@osmo.inc/cli 0.1.15

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Files changed (949) hide show
  1. package/DEPLOY.md +87 -0
  2. package/README.md +243 -0
  3. package/RELEASE.md +164 -0
  4. package/SETUP.md +60 -0
  5. package/THIRD_PARTY_NOTICES.md +18 -0
  6. package/bin/osmo.mjs +12 -0
  7. package/dist/osmo.js +7817 -0
  8. package/node_modules/@esbuild/darwin-arm64/README.md +3 -0
  9. package/node_modules/@esbuild/darwin-arm64/bin/esbuild +0 -0
  10. package/node_modules/@esbuild/darwin-arm64/package.json +20 -0
  11. package/node_modules/esbuild/LICENSE.md +21 -0
  12. package/node_modules/esbuild/README.md +3 -0
  13. package/node_modules/esbuild/bin/esbuild +223 -0
  14. package/node_modules/esbuild/install.js +289 -0
  15. package/node_modules/esbuild/lib/main.d.ts +716 -0
  16. package/node_modules/esbuild/lib/main.js +2532 -0
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  19. package/node_modules/fflate/esm/index.mjs +2710 -0
  20. package/node_modules/fflate/package.json +128 -0
  21. package/node_modules/typescript/LICENSE.txt +55 -0
  22. package/node_modules/typescript/ThirdPartyNoticeText.txt +193 -0
  23. package/node_modules/typescript/lib/lib.d.ts +22 -0
  24. package/node_modules/typescript/lib/lib.decorators.d.ts +384 -0
  25. package/node_modules/typescript/lib/lib.decorators.legacy.d.ts +22 -0
  26. package/node_modules/typescript/lib/lib.dom.asynciterable.d.ts +41 -0
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  29. package/node_modules/typescript/lib/lib.es2015.collection.d.ts +147 -0
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  51. package/node_modules/typescript/lib/lib.es2017.typedarrays.d.ts +53 -0
  52. package/node_modules/typescript/lib/lib.es2018.asyncgenerator.d.ts +77 -0
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  54. package/node_modules/typescript/lib/lib.es2018.d.ts +24 -0
  55. package/node_modules/typescript/lib/lib.es2018.full.d.ts +24 -0
  56. package/node_modules/typescript/lib/lib.es2018.intl.d.ts +83 -0
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  59. package/node_modules/typescript/lib/lib.es2019.array.d.ts +79 -0
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  64. package/node_modules/typescript/lib/lib.es2019.string.d.ts +37 -0
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  102. package/node_modules/typescript/lib/lib.es2024.sharedmemory.d.ts +68 -0
  103. package/node_modules/typescript/lib/lib.es2024.string.d.ts +29 -0
  104. package/node_modules/typescript/lib/lib.es5.d.ts +4601 -0
  105. package/node_modules/typescript/lib/lib.es6.d.ts +23 -0
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  119. package/node_modules/typescript/lib/lib.webworker.asynciterable.d.ts +41 -0
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  123. package/node_modules/typescript/lib/typescript.js +382 -0
  124. package/node_modules/typescript/package.json +57 -0
  125. package/package.json +54 -0
  126. package/release.json +136 -0
  127. package/runtime/apps/native/tools/compile.mjs +217 -0
  128. package/runtime/packages/scene/scripts/validate-strict.mjs +246 -0
  129. package/runtime/packages/scene/src/clip.d.mts +14 -0
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  135. package/runtime/packages/scene/src/elements.ts +491 -0
  136. package/runtime/packages/scene/src/evaluate.ts +919 -0
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  147. package/runtime/packages/scene/src/motion.ts +121 -0
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  149. package/src/resource-examples/example-image/landscape.svg +7 -0
  150. package/src/resource-examples/example-image/resource.json +8 -0
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@@ -0,0 +1,391 @@
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+ /*!
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+ * Copyright (c) 2026-present, Vanilagy and contributors
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+ *
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+ * This Source Code Form is subject to the terms of the Mozilla Public
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+ * License, v. 2.0. If a copy of the MPL was not distributed with this
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+ * file, You can obtain one at https://mozilla.org/MPL/2.0/.
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+ */
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+
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+ import { InputDisposedError } from './input';
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+ import { assert, clamp, getUint24, MaybePromise, textDecoder, toDataView } from './misc';
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+ import { DEFAULT_MAX_READ_POSITION, DEFAULT_MIN_READ_POSITION, Source } from './source';
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+
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+ export class Reader {
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+ constructor(public source: Source) {}
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+
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+ get fileSize(): number | null {
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+ const size = this.source._getFileSize();
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+ if (size === undefined) {
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+ throw new Error('Reading file size too early; read required first.');
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+ }
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+
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+ return size;
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+ }
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+
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+ get fileSizeNonStrict() {
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+ return this.source._getFileSize() ?? null;
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+ }
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+
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+ requestSlice(start: number, length: number): MaybePromise<FileSlice | null> {
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+ if (this.source._disposed) {
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+ throw new InputDisposedError();
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+ }
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+
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+ if (start < 0) {
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+ return null;
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+ }
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+
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+ if (this.fileSizeNonStrict !== null && start + length > this.fileSizeNonStrict) {
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+ return null;
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+ }
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+
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+ if (length === 0) {
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+ const buffer = new Uint8Array(0);
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+ return new FileSlice(buffer, toDataView(buffer), 0, start, start);
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+ }
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+
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+ const end = start + length;
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+ const result = this.source._read(start, end, DEFAULT_MIN_READ_POSITION, DEFAULT_MAX_READ_POSITION);
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+
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+ if (result instanceof Promise) {
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+ return result.then((x) => {
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+ if (!x) {
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+ return null;
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+ }
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+
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+ return new FileSlice(x.bytes, x.view, x.offset, start, end);
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+ });
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+ } else {
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+ if (!result) {
60
+ return null;
61
+ }
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+
63
+ return new FileSlice(result.bytes, result.view, result.offset, start, end);
64
+ }
65
+ }
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+
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+ requestSliceRange(start: number, minLength: number, maxLength: number): MaybePromise<FileSlice | null> {
68
+ if (this.source._disposed) {
69
+ throw new InputDisposedError();
70
+ }
71
+
72
+ if (start < 0) {
73
+ return null;
74
+ }
75
+
76
+ if (this.fileSizeNonStrict !== null) {
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+ return this.requestSlice(
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+ start,
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+ clamp(this.fileSizeNonStrict - start, minLength, maxLength),
80
+ );
81
+ } else {
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+ const promisedAttempt = this.requestSlice(start, maxLength);
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+
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+ const handleAttempt = (attempt: FileSlice | null) => {
85
+ if (attempt) {
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+ return attempt;
87
+ }
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+
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+ // The slice couldn't fit, meaning we must know the file size now
90
+ assert(this.fileSizeNonStrict !== null);
91
+
92
+ return this.requestSlice(
93
+ start,
94
+ clamp(this.fileSizeNonStrict - start, minLength, maxLength),
95
+ );
96
+ };
97
+
98
+ if (promisedAttempt instanceof Promise) {
99
+ return promisedAttempt.then(handleAttempt);
100
+ } else {
101
+ return handleAttempt(promisedAttempt);
102
+ }
103
+ }
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+ }
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+
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+ requestEntireFile(): MaybePromise<FileSlice | null> {
107
+ if (this.fileSizeNonStrict !== null) {
108
+ return this.requestSlice(0, this.fileSizeNonStrict);
109
+ }
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+
111
+ const CHUNK_SIZE = 1024;
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+
113
+ return (async () => {
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+ const chunks: Uint8Array[] = [];
115
+ let currentSize = 0;
116
+
117
+ while (true) {
118
+ if (chunks.length === 1 && this.fileSizeNonStrict !== null) {
119
+ // It only took one read to get to know the whole file size
120
+ return this.requestSlice(0, this.fileSizeNonStrict);
121
+ }
122
+
123
+ let slice = this.requestSliceRange(currentSize, 0, CHUNK_SIZE);
124
+ if (slice instanceof Promise) slice = await slice;
125
+
126
+ if (!slice || slice.length === 0) {
127
+ break;
128
+ }
129
+
130
+ const chunk = readBytes(slice, slice.length);
131
+ chunks.push(chunk);
132
+
133
+ currentSize += slice.length;
134
+ }
135
+
136
+ const joined = new Uint8Array(currentSize);
137
+ let offset = 0;
138
+ for (const chunk of chunks) {
139
+ joined.set(chunk, offset);
140
+ offset += chunk.length;
141
+ }
142
+
143
+ return new FileSlice(joined, toDataView(joined), 0, 0, currentSize);
144
+ })();
145
+ }
146
+ }
147
+
148
+ export class FileSlice {
149
+ /** The current position in the backing buffer. Do not modify directly, prefer `.skip()` instead. */
150
+ bufferPos: number;
151
+
152
+ constructor(
153
+ /** The underlying bytes backing this slice. Avoid using this directly and prefer reader functions instead. */
154
+ public readonly bytes: Uint8Array,
155
+ /** A view into the bytes backing this slice. Avoid using this directly and prefer reader functions instead. */
156
+ public readonly view: DataView,
157
+ /** The offset in "file bytes" at which `bytes` begins in the file. */
158
+ private readonly offset: number,
159
+ /** The offset in "file bytes" where this slice begins. */
160
+ public readonly start: number,
161
+ /** The offset in "file bytes" where this slice ends (exclusive). */
162
+ public readonly end: number,
163
+ ) {
164
+ this.bufferPos = start - offset;
165
+ }
166
+
167
+ static tempFromBytes(bytes: Uint8Array) {
168
+ return new FileSlice(
169
+ bytes,
170
+ toDataView(bytes),
171
+ 0,
172
+ 0,
173
+ bytes.length,
174
+ );
175
+ }
176
+
177
+ get length() {
178
+ return this.end - this.start;
179
+ }
180
+
181
+ get filePos() {
182
+ return this.offset + this.bufferPos;
183
+ }
184
+
185
+ set filePos(value: number) {
186
+ this.bufferPos = value - this.offset;
187
+ }
188
+
189
+ /** The number of bytes left from the current pos to the end of the slice. */
190
+ get remainingLength() {
191
+ return Math.max(this.end - this.filePos, 0);
192
+ }
193
+
194
+ skip(byteCount: number) {
195
+ this.bufferPos += byteCount;
196
+ }
197
+
198
+ /** Creates a new subslice of this slice whose byte range must be contained within this slice. */
199
+ slice(filePos: number, length = this.end - filePos) {
200
+ if (filePos < this.start || filePos + length > this.end) {
201
+ throw new RangeError('Slicing outside of original slice.');
202
+ }
203
+
204
+ return new FileSlice(
205
+ this.bytes,
206
+ this.view,
207
+ this.offset,
208
+ filePos,
209
+ filePos + length,
210
+ );
211
+ }
212
+ }
213
+
214
+ const checkIsInRange = (slice: FileSlice, bytesToRead: number) => {
215
+ if (slice.filePos < slice.start || slice.filePos + bytesToRead > slice.end) {
216
+ throw new RangeError(
217
+ `Tried reading [${slice.filePos}, ${slice.filePos + bytesToRead}), but slice is`
218
+ + ` [${slice.start}, ${slice.end}). This is likely an internal error, please report it alongside the file`
219
+ + ` that caused it.`,
220
+ );
221
+ }
222
+ };
223
+
224
+ export const readBytes = (slice: FileSlice, length: number) => {
225
+ checkIsInRange(slice, length);
226
+
227
+ const bytes = slice.bytes.subarray(slice.bufferPos, slice.bufferPos + length);
228
+ slice.bufferPos += length;
229
+
230
+ return bytes;
231
+ };
232
+
233
+ export const readU8 = (slice: FileSlice) => {
234
+ checkIsInRange(slice, 1);
235
+ return slice.view.getUint8(slice.bufferPos++);
236
+ };
237
+
238
+ export const readU16 = (slice: FileSlice, littleEndian: boolean) => {
239
+ checkIsInRange(slice, 2);
240
+
241
+ const value = slice.view.getUint16(slice.bufferPos, littleEndian);
242
+ slice.bufferPos += 2;
243
+
244
+ return value;
245
+ };
246
+
247
+ export const readU16Be = (slice: FileSlice) => {
248
+ checkIsInRange(slice, 2);
249
+
250
+ const value = slice.view.getUint16(slice.bufferPos, false);
251
+ slice.bufferPos += 2;
252
+
253
+ return value;
254
+ };
255
+
256
+ export const readU24Be = (slice: FileSlice) => {
257
+ checkIsInRange(slice, 3);
258
+
259
+ const value = getUint24(slice.view, slice.bufferPos, false);
260
+ slice.bufferPos += 3;
261
+
262
+ return value;
263
+ };
264
+
265
+ export const readI16Be = (slice: FileSlice) => {
266
+ checkIsInRange(slice, 2);
267
+
268
+ const value = slice.view.getInt16(slice.bufferPos, false);
269
+ slice.bufferPos += 2;
270
+
271
+ return value;
272
+ };
273
+
274
+ export const readU32 = (slice: FileSlice, littleEndian: boolean) => {
275
+ checkIsInRange(slice, 4);
276
+
277
+ const value = slice.view.getUint32(slice.bufferPos, littleEndian);
278
+ slice.bufferPos += 4;
279
+
280
+ return value;
281
+ };
282
+
283
+ export const readU32Be = (slice: FileSlice) => {
284
+ checkIsInRange(slice, 4);
285
+
286
+ const value = slice.view.getUint32(slice.bufferPos, false);
287
+ slice.bufferPos += 4;
288
+
289
+ return value;
290
+ };
291
+
292
+ export const readU32Le = (slice: FileSlice) => {
293
+ checkIsInRange(slice, 4);
294
+
295
+ const value = slice.view.getUint32(slice.bufferPos, true);
296
+ slice.bufferPos += 4;
297
+
298
+ return value;
299
+ };
300
+
301
+ export const readI32Be = (slice: FileSlice) => {
302
+ checkIsInRange(slice, 4);
303
+
304
+ const value = slice.view.getInt32(slice.bufferPos, false);
305
+ slice.bufferPos += 4;
306
+
307
+ return value;
308
+ };
309
+
310
+ export const readI32Le = (slice: FileSlice) => {
311
+ checkIsInRange(slice, 4);
312
+
313
+ const value = slice.view.getInt32(slice.bufferPos, true);
314
+ slice.bufferPos += 4;
315
+
316
+ return value;
317
+ };
318
+
319
+ export const readU64 = (slice: FileSlice, littleEndian: boolean) => {
320
+ let low: number;
321
+ let high: number;
322
+
323
+ if (littleEndian) {
324
+ low = readU32(slice, true);
325
+ high = readU32(slice, true);
326
+ } else {
327
+ high = readU32(slice, false);
328
+ low = readU32(slice, false);
329
+ }
330
+
331
+ return high * 0x100000000 + low;
332
+ };
333
+
334
+ export const readU64Be = (slice: FileSlice) => {
335
+ const high = readU32Be(slice);
336
+ const low = readU32Be(slice);
337
+ return high * 0x100000000 + low;
338
+ };
339
+
340
+ export const readI64Be = (slice: FileSlice) => {
341
+ const high = readI32Be(slice);
342
+ const low = readU32Be(slice);
343
+ return high * 0x100000000 + low;
344
+ };
345
+
346
+ export const readI64Le = (slice: FileSlice) => {
347
+ const low = readU32Le(slice);
348
+ const high = readI32Le(slice);
349
+ return high * 0x100000000 + low;
350
+ };
351
+
352
+ export const readF32Be = (slice: FileSlice) => {
353
+ checkIsInRange(slice, 4);
354
+
355
+ const value = slice.view.getFloat32(slice.bufferPos, false);
356
+ slice.bufferPos += 4;
357
+
358
+ return value;
359
+ };
360
+
361
+ export const readF64Be = (slice: FileSlice) => {
362
+ checkIsInRange(slice, 8);
363
+
364
+ const value = slice.view.getFloat64(slice.bufferPos, false);
365
+ slice.bufferPos += 8;
366
+
367
+ return value;
368
+ };
369
+
370
+ export const readAscii = (slice: FileSlice, length: number) => {
371
+ checkIsInRange(slice, length);
372
+
373
+ let str = '';
374
+
375
+ for (let i = 0; i < length; i++) {
376
+ str += String.fromCharCode(slice.bytes[slice.bufferPos++]!);
377
+ }
378
+
379
+ return str;
380
+ };
381
+
382
+ export const readAllLines = (slice: FileSlice, length: number, options?: {
383
+ ignore?: (line: string) => boolean;
384
+ }) => {
385
+ const text = textDecoder.decode(readBytes(slice, length));
386
+ const lines = text.split('\n')
387
+ .map(x => x.trim())
388
+ .filter(x => x.length > 0 && !options?.ignore?.(x));
389
+
390
+ return lines;
391
+ };
@@ -0,0 +1,287 @@
1
+ /*!
2
+ * Copyright (c) 2026-present, Vanilagy and contributors
3
+ *
4
+ * This Source Code Form is subject to the terms of the Mozilla Public
5
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
6
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/.
7
+ */
8
+
9
+ import { assert } from './misc';
10
+ import { AudioSample } from './sample';
11
+
12
+ /**
13
+ * Utility class to handle audio resampling, handling both sample rate resampling as well as channel up/downmixing.
14
+ * The advantage over doing this manually rather than using OfflineAudioContext to do it for us is the artifact-free
15
+ * handling of putting multiple resampled audio samples back to back, which produces flaky results using
16
+ * OfflineAudioContext.
17
+ */
18
+ export class AudioResampler {
19
+ sourceSampleRate: number | null = null;
20
+ targetSampleRate: number;
21
+ sourceNumberOfChannels: number | null = null;
22
+ targetNumberOfChannels: number;
23
+ startTime: number | null = null;
24
+ onSample: (sample: AudioSample) => Promise<void>;
25
+
26
+ bufferSizeInFrames: number;
27
+ bufferSizeInSamples: number;
28
+ outputBuffer: Float32Array;
29
+ /** Start frame of current buffer */
30
+ bufferStartFrame = 0;
31
+ /** The highest index written to in the current buffer */
32
+ maxWrittenFrame: number | null = null;
33
+ channelMixer!: (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => number;
34
+ tempSourceBuffer!: Float32Array;
35
+
36
+ constructor(options: {
37
+ targetSampleRate: number;
38
+ targetNumberOfChannels: number;
39
+ onSample: (sample: AudioSample) => Promise<void>;
40
+ }) {
41
+ this.targetSampleRate = options.targetSampleRate;
42
+ this.targetNumberOfChannels = options.targetNumberOfChannels;
43
+ this.onSample = options.onSample;
44
+
45
+ this.bufferSizeInFrames = Math.floor(this.targetSampleRate * 5.0); // 5 seconds
46
+ this.bufferSizeInSamples = this.bufferSizeInFrames * this.targetNumberOfChannels;
47
+
48
+ this.outputBuffer = new Float32Array(this.bufferSizeInSamples);
49
+ }
50
+
51
+ /**
52
+ * Sets up the channel mixer to handle up/downmixing in the case where input and output channel counts don't match.
53
+ */
54
+ doChannelMixerSetup(): void {
55
+ assert(this.sourceNumberOfChannels !== null);
56
+
57
+ const sourceNum = this.sourceNumberOfChannels;
58
+ const targetNum = this.targetNumberOfChannels;
59
+
60
+ // Logic taken from
61
+ // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Basic_concepts_behind_Web_Audio_API
62
+ // Most of the mapping functions are branchless.
63
+
64
+ if (sourceNum === 1 && targetNum === 2) {
65
+ // Mono to Stereo: M -> L, M -> R
66
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
67
+ return sourceData[sourceFrameIndex * sourceNum]!;
68
+ };
69
+ } else if (sourceNum === 1 && targetNum === 4) {
70
+ // Mono to Quad: M -> L, M -> R, 0 -> SL, 0 -> SR
71
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
72
+ return sourceData[sourceFrameIndex * sourceNum]! * +(targetChannelIndex < 2);
73
+ };
74
+ } else if (sourceNum === 1 && targetNum === 6) {
75
+ // Mono to 5.1: 0 -> L, 0 -> R, M -> C, 0 -> LFE, 0 -> SL, 0 -> SR
76
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
77
+ return sourceData[sourceFrameIndex * sourceNum]! * +(targetChannelIndex === 2);
78
+ };
79
+ } else if (sourceNum === 2 && targetNum === 1) {
80
+ // Stereo to Mono: 0.5 * (L + R)
81
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
82
+ const baseIdx = sourceFrameIndex * sourceNum;
83
+ return 0.5 * (sourceData[baseIdx]! + sourceData[baseIdx + 1]!);
84
+ };
85
+ } else if (sourceNum === 2 && targetNum === 4) {
86
+ // Stereo to Quad: L -> L, R -> R, 0 -> SL, 0 -> SR
87
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
88
+ return sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]! * +(targetChannelIndex < 2);
89
+ };
90
+ } else if (sourceNum === 2 && targetNum === 6) {
91
+ // Stereo to 5.1: L -> L, R -> R, 0 -> C, 0 -> LFE, 0 -> SL, 0 -> SR
92
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
93
+ return sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]! * +(targetChannelIndex < 2);
94
+ };
95
+ } else if (sourceNum === 4 && targetNum === 1) {
96
+ // Quad to Mono: 0.25 * (L + R + SL + SR)
97
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
98
+ const baseIdx = sourceFrameIndex * sourceNum;
99
+ return 0.25 * (
100
+ sourceData[baseIdx]! + sourceData[baseIdx + 1]!
101
+ + sourceData[baseIdx + 2]! + sourceData[baseIdx + 3]!
102
+ );
103
+ };
104
+ } else if (sourceNum === 4 && targetNum === 2) {
105
+ // Quad to Stereo: 0.5 * (L + SL), 0.5 * (R + SR)
106
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
107
+ const baseIdx = sourceFrameIndex * sourceNum;
108
+ return 0.5 * (
109
+ sourceData[baseIdx + targetChannelIndex]!
110
+ + sourceData[baseIdx + targetChannelIndex + 2]!
111
+ );
112
+ };
113
+ } else if (sourceNum === 4 && targetNum === 6) {
114
+ // Quad to 5.1: L -> L, R -> R, 0 -> C, 0 -> LFE, SL -> SL, SR -> SR
115
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
116
+ const baseIdx = sourceFrameIndex * sourceNum;
117
+
118
+ // It's a bit harder to do this one branchlessly
119
+ if (targetChannelIndex < 2) return sourceData[baseIdx + targetChannelIndex]!; // L, R
120
+ if (targetChannelIndex === 2 || targetChannelIndex === 3) return 0; // C, LFE
121
+ return sourceData[baseIdx + targetChannelIndex - 2]!; // SL, SR
122
+ };
123
+ } else if (sourceNum === 6 && targetNum === 1) {
124
+ // 5.1 to Mono: sqrt(1/2) * (L + R) + C + 0.5 * (SL + SR)
125
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
126
+ const baseIdx = sourceFrameIndex * sourceNum;
127
+ return Math.SQRT1_2 * (sourceData[baseIdx]! + sourceData[baseIdx + 1]!)
128
+ + sourceData[baseIdx + 2]!
129
+ + 0.5 * (sourceData[baseIdx + 4]! + sourceData[baseIdx + 5]!);
130
+ };
131
+ } else if (sourceNum === 6 && targetNum === 2) {
132
+ // 5.1 to Stereo: L + sqrt(1/2) * (C + SL), R + sqrt(1/2) * (C + SR)
133
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
134
+ const baseIdx = sourceFrameIndex * sourceNum;
135
+ return sourceData[baseIdx + targetChannelIndex]!
136
+ + Math.SQRT1_2 * (sourceData[baseIdx + 2]! + sourceData[baseIdx + targetChannelIndex + 4]!);
137
+ };
138
+ } else if (sourceNum === 6 && targetNum === 4) {
139
+ // 5.1 to Quad: L + sqrt(1/2) * C, R + sqrt(1/2) * C, SL, SR
140
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
141
+ const baseIdx = sourceFrameIndex * sourceNum;
142
+
143
+ // It's a bit harder to do this one branchlessly
144
+ if (targetChannelIndex < 2) {
145
+ return sourceData[baseIdx + targetChannelIndex]! + Math.SQRT1_2 * sourceData[baseIdx + 2]!;
146
+ }
147
+ return sourceData[baseIdx + targetChannelIndex + 2]!; // SL, SR
148
+ };
149
+ } else {
150
+ // Discrete fallback: direct mapping with zero-fill or drop
151
+ this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
152
+ return targetChannelIndex < sourceNum
153
+ ? sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]!
154
+ : 0;
155
+ };
156
+ }
157
+ }
158
+
159
+ ensureTempBufferSize(requiredSamples: number): void {
160
+ let length = this.tempSourceBuffer.length;
161
+
162
+ while (length < requiredSamples) {
163
+ length *= 2;
164
+ }
165
+
166
+ if (length !== this.tempSourceBuffer.length) {
167
+ const newBuffer = new Float32Array(length);
168
+ newBuffer.set(this.tempSourceBuffer);
169
+ this.tempSourceBuffer = newBuffer;
170
+ }
171
+ }
172
+
173
+ async add(audioSample: AudioSample) {
174
+ if (this.sourceSampleRate === null) {
175
+ // This is the first sample, so let's init the missing data. Initing the sample rate from the decoded
176
+ // sample is more reliable than using the file's metadata, because decoders are free to emit any sample rate
177
+ // they see fit.
178
+ this.sourceSampleRate = audioSample.sampleRate;
179
+ this.sourceNumberOfChannels = audioSample.numberOfChannels;
180
+ this.startTime = audioSample.timestamp;
181
+
182
+ // Pre-allocate temporary buffer for source data
183
+ this.tempSourceBuffer = new Float32Array(this.sourceSampleRate * this.sourceNumberOfChannels);
184
+
185
+ this.doChannelMixerSetup();
186
+ }
187
+
188
+ assert(this.startTime !== null);
189
+
190
+ const requiredSamples = audioSample.numberOfFrames * audioSample.numberOfChannels;
191
+ this.ensureTempBufferSize(requiredSamples);
192
+
193
+ // Copy the audio data to the temp buffer
194
+ const sourceDataSize = audioSample.allocationSize({ planeIndex: 0, format: 'f32' });
195
+ const sourceView = new Float32Array(this.tempSourceBuffer.buffer, 0, sourceDataSize / 4);
196
+ audioSample.copyTo(sourceView, { planeIndex: 0, format: 'f32' });
197
+
198
+ const inputStartTime = audioSample.timestamp - this.startTime;
199
+ const inputEndTime = inputStartTime + audioSample.duration;
200
+
201
+ // Compute which output frames are affected by this sample
202
+ const outputStartFrame = Math.floor((inputStartTime - 1 / this.sourceSampleRate) * this.targetSampleRate) + 1;
203
+ const outputEndFrame = Math.ceil(inputEndTime * this.targetSampleRate);
204
+
205
+ for (let outputFrame = outputStartFrame; outputFrame < outputEndFrame; outputFrame++) {
206
+ if (outputFrame < this.bufferStartFrame) {
207
+ continue; // Skip writes to the past
208
+ }
209
+
210
+ while (outputFrame >= this.bufferStartFrame + this.bufferSizeInFrames) {
211
+ // The write is after the current buffer, so finalize it
212
+ await this.finalizeCurrentBuffer();
213
+ this.bufferStartFrame += this.bufferSizeInFrames;
214
+ }
215
+
216
+ const bufferFrameIndex = outputFrame - this.bufferStartFrame;
217
+ assert(bufferFrameIndex < this.bufferSizeInFrames);
218
+
219
+ const outputTime = outputFrame / this.targetSampleRate;
220
+ const inputTime = outputTime - inputStartTime;
221
+ const sourcePosition = inputTime * this.sourceSampleRate;
222
+
223
+ const sourceLowerFrame = Math.floor(sourcePosition);
224
+ const sourceUpperFrame = Math.ceil(sourcePosition);
225
+ const fraction = sourcePosition - sourceLowerFrame;
226
+
227
+ // Process each output channel
228
+ for (let targetChannel = 0; targetChannel < this.targetNumberOfChannels; targetChannel++) {
229
+ let lowerSample = 0;
230
+ let upperSample = 0;
231
+
232
+ if (sourceLowerFrame >= 0 && sourceLowerFrame < audioSample.numberOfFrames) {
233
+ lowerSample = this.channelMixer(sourceView, sourceLowerFrame, targetChannel);
234
+ }
235
+
236
+ if (sourceUpperFrame >= 0 && sourceUpperFrame < audioSample.numberOfFrames) {
237
+ upperSample = this.channelMixer(sourceView, sourceUpperFrame, targetChannel);
238
+ }
239
+
240
+ // For resampling, we do naive linear interpolation to find the in-between sample. This produces
241
+ // suboptimal results especially for downsampling (for which a low-pass filter would first need to be
242
+ // applied), but AudioContext doesn't do this either, so, whatever, for now.
243
+ const outputSample = lowerSample + fraction * (upperSample - lowerSample);
244
+
245
+ // Write to output buffer (interleaved)
246
+ const outputIndex = bufferFrameIndex * this.targetNumberOfChannels + targetChannel;
247
+ this.outputBuffer[outputIndex]! += outputSample; // Add in case of overlapping samples
248
+ }
249
+
250
+ if (this.maxWrittenFrame === null) {
251
+ this.maxWrittenFrame = bufferFrameIndex;
252
+ } else {
253
+ this.maxWrittenFrame = Math.max(this.maxWrittenFrame, bufferFrameIndex);
254
+ }
255
+ }
256
+ }
257
+
258
+ async finalizeCurrentBuffer() {
259
+ if (this.maxWrittenFrame === null) {
260
+ return; // Nothing to finalize
261
+ }
262
+
263
+ assert(this.startTime !== null);
264
+
265
+ const samplesWritten = (this.maxWrittenFrame + 1) * this.targetNumberOfChannels;
266
+
267
+ const outputData = new Float32Array(samplesWritten);
268
+ outputData.set(this.outputBuffer.subarray(0, samplesWritten));
269
+
270
+ const audioSample = new AudioSample({
271
+ format: 'f32',
272
+ sampleRate: this.targetSampleRate,
273
+ numberOfChannels: this.targetNumberOfChannels,
274
+ timestamp: this.startTime + this.bufferStartFrame / this.targetSampleRate,
275
+ data: outputData,
276
+ });
277
+
278
+ await this.onSample(audioSample);
279
+
280
+ this.outputBuffer.fill(0);
281
+ this.maxWrittenFrame = null;
282
+ }
283
+
284
+ finalize() {
285
+ return this.finalizeCurrentBuffer();
286
+ }
287
+ }