@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (160) hide show
  1. package/package.json +2 -2
  2. package/dist/banner.d.ts +0 -244
  3. package/dist/banner.js +0 -75
  4. package/dist/banner.js.map +0 -1
  5. package/dist/camera.d.ts +0 -249
  6. package/dist/camera.js +0 -107
  7. package/dist/camera.js.map +0 -1
  8. package/dist/cube.d.ts +0 -241
  9. package/dist/cube.js +0 -37
  10. package/dist/cube.js.map +0 -1
  11. package/dist/cylinder.d.ts +0 -9
  12. package/dist/cylinder.js +0 -37
  13. package/dist/cylinder.js.map +0 -1
  14. package/dist/ellipse.d.ts +0 -5
  15. package/dist/ellipse.js +0 -20
  16. package/dist/ellipse.js.map +0 -1
  17. package/dist/gltf-object.d.ts +0 -249
  18. package/dist/gltf-object.js +0 -103
  19. package/dist/gltf-object.js.map +0 -1
  20. package/dist/html-overlay-element.d.ts +0 -1
  21. package/dist/html-overlay-element.js +0 -8
  22. package/dist/html-overlay-element.js.map +0 -1
  23. package/dist/light.d.ts +0 -14
  24. package/dist/light.js +0 -134
  25. package/dist/light.js.map +0 -1
  26. package/dist/polygon.d.ts +0 -17
  27. package/dist/polygon.js +0 -62
  28. package/dist/polygon.js.map +0 -1
  29. package/dist/rect.d.ts +0 -5
  30. package/dist/rect.js +0 -34
  31. package/dist/rect.js.map +0 -1
  32. package/dist/scene/component.d.ts +0 -1
  33. package/dist/scene/component.js +0 -29
  34. package/dist/scene/component.js.map +0 -1
  35. package/dist/sphere.d.ts +0 -9
  36. package/dist/sphere.js +0 -37
  37. package/dist/sphere.js.map +0 -1
  38. package/dist/sprite.d.ts +0 -238
  39. package/dist/sprite.js +0 -27
  40. package/dist/sprite.js.map +0 -1
  41. package/dist/text.d.ts +0 -1
  42. package/dist/text.js +0 -7
  43. package/dist/text.js.map +0 -1
  44. package/dist/three-container-editor.d.ts +0 -22
  45. package/dist/three-container-editor.js +0 -132
  46. package/dist/three-container-editor.js.map +0 -1
  47. package/dist/three-container.d.ts +0 -61
  48. package/dist/three-container.js +0 -371
  49. package/dist/three-container.js.map +0 -1
  50. package/dist/three-controls.d.ts +0 -111
  51. package/dist/three-controls.js +0 -414
  52. package/dist/three-controls.js.map +0 -1
  53. package/dist/three-layout.d.ts +0 -8
  54. package/dist/three-layout.js +0 -20
  55. package/dist/three-layout.js.map +0 -1
  56. package/dist/three-space.d.ts +0 -8
  57. package/dist/three-space.js +0 -58
  58. package/dist/three-space.js.map +0 -1
  59. package/dist/threed/common.d.ts +0 -22
  60. package/dist/threed/common.js +0 -19
  61. package/dist/threed/common.js.map +0 -1
  62. package/dist/threed/floor/floor.d.ts +0 -3
  63. package/dist/threed/floor/floor.js +0 -51
  64. package/dist/threed/floor/floor.js.map +0 -1
  65. package/dist/threed/html/elements.d.ts +0 -2
  66. package/dist/threed/html/elements.js +0 -21
  67. package/dist/threed/html/elements.js.map +0 -1
  68. package/dist/threed/index.d.ts +0 -16
  69. package/dist/threed/index.js +0 -17
  70. package/dist/threed/index.js.map +0 -1
  71. package/dist/threed/interfaces.d.ts +0 -15
  72. package/dist/threed/interfaces.js +0 -5
  73. package/dist/threed/interfaces.js.map +0 -1
  74. package/dist/threed/managers/camera-manager.d.ts +0 -14
  75. package/dist/threed/managers/camera-manager.js +0 -60
  76. package/dist/threed/managers/camera-manager.js.map +0 -1
  77. package/dist/threed/managers/controls-manager.d.ts +0 -50
  78. package/dist/threed/managers/controls-manager.js +0 -249
  79. package/dist/threed/managers/controls-manager.js.map +0 -1
  80. package/dist/threed/managers/event-manager3d.d.ts +0 -19
  81. package/dist/threed/managers/event-manager3d.js +0 -76
  82. package/dist/threed/managers/event-manager3d.js.map +0 -1
  83. package/dist/threed/managers/index.d.ts +0 -7
  84. package/dist/threed/managers/index.js +0 -7
  85. package/dist/threed/managers/index.js.map +0 -1
  86. package/dist/threed/managers/light-manager.d.ts +0 -7
  87. package/dist/threed/managers/light-manager.js +0 -37
  88. package/dist/threed/managers/light-manager.js.map +0 -1
  89. package/dist/threed/managers/renderer-manager.d.ts +0 -30
  90. package/dist/threed/managers/renderer-manager.js +0 -120
  91. package/dist/threed/managers/renderer-manager.js.map +0 -1
  92. package/dist/threed/managers/scene-manager.d.ts +0 -15
  93. package/dist/threed/managers/scene-manager.js +0 -48
  94. package/dist/threed/managers/scene-manager.js.map +0 -1
  95. package/dist/threed/managers/types.d.ts +0 -36
  96. package/dist/threed/managers/types.js +0 -2
  97. package/dist/threed/managers/types.js.map +0 -1
  98. package/dist/threed/real-object-camera-meshed.d.ts +0 -12
  99. package/dist/threed/real-object-camera-meshed.js +0 -49
  100. package/dist/threed/real-object-camera-meshed.js.map +0 -1
  101. package/dist/threed/real-object-camera.d.ts +0 -9
  102. package/dist/threed/real-object-camera.js +0 -31
  103. package/dist/threed/real-object-camera.js.map +0 -1
  104. package/dist/threed/real-object-dom-element.d.ts +0 -9
  105. package/dist/threed/real-object-dom-element.js +0 -48
  106. package/dist/threed/real-object-dom-element.js.map +0 -1
  107. package/dist/threed/real-object-dummy.d.ts +0 -6
  108. package/dist/threed/real-object-dummy.js +0 -11
  109. package/dist/threed/real-object-dummy.js.map +0 -1
  110. package/dist/threed/real-object-extrude.d.ts +0 -22
  111. package/dist/threed/real-object-extrude.js +0 -180
  112. package/dist/threed/real-object-extrude.js.map +0 -1
  113. package/dist/threed/real-object-gltf.d.ts +0 -16
  114. package/dist/threed/real-object-gltf.js +0 -105
  115. package/dist/threed/real-object-gltf.js.map +0 -1
  116. package/dist/threed/real-object-group.d.ts +0 -5
  117. package/dist/threed/real-object-group.js +0 -11
  118. package/dist/threed/real-object-group.js.map +0 -1
  119. package/dist/threed/real-object-mesh.d.ts +0 -13
  120. package/dist/threed/real-object-mesh.js +0 -73
  121. package/dist/threed/real-object-mesh.js.map +0 -1
  122. package/dist/threed/real-object-plane.d.ts +0 -5
  123. package/dist/threed/real-object-plane.js +0 -22
  124. package/dist/threed/real-object-plane.js.map +0 -1
  125. package/dist/threed/real-object-registry.d.ts +0 -7
  126. package/dist/threed/real-object-registry.js +0 -32
  127. package/dist/threed/real-object-registry.js.map +0 -1
  128. package/dist/threed/real-object-scene.d.ts +0 -21
  129. package/dist/threed/real-object-scene.js +0 -72
  130. package/dist/threed/real-object-scene.js.map +0 -1
  131. package/dist/threed/real-object-sprite-2d.d.ts +0 -14
  132. package/dist/threed/real-object-sprite-2d.js +0 -45
  133. package/dist/threed/real-object-sprite-2d.js.map +0 -1
  134. package/dist/threed/real-object-sprite.d.ts +0 -11
  135. package/dist/threed/real-object-sprite.js +0 -52
  136. package/dist/threed/real-object-sprite.js.map +0 -1
  137. package/dist/threed/real-object-text.d.ts +0 -15
  138. package/dist/threed/real-object-text.js +0 -66
  139. package/dist/threed/real-object-text.js.map +0 -1
  140. package/dist/threed/real-object.d.ts +0 -65
  141. package/dist/threed/real-object.js +0 -251
  142. package/dist/threed/real-object.js.map +0 -1
  143. package/dist/threed/texture/canvas-texture.d.ts +0 -4
  144. package/dist/threed/texture/canvas-texture.js +0 -49
  145. package/dist/threed/texture/canvas-texture.js.map +0 -1
  146. package/dist/threed/texture/text-texture.d.ts +0 -8
  147. package/dist/threed/texture/text-texture.js +0 -79
  148. package/dist/threed/texture/text-texture.js.map +0 -1
  149. package/dist/threed/three-dimensional-container.d.ts +0 -7
  150. package/dist/threed/three-dimensional-container.js +0 -2
  151. package/dist/threed/three-dimensional-container.js.map +0 -1
  152. package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
  153. package/dist/threed/utils/bound-uv-generator.js +0 -42
  154. package/dist/threed/utils/bound-uv-generator.js.map +0 -1
  155. package/dist/threed/utils/dispose.d.ts +0 -2
  156. package/dist/threed/utils/dispose.js +0 -32
  157. package/dist/threed/utils/dispose.js.map +0 -1
  158. package/dist/wall.d.ts +0 -241
  159. package/dist/wall.js +0 -44
  160. package/dist/wall.js.map +0 -1
@@ -1,414 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- /**
5
- * @author qiao / https://github.com/qiao
6
- * @author mrdoob / http://mrdoob.com
7
- * @author alteredq / http://alteredqualia.com/
8
- * @author WestLangley / http://github.com/WestLangley
9
- * @author erich666 / http://erichaines.com
10
- */
11
- import * as THREE from 'three';
12
- const EPS = 0.000001;
13
- export class ThreeControls {
14
- constructor(object, component) {
15
- this.enabled = true;
16
- this.target = new THREE.Vector3();
17
- // How far you can dolly in and out (PerspectiveCamera only)
18
- this.minDistance = 0;
19
- this.maxDistance = Infinity;
20
- // How far you can zoom in and out (OrthographicCamera only)
21
- this.minZoom = 0;
22
- this.maxZoom = Infinity;
23
- // How far you can orbit vertically, upper and lower limits (0 to Math.PI radians)
24
- this.minPolarAngle = 0;
25
- this.maxPolarAngle = Math.PI;
26
- // How far you can orbit horizontally (sub-interval of [-Math.PI, Math.PI])
27
- this.minAzimuthAngle = -Infinity;
28
- this.maxAzimuthAngle = Infinity;
29
- this.enableDamping = false;
30
- this.dampingFactor = 0.25;
31
- this.enableZoom = true;
32
- this.zoomSpeed = 1.0;
33
- this.enableRotate = true;
34
- this.rotateSpeed = 1.0;
35
- this.enablePan = true;
36
- this.keyPanSpeed = 7.0;
37
- this.enableKeys = true;
38
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
39
- this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
40
- this.cameraChanged = false;
41
- this.lastScale = 1;
42
- // Internal state
43
- this._state = -1 /* State.NONE */;
44
- this._spherical = new THREE.Spherical();
45
- this._sphericalDelta = new THREE.Spherical();
46
- this._scale = 1;
47
- this._panOffset = new THREE.Vector3();
48
- this._zoomChanged = false;
49
- this._rotateStart = new THREE.Vector2();
50
- this._rotateEnd = new THREE.Vector2();
51
- this._rotateDelta = new THREE.Vector2();
52
- this._panStart = new THREE.Vector2();
53
- this._panEnd = new THREE.Vector2();
54
- this._panDelta = new THREE.Vector2();
55
- this._dollyStart = new THREE.Vector2();
56
- this._dollyEnd = new THREE.Vector2();
57
- this._dollyDelta = new THREE.Vector2();
58
- this._startTime = null;
59
- this._offsetTheta = 0;
60
- // Cached objects for update()
61
- this._offset = new THREE.Vector3();
62
- this._lastPosition = new THREE.Vector3();
63
- this._lastQuaternion = new THREE.Quaternion();
64
- // Cached vectors for pan helpers
65
- this._panLeftV = new THREE.Vector3();
66
- this._panUpV = new THREE.Vector3();
67
- this._panCalcOffset = new THREE.Vector3();
68
- this.object = object;
69
- this.component = component;
70
- this.autoRotate =
71
- (component.app && !component.app.isEditMode && component.state.autoRotate) || false;
72
- this.autoRotateSpeed = component.state.rotationSpeed || 2.0;
73
- this.target0 = this.target.clone();
74
- this.position0 = object.position.clone();
75
- this.zoom0 = object.zoom;
76
- this._quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
77
- this._quatInverse = this._quat.clone().invert();
78
- this.update();
79
- }
80
- getPolarAngle() {
81
- return this._spherical.phi;
82
- }
83
- getAzimuthalAngle() {
84
- return this._spherical.theta;
85
- }
86
- saveState() {
87
- this.target0.copy(this.target);
88
- this.position0.copy(this.object.position);
89
- this.zoom0 = this.object.zoom;
90
- }
91
- reset() {
92
- this.target.copy(this.target0);
93
- this.object.position.copy(this.position0);
94
- this.object.zoom = this.zoom0;
95
- this.object.updateProjectionMatrix();
96
- this.update();
97
- this._state = -1 /* State.NONE */;
98
- }
99
- update() {
100
- const position = this.object.position;
101
- this._offset.copy(position).sub(this.target);
102
- this._offset.applyQuaternion(this._quat);
103
- this._spherical.setFromVector3(this._offset);
104
- if (this.autoRotate && this._state === -1 /* State.NONE */) {
105
- this._rotateLeft(this._getAutoRotationAngle());
106
- }
107
- this._spherical.theta += this._sphericalDelta.theta;
108
- this._spherical.phi += this._sphericalDelta.phi;
109
- this._spherical.theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, this._spherical.theta));
110
- this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi));
111
- this._spherical.makeSafe();
112
- this._spherical.radius *= this._scale;
113
- this._spherical.radius = Math.max(this.minDistance, Math.min(this.maxDistance, this._spherical.radius));
114
- this.target.add(this._panOffset);
115
- this._offset.setFromSpherical(this._spherical);
116
- this._offset.applyQuaternion(this._quatInverse);
117
- position.copy(this.target).add(this._offset);
118
- this.object.lookAt(this.target);
119
- if (this.enableDamping) {
120
- this._sphericalDelta.theta *= 1 - this.dampingFactor;
121
- this._sphericalDelta.phi *= 1 - this.dampingFactor;
122
- }
123
- else {
124
- this._sphericalDelta.set(0, 0, 0);
125
- }
126
- this._scale = 1;
127
- this._panOffset.set(0, 0, 0);
128
- if (this._zoomChanged ||
129
- this._lastPosition.distanceToSquared(this.object.position) > EPS ||
130
- 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > EPS) {
131
- this._lastPosition.copy(this.object.position);
132
- this._lastQuaternion.copy(this.object.quaternion);
133
- this.component.invalidate();
134
- this.cameraChanged = false;
135
- this._zoomChanged = false;
136
- return true;
137
- }
138
- return false;
139
- }
140
- dispose() { }
141
- // Event handlers
142
- onDragStart(event) {
143
- if (!this.enabled || !this.enableRotate)
144
- return;
145
- this.component.stop();
146
- this.autoRotate = false;
147
- this._state = event.altKey ? 2 /* State.PAN */ : 0 /* State.ROTATE */;
148
- switch (this._state) {
149
- case 0 /* State.ROTATE */:
150
- if (this.enableRotate)
151
- this._handleDragStartRotate(event);
152
- break;
153
- case 2 /* State.PAN */:
154
- if (this.enablePan)
155
- this._handleDragStartPan(event);
156
- break;
157
- }
158
- }
159
- onDragMove(event) {
160
- if (!this.enabled)
161
- return;
162
- this._state = event.altKey ? 2 /* State.PAN */ : 0 /* State.ROTATE */;
163
- switch (this._state) {
164
- case 0 /* State.ROTATE */:
165
- if (this.enableRotate)
166
- this._handleDragMoveRotate(event);
167
- break;
168
- case 2 /* State.PAN */:
169
- if (this.enablePan)
170
- this._handleDragMovePan(event);
171
- break;
172
- }
173
- }
174
- onDragEnd(event) {
175
- if (!this.enabled || !this.enableRotate)
176
- return;
177
- this._state = -1 /* State.NONE */;
178
- this._startTime = null;
179
- this.autoRotate = this.component.state.autoRotate || false;
180
- this.component.threed_animate();
181
- }
182
- onKeyDown(event) {
183
- if (!this.enabled || !this.enableKeys || !this.enablePan)
184
- return;
185
- this._handleKeyDown(event);
186
- }
187
- onTouchStart(event) {
188
- if (!this.enabled)
189
- return;
190
- switch (event.touches.length) {
191
- case 1:
192
- if (!this.enableRotate)
193
- return;
194
- this._handleTouchStartRotate(event);
195
- this._state = 3 /* State.TOUCH_ROTATE */;
196
- break;
197
- case 2:
198
- this.lastScale = event.scale || 1;
199
- if (!this.enablePan)
200
- return;
201
- this._handleTouchStartPan(event);
202
- this._state = 5 /* State.TOUCH_PAN */;
203
- break;
204
- default:
205
- this._state = -1 /* State.NONE */;
206
- }
207
- }
208
- onTouchMove(event) {
209
- if (!this.enabled)
210
- return;
211
- switch (event.touches.length) {
212
- case 1:
213
- if (!this.enableRotate)
214
- return;
215
- if (this._state !== 3 /* State.TOUCH_ROTATE */)
216
- return;
217
- this._handleTouchMoveRotate(event);
218
- break;
219
- case 2:
220
- if (Math.abs(this.lastScale - (event.scale || 1)) > 0.05)
221
- return;
222
- if (!this.enablePan)
223
- return;
224
- if (this._state !== 5 /* State.TOUCH_PAN */)
225
- return;
226
- this._handleTouchMovePan(event);
227
- break;
228
- default:
229
- this._state = -1 /* State.NONE */;
230
- }
231
- }
232
- onTouchEnd(event) {
233
- if (!this.enabled)
234
- return;
235
- this.lastScale = 1;
236
- this._state = -1 /* State.NONE */;
237
- }
238
- doAutoRotate(autoRotate) {
239
- this._startTime = null;
240
- this.cameraChanged = true;
241
- this.autoRotate = autoRotate;
242
- this.update();
243
- }
244
- // Private helpers
245
- _getAutoRotationAngle() {
246
- if (!this._startTime) {
247
- this._startTime = performance.now();
248
- this._offsetTheta = this._spherical.theta;
249
- return 0;
250
- }
251
- const elapsed = performance.now() - this._startTime;
252
- const progress = elapsed / (60000 / this.autoRotateSpeed);
253
- return 2 * Math.PI * progress + this._spherical.theta - this._offsetTheta;
254
- }
255
- _getZoomScale() {
256
- return Math.pow(0.95, this.zoomSpeed);
257
- }
258
- _rotateLeft(angle) {
259
- this._sphericalDelta.theta -= angle;
260
- }
261
- _rotateUp(angle) {
262
- this._sphericalDelta.phi -= angle;
263
- }
264
- _panLeft(distance, objectMatrix) {
265
- this._panLeftV.setFromMatrixColumn(objectMatrix, 0);
266
- this._panLeftV.multiplyScalar(-distance);
267
- this._panOffset.add(this._panLeftV);
268
- }
269
- _panUp(distance, objectMatrix) {
270
- this._panUpV.setFromMatrixColumn(objectMatrix, 1);
271
- this._panUpV.multiplyScalar(distance);
272
- this._panOffset.add(this._panUpV);
273
- }
274
- _pan(deltaX, deltaY) {
275
- const { width, height } = this.component.bounds;
276
- const cam = this.object;
277
- if (cam.isPerspectiveCamera) {
278
- this._panCalcOffset.copy(cam.position).sub(this.target);
279
- let targetDistance = this._panCalcOffset.length();
280
- targetDistance *= Math.tan(((cam.fov / 2) * Math.PI) / 180.0);
281
- this._panLeft((2 * deltaX * targetDistance) / height, cam.matrix);
282
- this._panUp((2 * deltaY * targetDistance) / height, cam.matrix);
283
- }
284
- else if (cam.isOrthographicCamera) {
285
- this._panLeft((deltaX * (cam.right - cam.left)) / cam.zoom / width, cam.matrix);
286
- this._panUp((deltaY * (cam.top - cam.bottom)) / cam.zoom / height, cam.matrix);
287
- }
288
- else {
289
- console.warn('WARNING: ThreeControls encountered an unknown camera type - pan disabled.');
290
- this.enablePan = false;
291
- }
292
- }
293
- _dollyIn(dollyScale) {
294
- const cam = this.object;
295
- if (cam.isPerspectiveCamera) {
296
- this._scale /= dollyScale;
297
- }
298
- else if (cam.isOrthographicCamera) {
299
- cam.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, cam.zoom * dollyScale));
300
- cam.updateProjectionMatrix();
301
- this._zoomChanged = true;
302
- }
303
- else {
304
- console.warn('WARNING: ThreeControls encountered an unknown camera type - dolly/zoom disabled.');
305
- this.enableZoom = false;
306
- }
307
- }
308
- _dollyOut(dollyScale) {
309
- const cam = this.object;
310
- if (cam.isPerspectiveCamera) {
311
- this._scale *= dollyScale;
312
- }
313
- else if (cam.isOrthographicCamera) {
314
- cam.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, cam.zoom / dollyScale));
315
- cam.updateProjectionMatrix();
316
- this._zoomChanged = true;
317
- }
318
- else {
319
- console.warn('WARNING: ThreeControls encountered an unknown camera type - dolly/zoom disabled.');
320
- this.enableZoom = false;
321
- }
322
- }
323
- // Drag handlers
324
- _handleDragStartRotate(event) {
325
- this._rotateStart.set(event.offsetX, event.offsetY);
326
- }
327
- _handleDragStartDolly(event) {
328
- this._dollyStart.set(event.offsetX, event.offsetY);
329
- }
330
- _handleDragStartPan(event) {
331
- this._panStart.set(event.offsetX, event.offsetY);
332
- }
333
- _handleDragMoveRotate(event) {
334
- this._rotateEnd.set(event.offsetX, event.offsetY);
335
- this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart);
336
- const element = this.component;
337
- this._rotateLeft(((2 * Math.PI * this._rotateDelta.x) / element.getState('width')) * this.rotateSpeed);
338
- this._rotateUp(((2 * Math.PI * this._rotateDelta.y) / element.getState('height')) * this.rotateSpeed);
339
- this._rotateStart.copy(this._rotateEnd);
340
- this.update();
341
- }
342
- _handleDragMoveDolly(event) {
343
- this._dollyEnd.set(event.offsetX, event.offsetY);
344
- this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart);
345
- if (this._dollyDelta.y > 0) {
346
- this._dollyIn(this._getZoomScale());
347
- }
348
- else if (this._dollyDelta.y < 0) {
349
- this._dollyOut(this._getZoomScale());
350
- }
351
- this._dollyStart.copy(this._dollyEnd);
352
- this.update();
353
- }
354
- _handleDragMovePan(event) {
355
- this._panEnd.set(event.offsetX, event.offsetY);
356
- this._panDelta.subVectors(this._panEnd, this._panStart);
357
- this._pan(this._panDelta.x, this._panDelta.y);
358
- this._panStart.copy(this._panEnd);
359
- this.update();
360
- }
361
- _handleKeyDown(event) {
362
- switch (event.keyCode) {
363
- case this.keys.UP:
364
- this._pan(0, this.keyPanSpeed);
365
- this.update();
366
- break;
367
- case this.keys.BOTTOM:
368
- this._pan(0, -this.keyPanSpeed);
369
- this.update();
370
- break;
371
- case this.keys.LEFT:
372
- this._pan(this.keyPanSpeed, 0);
373
- this.update();
374
- break;
375
- case this.keys.RIGHT:
376
- this._pan(-this.keyPanSpeed, 0);
377
- this.update();
378
- break;
379
- }
380
- }
381
- // Touch handlers
382
- _handleTouchStartRotate(event) {
383
- const x = event.touches[0].offsetX || event.touches[0].pageX;
384
- const y = event.touches[0].offsetY || event.touches[0].pageY;
385
- this._rotateStart.set(x, y);
386
- }
387
- _handleTouchStartPan(event) {
388
- const x = event.touches[0].offsetX || event.touches[0].pageX;
389
- const y = event.touches[0].offsetY || event.touches[0].pageY;
390
- this._panStart.set(x, y);
391
- }
392
- _handleTouchMoveRotate(event) {
393
- const x = event.touches[0].offsetX || event.touches[0].pageX;
394
- const y = event.touches[0].offsetY || event.touches[0].pageY;
395
- this._rotateEnd.set(x, y);
396
- this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart);
397
- const model = this.component.model;
398
- this._rotateLeft(((2 * Math.PI * this._rotateDelta.x) / model.width) * this.rotateSpeed);
399
- this._rotateUp(((2 * Math.PI * this._rotateDelta.y) / model.height) * this.rotateSpeed);
400
- this._rotateStart.copy(this._rotateEnd);
401
- this.update();
402
- }
403
- _handleTouchMovePan(event) {
404
- const x = event.touches[0].offsetX || event.touches[0].pageX;
405
- const y = event.touches[0].offsetY || event.touches[0].pageY;
406
- this._panEnd.set(x, y);
407
- this._panDelta.subVectors(this._panEnd, this._panStart);
408
- this._pan(this._panDelta.x, this._panDelta.y);
409
- this._panStart.copy(this._panEnd);
410
- this.update();
411
- }
412
- }
413
- export default ThreeControls;
414
- //# sourceMappingURL=three-controls.js.map
@@ -1 +0,0 @@
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n/**\n * @author qiao / https://github.com/qiao\n * @author mrdoob / http://mrdoob.com\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author erich666 / http://erichaines.com\n */\n\n// This set of controls performs orbiting, dollying (zooming), and panning.\n// Unlike TrackballControls, it maintains the \"up\" direction object.up (+Y by default).\n//\n// Orbit - left mouse / touch: one finger move\n// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish\n// Pan - right mouse, or arrow keys / touch: three finger swipe\nimport { Component } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst enum State {\n NONE = -1,\n ROTATE = 0,\n DOLLY = 1,\n PAN = 2,\n TOUCH_ROTATE = 3,\n TOUCH_DOLLY = 4,\n TOUCH_PAN = 5\n}\n\nconst EPS = 0.000001\n\nexport class ThreeControls {\n object: THREE.Camera\n component: Component\n\n enabled = true\n target = new THREE.Vector3()\n\n // How far you can dolly in and out (PerspectiveCamera only)\n minDistance = 0\n maxDistance = Infinity\n\n // How far you can zoom in and out (OrthographicCamera only)\n minZoom = 0\n maxZoom = Infinity\n\n // How far you can orbit vertically, upper and lower limits (0 to Math.PI radians)\n minPolarAngle = 0\n maxPolarAngle = Math.PI\n\n // How far you can orbit horizontally (sub-interval of [-Math.PI, Math.PI])\n minAzimuthAngle = -Infinity\n maxAzimuthAngle = Infinity\n\n enableDamping = false\n dampingFactor = 0.25\n enableZoom = true\n zoomSpeed = 1.0\n enableRotate = true\n rotateSpeed = 1.0\n enablePan = true\n keyPanSpeed = 7.0\n\n autoRotate: boolean\n autoRotateSpeed: number\n enableKeys = true\n\n keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }\n mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }\n\n // For reset\n target0: THREE.Vector3\n position0: THREE.Vector3\n zoom0: number\n\n cameraChanged = false\n lastScale = 1\n\n // Internal state\n private _state = State.NONE\n private _spherical = new THREE.Spherical()\n private _sphericalDelta = new THREE.Spherical()\n private _scale = 1\n private _panOffset = new THREE.Vector3()\n private _zoomChanged = false\n\n private _rotateStart = new THREE.Vector2()\n private _rotateEnd = new THREE.Vector2()\n private _rotateDelta = new THREE.Vector2()\n private _panStart = new THREE.Vector2()\n private _panEnd = new THREE.Vector2()\n private _panDelta = new THREE.Vector2()\n private _dollyStart = new THREE.Vector2()\n private _dollyEnd = new THREE.Vector2()\n private _dollyDelta = new THREE.Vector2()\n\n private _startTime: number | null = null\n private _offsetTheta = 0\n\n // Cached objects for update()\n private _offset = new THREE.Vector3()\n private _quat: THREE.Quaternion\n private _quatInverse: THREE.Quaternion\n private _lastPosition = new THREE.Vector3()\n private _lastQuaternion = new THREE.Quaternion()\n\n // Cached vectors for pan helpers\n private _panLeftV = new THREE.Vector3()\n private _panUpV = new THREE.Vector3()\n private _panCalcOffset = new THREE.Vector3()\n\n constructor(object: THREE.Camera, component: Component) {\n this.object = object\n this.component = component\n\n this.autoRotate =\n (component.app && !component.app.isEditMode && component.state.autoRotate) || false\n this.autoRotateSpeed = component.state.rotationSpeed || 2.0\n\n this.target0 = this.target.clone()\n this.position0 = object.position.clone()\n this.zoom0 = (object as any).zoom\n\n this._quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0))\n this._quatInverse = this._quat.clone().invert()\n\n this.update()\n }\n\n getPolarAngle(): number {\n return this._spherical.phi\n }\n\n getAzimuthalAngle(): number {\n return this._spherical.theta\n }\n\n saveState(): void {\n this.target0.copy(this.target)\n this.position0.copy(this.object.position)\n this.zoom0 = (this.object as any).zoom\n }\n\n reset(): void {\n this.target.copy(this.target0)\n this.object.position.copy(this.position0)\n ;(this.object as any).zoom = this.zoom0\n\n ;(this.object as THREE.PerspectiveCamera).updateProjectionMatrix()\n this.update()\n this._state = State.NONE\n }\n\n update(): boolean {\n const position = this.object.position\n\n this._offset.copy(position).sub(this.target)\n this._offset.applyQuaternion(this._quat)\n\n this._spherical.setFromVector3(this._offset)\n\n if (this.autoRotate && this._state === State.NONE) {\n this._rotateLeft(this._getAutoRotationAngle())\n }\n\n this._spherical.theta += this._sphericalDelta.theta\n this._spherical.phi += this._sphericalDelta.phi\n\n this._spherical.theta = Math.max(\n this.minAzimuthAngle,\n Math.min(this.maxAzimuthAngle, this._spherical.theta)\n )\n this._spherical.phi = Math.max(\n this.minPolarAngle,\n Math.min(this.maxPolarAngle, this._spherical.phi)\n )\n\n this._spherical.makeSafe()\n this._spherical.radius *= this._scale\n this._spherical.radius = Math.max(\n this.minDistance,\n Math.min(this.maxDistance, this._spherical.radius)\n )\n\n this.target.add(this._panOffset)\n\n this._offset.setFromSpherical(this._spherical)\n this._offset.applyQuaternion(this._quatInverse)\n\n position.copy(this.target).add(this._offset)\n this.object.lookAt(this.target)\n\n if (this.enableDamping) {\n this._sphericalDelta.theta *= 1 - this.dampingFactor\n this._sphericalDelta.phi *= 1 - this.dampingFactor\n } else {\n this._sphericalDelta.set(0, 0, 0)\n }\n\n this._scale = 1\n this._panOffset.set(0, 0, 0)\n\n if (\n this._zoomChanged ||\n this._lastPosition.distanceToSquared(this.object.position) > EPS ||\n 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > EPS\n ) {\n this._lastPosition.copy(this.object.position)\n this._lastQuaternion.copy(this.object.quaternion)\n\n this.component.invalidate()\n this.cameraChanged = false\n this._zoomChanged = false\n\n return true\n }\n\n return false\n }\n\n dispose(): void {}\n\n // Event handlers\n\n onDragStart(event: DragEvent): void {\n if (!this.enabled || !this.enableRotate) return\n\n ;(this.component as any).stop()\n this.autoRotate = false\n\n this._state = event.altKey ? State.PAN : State.ROTATE\n\n switch (this._state) {\n case State.ROTATE:\n if (this.enableRotate) this._handleDragStartRotate(event)\n break\n case State.PAN:\n if (this.enablePan) this._handleDragStartPan(event)\n break\n }\n }\n\n onDragMove(event: DragEvent): void {\n if (!this.enabled) return\n\n this._state = event.altKey ? State.PAN : State.ROTATE\n\n switch (this._state) {\n case State.ROTATE:\n if (this.enableRotate) this._handleDragMoveRotate(event)\n break\n case State.PAN:\n if (this.enablePan) this._handleDragMovePan(event)\n break\n }\n }\n\n onDragEnd(event: DragEvent): void {\n if (!this.enabled || !this.enableRotate) return\n\n this._state = State.NONE\n this._startTime = null\n this.autoRotate = this.component.state.autoRotate || false\n\n ;(this.component as any).threed_animate()\n }\n\n onKeyDown(event: KeyboardEvent): void {\n if (!this.enabled || !this.enableKeys || !this.enablePan) return\n this._handleKeyDown(event)\n }\n\n onTouchStart(event: TouchEvent): void {\n if (!this.enabled) return\n\n switch (event.touches.length) {\n case 1:\n if (!this.enableRotate) return\n this._handleTouchStartRotate(event)\n this._state = State.TOUCH_ROTATE\n break\n case 2:\n this.lastScale = (event as any).scale || 1\n if (!this.enablePan) return\n this._handleTouchStartPan(event)\n this._state = State.TOUCH_PAN\n break\n default:\n this._state = State.NONE\n }\n }\n\n onTouchMove(event: TouchEvent): void {\n if (!this.enabled) return\n\n switch (event.touches.length) {\n case 1:\n if (!this.enableRotate) return\n if (this._state !== State.TOUCH_ROTATE) return\n this._handleTouchMoveRotate(event)\n break\n case 2:\n if (Math.abs(this.lastScale - ((event as any).scale || 1)) > 0.05) return\n if (!this.enablePan) return\n if (this._state !== State.TOUCH_PAN) return\n this._handleTouchMovePan(event)\n break\n default:\n this._state = State.NONE\n }\n }\n\n onTouchEnd(event: TouchEvent): void {\n if (!this.enabled) return\n this.lastScale = 1\n this._state = State.NONE\n }\n\n doAutoRotate(autoRotate: boolean): void {\n this._startTime = null\n this.cameraChanged = true\n this.autoRotate = autoRotate\n this.update()\n }\n\n // Private helpers\n\n private _getAutoRotationAngle(): number {\n if (!this._startTime) {\n this._startTime = performance.now()\n this._offsetTheta = this._spherical.theta\n return 0\n }\n\n const elapsed = performance.now() - this._startTime\n const progress = elapsed / (60000 / this.autoRotateSpeed)\n\n return 2 * Math.PI * progress + this._spherical.theta - this._offsetTheta\n }\n\n private _getZoomScale(): number {\n return Math.pow(0.95, this.zoomSpeed)\n }\n\n private _rotateLeft(angle: number): void {\n this._sphericalDelta.theta -= angle\n }\n\n private _rotateUp(angle: number): void {\n this._sphericalDelta.phi -= angle\n }\n\n private _panLeft(distance: number, objectMatrix: THREE.Matrix4): void {\n this._panLeftV.setFromMatrixColumn(objectMatrix, 0)\n this._panLeftV.multiplyScalar(-distance)\n this._panOffset.add(this._panLeftV)\n }\n\n private _panUp(distance: number, objectMatrix: THREE.Matrix4): void {\n this._panUpV.setFromMatrixColumn(objectMatrix, 1)\n this._panUpV.multiplyScalar(distance)\n this._panOffset.add(this._panUpV)\n }\n\n private _pan(deltaX: number, deltaY: number): void {\n const { width, height } = this.component.bounds\n const cam = this.object as any\n\n if (cam.isPerspectiveCamera) {\n this._panCalcOffset.copy(cam.position).sub(this.target)\n let targetDistance = this._panCalcOffset.length()\n targetDistance *= Math.tan(((cam.fov / 2) * Math.PI) / 180.0)\n\n this._panLeft((2 * deltaX * targetDistance) / height, cam.matrix)\n this._panUp((2 * deltaY * targetDistance) / height, cam.matrix)\n } else if (cam.isOrthographicCamera) {\n this._panLeft(\n (deltaX * (cam.right - cam.left)) / cam.zoom / width,\n cam.matrix\n )\n this._panUp(\n (deltaY * (cam.top - cam.bottom)) / cam.zoom / height,\n cam.matrix\n )\n } else {\n console.warn('WARNING: ThreeControls encountered an unknown camera type - pan disabled.')\n this.enablePan = false\n }\n }\n\n private _dollyIn(dollyScale: number): void {\n const cam = this.object as any\n\n if (cam.isPerspectiveCamera) {\n this._scale /= dollyScale\n } else if (cam.isOrthographicCamera) {\n cam.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, cam.zoom * dollyScale))\n cam.updateProjectionMatrix()\n this._zoomChanged = true\n } else {\n console.warn('WARNING: ThreeControls encountered an unknown camera type - dolly/zoom disabled.')\n this.enableZoom = false\n }\n }\n\n private _dollyOut(dollyScale: number): void {\n const cam = this.object as any\n\n if (cam.isPerspectiveCamera) {\n this._scale *= dollyScale\n } else if (cam.isOrthographicCamera) {\n cam.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, cam.zoom / dollyScale))\n cam.updateProjectionMatrix()\n this._zoomChanged = true\n } else {\n console.warn('WARNING: ThreeControls encountered an unknown camera type - dolly/zoom disabled.')\n this.enableZoom = false\n }\n }\n\n // Drag handlers\n\n private _handleDragStartRotate(event: DragEvent): void {\n this._rotateStart.set(event.offsetX, event.offsetY)\n }\n\n private _handleDragStartDolly(event: DragEvent): void {\n this._dollyStart.set(event.offsetX, event.offsetY)\n }\n\n private _handleDragStartPan(event: DragEvent): void {\n this._panStart.set(event.offsetX, event.offsetY)\n }\n\n private _handleDragMoveRotate(event: DragEvent): void {\n this._rotateEnd.set(event.offsetX, event.offsetY)\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart)\n\n const element = this.component\n\n this._rotateLeft(\n ((2 * Math.PI * this._rotateDelta.x) / element.getState('width')) * this.rotateSpeed\n )\n this._rotateUp(\n ((2 * Math.PI * this._rotateDelta.y) / element.getState('height')) * this.rotateSpeed\n )\n\n this._rotateStart.copy(this._rotateEnd)\n this.update()\n }\n\n private _handleDragMoveDolly(event: DragEvent): void {\n this._dollyEnd.set(event.offsetX, event.offsetY)\n this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart)\n\n if (this._dollyDelta.y > 0) {\n this._dollyIn(this._getZoomScale())\n } else if (this._dollyDelta.y < 0) {\n this._dollyOut(this._getZoomScale())\n }\n\n this._dollyStart.copy(this._dollyEnd)\n this.update()\n }\n\n private _handleDragMovePan(event: DragEvent): void {\n this._panEnd.set(event.offsetX, event.offsetY)\n this._panDelta.subVectors(this._panEnd, this._panStart)\n\n this._pan(this._panDelta.x, this._panDelta.y)\n\n this._panStart.copy(this._panEnd)\n this.update()\n }\n\n private _handleKeyDown(event: KeyboardEvent): void {\n switch (event.keyCode) {\n case this.keys.UP:\n this._pan(0, this.keyPanSpeed)\n this.update()\n break\n case this.keys.BOTTOM:\n this._pan(0, -this.keyPanSpeed)\n this.update()\n break\n case this.keys.LEFT:\n this._pan(this.keyPanSpeed, 0)\n this.update()\n break\n case this.keys.RIGHT:\n this._pan(-this.keyPanSpeed, 0)\n this.update()\n break\n }\n }\n\n // Touch handlers\n\n private _handleTouchStartRotate(event: TouchEvent): void {\n const x = (event.touches[0] as any).offsetX || event.touches[0].pageX\n const y = (event.touches[0] as any).offsetY || event.touches[0].pageY\n this._rotateStart.set(x, y)\n }\n\n private _handleTouchStartPan(event: TouchEvent): void {\n const x = (event.touches[0] as any).offsetX || event.touches[0].pageX\n const y = (event.touches[0] as any).offsetY || event.touches[0].pageY\n this._panStart.set(x, y)\n }\n\n private _handleTouchMoveRotate(event: TouchEvent): void {\n const x = (event.touches[0] as any).offsetX || event.touches[0].pageX\n const y = (event.touches[0] as any).offsetY || event.touches[0].pageY\n\n this._rotateEnd.set(x, y)\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart)\n\n const model = (this.component as any).model\n\n this._rotateLeft(((2 * Math.PI * this._rotateDelta.x) / model.width) * this.rotateSpeed)\n this._rotateUp(((2 * Math.PI * this._rotateDelta.y) / model.height) * this.rotateSpeed)\n\n this._rotateStart.copy(this._rotateEnd)\n this.update()\n }\n\n private _handleTouchMovePan(event: TouchEvent): void {\n const x = (event.touches[0] as any).offsetX || event.touches[0].pageX\n const y = (event.touches[0] as any).offsetY || event.touches[0].pageY\n\n this._panEnd.set(x, y)\n this._panDelta.subVectors(this._panEnd, this._panStart)\n\n this._pan(this._panDelta.x, this._panDelta.y)\n\n this._panStart.copy(this._panEnd)\n this.update()\n }\n}\n\nexport default ThreeControls\n"]}
@@ -1,8 +0,0 @@
1
- import { Component, Container } from '@hatiolab/things-scene';
2
- declare var ThreeLayout: {
3
- reflow: (container: Container) => void;
4
- capturables: (container: Container) => Component[];
5
- drawables: (container: Container) => Component[];
6
- isStuck: (component: Component) => boolean;
7
- };
8
- export default ThreeLayout;
@@ -1,20 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import { Layout } from '@hatiolab/things-scene';
5
- /* 대상 컴포넌트의 bounds를 계산한다. */
6
- var ThreeLayout = {
7
- reflow: function (container) { },
8
- capturables: function (container) {
9
- return container.state.threed ? [] : container.components;
10
- },
11
- drawables: function (container) {
12
- return container.state.threed ? [] : container.components;
13
- },
14
- isStuck: function (component) {
15
- return false;
16
- }
17
- };
18
- Layout.register('three', ThreeLayout);
19
- export default ThreeLayout;
20
- //# sourceMappingURL=three-layout.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"three-layout.js","sourceRoot":"","sources":["../src/three-layout.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAwB,MAAM,EAAE,MAAM,wBAAwB,CAAA;AAErE,4BAA4B;AAC5B,IAAI,WAAW,GAAG;IAChB,MAAM,EAAE,UAAU,SAAoB,IAAG,CAAC;IAE1C,WAAW,EAAE,UAAU,SAAoB;QACzC,OAAO,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,UAAU,CAAA;IAC3D,CAAC;IAED,SAAS,EAAE,UAAU,SAAoB;QACvC,OAAO,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,UAAU,CAAA;IAC3D,CAAC;IAED,OAAO,EAAE,UAAU,SAAoB;QACrC,OAAO,KAAK,CAAA;IACd,CAAC;CACF,CAAA;AAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,CAAA;AAErC,eAAe,WAAW,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, Container, Layout } from '@hatiolab/things-scene'\n\n/* 대상 컴포넌트의 bounds를 계산한다. */\nvar ThreeLayout = {\n reflow: function (container: Container) {},\n\n capturables: function (container: Container) {\n return container.state.threed ? [] : container.components\n },\n\n drawables: function (container: Container) {\n return container.state.threed ? [] : container.components\n },\n\n isStuck: function (component: Component) {\n return false\n }\n}\n\nLayout.register('three', ThreeLayout)\n\nexport default ThreeLayout\n"]}
@@ -1,8 +0,0 @@
1
- import { ComponentNature } from '@hatiolab/things-scene';
2
- import { ThreeContainer } from './three-container.js';
3
- import { LightingConfig } from './threed/managers/index.js';
4
- export declare class ThreeSpace extends ThreeContainer {
5
- get nature(): ComponentNature;
6
- protected getLightingConfig(): LightingConfig;
7
- protected getCss3DSceneAttribute(): string | undefined;
8
- }
@@ -1,58 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import { __decorate } from "tslib";
5
- import { sceneComponent } from '@hatiolab/things-scene';
6
- import { ThreeContainer } from './three-container.js';
7
- const NATURE = {
8
- mutable: false,
9
- resizable: true,
10
- rotatable: true,
11
- properties: [
12
- {
13
- type: 'select',
14
- label: 'precision',
15
- name: 'precision',
16
- property: {
17
- options: [
18
- { display: 'High', value: 'highp' },
19
- { display: 'Medium', value: 'mediump' },
20
- { display: 'Low', value: 'lowp' }
21
- ]
22
- }
23
- },
24
- { type: 'checkbox', label: 'anti-alias', name: 'antialias', property: 'antialias' },
25
- { type: 'checkbox', label: 'controller', name: 'controller', property: 'controller' }
26
- ],
27
- help: 'scene/component/three-space'
28
- };
29
- let ThreeSpace = class ThreeSpace extends ThreeContainer {
30
- get nature() {
31
- return NATURE;
32
- }
33
- getLightingConfig() {
34
- const cameraZPos = this.cameraManager.cameraZPos;
35
- return {
36
- hemisphere: { skyColor: 0xdddddd, groundColor: 0x333333, intensity: 0.035 },
37
- directional: { color: 0xd6e1ff, intensity: 0.01, attachToCamera: true },
38
- point: {
39
- color: 0xd6e1ff,
40
- intensity: 1,
41
- decay: 2,
42
- power: cameraZPos * 50,
43
- castShadow: true,
44
- position: [0, cameraZPos, 0],
45
- shadowNear: 0.1,
46
- shadowFar: cameraZPos * 2
47
- }
48
- };
49
- }
50
- getCss3DSceneAttribute() {
51
- return undefined;
52
- }
53
- };
54
- ThreeSpace = __decorate([
55
- sceneComponent('3d-space')
56
- ], ThreeSpace);
57
- export { ThreeSpace };
58
- //# sourceMappingURL=three-space.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"three-space.js","sourceRoot":"","sources":["../src/three-space.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,EAAmB,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAExE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAA;AAGrD,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,WAAW;YAClB,IAAI,EAAE,WAAW;YACjB,QAAQ,EAAE;gBACR,OAAO,EAAE;oBACP,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE;oBACnC,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE;oBACvC,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE;iBAClC;aACF;SACF;QACD,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE;QACnF,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE;KACtF;IACD,IAAI,EAAE,6BAA6B;CACpC,CAAA;AAGM,IAAM,UAAU,GAAhB,MAAM,UAAW,SAAQ,cAAc;IAC5C,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAES,iBAAiB;QACzB,MAAM,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAA;QAEhD,OAAO;YACL,UAAU,EAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,KAAK,EAAE;YAC3E,WAAW,EAAE,EAAE,KAAK,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE;YACvE,KAAK,EAAE;gBACL,KAAK,EAAE,QAAQ;gBACf,SAAS,EAAE,CAAC;gBACZ,KAAK,EAAE,CAAC;gBACR,KAAK,EAAE,UAAU,GAAG,EAAE;gBACtB,UAAU,EAAE,IAAI;gBAChB,QAAQ,EAAE,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC;gBAC5B,UAAU,EAAE,GAAG;gBACf,SAAS,EAAE,UAAU,GAAG,CAAC;aAC1B;SACF,CAAA;IACH,CAAC;IAES,sBAAsB;QAC9B,OAAO,SAAS,CAAA;IAClB,CAAC;CACF,CAAA;AA3BY,UAAU;IADtB,cAAc,CAAC,UAAU,CAAC;GACd,UAAU,CA2BtB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { ComponentNature, sceneComponent } from '@hatiolab/things-scene'\n\nimport { ThreeContainer } from './three-container.js'\nimport { LightingConfig } from './threed/managers/index.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n { display: 'High', value: 'highp' },\n { display: 'Medium', value: 'mediump' },\n { display: 'Low', value: 'lowp' }\n ]\n }\n },\n { type: 'checkbox', label: 'anti-alias', name: 'antialias', property: 'antialias' },\n { type: 'checkbox', label: 'controller', name: 'controller', property: 'controller' }\n ],\n help: 'scene/component/three-space'\n}\n\n@sceneComponent('3d-space')\nexport class ThreeSpace extends ThreeContainer {\n get nature(): ComponentNature {\n return NATURE\n }\n\n protected getLightingConfig(): LightingConfig {\n const cameraZPos = this.cameraManager.cameraZPos\n\n return {\n hemisphere: { skyColor: 0xdddddd, groundColor: 0x333333, intensity: 0.035 },\n directional: { color: 0xd6e1ff, intensity: 0.01, attachToCamera: true },\n point: {\n color: 0xd6e1ff,\n intensity: 1,\n decay: 2,\n power: cameraZPos * 50,\n castShadow: true,\n position: [0, cameraZPos, 0],\n shadowNear: 0.1,\n shadowFar: cameraZPos * 2\n }\n }\n }\n\n protected getCss3DSceneAttribute(): string | undefined {\n return undefined\n }\n}\n"]}
@@ -1,22 +0,0 @@
1
- export declare const SCALE_MIN = 0.001;
2
- export declare function applyAlpha(material: any, alpha: number, fillStyle: any): void;
3
- export declare const UNIT_DIMENSION: {
4
- width: number;
5
- height: number;
6
- depth: number;
7
- };
8
- export declare const UNIT_SCALE: {
9
- x: number;
10
- y: number;
11
- z: number;
12
- };
13
- export declare const UNIT_TRANSLATE: {
14
- x: number;
15
- y: number;
16
- z: number;
17
- };
18
- export declare const UNIT_ROTATE: {
19
- x: number;
20
- y: number;
21
- z: number;
22
- };
@@ -1,19 +0,0 @@
1
- import tinycolor from 'tinycolor2';
2
- export const SCALE_MIN = 0.001;
3
- export function applyAlpha(material, alpha, fillStyle) {
4
- var opacity = 1;
5
- if (!fillStyle || fillStyle == 'none' || fillStyle == 'transparent') {
6
- opacity = 0;
7
- }
8
- else {
9
- var fillAlpha = typeof fillStyle == 'string' ? tinycolor(fillStyle).getAlpha() : 1;
10
- opacity = alpha * fillAlpha;
11
- }
12
- material.opacity = opacity;
13
- material.transparent = opacity < 1;
14
- }
15
- export const UNIT_DIMENSION = { width: 1, height: 1, depth: 1 };
16
- export const UNIT_SCALE = { x: 1, y: 1, z: 1 };
17
- export const UNIT_TRANSLATE = { x: 0, y: 0, z: 0 };
18
- export const UNIT_ROTATE = { x: 0, y: 0, z: 0 };
19
- //# sourceMappingURL=common.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"common.js","sourceRoot":"","sources":["../../src/threed/common.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,YAAY,CAAA;AAElC,MAAM,CAAC,MAAM,SAAS,GAAG,KAAK,CAAA;AAE9B,MAAM,UAAU,UAAU,CAAC,QAAa,EAAE,KAAa,EAAE,SAAc;IACrE,IAAI,OAAO,GAAG,CAAC,CAAA;IACf,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,IAAI,SAAS,IAAI,aAAa,EAAE,CAAC;QACpE,OAAO,GAAG,CAAC,CAAA;IACb,CAAC;SAAM,CAAC;QACN,IAAI,SAAS,GAAG,OAAO,SAAS,IAAI,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC,CAAA;QAClF,OAAO,GAAG,KAAK,GAAG,SAAS,CAAA;IAC7B,CAAC;IAED,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAA;IAC1B,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAA;AACpC,CAAC;AAED,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAA;AAC/D,MAAM,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAC9C,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAClD,MAAM,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA","sourcesContent":["import tinycolor from 'tinycolor2'\n\nexport const SCALE_MIN = 0.001\n\nexport function applyAlpha(material: any, alpha: number, fillStyle: any) {\n var opacity = 1\n if (!fillStyle || fillStyle == 'none' || fillStyle == 'transparent') {\n opacity = 0\n } else {\n var fillAlpha = typeof fillStyle == 'string' ? tinycolor(fillStyle).getAlpha() : 1\n opacity = alpha * fillAlpha\n }\n\n material.opacity = opacity\n material.transparent = opacity < 1\n}\n\nexport const UNIT_DIMENSION = { width: 1, height: 1, depth: 1 }\nexport const UNIT_SCALE = { x: 1, y: 1, z: 1 }\nexport const UNIT_TRANSLATE = { x: 0, y: 0, z: 0 }\nexport const UNIT_ROTATE = { x: 0, y: 0, z: 0 }\n"]}
@@ -1,3 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Component } from '@hatiolab/things-scene';
3
- export declare function createFloor(component: Component): THREE.Mesh | undefined;