPointerTo = util.isPointerTo;
48
49
 
49
50
  const showdown = pkmn.options.showdown;
50
51
 
@@ -63,12 +64,12 @@ pub fn Battle(comptime RNG: anytype) type {
63
64
  _: [padding]u8 = .{0} ** padding,
64
65
 
65
66
  pub fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
66
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
67
+ assert(isPointerTo(self, Self));
67
68
  return &self.sides[@intFromEnum(player)];
68
69
  }
69
70
 
70
71
  pub fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
71
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
72
+ assert(isPointerTo(self, Self));
72
73
  return &self.sides[@intFromEnum(player.foe())];
73
74
  }
74
75
 
@@ -134,7 +135,7 @@ pub const Side = extern struct {
134
135
  }
135
136
 
136
137
  pub fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
137
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
138
+ assert(isPointerTo(self, Side));
138
139
  assert(slot > 0 and slot <= 6);
139
140
  const id = self.pokemon[slot - 1].position;
140
141
  assert(id > 0 and id <= 6);
@@ -142,7 +143,7 @@ pub const Side = extern struct {
142
143
  }
143
144
 
144
145
  pub fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
145
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
146
+ assert(isPointerTo(self, Side));
146
147
  return self.get(1);
147
148
  }
148
149
 
@@ -176,7 +177,7 @@ pub const ActivePokemon = extern struct {
176
177
  }
177
178
 
178
179
  pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
179
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
180
+ assert(isPointerTo(self, Pokemon));
180
181
  assert(mslot > 0 and mslot <= 4);
181
182
  assert(self.moves[mslot - 1].id != .None);
182
183
  return &self.moves[mslot - 1];
@@ -201,7 +202,7 @@ pub const Pokemon = extern struct {
201
202
  }
202
203
 
203
204
  pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
204
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
205
+ assert(isPointerTo(self, Pokemon));
205
206
  assert(mslot > 0 and mslot <= 4);
206
207
  assert(self.moves[mslot - 1].id != .None);
207
208
  return &self.moves[mslot - 1];
@@ -239,7 +240,7 @@ pub const DVs = packed struct(u16) {
239
240
  };
240
241
  const p: u6 = @intCast(1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
241
242
  ((dvs.spe & 0b1000)) >> 2 | ((dvs.spc & 0b1000)) >> 3) + (dvs.spc & 0b0011)) >> 1));
242
- var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2);
243
+ const t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2);
243
244
  return .{ .gender = g, .pow = p, .type = Type.hiddenPower(t) };
244
245
  }
245
246
  };
@@ -7,8 +7,6 @@ const common = @import("../common/data.zig");
7
7
  const data = @import("data.zig");
8
8
  const mechanics = @import("mechanics.zig");
9
9
 
10
- const assert = std.debug.assert;
11
-
12
10
  const Player = common.Player;
13
11
  const Result = common.Result;
14
12
 
@@ -42,7 +40,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
42
40
  var log = options.log;
43
41
 
44
42
  var side = battle.side(player);
45
- var volatiles = &side.active.volatiles;
43
+ const volatiles = &side.active.volatiles;
46
44
 
47
45
  const ident = battle.active(player);
48
46
  const foe_ident = battle.active(player.foe());
@@ -175,7 +173,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
175
173
  if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
176
174
  // TODO rampage
177
175
  // usedmovetext
178
- try log.move(ident, state.move, foe_ident); // FIXME self? from?
176
+ try log.move(.{ ident, state.move, foe_ident }); // FIXME self? from?
179
177
  try checkHit(battle, player, state, options);
180
178
  try checkCriticalHit(battle, player, state, options);
181
179
  try calcDamage(battle, player, state, options);
@@ -368,7 +366,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
368
366
  (volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
369
367
  if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
370
368
  // usedmovetext
371
- try log.move(ident, state.move, foe_ident); // FIXME self? from?
369
+ try log.move(.{ ident, state.move, foe_ident }); // FIXME self? from?
372
370
  try Effects.bide.unleash(battle, player, state, options);
373
371
 
374
372
  if (state.immune()) {
@@ -555,7 +553,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
555
553
  (volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
556
554
  if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
557
555
  // usedmovetext
558
- try log.move(ident, state.move, foe_ident); // FIXME self? from?
556
+ try log.move(.{ ident, state.move, foe_ident }); // FIXME self? from?
559
557
  try checkCriticalHit(battle, player, state, options);
560
558
  try calcDamage(battle, player, state, options);
561
559
  try adjustDamage(battle, player, state, options);
@@ -2,7 +2,6 @@ const std = @import("std");
2
2
 
3
3
  const common = @import("../common/data.zig");
4
4
  const options = @import("../common/options.zig");
5
- const protocol = @import("../common/protocol.zig");
6
5
  const rng = @import("../common/rng.zig");
7
6
 
8
7
  const gen1 = @import("../gen1/data.zig");
@@ -11,8 +10,6 @@ const data = @import("data.zig");
11
10
 
12
11
  const assert = std.debug.assert;
13
12
 
14
- const expectEqual = std.testing.expectEqual;
15
-
16
13
  const Choice = common.Choice;
17
14
 
18
15
  const showdown = options.showdown;
@@ -25,7 +22,8 @@ const Move = data.Move;
25
22
  const MoveSlot = data.MoveSlot;
26
23
  const Species = data.Species;
27
24
  const Stats = data.Stats;
28
- const Status = data.Status;
25
+
26
+ const Struct = if (@hasField(std.builtin.Type, "struct")) .@"struct" else .Struct;
29
27
 
30
28
  pub const Options = struct {
31
29
  cleric: bool = showdown,
@@ -65,17 +63,47 @@ pub const Battle = struct {
65
63
  };
66
64
 
67
65
  pub fn prng(rand: *PSRNG) data.PRNG {
68
- // FIXME: what is max range in gen2?
69
66
  return .{
70
67
  .src = .{
71
68
  .seed = if (showdown)
72
69
  rand.newSeed()
73
- else
74
- .{
75
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
76
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
77
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
78
- },
70
+ else seed: {
71
+ // GLITCH: The initial RNG seed in Gen II link battles is heavily constrained
72
+ // https://www.smogon.com/forums/threads/rng-in-rby-link-battles.3746779
73
+ var seed = [_]u8{ 0, 0, 0, 0, 0, 0, 0, 0, 0 };
74
+
75
+ // Bytes in seed can only range from 0-252, not 0-255
76
+ const max: u8 = 253;
77
+ // Instructions take multiples of 4 cycles to execute
78
+ var timer: u16 = 4 * rand.range(u16, 0, 16384);
79
+ var add: u8 = rand.range(u8, 0, 256);
80
+ var sub: u8 = rand.range(u8, 0, 256);
81
+ var carry: u8 = 0;
82
+ var div: u8 = 0;
83
+
84
+ var i: u8 = 0;
85
+ while (i < seed.len) {
86
+ div = @intCast(timer >> 8);
87
+ // This is effectively @addWithOverflow but with three operands
88
+ const result = @as(u16, add) + @as(u16, div) + @as(u16, carry);
89
+ add = @intCast(result & 255);
90
+ carry = @intFromBool(result > 255);
91
+ timer +%= 44;
92
+ div = @intCast(timer >> 8);
93
+ sub -%= div +% carry;
94
+
95
+ if (sub < max) {
96
+ seed[i] = sub;
97
+ i += 1;
98
+ timer +%= 152;
99
+ carry = 1;
100
+ } else {
101
+ timer +%= 132;
102
+ carry = 0;
103
+ }
104
+ }
105
+ break :seed seed;
106
+ },
79
107
  },
80
108
  };
81
109
  }
@@ -121,7 +149,7 @@ pub const Pokemon = struct {
121
149
  var pokemon = data.Pokemon{};
122
150
  pokemon.species = p.species;
123
151
  const species = Species.get(p.species);
124
- inline for (@typeInfo(@TypeOf(pokemon.stats)).Struct.fields) |field| {
152
+ inline for (@field(@typeInfo(@TypeOf(pokemon.stats)), @tagName(Struct)).fields) |field| {
125
153
  const hp = comptime std.mem.eql(u8, field.name, "hp");
126
154
  const spc =
127
155
  comptime std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
@@ -162,7 +190,7 @@ pub const Pokemon = struct {
162
190
 
163
191
  var stats: Stats(u16) = .{};
164
192
  const dvs = gen1.DVs.random(rand);
165
- inline for (@typeInfo(@TypeOf(stats)).Struct.fields) |field| {
193
+ inline for (@field(@typeInfo(@TypeOf(stats)), @tagName(Struct)).fields) |field| {
166
194
  const hp = std.mem.eql(u8, field.name, "hp");
167
195
  const spc = std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
168
196
  @field(stats, field.name) = Stats(u16).calc(