@pirireis/webglobeplugins 0.9.9 → 0.9.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (211) hide show
  1. package/Math/angle-calculation.js +15 -0
  2. package/Math/arc.js +65 -0
  3. package/Math/bounds/line-bbox.js +188 -0
  4. package/Math/constants.js +9 -0
  5. package/Math/frustum/camera.js +24 -0
  6. package/Math/frustum/from-globeinfo.js +48 -0
  7. package/Math/frustum/types.js +2 -0
  8. package/Math/globe-util/horizon-plane.js +112 -0
  9. package/Math/index.js +1 -0
  10. package/Math/juction/arc-plane.js +83 -0
  11. package/Math/juction/line-sphere.js +25 -0
  12. package/Math/juction/plane-plane.js +58 -0
  13. package/Math/line.js +56 -0
  14. package/Math/matrix4.js +1 -0
  15. package/Math/methods.js +201 -0
  16. package/Math/plane.js +60 -0
  17. package/Math/quaternion.js +104 -0
  18. package/Math/types.js +2 -0
  19. package/Math/utils.js +4 -0
  20. package/Math/vec3.js +126 -0
  21. package/algorithms/search-binary.js +19 -0
  22. package/altitude-locator/adaptors.js +1 -0
  23. package/altitude-locator/draw-subset-obj.js +18 -0
  24. package/altitude-locator/keymethod.js +1 -0
  25. package/altitude-locator/plugin.js +341 -0
  26. package/altitude-locator/types.js +23 -0
  27. package/arrowfield/adaptor.js +14 -0
  28. package/arrowfield/index.js +10 -0
  29. package/arrowfield/plugin.js +86 -0
  30. package/bearing-line/index.js +8 -0
  31. package/bearing-line/plugin.js +449 -0
  32. package/circle-line-chain/chain-list-map.js +205 -0
  33. package/circle-line-chain/init.js +1 -0
  34. package/circle-line-chain/plugin.js +424 -0
  35. package/circle-line-chain/util.js +5 -0
  36. package/compass-rose/compass-rose-padding-flat.js +225 -0
  37. package/compass-rose/compass-text-writer.js +153 -0
  38. package/compass-rose/index.js +7 -0
  39. package/compassrose/compassrose.js +296 -0
  40. package/compassrose/index.js +8 -0
  41. package/globe-types.js +1 -0
  42. package/heatwave/index.js +10 -0
  43. package/heatwave/isobar/objectarraylabels.js +202 -0
  44. package/heatwave/isobar/plugin.js +343 -0
  45. package/heatwave/isobar/quadtreecontours.js +300 -0
  46. package/heatwave/plugins/heatwaveglobeshell.js +206 -0
  47. package/jest.config.js +7 -0
  48. package/package.json +4 -4
  49. package/partialrings/buffer-manager.js +81 -0
  50. package/partialrings/index.js +41 -0
  51. package/partialrings/plugin.js +135 -0
  52. package/partialrings/program.js +286 -0
  53. package/pin/pin-object-array.js +305 -0
  54. package/pin/pin-point-totem.js +60 -0
  55. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  56. package/point-heat-map/index.js +1 -0
  57. package/point-heat-map/plugin-webworker.js +126 -0
  58. package/point-heat-map/point-to-heat-map-flow.js +127 -0
  59. package/point-tracks/key-methods.js +5 -0
  60. package/point-tracks/plugin.js +338 -0
  61. package/programs/arrowfield/index.js +7 -0
  62. package/programs/arrowfield/logic.js +257 -0
  63. package/programs/arrowfield/object.js +66 -0
  64. package/programs/data2legend/density-to-legend.js +101 -0
  65. package/programs/data2legend/point-to-density-texture.js +100 -0
  66. package/programs/float2legendwithratio/index.js +8 -0
  67. package/programs/float2legendwithratio/logic.js +171 -0
  68. package/programs/float2legendwithratio/object.js +110 -0
  69. package/programs/globe-util/is-globe-moved.js +21 -0
  70. package/programs/globeshell/index.js +8 -0
  71. package/programs/globeshell/noise/noises.js +1 -0
  72. package/programs/globeshell/wiggle/index.js +8 -0
  73. package/programs/globeshell/wiggle/logic.js +345 -0
  74. package/programs/globeshell/wiggle/object.js +72 -0
  75. package/programs/helpers/blender/index.js +1 -0
  76. package/programs/helpers/blender/program.js +79 -0
  77. package/programs/helpers/fadeaway/index.js +7 -0
  78. package/programs/helpers/fadeaway/logic.js +72 -0
  79. package/programs/helpers/fadeaway/object.js +20 -0
  80. package/programs/helpers/index.js +8 -0
  81. package/programs/index.js +58 -0
  82. package/programs/interface.js +1 -0
  83. package/programs/line-on-globe/angled-line.js +176 -0
  84. package/programs/line-on-globe/circle-accurate-3d.js +141 -0
  85. package/programs/line-on-globe/circle-accurate-flat.js +216 -0
  86. package/programs/line-on-globe/circle-accurate.js +178 -0
  87. package/programs/line-on-globe/circle.js +167 -0
  88. package/programs/line-on-globe/degree-padding-around-circle-3d.js +159 -0
  89. package/programs/line-on-globe/index.js +1 -0
  90. package/programs/line-on-globe/lines-color-instanced-flat.js +136 -0
  91. package/programs/line-on-globe/linestrip.js +171 -0
  92. package/programs/line-on-globe/naive-accurate-flexible.js +195 -0
  93. package/programs/line-on-globe/to-the-surface.js +111 -0
  94. package/programs/line-on-globe/util.js +8 -0
  95. package/programs/picking/pickable-renderer.js +188 -0
  96. package/programs/point-on-globe/element-globe-surface-glow.js +142 -0
  97. package/programs/point-on-globe/element-point-glow.js +153 -0
  98. package/programs/point-on-globe/square-pixel-point.js +174 -0
  99. package/programs/programcache.js +131 -0
  100. package/programs/rings/distancering/circleflatprogram.js +156 -0
  101. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +369 -0
  102. package/programs/rings/distancering/circlepaddysharedbuffer.js +357 -0
  103. package/programs/rings/distancering/index.js +14 -0
  104. package/programs/rings/distancering/paddyflatprogram.js +172 -0
  105. package/programs/rings/distancering/paddyflatprogram2d.js +174 -0
  106. package/programs/rings/distancering/paddyflatprogram3d.js +172 -0
  107. package/programs/rings/distancering/shader.js +1 -0
  108. package/programs/rings/index.js +17 -0
  109. package/programs/rings/partial-ring/piece-of-pie.js +275 -0
  110. package/programs/totems/camerauniformblock.js +160 -0
  111. package/programs/totems/canvas-webglobe-info.js +110 -0
  112. package/programs/totems/gpu-selection-uniform-block.js +108 -0
  113. package/programs/totems/index.js +40 -0
  114. package/programs/two-d/pixel-circle.js +1 -0
  115. package/programs/two-d/pixel-padding-for-compass.js +162 -0
  116. package/programs/util.js +17 -0
  117. package/programs/vectorfields/index.js +23 -0
  118. package/programs/vectorfields/logics/drawrectangleparticles.js +107 -0
  119. package/programs/vectorfields/logics/index.js +12 -0
  120. package/programs/vectorfields/logics/pixelbased.js +142 -0
  121. package/programs/vectorfields/logics/ubo.js +63 -0
  122. package/programs/vectorfields/pingpongbuffermanager.js +76 -0
  123. package/rangerings/enum.js +5 -0
  124. package/rangerings/index.js +15 -0
  125. package/rangerings/plugin.js +560 -0
  126. package/rangerings/rangeringangletext.js +329 -0
  127. package/rangerings/ring-account.js +117 -0
  128. package/shaders/fragment-toy/firework.js +58 -0
  129. package/shaders/fragment-toy/singularity.js +59 -0
  130. package/shape-on-terrain/arc/naive/plugin.js +252 -0
  131. package/timetracks/adaptors-line-strip.js +71 -0
  132. package/timetracks/adaptors.js +122 -0
  133. package/timetracks/index.js +19 -0
  134. package/timetracks/plugin-line-strip.js +250 -0
  135. package/timetracks/plugin.js +258 -0
  136. package/timetracks/program-line-strip.js +611 -0
  137. package/timetracks/program.js +772 -0
  138. package/timetracks/programpoint-line-strip.js +154 -0
  139. package/timetracks/programpoint.js +147 -0
  140. package/types.js +15 -0
  141. package/util/account/bufferoffsetmanager.js +179 -0
  142. package/util/account/index.js +23 -0
  143. package/util/account/single-attribute-buffer-management/buffer-manager.js +108 -0
  144. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +150 -0
  145. package/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/util/account/single-attribute-buffer-management/object-store.js +51 -0
  147. package/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/util/account/util.js +22 -0
  149. package/util/algorithms/index.js +1 -0
  150. package/util/algorithms/search-binary.js +28 -0
  151. package/util/check/get.js +18 -0
  152. package/util/check/index.js +1 -0
  153. package/util/check/typecheck.js +49 -0
  154. package/util/geometry/index.js +51 -0
  155. package/util/gl-util/buffer/attribute-loader.js +69 -0
  156. package/util/gl-util/buffer/index.js +6 -0
  157. package/util/gl-util/buffer/types.js +1 -0
  158. package/util/gl-util/draw-options/methods.js +38 -0
  159. package/util/gl-util/draw-options/types.js +15 -0
  160. package/util/gl-util/uniform-block/manager.js +156 -0
  161. package/util/gl-util/uniform-block/shader.js +1 -0
  162. package/util/gl-util/uniform-block/types.js +8 -0
  163. package/util/heatwavedatamanager/datamanager.js +152 -0
  164. package/util/heatwavedatamanager/index.js +10 -0
  165. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -0
  166. package/util/heatwavedatamanager/pointcoordsmeta.js +20 -0
  167. package/util/index.js +57 -0
  168. package/util/interpolation/index.js +1 -0
  169. package/util/interpolation/timetrack/index.js +5 -0
  170. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  171. package/util/interpolation/timetrack/web-worker-str.js +183 -0
  172. package/util/interpolation/timetrack/web-worker.js +48 -0
  173. package/util/jshelpers/data-filler.js +20 -0
  174. package/util/jshelpers/equality.js +20 -0
  175. package/util/jshelpers/index.js +37 -0
  176. package/util/jshelpers/timefilters.js +32 -0
  177. package/util/picking/fence.js +46 -0
  178. package/util/picking/picker-displayer.js +139 -0
  179. package/util/programs/draw-texture-on-canvas.js +89 -0
  180. package/util/programs/index.js +17 -0
  181. package/util/programs/shapesonglobe.js +214 -0
  182. package/util/programs/supersampletotextures.js +113 -0
  183. package/util/programs/texturetoglobe.js +182 -0
  184. package/util/shaderfunctions/geometrytransformations.js +340 -0
  185. package/util/shaderfunctions/index.js +18 -0
  186. package/util/shaderfunctions/nodata.js +11 -0
  187. package/util/shaderfunctions/noisefunctions.js +43 -0
  188. package/util/surface-line-data/arc-bboxes.js +25 -0
  189. package/util/surface-line-data/arcs-to-cuts.js +50 -0
  190. package/util/surface-line-data/cut-arc.js +1 -0
  191. package/util/surface-line-data/flow.js +28 -0
  192. package/util/surface-line-data/rbush-manager.js +1 -0
  193. package/util/surface-line-data/types.js +1 -0
  194. package/util/surface-line-data/web-worker.js +1 -0
  195. package/util/webglobe/gldefaultstates.js +7 -0
  196. package/util/webglobe/index.js +18 -0
  197. package/util/webglobe/rasteroverlay.js +78 -0
  198. package/util/webglobjectbuilders.js +388 -0
  199. package/util/webglobjectbuilders1.js +237 -0
  200. package/waveparticles/adaptor.js +17 -0
  201. package/waveparticles/index.js +10 -0
  202. package/waveparticles/plugin.js +266 -0
  203. package/wind/imagetovectorfieldandmagnitude.js +35 -0
  204. package/wind/index.js +14 -0
  205. package/wind/plugin.js +926 -0
  206. package/wind/vectorfieldimage.js +25 -0
  207. package/write-text/attached-text-writer.js +91 -0
  208. package/write-text/context-text.js +98 -0
  209. package/write-text/context-text3.js +155 -0
  210. package/write-text/index.js +5 -0
  211. package/write-text/writer-plugin.js +8 -0
@@ -0,0 +1,72 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ const programcache_1 = require("../../programcache");
7
+ const logic_1 = __importDefault(require("./logic"));
8
+ class GlobeShell {
9
+ constructor(gl, globe, { minLon = -180, maxLon = 180, minLat = -90, maxLat = 90, height = 0, u_opacity = 1, wiggleInKM = 0, wiggleSpeed = 0,
10
+ // eastWestTied, Not implemented yet
11
+ } = {}) {
12
+ this.gl = gl;
13
+ this.globe = globe;
14
+ this.program = programcache_1.globeProgramCache.getProgram(globe, logic_1.default);
15
+ this.shellBlockManager = this.program.getShellBlockBufferManager();
16
+ this.update = this.shellBlockManager.update.bind(this.shellBlockManager);
17
+ this.innerTime = 0;
18
+ this.setBBox({ minLon, maxLon, minLat, maxLat });
19
+ this.setOpacity(u_opacity);
20
+ this.setHeight(height);
21
+ this.setWiggle({ wiggleSpeed, wiggleInKM });
22
+ }
23
+ setTexture(texture) {
24
+ this.texture = texture;
25
+ this.globe.DrawRender();
26
+ }
27
+ setHeight(height) {
28
+ this.shellBlockManager.update({ height });
29
+ this.globe.DrawRender();
30
+ }
31
+ setOpacity(opacity) {
32
+ this.shellBlockManager.update({ opacity });
33
+ this.globe.DrawRender();
34
+ }
35
+ setBBox({ minLon = -180, maxLon = 180, minLat = -90, maxLat = 90 } = {}) {
36
+ this.bbox = { minLon, maxLon, minLat, maxLat };
37
+ // x
38
+ const horOffset = (minLon) * Math.PI / 180;
39
+ const horSize = (maxLon - minLon) * Math.PI / 180;
40
+ // y
41
+ const vertOffset = (90 - maxLat) * Math.PI / 180;
42
+ const vertSize = (maxLat - minLat) * Math.PI / 180;
43
+ const offset_rad = new Float32Array([horOffset, vertOffset]);
44
+ const size_rad = new Float32Array([horSize, vertSize]);
45
+ this.shellBlockManager.update({ gridSizeRad: size_rad, gridOffsetRad: offset_rad });
46
+ this.globe.DrawRender();
47
+ }
48
+ setWiggle({ wiggleSpeed = null, wiggleInKM = null }) {
49
+ if (wiggleInKM !== null)
50
+ this.wiggleInKM = wiggleInKM;
51
+ if (wiggleSpeed !== null)
52
+ this.wiggleSpeed = wiggleSpeed;
53
+ this.shellBlockManager.update({ wiggleInKM });
54
+ }
55
+ /**
56
+ *
57
+ * @param {*} program modelView, projection, translate, mapWH, scrWH, should be set before calling this function
58
+ */
59
+ draw() {
60
+ this.program.draw(this.texture, this.shellBlockManager);
61
+ if (this.wiggleInKM > 0 && this.wiggleSpeed > 0) {
62
+ this.innerTime += this.wiggleSpeed;
63
+ this.shellBlockManager.update({ innerTime: this.innerTime });
64
+ this.globe.DrawRender();
65
+ }
66
+ }
67
+ free() {
68
+ programcache_1.globeProgramCache.releaseProgram(this.globe, logic_1.default);
69
+ this.shellBlockManager.free();
70
+ }
71
+ }
72
+ exports.default = GlobeShell;
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,79 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const util_1 = require("../util");
4
+ /**
5
+ * Blends two float32textures with given ratio.
6
+ */
7
+ const vertexShader = `#version 300 es
8
+ in vec2 a_position;
9
+ out vec2 v_texCoord;
10
+ void main() {
11
+ gl_Position = vec4(a_position, 0.0, 1.0);
12
+ v_texCoord = a_position * 0.5 + 0.5;
13
+ }
14
+ `;
15
+ const fragmentShader = `#version 300 es
16
+ uniform sampler2D u_texture0;
17
+ uniform sampler2D u_texture1;
18
+ uniform float u_ratio;
19
+ in v_texCoord;
20
+ out vec4 outColor;
21
+ void main() {
22
+ vec4 color0 = texture(u_texture0, v_texCoord);
23
+ vec4 color1 = texture(u_texture1, v_texCoord);
24
+ outColor = mix(color0, color1, u_ratio);
25
+ }
26
+ `;
27
+ class BlenderProgram {
28
+ constructor(gl) {
29
+ this.gl = gl;
30
+ this.programWrapper = this._createProgramWrapper();
31
+ }
32
+ _craeteProgramWrapper() {
33
+ const gl = this.gl;
34
+ const program = (0, util_1.createProgram)(gl, vertexShader, fragmentShader);
35
+ this.vao = gl.createVertexArray();
36
+ gl.bindVertexArray(this.vao);
37
+ this._buffer = gl.createBuffer();
38
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
39
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
40
+ -1, -1,
41
+ 1, -1,
42
+ -1, 1,
43
+ -1, 1,
44
+ 1, -1,
45
+ 1, 1,
46
+ ]), gl.STATIC_DRAW);
47
+ gl.enableVertexAttribArray(0);
48
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
49
+ gl.bindVertexArray(null);
50
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
51
+ return { program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
52
+ }
53
+ draw(ratio, texture0, texture1) {
54
+ const gl = this.gl;
55
+ gl.useProgram(this.programWrapper.program);
56
+ gl.bindVertexArray(this.vao);
57
+ gl.activeTexture(gl.TEXTURE1);
58
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
59
+ gl.uniform1i(this.programWrapper.uniforms.u_texture1, 1);
60
+ gl.activeTexture(gl.TEXTURE0);
61
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
62
+ gl.uniform1i(this.programWrapper.uniforms.u_texture0, 0);
63
+ gl.uniform1f(this.programWrapper.uniforms.u_ratio, ratio);
64
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
65
+ gl.bindVertexArray(null);
66
+ }
67
+ createFloat32Texture(width, height) {
68
+ const gl = this.gl;
69
+ const texture = gl.createTexture();
70
+ gl.bindTexture(gl.TEXTURE_2D, texture);
71
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
72
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
73
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
74
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
75
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
76
+ return texture;
77
+ }
78
+ }
79
+ exports.default = BlenderProgram;
@@ -0,0 +1,7 @@
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+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ const object_1 = __importDefault(require("./object"));
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+ exports.default = object_1.default;
@@ -0,0 +1,72 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const util_1 = require("../../../util");
4
+ const vertexShaderSource = `#version 300 es
5
+ precision highp float;
6
+ in vec2 a_position;
7
+ out vec2 v_texCoord;
8
+ void main() {
9
+ gl_Position = vec4(a_position, 0.0, 1.0);
10
+ v_texCoord = a_position * 0.5 + vec2(0.5);
11
+ }
12
+ `;
13
+ const fragmentShaderSource = `#version 300 es
14
+ precision highp float;
15
+ uniform float opacity;
16
+ uniform sampler2D u_texture;
17
+ in vec2 v_texCoord;
18
+ out vec4 outColor;
19
+ void main() {
20
+
21
+ vec4 color = texture(u_texture, v_texCoord);
22
+ if (color.a <= 0.2) {
23
+ outColor = vec4(0.0);
24
+ return;
25
+ }
26
+ outColor = vec4(color.rgb, color.a * opacity);
27
+ }
28
+ `;
29
+ class FadeAwayProgram {
30
+ constructor(gl) {
31
+ this.gl = gl;
32
+ this.program = (0, util_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
33
+ this.vao = gl.createVertexArray();
34
+ gl.bindVertexArray(this.vao);
35
+ this._buffer = gl.createBuffer();
36
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
37
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
38
+ -1, -1,
39
+ 1, -1,
40
+ -1, 1,
41
+ -1, 1,
42
+ 1, -1,
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+ 1, 1,
44
+ ]), gl.STATIC_DRAW);
45
+ gl.enableVertexAttribArray(0);
46
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
47
+ gl.bindVertexArray(null);
48
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
49
+ this.uniforms = {
50
+ u_texture: gl.getUniformLocation(this.program, 'u_texture'),
51
+ opacity: gl.getUniformLocation(this.program, 'opacity')
52
+ };
53
+ }
54
+ draw(texture, opacity) {
55
+ const { gl, vao, uniforms, program } = this;
56
+ gl.useProgram(program);
57
+ gl.bindVertexArray(vao);
58
+ gl.uniform1f(uniforms.opacity, opacity);
59
+ gl.uniform1i(uniforms.u_texture, 0);
60
+ gl.activeTexture(gl.TEXTURE0);
61
+ gl.bindTexture(gl.TEXTURE_2D, texture);
62
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
63
+ gl.bindVertexArray(null);
64
+ }
65
+ free() {
66
+ const { gl, vao, _buffer, program } = this;
67
+ gl.deleteVertexArray(vao);
68
+ gl.deleteProgram(program);
69
+ gl.deleteBuffer(_buffer);
70
+ }
71
+ }
72
+ exports.default = FadeAwayProgram;
@@ -0,0 +1,20 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ const programcache_1 = require("../../programcache");
7
+ const logic_1 = __importDefault(require("./logic"));
8
+ class FadeAway {
9
+ constructor(gl) {
10
+ this.gl = gl;
11
+ this.program = programcache_1.glProgramCache.getProgram(gl, logic_1.default);
12
+ }
13
+ draw(sourceTexture, opacity) {
14
+ this.program.draw(sourceTexture, opacity);
15
+ }
16
+ free() {
17
+ programcache_1.glProgramCache.releaseProgram(logic_1.default);
18
+ }
19
+ }
20
+ exports.default = FadeAway;
@@ -0,0 +1,8 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.FadeAway = void 0;
7
+ const fadeaway_1 = __importDefault(require("./fadeaway"));
8
+ exports.FadeAway = fadeaway_1.default;
@@ -0,0 +1,58 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ var __importDefault = (this && this.__importDefault) || function (mod) {
36
+ return (mod && mod.__esModule) ? mod : { "default": mod };
37
+ };
38
+ Object.defineProperty(exports, "__esModule", { value: true });
39
+ exports.rings = exports.FadeAway = exports.vectorfield = exports.noRegisterGlobeProgramCache = exports.globeProgramCache = exports.glProgramCache = exports.CameraUniformBlockString = exports.CameraUniformBlockTotem = exports.ArrowField = exports.GlobeShellWiggle = exports.Float2LegendWithRatio = void 0;
40
+ const float2legendwithratio_1 = require("./float2legendwithratio");
41
+ Object.defineProperty(exports, "Float2LegendWithRatio", { enumerable: true, get: function () { return float2legendwithratio_1.Float2LegendWithRatio; } });
42
+ const wiggle_1 = require("./globeshell/wiggle");
43
+ Object.defineProperty(exports, "GlobeShellWiggle", { enumerable: true, get: function () { return wiggle_1.GlobeShellWiggle; } });
44
+ const index_1 = require("./totems/index");
45
+ Object.defineProperty(exports, "CameraUniformBlockTotem", { enumerable: true, get: function () { return index_1.CameraUniformBlockTotem; } });
46
+ Object.defineProperty(exports, "CameraUniformBlockString", { enumerable: true, get: function () { return index_1.CameraUniformBlockString; } });
47
+ const arrowfield_1 = __importDefault(require("./arrowfield"));
48
+ exports.ArrowField = arrowfield_1.default;
49
+ const programcache_1 = require("./programcache");
50
+ Object.defineProperty(exports, "glProgramCache", { enumerable: true, get: function () { return programcache_1.glProgramCache; } });
51
+ Object.defineProperty(exports, "globeProgramCache", { enumerable: true, get: function () { return programcache_1.globeProgramCache; } });
52
+ Object.defineProperty(exports, "noRegisterGlobeProgramCache", { enumerable: true, get: function () { return programcache_1.noRegisterGlobeProgramCache; } });
53
+ const vectorfield = __importStar(require("./vectorfields"));
54
+ exports.vectorfield = vectorfield;
55
+ const helpers_1 = require("./helpers");
56
+ Object.defineProperty(exports, "FadeAway", { enumerable: true, get: function () { return helpers_1.FadeAway; } });
57
+ const rings = __importStar(require("./rings"));
58
+ exports.rings = rings;
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,176 @@
1
+ "use strict";
2
+ // angle radius, rgba, dashRatio, rgbaMode
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.AngledLineProgramCache = void 0;
5
+ const util_1 = require("../../util");
6
+ const totems_1 = require("../totems");
7
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
8
+ const programcache_1 = require("../programcache");
9
+ const EDGE_COUNT_ON_SPHERE = 50;
10
+ const vertexShaderSource = `#version 300 es
11
+ precision highp float;
12
+
13
+ ${totems_1.CameraUniformBlockString}
14
+ ${geometrytransformations_1.longLatRadToMercator}
15
+ ${geometrytransformations_1.longLatRadToCartesian3D}
16
+ ${geometrytransformations_1.cartesian3DToGLPosition}
17
+ ${geometrytransformations_1.mercatorXYToGLPosition}
18
+ ${geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D}
19
+ ${geometrytransformations_1.circleLimpFromLongLatRadCenterMercatorCompass}
20
+ ${geometrytransformations_1.circleLimpFromLongLatRadCenterMercatorRealDistance}
21
+
22
+ in vec2 center_point;
23
+ in float angle;
24
+ in float radius;
25
+ in vec4 rgba;
26
+ in float dash_ratio;
27
+ in float dash_opacity;
28
+
29
+ out vec4 v_color;
30
+ out float v_dash_ratio;
31
+ out float interpolation;
32
+ out float v_dash_opacity;
33
+ out vec2 v_limp;
34
+ // TODO: Draw World Boundaries
35
+ void main() {
36
+ if ( is3D ) {
37
+ interpolation = float( gl_VertexID ) / ${EDGE_COUNT_ON_SPHERE - 1}.0;
38
+ float radius_ = radius* interpolation;
39
+ vec3 position = circleLimpFromLongLatRadCenterCartesian3D( center_point, radius_, angle);
40
+ gl_Position = cartesian3DToGLPosition( position);
41
+ v_limp = vec2(0.0, 0.0);
42
+ } else {
43
+ interpolation = float( gl_VertexID );
44
+ float radius_ = radius * interpolation;
45
+ vec2 position = circleLimpFromLongLatRadCenterMercatorRealDistance( center_point, radius_, angle);
46
+ v_limp = position;
47
+ gl_Position = mercatorXYToGLPosition( position);
48
+ }
49
+ v_dash_opacity = dash_opacity;
50
+ v_color = rgba;
51
+ v_dash_ratio = dash_ratio;
52
+ }`;
53
+ const fragmentShaderSource = `#version 300 es
54
+ ${geometrytransformations_1.POLE}
55
+ precision highp float;
56
+
57
+ uniform float opacity;
58
+ in vec4 v_color;
59
+ in float v_dash_ratio;
60
+ in float v_dash_opacity;
61
+ in float interpolation;
62
+ in vec2 v_limp;
63
+ out vec4 color;
64
+
65
+ void main() {
66
+ if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ color = vec4(0.0,0.0,0.0,0.0); return; }
67
+ color = vec4(v_color.rgb, v_color.a * opacity);
68
+ if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {
69
+ color.a *= v_dash_opacity;
70
+ }
71
+ }`;
72
+ class Logic {
73
+ constructor(globe) {
74
+ this.globe = globe;
75
+ this.gl = globe.gl;
76
+ this.program = (0, util_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
77
+ this._lastOpacity = 1;
78
+ const { gl, program } = this;
79
+ { // assign attribute locations
80
+ gl.bindAttribLocation(program, 0, "center_point");
81
+ gl.bindAttribLocation(program, 1, "angle");
82
+ gl.bindAttribLocation(program, 2, "radius");
83
+ gl.bindAttribLocation(program, 3, "rgba");
84
+ gl.bindAttribLocation(program, 4, "dash_ratio");
85
+ gl.bindAttribLocation(program, 5, "dash_opacity");
86
+ }
87
+ {
88
+ this._opacityLocation = gl.getUniformLocation(program, "opacity");
89
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
90
+ gl.useProgram(program);
91
+ gl.uniform1f(this._opacityLocation, this._lastOpacity);
92
+ gl.useProgram(currentProgram);
93
+ }
94
+ this.cameraBlockBindingPoint = 0;
95
+ const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
96
+ this.cameraBlockTotem = totems_1.CameraUniformBlockTotemCache.get(globe);
97
+ gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
98
+ }
99
+ draw(vao, length, opacity) {
100
+ const { gl, program, globe, cameraBlockTotem, cameraBlockBindingPoint } = this;
101
+ gl.useProgram(program);
102
+ if (opacity !== this._lastOpacity) {
103
+ gl.uniform1f(this._opacityLocation, opacity);
104
+ this._lastOpacity = opacity;
105
+ }
106
+ const drawCount = globe.api_GetCurrentGeometry() === 0 ? EDGE_COUNT_ON_SPHERE : 2;
107
+ gl.bindVertexArray(vao);
108
+ cameraBlockTotem.bind(cameraBlockBindingPoint);
109
+ // gl.disable(gl.DEPTH_TEST);
110
+ gl.drawArraysInstanced(gl.LINE_STRIP, 0, drawCount, length);
111
+ gl.bindVertexArray(null);
112
+ cameraBlockTotem.unbind(cameraBlockBindingPoint);
113
+ // gl.enable(gl.DEPTH_TEST);
114
+ }
115
+ createVAO(centerCoords, angle, radius, rgba, dashRatio, dashOpacity) {
116
+ const { gl } = this;
117
+ const vao = gl.createVertexArray();
118
+ gl.bindVertexArray(vao);
119
+ {
120
+ const { buffer, stride = 0, offset = 0 } = centerCoords;
121
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
122
+ gl.enableVertexAttribArray(0);
123
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, stride, offset);
124
+ gl.vertexAttribDivisor(0, 1);
125
+ }
126
+ {
127
+ const { buffer, stride = 0, offset = 0 } = angle;
128
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
129
+ gl.enableVertexAttribArray(1);
130
+ gl.vertexAttribPointer(1, 1, gl.FLOAT, false, stride, offset);
131
+ gl.vertexAttribDivisor(1, 1);
132
+ }
133
+ {
134
+ const { buffer, stride = 0, offset = 0 } = radius;
135
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
136
+ gl.enableVertexAttribArray(2);
137
+ gl.vertexAttribPointer(2, 1, gl.FLOAT, false, stride, offset);
138
+ gl.vertexAttribDivisor(2, 1);
139
+ }
140
+ {
141
+ const { buffer, stride = 0, offset = 0 } = rgba;
142
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
143
+ gl.enableVertexAttribArray(3);
144
+ gl.vertexAttribPointer(3, 4, gl.FLOAT, false, stride, offset);
145
+ gl.vertexAttribDivisor(3, 1);
146
+ }
147
+ {
148
+ const { buffer, stride = 0, offset = 0 } = dashRatio;
149
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
150
+ gl.enableVertexAttribArray(4);
151
+ gl.vertexAttribPointer(4, 1, gl.FLOAT, false, stride, offset);
152
+ gl.vertexAttribDivisor(4, 1);
153
+ }
154
+ {
155
+ const { buffer, stride = 0, offset = 0 } = dashOpacity;
156
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
157
+ gl.enableVertexAttribArray(5);
158
+ gl.vertexAttribPointer(5, 1, gl.FLOAT, false, stride, offset);
159
+ gl.vertexAttribDivisor(5, 1);
160
+ }
161
+ gl.bindVertexArray(null);
162
+ return vao;
163
+ }
164
+ free() {
165
+ if (this.isFreed)
166
+ return;
167
+ totems_1.CameraUniformBlockTotemCache.release(this.globe);
168
+ this.cameraBlockTotem = null;
169
+ this.gl.deleteProgram(this.program);
170
+ this.isFreed = true;
171
+ }
172
+ }
173
+ exports.AngledLineProgramCache = Object.freeze({
174
+ get: (globe) => { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
175
+ release: (globe) => { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
176
+ });
@@ -0,0 +1,141 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CircleCache = void 0;
4
+ const webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
+ const camerauniformblock_1 = require("../totems/camerauniformblock");
6
+ const programcache_1 = require("../programcache");
7
+ // import { vaoAttributeLoader } from "../../util/account/util";
8
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
10
+ /**
11
+ * TODO:
12
+ * 1. integrate geometry functions for radius angle and center
13
+ * 2. integrate attributes
14
+ *
15
+ * TODO:
16
+ * center_position is too small or doenst loaded as expected.
17
+ */
18
+ const EDGE_COUNT_ON_SPHERE = 360;
19
+ //${circleLimpFromLongLatRadCenterCartesian3D_accurate}
20
+ const vertexShaderSource = `#version 300 es
21
+ precision highp float;
22
+ ${geometrytransformations_1.PI}
23
+ ${camerauniformblock_1.CameraUniformBlockString}
24
+ ${geometrytransformations_1.cartesian3DToGLPosition}
25
+ ${geometrytransformations_1.circleOnSphere}
26
+
27
+ uniform float edge_count;
28
+
29
+ in vec3 center_position3d;
30
+ in vec3 target_position3d;
31
+ // in float radius;
32
+ in vec4 color;
33
+ in float dash_ratio;
34
+ in float dash_opacity;
35
+
36
+ out float interpolation;
37
+ out vec4 v_color;
38
+ out float v_dash_ratio;
39
+ out float v_dash_opacity;
40
+ void main() {
41
+ interpolation = float( gl_VertexID ) / ${EDGE_COUNT_ON_SPHERE}.0;
42
+ if ( is3D ) {
43
+ float angle = PI * 2.0 * interpolation;
44
+ vec3 position = circleOnSphere(center_position3d, target_position3d, angle);
45
+ gl_Position = cartesian3DToGLPosition(position);
46
+ } else {
47
+ return;
48
+ }
49
+ v_dash_ratio = dash_ratio;
50
+ v_dash_opacity = dash_opacity;
51
+ v_color = color;
52
+ gl_PointSize = 3.0;
53
+ }`;
54
+ const fragmentShaderSource = `#version 300 es
55
+ ${geometrytransformations_1.POLE}
56
+ precision highp float;
57
+ uniform float opacity;
58
+ in vec4 v_color;
59
+ in float v_dash_ratio;
60
+ in float v_dash_opacity;
61
+ in float interpolation;
62
+ in vec2 v_limp;
63
+ out vec4 color;
64
+ void main() {
65
+ color = v_color;
66
+ color.a *= opacity;
67
+ if ( v_dash_ratio == 1.0 || v_dash_ratio == 0.0 ) return;
68
+ if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {
69
+ color.a *= v_dash_opacity;
70
+ }
71
+ }
72
+ `;
73
+ class Logic {
74
+ constructor(globe) {
75
+ this.globe = globe;
76
+ this.gl = globe.gl;
77
+ this._lastOpacity = 1.0;
78
+ this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
79
+ const { gl, program } = this;
80
+ this.program.uniforms = {
81
+ opacity: gl.getUniformLocation(program, "opacity")
82
+ };
83
+ { // initial uniform values
84
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
85
+ gl.useProgram(program);
86
+ gl.uniform1f(program.uniforms.opacity, 1.0);
87
+ gl.useProgram(currentProgram);
88
+ }
89
+ { // assign attribute locations
90
+ gl.bindAttribLocation(program, 0, "center_position3d");
91
+ gl.bindAttribLocation(program, 1, "target_position3d");
92
+ gl.bindAttribLocation(program, 2, "color");
93
+ gl.bindAttribLocation(program, 3, "dash_ratio");
94
+ gl.bindAttribLocation(program, 4, "dash_opacity");
95
+ }
96
+ this.cameraBindingPoint = 0;
97
+ this.cameraBlockTotem = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
98
+ const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
99
+ gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
100
+ }
101
+ createVAO(center3dObj, target3dObj, colorObj, dashRatioObj, dashOpacityObj) {
102
+ const { gl } = this;
103
+ const vao = gl.createVertexArray();
104
+ const divisor = 1;
105
+ gl.bindVertexArray(vao);
106
+ (0, attribute_loader_1.attributeLoader)(gl, center3dObj, 0, 3, { divisor });
107
+ (0, attribute_loader_1.attributeLoader)(gl, target3dObj, 1, 3, { divisor });
108
+ // attributeLoader(gl, radiusObj, 1, 1, { divisor });
109
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 2, 4, { divisor });
110
+ (0, attribute_loader_1.attributeLoader)(gl, dashRatioObj, 3, 1, { divisor });
111
+ (0, attribute_loader_1.attributeLoader)(gl, dashOpacityObj, 4, 1, { divisor });
112
+ gl.bindVertexArray(null);
113
+ gl.bindVertexArray(null);
114
+ return vao;
115
+ }
116
+ draw(vao, length, opacity) {
117
+ const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
118
+ gl.useProgram(program);
119
+ if (this._lastOpacity !== opacity) {
120
+ gl.uniform1f(program.uniforms.opacity, opacity);
121
+ this._lastOpacity = opacity;
122
+ }
123
+ gl.bindVertexArray(vao);
124
+ cameraBlockTotem.bind(cameraBindingPoint);
125
+ gl.drawArraysInstanced(gl.LINE_STRIP, 0, EDGE_COUNT_ON_SPHERE + 1, length);
126
+ // gl.drawArraysInstanced(gl.POINTS, 0, EDGE_COUNT_ON_SPHERE + 1, length);
127
+ cameraBlockTotem.unbind(cameraBindingPoint);
128
+ gl.bindVertexArray(null);
129
+ }
130
+ free() {
131
+ if (this.isFreed)
132
+ return;
133
+ camerauniformblock_1.CameraUniformBlockTotemCache.release(this.globe);
134
+ this.gl.deleteProgram(this.program);
135
+ this.isFreed = true;
136
+ }
137
+ }
138
+ exports.CircleCache = Object.freeze({
139
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
140
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
141
+ });