@pirireis/webglobeplugins 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/arrowfield/adaptor.js +11 -0
- package/arrowfield/index.js +4 -0
- package/arrowfield/plugin.js +128 -0
- package/compassrose/compassrose.js +394 -0
- package/compassrose/index.js +2 -0
- package/heatwavemaps/index.js +4 -0
- package/heatwavemaps/isobar/objectarraylabels.js +247 -0
- package/heatwavemaps/isobar/plugin.js +337 -0
- package/heatwavemaps/isobar/quadtreecontours.js +338 -0
- package/heatwavemaps/plugins/heatwaveglobeshell.js +257 -0
- package/index.js +8 -0
- package/package.json +7 -0
- package/programs/arrowfield/index.js +2 -0
- package/programs/arrowfield/logic.js +284 -0
- package/programs/arrowfield/object.js +89 -0
- package/programs/float2legendwithratio/index.js +3 -0
- package/programs/float2legendwithratio/logic.js +189 -0
- package/programs/float2legendwithratio/object.js +132 -0
- package/programs/globeshell/index.js +2 -0
- package/programs/globeshell/noise/noises.js +0 -0
- package/programs/globeshell/wiggle/index.js +6 -0
- package/programs/globeshell/wiggle/logic.js +374 -0
- package/programs/globeshell/wiggle/object.js +94 -0
- package/programs/helpers/blender/index.js +0 -0
- package/programs/helpers/blender/program.js +91 -0
- package/programs/helpers/fadeaway/index.js +3 -0
- package/programs/helpers/fadeaway/logic.js +76 -0
- package/programs/helpers/fadeaway/object.js +20 -0
- package/programs/helpers/index.js +2 -0
- package/programs/index.js +21 -0
- package/programs/programcache.js +119 -0
- package/programs/rings/distancering/circleflatprogram.js +135 -0
- package/programs/rings/distancering/circlepaddysharedbuffer.js +502 -0
- package/programs/rings/distancering/index.js +5 -0
- package/programs/rings/distancering/paddyflatprogram.js +131 -0
- package/programs/rings/distancering/shader.js +0 -0
- package/programs/rings/index.js +9 -0
- package/programs/totems/camerauniformblock.js +129 -0
- package/programs/totems/index.js +2 -0
- package/programs/util.js +17 -0
- package/programs/vectorfields/index.js +3 -0
- package/programs/vectorfields/logics/drawrectangleparticles.js +125 -0
- package/programs/vectorfields/logics/index.js +5 -0
- package/programs/vectorfields/logics/pixelbased.js +161 -0
- package/programs/vectorfields/logics/ubo.js +64 -0
- package/programs/vectorfields/pingpongbuffermanager.js +80 -0
- package/rangerings/index.js +3 -0
- package/rangerings/rangerings.js +88 -0
- package/timetracks/adaptors.js +133 -0
- package/timetracks/index.js +3 -0
- package/timetracks/plugin.js +304 -0
- package/timetracks/program.js +850 -0
- package/timetracks/programpoint.js +168 -0
- package/util/datamanager/datamanager.js +168 -0
- package/util/datamanager/index.js +3 -0
- package/util/datamanager/pointcoordinatesdatacalculator.js +133 -0
- package/util/datamanager/pointcoordsmeta.js +22 -0
- package/util/geometry/geodatafromtexture.js +52 -0
- package/util/geometry/index.js +44 -0
- package/util/index.js +13 -0
- package/util/jshelpers/index.js +1 -0
- package/util/jshelpers/timefilters.js +32 -0
- package/util/jshelpers/timemethods.js +19 -0
- package/util/programs/index.js +2 -0
- package/util/programs/shapesonglobe.js +248 -0
- package/util/programs/supersampletotextures.js +142 -0
- package/util/programs/texturetoglobe.js +203 -0
- package/util/shaderfunctions/geometrytransformations.js +129 -0
- package/util/shaderfunctions/index.js +2 -0
- package/util/shaderfunctions/nodata.js +10 -0
- package/util/shaderfunctions/noisefunctions.js +44 -0
- package/util/webglobe/gldefaultstates.js +4 -0
- package/util/webglobe/index.js +2 -0
- package/util/webglobe/rasteroverlay.js +96 -0
- package/util/webglobjectbuilders.js +256 -0
- package/waveparticles/adaptor.js +16 -0
- package/waveparticles/index.js +4 -0
- package/waveparticles/plugin.js +281 -0
- package/wind/imagetovectorfieldandmagnitude.js +39 -0
- package/wind/index.js +7 -0
- package/wind/plugin.js +1032 -0
- package/wind/vectorfieldimage.js +27 -0
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import { createProgram } from "../webglobjectbuilders";
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import { shaderfunctions } from "..";
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/** TODO:
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* 3d icin calistir
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*/
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const drawModeFunc = (gl) => {
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return (mode) => {
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return {
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"point": gl.POINTS,
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"line": gl.LINES,
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"line_strip": gl.LINE_STRIP,
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"line_loop": gl.LINE_LOOP,
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"triangle": gl.TRIANGLES,
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"triangle_strip": gl.TRIANGLE_STRIP,
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"triangle_fan": gl.TRIANGLE_FAN
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}[mode];
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}
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}
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export class ShapesOnGlobeProgram {
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constructor(gl, globe, drawMode = 'point') {
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this.globe = globe;
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this.gl = gl;
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this._getDraw = drawModeFunc(gl);
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this._drawMode = this._getDraw(drawMode);
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this._is3D = true;
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this._inBuffer = gl.createBuffer();
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this._programWrapper = this._createProgramWrapper();
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this._initUniforms();
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this.setScreenWH();
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}
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_initUniforms() {
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const { gl, _programWrapper } = this;
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const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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this._getDrawMode = drawModeFunc(gl);
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gl.useProgram(_programWrapper.program);
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gl.uniform1f(_programWrapper.u_opacity, 1.0);
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gl.uniform1f(_programWrapper.u_is3D, 1.0);
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gl.uniform1f(_programWrapper.height, 0.0);
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gl.uniform1f(_programWrapper.u_point_size, 1.0);
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gl.useProgram(currentProgram);
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}
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_createProgramWrapper() {
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const gl = this.gl;
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const vertexSource = `#version 300 es
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precision highp float;
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in vec2 a_position;
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in vec4 a_color;
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uniform mat4 u_model_view_matrix;
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uniform mat4 u_proj_matrix;
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uniform vec3 u_transpos;
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uniform vec2 u_mapWH;
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uniform vec2 u_scrWH;
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uniform bool u_is3D;
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uniform float height;
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uniform float u_point_size;
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out vec4 v_color;
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` + shaderfunctions.pixelXYToCartesian3DPoint + `
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` + shaderfunctions.pixelXYToCartesian2DPoint + `
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void main() {
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// vec3 pos = u_bbox_matrix * vec3(a_position, height);
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vec3 pos = vec3(a_position, height);
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if(u_is3D){
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pos = pixelXYToCartesian3DPoint(pos);
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gl_Position = u_proj_matrix * u_model_view_matrix * vec4(pos - u_transpos, 1.0);
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} else {
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vec2 xy = pixelXYToCartesian2DPoint(pos.xy, u_transpos.xy, u_mapWH, u_scrWH);
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gl_Position = u_proj_matrix * vec4(xy.x, xy.y, 0.0, 1.0);
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}
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gl_PointSize = u_point_size;
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v_color = a_color;
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}
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`;
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const fragmentSource = `#version 300 es
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precision highp float;
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uniform float u_opacity;
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in vec4 v_color;
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out vec4 outColor;
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void main() {
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outColor = v_color;
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outColor.a = u_opacity;
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}
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`;
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const program = createProgram(gl, vertexSource, fragmentSource);
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const a_position = gl.getAttribLocation(program, 'a_position');
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const a_color = gl.getAttribLocation(program, 'a_color');
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// vao and buffer.
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const vao = gl.createVertexArray();
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gl.bindVertexArray(vao);
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gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
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gl.enableVertexAttribArray(a_position);
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gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 6 * 4, 0);
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gl.enableVertexAttribArray(a_color);
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gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 6 * 4, 2 * 4);
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gl.bindVertexArray(null);
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return {
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program: program,
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vao: vao,
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u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
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u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
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u_transpos: gl.getUniformLocation(program, 'u_transpos'),
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u_point_size: gl.getUniformLocation(program, 'u_point_size'),
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u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
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u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
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u_is3D: gl.getUniformLocation(program, 'u_is3D'),
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u_opacity: gl.getUniformLocation(program, 'u_opacity'),
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};
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}
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draw(uProjectionMatrix, uModelViewMatrix, uTranslate, drawRanges) {
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const { gl, _programWrapper, _is3D } = this;
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const deepTest = gl.isEnabled(gl.DEPTH_TEST);
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gl.disable(gl.DEPTH_TEST);
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gl.useProgram(_programWrapper.program);
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gl.bindVertexArray(_programWrapper.vao);
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gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, uModelViewMatrix);
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gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, uProjectionMatrix);
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gl.uniform3f(_programWrapper.u_transpos, uTranslate.x, uTranslate.y, uTranslate.z);
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gl.bindVertexArray(_programWrapper.vao);
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if (!_is3D) {
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const mapWH = this.globe.api_GetCurrentWorldWH();
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gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
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}
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for (const drawRange of drawRanges) {
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gl.drawArrays(this._drawMode, drawRange[0], drawRange[1]);
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gl.drawArrays(gl.POINTS, drawRange[0], 1);
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}
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gl.bindVertexArray(null);
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if (deepTest) {
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gl.enable(gl.DEPTH_TEST);
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}
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}
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setOpacity(opacity) {
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if (opacity < 0 || opacity > 1) {
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throw new Error('Invalid opacity value');
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};
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const { gl, _programWrapper } = this;
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const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_programWrapper.program);
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gl.uniform1f(_programWrapper.u_opacity, opacity);
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gl.useProgram(currentProgram);
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this.globe.DrawRender();
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}
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setPointSize(size) {
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const { gl, _programWrapper } = this;
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const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_programWrapper.program);
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gl.uniform1f(_programWrapper.u_point_size, size);
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gl.useProgram(currentProgram);
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this.globe.DrawRender();
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}
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setDrawMode(mode) {
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const modegl = this._getDraw(mode);
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if (modegl) {
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this._drawMode = modegl;
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} else {
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throw new Error('Invalid draw mode ' + mode);
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}
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}
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setScreenWH() {
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const { gl, _programWrapper, globe } = this;
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const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_programWrapper.program);
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gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
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gl.useProgram(currentProgram);
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}
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resize(width, height) {
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const { gl, _programWrapper, globe } = this;
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width = width || globe.api_ScrW();
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height = height || globe.api_ScrH();
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const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_programWrapper.program);
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gl.uniform2f(_programWrapper.u_scrWH, width, height);
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gl.useProgram(currentProgram);
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}
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setGeometry() {
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const { gl, globe, _programWrapper } = this;
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this._is3D = globe.api_GetCurrentGeometry() === 0;
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const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_programWrapper.program);
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gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
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gl.useProgram(currentProgram);
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this.resize();
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}
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free() {
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const { gl, _programWrapper } = this;
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gl.deleteProgram(_programWrapper.program);
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gl.deleteVertexArray(_programWrapper.vao);
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gl.deleteBuffer(this._inBuffer);
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}
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/**
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*
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* @param {Float32Array} data
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* @format [x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a]
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*/
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setBufferData(data) {
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const { gl } = this;
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gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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}
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}
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import {createProgram} from '../webglobjectbuilders';
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export class SuperSampleTextureProgram{
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constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r"){
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this._internalFormat = internalFormat || gl.R16F;
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this._sourceFormat = sourceFormat || gl.RED;
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this._sourceType = sourceType || gl.FLOAT;
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this._glslOutputType = glslOutputType;
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this._glslBand = glslBand;
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+
|
|
14
|
+
this.gl = gl;
|
|
15
|
+
|
|
16
|
+
this._programWrapper = this._createProgramWrapper();
|
|
17
|
+
|
|
18
|
+
this._framebuffer = this.gl.createFramebuffer();
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
_createProgramWrapper(){
|
|
23
|
+
|
|
24
|
+
const {gl, _glslBand, _glslOutputType} = this;
|
|
25
|
+
|
|
26
|
+
const vertexShaderSource =`#version 300 es
|
|
27
|
+
in vec2 a_position;
|
|
28
|
+
out vec2 v_texCoord;
|
|
29
|
+
|
|
30
|
+
uniform mat4 u_bbox_matrix;
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
gl_Position = vec4(a_position, 0.0, 1.0);
|
|
34
|
+
v_texCoord = (u_bbox_matrix * vec4(a_position,0.0, 1.0)).xy;
|
|
35
|
+
}`;
|
|
36
|
+
|
|
37
|
+
const fragmentShaderSource = `#version 300 es
|
|
38
|
+
precision highp float;
|
|
39
|
+
in vec2 v_texCoord;`
|
|
40
|
+
+ `out ${_glslOutputType} outColor;`
|
|
41
|
+
+ `uniform sampler2D u_texture;
|
|
42
|
+
void main() {`
|
|
43
|
+
+ ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
|
|
44
|
+
+ `}`;
|
|
45
|
+
|
|
46
|
+
const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
|
|
47
|
+
const vao = gl.createVertexArray();
|
|
48
|
+
const positionBuffer = gl.createBuffer();
|
|
49
|
+
gl.bindVertexArray(vao);
|
|
50
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
|
51
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
52
|
+
-1, -1,
|
|
53
|
+
1, -1,
|
|
54
|
+
1, 1,
|
|
55
|
+
-1, 1
|
|
56
|
+
]), gl.STATIC_DRAW);
|
|
57
|
+
gl.enableVertexAttribArray(0);
|
|
58
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
|
59
|
+
gl.bindVertexArray(null);
|
|
60
|
+
|
|
61
|
+
const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
|
|
62
|
+
|
|
63
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
64
|
+
gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
|
|
65
|
+
1, 0, 0, 0,
|
|
66
|
+
0, 1, 0, 0,
|
|
67
|
+
0, 0, 1, 0,
|
|
68
|
+
0, 0, 0, 1
|
|
69
|
+
]));
|
|
70
|
+
gl.useProgram(program);
|
|
71
|
+
gl.useProgram(currentProgram);
|
|
72
|
+
|
|
73
|
+
return {
|
|
74
|
+
program,
|
|
75
|
+
vao,
|
|
76
|
+
u_texture: gl.getUniformLocation(program, "u_texture"),
|
|
77
|
+
u_bbox_matrix
|
|
78
|
+
};
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
|
|
82
|
+
createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture){
|
|
83
|
+
|
|
84
|
+
// save current state
|
|
85
|
+
const {gl, _internalFormat, _sourceFormat, _sourceType} = this;
|
|
86
|
+
|
|
87
|
+
const currentViewport = gl.getParameter(gl.VIEWPORT);
|
|
88
|
+
|
|
89
|
+
|
|
90
|
+
const resultTexture = gl.createTexture();
|
|
91
|
+
|
|
92
|
+
gl.bindTexture(gl.TEXTURE_2D, resultTexture);
|
|
93
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
|
|
94
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
95
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
96
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
97
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
98
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
|
|
99
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
|
|
100
|
+
gl.viewport(0, 0, targetWidth, targetHeight);
|
|
101
|
+
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
|
|
102
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
103
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
104
|
+
|
|
105
|
+
this._draw(sourceTexture);
|
|
106
|
+
|
|
107
|
+
|
|
108
|
+
// restore previous state
|
|
109
|
+
this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
|
|
110
|
+
|
|
111
|
+
return resultTexture;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
|
|
115
|
+
_draw(texture){
|
|
116
|
+
|
|
117
|
+
const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
|
|
118
|
+
this.gl.useProgram(this._programWrapper.program);
|
|
119
|
+
this.gl.bindVertexArray(this._programWrapper.vao);
|
|
120
|
+
this.gl.activeTexture(this.gl.TEXTURE0);
|
|
121
|
+
this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
|
|
122
|
+
this.gl.uniform1i(this._programWrapper.u_texture, 0);
|
|
123
|
+
this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
|
|
124
|
+
this.gl.bindVertexArray(null);
|
|
125
|
+
this.gl.useProgram(currentProgram);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
|
|
129
|
+
setBBox(x0, y0, x1, y1){
|
|
130
|
+
const {gl, _programWrapper} = this;
|
|
131
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
132
|
+
gl.useProgram(_programWrapper.program);
|
|
133
|
+
gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
|
|
134
|
+
1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
|
|
135
|
+
0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
|
|
136
|
+
0, 0, 1, 0,
|
|
137
|
+
0, 0, 0, 1
|
|
138
|
+
]));
|
|
139
|
+
gl.useProgram(currentProgram);
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
}
|
|
@@ -0,0 +1,203 @@
|
|
|
1
|
+
import { createProgram } from "../webglobjectbuilders";
|
|
2
|
+
import { shaderfunctions } from "..";
|
|
3
|
+
import { latLongBboxtoPixelXYBbox } from "..";
|
|
4
|
+
/** TODO:
|
|
5
|
+
* 3d icin calistir
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
class TextureToGlobeProgram {
|
|
10
|
+
constructor (gl, globe) {
|
|
11
|
+
this.globe = globe;
|
|
12
|
+
this.gl = gl;
|
|
13
|
+
this._is3D = true;
|
|
14
|
+
this._programWrapper = this._createProgramWrapper();
|
|
15
|
+
this._resizeHandler = this._resizeEventHandler.bind(this);
|
|
16
|
+
window.addEventListener('resize',
|
|
17
|
+
this._resizeHandler
|
|
18
|
+
, true);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
_initUniforms() {
|
|
22
|
+
|
|
23
|
+
const { gl, _programWrapper } = this;
|
|
24
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
25
|
+
gl.useProgram(_programWrapper.program);
|
|
26
|
+
// set u_alpha
|
|
27
|
+
gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
|
|
28
|
+
1, 0, 0,
|
|
29
|
+
0, 1, 0,
|
|
30
|
+
0, 0, 1]));
|
|
31
|
+
gl.uniform1f(_programWrapper.u_alpha, 1.0);
|
|
32
|
+
gl.uniform1f(_programWrapper.u_is3D, 1.0);
|
|
33
|
+
gl.uniform1f(_programWrapper.height, 0.0);
|
|
34
|
+
gl.useProgram(currentProgram);
|
|
35
|
+
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
_createProgramWrapper() {
|
|
39
|
+
const gl = this.gl;
|
|
40
|
+
const vertexSource = `#version 300 es
|
|
41
|
+
precision highp float;
|
|
42
|
+
|
|
43
|
+
in vec2 a_position;
|
|
44
|
+
|
|
45
|
+
uniform mat3 u_bbox_matrix;
|
|
46
|
+
|
|
47
|
+
uniform mat4 u_model_view_matrix;
|
|
48
|
+
uniform mat4 u_proj_matrix;
|
|
49
|
+
uniform vec3 u_transpos;
|
|
50
|
+
|
|
51
|
+
uniform vec2 u_mapWH;
|
|
52
|
+
uniform vec2 u_scrWH;
|
|
53
|
+
|
|
54
|
+
uniform bool u_is3D;
|
|
55
|
+
uniform float height;
|
|
56
|
+
|
|
57
|
+
out vec2 v_texcoord;
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
` + shaderfunctions.pixelXYToCartesian3DPoint + `
|
|
61
|
+
` + shaderfunctions.pixelXYToCartesian2DPoint + `
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
void main() {
|
|
65
|
+
vec3 pos = u_bbox_matrix * vec3(a_position, height);
|
|
66
|
+
if(u_is3D){
|
|
67
|
+
pos = pixelXYToCartesian3DPoint(pos);
|
|
68
|
+
gl_Position = u_proj_matrix * u_model_view_matrix * vec4(pos - u_transpos, 1.0);
|
|
69
|
+
} else {
|
|
70
|
+
vec2 xy = pixelXYToCartesian2DPoint(pos.xy, u_transpos.xy, u_mapWH, u_scrWH);
|
|
71
|
+
gl_Position = u_proj_matrix * vec4(xy.x, xy.y, 0.0, 1.0);
|
|
72
|
+
}
|
|
73
|
+
gl_PointSize = 100.0;
|
|
74
|
+
v_texcoord = a_position * 0.5 + 0.5; // need a check
|
|
75
|
+
}
|
|
76
|
+
`;
|
|
77
|
+
|
|
78
|
+
const fragmentSource = `#version 300 es
|
|
79
|
+
precision highp float;
|
|
80
|
+
|
|
81
|
+
in vec2 v_texcoord;
|
|
82
|
+
|
|
83
|
+
uniform float u_alpha;
|
|
84
|
+
uniform sampler2D u_texture;
|
|
85
|
+
|
|
86
|
+
out vec4 outColor;
|
|
87
|
+
|
|
88
|
+
void main() {
|
|
89
|
+
// outColor = texture(u_texture, v_texcoord);
|
|
90
|
+
// outColor.a *= u_alpha;
|
|
91
|
+
outColor = vec4(1.0, 0.0, 0.0, 0.5);
|
|
92
|
+
}
|
|
93
|
+
`;
|
|
94
|
+
|
|
95
|
+
const program = createProgram(gl, vertexSource, fragmentSource);
|
|
96
|
+
const vao = gl.createVertexArray();
|
|
97
|
+
|
|
98
|
+
const buffer = gl.createBuffer();
|
|
99
|
+
gl.bindVertexArray(vao);
|
|
100
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
101
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
102
|
+
0, 0,
|
|
103
|
+
1, 0,
|
|
104
|
+
1, 1,
|
|
105
|
+
0, 1
|
|
106
|
+
]), gl.STATIC_DRAW);
|
|
107
|
+
const a_position =- gl.getAttribLocation(program, 'a_position');
|
|
108
|
+
gl.enableVertexAttribArray(a_position);
|
|
109
|
+
gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
|
|
110
|
+
gl.bindVertexArray(null);
|
|
111
|
+
|
|
112
|
+
return {
|
|
113
|
+
program: program,
|
|
114
|
+
vao: vao,
|
|
115
|
+
u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
|
|
116
|
+
u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
|
|
117
|
+
u_transpos: gl.getUniformLocation(program, 'u_transpos'),
|
|
118
|
+
u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
|
|
119
|
+
u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
|
|
120
|
+
u_texture: gl.getUniformLocation(program, 'u_texture'),
|
|
121
|
+
u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
|
|
122
|
+
u_is3D: gl.getUniformLocation(program, 'u_is3D'),
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
draw( modelViewMatrix, projectionMatrix, transPos, texture) {
|
|
127
|
+
console.log('draw')
|
|
128
|
+
const { gl, _programWrapper, _is3D } = this;
|
|
129
|
+
gl.useProgram(_programWrapper.program);
|
|
130
|
+
gl.bindVertexArray(_programWrapper.vao);
|
|
131
|
+
gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
|
|
132
|
+
gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
|
|
133
|
+
gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
|
|
134
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
135
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
136
|
+
gl.uniform1i(_programWrapper.u_texture, 0);
|
|
137
|
+
if (!_is3D) {
|
|
138
|
+
const mapWH = this.globe.api_GetCurrentWorldWH();
|
|
139
|
+
gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
|
|
143
|
+
gl.drawArrays(gl.POINTS, 0, 4);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
setBBox( minx, maxx, miny, maxy) {
|
|
147
|
+
const { gl, _programWrapper } = this;
|
|
148
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
149
|
+
gl.useProgram(_programWrapper.program);
|
|
150
|
+
gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
|
|
151
|
+
maxx - minx, 0, minx,
|
|
152
|
+
0, maxy - miny, miny,
|
|
153
|
+
0, 0, 1
|
|
154
|
+
]));
|
|
155
|
+
gl.useProgram(currentProgram);
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
setLatLongBBox(minx, maxx, miny, maxy){
|
|
159
|
+
const bboxMatrix = latLongBboxtoPixelXYBbox(minx, miny, maxx, maxy);
|
|
160
|
+
const { gl, _programWrapper } = this;
|
|
161
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
162
|
+
gl.useProgram(_programWrapper.program);
|
|
163
|
+
gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
|
|
164
|
+
gl.useProgram(currentProgram);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
|
|
168
|
+
setScreenWH(){
|
|
169
|
+
const { gl, _programWrapper, globe } = this;
|
|
170
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
171
|
+
gl.useProgram(_programWrapper.program);
|
|
172
|
+
gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
|
|
173
|
+
gl.useProgram(currentProgram);
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
|
|
177
|
+
resize() {
|
|
178
|
+
const { globe } = this;
|
|
179
|
+
this.setScreenWH();
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
setGeometry( ){
|
|
183
|
+
const { gl, globe, _programWrapper } = this;
|
|
184
|
+
this._is3D = globe.api_GetCurrentGeometry() === 0;
|
|
185
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
186
|
+
gl.useProgram(_programWrapper.program);
|
|
187
|
+
gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
|
|
188
|
+
gl.useProgram(currentProgram);
|
|
189
|
+
this.resize();
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
free(){
|
|
193
|
+
window.removeEventListener('resize',
|
|
194
|
+
this._resizeHandler, true);
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
_resizeEventHandler(){
|
|
198
|
+
this.resize();
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
export {TextureToGlobeProgram};
|