@pirireis/webglobeplugins 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/package.json +8 -2
  2. package/Math/angle-calculation.js +0 -14
  3. package/Math/arc.ts +0 -76
  4. package/Math/bounds/line-bbox.js +0 -225
  5. package/Math/constants.ts +0 -11
  6. package/Math/frustum/camera.ts +0 -32
  7. package/Math/frustum/from-globeinfo.ts +0 -63
  8. package/Math/frustum/types.ts +0 -11
  9. package/Math/globe-util/horizon-plane.ts +0 -137
  10. package/Math/index.js +0 -0
  11. package/Math/juction/arc-plane.ts +0 -114
  12. package/Math/juction/line-sphere.ts +0 -30
  13. package/Math/juction/plane-plane.ts +0 -66
  14. package/Math/line.ts +0 -70
  15. package/Math/matrix4.ts +0 -0
  16. package/Math/methods.js +0 -237
  17. package/Math/plane.ts +0 -86
  18. package/Math/quaternion.ts +0 -120
  19. package/Math/roadmap.md +0 -10
  20. package/Math/types.ts +0 -45
  21. package/Math/utils.js +0 -3
  22. package/Math/vec3.ts +0 -155
  23. package/algorithms/search-binary.js +0 -14
  24. package/altitude-locator/adaptors.js +0 -0
  25. package/altitude-locator/draw-subset-obj.js +0 -27
  26. package/altitude-locator/keymethod.js +0 -0
  27. package/altitude-locator/plugin.js +0 -439
  28. package/altitude-locator/types.js +0 -26
  29. package/arrowfield/adaptor.js +0 -11
  30. package/arrowfield/index.js +0 -3
  31. package/arrowfield/plugin.js +0 -128
  32. package/bearing-line/index.js +0 -2
  33. package/bearing-line/plugin.js +0 -512
  34. package/circle-line-chain/chain-list-map.js +0 -221
  35. package/circle-line-chain/init.js +0 -0
  36. package/circle-line-chain/plugin.js +0 -469
  37. package/circle-line-chain/readme.md +0 -57
  38. package/circle-line-chain/util.js +0 -1
  39. package/compass-rose/compass-rose-padding-flat.js +0 -266
  40. package/compass-rose/compass-text-writer.js +0 -173
  41. package/compass-rose/index.js +0 -3
  42. package/compassrose/compassrose.js +0 -341
  43. package/compassrose/index.js +0 -2
  44. package/depth-locator/readme.md +0 -26
  45. package/globe-types.ts +0 -13
  46. package/heatwave/index.js +0 -4
  47. package/heatwave/isobar/objectarraylabels.js +0 -247
  48. package/heatwave/isobar/plugin.js +0 -340
  49. package/heatwave/isobar/quadtreecontours.js +0 -336
  50. package/heatwave/plugins/heatwaveglobeshell.js +0 -258
  51. package/jest.config.js +0 -6
  52. package/partialrings/buffer-manager.js +0 -89
  53. package/partialrings/goals.md +0 -17
  54. package/partialrings/index.js +0 -3
  55. package/partialrings/plugin.js +0 -160
  56. package/partialrings/program.js +0 -324
  57. package/pin/pin-object-array.js +0 -381
  58. package/pin/pin-point-totem.js +0 -77
  59. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +0 -78
  60. package/point-heat-map/index.js +0 -0
  61. package/point-heat-map/plugin-webworker.js +0 -151
  62. package/point-heat-map/point-to-heat-map-flow.js +0 -150
  63. package/point-heat-map/readme.md +0 -15
  64. package/point-tracks/key-methods.js +0 -3
  65. package/point-tracks/plugin.js +0 -394
  66. package/programs/arrowfield/index.js +0 -2
  67. package/programs/arrowfield/logic.js +0 -286
  68. package/programs/arrowfield/object.js +0 -89
  69. package/programs/data2legend/density-to-legend.js +0 -115
  70. package/programs/data2legend/point-to-density-texture.js +0 -114
  71. package/programs/float2legendwithratio/index.js +0 -3
  72. package/programs/float2legendwithratio/logic.js +0 -194
  73. package/programs/float2legendwithratio/object.js +0 -141
  74. package/programs/globe-util/is-globe-moved.js +0 -27
  75. package/programs/globeshell/index.js +0 -2
  76. package/programs/globeshell/noise/noises.js +0 -0
  77. package/programs/globeshell/wiggle/index.js +0 -6
  78. package/programs/globeshell/wiggle/logic.js +0 -371
  79. package/programs/globeshell/wiggle/object.js +0 -93
  80. package/programs/helpers/blender/index.js +0 -0
  81. package/programs/helpers/blender/program.js +0 -91
  82. package/programs/helpers/fadeaway/index.js +0 -3
  83. package/programs/helpers/fadeaway/logic.js +0 -76
  84. package/programs/helpers/fadeaway/object.js +0 -20
  85. package/programs/helpers/index.js +0 -2
  86. package/programs/index.js +0 -21
  87. package/programs/interface.ts +0 -7
  88. package/programs/line-on-globe/angled-line.js +0 -206
  89. package/programs/line-on-globe/circle-accurate-3d.js +0 -167
  90. package/programs/line-on-globe/circle-accurate-flat.js +0 -262
  91. package/programs/line-on-globe/circle-accurate.js +0 -202
  92. package/programs/line-on-globe/circle.js +0 -191
  93. package/programs/line-on-globe/degree-padding-around-circle-3d.js +0 -188
  94. package/programs/line-on-globe/index.js +0 -0
  95. package/programs/line-on-globe/lines-color-instanced-flat.js +0 -151
  96. package/programs/line-on-globe/linestrip.ts +0 -228
  97. package/programs/line-on-globe/naive-accurate-flexible.js +0 -239
  98. package/programs/line-on-globe/to-the-surface.js +0 -129
  99. package/programs/line-on-globe/util.js +0 -8
  100. package/programs/picking/pickable-renderer.js +0 -216
  101. package/programs/point-on-globe/element-globe-surface-glow.js +0 -168
  102. package/programs/point-on-globe/element-point-glow.js +0 -184
  103. package/programs/point-on-globe/square-pixel-point.js +0 -189
  104. package/programs/programcache.ts +0 -131
  105. package/programs/rings/distancering/circleflatprogram.js +0 -136
  106. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -378
  107. package/programs/rings/distancering/circlepaddysharedbuffer.js +0 -420
  108. package/programs/rings/distancering/index.js +0 -5
  109. package/programs/rings/distancering/paddyflatprogram.js +0 -146
  110. package/programs/rings/distancering/paddyflatprogram2d.js +0 -150
  111. package/programs/rings/distancering/paddyflatprogram3d.js +0 -146
  112. package/programs/rings/distancering/shader.js +0 -0
  113. package/programs/rings/index.js +0 -1
  114. package/programs/rings/partial-ring/piece-of-pie.js +0 -315
  115. package/programs/totems/camerauniformblock.d.ts +0 -48
  116. package/programs/totems/camerauniformblock.js +0 -197
  117. package/programs/totems/canvas-webglobe-info.js +0 -136
  118. package/programs/totems/gpu-selection-uniform-block.js +0 -132
  119. package/programs/totems/index.ts +0 -2
  120. package/programs/two-d/pixel-circle.js +0 -0
  121. package/programs/two-d/pixel-padding-for-compass.js +0 -174
  122. package/programs/util.js +0 -20
  123. package/programs/vectorfields/index.js +0 -3
  124. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -125
  125. package/programs/vectorfields/logics/index.js +0 -5
  126. package/programs/vectorfields/logics/pixelbased.js +0 -161
  127. package/programs/vectorfields/logics/ubo.js +0 -64
  128. package/programs/vectorfields/pingpongbuffermanager.js +0 -80
  129. package/publish.bat +0 -60
  130. package/rangerings/enum.js +0 -3
  131. package/rangerings/index.js +0 -5
  132. package/rangerings/plugin.js +0 -649
  133. package/rangerings/rangeringangletext.js +0 -368
  134. package/rangerings/ring-account.js +0 -129
  135. package/shaders/fragment-toy/firework.js +0 -55
  136. package/shaders/fragment-toy/singularity.js +0 -59
  137. package/shape-on-terrain/arc/naive/plugin.ts +0 -304
  138. package/shape-on-terrain/goal.md +0 -12
  139. package/tests/Math/junction/arc-plane.test.ts +0 -133
  140. package/tests/Math/junction/plane-plane.test.ts +0 -82
  141. package/tests/Math/plane.test.ts +0 -43
  142. package/tests/Math/vec3.test.ts +0 -14
  143. package/timetracks/adaptors-line-strip.js +0 -80
  144. package/timetracks/adaptors.js +0 -133
  145. package/timetracks/index.js +0 -6
  146. package/timetracks/plugin-line-strip.js +0 -295
  147. package/timetracks/plugin.js +0 -304
  148. package/timetracks/program-line-strip.js +0 -688
  149. package/timetracks/program.js +0 -850
  150. package/timetracks/programpoint-line-strip.js +0 -175
  151. package/timetracks/programpoint.js +0 -168
  152. package/timetracks/readme.md +0 -1
  153. package/tsconfig.json +0 -21
  154. package/types.ts +0 -17
  155. package/util/account/bufferoffsetmanager.js +0 -209
  156. package/util/account/index.js +0 -6
  157. package/util/account/single-attribute-buffer-management/buffer-manager.ts +0 -119
  158. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +0 -173
  159. package/util/account/single-attribute-buffer-management/index.ts +0 -13
  160. package/util/account/single-attribute-buffer-management/object-store.ts +0 -65
  161. package/util/account/single-attribute-buffer-management/types.ts +0 -39
  162. package/util/account/util.js +0 -22
  163. package/util/algorithms/index.js +0 -0
  164. package/util/algorithms/search-binary.js +0 -26
  165. package/util/check/get.js +0 -13
  166. package/util/check/index.js +0 -0
  167. package/util/check/typecheck.js +0 -39
  168. package/util/geometry/index.js +0 -53
  169. package/util/gl-util/buffer/attribute-loader.ts +0 -85
  170. package/util/gl-util/buffer/index.ts +0 -6
  171. package/util/gl-util/buffer/types.ts +0 -13
  172. package/util/gl-util/draw-options/methods.ts +0 -66
  173. package/util/gl-util/draw-options/types.ts +0 -28
  174. package/util/gl-util/uniform-block/manager.ts +0 -187
  175. package/util/gl-util/uniform-block/roadmap.md +0 -70
  176. package/util/gl-util/uniform-block/shader.js +0 -0
  177. package/util/gl-util/uniform-block/types.ts +0 -27
  178. package/util/heatwavedatamanager/datamanager.js +0 -168
  179. package/util/heatwavedatamanager/index.js +0 -3
  180. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +0 -133
  181. package/util/heatwavedatamanager/pointcoordsmeta.js +0 -22
  182. package/util/index.js +0 -13
  183. package/util/interpolation/index.js +0 -0
  184. package/util/interpolation/timetrack/index.js +0 -9
  185. package/util/interpolation/timetrack/timetrack-interpolator.js +0 -88
  186. package/util/interpolation/timetrack/web-worker-str.js +0 -180
  187. package/util/interpolation/timetrack/web-worker.js +0 -51
  188. package/util/jshelpers/data-filler.js +0 -19
  189. package/util/jshelpers/equality.js +0 -17
  190. package/util/jshelpers/index.js +0 -1
  191. package/util/jshelpers/timefilters.js +0 -32
  192. package/util/picking/fence.js +0 -46
  193. package/util/picking/picker-displayer.js +0 -177
  194. package/util/programs/draw-texture-on-canvas.js +0 -102
  195. package/util/programs/index.js +0 -1
  196. package/util/programs/shapesonglobe.js +0 -246
  197. package/util/programs/supersampletotextures.js +0 -142
  198. package/util/programs/texturetoglobe.js +0 -203
  199. package/util/shaderfunctions/geometrytransformations.ts +0 -388
  200. package/util/shaderfunctions/index.js +0 -2
  201. package/util/shaderfunctions/nodata.js +0 -10
  202. package/util/shaderfunctions/noisefunctions.js +0 -44
  203. package/util/surface-line-data/arc-bboxes.ts +0 -42
  204. package/util/surface-line-data/arcs-to-cuts.js +0 -74
  205. package/util/surface-line-data/cut-arc.js +0 -0
  206. package/util/surface-line-data/flow.ts +0 -52
  207. package/util/surface-line-data/rbush-manager.js +0 -0
  208. package/util/surface-line-data/types.ts +0 -27
  209. package/util/surface-line-data/web-worker.js +0 -0
  210. package/util/webglobe/gldefaultstates.js +0 -5
  211. package/util/webglobe/index.js +0 -2
  212. package/util/webglobe/rasteroverlay.js +0 -96
  213. package/util/webglobjectbuilders.ts +0 -456
  214. package/util/webglobjectbuilders1.js +0 -271
  215. package/waveparticles/adaptor.js +0 -16
  216. package/waveparticles/index.js +0 -3
  217. package/waveparticles/plugin.js +0 -313
  218. package/wind/imagetovectorfieldandmagnitude.js +0 -39
  219. package/wind/index.js +0 -5
  220. package/wind/plugin.js +0 -1057
  221. package/wind/vectorfieldimage.js +0 -27
  222. package/write-text/attached-text-writer.js +0 -105
  223. package/write-text/context-text.js +0 -125
  224. package/write-text/context-text3.js +0 -178
  225. package/write-text/index.js +0 -1
  226. package/write-text/writer-plugin.js +0 -7
@@ -1,850 +0,0 @@
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- /**
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- * Author: Toprak Nihat Deniz Ozturk
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- */
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-
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- import { createProgram, defaultblendfunction, shaderfunctions } from "../util";
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-
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- export default class TrackGlowLineProgram {
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- /**
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- * @param {WebGL2RenderingContext} gl
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- * @param {number} width
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- * @param {number} height
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- * @param {Object} options
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- * @param {number} options.headPercentage 0 ~ 1
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- * @param {number} options.routeAlpha 0 ~ 1
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- * @param {Array.<Number>} options.weights [w1, w2, w3, w4, w5]
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- * @param {number} options.alphaThreshold 0 ~ 1
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- * @param {number} options.exposure 0 ~ inf
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- * @param {number} options.gamma 0 ~ inf
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- * @param {number} options.finalAlphaRatio 0 ~ 1
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- * @param {+int} options.blurRepetition 1 ~ inf default 2
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- */
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- constructor(gl, attrBuffer, width, height, options = {}) {
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- this.gl = gl;
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- this.program = null;
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-
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- this._premultipliedAlpha = false;
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-
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- // this._inBuffer = gl.createBuffer();
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- this._inBuffer = attrBuffer;
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-
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- this._frameBuffer = gl.createFramebuffer();
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- this._lineProgram = this._createLineProgram();
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- this._blurProgram = this._createBlurProgram();
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- this._combineProgram = this._createCombineProgram();
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- this.resize(width, height);
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-
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- this._middleTexture = null;
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- this._blurTextures = null;
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- this._createInnerTextures();
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-
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- this._blurFrameBuffers = [gl.createFramebuffer(), gl.createFramebuffer()];
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-
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- this._blurRepetition = options.blurRepetition || 1;
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- this._totalLength = 0;
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- this._initUniforms(options);
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- }
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-
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-
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- _createInnerTextures() {
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- this._middleTexture = this._createTextures();
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- this._blurTextures = [this._createTextures(), this._createTextures()];
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- }
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-
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- _initUniforms(options = {}) {
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- const { gl, _lineProgram, _blurProgram, _combineProgram } = this;
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-
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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-
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- gl.useProgram(_lineProgram.program);
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- gl.uniform1f(_lineProgram.u_head_percentage, options.headPercentage || 1.0 / 30.0);
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- gl.uniform1f(_lineProgram.u_route_alpha, options.routeAlpha || 0.025);
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-
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- gl.useProgram(_blurProgram.program);
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- gl.uniform1fv(_blurProgram.u_weight, options.weights || [1, 0.45045946, 0.2216216, 0.154054, 0.056216]);
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- gl.uniform1f(_blurProgram.u_alpha_threshold, options.alphaThreshold || 0.0);
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- gl.uniform1i(_blurProgram.u_glow, 1);
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-
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- gl.useProgram(_combineProgram.program);
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- gl.uniform1f(_combineProgram.u_exposure, options.exposure || 1.0);
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- gl.uniform1f(_combineProgram.u_gamma, options.gamma || 1.0);
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- gl.uniform1f(_combineProgram.u_final_alpha_ratio, options.finalAlphaRatio || 1.0);
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- gl.useProgram(currentProgram);
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- }
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-
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-
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-
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- setPremultipliedAlpha(boolean) {
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- if (typeof boolean !== 'boolean') {
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- console.warn("boolean should be a boolean value, but got", boolean);
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- return;
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- }
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- this._premultipliedAlpha = boolean;
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- }
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-
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-
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- /**
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- * @param {number} alpha 0 ~ 1
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- * @returns
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- */
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- setAlphaThreshold(alpha) {
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- if (alpha < 0 || alpha > 1) {
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- console.warn("alpha should be between 0 and 1, but got", alpha);
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- return;
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- }
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- const { gl, _blurProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_blurProgram.program);
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- gl.uniform1f(_blurProgram.u_alpha_threshold, alpha);
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- gl.useProgram(currentProgram);
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- }
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-
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-
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- /**
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- * @param {number} gamma 0 ~ inf
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- */
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- setGamma(gamma) {
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- if (gamma < 0) {
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- console.warn("gamma should be equal or greater than 0, but got", gamma);
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- return;
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- }
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- const { gl, _combineProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_combineProgram.program);
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- gl.uniform1f(_combineProgram.u_gamma, gamma);
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- gl.useProgram(currentProgram);
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- }
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-
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- /**
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- *
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- * @param {number} exposure 0 ~ inf
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- * @returns
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- */
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- setExposure(exposure) {
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- if (exposure < 0) {
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- console.warn("exposure should be equal or greater than 0, but got", exposure);
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- return;
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- }
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- const { gl, _combineProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_combineProgram.program);
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- gl.uniform1f(_combineProgram.u_exposure, exposure);
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- gl.useProgram(currentProgram);
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- }
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-
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-
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- /**
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- *
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- * @param {number} ratio 0 ~ 1
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- * @returns
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- */
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- setFinalAlphaRatio(ratio) {
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- if (ratio < 0 || ratio > 1) {
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- console.warn("ratio should be between 0 and 1, but got", ratio);
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- return;
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- }
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- const { gl, _combineProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_combineProgram.program);
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- gl.uniform1f(_combineProgram.u_final_alpha_ratio, ratio);
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- gl.useProgram(currentProgram);
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-
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- }
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-
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- /**
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- * @param {Array.<Number>} weight [w1, w2, w3, w4, w5]
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- */
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- setBlurWeights(weights) {
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- if (weights.length !== 5) {
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- console.warn("weights should be an array of 5 numbers, but got", weights);
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- return;
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- }
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- const { gl, _blurProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_blurProgram.program);
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- gl.uniform1fv(_blurProgram.u_weight, weights);
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- gl.useProgram(currentProgram);
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- }
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-
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-
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- /**
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- * @param {number} routeAlpha 0 ~ 1
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- */
173
- setRouteAlpha(routeAlpha) {
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- if (routeAlpha < 0 || routeAlpha > 1) {
175
- console.warn("routeAlpha should be between 0 and 1, but got", routeAlpha);
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- return;
177
- }
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- const { gl, _lineProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_lineProgram.program);
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- gl.uniform1f(_lineProgram.u_route_alpha, routeAlpha);
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- gl.useProgram(currentProgram);
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- }
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-
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- setGlow(boolean) {
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- if (typeof boolean !== 'boolean') {
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- console.warn("boolean should be a boolean value, but got", boolean);
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- return;
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- }
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- const { gl, _blurProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_blurProgram.program);
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- gl.uniform1i(_blurProgram.u_glow, boolean);
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- gl.useProgram(currentProgram);
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- }
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-
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- /**
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- * blur uses pingpong effect. This number decides how many times the blur will be applied.
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- * @param {+int} repetition
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- * @returns
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- */
202
- setBlurRepetition(repetition) {
203
- if (repetition < 0 && repetition % 1 !== 0) {
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- console.warn("repetition should be an integer greater than 0, but got", repetition);
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- return;
206
- }
207
- this._blurRepetition = repetition;
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- }
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-
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- /**
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- * Head Is colored as white. This number decides proportion of the head according to the total length of the line.
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- * @param {Number} percentage 0 ~ 1
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- */
214
- setHeadPercentage(percentage) {
215
- if (percentage < 0 || 1 < percentage) {
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- console.warn("percentage should be between 0 and 1, but got", percentage);
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- return
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- };
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- const { gl, _lineProgram } = this;
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(_lineProgram.program);
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- gl.uniform1f(_lineProgram.u_head_percentage, percentage);
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- gl.useProgram(currentProgram);
224
- }
225
-
226
-
227
- _createCombineProgram() {
228
- const gl = this.gl;
229
-
230
- const vertexShader = `#version 300 es
231
- precision lowp float;
232
-
233
- in vec2 a_position;
234
-
235
- out vec2 v_texcoord;
236
-
237
- void main() {
238
- gl_Position = vec4(a_position, 0.0, 1.0);
239
- v_texcoord = a_position.xy * 0.5 + 0.5;
240
- }
241
- `;
242
-
243
- const fragmentShader = `#version 300 es
244
- precision lowp float;
245
-
246
- in vec2 v_texcoord;
247
-
248
- uniform sampler2D u_main_texture;
249
- uniform sampler2D u_bloom_texture;
250
-
251
- uniform float u_exposure;
252
- uniform float u_gamma;
253
- uniform float u_final_alpha_ratio;
254
-
255
- out vec4 outColor;
256
-
257
- void main() {
258
- vec4 hdrColor = texture(u_main_texture, v_texcoord);
259
- vec4 bloomColor = texture(u_bloom_texture, v_texcoord);
260
- vec4 result;
261
- if (bloomColor.a > 0.09){
262
- result = bloomColor * u_exposure;
263
- } else {
264
- result = hdrColor + bloomColor * u_exposure;
265
- }
266
- result = pow(result, vec4(1.0 / u_gamma));
267
- outColor = vec4(result.rgb, result.a * u_final_alpha_ratio);
268
- }
269
- `;
270
- const program = createProgram(this.gl, vertexShader, fragmentShader);
271
-
272
- const buffer = gl.createBuffer();
273
- const a_position = gl.getAttribLocation(program, "a_position");
274
- const vao = gl.createVertexArray();
275
- gl.bindVertexArray(vao);
276
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
277
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
278
- -1, -1,
279
- 1, -1,
280
- 1, 1,
281
- -1, -1,
282
- 1, 1,
283
- -1, 1,
284
- ]), gl.STATIC_DRAW);
285
- gl.enableVertexAttribArray(a_position);
286
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
287
- gl.bindVertexArray(null);
288
-
289
- return {
290
- program: program,
291
- vao: vao,
292
- u_main_texture: gl.getUniformLocation(program, "u_main_texture"),
293
- u_bloom_texture: gl.getUniformLocation(program, "u_bloom_texture"),
294
- u_exposure: gl.getUniformLocation(program, "u_exposure"),
295
- u_gamma: gl.getUniformLocation(program, "u_gamma"),
296
- u_final_alpha_ratio: gl.getUniformLocation(program, "u_final_alpha_ratio"),
297
- };
298
- }
299
-
300
-
301
- _createBlurProgram() {
302
- const gl = this.gl;
303
-
304
- const vertexShader = `#version 300 es
305
- precision highp float;
306
-
307
- in vec2 a_position;
308
- out vec2 v_texcoord;
309
-
310
- void main() {
311
- gl_Position = vec4(a_position, 0.0, 1.0);
312
- v_texcoord = a_position.xy * 0.5 + 0.5;
313
- }
314
- `;
315
- const fragmentShader = `#version 300 es
316
- precision highp float;
317
-
318
- in vec2 v_texcoord;
319
-
320
- uniform sampler2D u_texture;
321
- uniform bool u_horizontal;
322
- uniform float u_weight[5];
323
- uniform float u_alpha_threshold;
324
- uniform bool u_glow;
325
- out vec4 outColor;
326
-
327
- void main()
328
- {
329
- vec2 tex_offset = vec2(
330
- 1.0 / float(textureSize(u_texture, 0).x),
331
- 1.0 / float(textureSize(u_texture, 0).y) ); // gets size of single texel
332
- vec3 color = vec3(0.0);
333
- float total_alpha = texture(u_texture, v_texcoord).a * u_weight[0];
334
- if (total_alpha > 0.0){
335
- color = texture(u_texture, v_texcoord).rgb;
336
- }
337
- vec2 offset = vec2(0.0);
338
- float alpha;
339
- float color_count = 0.0;
340
- if (!u_glow){
341
- if(u_horizontal){
342
- for(int i = 1; i < 5; ++i)
343
- {
344
- offset = vec2(tex_offset.x * float(i), 0.0);
345
- alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];
346
-
347
- if (alpha > u_alpha_threshold){
348
- // color = max( color, texture(u_texture, v_texcoord + offset).rgb);
349
- color += texture(u_texture, v_texcoord + offset).rgb;
350
- total_alpha += alpha;
351
- color_count += 1.0;
352
- }
353
- alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];
354
- if (alpha > u_alpha_threshold){
355
- // color = max( color, texture(u_texture, v_texcoord - offset).rgb);
356
- color += texture(u_texture, v_texcoord - offset).rgb ;
357
- total_alpha += alpha;
358
- color_count += 1.0;
359
-
360
- }
361
- }
362
- } else {
363
- for(int i = 1; i < 5; ++i)
364
- {
365
- offset = vec2(0.0, tex_offset.y * float(i));
366
- alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];
367
- if (alpha > u_alpha_threshold){
368
- // color = max( color , texture(u_texture, v_texcoord + offset).rgb);
369
- color += texture(u_texture, v_texcoord + offset).rgb;
370
- total_alpha += alpha;
371
- color_count += 1.0;
372
-
373
- }
374
- alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];
375
- if (alpha > u_alpha_threshold){
376
- // color = max( color, texture(u_texture, v_texcoord - offset).rgb );
377
- color += texture(u_texture, v_texcoord - offset).rgb ;
378
- total_alpha += alpha;
379
- color_count += 1.0;
380
-
381
- }
382
- }
383
-
384
- }
385
- if (color_count > 0.0){
386
- color /= color_count;
387
- }
388
- } else {
389
- if(u_horizontal)
390
- {
391
- for(int i = 1; i < 5; ++i)
392
- {
393
- offset = vec2(tex_offset.x * float(i), 0.0);
394
- alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];
395
-
396
- if (alpha > u_alpha_threshold){
397
- color = max( color, texture(u_texture, v_texcoord + offset).rgb);
398
- total_alpha += alpha;
399
- }
400
- alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];
401
- if (alpha > u_alpha_threshold){
402
- color = max( color, texture(u_texture, v_texcoord - offset).rgb);
403
-
404
- total_alpha += alpha;
405
- }
406
- }
407
- }
408
- else
409
- {
410
- for(int i = 1; i < 5; ++i)
411
- {
412
- offset = vec2(0.0, tex_offset.y * float(i));
413
- alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];
414
- if (alpha > u_alpha_threshold){
415
- color = max( color, texture(u_texture, v_texcoord + offset).rgb);
416
- total_alpha += alpha;
417
- }
418
- alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];
419
- if (alpha > u_alpha_threshold){
420
- color = max( color, texture(u_texture, v_texcoord - offset).rgb );
421
- total_alpha += alpha;
422
- }
423
- }
424
- }
425
- }
426
- outColor = vec4(color, total_alpha);
427
- }
428
- `;
429
-
430
- const program = createProgram(this.gl, vertexShader, fragmentShader);
431
-
432
- const buffer = gl.createBuffer();
433
- const a_position = gl.getAttribLocation(program, "a_position");
434
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
435
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
436
- -1, -1,
437
- 1, -1,
438
- 1, 1,
439
- -1, -1,
440
- 1, 1,
441
- -1, 1,
442
- ]), gl.STATIC_DRAW);
443
- const vao = gl.createVertexArray();
444
- gl.bindVertexArray(vao);
445
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
446
- gl.enableVertexAttribArray(a_position);
447
-
448
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
449
- gl.bindVertexArray(null);
450
-
451
- return {
452
- program: program,
453
- vao: vao,
454
- u_texture: gl.getUniformLocation(program, "u_texture"),
455
- u_horizontal: gl.getUniformLocation(program, "u_horizontal"),
456
- u_weight: gl.getUniformLocation(program, "u_weight"),
457
- u_alpha_threshold: gl.getUniformLocation(program, "u_alpha_threshold"),
458
- u_glow: gl.getUniformLocation(program, "u_glow"),
459
- };
460
- }
461
-
462
- _createBlurProgramHOLD() {
463
- const gl = this.gl;
464
-
465
- const vertexShader = `#version 300 es
466
- precision highp float;
467
-
468
- in vec2 a_position;
469
- out vec2 v_texcoord;
470
-
471
- void main() {
472
- gl_Position = vec4(a_position, 0.0, 1.0);
473
- v_texcoord = a_position.xy * 0.5 + 0.5;
474
- }
475
- `;
476
- const fragmentShader = `#version 300 es
477
- precision highp float;
478
-
479
- in vec2 v_texcoord;
480
-
481
- uniform sampler2D u_texture;
482
- uniform bool u_horizontal;
483
- uniform float u_weight[5];
484
- uniform float u_alpha_threshold;
485
-
486
- out vec4 outColor;
487
-
488
- void main()
489
- {
490
- vec2 tex_offset = vec2(1) / vec2(textureSize(u_texture, 0)); // gets size of single texel
491
- vec3 color = vec3(0.0);
492
- float total_alpha = texture(u_texture, v_texcoord).a * u_weight[0];
493
- if (total_alpha > 0.0){
494
- color = texture(u_texture, v_texcoord).rgb;
495
- }
496
- vec2 offset = vec2(0.0);
497
- float alpha;
498
-
499
- if(u_horizontal)
500
- {
501
- for(int i = 1; i < 5; ++i)
502
- {
503
- offset = vec2(tex_offset.x * float(i), 0.0);
504
- alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];
505
-
506
- if (alpha > u_alpha_threshold){
507
- color = max( color, texture(u_texture, v_texcoord + offset).rgb);
508
- total_alpha += alpha;
509
- }
510
- alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];
511
- if (alpha > u_alpha_threshold){
512
- color = max( color, texture(u_texture, v_texcoord - offset).rgb);
513
- total_alpha += alpha;
514
- }
515
- }
516
- }
517
- else
518
- {
519
- for(int i = 1; i < 5; ++i)
520
- {
521
- offset = vec2(0.0, tex_offset.y * float(i));
522
- alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];
523
- if (alpha > u_alpha_threshold){
524
- color = max( color , texture(u_texture, v_texcoord + offset).rgb);
525
- total_alpha += alpha;
526
- }
527
- alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];
528
- if (alpha > u_alpha_threshold){
529
- color = max( color, texture(u_texture, v_texcoord - offset).rgb );
530
- total_alpha += alpha;
531
- }
532
- }
533
- }
534
- outColor = vec4(color, total_alpha);
535
- }
536
- `;
537
-
538
- const program = createProgram(this.gl, vertexShader, fragmentShader);
539
-
540
- const buffer = gl.createBuffer();
541
- const a_position = gl.getAttribLocation(program, "a_position");
542
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
543
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
544
- -1, -1,
545
- 1, -1,
546
- 1, 1,
547
- -1, -1,
548
- 1, 1,
549
- -1, 1,
550
- ]), gl.STATIC_DRAW);
551
- const vao = gl.createVertexArray();
552
- gl.bindVertexArray(vao);
553
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
554
- gl.enableVertexAttribArray(a_position);
555
-
556
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
557
- gl.bindVertexArray(null);
558
-
559
- return {
560
- program: program,
561
- vao: vao,
562
- u_texture: gl.getUniformLocation(program, "u_texture"),
563
- u_horizontal: gl.getUniformLocation(program, "u_horizontal"),
564
- u_weight: gl.getUniformLocation(program, "u_weight"),
565
- u_alpha_threshold: gl.getUniformLocation(program, "u_alpha_threshold"),
566
- };
567
- }
568
-
569
-
570
- resize(width, height) {
571
- const { gl, _lineProgram } = this;
572
- this._width = width;
573
- this._height = height;
574
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
575
- this._createInnerTextures();
576
- gl.useProgram(_lineProgram.program);
577
- gl.uniform2fv(_lineProgram.u_scrWH, [width, height]);
578
- gl.useProgram(currentProgram);
579
- }
580
-
581
- _createLineProgram() {
582
-
583
- const gl = this.gl;
584
-
585
- const vertexShader = `#version 300 es
586
- precision highp float;
587
-
588
- in vec3 a_position;
589
- in float a_time;
590
- in vec3 a_color;
591
- in float a_track_start_time;
592
- in float a_track_end_time;
593
-
594
- uniform mat4 uModelViewMatrix;
595
- uniform mat4 uProjectionMatrix;
596
- uniform vec3 uTranslate;
597
-
598
- uniform bool u_is_3d;
599
- uniform vec2 u_mapWH;
600
- uniform vec2 u_scrWH;
601
-
602
- out float v_time;
603
- out vec3 v_color;
604
- out float v_track_start_time;
605
- out float v_track_end_time;
606
-
607
- ${shaderfunctions.pixelXYToCartesian3DPoint}
608
- ${shaderfunctions.pixelXYToCartesian2DPoint}
609
-
610
- void main() {
611
- v_time = a_time;
612
- v_color = a_color;
613
- v_track_start_time = a_track_start_time;
614
- v_track_end_time = a_track_end_time;
615
- if (u_is_3d){
616
- vec3 pos = pixelXYToCartesian3DPoint(a_position);
617
- gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(pos - uTranslate, 1.0);
618
- } else {
619
- vec2 xy = pixelXYToCartesian2DPoint(a_position.xy, uTranslate.xy, u_mapWH, u_scrWH);
620
- gl_Position = uProjectionMatrix * vec4(xy.x, xy.y, 0.0, 1.0);
621
-
622
- }
623
- gl_PointSize = 1.0;
624
- }
625
- `;
626
-
627
- const fragmentShader = `#version 300 es
628
- precision lowp float;
629
-
630
- in float v_time;
631
- in vec3 v_color;
632
- in float v_track_start_time;
633
- in float v_track_end_time;
634
-
635
- uniform float u_head_time;
636
- uniform float u_tail_time;
637
-
638
- uniform float u_head_percentage;
639
- uniform float u_route_alpha;
640
-
641
- layout(location = 0) out vec4 outColor0;
642
- layout(location = 1) out vec4 outColor1;
643
-
644
-
645
- void main() {
646
- if ( u_tail_time > v_track_end_time || u_head_time < v_track_start_time) discard;
647
- // if ( v_time < u_tail_time || v_time > u_head_time) discard;
648
-
649
- float gap = u_head_time - u_tail_time;
650
- float head = gap * u_head_percentage;
651
- float dist = u_head_time - v_time;
652
- if ((v_time > u_head_time ) || (v_time < u_tail_time) ){
653
-
654
- outColor0 = vec4(v_color , u_route_alpha);
655
- } else if (dist < head) {
656
- // white head
657
- outColor0 = vec4(1.0, 1.0, 1.0, 0.77 + ( u_route_alpha * 0.23));
658
- outColor1 = vec4(1.0, 1.0, 1.0, 0.77 + ( u_route_alpha * 0.23));
659
- //
660
- } else {
661
- // colored body of lines
662
- float alpha = ((gap - dist) / gap) / 2.0 + 0.5;
663
- outColor0 = vec4(v_color , alpha );
664
- outColor1 = vec4(v_color , alpha );
665
- }
666
- }
667
- `;
668
- const program = createProgram(this.gl, vertexShader, fragmentShader);
669
- const a_position = gl.getAttribLocation(program, "a_position");
670
- const a_time = gl.getAttribLocation(program, "a_time");
671
- const a_track_start_time = gl.getAttribLocation(program, "a_track_start_time");
672
- const a_track_end_time = gl.getAttribLocation(program, "a_track_end_time");
673
- const a_color = gl.getAttribLocation(program, "a_color");
674
-
675
- const vao = gl.createVertexArray();
676
- gl.bindVertexArray(vao);
677
- gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
678
- gl.enableVertexAttribArray(a_position);
679
- gl.vertexAttribPointer(a_position, 3, gl.FLOAT, false, 36, 0);
680
- gl.enableVertexAttribArray(a_time);
681
- gl.vertexAttribPointer(a_time, 1, gl.FLOAT, false, 36, 12);
682
- gl.enableVertexAttribArray(a_color);
683
- gl.vertexAttribPointer(a_color, 3, gl.FLOAT, false, 36, 16);
684
- gl.enableVertexAttribArray(a_track_start_time);
685
- gl.vertexAttribPointer(a_track_start_time, 1, gl.FLOAT, false, 36, 28);
686
- gl.enableVertexAttribArray(a_track_end_time);
687
- gl.vertexAttribPointer(a_track_end_time, 1, gl.FLOAT, false, 36, 32);
688
- gl.bindVertexArray(null);
689
- return {
690
- program: program,
691
- vao: vao,
692
- u_head_time: gl.getUniformLocation(program, "u_head_time"),
693
- u_tail_time: gl.getUniformLocation(program, "u_tail_time"),
694
- uTranslate: gl.getUniformLocation(program, "uTranslate"),
695
- uModelViewMatrix: gl.getUniformLocation(program, "uModelViewMatrix"),
696
- uProjectionMatrix: gl.getUniformLocation(program, "uProjectionMatrix"),
697
- u_is_3d: gl.getUniformLocation(program, "u_is_3d"),
698
- u_mapWH: gl.getUniformLocation(program, "u_mapWH"),
699
- u_scrWH: gl.getUniformLocation(program, "u_scrWH"),
700
- u_head_percentage: gl.getUniformLocation(program, "u_head_percentage"),
701
- u_route_alpha: gl.getUniformLocation(program, "u_route_alpha"),
702
- };
703
- }
704
-
705
-
706
- /**
707
- * @param { Float32Array} data // [x, y, z, time, x, y, z, time, ...]
708
- */
709
- // setInBuffer(data) {
710
- // const gl = this.gl;
711
- // gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
712
- // gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
713
- // }
714
-
715
-
716
-
717
- setIs3D(is3d) {
718
- const { gl, _lineProgram } = this;
719
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
720
- gl.useProgram(_lineProgram.program);
721
- gl.uniform1i(_lineProgram.u_is_3d, is3d);
722
- gl.useProgram(currentProgram);
723
- }
724
-
725
-
726
- setTotalLength(totalLength) {
727
- this._totalLength = totalLength;
728
- }
729
-
730
-
731
- _createTextures() {
732
- const { gl, _width, _height } = this;
733
-
734
- const texture = gl.createTexture();
735
- gl.bindTexture(gl.TEXTURE_2D, texture);
736
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); // UNSIGNED_BYTE
737
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
738
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
739
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
740
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
741
- gl.bindTexture(gl.TEXTURE_2D, null);
742
- return texture;
743
- }
744
-
745
- _resetTexture() {
746
- const { gl, _width, _height } = this;
747
- gl.bindTexture(gl.TEXTURE_2D, this._middleTexture); // UNSIGNED_BYTE
748
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
749
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[0]);
750
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
751
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
752
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
753
- gl.bindTexture(gl.TEXTURE_2D, null);
754
- }
755
-
756
-
757
-
758
- draw(u_head_time, u_tail_time, uProjectionMatrix, uModelViewMatrix, uTranslate, u_mapWH = null) {
759
- const { gl, _lineProgram, _blurProgram, _blurRepetition, _premultipliedAlpha } = this;
760
- this._resetTexture();
761
-
762
- // if (_premultipliedAlpha) {
763
- gl.enable(gl.BLEND);
764
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
765
- // }
766
-
767
- { // draw lines
768
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
769
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._middleTexture, 0);
770
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, this._blurTextures[0], 0);
771
- gl.drawBuffers([
772
- gl.COLOR_ATTACHMENT0,
773
- gl.COLOR_ATTACHMENT1,
774
-
775
- ])
776
- gl.useProgram(_lineProgram.program);
777
- gl.uniform1f(_lineProgram.u_head_time, u_head_time);
778
- gl.uniform1f(_lineProgram.u_tail_time, u_tail_time);
779
- gl.uniformMatrix4fv(_lineProgram.uProjectionMatrix, false, uProjectionMatrix);
780
- if (u_mapWH) {
781
- gl.uniform2fv(_lineProgram.u_mapWH, u_mapWH);
782
-
783
- } else {
784
- gl.uniformMatrix4fv(_lineProgram.uModelViewMatrix, false, uModelViewMatrix);
785
- }
786
- gl.uniform3fv(_lineProgram.uTranslate, uTranslate);
787
-
788
- gl.bindVertexArray(_lineProgram.vao);
789
- gl.drawArrays(gl.LINES, 0, this._totalLength);
790
- gl.drawBuffers([
791
- gl.COLOR_ATTACHMENT0,
792
- gl.NONE
793
- ])
794
- }
795
-
796
- { // blur ping pong
797
- gl.useProgram(_blurProgram.program);
798
- gl.bindVertexArray(_blurProgram.vao);
799
- for (let i = 0; i < _blurRepetition * 2; i++) {
800
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._blurFrameBuffers[i % 2]);
801
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._blurTextures[(i + 1) % 2], 0);
802
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[i % 2]);
803
- gl.uniform1i(_blurProgram.u_texture, 0);
804
- gl.uniform1f(_blurProgram.u_horizontal, i % 2 == 0);
805
- gl.drawArrays(gl.TRIANGLES, 0, 6);
806
- }
807
- }
808
- if (!_premultipliedAlpha) {
809
- defaultblendfunction(gl)
810
- }
811
- { // combine
812
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
813
- gl.useProgram(this._combineProgram.program);
814
- gl.bindVertexArray(this._combineProgram.vao);
815
- gl.activeTexture(gl.TEXTURE1);
816
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
817
- gl.uniform1i(this._combineProgram.u_bloom_texture, 1);
818
- gl.activeTexture(gl.TEXTURE0);
819
- gl.bindTexture(gl.TEXTURE_2D, this._middleTexture);
820
- gl.uniform1i(this._combineProgram.u_main_texture, 0);
821
- gl.drawArrays(gl.TRIANGLES, 0, 6);
822
- }
823
- gl.bindVertexArray(null);
824
-
825
- if (_premultipliedAlpha) {
826
- defaultblendfunction(gl)
827
- }
828
-
829
- }
830
-
831
-
832
- free() {
833
- const { gl, _lineProgram, _blurProgram, _combineProgram } = this;
834
- gl.deleteBuffer(this._inBuffer);
835
- gl.deleteFramebuffer(this._frameBuffer);
836
- gl.deleteFramebuffer(this._blurFrameBuffers[0]);
837
- gl.deleteFramebuffer(this._blurFrameBuffers[1]);
838
- // gl.deleteBuffer(this._middleTexture);
839
- gl.deleteTexture(this._middleTexture);
840
- gl.deleteTexture(this._blurTextures[0]);
841
- gl.deleteTexture(this._blurTextures[1]);
842
- gl.deleteVertexArray(_lineProgram.vao);
843
- gl.deleteVertexArray(_blurProgram.vao);
844
- gl.deleteVertexArray(_combineProgram.vao);
845
- gl.deleteProgram(_lineProgram.program);
846
- gl.deleteProgram(_blurProgram.program);
847
- gl.deleteProgram(_combineProgram.program);
848
- }
849
- }
850
-