@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (160) hide show
  1. package/package.json +2 -2
  2. package/dist/banner.d.ts +0 -244
  3. package/dist/banner.js +0 -75
  4. package/dist/banner.js.map +0 -1
  5. package/dist/camera.d.ts +0 -249
  6. package/dist/camera.js +0 -107
  7. package/dist/camera.js.map +0 -1
  8. package/dist/cube.d.ts +0 -241
  9. package/dist/cube.js +0 -37
  10. package/dist/cube.js.map +0 -1
  11. package/dist/cylinder.d.ts +0 -9
  12. package/dist/cylinder.js +0 -37
  13. package/dist/cylinder.js.map +0 -1
  14. package/dist/ellipse.d.ts +0 -5
  15. package/dist/ellipse.js +0 -20
  16. package/dist/ellipse.js.map +0 -1
  17. package/dist/gltf-object.d.ts +0 -249
  18. package/dist/gltf-object.js +0 -103
  19. package/dist/gltf-object.js.map +0 -1
  20. package/dist/html-overlay-element.d.ts +0 -1
  21. package/dist/html-overlay-element.js +0 -8
  22. package/dist/html-overlay-element.js.map +0 -1
  23. package/dist/light.d.ts +0 -14
  24. package/dist/light.js +0 -134
  25. package/dist/light.js.map +0 -1
  26. package/dist/polygon.d.ts +0 -17
  27. package/dist/polygon.js +0 -62
  28. package/dist/polygon.js.map +0 -1
  29. package/dist/rect.d.ts +0 -5
  30. package/dist/rect.js +0 -34
  31. package/dist/rect.js.map +0 -1
  32. package/dist/scene/component.d.ts +0 -1
  33. package/dist/scene/component.js +0 -29
  34. package/dist/scene/component.js.map +0 -1
  35. package/dist/sphere.d.ts +0 -9
  36. package/dist/sphere.js +0 -37
  37. package/dist/sphere.js.map +0 -1
  38. package/dist/sprite.d.ts +0 -238
  39. package/dist/sprite.js +0 -27
  40. package/dist/sprite.js.map +0 -1
  41. package/dist/text.d.ts +0 -1
  42. package/dist/text.js +0 -7
  43. package/dist/text.js.map +0 -1
  44. package/dist/three-container-editor.d.ts +0 -22
  45. package/dist/three-container-editor.js +0 -132
  46. package/dist/three-container-editor.js.map +0 -1
  47. package/dist/three-container.d.ts +0 -61
  48. package/dist/three-container.js +0 -371
  49. package/dist/three-container.js.map +0 -1
  50. package/dist/three-controls.d.ts +0 -111
  51. package/dist/three-controls.js +0 -414
  52. package/dist/three-controls.js.map +0 -1
  53. package/dist/three-layout.d.ts +0 -8
  54. package/dist/three-layout.js +0 -20
  55. package/dist/three-layout.js.map +0 -1
  56. package/dist/three-space.d.ts +0 -8
  57. package/dist/three-space.js +0 -58
  58. package/dist/three-space.js.map +0 -1
  59. package/dist/threed/common.d.ts +0 -22
  60. package/dist/threed/common.js +0 -19
  61. package/dist/threed/common.js.map +0 -1
  62. package/dist/threed/floor/floor.d.ts +0 -3
  63. package/dist/threed/floor/floor.js +0 -51
  64. package/dist/threed/floor/floor.js.map +0 -1
  65. package/dist/threed/html/elements.d.ts +0 -2
  66. package/dist/threed/html/elements.js +0 -21
  67. package/dist/threed/html/elements.js.map +0 -1
  68. package/dist/threed/index.d.ts +0 -16
  69. package/dist/threed/index.js +0 -17
  70. package/dist/threed/index.js.map +0 -1
  71. package/dist/threed/interfaces.d.ts +0 -15
  72. package/dist/threed/interfaces.js +0 -5
  73. package/dist/threed/interfaces.js.map +0 -1
  74. package/dist/threed/managers/camera-manager.d.ts +0 -14
  75. package/dist/threed/managers/camera-manager.js +0 -60
  76. package/dist/threed/managers/camera-manager.js.map +0 -1
  77. package/dist/threed/managers/controls-manager.d.ts +0 -50
  78. package/dist/threed/managers/controls-manager.js +0 -249
  79. package/dist/threed/managers/controls-manager.js.map +0 -1
  80. package/dist/threed/managers/event-manager3d.d.ts +0 -19
  81. package/dist/threed/managers/event-manager3d.js +0 -76
  82. package/dist/threed/managers/event-manager3d.js.map +0 -1
  83. package/dist/threed/managers/index.d.ts +0 -7
  84. package/dist/threed/managers/index.js +0 -7
  85. package/dist/threed/managers/index.js.map +0 -1
  86. package/dist/threed/managers/light-manager.d.ts +0 -7
  87. package/dist/threed/managers/light-manager.js +0 -37
  88. package/dist/threed/managers/light-manager.js.map +0 -1
  89. package/dist/threed/managers/renderer-manager.d.ts +0 -30
  90. package/dist/threed/managers/renderer-manager.js +0 -120
  91. package/dist/threed/managers/renderer-manager.js.map +0 -1
  92. package/dist/threed/managers/scene-manager.d.ts +0 -15
  93. package/dist/threed/managers/scene-manager.js +0 -48
  94. package/dist/threed/managers/scene-manager.js.map +0 -1
  95. package/dist/threed/managers/types.d.ts +0 -36
  96. package/dist/threed/managers/types.js +0 -2
  97. package/dist/threed/managers/types.js.map +0 -1
  98. package/dist/threed/real-object-camera-meshed.d.ts +0 -12
  99. package/dist/threed/real-object-camera-meshed.js +0 -49
  100. package/dist/threed/real-object-camera-meshed.js.map +0 -1
  101. package/dist/threed/real-object-camera.d.ts +0 -9
  102. package/dist/threed/real-object-camera.js +0 -31
  103. package/dist/threed/real-object-camera.js.map +0 -1
  104. package/dist/threed/real-object-dom-element.d.ts +0 -9
  105. package/dist/threed/real-object-dom-element.js +0 -48
  106. package/dist/threed/real-object-dom-element.js.map +0 -1
  107. package/dist/threed/real-object-dummy.d.ts +0 -6
  108. package/dist/threed/real-object-dummy.js +0 -11
  109. package/dist/threed/real-object-dummy.js.map +0 -1
  110. package/dist/threed/real-object-extrude.d.ts +0 -22
  111. package/dist/threed/real-object-extrude.js +0 -180
  112. package/dist/threed/real-object-extrude.js.map +0 -1
  113. package/dist/threed/real-object-gltf.d.ts +0 -16
  114. package/dist/threed/real-object-gltf.js +0 -105
  115. package/dist/threed/real-object-gltf.js.map +0 -1
  116. package/dist/threed/real-object-group.d.ts +0 -5
  117. package/dist/threed/real-object-group.js +0 -11
  118. package/dist/threed/real-object-group.js.map +0 -1
  119. package/dist/threed/real-object-mesh.d.ts +0 -13
  120. package/dist/threed/real-object-mesh.js +0 -73
  121. package/dist/threed/real-object-mesh.js.map +0 -1
  122. package/dist/threed/real-object-plane.d.ts +0 -5
  123. package/dist/threed/real-object-plane.js +0 -22
  124. package/dist/threed/real-object-plane.js.map +0 -1
  125. package/dist/threed/real-object-registry.d.ts +0 -7
  126. package/dist/threed/real-object-registry.js +0 -32
  127. package/dist/threed/real-object-registry.js.map +0 -1
  128. package/dist/threed/real-object-scene.d.ts +0 -21
  129. package/dist/threed/real-object-scene.js +0 -72
  130. package/dist/threed/real-object-scene.js.map +0 -1
  131. package/dist/threed/real-object-sprite-2d.d.ts +0 -14
  132. package/dist/threed/real-object-sprite-2d.js +0 -45
  133. package/dist/threed/real-object-sprite-2d.js.map +0 -1
  134. package/dist/threed/real-object-sprite.d.ts +0 -11
  135. package/dist/threed/real-object-sprite.js +0 -52
  136. package/dist/threed/real-object-sprite.js.map +0 -1
  137. package/dist/threed/real-object-text.d.ts +0 -15
  138. package/dist/threed/real-object-text.js +0 -66
  139. package/dist/threed/real-object-text.js.map +0 -1
  140. package/dist/threed/real-object.d.ts +0 -65
  141. package/dist/threed/real-object.js +0 -251
  142. package/dist/threed/real-object.js.map +0 -1
  143. package/dist/threed/texture/canvas-texture.d.ts +0 -4
  144. package/dist/threed/texture/canvas-texture.js +0 -49
  145. package/dist/threed/texture/canvas-texture.js.map +0 -1
  146. package/dist/threed/texture/text-texture.d.ts +0 -8
  147. package/dist/threed/texture/text-texture.js +0 -79
  148. package/dist/threed/texture/text-texture.js.map +0 -1
  149. package/dist/threed/three-dimensional-container.d.ts +0 -7
  150. package/dist/threed/three-dimensional-container.js +0 -2
  151. package/dist/threed/three-dimensional-container.js.map +0 -1
  152. package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
  153. package/dist/threed/utils/bound-uv-generator.js +0 -42
  154. package/dist/threed/utils/bound-uv-generator.js.map +0 -1
  155. package/dist/threed/utils/dispose.d.ts +0 -2
  156. package/dist/threed/utils/dispose.js +0 -32
  157. package/dist/threed/utils/dispose.js.map +0 -1
  158. package/dist/wall.d.ts +0 -241
  159. package/dist/wall.js +0 -44
  160. package/dist/wall.js.map +0 -1
@@ -1,72 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { RealObject } from './real-object.js';
6
- import { createFloor } from './floor/floor.js';
7
- import { disposeObject3D } from './utils/dispose.js';
8
- export class RealObjectScene extends RealObject {
9
- getObject3dInstance() {
10
- return new THREE.Scene();
11
- }
12
- dispose() {
13
- for (const child of this.object3d.children) {
14
- disposeObject3D(child);
15
- }
16
- if (this._animationMixer) {
17
- this._animationMixer.stopAllAction();
18
- this._animationMixer.uncacheRoot(this.object3d);
19
- this._animationMixer = undefined;
20
- }
21
- super.dispose();
22
- }
23
- clear() {
24
- if (this._floor) {
25
- this.object3d.remove(this._floor);
26
- if (this._floor.material instanceof Array) {
27
- ;
28
- this._floor.material.forEach(material => material.dispose());
29
- }
30
- else {
31
- this._floor.material.dispose();
32
- }
33
- this._floor.geometry.dispose();
34
- delete this._floor;
35
- }
36
- return super.clear();
37
- }
38
- get floor() {
39
- return this._floor;
40
- }
41
- set floor(floor) {
42
- if (this._floor) {
43
- this.object3d.remove(this._floor);
44
- this._floor.clear();
45
- delete this._floor;
46
- }
47
- if (floor) {
48
- this._floor = floor;
49
- this.object3d.add(floor);
50
- }
51
- this.component.invalidate();
52
- }
53
- build() {
54
- super.build();
55
- this.floor = createFloor(this.component);
56
- }
57
- updateTransform() { }
58
- updateTransformReverse() { }
59
- updateDimension() { }
60
- updatePosition() { }
61
- updateRotate() { }
62
- updateScale() { }
63
- updateAlpha() { }
64
- updateHidden() { }
65
- get animationMixer() {
66
- if (!this._animationMixer) {
67
- this._animationMixer = new THREE.AnimationMixer(this.object3d);
68
- }
69
- return this._animationMixer;
70
- }
71
- }
72
- //# sourceMappingURL=real-object-scene.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3C,eAAe,CAAC,KAAK,CAAC,CAAA;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAA;YACpC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YAC/C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;QAClC,CAAC;QAED,KAAK,CAAC,OAAO,EAAE,CAAA;IACjB,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\nimport { createFloor } from './floor/floor.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n if (this._animationMixer) {\n this._animationMixer.stopAllAction()\n this._animationMixer.uncacheRoot(this.object3d)\n this._animationMixer = undefined\n }\n\n super.dispose()\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
@@ -1,14 +0,0 @@
1
- import { RealObjectSprite } from './real-object-sprite.js';
2
- export declare class RealObjectSprite2D extends RealObjectSprite {
3
- buildMaterial(): void;
4
- get scale(): {
5
- x: number;
6
- y: number;
7
- z: any;
8
- };
9
- update(): void;
10
- updateFillStyle(): void;
11
- updateStrokeStyle(): void;
12
- updateAlpha(): void;
13
- updateText(): void;
14
- }
@@ -1,45 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { RealObjectSprite } from './real-object-sprite.js';
6
- import { createCanvasTexture } from './texture/canvas-texture.js';
7
- export class RealObjectSprite2D extends RealObjectSprite {
8
- buildMaterial() {
9
- var material = this.object3d.material;
10
- if (material) {
11
- material.dispose();
12
- }
13
- this.object3d.material = new THREE.SpriteMaterial({
14
- map: createCanvasTexture(this.component),
15
- alphaTest: 0.01,
16
- sizeAttenuation: false
17
- });
18
- }
19
- get scale() {
20
- const { width, height } = this.component.bounds;
21
- const { width: parentWidth, height: parentHeight } = this.threeContainer.bounds;
22
- const { scale = 1 } = this.component.state;
23
- return {
24
- x: (scale * width) / parentWidth,
25
- y: (scale * height) / parentHeight,
26
- z: scale
27
- };
28
- }
29
- update() {
30
- this.build();
31
- }
32
- updateFillStyle() {
33
- this.update();
34
- }
35
- updateStrokeStyle() {
36
- this.update();
37
- }
38
- updateAlpha() {
39
- this.update();
40
- }
41
- updateText() {
42
- this.update();
43
- }
44
- }
45
- //# sourceMappingURL=real-object-sprite-2d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAC1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAA;AAEjE,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,OAAO,EAAE,CAAA;QACpB,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YAChD,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,IAAI;YACf,eAAe,EAAE,KAAK;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAI,IAAI,CAAC,cAAuB,CAAC,MAAM,CAAA;QACzF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite.js'\nimport { createCanvasTexture } from './texture/canvas-texture.js'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = this.object3d.material as THREE.SpriteMaterial\n if (material) {\n material.dispose()\n }\n\n this.object3d.material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.01,\n sizeAttenuation: false\n })\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = (this.threeContainer as any)!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n\n update() {\n this.build()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateAlpha() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n}\n"]}
@@ -1,11 +0,0 @@
1
- import * as THREE from 'three';
2
- import { RealObject } from './real-object.js';
3
- export declare abstract class RealObjectSprite extends RealObject<THREE.Sprite> {
4
- protected getObject3dInstance(): THREE.Sprite;
5
- build(): void;
6
- abstract buildMaterial(): void;
7
- get cz(): any;
8
- updateAlpha(): void;
9
- updateHidden(): void;
10
- updateFillStyle(): void;
11
- }
@@ -1,52 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { applyAlpha } from './common.js';
6
- import { RealObject } from './real-object.js';
7
- export class RealObjectSprite extends RealObject {
8
- getObject3dInstance() {
9
- return new THREE.Sprite();
10
- }
11
- build() {
12
- super.build();
13
- this.buildMaterial();
14
- }
15
- /* overide */
16
- get cz() {
17
- var { zPos = 0 } = this.component.state;
18
- var { height } = this.component.bounds;
19
- var { tz = 0 } = this.component.delta();
20
- return zPos + tz + height / 2;
21
- }
22
- updateAlpha() {
23
- var { alpha = 1, fillStyle } = this.component.state;
24
- applyAlpha(this.object3d.material, alpha, fillStyle);
25
- }
26
- updateHidden() {
27
- this.object3d.visible = !this.component.state.hidden;
28
- }
29
- updateFillStyle() {
30
- var { fillStyle } = this.component.state;
31
- var material = this.object3d.material;
32
- if (!material) {
33
- return;
34
- }
35
- const texture = RealObject.buildFillStyleTexture(this.component);
36
- if (texture) {
37
- if (material.map)
38
- material.map.dispose();
39
- texture.needsUpdate = true;
40
- material.map = texture;
41
- }
42
- else if (typeof fillStyle == 'string') {
43
- if (fillStyle !== 'transparent') {
44
- material.color.set(fillStyle);
45
- }
46
- else {
47
- material.opacity = 0;
48
- }
49
- }
50
- }
51
- }
52
- //# sourceMappingURL=real-object-sprite.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
@@ -1,15 +0,0 @@
1
- import { RealObjectMesh } from './real-object-mesh.js';
2
- /**
3
- * RealObjectText
4
- */
5
- export declare class RealObjectText extends RealObjectMesh {
6
- buildGeometry(): void;
7
- get rotation(): {
8
- x: number;
9
- y: any;
10
- z: number;
11
- };
12
- updateDimension(): void;
13
- updateText(): void;
14
- updateAlpha(): void;
15
- }
@@ -1,66 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { applyAlpha } from './common.js';
6
- import { RealObjectMesh } from './real-object-mesh.js';
7
- import { textTexture } from './texture/text-texture.js';
8
- /**
9
- * RealObjectText
10
- */
11
- export class RealObjectText extends RealObjectMesh {
12
- buildGeometry() { }
13
- /* overide */
14
- get rotation() {
15
- const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
16
- return {
17
- x: rotationX - Math.PI / 2,
18
- y: rotationY,
19
- z: -rotation
20
- };
21
- }
22
- updateDimension() {
23
- var { width, height } = this.component.state;
24
- if (this.object3d.geometry) {
25
- this.object3d.geometry.dispose();
26
- }
27
- /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */
28
- this.object3d.geometry = new THREE.PlaneGeometry(width, height);
29
- }
30
- updateText() {
31
- var material = this.object3d.material;
32
- if (!material) {
33
- return;
34
- }
35
- var { width, height, bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black', fillStyle } = this.component.state;
36
- var text = this.component.text;
37
- const texture = textTexture(text, width, height, {
38
- bold,
39
- italic,
40
- fontFamily,
41
- fontSize,
42
- fontColor
43
- });
44
- if (texture) {
45
- if (material.map)
46
- material.map.dispose();
47
- material.map = texture;
48
- texture.needsUpdate = true;
49
- }
50
- else if (typeof fillStyle == 'string') {
51
- if (fillStyle !== 'transparent') {
52
- material.color.set(fillStyle);
53
- }
54
- else {
55
- material.opacity = 0;
56
- }
57
- }
58
- }
59
- updateAlpha() {
60
- // material의 transparency는 항상 true으로 유지되어야 한다.
61
- var { alpha = 1, fontColor } = this.component.state;
62
- applyAlpha(this.object3d.material, alpha, fontColor);
63
- this.object3d.material.transparent = true;
64
- }
65
- }
66
- //# sourceMappingURL=real-object-text.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
@@ -1,65 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Component, IRealObject, Properties } from '@hatiolab/things-scene';
3
- import { ThreeDimensionalContainer } from './three-dimensional-container.js';
4
- export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {
5
- protected _component: Component;
6
- protected _focused: boolean;
7
- protected _focusedAt?: number;
8
- object3d: T;
9
- static buildFillStyleTexture(component: Component): THREE.Texture | undefined;
10
- constructor(component: Component);
11
- update(): void;
12
- protected getObject3dInstance(): T;
13
- build(): void;
14
- get component(): Component;
15
- get threeContainer(): ThreeDimensionalContainer | undefined;
16
- get focused(): boolean;
17
- set focused(focused: boolean);
18
- dispose(): void;
19
- clear(): T;
20
- /**
21
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
22
- */
23
- updateTransform(): void;
24
- get position(): {
25
- x: number;
26
- y: any;
27
- z: number;
28
- };
29
- get rotation(): {
30
- x: any;
31
- y: number;
32
- z: any;
33
- };
34
- get scale(): {
35
- x: any;
36
- y: any;
37
- z: any;
38
- };
39
- get cx(): number;
40
- get cy(): number;
41
- get cz(): any;
42
- get center(): {
43
- x: number;
44
- y: number;
45
- z: any;
46
- };
47
- get dimension(): {
48
- width: number;
49
- height: number;
50
- depth: any;
51
- };
52
- /**
53
- * Object3D 모델의 변화를 Component의 모델값에 반영
54
- */
55
- updatePosition(): void;
56
- updateRotate(): void;
57
- updateScale(): void;
58
- updateDimension(): void;
59
- updateAlpha(): void;
60
- updateHidden(): void;
61
- updateStrokeStyle(): void;
62
- updateFillStyle(): void;
63
- updateText(): void;
64
- onchange(after: Properties, before: Properties): void;
65
- }
@@ -1,251 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { SCALE_MIN } from './common.js';
6
- import { disposeObject3D } from './utils/dispose.js';
7
- function hasProperties(props, obj) {
8
- return props.findIndex(prop => prop in obj) !== -1;
9
- }
10
- export class RealObject {
11
- static buildFillStyleTexture(component) {
12
- const { fillStyle } = component.state;
13
- if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {
14
- return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(component.app.url(fillStyle.image), texture => {
15
- texture.minFilter = THREE.LinearFilter;
16
- // @ts-ignore
17
- texture.colorSpace = THREE.SRGBColorSpace;
18
- texture.repeat.set(1, 1);
19
- texture.needsUpdate = true;
20
- component.invalidate();
21
- }, e => {
22
- console.error(e);
23
- });
24
- }
25
- }
26
- constructor(component) {
27
- this._focused = false;
28
- this._component = component;
29
- this.object3d = this.getObject3dInstance();
30
- this.component.on('change', this.onchange, this);
31
- }
32
- update() {
33
- this.clear();
34
- this.build();
35
- this.updateDimension();
36
- this.updateTransform();
37
- this.updateFillStyle();
38
- this.updateStrokeStyle();
39
- this.updateAlpha();
40
- this.updateHidden();
41
- this.updateText();
42
- }
43
- getObject3dInstance() {
44
- return new THREE.Object3D();
45
- }
46
- build() {
47
- this.object3d.userData.context = this;
48
- this.object3d.castShadow = true;
49
- this.object3d.name = this.component.state.id;
50
- }
51
- get component() {
52
- return this._component;
53
- }
54
- get threeContainer() {
55
- var component = this.component;
56
- while (component) {
57
- if ('is3dContainer' in component && component.is3dContainer()) {
58
- return component;
59
- }
60
- component = component.parent;
61
- }
62
- }
63
- get focused() {
64
- return this._focused;
65
- }
66
- set focused(focused) {
67
- this._focused = focused;
68
- if (focused) {
69
- this._focusedAt = performance.now();
70
- }
71
- }
72
- dispose() {
73
- this.component.off('change', this.onchange, this);
74
- this.clear();
75
- }
76
- clear() {
77
- for (const child of this.object3d.children) {
78
- disposeObject3D(child);
79
- }
80
- this.object3d.userData = {};
81
- return this.object3d.clear();
82
- }
83
- /**
84
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
85
- */
86
- updateTransform() {
87
- // var {
88
- // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,
89
- // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,
90
- // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE
91
- // } = this.component.state
92
- var { x: tx, y: ty, z: tz } = this.position;
93
- var { x: rx, y: ry, z: rz } = this.rotation;
94
- var { x: sx, y: sy, z: sz } = this.scale;
95
- this.object3d.position.set(tx, ty, tz);
96
- this.object3d.rotation.set(rx, ry, rz);
97
- this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN));
98
- }
99
- get position() {
100
- const { x, y, z } = this.center;
101
- return {
102
- x,
103
- y: z,
104
- z: y
105
- };
106
- }
107
- get rotation() {
108
- const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
109
- return {
110
- x: rotationX,
111
- y: -rotation,
112
- z: rotationY
113
- };
114
- }
115
- get scale() {
116
- const { scale = 1 } = this.component.state;
117
- return {
118
- x: scale,
119
- y: scale,
120
- z: scale
121
- };
122
- }
123
- get cx() {
124
- var { x = 0 } = this.component.center;
125
- var { width: parentWidth = 0 } = this.component.parent.bounds;
126
- var { tx = 0 } = this.component.delta();
127
- return x + tx - parentWidth / 2;
128
- }
129
- get cy() {
130
- var { y = 0 } = this.component.center;
131
- var { height: parentHeight = 0 } = this.component.parent.bounds;
132
- var { ty = 0 } = this.component.delta();
133
- return y + ty - parentHeight / 2;
134
- }
135
- get cz() {
136
- var { zPos = 0, depth = 1 } = this.component.state;
137
- var { tz = 0 } = this.component.delta();
138
- return zPos + tz + depth / 2;
139
- }
140
- get center() {
141
- var { x = 0, y = 0 } = this.component.center;
142
- var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds;
143
- var { tx = 0, ty = 0, tz = 0 } = this.component.delta();
144
- return {
145
- x: x + tx - parentWidth / 2,
146
- y: y + ty - parentHeight / 2,
147
- z: this.cz
148
- };
149
- }
150
- get dimension() {
151
- const { width, height } = this.component.bounds;
152
- const { depth } = this.component.state;
153
- return {
154
- width,
155
- height,
156
- depth
157
- };
158
- }
159
- /**
160
- * Object3D 모델의 변화를 Component의 모델값에 반영
161
- */
162
- // updateTransformReverse() {
163
- // var { rotation, position, scale } = this.object3d
164
- // this.component.set({
165
- // rotate: {
166
- // x: rotation.x,
167
- // y: rotation.y,
168
- // z: rotation.z
169
- // },
170
- // translate: {
171
- // x: position.x,
172
- // y: position.y,
173
- // z: position.z
174
- // },
175
- // scale: {
176
- // x: scale.x,
177
- // y: scale.y,
178
- // z: scale.z
179
- // }
180
- // })
181
- // }
182
- /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */
183
- updatePosition() {
184
- var { x = 0, y = 0, z = 0 } = this.position;
185
- this.object3d.position.set(x, y, z);
186
- }
187
- updateRotate() {
188
- var { x = 0, y = 0, z = 0 } = this.rotation;
189
- this.object3d.rotation.set(x, y, z);
190
- }
191
- updateScale() {
192
- var { x = 1, y = 1, z = 1 } = this.scale;
193
- this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN));
194
- }
195
- updateDimension() {
196
- var { width, height, depth } = this.dimension;
197
- this.object3d.scale.set(width, height, depth);
198
- }
199
- updateAlpha() {
200
- var { alpha } = this.component.state;
201
- alpha = alpha == undefined ? 1 : alpha;
202
- this.object3d.traverse((o) => {
203
- var materials = o.material;
204
- if (!o.material)
205
- return;
206
- if (!Array.isArray(materials)) {
207
- materials = [materials];
208
- }
209
- materials.forEach((m) => {
210
- m.opacity *= alpha;
211
- m.transparent = alpha < 1;
212
- });
213
- });
214
- }
215
- updateHidden() {
216
- this.object3d.visible = !this.component.state.hidden;
217
- }
218
- updateStrokeStyle() { }
219
- updateFillStyle() { }
220
- updateText() { }
221
- onchange(after, before) {
222
- if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {
223
- this.updatePosition();
224
- }
225
- if (hasProperties(['width', 'height', 'depth'], after)) {
226
- this.updateDimension();
227
- }
228
- if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {
229
- this.updateRotate();
230
- }
231
- if ('scale' in after) {
232
- this.updateScale();
233
- }
234
- if ('hidden' in after) {
235
- this.updateHidden();
236
- }
237
- if ('alpha' in after) {
238
- this.updateAlpha();
239
- }
240
- if ('strokeStyle' in after) {
241
- this.updateStrokeStyle();
242
- }
243
- if ('fillStyle' in after) {
244
- this.updateFillStyle();
245
- }
246
- if ('text' in after) {
247
- this.updateText();
248
- }
249
- }
250
- }
251
- //# sourceMappingURL=real-object.js.map
@@ -1 +0,0 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, IRealObject, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {\n protected _component: Component\n protected _focused: boolean = false\n protected _focusedAt?: number\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as unknown as ThreeDimensionalContainer).is3dContainer()) {\n return component as unknown as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n if (focused) {\n this._focusedAt = performance.now()\n }\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n\n this.clear()\n }\n\n clear() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}