@pkmn/engine 0.1.0-dev.a5a9f4b2 → 0.1.0-dev.a77ab8e2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +102 -64
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +13 -13
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +18 -14
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +37 -15
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +291 -134
- package/package.json +58 -25
- package/src/bin/install-pkmn-engine +40 -25
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +23 -13
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +14 -3
- package/src/lib/common/protocol.zig +947 -403
- package/src/lib/common/rational.zig +447 -0
- package/src/lib/common/rng.zig +31 -22
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +806 -0
- package/src/lib/gen1/chance.zig +1167 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +93 -78
- package/src/lib/gen1/helpers.zig +144 -39
- package/src/lib/gen1/mechanics.zig +1211 -795
- package/src/lib/gen2/calc.zig +161 -0
- package/src/lib/gen2/chance.zig +905 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +125 -86
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +54 -28
- package/src/lib/gen2/mechanics.zig +3567 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +85 -9
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -791
- package/src/lib/gen2/README.md +0 -309
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@@ -1,26 +1,30 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const
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const optional = @import("../common/optional.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const chance = @import("chance.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,52 +60,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +116,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,29 +155,26 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -213,23 +217,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +242,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,20 +255,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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active.moves = incoming.moves;
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statusModify(incoming.status, &active.stats);
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options.chance.switched(player, slot);
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foe.active.volatiles.Binding = false;
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|
264
261
|
|
|
265
|
-
try log.switched(battle.active(player), incoming);
|
|
262
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
266
263
|
|
|
267
264
|
if (showdown and incoming.status == Status.TOX) {
|
|
268
265
|
incoming.status = Status.init(.PSN);
|
|
269
266
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
270
267
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
271
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
268
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
272
269
|
}
|
|
273
270
|
}
|
|
274
271
|
|
|
275
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
272
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
276
273
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
277
274
|
|
|
278
275
|
if (c1.type == .Pass) return .P2;
|
|
@@ -302,9 +299,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
302
299
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
303
300
|
if (spe1 == spe2) {
|
|
304
301
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
302
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
303
|
+
battle.rng.advance(1);
|
|
304
|
+
}
|
|
306
305
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
306
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
307
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
308
|
|
|
310
309
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +326,55 @@ fn doTurn(
|
|
|
327
326
|
battle: anytype,
|
|
328
327
|
player: Player,
|
|
329
328
|
player_choice: Choice,
|
|
330
|
-
|
|
329
|
+
player_rewrap: bool,
|
|
330
|
+
player_skip: bool,
|
|
331
331
|
foe_player: Player,
|
|
332
332
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
333
|
+
foe_rewrap: bool,
|
|
334
|
+
foe_skip: bool,
|
|
335
|
+
options: anytype,
|
|
335
336
|
) !?Result {
|
|
336
337
|
assert(player_choice.type != .Pass);
|
|
337
338
|
|
|
338
339
|
var residual = true;
|
|
339
340
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
341
|
+
if (try executeMove(
|
|
342
|
+
battle,
|
|
343
|
+
player,
|
|
344
|
+
player_choice,
|
|
345
|
+
player_rewrap,
|
|
346
|
+
player_skip,
|
|
347
|
+
&residual,
|
|
348
|
+
options,
|
|
349
|
+
)) |r| return r;
|
|
341
350
|
if (!replace) {
|
|
342
351
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
352
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
344
353
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
354
|
+
if (residual) try handleResidual(battle, player, options);
|
|
355
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
347
356
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
357
|
|
|
358
|
+
if (!showdown) options.chance.clearPending();
|
|
359
|
+
|
|
349
360
|
residual = true;
|
|
350
361
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
362
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
363
|
+
if (if (calc) null else try executeMove(
|
|
364
|
+
battle,
|
|
365
|
+
foe_player,
|
|
366
|
+
foe_choice,
|
|
367
|
+
foe_rewrap,
|
|
368
|
+
foe_skip,
|
|
369
|
+
&residual,
|
|
370
|
+
options,
|
|
371
|
+
)) |r| return r;
|
|
352
372
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
373
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
374
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
375
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
376
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
377
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
378
|
}
|
|
359
379
|
|
|
360
380
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +391,31 @@ fn executeMove(
|
|
|
371
391
|
battle: anytype,
|
|
372
392
|
player: Player,
|
|
373
393
|
choice: Choice,
|
|
374
|
-
|
|
394
|
+
rewrap: bool,
|
|
395
|
+
skip: bool,
|
|
375
396
|
residual: *bool,
|
|
376
|
-
|
|
397
|
+
options: anytype,
|
|
377
398
|
) !?Result {
|
|
378
399
|
var side = battle.side(player);
|
|
379
400
|
|
|
380
401
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
402
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
403
|
return null;
|
|
383
404
|
}
|
|
384
405
|
|
|
406
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
407
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
408
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
409
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
410
|
assert(!showdown);
|
|
389
411
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
412
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
413
|
}
|
|
392
414
|
return null;
|
|
393
415
|
}
|
|
394
416
|
|
|
395
417
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
418
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
419
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
420
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
421
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +424,16 @@ fn executeMove(
|
|
|
402
424
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
425
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
426
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
427
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
428
|
const stored = side.stored();
|
|
410
429
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
430
|
+
auto = isForced(&side.active) or
|
|
431
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
432
|
+
side.last_selected_move == .HyperBeam or
|
|
433
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
434
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
435
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
436
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
437
|
if (!auto) {
|
|
417
438
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
439
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +447,12 @@ fn executeMove(
|
|
|
426
447
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
448
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
449
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
450
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
451
|
}
|
|
434
452
|
|
|
435
453
|
var skip_can = false;
|
|
436
454
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
455
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
456
|
.done => return null,
|
|
439
457
|
.skip_can => skip_can = true,
|
|
440
458
|
.skip_pp => skip_pp = true,
|
|
@@ -442,11 +460,11 @@ fn executeMove(
|
|
|
442
460
|
.err => return @as(?Result, Result.Error),
|
|
443
461
|
}
|
|
444
462
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
463
|
+
const can = skip_can or
|
|
464
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
465
|
+
if (!can) return null;
|
|
448
466
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
467
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
468
|
}
|
|
451
469
|
|
|
452
470
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -454,10 +472,11 @@ const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
|
454
472
|
fn beforeMove(
|
|
455
473
|
battle: anytype,
|
|
456
474
|
player: Player,
|
|
457
|
-
|
|
475
|
+
skip: bool,
|
|
458
476
|
residual: *bool,
|
|
459
|
-
|
|
477
|
+
options: anytype,
|
|
460
478
|
) !BeforeMove {
|
|
479
|
+
var log = options.log;
|
|
461
480
|
var side = battle.side(player);
|
|
462
481
|
const foe = battle.foe(player);
|
|
463
482
|
var active = &side.active;
|
|
@@ -466,59 +485,74 @@ fn beforeMove(
|
|
|
466
485
|
var volatiles = &active.volatiles;
|
|
467
486
|
|
|
468
487
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
488
|
+
const before = stored.status;
|
|
489
|
+
const slf = Status.is(stored.status, .EXT);
|
|
470
490
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
491
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
492
|
+
.started, .ended => stored.status = 0,
|
|
493
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
494
|
+
stored.status -= 1;
|
|
495
|
+
},
|
|
496
|
+
else => unreachable,
|
|
497
|
+
} else {
|
|
498
|
+
stored.status -= 1;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
const duration = Status.duration(stored.status);
|
|
502
|
+
try options.chance.sleep(player, if (slf)
|
|
503
|
+
.None
|
|
504
|
+
else if (duration == 0) .ended else .continuing);
|
|
505
|
+
|
|
506
|
+
if (duration == 0) {
|
|
507
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
474
508
|
stored.status = 0; // clears EXT if present
|
|
475
509
|
} else {
|
|
476
|
-
try log.cant(ident, .Sleep);
|
|
510
|
+
try log.cant(.{ ident, .Sleep });
|
|
477
511
|
}
|
|
478
512
|
side.last_used_move = .None;
|
|
479
513
|
return .done;
|
|
480
514
|
}
|
|
481
515
|
|
|
482
516
|
if (Status.is(stored.status, .FRZ)) {
|
|
483
|
-
try log.cant(ident, .Freeze);
|
|
517
|
+
try log.cant(.{ ident, .Freeze });
|
|
484
518
|
side.last_used_move = .None;
|
|
485
519
|
return .done;
|
|
486
520
|
}
|
|
487
521
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
489
|
-
try log.cant(ident, .Bound);
|
|
522
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
523
|
+
try log.cant(.{ ident, .Bound });
|
|
490
524
|
return .done;
|
|
491
525
|
}
|
|
492
526
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
495
|
-
|
|
527
|
+
if (volatiles.Flinch) {
|
|
528
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
529
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
530
|
+
if (!showdown) volatiles.Flinch = false;
|
|
531
|
+
try log.cant(.{ ident, .Flinch });
|
|
496
532
|
return .done;
|
|
497
533
|
}
|
|
498
534
|
|
|
499
535
|
if (volatiles.Recharging) {
|
|
500
536
|
volatiles.Recharging = false;
|
|
501
|
-
try log.cant(ident, .Recharge);
|
|
537
|
+
try log.cant(.{ ident, .Recharge });
|
|
502
538
|
return .done;
|
|
503
539
|
}
|
|
504
540
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
volatiles.
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
541
|
+
if (volatiles.disable_duration > 0) {
|
|
542
|
+
volatiles.disable_duration =
|
|
543
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
544
|
+
try options.chance.disable(
|
|
545
|
+
player,
|
|
546
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
547
|
+
);
|
|
548
|
+
|
|
549
|
+
if (volatiles.disable_duration == 0) {
|
|
550
|
+
volatiles.disable_move = 0;
|
|
551
|
+
try log.end(.{ ident, .Disable });
|
|
510
552
|
}
|
|
511
553
|
}
|
|
512
554
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident,
|
|
514
|
-
|
|
515
|
-
// Pokémon Showdown checks for Flinch *after* instead of before... and doesn't clear Flinch
|
|
516
|
-
// until its imaginary "residual" phase, meaning Pokémon can sometimes flinch multiple times
|
|
517
|
-
// from the same original hit
|
|
518
|
-
if (showdown and volatiles.Flinch) {
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
555
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
556
|
|
|
523
557
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
558
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -529,15 +563,27 @@ fn beforeMove(
|
|
|
529
563
|
|
|
530
564
|
if (volatiles.Confusion) {
|
|
531
565
|
assert(volatiles.confusion > 0);
|
|
566
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
567
|
+
.started => volatiles.confusion -= 1,
|
|
568
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
569
|
+
volatiles.confusion -= 1;
|
|
570
|
+
},
|
|
571
|
+
.ended => volatiles.confusion = 0,
|
|
572
|
+
.overwritten => {},
|
|
573
|
+
else => unreachable,
|
|
574
|
+
} else {
|
|
575
|
+
volatiles.confusion -= 1;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
532
579
|
|
|
533
|
-
volatiles.confusion -= 1;
|
|
534
580
|
if (volatiles.confusion == 0) {
|
|
535
581
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
582
|
+
try log.end(.{ ident, .Confusion });
|
|
537
583
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
584
|
+
try log.activate(.{ ident, .Confusion });
|
|
539
585
|
|
|
540
|
-
if (Rolls.confused(battle)) {
|
|
586
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
541
587
|
assert(!volatiles.MultiHit);
|
|
542
588
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
543
589
|
volatiles.Bide = false;
|
|
@@ -547,6 +593,9 @@ fn beforeMove(
|
|
|
547
593
|
volatiles.Charging = false;
|
|
548
594
|
volatiles.Binding = false;
|
|
549
595
|
volatiles.Invulnerable = false;
|
|
596
|
+
|
|
597
|
+
options.chance.observe(.attacking, player, .None);
|
|
598
|
+
options.chance.observe(.binding, player, .None);
|
|
550
599
|
{
|
|
551
600
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
552
601
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -554,7 +603,9 @@ fn beforeMove(
|
|
|
554
603
|
const def = foe.active.stats.def;
|
|
555
604
|
foe.active.stats.def = active.stats.def;
|
|
556
605
|
defer foe.active.stats.def = def;
|
|
557
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
606
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
607
|
+
return .err;
|
|
608
|
+
}
|
|
558
609
|
}
|
|
559
610
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
560
611
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -566,7 +617,7 @@ fn beforeMove(
|
|
|
566
617
|
|
|
567
618
|
const uncapped = battle.last_damage;
|
|
568
619
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
569
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
620
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
570
621
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
571
622
|
if (showdown) battle.last_damage = uncapped;
|
|
572
623
|
|
|
@@ -575,83 +626,108 @@ fn beforeMove(
|
|
|
575
626
|
}
|
|
576
627
|
}
|
|
577
628
|
|
|
578
|
-
if (!showdown and try disabled(side, ident,
|
|
629
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
579
630
|
|
|
580
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
631
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
581
632
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
582
633
|
volatiles.Bide = false;
|
|
583
634
|
volatiles.Thrashing = false;
|
|
584
635
|
volatiles.Charging = false;
|
|
585
636
|
volatiles.Binding = false;
|
|
637
|
+
|
|
638
|
+
options.chance.observe(.attacking, player, .None);
|
|
639
|
+
options.chance.observe(.binding, player, .None);
|
|
640
|
+
|
|
586
641
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
642
|
+
try log.cant(.{ ident, .Paralysis });
|
|
588
643
|
return .done;
|
|
589
644
|
}
|
|
590
645
|
|
|
591
646
|
if (volatiles.Bide) {
|
|
592
647
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
593
648
|
|
|
594
|
-
|
|
649
|
+
if (showdown) {
|
|
650
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
651
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
652
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
653
|
+
volatiles.state +|= battle.last_damage;
|
|
654
|
+
} else {
|
|
655
|
+
volatiles.state +%= battle.last_damage;
|
|
656
|
+
}
|
|
595
657
|
|
|
596
|
-
|
|
658
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
659
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
597
660
|
|
|
598
|
-
volatiles.attacks -= 1;
|
|
599
661
|
if (volatiles.attacks != 0) {
|
|
600
|
-
try log.activate(ident, .Bide);
|
|
662
|
+
try log.activate(.{ ident, .Bide });
|
|
601
663
|
return .done;
|
|
602
664
|
}
|
|
603
665
|
|
|
604
666
|
volatiles.Bide = false;
|
|
605
|
-
try log.end(ident, .Bide);
|
|
667
|
+
try log.end(.{ ident, .Bide });
|
|
606
668
|
|
|
607
669
|
battle.last_damage = volatiles.state *% 2;
|
|
608
670
|
volatiles.state = 0;
|
|
609
671
|
|
|
610
672
|
if (battle.last_damage == 0) {
|
|
611
|
-
try log.fail(ident, .None);
|
|
673
|
+
try log.fail(.{ ident, .None });
|
|
612
674
|
return .done;
|
|
613
675
|
}
|
|
614
676
|
|
|
615
677
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
616
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
617
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
678
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
679
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
618
680
|
|
|
619
681
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
620
682
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
621
683
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
622
684
|
if (showdown) {
|
|
623
685
|
residual.* = false;
|
|
624
|
-
try handleResidual(battle, player,
|
|
686
|
+
try handleResidual(battle, player, options);
|
|
625
687
|
}
|
|
626
688
|
|
|
627
689
|
return .done;
|
|
628
690
|
}
|
|
629
691
|
|
|
630
692
|
if (volatiles.Thrashing) {
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
volatiles.attacks
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
693
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
|
+
|
|
695
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
696
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
697
|
+
|
|
698
|
+
if (volatiles.attacks == 0) {
|
|
699
|
+
const overwritten = volatiles.Confusion;
|
|
700
|
+
|
|
701
|
+
volatiles.Thrashing = false;
|
|
702
|
+
volatiles.Confusion = true;
|
|
703
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
704
|
+
|
|
705
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
706
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
707
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
708
|
+
// correct player)
|
|
709
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
710
|
+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
|
|
640
711
|
}
|
|
712
|
+
|
|
713
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
714
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
715
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
716
|
+
|
|
641
717
|
return .skip_can;
|
|
642
718
|
}
|
|
643
719
|
|
|
644
720
|
if (volatiles.Binding) {
|
|
645
|
-
|
|
646
|
-
volatiles.attacks
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
side.last_selected_move,
|
|
650
|
-
battle.active(player.foe()),
|
|
651
|
-
side.last_selected_move,
|
|
652
|
-
);
|
|
721
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
722
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
723
|
+
|
|
724
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
653
725
|
if (showdown or battle.last_damage != 0) {
|
|
654
|
-
|
|
726
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
727
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
728
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
729
|
+
try buildRage(battle, player.foe(), options);
|
|
730
|
+
}
|
|
655
731
|
}
|
|
656
732
|
return .done;
|
|
657
733
|
}
|
|
@@ -665,56 +741,57 @@ fn canMove(
|
|
|
665
741
|
mslot: u4,
|
|
666
742
|
auto: bool,
|
|
667
743
|
skip_pp: bool,
|
|
668
|
-
from:
|
|
744
|
+
from: Move,
|
|
669
745
|
residual: *bool,
|
|
670
|
-
|
|
746
|
+
options: anytype,
|
|
671
747
|
) !bool {
|
|
672
748
|
var side = battle.side(player);
|
|
673
749
|
const player_ident = battle.active(player);
|
|
674
750
|
const move = Move.get(side.last_selected_move);
|
|
675
751
|
|
|
676
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
677
|
-
const special = from != null and (from.? == .Metronome and
|
|
678
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
679
|
-
|
|
680
|
-
var skip = skip_pp;
|
|
681
752
|
if (side.active.volatiles.Charging) {
|
|
682
753
|
side.active.volatiles.Charging = false;
|
|
683
754
|
side.active.volatiles.Invulnerable = false;
|
|
684
755
|
} else if (move.effect == .Charge) {
|
|
685
|
-
try log.move(player_ident, side.last_selected_move,
|
|
686
|
-
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
758
|
+
try Effects.charge(battle, player, options);
|
|
687
759
|
return false;
|
|
688
760
|
}
|
|
689
761
|
|
|
690
|
-
|
|
691
|
-
if (!
|
|
762
|
+
side.last_used_move = side.last_selected_move;
|
|
763
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
692
764
|
|
|
693
765
|
const target = if (move.target == .Self) player else player.foe();
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
697
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
698
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
699
|
-
// regrettable, but this information is more "nice to have" than required
|
|
700
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
701
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
766
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
767
|
+
setCounterable(battle, player, side, move);
|
|
702
768
|
|
|
703
769
|
if (move.effect.onBegin()) {
|
|
704
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
770
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
705
771
|
return false;
|
|
706
772
|
}
|
|
707
773
|
|
|
708
774
|
if (move.effect == .Thrashing) {
|
|
709
|
-
Effects.thrashing(battle, player);
|
|
775
|
+
Effects.thrashing(battle, player, options);
|
|
710
776
|
} else if (!showdown and move.effect == .Binding) {
|
|
711
777
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
712
|
-
Effects.binding(battle, player);
|
|
778
|
+
try Effects.binding(battle, player, false, options);
|
|
713
779
|
}
|
|
714
780
|
|
|
715
781
|
return true;
|
|
716
782
|
}
|
|
717
783
|
|
|
784
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
785
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
786
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
787
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
788
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
789
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
790
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
791
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
792
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
793
|
+
}
|
|
794
|
+
|
|
718
795
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
719
796
|
if (side.last_selected_move == .Struggle) return;
|
|
720
797
|
|
|
@@ -724,25 +801,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
724
801
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
725
802
|
if (volatiles.Bide) return;
|
|
726
803
|
|
|
727
|
-
|
|
728
|
-
|
|
804
|
+
var move_slot = active.move(mslot);
|
|
805
|
+
assert(move_slot.pp > 0 or auto);
|
|
806
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
729
807
|
if (volatiles.Transform) return;
|
|
730
808
|
|
|
731
|
-
|
|
732
|
-
|
|
809
|
+
move_slot = side.stored().move(mslot);
|
|
810
|
+
assert(move_slot.pp > 0 or auto);
|
|
811
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
733
812
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
734
813
|
}
|
|
735
814
|
|
|
736
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
815
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
737
816
|
var active = &side.active;
|
|
738
817
|
const volatiles = &active.volatiles;
|
|
739
818
|
|
|
740
|
-
active.move(mslot).pp = @
|
|
819
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
741
820
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
742
821
|
if (showdown and volatiles.Transform) return;
|
|
743
822
|
|
|
823
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
824
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
825
|
+
|
|
744
826
|
assert(mslot > 0 and mslot <= 4);
|
|
745
|
-
side.stored().moves[mslot - 1].pp = @
|
|
827
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
746
828
|
}
|
|
747
829
|
|
|
748
830
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -750,10 +832,12 @@ fn doMove(
|
|
|
750
832
|
battle: anytype,
|
|
751
833
|
player: Player,
|
|
752
834
|
mslot: u4,
|
|
835
|
+
rewrap: bool,
|
|
753
836
|
auto: bool,
|
|
754
837
|
residual: *bool,
|
|
755
|
-
|
|
838
|
+
options: anytype,
|
|
756
839
|
) !?Result {
|
|
840
|
+
var log = options.log;
|
|
757
841
|
var side = battle.side(player);
|
|
758
842
|
const foe = battle.foe(player);
|
|
759
843
|
|
|
@@ -768,40 +852,44 @@ fn doMove(
|
|
|
768
852
|
var hits: u4 = 1;
|
|
769
853
|
var effectiveness = Effectiveness.neutral;
|
|
770
854
|
|
|
855
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
856
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
857
|
+
|
|
771
858
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
772
859
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
773
|
-
return specialDamage(battle, player, move,
|
|
860
|
+
return specialDamage(battle, player, move, options);
|
|
774
861
|
}
|
|
775
862
|
|
|
776
863
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
777
864
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
778
865
|
var miss = showdown and miss: {
|
|
779
866
|
immune = move.target != .Self and !status and !counter and
|
|
780
|
-
(@
|
|
781
|
-
@
|
|
867
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
868
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
782
869
|
if (immune and move.effect != .Binding) break :miss true;
|
|
783
870
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
784
871
|
battle.last_damage = 0;
|
|
785
872
|
break :miss true;
|
|
786
873
|
}
|
|
787
|
-
break :miss move.target != .Self and
|
|
874
|
+
break :miss (move.target != .Self and
|
|
875
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
788
876
|
};
|
|
789
877
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
790
878
|
|
|
791
879
|
var late = showdown and move.effect != .Explode;
|
|
792
880
|
const skip = status or immune;
|
|
793
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
881
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
794
882
|
if (showdown and move.effect.isMulti()) {
|
|
795
|
-
Effects.multiHit(battle, player, move);
|
|
883
|
+
try Effects.multiHit(battle, player, move, options);
|
|
796
884
|
hits = side.active.volatiles.attacks;
|
|
797
885
|
late = false;
|
|
798
886
|
}
|
|
799
887
|
|
|
800
888
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
801
889
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
802
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
890
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
803
891
|
|
|
804
|
-
if (counter) return counterDamage(battle, player, move,
|
|
892
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
805
893
|
|
|
806
894
|
battle.last_damage = 0;
|
|
807
895
|
|
|
@@ -812,8 +900,9 @@ fn doMove(
|
|
|
812
900
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
813
901
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
814
902
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
815
|
-
if (showdown) break :
|
|
816
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
903
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
904
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
905
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
817
906
|
return @as(?Result, Result.Error);
|
|
818
907
|
}
|
|
819
908
|
if (battle.last_damage == 0) {
|
|
@@ -823,17 +912,16 @@ fn doMove(
|
|
|
823
912
|
effectiveness = adjustDamage(battle, player);
|
|
824
913
|
immune = effectiveness == 0;
|
|
825
914
|
}
|
|
826
|
-
randomizeDamage(battle);
|
|
915
|
+
try randomizeDamage(battle, player, options);
|
|
827
916
|
}
|
|
828
917
|
}
|
|
829
918
|
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
|
|
833
|
-
|
|
834
|
-
miss
|
|
835
|
-
|
|
836
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
919
|
+
var missed: bool = undefined;
|
|
920
|
+
const zero = battle.last_damage == 0;
|
|
921
|
+
if (!showdown and !skip) {
|
|
922
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
923
|
+
miss = missed or zero;
|
|
924
|
+
}
|
|
837
925
|
|
|
838
926
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
839
927
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -841,11 +929,11 @@ fn doMove(
|
|
|
841
929
|
|
|
842
930
|
if (!showdown or !miss) {
|
|
843
931
|
if (move.effect == .MirrorMove) {
|
|
844
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
932
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
845
933
|
} else if (move.effect == .Metronome) {
|
|
846
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
934
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
847
935
|
} else if (move.effect.onEnd()) {
|
|
848
|
-
try onEnd(battle, player, move,
|
|
936
|
+
try onEnd(battle, player, move, options);
|
|
849
937
|
return null;
|
|
850
938
|
}
|
|
851
939
|
}
|
|
@@ -857,36 +945,60 @@ fn doMove(
|
|
|
857
945
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
858
946
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
859
947
|
if (ohko) {
|
|
860
|
-
try log.immune(foe_ident, .OHKO);
|
|
861
|
-
} else if (immune and !invulnerable) {
|
|
862
|
-
try log.immune(foe_ident, .None);
|
|
948
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
949
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
950
|
+
try log.immune(.{ foe_ident, .None });
|
|
951
|
+
if (!showdown) {
|
|
952
|
+
if (move.effect == .Binding) {
|
|
953
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
954
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
955
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
956
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
957
|
+
// (considered missing)
|
|
958
|
+
assert(zero);
|
|
959
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
960
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
961
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
962
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
963
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
964
|
+
// roll)
|
|
965
|
+
try options.chance.commit(player, .binding);
|
|
966
|
+
} else {
|
|
967
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
968
|
+
// division-by-zero freeze alternative timeline scenario
|
|
969
|
+
try options.chance.commit(player, .glitch);
|
|
970
|
+
}
|
|
971
|
+
}
|
|
863
972
|
} else if (mist) {
|
|
864
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
865
|
-
try log.fail(foe_ident, .None);
|
|
973
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
974
|
+
try log.fail(.{ foe_ident, .None });
|
|
866
975
|
} else {
|
|
867
|
-
try
|
|
868
|
-
try log.
|
|
976
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
977
|
+
try log.lastmiss(.{});
|
|
978
|
+
try log.miss(.{battle.active(player)});
|
|
869
979
|
}
|
|
870
980
|
if (move.effect == .JumpKick) {
|
|
871
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
872
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
873
983
|
battle.last_damage = 1;
|
|
874
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
875
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
876
986
|
} else if (move.effect == .Explode) {
|
|
877
987
|
try Effects.explode(battle, player);
|
|
878
|
-
try buildRage(battle, player.foe(),
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
879
989
|
} else if (showdown and move.effect == .Disable) {
|
|
880
|
-
try buildRage(battle, player.foe(),
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
881
991
|
}
|
|
882
992
|
return null;
|
|
993
|
+
} else if (!showdown) {
|
|
994
|
+
try options.chance.commit(player, .hit);
|
|
883
995
|
}
|
|
884
996
|
|
|
885
997
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
886
998
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
887
|
-
// it up above before damage calculation)
|
|
999
|
+
// it up above before damage calculation)
|
|
888
1000
|
if (!showdown and move.effect.isMulti()) {
|
|
889
|
-
Effects.multiHit(battle, player, move);
|
|
1001
|
+
try Effects.multiHit(battle, player, move, options);
|
|
890
1002
|
hits = side.active.volatiles.attacks;
|
|
891
1003
|
}
|
|
892
1004
|
|
|
@@ -897,18 +1009,20 @@ fn doMove(
|
|
|
897
1009
|
var hit: u4 = 0;
|
|
898
1010
|
while (hit < hits) {
|
|
899
1011
|
if (hit == 0) {
|
|
900
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1012
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
901
1013
|
if (effectiveness > Effectiveness.neutral) {
|
|
902
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1014
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
903
1015
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
904
|
-
try log.resisted(battle.active(player.foe()));
|
|
1016
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
905
1017
|
}
|
|
906
1018
|
}
|
|
907
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
908
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1019
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1020
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
909
1021
|
hit += 1;
|
|
910
1022
|
if (foe.stored().hp == 0) break;
|
|
911
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1023
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1024
|
+
try buildRage(battle, player.foe(), options);
|
|
1025
|
+
}
|
|
912
1026
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
913
1027
|
if (nullified) break;
|
|
914
1028
|
}
|
|
@@ -918,35 +1032,41 @@ fn doMove(
|
|
|
918
1032
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
919
1033
|
side.active.volatiles.attacks = 0;
|
|
920
1034
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
921
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1035
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
922
1036
|
}
|
|
923
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1037
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
924
1038
|
} else if (showdown) {
|
|
925
1039
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
926
1040
|
if (move.effect == .Binding) {
|
|
927
|
-
Effects.binding(battle, player);
|
|
1041
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
928
1042
|
if (immune) {
|
|
929
1043
|
battle.last_damage = 0;
|
|
1044
|
+
assert(foe.stored().hp > 0);
|
|
930
1045
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
931
|
-
|
|
1046
|
+
if (sub) {
|
|
1047
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1048
|
+
} else {
|
|
1049
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1050
|
+
try buildRage(battle, player.foe(), options);
|
|
1051
|
+
}
|
|
932
1052
|
return null;
|
|
933
1053
|
}
|
|
934
1054
|
}
|
|
935
1055
|
}
|
|
936
1056
|
|
|
937
1057
|
// Substitute being broken nullifies the move's effect completely so even
|
|
938
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1058
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
939
1059
|
if (nullified) return null;
|
|
940
1060
|
|
|
941
1061
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
942
1062
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
943
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
944
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1063
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1064
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
945
1065
|
|
|
946
1066
|
if (foe.stored().hp == 0) return null;
|
|
947
1067
|
|
|
948
1068
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
949
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1069
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
950
1070
|
|
|
951
1071
|
if (!move.effect.isSpecial()) {
|
|
952
1072
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -955,31 +1075,33 @@ fn doMove(
|
|
|
955
1075
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
956
1076
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
957
1077
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
958
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1078
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
959
1079
|
if (move.effect == .Twineedle) {
|
|
960
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1080
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
961
1081
|
} else if (move.effect == .Disable) {
|
|
962
|
-
const result = try Effects.disable(battle, player, move,
|
|
963
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1082
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1083
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
964
1084
|
return result;
|
|
965
1085
|
} else {
|
|
966
|
-
try moveEffect(battle, player, move,
|
|
1086
|
+
try moveEffect(battle, player, move, options);
|
|
967
1087
|
}
|
|
968
1088
|
}
|
|
969
1089
|
|
|
970
1090
|
return null;
|
|
971
1091
|
}
|
|
972
1092
|
|
|
973
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1093
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
974
1094
|
const side = battle.side(player);
|
|
975
1095
|
|
|
976
1096
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
977
|
-
var
|
|
978
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
|
|
1097
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1098
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1099
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1100
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1101
|
+
|
|
1102
|
+
const spurious =
|
|
1103
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
983
1105
|
}
|
|
984
1106
|
|
|
985
1107
|
fn calcDamage(
|
|
@@ -988,6 +1110,7 @@ fn calcDamage(
|
|
|
988
1110
|
target_player: Player,
|
|
989
1111
|
m: ?Move.Data,
|
|
990
1112
|
crit: bool,
|
|
1113
|
+
options: anytype,
|
|
991
1114
|
) bool {
|
|
992
1115
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
993
1116
|
const cfz = m == null;
|
|
@@ -999,28 +1122,8 @@ fn calcDamage(
|
|
|
999
1122
|
|
|
1000
1123
|
const special = move.type.special();
|
|
1001
1124
|
|
|
1002
|
-
|
|
1003
|
-
var
|
|
1004
|
-
if (crit)
|
|
1005
|
-
if (special) side.stored().stats.spc
|
|
1006
|
-
else side.stored().stats.atk
|
|
1007
|
-
else
|
|
1008
|
-
if (special) side.active.stats.spc
|
|
1009
|
-
else side.active.stats.atk;
|
|
1010
|
-
var def: u32 =
|
|
1011
|
-
if (crit)
|
|
1012
|
-
if (special) target.stored().stats.spc
|
|
1013
|
-
else target.stored().stats.def
|
|
1014
|
-
else
|
|
1015
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1016
|
-
if (special)
|
|
1017
|
-
target.active.stats.spc *
|
|
1018
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1019
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1020
|
-
else
|
|
1021
|
-
target.active.stats.def *
|
|
1022
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1023
|
-
// zig fmt: on
|
|
1125
|
+
var atk = attack(side, crit, special);
|
|
1126
|
+
var def = defense(target, crit, special, cfz);
|
|
1024
1127
|
|
|
1025
1128
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1026
1129
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1031,9 +1134,9 @@ fn calcDamage(
|
|
|
1031
1134
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1032
1135
|
}
|
|
1033
1136
|
|
|
1034
|
-
const lvl =
|
|
1137
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1035
1138
|
|
|
1036
|
-
def =
|
|
1139
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1037
1140
|
|
|
1038
1141
|
if (def == 0) return false;
|
|
1039
1142
|
|
|
@@ -1045,11 +1148,41 @@ fn calcDamage(
|
|
|
1045
1148
|
d = @min(997, d);
|
|
1046
1149
|
d += 2;
|
|
1047
1150
|
|
|
1048
|
-
|
|
1151
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1152
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1153
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1154
|
+
// that results in counter intuitive probabilities in the common case
|
|
1155
|
+
if (pkmn.options.chance and !showdown) {
|
|
1156
|
+
atk = attack(side, !crit, special);
|
|
1157
|
+
def = defense(target, !crit, special, false);
|
|
1158
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
battle.last_damage = @intCast(d);
|
|
1049
1162
|
|
|
1050
1163
|
return true;
|
|
1051
1164
|
}
|
|
1052
1165
|
|
|
1166
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1167
|
+
return if (crit)
|
|
1168
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1169
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1173
|
+
return if (crit)
|
|
1174
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1175
|
+
else
|
|
1176
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1177
|
+
if (special)
|
|
1178
|
+
target.active.stats.spc *
|
|
1179
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1180
|
+
else
|
|
1181
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1182
|
+
target.active.stats.def *
|
|
1183
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1053
1186
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1054
1187
|
const side = battle.side(player);
|
|
1055
1188
|
const foe = battle.foe(player);
|
|
@@ -1059,9 +1192,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1059
1192
|
var d = battle.last_damage;
|
|
1060
1193
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1061
1194
|
|
|
1062
|
-
const neutral = @
|
|
1063
|
-
const eff1: u16 = @
|
|
1064
|
-
const eff2: u16 = @
|
|
1195
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1196
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1197
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1065
1198
|
|
|
1066
1199
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1067
1200
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1081,17 +1214,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1081
1214
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1082
1215
|
}
|
|
1083
1216
|
|
|
1084
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1217
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1085
1218
|
if (battle.last_damage <= 1) return;
|
|
1086
|
-
const random = Rolls.damage(battle);
|
|
1087
|
-
|
|
1219
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1220
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1221
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1222
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1088
1223
|
}
|
|
1089
1224
|
|
|
1090
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1225
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1091
1226
|
const side = battle.side(player);
|
|
1092
1227
|
const foe = battle.foe(player);
|
|
1093
1228
|
|
|
1094
|
-
if (!try checkHit(battle, player, move,
|
|
1229
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1095
1230
|
|
|
1096
1231
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1097
1232
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1100,10 +1235,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1100
1235
|
.DragonRage => 40,
|
|
1101
1236
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1102
1237
|
.Psywave => power: {
|
|
1103
|
-
const max = @intCast(
|
|
1238
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1104
1239
|
// GLITCH: Psywave infinite glitch loop
|
|
1105
1240
|
if (!showdown and max <= 1) return Result.Error;
|
|
1106
|
-
break :power Rolls.psywave(battle, max);
|
|
1241
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1242
|
},
|
|
1108
1243
|
else => unreachable,
|
|
1109
1244
|
};
|
|
@@ -1111,57 +1246,53 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1111
1246
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1247
|
|
|
1113
1248
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1114
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1115
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1116
1251
|
|
|
1117
1252
|
return null;
|
|
1118
1253
|
}
|
|
1119
1254
|
|
|
1120
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1255
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1121
1256
|
const foe = battle.foe(player);
|
|
1122
1257
|
|
|
1123
1258
|
if (battle.last_damage == 0) {
|
|
1124
|
-
try log.fail(battle.active(player), .None);
|
|
1259
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1125
1260
|
return null;
|
|
1126
1261
|
}
|
|
1127
1262
|
|
|
1128
|
-
// Pretend
|
|
1129
|
-
const foe_last_used_move =
|
|
1130
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1263
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1131
1264
|
const foe_last_selected_move =
|
|
1132
1265
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1133
|
-
.
|
|
1266
|
+
.Splash
|
|
1134
1267
|
else
|
|
1135
1268
|
foe.last_selected_move);
|
|
1136
1269
|
|
|
1137
|
-
const used =
|
|
1138
|
-
foe.last_used_move != .Counter and
|
|
1139
|
-
(foe_last_used_move.type == .Normal or
|
|
1140
|
-
foe_last_used_move.type == .Fighting);
|
|
1141
|
-
|
|
1270
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1142
1271
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1143
1272
|
foe.last_selected_move != .Counter and
|
|
1144
1273
|
(foe_last_selected_move.type == .Normal or
|
|
1145
1274
|
foe_last_selected_move.type == .Fighting);
|
|
1146
1275
|
|
|
1147
1276
|
if (!used and !selected) {
|
|
1148
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1149
1278
|
return null;
|
|
1150
1279
|
}
|
|
1151
1280
|
|
|
1152
1281
|
if (!used or !selected) {
|
|
1153
1282
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1154
1283
|
if (!showdown) return Result.Error;
|
|
1155
|
-
try log.fail(battle.active(player), .None);
|
|
1284
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1156
1285
|
return null;
|
|
1157
1286
|
}
|
|
1158
1287
|
|
|
1159
|
-
battle.last_damage
|
|
1288
|
+
battle.last_damage *|= 2;
|
|
1160
1289
|
|
|
1161
|
-
// Pokémon Showdown calls
|
|
1162
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1290
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1291
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1163
1292
|
|
|
1164
|
-
|
|
1293
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1294
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1295
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1165
1296
|
return null;
|
|
1166
1297
|
}
|
|
1167
1298
|
|
|
@@ -1170,7 +1301,7 @@ fn applyDamage(
|
|
|
1170
1301
|
target_player: Player,
|
|
1171
1302
|
sub_player: Player,
|
|
1172
1303
|
reason: Damage,
|
|
1173
|
-
|
|
1304
|
+
options: anytype,
|
|
1174
1305
|
) !bool {
|
|
1175
1306
|
assert(showdown or battle.last_damage != 0);
|
|
1176
1307
|
|
|
@@ -1185,19 +1316,20 @@ fn applyDamage(
|
|
|
1185
1316
|
subbed.active.volatiles.substitute = 0;
|
|
1186
1317
|
subbed.active.volatiles.Substitute = false;
|
|
1187
1318
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1188
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1319
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1320
|
+
options.calc.capped(sub_player);
|
|
1189
1321
|
return true;
|
|
1190
1322
|
} else {
|
|
1191
1323
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1192
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1193
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1324
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1325
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1194
1326
|
return false;
|
|
1195
1327
|
}
|
|
1196
1328
|
}
|
|
1197
1329
|
|
|
1198
1330
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1199
1331
|
target.stored().hp -= battle.last_damage;
|
|
1200
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1332
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1201
1333
|
return false;
|
|
1202
1334
|
}
|
|
1203
1335
|
|
|
@@ -1205,61 +1337,81 @@ fn mirrorMove(
|
|
|
1205
1337
|
battle: anytype,
|
|
1206
1338
|
player: Player,
|
|
1207
1339
|
mslot: u4,
|
|
1340
|
+
rewrap: bool,
|
|
1208
1341
|
auto: bool,
|
|
1209
1342
|
residual: *bool,
|
|
1210
|
-
|
|
1211
|
-
) !?Result {
|
|
1343
|
+
options: anytype,
|
|
1344
|
+
) anyerror!?Result {
|
|
1212
1345
|
var side = battle.side(player);
|
|
1213
1346
|
const foe = battle.foe(player);
|
|
1214
1347
|
|
|
1215
1348
|
side.last_selected_move = foe.last_used_move;
|
|
1216
1349
|
|
|
1217
1350
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1218
|
-
try log.fail(battle.active(player), .None);
|
|
1351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1219
1352
|
return null;
|
|
1353
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1354
|
+
incrementPP(side, player, mslot, options);
|
|
1220
1355
|
}
|
|
1221
1356
|
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
|
|
1225
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1357
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1358
|
+
return null;
|
|
1359
|
+
}
|
|
1360
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1226
1361
|
}
|
|
1227
1362
|
|
|
1228
1363
|
fn metronome(
|
|
1229
1364
|
battle: anytype,
|
|
1230
1365
|
player: Player,
|
|
1231
1366
|
mslot: u4,
|
|
1367
|
+
rewrap: bool,
|
|
1232
1368
|
auto: bool,
|
|
1233
1369
|
residual: *bool,
|
|
1234
|
-
|
|
1235
|
-
) !?Result {
|
|
1370
|
+
options: anytype,
|
|
1371
|
+
) anyerror!?Result {
|
|
1236
1372
|
var side = battle.side(player);
|
|
1237
1373
|
|
|
1238
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1239
|
-
incrementPP(side, mslot);
|
|
1374
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1375
|
+
incrementPP(side, player, mslot, options);
|
|
1240
1376
|
|
|
1241
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1242
|
-
|
|
1377
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1378
|
+
return null;
|
|
1379
|
+
}
|
|
1380
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1243
1381
|
}
|
|
1244
1382
|
|
|
1245
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1383
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1246
1384
|
var immune = false;
|
|
1247
1385
|
var mist = false;
|
|
1248
|
-
|
|
1386
|
+
|
|
1387
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1388
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1389
|
+
return true;
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1249
1392
|
assert(!immune);
|
|
1250
1393
|
if (mist) {
|
|
1251
1394
|
assert(!showdown);
|
|
1252
1395
|
const foe_ident = battle.active(player.foe());
|
|
1253
|
-
try log.activate(foe_ident, .Mist);
|
|
1254
|
-
try log.fail(foe_ident, .None);
|
|
1396
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1397
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1255
1398
|
} else {
|
|
1256
|
-
try log.lastmiss();
|
|
1257
|
-
try log.miss(battle.active(player));
|
|
1399
|
+
try options.log.lastmiss(.{});
|
|
1400
|
+
try options.log.miss(.{battle.active(player)});
|
|
1258
1401
|
}
|
|
1402
|
+
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1259
1404
|
return false;
|
|
1260
1405
|
}
|
|
1261
1406
|
|
|
1262
|
-
fn moveHit(
|
|
1407
|
+
fn moveHit(
|
|
1408
|
+
battle: anytype,
|
|
1409
|
+
player: Player,
|
|
1410
|
+
move: Move.Data,
|
|
1411
|
+
immune: *bool,
|
|
1412
|
+
mist: *bool,
|
|
1413
|
+
options: anytype,
|
|
1414
|
+
) !bool {
|
|
1263
1415
|
var side = battle.side(player);
|
|
1264
1416
|
const foe = battle.foe(player);
|
|
1265
1417
|
|
|
@@ -1298,10 +1450,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1450
|
const overwritten = overwrite and state > 0;
|
|
1299
1451
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1300
1452
|
|
|
1301
|
-
var accuracy = if (overwritten) state else
|
|
1302
|
-
var boost = BOOSTS[@
|
|
1453
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1454
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1303
1455
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1304
|
-
boost = BOOSTS[@
|
|
1456
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1305
1457
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1306
1458
|
accuracy = @min(255, @max(1, accuracy));
|
|
1307
1459
|
|
|
@@ -1310,7 +1462,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1310
1462
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1311
1463
|
|
|
1312
1464
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1313
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1465
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1314
1466
|
};
|
|
1315
1467
|
|
|
1316
1468
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1320,16 +1472,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1320
1472
|
}
|
|
1321
1473
|
|
|
1322
1474
|
if (!miss) return true;
|
|
1323
|
-
battle.last_damage = 0;
|
|
1475
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1476
|
+
|
|
1324
1477
|
side.active.volatiles.Binding = false;
|
|
1478
|
+
options.chance.observe(.binding, player, .None);
|
|
1479
|
+
|
|
1325
1480
|
return false;
|
|
1326
1481
|
}
|
|
1327
1482
|
|
|
1328
1483
|
fn checkFaint(
|
|
1329
1484
|
battle: anytype,
|
|
1330
1485
|
player: Player,
|
|
1331
|
-
|
|
1332
|
-
|
|
1486
|
+
cap: bool,
|
|
1487
|
+
options: anytype,
|
|
1488
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1333
1489
|
const side = battle.side(player);
|
|
1334
1490
|
if (side.stored().hp > 0) return null;
|
|
1335
1491
|
|
|
@@ -1337,33 +1493,32 @@ fn checkFaint(
|
|
|
1337
1493
|
const foe_fainted = foe.stored().hp == 0;
|
|
1338
1494
|
|
|
1339
1495
|
const player_out = findFirstAlive(side) == 0;
|
|
1340
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1341
|
-
const
|
|
1342
|
-
const more = tie or player_out or foe_out;
|
|
1496
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1497
|
+
const more = player_out or foe_out;
|
|
1343
1498
|
|
|
1344
|
-
if (try faint(battle, player,
|
|
1345
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1499
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1500
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1346
1501
|
|
|
1347
1502
|
assert(!side.active.volatiles.MultiHit);
|
|
1348
1503
|
assert(!foe.active.volatiles.MultiHit);
|
|
1349
1504
|
|
|
1350
|
-
if (
|
|
1351
|
-
try log.tie();
|
|
1505
|
+
if (player_out and foe_out) {
|
|
1506
|
+
try options.log.tie(.{});
|
|
1352
1507
|
return Result.Tie;
|
|
1353
1508
|
} else if (player_out) {
|
|
1354
|
-
try log.win(player.foe());
|
|
1509
|
+
try options.log.win(.{player.foe()});
|
|
1355
1510
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1356
1511
|
} else if (foe_out) {
|
|
1357
|
-
try log.win(player);
|
|
1512
|
+
try options.log.win(.{player});
|
|
1358
1513
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1359
1514
|
}
|
|
1360
1515
|
|
|
1361
1516
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1362
|
-
if (player == .P1) return
|
|
1363
|
-
return
|
|
1517
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1518
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1364
1519
|
}
|
|
1365
1520
|
|
|
1366
|
-
fn faint(battle: anytype, player: Player,
|
|
1521
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1367
1522
|
var side = battle.side(player);
|
|
1368
1523
|
var foe = battle.foe(player);
|
|
1369
1524
|
assert(side.stored().hp == 0);
|
|
@@ -1396,32 +1551,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1396
1551
|
side.stored().stats.spe;
|
|
1397
1552
|
}
|
|
1398
1553
|
|
|
1399
|
-
try log.faint(battle.active(player), done);
|
|
1554
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1555
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1556
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1557
|
+
if (cap) options.calc.capped(player);
|
|
1400
1558
|
return null;
|
|
1401
1559
|
}
|
|
1402
1560
|
|
|
1403
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1561
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1404
1562
|
var side = battle.side(player);
|
|
1405
1563
|
var stored = side.stored();
|
|
1406
1564
|
const ident = battle.active(player);
|
|
1407
1565
|
var volatiles = &side.active.volatiles;
|
|
1408
1566
|
|
|
1409
1567
|
const brn = Status.is(stored.status, .BRN);
|
|
1410
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1568
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1411
1569
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1412
|
-
|
|
1413
1570
|
if (volatiles.Toxic) {
|
|
1414
1571
|
volatiles.toxic += 1;
|
|
1415
1572
|
damage *= volatiles.toxic;
|
|
1416
1573
|
}
|
|
1574
|
+
damage = @min(damage, stored.hp);
|
|
1417
1575
|
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
|
|
1423
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1424
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1576
|
+
if (!showdown or damage > 0) {
|
|
1577
|
+
stored.hp -= damage;
|
|
1578
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1579
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1580
|
+
}
|
|
1425
1581
|
}
|
|
1426
1582
|
|
|
1427
1583
|
if (volatiles.LeechSeed) {
|
|
@@ -1445,47 +1601,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1445
1601
|
const amount = @min(damage, stored.hp);
|
|
1446
1602
|
stored.hp -= amount;
|
|
1447
1603
|
|
|
1448
|
-
// As above, Pokémon Showdown uses
|
|
1449
|
-
if (amount > 0) {
|
|
1450
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1451
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1452
|
-
if (showdown) battle.last_damage = damage;
|
|
1453
|
-
}
|
|
1604
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1605
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1454
1606
|
|
|
1455
1607
|
const before = foe_stored.hp;
|
|
1456
1608
|
// Uncapped damage is added back to the foe
|
|
1457
1609
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1610
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1611
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1460
1612
|
}
|
|
1461
1613
|
}
|
|
1462
1614
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1615
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1616
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1617
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1618
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1619
|
+
battle.turn += 1;
|
|
1620
|
+
|
|
1621
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1622
|
+
try options.log.tie(.{});
|
|
1469
1623
|
return Result.Tie;
|
|
1470
1624
|
}
|
|
1471
1625
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1626
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1627
|
+
try options.log.tie(.{});
|
|
1476
1628
|
return Result.Tie;
|
|
1477
1629
|
} else if (battle.turn >= 65535) {
|
|
1478
1630
|
return Result.Error;
|
|
1479
1631
|
}
|
|
1480
1632
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1633
|
+
try options.log.turn(.{battle.turn});
|
|
1482
1634
|
|
|
1483
1635
|
return Result.Default;
|
|
1484
1636
|
}
|
|
1485
1637
|
|
|
1486
1638
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1639
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1640
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1641
|
|
|
1490
1642
|
var foe_all_ghosts = true;
|
|
1491
1643
|
var foe_all_transform = true;
|
|
@@ -1537,10 +1689,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1689
|
return false;
|
|
1538
1690
|
}
|
|
1539
1691
|
|
|
1540
|
-
fn disabled(side: *Side, ident: ID,
|
|
1541
|
-
if (side.active.volatiles.
|
|
1692
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1693
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1542
1694
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1543
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1695
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1544
1696
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1545
1697
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1546
1698
|
m
|
|
@@ -1548,127 +1700,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1548
1700
|
side.last_selected_move;
|
|
1549
1701
|
if (m != .None and m == last) {
|
|
1550
1702
|
side.active.volatiles.Charging = false;
|
|
1551
|
-
try log.
|
|
1703
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1552
1704
|
return true;
|
|
1553
1705
|
}
|
|
1554
1706
|
}
|
|
1555
1707
|
return false;
|
|
1556
1708
|
}
|
|
1557
1709
|
|
|
1558
|
-
|
|
1710
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1559
1711
|
const side = battle.side(who);
|
|
1560
1712
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1561
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1713
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1562
1714
|
}
|
|
1563
1715
|
}
|
|
1564
1716
|
|
|
1565
|
-
fn
|
|
1566
|
-
var volatiles = &active.volatiles;
|
|
1567
|
-
assert(volatiles.Thrashing);
|
|
1568
|
-
if (volatiles.attacks > 0) return false;
|
|
1569
|
-
|
|
1570
|
-
volatiles.Thrashing = false;
|
|
1571
|
-
volatiles.Confusion = true;
|
|
1572
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1573
|
-
return true;
|
|
1574
|
-
}
|
|
1575
|
-
|
|
1576
|
-
inline fn onBegin(
|
|
1717
|
+
fn onBegin(
|
|
1577
1718
|
battle: anytype,
|
|
1578
1719
|
player: Player,
|
|
1579
1720
|
move: Move.Data,
|
|
1580
1721
|
mslot: u8,
|
|
1581
1722
|
residual: *bool,
|
|
1582
|
-
|
|
1723
|
+
options: anytype,
|
|
1583
1724
|
) !void {
|
|
1584
|
-
assert(move.effect.onBegin());
|
|
1585
1725
|
return switch (move.effect) {
|
|
1586
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1587
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1588
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1589
|
-
.Haze => Effects.haze(battle, player,
|
|
1590
|
-
.Heal => Effects.heal(battle, player,
|
|
1591
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1592
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1593
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1594
|
-
.Mist => Effects.mist(battle, player,
|
|
1595
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1596
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1597
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1598
|
-
.Splash => Effects.splash(battle, player,
|
|
1599
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1600
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1601
|
-
.Transform => Effects.transform(battle, player,
|
|
1726
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1727
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1728
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1729
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1730
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1731
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1732
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1733
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1734
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1735
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1736
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1737
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1738
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1739
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1740
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1741
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1602
1742
|
else => unreachable,
|
|
1603
1743
|
};
|
|
1604
1744
|
}
|
|
1605
1745
|
|
|
1606
|
-
|
|
1607
|
-
assert(move.effect.onEnd());
|
|
1746
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1608
1747
|
return switch (move.effect) {
|
|
1609
|
-
.Bide => Effects.bide(battle, player,
|
|
1748
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1610
1749
|
// zig fmt: off
|
|
1611
1750
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1612
1751
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1613
|
-
Effects.boost(battle, player, move,
|
|
1752
|
+
Effects.boost(battle, player, move, options),
|
|
1614
1753
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1615
|
-
Effects.unboost(battle, player, move,
|
|
1754
|
+
Effects.unboost(battle, player, move, options),
|
|
1616
1755
|
// zig fmt: on
|
|
1617
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1756
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1618
1757
|
else => unreachable,
|
|
1619
1758
|
};
|
|
1620
1759
|
}
|
|
1621
1760
|
|
|
1622
|
-
|
|
1761
|
+
fn alwaysHappens(
|
|
1623
1762
|
battle: anytype,
|
|
1624
1763
|
player: Player,
|
|
1625
1764
|
move: Move.Data,
|
|
1626
1765
|
residual: *bool,
|
|
1627
|
-
|
|
1766
|
+
options: anytype,
|
|
1628
1767
|
) !void {
|
|
1629
|
-
assert(move.effect.alwaysHappens());
|
|
1630
1768
|
return switch (move.effect) {
|
|
1631
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1769
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1632
1770
|
.Explode => Effects.explode(battle, player),
|
|
1633
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1771
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1634
1772
|
.Rage => Effects.rage(battle, player),
|
|
1635
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1773
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1636
1774
|
.JumpKick, .Binding => {},
|
|
1637
1775
|
else => unreachable,
|
|
1638
1776
|
};
|
|
1639
1777
|
}
|
|
1640
1778
|
|
|
1641
|
-
|
|
1779
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1642
1780
|
return switch (move.effect) {
|
|
1643
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1644
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1645
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1646
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1647
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1781
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1782
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1783
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1784
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1785
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1648
1786
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1649
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1650
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1787
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1788
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1651
1789
|
// zig fmt: off
|
|
1652
1790
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1653
|
-
Effects.unboost(battle, player, move,
|
|
1791
|
+
Effects.unboost(battle, player, move, options),
|
|
1654
1792
|
// zig fmt: on
|
|
1655
1793
|
else => {},
|
|
1656
1794
|
};
|
|
1657
1795
|
}
|
|
1658
1796
|
|
|
1659
1797
|
pub const Effects = struct {
|
|
1660
|
-
fn bide(battle: anytype, player: Player,
|
|
1798
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1799
|
var side = battle.side(player);
|
|
1662
1800
|
|
|
1663
1801
|
side.active.volatiles.Bide = true;
|
|
1664
1802
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1803
|
+
|
|
1665
1804
|
side.active.volatiles.state = 0;
|
|
1666
|
-
side.active.volatiles.attacks = Rolls.
|
|
1805
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1806
|
+
options.chance.observe(.attacking, player, .started);
|
|
1667
1807
|
|
|
1668
|
-
try log.start(battle.active(player), .Bide);
|
|
1808
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1669
1809
|
}
|
|
1670
1810
|
|
|
1671
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1812
|
var foe = battle.foe(player);
|
|
1673
1813
|
var foe_stored = foe.stored();
|
|
1674
1814
|
|
|
@@ -1679,83 +1819,90 @@ pub const Effects = struct {
|
|
|
1679
1819
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1680
1820
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1681
1821
|
assert(move.type == .Fire);
|
|
1682
|
-
try log.curestatus(
|
|
1822
|
+
try options.log.curestatus(.{
|
|
1823
|
+
battle.active(player.foe()),
|
|
1824
|
+
foe_stored.status,
|
|
1825
|
+
.Message,
|
|
1826
|
+
});
|
|
1683
1827
|
foe_stored.status = 0;
|
|
1684
1828
|
}
|
|
1685
1829
|
return;
|
|
1686
1830
|
}
|
|
1687
1831
|
|
|
1688
1832
|
if (foe.active.types.includes(move.type)) return;
|
|
1689
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1833
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1834
|
+
return;
|
|
1835
|
+
}
|
|
1690
1836
|
|
|
1691
1837
|
foe_stored.status = Status.init(.BRN);
|
|
1692
1838
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1693
1839
|
|
|
1694
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1840
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1695
1841
|
}
|
|
1696
1842
|
|
|
1697
|
-
fn charge(battle: anytype, player: Player,
|
|
1843
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1844
|
var side = battle.side(player);
|
|
1699
1845
|
var volatiles = &side.active.volatiles;
|
|
1700
1846
|
|
|
1701
1847
|
volatiles.Charging = true;
|
|
1702
1848
|
const move = side.last_selected_move;
|
|
1703
1849
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1704
|
-
try log.laststill();
|
|
1705
|
-
try log.prepare(battle.active(player), move);
|
|
1850
|
+
try options.log.laststill(.{});
|
|
1851
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1706
1852
|
}
|
|
1707
1853
|
|
|
1708
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1854
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1709
1855
|
var foe = battle.foe(player);
|
|
1710
1856
|
const sub = foe.active.volatiles.Substitute;
|
|
1711
1857
|
|
|
1712
1858
|
if (move.effect == .ConfusionChance) {
|
|
1713
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1859
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1714
1860
|
} else {
|
|
1715
1861
|
if (showdown) {
|
|
1716
|
-
if (!try checkHit(battle, player, move,
|
|
1717
|
-
|
|
1718
|
-
} else if (sub) {
|
|
1719
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1720
|
-
}
|
|
1862
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1863
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1721
1864
|
} else {
|
|
1722
|
-
if (sub) {
|
|
1723
|
-
|
|
1724
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1725
|
-
return;
|
|
1726
|
-
}
|
|
1865
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1866
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1727
1867
|
}
|
|
1728
1868
|
}
|
|
1729
1869
|
|
|
1730
1870
|
if (foe.active.volatiles.Confusion) return;
|
|
1731
1871
|
foe.active.volatiles.Confusion = true;
|
|
1732
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1733
1872
|
|
|
1734
|
-
|
|
1873
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1874
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1875
|
+
|
|
1876
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1735
1877
|
}
|
|
1736
1878
|
|
|
1737
|
-
fn conversion(battle: anytype, player: Player,
|
|
1879
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1738
1880
|
const foe = battle.foe(player);
|
|
1739
1881
|
|
|
1740
1882
|
if (foe.active.volatiles.Invulnerable) {
|
|
1741
|
-
try log.lastmiss();
|
|
1742
|
-
return log.miss(battle.active(player));
|
|
1883
|
+
try options.log.lastmiss(.{});
|
|
1884
|
+
return options.log.miss(.{battle.active(player)});
|
|
1743
1885
|
}
|
|
1744
1886
|
|
|
1745
1887
|
battle.side(player).active.types = foe.active.types;
|
|
1746
|
-
return log.
|
|
1888
|
+
return options.log.start(.{
|
|
1889
|
+
battle.active(player),
|
|
1890
|
+
.TypeChange,
|
|
1891
|
+
foe.active.types,
|
|
1892
|
+
battle.active(player.foe()),
|
|
1893
|
+
});
|
|
1747
1894
|
}
|
|
1748
1895
|
|
|
1749
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1896
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1750
1897
|
var foe = battle.foe(player);
|
|
1751
1898
|
var volatiles = &foe.active.volatiles;
|
|
1752
1899
|
const foe_ident = battle.active(player.foe());
|
|
1753
1900
|
|
|
1754
1901
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1755
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1902
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1756
1903
|
|
|
1757
|
-
if (volatiles.
|
|
1758
|
-
try log.fail(foe_ident, .None);
|
|
1904
|
+
if (volatiles.disable_move != 0) {
|
|
1905
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1759
1906
|
return null;
|
|
1760
1907
|
}
|
|
1761
1908
|
|
|
@@ -1771,7 +1918,7 @@ pub const Effects = struct {
|
|
|
1771
1918
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1772
1919
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1773
1920
|
if (n == 0) {
|
|
1774
|
-
try log.fail(foe_ident, .None);
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1775
1922
|
return null;
|
|
1776
1923
|
} else if (err) {
|
|
1777
1924
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1779,16 +1926,19 @@ pub const Effects = struct {
|
|
|
1779
1926
|
return Result.Error;
|
|
1780
1927
|
}
|
|
1781
1928
|
|
|
1782
|
-
volatiles.
|
|
1783
|
-
|
|
1929
|
+
volatiles.disable_move =
|
|
1930
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1931
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1932
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1784
1933
|
|
|
1785
|
-
|
|
1934
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1935
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1786
1936
|
return null;
|
|
1787
1937
|
}
|
|
1788
1938
|
|
|
1789
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1790
|
-
var
|
|
1791
|
-
|
|
1939
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1940
|
+
var stored = battle.side(player).stored();
|
|
1941
|
+
const ident = battle.active(player);
|
|
1792
1942
|
|
|
1793
1943
|
if (battle.last_damage == 0) {
|
|
1794
1944
|
assert(showdown);
|
|
@@ -1801,7 +1951,7 @@ pub const Effects = struct {
|
|
|
1801
1951
|
if (stored.hp == stored.stats.hp) return;
|
|
1802
1952
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1803
1953
|
|
|
1804
|
-
try log.
|
|
1954
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1805
1955
|
}
|
|
1806
1956
|
|
|
1807
1957
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1815,26 +1965,28 @@ pub const Effects = struct {
|
|
|
1815
1965
|
side.active.volatiles.LeechSeed = false;
|
|
1816
1966
|
}
|
|
1817
1967
|
|
|
1818
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1968
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1969
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1820
1970
|
|
|
1821
1971
|
if (volatiles.Substitute) return;
|
|
1822
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1972
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1823
1975
|
|
|
1824
1976
|
volatiles.Flinch = true;
|
|
1825
1977
|
volatiles.Recharging = false;
|
|
1826
1978
|
}
|
|
1827
1979
|
|
|
1828
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1980
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1829
1981
|
var side = battle.side(player);
|
|
1830
1982
|
|
|
1831
1983
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1832
1984
|
side.active.volatiles.FocusEnergy = true;
|
|
1833
1985
|
|
|
1834
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1986
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1835
1987
|
}
|
|
1836
1988
|
|
|
1837
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1989
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1838
1990
|
var foe = battle.foe(player);
|
|
1839
1991
|
var foe_stored = foe.stored();
|
|
1840
1992
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1846,21 +1998,22 @@ pub const Effects = struct {
|
|
|
1846
1998
|
}
|
|
1847
1999
|
|
|
1848
2000
|
if (foe.active.types.includes(move.type)) return;
|
|
1849
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2001
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1850
2002
|
// Freeze Clause Mod
|
|
1851
2003
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1852
2004
|
|
|
1853
2005
|
foe_stored.status = Status.init(.FRZ);
|
|
1854
2006
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1855
2007
|
|
|
1856
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2008
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1857
2009
|
}
|
|
1858
2010
|
|
|
1859
|
-
fn haze(battle: anytype, player: Player,
|
|
2011
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2012
|
+
var log = options.log;
|
|
1860
2013
|
var side = battle.side(player);
|
|
1861
2014
|
var foe = battle.foe(player);
|
|
1862
2015
|
|
|
1863
|
-
|
|
2016
|
+
const side_stored = side.stored();
|
|
1864
2017
|
var foe_stored = foe.stored();
|
|
1865
2018
|
|
|
1866
2019
|
const player_ident = battle.active(player);
|
|
@@ -1872,96 +2025,101 @@ pub const Effects = struct {
|
|
|
1872
2025
|
side.active.stats = side_stored.stats;
|
|
1873
2026
|
foe.active.stats = foe_stored.stats;
|
|
1874
2027
|
|
|
1875
|
-
try log.activate(player_ident, .Haze);
|
|
1876
|
-
try log.clearallboost();
|
|
2028
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2029
|
+
try log.clearallboost(.{});
|
|
1877
2030
|
|
|
1878
2031
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1879
2032
|
if (showdown) {
|
|
1880
2033
|
for (&battle.sides, 0..) |*s, i| {
|
|
1881
|
-
const p = @
|
|
2034
|
+
const p: Player = @enumFromInt(i);
|
|
1882
2035
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1883
2036
|
if (p != player and Status.any(s.stored().status)) {
|
|
1884
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2037
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1885
2038
|
s.stored().status = 0;
|
|
2039
|
+
options.chance.observe(.sleep, p, .None);
|
|
1886
2040
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1887
2041
|
s.stored().status = Status.init(.PSN);
|
|
1888
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2042
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1889
2043
|
}
|
|
1890
|
-
try clearVolatiles(battle, p,
|
|
2044
|
+
try clearVolatiles(battle, p, options);
|
|
1891
2045
|
}
|
|
1892
2046
|
} else {
|
|
1893
2047
|
if (Status.any(foe_stored.status)) {
|
|
1894
2048
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1895
2049
|
foe.last_selected_move = .SKIP_TURN;
|
|
2050
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1896
2051
|
}
|
|
1897
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1898
2053
|
foe_stored.status = 0;
|
|
1899
2054
|
}
|
|
1900
|
-
try clearVolatiles(battle, player,
|
|
1901
|
-
try clearVolatiles(battle, player.foe(),
|
|
2055
|
+
try clearVolatiles(battle, player, options);
|
|
2056
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1902
2057
|
}
|
|
1903
2058
|
}
|
|
1904
2059
|
|
|
1905
|
-
fn heal(battle: anytype, player: Player,
|
|
2060
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1906
2061
|
var side = battle.side(player);
|
|
1907
2062
|
var stored = side.stored();
|
|
1908
2063
|
const ident = battle.active(player);
|
|
1909
2064
|
|
|
1910
2065
|
// GLITCH: HP recovery move failure glitches
|
|
1911
2066
|
const delta = stored.stats.hp - stored.hp;
|
|
1912
|
-
if (delta == 0 or delta & 255 == 255
|
|
2067
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2068
|
+
return options.log.fail(.{ ident, .None });
|
|
2069
|
+
}
|
|
1913
2070
|
|
|
1914
2071
|
const rest = side.last_selected_move == .Rest;
|
|
1915
2072
|
if (rest) {
|
|
1916
2073
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1917
2074
|
if (showdown) battle.rng.advance(1);
|
|
1918
2075
|
stored.status = Status.slf(2);
|
|
1919
|
-
try log.
|
|
2076
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1920
2077
|
stored.hp = stored.stats.hp;
|
|
1921
2078
|
} else {
|
|
1922
2079
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1923
2080
|
}
|
|
1924
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2081
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1925
2082
|
}
|
|
1926
2083
|
|
|
1927
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2084
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1928
2085
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1929
|
-
try log.mustrecharge(battle.active(player));
|
|
2086
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1930
2087
|
}
|
|
1931
2088
|
|
|
1932
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2089
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1933
2090
|
var foe = battle.foe(player);
|
|
1934
2091
|
|
|
1935
2092
|
if (showdown) {
|
|
1936
2093
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1937
2094
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1938
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2095
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1939
2096
|
}
|
|
1940
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1941
2098
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1942
2099
|
} else {
|
|
1943
|
-
if (!try checkHit(battle, player, move,
|
|
2100
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1944
2101
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1945
|
-
try log.lastmiss();
|
|
1946
|
-
return log.miss(battle.active(player));
|
|
2102
|
+
try options.log.lastmiss(.{});
|
|
2103
|
+
return options.log.miss(.{battle.active(player)});
|
|
1947
2104
|
}
|
|
1948
2105
|
}
|
|
1949
2106
|
|
|
1950
2107
|
foe.active.volatiles.LeechSeed = true;
|
|
1951
2108
|
|
|
1952
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1953
2110
|
}
|
|
1954
2111
|
|
|
1955
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2112
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1956
2113
|
var side = battle.side(player);
|
|
2114
|
+
const ident = battle.active(player);
|
|
1957
2115
|
|
|
1958
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2116
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1959
2117
|
side.active.volatiles.LightScreen = true;
|
|
1960
2118
|
|
|
1961
|
-
try log.start(
|
|
2119
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1962
2120
|
}
|
|
1963
2121
|
|
|
1964
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2122
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1965
2123
|
var side = battle.side(player);
|
|
1966
2124
|
var foe = battle.foe(player);
|
|
1967
2125
|
|
|
@@ -1977,46 +2135,49 @@ pub const Effects = struct {
|
|
|
1977
2135
|
const has_mimic = has_mimic: {
|
|
1978
2136
|
for (side.active.moves, 0..) |m, i| {
|
|
1979
2137
|
if (m.id == .Mimic) {
|
|
1980
|
-
oslot = @intCast(
|
|
2138
|
+
oslot = @intCast(i + 1);
|
|
1981
2139
|
break :has_mimic true;
|
|
1982
2140
|
}
|
|
1983
2141
|
}
|
|
1984
2142
|
break :has_mimic false;
|
|
1985
2143
|
};
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
1989
|
-
return
|
|
2144
|
+
if (!has_mimic) {
|
|
2145
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2146
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2147
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1990
2148
|
}
|
|
1991
2149
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2150
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1993
2151
|
|
|
1994
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2152
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1995
2153
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1996
2154
|
|
|
1997
|
-
try log.
|
|
2155
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1998
2156
|
}
|
|
1999
2157
|
|
|
2000
|
-
fn mist(battle: anytype, player: Player,
|
|
2158
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2001
2159
|
var side = battle.side(player);
|
|
2002
2160
|
|
|
2003
2161
|
if (side.active.volatiles.Mist) return;
|
|
2004
2162
|
side.active.volatiles.Mist = true;
|
|
2005
2163
|
|
|
2006
|
-
try log.start(battle.active(player), .Mist);
|
|
2164
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2007
2165
|
}
|
|
2008
2166
|
|
|
2009
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2167
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2010
2168
|
var side = battle.side(player);
|
|
2011
2169
|
|
|
2012
2170
|
assert(!side.active.volatiles.MultiHit);
|
|
2013
2171
|
side.active.volatiles.MultiHit = true;
|
|
2014
2172
|
|
|
2015
|
-
side.active.volatiles.attacks =
|
|
2016
|
-
|
|
2173
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2174
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2175
|
+
else
|
|
2176
|
+
2;
|
|
2017
2177
|
}
|
|
2018
2178
|
|
|
2019
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2179
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2180
|
+
var log = options.log;
|
|
2020
2181
|
var foe = battle.foe(player);
|
|
2021
2182
|
var foe_stored = foe.stored();
|
|
2022
2183
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2026,27 +2187,28 @@ pub const Effects = struct {
|
|
|
2026
2187
|
|
|
2027
2188
|
if (showdown) {
|
|
2028
2189
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2029
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2030
|
-
|
|
2190
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2191
|
+
return log.immune(.{ foe_ident, .None });
|
|
2192
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2031
2193
|
}
|
|
2032
2194
|
if (Status.any(foe_stored.status)) {
|
|
2033
|
-
return log.fail(
|
|
2195
|
+
return log.fail(.{
|
|
2034
2196
|
foe_ident,
|
|
2035
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2036
|
-
);
|
|
2197
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2198
|
+
});
|
|
2037
2199
|
}
|
|
2038
2200
|
if (!showdown) {
|
|
2039
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2201
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2202
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2041
2203
|
}
|
|
2042
2204
|
|
|
2043
2205
|
foe_stored.status = Status.init(.PAR);
|
|
2044
2206
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2045
2207
|
|
|
2046
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2208
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2047
2209
|
}
|
|
2048
2210
|
|
|
2049
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2050
2212
|
var foe = battle.foe(player);
|
|
2051
2213
|
var foe_stored = foe.stored();
|
|
2052
2214
|
|
|
@@ -2058,50 +2220,59 @@ pub const Effects = struct {
|
|
|
2058
2220
|
|
|
2059
2221
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2060
2222
|
if (foe.active.types.includes(move.type)) return;
|
|
2061
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2223
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2224
|
+
return;
|
|
2225
|
+
}
|
|
2062
2226
|
|
|
2063
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2229
|
|
|
2066
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2230
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2067
2231
|
}
|
|
2068
2232
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2233
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2234
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2235
|
+
try options.log.fieldactivate(.{});
|
|
2236
|
+
}
|
|
2071
2237
|
}
|
|
2072
2238
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2239
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2240
|
+
var log = options.log;
|
|
2074
2241
|
var foe = battle.foe(player);
|
|
2075
2242
|
var foe_stored = foe.stored();
|
|
2076
2243
|
const foe_ident = battle.active(player.foe());
|
|
2077
2244
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2245
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2246
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2247
|
return;
|
|
2081
2248
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2249
|
if (move.effect != .Poison) return;
|
|
2083
|
-
return log.fail(foe_ident, .None);
|
|
2250
|
+
return log.fail(.{ foe_ident, .None });
|
|
2084
2251
|
} else if (Status.any(foe_stored.status)) {
|
|
2085
2252
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2086
2253
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2087
2254
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2088
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2255
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2089
2256
|
if (!showdown)
|
|
2090
|
-
.Poison
|
|
2257
|
+
Fail.Poison
|
|
2091
2258
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2092
|
-
if (toxic) .Toxic else .Poison
|
|
2259
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2093
2260
|
else
|
|
2094
|
-
.None
|
|
2261
|
+
Fail.None
|
|
2095
2262
|
else
|
|
2096
|
-
.None);
|
|
2263
|
+
Fail.None });
|
|
2097
2264
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2098
2265
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2099
|
-
return log.immune(foe_ident, .None);
|
|
2266
|
+
return log.immune(.{ foe_ident, .None });
|
|
2100
2267
|
}
|
|
2101
2268
|
|
|
2102
2269
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2104
|
-
} else
|
|
2270
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2271
|
+
} else {
|
|
2272
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2273
|
+
return;
|
|
2274
|
+
}
|
|
2275
|
+
}
|
|
2105
2276
|
|
|
2106
2277
|
foe_stored.status = Status.init(.PSN);
|
|
2107
2278
|
if (toxic) {
|
|
@@ -2110,7 +2281,7 @@ pub const Effects = struct {
|
|
|
2110
2281
|
foe.active.volatiles.toxic = 0;
|
|
2111
2282
|
}
|
|
2112
2283
|
|
|
2113
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2284
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2114
2285
|
}
|
|
2115
2286
|
|
|
2116
2287
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2119,28 +2290,37 @@ pub const Effects = struct {
|
|
|
2119
2290
|
volatiles.Rage = true;
|
|
2120
2291
|
}
|
|
2121
2292
|
|
|
2122
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2293
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2123
2294
|
var side = battle.side(player);
|
|
2124
2295
|
var stored = side.stored();
|
|
2125
2296
|
|
|
2126
|
-
|
|
2297
|
+
assert(showdown or battle.last_damage > 0);
|
|
2298
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2299
|
+
|
|
2300
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2127
2301
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2128
|
-
stored.hp = @intCast(
|
|
2302
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2129
2303
|
|
|
2130
|
-
try log.
|
|
2304
|
+
try options.log.damage(.{
|
|
2305
|
+
battle.active(player),
|
|
2306
|
+
stored,
|
|
2307
|
+
.RecoilOf,
|
|
2308
|
+
battle.active(player.foe()),
|
|
2309
|
+
});
|
|
2131
2310
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2132
2311
|
}
|
|
2133
2312
|
|
|
2134
|
-
fn reflect(battle: anytype, player: Player,
|
|
2313
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2135
2314
|
var side = battle.side(player);
|
|
2315
|
+
const ident = battle.active(player);
|
|
2136
2316
|
|
|
2137
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2317
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2138
2318
|
side.active.volatiles.Reflect = true;
|
|
2139
2319
|
|
|
2140
|
-
try log.start(
|
|
2320
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2141
2321
|
}
|
|
2142
2322
|
|
|
2143
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2323
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
2324
|
var foe = battle.foe(player);
|
|
2145
2325
|
var foe_stored = foe.stored();
|
|
2146
2326
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2151,13 +2331,13 @@ pub const Effects = struct {
|
|
|
2151
2331
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2152
2332
|
} else {
|
|
2153
2333
|
if (Status.any(foe_stored.status)) {
|
|
2154
|
-
return log.fail(
|
|
2334
|
+
return options.log.fail(.{
|
|
2155
2335
|
foe_ident,
|
|
2156
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2157
|
-
);
|
|
2336
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2337
|
+
});
|
|
2158
2338
|
}
|
|
2159
|
-
// If
|
|
2160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2339
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2340
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2161
2341
|
}
|
|
2162
2342
|
|
|
2163
2343
|
// Sleep Clause Mod
|
|
@@ -2168,63 +2348,70 @@ pub const Effects = struct {
|
|
|
2168
2348
|
}
|
|
2169
2349
|
foe.active.volatiles.Recharging = false;
|
|
2170
2350
|
|
|
2171
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2172
|
-
|
|
2351
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2352
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2353
|
+
|
|
2354
|
+
const last = battle.side(player).last_selected_move;
|
|
2355
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2173
2356
|
}
|
|
2174
2357
|
|
|
2175
|
-
fn splash(battle: anytype, player: Player,
|
|
2176
|
-
try log.activate(battle.active(player), .Splash);
|
|
2358
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2359
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2177
2360
|
}
|
|
2178
2361
|
|
|
2179
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2362
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2180
2363
|
var side = battle.side(player);
|
|
2181
2364
|
if (side.active.volatiles.Substitute) {
|
|
2182
|
-
|
|
2183
|
-
return;
|
|
2365
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2184
2366
|
}
|
|
2185
2367
|
|
|
2186
2368
|
assert(side.stored().stats.hp <= 1023);
|
|
2187
2369
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2188
|
-
const hp = @intCast(
|
|
2370
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2189
2371
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2190
2372
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2191
2373
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2192
2374
|
// avoid having to convert to floating point)
|
|
2193
2375
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2194
2376
|
if (side.stored().hp < required_hp) {
|
|
2195
|
-
|
|
2196
|
-
return;
|
|
2377
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2197
2378
|
}
|
|
2198
2379
|
|
|
2199
2380
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2200
2381
|
side.stored().hp -= hp;
|
|
2201
2382
|
side.active.volatiles.substitute = hp + 1;
|
|
2202
2383
|
side.active.volatiles.Substitute = true;
|
|
2203
|
-
try log.start(battle.active(player), .Substitute);
|
|
2384
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2204
2385
|
if (hp > 0) {
|
|
2205
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2386
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2206
2387
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2207
2388
|
}
|
|
2208
2389
|
}
|
|
2209
2390
|
|
|
2210
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2212
|
-
|
|
2391
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2213
2392
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2214
|
-
|
|
2215
|
-
|
|
2393
|
+
if (showdown) {
|
|
2394
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2395
|
+
_ = try checkHit(battle, player, move, options);
|
|
2396
|
+
battle.last_damage = 0;
|
|
2397
|
+
} else {
|
|
2398
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
try options.log.laststill(.{});
|
|
2400
|
+
}
|
|
2216
2401
|
}
|
|
2217
2402
|
|
|
2218
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2403
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2219
2404
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2220
2405
|
assert(!volatiles.Thrashing);
|
|
2221
2406
|
assert(!volatiles.Bide);
|
|
2222
2407
|
|
|
2223
2408
|
volatiles.Thrashing = true;
|
|
2224
|
-
volatiles.attacks = Rolls.
|
|
2409
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2410
|
+
|
|
2411
|
+
options.chance.observe(.attacking, player, .started);
|
|
2225
2412
|
}
|
|
2226
2413
|
|
|
2227
|
-
fn transform(battle: anytype, player: Player,
|
|
2414
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2228
2415
|
var side = battle.side(player);
|
|
2229
2416
|
const foe = battle.foe(player);
|
|
2230
2417
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2250,10 +2437,10 @@ pub const Effects = struct {
|
|
|
2250
2437
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2251
2438
|
}
|
|
2252
2439
|
|
|
2253
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2440
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2254
2441
|
}
|
|
2255
2442
|
|
|
2256
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2443
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2257
2444
|
var side = battle.side(player);
|
|
2258
2445
|
var foe = battle.foe(player);
|
|
2259
2446
|
|
|
@@ -2261,12 +2448,17 @@ pub const Effects = struct {
|
|
|
2261
2448
|
side.active.volatiles.Binding = true;
|
|
2262
2449
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2263
2450
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2264
|
-
if (!showdown)
|
|
2451
|
+
if (!showdown) {
|
|
2452
|
+
foe.active.volatiles.Recharging = false;
|
|
2453
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2265
2454
|
|
|
2266
|
-
side.active.volatiles.attacks =
|
|
2455
|
+
side.active.volatiles.attacks =
|
|
2456
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2457
|
+
options.chance.observe(.binding, player, .started);
|
|
2267
2458
|
}
|
|
2268
2459
|
|
|
2269
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2270
2462
|
var side = battle.side(player);
|
|
2271
2463
|
const ident = battle.active(player);
|
|
2272
2464
|
|
|
@@ -2276,87 +2468,87 @@ pub const Effects = struct {
|
|
|
2276
2468
|
switch (move.effect) {
|
|
2277
2469
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2278
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2279
|
-
if (boosts.atk == 6) return
|
|
2471
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2280
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2281
|
-
boosts.atk = @
|
|
2282
|
-
const reason = if (move.effect == .Rage)
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2474
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2283
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2284
2476
|
boosts.atk -= 1;
|
|
2285
2477
|
if (showdown) {
|
|
2286
|
-
try log.boost(ident, reason, n);
|
|
2287
|
-
try log.boost(ident,
|
|
2478
|
+
try log.boost(.{ ident, reason, n });
|
|
2479
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2288
2480
|
if (move.effect == .Rage) return;
|
|
2289
2481
|
}
|
|
2290
|
-
return
|
|
2482
|
+
return log.fail(.{ ident, .None });
|
|
2291
2483
|
}
|
|
2292
|
-
|
|
2484
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2293
2485
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2294
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2295
|
-
try log.boost(ident, reason, n);
|
|
2487
|
+
try log.boost(.{ ident, reason, n });
|
|
2296
2488
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2297
2489
|
if (showdown and move.effect == .Rage) return;
|
|
2298
2490
|
},
|
|
2299
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2300
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2301
|
-
if (boosts.def == 6) return
|
|
2493
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2302
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2303
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2304
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2305
2497
|
boosts.def -= 1;
|
|
2306
2498
|
if (showdown) {
|
|
2307
|
-
try log.boost(ident, .Defense, n);
|
|
2308
|
-
try log.boost(ident, .Defense, -1);
|
|
2499
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2500
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2309
2501
|
}
|
|
2310
|
-
return
|
|
2502
|
+
return log.fail(.{ ident, .None });
|
|
2311
2503
|
}
|
|
2312
|
-
|
|
2504
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2313
2505
|
const stat = unmodifiedStats(battle, side).def;
|
|
2314
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2315
|
-
try log.boost(ident, .Defense, n);
|
|
2507
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2316
2508
|
},
|
|
2317
2509
|
.SpeedUp2 => {
|
|
2318
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2319
|
-
if (boosts.spe == 6) return
|
|
2320
|
-
boosts.spe = @intCast(
|
|
2511
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2321
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2322
2514
|
boosts.spe -= 1;
|
|
2323
2515
|
if (showdown) {
|
|
2324
|
-
try log.boost(ident, .Speed, 2);
|
|
2325
|
-
try log.boost(ident, .Speed, -1);
|
|
2516
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2517
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2326
2518
|
}
|
|
2327
|
-
return
|
|
2519
|
+
return log.fail(.{ ident, .None });
|
|
2328
2520
|
}
|
|
2329
|
-
|
|
2521
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2330
2522
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2331
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2332
|
-
try log.boost(ident, .Speed, 2);
|
|
2524
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2333
2525
|
},
|
|
2334
2526
|
.SpecialUp1, .SpecialUp2 => {
|
|
2335
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2336
|
-
if (boosts.spc == 6) return
|
|
2528
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2337
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2338
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2339
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2340
2532
|
boosts.spc -= 1;
|
|
2341
2533
|
if (showdown) {
|
|
2342
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2343
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2344
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2345
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2534
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2535
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2536
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2537
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2346
2538
|
}
|
|
2347
|
-
return
|
|
2539
|
+
return log.fail(.{ ident, .None });
|
|
2348
2540
|
}
|
|
2349
|
-
|
|
2541
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2350
2542
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2351
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2352
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2353
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2544
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2545
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2354
2546
|
},
|
|
2355
2547
|
.EvasionUp1 => {
|
|
2356
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2357
|
-
if (boosts.evasion == 6) return
|
|
2358
|
-
boosts.evasion = @intCast(
|
|
2359
|
-
try log.boost(ident, .Evasion, 1);
|
|
2549
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2551
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2360
2552
|
},
|
|
2361
2553
|
else => unreachable,
|
|
2362
2554
|
}
|
|
@@ -2365,102 +2557,105 @@ pub const Effects = struct {
|
|
|
2365
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2366
2558
|
}
|
|
2367
2559
|
|
|
2368
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2369
2562
|
var foe = battle.foe(player);
|
|
2370
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2371
2565
|
|
|
2372
|
-
if (foe.active.volatiles.Substitute) {
|
|
2373
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2374
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2375
2567
|
|
|
2376
|
-
if (
|
|
2377
|
-
|
|
2378
|
-
|
|
2379
|
-
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2380
2574
|
}
|
|
2381
2575
|
|
|
2382
2576
|
var stats = &foe.active.stats;
|
|
2383
2577
|
var boosts = &foe.active.boosts;
|
|
2578
|
+
const fail = showdown or !secondary;
|
|
2384
2579
|
|
|
2385
2580
|
switch (move.effect) {
|
|
2386
2581
|
.AttackDown1, .AttackDownChance => {
|
|
2387
2582
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2388
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2389
|
-
boosts.atk = @intCast(
|
|
2583
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2584
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2390
2585
|
if (stats.atk == 1) {
|
|
2391
2586
|
boosts.atk += 1;
|
|
2392
2587
|
if (showdown) {
|
|
2393
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2394
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2588
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2589
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2395
2590
|
}
|
|
2396
|
-
return
|
|
2591
|
+
return log.fail(.{ foe_ident, .None });
|
|
2397
2592
|
}
|
|
2398
|
-
|
|
2593
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2399
2594
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2400
2595
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2401
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2596
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2402
2597
|
},
|
|
2403
2598
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2404
2599
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2405
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2600
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2406
2601
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2407
|
-
boosts.def = @intCast(
|
|
2602
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2408
2603
|
if (stats.def == 1) {
|
|
2409
2604
|
boosts.def += 1;
|
|
2410
2605
|
if (showdown) {
|
|
2411
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2412
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2606
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2607
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2413
2608
|
}
|
|
2414
|
-
return
|
|
2609
|
+
return log.fail(.{ foe_ident, .None });
|
|
2415
2610
|
}
|
|
2416
|
-
|
|
2611
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2417
2612
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2418
2613
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2419
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2614
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2420
2615
|
},
|
|
2421
2616
|
.SpeedDown1, .SpeedDownChance => {
|
|
2422
2617
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2423
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2424
|
-
boosts.spe = @intCast(
|
|
2618
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2619
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2425
2620
|
if (stats.spe == 1) {
|
|
2426
2621
|
boosts.spe += 1;
|
|
2427
2622
|
if (showdown) {
|
|
2428
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2429
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2623
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2624
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2430
2625
|
}
|
|
2431
|
-
return
|
|
2626
|
+
return log.fail(.{ foe_ident, .None });
|
|
2432
2627
|
}
|
|
2433
|
-
|
|
2628
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2434
2629
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2435
2630
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2436
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2631
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2437
2632
|
assert(boosts.spe >= -6);
|
|
2438
2633
|
},
|
|
2439
2634
|
.SpecialDownChance => {
|
|
2440
2635
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2441
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2442
|
-
boosts.spc = @intCast(
|
|
2636
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2637
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2443
2638
|
if (stats.spc == 1) {
|
|
2444
2639
|
boosts.spc += 1;
|
|
2445
2640
|
if (showdown) {
|
|
2446
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2447
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2448
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2449
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2642
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2643
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2644
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2450
2645
|
}
|
|
2451
|
-
return
|
|
2646
|
+
return log.fail(.{ foe_ident, .None });
|
|
2452
2647
|
}
|
|
2453
|
-
|
|
2648
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2454
2649
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2455
2650
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2456
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2457
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2651
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2652
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2458
2653
|
},
|
|
2459
2654
|
.AccuracyDown1 => {
|
|
2460
2655
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2461
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2462
|
-
boosts.accuracy = @intCast(
|
|
2463
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2656
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2657
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2658
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2464
2659
|
},
|
|
2465
2660
|
else => unreachable,
|
|
2466
2661
|
}
|
|
@@ -2484,37 +2679,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2484
2679
|
}
|
|
2485
2680
|
}
|
|
2486
2681
|
|
|
2487
|
-
|
|
2682
|
+
fn isForced(active: anytype) bool {
|
|
2488
2683
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2489
2684
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2490
2685
|
}
|
|
2491
2686
|
|
|
2492
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2687
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2688
|
+
var log = options.log;
|
|
2493
2689
|
var side = battle.side(who);
|
|
2494
2690
|
var volatiles = &side.active.volatiles;
|
|
2495
2691
|
const ident = battle.active(who);
|
|
2496
2692
|
|
|
2497
|
-
if (volatiles.
|
|
2498
|
-
volatiles.
|
|
2499
|
-
volatiles.
|
|
2500
|
-
|
|
2693
|
+
if (volatiles.disable_move != 0) {
|
|
2694
|
+
volatiles.disable_move = 0;
|
|
2695
|
+
volatiles.disable_duration = 0;
|
|
2696
|
+
options.chance.observe(.disable, who, .None);
|
|
2697
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2501
2698
|
}
|
|
2502
2699
|
if (volatiles.Confusion) {
|
|
2503
2700
|
// volatiles.confusion is left unchanged
|
|
2504
2701
|
volatiles.Confusion = false;
|
|
2505
|
-
|
|
2702
|
+
options.chance.observe(.confusion, who, .None);
|
|
2703
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2506
2704
|
}
|
|
2507
2705
|
if (volatiles.Mist) {
|
|
2508
2706
|
volatiles.Mist = false;
|
|
2509
|
-
try log.end(ident, .
|
|
2707
|
+
try log.end(.{ ident, .MistSilent });
|
|
2510
2708
|
}
|
|
2511
2709
|
if (volatiles.FocusEnergy) {
|
|
2512
2710
|
volatiles.FocusEnergy = false;
|
|
2513
|
-
try log.end(ident, .
|
|
2711
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2514
2712
|
}
|
|
2515
2713
|
if (volatiles.LeechSeed) {
|
|
2516
2714
|
volatiles.LeechSeed = false;
|
|
2517
|
-
try log.end(ident, .
|
|
2715
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2518
2716
|
}
|
|
2519
2717
|
if (!showdown and volatiles.Toxic) {
|
|
2520
2718
|
volatiles.Toxic = false;
|
|
@@ -2522,152 +2720,370 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2522
2720
|
}
|
|
2523
2721
|
if (volatiles.LightScreen) {
|
|
2524
2722
|
volatiles.LightScreen = false;
|
|
2525
|
-
try log.end(ident, .
|
|
2723
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2526
2724
|
}
|
|
2527
2725
|
if (volatiles.Reflect) {
|
|
2528
2726
|
volatiles.Reflect = false;
|
|
2529
|
-
try log.end(ident, .
|
|
2727
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2530
2728
|
}
|
|
2531
2729
|
if (showdown and volatiles.Toxic) {
|
|
2532
2730
|
volatiles.Toxic = false;
|
|
2533
2731
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2534
2732
|
volatiles.toxic = 0;
|
|
2535
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2536
2734
|
}
|
|
2537
2735
|
}
|
|
2538
2736
|
|
|
2737
|
+
fn decrement(
|
|
2738
|
+
comptime field: chance.Action.Field,
|
|
2739
|
+
player: Player,
|
|
2740
|
+
options: anytype,
|
|
2741
|
+
n: anytype,
|
|
2742
|
+
) @TypeOf(n) {
|
|
2743
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2744
|
+
.started, .ended => 0,
|
|
2745
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2746
|
+
else => unreachable,
|
|
2747
|
+
} else n - 1;
|
|
2748
|
+
}
|
|
2749
|
+
|
|
2539
2750
|
pub const Rolls = struct {
|
|
2540
|
-
|
|
2541
|
-
if (
|
|
2542
|
-
|
|
2543
|
-
|
|
2751
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2752
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2753
|
+
player == .P1
|
|
2754
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2755
|
+
battle.rng.speedTie()
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2760
|
+
|
|
2761
|
+
try options.chance.speedTie(p1);
|
|
2762
|
+
return p1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn criticalHit(
|
|
2766
|
+
battle: anytype,
|
|
2767
|
+
player: Player,
|
|
2768
|
+
rate: u8,
|
|
2769
|
+
spurious: bool,
|
|
2770
|
+
options: anytype,
|
|
2771
|
+
) !bool {
|
|
2772
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2773
|
+
val == .true
|
|
2774
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2775
|
+
battle.rng.criticalHit(player, rate)
|
|
2776
|
+
else if (showdown)
|
|
2777
|
+
battle.rng.chance(u8, rate, 256)
|
|
2778
|
+
else
|
|
2779
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2780
|
+
|
|
2781
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2782
|
+
return crit;
|
|
2783
|
+
}
|
|
2784
|
+
|
|
2785
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2786
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2787
|
+
val
|
|
2788
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2789
|
+
battle.rng.damage(player)
|
|
2790
|
+
else roll: {
|
|
2791
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2792
|
+
while (true) {
|
|
2793
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2794
|
+
if (r >= 217) break :roll r;
|
|
2795
|
+
}
|
|
2796
|
+
};
|
|
2544
2797
|
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
return
|
|
2798
|
+
assert(roll >= 217 and roll <= 255);
|
|
2799
|
+
try options.chance.damage(player, roll);
|
|
2800
|
+
return roll;
|
|
2548
2801
|
}
|
|
2549
2802
|
|
|
2550
|
-
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2803
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2804
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2805
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2806
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2809
|
+
battle.rng.hit(player, acc)
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(uN, acc, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < acc;
|
|
2557
2814
|
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
return battle.rng.next() < accuracy;
|
|
2815
|
+
try options.chance.hit(player, ok, acc);
|
|
2816
|
+
return ok;
|
|
2561
2817
|
}
|
|
2562
2818
|
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2566
|
-
|
|
2819
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2823
|
+
battle.rng.confused(player)
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2567
2828
|
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2829
|
+
try options.chance.confused(player, cfz);
|
|
2830
|
+
return cfz;
|
|
2571
2831
|
}
|
|
2572
2832
|
|
|
2573
|
-
|
|
2574
|
-
if (
|
|
2575
|
-
|
|
2576
|
-
|
|
2833
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2834
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2835
|
+
val == .true
|
|
2836
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2837
|
+
battle.rng.paralyzed(player)
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.chance(u8, 63, 256)
|
|
2840
|
+
else
|
|
2841
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2577
2842
|
|
|
2578
|
-
|
|
2579
|
-
|
|
2580
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2843
|
+
try options.chance.paralyzed(player, par);
|
|
2844
|
+
return par;
|
|
2581
2845
|
}
|
|
2582
2846
|
|
|
2583
|
-
|
|
2584
|
-
if (
|
|
2585
|
-
|
|
2586
|
-
|
|
2847
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2848
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2849
|
+
val == .true
|
|
2850
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2851
|
+
battle.rng.secondaryChance(player, 25)
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.chance(u8, 25, 256)
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2587
2856
|
|
|
2588
|
-
|
|
2589
|
-
|
|
2590
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2857
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2858
|
+
return proc;
|
|
2591
2859
|
}
|
|
2592
2860
|
|
|
2593
|
-
|
|
2594
|
-
if (
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2861
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2862
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2863
|
+
|
|
2864
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2865
|
+
val == .true
|
|
2866
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2867
|
+
battle.rng.secondaryChance(player, rate)
|
|
2868
|
+
else if (showdown)
|
|
2869
|
+
battle.rng.chance(u8, rate, 256)
|
|
2870
|
+
else
|
|
2871
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2872
|
+
|
|
2873
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2874
|
+
return proc;
|
|
2599
2875
|
}
|
|
2600
2876
|
|
|
2601
|
-
|
|
2602
|
-
if (
|
|
2603
|
-
|
|
2877
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2878
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2879
|
+
|
|
2880
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2881
|
+
val == .true
|
|
2882
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2883
|
+
battle.rng.secondaryChance(player, rate)
|
|
2884
|
+
else if (showdown)
|
|
2885
|
+
battle.rng.chance(u8, rate, 256)
|
|
2886
|
+
else
|
|
2887
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2888
|
+
|
|
2889
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2890
|
+
return proc;
|
|
2604
2891
|
}
|
|
2605
2892
|
|
|
2606
|
-
fn
|
|
2607
|
-
if (
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
|
|
2893
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2894
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2895
|
+
val == .true
|
|
2896
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2897
|
+
battle.rng.secondaryChance(player, 85)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.chance(u8, 85, 256)
|
|
2900
|
+
else
|
|
2901
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2902
|
+
|
|
2903
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2904
|
+
return proc;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2908
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2909
|
+
val
|
|
2910
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2911
|
+
battle.rng.metronome(player)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2914
|
+
else move: {
|
|
2915
|
+
while (true) {
|
|
2916
|
+
const r = battle.rng.next();
|
|
2917
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2918
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2919
|
+
break :move @enumFromInt(r);
|
|
2626
2920
|
}
|
|
2627
|
-
}
|
|
2921
|
+
};
|
|
2628
2922
|
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2923
|
+
try options.chance.metronome(player, move);
|
|
2924
|
+
return move;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2928
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2929
|
+
val - 1
|
|
2930
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2931
|
+
battle.rng.psywave(player)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
battle.rng.range(u8, 0, max)
|
|
2934
|
+
else power: {
|
|
2935
|
+
while (true) {
|
|
2936
|
+
const r = battle.rng.next();
|
|
2937
|
+
if (r < max) break :power r;
|
|
2938
|
+
}
|
|
2939
|
+
};
|
|
2634
2940
|
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
return
|
|
2638
|
-
}
|
|
2941
|
+
assert(power < max);
|
|
2942
|
+
try options.chance.psywave(player, power, max);
|
|
2943
|
+
return power;
|
|
2944
|
+
}
|
|
2945
|
+
|
|
2946
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2947
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2948
|
+
@intCast(val)
|
|
2949
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2950
|
+
battle.rng.sleepDuration(player)
|
|
2951
|
+
else if (showdown)
|
|
2952
|
+
battle.rng.range(u3, 1, 8)
|
|
2953
|
+
else duration: {
|
|
2954
|
+
while (true) {
|
|
2955
|
+
const r = battle.rng.next() & 7;
|
|
2956
|
+
if (r != 0) break :duration @intCast(r);
|
|
2957
|
+
}
|
|
2958
|
+
};
|
|
2639
2959
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2644
|
-
return @intToEnum(Move, r + mod);
|
|
2645
|
-
}
|
|
2646
|
-
while (true) {
|
|
2647
|
-
const r = battle.rng.next();
|
|
2648
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2649
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2650
|
-
return @intToEnum(Move, r);
|
|
2651
|
-
}
|
|
2960
|
+
assert(duration >= 1 and duration <= 7);
|
|
2961
|
+
options.chance.duration(player, duration);
|
|
2962
|
+
return duration;
|
|
2652
2963
|
}
|
|
2653
2964
|
|
|
2654
|
-
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2965
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2966
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2967
|
+
val
|
|
2968
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2969
|
+
battle.rng.disableDuration(player)
|
|
2970
|
+
else if (showdown)
|
|
2971
|
+
battle.rng.range(u4, 1, 9)
|
|
2972
|
+
else
|
|
2973
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2974
|
+
|
|
2975
|
+
assert(duration >= 1 and duration <= 8);
|
|
2976
|
+
options.chance.duration(player, duration);
|
|
2977
|
+
return duration;
|
|
2660
2978
|
}
|
|
2661
2979
|
|
|
2662
|
-
|
|
2663
|
-
if (
|
|
2664
|
-
|
|
2665
|
-
|
|
2980
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2981
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2982
|
+
@intCast(val)
|
|
2983
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2984
|
+
battle.rng.confusionDuration(player)
|
|
2985
|
+
else if (showdown)
|
|
2986
|
+
battle.rng.range(u3, 2, 6)
|
|
2987
|
+
else
|
|
2988
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2989
|
+
|
|
2990
|
+
assert(duration >= 2 and duration <= 5);
|
|
2991
|
+
options.chance.duration(player, duration);
|
|
2992
|
+
return duration;
|
|
2666
2993
|
}
|
|
2667
2994
|
|
|
2668
|
-
|
|
2669
|
-
if (
|
|
2670
|
-
|
|
2995
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2996
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2997
|
+
@intCast(val)
|
|
2998
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2999
|
+
battle.rng.attackingDuration(player)
|
|
3000
|
+
else if (showdown)
|
|
3001
|
+
battle.rng.range(u3, 2, 4)
|
|
3002
|
+
else
|
|
3003
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3004
|
+
|
|
3005
|
+
assert(duration >= 2 and duration <= 3);
|
|
3006
|
+
options.chance.duration(player, duration);
|
|
3007
|
+
return duration;
|
|
3008
|
+
}
|
|
3009
|
+
|
|
3010
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3011
|
+
|
|
3012
|
+
fn distribution(
|
|
3013
|
+
battle: anytype,
|
|
3014
|
+
comptime effect: Move.Effect,
|
|
3015
|
+
player: Player,
|
|
3016
|
+
options: anytype,
|
|
3017
|
+
) !u3 {
|
|
3018
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3019
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3020
|
+
@intCast(val)
|
|
3021
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3022
|
+
battle.rng.distribution(player)
|
|
3023
|
+
else if (showdown)
|
|
3024
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3025
|
+
else n: {
|
|
3026
|
+
const r = (battle.rng.next() & 3);
|
|
3027
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
assert(n >= 2 and n <= 5);
|
|
3031
|
+
if (effect == .Binding) {
|
|
3032
|
+
options.chance.duration(player, n);
|
|
3033
|
+
} else {
|
|
3034
|
+
try options.chance.multiHit(player, n);
|
|
3035
|
+
}
|
|
3036
|
+
return n;
|
|
3037
|
+
}
|
|
3038
|
+
|
|
3039
|
+
fn moveSlot(
|
|
3040
|
+
battle: anytype,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
moves: []MoveSlot,
|
|
3043
|
+
check_pp: u4,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u4 {
|
|
3046
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3047
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3048
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3049
|
+
val
|
|
3050
|
+
else
|
|
3051
|
+
null
|
|
3052
|
+
else
|
|
3053
|
+
null;
|
|
3054
|
+
|
|
3055
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3056
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3057
|
+
else slot: {
|
|
3058
|
+
if (showdown) {
|
|
3059
|
+
if (check_pp == 0) {
|
|
3060
|
+
var i: usize = moves.len;
|
|
3061
|
+
while (i > 0) {
|
|
3062
|
+
i -= 1;
|
|
3063
|
+
if (moves[i].id != .None) {
|
|
3064
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3065
|
+
}
|
|
3066
|
+
}
|
|
3067
|
+
} else {
|
|
3068
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3069
|
+
var i: usize = 0;
|
|
3070
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3071
|
+
if (moves[i].pp > 0) {
|
|
3072
|
+
r -= 1;
|
|
3073
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3074
|
+
}
|
|
3075
|
+
}
|
|
3076
|
+
}
|
|
3077
|
+
}
|
|
3078
|
+
|
|
3079
|
+
while (true) {
|
|
3080
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3081
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3082
|
+
}
|
|
3083
|
+
};
|
|
3084
|
+
|
|
3085
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3086
|
+
return slot;
|
|
2671
3087
|
}
|
|
2672
3088
|
};
|
|
2673
3089
|
|
|
@@ -2675,14 +3091,14 @@ test "RNG agreement" {
|
|
|
2675
3091
|
if (!showdown) return;
|
|
2676
3092
|
var expected: [256]u32 = undefined;
|
|
2677
3093
|
for (0..expected.len) |i| {
|
|
2678
|
-
expected[i] = @intCast(
|
|
3094
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2679
3095
|
}
|
|
2680
3096
|
|
|
2681
|
-
var spe
|
|
2682
|
-
var cfz
|
|
2683
|
-
var par
|
|
2684
|
-
var brn
|
|
2685
|
-
var eff
|
|
3097
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3099
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3100
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3101
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2686
3102
|
|
|
2687
3103
|
for (0..expected.len) |i| {
|
|
2688
3104
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2718,11 +3134,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2718
3134
|
const side = battle.side(player);
|
|
2719
3135
|
const foe = battle.foe(player);
|
|
2720
3136
|
|
|
2721
|
-
|
|
3137
|
+
const active = &side.active;
|
|
2722
3138
|
const stored = side.stored();
|
|
2723
3139
|
|
|
2724
3140
|
// While players are not given any input options on the cartridge in these cases,
|
|
2725
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3141
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2726
3142
|
//
|
|
2727
3143
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2728
3144
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2730,9 +3146,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2730
3146
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2731
3147
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2732
3148
|
// strictly correct as the player would not have been presented the option to move or
|
|
2733
|
-
// switch at all
|
|
3149
|
+
// switch at all
|
|
2734
3150
|
if (isForced(active)) {
|
|
2735
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3151
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2736
3152
|
n += 1;
|
|
2737
3153
|
return n;
|
|
2738
3154
|
}
|
|
@@ -2749,7 +3165,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2749
3165
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2750
3166
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2751
3167
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2752
|
-
// move normally if sleeping/frozen/bound
|
|
3168
|
+
// move normally if sleeping/frozen/bound
|
|
2753
3169
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2754
3170
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2755
3171
|
{
|
|
@@ -2762,7 +3178,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2762
3178
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2763
3179
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2764
3180
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2765
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3181
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2766
3182
|
if (limited) {
|
|
2767
3183
|
assert(showdown);
|
|
2768
3184
|
assert(side.last_selected_move != .None);
|
|
@@ -2772,7 +3188,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3188
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2773
3189
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2774
3190
|
const struggle =
|
|
2775
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3191
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2776
3192
|
const s = if (struggle) 0 else slot;
|
|
2777
3193
|
out[n] = .{ .type = .Move, .data = s };
|
|
2778
3194
|
n += 1;
|
|
@@ -2787,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2787
3203
|
const m = active.moves[slot - 1];
|
|
2788
3204
|
if (m.id == .None) break;
|
|
2789
3205
|
if (m.pp == 0) continue;
|
|
2790
|
-
if (active.volatiles.
|
|
3206
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2791
3207
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2792
3208
|
n += 1;
|
|
2793
3209
|
}
|