@pkmn/engine 0.1.0-dev.305a932f → 0.1.0-dev.30c63015

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@@ -44,7 +44,7 @@ pub fn Rational(comptime T: type) type {
44
44
  /// Both p and q must be >= 1, and if computable at comptime must have no common factors.
45
45
  pub fn update(r: *Self, p: anytype, q: anytype) Error!void {
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46
  // FIXME
47
- // std.debug.print("({d}/{d}) * ", .{p, q});
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+ // std.debug.print("({d}/{d}) * ", .{ p, q });
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  assert(p >= 1);
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  assert(q >= 1);
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50
 
@@ -185,12 +185,12 @@ pub fn Rational(comptime T: type) type {
185
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  try writer.print("{d}/{d}", .{ self.p, self.q });
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  }
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187
 
188
- inline fn multiplication(r: *Self, p: anytype, q: anytype) !void {
188
+ fn multiplication(r: *Self, p: anytype, q: anytype) !void {
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  r.p = try std.math.mul(T, r.p, p);
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  r.q = try std.math.mul(T, r.q, q);
191
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  }
192
192
 
193
- inline fn addition(r: *Self, p: anytype, q: anytype) !void {
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+ fn addition(r: *Self, p: anytype, q: anytype) !void {
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  // (a/b) + (c/d) = (ad+bc)/(bd)
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  var d = try std.math.mul(T, r.q, q);
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  var n1 = try std.math.mul(T, r.p, q);
@@ -203,7 +203,7 @@ pub fn Rational(comptime T: type) type {
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  }
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204
 
205
205
  // https://en.wikipedia.org/wiki/Euclidean_algorithm
206
- inline fn gcd(p: anytype, q: anytype) @TypeOf(p, q) {
206
+ fn gcd(p: anytype, q: anytype) @TypeOf(p, q) {
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  assert(p >= 1);
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  assert(q >= 1);
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209
 
@@ -25,6 +25,11 @@ pub fn PRNG(comptime gen: comptime_int) type {
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  pub fn next(self: *Self) Output(gen) {
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  return self.src.next();
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  }
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+
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+ pub fn advance(self: *Self, n: usize) void {
30
+ if (!options.advance) return;
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+ for (0..n) |_| self.src.advance();
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+ }
28
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  };
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  }
30
35
 
@@ -89,6 +94,10 @@ pub const Gen12 = extern struct {
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  self.index = (self.index + 1) % 9;
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  return val;
91
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  }
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+
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+ pub fn advance(self: *Gen12) void {
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+ _ = self.next();
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+ }
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  };
93
102
 
94
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  test Gen12 {
@@ -427,34 +427,34 @@ data in the browser for ease of debugging.
427
427
 
428
428
  > **NOTE:** The offsets in the following table represent *bits* and **not** bytes.
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429
 
430
- | Start | End | Data | Description |
431
- | ----- | --- | ------------------- | ----------------------------------------------------------- |
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- | 0 | 1 | `Bide` | Whether the "Bide" volatile status is present |
433
- | 1 | 2 | `Thrashing` | Whether the "Thrashing" volatile status is present |
434
- | 2 | 3 | `MultiHit` | Whether the "MultiHit" volatile status is present |
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- | 3 | 4 | `Flinch` | Whether the "Flinch" volatile status is present |
436
- | 4 | 5 | `Charging` | Whether the "Charging" volatile status is present |
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- | 5 | 6 | `Binding` | Whether the "Binding" volatile status is present |
438
- | 6 | 7 | `Invulnerable` | Whether the "Invulnerable" volatile status is present |
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- | 7 | 8 | `Confusion` | Whether the "Confusion" volatile status is present |
440
- | 8 | 9 | `Mist` | Whether the "Mist" volatile status is present |
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- | 9 | 10 | `FocusEnergy` | Whether the "FocusEnergy" volatile status is present |
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- | 10 | 11 | `Substitute` | Whether the "Substitute" volatile status is present |
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- | 11 | 12 | `Recharging` | Whether the "Recharging" volatile status is present |
444
- | 12 | 13 | `Rage` | Whether the "Rage" volatile status is present |
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- | 13 | 14 | `LeechSeed` | Whether the "LeechSeed" volatile status is present |
446
- | 14 | 15 | `Toxic` | Whether the "Toxic" volatile status is present |
447
- | 15 | 16 | `LightScreen` | Whether the "LightScreen" volatile status is present |
448
- | 16 | 17 | `Reflect` | Whether the "Reflect" volatile status is present |
449
- | 17 | 18 | `Transform` | Whether the "Transform" volatile status is present |
450
- | 18 | 21 | `confusion` | The remaining turns of confusion |
451
- | 21 | 24 | `attacks` | The number of attacks remaining |
452
- | 24 | 40 | `state` | A union of either: <ul><li>the total accumulated damage from Bide</li><li>the overwritten accuracy of certain moves</li></ul> |
453
- | 40 | 48 | `substitute` | The remaining HP of the Substitute |
454
- | 48 | 52 | `transform` | The identity of whom the active Pokémon is transformed into |
455
- | 52 | 56 | `disabled_duration` | The remaining turns the move is disabled |
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- | 56 | 59 | `disabled_move` | The move slot (1-4) that's disabled |
457
- | 59 | 64 | `toxic` | The number of turns toxic damage has been accumulating |
430
+ | Start | End | Data | Description |
431
+ | ----- | --- | -------------------| ----------------------------------------------------------- |
432
+ | 0 | 1 | `Bide` | Whether the "Bide" volatile status is present |
433
+ | 1 | 2 | `Thrashing` | Whether the "Thrashing" volatile status is present |
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+ | 2 | 3 | `MultiHit` | Whether the "MultiHit" volatile status is present |
435
+ | 3 | 4 | `Flinch` | Whether the "Flinch" volatile status is present |
436
+ | 4 | 5 | `Charging` | Whether the "Charging" volatile status is present |
437
+ | 5 | 6 | `Binding` | Whether the "Binding" volatile status is present |
438
+ | 6 | 7 | `Invulnerable` | Whether the "Invulnerable" volatile status is present |
439
+ | 7 | 8 | `Confusion` | Whether the "Confusion" volatile status is present |
440
+ | 8 | 9 | `Mist` | Whether the "Mist" volatile status is present |
441
+ | 9 | 10 | `FocusEnergy` | Whether the "FocusEnergy" volatile status is present |
442
+ | 10 | 11 | `Substitute` | Whether the "Substitute" volatile status is present |
443
+ | 11 | 12 | `Recharging` | Whether the "Recharging" volatile status is present |
444
+ | 12 | 13 | `Rage` | Whether the "Rage" volatile status is present |
445
+ | 13 | 14 | `LeechSeed` | Whether the "LeechSeed" volatile status is present |
446
+ | 14 | 15 | `Toxic` | Whether the "Toxic" volatile status is present |
447
+ | 15 | 16 | `LightScreen` | Whether the "LightScreen" volatile status is present |
448
+ | 16 | 17 | `Reflect` | Whether the "Reflect" volatile status is present |
449
+ | 17 | 18 | `Transform` | Whether the "Transform" volatile status is present |
450
+ | 18 | 21 | `confusion` | The remaining turns of confusion |
451
+ | 21 | 24 | `attacks` | The number of attacks remaining |
452
+ | 24 | 40 | `state` | A union of either: <ul><li>the total accumulated damage from Bide</li><li>the overwritten accuracy of certain moves</li></ul> |
453
+ | 40 | 48 | `substitute` | The remaining HP of the Substitute |
454
+ | 48 | 52 | `transform` | The identity of whom the active Pokémon is transformed into |
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+ | 52 | 56 | `disable_duration` | The remaining turns the move is disabled |
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+ | 56 | 59 | `disable_move` | The move slot (1-4) that's disabled |
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+ | 59 | 64 | `toxic` | The number of turns toxic damage has been accumulating |
458
458
 
459
459
  ### `Pokemon`
460
460
 
@@ -50,7 +50,7 @@ pub const Summaries = extern struct {
50
50
  }
51
51
 
52
52
  /// Returns the `Summary` for the given `player`.
53
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
53
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
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54
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
55
55
  return if (player == .P1) &self.p1 else &self.p2;
56
56
  }
@@ -387,7 +387,7 @@ pub fn transitions(
387
387
  return stats;
388
388
  }
389
389
 
390
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
390
+ fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
391
  for (frontier, 0..) |f, j| {
392
392
  // TODO: is skipping this redundant check worth it?
393
393
  if (i == j) continue;
@@ -14,12 +14,14 @@ const util = @import("../common/util.zig");
14
14
  const Player = @import("../common/data.zig").Player;
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15
  const Optional = @import("../common/optional.zig").Optional;
16
16
 
17
- const Move = @import("data.zig").Move;
18
- const MoveSlot = @import("data.zig").MoveSlot;
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+ const data = @import("./data.zig");
19
18
 
20
19
  const enabled = options.chance;
21
20
  const showdown = options.showdown;
22
21
 
22
+ const Move = data.Move;
23
+ const MoveSlot = data.MoveSlot;
24
+
23
25
  /// Actions taken by a hypothetical "chance player" that convey information about which RNG events
24
26
  /// were observed during a Generation I battle `update`. This can additionally be provided as input
25
27
  /// to the `update` call to override the normal behavior of the RNG in order to force specific
@@ -35,19 +37,19 @@ pub const Actions = extern struct {
35
37
  }
36
38
 
37
39
  /// Returns the `Action` for the given `player`.
38
- pub inline fn get(self: anytype, player: Player) util.PointerType(@TypeOf(self), Action) {
40
+ pub fn get(self: anytype, player: Player) util.PointerType(@TypeOf(self), Action) {
39
41
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Actions);
40
42
  return if (player == .P1) &self.p1 else &self.p2;
41
43
  }
42
44
 
43
45
  /// Perform a reset by clearing fields which should not persist across updates.
44
- pub inline fn reset(self: *Actions) void {
46
+ pub fn reset(self: *Actions) void {
45
47
  self.p1.reset();
46
48
  self.p2.reset();
47
49
  }
48
50
 
49
51
  /// Returns true if `a` is equal to `b`.
50
- pub inline fn eql(a: Actions, b: Actions) bool {
52
+ pub fn eql(a: Actions, b: Actions) bool {
51
53
  return @as(u128, @bitCast(a)) == @as(u128, @bitCast(b));
52
54
  }
53
55
 
@@ -157,7 +159,7 @@ pub const Action = packed struct(u64) {
157
159
  pub const Field = std.meta.FieldEnum(Action);
158
160
 
159
161
  /// Perform a reset by clearing fields which should not persist across updates.
160
- pub inline fn reset(self: *Action) void {
162
+ pub fn reset(self: *Action) void {
161
163
  self.* = @bitCast(@as(u64, @bitCast(self.*)) & DURATIONS);
162
164
  }
163
165
 
@@ -514,22 +516,6 @@ pub fn Chance(comptime Rational: type) type {
514
516
  }
515
517
  }
516
518
 
517
- pub fn disable(self: *Self, player: Player, turns: u4) Error!void {
518
- if (!enabled) return;
519
-
520
- var durations = &self.actions.get(player).durations;
521
- const n = durations.disable;
522
- if (turns == 0) {
523
- assert(n >= 1 and n <= 8);
524
- if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
525
- durations.disable = 0;
526
- } else {
527
- assert(n >= 1 and n < 8);
528
- try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
529
- durations.disable += 1;
530
- }
531
- }
532
-
533
519
  pub fn confusion(self: *Self, player: Player, turns: u4) Error!void {
534
520
  if (!enabled) return;
535
521
 
@@ -546,6 +532,22 @@ pub fn Chance(comptime Rational: type) type {
546
532
  }
547
533
  }
548
534
 
535
+ pub fn disable(self: *Self, player: Player, turns: u4) Error!void {
536
+ if (!enabled) return;
537
+
538
+ var durations = &self.actions.get(player).durations;
539
+ const n = durations.disable;
540
+ if (turns == 0) {
541
+ assert(n >= 1 and n <= 8);
542
+ if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
543
+ durations.disable = 0;
544
+ } else {
545
+ assert(n >= 1 and n < 8);
546
+ try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
547
+ durations.disable += 1;
548
+ }
549
+ }
550
+
549
551
  pub fn attacking(self: *Self, player: Player, turns: u4) Error!void {
550
552
  if (!enabled) return;
551
553
 
@@ -593,7 +595,7 @@ pub fn Chance(comptime Rational: type) type {
593
595
  pub fn metronome(self: *Self, player: Player, move: Move) Error!void {
594
596
  if (!enabled) return;
595
597
 
596
- try self.probability.update(1, Move.size - 2);
598
+ try self.probability.update(1, Move.METRONOME.len);
597
599
  self.actions.get(player).metronome = move;
598
600
  }
599
601
  };
@@ -832,28 +834,6 @@ test "Chance.sleep" {
832
834
  }
833
835
  }
834
836
 
835
- test "Chance.disable" {
836
- var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
837
-
838
- for ([_]u8{ 8, 7, 6, 5, 4, 3, 2, 1 }, 1..9) |d, i| {
839
- chance.actions.p1.durations.disable = @intCast(i);
840
- try chance.disable(.P1, 0);
841
- try expectProbability(&chance.probability, 1, d);
842
- try expectValue(@as(u4, 0), chance.actions.p1.durations.disable);
843
-
844
- chance.reset();
845
-
846
- if (i < 8) {
847
- chance.actions.p1.durations.disable = @intCast(i);
848
- try chance.disable(.P1, 1);
849
- try expectProbability(&chance.probability, d - 1, d);
850
- try expectValue(@as(u4, @intCast(i)) + 1, chance.actions.p1.durations.disable);
851
-
852
- chance.reset();
853
- }
854
- }
855
- }
856
-
857
837
  test "Chance.confusion" {
858
838
  var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
859
839
 
@@ -878,6 +858,28 @@ test "Chance.confusion" {
878
858
  }
879
859
  }
880
860
 
861
+ test "Chance.disable" {
862
+ var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
863
+
864
+ for ([_]u8{ 8, 7, 6, 5, 4, 3, 2, 1 }, 1..9) |d, i| {
865
+ chance.actions.p1.durations.disable = @intCast(i);
866
+ try chance.disable(.P1, 0);
867
+ try expectProbability(&chance.probability, 1, d);
868
+ try expectValue(@as(u4, 0), chance.actions.p1.durations.disable);
869
+
870
+ chance.reset();
871
+
872
+ if (i < 8) {
873
+ chance.actions.p1.durations.disable = @intCast(i);
874
+ try chance.disable(.P1, 1);
875
+ try expectProbability(&chance.probability, d - 1, d);
876
+ try expectValue(@as(u4, @intCast(i)) + 1, chance.actions.p1.durations.disable);
877
+
878
+ chance.reset();
879
+ }
880
+ }
881
+ }
882
+
881
883
  test "Chance.attacking" {
882
884
  var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
883
885
 
@@ -998,10 +1000,6 @@ const Null = struct {
998
1000
  _ = .{ self, player, roll };
999
1001
  }
1000
1002
 
1001
- pub fn secondaryChance(self: Null, player: Player, proc: bool, rate: u8) Error!void {
1002
- _ = .{ self, player, proc, rate };
1003
- }
1004
-
1005
1003
  pub fn confused(self: Null, player: Player, ok: bool) Error!void {
1006
1004
  _ = .{ self, player, ok };
1007
1005
  }
@@ -1010,6 +1008,10 @@ const Null = struct {
1010
1008
  _ = .{ self, player, ok };
1011
1009
  }
1012
1010
 
1011
+ pub fn secondaryChance(self: Null, player: Player, proc: bool, rate: u8) Error!void {
1012
+ _ = .{ self, player, proc, rate };
1013
+ }
1014
+
1013
1015
  pub fn moveSlot(self: Null, player: Player, slot: u4, ms: []const MoveSlot, n: u4) Error!void {
1014
1016
  _ = .{ self, player, slot, ms, n };
1015
1017
  }
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -1599,43 +1599,43 @@ pub const Move = enum(u8) {
1599
1599
  }
1600
1600
 
1601
1601
  /// Whether this effect activates during the "begin" step of move execution.
1602
- pub inline fn onBegin(effect: Effect) bool {
1602
+ pub fn onBegin(effect: Effect) bool {
1603
1603
  return @intFromEnum(effect) > 0 and @intFromEnum(effect) <= 16;
1604
1604
  }
1605
1605
 
1606
1606
  /// Whether this effect lowers stats.
1607
- pub inline fn isStatDown(effect: Effect) bool {
1607
+ pub fn isStatDown(effect: Effect) bool {
1608
1608
  return @intFromEnum(effect) > 16 and @intFromEnum(effect) <= 21;
1609
1609
  }
1610
1610
 
1611
1611
  /// Whether this effect activates during the "end" step of move execution.
1612
- pub inline fn onEnd(effect: Effect) bool {
1612
+ pub fn onEnd(effect: Effect) bool {
1613
1613
  return @intFromEnum(effect) > 16 and @intFromEnum(effect) <= 31;
1614
1614
  }
1615
1615
 
1616
1616
  /// Whether this effect is considered to "always happen".
1617
- pub inline fn alwaysHappens(effect: Effect) bool {
1617
+ pub fn alwaysHappens(effect: Effect) bool {
1618
1618
  return @intFromEnum(effect) > 31 and @intFromEnum(effect) <= 38;
1619
1619
  }
1620
1620
 
1621
1621
  /// Whether this effect is handled specially by the engine.
1622
- pub inline fn isSpecial(effect: Effect) bool {
1622
+ pub fn isSpecial(effect: Effect) bool {
1623
1623
  // NB: isSpecial includes isMulti up to Twineedle
1624
1624
  return @intFromEnum(effect) > 31 and @intFromEnum(effect) <= 46;
1625
1625
  }
1626
1626
 
1627
1627
  /// Whether this effect is a multi-hit effect.
1628
- pub inline fn isMulti(effect: Effect) bool {
1628
+ pub fn isMulti(effect: Effect) bool {
1629
1629
  return @intFromEnum(effect) > 44 and @intFromEnum(effect) <= 47;
1630
1630
  }
1631
1631
 
1632
1632
  /// Whether this effect is has chance of lowering stats.
1633
- pub inline fn isStatDownChance(effect: Effect) bool {
1633
+ pub fn isStatDownChance(effect: Effect) bool {
1634
1634
  return @intFromEnum(effect) > 47 and @intFromEnum(effect) <= 51;
1635
1635
  }
1636
1636
 
1637
1637
  /// Whether this effect has a secondary chance.
1638
- pub inline fn isSecondaryChance(effect: Effect) bool {
1638
+ pub fn isSecondaryChance(effect: Effect) bool {
1639
1639
  // NB: isSecondaryChance includes isStatDownChance as well as Twineedle
1640
1640
  return (@intFromEnum(effect) > 46 and @intFromEnum(effect) <= 61);
1641
1641
  }
@@ -1838,8 +1838,22 @@ pub const Move = enum(u8) {
1838
1838
  /// The number of Pokémon moves in this generation.
1839
1839
  pub const size = 165;
1840
1840
 
1841
+ /// Pokémon moves that can be called by Metronome in this generation.
1842
+ pub const METRONOME = init: {
1843
+ var num = 0;
1844
+ var moves: [163]Move = undefined;
1845
+ for (1..Move.size) |i| {
1846
+ if (i != @intFromEnum(Move.Metronome)) {
1847
+ moves[num] = @enumFromInt(i);
1848
+ num += 1;
1849
+ }
1850
+ }
1851
+ assert(num == moves.len);
1852
+ break :init moves;
1853
+ };
1854
+
1841
1855
  /// Returns the `Data` corresponding to the move.
1842
- pub inline fn get(id: Move) Data {
1856
+ pub fn get(id: Move) Data {
1843
1857
  assert(id != .None and id != .SKIP_TURN);
1844
1858
  return DATA[@intFromEnum(id) - 1];
1845
1859
  }
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -1092,7 +1092,7 @@ pub const Species = enum(u8) {
1092
1092
  pub const size = 151;
1093
1093
 
1094
1094
  /// The Pokémon's critical hit rate=io out of 256.
1095
- pub inline fn chance(id: Species) u8 {
1095
+ pub fn chance(id: Species) u8 {
1096
1096
  assert(id != .None);
1097
1097
  return CHANCES[@intFromEnum(id) - 1];
1098
1098
  }
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -90,12 +90,12 @@ pub const Type = enum(u4) {
90
90
  pub const size = 15;
91
91
 
92
92
  /// Whether or not this type is considered to be special as opposed to physical.
93
- pub inline fn special(self: Type) bool {
93
+ pub fn special(self: Type) bool {
94
94
  return @intFromEnum(self) >= @intFromEnum(Type.Fire);
95
95
  }
96
96
 
97
97
  /// The `Effectiveness` of type `t2` vs. type `t1`.
98
- pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
98
+ pub fn effectiveness(t1: Type, t2: Type) Effectiveness {
99
99
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
100
100
  }
101
101
 
@@ -120,12 +120,12 @@ pub const Types = packed struct {
120
120
  }
121
121
 
122
122
  /// Whether this typing is immune to type `t`.
123
- pub inline fn immune(self: Types, t: Type) bool {
123
+ pub fn immune(self: Types, t: Type) bool {
124
124
  return t.effectiveness(self.type1) == I or t.effectiveness(self.type2) == I;
125
125
  }
126
126
 
127
127
  /// Whether this typing includes type `t`.
128
- pub inline fn includes(self: Types, t: Type) bool {
128
+ pub fn includes(self: Types, t: Type) bool {
129
129
  return self.type1 == t or self.type2 == t;
130
130
  }
131
131
  };
@@ -70,24 +70,24 @@ pub fn Battle(comptime RNG: anytype) type {
70
70
  rng: RNG,
71
71
 
72
72
  /// Returns the `Side` for the given `player`.
73
- pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
73
+ pub fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
74
74
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
75
75
  return &self.sides[@intFromEnum(player)];
76
76
  }
77
77
 
78
78
  /// Returns the `Side` of the opponent for the given `player`
79
- pub inline fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
79
+ pub fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
80
80
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
81
81
  return &self.sides[@intFromEnum(player.foe())];
82
82
  }
83
83
 
84
84
  /// Returns an identifier for the active Pokémon of `player`.
85
- pub inline fn active(self: *const Self, player: Player) ID {
85
+ pub fn active(self: *const Self, player: Player) ID {
86
86
  return player.ident(@intCast(self.side(player).order[0]));
87
87
  }
88
88
 
89
89
  /// Returns the `MoveDetails` for the given `player`.
90
- pub inline fn lastMove(
90
+ pub fn lastMove(
91
91
  self: anytype,
92
92
  player: Player,
93
93
  ) PointerType(@TypeOf(self), MoveDetails) {
@@ -141,7 +141,7 @@ pub const Side = extern struct {
141
141
  }
142
142
 
143
143
  /// Returns the stored `Pokemon` corresponding to the one-indexed party `slot`.
144
- pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
144
+ pub fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
145
145
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
146
146
  assert(slot > 0 and slot <= 6);
147
147
  const id = self.order[slot - 1];
@@ -150,7 +150,7 @@ pub const Side = extern struct {
150
150
  }
151
151
 
152
152
  /// Returns the stored `Pokemon` corresponding to the `active` Pokémon (slot 1).
153
- pub inline fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
153
+ pub fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
154
154
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
155
155
  return self.get(1);
156
156
  }
@@ -176,7 +176,7 @@ pub const ActivePokemon = extern struct {
176
176
  }
177
177
 
178
178
  /// Returns the active Pokémon's current move slot located at the one-indexed `mslot`.
179
- pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
179
+ pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
180
180
  assert(@typeInfo(@TypeOf(self)).Pointer.child == ActivePokemon);
181
181
  assert(mslot > 0 and mslot <= 4);
182
182
  assert(self.moves[mslot - 1].id != .None);
@@ -206,7 +206,7 @@ pub const Pokemon = extern struct {
206
206
  }
207
207
 
208
208
  /// Returns the Pokémon's original move slot located at the one-indexed `mslot`.
209
- pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
209
+ pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
210
210
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
211
211
  assert(mslot > 0 and mslot <= 4);
212
212
  assert(self.moves[mslot - 1].id != .None);
@@ -258,36 +258,36 @@ pub const Status = enum(u8) {
258
258
  const SLP = 0b111;
259
259
 
260
260
  /// Whether or not the status `num` is the same as `status`.
261
- pub inline fn is(num: u8, status: Status) bool {
261
+ pub fn is(num: u8, status: Status) bool {
262
262
  if (status == .SLP) return Status.duration(num) > 0;
263
263
  return ((num >> @intCast(@intFromEnum(status))) & 1) != 0;
264
264
  }
265
265
 
266
266
  /// Initializes a non-sleep `status`. Use `slp` or `slf` to initialize a sleep status.
267
- pub inline fn init(status: Status) u8 {
267
+ pub fn init(status: Status) u8 {
268
268
  assert(status != .SLP and status != .EXT);
269
269
  return @as(u8, 1) << @intCast(@intFromEnum(status));
270
270
  }
271
271
 
272
272
  /// Initializes a non self-inflicted sleep status with duration `dur`.
273
- pub inline fn slp(dur: u3) u8 {
273
+ pub fn slp(dur: u3) u8 {
274
274
  assert(dur > 0);
275
275
  return @as(u8, dur);
276
276
  }
277
277
 
278
278
  /// Initializes a self-inflicted sleep status with duration `dur`.
279
- pub inline fn slf(dur: u3) u8 {
279
+ pub fn slf(dur: u3) u8 {
280
280
  assert(dur > 0);
281
281
  return 0x80 | slp(dur);
282
282
  }
283
283
 
284
284
  /// Returns the duration of a sleep status.
285
- pub inline fn duration(num: u8) u3 {
285
+ pub fn duration(num: u8) u3 {
286
286
  return @intCast(num & SLP);
287
287
  }
288
288
 
289
289
  /// Returns whether `num` reflects any status.
290
- pub inline fn any(num: u8) bool {
290
+ pub fn any(num: u8) bool {
291
291
  return num > 0;
292
292
  }
293
293
 
@@ -378,9 +378,9 @@ pub const Volatiles = packed struct(u64) {
378
378
  /// The identity of whom the active Pokémon is transformed into.
379
379
  transform: u4 = 0,
380
380
  /// The remaining turns the move is disabled.
381
- disabled_duration: u4 = 0,
381
+ disable_duration: u4 = 0,
382
382
  /// The move slot (1-4) that is disabled.
383
- disabled_move: u3 = 0,
383
+ disable_move: u3 = 0,
384
384
  /// The number of turns toxic damage has been accumulating.
385
385
  toxic: u5 = 0,
386
386
  };
@@ -395,8 +395,8 @@ test Volatiles {
395
395
  volatiles.Substitute = true;
396
396
  volatiles.substitute = 42;
397
397
  volatiles.toxic = 4;
398
- volatiles.disabled_move = 2;
399
- volatiles.disabled_duration = 4;
398
+ volatiles.disable_move = 2;
399
+ volatiles.disable_duration = 4;
400
400
 
401
401
  try expect(volatiles.Confusion);
402
402
  try expect(volatiles.Thrashing);
@@ -407,8 +407,8 @@ test Volatiles {
407
407
 
408
408
  try expectEqual(@as(u16, 235), volatiles.state);
409
409
  try expectEqual(@as(u8, 42), volatiles.substitute);
410
- try expectEqual(@as(u4, 2), volatiles.disabled_move);
411
- try expectEqual(@as(u4, 4), volatiles.disabled_duration);
410
+ try expectEqual(@as(u4, 2), volatiles.disable_move);
411
+ try expectEqual(@as(u4, 4), volatiles.disable_duration);
412
412
  try expectEqual(@as(u4, 2), volatiles.confusion);
413
413
  try expectEqual(@as(u5, 4), volatiles.toxic);
414
414
  try expectEqual(@as(u4, 3), volatiles.attacks);