@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (160) hide show
  1. package/package.json +2 -2
  2. package/dist/banner.d.ts +0 -244
  3. package/dist/banner.js +0 -75
  4. package/dist/banner.js.map +0 -1
  5. package/dist/camera.d.ts +0 -249
  6. package/dist/camera.js +0 -107
  7. package/dist/camera.js.map +0 -1
  8. package/dist/cube.d.ts +0 -241
  9. package/dist/cube.js +0 -37
  10. package/dist/cube.js.map +0 -1
  11. package/dist/cylinder.d.ts +0 -9
  12. package/dist/cylinder.js +0 -37
  13. package/dist/cylinder.js.map +0 -1
  14. package/dist/ellipse.d.ts +0 -5
  15. package/dist/ellipse.js +0 -20
  16. package/dist/ellipse.js.map +0 -1
  17. package/dist/gltf-object.d.ts +0 -249
  18. package/dist/gltf-object.js +0 -103
  19. package/dist/gltf-object.js.map +0 -1
  20. package/dist/html-overlay-element.d.ts +0 -1
  21. package/dist/html-overlay-element.js +0 -8
  22. package/dist/html-overlay-element.js.map +0 -1
  23. package/dist/light.d.ts +0 -14
  24. package/dist/light.js +0 -134
  25. package/dist/light.js.map +0 -1
  26. package/dist/polygon.d.ts +0 -17
  27. package/dist/polygon.js +0 -62
  28. package/dist/polygon.js.map +0 -1
  29. package/dist/rect.d.ts +0 -5
  30. package/dist/rect.js +0 -34
  31. package/dist/rect.js.map +0 -1
  32. package/dist/scene/component.d.ts +0 -1
  33. package/dist/scene/component.js +0 -29
  34. package/dist/scene/component.js.map +0 -1
  35. package/dist/sphere.d.ts +0 -9
  36. package/dist/sphere.js +0 -37
  37. package/dist/sphere.js.map +0 -1
  38. package/dist/sprite.d.ts +0 -238
  39. package/dist/sprite.js +0 -27
  40. package/dist/sprite.js.map +0 -1
  41. package/dist/text.d.ts +0 -1
  42. package/dist/text.js +0 -7
  43. package/dist/text.js.map +0 -1
  44. package/dist/three-container-editor.d.ts +0 -22
  45. package/dist/three-container-editor.js +0 -132
  46. package/dist/three-container-editor.js.map +0 -1
  47. package/dist/three-container.d.ts +0 -61
  48. package/dist/three-container.js +0 -371
  49. package/dist/three-container.js.map +0 -1
  50. package/dist/three-controls.d.ts +0 -111
  51. package/dist/three-controls.js +0 -414
  52. package/dist/three-controls.js.map +0 -1
  53. package/dist/three-layout.d.ts +0 -8
  54. package/dist/three-layout.js +0 -20
  55. package/dist/three-layout.js.map +0 -1
  56. package/dist/three-space.d.ts +0 -8
  57. package/dist/three-space.js +0 -58
  58. package/dist/three-space.js.map +0 -1
  59. package/dist/threed/common.d.ts +0 -22
  60. package/dist/threed/common.js +0 -19
  61. package/dist/threed/common.js.map +0 -1
  62. package/dist/threed/floor/floor.d.ts +0 -3
  63. package/dist/threed/floor/floor.js +0 -51
  64. package/dist/threed/floor/floor.js.map +0 -1
  65. package/dist/threed/html/elements.d.ts +0 -2
  66. package/dist/threed/html/elements.js +0 -21
  67. package/dist/threed/html/elements.js.map +0 -1
  68. package/dist/threed/index.d.ts +0 -16
  69. package/dist/threed/index.js +0 -17
  70. package/dist/threed/index.js.map +0 -1
  71. package/dist/threed/interfaces.d.ts +0 -15
  72. package/dist/threed/interfaces.js +0 -5
  73. package/dist/threed/interfaces.js.map +0 -1
  74. package/dist/threed/managers/camera-manager.d.ts +0 -14
  75. package/dist/threed/managers/camera-manager.js +0 -60
  76. package/dist/threed/managers/camera-manager.js.map +0 -1
  77. package/dist/threed/managers/controls-manager.d.ts +0 -50
  78. package/dist/threed/managers/controls-manager.js +0 -249
  79. package/dist/threed/managers/controls-manager.js.map +0 -1
  80. package/dist/threed/managers/event-manager3d.d.ts +0 -19
  81. package/dist/threed/managers/event-manager3d.js +0 -76
  82. package/dist/threed/managers/event-manager3d.js.map +0 -1
  83. package/dist/threed/managers/index.d.ts +0 -7
  84. package/dist/threed/managers/index.js +0 -7
  85. package/dist/threed/managers/index.js.map +0 -1
  86. package/dist/threed/managers/light-manager.d.ts +0 -7
  87. package/dist/threed/managers/light-manager.js +0 -37
  88. package/dist/threed/managers/light-manager.js.map +0 -1
  89. package/dist/threed/managers/renderer-manager.d.ts +0 -30
  90. package/dist/threed/managers/renderer-manager.js +0 -120
  91. package/dist/threed/managers/renderer-manager.js.map +0 -1
  92. package/dist/threed/managers/scene-manager.d.ts +0 -15
  93. package/dist/threed/managers/scene-manager.js +0 -48
  94. package/dist/threed/managers/scene-manager.js.map +0 -1
  95. package/dist/threed/managers/types.d.ts +0 -36
  96. package/dist/threed/managers/types.js +0 -2
  97. package/dist/threed/managers/types.js.map +0 -1
  98. package/dist/threed/real-object-camera-meshed.d.ts +0 -12
  99. package/dist/threed/real-object-camera-meshed.js +0 -49
  100. package/dist/threed/real-object-camera-meshed.js.map +0 -1
  101. package/dist/threed/real-object-camera.d.ts +0 -9
  102. package/dist/threed/real-object-camera.js +0 -31
  103. package/dist/threed/real-object-camera.js.map +0 -1
  104. package/dist/threed/real-object-dom-element.d.ts +0 -9
  105. package/dist/threed/real-object-dom-element.js +0 -48
  106. package/dist/threed/real-object-dom-element.js.map +0 -1
  107. package/dist/threed/real-object-dummy.d.ts +0 -6
  108. package/dist/threed/real-object-dummy.js +0 -11
  109. package/dist/threed/real-object-dummy.js.map +0 -1
  110. package/dist/threed/real-object-extrude.d.ts +0 -22
  111. package/dist/threed/real-object-extrude.js +0 -180
  112. package/dist/threed/real-object-extrude.js.map +0 -1
  113. package/dist/threed/real-object-gltf.d.ts +0 -16
  114. package/dist/threed/real-object-gltf.js +0 -105
  115. package/dist/threed/real-object-gltf.js.map +0 -1
  116. package/dist/threed/real-object-group.d.ts +0 -5
  117. package/dist/threed/real-object-group.js +0 -11
  118. package/dist/threed/real-object-group.js.map +0 -1
  119. package/dist/threed/real-object-mesh.d.ts +0 -13
  120. package/dist/threed/real-object-mesh.js +0 -73
  121. package/dist/threed/real-object-mesh.js.map +0 -1
  122. package/dist/threed/real-object-plane.d.ts +0 -5
  123. package/dist/threed/real-object-plane.js +0 -22
  124. package/dist/threed/real-object-plane.js.map +0 -1
  125. package/dist/threed/real-object-registry.d.ts +0 -7
  126. package/dist/threed/real-object-registry.js +0 -32
  127. package/dist/threed/real-object-registry.js.map +0 -1
  128. package/dist/threed/real-object-scene.d.ts +0 -21
  129. package/dist/threed/real-object-scene.js +0 -72
  130. package/dist/threed/real-object-scene.js.map +0 -1
  131. package/dist/threed/real-object-sprite-2d.d.ts +0 -14
  132. package/dist/threed/real-object-sprite-2d.js +0 -45
  133. package/dist/threed/real-object-sprite-2d.js.map +0 -1
  134. package/dist/threed/real-object-sprite.d.ts +0 -11
  135. package/dist/threed/real-object-sprite.js +0 -52
  136. package/dist/threed/real-object-sprite.js.map +0 -1
  137. package/dist/threed/real-object-text.d.ts +0 -15
  138. package/dist/threed/real-object-text.js +0 -66
  139. package/dist/threed/real-object-text.js.map +0 -1
  140. package/dist/threed/real-object.d.ts +0 -65
  141. package/dist/threed/real-object.js +0 -251
  142. package/dist/threed/real-object.js.map +0 -1
  143. package/dist/threed/texture/canvas-texture.d.ts +0 -4
  144. package/dist/threed/texture/canvas-texture.js +0 -49
  145. package/dist/threed/texture/canvas-texture.js.map +0 -1
  146. package/dist/threed/texture/text-texture.d.ts +0 -8
  147. package/dist/threed/texture/text-texture.js +0 -79
  148. package/dist/threed/texture/text-texture.js.map +0 -1
  149. package/dist/threed/three-dimensional-container.d.ts +0 -7
  150. package/dist/threed/three-dimensional-container.js +0 -2
  151. package/dist/threed/three-dimensional-container.js.map +0 -1
  152. package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
  153. package/dist/threed/utils/bound-uv-generator.js +0 -42
  154. package/dist/threed/utils/bound-uv-generator.js.map +0 -1
  155. package/dist/threed/utils/dispose.d.ts +0 -2
  156. package/dist/threed/utils/dispose.js +0 -32
  157. package/dist/threed/utils/dispose.js.map +0 -1
  158. package/dist/wall.d.ts +0 -241
  159. package/dist/wall.js +0 -44
  160. package/dist/wall.js.map +0 -1
@@ -1,51 +0,0 @@
1
- import * as THREE from 'three';
2
- import { RealObject } from '../real-object.js';
3
- export function createFloor(component) {
4
- var { fillStyle } = component.state;
5
- if (!fillStyle || fillStyle == 'none') {
6
- return;
7
- }
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- var floorGeometry = new THREE.BoxGeometry(1, 1, 1);
9
- var floorMaterial;
10
- const texture = RealObject.buildFillStyleTexture(component);
11
- if (texture) {
12
- const color = '#424b57';
13
- floorMaterial = [
14
- new THREE.MeshStandardMaterial({
15
- color
16
- }),
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- new THREE.MeshStandardMaterial({
18
- color
19
- }),
20
- new THREE.MeshStandardMaterial({
21
- color
22
- }),
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- new THREE.MeshStandardMaterial({
24
- color
25
- }),
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- new THREE.MeshStandardMaterial({
27
- map: texture
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- }),
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- new THREE.MeshStandardMaterial({
30
- color
31
- })
32
- ];
33
- }
34
- else if (typeof fillStyle == 'string') {
35
- floorMaterial = new THREE.MeshStandardMaterial({
36
- color: fillStyle
37
- });
38
- }
39
- if (!floorMaterial) {
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- return;
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- }
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- const mesh = new THREE.Mesh(floorGeometry, floorMaterial);
43
- var { width, height } = component.state;
44
- mesh.scale.set(width, height, 5);
45
- mesh.rotation.x = -Math.PI / 2;
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- mesh.position.y = -2;
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- mesh.name = 'floor';
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- mesh.receiveShadow = true;
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- return mesh;
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- }
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- //# sourceMappingURL=floor.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"floor.js","sourceRoot":"","sources":["../../../src/threed/floor/floor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,MAAM,UAAU,WAAW,CAAC,SAAoB;IAC9C,IAAI,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEnC,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;QACtC,OAAM;IACR,CAAC;IAED,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAClD,IAAI,aAA4D,CAAA;IAEhE,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAA;IAE3D,IAAI,OAAO,EAAE,CAAC;QACZ,MAAM,KAAK,GAAG,SAAS,CAAA;QAEvB,aAAa,GAAG;YACd,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,GAAG,EAAE,OAAO;aACb,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;SACH,CAAA;IACH,CAAC;SAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;QACxC,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,SAAS;SACjB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAM;IACR,CAAC;IAED,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;IAEzD,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEvC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAA;IAChC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;IAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;IAEpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAA;IACnB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAA;IAEzB,OAAO,IAAI,CAAA;AACb,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { RealObject } from '../real-object.js'\n\nexport function createFloor(component: Component): THREE.Mesh | undefined {\n var { fillStyle } = component.state\n\n if (!fillStyle || fillStyle == 'none') {\n return\n }\n\n var floorGeometry = new THREE.BoxGeometry(1, 1, 1)\n var floorMaterial: THREE.Material | THREE.Material[] | undefined\n\n const texture = RealObject.buildFillStyleTexture(component)\n\n if (texture) {\n const color = '#424b57'\n\n floorMaterial = [\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n map: texture\n }),\n new THREE.MeshStandardMaterial({\n color\n })\n ]\n } else if (typeof fillStyle == 'string') {\n floorMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle\n })\n }\n\n if (!floorMaterial) {\n return\n }\n\n const mesh = new THREE.Mesh(floorGeometry, floorMaterial)\n\n var { width, height } = component.state\n\n mesh.scale.set(width, height, 5)\n mesh.rotation.x = -Math.PI / 2\n mesh.position.y = -2\n\n mesh.name = 'floor'\n mesh.receiveShadow = true\n\n return mesh\n}\n"]}
@@ -1,2 +0,0 @@
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- export declare var PIXEL_RATIO: number;
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- export declare function createCanvas(width: number, height: number): HTMLCanvasElement;
@@ -1,21 +0,0 @@
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- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
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- export var PIXEL_RATIO = (function () {
5
- var ctx = document.createElement('canvas').getContext('2d'), dpr = window.devicePixelRatio || 1, bsr = ctx.webkitBackingStorePixelRatio ||
6
- ctx.mozBackingStorePixelRatio ||
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- ctx.msBackingStorePixelRatio ||
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- ctx.oBackingStorePixelRatio ||
9
- ctx.backingStorePixelRatio ||
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- 1;
11
- return dpr / bsr;
12
- })();
13
- export function createCanvas(width, height) {
14
- let canvas = document.createElement('canvas');
15
- canvas.width = width;
16
- canvas.height = height;
17
- canvas.style.width = width + 'px';
18
- canvas.style.height = height + 'px';
19
- return canvas;
20
- }
21
- //# sourceMappingURL=elements.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"elements.js","sourceRoot":"","sources":["../../../src/threed/html/elements.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,MAAM,CAAC,IAAI,WAAW,GAAG,CAAC;IACxB,IAAI,GAAG,GAAQ,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,EAC9D,GAAG,GAAG,MAAM,CAAC,gBAAgB,IAAI,CAAC,EAClC,GAAG,GACD,GAAG,CAAC,4BAA4B;QAChC,GAAG,CAAC,yBAAyB;QAC7B,GAAG,CAAC,wBAAwB;QAC5B,GAAG,CAAC,uBAAuB;QAC3B,GAAG,CAAC,sBAAsB;QAC1B,CAAC,CAAA;IACL,OAAO,GAAG,GAAG,GAAG,CAAA;AAClB,CAAC,CAAC,EAAE,CAAA;AAEJ,MAAM,UAAU,YAAY,CAAC,KAAa,EAAE,MAAc;IACxD,IAAI,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;IAE7C,MAAM,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAA;IACtB,MAAM,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;IACjC,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;IAEnC,OAAO,MAAM,CAAA;AACf,CAAC","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nexport var PIXEL_RATIO = (function () {\n var ctx: any = document.createElement('canvas').getContext('2d'),\n dpr = window.devicePixelRatio || 1,\n bsr =\n ctx.webkitBackingStorePixelRatio ||\n ctx.mozBackingStorePixelRatio ||\n ctx.msBackingStorePixelRatio ||\n ctx.oBackingStorePixelRatio ||\n ctx.backingStorePixelRatio ||\n 1\n return dpr / bsr\n})()\n\nexport function createCanvas(width: number, height: number): HTMLCanvasElement {\n let canvas = document.createElement('canvas')\n\n canvas.width = width\n canvas.height = height\n canvas.style.width = width + 'px'\n canvas.style.height = height + 'px'\n\n return canvas\n}\n"]}
@@ -1,16 +0,0 @@
1
- export * from './common.js';
2
- export * from './three-dimensional-container.js';
3
- export * from './real-object.js';
4
- export { registerRealObjectFactory, registerDefaultRealObjectFactory, createRealObjectFor } from './real-object-registry.js';
5
- export * from './real-object-dummy.js';
6
- export * from './real-object-extrude.js';
7
- export * from './real-object-camera.js';
8
- export * from './real-object-dom-element.js';
9
- export * from './real-object-gltf.js';
10
- export * from './real-object-group.js';
11
- export * from './real-object-mesh.js';
12
- export * from './real-object-plane.js';
13
- export * from './real-object-scene.js';
14
- export * from './real-object-sprite-2d.js';
15
- export * from './real-object-sprite.js';
16
- export * from './real-object-text.js';
@@ -1,17 +0,0 @@
1
- export * from './common.js';
2
- export * from './three-dimensional-container.js';
3
- export * from './real-object.js';
4
- export { registerRealObjectFactory, registerDefaultRealObjectFactory, createRealObjectFor } from './real-object-registry.js';
5
- export * from './real-object-dummy.js';
6
- export * from './real-object-extrude.js';
7
- export * from './real-object-camera.js';
8
- export * from './real-object-dom-element.js';
9
- export * from './real-object-gltf.js';
10
- export * from './real-object-group.js';
11
- export * from './real-object-mesh.js';
12
- export * from './real-object-plane.js';
13
- export * from './real-object-scene.js';
14
- export * from './real-object-sprite-2d.js';
15
- export * from './real-object-sprite.js';
16
- export * from './real-object-text.js';
17
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/threed/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAA;AAC3B,cAAc,kCAAkC,CAAA;AAChD,cAAc,kBAAkB,CAAA;AAChC,OAAO,EAAE,yBAAyB,EAAE,gCAAgC,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAA;AAC5H,cAAc,wBAAwB,CAAA;AACtC,cAAc,0BAA0B,CAAA;AACxC,cAAc,yBAAyB,CAAA;AACvC,cAAc,8BAA8B,CAAA;AAC5C,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,wBAAwB,CAAA;AACtC,cAAc,4BAA4B,CAAA;AAC1C,cAAc,yBAAyB,CAAA;AACvC,cAAc,uBAAuB,CAAA","sourcesContent":["export * from './common.js'\nexport * from './three-dimensional-container.js'\nexport * from './real-object.js'\nexport { registerRealObjectFactory, registerDefaultRealObjectFactory, createRealObjectFor } from './real-object-registry.js'\nexport * from './real-object-dummy.js'\nexport * from './real-object-extrude.js'\nexport * from './real-object-camera.js'\nexport * from './real-object-dom-element.js'\nexport * from './real-object-gltf.js'\nexport * from './real-object-group.js'\nexport * from './real-object-mesh.js'\nexport * from './real-object-plane.js'\nexport * from './real-object-scene.js'\nexport * from './real-object-sprite-2d.js'\nexport * from './real-object-sprite.js'\nexport * from './real-object-text.js'\n"]}
@@ -1,15 +0,0 @@
1
- import type * as THREE from 'three';
2
- import type { Component, IRealObject } from '@hatiolab/things-scene';
3
- import type { ThreeDimensionalContainer } from './three-dimensional-container.js';
4
- /**
5
- * Three.js 기반 RealObject 인터페이스.
6
- * IRealObject(things-scene, THREE-free)를 확장하여 Three.js 관련 멤버를 추가.
7
- */
8
- export interface IThreeRealObject extends IRealObject {
9
- readonly object3d: THREE.Object3D;
10
- readonly component: Component;
11
- readonly threeContainer: ThreeDimensionalContainer | undefined;
12
- build(): void;
13
- updateRotate(): void;
14
- updateScale(): void;
15
- }
@@ -1,5 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- export {};
5
- //# sourceMappingURL=interfaces.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"interfaces.js","sourceRoot":"","sources":["../../src/threed/interfaces.ts"],"names":[],"mappings":"AAAA;;GAEG","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport type * as THREE from 'three'\nimport type { Component, IRealObject } from '@hatiolab/things-scene'\n\nimport type { ThreeDimensionalContainer } from './three-dimensional-container.js'\n\n/**\n * Three.js 기반 RealObject 인터페이스.\n * IRealObject(things-scene, THREE-free)를 확장하여 Three.js 관련 멤버를 추가.\n */\nexport interface IThreeRealObject extends IRealObject {\n readonly object3d: THREE.Object3D\n readonly component: Component\n readonly threeContainer: ThreeDimensionalContainer | undefined\n build(): void\n updateRotate(): void\n updateScale(): void\n}\n"]}
@@ -1,14 +0,0 @@
1
- import * as THREE from 'three';
2
- import { CameraConfig } from './types.js';
3
- export declare class CameraManager {
4
- private _camera?;
5
- private _cameraZPos;
6
- get camera(): THREE.PerspectiveCamera | undefined;
7
- get zoom(): number | undefined;
8
- get cameraZPos(): number;
9
- setup(width: number, height: number, config: CameraConfig): THREE.PerspectiveCamera;
10
- addToScene(scene: THREE.Scene): void;
11
- updateAspect(width: number, height: number): void;
12
- updateProperties(config: Partial<CameraConfig>): void;
13
- destroy(): void;
14
- }
@@ -1,60 +0,0 @@
1
- import * as THREE from 'three';
2
- export class CameraManager {
3
- constructor() {
4
- this._cameraZPos = 0;
5
- }
6
- get camera() {
7
- return this._camera;
8
- }
9
- get zoom() {
10
- var _a;
11
- return (_a = this._camera) === null || _a === void 0 ? void 0 : _a.zoom;
12
- }
13
- get cameraZPos() {
14
- return this._cameraZPos;
15
- }
16
- setup(width, height, config) {
17
- const { fov, near, far, zoom, cameraX, cameraY, cameraZ } = config;
18
- const aspect = width / height;
19
- this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
20
- let cameraXPos = height * 0.8;
21
- let cameraYPos = width * 0.8;
22
- this._cameraZPos = Math.min(500, Math.floor(Math.min(width, height)));
23
- if (cameraX != undefined)
24
- cameraXPos = cameraX * width;
25
- if (cameraY != undefined)
26
- cameraYPos = cameraY * height;
27
- if (cameraZ != undefined)
28
- this._cameraZPos = cameraZ * Math.floor(Math.min(width, height));
29
- this._camera.position.set(cameraXPos, this._cameraZPos, cameraYPos);
30
- this._camera.zoom = zoom * 0.01;
31
- return this._camera;
32
- }
33
- addToScene(scene) {
34
- scene.add(this._camera);
35
- this._camera.lookAt(scene.position);
36
- }
37
- updateAspect(width, height) {
38
- if (this._camera) {
39
- this._camera.aspect = width / height;
40
- this._camera.updateProjectionMatrix();
41
- }
42
- }
43
- updateProperties(config) {
44
- if (!this._camera)
45
- return;
46
- if (config.fov !== undefined)
47
- this._camera.fov = config.fov;
48
- if (config.near !== undefined)
49
- this._camera.near = config.near;
50
- if (config.far !== undefined)
51
- this._camera.far = config.far;
52
- if (config.zoom !== undefined)
53
- this._camera.zoom = config.zoom * 0.01;
54
- this._camera.updateProjectionMatrix();
55
- }
56
- destroy() {
57
- delete this._camera;
58
- }
59
- }
60
- //# sourceMappingURL=camera-manager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"camera-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/camera-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,MAAM,OAAO,aAAa;IAA1B;QAEU,gBAAW,GAAW,CAAC,CAAA;IA4DjC,CAAC;IA1DC,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,IAAI,IAAI;;QACN,OAAO,MAAA,IAAI,CAAC,OAAO,0CAAE,IAAI,CAAA;IAC3B,CAAC;IAED,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAA;IACzB,CAAC;IAED,KAAK,CAAC,KAAa,EAAE,MAAc,EAAE,MAAoB;QACvD,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,MAAM,CAAA;QAClE,MAAM,MAAM,GAAG,KAAK,GAAG,MAAM,CAAA;QAE7B,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,CAAC,CAAA;QAElE,IAAI,UAAU,GAAG,MAAM,GAAG,GAAG,CAAA;QAC7B,IAAI,UAAU,GAAG,KAAK,GAAG,GAAG,CAAA;QAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,CAAA;QAErE,IAAI,OAAO,IAAI,SAAS;YAAE,UAAU,GAAG,OAAO,GAAG,KAAK,CAAA;QACtD,IAAI,OAAO,IAAI,SAAS;YAAE,UAAU,GAAG,OAAO,GAAG,MAAM,CAAA;QACvD,IAAI,OAAO,IAAI,SAAS;YAAE,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAA;QAE1F,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,UAAU,CAAC,CAAA;QACnE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;QAE/B,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,UAAU,CAAC,KAAkB;QAC3B,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAA;QACxB,IAAI,CAAC,OAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;IACtC,CAAC;IAED,YAAY,CAAC,KAAa,EAAE,MAAc;QACxC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,KAAK,GAAG,MAAM,CAAA;YACpC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAA;QACvC,CAAC;IACH,CAAC;IAED,gBAAgB,CAAC,MAA6B;QAC5C,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAM;QAEzB,IAAI,MAAM,CAAC,GAAG,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAA;QAC3D,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAA;QAC9D,IAAI,MAAM,CAAC,GAAG,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAA;QAC3D,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QAErE,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAA;IACvC,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { CameraConfig } from './types.js'\n\nexport class CameraManager {\n private _camera?: THREE.PerspectiveCamera\n private _cameraZPos: number = 0\n\n get camera() {\n return this._camera\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n get cameraZPos() {\n return this._cameraZPos\n }\n\n setup(width: number, height: number, config: CameraConfig) {\n const { fov, near, far, zoom, cameraX, cameraY, cameraZ } = config\n const aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n let cameraXPos = height * 0.8\n let cameraYPos = width * 0.8\n this._cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) this._cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, this._cameraZPos, cameraYPos)\n this._camera.zoom = zoom * 0.01\n\n return this._camera\n }\n\n addToScene(scene: THREE.Scene) {\n scene.add(this._camera!)\n this._camera!.lookAt(scene.position)\n }\n\n updateAspect(width: number, height: number) {\n if (this._camera) {\n this._camera.aspect = width / height\n this._camera.updateProjectionMatrix()\n }\n }\n\n updateProperties(config: Partial<CameraConfig>) {\n if (!this._camera) return\n\n if (config.fov !== undefined) this._camera.fov = config.fov\n if (config.near !== undefined) this._camera.near = config.near\n if (config.far !== undefined) this._camera.far = config.far\n if (config.zoom !== undefined) this._camera.zoom = config.zoom * 0.01\n\n this._camera.updateProjectionMatrix()\n }\n\n destroy() {\n delete this._camera\n }\n}\n"]}
@@ -1,50 +0,0 @@
1
- import { Component } from '@hatiolab/things-scene';
2
- import * as THREE from 'three';
3
- export declare class ControlsManager {
4
- private _camera?;
5
- private _host?;
6
- private _state;
7
- private _autoRotate;
8
- private _autoRotateSpeed;
9
- private _dampingFactor;
10
- private _rotateSpeed;
11
- private _panSpeed;
12
- private _lastScale;
13
- private _spherical;
14
- private _sphericalDelta;
15
- private _panOffset;
16
- private _target;
17
- private _target0;
18
- private _position0;
19
- private _rotateStart;
20
- private _rotateEnd;
21
- private _rotateDelta;
22
- private _panStart;
23
- private _panEnd;
24
- private _panDelta;
25
- private _offset;
26
- private _quat;
27
- private _quatInverse;
28
- private _lastPosition;
29
- private _lastQuaternion;
30
- private _panLeftV;
31
- private _panUpV;
32
- private _panCalcOffset;
33
- get isActive(): boolean;
34
- setup(camera: THREE.Camera, host: Component): void;
35
- onDragStart(e: DragEvent): void;
36
- onDragMove(e: DragEvent): void;
37
- onDragEnd(_e: DragEvent): void;
38
- onTouchStart(e: TouchEvent): void;
39
- onTouchMove(e: TouchEvent): void;
40
- onTouchEnd(_e: TouchEvent): void;
41
- onKeyDown(e: KeyboardEvent): void;
42
- update(): boolean;
43
- reset(): void;
44
- setAutoRotate(enabled: boolean): void;
45
- markCameraChanged(): void;
46
- destroy(): void;
47
- private _handleRotateMove;
48
- private _handlePanMove;
49
- private _pan;
50
- }
@@ -1,249 +0,0 @@
1
- import * as THREE from 'three';
2
- const EPS = 0.000001;
3
- export class ControlsManager {
4
- constructor() {
5
- this._state = 0 /* State.NONE */;
6
- this._autoRotate = false;
7
- this._autoRotateSpeed = 2.0;
8
- this._dampingFactor = 0.15;
9
- this._rotateSpeed = 0.1;
10
- this._panSpeed = 0.25;
11
- this._lastScale = 1;
12
- // Spherical coordinate state
13
- this._spherical = new THREE.Spherical();
14
- this._sphericalDelta = new THREE.Spherical();
15
- this._panOffset = new THREE.Vector3();
16
- this._target = new THREE.Vector3();
17
- // For reset
18
- this._target0 = new THREE.Vector3();
19
- this._position0 = new THREE.Vector3();
20
- // Interaction tracking
21
- this._rotateStart = new THREE.Vector2();
22
- this._rotateEnd = new THREE.Vector2();
23
- this._rotateDelta = new THREE.Vector2();
24
- this._panStart = new THREE.Vector2();
25
- this._panEnd = new THREE.Vector2();
26
- this._panDelta = new THREE.Vector2();
27
- // Cached for update()
28
- this._offset = new THREE.Vector3();
29
- this._lastPosition = new THREE.Vector3();
30
- this._lastQuaternion = new THREE.Quaternion();
31
- // Pan helpers
32
- this._panLeftV = new THREE.Vector3();
33
- this._panUpV = new THREE.Vector3();
34
- this._panCalcOffset = new THREE.Vector3();
35
- }
36
- get isActive() {
37
- return !!this._camera;
38
- }
39
- setup(camera, host) {
40
- var _a;
41
- this._camera = camera;
42
- this._host = host;
43
- this._target.set(0, 0, 0);
44
- this._target0.copy(this._target);
45
- this._position0.copy(camera.position);
46
- this._quat = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3(0, 1, 0));
47
- this._quatInverse = this._quat.clone().invert();
48
- const state = host.state;
49
- this._autoRotate = (!((_a = host.app) === null || _a === void 0 ? void 0 : _a.isEditMode) && state.autoRotate) || false;
50
- this._autoRotateSpeed = state.rotationSpeed || 2.0;
51
- this.update();
52
- }
53
- // === Drag events (things-scene → component method) ===
54
- onDragStart(e) {
55
- this._autoRotate = false;
56
- this._state = e.altKey ? 2 /* State.PAN */ : 1 /* State.ROTATE */;
57
- if (this._state === 1 /* State.ROTATE */) {
58
- this._rotateStart.set(e.offsetX, e.offsetY);
59
- }
60
- else {
61
- this._panStart.set(e.offsetX, e.offsetY);
62
- }
63
- }
64
- onDragMove(e) {
65
- this._state = e.altKey ? 2 /* State.PAN */ : 1 /* State.ROTATE */;
66
- if (this._state === 1 /* State.ROTATE */) {
67
- this._handleRotateMove(e.offsetX, e.offsetY);
68
- }
69
- else {
70
- this._handlePanMove(e.offsetX, e.offsetY);
71
- }
72
- }
73
- onDragEnd(_e) {
74
- var _a, _b;
75
- this._state = 0 /* State.NONE */;
76
- this._autoRotate = ((_a = this._host) === null || _a === void 0 ? void 0 : _a.state.autoRotate) || false;
77
- (_b = this._host) === null || _b === void 0 ? void 0 : _b.invalidate();
78
- }
79
- // === Touch events ===
80
- onTouchStart(e) {
81
- var _a, _b;
82
- const t0 = e.touches[0];
83
- const x = (_a = t0.offsetX) !== null && _a !== void 0 ? _a : t0.pageX;
84
- const y = (_b = t0.offsetY) !== null && _b !== void 0 ? _b : t0.pageY;
85
- switch (e.touches.length) {
86
- case 1:
87
- this._rotateStart.set(x, y);
88
- this._state = 3 /* State.TOUCH_ROTATE */;
89
- break;
90
- case 2:
91
- this._lastScale = e.scale || 1;
92
- this._panStart.set(x, y);
93
- this._state = 4 /* State.TOUCH_PAN */;
94
- break;
95
- default:
96
- this._state = 0 /* State.NONE */;
97
- }
98
- }
99
- onTouchMove(e) {
100
- var _a, _b;
101
- const t0 = e.touches[0];
102
- const x = (_a = t0.offsetX) !== null && _a !== void 0 ? _a : t0.pageX;
103
- const y = (_b = t0.offsetY) !== null && _b !== void 0 ? _b : t0.pageY;
104
- switch (e.touches.length) {
105
- case 1:
106
- if (this._state !== 3 /* State.TOUCH_ROTATE */)
107
- return;
108
- this._handleRotateMove(x, y);
109
- break;
110
- case 2:
111
- if (Math.abs(this._lastScale - (e.scale || 1)) > 0.05)
112
- return;
113
- if (this._state !== 4 /* State.TOUCH_PAN */)
114
- return;
115
- this._handlePanMove(x, y);
116
- break;
117
- default:
118
- this._state = 0 /* State.NONE */;
119
- }
120
- }
121
- onTouchEnd(_e) {
122
- this._lastScale = 1;
123
- this._state = 0 /* State.NONE */;
124
- }
125
- // === Keyboard ===
126
- onKeyDown(e) {
127
- const speed = 7.0;
128
- switch (e.keyCode) {
129
- case 38: /* ArrowUp */
130
- this._pan(0, speed);
131
- break;
132
- case 40: /* ArrowDown */
133
- this._pan(0, -speed);
134
- break;
135
- case 37: /* ArrowLeft */
136
- this._pan(speed, 0);
137
- break;
138
- case 39: /* ArrowRight */
139
- this._pan(-speed, 0);
140
- break;
141
- default: return;
142
- }
143
- this.update();
144
- }
145
- // === Public API ===
146
- update() {
147
- var _a;
148
- const camera = this._camera;
149
- const position = camera.position;
150
- this._offset.copy(position).sub(this._target);
151
- this._offset.applyQuaternion(this._quat);
152
- this._spherical.setFromVector3(this._offset);
153
- this._spherical.theta += this._sphericalDelta.theta;
154
- if (this._autoRotate && this._state === 0 /* State.NONE */) {
155
- // autoRotateSpeed = rotations per minute, 60fps 기준
156
- // damping의 영향을 받지 않도록 _spherical에 직접 적용
157
- const angle = ((2 * Math.PI) / 60) * (this._autoRotateSpeed / 60);
158
- this._spherical.theta -= angle;
159
- }
160
- this._spherical.phi += this._sphericalDelta.phi;
161
- this._spherical.phi = Math.max(0, Math.min(Math.PI, this._spherical.phi));
162
- this._spherical.makeSafe();
163
- this._target.add(this._panOffset);
164
- this._offset.setFromSpherical(this._spherical);
165
- this._offset.applyQuaternion(this._quatInverse);
166
- position.copy(this._target).add(this._offset);
167
- camera.lookAt(this._target);
168
- // Damping: 부드러운 감속 (드래그 중 약간의 지연, 릴리즈 후 관성)
169
- const decay = 1 - this._dampingFactor;
170
- this._sphericalDelta.theta *= decay;
171
- this._sphericalDelta.phi *= decay;
172
- this._panOffset.multiplyScalar(decay);
173
- if (this._lastPosition.distanceToSquared(position) > EPS ||
174
- 8 * (1 - this._lastQuaternion.dot(camera.quaternion)) > EPS) {
175
- this._lastPosition.copy(position);
176
- this._lastQuaternion.copy(camera.quaternion);
177
- (_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
178
- return true;
179
- }
180
- return false;
181
- }
182
- reset() {
183
- this._target.copy(this._target0);
184
- this._camera.position.copy(this._position0);
185
- this._camera.updateProjectionMatrix();
186
- this._sphericalDelta.set(0, 0, 0);
187
- this._panOffset.set(0, 0, 0);
188
- this._state = 0 /* State.NONE */;
189
- this.update();
190
- }
191
- setAutoRotate(enabled) {
192
- var _a;
193
- this._autoRotate = enabled;
194
- (_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
195
- }
196
- markCameraChanged() {
197
- var _a;
198
- (_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
199
- }
200
- destroy() {
201
- delete this._camera;
202
- delete this._host;
203
- }
204
- // === Private: rotate / pan math ===
205
- _handleRotateMove(x, y) {
206
- var _a;
207
- this._rotateEnd.set(x, y);
208
- this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart);
209
- const { width, height } = this._host.bounds;
210
- this._sphericalDelta.theta -= ((2 * Math.PI * this._rotateDelta.x) / width) * this._rotateSpeed;
211
- this._sphericalDelta.phi -= ((2 * Math.PI * this._rotateDelta.y) / height) * this._rotateSpeed;
212
- this._rotateStart.copy(this._rotateEnd);
213
- (_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate(); // delta만 누적, 적용은 threed_animate → update()에서 1번
214
- }
215
- _handlePanMove(x, y) {
216
- var _a;
217
- this._panEnd.set(x, y);
218
- this._panDelta.subVectors(this._panEnd, this._panStart);
219
- this._pan(this._panDelta.x, this._panDelta.y);
220
- this._panStart.copy(this._panEnd);
221
- (_a = this._host) === null || _a === void 0 ? void 0 : _a.invalidate();
222
- }
223
- _pan(deltaX, deltaY) {
224
- deltaX *= this._panSpeed;
225
- deltaY *= this._panSpeed;
226
- const { width, height } = this._host.bounds;
227
- const cam = this._camera;
228
- if (cam.isPerspectiveCamera) {
229
- this._panCalcOffset.copy(cam.position).sub(this._target);
230
- let targetDistance = this._panCalcOffset.length();
231
- targetDistance *= Math.tan(((cam.fov / 2) * Math.PI) / 180.0);
232
- this._panLeftV.setFromMatrixColumn(cam.matrix, 0);
233
- this._panLeftV.multiplyScalar((-2 * deltaX * targetDistance) / height);
234
- this._panOffset.add(this._panLeftV);
235
- this._panUpV.setFromMatrixColumn(cam.matrix, 1);
236
- this._panUpV.multiplyScalar((2 * deltaY * targetDistance) / height);
237
- this._panOffset.add(this._panUpV);
238
- }
239
- else if (cam.isOrthographicCamera) {
240
- this._panLeftV.setFromMatrixColumn(cam.matrix, 0);
241
- this._panLeftV.multiplyScalar((-deltaX * (cam.right - cam.left)) / cam.zoom / width);
242
- this._panOffset.add(this._panLeftV);
243
- this._panUpV.setFromMatrixColumn(cam.matrix, 1);
244
- this._panUpV.multiplyScalar((deltaY * (cam.top - cam.bottom)) / cam.zoom / height);
245
- this._panOffset.add(this._panUpV);
246
- }
247
- }
248
- }
249
- //# sourceMappingURL=controls-manager.js.map
@@ -1 +0,0 @@
1
- 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{ Component } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst EPS = 0.000001\n\nconst enum State {\n NONE,\n ROTATE,\n PAN,\n TOUCH_ROTATE,\n TOUCH_PAN\n}\n\nexport class ControlsManager {\n private _camera?: THREE.Camera\n private _host?: Component\n\n private _state = State.NONE\n private _autoRotate = false\n private _autoRotateSpeed = 2.0\n private _dampingFactor = 0.15\n private _rotateSpeed = 0.1\n private _panSpeed = 0.25\n private _lastScale = 1\n\n // Spherical coordinate state\n private _spherical = new THREE.Spherical()\n private _sphericalDelta = new THREE.Spherical()\n private _panOffset = new THREE.Vector3()\n private _target = new THREE.Vector3()\n\n // For reset\n private _target0 = new THREE.Vector3()\n private _position0 = new THREE.Vector3()\n\n // Interaction tracking\n private _rotateStart = new THREE.Vector2()\n private _rotateEnd = new THREE.Vector2()\n private _rotateDelta = new THREE.Vector2()\n private _panStart = new THREE.Vector2()\n private _panEnd = new THREE.Vector2()\n private _panDelta = new THREE.Vector2()\n\n // Cached for update()\n private _offset = new THREE.Vector3()\n private _quat!: THREE.Quaternion\n private _quatInverse!: THREE.Quaternion\n private _lastPosition = new THREE.Vector3()\n private _lastQuaternion = new THREE.Quaternion()\n\n // Pan helpers\n private _panLeftV = new THREE.Vector3()\n private _panUpV = new THREE.Vector3()\n private _panCalcOffset = new THREE.Vector3()\n\n get isActive(): boolean {\n return !!this._camera\n }\n\n setup(camera: THREE.Camera, host: Component) {\n this._camera = camera\n this._host = host\n\n this._target.set(0, 0, 0)\n this._target0.copy(this._target)\n this._position0.copy(camera.position)\n\n this._quat = new THREE.Quaternion().setFromUnitVectors(\n camera.up,\n new THREE.Vector3(0, 1, 0)\n )\n this._quatInverse = this._quat.clone().invert()\n\n const state = host.state\n this._autoRotate = (!host.app?.isEditMode && state.autoRotate) || false\n this._autoRotateSpeed = state.rotationSpeed || 2.0\n\n this.update()\n }\n\n // === Drag events (things-scene → component method) ===\n\n onDragStart(e: DragEvent) {\n this._autoRotate = false\n this._state = e.altKey ? State.PAN : State.ROTATE\n\n if (this._state === State.ROTATE) {\n this._rotateStart.set(e.offsetX, e.offsetY)\n } else {\n this._panStart.set(e.offsetX, e.offsetY)\n }\n }\n\n onDragMove(e: DragEvent) {\n this._state = e.altKey ? State.PAN : State.ROTATE\n\n if (this._state === State.ROTATE) {\n this._handleRotateMove(e.offsetX, e.offsetY)\n } else {\n this._handlePanMove(e.offsetX, e.offsetY)\n }\n }\n\n onDragEnd(_e: DragEvent) {\n this._state = State.NONE\n this._autoRotate = this._host?.state.autoRotate || false\n this._host?.invalidate()\n }\n\n // === Touch events ===\n\n onTouchStart(e: TouchEvent) {\n const t0 = e.touches[0]\n const x = (t0 as any).offsetX ?? t0.pageX\n const y = (t0 as any).offsetY ?? t0.pageY\n\n switch (e.touches.length) {\n case 1:\n this._rotateStart.set(x, y)\n this._state = State.TOUCH_ROTATE\n break\n case 2:\n this._lastScale = (e as any).scale || 1\n this._panStart.set(x, y)\n this._state = State.TOUCH_PAN\n break\n default:\n this._state = State.NONE\n }\n }\n\n onTouchMove(e: TouchEvent) {\n const t0 = e.touches[0]\n const x = (t0 as any).offsetX ?? t0.pageX\n const y = (t0 as any).offsetY ?? t0.pageY\n\n switch (e.touches.length) {\n case 1:\n if (this._state !== State.TOUCH_ROTATE) return\n this._handleRotateMove(x, y)\n break\n case 2:\n if (Math.abs(this._lastScale - ((e as any).scale || 1)) > 0.05) return\n if (this._state !== State.TOUCH_PAN) return\n this._handlePanMove(x, y)\n break\n default:\n this._state = State.NONE\n }\n }\n\n onTouchEnd(_e: TouchEvent) {\n this._lastScale = 1\n this._state = State.NONE\n }\n\n // === Keyboard ===\n\n onKeyDown(e: KeyboardEvent) {\n const speed = 7.0\n\n switch (e.keyCode) {\n case 38: /* ArrowUp */ this._pan(0, speed); break\n case 40: /* ArrowDown */ this._pan(0, -speed); break\n case 37: /* ArrowLeft */ this._pan(speed, 0); break\n case 39: /* ArrowRight */ this._pan(-speed, 0); break\n default: return\n }\n\n this.update()\n }\n\n // === Public API ===\n\n update(): boolean {\n const camera = this._camera!\n const position = camera.position\n\n this._offset.copy(position).sub(this._target)\n this._offset.applyQuaternion(this._quat)\n this._spherical.setFromVector3(this._offset)\n\n this._spherical.theta += this._sphericalDelta.theta\n\n if (this._autoRotate && this._state === State.NONE) {\n // autoRotateSpeed = rotations per minute, 60fps 기준\n // damping의 영향을 받지 않도록 _spherical에 직접 적용\n const angle = ((2 * Math.PI) / 60) * (this._autoRotateSpeed / 60)\n this._spherical.theta -= angle\n }\n this._spherical.phi += this._sphericalDelta.phi\n this._spherical.phi = Math.max(0, Math.min(Math.PI, this._spherical.phi))\n this._spherical.makeSafe()\n\n this._target.add(this._panOffset)\n this._offset.setFromSpherical(this._spherical)\n this._offset.applyQuaternion(this._quatInverse)\n\n position.copy(this._target).add(this._offset)\n camera.lookAt(this._target)\n\n // Damping: 부드러운 감속 (드래그 중 약간의 지연, 릴리즈 후 관성)\n const decay = 1 - this._dampingFactor\n this._sphericalDelta.theta *= decay\n this._sphericalDelta.phi *= decay\n this._panOffset.multiplyScalar(decay)\n\n if (\n this._lastPosition.distanceToSquared(position) > EPS ||\n 8 * (1 - this._lastQuaternion.dot(camera.quaternion)) > EPS\n ) {\n this._lastPosition.copy(position)\n this._lastQuaternion.copy(camera.quaternion)\n this._host?.invalidate()\n return true\n }\n return false\n }\n\n reset() {\n this._target.copy(this._target0)\n this._camera!.position.copy(this._position0)\n ;(this._camera as THREE.PerspectiveCamera).updateProjectionMatrix()\n this._sphericalDelta.set(0, 0, 0)\n this._panOffset.set(0, 0, 0)\n this._state = State.NONE\n this.update()\n }\n\n setAutoRotate(enabled: boolean) {\n this._autoRotate = enabled\n this._host?.invalidate()\n }\n\n markCameraChanged() {\n this._host?.invalidate()\n }\n\n destroy() {\n delete this._camera\n delete this._host\n }\n\n // === Private: rotate / pan math ===\n\n private _handleRotateMove(x: number, y: number) {\n this._rotateEnd.set(x, y)\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart)\n\n const { width, height } = this._host!.bounds\n this._sphericalDelta.theta -= ((2 * Math.PI * this._rotateDelta.x) / width) * this._rotateSpeed\n this._sphericalDelta.phi -= ((2 * Math.PI * this._rotateDelta.y) / height) * this._rotateSpeed\n\n this._rotateStart.copy(this._rotateEnd)\n this._host?.invalidate() // delta만 누적, 적용은 threed_animate → update()에서 1번\n }\n\n private _handlePanMove(x: number, y: number) {\n this._panEnd.set(x, y)\n this._panDelta.subVectors(this._panEnd, this._panStart)\n this._pan(this._panDelta.x, this._panDelta.y)\n this._panStart.copy(this._panEnd)\n this._host?.invalidate()\n }\n\n private _pan(deltaX: number, deltaY: number) {\n deltaX *= this._panSpeed\n deltaY *= this._panSpeed\n\n const { width, height } = this._host!.bounds\n const cam = this._camera as any\n\n if (cam.isPerspectiveCamera) {\n this._panCalcOffset.copy(cam.position).sub(this._target)\n let targetDistance = this._panCalcOffset.length()\n targetDistance *= Math.tan(((cam.fov / 2) * Math.PI) / 180.0)\n\n this._panLeftV.setFromMatrixColumn(cam.matrix, 0)\n this._panLeftV.multiplyScalar((-2 * deltaX * targetDistance) / height)\n this._panOffset.add(this._panLeftV)\n\n this._panUpV.setFromMatrixColumn(cam.matrix, 1)\n this._panUpV.multiplyScalar((2 * deltaY * targetDistance) / height)\n this._panOffset.add(this._panUpV)\n } else if (cam.isOrthographicCamera) {\n this._panLeftV.setFromMatrixColumn(cam.matrix, 0)\n this._panLeftV.multiplyScalar((-deltaX * (cam.right - cam.left)) / cam.zoom / width)\n this._panOffset.add(this._panLeftV)\n\n this._panUpV.setFromMatrixColumn(cam.matrix, 1)\n this._panUpV.multiplyScalar((deltaY * (cam.top - cam.bottom)) / cam.zoom / height)\n this._panOffset.add(this._panUpV)\n }\n }\n}\n"]}
@@ -1,19 +0,0 @@
1
- import * as THREE from 'three';
2
- import type { IThreeRealObject } from '../interfaces.js';
3
- export declare class EventManager3D {
4
- private _mouse;
5
- private _raycaster;
6
- private _lastFocused?;
7
- private _lastHovered?;
8
- get mouse(): THREE.Vector2;
9
- get lastFocused(): IThreeRealObject | undefined;
10
- set lastFocused(value: IThreeRealObject | undefined);
11
- get lastHovered(): IThreeRealObject | undefined;
12
- set lastHovered(value: IThreeRealObject | undefined);
13
- updateMouseNDC(px: number, py: number, left: number, top: number, width: number, height: number): void;
14
- getObjectByRaycast(camera: THREE.Camera, scene: THREE.Scene): THREE.Object3D | undefined;
15
- getObjectsByRaycast(camera: THREE.Camera, scene: THREE.Scene): THREE.Intersection[];
16
- handleClick(camera: THREE.Camera, scene: THREE.Scene, event: MouseEvent): IThreeRealObject | undefined;
17
- handleHover(camera: THREE.Camera, scene: THREE.Scene, event: MouseEvent): void;
18
- destroy(): void;
19
- }