@pirireis/webglobeplugins 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/package.json +8 -2
  2. package/Math/angle-calculation.js +0 -14
  3. package/Math/arc.ts +0 -76
  4. package/Math/bounds/line-bbox.js +0 -225
  5. package/Math/constants.ts +0 -11
  6. package/Math/frustum/camera.ts +0 -32
  7. package/Math/frustum/from-globeinfo.ts +0 -63
  8. package/Math/frustum/types.ts +0 -11
  9. package/Math/globe-util/horizon-plane.ts +0 -137
  10. package/Math/index.js +0 -0
  11. package/Math/juction/arc-plane.ts +0 -114
  12. package/Math/juction/line-sphere.ts +0 -30
  13. package/Math/juction/plane-plane.ts +0 -66
  14. package/Math/line.ts +0 -70
  15. package/Math/matrix4.ts +0 -0
  16. package/Math/methods.js +0 -237
  17. package/Math/plane.ts +0 -86
  18. package/Math/quaternion.ts +0 -120
  19. package/Math/roadmap.md +0 -10
  20. package/Math/types.ts +0 -45
  21. package/Math/utils.js +0 -3
  22. package/Math/vec3.ts +0 -155
  23. package/algorithms/search-binary.js +0 -14
  24. package/altitude-locator/adaptors.js +0 -0
  25. package/altitude-locator/draw-subset-obj.js +0 -27
  26. package/altitude-locator/keymethod.js +0 -0
  27. package/altitude-locator/plugin.js +0 -439
  28. package/altitude-locator/types.js +0 -26
  29. package/arrowfield/adaptor.js +0 -11
  30. package/arrowfield/index.js +0 -3
  31. package/arrowfield/plugin.js +0 -128
  32. package/bearing-line/index.js +0 -2
  33. package/bearing-line/plugin.js +0 -512
  34. package/circle-line-chain/chain-list-map.js +0 -221
  35. package/circle-line-chain/init.js +0 -0
  36. package/circle-line-chain/plugin.js +0 -469
  37. package/circle-line-chain/readme.md +0 -57
  38. package/circle-line-chain/util.js +0 -1
  39. package/compass-rose/compass-rose-padding-flat.js +0 -266
  40. package/compass-rose/compass-text-writer.js +0 -173
  41. package/compass-rose/index.js +0 -3
  42. package/compassrose/compassrose.js +0 -341
  43. package/compassrose/index.js +0 -2
  44. package/depth-locator/readme.md +0 -26
  45. package/globe-types.ts +0 -13
  46. package/heatwave/index.js +0 -4
  47. package/heatwave/isobar/objectarraylabels.js +0 -247
  48. package/heatwave/isobar/plugin.js +0 -340
  49. package/heatwave/isobar/quadtreecontours.js +0 -336
  50. package/heatwave/plugins/heatwaveglobeshell.js +0 -258
  51. package/jest.config.js +0 -6
  52. package/partialrings/buffer-manager.js +0 -89
  53. package/partialrings/goals.md +0 -17
  54. package/partialrings/index.js +0 -3
  55. package/partialrings/plugin.js +0 -160
  56. package/partialrings/program.js +0 -324
  57. package/pin/pin-object-array.js +0 -381
  58. package/pin/pin-point-totem.js +0 -77
  59. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +0 -78
  60. package/point-heat-map/index.js +0 -0
  61. package/point-heat-map/plugin-webworker.js +0 -151
  62. package/point-heat-map/point-to-heat-map-flow.js +0 -150
  63. package/point-heat-map/readme.md +0 -15
  64. package/point-tracks/key-methods.js +0 -3
  65. package/point-tracks/plugin.js +0 -394
  66. package/programs/arrowfield/index.js +0 -2
  67. package/programs/arrowfield/logic.js +0 -286
  68. package/programs/arrowfield/object.js +0 -89
  69. package/programs/data2legend/density-to-legend.js +0 -115
  70. package/programs/data2legend/point-to-density-texture.js +0 -114
  71. package/programs/float2legendwithratio/index.js +0 -3
  72. package/programs/float2legendwithratio/logic.js +0 -194
  73. package/programs/float2legendwithratio/object.js +0 -141
  74. package/programs/globe-util/is-globe-moved.js +0 -27
  75. package/programs/globeshell/index.js +0 -2
  76. package/programs/globeshell/noise/noises.js +0 -0
  77. package/programs/globeshell/wiggle/index.js +0 -6
  78. package/programs/globeshell/wiggle/logic.js +0 -371
  79. package/programs/globeshell/wiggle/object.js +0 -93
  80. package/programs/helpers/blender/index.js +0 -0
  81. package/programs/helpers/blender/program.js +0 -91
  82. package/programs/helpers/fadeaway/index.js +0 -3
  83. package/programs/helpers/fadeaway/logic.js +0 -76
  84. package/programs/helpers/fadeaway/object.js +0 -20
  85. package/programs/helpers/index.js +0 -2
  86. package/programs/index.js +0 -21
  87. package/programs/interface.ts +0 -7
  88. package/programs/line-on-globe/angled-line.js +0 -206
  89. package/programs/line-on-globe/circle-accurate-3d.js +0 -167
  90. package/programs/line-on-globe/circle-accurate-flat.js +0 -262
  91. package/programs/line-on-globe/circle-accurate.js +0 -202
  92. package/programs/line-on-globe/circle.js +0 -191
  93. package/programs/line-on-globe/degree-padding-around-circle-3d.js +0 -188
  94. package/programs/line-on-globe/index.js +0 -0
  95. package/programs/line-on-globe/lines-color-instanced-flat.js +0 -151
  96. package/programs/line-on-globe/linestrip.ts +0 -228
  97. package/programs/line-on-globe/naive-accurate-flexible.js +0 -239
  98. package/programs/line-on-globe/to-the-surface.js +0 -129
  99. package/programs/line-on-globe/util.js +0 -8
  100. package/programs/picking/pickable-renderer.js +0 -216
  101. package/programs/point-on-globe/element-globe-surface-glow.js +0 -168
  102. package/programs/point-on-globe/element-point-glow.js +0 -184
  103. package/programs/point-on-globe/square-pixel-point.js +0 -189
  104. package/programs/programcache.ts +0 -131
  105. package/programs/rings/distancering/circleflatprogram.js +0 -136
  106. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -378
  107. package/programs/rings/distancering/circlepaddysharedbuffer.js +0 -420
  108. package/programs/rings/distancering/index.js +0 -5
  109. package/programs/rings/distancering/paddyflatprogram.js +0 -146
  110. package/programs/rings/distancering/paddyflatprogram2d.js +0 -150
  111. package/programs/rings/distancering/paddyflatprogram3d.js +0 -146
  112. package/programs/rings/distancering/shader.js +0 -0
  113. package/programs/rings/index.js +0 -1
  114. package/programs/rings/partial-ring/piece-of-pie.js +0 -315
  115. package/programs/totems/camerauniformblock.d.ts +0 -48
  116. package/programs/totems/camerauniformblock.js +0 -197
  117. package/programs/totems/canvas-webglobe-info.js +0 -136
  118. package/programs/totems/gpu-selection-uniform-block.js +0 -132
  119. package/programs/totems/index.ts +0 -2
  120. package/programs/two-d/pixel-circle.js +0 -0
  121. package/programs/two-d/pixel-padding-for-compass.js +0 -174
  122. package/programs/util.js +0 -20
  123. package/programs/vectorfields/index.js +0 -3
  124. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -125
  125. package/programs/vectorfields/logics/index.js +0 -5
  126. package/programs/vectorfields/logics/pixelbased.js +0 -161
  127. package/programs/vectorfields/logics/ubo.js +0 -64
  128. package/programs/vectorfields/pingpongbuffermanager.js +0 -80
  129. package/publish.bat +0 -60
  130. package/rangerings/enum.js +0 -3
  131. package/rangerings/index.js +0 -5
  132. package/rangerings/plugin.js +0 -649
  133. package/rangerings/rangeringangletext.js +0 -368
  134. package/rangerings/ring-account.js +0 -129
  135. package/shaders/fragment-toy/firework.js +0 -55
  136. package/shaders/fragment-toy/singularity.js +0 -59
  137. package/shape-on-terrain/arc/naive/plugin.ts +0 -304
  138. package/shape-on-terrain/goal.md +0 -12
  139. package/tests/Math/junction/arc-plane.test.ts +0 -133
  140. package/tests/Math/junction/plane-plane.test.ts +0 -82
  141. package/tests/Math/plane.test.ts +0 -43
  142. package/tests/Math/vec3.test.ts +0 -14
  143. package/timetracks/adaptors-line-strip.js +0 -80
  144. package/timetracks/adaptors.js +0 -133
  145. package/timetracks/index.js +0 -6
  146. package/timetracks/plugin-line-strip.js +0 -295
  147. package/timetracks/plugin.js +0 -304
  148. package/timetracks/program-line-strip.js +0 -688
  149. package/timetracks/program.js +0 -850
  150. package/timetracks/programpoint-line-strip.js +0 -175
  151. package/timetracks/programpoint.js +0 -168
  152. package/timetracks/readme.md +0 -1
  153. package/tsconfig.json +0 -21
  154. package/types.ts +0 -17
  155. package/util/account/bufferoffsetmanager.js +0 -209
  156. package/util/account/index.js +0 -6
  157. package/util/account/single-attribute-buffer-management/buffer-manager.ts +0 -119
  158. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +0 -173
  159. package/util/account/single-attribute-buffer-management/index.ts +0 -13
  160. package/util/account/single-attribute-buffer-management/object-store.ts +0 -65
  161. package/util/account/single-attribute-buffer-management/types.ts +0 -39
  162. package/util/account/util.js +0 -22
  163. package/util/algorithms/index.js +0 -0
  164. package/util/algorithms/search-binary.js +0 -26
  165. package/util/check/get.js +0 -13
  166. package/util/check/index.js +0 -0
  167. package/util/check/typecheck.js +0 -39
  168. package/util/geometry/index.js +0 -53
  169. package/util/gl-util/buffer/attribute-loader.ts +0 -85
  170. package/util/gl-util/buffer/index.ts +0 -6
  171. package/util/gl-util/buffer/types.ts +0 -13
  172. package/util/gl-util/draw-options/methods.ts +0 -66
  173. package/util/gl-util/draw-options/types.ts +0 -28
  174. package/util/gl-util/uniform-block/manager.ts +0 -187
  175. package/util/gl-util/uniform-block/roadmap.md +0 -70
  176. package/util/gl-util/uniform-block/shader.js +0 -0
  177. package/util/gl-util/uniform-block/types.ts +0 -27
  178. package/util/heatwavedatamanager/datamanager.js +0 -168
  179. package/util/heatwavedatamanager/index.js +0 -3
  180. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +0 -133
  181. package/util/heatwavedatamanager/pointcoordsmeta.js +0 -22
  182. package/util/index.js +0 -13
  183. package/util/interpolation/index.js +0 -0
  184. package/util/interpolation/timetrack/index.js +0 -9
  185. package/util/interpolation/timetrack/timetrack-interpolator.js +0 -88
  186. package/util/interpolation/timetrack/web-worker-str.js +0 -180
  187. package/util/interpolation/timetrack/web-worker.js +0 -51
  188. package/util/jshelpers/data-filler.js +0 -19
  189. package/util/jshelpers/equality.js +0 -17
  190. package/util/jshelpers/index.js +0 -1
  191. package/util/jshelpers/timefilters.js +0 -32
  192. package/util/picking/fence.js +0 -46
  193. package/util/picking/picker-displayer.js +0 -177
  194. package/util/programs/draw-texture-on-canvas.js +0 -102
  195. package/util/programs/index.js +0 -1
  196. package/util/programs/shapesonglobe.js +0 -246
  197. package/util/programs/supersampletotextures.js +0 -142
  198. package/util/programs/texturetoglobe.js +0 -203
  199. package/util/shaderfunctions/geometrytransformations.ts +0 -388
  200. package/util/shaderfunctions/index.js +0 -2
  201. package/util/shaderfunctions/nodata.js +0 -10
  202. package/util/shaderfunctions/noisefunctions.js +0 -44
  203. package/util/surface-line-data/arc-bboxes.ts +0 -42
  204. package/util/surface-line-data/arcs-to-cuts.js +0 -74
  205. package/util/surface-line-data/cut-arc.js +0 -0
  206. package/util/surface-line-data/flow.ts +0 -52
  207. package/util/surface-line-data/rbush-manager.js +0 -0
  208. package/util/surface-line-data/types.ts +0 -27
  209. package/util/surface-line-data/web-worker.js +0 -0
  210. package/util/webglobe/gldefaultstates.js +0 -5
  211. package/util/webglobe/index.js +0 -2
  212. package/util/webglobe/rasteroverlay.js +0 -96
  213. package/util/webglobjectbuilders.ts +0 -456
  214. package/util/webglobjectbuilders1.js +0 -271
  215. package/waveparticles/adaptor.js +0 -16
  216. package/waveparticles/index.js +0 -3
  217. package/waveparticles/plugin.js +0 -313
  218. package/wind/imagetovectorfieldandmagnitude.js +0 -39
  219. package/wind/index.js +0 -5
  220. package/wind/plugin.js +0 -1057
  221. package/wind/vectorfieldimage.js +0 -27
  222. package/write-text/attached-text-writer.js +0 -105
  223. package/write-text/context-text.js +0 -125
  224. package/write-text/context-text3.js +0 -178
  225. package/write-text/index.js +0 -1
  226. package/write-text/writer-plugin.js +0 -7
@@ -1,102 +0,0 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { glProgramCache } from "../../programs";
3
- // import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../../programs/totems";
4
-
5
-
6
- const vs = `#version 300 es
7
- precision highp float;
8
-
9
- in vec2 a_position;
10
- out vec2 v_texcoord;
11
-
12
- void main() {
13
- gl_Position = vec4(a_position, 0.0, 1.0);
14
- v_texcoord = a_position * 0.5 + 0.5;
15
- }`;
16
-
17
- const fs = `#version 300 es
18
- precision highp float;
19
-
20
- uniform sampler2D u_texture;
21
- uniform float u_opacity;
22
- in vec2 v_texcoord;
23
- out vec4 fragColor;
24
-
25
- void main() {
26
- fragColor = texture(u_texture, v_texcoord);
27
- fragColor.a *= u_opacity;
28
- }`;
29
-
30
-
31
-
32
- class TextureOnCanvasProgram {
33
- constructor(gl) {
34
- this.gl = gl;
35
-
36
- this.vao = this.gl.createVertexArray();
37
- this.buffer = this.gl.createBuffer();
38
- this.gl.bindVertexArray(this.vao);
39
- this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
40
- this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array([
41
- -1, -1,
42
- 1, -1,
43
- 1, 1,
44
- -1, 1
45
- ]), this.gl.STATIC_DRAW);
46
- this.gl.enableVertexAttribArray(0);
47
- this.gl.vertexAttribPointer(0, 2, this.gl.FLOAT, false, 0, 0);
48
- this.gl.bindVertexArray(null);
49
- this.gl.bindBuffer(this.gl.ARRAY_BUFFER, null);
50
-
51
- this.program = createProgram(this.gl, vs, fs);
52
-
53
- {
54
- const { gl, program } = this;
55
- this.uniforms = {
56
- texture: gl.getUniformLocation(program, "u_texture"),
57
- opacity: gl.getUniformLocation(program, "u_opacity"),
58
- }
59
- }
60
- {
61
- this._lastOpacity = 1.0;
62
- const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
63
- this.gl.useProgram(this.program);
64
- this.gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
65
- this.gl.useProgram(currentProgram);
66
- }
67
- }
68
-
69
-
70
- draw(texture, { opacity = 1.0 } = {}) {
71
-
72
- const { gl, program, uniforms, vao } = this;
73
- gl.useProgram(program);
74
- gl.bindVertexArray(vao);
75
- gl.activeTexture(gl.TEXTURE0);
76
- gl.bindTexture(gl.TEXTURE_2D, texture);
77
- gl.uniform1i(uniforms.texture, 0);
78
- if (this._lastOpacity !== opacity) {
79
- gl.uniform1f(uniforms.opacity, opacity);
80
- this._lastOpacity = opacity;
81
- }
82
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
83
- gl.bindVertexArray(null);
84
- }
85
-
86
- free() {
87
- if (this._isFreed) return;
88
- this.gl.deleteVertexArray(this.vao);
89
- this.gl.deleteBuffer(this.buffer);
90
- this.gl.deleteProgram(this.program);
91
- this._isFreed = true;
92
- }
93
-
94
- }
95
-
96
- const textureOnCanvasProgramCache = Object.freeze({
97
- get: (gl) => glProgramCache.getProgram(gl, TextureOnCanvasProgram),
98
- release: (gl) => glProgramCache.releaseProgram(gl, TextureOnCanvasProgram)
99
- });
100
-
101
-
102
- export { textureOnCanvasProgramCache };
@@ -1 +0,0 @@
1
- export * from "./shapesonglobe";
@@ -1,246 +0,0 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../../programs/totems/camerauniformblock";
3
- import { shaderfunctions } from "..";
4
- /** TODO:
5
- * 3d icin calistir
6
- */
7
-
8
- const drawModeFunc = (gl) => {
9
- return (mode) => {
10
- return {
11
- "point": gl.POINTS,
12
- "line": gl.LINES,
13
- "line_strip": gl.LINE_STRIP,
14
- "line_loop": gl.LINE_LOOP,
15
- "triangle": gl.TRIANGLES,
16
- "triangle_strip": gl.TRIANGLE_STRIP,
17
- "triangle_fan": gl.TRIANGLE_FAN
18
- }[mode];
19
- }
20
- }
21
-
22
-
23
-
24
- export class ShapesOnGlobeProgram {
25
- constructor(gl, globe, drawMode = 'point') {
26
- this.globe = globe;
27
- this.gl = gl;
28
- this._getDraw = drawModeFunc(gl);
29
- this._drawMode = this._getDraw(drawMode);
30
- this._is3D = true;
31
- this._inBuffer = gl.createBuffer();
32
-
33
- this._programWrapper = this._createProgramWrapper();
34
- this._initUniforms();
35
-
36
- this.setScreenWH();
37
- }
38
-
39
- _initUniforms() {
40
-
41
- const { gl, _programWrapper } = this;
42
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
43
- this._getDrawMode = drawModeFunc(gl);
44
-
45
- gl.useProgram(_programWrapper.program);
46
- gl.uniform1f(_programWrapper.u_opacity, 1.0);
47
- gl.uniform1f(_programWrapper.u_is3D, 1.0);
48
- gl.uniform1f(_programWrapper.height, 0.0);
49
- gl.uniform1f(_programWrapper.u_point_size, 1.0);
50
- gl.useProgram(currentProgram);
51
-
52
- }
53
-
54
- _createProgramWrapper() {
55
- const { gl, globe } = this;
56
- const vertexSource = `#version 300 es
57
- precision highp float;
58
- ${CameraUniformBlockString}
59
-
60
- in vec2 a_position;
61
- in vec4 a_color;
62
-
63
-
64
- uniform bool u_is3D;
65
- uniform float height;
66
-
67
- uniform float u_point_size;
68
-
69
- out vec4 v_color;
70
-
71
- ` + shaderfunctions.pixelXYToCartesian3DPoint + `
72
- ` + shaderfunctions.pixelXYToCartesian2DPoint + `
73
-
74
-
75
- void main() {
76
- vec3 pos = vec3(a_position, height);
77
- if(is3D){
78
- pos = pixelXYToCartesian3DPoint(pos);
79
- gl_Position = projection * view * vec4(pos - translate, 1.0);
80
- } else {
81
- vec2 xy = pixelXYToCartesian2DPoint(pos.xy, translate.xy, mapWH, screenWH);
82
- gl_Position = projection * vec4(xy.x, xy.y, 0.0, 1.0);
83
- }
84
- gl_PointSize = u_point_size;
85
- v_color = a_color;
86
- }
87
- `;
88
-
89
- const fragmentSource = `#version 300 es
90
- precision highp float;
91
-
92
- uniform float u_opacity;
93
-
94
- in vec4 v_color;
95
- out vec4 outColor;
96
-
97
- void main() {
98
- outColor = v_color;
99
- outColor.a = u_opacity;
100
- }
101
- `;
102
-
103
- const program = createProgram(gl, vertexSource, fragmentSource);
104
-
105
- const a_position = gl.getAttribLocation(program, 'a_position');
106
- const a_color = gl.getAttribLocation(program, 'a_color');
107
-
108
- // vao and buffer.
109
- const vao = gl.createVertexArray();
110
-
111
- gl.bindVertexArray(vao);
112
- gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
113
- gl.enableVertexAttribArray(a_position);
114
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 6 * 4, 0);
115
- gl.enableVertexAttribArray(a_color);
116
- gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 6 * 4, 2 * 4);
117
- gl.bindVertexArray(null);
118
-
119
- const cm = CameraUniformBlockTotemCache.get(globe);
120
- const bindingPoint = 0;
121
- const cmIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
122
- gl.uniformBlockBinding(program, cmIndex, bindingPoint);
123
-
124
- return {
125
- program: program,
126
- vao: vao,
127
- u_point_size: gl.getUniformLocation(program, 'u_point_size'),
128
- u_opacity: gl.getUniformLocation(program, 'u_opacity'),
129
- bindCamera: () => cm.bind(bindingPoint),
130
- unbindCamera: () => cm.unbind(bindingPoint)
131
- };
132
- }
133
-
134
-
135
-
136
- draw(uProjectionMatrix, uModelViewMatrix, uTranslate, drawRanges) {
137
- const { gl, _programWrapper, _is3D } = this;
138
-
139
- const deepTest = gl.isEnabled(gl.DEPTH_TEST);
140
- gl.disable(gl.DEPTH_TEST);
141
-
142
- gl.useProgram(_programWrapper.program);
143
- gl.bindVertexArray(_programWrapper.vao);
144
- gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, uModelViewMatrix);
145
- gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, uProjectionMatrix);
146
- gl.uniform3f(_programWrapper.u_transpos, uTranslate.x, uTranslate.y, uTranslate.z);
147
- gl.bindVertexArray(_programWrapper.vao);
148
- _programWrapper.bindCamera();
149
- if (!_is3D) {
150
- const mapWH = this.globe.api_GetCurrentWorldWH();
151
- gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
152
-
153
- }
154
-
155
- for (const drawRange of drawRanges) {
156
- gl.drawArrays(this._drawMode, drawRange[0], drawRange[1]);
157
- // gl.drawArrays(gl.POINTS, drawRange[0], 1);
158
- }
159
- _programWrapper.unbindCamera();
160
-
161
- gl.bindVertexArray(null);
162
- if (deepTest) {
163
- gl.enable(gl.DEPTH_TEST);
164
- }
165
- }
166
-
167
- setOpacity(opacity) {
168
- if (opacity < 0 || opacity > 1) {
169
- throw new Error('Invalid opacity value');
170
- };
171
- const { gl, _programWrapper } = this;
172
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
173
- gl.useProgram(_programWrapper.program);
174
- gl.uniform1f(_programWrapper.u_opacity, opacity);
175
- gl.useProgram(currentProgram);
176
- this.globe.DrawRender();
177
- }
178
-
179
- setPointSize(size) {
180
- const { gl, _programWrapper } = this;
181
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
182
- gl.useProgram(_programWrapper.program);
183
- gl.uniform1f(_programWrapper.u_point_size, size);
184
- gl.useProgram(currentProgram);
185
- this.globe.DrawRender();
186
-
187
- }
188
-
189
-
190
- setDrawMode(mode) {
191
- const modegl = this._getDraw(mode);
192
- if (modegl) {
193
- this._drawMode = modegl;
194
- } else {
195
- throw new Error('Invalid draw mode ' + mode);
196
- }
197
- }
198
-
199
- setScreenWH() {
200
- const { gl, _programWrapper, globe } = this;
201
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
202
- gl.useProgram(_programWrapper.program);
203
- gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
204
- gl.useProgram(currentProgram);
205
- }
206
-
207
-
208
- resize(width, height) {
209
- const { gl, _programWrapper, globe } = this;
210
- width = width || globe.api_ScrW();
211
- height = height || globe.api_ScrH();
212
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
213
- gl.useProgram(_programWrapper.program);
214
- gl.uniform2f(_programWrapper.u_scrWH, width, height);
215
- gl.useProgram(currentProgram);
216
- }
217
-
218
- setGeometry() {
219
- const { gl, globe, _programWrapper } = this;
220
- this._is3D = globe.api_GetCurrentGeometry() === 0;
221
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
222
- gl.useProgram(_programWrapper.program);
223
- gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
224
- gl.useProgram(currentProgram);
225
- this.resize();
226
- }
227
-
228
- free() {
229
- const { gl, _programWrapper } = this;
230
- gl.deleteProgram(_programWrapper.program);
231
- gl.deleteVertexArray(_programWrapper.vao);
232
- gl.deleteBuffer(this._inBuffer);
233
- }
234
-
235
-
236
- /**
237
- *
238
- * @param {Float32Array} data
239
- * @format [x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a]
240
- */
241
- setBufferData(data) {
242
- const { gl } = this;
243
- gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
244
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
245
- }
246
- }
@@ -1,142 +0,0 @@
1
- import {createProgram} from '../webglobjectbuilders';
2
- export class SuperSampleTextureProgram{
3
-
4
-
5
- constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r"){
6
-
7
- this._internalFormat = internalFormat || gl.R16F;
8
- this._sourceFormat = sourceFormat || gl.RED;
9
- this._sourceType = sourceType || gl.FLOAT;
10
-
11
- this._glslOutputType = glslOutputType;
12
- this._glslBand = glslBand;
13
-
14
- this.gl = gl;
15
-
16
- this._programWrapper = this._createProgramWrapper();
17
-
18
- this._framebuffer = this.gl.createFramebuffer();
19
- }
20
-
21
-
22
- _createProgramWrapper(){
23
-
24
- const {gl, _glslBand, _glslOutputType} = this;
25
-
26
- const vertexShaderSource =`#version 300 es
27
- in vec2 a_position;
28
- out vec2 v_texCoord;
29
-
30
- uniform mat4 u_bbox_matrix;
31
-
32
- void main() {
33
- gl_Position = vec4(a_position, 0.0, 1.0);
34
- v_texCoord = (u_bbox_matrix * vec4(a_position,0.0, 1.0)).xy;
35
- }`;
36
-
37
- const fragmentShaderSource = `#version 300 es
38
- precision highp float;
39
- in vec2 v_texCoord;`
40
- + `out ${_glslOutputType} outColor;`
41
- + `uniform sampler2D u_texture;
42
- void main() {`
43
- + ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
44
- + `}`;
45
-
46
- const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
47
- const vao = gl.createVertexArray();
48
- const positionBuffer = gl.createBuffer();
49
- gl.bindVertexArray(vao);
50
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
51
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
52
- -1, -1,
53
- 1, -1,
54
- 1, 1,
55
- -1, 1
56
- ]), gl.STATIC_DRAW);
57
- gl.enableVertexAttribArray(0);
58
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
59
- gl.bindVertexArray(null);
60
-
61
- const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
62
-
63
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
64
- gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
65
- 1, 0, 0, 0,
66
- 0, 1, 0, 0,
67
- 0, 0, 1, 0,
68
- 0, 0, 0, 1
69
- ]));
70
- gl.useProgram(program);
71
- gl.useProgram(currentProgram);
72
-
73
- return {
74
- program,
75
- vao,
76
- u_texture: gl.getUniformLocation(program, "u_texture"),
77
- u_bbox_matrix
78
- };
79
- }
80
-
81
-
82
- createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture){
83
-
84
- // save current state
85
- const {gl, _internalFormat, _sourceFormat, _sourceType} = this;
86
-
87
- const currentViewport = gl.getParameter(gl.VIEWPORT);
88
-
89
-
90
- const resultTexture = gl.createTexture();
91
-
92
- gl.bindTexture(gl.TEXTURE_2D, resultTexture);
93
- gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
94
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
95
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
96
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
97
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
98
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
99
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
100
- gl.viewport(0, 0, targetWidth, targetHeight);
101
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
102
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
103
- gl.bindTexture(gl.TEXTURE_2D, null);
104
-
105
- this._draw(sourceTexture);
106
-
107
-
108
- // restore previous state
109
- this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
110
-
111
- return resultTexture;
112
- }
113
-
114
-
115
- _draw(texture){
116
-
117
- const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
118
- this.gl.useProgram(this._programWrapper.program);
119
- this.gl.bindVertexArray(this._programWrapper.vao);
120
- this.gl.activeTexture(this.gl.TEXTURE0);
121
- this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
122
- this.gl.uniform1i(this._programWrapper.u_texture, 0);
123
- this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
124
- this.gl.bindVertexArray(null);
125
- this.gl.useProgram(currentProgram);
126
- }
127
-
128
-
129
- setBBox(x0, y0, x1, y1){
130
- const {gl, _programWrapper} = this;
131
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
132
- gl.useProgram(_programWrapper.program);
133
- gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
134
- 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
135
- 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
136
- 0, 0, 1, 0,
137
- 0, 0, 0, 1
138
- ]));
139
- gl.useProgram(currentProgram);
140
-
141
- }
142
- }
@@ -1,203 +0,0 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { shaderfunctions } from "..";
3
- import { latLongBboxtoPixelXYBbox } from "..";
4
- /** TODO:
5
- * 3d icin calistir
6
- */
7
- //TODO: DELETE THIS FILE.
8
-
9
- class TextureToGlobeProgram {
10
- constructor(gl, globe) {
11
- this.globe = globe;
12
- this.gl = gl;
13
- this._is3D = true;
14
- this._programWrapper = this._createProgramWrapper();
15
- this._resizeHandler = this._resizeEventHandler.bind(this);
16
- window.addEventListener('resize',
17
- this._resizeHandler
18
- , true);
19
- }
20
-
21
- _initUniforms() {
22
-
23
- const { gl, _programWrapper } = this;
24
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
25
- gl.useProgram(_programWrapper.program);
26
- // set u_alpha
27
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
28
- 1, 0, 0,
29
- 0, 1, 0,
30
- 0, 0, 1]));
31
- gl.uniform1f(_programWrapper.u_alpha, 1.0);
32
- gl.uniform1f(_programWrapper.u_is3D, 1.0);
33
- gl.uniform1f(_programWrapper.height, 0.0);
34
- gl.useProgram(currentProgram);
35
-
36
- }
37
-
38
- _createProgramWrapper() {
39
- const gl = this.gl;
40
- const vertexSource = `#version 300 es
41
- precision highp float;
42
-
43
- in vec2 a_position;
44
-
45
- uniform mat3 u_bbox_matrix;
46
-
47
- uniform mat4 u_model_view_matrix;
48
- uniform mat4 u_proj_matrix;
49
- uniform vec3 u_transpos;
50
-
51
- uniform vec2 u_mapWH;
52
- uniform vec2 u_scrWH;
53
-
54
- uniform bool u_is3D;
55
- uniform float height;
56
-
57
- out vec2 v_texcoord;
58
-
59
-
60
- ` + shaderfunctions.pixelXYToCartesian3DPoint + `
61
- ` + shaderfunctions.pixelXYToCartesian2DPoint + `
62
-
63
-
64
- void main() {
65
- vec3 pos = u_bbox_matrix * vec3(a_position, height);
66
- if(u_is3D){
67
- pos = pixelXYToCartesian3DPoint(pos);
68
- gl_Position = u_proj_matrix * u_model_view_matrix * vec4(pos - u_transpos, 1.0);
69
- } else {
70
- vec2 xy = pixelXYToCartesian2DPoint(pos.xy, u_transpos.xy, u_mapWH, u_scrWH);
71
- gl_Position = u_proj_matrix * vec4(xy.x, xy.y, 0.0, 1.0);
72
- }
73
- gl_PointSize = 100.0;
74
- v_texcoord = a_position * 0.5 + 0.5; // need a check
75
- }
76
- `;
77
-
78
- const fragmentSource = `#version 300 es
79
- precision highp float;
80
-
81
- in vec2 v_texcoord;
82
-
83
- uniform float u_alpha;
84
- uniform sampler2D u_texture;
85
-
86
- out vec4 outColor;
87
-
88
- void main() {
89
- // outColor = texture(u_texture, v_texcoord);
90
- // outColor.a *= u_alpha;
91
- outColor = vec4(1.0, 0.0, 0.0, 0.5);
92
- }
93
- `;
94
-
95
- const program = createProgram(gl, vertexSource, fragmentSource);
96
- const vao = gl.createVertexArray();
97
-
98
- const buffer = gl.createBuffer();
99
- gl.bindVertexArray(vao);
100
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
101
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
102
- 0, 0,
103
- 1, 0,
104
- 1, 1,
105
- 0, 1
106
- ]), gl.STATIC_DRAW);
107
- const a_position = - gl.getAttribLocation(program, 'a_position');
108
- gl.enableVertexAttribArray(a_position);
109
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
110
- gl.bindVertexArray(null);
111
-
112
- return {
113
- program: program,
114
- vao: vao,
115
- u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
116
- u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
117
- u_transpos: gl.getUniformLocation(program, 'u_transpos'),
118
- u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
119
- u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
120
- u_texture: gl.getUniformLocation(program, 'u_texture'),
121
- u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
122
- u_is3D: gl.getUniformLocation(program, 'u_is3D'),
123
- };
124
- }
125
-
126
- draw(modelViewMatrix, projectionMatrix, transPos, texture) {
127
- // console.log('draw')
128
- const { gl, _programWrapper, _is3D } = this;
129
- gl.useProgram(_programWrapper.program);
130
- gl.bindVertexArray(_programWrapper.vao);
131
- gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
132
- gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
133
- gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
134
- gl.activeTexture(gl.TEXTURE0);
135
- gl.bindTexture(gl.TEXTURE_2D, texture);
136
- gl.uniform1i(_programWrapper.u_texture, 0);
137
- if (!_is3D) {
138
- const mapWH = this.globe.api_GetCurrentWorldWH();
139
- gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
140
- }
141
-
142
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
143
- gl.drawArrays(gl.POINTS, 0, 4);
144
- }
145
-
146
- setBBox(minx, maxx, miny, maxy) {
147
- const { gl, _programWrapper } = this;
148
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
149
- gl.useProgram(_programWrapper.program);
150
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
151
- maxx - minx, 0, minx,
152
- 0, maxy - miny, miny,
153
- 0, 0, 1
154
- ]));
155
- gl.useProgram(currentProgram);
156
- }
157
-
158
- setLatLongBBox(minx, maxx, miny, maxy) {
159
- const bboxMatrix = latLongBboxtoPixelXYBbox(minx, miny, maxx, maxy);
160
- const { gl, _programWrapper } = this;
161
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
162
- gl.useProgram(_programWrapper.program);
163
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
164
- gl.useProgram(currentProgram);
165
- }
166
-
167
-
168
- setScreenWH() {
169
- const { gl, _programWrapper, globe } = this;
170
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
171
- gl.useProgram(_programWrapper.program);
172
- gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
173
- gl.useProgram(currentProgram);
174
- }
175
-
176
-
177
- resize() {
178
- const { globe } = this;
179
- this.setScreenWH();
180
- }
181
-
182
- setGeometry() {
183
- const { gl, globe, _programWrapper } = this;
184
- this._is3D = globe.api_GetCurrentGeometry() === 0;
185
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
186
- gl.useProgram(_programWrapper.program);
187
- gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
188
- gl.useProgram(currentProgram);
189
- this.resize();
190
- }
191
-
192
- free() {
193
- window.removeEventListener('resize',
194
- this._resizeHandler, true);
195
- }
196
-
197
- _resizeEventHandler() {
198
- this.resize();
199
- }
200
-
201
- }
202
-
203
- export { TextureToGlobeProgram };