@pirireis/webglobeplugins 0.9.9 → 0.9.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (211) hide show
  1. package/Math/angle-calculation.js +15 -0
  2. package/Math/arc.js +65 -0
  3. package/Math/bounds/line-bbox.js +188 -0
  4. package/Math/constants.js +9 -0
  5. package/Math/frustum/camera.js +24 -0
  6. package/Math/frustum/from-globeinfo.js +48 -0
  7. package/Math/frustum/types.js +2 -0
  8. package/Math/globe-util/horizon-plane.js +112 -0
  9. package/Math/index.js +1 -0
  10. package/Math/juction/arc-plane.js +83 -0
  11. package/Math/juction/line-sphere.js +25 -0
  12. package/Math/juction/plane-plane.js +58 -0
  13. package/Math/line.js +56 -0
  14. package/Math/matrix4.js +1 -0
  15. package/Math/methods.js +201 -0
  16. package/Math/plane.js +60 -0
  17. package/Math/quaternion.js +104 -0
  18. package/Math/types.js +2 -0
  19. package/Math/utils.js +4 -0
  20. package/Math/vec3.js +126 -0
  21. package/algorithms/search-binary.js +19 -0
  22. package/altitude-locator/adaptors.js +1 -0
  23. package/altitude-locator/draw-subset-obj.js +18 -0
  24. package/altitude-locator/keymethod.js +1 -0
  25. package/altitude-locator/plugin.js +341 -0
  26. package/altitude-locator/types.js +23 -0
  27. package/arrowfield/adaptor.js +14 -0
  28. package/arrowfield/index.js +10 -0
  29. package/arrowfield/plugin.js +86 -0
  30. package/bearing-line/index.js +8 -0
  31. package/bearing-line/plugin.js +449 -0
  32. package/circle-line-chain/chain-list-map.js +205 -0
  33. package/circle-line-chain/init.js +1 -0
  34. package/circle-line-chain/plugin.js +424 -0
  35. package/circle-line-chain/util.js +5 -0
  36. package/compass-rose/compass-rose-padding-flat.js +225 -0
  37. package/compass-rose/compass-text-writer.js +153 -0
  38. package/compass-rose/index.js +7 -0
  39. package/compassrose/compassrose.js +296 -0
  40. package/compassrose/index.js +8 -0
  41. package/globe-types.js +1 -0
  42. package/heatwave/index.js +10 -0
  43. package/heatwave/isobar/objectarraylabels.js +202 -0
  44. package/heatwave/isobar/plugin.js +343 -0
  45. package/heatwave/isobar/quadtreecontours.js +300 -0
  46. package/heatwave/plugins/heatwaveglobeshell.js +206 -0
  47. package/jest.config.js +7 -0
  48. package/package.json +4 -4
  49. package/partialrings/buffer-manager.js +81 -0
  50. package/partialrings/index.js +41 -0
  51. package/partialrings/plugin.js +135 -0
  52. package/partialrings/program.js +286 -0
  53. package/pin/pin-object-array.js +305 -0
  54. package/pin/pin-point-totem.js +60 -0
  55. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  56. package/point-heat-map/index.js +1 -0
  57. package/point-heat-map/plugin-webworker.js +126 -0
  58. package/point-heat-map/point-to-heat-map-flow.js +127 -0
  59. package/point-tracks/key-methods.js +5 -0
  60. package/point-tracks/plugin.js +338 -0
  61. package/programs/arrowfield/index.js +7 -0
  62. package/programs/arrowfield/logic.js +257 -0
  63. package/programs/arrowfield/object.js +66 -0
  64. package/programs/data2legend/density-to-legend.js +101 -0
  65. package/programs/data2legend/point-to-density-texture.js +100 -0
  66. package/programs/float2legendwithratio/index.js +8 -0
  67. package/programs/float2legendwithratio/logic.js +171 -0
  68. package/programs/float2legendwithratio/object.js +110 -0
  69. package/programs/globe-util/is-globe-moved.js +21 -0
  70. package/programs/globeshell/index.js +8 -0
  71. package/programs/globeshell/noise/noises.js +1 -0
  72. package/programs/globeshell/wiggle/index.js +8 -0
  73. package/programs/globeshell/wiggle/logic.js +345 -0
  74. package/programs/globeshell/wiggle/object.js +72 -0
  75. package/programs/helpers/blender/index.js +1 -0
  76. package/programs/helpers/blender/program.js +79 -0
  77. package/programs/helpers/fadeaway/index.js +7 -0
  78. package/programs/helpers/fadeaway/logic.js +72 -0
  79. package/programs/helpers/fadeaway/object.js +20 -0
  80. package/programs/helpers/index.js +8 -0
  81. package/programs/index.js +58 -0
  82. package/programs/interface.js +1 -0
  83. package/programs/line-on-globe/angled-line.js +176 -0
  84. package/programs/line-on-globe/circle-accurate-3d.js +141 -0
  85. package/programs/line-on-globe/circle-accurate-flat.js +216 -0
  86. package/programs/line-on-globe/circle-accurate.js +178 -0
  87. package/programs/line-on-globe/circle.js +167 -0
  88. package/programs/line-on-globe/degree-padding-around-circle-3d.js +159 -0
  89. package/programs/line-on-globe/index.js +1 -0
  90. package/programs/line-on-globe/lines-color-instanced-flat.js +136 -0
  91. package/programs/line-on-globe/linestrip.js +171 -0
  92. package/programs/line-on-globe/naive-accurate-flexible.js +195 -0
  93. package/programs/line-on-globe/to-the-surface.js +111 -0
  94. package/programs/line-on-globe/util.js +8 -0
  95. package/programs/picking/pickable-renderer.js +188 -0
  96. package/programs/point-on-globe/element-globe-surface-glow.js +142 -0
  97. package/programs/point-on-globe/element-point-glow.js +153 -0
  98. package/programs/point-on-globe/square-pixel-point.js +174 -0
  99. package/programs/programcache.js +131 -0
  100. package/programs/rings/distancering/circleflatprogram.js +156 -0
  101. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +369 -0
  102. package/programs/rings/distancering/circlepaddysharedbuffer.js +357 -0
  103. package/programs/rings/distancering/index.js +14 -0
  104. package/programs/rings/distancering/paddyflatprogram.js +172 -0
  105. package/programs/rings/distancering/paddyflatprogram2d.js +174 -0
  106. package/programs/rings/distancering/paddyflatprogram3d.js +172 -0
  107. package/programs/rings/distancering/shader.js +1 -0
  108. package/programs/rings/index.js +17 -0
  109. package/programs/rings/partial-ring/piece-of-pie.js +275 -0
  110. package/programs/totems/camerauniformblock.js +160 -0
  111. package/programs/totems/canvas-webglobe-info.js +110 -0
  112. package/programs/totems/gpu-selection-uniform-block.js +108 -0
  113. package/programs/totems/index.js +40 -0
  114. package/programs/two-d/pixel-circle.js +1 -0
  115. package/programs/two-d/pixel-padding-for-compass.js +162 -0
  116. package/programs/util.js +17 -0
  117. package/programs/vectorfields/index.js +23 -0
  118. package/programs/vectorfields/logics/drawrectangleparticles.js +107 -0
  119. package/programs/vectorfields/logics/index.js +12 -0
  120. package/programs/vectorfields/logics/pixelbased.js +142 -0
  121. package/programs/vectorfields/logics/ubo.js +63 -0
  122. package/programs/vectorfields/pingpongbuffermanager.js +76 -0
  123. package/rangerings/enum.js +5 -0
  124. package/rangerings/index.js +15 -0
  125. package/rangerings/plugin.js +560 -0
  126. package/rangerings/rangeringangletext.js +329 -0
  127. package/rangerings/ring-account.js +117 -0
  128. package/shaders/fragment-toy/firework.js +58 -0
  129. package/shaders/fragment-toy/singularity.js +59 -0
  130. package/shape-on-terrain/arc/naive/plugin.js +252 -0
  131. package/timetracks/adaptors-line-strip.js +71 -0
  132. package/timetracks/adaptors.js +122 -0
  133. package/timetracks/index.js +19 -0
  134. package/timetracks/plugin-line-strip.js +250 -0
  135. package/timetracks/plugin.js +258 -0
  136. package/timetracks/program-line-strip.js +611 -0
  137. package/timetracks/program.js +772 -0
  138. package/timetracks/programpoint-line-strip.js +154 -0
  139. package/timetracks/programpoint.js +147 -0
  140. package/types.js +15 -0
  141. package/util/account/bufferoffsetmanager.js +179 -0
  142. package/util/account/index.js +23 -0
  143. package/util/account/single-attribute-buffer-management/buffer-manager.js +108 -0
  144. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +150 -0
  145. package/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/util/account/single-attribute-buffer-management/object-store.js +51 -0
  147. package/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/util/account/util.js +22 -0
  149. package/util/algorithms/index.js +1 -0
  150. package/util/algorithms/search-binary.js +28 -0
  151. package/util/check/get.js +18 -0
  152. package/util/check/index.js +1 -0
  153. package/util/check/typecheck.js +49 -0
  154. package/util/geometry/index.js +51 -0
  155. package/util/gl-util/buffer/attribute-loader.js +69 -0
  156. package/util/gl-util/buffer/index.js +6 -0
  157. package/util/gl-util/buffer/types.js +1 -0
  158. package/util/gl-util/draw-options/methods.js +38 -0
  159. package/util/gl-util/draw-options/types.js +15 -0
  160. package/util/gl-util/uniform-block/manager.js +156 -0
  161. package/util/gl-util/uniform-block/shader.js +1 -0
  162. package/util/gl-util/uniform-block/types.js +8 -0
  163. package/util/heatwavedatamanager/datamanager.js +152 -0
  164. package/util/heatwavedatamanager/index.js +10 -0
  165. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -0
  166. package/util/heatwavedatamanager/pointcoordsmeta.js +20 -0
  167. package/util/index.js +57 -0
  168. package/util/interpolation/index.js +1 -0
  169. package/util/interpolation/timetrack/index.js +5 -0
  170. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  171. package/util/interpolation/timetrack/web-worker-str.js +183 -0
  172. package/util/interpolation/timetrack/web-worker.js +48 -0
  173. package/util/jshelpers/data-filler.js +20 -0
  174. package/util/jshelpers/equality.js +20 -0
  175. package/util/jshelpers/index.js +37 -0
  176. package/util/jshelpers/timefilters.js +32 -0
  177. package/util/picking/fence.js +46 -0
  178. package/util/picking/picker-displayer.js +139 -0
  179. package/util/programs/draw-texture-on-canvas.js +89 -0
  180. package/util/programs/index.js +17 -0
  181. package/util/programs/shapesonglobe.js +214 -0
  182. package/util/programs/supersampletotextures.js +113 -0
  183. package/util/programs/texturetoglobe.js +182 -0
  184. package/util/shaderfunctions/geometrytransformations.js +340 -0
  185. package/util/shaderfunctions/index.js +18 -0
  186. package/util/shaderfunctions/nodata.js +11 -0
  187. package/util/shaderfunctions/noisefunctions.js +43 -0
  188. package/util/surface-line-data/arc-bboxes.js +25 -0
  189. package/util/surface-line-data/arcs-to-cuts.js +50 -0
  190. package/util/surface-line-data/cut-arc.js +1 -0
  191. package/util/surface-line-data/flow.js +28 -0
  192. package/util/surface-line-data/rbush-manager.js +1 -0
  193. package/util/surface-line-data/types.js +1 -0
  194. package/util/surface-line-data/web-worker.js +1 -0
  195. package/util/webglobe/gldefaultstates.js +7 -0
  196. package/util/webglobe/index.js +18 -0
  197. package/util/webglobe/rasteroverlay.js +78 -0
  198. package/util/webglobjectbuilders.js +388 -0
  199. package/util/webglobjectbuilders1.js +237 -0
  200. package/waveparticles/adaptor.js +17 -0
  201. package/waveparticles/index.js +10 -0
  202. package/waveparticles/plugin.js +266 -0
  203. package/wind/imagetovectorfieldandmagnitude.js +35 -0
  204. package/wind/index.js +14 -0
  205. package/wind/plugin.js +926 -0
  206. package/wind/vectorfieldimage.js +25 -0
  207. package/write-text/attached-text-writer.js +91 -0
  208. package/write-text/context-text.js +98 -0
  209. package/write-text/context-text3.js +155 -0
  210. package/write-text/index.js +5 -0
  211. package/write-text/writer-plugin.js +8 -0
@@ -0,0 +1,111 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const util_1 = require("./util");
4
+ const totems_1 = require("../totems");
5
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
6
+ const programcache_1 = require("../programcache");
7
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
8
+ require("../draw-options/types");
9
+ const methods_1 = require("../draw-options/methods");
10
+ const vs = `#version 300 es
11
+ ${geometrytransformations_1.R_3D}
12
+ ${totems_1.CameraUniformBlockString}
13
+ ${geometrytransformations_1.cartesian3DToGLPosition}
14
+ in vec3 pos3D
15
+ in vec4 color;
16
+ out float ratio;
17
+ out flat vec4 vColor;
18
+ void main(){
19
+ if ( gl_VertexID == 0) {
20
+ gl_Position = cartesian3DToGLPosition(pos3D);
21
+ ratio =0.0;
22
+ } else {
23
+ vec3 sea_level_pos3D = norm(pos3D) * R_3D;
24
+ gl_Position = cartesian3DToGLPosition(pos3D);
25
+ ratio = 1.0;
26
+ }
27
+ vColor = color;
28
+ }`;
29
+ const fs = `#version 300 es
30
+ uniform float opacity;
31
+ uniform float phase;
32
+ uniform float fadeOpacity;
33
+ in flat vec4 vColor;
34
+ in float ratio;
35
+ out vec4 fragColor;
36
+ void main(){
37
+ fragColor = vec4( vColor.rgb, vColor.a * opacity);
38
+ if (fadeOpacity < 1.0) {
39
+ float alpha= mix( fadeOpacity, vColor.a, fract( ratio + phase ));
40
+ fragColor.a *= alpha;
41
+ }
42
+ }`;
43
+ class Logic {
44
+ constructor(globe) {
45
+ this.globe = globe;
46
+ this.gl = globe.gl;
47
+ this.program = (0, util_1.createProgram)(this.gl, vs, fs);
48
+ const { gl, program } = this;
49
+ this._opacity = {
50
+ lastValue: 1.0,
51
+ location: gl.getUniformLocation(program, 'opacity')
52
+ };
53
+ this._phase = {
54
+ lastValue: 1.0,
55
+ location: gl.getUniformLocation(program, 'phase')
56
+ };
57
+ this._fadeOpacity = {
58
+ lastValue: 1.0,
59
+ location: gl.getUniformBlockLocation(program, 'fadeOpacity')
60
+ };
61
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
62
+ gl.useProgram(program);
63
+ [this._opacity, this._phase, this._fadeOpacity].forEach((wrapper) => gl.uniform1f(wrapper.location, wrapper.lastValue));
64
+ gl.useProgram(currentProgram);
65
+ gl.useProgram(program);
66
+ gl.bindAttribLocation(program, 0, 'pos3D');
67
+ gl.bindAttribLocation(program, 1, 'color');
68
+ this.cameraUniformBlockTotem = new totems_1.CameraUniformBlockTotemCache.get(globe);
69
+ this.cameraBlockBindingPoint = 0;
70
+ const cameraBlockIndex = gl.getUniformBlockLocation(program, 'CameraUniformBlock');
71
+ gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
72
+ }
73
+ createVao(pos3DObj, colorObj) {
74
+ const { gl } = this;
75
+ const vao = gl.createVertexArray();
76
+ const divisor = 1;
77
+ gl.bindVertexArray(vao);
78
+ (0, attribute_loader_1.attributeLoader)(gl, pos3DObj, 0, 3, { divisor });
79
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 1, 4, { divisor, escapeValue: [-1, -1, -1, -1] });
80
+ gl.bindVertexArray(null);
81
+ this._vaoCache.push(vao);
82
+ return vao;
83
+ }
84
+ /**
85
+ *
86
+ * @param {WebGL2RenderingContext.vertexArrayObject} vao
87
+ * @param {Render} drawOptions
88
+ */
89
+ draw(vao, drawOptions, { opacity = 1.0, fadeOpacity = 1.0, }) {
90
+ const { globe, gl, program, _opacity, _fadeOpacity } = this;
91
+ gl.useProgram(program);
92
+ gl.bindVertexArray(vao);
93
+ if (fadeOpacity < 1.0) {
94
+ this._updatePhase();
95
+ globe.drawRender();
96
+ }
97
+ if (fadeOpacity !== _fadeOpacity.lastValue) {
98
+ _fadeOpacity.lastValue = fadeOpacity;
99
+ gl.uniform1f(_fadeOpacity.location, fadeOpacity);
100
+ }
101
+ if (opacity !== _opacity.lastValue) {
102
+ _opacity.lastValue = opacity;
103
+ gl.uniform1f(_opacity.location, opacity);
104
+ }
105
+ (0, methods_1.drawInstanced)(gl, gl.TRIANGLE_FAN, drawOptions);
106
+ }
107
+ _updatePhase() {
108
+ this._phase.lastValue = (Date.now() / 3.0) % 1000;
109
+ gl.uniform1f(_phase.location, _phase.lastValue);
110
+ }
111
+ }
@@ -0,0 +1,8 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Z_ALPHA_MODE = void 0;
4
+ const Z_ALPHA_MODE = Object.freeze({
5
+ ON: 1,
6
+ OFF: 0
7
+ });
8
+ exports.Z_ALPHA_MODE = Z_ALPHA_MODE;
@@ -0,0 +1,188 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PickableRendererProgramCache = void 0;
4
+ const util_1 = require("../../util");
5
+ const totems_1 = require("../totems");
6
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
7
+ const programcache_1 = require("../programcache");
8
+ require("../../util/gl-util/draw-options/types");
9
+ const methods_1 = require("../../util/gl-util/draw-options/methods");
10
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
11
+ const manager_1 = require("../../util/gl-util/uniform-block/manager");
12
+ const uniformBindingPoints = {
13
+ camera: 0,
14
+ flexible: 1
15
+ };
16
+ const uniformBlockManager = new manager_1.UniformBlockManager("FlexibleBlock", [
17
+ { name: "u_rgba", type: "vec4", value: new Float32Array([1, 1, 1, 1]) },
18
+ { name: "u_opacity", type: "float", value: new Float32Array([1.0]) },
19
+ { name: "u_size_multiplier", type: "float", value: new Float32Array([1.0]) },
20
+ { name: "u_size", type: "float", value: new Float32Array([1.0]) },
21
+ { name: "u_minimum_size", type: "float", value: new Float32Array([1.0]) },
22
+ { name: "u_draw_mode", type: "int", value: new Int32Array([0]) }, // 0.0 for point, 1.0 for line
23
+ { name: "u_is_circle", type: "bool", value: new Float32Array([1.0]) },
24
+ { name: "u_dash_count", type: "float", value: new Float32Array([1.0]) },
25
+ { name: "u_dash_opacity_multiplier", type: "float", value: new Float32Array([1.0]) },
26
+ { name: "u_dash_phase", type: "float", value: new Float32Array([0.0]) },
27
+ ], uniformBindingPoints.flexible);
28
+ const vs = `#version 300 es
29
+ ${geometrytransformations_1.R}
30
+ ${geometrytransformations_1.R_3D}
31
+ ${totems_1.CameraUniformBlockString}
32
+ ${geometrytransformations_1.mercatorXYToGLPosition}
33
+ ${geometrytransformations_1.cartesian3DToGLPosition}
34
+
35
+ ${uniformBlockManager.glslCode()}
36
+
37
+ precision highp float;
38
+ precision highp int;
39
+
40
+ in vec3 pos3D;
41
+ in vec2 pos2D;
42
+ in vec4 rgba;
43
+ in float size;
44
+
45
+
46
+ flat out highp int vVertexID;
47
+
48
+ out vec4 v_rgba;
49
+
50
+ out float v_length;
51
+
52
+ void main() {
53
+
54
+ v_rgba = (rgba.r == -1.0) ? u_rgba : rgba;
55
+ v_rgba.a *= u_opacity;
56
+ gl_PointSize = max(((size == -1.0) ? u_size : size) * u_size_multiplier, u_minimum_size);
57
+
58
+ float size_fixer;
59
+ if(is3D){
60
+ gl_Position = cartesian3DToGLPosition(pos3D);
61
+ size_fixer = smoothstep(0.15, 1.0, 0.5 * R_3D / gl_Position.w) ;
62
+ } else {
63
+ gl_Position = mercatorXYToGLPosition(pos2D);
64
+ size_fixer = smoothstep(2.0, 5.2, z_level);
65
+ }
66
+ gl_PointSize *= size_fixer;
67
+ switch (u_draw_mode) {
68
+ case 0:
69
+ vVertexID = gl_VertexID;
70
+ break;
71
+ case 1:
72
+ v_length = float(gl_VertexID % 2);
73
+ vVertexID = (gl_VertexID - gl_VertexID % 2) / 2; // a line takes two points
74
+ break;
75
+ default:
76
+ break;
77
+ }
78
+ }`;
79
+ const fs = `#version 300 es
80
+ precision highp float;
81
+ precision highp int;
82
+
83
+ ${uniformBlockManager.glslCode()}
84
+
85
+ flat in highp int vVertexID;
86
+
87
+ in vec4 v_rgba;
88
+ in float v_length;
89
+
90
+ layout(location = 0) out vec4 fragColor;
91
+ layout(location = 1) out int vertexID;
92
+
93
+ void main() {
94
+ vertexID = vVertexID;
95
+ fragColor = v_rgba;
96
+
97
+ switch (u_draw_mode) {
98
+ case 0:
99
+ float d = distance(gl_PointCoord, vec2(0.5, 0.5));
100
+ if (u_is_circle) {
101
+ if (d > 0.5) discard;
102
+ fragColor.a *= smoothstep(0.5, 0.45, d);
103
+ }
104
+ if (u_dash_opacity_multiplier < 1.0) {
105
+ float dash = sin(d * 3.14159 * 2.0 * u_dash_count + u_dash_phase) * (1.0 - u_dash_opacity_multiplier) + u_dash_opacity_multiplier;
106
+ fragColor.a *= dash;
107
+ }
108
+ break;
109
+ case 1:
110
+ if (u_dash_opacity_multiplier < 1.0 && fract((v_length + u_dash_phase) * u_dash_count) < 0.5) {
111
+ fragColor.a *= u_dash_opacity_multiplier;
112
+ }
113
+ break;
114
+ }
115
+ }`;
116
+ class PointOnGlobeProgram {
117
+ constructor(globe) {
118
+ this.globe = globe;
119
+ this.gl = globe.gl;
120
+ this._isFreed = false;
121
+ this.program = (0, util_1.createProgram)(this.gl, vs, fs);
122
+ const { gl, program } = this;
123
+ // assign opacity
124
+ // assign attribute locations
125
+ gl.bindAttribLocation(program, 0, "pos3D");
126
+ gl.bindAttribLocation(program, 1, "pos2D");
127
+ gl.bindAttribLocation(program, 2, "rgba");
128
+ gl.bindAttribLocation(program, 3, "size");
129
+ // arrange camera uniform block
130
+ this.cameraBlockTotem = totems_1.CameraUniformBlockTotemCache.get(globe);
131
+ this.cameraBlockTotem.assignBindingPoint(program, uniformBindingPoints.camera);
132
+ uniformBlockManager.assignBindingPoint(this.gl, this.program);
133
+ this._defaultUBO = uniformBlockManager.createUBO(this.gl);
134
+ this._defaultUBO.update(new Map([
135
+ ["u_rgba", [1, 1, 1, 1]],
136
+ ["u_opacity", [1.0]],
137
+ ["u_size_multiplier", [1.0]],
138
+ ["u_size", [1.0]],
139
+ ["u_is_circle", [1.0]],
140
+ ]));
141
+ }
142
+ createUBO() {
143
+ const ubo = uniformBlockManager.createUBO(this.gl);
144
+ return ubo;
145
+ }
146
+ createVAO(pos3DBufferObj, pos2DBufferObj, rgbaBufferObj, sizeBufferObj) {
147
+ const { gl } = this;
148
+ const vao = gl.createVertexArray();
149
+ gl.bindVertexArray(vao);
150
+ (0, attribute_loader_1.attributeLoader)(gl, pos3DBufferObj, 0, 3);
151
+ (0, attribute_loader_1.attributeLoader)(gl, pos2DBufferObj, 1, 2);
152
+ (0, attribute_loader_1.attributeLoader)(gl, rgbaBufferObj, 2, 4, { escapeValues: [-1, -1, -1, -1] });
153
+ (0, attribute_loader_1.attributeLoader)(gl, sizeBufferObj, 3, 1, { escapeValues: [-1] });
154
+ gl.bindVertexArray(null);
155
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
156
+ return vao;
157
+ }
158
+ /**
159
+ *
160
+ * @param {vertexArrayObject} vao
161
+ * @param {DrawRangeIndexParams} drawOptions
162
+ */
163
+ draw(vao, drawOptions, ubo = null) {
164
+ const { gl, program } = this;
165
+ gl.useProgram(program);
166
+ gl.bindVertexArray(vao);
167
+ this.cameraBlockTotem.bind(uniformBindingPoints.camera);
168
+ ubo = ubo || this._defaultUBO;
169
+ ubo.bind();
170
+ (0, methods_1.drawArrays)(gl, gl.POINTS, drawOptions);
171
+ ubo.unbind();
172
+ this.cameraBlockTotem.unbind(uniformBindingPoints.camera);
173
+ gl.bindVertexArray(null);
174
+ }
175
+ free() {
176
+ if (this._isFreed)
177
+ return;
178
+ const { gl, globe } = this;
179
+ totems_1.CameraUniformBlockTotemCache.release(globe);
180
+ gl.deleteProgram(this.program);
181
+ this._isFreed = true;
182
+ }
183
+ }
184
+ const PickableRendererProgramCache = Object.freeze({
185
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, PointOnGlobeProgram),
186
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, PointOnGlobeProgram)
187
+ });
188
+ exports.PickableRendererProgramCache = PickableRendererProgramCache;
@@ -0,0 +1,142 @@
1
+ "use strict";
2
+ /**
3
+ * *
4
+ * * *
5
+ * * * *
6
+ * * *
7
+ * *
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.ElementGlobeSufaceGlowCache = void 0;
11
+ const totems_1 = require("../totems");
12
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
13
+ const util_1 = require("../../util");
14
+ const programcache_1 = require("../programcache");
15
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
16
+ const methods_1 = require("../../util/gl-util/draw-options/methods");
17
+ const manager_1 = require("../../util/gl-util/uniform-block/manager");
18
+ const uboBlockManager = new manager_1.UniformBlockManager("FlexibleBlock", [
19
+ { name: "u_color", type: "vec4" },
20
+ { name: "u_radius", type: "float" }
21
+ ], 1);
22
+ const vs = `#version 300 es
23
+ ${geometrytransformations_1.PI}
24
+ ${totems_1.CameraUniformBlockString}
25
+ ${geometrytransformations_1.cartesian3DToGLPosition}
26
+ ${geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D_accurate}
27
+
28
+ uniform float edge_count;
29
+
30
+ in vec3 pos3D;
31
+ in float radius;
32
+ in vec4 color;
33
+
34
+ ${uboBlockManager.glslCode()}
35
+
36
+ out vec4 vColor;
37
+
38
+ void main() {
39
+
40
+ float radius_ = ( radius == -1.0 ) ? u_radius : radius;
41
+ vec4 color = ( color.r == -1.0 ) ? u_color : color;
42
+
43
+ if ( gl_VertexID == 0 ) {
44
+ gl_Position = cartesian3DToGLPosition(pos3D);
45
+ vColor = vColor;
46
+ } else {
47
+ float angle = PI * 2.0 * float( gl_VertexID - 1 ) / edge_count;
48
+ vec3 position = circleLimpFromLongLatRadCenterCartesian3D_accurate(pos3D, radius, angle);
49
+ gl_Position = cartesian3DToGLPosition(position);
50
+ float distance = distance(position, pos3D);
51
+
52
+
53
+
54
+ vColor = vec4(color.rgb, color.a * (1.0 - distance / radius));
55
+ }
56
+ }`;
57
+ const fs = `#version 300 es
58
+ precision highp float;
59
+
60
+ uniform float opacity;
61
+ in vec4 vColor;
62
+
63
+ out vec4 fragColor;
64
+
65
+ void main() {
66
+ fragColor = vColor;
67
+ fragColor.a *= opacity;
68
+ }`;
69
+ class Logic {
70
+ constructor(globe) {
71
+ this.globe = globe;
72
+ this.gl = globe.gl;
73
+ this._vaoCache = [];
74
+ this.program = (0, util_1.createProgram)(this.gl, vs, fs);
75
+ const { gl, program } = this;
76
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
77
+ gl.useProgram(program);
78
+ // set uniform locations
79
+ this._uniforms = {
80
+ edge_count_loc: gl.getUniformLocation(program, "edge_count"),
81
+ edge_count: 40,
82
+ opacity_loc: gl.getUniformLocation(program, "opacity"),
83
+ opacity: 1.0
84
+ };
85
+ // last values
86
+ gl.uniform1f(this._uniforms.edge_count_loc, this._uniforms.edge_count);
87
+ gl.uniform1f(this._uniforms.opacity_loc, this._uniforms.opacity);
88
+ gl.useProgram(currentProgram);
89
+ // assign attribute locations
90
+ gl.bindAttribLocation(program, 0, "pos3D");
91
+ gl.bindAttribLocation(program, 1, "radius");
92
+ gl.bindAttribLocation(program, 2, "color");
93
+ // camera uniform block
94
+ this.cameraUniformBlockTotem = totems_1.CameraUniformBlockTotemCache.get(globe);
95
+ this.cameraBlockBindingPoint = 0;
96
+ const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
97
+ gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
98
+ uboBlockManager.assignBindingPoint(this.gl, this.program);
99
+ this._defaultUBO = uboBlockManager.createUBO(this.gl);
100
+ }
101
+ createVAO(pos3DObj, radiusObj, colorObj) {
102
+ const { gl } = this;
103
+ const vao = gl.createVertexArray();
104
+ const divisor = 1;
105
+ gl.bindVertexArray(vao);
106
+ // TODO constants to escape values
107
+ (0, attribute_loader_1.attributeLoader)(gl, pos3DObj, 0, 3, { divisor });
108
+ (0, attribute_loader_1.attributeLoader)(gl, radiusObj, 1, 1, { divisor, escapeValues: [-1] });
109
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 2, 4, { divisor, escapeValues: [-1, -1, -1, -1] });
110
+ gl.bindVertexArray(null);
111
+ this._vaoCache.push(vao);
112
+ return vao;
113
+ }
114
+ draw(vao, drawOptions, opacity = 1.0, ubo = null) {
115
+ const { gl, program } = this;
116
+ gl.useProgram(program);
117
+ gl.bindVertexArray(vao);
118
+ if (opacity !== this._uniforms.opacity) {
119
+ gl.uniform1f(this._uniforms.opacity_loc, opacity);
120
+ this._uniforms.opacity = opacity;
121
+ }
122
+ ubo = ubo || this._defaultUBO;
123
+ ubo.bind();
124
+ (0, methods_1.drawInstanced)(gl, gl.TRIANGLE_FAN, drawOptions);
125
+ ubo.unbind();
126
+ gl.bindVertexArray(null);
127
+ }
128
+ free() {
129
+ if (this._isFreed)
130
+ return;
131
+ totems_1.CameraUniformBlockTotemCache.release(this.globe);
132
+ this.gl.deleteProgram(this.program);
133
+ for (const vao of this._vaoCache)
134
+ this.gl.deleteVertexArray(vao);
135
+ this._isFreed = true;
136
+ }
137
+ }
138
+ const ElementGlobeSufaceGlowCache = Object.freeze({
139
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
140
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe)
141
+ });
142
+ exports.ElementGlobeSufaceGlowCache = ElementGlobeSufaceGlowCache;
@@ -0,0 +1,153 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ElementPointGlowProgramCache = void 0;
4
+ const util_1 = require("../../util");
5
+ const totems_1 = require("../totems");
6
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
7
+ const programcache_1 = require("../programcache");
8
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
+ const methods_1 = require("../../util/gl-util/draw-options/methods");
10
+ const manager_1 = require("../../util/gl-util/uniform-block/manager");
11
+ const singularity_1 = require("../../shaders/fragment-toy/singularity");
12
+ const firework_1 = require("../../shaders/fragment-toy/firework");
13
+ const cameraBlockBindingPoint = 0;
14
+ const flexibleBlockBindingPoint = 1;
15
+ const uniformBlockManager = new manager_1.UniformBlockManager("FlexibleBlock", [
16
+ { name: "u_rgba", type: "vec4", value: new Float32Array([1, 1, 1, 1]) },
17
+ { name: "u_size_multiplier", type: "float", value: new Float32Array([1.0]) },
18
+ { name: "u_opacity", type: "float", value: new Float32Array([1.0]) },
19
+ { name: "u_size", type: "float", value: new Float32Array([1.0]) },
20
+ { name: "u_minimumSize", type: "float", value: new Float32Array([25.0]) },
21
+ { name: "u_phase", type: "float", value: new Float32Array([1.0]) },
22
+ ], flexibleBlockBindingPoint);
23
+ const vs = `#version 300 es
24
+ precision highp float;
25
+
26
+ ${totems_1.CameraUniformBlockString}
27
+ ${geometrytransformations_1.mercatorXYToGLPosition}
28
+ ${geometrytransformations_1.cartesian3DToGLPosition}
29
+
30
+ ${uniformBlockManager.glslCode()}
31
+
32
+
33
+ in vec3 pos3D;
34
+ in vec2 pos2D;
35
+ in vec4 color;
36
+ in float size;
37
+
38
+ out vec4 vColor;
39
+ flat out float v_size;
40
+
41
+
42
+
43
+ void main() {
44
+
45
+ if(is3D){
46
+ gl_Position = cartesian3DToGLPosition(pos3D);
47
+ }
48
+ else {
49
+ gl_Position = mercatorXYToGLPosition(pos2D);
50
+ }
51
+
52
+ gl_PointSize = max(
53
+ ((size == -1.0) ? u_size : size ) * u_size_multiplier,
54
+ u_minimumSize);
55
+ v_size = gl_PointSize;
56
+ vColor = (color.r == -1.0) ? u_rgba : color;
57
+ vColor.a *= u_opacity;
58
+
59
+ }`;
60
+ const fs = `#version 300 es
61
+ precision highp float;
62
+
63
+ ${uniformBlockManager.glslCode()}
64
+
65
+ in vec4 vColor;
66
+ out vec4 fragColor;
67
+
68
+ flat in float v_size;
69
+
70
+ ${firework_1.firework}
71
+ ${singularity_1.singularity}
72
+
73
+ void main() {
74
+ fragColor = vColor;
75
+
76
+ float dist = distance(gl_PointCoord, vec2(0.5, 0.5)) * 2.0;
77
+ if ( dist > 1.0) discard;
78
+
79
+ // center glow
80
+ float center_alpha = smoothstep(0.5, 0.0, dist) * 0.3;
81
+ // center_alpha = smoothstep(0.0, 1.0, center_alpha);
82
+
83
+ // circle pattern
84
+ float threshold = fract(( - dist + u_phase - 0.5));
85
+ float circle_alpha = sin( threshold * 1.57 );
86
+ circle_alpha = smoothstep((v_size / (v_size + .5)), 1.0, circle_alpha);
87
+
88
+ float outer_circle_alpha = sin(dist * 1.57 );
89
+ outer_circle_alpha = smoothstep((v_size / (v_size + .5)), 1.0, outer_circle_alpha);
90
+
91
+ // fragColor = singularity(gl_PointCoord, u_phase);
92
+
93
+ fragColor.a *= smoothstep(0.0, 1.1, ( 0.4 * u_opacity + center_alpha + circle_alpha+ outer_circle_alpha));
94
+ }`;
95
+ class Logic {
96
+ constructor(globe) {
97
+ this.globe = globe;
98
+ this.gl = globe.gl;
99
+ this.program = (0, util_1.createProgram)(this.gl, vs, fs);
100
+ const { gl, program } = this;
101
+ gl.bindAttribLocation(program, 0, "pos3D");
102
+ gl.bindAttribLocation(program, 1, "pos2D");
103
+ gl.bindAttribLocation(program, 2, "color");
104
+ gl.bindAttribLocation(program, 3, "size");
105
+ // assign uniform block
106
+ this.cameraBlockTotem = totems_1.CameraUniformBlockTotemCache.get(globe);
107
+ this.cameraBlockTotem.assignBindingPoint(program, cameraBlockBindingPoint);
108
+ uniformBlockManager.assignBindingPoint(this.gl, this.program);
109
+ this._defaultUBO = uniformBlockManager.createUBO(this.gl);
110
+ }
111
+ createVAO(pos3DBuffer, pos2DBuffer, colorBuffer, sizeBuffer) {
112
+ const { gl } = this;
113
+ const vao = gl.createVertexArray();
114
+ gl.bindVertexArray(vao);
115
+ (0, attribute_loader_1.attributeLoader)(gl, pos3DBuffer, 0, 3);
116
+ (0, attribute_loader_1.attributeLoader)(gl, pos2DBuffer, 1, 2);
117
+ (0, attribute_loader_1.attributeLoader)(gl, colorBuffer, 2, 4, { escapeValues: [-1, -1, -1, -1] });
118
+ (0, attribute_loader_1.attributeLoader)(gl, sizeBuffer, 3, 1, { escapeValues: [-1] });
119
+ gl.bindVertexArray(null);
120
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
121
+ return vao;
122
+ }
123
+ createUBO() {
124
+ const ubo = uniformBlockManager.createUBO(this.gl);
125
+ return ubo;
126
+ }
127
+ draw(vao, drawOptions, ubo = null) {
128
+ const { gl, program, cameraBlockTotem } = this;
129
+ gl.useProgram(program);
130
+ gl.bindVertexArray(vao);
131
+ cameraBlockTotem.bind(cameraBlockBindingPoint);
132
+ ubo = ubo || this._defaultUBO;
133
+ ubo.bind();
134
+ (0, methods_1.drawArrays)(gl, gl.POINTS, drawOptions);
135
+ ubo.unbind();
136
+ gl.bindVertexArray(null);
137
+ cameraBlockTotem.unbind(cameraBlockBindingPoint);
138
+ this.globe.DrawRender();
139
+ }
140
+ // for singleton cache interation
141
+ free() {
142
+ if (this._isFreed)
143
+ return;
144
+ totems_1.CameraUniformBlockTotemCache.release(this.globe);
145
+ this.gl.deleteProgram(this.program);
146
+ this._isFreed = true;
147
+ }
148
+ }
149
+ const ElementPointGlowProgramCache = Object.freeze({
150
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
151
+ release: globe => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
152
+ });
153
+ exports.ElementPointGlowProgramCache = ElementPointGlowProgramCache;