@pirireis/webglobeplugins 0.9.10 → 0.9.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/Math/angle-calculation.js +8 -8
  2. package/Math/arc.js +18 -18
  3. package/Math/bounds/line-bbox.js +80 -78
  4. package/Math/constants.js +3 -3
  5. package/Math/juction/arc-plane.js +23 -23
  6. package/Math/juction/line-sphere.js +11 -11
  7. package/Math/juction/plane-plane.js +11 -11
  8. package/Math/line.js +16 -14
  9. package/Math/methods.js +72 -67
  10. package/Math/plane.js +18 -16
  11. package/Math/quaternion.js +49 -45
  12. package/Math/utils.js +2 -2
  13. package/Math/vec3.js +45 -42
  14. package/algorithms/search-binary.js +4 -4
  15. package/altitude-locator/draw-subset-obj.js +8 -7
  16. package/altitude-locator/plugin.js +113 -97
  17. package/arrowfield/adaptor.js +4 -3
  18. package/arrowfield/index.js +2 -2
  19. package/arrowfield/plugin.js +65 -62
  20. package/bearing-line/index.js +1 -1
  21. package/bearing-line/plugin.js +225 -200
  22. package/circle-line-chain/chain-list-map.js +88 -82
  23. package/circle-line-chain/plugin.js +154 -129
  24. package/circle-line-chain/util.js +1 -1
  25. package/compass-rose/compass-rose-padding-flat.js +126 -104
  26. package/compass-rose/compass-text-writer.js +70 -62
  27. package/compass-rose/index.js +2 -2
  28. package/compassrose/compassrose.js +50 -46
  29. package/compassrose/index.js +1 -1
  30. package/heatwave/index.js +2 -2
  31. package/heatwave/isobar/objectarraylabels.js +48 -44
  32. package/heatwave/isobar/plugin.js +123 -104
  33. package/heatwave/isobar/quadtreecontours.js +92 -76
  34. package/heatwave/plugins/heatwaveglobeshell.js +87 -69
  35. package/index.js +11 -11
  36. package/package.json +1 -1
  37. package/partialrings/buffer-manager.js +64 -32
  38. package/partialrings/index.js +1 -1
  39. package/partialrings/plugin.js +84 -48
  40. package/partialrings/program.js +47 -136
  41. package/pin/pin-object-array.js +86 -83
  42. package/pin/pin-point-totem.js +22 -21
  43. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +10 -10
  44. package/point-heat-map/plugin-webworker.js +45 -40
  45. package/point-heat-map/point-to-heat-map-flow.js +42 -40
  46. package/point-tracks/key-methods.js +1 -1
  47. package/point-tracks/plugin.js +142 -127
  48. package/programs/arrowfield/index.js +1 -1
  49. package/programs/arrowfield/logic.js +62 -170
  50. package/programs/arrowfield/object.js +35 -33
  51. package/programs/data2legend/density-to-legend.js +21 -45
  52. package/programs/data2legend/point-to-density-texture.js +27 -52
  53. package/programs/float2legendwithratio/index.js +1 -1
  54. package/programs/float2legendwithratio/logic.js +42 -88
  55. package/programs/float2legendwithratio/object.js +46 -43
  56. package/programs/globe-util/is-globe-moved.js +11 -10
  57. package/programs/globeshell/index.js +1 -1
  58. package/programs/globeshell/wiggle/index.js +1 -1
  59. package/programs/globeshell/wiggle/logic.js +98 -191
  60. package/programs/globeshell/wiggle/object.js +35 -33
  61. package/programs/helpers/blender/program.js +19 -36
  62. package/programs/helpers/fadeaway/index.js +1 -1
  63. package/programs/helpers/fadeaway/logic.js +13 -35
  64. package/programs/helpers/fadeaway/object.js +10 -9
  65. package/programs/helpers/index.js +1 -1
  66. package/programs/index.js +8 -8
  67. package/programs/line-on-globe/angled-line.js +32 -91
  68. package/programs/line-on-globe/circle-accurate-3d.js +32 -82
  69. package/programs/line-on-globe/circle-accurate-flat.js +50 -108
  70. package/programs/line-on-globe/circle-accurate.js +33 -103
  71. package/programs/line-on-globe/circle.js +32 -97
  72. package/programs/line-on-globe/degree-padding-around-circle-3d.js +33 -83
  73. package/programs/line-on-globe/lines-color-instanced-flat.js +34 -79
  74. package/programs/line-on-globe/linestrip.js +39 -100
  75. package/programs/line-on-globe/naive-accurate-flexible.js +48 -118
  76. package/programs/line-on-globe/to-the-surface.js +29 -58
  77. package/programs/line-on-globe/util.js +1 -1
  78. package/programs/picking/pickable-renderer.js +33 -117
  79. package/programs/point-on-globe/element-globe-surface-glow.js +38 -78
  80. package/programs/point-on-globe/element-point-glow.js +35 -103
  81. package/programs/point-on-globe/square-pixel-point.js +27 -76
  82. package/programs/programcache.js +13 -13
  83. package/programs/rings/distancering/circleflatprogram.js +21 -63
  84. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +145 -156
  85. package/programs/rings/distancering/circlepaddysharedbuffer.js +197 -121
  86. package/programs/rings/distancering/index.js +4 -4
  87. package/programs/rings/distancering/paddyflatprogram.js +20 -73
  88. package/programs/rings/distancering/paddyflatprogram2d.js +22 -75
  89. package/programs/rings/distancering/paddyflatprogram3d.js +20 -73
  90. package/programs/rings/partial-ring/piece-of-pie.js +35 -137
  91. package/programs/totems/camerauniformblock.js +51 -64
  92. package/programs/totems/canvas-webglobe-info.js +40 -48
  93. package/programs/totems/gpu-selection-uniform-block.js +40 -44
  94. package/programs/totems/index.js +1 -1
  95. package/programs/two-d/pixel-padding-for-compass.js +29 -90
  96. package/programs/util.js +7 -6
  97. package/programs/vectorfields/index.js +1 -1
  98. package/programs/vectorfields/logics/drawrectangleparticles.js +29 -70
  99. package/programs/vectorfields/logics/index.js +3 -3
  100. package/programs/vectorfields/logics/pixelbased.js +35 -91
  101. package/programs/vectorfields/logics/ubo.js +25 -31
  102. package/programs/vectorfields/pingpongbuffermanager.js +34 -30
  103. package/rangerings/index.js +4 -4
  104. package/rangerings/plugin.js +252 -202
  105. package/rangerings/rangeringangletext.js +120 -108
  106. package/rangerings/ring-account.js +69 -52
  107. package/shaders/fragment-toy/firework.js +1 -55
  108. package/shaders/fragment-toy/singularity.js +1 -55
  109. package/timetracks/adaptors-line-strip.js +37 -26
  110. package/timetracks/adaptors.js +61 -47
  111. package/timetracks/index.js +4 -4
  112. package/timetracks/plugin-line-strip.js +63 -59
  113. package/timetracks/plugin.js +69 -65
  114. package/timetracks/program-line-strip.js +103 -296
  115. package/timetracks/program.js +113 -419
  116. package/timetracks/programpoint-line-strip.js +44 -97
  117. package/timetracks/programpoint.js +44 -90
  118. package/util/account/bufferoffsetmanager.js +95 -72
  119. package/util/account/index.js +1 -1
  120. package/util/account/single-attribute-buffer-management/buffer-manager.js +43 -39
  121. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +94 -64
  122. package/util/account/single-attribute-buffer-management/index.js +3 -3
  123. package/util/account/single-attribute-buffer-management/object-store.js +30 -28
  124. package/util/account/util.js +4 -2
  125. package/util/algorithms/search-binary.js +4 -4
  126. package/util/check/get.js +5 -5
  127. package/util/check/typecheck.js +15 -13
  128. package/util/geometry/index.js +11 -9
  129. package/util/gl-util/buffer/attribute-loader.js +20 -8
  130. package/util/gl-util/buffer/index.js +1 -1
  131. package/util/gl-util/draw-options/methods.js +7 -7
  132. package/util/gl-util/uniform-block/manager.js +67 -55
  133. package/util/heatwavedatamanager/datamanager.js +116 -56
  134. package/util/heatwavedatamanager/index.js +2 -2
  135. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +40 -37
  136. package/util/heatwavedatamanager/pointcoordsmeta.js +10 -9
  137. package/util/index.js +6 -6
  138. package/util/interpolation/timetrack/index.js +1 -1
  139. package/util/interpolation/timetrack/timetrack-interpolator.js +29 -27
  140. package/util/interpolation/timetrack/web-worker-str.js +1 -179
  141. package/util/interpolation/timetrack/web-worker.js +4 -4
  142. package/util/jshelpers/data-filler.js +7 -7
  143. package/util/jshelpers/timefilters.js +7 -7
  144. package/util/picking/fence.js +7 -7
  145. package/util/picking/picker-displayer.js +52 -46
  146. package/util/programs/draw-texture-on-canvas.js +21 -39
  147. package/util/programs/shapesonglobe.js +64 -104
  148. package/util/programs/supersampletotextures.js +39 -45
  149. package/util/programs/texturetoglobe.js +48 -98
  150. package/util/shaderfunctions/geometrytransformations.js +27 -322
  151. package/util/shaderfunctions/nodata.js +1 -7
  152. package/util/shaderfunctions/noisefunctions.js +9 -39
  153. package/util/surface-line-data/arcs-to-cuts.js +23 -20
  154. package/util/webglobe/rasteroverlay.js +37 -35
  155. package/util/webglobjectbuilders.js +60 -55
  156. package/util/webglobjectbuilders1.js +49 -48
  157. package/waveparticles/adaptor.js +7 -6
  158. package/waveparticles/index.js +2 -2
  159. package/waveparticles/plugin.js +84 -79
  160. package/wind/imagetovectorfieldandmagnitude.js +15 -15
  161. package/wind/index.js +4 -4
  162. package/wind/plugin.js +251 -453
  163. package/wind/vectorfieldimage.js +5 -5
  164. package/write-text/attached-text-writer.js +48 -46
  165. package/write-text/context-text.js +58 -51
  166. package/write-text/context-text3.js +74 -69
@@ -1,8 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- const util_1 = require("../../util");
4
- class default_1 {
5
- constructor(gl) {
3
+ var util_1 = require("../../util");
4
+ var default_1 = /** @class */ (function () {
5
+ function default_1(gl) {
6
6
  this.gl = gl;
7
7
  // console.log("Float2LegendWithRatioProgram gl:", gl);
8
8
  this._width = 1;
@@ -10,63 +10,14 @@ class default_1 {
10
10
  this._blendRatio = 0.0;
11
11
  this.programWrapper = this._createProgramWrapper();
12
12
  }
13
- _createProgramWrapper() {
14
- const vertexShaderSource = `#version 300 es
15
- precision highp float;
16
-
17
- in vec2 a_position;
18
- out vec2 v_texcoord;
19
-
20
- void main() {
21
- gl_Position = vec4(a_position, 0.0, 1.0);
22
- v_texcoord = a_position * 0.5 + 0.5;
23
- v_texcoord.y = 1.0 - v_texcoord.y;
24
- }
25
- `;
26
- const fragmentShaderSource = `#version 300 es
27
- precision highp float;
28
-
29
- in vec2 v_texcoord;
30
- uniform sampler2D u_float_texture0;
31
- uniform sampler2D u_float_texture1;
32
- uniform sampler2D u_color_texture;
33
-
34
- layout(std140) uniform HeatParametersBlock {
35
- vec2 u_color_ramp_range; // x is min, y is range ( max - min)
36
- vec2 u_min_max;
37
- float u_escape_value;
38
- float u_blend_ratio;
39
- };
40
-
41
- out vec4 outColor;
42
-
43
- void main() {
44
- if ( u_blend_ratio < 0.0) {
45
- outColor = vec4(0.0, 0.0, 0.0, 0.0);
46
- return;
47
- }
48
- float f0 = texture(u_float_texture0, v_texcoord).r;
49
- float f1 = texture(u_float_texture1, v_texcoord).r;
50
- // outColor = vec4(
51
-
52
- if (f0 == u_escape_value || f1 == u_escape_value) {
53
- outColor = vec4(0.0, 0.0, 0.0, 0.0);
54
- return;
55
- }
56
- float x = mix(f0, f1, u_blend_ratio);
57
- if ( x < u_min_max.x || x > u_min_max.y) {
58
- outColor = vec4(0.0, 0.0, 0.0, 0.0);
59
- return;
60
- }
61
- x = (x - u_color_ramp_range.x) / u_color_ramp_range.y;
62
- outColor = texture(u_color_texture, vec2(x, 0.5));
63
- }
64
- `;
65
- const gl = this.gl;
66
- const program = (0, util_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
67
- const vao = gl.createVertexArray();
13
+ default_1.prototype._createProgramWrapper = function () {
14
+ var vertexShaderSource = "#version 300 es\n precision highp float;\n\n in vec2 a_position;\n out vec2 v_texcoord;\n \n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position * 0.5 + 0.5;\n v_texcoord.y = 1.0 - v_texcoord.y;\n }\n ";
15
+ var fragmentShaderSource = "#version 300 es\n precision highp float;\n\n in vec2 v_texcoord;\n uniform sampler2D u_float_texture0;\n uniform sampler2D u_float_texture1;\n uniform sampler2D u_color_texture;\n \n layout(std140) uniform HeatParametersBlock {\n vec2 u_color_ramp_range; // x is min, y is range ( max - min)\n vec2 u_min_max;\n float u_escape_value;\n float u_blend_ratio;\n };\n\n out vec4 outColor;\n\n void main() {\n if ( u_blend_ratio < 0.0) {\n outColor = vec4(0.0, 0.0, 0.0, 0.0);\n return;\n }\n float f0 = texture(u_float_texture0, v_texcoord).r;\n float f1 = texture(u_float_texture1, v_texcoord).r;\n // outColor = vec4(\n\n if (f0 == u_escape_value || f1 == u_escape_value) { \n outColor = vec4(0.0, 0.0, 0.0, 0.0);\n return;\n }\n float x = mix(f0, f1, u_blend_ratio);\n if ( x < u_min_max.x || x > u_min_max.y) {\n outColor = vec4(0.0, 0.0, 0.0, 0.0);\n return; \n }\n x = (x - u_color_ramp_range.x) / u_color_ramp_range.y; \n outColor = texture(u_color_texture, vec2(x, 0.5));\n }\n ";
16
+ var gl = this.gl;
17
+ var program = (0, util_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
18
+ var vao = gl.createVertexArray();
68
19
  gl.bindVertexArray(vao);
69
- const buffer = gl.createBuffer();
20
+ var buffer = gl.createBuffer();
70
21
  this._buffer = buffer;
71
22
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
72
23
  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
@@ -75,16 +26,16 @@ class default_1 {
75
26
  1, 1,
76
27
  -1, 1
77
28
  ]), gl.STATIC_DRAW);
78
- const positionLocation = gl.getAttribLocation(program, "a_position");
29
+ var positionLocation = gl.getAttribLocation(program, "a_position");
79
30
  gl.enableVertexAttribArray(positionLocation);
80
31
  gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
81
32
  gl.bindVertexArray(null);
82
33
  this.heatParametersBlockBindingPoint = 0;
83
- const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
34
+ var heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
84
35
  gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
85
36
  return {
86
- program,
87
- vao,
37
+ program: program,
38
+ vao: vao,
88
39
  u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
89
40
  u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
90
41
  u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
@@ -93,13 +44,13 @@ class default_1 {
93
44
  u_min_max: gl.getUniformLocation(program, "u_min_max"),
94
45
  u_escape_value: gl.getUniformLocation(program, "u_escape_value")
95
46
  };
96
- }
97
- getUniformBlockManager() {
47
+ };
48
+ default_1.prototype.getUniformBlockManager = function () {
98
49
  return new HeatParametersBlockManager(this.gl);
99
- }
100
- draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
101
- const { gl, programWrapper } = this;
102
- const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
50
+ };
51
+ default_1.prototype.draw = function (texture0, texture1, colorRampTexture, heatParametersBlockManager) {
52
+ var _a = this, gl = _a.gl, programWrapper = _a.programWrapper;
53
+ var program = programWrapper.program, u_float_texture0 = programWrapper.u_float_texture0, u_float_texture1 = programWrapper.u_float_texture1, u_color_texture = programWrapper.u_color_texture;
103
54
  gl.useProgram(program);
104
55
  gl.bindVertexArray(programWrapper.vao);
105
56
  gl.activeTexture(gl.TEXTURE1);
@@ -117,17 +68,18 @@ class default_1 {
117
68
  gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
118
69
  gl.bindVertexArray(null);
119
70
  heatParametersBlockManager.unbind();
120
- }
121
- free() {
122
- const gl = this.gl;
71
+ };
72
+ default_1.prototype.free = function () {
73
+ var gl = this.gl;
123
74
  gl.deleteBuffer(this._buffer);
124
75
  gl.deleteProgram(this.programWrapper.program);
125
76
  gl.deleteVertexArray(this.programWrapper.vao);
126
- }
127
- }
77
+ };
78
+ return default_1;
79
+ }());
128
80
  exports.default = default_1;
129
- class HeatParametersBlockManager {
130
- constructor(gl) {
81
+ var HeatParametersBlockManager = /** @class */ (function () {
82
+ function HeatParametersBlockManager(gl) {
131
83
  this.gl = gl;
132
84
  this.buffer = gl.createBuffer();
133
85
  gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
@@ -140,8 +92,9 @@ class HeatParametersBlockManager {
140
92
  * @param {number} escape_value // value that will be ignored
141
93
  * @param {number} blend_ratio // ratio of blending between two textures
142
94
  * */
143
- update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
144
- const { gl, buffer } = this;
95
+ HeatParametersBlockManager.prototype.update = function (_a) {
96
+ var _b = _a.color_ramp_range, color_ramp_range = _b === void 0 ? null : _b, _c = _a.min_max, min_max = _c === void 0 ? null : _c, _d = _a.escape_value, escape_value = _d === void 0 ? null : _d, _e = _a.blend_ratio, blend_ratio = _e === void 0 ? null : _e;
97
+ var _f = this, gl = _f.gl, buffer = _f.buffer;
145
98
  gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
146
99
  if (color_ramp_range) {
147
100
  gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
@@ -156,16 +109,17 @@ class HeatParametersBlockManager {
156
109
  gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
157
110
  }
158
111
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
159
- }
160
- bind() {
161
- const { gl, buffer } = this;
112
+ };
113
+ HeatParametersBlockManager.prototype.bind = function () {
114
+ var _a = this, gl = _a.gl, buffer = _a.buffer;
162
115
  gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
163
- }
164
- free() {
116
+ };
117
+ HeatParametersBlockManager.prototype.free = function () {
165
118
  this.gl.deleteBuffer(this.buffer);
166
- }
167
- unbind() {
168
- const { gl } = this;
119
+ };
120
+ HeatParametersBlockManager.prototype.unbind = function () {
121
+ var gl = this.gl;
169
122
  gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
170
- }
171
- }
123
+ };
124
+ return HeatParametersBlockManager;
125
+ }());
@@ -3,11 +3,12 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- const logic_1 = __importDefault(require("./logic"));
7
- const programcache_1 = require("../programcache");
6
+ var logic_1 = __importDefault(require("./logic"));
7
+ var programcache_1 = require("../programcache");
8
8
  // Uniform Buffer Objects use this
9
- class DataObject {
10
- constructor(gl, { width = 1, height = 1, texture0 = null, texture1 = null, colorRampTexture = null, colorRampRange = null, escapeValue = 99999, blendRatio = 0.0, minMaxEdges = null, } = {}) {
9
+ var DataObject = /** @class */ (function () {
10
+ function DataObject(gl, _a) {
11
+ var _b = _a === void 0 ? {} : _a, _c = _b.width, width = _c === void 0 ? 1 : _c, _d = _b.height, height = _d === void 0 ? 1 : _d, _e = _b.texture0, texture0 = _e === void 0 ? null : _e, _f = _b.texture1, texture1 = _f === void 0 ? null : _f, _g = _b.colorRampTexture, colorRampTexture = _g === void 0 ? null : _g, _h = _b.colorRampRange, colorRampRange = _h === void 0 ? null : _h, _j = _b.escapeValue, escapeValue = _j === void 0 ? 99999 : _j, _k = _b.blendRatio, blendRatio = _k === void 0 ? 0.0 : _k, _l = _b.minMaxEdges, minMaxEdges = _l === void 0 ? null : _l;
11
12
  this.gl = gl;
12
13
  this.programlogic = programcache_1.glProgramCache.getProgram(gl, logic_1.default);
13
14
  this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
@@ -24,14 +25,14 @@ class DataObject {
24
25
  color_ramp_range: colorRampRange
25
26
  });
26
27
  }
27
- _bindBlock() {
28
- const gl = this.gl;
29
- const program = this.programlogic.programWrapper.program;
28
+ DataObject.prototype._bindBlock = function () {
29
+ var gl = this.gl;
30
+ var program = this.programlogic.programWrapper.program;
30
31
  gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
31
- }
32
- _createColorRampTexture() {
33
- const { gl } = this;
34
- const texture = gl.createTexture();
32
+ };
33
+ DataObject.prototype._createColorRampTexture = function () {
34
+ var gl = this.gl;
35
+ var texture = gl.createTexture();
35
36
  gl.bindTexture(gl.TEXTURE_2D, texture);
36
37
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
37
38
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
@@ -39,72 +40,74 @@ class DataObject {
39
40
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
40
41
  gl.bindTexture(gl.TEXTURE_2D, null);
41
42
  return texture;
42
- }
43
- setBlendRatio(ratio) {
43
+ };
44
+ DataObject.prototype.setBlendRatio = function (ratio) {
44
45
  if (ratio < 0 || ratio > 1) {
45
46
  console.warn('Invalid blend ratio');
46
47
  return;
47
48
  }
48
49
  this.heatParametersBlockManager.update({ blend_ratio: ratio });
49
- }
50
- setEscapeValue(value) {
50
+ };
51
+ DataObject.prototype.setEscapeValue = function (value) {
51
52
  this.heatParametersBlockManager.update({ escape_value: value });
52
- }
53
- setTexture0(texture) {
53
+ };
54
+ DataObject.prototype.setTexture0 = function (texture) {
54
55
  this.texture0 = texture;
55
- }
56
- setTexture1(texture) {
56
+ };
57
+ DataObject.prototype.setTexture1 = function (texture) {
57
58
  this.texture1 = texture;
58
- }
59
- setColorRampTexture(texture) {
59
+ };
60
+ DataObject.prototype.setColorRampTexture = function (texture) {
60
61
  this.colorRampTexture = texture;
61
- }
62
- setDataWidthHeight(width, height) {
62
+ };
63
+ DataObject.prototype.setDataWidthHeight = function (width, height) {
63
64
  this.width = width;
64
65
  this.height = height;
65
- }
66
- setFloatTextureData(data0, data1, width, height, yFlip = false) {
67
- const { texture0, texture1, gl } = this;
66
+ };
67
+ DataObject.prototype.setFloatTextureData = function (data0, data1, width, height, yFlip) {
68
+ if (yFlip === void 0) { yFlip = false; }
69
+ var _a = this, texture0 = _a.texture0, texture1 = _a.texture1, gl = _a.gl;
68
70
  gl.bindTexture(gl.TEXTURE_2D, texture0);
69
71
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, yFlip);
70
72
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
71
73
  gl.bindTexture(gl.TEXTURE_2D, texture1);
72
74
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
73
75
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
74
- }
75
- discard() {
76
+ };
77
+ DataObject.prototype.discard = function () {
76
78
  this.heatParametersBlockManager.update({ blend_ratio: -1 });
77
- }
78
- setColorRampTextureData(data, size) {
79
- const { gl, colorRampTexture } = this;
79
+ };
80
+ DataObject.prototype.setColorRampTextureData = function (data, size) {
81
+ var _a = this, gl = _a.gl, colorRampTexture = _a.colorRampTexture;
80
82
  gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
81
83
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
82
- }
83
- setColorRampRange(min, max) {
84
+ };
85
+ DataObject.prototype.setColorRampRange = function (min, max) {
84
86
  if (min > max) {
85
87
  console.warn('Invalid min max values');
86
88
  return;
87
89
  }
88
- const range = max - min;
90
+ var range = max - min;
89
91
  this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
90
- }
91
- setMinMaxEdges(min, max) {
92
+ };
93
+ DataObject.prototype.setMinMaxEdges = function (min, max) {
92
94
  if (min)
93
95
  this.minMaxEdges[0] = min;
94
96
  if (max)
95
97
  this.minMaxEdges[1] = max;
96
98
  this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
97
- }
98
- draw() {
99
+ };
100
+ DataObject.prototype.draw = function () {
99
101
  this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
100
- }
101
- free() {
102
- const { gl, texture0, texture1, colorRampTexture } = this;
102
+ };
103
+ DataObject.prototype.free = function () {
104
+ var _a = this, gl = _a.gl, texture0 = _a.texture0, texture1 = _a.texture1, colorRampTexture = _a.colorRampTexture;
103
105
  gl.deleteTexture(texture0);
104
106
  gl.deleteTexture(texture1);
105
107
  gl.deleteTexture(colorRampTexture);
106
108
  programcache_1.glProgramCache.releaseProgram(this.gl, logic_1.default);
107
109
  this.heatParametersBlockManager.free();
108
- }
109
- }
110
+ };
111
+ return DataObject;
112
+ }());
110
113
  exports.default = DataObject;
@@ -1,21 +1,22 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- const programcache_1 = require("../programcache");
4
- class IsGlobeMoved {
5
- constructor(globe) {
3
+ var programcache_1 = require("../programcache");
4
+ var IsGlobeMoved = /** @class */ (function () {
5
+ function IsGlobeMoved(globe) {
6
6
  this.globe = globe;
7
7
  this._lastLOD = globe.api_GetCurrentLODWithDecimal();
8
8
  }
9
- isMoved() {
10
- const globe = this.globe;
9
+ IsGlobeMoved.prototype.isMoved = function () {
10
+ var globe = this.globe;
11
11
  if (globe.api_IsScreenMoving() || this._lastLOD != globe.api_GetCurrentLODWithDecimal()) {
12
12
  this._lastLOD = globe.api_GetCurrentLODWithDecimal();
13
13
  return true;
14
14
  }
15
15
  return false;
16
- }
17
- }
18
- const IsGlobeMovedCache = Object.freeze({
19
- get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, IsGlobeMoved),
20
- release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, IsGlobeMoved)
16
+ };
17
+ return IsGlobeMoved;
18
+ }());
19
+ var IsGlobeMovedCache = Object.freeze({
20
+ get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, IsGlobeMoved); },
21
+ release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, IsGlobeMoved); }
21
22
  });
@@ -4,5 +4,5 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
6
  exports.GlobeShellWiggle = void 0;
7
- const wiggle_1 = __importDefault(require("./globeshell/wiggle"));
7
+ var wiggle_1 = __importDefault(require("./globeshell/wiggle"));
8
8
  exports.GlobeShellWiggle = wiggle_1.default;
@@ -4,5 +4,5 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
6
  exports.GlobeShellWiggle = void 0;
7
- const object_1 = __importDefault(require("./object"));
7
+ var object_1 = __importDefault(require("./object"));
8
8
  exports.GlobeShellWiggle = object_1.default;