@pkmn/engine 0.1.0-dev.305a932f → 0.1.0-dev.30c63015
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/gen1.js +2 -2
- package/build/pkg/gen1.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +19 -13
- package/package.json +19 -16
- package/src/lib/common/data.zig +4 -4
- package/src/lib/common/optional.zig +8 -1
- package/src/lib/common/protocol.zig +295 -278
- package/src/lib/common/rational.zig +4 -4
- package/src/lib/common/rng.zig +9 -0
- package/src/lib/gen1/README.md +28 -28
- package/src/lib/gen1/calc.zig +2 -2
- package/src/lib/gen1/chance.zig +51 -49
- package/src/lib/gen1/data/moves.zig +24 -10
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +20 -20
- package/src/lib/gen1/helpers.zig +14 -29
- package/src/lib/gen1/mechanics.zig +260 -282
- package/src/lib/gen2/README.md +1 -2
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +32 -15
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +75 -28
- package/src/lib/gen2/data.zig +28 -16
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/mechanics.zig +2630 -340
package/src/lib/gen1/helpers.zig
CHANGED
|
@@ -266,7 +266,7 @@ pub const Rolls = struct {
|
|
|
266
266
|
const PLAYERS = [_]Optional(Player){ .P1, .P2 };
|
|
267
267
|
|
|
268
268
|
/// Returns a slice with the correct range of values for speed ties given the `action` state.
|
|
269
|
-
pub
|
|
269
|
+
pub fn speedTie(action: Action) []const Optional(Player) {
|
|
270
270
|
return if (@field(action, "speed_tie") == .None) &PLAYER_NONE else &PLAYERS;
|
|
271
271
|
}
|
|
272
272
|
|
|
@@ -275,14 +275,14 @@ pub const Rolls = struct {
|
|
|
275
275
|
|
|
276
276
|
/// Returns a slice with the correct range of values for hits given the `action` state
|
|
277
277
|
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
278
|
-
pub
|
|
278
|
+
pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
279
279
|
if (parent == .true) return &BOOL_NONE;
|
|
280
280
|
return if (@field(action, "hit") == .None) &BOOL_NONE else &BOOLS;
|
|
281
281
|
}
|
|
282
282
|
|
|
283
283
|
/// Returns a slice with the correct range of values for critical hits given the `action` state
|
|
284
284
|
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
285
|
-
pub
|
|
285
|
+
pub fn criticalHit(
|
|
286
286
|
action: Action,
|
|
287
287
|
parent: Optional(bool),
|
|
288
288
|
) []const Optional(bool) {
|
|
@@ -292,7 +292,7 @@ pub const Rolls = struct {
|
|
|
292
292
|
|
|
293
293
|
/// Returns a slice with the correct range of values for secondary chances hits given the
|
|
294
294
|
/// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
295
|
-
pub
|
|
295
|
+
pub fn secondaryChance(
|
|
296
296
|
action: Action,
|
|
297
297
|
parent: Optional(bool),
|
|
298
298
|
) []const Optional(bool) {
|
|
@@ -305,7 +305,7 @@ pub const Rolls = struct {
|
|
|
305
305
|
|
|
306
306
|
/// Returns the range bounding damage rolls given the `action` state and the state of
|
|
307
307
|
/// the `parent` (whether the player's Pokémon's move hit).
|
|
308
|
-
pub
|
|
308
|
+
pub fn damage(action: Action, parent: Optional(bool)) Range {
|
|
309
309
|
return if (parent == .false or @field(action, "damage") == 0)
|
|
310
310
|
.{ .min = 0, .max = 1 }
|
|
311
311
|
else
|
|
@@ -314,7 +314,7 @@ pub const Rolls = struct {
|
|
|
314
314
|
|
|
315
315
|
/// Returns the max damage roll which will produce the same damage as `roll`
|
|
316
316
|
/// given the base damage in `summaries`.
|
|
317
|
-
pub
|
|
317
|
+
pub fn coalesce(player: Player, roll: u8, summaries: *calc.Summaries, cap: bool) !u8 {
|
|
318
318
|
if (roll == 0) return roll;
|
|
319
319
|
|
|
320
320
|
const dmg = summaries.get(player.foe()).damage;
|
|
@@ -326,13 +326,13 @@ pub const Rolls = struct {
|
|
|
326
326
|
|
|
327
327
|
/// Returns a slice with the correct range of values for confused given the `action` state
|
|
328
328
|
/// and the state of the `parent` (the player's Pokémon's remaining confusion turns).
|
|
329
|
-
pub
|
|
329
|
+
pub fn confused(action: Action, parent: u4) []const Optional(bool) {
|
|
330
330
|
return if (parent == 0 or @field(action, "confused") == .None) &BOOL_NONE else &BOOLS;
|
|
331
331
|
}
|
|
332
332
|
|
|
333
333
|
/// Returns a slice with the correct range of values for paralysis given the `action` state
|
|
334
334
|
/// and the state of the `parent` (whether the player's Pokémon was confused).
|
|
335
|
-
pub
|
|
335
|
+
pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
336
336
|
if (parent == .true) return &BOOL_NONE;
|
|
337
337
|
return if (@field(action, "paralyzed") == .None) &BOOL_NONE else &BOOLS;
|
|
338
338
|
}
|
|
@@ -342,7 +342,7 @@ pub const Rolls = struct {
|
|
|
342
342
|
|
|
343
343
|
/// Returns a slice with a range of values for duration given the `action` state
|
|
344
344
|
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
345
|
-
pub
|
|
345
|
+
pub fn duration(action: Action, parent: Optional(bool)) []const u1 {
|
|
346
346
|
if (parent == .false) return &DURATION_NONE;
|
|
347
347
|
return if (@field(action, "duration") == 0) &DURATION_NONE else &DURATION;
|
|
348
348
|
}
|
|
@@ -418,7 +418,7 @@ pub const Rolls = struct {
|
|
|
418
418
|
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
419
419
|
///
|
|
420
420
|
/// These slots may or **may not be valid** as slots may be unset / have 0 PP.
|
|
421
|
-
pub
|
|
421
|
+
pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
|
|
422
422
|
if (parent == .false) return &SLOT_NONE;
|
|
423
423
|
return if (@field(action, "move_slot") == 0) &SLOT_NONE else &SLOT;
|
|
424
424
|
}
|
|
@@ -428,7 +428,7 @@ pub const Rolls = struct {
|
|
|
428
428
|
|
|
429
429
|
/// Returns a slice with the correct range of values for multi hit given the `action` state
|
|
430
430
|
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
431
|
-
pub
|
|
431
|
+
pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
|
|
432
432
|
if (parent == .false) return &MULTI_NONE;
|
|
433
433
|
return if (@field(action, "multi_hit") == 0) &MULTI_NONE else &MULTI;
|
|
434
434
|
}
|
|
@@ -442,7 +442,7 @@ pub const Rolls = struct {
|
|
|
442
442
|
|
|
443
443
|
/// Returns a slice with the correct range of values for psywave given the `action` state,
|
|
444
444
|
/// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
445
|
-
pub
|
|
445
|
+
pub fn psywave(
|
|
446
446
|
action: Action,
|
|
447
447
|
side: *data.Side,
|
|
448
448
|
parent: Optional(bool),
|
|
@@ -455,25 +455,10 @@ pub const Rolls = struct {
|
|
|
455
455
|
}
|
|
456
456
|
|
|
457
457
|
const MOVE_NONE = [_]Move{.None};
|
|
458
|
-
const MOVES = init: {
|
|
459
|
-
var moves: [Move.size - 2]Move = undefined;
|
|
460
|
-
var i: usize = 0;
|
|
461
|
-
for (@typeInfo(Move).Enum.fields) |f| {
|
|
462
|
-
if (!(std.mem.eql(u8, f.name, "None") or
|
|
463
|
-
std.mem.eql(u8, f.name, "Metronome") or
|
|
464
|
-
std.mem.eql(u8, f.name, "Struggle") or
|
|
465
|
-
std.mem.eql(u8, f.name, "SKIP_TURN")))
|
|
466
|
-
{
|
|
467
|
-
moves[i] = @field(Move, f.name);
|
|
468
|
-
i += 1;
|
|
469
|
-
}
|
|
470
|
-
}
|
|
471
|
-
break :init moves;
|
|
472
|
-
};
|
|
473
458
|
|
|
474
459
|
/// Returns a slice with the correct range of values for metronome given the `action` state.
|
|
475
|
-
pub
|
|
476
|
-
return if (@field(action, "metronome") == .None) &MOVE_NONE else &
|
|
460
|
+
pub fn metronome(action: Action) []const Move {
|
|
461
|
+
return if (@field(action, "metronome") == .None) &MOVE_NONE else &Move.METRONOME;
|
|
477
462
|
}
|
|
478
463
|
};
|
|
479
464
|
|