@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/dist/banner.d.ts +0 -244
- package/dist/banner.js +0 -75
- package/dist/banner.js.map +0 -1
- package/dist/camera.d.ts +0 -249
- package/dist/camera.js +0 -107
- package/dist/camera.js.map +0 -1
- package/dist/cube.d.ts +0 -241
- package/dist/cube.js +0 -37
- package/dist/cube.js.map +0 -1
- package/dist/cylinder.d.ts +0 -9
- package/dist/cylinder.js +0 -37
- package/dist/cylinder.js.map +0 -1
- package/dist/ellipse.d.ts +0 -5
- package/dist/ellipse.js +0 -20
- package/dist/ellipse.js.map +0 -1
- package/dist/gltf-object.d.ts +0 -249
- package/dist/gltf-object.js +0 -103
- package/dist/gltf-object.js.map +0 -1
- package/dist/html-overlay-element.d.ts +0 -1
- package/dist/html-overlay-element.js +0 -8
- package/dist/html-overlay-element.js.map +0 -1
- package/dist/light.d.ts +0 -14
- package/dist/light.js +0 -134
- package/dist/light.js.map +0 -1
- package/dist/polygon.d.ts +0 -17
- package/dist/polygon.js +0 -62
- package/dist/polygon.js.map +0 -1
- package/dist/rect.d.ts +0 -5
- package/dist/rect.js +0 -34
- package/dist/rect.js.map +0 -1
- package/dist/scene/component.d.ts +0 -1
- package/dist/scene/component.js +0 -29
- package/dist/scene/component.js.map +0 -1
- package/dist/sphere.d.ts +0 -9
- package/dist/sphere.js +0 -37
- package/dist/sphere.js.map +0 -1
- package/dist/sprite.d.ts +0 -238
- package/dist/sprite.js +0 -27
- package/dist/sprite.js.map +0 -1
- package/dist/text.d.ts +0 -1
- package/dist/text.js +0 -7
- package/dist/text.js.map +0 -1
- package/dist/three-container-editor.d.ts +0 -22
- package/dist/three-container-editor.js +0 -132
- package/dist/three-container-editor.js.map +0 -1
- package/dist/three-container.d.ts +0 -61
- package/dist/three-container.js +0 -371
- package/dist/three-container.js.map +0 -1
- package/dist/three-controls.d.ts +0 -111
- package/dist/three-controls.js +0 -414
- package/dist/three-controls.js.map +0 -1
- package/dist/three-layout.d.ts +0 -8
- package/dist/three-layout.js +0 -20
- package/dist/three-layout.js.map +0 -1
- package/dist/three-space.d.ts +0 -8
- package/dist/three-space.js +0 -58
- package/dist/three-space.js.map +0 -1
- package/dist/threed/common.d.ts +0 -22
- package/dist/threed/common.js +0 -19
- package/dist/threed/common.js.map +0 -1
- package/dist/threed/floor/floor.d.ts +0 -3
- package/dist/threed/floor/floor.js +0 -51
- package/dist/threed/floor/floor.js.map +0 -1
- package/dist/threed/html/elements.d.ts +0 -2
- package/dist/threed/html/elements.js +0 -21
- package/dist/threed/html/elements.js.map +0 -1
- package/dist/threed/index.d.ts +0 -16
- package/dist/threed/index.js +0 -17
- package/dist/threed/index.js.map +0 -1
- package/dist/threed/interfaces.d.ts +0 -15
- package/dist/threed/interfaces.js +0 -5
- package/dist/threed/interfaces.js.map +0 -1
- package/dist/threed/managers/camera-manager.d.ts +0 -14
- package/dist/threed/managers/camera-manager.js +0 -60
- package/dist/threed/managers/camera-manager.js.map +0 -1
- package/dist/threed/managers/controls-manager.d.ts +0 -50
- package/dist/threed/managers/controls-manager.js +0 -249
- package/dist/threed/managers/controls-manager.js.map +0 -1
- package/dist/threed/managers/event-manager3d.d.ts +0 -19
- package/dist/threed/managers/event-manager3d.js +0 -76
- package/dist/threed/managers/event-manager3d.js.map +0 -1
- package/dist/threed/managers/index.d.ts +0 -7
- package/dist/threed/managers/index.js +0 -7
- package/dist/threed/managers/index.js.map +0 -1
- package/dist/threed/managers/light-manager.d.ts +0 -7
- package/dist/threed/managers/light-manager.js +0 -37
- package/dist/threed/managers/light-manager.js.map +0 -1
- package/dist/threed/managers/renderer-manager.d.ts +0 -30
- package/dist/threed/managers/renderer-manager.js +0 -120
- package/dist/threed/managers/renderer-manager.js.map +0 -1
- package/dist/threed/managers/scene-manager.d.ts +0 -15
- package/dist/threed/managers/scene-manager.js +0 -48
- package/dist/threed/managers/scene-manager.js.map +0 -1
- package/dist/threed/managers/types.d.ts +0 -36
- package/dist/threed/managers/types.js +0 -2
- package/dist/threed/managers/types.js.map +0 -1
- package/dist/threed/real-object-camera-meshed.d.ts +0 -12
- package/dist/threed/real-object-camera-meshed.js +0 -49
- package/dist/threed/real-object-camera-meshed.js.map +0 -1
- package/dist/threed/real-object-camera.d.ts +0 -9
- package/dist/threed/real-object-camera.js +0 -31
- package/dist/threed/real-object-camera.js.map +0 -1
- package/dist/threed/real-object-dom-element.d.ts +0 -9
- package/dist/threed/real-object-dom-element.js +0 -48
- package/dist/threed/real-object-dom-element.js.map +0 -1
- package/dist/threed/real-object-dummy.d.ts +0 -6
- package/dist/threed/real-object-dummy.js +0 -11
- package/dist/threed/real-object-dummy.js.map +0 -1
- package/dist/threed/real-object-extrude.d.ts +0 -22
- package/dist/threed/real-object-extrude.js +0 -180
- package/dist/threed/real-object-extrude.js.map +0 -1
- package/dist/threed/real-object-gltf.d.ts +0 -16
- package/dist/threed/real-object-gltf.js +0 -105
- package/dist/threed/real-object-gltf.js.map +0 -1
- package/dist/threed/real-object-group.d.ts +0 -5
- package/dist/threed/real-object-group.js +0 -11
- package/dist/threed/real-object-group.js.map +0 -1
- package/dist/threed/real-object-mesh.d.ts +0 -13
- package/dist/threed/real-object-mesh.js +0 -73
- package/dist/threed/real-object-mesh.js.map +0 -1
- package/dist/threed/real-object-plane.d.ts +0 -5
- package/dist/threed/real-object-plane.js +0 -22
- package/dist/threed/real-object-plane.js.map +0 -1
- package/dist/threed/real-object-registry.d.ts +0 -7
- package/dist/threed/real-object-registry.js +0 -32
- package/dist/threed/real-object-registry.js.map +0 -1
- package/dist/threed/real-object-scene.d.ts +0 -21
- package/dist/threed/real-object-scene.js +0 -72
- package/dist/threed/real-object-scene.js.map +0 -1
- package/dist/threed/real-object-sprite-2d.d.ts +0 -14
- package/dist/threed/real-object-sprite-2d.js +0 -45
- package/dist/threed/real-object-sprite-2d.js.map +0 -1
- package/dist/threed/real-object-sprite.d.ts +0 -11
- package/dist/threed/real-object-sprite.js +0 -52
- package/dist/threed/real-object-sprite.js.map +0 -1
- package/dist/threed/real-object-text.d.ts +0 -15
- package/dist/threed/real-object-text.js +0 -66
- package/dist/threed/real-object-text.js.map +0 -1
- package/dist/threed/real-object.d.ts +0 -65
- package/dist/threed/real-object.js +0 -251
- package/dist/threed/real-object.js.map +0 -1
- package/dist/threed/texture/canvas-texture.d.ts +0 -4
- package/dist/threed/texture/canvas-texture.js +0 -49
- package/dist/threed/texture/canvas-texture.js.map +0 -1
- package/dist/threed/texture/text-texture.d.ts +0 -8
- package/dist/threed/texture/text-texture.js +0 -79
- package/dist/threed/texture/text-texture.js.map +0 -1
- package/dist/threed/three-dimensional-container.d.ts +0 -7
- package/dist/threed/three-dimensional-container.js +0 -2
- package/dist/threed/three-dimensional-container.js.map +0 -1
- package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
- package/dist/threed/utils/bound-uv-generator.js +0 -42
- package/dist/threed/utils/bound-uv-generator.js.map +0 -1
- package/dist/threed/utils/dispose.d.ts +0 -2
- package/dist/threed/utils/dispose.js +0 -32
- package/dist/threed/utils/dispose.js.map +0 -1
- package/dist/wall.d.ts +0 -241
- package/dist/wall.js +0 -44
- package/dist/wall.js.map +0 -1
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { RealObject } from './real-object.js';
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import { createFloor } from './floor/floor.js';
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import { disposeObject3D } from './utils/dispose.js';
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export class RealObjectScene extends RealObject {
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getObject3dInstance() {
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return new THREE.Scene();
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}
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dispose() {
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for (const child of this.object3d.children) {
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disposeObject3D(child);
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}
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if (this._animationMixer) {
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this._animationMixer.stopAllAction();
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this._animationMixer.uncacheRoot(this.object3d);
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this._animationMixer = undefined;
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}
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super.dispose();
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}
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clear() {
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if (this._floor) {
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this.object3d.remove(this._floor);
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;
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this._floor.material.forEach(material => material.dispose());
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}
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else {
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this._floor.material.dispose();
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}
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this._floor.geometry.dispose();
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delete this._floor;
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}
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return super.clear();
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}
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get floor() {
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return this._floor;
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}
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set floor(floor) {
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if (this._floor) {
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this.object3d.remove(this._floor);
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this._floor.clear();
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delete this._floor;
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}
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if (floor) {
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this._floor = floor;
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this.object3d.add(floor);
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}
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this.component.invalidate();
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}
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build() {
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super.build();
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this.floor = createFloor(this.component);
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}
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updateTransform() { }
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updateTransformReverse() { }
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updateDimension() { }
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updatePosition() { }
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updateRotate() { }
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updateScale() { }
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updateAlpha() { }
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updateHidden() { }
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get animationMixer() {
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if (!this._animationMixer) {
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this._animationMixer = new THREE.AnimationMixer(this.object3d);
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}
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return this._animationMixer;
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}
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}
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//# sourceMappingURL=real-object-scene.js.map
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{"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3C,eAAe,CAAC,KAAK,CAAC,CAAA;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAA;YACpC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YAC/C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;QAClC,CAAC;QAED,KAAK,CAAC,OAAO,EAAE,CAAA;IACjB,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\nimport { createFloor } from './floor/floor.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n if (this._animationMixer) {\n this._animationMixer.stopAllAction()\n this._animationMixer.uncacheRoot(this.object3d)\n this._animationMixer = undefined\n }\n\n super.dispose()\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
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import { RealObjectSprite } from './real-object-sprite.js';
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export declare class RealObjectSprite2D extends RealObjectSprite {
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get scale(): {
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};
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}
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import { createCanvasTexture } from './texture/canvas-texture.js';
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export class RealObjectSprite2D extends RealObjectSprite {
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buildMaterial() {
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}
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this.object3d.material = new THREE.SpriteMaterial({
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});
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}
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get scale() {
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const { width, height } = this.component.bounds;
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const { width: parentWidth, height: parentHeight } = this.threeContainer.bounds;
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const { scale = 1 } = this.component.state;
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return {
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x: (scale * width) / parentWidth,
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z: scale
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};
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}
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{"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAC1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAA;AAEjE,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,OAAO,EAAE,CAAA;QACpB,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YAChD,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,IAAI;YACf,eAAe,EAAE,KAAK;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAI,IAAI,CAAC,cAAuB,CAAC,MAAM,CAAA;QACzF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite.js'\nimport { createCanvasTexture } from './texture/canvas-texture.js'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = this.object3d.material as THREE.SpriteMaterial\n if (material) {\n material.dispose()\n }\n\n this.object3d.material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.01,\n sizeAttenuation: false\n })\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = (this.threeContainer as any)!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n\n update() {\n this.build()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateAlpha() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n}\n"]}
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import * as THREE from 'three';
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import { RealObject } from './real-object.js';
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export declare abstract class RealObjectSprite extends RealObject<THREE.Sprite> {
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protected getObject3dInstance(): THREE.Sprite;
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build(): void;
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abstract buildMaterial(): void;
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get cz(): any;
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updateAlpha(): void;
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updateHidden(): void;
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updateFillStyle(): void;
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { applyAlpha } from './common.js';
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import { RealObject } from './real-object.js';
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export class RealObjectSprite extends RealObject {
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getObject3dInstance() {
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return new THREE.Sprite();
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}
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build() {
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super.build();
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this.buildMaterial();
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}
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/* overide */
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get cz() {
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var { zPos = 0 } = this.component.state;
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var { height } = this.component.bounds;
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var { tz = 0 } = this.component.delta();
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}
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updateAlpha() {
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var { alpha = 1, fillStyle } = this.component.state;
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applyAlpha(this.object3d.material, alpha, fillStyle);
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}
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updateHidden() {
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updateFillStyle() {
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{"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
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import { RealObjectMesh } from './real-object-mesh.js';
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/**
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* RealObjectText
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*/
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export declare class RealObjectText extends RealObjectMesh {
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get rotation(): {
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x: number;
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y: any;
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z: number;
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};
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updateText(): void;
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updateAlpha(): void;
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}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { applyAlpha } from './common.js';
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import { RealObjectMesh } from './real-object-mesh.js';
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import { textTexture } from './texture/text-texture.js';
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/**
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* RealObjectText
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*/
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|
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export class RealObjectText extends RealObjectMesh {
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buildGeometry() { }
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/* overide */
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get rotation() {
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const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
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return {
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x: rotationX - Math.PI / 2,
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y: rotationY,
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z: -rotation
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};
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}
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updateDimension() {
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var { width, height } = this.component.state;
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}
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/* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */
|
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this.object3d.geometry = new THREE.PlaneGeometry(width, height);
|
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|
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}
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updateText() {
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return;
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}
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var { width, height, bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black', fillStyle } = this.component.state;
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var text = this.component.text;
|
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const texture = textTexture(text, width, height, {
|
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bold,
|
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italic,
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fontFamily,
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fontSize,
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fontColor
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});
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if (texture) {
|
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if (material.map)
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material.map.dispose();
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|
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material.map = texture;
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|
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texture.needsUpdate = true;
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|
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}
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else if (typeof fillStyle == 'string') {
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|
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|
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else {
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}
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}
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}
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|
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updateAlpha() {
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|
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// material의 transparency는 항상 true으로 유지되어야 한다.
|
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|
-
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|
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|
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applyAlpha(this.object3d.material, alpha, fontColor);
|
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|
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|
|
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|
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}
|
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|
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}
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//# sourceMappingURL=real-object-text.js.map
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{"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
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@@ -1,65 +0,0 @@
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import * as THREE from 'three';
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import { Component, IRealObject, Properties } from '@hatiolab/things-scene';
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import { ThreeDimensionalContainer } from './three-dimensional-container.js';
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export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {
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protected _component: Component;
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protected _focused: boolean;
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protected _focusedAt?: number;
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object3d: T;
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static buildFillStyleTexture(component: Component): THREE.Texture | undefined;
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constructor(component: Component);
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update(): void;
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protected getObject3dInstance(): T;
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build(): void;
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get component(): Component;
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get threeContainer(): ThreeDimensionalContainer | undefined;
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get focused(): boolean;
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set focused(focused: boolean);
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dispose(): void;
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clear(): T;
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/**
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* Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
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*/
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updateTransform(): void;
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get position(): {
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x: number;
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y: any;
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z: number;
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};
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get rotation(): {
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x: any;
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y: number;
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z: any;
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};
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get scale(): {
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x: any;
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y: any;
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z: any;
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};
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get cx(): number;
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get cy(): number;
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get cz(): any;
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get center(): {
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x: number;
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y: number;
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z: any;
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};
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get dimension(): {
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depth: any;
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};
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/**
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* Object3D 모델의 변화를 Component의 모델값에 반영
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*/
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updatePosition(): void;
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updateRotate(): void;
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updateScale(): void;
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updateDimension(): void;
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updateAlpha(): void;
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updateHidden(): void;
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updateStrokeStyle(): void;
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updateFillStyle(): void;
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updateText(): void;
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onchange(after: Properties, before: Properties): void;
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}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { SCALE_MIN } from './common.js';
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import { disposeObject3D } from './utils/dispose.js';
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function hasProperties(props, obj) {
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return props.findIndex(prop => prop in obj) !== -1;
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}
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export class RealObject {
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static buildFillStyleTexture(component) {
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const { fillStyle } = component.state;
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if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {
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return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(component.app.url(fillStyle.image), texture => {
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texture.minFilter = THREE.LinearFilter;
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// @ts-ignore
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.repeat.set(1, 1);
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texture.needsUpdate = true;
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}, e => {
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});
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}
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}
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constructor(component) {
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this._focused = false;
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this._component = component;
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this.object3d = this.getObject3dInstance();
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this.component.on('change', this.onchange, this);
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}
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update() {
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this.clear();
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this.build();
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this.updateDimension();
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this.updateTransform();
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this.updateFillStyle();
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this.updateStrokeStyle();
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this.updateAlpha();
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this.updateHidden();
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this.updateText();
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}
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getObject3dInstance() {
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return new THREE.Object3D();
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}
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build() {
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this.object3d.userData.context = this;
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this.object3d.castShadow = true;
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this.object3d.name = this.component.state.id;
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}
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get component() {
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return this._component;
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}
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get threeContainer() {
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var component = this.component;
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while (component) {
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if ('is3dContainer' in component && component.is3dContainer()) {
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return component;
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}
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component = component.parent;
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}
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}
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get focused() {
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return this._focused;
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}
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set focused(focused) {
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this._focused = focused;
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if (focused) {
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this._focusedAt = performance.now();
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}
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}
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dispose() {
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this.component.off('change', this.onchange, this);
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this.clear();
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}
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clear() {
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for (const child of this.object3d.children) {
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disposeObject3D(child);
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}
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this.object3d.userData = {};
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return this.object3d.clear();
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}
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/**
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* Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
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*/
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updateTransform() {
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// var {
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// scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,
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// translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,
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// rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE
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// } = this.component.state
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var { x: tx, y: ty, z: tz } = this.position;
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var { x: rx, y: ry, z: rz } = this.rotation;
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var { x: sx, y: sy, z: sz } = this.scale;
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this.object3d.position.set(tx, ty, tz);
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this.object3d.rotation.set(rx, ry, rz);
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this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN));
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}
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get position() {
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const { x, y, z } = this.center;
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return {
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x,
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};
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}
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get rotation() {
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const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
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return {
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};
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}
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get scale() {
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const { scale = 1 } = this.component.state;
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return {
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};
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}
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get cx() {
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var { x = 0 } = this.component.center;
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}
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get cy() {
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var { height: parentHeight = 0 } = this.component.parent.bounds;
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var { ty = 0 } = this.component.delta();
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}
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get cz() {
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var { zPos = 0, depth = 1 } = this.component.state;
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}
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get center() {
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var { x = 0, y = 0 } = this.component.center;
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var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds;
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var { tx = 0, ty = 0, tz = 0 } = this.component.delta();
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return {
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|
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|
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|
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};
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}
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get dimension() {
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const { width, height } = this.component.bounds;
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return {
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width,
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height,
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depth
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};
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}
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/**
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* Object3D 모델의 변화를 Component의 모델값에 반영
|
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*/
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// updateTransformReverse() {
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// var { rotation, position, scale } = this.object3d
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// z: rotation.z
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// },
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// translate: {
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// x: position.x,
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// },
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// scale: {
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// x: scale.x,
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// y: scale.y,
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// z: scale.z
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|
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// }
|
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// })
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|
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// }
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|
-
/* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */
|
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|
-
updatePosition() {
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-
var { x = 0, y = 0, z = 0 } = this.position;
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-
this.object3d.position.set(x, y, z);
|
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186
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-
}
|
|
187
|
-
updateRotate() {
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|
188
|
-
var { x = 0, y = 0, z = 0 } = this.rotation;
|
|
189
|
-
this.object3d.rotation.set(x, y, z);
|
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190
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-
}
|
|
191
|
-
updateScale() {
|
|
192
|
-
var { x = 1, y = 1, z = 1 } = this.scale;
|
|
193
|
-
this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN));
|
|
194
|
-
}
|
|
195
|
-
updateDimension() {
|
|
196
|
-
var { width, height, depth } = this.dimension;
|
|
197
|
-
this.object3d.scale.set(width, height, depth);
|
|
198
|
-
}
|
|
199
|
-
updateAlpha() {
|
|
200
|
-
var { alpha } = this.component.state;
|
|
201
|
-
alpha = alpha == undefined ? 1 : alpha;
|
|
202
|
-
this.object3d.traverse((o) => {
|
|
203
|
-
var materials = o.material;
|
|
204
|
-
if (!o.material)
|
|
205
|
-
return;
|
|
206
|
-
if (!Array.isArray(materials)) {
|
|
207
|
-
materials = [materials];
|
|
208
|
-
}
|
|
209
|
-
materials.forEach((m) => {
|
|
210
|
-
m.opacity *= alpha;
|
|
211
|
-
m.transparent = alpha < 1;
|
|
212
|
-
});
|
|
213
|
-
});
|
|
214
|
-
}
|
|
215
|
-
updateHidden() {
|
|
216
|
-
this.object3d.visible = !this.component.state.hidden;
|
|
217
|
-
}
|
|
218
|
-
updateStrokeStyle() { }
|
|
219
|
-
updateFillStyle() { }
|
|
220
|
-
updateText() { }
|
|
221
|
-
onchange(after, before) {
|
|
222
|
-
if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {
|
|
223
|
-
this.updatePosition();
|
|
224
|
-
}
|
|
225
|
-
if (hasProperties(['width', 'height', 'depth'], after)) {
|
|
226
|
-
this.updateDimension();
|
|
227
|
-
}
|
|
228
|
-
if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {
|
|
229
|
-
this.updateRotate();
|
|
230
|
-
}
|
|
231
|
-
if ('scale' in after) {
|
|
232
|
-
this.updateScale();
|
|
233
|
-
}
|
|
234
|
-
if ('hidden' in after) {
|
|
235
|
-
this.updateHidden();
|
|
236
|
-
}
|
|
237
|
-
if ('alpha' in after) {
|
|
238
|
-
this.updateAlpha();
|
|
239
|
-
}
|
|
240
|
-
if ('strokeStyle' in after) {
|
|
241
|
-
this.updateStrokeStyle();
|
|
242
|
-
}
|
|
243
|
-
if ('fillStyle' in after) {
|
|
244
|
-
this.updateFillStyle();
|
|
245
|
-
}
|
|
246
|
-
if ('text' in after) {
|
|
247
|
-
this.updateText();
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
//# sourceMappingURL=real-object.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, IRealObject, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {\n protected _component: Component\n protected _focused: boolean = false\n protected _focusedAt?: number\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as unknown as ThreeDimensionalContainer).is3dContainer()) {\n return component as unknown as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n if (focused) {\n this._focusedAt = performance.now()\n }\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n\n this.clear()\n }\n\n clear() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
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