@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/dist/banner.d.ts +0 -244
- package/dist/banner.js +0 -75
- package/dist/banner.js.map +0 -1
- package/dist/camera.d.ts +0 -249
- package/dist/camera.js +0 -107
- package/dist/camera.js.map +0 -1
- package/dist/cube.d.ts +0 -241
- package/dist/cube.js +0 -37
- package/dist/cube.js.map +0 -1
- package/dist/cylinder.d.ts +0 -9
- package/dist/cylinder.js +0 -37
- package/dist/cylinder.js.map +0 -1
- package/dist/ellipse.d.ts +0 -5
- package/dist/ellipse.js +0 -20
- package/dist/ellipse.js.map +0 -1
- package/dist/gltf-object.d.ts +0 -249
- package/dist/gltf-object.js +0 -103
- package/dist/gltf-object.js.map +0 -1
- package/dist/html-overlay-element.d.ts +0 -1
- package/dist/html-overlay-element.js +0 -8
- package/dist/html-overlay-element.js.map +0 -1
- package/dist/light.d.ts +0 -14
- package/dist/light.js +0 -134
- package/dist/light.js.map +0 -1
- package/dist/polygon.d.ts +0 -17
- package/dist/polygon.js +0 -62
- package/dist/polygon.js.map +0 -1
- package/dist/rect.d.ts +0 -5
- package/dist/rect.js +0 -34
- package/dist/rect.js.map +0 -1
- package/dist/scene/component.d.ts +0 -1
- package/dist/scene/component.js +0 -29
- package/dist/scene/component.js.map +0 -1
- package/dist/sphere.d.ts +0 -9
- package/dist/sphere.js +0 -37
- package/dist/sphere.js.map +0 -1
- package/dist/sprite.d.ts +0 -238
- package/dist/sprite.js +0 -27
- package/dist/sprite.js.map +0 -1
- package/dist/text.d.ts +0 -1
- package/dist/text.js +0 -7
- package/dist/text.js.map +0 -1
- package/dist/three-container-editor.d.ts +0 -22
- package/dist/three-container-editor.js +0 -132
- package/dist/three-container-editor.js.map +0 -1
- package/dist/three-container.d.ts +0 -61
- package/dist/three-container.js +0 -371
- package/dist/three-container.js.map +0 -1
- package/dist/three-controls.d.ts +0 -111
- package/dist/three-controls.js +0 -414
- package/dist/three-controls.js.map +0 -1
- package/dist/three-layout.d.ts +0 -8
- package/dist/three-layout.js +0 -20
- package/dist/three-layout.js.map +0 -1
- package/dist/three-space.d.ts +0 -8
- package/dist/three-space.js +0 -58
- package/dist/three-space.js.map +0 -1
- package/dist/threed/common.d.ts +0 -22
- package/dist/threed/common.js +0 -19
- package/dist/threed/common.js.map +0 -1
- package/dist/threed/floor/floor.d.ts +0 -3
- package/dist/threed/floor/floor.js +0 -51
- package/dist/threed/floor/floor.js.map +0 -1
- package/dist/threed/html/elements.d.ts +0 -2
- package/dist/threed/html/elements.js +0 -21
- package/dist/threed/html/elements.js.map +0 -1
- package/dist/threed/index.d.ts +0 -16
- package/dist/threed/index.js +0 -17
- package/dist/threed/index.js.map +0 -1
- package/dist/threed/interfaces.d.ts +0 -15
- package/dist/threed/interfaces.js +0 -5
- package/dist/threed/interfaces.js.map +0 -1
- package/dist/threed/managers/camera-manager.d.ts +0 -14
- package/dist/threed/managers/camera-manager.js +0 -60
- package/dist/threed/managers/camera-manager.js.map +0 -1
- package/dist/threed/managers/controls-manager.d.ts +0 -50
- package/dist/threed/managers/controls-manager.js +0 -249
- package/dist/threed/managers/controls-manager.js.map +0 -1
- package/dist/threed/managers/event-manager3d.d.ts +0 -19
- package/dist/threed/managers/event-manager3d.js +0 -76
- package/dist/threed/managers/event-manager3d.js.map +0 -1
- package/dist/threed/managers/index.d.ts +0 -7
- package/dist/threed/managers/index.js +0 -7
- package/dist/threed/managers/index.js.map +0 -1
- package/dist/threed/managers/light-manager.d.ts +0 -7
- package/dist/threed/managers/light-manager.js +0 -37
- package/dist/threed/managers/light-manager.js.map +0 -1
- package/dist/threed/managers/renderer-manager.d.ts +0 -30
- package/dist/threed/managers/renderer-manager.js +0 -120
- package/dist/threed/managers/renderer-manager.js.map +0 -1
- package/dist/threed/managers/scene-manager.d.ts +0 -15
- package/dist/threed/managers/scene-manager.js +0 -48
- package/dist/threed/managers/scene-manager.js.map +0 -1
- package/dist/threed/managers/types.d.ts +0 -36
- package/dist/threed/managers/types.js +0 -2
- package/dist/threed/managers/types.js.map +0 -1
- package/dist/threed/real-object-camera-meshed.d.ts +0 -12
- package/dist/threed/real-object-camera-meshed.js +0 -49
- package/dist/threed/real-object-camera-meshed.js.map +0 -1
- package/dist/threed/real-object-camera.d.ts +0 -9
- package/dist/threed/real-object-camera.js +0 -31
- package/dist/threed/real-object-camera.js.map +0 -1
- package/dist/threed/real-object-dom-element.d.ts +0 -9
- package/dist/threed/real-object-dom-element.js +0 -48
- package/dist/threed/real-object-dom-element.js.map +0 -1
- package/dist/threed/real-object-dummy.d.ts +0 -6
- package/dist/threed/real-object-dummy.js +0 -11
- package/dist/threed/real-object-dummy.js.map +0 -1
- package/dist/threed/real-object-extrude.d.ts +0 -22
- package/dist/threed/real-object-extrude.js +0 -180
- package/dist/threed/real-object-extrude.js.map +0 -1
- package/dist/threed/real-object-gltf.d.ts +0 -16
- package/dist/threed/real-object-gltf.js +0 -105
- package/dist/threed/real-object-gltf.js.map +0 -1
- package/dist/threed/real-object-group.d.ts +0 -5
- package/dist/threed/real-object-group.js +0 -11
- package/dist/threed/real-object-group.js.map +0 -1
- package/dist/threed/real-object-mesh.d.ts +0 -13
- package/dist/threed/real-object-mesh.js +0 -73
- package/dist/threed/real-object-mesh.js.map +0 -1
- package/dist/threed/real-object-plane.d.ts +0 -5
- package/dist/threed/real-object-plane.js +0 -22
- package/dist/threed/real-object-plane.js.map +0 -1
- package/dist/threed/real-object-registry.d.ts +0 -7
- package/dist/threed/real-object-registry.js +0 -32
- package/dist/threed/real-object-registry.js.map +0 -1
- package/dist/threed/real-object-scene.d.ts +0 -21
- package/dist/threed/real-object-scene.js +0 -72
- package/dist/threed/real-object-scene.js.map +0 -1
- package/dist/threed/real-object-sprite-2d.d.ts +0 -14
- package/dist/threed/real-object-sprite-2d.js +0 -45
- package/dist/threed/real-object-sprite-2d.js.map +0 -1
- package/dist/threed/real-object-sprite.d.ts +0 -11
- package/dist/threed/real-object-sprite.js +0 -52
- package/dist/threed/real-object-sprite.js.map +0 -1
- package/dist/threed/real-object-text.d.ts +0 -15
- package/dist/threed/real-object-text.js +0 -66
- package/dist/threed/real-object-text.js.map +0 -1
- package/dist/threed/real-object.d.ts +0 -65
- package/dist/threed/real-object.js +0 -251
- package/dist/threed/real-object.js.map +0 -1
- package/dist/threed/texture/canvas-texture.d.ts +0 -4
- package/dist/threed/texture/canvas-texture.js +0 -49
- package/dist/threed/texture/canvas-texture.js.map +0 -1
- package/dist/threed/texture/text-texture.d.ts +0 -8
- package/dist/threed/texture/text-texture.js +0 -79
- package/dist/threed/texture/text-texture.js.map +0 -1
- package/dist/threed/three-dimensional-container.d.ts +0 -7
- package/dist/threed/three-dimensional-container.js +0 -2
- package/dist/threed/three-dimensional-container.js.map +0 -1
- package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
- package/dist/threed/utils/bound-uv-generator.js +0 -42
- package/dist/threed/utils/bound-uv-generator.js.map +0 -1
- package/dist/threed/utils/dispose.d.ts +0 -2
- package/dist/threed/utils/dispose.js +0 -32
- package/dist/threed/utils/dispose.js.map +0 -1
- package/dist/wall.d.ts +0 -241
- package/dist/wall.js +0 -44
- package/dist/wall.js.map +0 -1
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import * as THREE from 'three';
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import { RealObject } from '../real-object.js';
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export function createFloor(component) {
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return;
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}
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var floorGeometry = new THREE.BoxGeometry(1, 1, 1);
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var floorMaterial;
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const texture = RealObject.buildFillStyleTexture(component);
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if (texture) {
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const color = '#424b57';
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floorMaterial = [
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new THREE.MeshStandardMaterial({
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color
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new THREE.MeshStandardMaterial({
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color
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new THREE.MeshStandardMaterial({
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color
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new THREE.MeshStandardMaterial({
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color
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}),
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new THREE.MeshStandardMaterial({
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map: texture
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new THREE.MeshStandardMaterial({
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color
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})
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];
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}
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else if (typeof fillStyle == 'string') {
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floorMaterial = new THREE.MeshStandardMaterial({
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color: fillStyle
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});
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}
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if (!floorMaterial) {
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return;
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}
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const mesh = new THREE.Mesh(floorGeometry, floorMaterial);
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var { width, height } = component.state;
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mesh.scale.set(width, height, 5);
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mesh.rotation.x = -Math.PI / 2;
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mesh.position.y = -2;
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mesh.name = 'floor';
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mesh.receiveShadow = true;
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return mesh;
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}
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//# sourceMappingURL=floor.js.map
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{"version":3,"file":"floor.js","sourceRoot":"","sources":["../../../src/threed/floor/floor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,MAAM,UAAU,WAAW,CAAC,SAAoB;IAC9C,IAAI,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEnC,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;QACtC,OAAM;IACR,CAAC;IAED,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAClD,IAAI,aAA4D,CAAA;IAEhE,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAA;IAE3D,IAAI,OAAO,EAAE,CAAC;QACZ,MAAM,KAAK,GAAG,SAAS,CAAA;QAEvB,aAAa,GAAG;YACd,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,GAAG,EAAE,OAAO;aACb,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;SACH,CAAA;IACH,CAAC;SAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;QACxC,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,SAAS;SACjB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAM;IACR,CAAC;IAED,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;IAEzD,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEvC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAA;IAChC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;IAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;IAEpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAA;IACnB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAA;IAEzB,OAAO,IAAI,CAAA;AACb,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { RealObject } from '../real-object.js'\n\nexport function createFloor(component: Component): THREE.Mesh | undefined {\n var { fillStyle } = component.state\n\n if (!fillStyle || fillStyle == 'none') {\n return\n }\n\n var floorGeometry = new THREE.BoxGeometry(1, 1, 1)\n var floorMaterial: THREE.Material | THREE.Material[] | undefined\n\n const texture = RealObject.buildFillStyleTexture(component)\n\n if (texture) {\n const color = '#424b57'\n\n floorMaterial = [\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n map: texture\n }),\n new THREE.MeshStandardMaterial({\n color\n })\n ]\n } else if (typeof fillStyle == 'string') {\n floorMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle\n })\n }\n\n if (!floorMaterial) {\n return\n }\n\n const mesh = new THREE.Mesh(floorGeometry, floorMaterial)\n\n var { width, height } = component.state\n\n mesh.scale.set(width, height, 5)\n mesh.rotation.x = -Math.PI / 2\n mesh.position.y = -2\n\n mesh.name = 'floor'\n mesh.receiveShadow = true\n\n return mesh\n}\n"]}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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export var PIXEL_RATIO = (function () {
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var ctx = document.createElement('canvas').getContext('2d'), dpr = window.devicePixelRatio || 1, bsr = ctx.webkitBackingStorePixelRatio ||
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})();
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export function createCanvas(width, height) {
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}
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//# sourceMappingURL=elements.js.map
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{"version":3,"file":"elements.js","sourceRoot":"","sources":["../../../src/threed/html/elements.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,MAAM,CAAC,IAAI,WAAW,GAAG,CAAC;IACxB,IAAI,GAAG,GAAQ,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,EAC9D,GAAG,GAAG,MAAM,CAAC,gBAAgB,IAAI,CAAC,EAClC,GAAG,GACD,GAAG,CAAC,4BAA4B;QAChC,GAAG,CAAC,yBAAyB;QAC7B,GAAG,CAAC,wBAAwB;QAC5B,GAAG,CAAC,uBAAuB;QAC3B,GAAG,CAAC,sBAAsB;QAC1B,CAAC,CAAA;IACL,OAAO,GAAG,GAAG,GAAG,CAAA;AAClB,CAAC,CAAC,EAAE,CAAA;AAEJ,MAAM,UAAU,YAAY,CAAC,KAAa,EAAE,MAAc;IACxD,IAAI,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;IAE7C,MAAM,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAA;IACtB,MAAM,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;IACjC,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;IAEnC,OAAO,MAAM,CAAA;AACf,CAAC","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nexport var PIXEL_RATIO = (function () {\n var ctx: any = document.createElement('canvas').getContext('2d'),\n dpr = window.devicePixelRatio || 1,\n bsr =\n ctx.webkitBackingStorePixelRatio ||\n ctx.mozBackingStorePixelRatio ||\n ctx.msBackingStorePixelRatio ||\n ctx.oBackingStorePixelRatio ||\n ctx.backingStorePixelRatio ||\n 1\n return dpr / bsr\n})()\n\nexport function createCanvas(width: number, height: number): HTMLCanvasElement {\n let canvas = document.createElement('canvas')\n\n canvas.width = width\n canvas.height = height\n canvas.style.width = width + 'px'\n canvas.style.height = height + 'px'\n\n return canvas\n}\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/threed/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAA;AAC3B,cAAc,kCAAkC,CAAA;AAChD,cAAc,kBAAkB,CAAA;AAChC,OAAO,EAAE,yBAAyB,EAAE,gCAAgC,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAA;AAC5H,cAAc,wBAAwB,CAAA;AACtC,cAAc,0BAA0B,CAAA;AACxC,cAAc,yBAAyB,CAAA;AACvC,cAAc,8BAA8B,CAAA;AAC5C,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,wBAAwB,CAAA;AACtC,cAAc,4BAA4B,CAAA;AAC1C,cAAc,yBAAyB,CAAA;AACvC,cAAc,uBAAuB,CAAA","sourcesContent":["export * from './common.js'\nexport * from './three-dimensional-container.js'\nexport * from './real-object.js'\nexport { registerRealObjectFactory, registerDefaultRealObjectFactory, createRealObjectFor } from './real-object-registry.js'\nexport * from './real-object-dummy.js'\nexport * from './real-object-extrude.js'\nexport * from './real-object-camera.js'\nexport * from './real-object-dom-element.js'\nexport * from './real-object-gltf.js'\nexport * from './real-object-group.js'\nexport * from './real-object-mesh.js'\nexport * from './real-object-plane.js'\nexport * from './real-object-scene.js'\nexport * from './real-object-sprite-2d.js'\nexport * from './real-object-sprite.js'\nexport * from './real-object-text.js'\n"]}
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{"version":3,"file":"interfaces.js","sourceRoot":"","sources":["../../src/threed/interfaces.ts"],"names":[],"mappings":"AAAA;;GAEG","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport type * as THREE from 'three'\nimport type { Component, IRealObject } from '@hatiolab/things-scene'\n\nimport type { ThreeDimensionalContainer } from './three-dimensional-container.js'\n\n/**\n * Three.js 기반 RealObject 인터페이스.\n * IRealObject(things-scene, THREE-free)를 확장하여 Three.js 관련 멤버를 추가.\n */\nexport interface IThreeRealObject extends IRealObject {\n readonly object3d: THREE.Object3D\n readonly component: Component\n readonly threeContainer: ThreeDimensionalContainer | undefined\n build(): void\n updateRotate(): void\n updateScale(): void\n}\n"]}
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export declare class CameraManager {
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get cameraZPos(): number;
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setup(width: number, height: number, config: CameraConfig): THREE.PerspectiveCamera;
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import * as THREE from 'three';
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export class CameraManager {
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constructor() {
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}
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get camera() {
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get zoom() {
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return (_a = this._camera) === null || _a === void 0 ? void 0 : _a.zoom;
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}
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get cameraZPos() {
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return this._cameraZPos;
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}
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setup(width, height, config) {
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const { fov, near, far, zoom, cameraX, cameraY, cameraZ } = config;
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const aspect = width / height;
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this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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let cameraXPos = height * 0.8;
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let cameraYPos = width * 0.8;
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this._cameraZPos = Math.min(500, Math.floor(Math.min(width, height)));
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if (cameraX != undefined)
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cameraXPos = cameraX * width;
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if (cameraY != undefined)
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cameraYPos = cameraY * height;
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if (cameraZ != undefined)
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this._cameraZPos = cameraZ * Math.floor(Math.min(width, height));
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this._camera.position.set(cameraXPos, this._cameraZPos, cameraYPos);
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this._camera.zoom = zoom * 0.01;
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return this._camera;
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}
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addToScene(scene) {
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scene.add(this._camera);
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this._camera.lookAt(scene.position);
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}
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updateAspect(width, height) {
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if (this._camera) {
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this._camera.aspect = width / height;
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this._camera.updateProjectionMatrix();
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}
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}
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updateProperties(config) {
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if (!this._camera)
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return;
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if (config.fov !== undefined)
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this._camera.fov = config.fov;
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if (config.near !== undefined)
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this._camera.near = config.near;
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if (config.far !== undefined)
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this._camera.far = config.far;
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if (config.zoom !== undefined)
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this._camera.zoom = config.zoom * 0.01;
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this._camera.updateProjectionMatrix();
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}
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destroy() {
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delete this._camera;
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}
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}
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//# sourceMappingURL=camera-manager.js.map
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{"version":3,"file":"camera-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/camera-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,MAAM,OAAO,aAAa;IAA1B;QAEU,gBAAW,GAAW,CAAC,CAAA;IA4DjC,CAAC;IA1DC,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,IAAI,IAAI;;QACN,OAAO,MAAA,IAAI,CAAC,OAAO,0CAAE,IAAI,CAAA;IAC3B,CAAC;IAED,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAA;IACzB,CAAC;IAED,KAAK,CAAC,KAAa,EAAE,MAAc,EAAE,MAAoB;QACvD,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,MAAM,CAAA;QAClE,MAAM,MAAM,GAAG,KAAK,GAAG,MAAM,CAAA;QAE7B,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,CAAC,CAAA;QAElE,IAAI,UAAU,GAAG,MAAM,GAAG,GAAG,CAAA;QAC7B,IAAI,UAAU,GAAG,KAAK,GAAG,GAAG,CAAA;QAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,CAAA;QAErE,IAAI,OAAO,IAAI,SAAS;YAAE,UAAU,GAAG,OAAO,GAAG,KAAK,CAAA;QACtD,IAAI,OAAO,IAAI,SAAS;YAAE,UAAU,GAAG,OAAO,GAAG,MAAM,CAAA;QACvD,IAAI,OAAO,IAAI,SAAS;YAAE,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAA;QAE1F,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,UAAU,CAAC,CAAA;QACnE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;QAE/B,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,UAAU,CAAC,KAAkB;QAC3B,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAA;QACxB,IAAI,CAAC,OAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;IACtC,CAAC;IAED,YAAY,CAAC,KAAa,EAAE,MAAc;QACxC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,KAAK,GAAG,MAAM,CAAA;YACpC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAA;QACvC,CAAC;IACH,CAAC;IAED,gBAAgB,CAAC,MAA6B;QAC5C,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAM;QAEzB,IAAI,MAAM,CAAC,GAAG,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAA;QAC3D,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAA;QAC9D,IAAI,MAAM,CAAC,GAAG,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAA;QAC3D,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QAErE,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAA;IACvC,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { CameraConfig } from './types.js'\n\nexport class CameraManager {\n private _camera?: THREE.PerspectiveCamera\n private _cameraZPos: number = 0\n\n get camera() {\n return this._camera\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n get cameraZPos() {\n return this._cameraZPos\n }\n\n setup(width: number, height: number, config: CameraConfig) {\n const { fov, near, far, zoom, cameraX, cameraY, cameraZ } = config\n const aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n let cameraXPos = height * 0.8\n let cameraYPos = width * 0.8\n this._cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) this._cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, this._cameraZPos, cameraYPos)\n this._camera.zoom = zoom * 0.01\n\n return this._camera\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this._camera!)\n this._camera!.lookAt(scene.position)\n }\n\n updateAspect(width: number, height: number) {\n if (this._camera) {\n this._camera.aspect = width / height\n this._camera.updateProjectionMatrix()\n }\n }\n\n updateProperties(config: Partial<CameraConfig>) {\n if (!this._camera) return\n\n if (config.fov !== undefined) this._camera.fov = config.fov\n if (config.near !== undefined) this._camera.near = config.near\n if (config.far !== undefined) this._camera.far = config.far\n if (config.zoom !== undefined) this._camera.zoom = config.zoom * 0.01\n\n this._camera.updateProjectionMatrix()\n }\n\n destroy() {\n delete this._camera\n }\n}\n"]}
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import { Component } from '@hatiolab/things-scene';
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import * as THREE from 'three';
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export declare class ControlsManager {
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private _camera?;
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private _host?;
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private _dampingFactor;
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private _lastScale;
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private _spherical;
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private _sphericalDelta;
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private _position0;
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private _rotateDelta;
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private _panStart;
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private _offset;
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private _panCalcOffset;
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get isActive(): boolean;
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setAutoRotate(enabled: boolean): void;
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markCameraChanged(): void;
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private _handleRotateMove;
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private _handlePanMove;
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import * as THREE from 'three';
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const EPS = 0.000001;
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|
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export class ControlsManager {
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constructor() {
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this._state = 0 /* State.NONE */;
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this._autoRotate = false;
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|
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this._autoRotateSpeed = 2.0;
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|
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this._dampingFactor = 0.15;
|
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|
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this._rotateSpeed = 0.1;
|
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|
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this._panSpeed = 0.25;
|
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|
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this._lastScale = 1;
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// Spherical coordinate state
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|
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this._spherical = new THREE.Spherical();
|
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|
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this._sphericalDelta = new THREE.Spherical();
|
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|
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this._panOffset = new THREE.Vector3();
|
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|
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this._target = new THREE.Vector3();
|
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|
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// For reset
|
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|
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this._target0 = new THREE.Vector3();
|
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|
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this._position0 = new THREE.Vector3();
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// Interaction tracking
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|
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this._rotateStart = new THREE.Vector2();
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this._panDelta = new THREE.Vector2();
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// Cached for update()
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this._offset = new THREE.Vector3();
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this._lastPosition = new THREE.Vector3();
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this._lastQuaternion = new THREE.Quaternion();
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// Pan helpers
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this._panLeftV = new THREE.Vector3();
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this._panUpV = new THREE.Vector3();
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this._panCalcOffset = new THREE.Vector3();
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}
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get isActive() {
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|
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return !!this._camera;
|
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|
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}
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|
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setup(camera, host) {
|
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|
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var _a;
|
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|
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this._camera = camera;
|
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|
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this._host = host;
|
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|
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this._target.set(0, 0, 0);
|
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|
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this._target0.copy(this._target);
|
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|
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this._position0.copy(camera.position);
|
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|
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this._quat = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3(0, 1, 0));
|
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|
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this._quatInverse = this._quat.clone().invert();
|
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|
-
const state = host.state;
|
|
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|
-
this._autoRotate = (!((_a = host.app) === null || _a === void 0 ? void 0 : _a.isEditMode) && state.autoRotate) || false;
|
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|
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this._autoRotateSpeed = state.rotationSpeed || 2.0;
|
|
51
|
-
this.update();
|
|
52
|
-
}
|
|
53
|
-
// === Drag events (things-scene → component method) ===
|
|
54
|
-
onDragStart(e) {
|
|
55
|
-
this._autoRotate = false;
|
|
56
|
-
this._state = e.altKey ? 2 /* State.PAN */ : 1 /* State.ROTATE */;
|
|
57
|
-
if (this._state === 1 /* State.ROTATE */) {
|
|
58
|
-
this._rotateStart.set(e.offsetX, e.offsetY);
|
|
59
|
-
}
|
|
60
|
-
else {
|
|
61
|
-
this._panStart.set(e.offsetX, e.offsetY);
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
onDragMove(e) {
|
|
65
|
-
this._state = e.altKey ? 2 /* State.PAN */ : 1 /* State.ROTATE */;
|
|
66
|
-
if (this._state === 1 /* State.ROTATE */) {
|
|
67
|
-
this._handleRotateMove(e.offsetX, e.offsetY);
|
|
68
|
-
}
|
|
69
|
-
else {
|
|
70
|
-
this._handlePanMove(e.offsetX, e.offsetY);
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
onDragEnd(_e) {
|
|
74
|
-
var _a, _b;
|
|
75
|
-
this._state = 0 /* State.NONE */;
|
|
76
|
-
this._autoRotate = ((_a = this._host) === null || _a === void 0 ? void 0 : _a.state.autoRotate) || false;
|
|
77
|
-
(_b = this._host) === null || _b === void 0 ? void 0 : _b.invalidate();
|
|
78
|
-
}
|
|
79
|
-
// === Touch events ===
|
|
80
|
-
onTouchStart(e) {
|
|
81
|
-
var _a, _b;
|
|
82
|
-
const t0 = e.touches[0];
|
|
83
|
-
const x = (_a = t0.offsetX) !== null && _a !== void 0 ? _a : t0.pageX;
|
|
84
|
-
const y = (_b = t0.offsetY) !== null && _b !== void 0 ? _b : t0.pageY;
|
|
85
|
-
switch (e.touches.length) {
|
|
86
|
-
case 1:
|
|
87
|
-
this._rotateStart.set(x, y);
|
|
88
|
-
this._state = 3 /* State.TOUCH_ROTATE */;
|
|
89
|
-
break;
|
|
90
|
-
case 2:
|
|
91
|
-
this._lastScale = e.scale || 1;
|
|
92
|
-
this._panStart.set(x, y);
|
|
93
|
-
this._state = 4 /* State.TOUCH_PAN */;
|
|
94
|
-
break;
|
|
95
|
-
default:
|
|
96
|
-
this._state = 0 /* State.NONE */;
|
|
97
|
-
}
|
|
98
|
-
}
|
|
99
|
-
onTouchMove(e) {
|
|
100
|
-
var _a, _b;
|
|
101
|
-
const t0 = e.touches[0];
|
|
102
|
-
const x = (_a = t0.offsetX) !== null && _a !== void 0 ? _a : t0.pageX;
|
|
103
|
-
const y = (_b = t0.offsetY) !== null && _b !== void 0 ? _b : t0.pageY;
|
|
104
|
-
switch (e.touches.length) {
|
|
105
|
-
case 1:
|
|
106
|
-
if (this._state !== 3 /* State.TOUCH_ROTATE */)
|
|
107
|
-
return;
|
|
108
|
-
this._handleRotateMove(x, y);
|
|
109
|
-
break;
|
|
110
|
-
case 2:
|
|
111
|
-
if (Math.abs(this._lastScale - (e.scale || 1)) > 0.05)
|
|
112
|
-
return;
|
|
113
|
-
if (this._state !== 4 /* State.TOUCH_PAN */)
|
|
114
|
-
return;
|
|
115
|
-
this._handlePanMove(x, y);
|
|
116
|
-
break;
|
|
117
|
-
default:
|
|
118
|
-
this._state = 0 /* State.NONE */;
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
onTouchEnd(_e) {
|
|
122
|
-
this._lastScale = 1;
|
|
123
|
-
this._state = 0 /* State.NONE */;
|
|
124
|
-
}
|
|
125
|
-
// === Keyboard ===
|
|
126
|
-
onKeyDown(e) {
|
|
127
|
-
const speed = 7.0;
|
|
128
|
-
switch (e.keyCode) {
|
|
129
|
-
case 38: /* ArrowUp */
|
|
130
|
-
this._pan(0, speed);
|
|
131
|
-
break;
|
|
132
|
-
case 40: /* ArrowDown */
|
|
133
|
-
this._pan(0, -speed);
|
|
134
|
-
break;
|
|
135
|
-
case 37: /* ArrowLeft */
|
|
136
|
-
this._pan(speed, 0);
|
|
137
|
-
break;
|
|
138
|
-
case 39: /* ArrowRight */
|
|
139
|
-
this._pan(-speed, 0);
|
|
140
|
-
break;
|
|
141
|
-
default: return;
|
|
142
|
-
}
|
|
143
|
-
this.update();
|
|
144
|
-
}
|
|
145
|
-
// === Public API ===
|
|
146
|
-
update() {
|
|
147
|
-
var _a;
|
|
148
|
-
const camera = this._camera;
|
|
149
|
-
const position = camera.position;
|
|
150
|
-
this._offset.copy(position).sub(this._target);
|
|
151
|
-
this._offset.applyQuaternion(this._quat);
|
|
152
|
-
this._spherical.setFromVector3(this._offset);
|
|
153
|
-
this._spherical.theta += this._sphericalDelta.theta;
|
|
154
|
-
if (this._autoRotate && this._state === 0 /* State.NONE */) {
|
|
155
|
-
// autoRotateSpeed = rotations per minute, 60fps 기준
|
|
156
|
-
// damping의 영향을 받지 않도록 _spherical에 직접 적용
|
|
157
|
-
const angle = ((2 * Math.PI) / 60) * (this._autoRotateSpeed / 60);
|
|
158
|
-
this._spherical.theta -= angle;
|
|
159
|
-
}
|
|
160
|
-
this._spherical.phi += this._sphericalDelta.phi;
|
|
161
|
-
this._spherical.phi = Math.max(0, Math.min(Math.PI, this._spherical.phi));
|
|
162
|
-
this._spherical.makeSafe();
|
|
163
|
-
this._target.add(this._panOffset);
|
|
164
|
-
this._offset.setFromSpherical(this._spherical);
|
|
165
|
-
this._offset.applyQuaternion(this._quatInverse);
|
|
166
|
-
position.copy(this._target).add(this._offset);
|
|
167
|
-
camera.lookAt(this._target);
|
|
168
|
-
// Damping: 부드러운 감속 (드래그 중 약간의 지연, 릴리즈 후 관성)
|
|
169
|
-
const decay = 1 - this._dampingFactor;
|
|
170
|
-
this._sphericalDelta.theta *= decay;
|
|
171
|
-
this._sphericalDelta.phi *= decay;
|
|
172
|
-
this._panOffset.multiplyScalar(decay);
|
|
173
|
-
if (this._lastPosition.distanceToSquared(position) > EPS ||
|
|
174
|
-
8 * (1 - this._lastQuaternion.dot(camera.quaternion)) > EPS) {
|
|
175
|
-
this._lastPosition.copy(position);
|
|
176
|
-
this._lastQuaternion.copy(camera.quaternion);
|
|
177
|
-
(_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
|
|
178
|
-
return true;
|
|
179
|
-
}
|
|
180
|
-
return false;
|
|
181
|
-
}
|
|
182
|
-
reset() {
|
|
183
|
-
this._target.copy(this._target0);
|
|
184
|
-
this._camera.position.copy(this._position0);
|
|
185
|
-
this._camera.updateProjectionMatrix();
|
|
186
|
-
this._sphericalDelta.set(0, 0, 0);
|
|
187
|
-
this._panOffset.set(0, 0, 0);
|
|
188
|
-
this._state = 0 /* State.NONE */;
|
|
189
|
-
this.update();
|
|
190
|
-
}
|
|
191
|
-
setAutoRotate(enabled) {
|
|
192
|
-
var _a;
|
|
193
|
-
this._autoRotate = enabled;
|
|
194
|
-
(_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
|
|
195
|
-
}
|
|
196
|
-
markCameraChanged() {
|
|
197
|
-
var _a;
|
|
198
|
-
(_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
|
|
199
|
-
}
|
|
200
|
-
destroy() {
|
|
201
|
-
delete this._camera;
|
|
202
|
-
delete this._host;
|
|
203
|
-
}
|
|
204
|
-
// === Private: rotate / pan math ===
|
|
205
|
-
_handleRotateMove(x, y) {
|
|
206
|
-
var _a;
|
|
207
|
-
this._rotateEnd.set(x, y);
|
|
208
|
-
this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart);
|
|
209
|
-
const { width, height } = this._host.bounds;
|
|
210
|
-
this._sphericalDelta.theta -= ((2 * Math.PI * this._rotateDelta.x) / width) * this._rotateSpeed;
|
|
211
|
-
this._sphericalDelta.phi -= ((2 * Math.PI * this._rotateDelta.y) / height) * this._rotateSpeed;
|
|
212
|
-
this._rotateStart.copy(this._rotateEnd);
|
|
213
|
-
(_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate(); // delta만 누적, 적용은 threed_animate → update()에서 1번
|
|
214
|
-
}
|
|
215
|
-
_handlePanMove(x, y) {
|
|
216
|
-
var _a;
|
|
217
|
-
this._panEnd.set(x, y);
|
|
218
|
-
this._panDelta.subVectors(this._panEnd, this._panStart);
|
|
219
|
-
this._pan(this._panDelta.x, this._panDelta.y);
|
|
220
|
-
this._panStart.copy(this._panEnd);
|
|
221
|
-
(_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
|
|
222
|
-
}
|
|
223
|
-
_pan(deltaX, deltaY) {
|
|
224
|
-
deltaX *= this._panSpeed;
|
|
225
|
-
deltaY *= this._panSpeed;
|
|
226
|
-
const { width, height } = this._host.bounds;
|
|
227
|
-
const cam = this._camera;
|
|
228
|
-
if (cam.isPerspectiveCamera) {
|
|
229
|
-
this._panCalcOffset.copy(cam.position).sub(this._target);
|
|
230
|
-
let targetDistance = this._panCalcOffset.length();
|
|
231
|
-
targetDistance *= Math.tan(((cam.fov / 2) * Math.PI) / 180.0);
|
|
232
|
-
this._panLeftV.setFromMatrixColumn(cam.matrix, 0);
|
|
233
|
-
this._panLeftV.multiplyScalar((-2 * deltaX * targetDistance) / height);
|
|
234
|
-
this._panOffset.add(this._panLeftV);
|
|
235
|
-
this._panUpV.setFromMatrixColumn(cam.matrix, 1);
|
|
236
|
-
this._panUpV.multiplyScalar((2 * deltaY * targetDistance) / height);
|
|
237
|
-
this._panOffset.add(this._panUpV);
|
|
238
|
-
}
|
|
239
|
-
else if (cam.isOrthographicCamera) {
|
|
240
|
-
this._panLeftV.setFromMatrixColumn(cam.matrix, 0);
|
|
241
|
-
this._panLeftV.multiplyScalar((-deltaX * (cam.right - cam.left)) / cam.zoom / width);
|
|
242
|
-
this._panOffset.add(this._panLeftV);
|
|
243
|
-
this._panUpV.setFromMatrixColumn(cam.matrix, 1);
|
|
244
|
-
this._panUpV.multiplyScalar((deltaY * (cam.top - cam.bottom)) / cam.zoom / height);
|
|
245
|
-
this._panOffset.add(this._panUpV);
|
|
246
|
-
}
|
|
247
|
-
}
|
|
248
|
-
}
|
|
249
|
-
//# sourceMappingURL=controls-manager.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"controls-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/controls-manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,GAAG,GAAG,QAAQ,CAAA;AAUpB,MAAM,OAAO,eAAe;IAA5B;QAIU,WAAM,sBAAa;QACnB,gBAAW,GAAG,KAAK,CAAA;QACnB,qBAAgB,GAAG,GAAG,CAAA;QACtB,mBAAc,GAAG,IAAI,CAAA;QACrB,iBAAY,GAAG,GAAG,CAAA;QAClB,cAAS,GAAG,IAAI,CAAA;QAChB,eAAU,GAAG,CAAC,CAAA;QAEtB,6BAA6B;QACrB,eAAU,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAA;QAClC,oBAAe,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAA;QACvC,eAAU,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAChC,YAAO,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAErC,YAAY;QACJ,aAAQ,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC9B,eAAU,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAExC,uBAAuB;QACf,iBAAY,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAClC,eAAU,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAChC,iBAAY,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAClC,cAAS,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC/B,YAAO,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC7B,cAAS,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAEvC,sBAAsB;QACd,YAAO,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAG7B,kBAAa,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QACnC,oBAAe,GAAG,IAAI,KAAK,CAAC,UAAU,EAAE,CAAA;QAEhD,cAAc;QACN,cAAS,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC/B,YAAO,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC7B,mBAAc,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAiP9C,CAAC;IA/OC,IAAI,QAAQ;QACV,OAAO,CAAC,CAAC,IAAI,CAAC,OAAO,CAAA;IACvB,CAAC;IAED,KAAK,CAAC,MAAoB,EAAE,IAAe;;QACzC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAA;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAA;QAEjB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;QAChC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QAErC,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,kBAAkB,CACpD,MAAM,CAAC,EAAE,EACT,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAC3B,CAAA;QACD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAA;QAE/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QACxB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAA,MAAA,IAAI,CAAC,GAAG,0CAAE,UAAU,CAAA,IAAI,KAAK,CAAC,UAAU,CAAC,IAAI,KAAK,CAAA;QACvE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,aAAa,IAAI,GAAG,CAAA;QAElD,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,wDAAwD;IAExD,WAAW,CAAC,CAAY;QACtB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAA;QACxB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,mBAAW,CAAC,qBAAa,CAAA;QAEjD,IAAI,IAAI,CAAC,MAAM,yBAAiB,EAAE,CAAC;YACjC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,CAAA;QAC7C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,CAAA;QAC1C,CAAC;IACH,CAAC;IAED,UAAU,CAAC,CAAY;QACrB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,mBAAW,CAAC,qBAAa,CAAA;QAEjD,IAAI,IAAI,CAAC,MAAM,yBAAiB,EAAE,CAAC;YACjC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,CAAA;QAC9C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,CAAA;QAC3C,CAAC;IACH,CAAC;IAED,SAAS,CAAC,EAAa;;QACrB,IAAI,CAAC,MAAM,qBAAa,CAAA;QACxB,IAAI,CAAC,WAAW,GAAG,CAAA,MAAA,IAAI,CAAC,KAAK,0CAAE,KAAK,CAAC,UAAU,KAAI,KAAK,CAAA;QACxD,MAAA,IAAI,CAAC,KAAK,0CAAE,UAAU,EAAE,CAAA;IAC1B,CAAC;IAED,uBAAuB;IAEvB,YAAY,CAAC,CAAa;;QACxB,MAAM,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAA;QACvB,MAAM,CAAC,GAAG,MAAC,EAAU,CAAC,OAAO,mCAAI,EAAE,CAAC,KAAK,CAAA;QACzC,MAAM,CAAC,GAAG,MAAC,EAAU,CAAC,OAAO,mCAAI,EAAE,CAAC,KAAK,CAAA;QAEzC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACzB,KAAK,CAAC;gBACJ,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAC3B,IAAI,CAAC,MAAM,6BAAqB,CAAA;gBAChC,MAAK;YACP,KAAK,CAAC;gBACJ,IAAI,CAAC,UAAU,GAAI,CAAS,CAAC,KAAK,IAAI,CAAC,CAAA;gBACvC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACxB,IAAI,CAAC,MAAM,0BAAkB,CAAA;gBAC7B,MAAK;YACP;gBACE,IAAI,CAAC,MAAM,qBAAa,CAAA;QAC5B,CAAC;IACH,CAAC;IAED,WAAW,CAAC,CAAa;;QACvB,MAAM,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAA;QACvB,MAAM,CAAC,GAAG,MAAC,EAAU,CAAC,OAAO,mCAAI,EAAE,CAAC,KAAK,CAAA;QACzC,MAAM,CAAC,GAAG,MAAC,EAAU,CAAC,OAAO,mCAAI,EAAE,CAAC,KAAK,CAAA;QAEzC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACzB,KAAK,CAAC;gBACJ,IAAI,IAAI,CAAC,MAAM,+BAAuB;oBAAE,OAAM;gBAC9C,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAC5B,MAAK;YACP,KAAK,CAAC;gBACJ,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAE,CAAS,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,OAAM;gBACtE,IAAI,IAAI,CAAC,MAAM,4BAAoB;oBAAE,OAAM;gBAC3C,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACzB,MAAK;YACP;gBACE,IAAI,CAAC,MAAM,qBAAa,CAAA;QAC5B,CAAC;IACH,CAAC;IAED,UAAU,CAAC,EAAc;QACvB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAA;QACnB,IAAI,CAAC,MAAM,qBAAa,CAAA;IAC1B,CAAC;IAED,mBAAmB;IAEnB,SAAS,CAAC,CAAgB;QACxB,MAAM,KAAK,GAAG,GAAG,CAAA;QAEjB,QAAQ,CAAC,CAAC,OAAO,EAAE,CAAC;YAClB,KAAK,EAAE,EAAE,gBAAgB;gBAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAAC,MAAK;YACpD,KAAK,EAAE,EAAE,gBAAgB;gBAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBAAC,MAAK;YACrD,KAAK,EAAE,EAAE,gBAAgB;gBAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAAC,MAAK;YACpD,KAAK,EAAE,EAAE,gBAAgB;gBAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAAC,MAAK;YACrD,OAAO,CAAC,CAAC,OAAM;QACjB,CAAC;QAED,IAAI,C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{ Component } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst EPS = 0.000001\n\nconst enum State {\n NONE,\n ROTATE,\n PAN,\n TOUCH_ROTATE,\n TOUCH_PAN\n}\n\nexport class ControlsManager {\n private _camera?: THREE.Camera\n private _host?: Component\n\n private _state = State.NONE\n private _autoRotate = false\n private _autoRotateSpeed = 2.0\n private _dampingFactor = 0.15\n private _rotateSpeed = 0.1\n private _panSpeed = 0.25\n private _lastScale = 1\n\n // Spherical coordinate state\n private _spherical = new THREE.Spherical()\n private _sphericalDelta = new THREE.Spherical()\n private _panOffset = new THREE.Vector3()\n private _target = new THREE.Vector3()\n\n // For reset\n private _target0 = new THREE.Vector3()\n private _position0 = new THREE.Vector3()\n\n // Interaction tracking\n private _rotateStart = new THREE.Vector2()\n private _rotateEnd = new THREE.Vector2()\n private _rotateDelta = new THREE.Vector2()\n private _panStart = new THREE.Vector2()\n private _panEnd = new THREE.Vector2()\n private _panDelta = new THREE.Vector2()\n\n // Cached for update()\n private _offset = new THREE.Vector3()\n private _quat!: THREE.Quaternion\n private _quatInverse!: THREE.Quaternion\n private _lastPosition = new THREE.Vector3()\n private _lastQuaternion = new THREE.Quaternion()\n\n // Pan helpers\n private _panLeftV = new THREE.Vector3()\n private _panUpV = new THREE.Vector3()\n private _panCalcOffset = new THREE.Vector3()\n\n get isActive(): boolean {\n return !!this._camera\n }\n\n setup(camera: THREE.Camera, host: Component) {\n this._camera = camera\n this._host = host\n\n this._target.set(0, 0, 0)\n this._target0.copy(this._target)\n this._position0.copy(camera.position)\n\n this._quat = new THREE.Quaternion().setFromUnitVectors(\n camera.up,\n new THREE.Vector3(0, 1, 0)\n )\n this._quatInverse = this._quat.clone().invert()\n\n const state = host.state\n this._autoRotate = (!host.app?.isEditMode && state.autoRotate) || false\n this._autoRotateSpeed = state.rotationSpeed || 2.0\n\n this.update()\n }\n\n // === Drag events (things-scene → component method) ===\n\n onDragStart(e: DragEvent) {\n this._autoRotate = false\n this._state = e.altKey ? State.PAN : State.ROTATE\n\n if (this._state === State.ROTATE) {\n this._rotateStart.set(e.offsetX, e.offsetY)\n } else {\n this._panStart.set(e.offsetX, e.offsetY)\n }\n }\n\n onDragMove(e: DragEvent) {\n this._state = e.altKey ? State.PAN : State.ROTATE\n\n if (this._state === State.ROTATE) {\n this._handleRotateMove(e.offsetX, e.offsetY)\n } else {\n this._handlePanMove(e.offsetX, e.offsetY)\n }\n }\n\n onDragEnd(_e: DragEvent) {\n this._state = State.NONE\n this._autoRotate = this._host?.state.autoRotate || false\n this._host?.invalidate()\n }\n\n // === Touch events ===\n\n onTouchStart(e: TouchEvent) {\n const t0 = e.touches[0]\n const x = (t0 as any).offsetX ?? t0.pageX\n const y = (t0 as any).offsetY ?? t0.pageY\n\n switch (e.touches.length) {\n case 1:\n this._rotateStart.set(x, y)\n this._state = State.TOUCH_ROTATE\n break\n case 2:\n this._lastScale = (e as any).scale || 1\n this._panStart.set(x, y)\n this._state = State.TOUCH_PAN\n break\n default:\n this._state = State.NONE\n }\n }\n\n onTouchMove(e: TouchEvent) {\n const t0 = e.touches[0]\n const x = (t0 as any).offsetX ?? t0.pageX\n const y = (t0 as any).offsetY ?? t0.pageY\n\n switch (e.touches.length) {\n case 1:\n if (this._state !== State.TOUCH_ROTATE) return\n this._handleRotateMove(x, y)\n break\n case 2:\n if (Math.abs(this._lastScale - ((e as any).scale || 1)) > 0.05) return\n if (this._state !== State.TOUCH_PAN) return\n this._handlePanMove(x, y)\n break\n default:\n this._state = State.NONE\n }\n }\n\n onTouchEnd(_e: TouchEvent) {\n this._lastScale = 1\n this._state = State.NONE\n }\n\n // === Keyboard ===\n\n onKeyDown(e: KeyboardEvent) {\n const speed = 7.0\n\n switch (e.keyCode) {\n case 38: /* ArrowUp */ this._pan(0, speed); break\n case 40: /* ArrowDown */ this._pan(0, -speed); break\n case 37: /* ArrowLeft */ this._pan(speed, 0); break\n case 39: /* ArrowRight */ this._pan(-speed, 0); break\n default: return\n }\n\n this.update()\n }\n\n // === Public API ===\n\n update(): boolean {\n const camera = this._camera!\n const position = camera.position\n\n this._offset.copy(position).sub(this._target)\n this._offset.applyQuaternion(this._quat)\n this._spherical.setFromVector3(this._offset)\n\n this._spherical.theta += this._sphericalDelta.theta\n\n if (this._autoRotate && this._state === State.NONE) {\n // autoRotateSpeed = rotations per minute, 60fps 기준\n // damping의 영향을 받지 않도록 _spherical에 직접 적용\n const angle = ((2 * Math.PI) / 60) * (this._autoRotateSpeed / 60)\n this._spherical.theta -= angle\n }\n this._spherical.phi += this._sphericalDelta.phi\n this._spherical.phi = Math.max(0, Math.min(Math.PI, this._spherical.phi))\n this._spherical.makeSafe()\n\n this._target.add(this._panOffset)\n this._offset.setFromSpherical(this._spherical)\n this._offset.applyQuaternion(this._quatInverse)\n\n position.copy(this._target).add(this._offset)\n camera.lookAt(this._target)\n\n // Damping: 부드러운 감속 (드래그 중 약간의 지연, 릴리즈 후 관성)\n const decay = 1 - this._dampingFactor\n this._sphericalDelta.theta *= decay\n this._sphericalDelta.phi *= decay\n this._panOffset.multiplyScalar(decay)\n\n if (\n this._lastPosition.distanceToSquared(position) > EPS ||\n 8 * (1 - this._lastQuaternion.dot(camera.quaternion)) > EPS\n ) {\n this._lastPosition.copy(position)\n this._lastQuaternion.copy(camera.quaternion)\n this._host?.invalidate()\n return true\n }\n return false\n }\n\n reset() {\n this._target.copy(this._target0)\n this._camera!.position.copy(this._position0)\n ;(this._camera as THREE.PerspectiveCamera).updateProjectionMatrix()\n this._sphericalDelta.set(0, 0, 0)\n this._panOffset.set(0, 0, 0)\n this._state = State.NONE\n this.update()\n }\n\n setAutoRotate(enabled: boolean) {\n this._autoRotate = enabled\n this._host?.invalidate()\n }\n\n markCameraChanged() {\n this._host?.invalidate()\n }\n\n destroy() {\n delete this._camera\n delete this._host\n }\n\n // === Private: rotate / pan math ===\n\n private _handleRotateMove(x: number, y: number) {\n this._rotateEnd.set(x, y)\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart)\n\n const { width, height } = this._host!.bounds\n this._sphericalDelta.theta -= ((2 * Math.PI * this._rotateDelta.x) / width) * this._rotateSpeed\n this._sphericalDelta.phi -= ((2 * Math.PI * this._rotateDelta.y) / height) * this._rotateSpeed\n\n this._rotateStart.copy(this._rotateEnd)\n this._host?.invalidate() // delta만 누적, 적용은 threed_animate → update()에서 1번\n }\n\n private _handlePanMove(x: number, y: number) {\n this._panEnd.set(x, y)\n this._panDelta.subVectors(this._panEnd, this._panStart)\n this._pan(this._panDelta.x, this._panDelta.y)\n this._panStart.copy(this._panEnd)\n this._host?.invalidate()\n }\n\n private _pan(deltaX: number, deltaY: number) {\n deltaX *= this._panSpeed\n deltaY *= this._panSpeed\n\n const { width, height } = this._host!.bounds\n const cam = this._camera as any\n\n if (cam.isPerspectiveCamera) {\n this._panCalcOffset.copy(cam.position).sub(this._target)\n let targetDistance = this._panCalcOffset.length()\n targetDistance *= Math.tan(((cam.fov / 2) * Math.PI) / 180.0)\n\n this._panLeftV.setFromMatrixColumn(cam.matrix, 0)\n this._panLeftV.multiplyScalar((-2 * deltaX * targetDistance) / height)\n this._panOffset.add(this._panLeftV)\n\n this._panUpV.setFromMatrixColumn(cam.matrix, 1)\n this._panUpV.multiplyScalar((2 * deltaY * targetDistance) / height)\n this._panOffset.add(this._panUpV)\n } else if (cam.isOrthographicCamera) {\n this._panLeftV.setFromMatrixColumn(cam.matrix, 0)\n this._panLeftV.multiplyScalar((-deltaX * (cam.right - cam.left)) / cam.zoom / width)\n this._panOffset.add(this._panLeftV)\n\n this._panUpV.setFromMatrixColumn(cam.matrix, 1)\n this._panUpV.multiplyScalar((deltaY * (cam.top - cam.bottom)) / cam.zoom / height)\n this._panOffset.add(this._panUpV)\n }\n }\n}\n"]}
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@@ -1,19 +0,0 @@
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import * as THREE from 'three';
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import type { IThreeRealObject } from '../interfaces.js';
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export declare class EventManager3D {
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private _mouse;
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private _raycaster;
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private _lastFocused?;
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private _lastHovered?;
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get mouse(): THREE.Vector2;
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get lastFocused(): IThreeRealObject | undefined;
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set lastFocused(value: IThreeRealObject | undefined);
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get lastHovered(): IThreeRealObject | undefined;
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set lastHovered(value: IThreeRealObject | undefined);
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updateMouseNDC(px: number, py: number, left: number, top: number, width: number, height: number): void;
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getObjectByRaycast(camera: THREE.Camera, scene: THREE.Scene): THREE.Object3D | undefined;
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getObjectsByRaycast(camera: THREE.Camera, scene: THREE.Scene): THREE.Intersection[];
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handleClick(camera: THREE.Camera, scene: THREE.Scene, event: MouseEvent): IThreeRealObject | undefined;
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handleHover(camera: THREE.Camera, scene: THREE.Scene, event: MouseEvent): void;
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destroy(): void;
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}
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