@pirireis/webglobeplugins 0.9.10 → 0.9.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/Math/angle-calculation.js +8 -8
  2. package/Math/arc.js +18 -18
  3. package/Math/bounds/line-bbox.js +80 -78
  4. package/Math/constants.js +3 -3
  5. package/Math/juction/arc-plane.js +23 -23
  6. package/Math/juction/line-sphere.js +11 -11
  7. package/Math/juction/plane-plane.js +11 -11
  8. package/Math/line.js +16 -14
  9. package/Math/methods.js +72 -67
  10. package/Math/plane.js +18 -16
  11. package/Math/quaternion.js +49 -45
  12. package/Math/utils.js +2 -2
  13. package/Math/vec3.js +45 -42
  14. package/algorithms/search-binary.js +4 -4
  15. package/altitude-locator/draw-subset-obj.js +8 -7
  16. package/altitude-locator/plugin.js +113 -97
  17. package/arrowfield/adaptor.js +4 -3
  18. package/arrowfield/index.js +2 -2
  19. package/arrowfield/plugin.js +65 -62
  20. package/bearing-line/index.js +1 -1
  21. package/bearing-line/plugin.js +225 -200
  22. package/circle-line-chain/chain-list-map.js +88 -82
  23. package/circle-line-chain/plugin.js +154 -129
  24. package/circle-line-chain/util.js +1 -1
  25. package/compass-rose/compass-rose-padding-flat.js +126 -104
  26. package/compass-rose/compass-text-writer.js +70 -62
  27. package/compass-rose/index.js +2 -2
  28. package/compassrose/compassrose.js +50 -46
  29. package/compassrose/index.js +1 -1
  30. package/heatwave/index.js +2 -2
  31. package/heatwave/isobar/objectarraylabels.js +48 -44
  32. package/heatwave/isobar/plugin.js +123 -104
  33. package/heatwave/isobar/quadtreecontours.js +92 -76
  34. package/heatwave/plugins/heatwaveglobeshell.js +87 -69
  35. package/index.js +11 -11
  36. package/package.json +1 -1
  37. package/partialrings/buffer-manager.js +64 -32
  38. package/partialrings/index.js +1 -1
  39. package/partialrings/plugin.js +84 -48
  40. package/partialrings/program.js +47 -136
  41. package/pin/pin-object-array.js +86 -83
  42. package/pin/pin-point-totem.js +22 -21
  43. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +10 -10
  44. package/point-heat-map/plugin-webworker.js +45 -40
  45. package/point-heat-map/point-to-heat-map-flow.js +42 -40
  46. package/point-tracks/key-methods.js +1 -1
  47. package/point-tracks/plugin.js +142 -127
  48. package/programs/arrowfield/index.js +1 -1
  49. package/programs/arrowfield/logic.js +62 -170
  50. package/programs/arrowfield/object.js +35 -33
  51. package/programs/data2legend/density-to-legend.js +21 -45
  52. package/programs/data2legend/point-to-density-texture.js +27 -52
  53. package/programs/float2legendwithratio/index.js +1 -1
  54. package/programs/float2legendwithratio/logic.js +42 -88
  55. package/programs/float2legendwithratio/object.js +46 -43
  56. package/programs/globe-util/is-globe-moved.js +11 -10
  57. package/programs/globeshell/index.js +1 -1
  58. package/programs/globeshell/wiggle/index.js +1 -1
  59. package/programs/globeshell/wiggle/logic.js +98 -191
  60. package/programs/globeshell/wiggle/object.js +35 -33
  61. package/programs/helpers/blender/program.js +19 -36
  62. package/programs/helpers/fadeaway/index.js +1 -1
  63. package/programs/helpers/fadeaway/logic.js +13 -35
  64. package/programs/helpers/fadeaway/object.js +10 -9
  65. package/programs/helpers/index.js +1 -1
  66. package/programs/index.js +8 -8
  67. package/programs/line-on-globe/angled-line.js +32 -91
  68. package/programs/line-on-globe/circle-accurate-3d.js +32 -82
  69. package/programs/line-on-globe/circle-accurate-flat.js +50 -108
  70. package/programs/line-on-globe/circle-accurate.js +33 -103
  71. package/programs/line-on-globe/circle.js +32 -97
  72. package/programs/line-on-globe/degree-padding-around-circle-3d.js +33 -83
  73. package/programs/line-on-globe/lines-color-instanced-flat.js +34 -79
  74. package/programs/line-on-globe/linestrip.js +39 -100
  75. package/programs/line-on-globe/naive-accurate-flexible.js +48 -118
  76. package/programs/line-on-globe/to-the-surface.js +29 -58
  77. package/programs/line-on-globe/util.js +1 -1
  78. package/programs/picking/pickable-renderer.js +33 -117
  79. package/programs/point-on-globe/element-globe-surface-glow.js +38 -78
  80. package/programs/point-on-globe/element-point-glow.js +35 -103
  81. package/programs/point-on-globe/square-pixel-point.js +27 -76
  82. package/programs/programcache.js +13 -13
  83. package/programs/rings/distancering/circleflatprogram.js +21 -63
  84. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +145 -156
  85. package/programs/rings/distancering/circlepaddysharedbuffer.js +197 -121
  86. package/programs/rings/distancering/index.js +4 -4
  87. package/programs/rings/distancering/paddyflatprogram.js +20 -73
  88. package/programs/rings/distancering/paddyflatprogram2d.js +22 -75
  89. package/programs/rings/distancering/paddyflatprogram3d.js +20 -73
  90. package/programs/rings/partial-ring/piece-of-pie.js +35 -137
  91. package/programs/totems/camerauniformblock.js +51 -64
  92. package/programs/totems/canvas-webglobe-info.js +40 -48
  93. package/programs/totems/gpu-selection-uniform-block.js +40 -44
  94. package/programs/totems/index.js +1 -1
  95. package/programs/two-d/pixel-padding-for-compass.js +29 -90
  96. package/programs/util.js +7 -6
  97. package/programs/vectorfields/index.js +1 -1
  98. package/programs/vectorfields/logics/drawrectangleparticles.js +29 -70
  99. package/programs/vectorfields/logics/index.js +3 -3
  100. package/programs/vectorfields/logics/pixelbased.js +35 -91
  101. package/programs/vectorfields/logics/ubo.js +25 -31
  102. package/programs/vectorfields/pingpongbuffermanager.js +34 -30
  103. package/rangerings/index.js +4 -4
  104. package/rangerings/plugin.js +252 -202
  105. package/rangerings/rangeringangletext.js +120 -108
  106. package/rangerings/ring-account.js +69 -52
  107. package/shaders/fragment-toy/firework.js +1 -55
  108. package/shaders/fragment-toy/singularity.js +1 -55
  109. package/timetracks/adaptors-line-strip.js +37 -26
  110. package/timetracks/adaptors.js +61 -47
  111. package/timetracks/index.js +4 -4
  112. package/timetracks/plugin-line-strip.js +63 -59
  113. package/timetracks/plugin.js +69 -65
  114. package/timetracks/program-line-strip.js +103 -296
  115. package/timetracks/program.js +113 -419
  116. package/timetracks/programpoint-line-strip.js +44 -97
  117. package/timetracks/programpoint.js +44 -90
  118. package/util/account/bufferoffsetmanager.js +95 -72
  119. package/util/account/index.js +1 -1
  120. package/util/account/single-attribute-buffer-management/buffer-manager.js +43 -39
  121. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +94 -64
  122. package/util/account/single-attribute-buffer-management/index.js +3 -3
  123. package/util/account/single-attribute-buffer-management/object-store.js +30 -28
  124. package/util/account/util.js +4 -2
  125. package/util/algorithms/search-binary.js +4 -4
  126. package/util/check/get.js +5 -5
  127. package/util/check/typecheck.js +15 -13
  128. package/util/geometry/index.js +11 -9
  129. package/util/gl-util/buffer/attribute-loader.js +20 -8
  130. package/util/gl-util/buffer/index.js +1 -1
  131. package/util/gl-util/draw-options/methods.js +7 -7
  132. package/util/gl-util/uniform-block/manager.js +67 -55
  133. package/util/heatwavedatamanager/datamanager.js +116 -56
  134. package/util/heatwavedatamanager/index.js +2 -2
  135. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +40 -37
  136. package/util/heatwavedatamanager/pointcoordsmeta.js +10 -9
  137. package/util/index.js +6 -6
  138. package/util/interpolation/timetrack/index.js +1 -1
  139. package/util/interpolation/timetrack/timetrack-interpolator.js +29 -27
  140. package/util/interpolation/timetrack/web-worker-str.js +1 -179
  141. package/util/interpolation/timetrack/web-worker.js +4 -4
  142. package/util/jshelpers/data-filler.js +7 -7
  143. package/util/jshelpers/timefilters.js +7 -7
  144. package/util/picking/fence.js +7 -7
  145. package/util/picking/picker-displayer.js +52 -46
  146. package/util/programs/draw-texture-on-canvas.js +21 -39
  147. package/util/programs/shapesonglobe.js +64 -104
  148. package/util/programs/supersampletotextures.js +39 -45
  149. package/util/programs/texturetoglobe.js +48 -98
  150. package/util/shaderfunctions/geometrytransformations.js +27 -322
  151. package/util/shaderfunctions/nodata.js +1 -7
  152. package/util/shaderfunctions/noisefunctions.js +9 -39
  153. package/util/surface-line-data/arcs-to-cuts.js +23 -20
  154. package/util/webglobe/rasteroverlay.js +37 -35
  155. package/util/webglobjectbuilders.js +60 -55
  156. package/util/webglobjectbuilders1.js +49 -48
  157. package/waveparticles/adaptor.js +7 -6
  158. package/waveparticles/index.js +2 -2
  159. package/waveparticles/plugin.js +84 -79
  160. package/wind/imagetovectorfieldandmagnitude.js +15 -15
  161. package/wind/index.js +4 -4
  162. package/wind/plugin.js +251 -453
  163. package/wind/vectorfieldimage.js +5 -5
  164. package/write-text/attached-text-writer.js +48 -46
  165. package/write-text/context-text.js +58 -51
  166. package/write-text/context-text3.js +74 -69
@@ -1,125 +1,12 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- const util_1 = require("../../util");
4
- const programcache_1 = require("../programcache");
5
- const totems_1 = require("../totems");
6
- const arrowVertexShader = `#version 300 es
7
- #define R 6378.137
8
- #define PI 3.1415926535897932384626433832795
9
- #define POLE 20037508.34
10
- #define POLE_BY_PI 6366198.2
11
- #define HALF_PI 1.5707963267948966192313216916398
12
-
13
- uniform sampler2D rotation; // rotation of arrow
14
-
15
- out vec4 v_color;
16
-
17
- layout(std140) uniform CameraBlock {
18
- mat4 u_view;
19
- mat4 u_projection;
20
- vec3 u_translate;
21
- bool u_is3D;
22
- vec2 u_mapWH;
23
- vec2 u_scrWH;
24
- float u_zlevel;
25
- };
26
-
27
- layout(std140) uniform ArrowBlock {
28
- vec4 u_color;
29
- vec2 u_bbox_offset_rad;
30
- vec2 u_bbox_size_rad;
31
- vec2 u_resolution;
32
- float u_length_ratio;
33
- float u_width_ratio;
34
- float u_height;
35
- float u_no_data_value;
36
- };
37
-
38
- vec2 f_texCoord(){
39
- float fID = float(gl_InstanceID);
40
- float x = mod( fID, u_resolution.x ) / ( u_resolution.x - 1.0);
41
- float y = 1.0 - floor( fID / u_resolution.x ) / ( u_resolution.y - 1.0);
42
- return vec2(x, y);
43
- }
44
-
45
- vec2 f_radCoord(vec2 texCoord){
46
- float x = (texCoord.x * u_bbox_size_rad.x ) + u_bbox_offset_rad.x;
47
- float y = (texCoord.y * u_bbox_size_rad.y ) + u_bbox_offset_rad.y;
48
- return vec2(x, y);
49
- }
50
-
51
- vec3 f_onSphere(vec2 radCoord){
52
- float x = sin(radCoord.y) * cos(radCoord.x);
53
- float y = sin(radCoord.y) * sin(radCoord.x);
54
- float z = cos(radCoord.y);
55
- return vec3(x, y, z) * (R + u_height);
56
- }
57
-
58
-
59
- vec2 f_onFlat(vec2 radCoord){
60
- float mercX = radCoord.x * POLE_BY_PI;
61
- float mercY = log(tan(HALF_PI - radCoord.y * 0.5)) * POLE_BY_PI;
62
- float normX = ( mercX - u_translate.x ) / u_mapWH.x;
63
- float normY = ( mercY - u_translate.y ) / u_mapWH.y;
64
- return vec2(normX, normY);
65
- }
66
-
67
- void main() {
68
- // escape if no data
69
- vec2 texCoord = f_texCoord();
70
- vec2 geoCoord = vec2( texCoord.x , 1.0 - texCoord.y );
71
-
72
-
73
- float angle = texture(rotation, texCoord).r;
74
-
75
- if ( angle == u_no_data_value ) {
76
- gl_Position = vec4(-2.0, -2.0, 0.0, 1.0);
77
- return;
78
- }
79
- vec2 arrowLimb;
80
- if (0.0 == mod(float(gl_VertexID), 2.0)) {
81
- arrowLimb = vec2(0.0, 0.0);
82
- } else if (gl_VertexID == 1) {
83
- // tail
84
- arrowLimb = vec2( cos(angle), sin(angle)) * u_length_ratio / (170.0 );
85
- } else if (gl_VertexID == 3) {
86
- // right wing
87
- arrowLimb = vec2( cos(angle + 0.45), sin(angle + 0.45)) * u_width_ratio / (170.0 );
88
- } else if (gl_VertexID == 5) {
89
- // left wing
90
- arrowLimb = vec2( cos(angle - 0.45), sin(angle - 0.45)) * u_width_ratio / (170.0 );
91
- }
92
-
93
-
94
- vec2 radCoord = f_radCoord(geoCoord + arrowLimb);
95
- if ( u_is3D ) {
96
- vec3 spherePos = f_onSphere(radCoord);
97
- gl_Position = u_projection * u_view * vec4(spherePos - u_translate, 1.0);
98
- } else {
99
- vec2 flatPos = f_onFlat(radCoord);
100
- gl_Position = u_projection * vec4(
101
- flatPos.x * u_scrWH.x,
102
- (1.0 - flatPos.y) * u_scrWH.y,
103
- 0.0, 1.0
104
- );
105
- }
106
-
107
-
108
- v_color = u_color;
109
- gl_PointSize = 4.0;
110
- }
111
- `;
112
- const arrowFragmentShader = `#version 300 es
113
- precision highp float;
114
- in vec4 v_color;
115
- out vec4 outColor;
116
-
117
- void main() {
118
- outColor = v_color;
119
- }
120
- `;
121
- class ArrowFieldLogic {
122
- constructor() {
3
+ var util_1 = require("../../util");
4
+ var programcache_1 = require("../programcache");
5
+ var totems_1 = require("../totems");
6
+ var arrowVertexShader = "#version 300 es\n#define R 6378.137\n#define PI 3.1415926535897932384626433832795\n#define POLE 20037508.34\n#define POLE_BY_PI 6366198.2\n#define HALF_PI 1.5707963267948966192313216916398\n\nuniform sampler2D rotation; // rotation of arrow\n\nout vec4 v_color;\n\nlayout(std140) uniform CameraBlock {\n mat4 u_view;\n mat4 u_projection;\n vec3 u_translate;\n bool u_is3D;\n vec2 u_mapWH;\n vec2 u_scrWH;\n float u_zlevel;\n};\n\nlayout(std140) uniform ArrowBlock {\n vec4 u_color;\n vec2 u_bbox_offset_rad;\n vec2 u_bbox_size_rad;\n vec2 u_resolution;\n float u_length_ratio;\n float u_width_ratio;\n float u_height;\n float u_no_data_value;\n};\n\nvec2 f_texCoord(){\n float fID = float(gl_InstanceID);\n float x = mod( fID, u_resolution.x ) / ( u_resolution.x - 1.0);\n float y = 1.0 - floor( fID / u_resolution.x ) / ( u_resolution.y - 1.0);\n return vec2(x, y);\n}\n\nvec2 f_radCoord(vec2 texCoord){\n float x = (texCoord.x * u_bbox_size_rad.x ) + u_bbox_offset_rad.x;\n float y = (texCoord.y * u_bbox_size_rad.y ) + u_bbox_offset_rad.y;\n return vec2(x, y);\n}\n\nvec3 f_onSphere(vec2 radCoord){\n float x = sin(radCoord.y) * cos(radCoord.x);\n float y = sin(radCoord.y) * sin(radCoord.x);\n float z = cos(radCoord.y);\n return vec3(x, y, z) * (R + u_height);\n}\n\n\nvec2 f_onFlat(vec2 radCoord){\n float mercX = radCoord.x * POLE_BY_PI;\n float mercY = log(tan(HALF_PI - radCoord.y * 0.5)) * POLE_BY_PI;\n float normX = ( mercX - u_translate.x ) / u_mapWH.x;\n float normY = ( mercY - u_translate.y ) / u_mapWH.y;\n return vec2(normX, normY);\n}\n\nvoid main() {\n // escape if no data\n vec2 texCoord = f_texCoord();\n vec2 geoCoord = vec2( texCoord.x , 1.0 - texCoord.y );\n\n\n float angle = texture(rotation, texCoord).r;\n\n if ( angle == u_no_data_value ) {\n gl_Position = vec4(-2.0, -2.0, 0.0, 1.0);\n return;\n }\n vec2 arrowLimb;\n if (0.0 == mod(float(gl_VertexID), 2.0)) {\n arrowLimb = vec2(0.0, 0.0);\n } else if (gl_VertexID == 1) {\n // tail\n arrowLimb = vec2( cos(angle), sin(angle)) * u_length_ratio / (170.0 );\n } else if (gl_VertexID == 3) {\n // right wing\n arrowLimb = vec2( cos(angle + 0.45), sin(angle + 0.45)) * u_width_ratio / (170.0 );\n } else if (gl_VertexID == 5) {\n // left wing\n arrowLimb = vec2( cos(angle - 0.45), sin(angle - 0.45)) * u_width_ratio / (170.0 );\n }\n\n\n vec2 radCoord = f_radCoord(geoCoord + arrowLimb);\n if ( u_is3D ) {\n vec3 spherePos = f_onSphere(radCoord);\n gl_Position = u_projection * u_view * vec4(spherePos - u_translate, 1.0);\n } else {\n vec2 flatPos = f_onFlat(radCoord);\n gl_Position = u_projection * vec4(\n flatPos.x * u_scrWH.x, \n (1.0 - flatPos.y) * u_scrWH.y,\n 0.0, 1.0\n );\n }\n\n\n v_color = u_color;\n gl_PointSize = 4.0;\n}\n";
7
+ var arrowFragmentShader = "#version 300 es\nprecision highp float;\nin vec4 v_color;\nout vec4 outColor;\n\nvoid main() {\n outColor = v_color;\n}\n";
8
+ var ArrowFieldLogic = /** @class */ (function () {
9
+ function ArrowFieldLogic() {
123
10
  this.gl = null;
124
11
  this.globe = null;
125
12
  this.cameraUniformBlockTotem = null;
@@ -127,34 +14,34 @@ class ArrowFieldLogic {
127
14
  this.cameraBlockBindingPoint = 0;
128
15
  this.arrayBlockBindingPoint = 1;
129
16
  }
130
- init(globe, gl) {
17
+ ArrowFieldLogic.prototype.init = function (globe, gl) {
131
18
  this.gl = gl;
132
19
  this.globe = globe;
133
20
  this.cameraUniformBlockTotem = programcache_1.globeProgramCache.getProgram(globe, totems_1.CameraUniformBlockTotem);
134
21
  this.program = this._createProgram();
135
- }
136
- _createProgram() {
137
- const gl = this.gl;
138
- const program = (0, util_1.createProgram)(gl, arrowVertexShader, arrowFragmentShader);
139
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraBlock");
22
+ };
23
+ ArrowFieldLogic.prototype._createProgram = function () {
24
+ var gl = this.gl;
25
+ var program = (0, util_1.createProgram)(gl, arrowVertexShader, arrowFragmentShader);
26
+ var cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraBlock");
140
27
  gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
141
- const arrowBlockIndex = gl.getUniformBlockIndex(program, "ArrowBlock");
28
+ var arrowBlockIndex = gl.getUniformBlockIndex(program, "ArrowBlock");
142
29
  gl.uniformBlockBinding(program, arrowBlockIndex, this.arrayBlockBindingPoint);
143
30
  this.textureLocations = {
144
31
  rotationLocation: gl.getUniformLocation(program, "rotation"),
145
32
  };
146
33
  return program;
147
- }
148
- getArrowBlockBufferManager() {
34
+ };
35
+ ArrowFieldLogic.prototype.getArrowBlockBufferManager = function () {
149
36
  return new ArrowBlockBufferManager(this.gl, this.arrayBlockBindingPoint);
150
- }
37
+ };
151
38
  // initial load type is static.
152
39
  // after that, it is dynamic.
153
- getTextureManager(width, height) {
40
+ ArrowFieldLogic.prototype.getTextureManager = function (width, height) {
154
41
  return new TextureManager(this.gl, width, height, this.textureLocations);
155
- }
156
- draw(arrowBlockManager, textureManager, instanceCount) {
157
- const { gl, cameraBlockBindingPoint, cameraUniformBlockTotem } = this;
42
+ };
43
+ ArrowFieldLogic.prototype.draw = function (arrowBlockManager, textureManager, instanceCount) {
44
+ var _a = this, gl = _a.gl, cameraBlockBindingPoint = _a.cameraBlockBindingPoint, cameraUniformBlockTotem = _a.cameraUniformBlockTotem;
158
45
  gl.useProgram(this.program);
159
46
  arrowBlockManager.bind();
160
47
  textureManager.activate();
@@ -163,16 +50,17 @@ class ArrowFieldLogic {
163
50
  // gl.drawArraysInstanced(gl.POINTS, 0, 4, instanceCount);
164
51
  cameraUniformBlockTotem.unbind(cameraBlockBindingPoint);
165
52
  arrowBlockManager.unbind();
166
- }
167
- free() {
168
- const { gl, program } = this;
53
+ };
54
+ ArrowFieldLogic.prototype.free = function () {
55
+ var _a = this, gl = _a.gl, program = _a.program;
169
56
  gl.deleteProgram(program);
170
57
  programcache_1.globeProgramCache.releaseProgram(this.globe, totems_1.CameraUniformBlockTotem);
171
- }
172
- }
58
+ };
59
+ return ArrowFieldLogic;
60
+ }());
173
61
  exports.default = ArrowFieldLogic;
174
- class ArrowBlockBufferManager {
175
- constructor(gl, bindingPoint) {
62
+ var ArrowBlockBufferManager = /** @class */ (function () {
63
+ function ArrowBlockBufferManager(gl, bindingPoint) {
176
64
  this.gl = gl;
177
65
  this.bindingPoint = bindingPoint;
178
66
  this.ubo = gl.createBuffer();
@@ -181,8 +69,9 @@ class ArrowBlockBufferManager {
181
69
  gl.bufferData(gl.UNIFORM_BUFFER, 56, gl.DYNAMIC_DRAW);
182
70
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
183
71
  }
184
- update({ color = null, bboxOffsetRad = null, bboxSizeRad = null, resolution = null, tailLengthRatio = null, wingLengthRatio = null, height = null, opacity = null, noDataValue = null, } = {}) {
185
- const { gl, ubo } = this;
72
+ ArrowBlockBufferManager.prototype.update = function (_a) {
73
+ var _b = _a === void 0 ? {} : _a, _c = _b.color, color = _c === void 0 ? null : _c, _d = _b.bboxOffsetRad, bboxOffsetRad = _d === void 0 ? null : _d, _e = _b.bboxSizeRad, bboxSizeRad = _e === void 0 ? null : _e, _f = _b.resolution, resolution = _f === void 0 ? null : _f, _g = _b.tailLengthRatio, tailLengthRatio = _g === void 0 ? null : _g, _h = _b.wingLengthRatio, wingLengthRatio = _h === void 0 ? null : _h, _j = _b.height, height = _j === void 0 ? null : _j, _k = _b.opacity, opacity = _k === void 0 ? null : _k, _l = _b.noDataValue, noDataValue = _l === void 0 ? null : _l;
74
+ var _m = this, gl = _m.gl, ubo = _m.ubo;
186
75
  gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
187
76
  if (color !== null)
188
77
  gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color));
@@ -203,55 +92,58 @@ class ArrowBlockBufferManager {
203
92
  if (noDataValue !== null)
204
93
  gl.bufferSubData(gl.UNIFORM_BUFFER, 52, new Float32Array([noDataValue]));
205
94
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
206
- }
207
- bind() {
208
- const { gl, ubo, bindingPoint } = this;
95
+ };
96
+ ArrowBlockBufferManager.prototype.bind = function () {
97
+ var _a = this, gl = _a.gl, ubo = _a.ubo, bindingPoint = _a.bindingPoint;
209
98
  gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
210
- }
211
- unbind() {
212
- const { gl, bindingPoint } = this;
99
+ };
100
+ ArrowBlockBufferManager.prototype.unbind = function () {
101
+ var _a = this, gl = _a.gl, bindingPoint = _a.bindingPoint;
213
102
  gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, null);
214
- }
215
- free() {
216
- const { gl, ubo } = this;
103
+ };
104
+ ArrowBlockBufferManager.prototype.free = function () {
105
+ var _a = this, gl = _a.gl, ubo = _a.ubo;
217
106
  gl.deleteBuffer(ubo);
218
- }
219
- }
220
- class TextureManager {
221
- constructor(gl, width, height, { rotationLocation }) {
107
+ };
108
+ return ArrowBlockBufferManager;
109
+ }());
110
+ var TextureManager = /** @class */ (function () {
111
+ function TextureManager(gl, width, height, _a) {
112
+ var rotationLocation = _a.rotationLocation;
222
113
  this.gl = gl;
223
114
  this.width = width;
224
115
  this.height = height;
225
116
  this.rotationLocation = rotationLocation;
226
117
  this.rotationTexture = this._createFloatTexture();
227
118
  }
228
- _createFloatTexture() {
229
- const { gl, width, height } = this;
230
- const texture = gl.createTexture();
119
+ TextureManager.prototype._createFloatTexture = function () {
120
+ var _a = this, gl = _a.gl, width = _a.width, height = _a.height;
121
+ var texture = gl.createTexture();
231
122
  gl.bindTexture(gl.TEXTURE_2D, texture);
232
123
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
233
124
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
234
125
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
235
126
  gl.bindTexture(gl.TEXTURE_2D, null);
236
127
  return texture;
237
- }
238
- setData(rotation) {
239
- const { gl, rotationTexture, width, height } = this;
128
+ };
129
+ TextureManager.prototype.setData = function (rotation) {
130
+ var _a = this, gl = _a.gl, rotationTexture = _a.rotationTexture, width = _a.width, height = _a.height;
240
131
  // gl flip y axis
241
132
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
242
133
  gl.bindTexture(gl.TEXTURE_2D, rotationTexture);
243
134
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, rotation);
244
135
  gl.bindTexture(gl.TEXTURE_2D, null);
245
136
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
246
- }
247
- activate() {
248
- const { gl, rotationTexture } = this;
137
+ };
138
+ TextureManager.prototype.activate = function () {
139
+ var _a = this, gl = _a.gl, rotationTexture = _a.rotationTexture;
249
140
  gl.activeTexture(gl.TEXTURE0);
250
141
  gl.bindTexture(gl.TEXTURE_2D, rotationTexture);
251
142
  gl.uniform1i(this.rotationLocation, 0);
252
- }
253
- free() {
254
- const { gl, rotationTexture } = this;
143
+ };
144
+ TextureManager.prototype.free = function () {
145
+ var _a = this, gl = _a.gl, rotationTexture = _a.rotationTexture;
255
146
  gl.deleteTexture(rotationTexture);
256
- }
257
- }
147
+ };
148
+ return TextureManager;
149
+ }());
@@ -6,13 +6,12 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
6
6
  return (mod && mod.__esModule) ? mod : { "default": mod };
7
7
  };
8
8
  Object.defineProperty(exports, "__esModule", { value: true });
9
- const logic_1 = __importDefault(require("./logic"));
10
- const programcache_1 = require("../programcache");
11
- const util_1 = require("../util");
12
- class ArrowField {
13
- constructor(gl, globe, { minLon = -180, maxLon = 180, minLat = -90, maxLat = 90, height = 0, opacity = 1, color = [0.04, 0.2, 0.8], targetWidth = 100, targetHeight = 100, dataWidth = null, dataHeight = null, tailLengthRatio = 1, wingLengthRatio = 0.5, noDataValue = null,
14
- // maxMagnitude = null
15
- } = {}) {
9
+ var logic_1 = __importDefault(require("./logic"));
10
+ var programcache_1 = require("../programcache");
11
+ var util_1 = require("../util");
12
+ var ArrowField = /** @class */ (function () {
13
+ function ArrowField(gl, globe, _a) {
14
+ var _b = _a === void 0 ? {} : _a, _c = _b.minLon, minLon = _c === void 0 ? -180 : _c, _d = _b.maxLon, maxLon = _d === void 0 ? 180 : _d, _e = _b.minLat, minLat = _e === void 0 ? -90 : _e, _f = _b.maxLat, maxLat = _f === void 0 ? 90 : _f, _g = _b.height, height = _g === void 0 ? 0 : _g, _h = _b.opacity, opacity = _h === void 0 ? 1 : _h, _j = _b.color, color = _j === void 0 ? [0.04, 0.2, 0.8] : _j, _k = _b.targetWidth, targetWidth = _k === void 0 ? 100 : _k, _l = _b.targetHeight, targetHeight = _l === void 0 ? 100 : _l, _m = _b.dataWidth, dataWidth = _m === void 0 ? null : _m, _o = _b.dataHeight, dataHeight = _o === void 0 ? null : _o, _p = _b.tailLengthRatio, tailLengthRatio = _p === void 0 ? 1 : _p, _q = _b.wingLengthRatio, wingLengthRatio = _q === void 0 ? 0.5 : _q, _r = _b.noDataValue, noDataValue = _r === void 0 ? null : _r;
16
15
  this.gl = gl;
17
16
  this.globe = globe;
18
17
  this.program = programcache_1.globeProgramCache.getProgram(globe, logic_1.default);
@@ -20,47 +19,50 @@ class ArrowField {
20
19
  this.instanceCount = targetWidth * targetHeight;
21
20
  this.arrowBlockManager.update({ resolution: [targetWidth, targetHeight] });
22
21
  this.textureManager = this.program.getTextureManager(dataWidth, dataHeight);
23
- this.setBBox({ minLon, maxLon, minLat, maxLat });
24
- this.update({ height, opacity, color, tailLengthRatio, wingLengthRatio, noDataValue });
22
+ this.setBBox({ minLon: minLon, maxLon: maxLon, minLat: minLat, maxLat: maxLat });
23
+ this.update({ height: height, opacity: opacity, color: color, tailLengthRatio: tailLengthRatio, wingLengthRatio: wingLengthRatio, noDataValue: noDataValue });
25
24
  }
26
- setBBox({ minLon = -180, maxLon = 180, minLat = -90, maxLat = 90 } = {}) {
27
- this.bbox = { minLon, maxLon, minLat, maxLat };
28
- const { bboxSizeRad, bboxOffsetRad } = (0, util_1.longlatbbox2normalbbox)(this.bbox);
29
- this.arrowBlockManager.update({ bboxSizeRad, bboxOffsetRad });
25
+ ArrowField.prototype.setBBox = function (_a) {
26
+ var _b = _a === void 0 ? {} : _a, _c = _b.minLon, minLon = _c === void 0 ? -180 : _c, _d = _b.maxLon, maxLon = _d === void 0 ? 180 : _d, _e = _b.minLat, minLat = _e === void 0 ? -90 : _e, _f = _b.maxLat, maxLat = _f === void 0 ? 90 : _f;
27
+ this.bbox = { minLon: minLon, maxLon: maxLon, minLat: minLat, maxLat: maxLat };
28
+ var _g = (0, util_1.longlatbbox2normalbbox)(this.bbox), bboxSizeRad = _g.bboxSizeRad, bboxOffsetRad = _g.bboxOffsetRad;
29
+ this.arrowBlockManager.update({ bboxSizeRad: bboxSizeRad, bboxOffsetRad: bboxOffsetRad });
30
30
  this.globe.DrawRender();
31
- }
32
- update({ height, opacity, color, resolution, tailLengthRatio, wingLengthRatio, noDataValue } = {}) {
31
+ };
32
+ ArrowField.prototype.update = function (_a) {
33
+ var _b = _a === void 0 ? {} : _a, height = _b.height, opacity = _b.opacity, color = _b.color, resolution = _b.resolution, tailLengthRatio = _b.tailLengthRatio, wingLengthRatio = _b.wingLengthRatio, noDataValue = _b.noDataValue;
33
34
  if (resolution) {
34
35
  this.instanceCount = resolution[0] * resolution[1];
35
36
  }
36
37
  this.arrowBlockManager.update({
37
- color,
38
- resolution,
39
- height,
40
- opacity,
41
- tailLengthRatio,
42
- wingLengthRatio,
43
- noDataValue,
38
+ color: color,
39
+ resolution: resolution,
40
+ height: height,
41
+ opacity: opacity,
42
+ tailLengthRatio: tailLengthRatio,
43
+ wingLengthRatio: wingLengthRatio,
44
+ noDataValue: noDataValue,
44
45
  });
45
46
  this.globe.DrawRender();
46
- }
47
- setTargetResolution(width, height) {
47
+ };
48
+ ArrowField.prototype.setTargetResolution = function (width, height) {
48
49
  this.instanceCount = width * height;
49
50
  this.arrowBlockManager.update({ resolution: [width, height] });
50
51
  this.globe.DrawRender();
51
- }
52
- draw() {
53
- const { program, arrowBlockManager, textureManager, instanceCount } = this;
52
+ };
53
+ ArrowField.prototype.draw = function () {
54
+ var _a = this, program = _a.program, arrowBlockManager = _a.arrowBlockManager, textureManager = _a.textureManager, instanceCount = _a.instanceCount;
54
55
  program.draw(arrowBlockManager, textureManager, instanceCount);
55
- }
56
- setData(rotation) {
56
+ };
57
+ ArrowField.prototype.setData = function (rotation) {
57
58
  this.textureManager.setData(rotation);
58
59
  this.globe.DrawRender();
59
- }
60
- free() {
60
+ };
61
+ ArrowField.prototype.free = function () {
61
62
  this.arrowBlockManager.free();
62
63
  this.textureManager.free();
63
64
  programcache_1.globeProgramCache.releaseProgram(this.gl, logic_1.default);
64
- }
65
- }
65
+ };
66
+ return ArrowField;
67
+ }());
66
68
  exports.default = ArrowField;
@@ -1,41 +1,16 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.densityToLegendProgramCache = void 0;
4
- const util_1 = require("../../util/");
5
- const programcache_1 = require("../programcache");
6
- const vs = `#version 300 es
7
- precision highp float;
8
-
9
- uniform sampler2D u_density_texture;
10
- in vec2 a_position;
11
-
12
- out vec2 v_texcoord;
13
-
14
- void main() {
15
- gl_Position = vec4(a_position, 0.0, 1.0);
16
- v_texcoord = a_position * 0.5 + 0.5;
17
- }`;
18
- const fs = `#version 300 es
19
- precision highp float;
20
-
21
- uniform sampler2D u_legend_texture;
22
- uniform sampler2D u_density_texture;
23
-
24
- uniform float u_opacity;
25
- in vec2 v_texcoord;
26
- out vec4 fragColor;
27
-
28
- void main() {
29
- float density = texture(u_density_texture, v_texcoord).r;
30
- fragColor = texture(u_legend_texture, vec2(density, 0.5));
31
- fragColor.a *= u_opacity * sqrt(density);
32
- }`;
33
- class DensityToLegendProgram {
34
- constructor(globe) {
4
+ var util_1 = require("../../util/");
5
+ var programcache_1 = require("../programcache");
6
+ var vs = "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_density_texture;\nin vec2 a_position;\n\nout vec2 v_texcoord;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position * 0.5 + 0.5;\n}";
7
+ var fs = "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_legend_texture;\nuniform sampler2D u_density_texture;\n\nuniform float u_opacity;\nin vec2 v_texcoord;\nout vec4 fragColor;\n\nvoid main() {\n float density = texture(u_density_texture, v_texcoord).r;\n fragColor = texture(u_legend_texture, vec2(density, 0.5));\n fragColor.a *= u_opacity * sqrt(density);\n}";
8
+ var DensityToLegendProgram = /** @class */ (function () {
9
+ function DensityToLegendProgram(globe) {
35
10
  this.globe = globe;
36
11
  this.gl = globe.gl;
37
12
  this.program = (0, util_1.createProgram)(globe.gl, vs, fs);
38
- const { gl, program } = this;
13
+ var _a = this, gl = _a.gl, program = _a.program;
39
14
  this.uniforms = {
40
15
  densityTexture: gl.getUniformLocation(program, "u_density_texture"),
41
16
  legendTexture: gl.getUniformLocation(program, "u_legend_texture"),
@@ -46,9 +21,9 @@ class DensityToLegendProgram {
46
21
  }
47
22
  {
48
23
  this.vao = gl.createVertexArray();
49
- const a_positionLocation = gl.getAttribLocation(program, "a_position");
24
+ var a_positionLocation = gl.getAttribLocation(program, "a_position");
50
25
  gl.bindVertexArray(this.vao);
51
- const buffer = gl.createBuffer();
26
+ var buffer = gl.createBuffer();
52
27
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
53
28
  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
54
29
  -1, -1,
@@ -64,14 +39,14 @@ class DensityToLegendProgram {
64
39
  }
65
40
  {
66
41
  this._lastOpacity = 1;
67
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
42
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
68
43
  gl.useProgram(program);
69
44
  gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
70
45
  gl.useProgram(currentProgram);
71
46
  }
72
47
  }
73
- draw(densityTexture, legendTexture, opacity) {
74
- const { gl, program, uniforms } = this;
48
+ DensityToLegendProgram.prototype.draw = function (densityTexture, legendTexture, opacity) {
49
+ var _a = this, gl = _a.gl, program = _a.program, uniforms = _a.uniforms;
75
50
  gl.useProgram(program);
76
51
  gl.bindVertexArray(this.vao);
77
52
  gl.activeTexture(gl.TEXTURE1);
@@ -86,16 +61,17 @@ class DensityToLegendProgram {
86
61
  }
87
62
  gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
88
63
  gl.bindVertexArray(null);
89
- }
90
- free() {
91
- const gl = this.gl;
64
+ };
65
+ DensityToLegendProgram.prototype.free = function () {
66
+ var gl = this.gl;
92
67
  gl.deleteVertexArray(this.vao);
93
68
  gl.deleteBuffer(this._buffer);
94
69
  gl.deleteProgram(this.program);
95
- }
96
- }
97
- const densityToLegendProgramCache = {
98
- get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, DensityToLegendProgram),
99
- release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, DensityToLegendProgram)
70
+ };
71
+ return DensityToLegendProgram;
72
+ }());
73
+ var densityToLegendProgramCache = {
74
+ get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, DensityToLegendProgram); },
75
+ release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, DensityToLegendProgram); }
100
76
  };
101
77
  exports.densityToLegendProgramCache = densityToLegendProgramCache;
@@ -1,46 +1,19 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.pointToDensityTextureCache = void 0;
4
- const util_1 = require("../../util/");
5
- const programcache_1 = require("../programcache");
6
- const camerauniformblock_1 = require("../totems/camerauniformblock");
7
- const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
8
- const vs = `#version 300 es
9
- precision highp float;
10
-
11
- ${camerauniformblock_1.CameraUniformBlockString}
12
- ${geometrytransformations_1.mercatorXYToGLPosition}
13
- ${geometrytransformations_1.cartesian3DToGLPosition}
14
-
15
- in vec3 position;
16
- uniform float pointSize;
17
-
18
- void main() {
19
- if (is3D) {
20
- gl_Position = cartesian3DToGLPosition(position);
21
- } else {
22
- gl_Position = mercatorXYToGLPosition(position.xy);
23
- }
24
- gl_PointSize = pointSize;
25
- }
26
- `;
27
- const fs = `#version 300 es
28
- precision highp float;
29
- out vec4 fragColor;
30
-
31
- void main() {
32
- float r = length(gl_PointCoord - 0.5) * 2.0;
33
- if (r > 1.0) discard;
34
- // float density = smoothstep(0.1, 1.0, 1.0 - r);
35
- fragColor = vec4((15.0/16.0)*sqrt(1.0-sqrt(r)));
36
- }`;
37
- class PointHeatmapProgram {
38
- constructor(globe) {
4
+ var util_1 = require("../../util/");
5
+ var programcache_1 = require("../programcache");
6
+ var camerauniformblock_1 = require("../totems/camerauniformblock");
7
+ var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
8
+ var vs = "#version 300 es\nprecision highp float;\n\n".concat(camerauniformblock_1.CameraUniformBlockString, "\n").concat(geometrytransformations_1.mercatorXYToGLPosition, "\n").concat(geometrytransformations_1.cartesian3DToGLPosition, "\n\nin vec3 position;\nuniform float pointSize;\n\nvoid main() {\n if (is3D) {\n gl_Position = cartesian3DToGLPosition(position);\n } else {\n gl_Position = mercatorXYToGLPosition(position.xy);\n }\n gl_PointSize = pointSize;\n}\n");
9
+ var fs = "#version 300 es\nprecision highp float;\nout vec4 fragColor;\n\nvoid main() {\n float r = length(gl_PointCoord - 0.5) * 2.0;\n if (r > 1.0) discard;\n // float density = smoothstep(0.1, 1.0, 1.0 - r);\n fragColor = vec4((15.0/16.0)*sqrt(1.0-sqrt(r)));\n}";
10
+ var PointHeatmapProgram = /** @class */ (function () {
11
+ function PointHeatmapProgram(globe) {
39
12
  this.globe = globe;
40
13
  this.gl = globe.gl;
41
14
  this._isFreed = false;
42
15
  this.program = (0, util_1.createProgram)(globe.gl, vs, fs);
43
- const { gl, program } = this;
16
+ var _a = this, gl = _a.gl, program = _a.program;
44
17
  this.uniforms = {
45
18
  pointSize: gl.getUniformLocation(this.program, "pointSize"),
46
19
  };
@@ -50,29 +23,30 @@ class PointHeatmapProgram {
50
23
  { // arrange camera uniform block
51
24
  this.cameraBlockBingingPoint = 0;
52
25
  this.cameraBlockTotem = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
53
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
26
+ var cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
54
27
  gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
55
28
  }
56
29
  { // last values
57
30
  this._lastPointSize = 0;
58
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
31
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
59
32
  gl.useProgram(program);
60
33
  gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
61
34
  gl.useProgram(currentProgram);
62
35
  }
63
36
  }
64
- createVAO(positionBuffer, vectorSize) {
65
- const gl = this.gl;
66
- const vao = gl.createVertexArray();
37
+ PointHeatmapProgram.prototype.createVAO = function (positionBuffer, vectorSize) {
38
+ var gl = this.gl;
39
+ var vao = gl.createVertexArray();
67
40
  gl.bindVertexArray(vao);
68
41
  gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
69
42
  gl.enableVertexAttribArray(0);
70
43
  gl.vertexAttribPointer(0, vectorSize, gl.FLOAT, false, 0, 0);
71
44
  gl.bindVertexArray(null);
72
45
  return vao;
73
- }
74
- draw(vao, length, pointSize = 5.0) {
75
- const gl = this.gl;
46
+ };
47
+ PointHeatmapProgram.prototype.draw = function (vao, length, pointSize) {
48
+ if (pointSize === void 0) { pointSize = 5.0; }
49
+ var gl = this.gl;
76
50
  gl.useProgram(this.program);
77
51
  if (pointSize !== this._lastPointSize) {
78
52
  gl.uniform1f(this.uniforms.pointSize, pointSize);
@@ -83,18 +57,19 @@ class PointHeatmapProgram {
83
57
  gl.drawArrays(gl.POINTS, 0, length);
84
58
  this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
85
59
  gl.bindVertexArray(null);
86
- }
87
- free() {
60
+ };
61
+ PointHeatmapProgram.prototype.free = function () {
88
62
  if (this._isFreed)
89
63
  return;
90
- const { gl, globe } = this;
64
+ var _a = this, gl = _a.gl, globe = _a.globe;
91
65
  camerauniformblock_1.CameraUniformBlockTotemCache.release(globe);
92
66
  gl.deleteProgram(this.program);
93
67
  this._isFreed = true;
94
- }
95
- }
96
- const pointToDensityTextureCache = {
97
- get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, PointHeatmapProgram),
98
- release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, PointHeatmapProgram)
68
+ };
69
+ return PointHeatmapProgram;
70
+ }());
71
+ var pointToDensityTextureCache = {
72
+ get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, PointHeatmapProgram); },
73
+ release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, PointHeatmapProgram); }
99
74
  };
100
75
  exports.pointToDensityTextureCache = pointToDensityTextureCache;
@@ -4,5 +4,5 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
6
  exports.Float2LegendWithRatio = void 0;
7
- const object_1 = __importDefault(require("./object"));
7
+ var object_1 = __importDefault(require("./object"));
8
8
  exports.Float2LegendWithRatio = object_1.default;