@pirireis/webglobeplugins 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/arrowfield/adaptor.js +11 -0
- package/arrowfield/index.js +4 -0
- package/arrowfield/plugin.js +128 -0
- package/compassrose/compassrose.js +394 -0
- package/compassrose/index.js +2 -0
- package/heatwavemaps/index.js +4 -0
- package/heatwavemaps/isobar/objectarraylabels.js +247 -0
- package/heatwavemaps/isobar/plugin.js +337 -0
- package/heatwavemaps/isobar/quadtreecontours.js +338 -0
- package/heatwavemaps/plugins/heatwaveglobeshell.js +257 -0
- package/index.js +8 -0
- package/package.json +7 -0
- package/programs/arrowfield/index.js +2 -0
- package/programs/arrowfield/logic.js +284 -0
- package/programs/arrowfield/object.js +89 -0
- package/programs/float2legendwithratio/index.js +3 -0
- package/programs/float2legendwithratio/logic.js +189 -0
- package/programs/float2legendwithratio/object.js +132 -0
- package/programs/globeshell/index.js +2 -0
- package/programs/globeshell/noise/noises.js +0 -0
- package/programs/globeshell/wiggle/index.js +6 -0
- package/programs/globeshell/wiggle/logic.js +374 -0
- package/programs/globeshell/wiggle/object.js +94 -0
- package/programs/helpers/blender/index.js +0 -0
- package/programs/helpers/blender/program.js +91 -0
- package/programs/helpers/fadeaway/index.js +3 -0
- package/programs/helpers/fadeaway/logic.js +76 -0
- package/programs/helpers/fadeaway/object.js +20 -0
- package/programs/helpers/index.js +2 -0
- package/programs/index.js +21 -0
- package/programs/programcache.js +119 -0
- package/programs/rings/distancering/circleflatprogram.js +135 -0
- package/programs/rings/distancering/circlepaddysharedbuffer.js +502 -0
- package/programs/rings/distancering/index.js +5 -0
- package/programs/rings/distancering/paddyflatprogram.js +131 -0
- package/programs/rings/distancering/shader.js +0 -0
- package/programs/rings/index.js +9 -0
- package/programs/totems/camerauniformblock.js +129 -0
- package/programs/totems/index.js +2 -0
- package/programs/util.js +17 -0
- package/programs/vectorfields/index.js +3 -0
- package/programs/vectorfields/logics/drawrectangleparticles.js +125 -0
- package/programs/vectorfields/logics/index.js +5 -0
- package/programs/vectorfields/logics/pixelbased.js +161 -0
- package/programs/vectorfields/logics/ubo.js +64 -0
- package/programs/vectorfields/pingpongbuffermanager.js +80 -0
- package/rangerings/index.js +3 -0
- package/rangerings/rangerings.js +88 -0
- package/timetracks/adaptors.js +133 -0
- package/timetracks/index.js +3 -0
- package/timetracks/plugin.js +304 -0
- package/timetracks/program.js +850 -0
- package/timetracks/programpoint.js +168 -0
- package/util/datamanager/datamanager.js +168 -0
- package/util/datamanager/index.js +3 -0
- package/util/datamanager/pointcoordinatesdatacalculator.js +133 -0
- package/util/datamanager/pointcoordsmeta.js +22 -0
- package/util/geometry/geodatafromtexture.js +52 -0
- package/util/geometry/index.js +44 -0
- package/util/index.js +13 -0
- package/util/jshelpers/index.js +1 -0
- package/util/jshelpers/timefilters.js +32 -0
- package/util/jshelpers/timemethods.js +19 -0
- package/util/programs/index.js +2 -0
- package/util/programs/shapesonglobe.js +248 -0
- package/util/programs/supersampletotextures.js +142 -0
- package/util/programs/texturetoglobe.js +203 -0
- package/util/shaderfunctions/geometrytransformations.js +129 -0
- package/util/shaderfunctions/index.js +2 -0
- package/util/shaderfunctions/nodata.js +10 -0
- package/util/shaderfunctions/noisefunctions.js +44 -0
- package/util/webglobe/gldefaultstates.js +4 -0
- package/util/webglobe/index.js +2 -0
- package/util/webglobe/rasteroverlay.js +96 -0
- package/util/webglobjectbuilders.js +256 -0
- package/waveparticles/adaptor.js +16 -0
- package/waveparticles/index.js +4 -0
- package/waveparticles/plugin.js +281 -0
- package/wind/imagetovectorfieldandmagnitude.js +39 -0
- package/wind/index.js +7 -0
- package/wind/plugin.js +1032 -0
- package/wind/vectorfieldimage.js +27 -0
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import { createProgram } from "../../util";
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import { globeProgramCache } from "../programcache";
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import { CameraUniformBlockTotem } from "../totems";
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const arrowVertexShader = `#version 300 es
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#define R 6378.137
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#define PI 3.1415926535897932384626433832795
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#define POLE 20037508.34
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#define POLE_BY_PI 6366198.2
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#define HALF_PI 1.5707963267948966192313216916398
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uniform sampler2D rotation; // rotation of arrow
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out vec4 v_color;
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layout(std140) uniform CameraBlock {
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mat4 u_view;
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mat4 u_projection;
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vec3 u_translate;
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bool u_is3D;
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vec2 u_mapWH;
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vec2 u_scrWH;
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float u_zlevel;
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};
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layout(std140) uniform ArrowBlock {
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vec4 u_color;
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vec2 u_bbox_offset_rad;
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vec2 u_bbox_size_rad;
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vec2 u_resolution;
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float u_length_ratio;
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float u_width_ratio;
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float u_height;
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float u_no_data_value;
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};
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vec2 f_texCoord(){
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float fID = float(gl_InstanceID);
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float x = mod( fID, u_resolution.x ) / ( u_resolution.x - 1.0);
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float y = 1.0 - floor( fID / u_resolution.x ) / ( u_resolution.y - 1.0);
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return vec2(x, y);
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}
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vec2 f_radCoord(vec2 texCoord){
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float x = (texCoord.x * u_bbox_size_rad.x ) + u_bbox_offset_rad.x;
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float y = (texCoord.y * u_bbox_size_rad.y ) + u_bbox_offset_rad.y;
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return vec2(x, y);
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}
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vec3 f_onSphere(vec2 radCoord){
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float x = sin(radCoord.y) * cos(radCoord.x);
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float y = sin(radCoord.y) * sin(radCoord.x);
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float z = cos(radCoord.y);
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return vec3(x, y, z) * (R + u_height);
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}
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vec2 f_onFlat(vec2 radCoord){
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float mercX = radCoord.x * POLE_BY_PI;
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float mercY = log(tan(HALF_PI - radCoord.y * 0.5)) * POLE_BY_PI;
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float normX = ( mercX - u_translate.x ) / u_mapWH.x;
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float normY = ( mercY - u_translate.y ) / u_mapWH.y;
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return vec2(normX, normY);
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}
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void main() {
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// escape if no data
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vec2 texCoord = f_texCoord();
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vec2 geoCoord = vec2( texCoord.x , 1.0 - texCoord.y );
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float angle = texture(rotation, texCoord).r;
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if ( angle == u_no_data_value ) {
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gl_Position = vec4(-2.0, -2.0, 0.0, 1.0);
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return;
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}
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vec2 arrowLimb;
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if (0.0 == mod(float(gl_VertexID), 2.0)) {
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arrowLimb = vec2(0.0, 0.0);
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} else if (gl_VertexID == 1) {
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// tail
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arrowLimb = vec2( cos(angle), sin(angle)) * u_length_ratio / (170.0 );
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} else if (gl_VertexID == 3) {
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// right wing
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arrowLimb = vec2( cos(angle + 0.45), sin(angle + 0.45)) * u_width_ratio / (170.0 );
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} else if (gl_VertexID == 5) {
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// left wing
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arrowLimb = vec2( cos(angle - 0.45), sin(angle - 0.45)) * u_width_ratio / (170.0 );
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}
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vec2 radCoord = f_radCoord(geoCoord + arrowLimb);
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if ( u_is3D ) {
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vec3 spherePos = f_onSphere(radCoord);
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gl_Position = u_projection * u_view * vec4(spherePos - u_translate, 1.0);
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} else {
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vec2 flatPos = f_onFlat(radCoord);
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gl_Position = u_projection * vec4(
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flatPos.x * u_scrWH.x,
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(1.0 - flatPos.y) * u_scrWH.y,
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0.0, 1.0
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);
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}
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v_color = u_color;
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gl_PointSize = 4.0;
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}
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`;
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const arrowFragmentShader = `#version 300 es
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precision highp float;
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in vec4 v_color;
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out vec4 outColor;
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void main() {
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outColor = v_color;
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}
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`;
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export default class ArrowFieldLogic {
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constructor() {
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this.gl = null;
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this.globe = null;
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this.cameraUniformBlockTotem = null;
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this.program = null;
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this.cameraBlockBindingPoint = 0;
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this.arrayBlockBindingPoint = 1;
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}
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init(globe, gl) {
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this.gl = gl;
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this.globe = globe;
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this.cameraUniformBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
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this.program = this._createProgram();
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}
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_createProgram() {
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const gl = this.gl;
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const program = createProgram(gl, arrowVertexShader, arrowFragmentShader);
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const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraBlock");
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gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
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const buffer = this.cameraUniformBlockTotem.getUBO();
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gl.bindBufferBase(gl.UNIFORM_BUFFER, this.cameraBlockBindingPoint, buffer);
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const arrowBlockIndex = gl.getUniformBlockIndex(program, "ArrowBlock");
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gl.uniformBlockBinding(program, arrowBlockIndex, this.arrayBlockBindingPoint);
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this.textureLocations = {
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rotationLocation: gl.getUniformLocation(program, "rotation"),
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}
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return program;
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}
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getArrowBlockBufferManager() {
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return new ArrowBlockBufferManager(this.gl, this.arrayBlockBindingPoint);
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}
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// initial load type is static.
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// after that, it is dynamic.
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getTextureManager(width, height) {
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return new TextureManager(this.gl, width, height, this.textureLocations);
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}
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draw(arrowBlockManager, textureManager, instanceCount) {
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const { gl } = this;
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gl.useProgram(this.program);
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arrowBlockManager.bind();
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textureManager.activate();
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gl.drawArraysInstanced(gl.LINES, 0, 6, instanceCount);
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// gl.drawArraysInstanced(gl.POINTS, 0, 4, instanceCount);
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arrowBlockManager.unbind();
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}
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free() {
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const { gl, program } = this;
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gl.deleteProgram(program);
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globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
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}
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}
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class ArrowBlockBufferManager {
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constructor(gl, bindingPoint) {
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this.gl = gl;
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this.bindingPoint = bindingPoint;
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this.ubo = gl.createBuffer();
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gl.bindBuffer(gl.UNIFORM_BUFFER, this.ubo);
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// 4 + 2+ 2 + 2 + 1 +1 +1 +1+1= 15 ~= 16
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gl.bufferData(gl.UNIFORM_BUFFER, 56, gl.DYNAMIC_DRAW);
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}
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update({
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color = null,
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bboxOffsetRad = null,
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bboxSizeRad = null,
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resolution = null,
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tailLengthRatio = null,
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wingLengthRatio = null,
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height = null,
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opacity = null,
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noDataValue = null,
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} = {}) {
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const { gl, ubo } = this;
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gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
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if (color !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color));
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if (opacity !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 12, new Float32Array([opacity]));
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if (bboxOffsetRad !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array(bboxOffsetRad));
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if (bboxSizeRad !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 24, new Float32Array(bboxSizeRad));
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if (resolution !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 32, new Float32Array(resolution));
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if (tailLengthRatio !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 40, new Float32Array([tailLengthRatio]));
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if (wingLengthRatio !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 44, new Float32Array([wingLengthRatio]));
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if (height !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 48, new Float32Array([height]));
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if (noDataValue !== null) gl.bufferSubData(gl.UNIFORM_BUFFER, 52, new Float32Array([noDataValue]));
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gl.bindBuffer(gl.UNIFORM_BUFFER, null);
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}
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bind() {
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const { gl, ubo, bindingPoint } = this;
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gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
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}
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unbind() {
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const { gl, bindingPoint } = this;
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gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, null);
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}
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free() {
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const { gl, ubo } = this;
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gl.deleteBuffer(ubo);
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}
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}
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class TextureManager {
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constructor(gl, width, height, { rotationLocation }) {
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this.gl = gl;
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this.width = width;
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this.height = height;
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this.rotationLocation = rotationLocation;
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this.rotationTexture = this._createFloatTexture();
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}
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_createFloatTexture() {
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const { gl, width, height } = this;
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const texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
257
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
|
|
258
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
259
|
+
return texture;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
setData(rotation) {
|
|
263
|
+
const { gl, rotationTexture, width, height } = this;
|
|
264
|
+
// gl flip y axis
|
|
265
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
266
|
+
gl.bindTexture(gl.TEXTURE_2D, rotationTexture);
|
|
267
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, rotation);
|
|
268
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
269
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
activate() {
|
|
273
|
+
const { gl, rotationTexture } = this;
|
|
274
|
+
|
|
275
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
276
|
+
gl.bindTexture(gl.TEXTURE_2D, rotationTexture);
|
|
277
|
+
gl.uniform1i(this.rotationLocation, 0);
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
free() {
|
|
281
|
+
const { gl, rotationTexture } = this;
|
|
282
|
+
gl.deleteTexture(rotationTexture);
|
|
283
|
+
}
|
|
284
|
+
}
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
// this contains vao, drawCount, ArrowBufferBlock, vao,
|
|
2
|
+
// how to, where to set instanced parameters
|
|
3
|
+
// the vectorfield buffer should be managed outside, since it can be static or dynamic.
|
|
4
|
+
|
|
5
|
+
import Logic from './logic';
|
|
6
|
+
import { globeProgramCache } from '../programcache';
|
|
7
|
+
import { longlatbbox2normalbbox } from "../util";
|
|
8
|
+
|
|
9
|
+
export default class ArrowField {
|
|
10
|
+
constructor(gl, globe, {
|
|
11
|
+
minLon = -180,
|
|
12
|
+
maxLon = 180,
|
|
13
|
+
minLat = -90,
|
|
14
|
+
maxLat = 90,
|
|
15
|
+
height = 0,
|
|
16
|
+
opacity = 1,
|
|
17
|
+
color = [0.04, 0.2, 0.8],
|
|
18
|
+
targetWidth = 100,
|
|
19
|
+
targetHeight = 100,
|
|
20
|
+
dataWidth = null,
|
|
21
|
+
dataHeight = null,
|
|
22
|
+
tailLengthRatio = 1,
|
|
23
|
+
wingLengthRatio = 0.5,
|
|
24
|
+
noDataValue = null,
|
|
25
|
+
maxMagnitude = null
|
|
26
|
+
} = {}) {
|
|
27
|
+
this.gl = gl;
|
|
28
|
+
this.globe = globe;
|
|
29
|
+
|
|
30
|
+
this.program = globeProgramCache.getProgram(globe, Logic);
|
|
31
|
+
this.arrowBlockManager = this.program.getArrowBlockBufferManager();
|
|
32
|
+
this.instanceCount = targetWidth * targetHeight;
|
|
33
|
+
this.arrowBlockManager.update({ resolution: [targetWidth, targetHeight] });
|
|
34
|
+
this.textureManager = this.program.getTextureManager(dataWidth, dataHeight);
|
|
35
|
+
this.setBBox({ minLon, maxLon, minLat, maxLat });
|
|
36
|
+
this.update({ height, opacity, color, tailLengthRatio, wingLengthRatio, noDataValue });
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
setBBox({ minLon = -180, maxLon = 180, minLat = -90, maxLat = 90 } = {}) {
|
|
41
|
+
this.bbox = { minLon, maxLon, minLat, maxLat };
|
|
42
|
+
const { bboxSizeRad, bboxOffsetRad } = longlatbbox2normalbbox(this.bbox);
|
|
43
|
+
this.arrowBlockManager.update({ bboxSizeRad, bboxOffsetRad });
|
|
44
|
+
this.globe.DrawRender();
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
update({ height, opacity, color, resolution, tailLengthRatio, wingLengthRatio, noDataValue } = {}) {
|
|
49
|
+
if (resolution) {
|
|
50
|
+
this.instanceCount = resolution[0] * resolution[1];
|
|
51
|
+
}
|
|
52
|
+
this.arrowBlockManager.update({
|
|
53
|
+
color,
|
|
54
|
+
resolution,
|
|
55
|
+
height,
|
|
56
|
+
opacity,
|
|
57
|
+
tailLengthRatio,
|
|
58
|
+
wingLengthRatio,
|
|
59
|
+
noDataValue,
|
|
60
|
+
});
|
|
61
|
+
this.globe.DrawRender();
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
setTargetResolution(width, height) {
|
|
65
|
+
this.instanceCount = width * height;
|
|
66
|
+
this.arrowBlockManager.update({ resolution: [width, height] });
|
|
67
|
+
|
|
68
|
+
this.globe.DrawRender();
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
draw() {
|
|
72
|
+
const { program, arrowBlockManager, textureManager, instanceCount } = this;
|
|
73
|
+
program.draw(arrowBlockManager, textureManager, instanceCount);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
setData(rotation) {
|
|
78
|
+
this.textureManager.setData(rotation);
|
|
79
|
+
this.globe.DrawRender();
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
free() {
|
|
84
|
+
this.arrowBlockManager.free();
|
|
85
|
+
this.textureManager.free();
|
|
86
|
+
globeProgramCache.releaseProgram(this.gl, Logic);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
@@ -0,0 +1,189 @@
|
|
|
1
|
+
import { createProgram } from "../../util";
|
|
2
|
+
|
|
3
|
+
export default class {
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
constructor(gl) {
|
|
7
|
+
this.gl = gl;
|
|
8
|
+
// console.log("Float2LegendWithRatioProgram gl:", gl);
|
|
9
|
+
this._width = 1;
|
|
10
|
+
this._height = 1;
|
|
11
|
+
|
|
12
|
+
this._blendRatio = 0.0;
|
|
13
|
+
this.programWrapper = this._createProgramWrapper();
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
_createProgramWrapper() {
|
|
18
|
+
const vertexShaderSource = `#version 300 es
|
|
19
|
+
precision highp float;
|
|
20
|
+
|
|
21
|
+
in vec2 a_position;
|
|
22
|
+
out vec2 v_texcoord;
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
gl_Position = vec4(a_position, 0.0, 1.0);
|
|
26
|
+
v_texcoord = a_position * 0.5 + 0.5;
|
|
27
|
+
v_texcoord.y = 1.0 - v_texcoord.y;
|
|
28
|
+
}
|
|
29
|
+
`;
|
|
30
|
+
|
|
31
|
+
const fragmentShaderSource = `#version 300 es
|
|
32
|
+
precision highp float;
|
|
33
|
+
|
|
34
|
+
in vec2 v_texcoord;
|
|
35
|
+
uniform sampler2D u_float_texture0;
|
|
36
|
+
uniform sampler2D u_float_texture1;
|
|
37
|
+
uniform sampler2D u_color_texture;
|
|
38
|
+
|
|
39
|
+
layout(std140) uniform HeatParametersBlock {
|
|
40
|
+
vec2 u_color_ramp_range; // x is min, y is range ( max - min)
|
|
41
|
+
vec2 u_min_max;
|
|
42
|
+
float u_escape_value;
|
|
43
|
+
float u_blend_ratio;
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
out vec4 outColor;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
float f0 = texture(u_float_texture0, v_texcoord).r;
|
|
51
|
+
float f1 = texture(u_float_texture1, v_texcoord).r;
|
|
52
|
+
// outColor = vec4(
|
|
53
|
+
|
|
54
|
+
if (f0 == u_escape_value || f1 == u_escape_value) {
|
|
55
|
+
outColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
float x = mix(f0, f1, u_blend_ratio);
|
|
59
|
+
if ( x < u_min_max.x || x > u_min_max.y) {
|
|
60
|
+
outColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
x = (x - u_color_ramp_range.x) / u_color_ramp_range.y;
|
|
64
|
+
outColor = texture(u_color_texture, vec2(x, 0.5));
|
|
65
|
+
}
|
|
66
|
+
`;
|
|
67
|
+
|
|
68
|
+
const gl = this.gl;
|
|
69
|
+
const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
|
|
70
|
+
const vao = gl.createVertexArray();
|
|
71
|
+
gl.bindVertexArray(vao);
|
|
72
|
+
const buffer = gl.createBuffer();
|
|
73
|
+
this._buffer = buffer;
|
|
74
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
75
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
76
|
+
-1, -1,
|
|
77
|
+
1, -1,
|
|
78
|
+
1, 1,
|
|
79
|
+
-1, 1
|
|
80
|
+
]), gl.STATIC_DRAW);
|
|
81
|
+
const positionLocation = gl.getAttribLocation(program, "a_position");
|
|
82
|
+
gl.enableVertexAttribArray(positionLocation);
|
|
83
|
+
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
|
|
84
|
+
gl.bindVertexArray(null);
|
|
85
|
+
|
|
86
|
+
this.heatParametersBlockBindingPoint = 0;
|
|
87
|
+
|
|
88
|
+
const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
|
|
89
|
+
gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
|
|
90
|
+
|
|
91
|
+
|
|
92
|
+
return {
|
|
93
|
+
program,
|
|
94
|
+
vao,
|
|
95
|
+
u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
|
|
96
|
+
u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
|
|
97
|
+
u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
|
|
98
|
+
u_blend_ratio: gl.getUniformLocation(program, "u_blend_ratio"),
|
|
99
|
+
u_color_ramp_range: gl.getUniformLocation(program, "u_color_ramp_range"),
|
|
100
|
+
u_min_max: gl.getUniformLocation(program, "u_min_max"),
|
|
101
|
+
u_escape_value: gl.getUniformLocation(program, "u_escape_value")
|
|
102
|
+
};
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
|
|
106
|
+
getUniformBlockManager() {
|
|
107
|
+
return new HeatParametersBlockManager(this.gl);
|
|
108
|
+
}
|
|
109
|
+
draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
|
|
110
|
+
const { gl, programWrapper } = this;
|
|
111
|
+
const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
|
|
112
|
+
|
|
113
|
+
gl.useProgram(program);
|
|
114
|
+
gl.bindVertexArray(programWrapper.vao);
|
|
115
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
116
|
+
gl.bindTexture(gl.TEXTURE_2D, texture1);
|
|
117
|
+
gl.uniform1i(u_float_texture1, 1);
|
|
118
|
+
gl.activeTexture(gl.TEXTURE2);
|
|
119
|
+
gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
|
|
120
|
+
gl.uniform1i(u_color_texture, 2);
|
|
121
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
122
|
+
gl.bindTexture(gl.TEXTURE_2D, texture0);
|
|
123
|
+
gl.uniform1i(u_float_texture0, 0);
|
|
124
|
+
heatParametersBlockManager.bind();
|
|
125
|
+
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
|
|
126
|
+
gl.bindVertexArray(null);
|
|
127
|
+
heatParametersBlockManager.unbind();
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
|
|
131
|
+
free() {
|
|
132
|
+
const gl = this.gl;
|
|
133
|
+
gl.deleteBuffer(this._buffer);
|
|
134
|
+
gl.deleteProgram(this.programWrapper.program);
|
|
135
|
+
gl.deleteVertexArray(this.programWrapper.vao);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
|
|
141
|
+
class HeatParametersBlockManager {
|
|
142
|
+
constructor(gl) {
|
|
143
|
+
this.gl = gl;
|
|
144
|
+
this.buffer = gl.createBuffer();
|
|
145
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
|
|
146
|
+
gl.bufferData(gl.UNIFORM_BUFFER, 24, gl.DYNAMIC_DRAW);
|
|
147
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
|
|
151
|
+
/*
|
|
152
|
+
* @param {Array<number>} color_ramp_range [minValue,( maxValue - minValue)]
|
|
153
|
+
* @param {Array<number>} min_max [minEdge, maxEdge]
|
|
154
|
+
* @param {number} escape_value // value that will be ignored
|
|
155
|
+
* @param {number} blend_ratio // ratio of blending between two textures
|
|
156
|
+
* */
|
|
157
|
+
update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
|
|
158
|
+
const { gl, buffer } = this;
|
|
159
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
|
|
160
|
+
if (color_ramp_range) {
|
|
161
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
|
|
162
|
+
}
|
|
163
|
+
if (min_max) {
|
|
164
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(min_max));
|
|
165
|
+
}
|
|
166
|
+
if (escape_value) {
|
|
167
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array([escape_value]));
|
|
168
|
+
}
|
|
169
|
+
if (blend_ratio) {
|
|
170
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
|
|
171
|
+
}
|
|
172
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
bind() {
|
|
176
|
+
const { gl, buffer } = this;
|
|
177
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
free() {
|
|
181
|
+
this.gl.deleteBuffer(this.buffer);
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
unbind() {
|
|
185
|
+
const { gl } = this;
|
|
186
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
import Float2LegentWithRatioProgram from './logic';
|
|
2
|
+
import { glProgramCache } from '../programcache';
|
|
3
|
+
|
|
4
|
+
// Uniform Buffer Objects use this
|
|
5
|
+
|
|
6
|
+
export default class {
|
|
7
|
+
constructor(gl, {
|
|
8
|
+
width = 1,
|
|
9
|
+
height = 1,
|
|
10
|
+
texture0 = null,
|
|
11
|
+
texture1 = null,
|
|
12
|
+
colorRampTexture = null,
|
|
13
|
+
colorRampRange = null,
|
|
14
|
+
escapeValue = 99999,
|
|
15
|
+
blendRatio = 0.0,
|
|
16
|
+
minMaxEdges = null,
|
|
17
|
+
} = {}) {
|
|
18
|
+
this.gl = gl;
|
|
19
|
+
this.programlogic = glProgramCache.getProgram(gl, Float2LegentWithRatioProgram);
|
|
20
|
+
this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
|
|
21
|
+
this.width = width;
|
|
22
|
+
this.height = height;
|
|
23
|
+
this.texture0 = texture0 || this._createColorRampTexture(width, height);
|
|
24
|
+
this.texture1 = texture1 || this._createColorRampTexture(width, height);
|
|
25
|
+
this.colorRampTexture = colorRampTexture || this._createColorRampTexture();
|
|
26
|
+
this.minMaxEdges = minMaxEdges || new Float32Array([-99999, 99999]);
|
|
27
|
+
this.heatParametersBlockManager.update({
|
|
28
|
+
escape_value: escapeValue,
|
|
29
|
+
blend_ratio: blendRatio,
|
|
30
|
+
min_max: minMaxEdges,
|
|
31
|
+
color_ramp_range: colorRampRange
|
|
32
|
+
|
|
33
|
+
});
|
|
34
|
+
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
_bindBlock() {
|
|
39
|
+
const gl = this.gl;
|
|
40
|
+
const program = this.programlogic.programWrapper.program;
|
|
41
|
+
gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
_createColorRampTexture() {
|
|
47
|
+
const { gl } = this;
|
|
48
|
+
const texture = gl.createTexture();
|
|
49
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
50
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
51
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
52
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
53
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
54
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
55
|
+
return texture;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
setBlendRatio(ratio) {
|
|
59
|
+
if (ratio < 0 || ratio > 1) {
|
|
60
|
+
console.warn('Invalid blend ratio');
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
this.heatParametersBlockManager.update({ blend_ratio: ratio });
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
setEscapeValue(value) {
|
|
67
|
+
this.heatParametersBlockManager.update({ escape_value: value });
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
setTexture0(texture) {
|
|
72
|
+
this.texture0 = texture;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
setTexture1(texture) {
|
|
76
|
+
this.texture1 = texture;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
setColorRampTexture(texture) {
|
|
80
|
+
this.colorRampTexture = texture;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
|
|
84
|
+
setDataWidthHeight(width, height) {
|
|
85
|
+
this.width = width;
|
|
86
|
+
this.height = height;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
|
|
90
|
+
setFloatTextureData(data0, data1, width, height) {
|
|
91
|
+
const { texture0, texture1, gl } = this;
|
|
92
|
+
gl.bindTexture(gl.TEXTURE_2D, texture0);
|
|
93
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
|
|
94
|
+
gl.bindTexture(gl.TEXTURE_2D, texture1);
|
|
95
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
|
|
99
|
+
setColorRampTextureData(data, size) {
|
|
100
|
+
const { gl, colorRampTexture } = this;
|
|
101
|
+
gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
|
|
102
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
setColorRampRange(min, max) {
|
|
106
|
+
if (min > max) {
|
|
107
|
+
console.warn('Invalid min max values');
|
|
108
|
+
return;
|
|
109
|
+
}
|
|
110
|
+
const range = max - min;
|
|
111
|
+
this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
setMinMaxEdges(min, max) {
|
|
115
|
+
if (min) this.minMaxEdges[0] = min;
|
|
116
|
+
if (max) this.minMaxEdges[1] = max;
|
|
117
|
+
this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
draw() {
|
|
121
|
+
this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
|
|
125
|
+
|
|
126
|
+
free() {
|
|
127
|
+
// TODO: What else to free. Does textures and buffers need to be freed?
|
|
128
|
+
glProgramCache.releaseProgram(this.gl, Float2LegentWithRatioProgram);
|
|
129
|
+
this.heatParametersBlockManager.free();
|
|
130
|
+
|
|
131
|
+
}
|
|
132
|
+
}
|
|
File without changes
|