@pirireis/webglobeplugins 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/arrowfield/adaptor.js +11 -0
- package/arrowfield/index.js +4 -0
- package/arrowfield/plugin.js +128 -0
- package/compassrose/compassrose.js +394 -0
- package/compassrose/index.js +2 -0
- package/heatwavemaps/index.js +4 -0
- package/heatwavemaps/isobar/objectarraylabels.js +247 -0
- package/heatwavemaps/isobar/plugin.js +337 -0
- package/heatwavemaps/isobar/quadtreecontours.js +338 -0
- package/heatwavemaps/plugins/heatwaveglobeshell.js +257 -0
- package/index.js +8 -0
- package/package.json +7 -0
- package/programs/arrowfield/index.js +2 -0
- package/programs/arrowfield/logic.js +284 -0
- package/programs/arrowfield/object.js +89 -0
- package/programs/float2legendwithratio/index.js +3 -0
- package/programs/float2legendwithratio/logic.js +189 -0
- package/programs/float2legendwithratio/object.js +132 -0
- package/programs/globeshell/index.js +2 -0
- package/programs/globeshell/noise/noises.js +0 -0
- package/programs/globeshell/wiggle/index.js +6 -0
- package/programs/globeshell/wiggle/logic.js +374 -0
- package/programs/globeshell/wiggle/object.js +94 -0
- package/programs/helpers/blender/index.js +0 -0
- package/programs/helpers/blender/program.js +91 -0
- package/programs/helpers/fadeaway/index.js +3 -0
- package/programs/helpers/fadeaway/logic.js +76 -0
- package/programs/helpers/fadeaway/object.js +20 -0
- package/programs/helpers/index.js +2 -0
- package/programs/index.js +21 -0
- package/programs/programcache.js +119 -0
- package/programs/rings/distancering/circleflatprogram.js +135 -0
- package/programs/rings/distancering/circlepaddysharedbuffer.js +502 -0
- package/programs/rings/distancering/index.js +5 -0
- package/programs/rings/distancering/paddyflatprogram.js +131 -0
- package/programs/rings/distancering/shader.js +0 -0
- package/programs/rings/index.js +9 -0
- package/programs/totems/camerauniformblock.js +129 -0
- package/programs/totems/index.js +2 -0
- package/programs/util.js +17 -0
- package/programs/vectorfields/index.js +3 -0
- package/programs/vectorfields/logics/drawrectangleparticles.js +125 -0
- package/programs/vectorfields/logics/index.js +5 -0
- package/programs/vectorfields/logics/pixelbased.js +161 -0
- package/programs/vectorfields/logics/ubo.js +64 -0
- package/programs/vectorfields/pingpongbuffermanager.js +80 -0
- package/rangerings/index.js +3 -0
- package/rangerings/rangerings.js +88 -0
- package/timetracks/adaptors.js +133 -0
- package/timetracks/index.js +3 -0
- package/timetracks/plugin.js +304 -0
- package/timetracks/program.js +850 -0
- package/timetracks/programpoint.js +168 -0
- package/util/datamanager/datamanager.js +168 -0
- package/util/datamanager/index.js +3 -0
- package/util/datamanager/pointcoordinatesdatacalculator.js +133 -0
- package/util/datamanager/pointcoordsmeta.js +22 -0
- package/util/geometry/geodatafromtexture.js +52 -0
- package/util/geometry/index.js +44 -0
- package/util/index.js +13 -0
- package/util/jshelpers/index.js +1 -0
- package/util/jshelpers/timefilters.js +32 -0
- package/util/jshelpers/timemethods.js +19 -0
- package/util/programs/index.js +2 -0
- package/util/programs/shapesonglobe.js +248 -0
- package/util/programs/supersampletotextures.js +142 -0
- package/util/programs/texturetoglobe.js +203 -0
- package/util/shaderfunctions/geometrytransformations.js +129 -0
- package/util/shaderfunctions/index.js +2 -0
- package/util/shaderfunctions/nodata.js +10 -0
- package/util/shaderfunctions/noisefunctions.js +44 -0
- package/util/webglobe/gldefaultstates.js +4 -0
- package/util/webglobe/index.js +2 -0
- package/util/webglobe/rasteroverlay.js +96 -0
- package/util/webglobjectbuilders.js +256 -0
- package/waveparticles/adaptor.js +16 -0
- package/waveparticles/index.js +4 -0
- package/waveparticles/plugin.js +281 -0
- package/wind/imagetovectorfieldandmagnitude.js +39 -0
- package/wind/index.js +7 -0
- package/wind/plugin.js +1032 -0
- package/wind/vectorfieldimage.js +27 -0
|
@@ -0,0 +1,281 @@
|
|
|
1
|
+
import { GlobeShellWiggle } from "../programs";
|
|
2
|
+
import { defaultblendfunction } from "../util";
|
|
3
|
+
import { vectorfield } from "../programs";
|
|
4
|
+
import { FadeAway } from "../programs";
|
|
5
|
+
const { PixelBasedMove, DrawRectangleParticles, PingPongBufferManager, WaveParticalUboManager } = vectorfield;
|
|
6
|
+
const MoveParticle = PixelBasedMove;
|
|
7
|
+
const DrawParticle = DrawRectangleParticles;
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* STEPS:
|
|
11
|
+
* 1. move particle | buffers: read b1 write b2 | swap buffers b1 <-> b2
|
|
12
|
+
* 2. draw particles | read b1 to drawTexture1 |
|
|
13
|
+
* 3. globe shell drawTexture1
|
|
14
|
+
* 4. fade drawTexture1 to drawTexture2 | swap textures
|
|
15
|
+
*
|
|
16
|
+
*/
|
|
17
|
+
|
|
18
|
+
const MAX_PIXELS_ON_DIMENSION = 2200;
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
export default class Plugin {
|
|
23
|
+
constructor(id, { fadeOpacity = 0.83, opacity = 0.75, minLon = -180, minLat = -90, maxLon = 180, maxLat = 90, patricleCount = 8000, dataWidth, dataHeight, drawTextureMaxPixelOnDimension = MAX_PIXELS_ON_DIMENSION } = {}) {
|
|
24
|
+
|
|
25
|
+
this.id = id;
|
|
26
|
+
this.globe = null;
|
|
27
|
+
this.gl = null;
|
|
28
|
+
this.moveParticle = null;
|
|
29
|
+
this.drawParticle = null;
|
|
30
|
+
this.bufferManager = null;
|
|
31
|
+
this._rgVectorFieldTexture = null;
|
|
32
|
+
this.globeShellWiggle = null;
|
|
33
|
+
this.waveUbo = null;
|
|
34
|
+
this._drawTextureResolution = {};
|
|
35
|
+
this._frameBuffer = null;
|
|
36
|
+
this._fadeOpacity = fadeOpacity;
|
|
37
|
+
this._opacity = opacity;
|
|
38
|
+
this._particleCount = patricleCount;
|
|
39
|
+
this._dataWidth = dataWidth;
|
|
40
|
+
this._dataHeight = dataHeight;
|
|
41
|
+
this._drawTextureMaxPixelOnDimension = drawTextureMaxPixelOnDimension;
|
|
42
|
+
this._globeshellparameters = {
|
|
43
|
+
minLon,
|
|
44
|
+
maxLon,
|
|
45
|
+
minLat,
|
|
46
|
+
maxLat,
|
|
47
|
+
}
|
|
48
|
+
this._stepIndex = 0;
|
|
49
|
+
this._fullCycleStepCount = 3;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
init(globe, gl) {
|
|
53
|
+
this.globe = globe;
|
|
54
|
+
this.gl = gl;
|
|
55
|
+
this.moveParticle = new MoveParticle(gl);
|
|
56
|
+
this.drawParticle = new DrawParticle(gl);
|
|
57
|
+
// this.moveParticle = glProgramCache.getProgram(gl, MoveParticle); // TODO: create with glProgramCache and free later on.
|
|
58
|
+
// this.drawParticle = glProgramCache.getProgram(gl, DrawParticle);
|
|
59
|
+
|
|
60
|
+
|
|
61
|
+
this.fadeAway = new FadeAway(gl);
|
|
62
|
+
|
|
63
|
+
this.globeShellWiggle = new GlobeShellWiggle(gl, globe, this._globeshellparameters);
|
|
64
|
+
const inPositionLocation = this.moveParticle.getInPositionLocation();
|
|
65
|
+
this.bufferManager = new PingPongBufferManager(gl, this._particleCount, inPositionLocation);
|
|
66
|
+
|
|
67
|
+
this._rgVectorFieldTexture = this._createRGTexture();
|
|
68
|
+
|
|
69
|
+
this.waveUbo = new WaveParticalUboManager(gl, 0);
|
|
70
|
+
|
|
71
|
+
this._drawTextures = [this._createDrawTexture(), this._createDrawTexture()];
|
|
72
|
+
this._frameBuffer = gl.createFramebuffer();
|
|
73
|
+
this.setBBox(this._globeshellparameters);
|
|
74
|
+
this.setOpacity(this._opacity);
|
|
75
|
+
this.____drawIndex = 0;
|
|
76
|
+
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
_createDrawTexture() {
|
|
80
|
+
const gl = this.gl
|
|
81
|
+
const texture = gl.createTexture();
|
|
82
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
83
|
+
// gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2200, 2200, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
84
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this._drawTextureResolution.width, this._drawTextureResolution.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
85
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
86
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
87
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
88
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
89
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
90
|
+
return texture;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
_step() {
|
|
95
|
+
this._stepIndex = (this._stepIndex + 1) % this._fullCycleStepCount;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
draw3D() {
|
|
99
|
+
const { gl, moveParticle, drawParticle, bufferManager, globeShellWiggle, waveUbo, fadeAway, _rgVectorFieldTexture } = this;
|
|
100
|
+
|
|
101
|
+
gl.disable(gl.DEPTH_TEST);
|
|
102
|
+
if (this._stepIndex === 0) {
|
|
103
|
+
waveUbo.update({ random_seed: Math.random() });
|
|
104
|
+
moveParticle.move(bufferManager, _rgVectorFieldTexture, waveUbo);
|
|
105
|
+
// 1s swap buffer b1 <-> b2
|
|
106
|
+
bufferManager.swap();
|
|
107
|
+
} else if (this._stepIndex === 1) {
|
|
108
|
+
this.____drawIndex = 1 - this.____drawIndex;
|
|
109
|
+
const canvasWidth = gl.canvas.width;
|
|
110
|
+
const canvasHeight = gl.canvas.height;
|
|
111
|
+
// gl.viewport(0, 0, 2200, 2200);
|
|
112
|
+
gl.viewport(0, 0, this._drawTextureResolution.width, this._drawTextureResolution.height);
|
|
113
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
|
|
114
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._drawTextures[this.____drawIndex], 0);
|
|
115
|
+
drawParticle.draw(bufferManager, _rgVectorFieldTexture, waveUbo);
|
|
116
|
+
// 2s bound frame buffer to null
|
|
117
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
118
|
+
gl.viewport(0, 0, canvasWidth, canvasHeight);
|
|
119
|
+
} else {
|
|
120
|
+
const canvasWidth = gl.canvas.width;
|
|
121
|
+
const canvasHeight = gl.canvas.height;
|
|
122
|
+
// gl.viewport(0, 0, 2200, 2200);
|
|
123
|
+
gl.viewport(0, 0, this._drawTextureResolution.width, this._drawTextureResolution.height);
|
|
124
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
|
|
125
|
+
gl.enable(gl.BLEND);
|
|
126
|
+
// gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
127
|
+
gl.blendFunc(gl.ONE, gl.ZERO)
|
|
128
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._drawTextures[1 - this.____drawIndex], 0);
|
|
129
|
+
fadeAway.draw(this._drawTextures[this.____drawIndex], this._fadeOpacity);
|
|
130
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
131
|
+
defaultblendfunction(gl);
|
|
132
|
+
gl.viewport(0, 0, canvasWidth, canvasHeight);
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
globeShellWiggle.setTexture(this._drawTextures[this.____drawIndex]);
|
|
136
|
+
globeShellWiggle.draw();
|
|
137
|
+
this._step();
|
|
138
|
+
gl.enable(gl.DEPTH_TEST);
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
|
|
142
|
+
setCycleStepCount(value) {
|
|
143
|
+
if (value < 3) {
|
|
144
|
+
this._fullCycleStepCount = 3;
|
|
145
|
+
}
|
|
146
|
+
this._fullCycleStepCount = value;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
_createRGTexture() {
|
|
150
|
+
const { gl, _dataWidth, _dataHeight } = this;
|
|
151
|
+
const texture = gl.createTexture();
|
|
152
|
+
// R32F
|
|
153
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
154
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RG32F, _dataWidth, _dataHeight, 0, gl.RG, gl.FLOAT, null);
|
|
155
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
156
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
157
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
158
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
159
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
160
|
+
|
|
161
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
162
|
+
return texture;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
// TODO: free all resources
|
|
166
|
+
free() {
|
|
167
|
+
const { gl, fadeAway, globeShellWiggle, _rgVectorFieldTexture, bufferManager, waveUbo, _drawTextures, _frameBuffer } = this;
|
|
168
|
+
fadeAway.free();
|
|
169
|
+
globeShellWiggle.free();
|
|
170
|
+
gl.deleteTexture(_rgVectorFieldTexture);
|
|
171
|
+
// glProgramCache.releaseProgram(gl, MoveParticle);
|
|
172
|
+
this.moveParticle.free();
|
|
173
|
+
this.moveParticle = null
|
|
174
|
+
// glProgramCache.releaseProgram(gl, DrawParticle);
|
|
175
|
+
this.drawParticle.free();
|
|
176
|
+
this.drawParticle = null
|
|
177
|
+
bufferManager.free();
|
|
178
|
+
waveUbo.free();
|
|
179
|
+
_drawTextures.forEach(texture => gl.deleteTexture(texture));
|
|
180
|
+
gl.deleteFramebuffer(_frameBuffer);
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
|
|
184
|
+
// setters
|
|
185
|
+
setParticleCount(value) {
|
|
186
|
+
this._particleCount = value;
|
|
187
|
+
this.bufferManager.setParticleCount(value);
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
|
|
191
|
+
setVectorFieldData(data, dataWidth = null, dataHeight = null) {
|
|
192
|
+
if (dataWidth !== null && dataHeight !== null) {
|
|
193
|
+
this._dataWidth = dataWidth;
|
|
194
|
+
this._dataHeight = dataHeight;
|
|
195
|
+
}
|
|
196
|
+
const { gl, _dataWidth, _dataHeight } = this;
|
|
197
|
+
gl.bindTexture(gl.TEXTURE_2D, this._rgVectorFieldTexture);
|
|
198
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RG32F, _dataWidth, _dataHeight, 0, gl.RG, gl.FLOAT, data);
|
|
199
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
|
|
203
|
+
setHeight(value) {
|
|
204
|
+
this.globeShellWiggle.setHeight(value);
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
setDropRate(value) {
|
|
208
|
+
this.waveUbo.update({ drop_rate: value });
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
|
|
212
|
+
|
|
213
|
+
_drawTextureSizeFromBbox({ minLon, minLat, maxLon, maxLat }) {
|
|
214
|
+
let horizon;
|
|
215
|
+
if (minLon > 0 && maxLon < 0) {
|
|
216
|
+
horizon = 360 - minLon + maxLon;
|
|
217
|
+
} else {
|
|
218
|
+
horizon = maxLon - minLon;
|
|
219
|
+
}
|
|
220
|
+
const vertical = maxLat - minLat;
|
|
221
|
+
let width, height;
|
|
222
|
+
if (horizon > vertical) {
|
|
223
|
+
width = this._drawTextureMaxPixelOnDimension;
|
|
224
|
+
height = Math.floor(this._drawTextureMaxPixelOnDimension * vertical / horizon);
|
|
225
|
+
} else {
|
|
226
|
+
height = this._drawTextureMaxPixelOnDimension;
|
|
227
|
+
width = Math.floor(this._drawTextureMaxPixelOnDimension * horizon / vertical);
|
|
228
|
+
}
|
|
229
|
+
return {
|
|
230
|
+
width,
|
|
231
|
+
height
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
|
|
237
|
+
setDrawTextureMaxPixelOnDimension(value) {
|
|
238
|
+
this._drawTextureMaxPixelOnDimension = value;
|
|
239
|
+
this._drawTextureResolution = this._drawTextureSizeFromBbox(this._globeshellparameters);
|
|
240
|
+
this.waveUbo.update({ draw_texture_size: [this._drawTextureResolution.width, this._drawTextureResolution.height] });
|
|
241
|
+
this._drawTextures = [this._createDrawTexture(), this._createDrawTexture()];
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
setParticleSpeed(value) {
|
|
245
|
+
this.waveUbo.update({ range: value });
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
setFadeOpacity(value) {
|
|
249
|
+
this._fadeOpacity = value;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
setOpacity(value) {
|
|
253
|
+
this.globeShellWiggle.setOpacity(value);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
setParticleDimensions(tail, wing) {
|
|
257
|
+
if (0 < tail || 0 < wing) {
|
|
258
|
+
this.waveUbo.update({ base_limp: [tail, wing] });
|
|
259
|
+
} else {
|
|
260
|
+
console.error("tail and wing must be greater than 0");
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
setParticleColor(color) {
|
|
265
|
+
if (color.length !== 3) {
|
|
266
|
+
console.error("color must be an array of rgb elements");
|
|
267
|
+
return;
|
|
268
|
+
}
|
|
269
|
+
this.waveUbo.update({ color });
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
|
|
273
|
+
setBBox({ minLon, minLat, maxLon, maxLat }) {
|
|
274
|
+
this._globeshellparameters = { minLon, minLat, maxLon, maxLat };
|
|
275
|
+
this.globeShellWiggle.setBBox({ minLon, minLat, maxLon, maxLat });
|
|
276
|
+
this._drawTextureResolution = this._drawTextureSizeFromBbox({ minLon, minLat, maxLon, maxLat });
|
|
277
|
+
this.waveUbo.update({ draw_texture_size: [this._drawTextureResolution.width, this._drawTextureResolution.height] });
|
|
278
|
+
this._drawTextures = [this._createDrawTexture(), this._createDrawTexture()];
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @param {ImageData} imageData
|
|
3
|
+
* image
|
|
4
|
+
* uMax
|
|
5
|
+
* vMax
|
|
6
|
+
* height
|
|
7
|
+
* width
|
|
8
|
+
* @returns {Float32Array}
|
|
9
|
+
*/
|
|
10
|
+
export default function imageToMagnitude(imageData) {
|
|
11
|
+
const { image, uMax, vMax, uMin, vMin, height, width } = imageData;
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
const canvas = document.createElement('canvas');
|
|
16
|
+
const ctx = canvas.getContext('2d');
|
|
17
|
+
canvas.width = width;
|
|
18
|
+
canvas.height = height;
|
|
19
|
+
ctx.drawImage(image, 0, 0, width, height);
|
|
20
|
+
const img = ctx.getImageData(0, 0, width, height);
|
|
21
|
+
const data = img.data;
|
|
22
|
+
|
|
23
|
+
const magnitudeArray = new Float32Array(height * width);
|
|
24
|
+
|
|
25
|
+
const uDiff = uMax - uMin;
|
|
26
|
+
const vDiff = vMax - vMin;
|
|
27
|
+
|
|
28
|
+
for (let i = 0; i < data.length; i += 4) {
|
|
29
|
+
const r = data[i];
|
|
30
|
+
const g = data[i + 1];
|
|
31
|
+
const u = uMin + (uDiff * r) / 255;
|
|
32
|
+
const v = vMin + (vDiff * g) / 255;
|
|
33
|
+
const magnitude = Math.sqrt(u * u + v * v);
|
|
34
|
+
const index = i / 4;
|
|
35
|
+
magnitudeArray[index] = magnitude;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
return magnitudeArray;
|
|
39
|
+
}
|
package/wind/index.js
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import WindPlugin from "./plugin";
|
|
2
|
+
import createVectorFieldImage from "./vectorfieldimage";
|
|
3
|
+
import imageToMagnitude from "./imagetovectorfieldandmagnitude";
|
|
4
|
+
|
|
5
|
+
export { createVectorFieldImage, imageToMagnitude, WindPlugin };
|
|
6
|
+
|
|
7
|
+
// TODO: image resmindeki degerlerden ruzgar siddetinin magnitudunun hesaplanip float32array donderen bir fonksiyonun yazilmasi gerekiyor
|