@pixerate/editor 0.275.0 → 0.276.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation-editor/index.cjs +62 -62
- package/dist/animation-editor/index.js +6 -6
- package/dist/brushes/index.cjs +81 -70
- package/dist/brushes/index.js +17 -6
- package/dist/brushes/patch.d.cts +1 -1
- package/dist/brushes/patch.d.ts +1 -1
- package/dist/brushes/profiles.d.cts +2 -0
- package/dist/brushes/profiles.d.ts +2 -0
- package/dist/brushes/schema.d.cts +1 -0
- package/dist/brushes/schema.d.ts +1 -0
- package/dist/brushes/types.d.cts +22 -1
- package/dist/brushes/types.d.ts +22 -1
- package/dist/{brushstrokeRender-WGY4DZHF.js → brushstrokeRender-FK3ASUUJ.js} +5 -5
- package/dist/{brushstrokeRender-2RQL46WB.cjs → brushstrokeRender-I6MYFCOU.cjs} +21 -21
- package/dist/canvas/index.cjs +13 -13
- package/dist/canvas/index.js +1 -1
- package/dist/chart/contract.d.cts +3 -1
- package/dist/chart/contract.d.ts +3 -1
- package/dist/{chunk-Y2ISSVPH.js → chunk-4EM5NGCL.js} +167 -9
- package/dist/{chunk-Y354ETAE.cjs → chunk-5HR5CSLC.cjs} +49 -49
- package/dist/{chunk-LMG57L5A.js → chunk-CTHWXW5M.js} +121 -8
- package/dist/{chunk-43XJC3PP.js → chunk-CVBTJVRN.js} +1 -1
- package/dist/{chunk-RJGW3RQS.js → chunk-GHYJAMMS.js} +1 -1
- package/dist/{chunk-NIBFKXMD.cjs → chunk-IFWLZZCW.cjs} +619 -2
- package/dist/{chunk-G5TCMKX5.js → chunk-IJ6NSWKM.js} +2 -2
- package/dist/{chunk-C6VB7CPY.cjs → chunk-ISCAJBPQ.cjs} +1 -1
- package/dist/{chunk-W6JDUXP3.js → chunk-J23JOHPR.js} +1 -1
- package/dist/{chunk-IEEY5RJV.js → chunk-JNMNM3SL.js} +1 -1
- package/dist/{chunk-HVO6XCI4.js → chunk-JPB65KQ6.js} +1 -1
- package/dist/{chunk-ACTHSQOI.js → chunk-LDZOXESA.js} +618 -1
- package/dist/{chunk-DHC4E2DU.cjs → chunk-MITQGHN3.cjs} +121 -8
- package/dist/{chunk-STLTOISW.cjs → chunk-NPPMKMCU.cjs} +17 -17
- package/dist/{chunk-75SYKUOT.js → chunk-OS6OG7DN.js} +1 -1
- package/dist/{chunk-OLZXXAER.cjs → chunk-OY24XRYF.cjs} +408 -250
- package/dist/{chunk-6QNDGMK7.cjs → chunk-Q33V5PEF.cjs} +123 -42
- package/dist/{chunk-JDXWLCXF.cjs → chunk-QNNZA3V5.cjs} +2 -2
- package/dist/{chunk-T6KNJVBP.cjs → chunk-U26LUXCJ.cjs} +35 -35
- package/dist/{chunk-62MFUHSI.cjs → chunk-UQXULAMQ.cjs} +16 -16
- package/dist/{chunk-RAPNRK4R.cjs → chunk-X7XBEX3O.cjs} +88 -88
- package/dist/{chunk-MSWLJI4G.js → chunk-XMSH66VU.js} +2 -2
- package/dist/{chunk-ZM7IKQ4X.js → chunk-XVPQNX7O.js} +89 -8
- package/dist/{chunk-YYZC2EQO.cjs → chunk-ZIE6EJGR.cjs} +23 -23
- package/dist/image-editor/index.cjs +880 -852
- package/dist/image-editor/index.js +36 -8
- package/dist/paint/index.cjs +33 -5
- package/dist/paint/index.d.cts +1 -0
- package/dist/paint/index.d.ts +1 -0
- package/dist/paint/index.js +32 -4
- package/dist/paint/live-patterns.d.cts +149 -0
- package/dist/paint/live-patterns.d.ts +149 -0
- package/dist/paint/wet/world.d.cts +13 -0
- package/dist/paint/wet/world.d.ts +13 -0
- package/dist/paint-editor/brush-model.d.cts +7 -1
- package/dist/paint-editor/brush-model.d.ts +7 -1
- package/dist/paint-editor/controller.d.cts +52 -0
- package/dist/paint-editor/controller.d.ts +52 -0
- package/dist/paint-editor/index.cjs +850 -510
- package/dist/paint-editor/index.js +355 -15
- package/dist/paint-editor/ui.d.cts +5 -1
- package/dist/paint-editor/ui.d.ts +5 -1
- package/dist/paint-editor/wet-tools.d.cts +42 -0
- package/dist/paint-editor/wet-tools.d.ts +42 -0
- package/dist/paint-editor/wet.d.cts +22 -1
- package/dist/paint-editor/wet.d.ts +22 -1
- package/dist/vector/index.cjs +1002 -1002
- package/dist/vector/index.js +7 -7
- package/package.json +1 -1
- package/skills/pixerate-brushes/SKILL.md +1 -0
- package/skills/pixerate-paint-editor/SKILL.md +7 -1
- package/skills/pixerate-paint-editor/references/brush-facets.md +1 -0
- package/skills/pixerate-paint-editor/references/live-patterns.md +41 -0
- package/skills/pixerate-paint-watercolour/SKILL.md +8 -0
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@@ -63,4 +63,46 @@ export declare const WET_PARAM_SCHEMA: {
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readonly description: string;
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};
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};
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export declare const LIVE_PATTERN_SCHEMA: {
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readonly pattern: {
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readonly type: "string";
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readonly enum: readonly ["spots", "stripes", "coral", "maze", "worms"];
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readonly description: "Pearson Gray-Scott preset: spots, stripes, coral, maze or worms (default spots). Sets feed and kill unless explicit feed/kill are also passed.";
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};
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readonly feed: {
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readonly type: "number";
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readonly minimum: 0.005;
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readonly maximum: 0.1;
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readonly description: "Gray-Scott feed rate F, 0.005..0.1 (default: the pattern preset’s feed rate).";
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};
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readonly kill: {
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readonly type: "number";
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readonly minimum: 0.02;
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readonly maximum: 0.08;
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readonly description: "Gray-Scott kill rate k, 0.02..0.08 (default: the pattern preset’s kill rate).";
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};
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readonly scale: {
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readonly type: "number";
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readonly minimum: 0.25;
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readonly maximum: 4;
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readonly description: "Diffusion scale 0.25..4 (larger values grow broader pattern features; default 1).";
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};
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readonly contrast: {
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readonly type: "number";
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readonly minimum: 0;
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readonly maximum: 2;
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readonly description: "How strongly V modulates the wet pigment or blends toward secondColor, 0..2 (default 0.85).";
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};
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readonly secondColor: {
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readonly type: readonly ["string", "null"];
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readonly pattern: "^#[0-9a-fA-F]{6}$";
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readonly description: "Optional #rrggbb colour that high-V pattern ridges blend toward, or null to modulate pigment contrast (default null).";
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};
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readonly relief: {
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readonly type: "number";
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readonly minimum: 0;
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readonly maximum: 1;
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readonly description: string;
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};
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};
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export declare function createPaintWetTools(c: PaintEditorController): PaintAgentTool[];
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@@ -28,6 +28,7 @@ import { type EffectPaintPixels } from './effect-paint.cjs';
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import { type WetParams, type WetTilt } from '../paint/wet/model.cjs';
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import { type WetGpuProvider } from '../paint/wet/gpu.cjs';
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import { WetWorld, type WetBackendInfo, type WetGhostState, type WetPaperInput, type WetSnapshot, type WetWorldOptions } from '../paint/wet/world.cjs';
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import { LivePatternField, type LivePatternStats, type LivePatternsInput, type LivePatternsSettings } from '../paint/live-patterns.cjs';
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import { TiledSurface, type RasterRect } from '../raster/surface.cjs';
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import type { PaintBrush, WetMediumKind } from './brushes.cjs';
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import { type PenPoint, type StrokeCopy } from './engine.cjs';
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@@ -115,6 +116,7 @@ export declare const WET_MEDIUM_PARAMS: Readonly<Record<WetMediumKind, Partial<W
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export interface WetLayerSettings {
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params: WetParams;
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flow: WetFlowSpec;
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livePatterns?: LivePatternsSettings | null;
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ghost?: WetGhostState | null;
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}
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/** One wet layer as tools describe it. */
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@@ -130,6 +132,7 @@ export interface WetLayerInfo {
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activeTiles: number;
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params: WetParams;
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flow: WetFlowSpec;
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livePatterns?: LivePatternsSettings | null;
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/** Active ghost fade on the layer (`remaining` seconds of simulated time), when one is fading. */
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ghost?: {
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remaining: number;
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@@ -140,7 +143,7 @@ export interface WetEvent {
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clock: number;
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/** How many strokes were recorded before it (where it falls between strokes in a replay). */
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at?: number;
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kind: 'dry' | 'tilt' | 'params' | 'flow' | 'wet-paper' | 'ghost-release' | 'ghost-keep';
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kind: 'dry' | 'tilt' | 'params' | 'flow' | 'wet-paper' | 'live-patterns' | 'seed-live-patterns' | 'ghost-release' | 'ghost-keep';
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layerId?: string;
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data?: unknown;
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}
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@@ -158,6 +161,10 @@ export interface PaintWetHost {
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layerLight(id: string): TiledSurface | null;
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/** Shows new light paint for wet layers (not an undo step); the next `updateSurfaces` redraws. */
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updateLights(lights: ReadonlyMap<string, TiledSurface>): void;
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/** The layer's thick height map (one channel), or `null` without any. */
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layerHeight?(id: string): TiledSurface | null;
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/** Shows new thick height maps for wet layers with live pattern relief (not an undo step). */
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updateHeights?(heights: ReadonlyMap<string, TiledSurface>): void;
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/** The paint dried while time passed (the editor records nothing, it just redraws). */
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changed(): void;
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}
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@@ -209,6 +216,7 @@ export declare class PaintWetLayers {
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world: WetWorld | null;
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tilt: WetTilt;
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readonly settings: Map<string, WetLayerSettings>;
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readonly patterns: Map<string, LivePatternField>;
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paused: boolean;
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/** Wet strokes dry as soon as they end (one undo step with the stroke). */
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instantDry: boolean;
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/** Resolves when no batch is running. */
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idle(): Promise<void>;
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settingsOf(layerId: string, medium?: WetMediumKind): WetLayerSettings;
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patternFieldOf(layerId: string): LivePatternField;
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/** Puts a layer in the world (its current pixels become the base under the wet paint). */
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ensureLane(layerId: string, medium?: WetMediumKind): WetWorld;
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setParams(layerId: string, update: Partial<WetParams>): WetParams;
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setFlow(layerId: string, update: Partial<WetFlowSpec>): WetFlowSpec;
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setLivePatterns(layerId: string, update: LivePatternsInput | null): LivePatternsSettings | null;
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seedLivePatterns(layerId: string, points: ReadonlyArray<{
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x: number;
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y: number;
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strength?: number;
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}>, radius: number, seed?: number, settings?: LivePatternsInput): {
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seededCells: number;
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stats: LivePatternStats;
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};
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livePatternStats(layerId: string): LivePatternStats;
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setTilt(update: Partial<WetTilt>): WetTilt;
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/** The paper changed. */
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paperChanged(): void;
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syncDisplays(maxTiles?: number): RasterRect[];
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/** Like `syncDisplays`, shading on the GPU when Engine B is active (all stale tiles at once). */
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syncDisplaysGpu(maxCpuTiles: number, lead?: boolean): Promise<RasterRect[]>;
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/** Updates thick height maps for any layers with live pattern relief (`relief > 0`). */
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private syncHeights;
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/** Shows each wet layer's live light paint (the light under it with the wet light shaded in). */
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private syncLights;
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/** Drops the wet layers whose paint has all dried (they become ordinary pixel layers). */
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import { type WetParams, type WetTilt } from '../paint/wet/model.js';
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import { type WetGpuProvider } from '../paint/wet/gpu.js';
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import { WetWorld, type WetBackendInfo, type WetGhostState, type WetPaperInput, type WetSnapshot, type WetWorldOptions } from '../paint/wet/world.js';
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import { LivePatternField, type LivePatternStats, type LivePatternsInput, type LivePatternsSettings } from '../paint/live-patterns.js';
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import { TiledSurface, type RasterRect } from '../raster/surface.js';
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import type { PaintBrush, WetMediumKind } from './brushes.js';
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import { type PenPoint, type StrokeCopy } from './engine.js';
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export interface WetLayerSettings {
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params: WetParams;
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flow: WetFlowSpec;
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livePatterns?: LivePatternsSettings | null;
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ghost?: WetGhostState | null;
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}
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/** One wet layer as tools describe it. */
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activeTiles: number;
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params: WetParams;
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flow: WetFlowSpec;
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livePatterns?: LivePatternsSettings | null;
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/** Active ghost fade on the layer (`remaining` seconds of simulated time), when one is fading. */
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ghost?: {
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remaining: number;
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clock: number;
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/** How many strokes were recorded before it (where it falls between strokes in a replay). */
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at?: number;
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kind: 'dry' | 'tilt' | 'params' | 'flow' | 'wet-paper' | 'ghost-release' | 'ghost-keep';
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kind: 'dry' | 'tilt' | 'params' | 'flow' | 'wet-paper' | 'live-patterns' | 'seed-live-patterns' | 'ghost-release' | 'ghost-keep';
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layerId?: string;
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data?: unknown;
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}
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layerLight(id: string): TiledSurface | null;
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/** Shows new light paint for wet layers (not an undo step); the next `updateSurfaces` redraws. */
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updateLights(lights: ReadonlyMap<string, TiledSurface>): void;
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/** The layer's thick height map (one channel), or `null` without any. */
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layerHeight?(id: string): TiledSurface | null;
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/** Shows new thick height maps for wet layers with live pattern relief (not an undo step). */
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updateHeights?(heights: ReadonlyMap<string, TiledSurface>): void;
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/** The paint dried while time passed (the editor records nothing, it just redraws). */
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changed(): void;
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}
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world: WetWorld | null;
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tilt: WetTilt;
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readonly settings: Map<string, WetLayerSettings>;
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readonly patterns: Map<string, LivePatternField>;
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paused: boolean;
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/** Wet strokes dry as soon as they end (one undo step with the stroke). */
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instantDry: boolean;
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/** Resolves when no batch is running. */
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idle(): Promise<void>;
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settingsOf(layerId: string, medium?: WetMediumKind): WetLayerSettings;
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patternFieldOf(layerId: string): LivePatternField;
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/** Puts a layer in the world (its current pixels become the base under the wet paint). */
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ensureLane(layerId: string, medium?: WetMediumKind): WetWorld;
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setParams(layerId: string, update: Partial<WetParams>): WetParams;
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setFlow(layerId: string, update: Partial<WetFlowSpec>): WetFlowSpec;
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setLivePatterns(layerId: string, update: LivePatternsInput | null): LivePatternsSettings | null;
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seedLivePatterns(layerId: string, points: ReadonlyArray<{
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x: number;
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y: number;
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strength?: number;
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}>, radius: number, seed?: number, settings?: LivePatternsInput): {
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seededCells: number;
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stats: LivePatternStats;
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};
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livePatternStats(layerId: string): LivePatternStats;
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setTilt(update: Partial<WetTilt>): WetTilt;
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/** The paper changed. */
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paperChanged(): void;
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syncDisplays(maxTiles?: number): RasterRect[];
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/** Like `syncDisplays`, shading on the GPU when Engine B is active (all stale tiles at once). */
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syncDisplaysGpu(maxCpuTiles: number, lead?: boolean): Promise<RasterRect[]>;
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/** Updates thick height maps for any layers with live pattern relief (`relief > 0`). */
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private syncHeights;
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/** Shows each wet layer's live light paint (the light under it with the wet light shaded in). */
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private syncLights;
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/** Drops the wet layers whose paint has all dried (they become ordinary pixel layers). */
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