@pkmn/engine 0.1.0-dev.305a932f → 0.1.0-dev.30c63015
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/gen1.js +2 -2
- package/build/pkg/gen1.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +19 -13
- package/package.json +19 -16
- package/src/lib/common/data.zig +4 -4
- package/src/lib/common/optional.zig +8 -1
- package/src/lib/common/protocol.zig +295 -278
- package/src/lib/common/rational.zig +4 -4
- package/src/lib/common/rng.zig +9 -0
- package/src/lib/gen1/README.md +28 -28
- package/src/lib/gen1/calc.zig +2 -2
- package/src/lib/gen1/chance.zig +51 -49
- package/src/lib/gen1/data/moves.zig +24 -10
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +20 -20
- package/src/lib/gen1/helpers.zig +14 -29
- package/src/lib/gen1/mechanics.zig +260 -282
- package/src/lib/gen2/README.md +1 -2
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +32 -15
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +75 -28
- package/src/lib/gen2/data.zig +28 -16
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/mechanics.zig +2630 -340
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@@ -6,30 +6,43 @@ const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const util = @import("../common/util.zig");
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const data = @import("data.zig");
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const generated = @import("generated.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const expectEqualStrings = std.testing.expectEqualStrings;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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-
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const Activate = protocol.Activate;
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const Boost = protocol.Boost;
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const Cant = protocol.Cant;
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const CureStatus = protocol.CureStatus;
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const Damage = protocol.Damage;
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const End = protocol.End;
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const EndItem = protocol.EndItem;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Immune = protocol.Immune;
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const SetHP = protocol.SetHP;
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const Start = protocol.Start;
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const Gen12 = rng.Gen12;
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const PointerType = util.PointerType;
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const ActivePokemon = data.ActivePokemon;
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const Boosts = data.Boosts;
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const Effectiveness = data.Effectiveness;
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const Item = data.Item;
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const Move = data.Move;
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@@ -39,9 +52,11 @@ const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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const Status = data.Status;
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const TriAttack = data.TriAttack;
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const Type = data.Type;
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const Types = data.Types;
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const Volatiles = data.Volatiles;
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const Weather = data.Weather;
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// zig fmt: off
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const STAT_BOOSTS = &[_][2]u8{
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@@ -87,7 +102,31 @@ const CRITICAL_HITS = &[_]u8{
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const MAX_STAT_VALUE = 999;
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const
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const STATS = [_][]const u8{ "atk", "def", "spe", "spa", "spd" };
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pub const State = struct {
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damage: u16 = 0, // wCurDamage
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effectiveness: u16 = Effectiveness.neutral, // wTypeModifier
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bp: u8, // wPlayerMoveStructPower
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type: Type, // BATTLE_VARS_MOVE_TYPE
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accuracy: u8, // wEnemyMoveStruct + MOVE_ACC
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move: Move, // wCurPlayerMove
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from: Move = .None,
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mslot: u4, // wCurMoveNum
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first: bool, // wEnemyGoesFirst
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miss: bool = false, // wAttackMissed
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crit: bool = false, // wCriticalHit = 1
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ohko: bool = false, // wCriticalHit = 2
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proc: bool = true, // wEffectFailed
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comptime {
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assert(@sizeOf(State) == 16);
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}
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pub fn immune(self: *State) bool {
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return self.effectiveness == 0;
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}
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};
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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@@ -114,8 +153,8 @@ fn start(battle: anytype, options: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot,
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try switchIn(battle, .P2, p2_slot,
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try switchIn(battle, .P1, p1_slot, .Initial, options);
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try switchIn(battle, .P2, p2_slot, .Initial, options);
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return endTurn(battle, options);
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}
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@@ -167,14 +206,14 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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// TODO wCurPlayerMove = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable.move != choice.data);
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const move = side.active.move(choice.data);
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// You cannot *select* a move with 0 PP
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assert(move.pp != 0);
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@@ -189,7 +228,9 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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volatiles.protect = 0;
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}
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const SwitchIn = enum { Initial, Switch, Drag };
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fn switchIn(battle: anytype, player: Player, slot: u8, kind: SwitchIn, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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@@ -197,7 +238,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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const incoming = side.get(slot);
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assert(incoming.hp != 0);
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assert(slot != 1 or
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assert(slot != 1 or kind == .Initial);
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const out = side.pokemon[0].position;
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side.pokemon[0].position = side.pokemon[slot - 1].position;
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@@ -215,12 +256,16 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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statusModify(incoming.status, &active.stats);
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if (kind == .Drag) {
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try options.log.drag(.{ battle.active(player), incoming });
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} else {
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try options.log.switched(.{ battle.active(player), incoming });
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}
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options.chance.switched(player, side.pokemon[0].position, out);
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if (side.conditions.Spikes and !active.types.includes(.Flying)) {
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incoming.hp -|= @max(incoming.stats.hp / 8, 1);
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try options.log.damage(battle.active(player), incoming, .Spikes);
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try options.log.damage(.{ battle.active(player), incoming, Damage.Spikes });
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}
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}
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@@ -234,7 +279,13 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player
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// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
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const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
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if ((c1.type == .Switch) != (c2.type == .Switch))
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if ((c1.type == .Switch) != (c2.type == .Switch)) {
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const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
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const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
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return if (c1.type == .Switch)
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if (m1 == .Pursuit) .P2 else .P1
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else if (m2 == .Pursuit) .P1 else .P2;
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}
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// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
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// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
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@@ -314,38 +365,68 @@ fn doTurn(
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const volatiles = &battle.side(player).active.volatiles;
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const foe_volatiles = &battle.foe(player).active.volatiles;
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// Technically this happens at the very beginning of update but its unused until now
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// TODO: move into state and pass into betweenTurns
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volatiles.frozen = false;
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foe_volatiles.frozen = false;
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volatiles.DestinyBond = false;
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if (try executeMove(battle, player, player_choice, options)) |r| return r;
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if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
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foe_volatiles.Protect = false;
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foe_volatiles.Endure = false;
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foe_volatiles.DestinyBond = false;
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try handleResidual(battle, player, options)) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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// foe_volatiles.DestinyBond = false;
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if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
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if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
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volatiles.Protect = false;
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volatiles.Endure = false;
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volatiles.DestinyBond = false;
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try handleResidual(battle, foe_player, options)) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// FIXME
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return betweenTurns(battle, 0, options);
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}
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fn executeMove(
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fn executeMove(
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battle: anytype,
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player: Player,
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choice: Choice,
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first: bool,
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options: anytype,
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) !?Result {
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if (choice.type == .Switch) {
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try switchIn(battle, player, choice.data,
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try switchIn(battle, player, choice.data, .Switch, options);
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return null;
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}
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assert(choice.type == .Move);
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var mslot: u4 = @intCast(choice.data);
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var move = Move.Pound; // TODO
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if (!try beforeMove(battle, player, move, options)) return null;
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// FIXME: need damage from doTurn
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const m = Move.get(move);
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var state: State = .{
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.move = move,
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.mslot = mslot,
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.first = first,
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.accuracy = m.accuracy,
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.bp = m.bp,
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.type = m.type,
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};
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try generated.runMove(battle, player, &state, options);
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return null;
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}
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fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
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var log = options.log;
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var side = battle.side(player);
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// const foe = battle.foe(player);
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@@ -354,12 +435,10 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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const ident = battle.active(player);
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var volatiles = &active.volatiles;
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const move = Move.Pound; // TODO
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if (volatiles.Recharging) {
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volatiles.Recharging = false;
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try log.cant(ident, .Recharge);
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resetCant(volatiles);
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try log.cant(.{ ident, Cant.Recharge });
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return false;
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}
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@@ -378,21 +457,21 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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}
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if (duration == 0) {
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try log.curestatus(ident, before, .Message);
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try log.curestatus(.{ ident, before, CureStatus.Message });
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stored.status = 0; // clears EXT if present
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-
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resetCant(volatiles);
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volatiles.Nightmare = false;
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} else {
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try log.cant(ident, .Sleep);
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try log.cant(.{ ident, Cant.Sleep });
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if (move == .Snore or move == .SleepTalk) break :slp;
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-
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resetCant(volatiles);
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return false;
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}
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391
470
|
}
|
|
392
471
|
|
|
393
472
|
if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
|
|
394
|
-
|
|
395
|
-
try log.cant(ident, .Freeze);
|
|
473
|
+
resetCant(volatiles);
|
|
474
|
+
try log.cant(.{ ident, Cant.Freeze });
|
|
396
475
|
return false;
|
|
397
476
|
}
|
|
398
477
|
|
|
@@ -401,22 +480,22 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
401
480
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
402
481
|
// if (!showdown) volatiles.Flinch = false;
|
|
403
482
|
volatiles.Flinch = false;
|
|
404
|
-
|
|
405
|
-
try log.cant(ident, .Flinch);
|
|
483
|
+
resetCant(volatiles);
|
|
484
|
+
try log.cant(.{ ident, Cant.Flinch });
|
|
406
485
|
return false;
|
|
407
486
|
}
|
|
408
487
|
|
|
409
|
-
if (volatiles.
|
|
488
|
+
if (volatiles.disable.duration > 0) {
|
|
410
489
|
// if (options.calc.modify(player, .disable)) |extend| {
|
|
411
|
-
// if (!extend) volatiles.
|
|
490
|
+
// if (!extend) volatiles.disable.duration = 0;
|
|
412
491
|
// } else {
|
|
413
|
-
volatiles.
|
|
492
|
+
volatiles.disable.duration -= 1;
|
|
414
493
|
// }
|
|
415
|
-
try options.chance.disable(player, volatiles.
|
|
494
|
+
try options.chance.disable(player, volatiles.disable.duration);
|
|
416
495
|
|
|
417
|
-
if (volatiles.
|
|
418
|
-
volatiles.
|
|
419
|
-
try log.end(ident, .Disable);
|
|
496
|
+
if (volatiles.disable.duration == 0) {
|
|
497
|
+
volatiles.disable.move = 0;
|
|
498
|
+
try log.end(.{ ident, End.Disable });
|
|
420
499
|
}
|
|
421
500
|
}
|
|
422
501
|
|
|
@@ -432,14 +511,14 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
432
511
|
|
|
433
512
|
if (volatiles.confusion == 0) {
|
|
434
513
|
volatiles.Confusion = false;
|
|
435
|
-
try log.end(ident, .Confusion);
|
|
514
|
+
try log.end(.{ ident, End.Confusion });
|
|
436
515
|
} else {
|
|
437
516
|
try log.activate(ident, .Confusion);
|
|
438
517
|
|
|
439
518
|
if (try Rolls.confused(battle, player, options)) {
|
|
440
519
|
volatiles.BeatUp = false;
|
|
441
520
|
volatiles.Flinch = false;
|
|
442
|
-
|
|
521
|
+
resetCant(volatiles);
|
|
443
522
|
|
|
444
523
|
// TODO HitConfusion
|
|
445
524
|
|
|
@@ -449,36 +528,36 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
449
528
|
}
|
|
450
529
|
|
|
451
530
|
if (volatiles.Attract) {
|
|
452
|
-
try log.
|
|
531
|
+
try log.activate(ident, .Attract);
|
|
453
532
|
|
|
454
533
|
if (try Rolls.attract(battle, player, options)) {
|
|
455
|
-
|
|
456
|
-
try log.cant(ident, .Attract);
|
|
534
|
+
resetCant(volatiles);
|
|
535
|
+
try log.cant(.{ ident, Cant.Attract });
|
|
457
536
|
return false;
|
|
458
537
|
}
|
|
459
538
|
}
|
|
460
539
|
|
|
461
|
-
if (side.active.volatiles.
|
|
462
|
-
// A Pokémon that transforms after being
|
|
463
|
-
const m = side.active.moves[side.active.volatiles.
|
|
540
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
541
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
542
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
464
543
|
if (m != .None and m == move) {
|
|
465
544
|
side.active.volatiles.Charging = false;
|
|
466
|
-
|
|
467
|
-
try options.log.
|
|
545
|
+
resetCant(volatiles);
|
|
546
|
+
try options.log.cant(.{ ident, Cant.Disable, move });
|
|
468
547
|
return false;
|
|
469
548
|
}
|
|
470
549
|
}
|
|
471
550
|
|
|
472
551
|
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
473
|
-
|
|
474
|
-
try log.cant(ident, .Paralysis);
|
|
552
|
+
resetCant(volatiles);
|
|
553
|
+
try log.cant(.{ ident, Cant.Paralysis });
|
|
475
554
|
return false;
|
|
476
555
|
}
|
|
477
556
|
|
|
478
557
|
return true;
|
|
479
558
|
}
|
|
480
559
|
|
|
481
|
-
fn
|
|
560
|
+
fn resetCant(volatiles: *align(8) Volatiles) void {
|
|
482
561
|
volatiles.Bide = false;
|
|
483
562
|
volatiles.Thrashing = false;
|
|
484
563
|
volatiles.Charging = false;
|
|
@@ -489,47 +568,92 @@ fn cantMove(volatiles: *Volatiles) void {
|
|
|
489
568
|
volatiles.fury_cutter = 0;
|
|
490
569
|
}
|
|
491
570
|
|
|
492
|
-
fn canMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
571
|
+
pub fn canMove(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
572
|
+
var side = battle.side(player);
|
|
573
|
+
var volatiles = &side.active.volatiles;
|
|
574
|
+
|
|
575
|
+
// FIXME: pass in target to avoid lookup?
|
|
576
|
+
const target = if (Move.get(state.move).target == .Self) player else player.foe();
|
|
577
|
+
try options.log.move(.{ battle.active(player), state.move, battle.active(target), state.from });
|
|
578
|
+
|
|
579
|
+
const charging = false; // TODO charging uses doUse
|
|
580
|
+
const skip_pp = charging or state.move == .Struggle or
|
|
581
|
+
(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
|
|
582
|
+
if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
|
|
583
|
+
|
|
584
|
+
return true;
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
pub fn canCharge(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
493
588
|
_ = battle;
|
|
494
589
|
_ = player;
|
|
590
|
+
_ = state;
|
|
495
591
|
_ = options;
|
|
496
|
-
|
|
592
|
+
// TODO skipsuncharge account for SolarBeam
|
|
593
|
+
return true;
|
|
497
594
|
}
|
|
498
595
|
|
|
499
|
-
fn decrementPP(side: *Side, mslot: u4)
|
|
596
|
+
pub fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
500
597
|
var active = &side.active;
|
|
501
598
|
const volatiles = &active.volatiles;
|
|
502
599
|
|
|
503
|
-
|
|
600
|
+
assert(move != .Struggle);
|
|
504
601
|
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
505
602
|
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
603
|
+
var move_slot = active.move(mslot);
|
|
604
|
+
if (move_slot.pp == 0) return false;
|
|
605
|
+
|
|
606
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
607
|
+
if (volatiles.Transform) return true;
|
|
509
608
|
|
|
510
|
-
|
|
609
|
+
move_slot = side.stored().move(mslot);
|
|
610
|
+
assert(move_slot.pp > 0);
|
|
511
611
|
|
|
512
|
-
|
|
513
|
-
|
|
612
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
613
|
+
|
|
614
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
514
615
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
616
|
+
|
|
617
|
+
return true;
|
|
515
618
|
}
|
|
516
619
|
|
|
517
|
-
fn doMove(
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
620
|
+
pub fn doMove(
|
|
621
|
+
comptime secondary: bool,
|
|
622
|
+
battle: anytype,
|
|
623
|
+
player: Player,
|
|
624
|
+
state: *State,
|
|
625
|
+
options: anytype,
|
|
626
|
+
) !bool {
|
|
627
|
+
try checkCriticalHit(battle, player, state, options);
|
|
628
|
+
try calcDamage(battle, player, state, options);
|
|
629
|
+
try adjustDamage(battle, player, state, options);
|
|
630
|
+
try randomizeDamage(battle, player, state, options);
|
|
631
|
+
try checkHit(battle, player, state, options);
|
|
632
|
+
if (secondary) try effectChance(battle, player, state, options);
|
|
633
|
+
try applyDamage(battle, player, state, options);
|
|
634
|
+
try reportOutcome(battle, player, state, options);
|
|
635
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
636
|
+
try buildRage(battle, player, state, options);
|
|
637
|
+
try kingsRock(battle, player, state, options);
|
|
638
|
+
return true;
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
pub fn afterMove(
|
|
642
|
+
comptime kings: bool,
|
|
643
|
+
battle: anytype,
|
|
644
|
+
player: Player,
|
|
645
|
+
state: *State,
|
|
646
|
+
options: anytype,
|
|
647
|
+
) !bool {
|
|
648
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
649
|
+
try buildRage(battle, player, state, options);
|
|
650
|
+
if (kings) try kingsRock(battle, player, state, options);
|
|
651
|
+
return true;
|
|
529
652
|
}
|
|
530
653
|
|
|
531
|
-
fn checkCriticalHit(battle: anytype, player: Player,
|
|
532
|
-
|
|
654
|
+
pub fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
655
|
+
const move = Move.get(state.move);
|
|
656
|
+
if (state.bp == 0) return;
|
|
533
657
|
|
|
534
658
|
const side = battle.side(player);
|
|
535
659
|
const pokemon = side.stored();
|
|
@@ -544,60 +668,57 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
|
|
|
544
668
|
}
|
|
545
669
|
assert(stage <= 4);
|
|
546
670
|
|
|
547
|
-
|
|
671
|
+
state.crit = try Rolls.criticalHit(battle, player, CRITICAL_HITS[stage], options);
|
|
548
672
|
}
|
|
549
673
|
|
|
550
|
-
fn calcDamage(
|
|
674
|
+
pub fn calcDamage(
|
|
551
675
|
battle: anytype,
|
|
552
676
|
player: Player,
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
) u16 {
|
|
677
|
+
state: *State,
|
|
678
|
+
options: anytype,
|
|
679
|
+
) !void {
|
|
557
680
|
_ = battle;
|
|
558
681
|
_ = player;
|
|
559
|
-
_ =
|
|
560
|
-
_ =
|
|
561
|
-
_ = crit;
|
|
562
|
-
return 0;
|
|
682
|
+
_ = state;
|
|
683
|
+
_ = options;
|
|
563
684
|
}
|
|
685
|
+
|
|
564
686
|
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
565
687
|
|
|
566
|
-
fn adjustDamage(battle: anytype, player: Player,
|
|
567
|
-
if (
|
|
688
|
+
pub fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
689
|
+
if (state.move == .Struggle) return;
|
|
568
690
|
|
|
569
691
|
const side = battle.side(player);
|
|
570
692
|
const foe = battle.foe(player);
|
|
571
693
|
const types = foe.active.types;
|
|
572
|
-
const move = Move.get(side.m);
|
|
573
694
|
|
|
574
|
-
var d = damage;
|
|
575
|
-
if ((
|
|
576
|
-
(
|
|
695
|
+
var d = state.damage;
|
|
696
|
+
if ((state.type == .Water and battle.field.weather == .Rain) or
|
|
697
|
+
(state.type == .Fire and battle.field.weather == .Sun))
|
|
577
698
|
{
|
|
578
699
|
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
579
|
-
} else if ((
|
|
580
|
-
((
|
|
700
|
+
} else if ((state.type == .Water and battle.field.weather == .Sun) or
|
|
701
|
+
((state.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
581
702
|
{
|
|
582
703
|
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
583
704
|
}
|
|
584
705
|
|
|
585
|
-
if (side.active.types.includes(
|
|
706
|
+
if (side.active.types.includes(state.type)) d +%= d / 2;
|
|
586
707
|
|
|
587
708
|
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
588
|
-
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(
|
|
709
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(state.type);
|
|
589
710
|
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
590
|
-
|
|
711
|
+
neutral
|
|
591
712
|
else
|
|
592
|
-
@intFromEnum(
|
|
713
|
+
@intFromEnum(state.type.effectiveness(types.type1));
|
|
593
714
|
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
594
|
-
|
|
715
|
+
neutral
|
|
595
716
|
else
|
|
596
|
-
@intFromEnum(
|
|
717
|
+
@intFromEnum(state.type.effectiveness(types.type2));
|
|
597
718
|
|
|
598
719
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
599
720
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
600
|
-
|
|
721
|
+
types.type1.precedence() > types.type2.precedence())
|
|
601
722
|
{
|
|
602
723
|
assert(eff2 != neutral);
|
|
603
724
|
d = d *% eff2 / 10;
|
|
@@ -609,67 +730,89 @@ fn adjustDamage(battle: anytype, player: Player, m: Move, damage: u16, effective
|
|
|
609
730
|
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
610
731
|
}
|
|
611
732
|
|
|
612
|
-
effectiveness
|
|
613
|
-
|
|
733
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
734
|
+
state.damage = d;
|
|
614
735
|
}
|
|
615
736
|
|
|
616
|
-
fn randomizeDamage(battle: anytype, player: Player,
|
|
617
|
-
if (damage <= 1) return;
|
|
737
|
+
pub fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
738
|
+
if (state.damage <= 1) return;
|
|
618
739
|
const random = try Rolls.damage(battle, player, options);
|
|
619
|
-
options.calc.base(player.foe(), damage);
|
|
620
|
-
damage = @intCast(@as(u32, damage) *% random / 255);
|
|
621
|
-
options.calc.final(player.foe(), damage);
|
|
622
|
-
return damage;
|
|
740
|
+
options.calc.base(player.foe(), state.damage);
|
|
741
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
742
|
+
options.calc.final(player.foe(), state.damage);
|
|
623
743
|
}
|
|
624
744
|
|
|
625
|
-
fn applyDamage(
|
|
745
|
+
pub fn applyDamage(
|
|
626
746
|
battle: anytype,
|
|
627
747
|
player: Player,
|
|
748
|
+
state: *State,
|
|
628
749
|
options: anytype,
|
|
629
|
-
) !
|
|
750
|
+
) !void {
|
|
751
|
+
// TODO failuretext (if not Bide) + applydamage
|
|
630
752
|
_ = battle;
|
|
631
753
|
_ = player;
|
|
754
|
+
_ = state;
|
|
632
755
|
_ = options;
|
|
633
|
-
return false;
|
|
634
|
-
}
|
|
635
|
-
|
|
636
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
637
|
-
if (moveHit(battle, player, move, options)) return true;
|
|
638
|
-
|
|
639
|
-
// try options.chance.commit(player, .miss);
|
|
640
|
-
try options.log.lastmiss();
|
|
641
|
-
try options.log.miss(battle.active(player));
|
|
642
|
-
|
|
643
|
-
return false;
|
|
644
756
|
}
|
|
645
757
|
|
|
646
758
|
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
647
|
-
fn
|
|
759
|
+
pub fn checkHit(
|
|
648
760
|
battle: anytype,
|
|
649
761
|
player: Player,
|
|
650
|
-
|
|
762
|
+
state: *State,
|
|
651
763
|
options: anytype,
|
|
652
|
-
) !
|
|
764
|
+
) !void {
|
|
653
765
|
const side = battle.side(player);
|
|
654
766
|
const foe = battle.foe(player);
|
|
655
767
|
|
|
656
|
-
|
|
657
|
-
|
|
768
|
+
const move = Move.get(state.move);
|
|
769
|
+
|
|
770
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
771
|
+
state.miss = true;
|
|
772
|
+
return;
|
|
773
|
+
}
|
|
774
|
+
if (foe.active.volatiles.Protect) {
|
|
775
|
+
state.miss = true;
|
|
776
|
+
return;
|
|
777
|
+
}
|
|
658
778
|
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
659
|
-
if (drain and foe.active.volatiles.Substitute)
|
|
779
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
780
|
+
state.miss = true;
|
|
781
|
+
return;
|
|
782
|
+
}
|
|
660
783
|
if (side.active.volatiles.LockOn) {
|
|
661
|
-
|
|
784
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.underground);
|
|
785
|
+
return;
|
|
662
786
|
}
|
|
663
787
|
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
664
788
|
if (foe.active.volatiles.Flying) {
|
|
665
|
-
if (!move.extra.flying)
|
|
789
|
+
if (!move.extra.flying) {
|
|
790
|
+
state.miss = true;
|
|
791
|
+
return;
|
|
792
|
+
}
|
|
666
793
|
} else if (foe.active.volatiles.Underground) {
|
|
667
|
-
if (!move.extra.underground)
|
|
794
|
+
if (!move.extra.underground) {
|
|
795
|
+
state.miss = true;
|
|
796
|
+
return;
|
|
797
|
+
}
|
|
798
|
+
}
|
|
799
|
+
if (move.effect == .Thunder) {
|
|
800
|
+
if (battle.field.weather == .Rain) {
|
|
801
|
+
state.miss = false;
|
|
802
|
+
return;
|
|
803
|
+
} else if (battle.field.weather == .Sun) {
|
|
804
|
+
// This latter part gets applied in a separate Thunder accuracy handler
|
|
805
|
+
// on the cartridge but it makes more sense to just do it here
|
|
806
|
+
state.accuracy = Gen12.percent(50) + 1;
|
|
807
|
+
}
|
|
808
|
+
}
|
|
809
|
+
if (move.effect == .AlwaysHit) {
|
|
810
|
+
state.miss = false;
|
|
811
|
+
return;
|
|
668
812
|
}
|
|
669
|
-
if (move.effect == .Thunder and battle.field.weather == .Rain) return true;
|
|
670
|
-
if (move.effect == .AlwaysHit) return true;
|
|
671
813
|
|
|
672
|
-
var accuracy: u16 =
|
|
814
|
+
var accuracy: u16 = state.accuracy;
|
|
815
|
+
assert(accuracy > 0);
|
|
673
816
|
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
674
817
|
!foe.active.volatiles.Foresight)
|
|
675
818
|
{
|
|
@@ -685,8 +828,10 @@ fn moveHit(
|
|
|
685
828
|
}
|
|
686
829
|
|
|
687
830
|
// The accuracy roll is skipped entirely if maxed
|
|
688
|
-
if (accuracy == 255)
|
|
689
|
-
|
|
831
|
+
state.miss = if (accuracy == 255)
|
|
832
|
+
false
|
|
833
|
+
else
|
|
834
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
690
835
|
}
|
|
691
836
|
|
|
692
837
|
fn checkFaint(
|
|
@@ -694,20 +839,83 @@ fn checkFaint(
|
|
|
694
839
|
player: Player,
|
|
695
840
|
options: anytype,
|
|
696
841
|
) @TypeOf(options.log).Error!?Result {
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
842
|
+
const side = battle.side(player);
|
|
843
|
+
const foe = battle.foe(player);
|
|
844
|
+
|
|
845
|
+
const player_fainted = side.stored().hp == 0;
|
|
846
|
+
const foe_fainted = foe.stored().hp == 0;
|
|
847
|
+
if (!(player_fainted or foe_fainted)) return null;
|
|
848
|
+
|
|
849
|
+
const player_out = player_fainted and findFirstAlive(side) == 0;
|
|
850
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
851
|
+
const more = player_out or foe_out;
|
|
852
|
+
|
|
853
|
+
if (player_fainted) try faint(battle, player, !(more or foe_fainted), options);
|
|
854
|
+
if (foe_fainted) try faint(battle, player.foe(), !more, options);
|
|
855
|
+
|
|
856
|
+
if (player_out and foe_out) {
|
|
857
|
+
try options.log.tie(.{});
|
|
858
|
+
return Result.Tie;
|
|
859
|
+
} else if (player_out) {
|
|
860
|
+
try options.log.win(.{player.foe()});
|
|
861
|
+
return if (player == .P1) Result.Lose else Result.Win;
|
|
862
|
+
} else if (foe_out) {
|
|
863
|
+
try options.log.win(.{player});
|
|
864
|
+
return if (player == .P1) Result.Win else Result.Lose;
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
868
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
869
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
700
870
|
}
|
|
701
871
|
|
|
702
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype)
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
872
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !void {
|
|
873
|
+
var side = battle.side(player);
|
|
874
|
+
var foe = battle.foe(player);
|
|
875
|
+
assert(side.stored().hp == 0);
|
|
876
|
+
|
|
877
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
878
|
+
foe_volatiles.BeatUp = false;
|
|
879
|
+
|
|
880
|
+
// We always need to clear status for Pokémon Showdown's Sleep/Freeze Clause Mod
|
|
881
|
+
const status = side.stored().status;
|
|
882
|
+
|
|
883
|
+
side.stored().status = 0;
|
|
884
|
+
// This shouldn't matter, but Pokémon Showdown decides double switching priority based on speed,
|
|
885
|
+
// and resets a Pokémon's stats when it faints... only it still factors in paralysis -_-
|
|
886
|
+
if (showdown) {
|
|
887
|
+
side.active.stats.spe = if (Status.is(status, .PAR))
|
|
888
|
+
@max(side.stored().stats.spe / 4, 1)
|
|
889
|
+
else
|
|
890
|
+
side.stored().stats.spe;
|
|
891
|
+
}
|
|
892
|
+
|
|
893
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
894
|
+
options.calc.capped(player);
|
|
895
|
+
}
|
|
896
|
+
|
|
897
|
+
// TODO: see if we can move *before* applyDamage and include failuretext logic
|
|
898
|
+
pub fn reportOutcome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
899
|
+
const foe_ident = battle.active(player.foe());
|
|
900
|
+
if (state.crit) try options.log.crit(.{foe_ident});
|
|
901
|
+
if (!state.immune()) {
|
|
902
|
+
if (state.effectiveness > Effectiveness.neutral) {
|
|
903
|
+
try options.log.supereffective(.{foe_ident});
|
|
904
|
+
} else if (state.effectiveness < Effectiveness.neutral) {
|
|
905
|
+
try options.log.resisted(.{foe_ident});
|
|
906
|
+
}
|
|
907
|
+
}
|
|
908
|
+
}
|
|
909
|
+
|
|
910
|
+
pub fn effectChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
911
|
+
const rate = Move.get(state.move).chance;
|
|
912
|
+
assert(rate > 0);
|
|
913
|
+
// FIXME: only commit secondary chance roll if effect actually is successful (doesn't fail)
|
|
914
|
+
state.proc = !battle.foe(player).active.volatiles.Substitute and
|
|
915
|
+
try Rolls.secondaryChance(battle, player, rate, options);
|
|
708
916
|
}
|
|
709
917
|
|
|
710
|
-
fn handleResidual(battle: anytype, player: Player, options: anytype) !
|
|
918
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !bool {
|
|
711
919
|
var side = battle.side(player);
|
|
712
920
|
var stored = side.stored();
|
|
713
921
|
const ident = battle.active(player);
|
|
@@ -727,9 +935,9 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
727
935
|
}
|
|
728
936
|
|
|
729
937
|
stored.hp -|= damage;
|
|
730
|
-
// Pokémon Showdown uses
|
|
731
|
-
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
732
|
-
if (stored.hp == 0) return;
|
|
938
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation II
|
|
939
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
940
|
+
if (stored.hp == 0) return true;
|
|
733
941
|
}
|
|
734
942
|
|
|
735
943
|
if (volatiles.LeechSeed) {
|
|
@@ -744,35 +952,37 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
744
952
|
|
|
745
953
|
const damage = @max(stored.stats.hp / 8, 1);
|
|
746
954
|
stored.hp -|= damage;
|
|
747
|
-
// As above, Pokémon Showdown uses
|
|
748
|
-
try options.log.damage(ident, stored, .LeechSeed);
|
|
955
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
956
|
+
try options.log.damage(.{ ident, stored, Damage.LeechSeed });
|
|
749
957
|
|
|
750
958
|
const before = foe_stored.hp;
|
|
751
959
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
752
960
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
753
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
754
|
-
if (stored.hp == 0) return;
|
|
961
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, Heal.Silent });
|
|
962
|
+
if (stored.hp == 0) return true;
|
|
755
963
|
}
|
|
756
964
|
|
|
757
965
|
if (volatiles.Nightmare) {
|
|
758
966
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
759
967
|
// ibid
|
|
760
|
-
try options.log.damage(ident, stored, Damage.Nightmare);
|
|
761
|
-
if (stored.hp == 0) return;
|
|
968
|
+
try options.log.damage(.{ ident, stored, Damage.Nightmare });
|
|
969
|
+
if (stored.hp == 0) return true;
|
|
762
970
|
}
|
|
763
971
|
|
|
764
972
|
if (volatiles.Curse) {
|
|
765
973
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
766
974
|
// ibid
|
|
767
|
-
try options.log.damage(ident, stored, Damage.Curse);
|
|
768
|
-
if (stored.hp == 0) return;
|
|
975
|
+
try options.log.damage(.{ ident, stored, Damage.Curse });
|
|
976
|
+
if (stored.hp == 0) return true;
|
|
769
977
|
}
|
|
978
|
+
|
|
979
|
+
return false;
|
|
770
980
|
}
|
|
771
981
|
|
|
772
|
-
fn betweenTurns(battle: anytype, mslot: u4, options: anytype)
|
|
773
|
-
const players = std.enums.values(Player);
|
|
982
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !?Result {
|
|
983
|
+
const players = comptime std.enums.values(Player);
|
|
774
984
|
|
|
775
|
-
|
|
985
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
776
986
|
|
|
777
987
|
// Future Sight
|
|
778
988
|
inline for (players) |player| {
|
|
@@ -783,41 +993,66 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
783
993
|
future_sight.count -= 1;
|
|
784
994
|
assert(future_sight.count != 0);
|
|
785
995
|
if (future_sight.count == 1) {
|
|
786
|
-
try options.log.end(battle.active(player), .FutureSight);
|
|
996
|
+
try options.log.end(.{ battle.active(player), End.FutureSight });
|
|
787
997
|
// TODO doMove
|
|
788
998
|
}
|
|
789
999
|
}
|
|
790
1000
|
}
|
|
791
|
-
|
|
1001
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
792
1002
|
|
|
793
1003
|
// Weather
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
1004
|
+
if (battle.field.weather != .None) {
|
|
1005
|
+
assert(battle.field.weather_duration > 0);
|
|
1006
|
+
battle.field.weather_duration -= 1;
|
|
1007
|
+
|
|
1008
|
+
if (battle.field.weather_duration == 0) {
|
|
1009
|
+
battle.field.weather = .None;
|
|
1010
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.None });
|
|
1011
|
+
} else {
|
|
1012
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.Upkeep });
|
|
1013
|
+
if (battle.field.weather == .Sandstorm) {
|
|
1014
|
+
inline for (players) |player| {
|
|
1015
|
+
var side = battle.side(player);
|
|
1016
|
+
const active = side.active;
|
|
1017
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
1018
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
1019
|
+
try options.log.damage(.{
|
|
1020
|
+
battle.active(player),
|
|
1021
|
+
side.stored(),
|
|
1022
|
+
Damage.Sandstorm,
|
|
1023
|
+
});
|
|
1024
|
+
}
|
|
1025
|
+
}
|
|
1026
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
1027
|
+
}
|
|
1028
|
+
}
|
|
797
1029
|
}
|
|
798
|
-
// TODO checkFaintThen(p1, p2);
|
|
799
1030
|
|
|
800
1031
|
// Binding
|
|
801
1032
|
inline for (players) |player| {
|
|
802
1033
|
var side = battle.side(player);
|
|
803
1034
|
var volatiles = &side.active.volatiles;
|
|
804
1035
|
|
|
805
|
-
if (volatiles.bind > 0 and !volatiles.Substitute) {
|
|
806
|
-
volatiles.bind -= 1;
|
|
807
|
-
if (volatiles.bind == 0) {
|
|
808
|
-
const reason = @intFromEnum(End.Bind) + volatiles.
|
|
809
|
-
try options.log.end(battle.active(player), @enumFromInt(reason));
|
|
1036
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
1037
|
+
volatiles.bind.duration -= 1;
|
|
1038
|
+
if (volatiles.bind.duration == 0) {
|
|
1039
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
1040
|
+
try options.log.end(.{ battle.active(player), @as(End, @enumFromInt(reason)) });
|
|
810
1041
|
} else {
|
|
811
|
-
var reason = @intFromEnum(Activate.Bind) + volatiles.
|
|
1042
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
812
1043
|
try options.log.activate(battle.active(player), @enumFromInt(reason));
|
|
813
1044
|
|
|
814
|
-
reason = @intFromEnum(
|
|
1045
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
815
1046
|
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
816
|
-
try options.log.damage(
|
|
1047
|
+
try options.log.damage(.{
|
|
1048
|
+
battle.active(player),
|
|
1049
|
+
side.stored(),
|
|
1050
|
+
@as(Damage, @enumFromInt(reason)),
|
|
1051
|
+
});
|
|
817
1052
|
}
|
|
818
1053
|
}
|
|
819
1054
|
}
|
|
820
|
-
|
|
1055
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
821
1056
|
|
|
822
1057
|
// Perish Song
|
|
823
1058
|
inline for (players) |player| {
|
|
@@ -830,7 +1065,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
830
1065
|
|
|
831
1066
|
assert(volatiles.perish_song < 3);
|
|
832
1067
|
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
833
|
-
try options.log.start(battle.active(player), reason);
|
|
1068
|
+
try options.log.start(battle.active(player), @enumFromInt(reason));
|
|
834
1069
|
|
|
835
1070
|
if (volatiles.perish_song == 0) {
|
|
836
1071
|
volatiles.PerishSong = false;
|
|
@@ -838,7 +1073,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
838
1073
|
}
|
|
839
1074
|
}
|
|
840
1075
|
}
|
|
841
|
-
|
|
1076
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
842
1077
|
|
|
843
1078
|
// Leftovers
|
|
844
1079
|
inline for (players) |player| {
|
|
@@ -847,7 +1082,9 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
847
1082
|
if (stored.item == .Leftovers) {
|
|
848
1083
|
const before = stored.hp;
|
|
849
1084
|
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
850
|
-
if (stored.hp > before)
|
|
1085
|
+
if (stored.hp > before) {
|
|
1086
|
+
try options.log.heal(.{ battle.active(player), stored, Heal.Leftovers });
|
|
1087
|
+
}
|
|
851
1088
|
}
|
|
852
1089
|
}
|
|
853
1090
|
|
|
@@ -868,7 +1105,8 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
868
1105
|
!side.active.volatiles.frozen and
|
|
869
1106
|
try Rolls.defrost(battle, player, options))
|
|
870
1107
|
{
|
|
871
|
-
|
|
1108
|
+
const reason: CureStatus = .Message;
|
|
1109
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, reason });
|
|
872
1110
|
side.stored().status = 0;
|
|
873
1111
|
}
|
|
874
1112
|
}
|
|
@@ -876,22 +1114,21 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
876
1114
|
// Side Conditions
|
|
877
1115
|
if (showdown) {
|
|
878
1116
|
inline for (players) |player| {
|
|
879
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1117
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
880
1118
|
}
|
|
881
1119
|
inline for (players) |player| {
|
|
882
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
1120
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
883
1121
|
}
|
|
884
1122
|
inline for (players) |player| {
|
|
885
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1123
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
886
1124
|
}
|
|
887
1125
|
} else {
|
|
888
1126
|
inline for (players) |player| {
|
|
889
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1127
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
890
1128
|
}
|
|
891
|
-
|
|
892
1129
|
inline for (players) |player| {
|
|
893
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
894
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1130
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1131
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
895
1132
|
}
|
|
896
1133
|
}
|
|
897
1134
|
|
|
@@ -910,14 +1147,14 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
910
1147
|
stored.hp < stored.stats.hp;
|
|
911
1148
|
if (proc) {
|
|
912
1149
|
assert(stored.hp != 0);
|
|
913
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1150
|
+
try options.log.enditem(.{ ident, stored.item, EndItem.Eat });
|
|
914
1151
|
stored.item = .None;
|
|
915
1152
|
|
|
916
1153
|
const offset = num - @intFromEnum(Item.Berry);
|
|
917
1154
|
assert(offset < 3);
|
|
918
1155
|
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
919
1156
|
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
920
|
-
try options.log.heal(ident, stored, reason);
|
|
1157
|
+
try options.log.heal(.{ ident, stored, reason });
|
|
921
1158
|
}
|
|
922
1159
|
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
923
1160
|
const proc = if (stored.item == .MiracleBerry)
|
|
@@ -927,29 +1164,29 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
927
1164
|
|
|
928
1165
|
if (proc) {
|
|
929
1166
|
assert(Status.any(stored.status));
|
|
930
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1167
|
+
try options.log.enditem(.{ ident, stored.item, EndItem.Eat });
|
|
931
1168
|
stored.item = .None;
|
|
932
1169
|
|
|
933
1170
|
// FIXME wtf?
|
|
934
1171
|
// side.active.volatiles.Toxic = false;
|
|
935
|
-
// side.active.volatiles.
|
|
1172
|
+
// side.active.volatiles.Nightmare = false;
|
|
936
1173
|
if (stored.item == .MiracleBerry) {
|
|
937
1174
|
side.active.volatiles.Confusion = false;
|
|
938
|
-
try options.log.end(ident, .Confusion);
|
|
1175
|
+
try options.log.end(.{ ident, End.Confusion });
|
|
939
1176
|
}
|
|
940
1177
|
stored.status = 0;
|
|
941
1178
|
|
|
942
1179
|
// FIXME recalc stats
|
|
943
1180
|
|
|
944
|
-
try options.log.curestatus(ident, stored.status, .Message);
|
|
1181
|
+
try options.log.curestatus(.{ ident, stored.status, CureStatus.Message });
|
|
945
1182
|
}
|
|
946
1183
|
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
947
1184
|
if (side.active.volatiles.Confusion) {
|
|
948
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1185
|
+
try options.log.enditem(.{ ident, stored.item, EndItem.Eat });
|
|
949
1186
|
stored.item = .None;
|
|
950
1187
|
|
|
951
1188
|
side.active.volatiles.Confusion = false;
|
|
952
|
-
try options.log.end(ident, .Confusion);
|
|
1189
|
+
try options.log.end(.{ ident, End.Confusion });
|
|
953
1190
|
}
|
|
954
1191
|
}
|
|
955
1192
|
}
|
|
@@ -964,15 +1201,17 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
964
1201
|
assert(volatiles.encore > 0);
|
|
965
1202
|
volatiles.encore -= 1;
|
|
966
1203
|
|
|
967
|
-
if (volatiles.encore == 0 or side.active.
|
|
1204
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
968
1205
|
volatiles.Encore = false;
|
|
969
|
-
try options.log.end(battle.active(player), .Encore);
|
|
1206
|
+
try options.log.end(.{ battle.active(player), End.Encore });
|
|
970
1207
|
}
|
|
971
1208
|
}
|
|
972
1209
|
}
|
|
1210
|
+
|
|
1211
|
+
return null;
|
|
973
1212
|
}
|
|
974
1213
|
|
|
975
|
-
|
|
1214
|
+
fn updateSideCondition(
|
|
976
1215
|
battle: anytype,
|
|
977
1216
|
player: Player,
|
|
978
1217
|
comptime key: []const u8,
|
|
@@ -986,7 +1225,7 @@ inline fn updateSideCondition(
|
|
|
986
1225
|
|
|
987
1226
|
if (@field(side.conditions, value) == 0) {
|
|
988
1227
|
@field(side.conditions, key) = false;
|
|
989
|
-
try options.log.sideend(
|
|
1228
|
+
try options.log.sideend(.{ player, @field(protocol.Side, key) });
|
|
990
1229
|
}
|
|
991
1230
|
}
|
|
992
1231
|
}
|
|
@@ -995,184 +1234,2235 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
995
1234
|
battle.turn += 1;
|
|
996
1235
|
|
|
997
1236
|
if (showdown and battle.turn >= 1000) {
|
|
998
|
-
try options.log.tie();
|
|
1237
|
+
try options.log.tie(.{});
|
|
999
1238
|
return Result.Tie;
|
|
1000
1239
|
} else if (battle.turn >= 65535) {
|
|
1001
1240
|
return Result.Error;
|
|
1002
1241
|
}
|
|
1003
1242
|
|
|
1004
|
-
try options.log.turn(battle.turn);
|
|
1243
|
+
try options.log.turn(.{battle.turn});
|
|
1005
1244
|
|
|
1006
1245
|
return Result.Default;
|
|
1007
1246
|
}
|
|
1008
1247
|
|
|
1009
|
-
pub
|
|
1010
|
-
|
|
1011
|
-
|
|
1012
|
-
|
|
1013
|
-
|
|
1014
|
-
|
|
1015
|
-
|
|
1016
|
-
|
|
1017
|
-
|
|
1018
|
-
|
|
1019
|
-
if (move.effect == .Endure) {
|
|
1020
|
-
volatiles.Endure = true;
|
|
1248
|
+
pub fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1249
|
+
assert(!state.miss); // TODO
|
|
1250
|
+
var foe = battle.foe(player);
|
|
1251
|
+
if (foe.active.volatiles.Rage) {
|
|
1252
|
+
if (showdown) {
|
|
1253
|
+
// TODO if showdown boost
|
|
1254
|
+
if (foe.active.boosts.atk < 6) {
|
|
1255
|
+
try Effects.boost(battle, player, state, options);
|
|
1256
|
+
}
|
|
1021
1257
|
} else {
|
|
1022
|
-
volatiles.
|
|
1258
|
+
foe.active.volatiles.rage +|= 1;
|
|
1259
|
+
try options.log.activate(battle.active(player), .Rage);
|
|
1023
1260
|
}
|
|
1024
|
-
try options.log.singleturn(battle.active(player), move.id);
|
|
1025
|
-
}
|
|
1026
|
-
};
|
|
1027
|
-
|
|
1028
|
-
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
1029
|
-
if (Status.is(status, .PAR)) {
|
|
1030
|
-
stats.spe = @max(stats.spe / 4, 1);
|
|
1031
|
-
} else if (Status.is(status, .BRN)) {
|
|
1032
|
-
stats.atk = @max(stats.atk / 2, 1);
|
|
1033
1261
|
}
|
|
1034
1262
|
}
|
|
1035
1263
|
|
|
1036
|
-
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
|
|
1264
|
+
pub fn kingsRock(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1265
|
+
assert(!state.miss); // TODO
|
|
1266
|
+
var foe = battle.foe(player);
|
|
1267
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1268
|
+
!foe.active.volatiles.Substitute and
|
|
1269
|
+
try Rolls.item(battle, player, options);
|
|
1270
|
+
if (flinch) {
|
|
1271
|
+
foe.active.volatiles.Recharging = false;
|
|
1272
|
+
foe.active.volatiles.Flinch = true;
|
|
1273
|
+
}
|
|
1040
1274
|
}
|
|
1041
1275
|
|
|
1042
|
-
pub
|
|
1043
|
-
|
|
1044
|
-
|
|
1045
|
-
player == .P1
|
|
1046
|
-
else if (showdown)
|
|
1047
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
1048
|
-
else
|
|
1049
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1276
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !bool {
|
|
1277
|
+
const foe = battle.foe(player);
|
|
1278
|
+
if (foe.stored().hp > 0) return false;
|
|
1050
1279
|
|
|
1051
|
-
|
|
1052
|
-
|
|
1280
|
+
if (foe.active.volatiles.DestinyBond) {
|
|
1281
|
+
battle.side(player).stored().hp = 0;
|
|
1282
|
+
try options.log.activate(battle.active(player.foe()), .DestinyBond);
|
|
1053
1283
|
}
|
|
1284
|
+
return true;
|
|
1285
|
+
}
|
|
1054
1286
|
|
|
1055
|
-
|
|
1056
|
-
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
battle.rng.chance(u8, 60, 256)
|
|
1060
|
-
else
|
|
1061
|
-
battle.rng.next() < 60;
|
|
1287
|
+
pub const Effects = struct {
|
|
1288
|
+
pub fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1289
|
+
const side = battle.side(player);
|
|
1290
|
+
var foe = battle.foe(player);
|
|
1062
1291
|
|
|
1063
|
-
|
|
1064
|
-
|
|
1065
|
-
|
|
1292
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1293
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1294
|
+
if (gender + foe_gender != 1) {
|
|
1295
|
+
return options.log.immune(.{ battle.active(player.foe()), Immune.None });
|
|
1296
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1297
|
+
try options.log.lastmiss(.{});
|
|
1298
|
+
return options.log.miss(.{battle.active(player)});
|
|
1299
|
+
}
|
|
1066
1300
|
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
else if (showdown)
|
|
1071
|
-
battle.rng.chance(u8, rate, 256)
|
|
1072
|
-
else
|
|
1073
|
-
battle.rng.next() < rate;
|
|
1301
|
+
foe.active.volatiles.Attract = true;
|
|
1302
|
+
try options.log.start(battle.active(player.foe()), .Attract);
|
|
1303
|
+
}
|
|
1074
1304
|
|
|
1075
|
-
|
|
1076
|
-
|
|
1305
|
+
pub fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1306
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1077
1307
|
}
|
|
1078
1308
|
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
else roll: {
|
|
1083
|
-
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
1084
|
-
while (true) {
|
|
1085
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1086
|
-
if (r >= 217) break :roll r;
|
|
1087
|
-
}
|
|
1088
|
-
};
|
|
1309
|
+
pub fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1310
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1311
|
+
}
|
|
1089
1312
|
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
|
|
1313
|
+
pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1314
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1315
|
+
// assert(!state.miss);
|
|
1316
|
+
// var side = battle.side(player);
|
|
1317
|
+
// try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1318
|
+
// TODO
|
|
1319
|
+
// |-boost|p1a: Poliwag|atk|2|[silent]
|
|
1320
|
+
// |-fail|p1a: Poliwag
|
|
1321
|
+
//
|
|
1093
1322
|
}
|
|
1094
1323
|
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
battle.rng.chance(u8, accuracy, 256)
|
|
1100
|
-
else
|
|
1101
|
-
battle.rng.next() < accuracy;
|
|
1324
|
+
pub const bide = struct {
|
|
1325
|
+
pub fn store(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1326
|
+
var side = battle.side(player);
|
|
1327
|
+
var volatiles = &side.active.volatiles;
|
|
1102
1328
|
|
|
1103
|
-
|
|
1104
|
-
return ok;
|
|
1105
|
-
}
|
|
1329
|
+
const ident = battle.active(player);
|
|
1106
1330
|
|
|
1107
|
-
|
|
1108
|
-
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
1109
|
-
val == .true
|
|
1110
|
-
else if (showdown)
|
|
1111
|
-
!battle.rng.chance(u8, 128, 256)
|
|
1112
|
-
else
|
|
1113
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
1331
|
+
if (!volatiles.Bide) return;
|
|
1114
1332
|
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
|
|
1333
|
+
assert(volatiles.attacks > 0);
|
|
1334
|
+
// if (options.calc.modify(player, .attacking)) |extend| {
|
|
1335
|
+
// if (!extend) volatiles.attacks = 0;
|
|
1336
|
+
// } else {
|
|
1337
|
+
volatiles.attacks -= 1;
|
|
1338
|
+
// }
|
|
1339
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
1118
1340
|
|
|
1119
|
-
|
|
1120
|
-
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
1121
|
-
val == .true
|
|
1122
|
-
else if (showdown)
|
|
1123
|
-
battle.rng.chance(u8, 1, 2)
|
|
1124
|
-
else
|
|
1125
|
-
battle.rng.next() > Gen12.percent(50) + 1;
|
|
1341
|
+
if (volatiles.attacks != 0) return options.log.activate(ident, .Bide);
|
|
1126
1342
|
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
}
|
|
1343
|
+
volatiles.Bide = false;
|
|
1344
|
+
try options.log.end(.{ ident, End.Bide });
|
|
1130
1345
|
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
val == .true
|
|
1134
|
-
else if (showdown)
|
|
1135
|
-
battle.rng.chance(u8, 25, 256)
|
|
1136
|
-
else
|
|
1137
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1346
|
+
state.damage = volatiles.bide *% 2;
|
|
1347
|
+
volatiles.bide = 0;
|
|
1138
1348
|
|
|
1139
|
-
|
|
1140
|
-
|
|
1141
|
-
}
|
|
1349
|
+
if (state.damage == 0) state.miss = true;
|
|
1350
|
+
}
|
|
1142
1351
|
|
|
1143
|
-
|
|
1144
|
-
|
|
1145
|
-
var moves: [238]Move = undefined;
|
|
1146
|
-
for (1..Move.size) |i| {
|
|
1147
|
-
if (Move.get(@enumFromInt(i)).extra.metronome) {
|
|
1148
|
-
moves[num] = @enumFromInt(i);
|
|
1149
|
-
num += 1;
|
|
1150
|
-
}
|
|
1352
|
+
pub fn unleash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1353
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1151
1354
|
}
|
|
1152
|
-
assert(num == moves.len);
|
|
1153
|
-
break :init moves;
|
|
1154
1355
|
};
|
|
1155
|
-
};
|
|
1156
1356
|
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
var expected: [256]u32 = undefined;
|
|
1160
|
-
for (0..expected.len) |i| {
|
|
1161
|
-
expected[i] = @intCast(i * 0x1000000);
|
|
1162
|
-
}
|
|
1357
|
+
pub fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1358
|
+
var foe = battle.foe(player);
|
|
1163
1359
|
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1167
|
-
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1168
|
-
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1360
|
+
if (state.miss) return;
|
|
1361
|
+
if (foe.active.volatiles.bind.duration > 0) return;
|
|
1362
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1169
1363
|
|
|
1170
|
-
|
|
1171
|
-
|
|
1172
|
-
|
|
1364
|
+
foe.active.volatiles.bind = .{
|
|
1365
|
+
.duration = Rolls.bindingDuration(battle, player, options),
|
|
1366
|
+
.reason = Move.get(state.move).extra.protocol,
|
|
1367
|
+
};
|
|
1368
|
+
}
|
|
1369
|
+
|
|
1370
|
+
pub fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1371
|
+
var foe = battle.foe(player);
|
|
1372
|
+
var foe_stored = foe.stored();
|
|
1373
|
+
|
|
1374
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1375
|
+
if (Status.any(foe_stored.status)) {
|
|
1376
|
+
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1377
|
+
assert(Move.get(state.move).type == .Fire or state.move == .TriAttack);
|
|
1378
|
+
try options.log.curestatus(.{
|
|
1379
|
+
battle.active(player.foe()),
|
|
1380
|
+
foe_stored.status,
|
|
1381
|
+
CureStatus.Message,
|
|
1382
|
+
});
|
|
1383
|
+
foe_stored.status = 0;
|
|
1384
|
+
}
|
|
1385
|
+
return;
|
|
1386
|
+
}
|
|
1387
|
+
if (!state.proc) return;
|
|
1388
|
+
if (foe.conditions.Safeguard) return;
|
|
1389
|
+
// Nothing is immune to Fire-type, but Ghosts are immune to burnChance called by Tri Attack
|
|
1390
|
+
if (state.immune()) return;
|
|
1391
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1392
|
+
return;
|
|
1393
|
+
}
|
|
1394
|
+
|
|
1395
|
+
foe_stored.status = Status.init(.BRN);
|
|
1396
|
+
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1397
|
+
|
|
1398
|
+
const reason: protocol.Status = .None;
|
|
1399
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, reason });
|
|
1400
|
+
|
|
1401
|
+
// TODO: check for status berry
|
|
1402
|
+
}
|
|
1403
|
+
|
|
1404
|
+
pub fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1405
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1406
|
+
}
|
|
1407
|
+
|
|
1408
|
+
pub fn confusionChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1409
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1410
|
+
}
|
|
1411
|
+
|
|
1412
|
+
pub fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1413
|
+
var side = battle.side(player);
|
|
1414
|
+
|
|
1415
|
+
var n: u3 = 0;
|
|
1416
|
+
for (side.active.moves) |m| {
|
|
1417
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1418
|
+
}
|
|
1419
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1420
|
+
|
|
1421
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1422
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1423
|
+
}
|
|
1424
|
+
|
|
1425
|
+
pub fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1426
|
+
var side = battle.side(player);
|
|
1427
|
+
|
|
1428
|
+
const last = battle.foe(player).lastMove(false);
|
|
1429
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1430
|
+
const move = Move.get(last);
|
|
1431
|
+
if (move.type == .@"???") return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1432
|
+
|
|
1433
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1434
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1435
|
+
}
|
|
1436
|
+
|
|
1437
|
+
pub fn counter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1438
|
+
assert(state.move == .Counter or state.move == .MirrorCoat);
|
|
1439
|
+
|
|
1440
|
+
const foe = battle.foe(player);
|
|
1441
|
+
|
|
1442
|
+
state.miss = true;
|
|
1443
|
+
const last = foe.lastMove(false);
|
|
1444
|
+
|
|
1445
|
+
if (last == .None) return;
|
|
1446
|
+
if (last == state.move) return;
|
|
1447
|
+
|
|
1448
|
+
const immune = state.immune();
|
|
1449
|
+
state.effectiveness = Effectiveness.neutral;
|
|
1450
|
+
if (immune) {
|
|
1451
|
+
state.damage = 0;
|
|
1452
|
+
return;
|
|
1453
|
+
}
|
|
1454
|
+
|
|
1455
|
+
const move = Move.get(last);
|
|
1456
|
+
if (state.bp == 0) return;
|
|
1457
|
+
if (move.type.special() != (last == .MirrorCoat)) return;
|
|
1458
|
+
if (state.damage == 0) return;
|
|
1459
|
+
|
|
1460
|
+
state.damage *|= 2;
|
|
1461
|
+
state.miss = false;
|
|
1462
|
+
}
|
|
1463
|
+
|
|
1464
|
+
pub fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1465
|
+
var side = battle.side(player);
|
|
1466
|
+
var foe = battle.foe(player);
|
|
1467
|
+
|
|
1468
|
+
const ident = battle.active(player);
|
|
1469
|
+
const foe_ident = battle.active(player.foe());
|
|
1470
|
+
|
|
1471
|
+
if (side.active.types.includes(.Ghost)) {
|
|
1472
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1473
|
+
try options.log.lastmiss(.{});
|
|
1474
|
+
return options.log.miss(.{battle.active(player)});
|
|
1475
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1476
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1477
|
+
} else if (foe.active.volatiles.Curse) {
|
|
1478
|
+
return options.log.fail(.{ foe_ident, Fail.None });
|
|
1479
|
+
}
|
|
1480
|
+
|
|
1481
|
+
foe.active.volatiles.Curse = true;
|
|
1482
|
+
try options.log.start(foe_ident, .Curse);
|
|
1483
|
+
|
|
1484
|
+
side.stored().hp -= @max(side.stored().stats.hp / 2, 1);
|
|
1485
|
+
try options.log.damage(.{ ident, side.stored(), Damage.Curse });
|
|
1486
|
+
} else {
|
|
1487
|
+
var stats = &side.active.stats;
|
|
1488
|
+
var boosts = &side.active.boosts;
|
|
1489
|
+
|
|
1490
|
+
const max_atk = boosts.atk == 6 or stats.atk == MAX_STAT_VALUE;
|
|
1491
|
+
const max_def = boosts.def == 6 or stats.def == MAX_STAT_VALUE;
|
|
1492
|
+
if (max_atk and max_def) return options.log.fail(.{ ident, Fail.None });
|
|
1493
|
+
|
|
1494
|
+
if (!(boosts.spe == -6 or stats.spe == 1)) {
|
|
1495
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
1496
|
+
try unboostStat(battle, side, stats, boosts, "spe", 1);
|
|
1497
|
+
try options.log.boost(.{ ident, Boost.Speed, @as(i8, -1) });
|
|
1498
|
+
}
|
|
1499
|
+
if (!max_atk) {
|
|
1500
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
1501
|
+
try boostStat(battle, side, stats, boosts, "atk", 1);
|
|
1502
|
+
try options.log.boost(.{ ident, Boost.Attack, @as(i8, 1) });
|
|
1503
|
+
}
|
|
1504
|
+
if (!max_def) {
|
|
1505
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
1506
|
+
try boostStat(battle, side, stats, boosts, "def", 1);
|
|
1507
|
+
try options.log.boost(.{ ident, Boost.Defense, @as(i8, 1) });
|
|
1508
|
+
}
|
|
1509
|
+
}
|
|
1510
|
+
}
|
|
1511
|
+
|
|
1512
|
+
pub fn defenseCurl(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1513
|
+
battle.side(player).active.volatiles.DefenseCurl = true;
|
|
1514
|
+
}
|
|
1515
|
+
|
|
1516
|
+
pub fn defrost(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1517
|
+
var side = battle.side(player);
|
|
1518
|
+
assert(Status.is(side.stored().status, .FRZ));
|
|
1519
|
+
|
|
1520
|
+
const reason: CureStatus = .Message;
|
|
1521
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, reason });
|
|
1522
|
+
side.stored().status = 0;
|
|
1523
|
+
}
|
|
1524
|
+
|
|
1525
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1526
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1527
|
+
try options.log.singlemove(.{ battle.active(player), Move.DestinyBond });
|
|
1528
|
+
}
|
|
1529
|
+
|
|
1530
|
+
pub fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1531
|
+
var foe = battle.foe(player);
|
|
1532
|
+
var volatiles = &foe.active.volatiles;
|
|
1533
|
+
const foe_ident = battle.active(player.foe());
|
|
1534
|
+
|
|
1535
|
+
if (volatiles.disable.move != 0) {
|
|
1536
|
+
return options.log.fail(.{ foe_ident, Fail.None });
|
|
1537
|
+
}
|
|
1538
|
+
|
|
1539
|
+
const last = battle.foe(player).lastMove(false);
|
|
1540
|
+
if (last == .None or last == .Struggle) {
|
|
1541
|
+
return options.log.fail(.{ foe_ident, Fail.None });
|
|
1542
|
+
}
|
|
1543
|
+
|
|
1544
|
+
var slot: u3 = 0;
|
|
1545
|
+
for (foe.active.moves) |m| {
|
|
1546
|
+
assert(m.id != .None);
|
|
1547
|
+
slot += 1;
|
|
1548
|
+
if (m.id == last) break;
|
|
1549
|
+
}
|
|
1550
|
+
const move = foe.active.move(slot);
|
|
1551
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, Fail.None });
|
|
1552
|
+
|
|
1553
|
+
volatiles.disable.move = slot;
|
|
1554
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1555
|
+
|
|
1556
|
+
try options.log.startEffect(foe_ident, .Disable, move.id);
|
|
1557
|
+
}
|
|
1558
|
+
|
|
1559
|
+
pub const double = struct {
|
|
1560
|
+
pub fn flying(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1561
|
+
if (battle.foe(player).active.volatiles.Flying) state.damage *|= 2;
|
|
1562
|
+
}
|
|
1563
|
+
|
|
1564
|
+
pub fn underground(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1565
|
+
if (battle.foe(player).active.volatiles.Underground) state.damage *|= 2;
|
|
1566
|
+
}
|
|
1567
|
+
|
|
1568
|
+
pub fn minimize(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1569
|
+
if (battle.foe(player).active.volatiles.minimized) state.damage *|= 2;
|
|
1570
|
+
}
|
|
1571
|
+
};
|
|
1572
|
+
|
|
1573
|
+
pub fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1574
|
+
var stored = battle.side(player).stored();
|
|
1575
|
+
const ident = battle.active(player);
|
|
1576
|
+
|
|
1577
|
+
assert(state.damage != 0);
|
|
1578
|
+
|
|
1579
|
+
if (stored.hp == stored.stats.hp) return;
|
|
1580
|
+
stored.hp = @min(stored.stats.hp, stored.hp + @max(state.damage / 2, 1));
|
|
1581
|
+
|
|
1582
|
+
try options.log.heal(.{ ident, stored, Heal.Drain, battle.active(player.foe()) });
|
|
1583
|
+
}
|
|
1584
|
+
|
|
1585
|
+
pub fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1586
|
+
var foe = battle.foe(player);
|
|
1587
|
+
var volatiles = &foe.active.volatiles;
|
|
1588
|
+
const foe_ident = battle.active(player.foe());
|
|
1589
|
+
|
|
1590
|
+
const last = battle.foe(player).lastMove(true);
|
|
1591
|
+
const failed = volatiles.Encore or
|
|
1592
|
+
(last == .None or last == .Struggle or
|
|
1593
|
+
last == .Encore or .last == .MirrorMove);
|
|
1594
|
+
if (failed) return options.log.fail(.{ foe_ident, Fail.None });
|
|
1595
|
+
|
|
1596
|
+
var slot: u3 = 0;
|
|
1597
|
+
for (foe.active.moves) |m| {
|
|
1598
|
+
assert(m.id != .None);
|
|
1599
|
+
slot += 1;
|
|
1600
|
+
if (m.id == last) break;
|
|
1601
|
+
}
|
|
1602
|
+
const move = foe.active.move(slot);
|
|
1603
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, Fail.None });
|
|
1604
|
+
|
|
1605
|
+
volatiles.Encore = true;
|
|
1606
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1607
|
+
|
|
1608
|
+
// TODO ???
|
|
1609
|
+
_ = state;
|
|
1610
|
+
|
|
1611
|
+
try options.log.startEffect(foe_ident, .Encore, move.id);
|
|
1612
|
+
}
|
|
1613
|
+
|
|
1614
|
+
pub fn explode(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1615
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1616
|
+
}
|
|
1617
|
+
|
|
1618
|
+
pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1619
|
+
const foe = battle.foe(player);
|
|
1620
|
+
assert(foe.stored().hp > 0);
|
|
1621
|
+
// FIXME crit?
|
|
1622
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1623
|
+
}
|
|
1624
|
+
|
|
1625
|
+
pub fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1626
|
+
const side = battle.side(player);
|
|
1627
|
+
const foe = battle.foe(player);
|
|
1628
|
+
|
|
1629
|
+
state.damage = switch (Move.get(state.move).effect) {
|
|
1630
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1631
|
+
.LevelDamage => side.stored().level,
|
|
1632
|
+
.FixedDamage => if (state.move == .SonicBoom) 20 else 40,
|
|
1633
|
+
.Psywave => try Rolls.psywave(
|
|
1634
|
+
battle,
|
|
1635
|
+
player,
|
|
1636
|
+
@intCast(@as(u16, side.stored().level) * 3 / 2),
|
|
1637
|
+
options,
|
|
1638
|
+
),
|
|
1639
|
+
else => unreachable,
|
|
1640
|
+
};
|
|
1641
|
+
}
|
|
1642
|
+
|
|
1643
|
+
pub fn flinchChance(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1644
|
+
const foe = battle.foe(player);
|
|
1645
|
+
const status = foe.stored().status;
|
|
1646
|
+
var volatiles = &foe.active.volatiles;
|
|
1647
|
+
|
|
1648
|
+
if (volatiles.Substitute) return;
|
|
1649
|
+
if (Status.is(status, .FRZ) or Status.is(status, .SLP)) return;
|
|
1650
|
+
if (!state.first) return;
|
|
1651
|
+
if (!state.proc) return;
|
|
1652
|
+
|
|
1653
|
+
volatiles.Flinch = true;
|
|
1654
|
+
volatiles.Recharging = false;
|
|
1655
|
+
}
|
|
1656
|
+
|
|
1657
|
+
pub fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1658
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1659
|
+
}
|
|
1660
|
+
|
|
1661
|
+
pub fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1662
|
+
var side = battle.side(player);
|
|
1663
|
+
|
|
1664
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1665
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), Fail.None });
|
|
1666
|
+
return;
|
|
1667
|
+
}
|
|
1668
|
+
|
|
1669
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1670
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1671
|
+
}
|
|
1672
|
+
|
|
1673
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1674
|
+
|
|
1675
|
+
pub fn forceSwitch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1676
|
+
assert(!state.miss); // FIXME ensure checkHit handles fail message
|
|
1677
|
+
|
|
1678
|
+
const foe = battle.foe(player);
|
|
1679
|
+
|
|
1680
|
+
if (state.first) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1681
|
+
|
|
1682
|
+
var n: u4 = 0;
|
|
1683
|
+
var i: u4 = 0;
|
|
1684
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1685
|
+
if (pokemon.species == .None) break;
|
|
1686
|
+
n += 1;
|
|
1687
|
+
if (pokemon.position == 1) continue;
|
|
1688
|
+
if (pokemon.hp > 0) {
|
|
1689
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1690
|
+
i += 1;
|
|
1691
|
+
}
|
|
1692
|
+
}
|
|
1693
|
+
|
|
1694
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1695
|
+
|
|
1696
|
+
const slot = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options);
|
|
1697
|
+
try switchIn(battle, player.foe(), slot, .Drag, options);
|
|
1698
|
+
}
|
|
1699
|
+
|
|
1700
|
+
pub fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1701
|
+
var foe = battle.foe(player);
|
|
1702
|
+
|
|
1703
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1704
|
+
try options.log.lastmiss(.{});
|
|
1705
|
+
return options.log.miss(.{battle.active(player)});
|
|
1706
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1707
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1708
|
+
}
|
|
1709
|
+
|
|
1710
|
+
foe.active.volatiles.Foresight = true;
|
|
1711
|
+
try options.log.start(battle.active(player.foe()), .FocusEnergy);
|
|
1712
|
+
}
|
|
1713
|
+
|
|
1714
|
+
pub fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1715
|
+
var foe = battle.foe(player);
|
|
1716
|
+
var foe_stored = foe.stored();
|
|
1717
|
+
const foe_ident = battle.active(player.foe());
|
|
1718
|
+
|
|
1719
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1720
|
+
if (Status.any(foe_stored.status)) return;
|
|
1721
|
+
|
|
1722
|
+
// Nothing is immune to Ice-type, but Ghosts are immune to freezeChance called by Tri Attack
|
|
1723
|
+
if (state.immune()) return;
|
|
1724
|
+
if (battle.field.weather == .Sun) return;
|
|
1725
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1726
|
+
return;
|
|
1727
|
+
}
|
|
1728
|
+
if (!state.proc) return;
|
|
1729
|
+
if (foe.conditions.Safeguard) return;
|
|
1730
|
+
// Freeze Clause Mod
|
|
1731
|
+
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1732
|
+
|
|
1733
|
+
foe_stored.status = Status.init(.FRZ);
|
|
1734
|
+
try options.log.status(.{ foe_ident, foe_stored.status, protocol.Status.None });
|
|
1735
|
+
|
|
1736
|
+
// TODO: check for status berry
|
|
1737
|
+
|
|
1738
|
+
foe.active.volatiles.Recharging = false;
|
|
1739
|
+
foe.active.volatiles.frozen = true;
|
|
1740
|
+
}
|
|
1741
|
+
|
|
1742
|
+
pub fn furyCutter(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1743
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1744
|
+
}
|
|
1745
|
+
|
|
1746
|
+
pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1747
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1748
|
+
}
|
|
1749
|
+
|
|
1750
|
+
pub fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1751
|
+
const val = battle.side(player).stored().happiness;
|
|
1752
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1753
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1754
|
+
}
|
|
1755
|
+
|
|
1756
|
+
pub fn haze(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1757
|
+
var side = battle.side(player);
|
|
1758
|
+
var stats = unmodifiedStats(battle, side);
|
|
1759
|
+
side.active.boosts = .{};
|
|
1760
|
+
inline for (STATS) |s| @field(side.active.stats, s) = @field(stats, s);
|
|
1761
|
+
statusModify(side.stored().status, &side.active.stats);
|
|
1762
|
+
|
|
1763
|
+
var foe = battle.foe(player);
|
|
1764
|
+
stats = unmodifiedStats(battle, foe);
|
|
1765
|
+
foe.active.boosts = .{};
|
|
1766
|
+
inline for (STATS) |s| @field(foe.active.stats, s) = @field(stats, s);
|
|
1767
|
+
statusModify(foe.stored().status, &foe.active.stats);
|
|
1768
|
+
|
|
1769
|
+
try options.log.clearallboost(.{});
|
|
1770
|
+
}
|
|
1771
|
+
|
|
1772
|
+
pub fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1773
|
+
var side = battle.side(player);
|
|
1774
|
+
var stored = side.stored();
|
|
1775
|
+
const ident = battle.active(player);
|
|
1776
|
+
|
|
1777
|
+
if (stored.stats.hp == stored.hp) return options.log.fail(.{ ident, Fail.None });
|
|
1778
|
+
|
|
1779
|
+
const rest = state.move == .Rest;
|
|
1780
|
+
if (rest) {
|
|
1781
|
+
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1782
|
+
if (showdown) battle.rng.advance(1);
|
|
1783
|
+
side.active.volatiles.Toxic = false;
|
|
1784
|
+
stored.status = Status.slf(2);
|
|
1785
|
+
recomputeStats(battle, side);
|
|
1786
|
+
try options.log.status(.{ ident, stored.status, protocol.Status.From, Move.Rest });
|
|
1787
|
+
stored.hp = stored.stats.hp;
|
|
1788
|
+
} else {
|
|
1789
|
+
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1790
|
+
}
|
|
1791
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1792
|
+
}
|
|
1793
|
+
|
|
1794
|
+
pub fn healBell(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1795
|
+
var side = battle.side(player);
|
|
1796
|
+
side.active.volatiles.Nightmare = false;
|
|
1797
|
+
|
|
1798
|
+
try options.log.cureteam(.{battle.active(player)});
|
|
1799
|
+
for (&side.pokemon) |*p| p.status = 0;
|
|
1800
|
+
|
|
1801
|
+
// We technically only need to recompute stats if the active Pokémon was burned/paralyzed,
|
|
1802
|
+
// but adding a branch to check for that is probably more expensive than just recomputing
|
|
1803
|
+
recomputeStats(battle, side);
|
|
1804
|
+
}
|
|
1805
|
+
|
|
1806
|
+
pub fn hiddenPower(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1807
|
+
const side = battle.side(player);
|
|
1808
|
+
state.bp = side.stored().dvs.power();
|
|
1809
|
+
state.type = side.stored().dvs.type;
|
|
1810
|
+
}
|
|
1811
|
+
|
|
1812
|
+
pub fn hyperBeam(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1813
|
+
battle.side(player).active.volatiles.Recharging = true;
|
|
1814
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1815
|
+
}
|
|
1816
|
+
|
|
1817
|
+
pub fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1818
|
+
var foe = battle.foe(player);
|
|
1819
|
+
|
|
1820
|
+
if (showdown) {
|
|
1821
|
+
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1822
|
+
const invulnerable = foe.active.volatiles.Underground or foe.active.volatiles.Flying;
|
|
1823
|
+
if (!invulnerable and foe.active.types.includes(.Grass)) {
|
|
1824
|
+
return options.log.immune(.{ battle.active(player.foe()), Immune.None });
|
|
1825
|
+
}
|
|
1826
|
+
try checkHit(battle, player, state, options);
|
|
1827
|
+
if (state.miss) {
|
|
1828
|
+
try options.log.lastmiss(.{});
|
|
1829
|
+
return options.log.miss(.{battle.active(player)});
|
|
1830
|
+
}
|
|
1831
|
+
if (foe.active.volatiles.LeechSeed) return;
|
|
1832
|
+
} else {
|
|
1833
|
+
try checkHit(battle, player, state, options);
|
|
1834
|
+
const miss =
|
|
1835
|
+
state.miss or foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed;
|
|
1836
|
+
if (miss) {
|
|
1837
|
+
try options.log.lastmiss(.{});
|
|
1838
|
+
return options.log.miss(.{battle.active(player)});
|
|
1839
|
+
}
|
|
1840
|
+
}
|
|
1841
|
+
|
|
1842
|
+
foe.active.volatiles.LeechSeed = true;
|
|
1843
|
+
|
|
1844
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1845
|
+
}
|
|
1846
|
+
|
|
1847
|
+
pub fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1848
|
+
var foe = battle.foe(player);
|
|
1849
|
+
const foe_ident = battle.active(player.foe());
|
|
1850
|
+
|
|
1851
|
+
if (foe.active.volatiles.Substitute) {
|
|
1852
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1853
|
+
} else if (state.miss) {
|
|
1854
|
+
return options.log.fail(.{ foe_ident, Fail.None });
|
|
1855
|
+
}
|
|
1856
|
+
|
|
1857
|
+
foe.active.volatiles.LockOn = true;
|
|
1858
|
+
try options.log.activate(battle.active(player), .LockOn);
|
|
1859
|
+
}
|
|
1860
|
+
|
|
1861
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1862
|
+
|
|
1863
|
+
pub fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1864
|
+
const num = try Rolls.magnitude(battle, player, options);
|
|
1865
|
+
try options.log.magnitude(battle.active(player), num);
|
|
1866
|
+
state.bp = MAGNITUDE_POWER[num - 4];
|
|
1867
|
+
}
|
|
1868
|
+
|
|
1869
|
+
pub fn meanLook(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1870
|
+
var foe = battle.foe(player);
|
|
1871
|
+
|
|
1872
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1873
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
1874
|
+
try options.log.lastmiss(.{});
|
|
1875
|
+
return options.log.miss(.{battle.active(player)});
|
|
1876
|
+
} else if (foe.active.volatiles.Trapped) {
|
|
1877
|
+
return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
1878
|
+
}
|
|
1879
|
+
|
|
1880
|
+
foe.active.volatiles.Trapped = true;
|
|
1881
|
+
}
|
|
1882
|
+
|
|
1883
|
+
pub fn metronome(
|
|
1884
|
+
battle: anytype,
|
|
1885
|
+
player: Player,
|
|
1886
|
+
state: *State,
|
|
1887
|
+
options: anytype,
|
|
1888
|
+
) anyerror!void {
|
|
1889
|
+
var side = battle.side(player);
|
|
1890
|
+
|
|
1891
|
+
side.last_used_move = .None;
|
|
1892
|
+
side.active.volatiles.dirty = false;
|
|
1893
|
+
|
|
1894
|
+
// if (wPlayerCharging) ???
|
|
1895
|
+
// wPlayerCharging = 1
|
|
1896
|
+
|
|
1897
|
+
// FIXME
|
|
1898
|
+
state.move = try Rolls.metronome(battle, player, options);
|
|
1899
|
+
state.from = .Metronome;
|
|
1900
|
+
return generated.runMove(battle, player, state, options);
|
|
1901
|
+
}
|
|
1902
|
+
|
|
1903
|
+
pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1904
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1905
|
+
}
|
|
1906
|
+
|
|
1907
|
+
pub fn mirrorMove(
|
|
1908
|
+
battle: anytype,
|
|
1909
|
+
player: Player,
|
|
1910
|
+
state: *State,
|
|
1911
|
+
options: anytype,
|
|
1912
|
+
) anyerror!void {
|
|
1913
|
+
var side = battle.side(player);
|
|
1914
|
+
const foe = battle.foe(player);
|
|
1915
|
+
|
|
1916
|
+
side.last_used_move = .None;
|
|
1917
|
+
side.active.volatiles.dirty = false;
|
|
1918
|
+
|
|
1919
|
+
const last = foe.lastMove(false);
|
|
1920
|
+
|
|
1921
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1922
|
+
const knows = knows: for (side.active.moves) |m| {
|
|
1923
|
+
if (last == m.id) break :knows true;
|
|
1924
|
+
} else false;
|
|
1925
|
+
if (knows) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1926
|
+
|
|
1927
|
+
// if (wPlayerCharging) ???
|
|
1928
|
+
// wPlayerCharging = 1
|
|
1929
|
+
|
|
1930
|
+
// FIXME
|
|
1931
|
+
state.move = last;
|
|
1932
|
+
state.from = .MirrorMove;
|
|
1933
|
+
return generated.runMove(battle, player, state, options);
|
|
1934
|
+
}
|
|
1935
|
+
|
|
1936
|
+
pub fn mist(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1937
|
+
var side = battle.side(player);
|
|
1938
|
+
|
|
1939
|
+
if (side.active.volatiles.Mist) {
|
|
1940
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
1941
|
+
}
|
|
1942
|
+
side.active.volatiles.Mist = true;
|
|
1943
|
+
|
|
1944
|
+
try options.log.start(battle.active(player), .Mist);
|
|
1945
|
+
}
|
|
1946
|
+
|
|
1947
|
+
pub fn weatherHeal(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1948
|
+
var stored = battle.side(player).stored();
|
|
1949
|
+
const ident = battle.active(player);
|
|
1950
|
+
|
|
1951
|
+
if (stored.hp == stored.stats.hp) return options.log.fail(.{ ident, Fail.None });
|
|
1952
|
+
|
|
1953
|
+
stored.hp = switch (battle.field.weather) {
|
|
1954
|
+
.Sun => stored.stats.hp,
|
|
1955
|
+
.None => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2)),
|
|
1956
|
+
else => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 4)),
|
|
1957
|
+
};
|
|
1958
|
+
|
|
1959
|
+
try options.log.heal(.{ ident, stored, Heal.None });
|
|
1960
|
+
}
|
|
1961
|
+
|
|
1962
|
+
pub fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1963
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1964
|
+
}
|
|
1965
|
+
|
|
1966
|
+
pub fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1967
|
+
var foe = battle.foe(player);
|
|
1968
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
1969
|
+
const foe_ident = battle.active(player.foe());
|
|
1970
|
+
|
|
1971
|
+
if (foe_volatiles.Flying or foe_volatiles.Underground) {
|
|
1972
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
1973
|
+
try options.log.lastmiss(.{});
|
|
1974
|
+
return options.log.miss(.{battle.active(player)});
|
|
1975
|
+
} else if (foe_volatiles.Substitute) {
|
|
1976
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1977
|
+
} else if (!Status.is(foe.stored().status, .SLP) or foe_volatiles.Nightmare) {
|
|
1978
|
+
return options.log.fail(.{ foe_ident, Fail.None });
|
|
1979
|
+
}
|
|
1980
|
+
|
|
1981
|
+
foe_volatiles.Nightmare = true;
|
|
1982
|
+
try options.log.start(battle.active(player.foe()), .Nightmare);
|
|
1983
|
+
}
|
|
1984
|
+
|
|
1985
|
+
pub const ohko = struct {
|
|
1986
|
+
// OHKO calls adjustDamage but only actually cares about immunity
|
|
1987
|
+
pub fn immune(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1988
|
+
const move = Move.get(state.move);
|
|
1989
|
+
|
|
1990
|
+
assert(move.type == .Normal or move.type == .Ground);
|
|
1991
|
+
const foe = battle.foe(player);
|
|
1992
|
+
const zero = if (move.type == .Normal)
|
|
1993
|
+
foe.active.types.includes(.Ghost) and !foe.active.volatiles.Foresight
|
|
1994
|
+
else
|
|
1995
|
+
foe.active.types.includes(.Flying);
|
|
1996
|
+
state.effectiveness = if (zero) 0 else Effectiveness.neutral;
|
|
1997
|
+
}
|
|
1998
|
+
|
|
1999
|
+
pub fn damage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2000
|
+
const side = battle.side(player);
|
|
2001
|
+
const foe = battle.foe(player);
|
|
2002
|
+
|
|
2003
|
+
const foe_ident = battle.active(player.foe());
|
|
2004
|
+
|
|
2005
|
+
state.damage = 0;
|
|
2006
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, Immune.None });
|
|
2007
|
+
const delta = side.stored().level -| foe.stored().level;
|
|
2008
|
+
if (delta == 0) return options.log.immune(.{ foe_ident, Immune.OHKO });
|
|
2009
|
+
|
|
2010
|
+
state.accuracy = 2 * delta +| Gen12.percent(30);
|
|
2011
|
+
try checkHit(battle, player, state, options);
|
|
2012
|
+
if (!state.miss) state.damage = 65535;
|
|
2013
|
+
state.ohko = true;
|
|
2014
|
+
}
|
|
2015
|
+
};
|
|
2016
|
+
|
|
2017
|
+
pub fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2018
|
+
var side = battle.side(player);
|
|
2019
|
+
var foe = battle.foe(player);
|
|
2020
|
+
|
|
2021
|
+
const ident = battle.active(player);
|
|
2022
|
+
const foe_ident = battle.active(player.foe());
|
|
2023
|
+
|
|
2024
|
+
if (state.miss) return options.log.fail(.{ foe_ident, Fail.None });
|
|
2025
|
+
if (foe.active.volatiles.Substitute) {
|
|
2026
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
2027
|
+
}
|
|
2028
|
+
|
|
2029
|
+
const avg = @max((foe.stored().hp + side.stored().hp) / 2, 1);
|
|
2030
|
+
foe.stored().hp -= avg;
|
|
2031
|
+
side.stored().hp = avg;
|
|
2032
|
+
|
|
2033
|
+
try options.log.sethp(.{ foe_ident, foe.stored(), SetHP.Silent });
|
|
2034
|
+
try options.log.sethp(.{ ident, side.stored(), SetHP.None });
|
|
2035
|
+
}
|
|
2036
|
+
|
|
2037
|
+
pub fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2038
|
+
var foe = battle.foe(player);
|
|
2039
|
+
const foe_ident = battle.active(player.foe());
|
|
2040
|
+
|
|
2041
|
+
if (Status.is(foe.stored().status, .PAR)) {
|
|
2042
|
+
return options.log.fail(.{ foe_ident, Fail.Paralysis });
|
|
2043
|
+
}
|
|
2044
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, Immune.None });
|
|
2045
|
+
if (Status.any(foe.stored().status)) return options.log.fail(.{ foe_ident, Fail.None });
|
|
2046
|
+
if (state.miss) {
|
|
2047
|
+
try options.log.lastmiss(.{});
|
|
2048
|
+
return options.log.miss(.{battle.active(player)});
|
|
2049
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2050
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
2051
|
+
}
|
|
2052
|
+
|
|
2053
|
+
foe.stored().status = Status.init(.PAR);
|
|
2054
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2055
|
+
|
|
2056
|
+
try options.log.status(.{ foe_ident, foe.stored().status, protocol.Status.None });
|
|
2057
|
+
}
|
|
2058
|
+
|
|
2059
|
+
pub fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2060
|
+
var foe = battle.foe(player);
|
|
2061
|
+
var foe_stored = foe.stored();
|
|
2062
|
+
|
|
2063
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2064
|
+
if (Status.any(foe_stored.status)) return;
|
|
2065
|
+
if (state.immune()) return;
|
|
2066
|
+
if (!state.proc) return;
|
|
2067
|
+
if (foe.conditions.Safeguard) return;
|
|
2068
|
+
|
|
2069
|
+
foe_stored.status = Status.init(.PAR);
|
|
2070
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2071
|
+
|
|
2072
|
+
const reason: protocol.Status = .None;
|
|
2073
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, reason });
|
|
2074
|
+
|
|
2075
|
+
// TODO: check for status berry
|
|
2076
|
+
}
|
|
2077
|
+
|
|
2078
|
+
pub fn payDay(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2079
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2080
|
+
try options.log.fieldactivate(.{}); // FIXME .PayDay
|
|
2081
|
+
}
|
|
2082
|
+
}
|
|
2083
|
+
|
|
2084
|
+
pub fn perishSong(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2085
|
+
var side = battle.side(player);
|
|
2086
|
+
var foe = battle.foe(player);
|
|
2087
|
+
|
|
2088
|
+
if (foe.active.volatiles.PerishSong) {
|
|
2089
|
+
return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
2090
|
+
} else if (!side.active.volatiles.PerishSong) {
|
|
2091
|
+
side.active.volatiles.PerishSong = true;
|
|
2092
|
+
side.active.volatiles.perish_song = 4;
|
|
2093
|
+
try options.log.start(battle.active(player), .PerishSong3Silent);
|
|
2094
|
+
}
|
|
2095
|
+
foe.active.volatiles.PerishSong = true;
|
|
2096
|
+
foe.active.volatiles.perish_song = 4;
|
|
2097
|
+
try options.log.start(battle.active(player.foe()), .PerishSong3Silent);
|
|
2098
|
+
|
|
2099
|
+
try options.log.fieldactivate(.{}); // FIXME .PerishSong
|
|
2100
|
+
}
|
|
2101
|
+
|
|
2102
|
+
pub fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2103
|
+
var foe = battle.foe(player);
|
|
2104
|
+
var foe_stored = foe.stored();
|
|
2105
|
+
const foe_ident = battle.active(player.foe());
|
|
2106
|
+
|
|
2107
|
+
const toxic = state.move == .Toxic;
|
|
2108
|
+
if (state.immune() or foe.active.types.includes(.Poison)) {
|
|
2109
|
+
return options.log.immune(.{ foe_ident, Immune.None });
|
|
2110
|
+
} else if (Status.any(foe_stored.status)) {
|
|
2111
|
+
// Pokémon Showdown considers Toxic to be a status even in Generation II and so
|
|
2112
|
+
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2113
|
+
return options.log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2114
|
+
if (!showdown)
|
|
2115
|
+
Fail.Poison
|
|
2116
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2117
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2118
|
+
else
|
|
2119
|
+
Fail.None
|
|
2120
|
+
else
|
|
2121
|
+
Fail.None });
|
|
2122
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2123
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
2124
|
+
} else if (state.miss) {
|
|
2125
|
+
try options.log.lastmiss(.{});
|
|
2126
|
+
return options.log.miss(.{battle.active(player)});
|
|
2127
|
+
}
|
|
2128
|
+
|
|
2129
|
+
foe_stored.status = Status.init(.PSN);
|
|
2130
|
+
if (toxic) {
|
|
2131
|
+
if (showdown) foe_stored.status = Status.TOX;
|
|
2132
|
+
foe.active.volatiles.Toxic = true;
|
|
2133
|
+
foe.active.volatiles.toxic = 0;
|
|
2134
|
+
}
|
|
2135
|
+
|
|
2136
|
+
try options.log.status(.{ foe_ident, foe_stored.status, protocol.Status.None });
|
|
2137
|
+
|
|
2138
|
+
// TODO: check for status berry
|
|
2139
|
+
}
|
|
2140
|
+
|
|
2141
|
+
pub fn poisonChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2142
|
+
var foe = battle.foe(player);
|
|
2143
|
+
var foe_stored = foe.stored();
|
|
2144
|
+
|
|
2145
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2146
|
+
if (Status.any(foe_stored.status)) return if (showdown) battle.rng.advance(1);
|
|
2147
|
+
if (state.immune() or foe.active.types.includes(.Poison)) return;
|
|
2148
|
+
if (!state.proc) return;
|
|
2149
|
+
if (foe.conditions.Safeguard) return;
|
|
2150
|
+
|
|
2151
|
+
foe_stored.status = Status.init(.PSN);
|
|
2152
|
+
const reason: protocol.Status = .None;
|
|
2153
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, reason });
|
|
2154
|
+
|
|
2155
|
+
// TODO: check for status berry
|
|
2156
|
+
}
|
|
2157
|
+
|
|
2158
|
+
pub fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2159
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2160
|
+
}
|
|
2161
|
+
|
|
2162
|
+
pub fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2163
|
+
var side = battle.side(player);
|
|
2164
|
+
var volatiles = &side.active.volatiles;
|
|
2165
|
+
|
|
2166
|
+
const failed = !state.first or volatiles.Substitute or
|
|
2167
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
2168
|
+
if (failed) {
|
|
2169
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2170
|
+
}
|
|
2171
|
+
|
|
2172
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
2173
|
+
if (state.move == .Endure) {
|
|
2174
|
+
volatiles.Endure = true;
|
|
2175
|
+
} else {
|
|
2176
|
+
volatiles.Protect = true;
|
|
2177
|
+
}
|
|
2178
|
+
try options.log.singleturn(.{ battle.active(player), state.move });
|
|
2179
|
+
}
|
|
2180
|
+
|
|
2181
|
+
pub fn psychUp(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2182
|
+
var side = battle.side(player);
|
|
2183
|
+
const foe = battle.foe(player);
|
|
2184
|
+
|
|
2185
|
+
// Pokémon Showdown should fail when the enemy has no boosts/unboosts but doesn't
|
|
2186
|
+
if (!showdown and @as(u32, @bitCast(foe.active.boosts)) == 0) {
|
|
2187
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2188
|
+
}
|
|
2189
|
+
|
|
2190
|
+
side.active.boosts = foe.active.boosts;
|
|
2191
|
+
try options.log.copyboost(.{ battle.active(player), battle.active(player.foe()) });
|
|
2192
|
+
}
|
|
2193
|
+
|
|
2194
|
+
pub fn pursuit(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2195
|
+
// TODO: remove switching variable and just look at Choice saved in Battle struct?
|
|
2196
|
+
if (battle.foe(player).active.volatiles.switching) state.damage *|= 2;
|
|
2197
|
+
}
|
|
2198
|
+
|
|
2199
|
+
pub const rage = struct {
|
|
2200
|
+
pub fn start(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2201
|
+
battle.side(player).active.volatiles.Rage = true;
|
|
2202
|
+
try options.log.singlemove(.{ battle.active(player), Move.Rage });
|
|
2203
|
+
}
|
|
2204
|
+
|
|
2205
|
+
pub fn damage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2206
|
+
var side = battle.side(player);
|
|
2207
|
+
var volatiles = &side.active.volatiles;
|
|
2208
|
+
|
|
2209
|
+
assert(volatiles.Rage);
|
|
2210
|
+
state.damage *|= (volatiles.rage +| 1);
|
|
2211
|
+
}
|
|
2212
|
+
};
|
|
2213
|
+
|
|
2214
|
+
pub fn rainDance(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2215
|
+
return weather(battle, .Rain, options);
|
|
2216
|
+
}
|
|
2217
|
+
|
|
2218
|
+
pub fn rapidSpin(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2219
|
+
var side = battle.side(player);
|
|
2220
|
+
|
|
2221
|
+
if (side.active.volatiles.LeechSeed) {
|
|
2222
|
+
try options.log.end(.{ battle.active(player), End.LeechSeedFrom });
|
|
2223
|
+
side.active.volatiles.LeechSeed = false;
|
|
2224
|
+
}
|
|
2225
|
+
|
|
2226
|
+
if (side.conditions.Spikes) {
|
|
2227
|
+
try options.log.sideend(.{ player, protocol.Side.Spikes, battle.active(player) });
|
|
2228
|
+
side.conditions.Spikes = false;
|
|
2229
|
+
}
|
|
2230
|
+
|
|
2231
|
+
if (side.active.volatiles.bind.duration > 0) {
|
|
2232
|
+
const reason = @intFromEnum(End.Bind) + side.active.volatiles.bind.reason - 1;
|
|
2233
|
+
try options.log.end(.{ battle.active(player), @as(End, @enumFromInt(reason)) });
|
|
2234
|
+
side.active.volatiles.bind = .{};
|
|
2235
|
+
}
|
|
2236
|
+
}
|
|
2237
|
+
|
|
2238
|
+
pub fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2239
|
+
var side = battle.side(player);
|
|
2240
|
+
var stored = side.stored();
|
|
2241
|
+
|
|
2242
|
+
assert(state.damage > 0);
|
|
2243
|
+
|
|
2244
|
+
const damage: i16 = @intCast(@max(state.damage / 4, 1));
|
|
2245
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2246
|
+
|
|
2247
|
+
try options.log.damage(.{
|
|
2248
|
+
battle.active(player),
|
|
2249
|
+
stored,
|
|
2250
|
+
Damage.RecoilOf,
|
|
2251
|
+
battle.active(player.foe()),
|
|
2252
|
+
});
|
|
2253
|
+
}
|
|
2254
|
+
|
|
2255
|
+
pub fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2256
|
+
const stored = battle.side(player).stored();
|
|
2257
|
+
|
|
2258
|
+
// Pokémon Showdown Gen II implementation incorrectly inherits Gen IV's table instead
|
|
2259
|
+
state.bp = if (showdown) power: {
|
|
2260
|
+
const x = @max(1, stored.hp * 64 / stored.stats.hp);
|
|
2261
|
+
if (x < 2) break :power 200;
|
|
2262
|
+
if (x < 6) break :power 150;
|
|
2263
|
+
if (x < 13) break :power 100;
|
|
2264
|
+
if (x < 22) break :power 80;
|
|
2265
|
+
if (x < 43) break :power 40;
|
|
2266
|
+
break :power 20;
|
|
2267
|
+
} else power: {
|
|
2268
|
+
const x = @max(1, stored.hp * 48 / stored.stats.hp);
|
|
2269
|
+
if (x < 1) break :power 200;
|
|
2270
|
+
if (x < 4) break :power 150;
|
|
2271
|
+
if (x < 9) break :power 100;
|
|
2272
|
+
if (x < 16) break :power 80;
|
|
2273
|
+
if (x < 32) break :power 40;
|
|
2274
|
+
break :power 20;
|
|
2275
|
+
};
|
|
2276
|
+
|
|
2277
|
+
try calcDamage(battle, player, state, options);
|
|
2278
|
+
}
|
|
2279
|
+
|
|
2280
|
+
pub const rollout = struct {
|
|
2281
|
+
pub fn check(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
2282
|
+
var side = battle.side(player);
|
|
2283
|
+
|
|
2284
|
+
if (!side.active.volatiles.Rollout) {
|
|
2285
|
+
side.active.volatiles.attacks = 0;
|
|
2286
|
+
} else {
|
|
2287
|
+
// TODO SkipToBattleCommand(doturn_command)
|
|
2288
|
+
}
|
|
2289
|
+
}
|
|
2290
|
+
|
|
2291
|
+
pub fn power(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2292
|
+
var side = battle.side(player);
|
|
2293
|
+
|
|
2294
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2295
|
+
|
|
2296
|
+
if (side.active.volatiles.attacks > 0) {
|
|
2297
|
+
// TODO set wSomeoneIsRampaging
|
|
2298
|
+
}
|
|
2299
|
+
|
|
2300
|
+
if (state.miss) {
|
|
2301
|
+
side.active.volatiles.Rollout = false;
|
|
2302
|
+
return;
|
|
2303
|
+
}
|
|
2304
|
+
|
|
2305
|
+
assert(side.active.volatiles.attacks < 5);
|
|
2306
|
+
side.active.volatiles.attacks += 1;
|
|
2307
|
+
side.active.volatiles.Rollout = side.active.volatiles.attacks != 5;
|
|
2308
|
+
|
|
2309
|
+
if (side.active.volatiles.DefenseCurl) state.damage *|= 2;
|
|
2310
|
+
}
|
|
2311
|
+
};
|
|
2312
|
+
|
|
2313
|
+
pub fn sandstorm(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2314
|
+
if (battle.field.weather != .Sandstorm) return weather(battle, .Sandstorm, options);
|
|
2315
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2316
|
+
}
|
|
2317
|
+
|
|
2318
|
+
pub fn safeguard(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2319
|
+
return screens(battle, player, "Safeguard", "safeguard", options);
|
|
2320
|
+
}
|
|
2321
|
+
|
|
2322
|
+
pub fn reflect(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2323
|
+
return screens(battle, player, "Reflect", "reflect", options);
|
|
2324
|
+
}
|
|
2325
|
+
|
|
2326
|
+
pub fn lightScreen(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2327
|
+
return screens(battle, player, "LightScreen", "light_screen", options);
|
|
2328
|
+
}
|
|
2329
|
+
|
|
2330
|
+
fn screens(
|
|
2331
|
+
battle: anytype,
|
|
2332
|
+
player: Player,
|
|
2333
|
+
comptime key: []const u8,
|
|
2334
|
+
comptime value: []const u8,
|
|
2335
|
+
options: anytype,
|
|
2336
|
+
) !void {
|
|
2337
|
+
var side = battle.side(player);
|
|
2338
|
+
|
|
2339
|
+
if (@field(side.conditions, key)) {
|
|
2340
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2341
|
+
}
|
|
2342
|
+
|
|
2343
|
+
@field(side.conditions, key) = true;
|
|
2344
|
+
@field(side.conditions, value) = 5;
|
|
2345
|
+
try options.log.sidestart(.{ player, @field(protocol.Side, key) });
|
|
2346
|
+
}
|
|
2347
|
+
|
|
2348
|
+
pub fn sketch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2349
|
+
var side = battle.side(player);
|
|
2350
|
+
|
|
2351
|
+
side.last_used_move = .None;
|
|
2352
|
+
side.active.volatiles.dirty = false;
|
|
2353
|
+
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
// yes, actually "Splash". '|nothing' gets blindly mapped to '|-activate||move:Splash'
|
|
2356
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2357
|
+
} else {
|
|
2358
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
2359
|
+
}
|
|
2360
|
+
}
|
|
2361
|
+
|
|
2362
|
+
pub fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2363
|
+
var foe = battle.foe(player);
|
|
2364
|
+
var foe_stored = foe.stored();
|
|
2365
|
+
const foe_ident = battle.active(player.foe());
|
|
2366
|
+
|
|
2367
|
+
if (Status.any(foe_stored.status)) {
|
|
2368
|
+
return options.log.fail(.{
|
|
2369
|
+
foe_ident,
|
|
2370
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2371
|
+
});
|
|
2372
|
+
}
|
|
2373
|
+
|
|
2374
|
+
if (foe.active.volatiles.Substitute) {
|
|
2375
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
2376
|
+
}
|
|
2377
|
+
|
|
2378
|
+
// Sleep Clause Mod
|
|
2379
|
+
if (showdown) {
|
|
2380
|
+
for (foe.pokemon) |p| {
|
|
2381
|
+
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2382
|
+
}
|
|
2383
|
+
}
|
|
2384
|
+
|
|
2385
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2386
|
+
try options.log.status(.{ foe_ident, foe_stored.status, protocol.Status.From, state.move });
|
|
2387
|
+
}
|
|
2388
|
+
|
|
2389
|
+
pub fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2390
|
+
const side = battle.side(player);
|
|
2391
|
+
|
|
2392
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
2393
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), Fail.None });
|
|
2394
|
+
return;
|
|
2395
|
+
}
|
|
2396
|
+
|
|
2397
|
+
var n: u3 = 0;
|
|
2398
|
+
for (side.active.moves, 0..) |m, i| {
|
|
2399
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
2400
|
+
}
|
|
2401
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2402
|
+
|
|
2403
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
2404
|
+
}
|
|
2405
|
+
|
|
2406
|
+
pub fn snore(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
2407
|
+
if (Status.is(battle.side(player).stored().status, .SLP)) return true;
|
|
2408
|
+
state.damage = 0;
|
|
2409
|
+
state.miss = true; // TODO is this necessary?
|
|
2410
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), Fail.None });
|
|
2411
|
+
return false;
|
|
2412
|
+
}
|
|
2413
|
+
|
|
2414
|
+
pub fn spikes(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2415
|
+
var foe = battle.foe(player);
|
|
2416
|
+
if (foe.conditions.Spikes) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2417
|
+
|
|
2418
|
+
foe.conditions.Spikes = true;
|
|
2419
|
+
try options.log.sidestart(.{ player.foe(), protocol.Side.Spikes });
|
|
2420
|
+
}
|
|
2421
|
+
|
|
2422
|
+
pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2423
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2424
|
+
// var foe = battle.foe(player);
|
|
2425
|
+
|
|
2426
|
+
// if (state.miss) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2427
|
+
|
|
2428
|
+
// const last = foe.lastMove(false);
|
|
2429
|
+
// if (showdown) {
|
|
2430
|
+
// const roll = try Rolls.spite(battle, player, options);
|
|
2431
|
+
// } else {
|
|
2432
|
+
// if (last != .None) {}
|
|
2433
|
+
// }
|
|
2434
|
+
}
|
|
2435
|
+
|
|
2436
|
+
pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2437
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2438
|
+
}
|
|
2439
|
+
|
|
2440
|
+
pub fn substitute(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2441
|
+
var side = battle.side(player);
|
|
2442
|
+
if (side.active.volatiles.Substitute) {
|
|
2443
|
+
return options.log.fail(.{ battle.active(player), Fail.Substitute });
|
|
2444
|
+
}
|
|
2445
|
+
|
|
2446
|
+
assert(side.stored().stats.hp <= 1023);
|
|
2447
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2448
|
+
|
|
2449
|
+
if (hp == 0 or side.stored().hp <= hp) {
|
|
2450
|
+
return options.log.fail(.{ battle.active(player), Fail.Weak });
|
|
2451
|
+
}
|
|
2452
|
+
|
|
2453
|
+
side.stored().hp -= hp;
|
|
2454
|
+
side.active.volatiles.substitute = hp;
|
|
2455
|
+
side.active.volatiles.Substitute = true;
|
|
2456
|
+
side.active.volatiles.bind = .{};
|
|
2457
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2458
|
+
try options.log.damage(.{ battle.active(player), side.stored(), Damage.None });
|
|
2459
|
+
}
|
|
2460
|
+
|
|
2461
|
+
pub fn sunnyDay(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2462
|
+
return weather(battle, .Sun, options);
|
|
2463
|
+
}
|
|
2464
|
+
|
|
2465
|
+
fn weather(battle: anytype, w: Weather, options: anytype) !void {
|
|
2466
|
+
battle.field.weather = w;
|
|
2467
|
+
battle.field.weather_duration = 5;
|
|
2468
|
+
try options.log.weather(.{ w, protocol.Weather.None });
|
|
2469
|
+
}
|
|
2470
|
+
|
|
2471
|
+
pub fn teleport(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2472
|
+
if (showdown) return;
|
|
2473
|
+
|
|
2474
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
2475
|
+
try options.log.laststill(.{});
|
|
2476
|
+
}
|
|
2477
|
+
|
|
2478
|
+
pub fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2479
|
+
const side = battle.side(player);
|
|
2480
|
+
const foe = battle.foe(player);
|
|
2481
|
+
|
|
2482
|
+
if (side.stored().item != .None or foe.stored().item == .None) return;
|
|
2483
|
+
// Pokémon Showdown incorrectly allows you steal Mail
|
|
2484
|
+
if (!showdown and foe.stored().item.isMail()) return;
|
|
2485
|
+
if (!state.proc) return;
|
|
2486
|
+
|
|
2487
|
+
side.stored().item = foe.stored().item;
|
|
2488
|
+
foe.stored().item = .None;
|
|
2489
|
+
|
|
2490
|
+
try options.log.item(.{
|
|
2491
|
+
battle.active(player),
|
|
2492
|
+
side.stored().item,
|
|
2493
|
+
battle.active(player.foe()),
|
|
2494
|
+
});
|
|
2495
|
+
}
|
|
2496
|
+
|
|
2497
|
+
pub fn thrashing(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2498
|
+
var side = battle.side(player);
|
|
2499
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2500
|
+
|
|
2501
|
+
assert(!side.active.volatiles.Thrashing);
|
|
2502
|
+
side.active.volatiles.Thrashing = true;
|
|
2503
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2504
|
+
// TODO wSomeoneIsRampaging = true;
|
|
2505
|
+
}
|
|
2506
|
+
|
|
2507
|
+
pub fn transform(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2508
|
+
var side = battle.side(player);
|
|
2509
|
+
const foe = battle.foe(player);
|
|
2510
|
+
const foe_ident = battle.active(player.foe());
|
|
2511
|
+
|
|
2512
|
+
side.last_used_move = .None;
|
|
2513
|
+
side.active.volatiles.dirty = false;
|
|
2514
|
+
|
|
2515
|
+
if (foe.active.volatiles.Transform) {
|
|
2516
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2517
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2518
|
+
if (!showdown) return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2519
|
+
try options.log.lastmiss(.{});
|
|
2520
|
+
return options.log.miss(.{battle.active(player)});
|
|
2521
|
+
}
|
|
2522
|
+
|
|
2523
|
+
side.active.volatiles.Transform = true;
|
|
2524
|
+
side.active.volatiles.transform = foe_ident.int();
|
|
2525
|
+
side.active.volatiles.disable = .{};
|
|
2526
|
+
|
|
2527
|
+
// HP is not copied by Transform
|
|
2528
|
+
side.active.stats.atk = foe.active.stats.atk;
|
|
2529
|
+
side.active.stats.def = foe.active.stats.def;
|
|
2530
|
+
side.active.stats.spe = foe.active.stats.spe;
|
|
2531
|
+
side.active.stats.spa = foe.active.stats.spa;
|
|
2532
|
+
side.active.stats.spd = foe.active.stats.spd;
|
|
2533
|
+
|
|
2534
|
+
side.active.species = foe.active.species;
|
|
2535
|
+
side.active.types = foe.active.types;
|
|
2536
|
+
side.active.boosts = foe.active.boosts;
|
|
2537
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2538
|
+
side.active.moves[i].id = m.id;
|
|
2539
|
+
side.active.moves[i].pp = if (m.id != .None) if (m.id == .Sketch) 1 else 5 else 0;
|
|
2540
|
+
}
|
|
2541
|
+
|
|
2542
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2543
|
+
}
|
|
2544
|
+
|
|
2545
|
+
pub fn triAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2546
|
+
// FIXME only commit effectchance and triattack rolls if actually does something...
|
|
2547
|
+
try effectChance(battle, player, state, options);
|
|
2548
|
+
if (state.proc) {
|
|
2549
|
+
try switch (try Rolls.triAttack(battle, player, options)) {
|
|
2550
|
+
.PAR => paralyzeChance(battle, player, state, options),
|
|
2551
|
+
.FRZ => freezeChance(battle, player, state, options),
|
|
2552
|
+
.BRN => burnChance(battle, player, state, options),
|
|
2553
|
+
};
|
|
2554
|
+
} else if (!showdown) battle.rng.advance(1);
|
|
2555
|
+
}
|
|
2556
|
+
|
|
2557
|
+
pub fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2558
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2559
|
+
}
|
|
2560
|
+
|
|
2561
|
+
const STAT_UP_REASONS =
|
|
2562
|
+
[_]Boost{ .Attack, .Defense, .Speed, .SpecialAttack, .SpecialDefense };
|
|
2563
|
+
|
|
2564
|
+
pub fn allStatUpChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2565
|
+
var side = battle.side(player);
|
|
2566
|
+
|
|
2567
|
+
var stats = &side.active.stats;
|
|
2568
|
+
var boosts = &side.active.boosts;
|
|
2569
|
+
|
|
2570
|
+
if (!state.proc) return;
|
|
2571
|
+
inline for (STATS, STAT_UP_REASONS) |s, r| {
|
|
2572
|
+
assert(@field(boosts, s) >= -6 and @field(boosts, s) <= 6);
|
|
2573
|
+
if (@field(boosts, s) == 6 or @field(stats, s) == MAX_STAT_VALUE) {
|
|
2574
|
+
try options.log.boost(.{ battle.active(player), r, 0 });
|
|
2575
|
+
} else {
|
|
2576
|
+
try boostStat(battle, side, stats, boosts, s, 1);
|
|
2577
|
+
try options.log.boost(.{ battle.active(player), r, 1 });
|
|
2578
|
+
}
|
|
2579
|
+
}
|
|
2580
|
+
}
|
|
2581
|
+
|
|
2582
|
+
pub fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2583
|
+
var log = options.log;
|
|
2584
|
+
var side = battle.side(player);
|
|
2585
|
+
const ident = battle.active(player);
|
|
2586
|
+
|
|
2587
|
+
if (state.miss) return log.fail(.{ ident, Fail.None });
|
|
2588
|
+
|
|
2589
|
+
var stats = &side.active.stats;
|
|
2590
|
+
var boosts = &side.active.boosts;
|
|
2591
|
+
|
|
2592
|
+
const move = Move.get(state.move);
|
|
2593
|
+
switch (move.effect) {
|
|
2594
|
+
.AttackUp1, .AttackUp2, .Rage, .Swagger => {
|
|
2595
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2596
|
+
if (boosts.atk == 6 or stats.atk == MAX_STAT_VALUE) {
|
|
2597
|
+
return log.fail(.{ ident, Fail.None });
|
|
2598
|
+
}
|
|
2599
|
+
const n: u2 = if (move.effect == .AttackUp2 or move.effect == .Swagger) 2 else 1;
|
|
2600
|
+
try boostStat(battle, side, stats, boosts, "atk", n);
|
|
2601
|
+
const reason = if (showdown and move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2602
|
+
try log.boost(.{ ident, reason, n });
|
|
2603
|
+
},
|
|
2604
|
+
.DefenseUp1, .DefenseUp2, .SkullBash => {
|
|
2605
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2606
|
+
if (boosts.def == 6 or stats.def == MAX_STAT_VALUE) {
|
|
2607
|
+
return log.fail(.{ ident, Fail.None });
|
|
2608
|
+
}
|
|
2609
|
+
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2610
|
+
try boostStat(battle, side, stats, boosts, "def", n);
|
|
2611
|
+
try log.boost(.{ ident, Boost.Defense, n });
|
|
2612
|
+
},
|
|
2613
|
+
.SpeedUp2 => {
|
|
2614
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2615
|
+
if (boosts.spe == 6 or stats.spe == MAX_STAT_VALUE) {
|
|
2616
|
+
return log.fail(.{ ident, Fail.None });
|
|
2617
|
+
}
|
|
2618
|
+
try boostStat(battle, side, stats, boosts, "spe", 2);
|
|
2619
|
+
try log.boost(.{ ident, Boost.Speed, 2 });
|
|
2620
|
+
},
|
|
2621
|
+
.SpAtkUp1 => {
|
|
2622
|
+
assert(boosts.spa >= -6 and boosts.spa <= 6);
|
|
2623
|
+
if (boosts.spa == 6 or stats.spa == MAX_STAT_VALUE) {
|
|
2624
|
+
return log.fail(.{ ident, Fail.None });
|
|
2625
|
+
}
|
|
2626
|
+
try boostStat(battle, side, stats, boosts, "spa", 1);
|
|
2627
|
+
try log.boost(.{ ident, Boost.SpecialAttack, 1 });
|
|
2628
|
+
},
|
|
2629
|
+
.SpDefUp2 => {
|
|
2630
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2631
|
+
if (boosts.spd == 6 or stats.spd == MAX_STAT_VALUE) {
|
|
2632
|
+
return log.fail(.{ ident, Fail.None });
|
|
2633
|
+
}
|
|
2634
|
+
try boostStat(battle, side, stats, boosts, "spd", 2);
|
|
2635
|
+
try log.boost(.{ ident, Boost.SpecialDefense, 2 });
|
|
2636
|
+
},
|
|
2637
|
+
.EvasionUp1 => {
|
|
2638
|
+
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2639
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, Fail.None });
|
|
2640
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2641
|
+
try log.boost(.{ ident, Boost.Evasion, 1 });
|
|
2642
|
+
if (state.move == .Minimize) side.active.volatiles.minimized = true;
|
|
2643
|
+
},
|
|
2644
|
+
else => unreachable,
|
|
2645
|
+
}
|
|
2646
|
+
}
|
|
2647
|
+
|
|
2648
|
+
pub fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2650
|
+
var foe = battle.foe(player);
|
|
2651
|
+
const foe_ident = battle.active(player.foe());
|
|
2652
|
+
|
|
2653
|
+
if (foe.active.volatiles.Mist) {
|
|
2654
|
+
try log.activate(foe_ident, .Mist);
|
|
2655
|
+
return log.fail(.{ foe_ident, Fail.None });
|
|
2656
|
+
}
|
|
2657
|
+
|
|
2658
|
+
const fail = foe.active.volatiles.Substitute or state.miss or !state.proc;
|
|
2659
|
+
|
|
2660
|
+
var stats = &foe.active.stats;
|
|
2661
|
+
var boosts = &foe.active.boosts;
|
|
2662
|
+
|
|
2663
|
+
const move = Move.get(state.move);
|
|
2664
|
+
const none: Fail = .None;
|
|
2665
|
+
switch (move.effect) {
|
|
2666
|
+
.AttackDown1, .AttackDown2, .AttackDownChance => {
|
|
2667
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2668
|
+
if (fail or boosts.atk == -6) {
|
|
2669
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2670
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2671
|
+
try options.log.lastmiss(.{});
|
|
2672
|
+
return options.log.miss(.{battle.active(player)});
|
|
2673
|
+
} else if (stats.atk == 1) {
|
|
2674
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2675
|
+
}
|
|
2676
|
+
const n: u2 = if (move.effect == .AttackDown2) 2 else 1;
|
|
2677
|
+
try unboostStat(battle, foe, stats, boosts, "atk", n);
|
|
2678
|
+
try log.boost(.{ foe_ident, Boost.Attack, -@as(i8, n) });
|
|
2679
|
+
},
|
|
2680
|
+
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2681
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2682
|
+
if (fail or boosts.def == -6) {
|
|
2683
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2684
|
+
return;
|
|
2685
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2686
|
+
try options.log.lastmiss(.{});
|
|
2687
|
+
return options.log.miss(.{battle.active(player)});
|
|
2688
|
+
} else if (stats.def == 1) {
|
|
2689
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2690
|
+
return;
|
|
2691
|
+
}
|
|
2692
|
+
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2693
|
+
try unboostStat(battle, foe, stats, boosts, "def", n);
|
|
2694
|
+
try log.boost(.{ foe_ident, Boost.Defense, -@as(i8, n) });
|
|
2695
|
+
},
|
|
2696
|
+
.SpeedDown1, .SpeedDown2, .SpeedDownChance => {
|
|
2697
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2698
|
+
if (fail or boosts.spe == -6) {
|
|
2699
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2700
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2701
|
+
try options.log.lastmiss(.{});
|
|
2702
|
+
return options.log.miss(.{battle.active(player)});
|
|
2703
|
+
} else if (stats.spe == 1) {
|
|
2704
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2705
|
+
}
|
|
2706
|
+
const n: u2 = if (move.effect == .SpeedDown2) 2 else 1;
|
|
2707
|
+
try unboostStat(battle, foe, stats, boosts, "spe", n);
|
|
2708
|
+
try log.boost(.{ foe_ident, Boost.Speed, -@as(i8, n) });
|
|
2709
|
+
},
|
|
2710
|
+
.SpDefDownChance => {
|
|
2711
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2712
|
+
if (fail or boosts.spd == -6) return;
|
|
2713
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2714
|
+
try options.log.lastmiss(.{});
|
|
2715
|
+
return options.log.miss(.{battle.active(player)});
|
|
2716
|
+
} else if (stats.spd == 1) return;
|
|
2717
|
+
try unboostStat(battle, foe, stats, boosts, "spd", 1);
|
|
2718
|
+
try log.boost(.{ foe_ident, Boost.SpecialDefense, -1 });
|
|
2719
|
+
},
|
|
2720
|
+
.AccuracyDown1, .AccuracyDownChance => {
|
|
2721
|
+
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2722
|
+
if (fail or boosts.accuracy == -6) {
|
|
2723
|
+
if (move.effect != .AccuracyDownChance) try log.fail(.{ foe_ident, none });
|
|
2724
|
+
return;
|
|
2725
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2726
|
+
try options.log.lastmiss(.{});
|
|
2727
|
+
return options.log.miss(.{battle.active(player)});
|
|
2728
|
+
}
|
|
2729
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2730
|
+
try log.boost(.{ foe_ident, Boost.Accuracy, -1 });
|
|
2731
|
+
},
|
|
2732
|
+
else => unreachable,
|
|
2733
|
+
}
|
|
2734
|
+
}
|
|
2735
|
+
};
|
|
2736
|
+
|
|
2737
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2738
|
+
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2739
|
+
const id = ID.from(side.active.volatiles.transform);
|
|
2740
|
+
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
2741
|
+
}
|
|
2742
|
+
|
|
2743
|
+
fn recomputeStats(battle: anytype, side: *Side) void {
|
|
2744
|
+
var stats = unmodifiedStats(battle, side);
|
|
2745
|
+
inline for (STATS) |s| {
|
|
2746
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(side.active.boosts, s)) + 6))];
|
|
2747
|
+
const val = @field(stats, s) * mod[0] / mod[1];
|
|
2748
|
+
@field(side.active.stats, s) = @max(1, @min(MAX_STAT_VALUE, val));
|
|
2749
|
+
}
|
|
2750
|
+
}
|
|
2751
|
+
|
|
2752
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
2753
|
+
if (Status.is(status, .PAR)) {
|
|
2754
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
2755
|
+
} else if (Status.is(status, .BRN)) {
|
|
2756
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
2757
|
+
}
|
|
2758
|
+
}
|
|
2759
|
+
|
|
2760
|
+
fn boostStat(
|
|
2761
|
+
battle: anytype,
|
|
2762
|
+
side: *Side,
|
|
2763
|
+
stats: *Stats(u16),
|
|
2764
|
+
boosts: *Boosts,
|
|
2765
|
+
comptime s: []const u8,
|
|
2766
|
+
n: u2,
|
|
2767
|
+
) !void {
|
|
2768
|
+
@field(boosts, s) = @intCast(@min(6, @as(i8, @field(boosts, s)) + n));
|
|
2769
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2770
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2771
|
+
@field(stats, s) = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2772
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2773
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2774
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2775
|
+
}
|
|
2776
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2777
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2778
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2779
|
+
}
|
|
2780
|
+
}
|
|
2781
|
+
}
|
|
2782
|
+
|
|
2783
|
+
fn unboostStat(
|
|
2784
|
+
battle: anytype,
|
|
2785
|
+
side: *Side,
|
|
2786
|
+
stats: *Stats(u16),
|
|
2787
|
+
boosts: *Boosts,
|
|
2788
|
+
comptime s: []const u8,
|
|
2789
|
+
n: u2,
|
|
2790
|
+
) !void {
|
|
2791
|
+
@field(boosts, s) = @intCast(@max(-6, @as(i8, @field(boosts, s)) - n));
|
|
2792
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2793
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2794
|
+
@field(stats, s) = @max(1, stat * mod[0] / mod[1]);
|
|
2795
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2796
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2797
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2798
|
+
}
|
|
2799
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2800
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2801
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2802
|
+
}
|
|
2803
|
+
}
|
|
2804
|
+
}
|
|
2805
|
+
|
|
2806
|
+
fn isForced(active: anytype) bool {
|
|
2807
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2808
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
2809
|
+
active.volatiles.Rollout;
|
|
2810
|
+
}
|
|
2811
|
+
|
|
2812
|
+
fn convertible(active: ActivePokemon, m: Move) bool {
|
|
2813
|
+
if (m == .None) return false;
|
|
2814
|
+
const t = Move.get(m).type;
|
|
2815
|
+
return t != .@"???" and !active.types.includes(t);
|
|
2816
|
+
}
|
|
2817
|
+
|
|
2818
|
+
pub const Rolls = struct {
|
|
2819
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2820
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2821
|
+
player == .P1
|
|
2822
|
+
else if (showdown)
|
|
2823
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2824
|
+
else
|
|
2825
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2826
|
+
|
|
2827
|
+
try options.chance.speedTie(p1);
|
|
2828
|
+
return p1;
|
|
2829
|
+
}
|
|
2830
|
+
|
|
2831
|
+
fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
2832
|
+
const qkc = if (options.calc.overridden(player, .quick_claw)) |val|
|
|
2833
|
+
val == .true
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
battle.rng.chance(u8, 60, 256)
|
|
2836
|
+
else
|
|
2837
|
+
battle.rng.next() < 60;
|
|
2838
|
+
|
|
2839
|
+
try options.chance.quickClaw(player, qkc);
|
|
2840
|
+
return qkc;
|
|
2841
|
+
}
|
|
2842
|
+
|
|
2843
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2844
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() < accuracy;
|
|
2850
|
+
|
|
2851
|
+
try options.chance.hit(player, ok, accuracy);
|
|
2852
|
+
return ok;
|
|
2853
|
+
}
|
|
2854
|
+
|
|
2855
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2856
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (showdown)
|
|
2859
|
+
battle.rng.chance(u8, rate, 256)
|
|
2860
|
+
else
|
|
2861
|
+
battle.rng.next() < rate;
|
|
2862
|
+
|
|
2863
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2864
|
+
return crit;
|
|
2865
|
+
}
|
|
2866
|
+
|
|
2867
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2868
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2869
|
+
val
|
|
2870
|
+
else roll: {
|
|
2871
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2872
|
+
while (true) {
|
|
2873
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2874
|
+
if (r >= 217) break :roll r;
|
|
2875
|
+
}
|
|
2876
|
+
};
|
|
2877
|
+
|
|
2878
|
+
assert(roll >= 217 and roll <= 255);
|
|
2879
|
+
try options.chance.damage(player, roll);
|
|
2880
|
+
return roll;
|
|
2881
|
+
}
|
|
2882
|
+
|
|
2883
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2884
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2885
|
+
val == .true
|
|
2886
|
+
else if (showdown)
|
|
2887
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2888
|
+
else
|
|
2889
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2890
|
+
|
|
2891
|
+
try options.chance.confused(player, cfz);
|
|
2892
|
+
return cfz;
|
|
2893
|
+
}
|
|
2894
|
+
|
|
2895
|
+
fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
2896
|
+
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
2897
|
+
val == .true
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.chance(u8, 1, 2)
|
|
2900
|
+
else
|
|
2901
|
+
battle.rng.next() > Gen12.percent(50) + 1;
|
|
2902
|
+
|
|
2903
|
+
try options.chance.attract(player, cant);
|
|
2904
|
+
return cant;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2908
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2909
|
+
val == .true
|
|
2910
|
+
else if (showdown)
|
|
2911
|
+
battle.rng.chance(u8, 63, 256)
|
|
2912
|
+
else
|
|
2913
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2914
|
+
|
|
2915
|
+
try options.chance.paralyzed(player, par);
|
|
2916
|
+
return par;
|
|
2917
|
+
}
|
|
2918
|
+
|
|
2919
|
+
fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2920
|
+
const thaw = if (options.calc.overridden(player, .defrost)) |val|
|
|
2921
|
+
val == .true
|
|
2922
|
+
else if (showdown)
|
|
2923
|
+
battle.rng.chance(u8, 25, 256)
|
|
2924
|
+
else
|
|
2925
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2926
|
+
|
|
2927
|
+
try options.chance.defrost(player, thaw);
|
|
2928
|
+
return thaw;
|
|
2929
|
+
}
|
|
2930
|
+
|
|
2931
|
+
fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2932
|
+
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
2933
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2934
|
+
val == .true
|
|
2935
|
+
else if (showdown)
|
|
2936
|
+
battle.rng.chance(u8, rate, 256)
|
|
2937
|
+
else
|
|
2938
|
+
battle.rng.next() < rate;
|
|
2939
|
+
|
|
2940
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2941
|
+
return proc;
|
|
2942
|
+
}
|
|
2943
|
+
|
|
2944
|
+
fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
2945
|
+
const proc = if (options.calc.overridden(player, .item)) |val|
|
|
2946
|
+
val == .true
|
|
2947
|
+
else if (showdown)
|
|
2948
|
+
battle.rng.chance(u8, 30, 256)
|
|
2949
|
+
else
|
|
2950
|
+
battle.rng.next() < 30;
|
|
2951
|
+
|
|
2952
|
+
try options.chance.item(player, proc);
|
|
2953
|
+
return proc;
|
|
2954
|
+
}
|
|
2955
|
+
|
|
2956
|
+
fn triAttack(battle: anytype, player: Player, options: anytype) !TriAttack {
|
|
2957
|
+
const status: TriAttack = if (options.calc.overridden(player, .tri_attack)) |val|
|
|
2958
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
2959
|
+
else if (showdown)
|
|
2960
|
+
@enumFromInt(battle.rng.range(u2, 0, 2))
|
|
2961
|
+
else loop: {
|
|
2962
|
+
while (true) {
|
|
2963
|
+
const r = std.math.rotr(u8, battle.rng.next(), 4) & 3;
|
|
2964
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
2965
|
+
}
|
|
2966
|
+
};
|
|
2967
|
+
|
|
2968
|
+
try options.chance.triAttack(player, status);
|
|
2969
|
+
return status;
|
|
2970
|
+
}
|
|
2971
|
+
|
|
2972
|
+
fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2973
|
+
const power = if (options.calc.overridden(player, .present)) |val|
|
|
2974
|
+
(val - 1) * 40
|
|
2975
|
+
else if (showdown) power: {
|
|
2976
|
+
const r = battle.rng.range(u8, 0, 10);
|
|
2977
|
+
if (r < 2) break :power 0;
|
|
2978
|
+
if (r < 6) break :power 40;
|
|
2979
|
+
if (r < 9) break :power 80;
|
|
2980
|
+
break :power 120;
|
|
2981
|
+
} else power: {
|
|
2982
|
+
const r = battle.rng.next();
|
|
2983
|
+
if (r <= Gen12.percent(40)) break :power 40;
|
|
2984
|
+
if (r <= Gen12.percent(70) + 1) break :power 80;
|
|
2985
|
+
if (r <= Gen12.percent(80)) break :power 120;
|
|
2986
|
+
break :power 0;
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
assert(power <= 120);
|
|
2990
|
+
try options.chance.present(player, power);
|
|
2991
|
+
return power;
|
|
2992
|
+
}
|
|
2993
|
+
|
|
2994
|
+
fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2995
|
+
const num: u8 = if (options.calc.overridden(player, .magnitude)) |val|
|
|
2996
|
+
val + 3
|
|
2997
|
+
else if (showdown) num: {
|
|
2998
|
+
const r = battle.rng.range(u8, 0, 100);
|
|
2999
|
+
if (r < 5) break :num 4;
|
|
3000
|
+
if (r < 15) break :num 5;
|
|
3001
|
+
if (r < 35) break :num 6;
|
|
3002
|
+
if (r < 65) break :num 7;
|
|
3003
|
+
if (r < 85) break :num 8;
|
|
3004
|
+
if (r < 95) break :num 9;
|
|
3005
|
+
break :num 10;
|
|
3006
|
+
} else num: {
|
|
3007
|
+
const r = battle.rng.next();
|
|
3008
|
+
if (r <= Gen12.percent(5) + 1) break :num 4;
|
|
3009
|
+
if (r <= Gen12.percent(15)) break :num 5;
|
|
3010
|
+
if (r <= Gen12.percent(35)) break :num 6;
|
|
3011
|
+
if (r <= Gen12.percent(65) + 1) break :num 7;
|
|
3012
|
+
if (r <= Gen12.percent(85) + 1) break :num 8;
|
|
3013
|
+
if (r <= Gen12.percent(95)) break :num 9;
|
|
3014
|
+
break :num 10;
|
|
3015
|
+
};
|
|
3016
|
+
|
|
3017
|
+
assert(num >= 4 and num <= 10);
|
|
3018
|
+
try options.chance.magnitude(player, num);
|
|
3019
|
+
return num;
|
|
3020
|
+
}
|
|
3021
|
+
|
|
3022
|
+
fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
3023
|
+
const hits = if (options.calc.overridden(player, .triple_kick)) |val|
|
|
3024
|
+
val
|
|
3025
|
+
else if (showdown)
|
|
3026
|
+
battle.rng.range(u2, 1, 4)
|
|
3027
|
+
else power: {
|
|
3028
|
+
while (true) {
|
|
3029
|
+
const r = battle.rng.next() & 3;
|
|
3030
|
+
if (r != 0) break :power r - 1;
|
|
3031
|
+
}
|
|
3032
|
+
};
|
|
3033
|
+
|
|
3034
|
+
assert(hits >= 1 and hits <= 3);
|
|
3035
|
+
try options.chance.tripleKick(player, hits);
|
|
3036
|
+
return hits;
|
|
3037
|
+
}
|
|
3038
|
+
|
|
3039
|
+
fn spite(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3040
|
+
const pp = if (options.calc.overridden(player, .spite)) |val|
|
|
3041
|
+
val + 1
|
|
3042
|
+
else if (showdown)
|
|
3043
|
+
battle.rng.range(u8, 2, 6)
|
|
3044
|
+
else
|
|
3045
|
+
(battle.rng.next() & 3) + 2;
|
|
3046
|
+
|
|
3047
|
+
assert(pp >= 2 and pp <= 5);
|
|
3048
|
+
try options.chance.spite(player, pp);
|
|
3049
|
+
return pp;
|
|
3050
|
+
}
|
|
3051
|
+
|
|
3052
|
+
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
3053
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
3054
|
+
|
|
3055
|
+
fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
3056
|
+
var i: u8 = 0;
|
|
3057
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
3058
|
+
assert(mtype != .@"???");
|
|
3059
|
+
const ty: Type = if (options.calc.overridden(player, .conversion_2)) |val|
|
|
3060
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
3061
|
+
else if (showdown) ty: {
|
|
3062
|
+
for (Type.SHOWDOWN) |t| {
|
|
3063
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3064
|
+
CONVERSION_2[i] = t;
|
|
3065
|
+
i += 1;
|
|
3066
|
+
}
|
|
3067
|
+
}
|
|
3068
|
+
assert(i > 0 and i <= 7);
|
|
3069
|
+
break :ty CONVERSION_2[battle.rng.range(u8, 0, i)];
|
|
3070
|
+
} else ty: {
|
|
3071
|
+
while (true) {
|
|
3072
|
+
const r = battle.rng.next() & 0b11111;
|
|
3073
|
+
if (r == 6) continue; // BIRD
|
|
3074
|
+
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
3075
|
+
if (r > 27) continue; // TYPES_END
|
|
3076
|
+
|
|
3077
|
+
const t = Type.conversion2(r);
|
|
3078
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3079
|
+
break :ty t;
|
|
3080
|
+
}
|
|
3081
|
+
}
|
|
3082
|
+
};
|
|
3083
|
+
|
|
3084
|
+
assert(ty != .@"???");
|
|
3085
|
+
try options.chance.conversion2(player, ty, mtype, i);
|
|
3086
|
+
return ty;
|
|
3087
|
+
}
|
|
3088
|
+
|
|
3089
|
+
fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
3090
|
+
assert(count <= 8);
|
|
3091
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
3092
|
+
|
|
3093
|
+
const ok = if (options.calc.overridden(player, .protect)) |val|
|
|
3094
|
+
val == .true
|
|
3095
|
+
else if (showdown)
|
|
3096
|
+
battle.rng.chance(u8, num, 255)
|
|
3097
|
+
else protected: {
|
|
3098
|
+
while (true) {
|
|
3099
|
+
const r = battle.rng.next();
|
|
3100
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
3101
|
+
}
|
|
3102
|
+
};
|
|
3103
|
+
|
|
3104
|
+
try options.chance.protect(player, num, ok);
|
|
3105
|
+
return ok;
|
|
3106
|
+
}
|
|
3107
|
+
|
|
3108
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
3109
|
+
assert(n > 0);
|
|
3110
|
+
|
|
3111
|
+
const active = battle.side(player).active;
|
|
3112
|
+
const moves = active.moves;
|
|
3113
|
+
|
|
3114
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3115
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3116
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
3117
|
+
else
|
|
3118
|
+
null;
|
|
3119
|
+
|
|
3120
|
+
const slot: u4 = overridden orelse slot: {
|
|
3121
|
+
if (showdown) {
|
|
3122
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3123
|
+
var i: usize = 0;
|
|
3124
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3125
|
+
if (convertible(active, moves[i].id)) {
|
|
3126
|
+
r -= 1;
|
|
3127
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3128
|
+
}
|
|
3129
|
+
}
|
|
3130
|
+
break :slot @intCast(i + 1);
|
|
3131
|
+
} else {
|
|
3132
|
+
while (true) {
|
|
3133
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3134
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
3135
|
+
}
|
|
3136
|
+
}
|
|
3137
|
+
};
|
|
3138
|
+
|
|
3139
|
+
assert(n >= 1 and n <= 4);
|
|
3140
|
+
assert(slot >= 1 and slot <= 4);
|
|
3141
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3142
|
+
return Move.get(active.move(slot).id).type;
|
|
3143
|
+
}
|
|
3144
|
+
|
|
3145
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
3146
|
+
assert(n > 0);
|
|
3147
|
+
|
|
3148
|
+
const active = battle.side(player).active;
|
|
3149
|
+
const moves = active.moves;
|
|
3150
|
+
|
|
3151
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3152
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3153
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
3154
|
+
else
|
|
3155
|
+
null;
|
|
3156
|
+
|
|
3157
|
+
const slot: u4 = overridden orelse slot: {
|
|
3158
|
+
if (showdown) {
|
|
3159
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3160
|
+
var i: usize = 0;
|
|
3161
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3162
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
3163
|
+
r -= 1;
|
|
3164
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3165
|
+
}
|
|
3166
|
+
}
|
|
3167
|
+
break :slot @intCast(i + 1);
|
|
3168
|
+
} else {
|
|
3169
|
+
while (true) {
|
|
3170
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3171
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
3172
|
+
break :slot @intCast(r + 1);
|
|
3173
|
+
}
|
|
3174
|
+
}
|
|
3175
|
+
};
|
|
3176
|
+
|
|
3177
|
+
assert(n >= 1 and n <= 4);
|
|
3178
|
+
assert(slot >= 1 and slot <= 4);
|
|
3179
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3180
|
+
return slot;
|
|
3181
|
+
}
|
|
3182
|
+
|
|
3183
|
+
fn forceSwitch(
|
|
3184
|
+
battle: anytype,
|
|
3185
|
+
player: Player,
|
|
3186
|
+
slots: []u4,
|
|
3187
|
+
n: u4,
|
|
3188
|
+
options: anytype,
|
|
3189
|
+
) !u4 {
|
|
3190
|
+
const foe = battle.foe(player);
|
|
3191
|
+
|
|
3192
|
+
assert(slots.len < 5);
|
|
3193
|
+
assert(n > 0 and n <= 6);
|
|
3194
|
+
|
|
3195
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3196
|
+
const overridden = if (options.calc.overridden(player, .force_switch)) |val| val: {
|
|
3197
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
3198
|
+
break :val null;
|
|
3199
|
+
} else null;
|
|
3200
|
+
|
|
3201
|
+
const slot: u4 = overridden orelse slot: {
|
|
3202
|
+
if (showdown) {
|
|
3203
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
3204
|
+
} else {
|
|
3205
|
+
while (true) {
|
|
3206
|
+
const r = battle.rng.next() & 7;
|
|
3207
|
+
if (r > n or r == 1) continue;
|
|
3208
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
3209
|
+
}
|
|
3210
|
+
}
|
|
3211
|
+
};
|
|
3212
|
+
|
|
3213
|
+
assert(n >= 1 and n <= 6);
|
|
3214
|
+
assert(slot >= 1 and slot <= 6);
|
|
3215
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
3216
|
+
return slot;
|
|
3217
|
+
}
|
|
3218
|
+
|
|
3219
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3220
|
+
|
|
3221
|
+
fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3222
|
+
const n: u3 = if (options.calc.overridden(player, .multi_hit)) |val|
|
|
3223
|
+
@intCast(val)
|
|
3224
|
+
else if (showdown)
|
|
3225
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3226
|
+
else n: {
|
|
3227
|
+
const r = (battle.rng.next() & 3);
|
|
3228
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3229
|
+
};
|
|
3230
|
+
|
|
3231
|
+
assert(n >= 2 and n <= 5);
|
|
3232
|
+
try options.chance.multiHit(player, n);
|
|
3233
|
+
return n;
|
|
3234
|
+
}
|
|
3235
|
+
|
|
3236
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
3237
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
3238
|
+
val
|
|
3239
|
+
else if (showdown)
|
|
3240
|
+
battle.rng.range(u8, 1, max)
|
|
3241
|
+
else power: {
|
|
3242
|
+
while (true) {
|
|
3243
|
+
const r = battle.rng.next();
|
|
3244
|
+
if (r != 0 and r < max) break :power r;
|
|
3245
|
+
}
|
|
3246
|
+
};
|
|
3247
|
+
|
|
3248
|
+
assert(power != 0 and power < max);
|
|
3249
|
+
try options.chance.psywave(player, power, max);
|
|
3250
|
+
return power;
|
|
3251
|
+
}
|
|
3252
|
+
|
|
3253
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
3254
|
+
const moves = battle.side(player).active.moves;
|
|
3255
|
+
|
|
3256
|
+
var n: u2 = 0;
|
|
3257
|
+
for (moves) |m| {
|
|
3258
|
+
if (m.id == .None) break;
|
|
3259
|
+
if (Move.get(m.id).extra.metronome) n += 1;
|
|
3260
|
+
}
|
|
3261
|
+
|
|
3262
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3263
|
+
const overridden = if (options.calc.overridden(player, .metronome)) |val| val: {
|
|
3264
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
3265
|
+
break :val val;
|
|
3266
|
+
} else null;
|
|
3267
|
+
|
|
3268
|
+
const move: Move = overridden orelse move: {
|
|
3269
|
+
if (showdown) {
|
|
3270
|
+
var r = battle.rng.range(u8, 0, @as(u8, @intCast(Move.METRONOME.len - n)));
|
|
3271
|
+
for (moves) |m| {
|
|
3272
|
+
if (m.id == .None) break;
|
|
3273
|
+
if (@intFromEnum(m.id) > @intFromEnum(Move.METRONOME[r])) break;
|
|
3274
|
+
if (Move.get(m.id).extra.metronome) r -= 1;
|
|
3275
|
+
}
|
|
3276
|
+
break :move Move.METRONOME[r];
|
|
3277
|
+
} else {
|
|
3278
|
+
outer: while (true) {
|
|
3279
|
+
const r = battle.rng.next();
|
|
3280
|
+
if (r == 0 or r >= Move.size) continue;
|
|
3281
|
+
const selected: Move = @enumFromInt(r);
|
|
3282
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
3283
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
3284
|
+
break :move selected;
|
|
3285
|
+
}
|
|
3286
|
+
}
|
|
3287
|
+
};
|
|
3288
|
+
|
|
3289
|
+
assert(Move.get(move).extra.metronome);
|
|
3290
|
+
try options.chance.metronome(player, move, n);
|
|
3291
|
+
return move;
|
|
3292
|
+
}
|
|
3293
|
+
|
|
3294
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3295
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3296
|
+
@intCast(val)
|
|
3297
|
+
else if (showdown)
|
|
3298
|
+
battle.rng.range(u3, 1, 7)
|
|
3299
|
+
else duration: {
|
|
3300
|
+
while (true) {
|
|
3301
|
+
const r = battle.rng.next() & 7;
|
|
3302
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
3303
|
+
}
|
|
3304
|
+
};
|
|
3305
|
+
|
|
3306
|
+
assert(duration >= 1 and duration <= 6);
|
|
3307
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
3308
|
+
return duration + 1;
|
|
3309
|
+
}
|
|
3310
|
+
|
|
3311
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
3312
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3313
|
+
@intCast(val)
|
|
3314
|
+
else if (showdown)
|
|
3315
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
3316
|
+
battle.rng.range(u3, 2, 6)
|
|
3317
|
+
else
|
|
3318
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
3319
|
+
|
|
3320
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
3321
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
3322
|
+
return duration;
|
|
3323
|
+
}
|
|
3324
|
+
|
|
3325
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
3326
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
3327
|
+
@intCast(val)
|
|
3328
|
+
else if (showdown)
|
|
3329
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
3330
|
+
battle.rng.range(u4, 2, 6)
|
|
3331
|
+
else duration: {
|
|
3332
|
+
while (true) {
|
|
3333
|
+
const r = battle.rng.next() & 7;
|
|
3334
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
3335
|
+
}
|
|
3336
|
+
};
|
|
3337
|
+
|
|
3338
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
3339
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
3340
|
+
return duration;
|
|
3341
|
+
}
|
|
3342
|
+
|
|
3343
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3344
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3345
|
+
@intCast(val)
|
|
3346
|
+
else if (showdown)
|
|
3347
|
+
battle.rng.range(u3, 2, 4)
|
|
3348
|
+
else
|
|
3349
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
3350
|
+
|
|
3351
|
+
assert(duration >= 2 and duration <= 3);
|
|
3352
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
3353
|
+
return duration;
|
|
3354
|
+
}
|
|
3355
|
+
|
|
3356
|
+
fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3357
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3358
|
+
@intCast(val)
|
|
3359
|
+
else if (showdown)
|
|
3360
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
3361
|
+
battle.rng.range(u3, 2, 5)
|
|
3362
|
+
else
|
|
3363
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3364
|
+
|
|
3365
|
+
assert(duration >= 2 and duration <= 5);
|
|
3366
|
+
options.chance.duration(.binding, player, player.foe(), duration);
|
|
3367
|
+
return duration + 1;
|
|
3368
|
+
}
|
|
3369
|
+
|
|
3370
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
3371
|
+
fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3372
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3373
|
+
@intCast(val)
|
|
3374
|
+
else if (showdown)
|
|
3375
|
+
battle.rng.range(u3, 2, 6)
|
|
3376
|
+
else
|
|
3377
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3378
|
+
|
|
3379
|
+
assert(duration >= 2 and duration <= 5);
|
|
3380
|
+
options.chance.duration(.encore, player, player.foe(), duration);
|
|
3381
|
+
return duration + 1;
|
|
3382
|
+
}
|
|
3383
|
+
};
|
|
3384
|
+
|
|
3385
|
+
test "RNG agreement" {
|
|
3386
|
+
if (!showdown) return;
|
|
3387
|
+
var expected: [256]u32 = undefined;
|
|
3388
|
+
for (0..expected.len) |i| {
|
|
3389
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
3390
|
+
}
|
|
3391
|
+
|
|
3392
|
+
var spe: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3393
|
+
var qkc: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3394
|
+
var cfz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3395
|
+
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3396
|
+
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3397
|
+
var fcb: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3398
|
+
|
|
3399
|
+
for (0..expected.len) |i| {
|
|
3400
|
+
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
3401
|
+
try expectEqual(qkc.chance(u8, 60, 256), i < 60);
|
|
1173
3402
|
try expectEqual(!cfz.chance(u8, 128, 256), i >= Gen12.percent(50) + 1);
|
|
1174
3403
|
try expectEqual(atr.chance(u8, 1, 2), i < Gen12.percent(50) + 1);
|
|
1175
3404
|
try expectEqual(frz.chance(u8, 25, 256), i < Gen12.percent(10));
|
|
3405
|
+
try expectEqual(fcb.chance(u8, 30, 256), !(30 <= i));
|
|
3406
|
+
}
|
|
3407
|
+
}
|
|
3408
|
+
|
|
3409
|
+
test "Roll probabilities" {
|
|
3410
|
+
if (showdown) return;
|
|
3411
|
+
|
|
3412
|
+
var present = [4]u8{ 0, 0, 0, 0 };
|
|
3413
|
+
var magnitude = [7]u8{ 0, 0, 0, 0, 0, 0, 0 };
|
|
3414
|
+
for (0..256) |i| {
|
|
3415
|
+
present[
|
|
3416
|
+
if (i <= Gen12.percent(40))
|
|
3417
|
+
1
|
|
3418
|
+
else if (i <= Gen12.percent(70) + 1)
|
|
3419
|
+
2
|
|
3420
|
+
else if (i <= Gen12.percent(80))
|
|
3421
|
+
3
|
|
3422
|
+
else
|
|
3423
|
+
0
|
|
3424
|
+
] += 1;
|
|
3425
|
+
magnitude[
|
|
3426
|
+
if (i <= Gen12.percent(5) + 1)
|
|
3427
|
+
0
|
|
3428
|
+
else if (i <= Gen12.percent(15) + 1)
|
|
3429
|
+
1
|
|
3430
|
+
else if (i <= Gen12.percent(35))
|
|
3431
|
+
2
|
|
3432
|
+
else if (i <= Gen12.percent(65) + 1)
|
|
3433
|
+
3
|
|
3434
|
+
else if (i <= Gen12.percent(85) + 1)
|
|
3435
|
+
4
|
|
3436
|
+
else if (i <= Gen12.percent(95))
|
|
3437
|
+
5
|
|
3438
|
+
else
|
|
3439
|
+
6
|
|
3440
|
+
] += 1;
|
|
3441
|
+
}
|
|
3442
|
+
|
|
3443
|
+
try expectEqualSlices(u8, &.{ 51, 103, 77, 25 }, &present);
|
|
3444
|
+
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
3445
|
+
}
|
|
3446
|
+
|
|
3447
|
+
test "Reasons" {
|
|
3448
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
3449
|
+
for (moves) |move| {
|
|
3450
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
3451
|
+
|
|
3452
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
3453
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
3454
|
+
|
|
3455
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
3456
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
3457
|
+
|
|
3458
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
3459
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
3460
|
+
}
|
|
3461
|
+
|
|
3462
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
3463
|
+
for (perish_song, 0..) |ps, i| {
|
|
3464
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
3465
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
1176
3466
|
}
|
|
1177
3467
|
}
|
|
1178
3468
|
|
|
@@ -1220,7 +3510,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1220
3510
|
}
|
|
1221
3511
|
|
|
1222
3512
|
var slot: u4 = 2;
|
|
1223
|
-
while (!active.volatiles.
|
|
3513
|
+
while (!active.volatiles.Trapped and slot <= 6) : (slot += 1) {
|
|
1224
3514
|
const id = side.order[slot - 1];
|
|
1225
3515
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
1226
3516
|
out[n] = .{ .type = .Switch, .data = slot };
|
|
@@ -1254,7 +3544,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1254
3544
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
1255
3545
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
1256
3546
|
const struggle =
|
|
1257
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3547
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
1258
3548
|
const s = if (struggle) 0 else slot;
|
|
1259
3549
|
out[n] = .{ .type = .Move, .data = s };
|
|
1260
3550
|
n += 1;
|
|
@@ -1269,7 +3559,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1269
3559
|
const m = active.moves[slot - 1];
|
|
1270
3560
|
if (m.id == .None) break;
|
|
1271
3561
|
if (m.pp == 0) continue;
|
|
1272
|
-
if (active.volatiles.
|
|
3562
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
1273
3563
|
out[n] = .{ .type = .Move, .data = slot };
|
|
1274
3564
|
n += 1;
|
|
1275
3565
|
}
|