@openspecui/web 0.9.3 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/BufferResource-CVUoegR6.js +185 -0
- package/dist/assets/CanvasRenderer-BEIcB8i1.js +1 -0
- package/dist/assets/Filter-Bu_qhr6H.js +1 -0
- package/dist/assets/RenderTargetSystem-DWouFDxU.js +172 -0
- package/dist/assets/WebGLRenderer-6FH_N1FV.js +156 -0
- package/dist/assets/WebGPURenderer-B8sJk3Sv.js +41 -0
- package/dist/assets/browserAll-CLKeV1yb.js +14 -0
- package/dist/assets/gemini-Bk-V9kKu.png +0 -0
- package/dist/assets/{index-Bp00uZNc.js → index-BE5-y0_g.js} +1 -1
- package/{dist-ssg/client/assets/index-CCfVkFzN.js → dist/assets/index-BPCTI2mG.js} +1 -1
- package/dist/assets/{index-BsTieXqQ.js → index-BRp8MJ9v.js} +1 -1
- package/dist/assets/{index-8c6bEJ99.js → index-BlZ-sasH.js} +1 -1
- package/dist/assets/{index-Bafja8o4.js → index-Bp_dnlLF.js} +1 -1
- package/{dist-ssg/client/assets/index-ftYom_wU.js → dist/assets/index-BtNuxyw4.js} +1 -1
- package/dist/assets/index-Bv7pWR8R.js +7 -0
- package/{dist-ssg/client/assets/index-D3mXuuih.js → dist/assets/index-Byr3HkRi.js} +1 -1
- package/dist/assets/index-CEHMo0EU.js +1385 -0
- package/dist/assets/{index-eA_XNQ_L.js → index-CEKSUzvw.js} +1 -1
- package/dist/assets/index-CEf9wXLh.css +1 -0
- package/{dist-ssg/client/assets/index-ArhptQw0.js → dist/assets/index-CX13iBBs.js} +1 -1
- package/dist/assets/index-CoOT7eZ9.js +1 -0
- package/{dist-ssg/client/assets/index-B1hpa--1.js → dist/assets/index-D4AU46yO.js} +1 -1
- package/dist/assets/{index-BvGAWAqS.js → index-DXRZmZm8.js} +1 -1
- package/{dist-ssg/client/assets/index-AbWe21oh.js → dist/assets/index-eQZwF8qE.js} +1 -1
- package/dist/assets/{index-gvPT4BlL.js → index-mWXhCp9j.js} +1 -1
- package/dist/assets/webworkerAll-DjWoTx9g.js +83 -0
- package/dist/index.html +2 -2
- package/dist-ssg/client/.vite/ssr-manifest.json +3094 -504
- package/dist-ssg/client/assets/BufferResource-CVUoegR6.js +185 -0
- package/dist-ssg/client/assets/CanvasRenderer-BEIcB8i1.js +1 -0
- package/dist-ssg/client/assets/Filter-Bu_qhr6H.js +1 -0
- package/dist-ssg/client/assets/RenderTargetSystem-DWouFDxU.js +172 -0
- package/dist-ssg/client/assets/WebGLRenderer-6FH_N1FV.js +156 -0
- package/dist-ssg/client/assets/WebGPURenderer-B8sJk3Sv.js +41 -0
- package/dist-ssg/client/assets/browserAll-CLKeV1yb.js +14 -0
- package/dist-ssg/client/assets/gemini-Bk-V9kKu.png +0 -0
- package/dist-ssg/client/assets/{index-Bp00uZNc.js → index-BE5-y0_g.js} +1 -1
- package/{dist/assets/index-CCfVkFzN.js → dist-ssg/client/assets/index-BPCTI2mG.js} +1 -1
- package/dist-ssg/client/assets/{index-BsTieXqQ.js → index-BRp8MJ9v.js} +1 -1
- package/dist-ssg/client/assets/{index-8c6bEJ99.js → index-BlZ-sasH.js} +1 -1
- package/dist-ssg/client/assets/{index-Bafja8o4.js → index-Bp_dnlLF.js} +1 -1
- package/{dist/assets/index-ftYom_wU.js → dist-ssg/client/assets/index-BtNuxyw4.js} +1 -1
- package/dist-ssg/client/assets/index-Bv7pWR8R.js +7 -0
- package/{dist/assets/index-D3mXuuih.js → dist-ssg/client/assets/index-Byr3HkRi.js} +1 -1
- package/dist-ssg/client/assets/index-CEHMo0EU.js +1385 -0
- package/dist-ssg/client/assets/{index-eA_XNQ_L.js → index-CEKSUzvw.js} +1 -1
- package/dist-ssg/client/assets/index-CEf9wXLh.css +1 -0
- package/{dist/assets/index-ArhptQw0.js → dist-ssg/client/assets/index-CX13iBBs.js} +1 -1
- package/dist-ssg/client/assets/index-CoOT7eZ9.js +1 -0
- package/{dist/assets/index-B1hpa--1.js → dist-ssg/client/assets/index-D4AU46yO.js} +1 -1
- package/dist-ssg/client/assets/{index-BvGAWAqS.js → index-DXRZmZm8.js} +1 -1
- package/{dist/assets/index-AbWe21oh.js → dist-ssg/client/assets/index-eQZwF8qE.js} +1 -1
- package/dist-ssg/client/assets/{index-gvPT4BlL.js → index-mWXhCp9j.js} +1 -1
- package/dist-ssg/client/assets/webworkerAll-DjWoTx9g.js +83 -0
- package/dist-ssg/client/index.html +2 -2
- package/dist-ssg/server/assets/BufferResource-BXrsGVSz.js +592 -0
- package/dist-ssg/server/assets/CanvasRenderer-D9aMd7WV.js +1530 -0
- package/dist-ssg/server/assets/Filter-ClU0-pLL.js +80 -0
- package/dist-ssg/server/assets/RenderTargetSystem-CVz6i60H.js +3037 -0
- package/dist-ssg/server/assets/WebGLRenderer-B0I5TP5d.js +3887 -0
- package/dist-ssg/server/assets/WebGPURenderer-DCgUFny7.js +2146 -0
- package/dist-ssg/server/assets/browserAll-BixK1BYs.js +2691 -0
- package/dist-ssg/server/assets/{index-BUANIFyF.js → index-3uSTc-o9.js} +3 -1
- package/dist-ssg/server/assets/{index-D0JVKGRJ.js → index-8uE7RyRi.js} +3 -1
- package/dist-ssg/server/assets/{index-DCGDP0cs.js → index-BDzDVVaf.js} +2 -0
- package/dist-ssg/server/assets/{index-oPcprgZH.js → index-BkJYfA64.js} +3 -1
- package/dist-ssg/server/assets/{index-CAP0cmVO.js → index-BvGNqnLD.js} +3 -1
- package/dist-ssg/server/assets/{index-DsfT46da.js → index-BvURgefh.js} +3 -1
- package/dist-ssg/server/assets/{index-Dk9q2o0C.js → index-C2CuXbSQ.js} +3 -1
- package/dist-ssg/server/assets/{index-Cmnd0jiw.js → index-C3RtR5EA.js} +3 -1
- package/dist-ssg/server/assets/{index-CFKaffPZ.js → index-CZtnphnE.js} +3 -1
- package/dist-ssg/server/assets/{index-D6n8WPGB.js → index-D0DRToHj.js} +3 -1
- package/dist-ssg/server/assets/{index-mJoWrrNO.js → index-D5MdLWau.js} +3 -1
- package/dist-ssg/server/assets/{index-Brcpp_nj.js → index-DBYODvy4.js} +3 -1
- package/dist-ssg/server/assets/{index-DYmgiM6_.js → index-DL23PkQi.js} +3 -1
- package/dist-ssg/server/assets/{index-CnRKREoz.js → index-DfcLdBOi.js} +3 -1
- package/dist-ssg/server/assets/{index-Bzw5T-vd.js → index-O2XMojWG.js} +3 -1
- package/dist-ssg/server/assets/init-CnkBvt-J.js +666 -0
- package/dist-ssg/server/assets/webworkerAll-DNiMFaVV.js +12 -0
- package/dist-ssg/server/entry-server.js +87120 -34846
- package/package.json +23 -5
- package/dist/assets/index-D-Urq2hl.css +0 -1
- package/dist/assets/index-DFOLYN6W.js +0 -1
- package/dist/assets/index-DpxkOmNJ.js +0 -7
- package/dist/assets/index-YZ-iXB95.js +0 -309
- package/dist-ssg/client/assets/index-D-Urq2hl.css +0 -1
- package/dist-ssg/client/assets/index-DFOLYN6W.js +0 -1
- package/dist-ssg/client/assets/index-DpxkOmNJ.js +0 -7
- package/dist-ssg/client/assets/index-YZ-iXB95.js +0 -309
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import { r as State, ad as getTextureBatchBindGroup, y as ExtensionType, ae as GCManagedHash, W as uid, af as fastCopy, X as DOMAdapter, K as STENCIL_MODES, Q as BufferUsage, P as Buffer, B as BindGroup, ag as createIdFromString, D as warn, ah as CLEAR, a6 as CanvasSource, ai as TextureSource, U as UniformGroup, aj as CanvasPool, M as Matrix, ak as compileHighShaderGpuProgram, al as colorBit, am as generateTextureBatchBit, an as roundPixelsBit, S as Shader, z as Texture, a7 as AbstractRenderer, R as RendererType, H as extensions } from "../entry-server.js";
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import { c as createUboSyncFunction, u as uboSyncFunctionsWGSL, U as UboSystem, B as BufferResource, G as GpuStencilModesToPixi, e as ensureAttributes, l as localUniformBitGroup2, a as localUniformBit, t as textureBit } from "./BufferResource-BXrsGVSz.js";
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import { R as RenderTargetSystem, S as SharedSystems, d as SharedRenderPipes } from "./RenderTargetSystem-CVz6i60H.js";
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import "util";
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import "crypto";
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import "async_hooks";
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import "stream";
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import "process";
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import "buffer";
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import "node:process";
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import "node:path";
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import "node:url";
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import "./Filter-ClU0-pLL.js";
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const tempState = State.for2d();
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class GpuBatchAdaptor {
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start(batchPipe, geometry, shader) {
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const renderer = batchPipe.renderer;
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const encoder = renderer.encoder;
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const program = shader.gpuProgram;
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this._shader = shader;
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this._geometry = geometry;
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encoder.setGeometry(geometry, program);
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tempState.blendMode = "normal";
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renderer.pipeline.getPipeline(
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geometry,
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program,
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tempState
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);
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const globalUniformsBindGroup = renderer.globalUniforms.bindGroup;
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encoder.resetBindGroup(1);
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encoder.setBindGroup(0, globalUniformsBindGroup, program);
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}
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execute(batchPipe, batch) {
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const program = this._shader.gpuProgram;
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const renderer = batchPipe.renderer;
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const encoder = renderer.encoder;
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if (!batch.bindGroup) {
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const textureBatch = batch.textures;
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batch.bindGroup = getTextureBatchBindGroup(
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textureBatch.textures,
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textureBatch.count,
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renderer.limits.maxBatchableTextures
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);
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}
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tempState.blendMode = batch.blendMode;
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const gpuBindGroup = renderer.bindGroup.getBindGroup(
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batch.bindGroup,
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program,
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1
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);
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const pipeline = renderer.pipeline.getPipeline(
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this._geometry,
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program,
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tempState,
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batch.topology
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);
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batch.bindGroup._touch(renderer.gc.now, renderer.tick);
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encoder.setPipeline(pipeline);
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encoder.renderPassEncoder.setBindGroup(1, gpuBindGroup);
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encoder.renderPassEncoder.drawIndexed(batch.size, 1, batch.start);
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}
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}
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GpuBatchAdaptor.extension = {
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type: [
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ExtensionType.WebGPUPipesAdaptor
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],
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name: "batch"
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};
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class BindGroupSystem {
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constructor(renderer) {
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this._hash = /* @__PURE__ */ Object.create(null);
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this._renderer = renderer;
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}
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contextChange(gpu) {
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this._gpu = gpu;
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}
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getBindGroup(bindGroup, program, groupIndex) {
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bindGroup._updateKey();
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const gpuBindGroup = this._hash[bindGroup._key] || this._createBindGroup(bindGroup, program, groupIndex);
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return gpuBindGroup;
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}
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_createBindGroup(group, program, groupIndex) {
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const device = this._gpu.device;
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const groupLayout = program.layout[groupIndex];
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const entries = [];
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const renderer = this._renderer;
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for (const j in groupLayout) {
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const resource = group.resources[j] ?? group.resources[groupLayout[j]];
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let gpuResource;
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if (resource._resourceType === "uniformGroup") {
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const uniformGroup = resource;
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renderer.ubo.updateUniformGroup(uniformGroup);
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const buffer = uniformGroup.buffer;
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gpuResource = {
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buffer: renderer.buffer.getGPUBuffer(buffer),
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offset: 0,
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size: buffer.descriptor.size
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};
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} else if (resource._resourceType === "buffer") {
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const buffer = resource;
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gpuResource = {
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buffer: renderer.buffer.getGPUBuffer(buffer),
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offset: 0,
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size: buffer.descriptor.size
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};
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} else if (resource._resourceType === "bufferResource") {
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const bufferResource = resource;
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gpuResource = {
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buffer: renderer.buffer.getGPUBuffer(bufferResource.buffer),
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offset: bufferResource.offset,
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size: bufferResource.size
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};
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} else if (resource._resourceType === "textureSampler") {
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const sampler = resource;
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gpuResource = renderer.texture.getGpuSampler(sampler);
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} else if (resource._resourceType === "textureSource") {
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const texture = resource;
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gpuResource = renderer.texture.getTextureView(texture);
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}
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entries.push({
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binding: groupLayout[j],
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resource: gpuResource
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});
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}
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const layout = renderer.shader.getProgramData(program).bindGroups[groupIndex];
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const gpuBindGroup = device.createBindGroup({
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layout,
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entries
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});
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this._hash[group._key] = gpuBindGroup;
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return gpuBindGroup;
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}
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destroy() {
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this._hash = null;
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this._renderer = null;
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}
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}
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BindGroupSystem.extension = {
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type: [
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ExtensionType.WebGPUSystem
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],
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name: "bindGroup"
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};
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class GpuBufferData {
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constructor(gpuBuffer) {
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this.gpuBuffer = gpuBuffer;
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}
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destroy() {
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this.gpuBuffer.destroy();
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this.gpuBuffer = null;
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}
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}
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class GpuBufferSystem {
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constructor(renderer) {
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this._renderer = renderer;
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this._managedBuffers = new GCManagedHash({
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renderer,
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type: "resource",
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onUnload: this.onBufferUnload.bind(this),
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name: "gpuBuffer"
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});
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}
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contextChange(gpu) {
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this._gpu = gpu;
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}
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getGPUBuffer(buffer) {
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buffer._gcLastUsed = this._renderer.gc.now;
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return buffer._gpuData[this._renderer.uid]?.gpuBuffer || this.createGPUBuffer(buffer);
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}
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updateBuffer(buffer) {
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const gpuBuffer = this.getGPUBuffer(buffer);
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const data = buffer.data;
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if (buffer._updateID && data) {
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buffer._updateID = 0;
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this._gpu.device.queue.writeBuffer(
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gpuBuffer,
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data.buffer,
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0,
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// round to the nearest 4 bytes
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(buffer._updateSize || data.byteLength) + 3 & -4
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);
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}
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return gpuBuffer;
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}
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/** dispose all WebGL resources of all managed buffers */
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destroyAll() {
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this._managedBuffers.removeAll();
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}
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onBufferUnload(buffer) {
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buffer.off("update", this.updateBuffer, this);
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buffer.off("change", this.onBufferChange, this);
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}
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createGPUBuffer(buffer) {
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const gpuBuffer = this._gpu.device.createBuffer(buffer.descriptor);
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buffer._updateID = 0;
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buffer._resourceId = uid("resource");
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if (buffer.data) {
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fastCopy(
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buffer.data.buffer,
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gpuBuffer.getMappedRange(),
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buffer.data.byteOffset,
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buffer.data.byteLength
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);
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|
205
|
+
gpuBuffer.unmap();
|
|
206
|
+
}
|
|
207
|
+
buffer._gpuData[this._renderer.uid] = new GpuBufferData(gpuBuffer);
|
|
208
|
+
if (this._managedBuffers.add(buffer)) {
|
|
209
|
+
buffer.on("update", this.updateBuffer, this);
|
|
210
|
+
buffer.on("change", this.onBufferChange, this);
|
|
211
|
+
}
|
|
212
|
+
return gpuBuffer;
|
|
213
|
+
}
|
|
214
|
+
onBufferChange(buffer) {
|
|
215
|
+
this._managedBuffers.remove(buffer);
|
|
216
|
+
buffer._updateID = 0;
|
|
217
|
+
this.createGPUBuffer(buffer);
|
|
218
|
+
}
|
|
219
|
+
destroy() {
|
|
220
|
+
this._managedBuffers.destroy();
|
|
221
|
+
this._renderer = null;
|
|
222
|
+
this._gpu = null;
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
GpuBufferSystem.extension = {
|
|
226
|
+
type: [
|
|
227
|
+
ExtensionType.WebGPUSystem
|
|
228
|
+
],
|
|
229
|
+
name: "buffer"
|
|
230
|
+
};
|
|
231
|
+
class UboBatch {
|
|
232
|
+
constructor({ minUniformOffsetAlignment: minUniformOffsetAlignment2 }) {
|
|
233
|
+
this._minUniformOffsetAlignment = 256;
|
|
234
|
+
this.byteIndex = 0;
|
|
235
|
+
this._minUniformOffsetAlignment = minUniformOffsetAlignment2;
|
|
236
|
+
this.data = new Float32Array(65535);
|
|
237
|
+
}
|
|
238
|
+
clear() {
|
|
239
|
+
this.byteIndex = 0;
|
|
240
|
+
}
|
|
241
|
+
addEmptyGroup(size) {
|
|
242
|
+
if (size > this._minUniformOffsetAlignment / 4) {
|
|
243
|
+
throw new Error(`UniformBufferBatch: array is too large: ${size * 4}`);
|
|
244
|
+
}
|
|
245
|
+
const start = this.byteIndex;
|
|
246
|
+
let newSize = start + size * 4;
|
|
247
|
+
newSize = Math.ceil(newSize / this._minUniformOffsetAlignment) * this._minUniformOffsetAlignment;
|
|
248
|
+
if (newSize > this.data.length * 4) {
|
|
249
|
+
throw new Error("UniformBufferBatch: ubo batch got too big");
|
|
250
|
+
}
|
|
251
|
+
this.byteIndex = newSize;
|
|
252
|
+
return start;
|
|
253
|
+
}
|
|
254
|
+
addGroup(array) {
|
|
255
|
+
const offset = this.addEmptyGroup(array.length);
|
|
256
|
+
for (let i = 0; i < array.length; i++) {
|
|
257
|
+
this.data[offset / 4 + i] = array[i];
|
|
258
|
+
}
|
|
259
|
+
return offset;
|
|
260
|
+
}
|
|
261
|
+
destroy() {
|
|
262
|
+
this.data = null;
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
class GpuColorMaskSystem {
|
|
266
|
+
constructor(renderer) {
|
|
267
|
+
this._colorMaskCache = 15;
|
|
268
|
+
this._renderer = renderer;
|
|
269
|
+
}
|
|
270
|
+
setMask(colorMask) {
|
|
271
|
+
if (this._colorMaskCache === colorMask) return;
|
|
272
|
+
this._colorMaskCache = colorMask;
|
|
273
|
+
this._renderer.pipeline.setColorMask(colorMask);
|
|
274
|
+
}
|
|
275
|
+
destroy() {
|
|
276
|
+
this._renderer = null;
|
|
277
|
+
this._colorMaskCache = null;
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
GpuColorMaskSystem.extension = {
|
|
281
|
+
type: [
|
|
282
|
+
ExtensionType.WebGPUSystem
|
|
283
|
+
],
|
|
284
|
+
name: "colorMask"
|
|
285
|
+
};
|
|
286
|
+
class GpuDeviceSystem {
|
|
287
|
+
/**
|
|
288
|
+
* @param {WebGPURenderer} renderer - The renderer this System works for.
|
|
289
|
+
*/
|
|
290
|
+
constructor(renderer) {
|
|
291
|
+
this._renderer = renderer;
|
|
292
|
+
}
|
|
293
|
+
async init(options) {
|
|
294
|
+
if (this._initPromise) return this._initPromise;
|
|
295
|
+
this._initPromise = (options.gpu ? Promise.resolve(options.gpu) : this._createDeviceAndAdaptor(options)).then((gpu) => {
|
|
296
|
+
this.gpu = gpu;
|
|
297
|
+
this._renderer.runners.contextChange.emit(this.gpu);
|
|
298
|
+
});
|
|
299
|
+
return this._initPromise;
|
|
300
|
+
}
|
|
301
|
+
/**
|
|
302
|
+
* Handle the context change event
|
|
303
|
+
* @param gpu
|
|
304
|
+
*/
|
|
305
|
+
contextChange(gpu) {
|
|
306
|
+
this._renderer.gpu = gpu;
|
|
307
|
+
}
|
|
308
|
+
/**
|
|
309
|
+
* Helper class to create a WebGL Context
|
|
310
|
+
* @param {object} options - An options object that gets passed in to the canvas element containing the
|
|
311
|
+
* context attributes
|
|
312
|
+
* @see https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext
|
|
313
|
+
* @returns {WebGLRenderingContext} the WebGL context
|
|
314
|
+
*/
|
|
315
|
+
async _createDeviceAndAdaptor(options) {
|
|
316
|
+
const adapter = await DOMAdapter.get().getNavigator().gpu.requestAdapter({
|
|
317
|
+
powerPreference: options.powerPreference,
|
|
318
|
+
forceFallbackAdapter: options.forceFallbackAdapter
|
|
319
|
+
});
|
|
320
|
+
const requiredFeatures = [
|
|
321
|
+
"texture-compression-bc",
|
|
322
|
+
"texture-compression-astc",
|
|
323
|
+
"texture-compression-etc2"
|
|
324
|
+
].filter((feature) => adapter.features.has(feature));
|
|
325
|
+
const device = await adapter.requestDevice({
|
|
326
|
+
requiredFeatures
|
|
327
|
+
});
|
|
328
|
+
return { adapter, device };
|
|
329
|
+
}
|
|
330
|
+
destroy() {
|
|
331
|
+
this.gpu = null;
|
|
332
|
+
this._renderer = null;
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
GpuDeviceSystem.extension = {
|
|
336
|
+
type: [
|
|
337
|
+
ExtensionType.WebGPUSystem
|
|
338
|
+
],
|
|
339
|
+
name: "device"
|
|
340
|
+
};
|
|
341
|
+
GpuDeviceSystem.defaultOptions = {
|
|
342
|
+
/**
|
|
343
|
+
* {@link WebGPUOptions.powerPreference}
|
|
344
|
+
* @default default
|
|
345
|
+
*/
|
|
346
|
+
powerPreference: void 0,
|
|
347
|
+
/**
|
|
348
|
+
* Force the use of the fallback adapter
|
|
349
|
+
* @default false
|
|
350
|
+
*/
|
|
351
|
+
forceFallbackAdapter: false
|
|
352
|
+
};
|
|
353
|
+
class GpuEncoderSystem {
|
|
354
|
+
constructor(renderer) {
|
|
355
|
+
this._boundBindGroup = /* @__PURE__ */ Object.create(null);
|
|
356
|
+
this._boundVertexBuffer = /* @__PURE__ */ Object.create(null);
|
|
357
|
+
this._renderer = renderer;
|
|
358
|
+
}
|
|
359
|
+
renderStart() {
|
|
360
|
+
this.commandFinished = new Promise((resolve) => {
|
|
361
|
+
this._resolveCommandFinished = resolve;
|
|
362
|
+
});
|
|
363
|
+
this.commandEncoder = this._renderer.gpu.device.createCommandEncoder();
|
|
364
|
+
}
|
|
365
|
+
beginRenderPass(gpuRenderTarget) {
|
|
366
|
+
this.endRenderPass();
|
|
367
|
+
this._clearCache();
|
|
368
|
+
this.renderPassEncoder = this.commandEncoder.beginRenderPass(gpuRenderTarget.descriptor);
|
|
369
|
+
}
|
|
370
|
+
endRenderPass() {
|
|
371
|
+
if (this.renderPassEncoder) {
|
|
372
|
+
this.renderPassEncoder.end();
|
|
373
|
+
}
|
|
374
|
+
this.renderPassEncoder = null;
|
|
375
|
+
}
|
|
376
|
+
setViewport(viewport) {
|
|
377
|
+
this.renderPassEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
|
|
378
|
+
}
|
|
379
|
+
setPipelineFromGeometryProgramAndState(geometry, program, state, topology) {
|
|
380
|
+
const pipeline = this._renderer.pipeline.getPipeline(geometry, program, state, topology);
|
|
381
|
+
this.setPipeline(pipeline);
|
|
382
|
+
}
|
|
383
|
+
setPipeline(pipeline) {
|
|
384
|
+
if (this._boundPipeline === pipeline) return;
|
|
385
|
+
this._boundPipeline = pipeline;
|
|
386
|
+
this.renderPassEncoder.setPipeline(pipeline);
|
|
387
|
+
}
|
|
388
|
+
_setVertexBuffer(index, buffer) {
|
|
389
|
+
if (this._boundVertexBuffer[index] === buffer) return;
|
|
390
|
+
this._boundVertexBuffer[index] = buffer;
|
|
391
|
+
this.renderPassEncoder.setVertexBuffer(index, this._renderer.buffer.updateBuffer(buffer));
|
|
392
|
+
}
|
|
393
|
+
_setIndexBuffer(buffer) {
|
|
394
|
+
if (this._boundIndexBuffer === buffer) return;
|
|
395
|
+
this._boundIndexBuffer = buffer;
|
|
396
|
+
const indexFormat = buffer.data.BYTES_PER_ELEMENT === 2 ? "uint16" : "uint32";
|
|
397
|
+
this.renderPassEncoder.setIndexBuffer(this._renderer.buffer.updateBuffer(buffer), indexFormat);
|
|
398
|
+
}
|
|
399
|
+
resetBindGroup(index) {
|
|
400
|
+
this._boundBindGroup[index] = null;
|
|
401
|
+
}
|
|
402
|
+
setBindGroup(index, bindGroup, program) {
|
|
403
|
+
if (this._boundBindGroup[index] === bindGroup) return;
|
|
404
|
+
this._boundBindGroup[index] = bindGroup;
|
|
405
|
+
bindGroup._touch(this._renderer.gc.now, this._renderer.tick);
|
|
406
|
+
const gpuBindGroup = this._renderer.bindGroup.getBindGroup(bindGroup, program, index);
|
|
407
|
+
this.renderPassEncoder.setBindGroup(index, gpuBindGroup);
|
|
408
|
+
}
|
|
409
|
+
setGeometry(geometry, program) {
|
|
410
|
+
const buffersToBind = this._renderer.pipeline.getBufferNamesToBind(geometry, program);
|
|
411
|
+
for (const i in buffersToBind) {
|
|
412
|
+
this._setVertexBuffer(parseInt(i, 10), geometry.attributes[buffersToBind[i]].buffer);
|
|
413
|
+
}
|
|
414
|
+
if (geometry.indexBuffer) {
|
|
415
|
+
this._setIndexBuffer(geometry.indexBuffer);
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
_setShaderBindGroups(shader, skipSync) {
|
|
419
|
+
for (const i in shader.groups) {
|
|
420
|
+
const bindGroup = shader.groups[i];
|
|
421
|
+
if (!skipSync) {
|
|
422
|
+
this._syncBindGroup(bindGroup);
|
|
423
|
+
}
|
|
424
|
+
this.setBindGroup(i, bindGroup, shader.gpuProgram);
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
_syncBindGroup(bindGroup) {
|
|
428
|
+
for (const j in bindGroup.resources) {
|
|
429
|
+
const resource = bindGroup.resources[j];
|
|
430
|
+
if (resource.isUniformGroup) {
|
|
431
|
+
this._renderer.ubo.updateUniformGroup(resource);
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
draw(options) {
|
|
436
|
+
const { geometry, shader, state, topology, size, start, instanceCount, skipSync } = options;
|
|
437
|
+
this.setPipelineFromGeometryProgramAndState(geometry, shader.gpuProgram, state, topology);
|
|
438
|
+
this.setGeometry(geometry, shader.gpuProgram);
|
|
439
|
+
this._setShaderBindGroups(shader, skipSync);
|
|
440
|
+
if (geometry.indexBuffer) {
|
|
441
|
+
this.renderPassEncoder.drawIndexed(
|
|
442
|
+
size || geometry.indexBuffer.data.length,
|
|
443
|
+
instanceCount ?? geometry.instanceCount,
|
|
444
|
+
start || 0
|
|
445
|
+
);
|
|
446
|
+
} else {
|
|
447
|
+
this.renderPassEncoder.draw(size || geometry.getSize(), instanceCount ?? geometry.instanceCount, start || 0);
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
finishRenderPass() {
|
|
451
|
+
if (this.renderPassEncoder) {
|
|
452
|
+
this.renderPassEncoder.end();
|
|
453
|
+
this.renderPassEncoder = null;
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
postrender() {
|
|
457
|
+
this.finishRenderPass();
|
|
458
|
+
this._gpu.device.queue.submit([this.commandEncoder.finish()]);
|
|
459
|
+
this._resolveCommandFinished();
|
|
460
|
+
this.commandEncoder = null;
|
|
461
|
+
}
|
|
462
|
+
// restores a render pass if finishRenderPass was called
|
|
463
|
+
// not optimised as really used for debugging!
|
|
464
|
+
// used when we want to stop drawing and log a texture..
|
|
465
|
+
restoreRenderPass() {
|
|
466
|
+
const descriptor = this._renderer.renderTarget.adaptor.getDescriptor(
|
|
467
|
+
this._renderer.renderTarget.renderTarget,
|
|
468
|
+
false,
|
|
469
|
+
[0, 0, 0, 1],
|
|
470
|
+
this._renderer.renderTarget.mipLevel,
|
|
471
|
+
this._renderer.renderTarget.layer
|
|
472
|
+
);
|
|
473
|
+
this.renderPassEncoder = this.commandEncoder.beginRenderPass(descriptor);
|
|
474
|
+
const boundPipeline = this._boundPipeline;
|
|
475
|
+
const boundVertexBuffer = { ...this._boundVertexBuffer };
|
|
476
|
+
const boundIndexBuffer = this._boundIndexBuffer;
|
|
477
|
+
const boundBindGroup = { ...this._boundBindGroup };
|
|
478
|
+
this._clearCache();
|
|
479
|
+
const viewport = this._renderer.renderTarget.viewport;
|
|
480
|
+
this.renderPassEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
|
|
481
|
+
this.setPipeline(boundPipeline);
|
|
482
|
+
for (const i in boundVertexBuffer) {
|
|
483
|
+
this._setVertexBuffer(i, boundVertexBuffer[i]);
|
|
484
|
+
}
|
|
485
|
+
for (const i in boundBindGroup) {
|
|
486
|
+
this.setBindGroup(i, boundBindGroup[i], null);
|
|
487
|
+
}
|
|
488
|
+
this._setIndexBuffer(boundIndexBuffer);
|
|
489
|
+
}
|
|
490
|
+
_clearCache() {
|
|
491
|
+
for (let i = 0; i < 16; i++) {
|
|
492
|
+
this._boundBindGroup[i] = null;
|
|
493
|
+
this._boundVertexBuffer[i] = null;
|
|
494
|
+
}
|
|
495
|
+
this._boundIndexBuffer = null;
|
|
496
|
+
this._boundPipeline = null;
|
|
497
|
+
}
|
|
498
|
+
destroy() {
|
|
499
|
+
this._renderer = null;
|
|
500
|
+
this._gpu = null;
|
|
501
|
+
this._boundBindGroup = null;
|
|
502
|
+
this._boundVertexBuffer = null;
|
|
503
|
+
this._boundIndexBuffer = null;
|
|
504
|
+
this._boundPipeline = null;
|
|
505
|
+
}
|
|
506
|
+
contextChange(gpu) {
|
|
507
|
+
this._gpu = gpu;
|
|
508
|
+
}
|
|
509
|
+
}
|
|
510
|
+
GpuEncoderSystem.extension = {
|
|
511
|
+
type: [ExtensionType.WebGPUSystem],
|
|
512
|
+
name: "encoder",
|
|
513
|
+
priority: 1
|
|
514
|
+
};
|
|
515
|
+
class GpuLimitsSystem {
|
|
516
|
+
constructor(renderer) {
|
|
517
|
+
this._renderer = renderer;
|
|
518
|
+
}
|
|
519
|
+
contextChange() {
|
|
520
|
+
this.maxTextures = this._renderer.device.gpu.device.limits.maxSampledTexturesPerShaderStage;
|
|
521
|
+
this.maxBatchableTextures = this.maxTextures;
|
|
522
|
+
}
|
|
523
|
+
destroy() {
|
|
524
|
+
}
|
|
525
|
+
}
|
|
526
|
+
GpuLimitsSystem.extension = {
|
|
527
|
+
type: [
|
|
528
|
+
ExtensionType.WebGPUSystem
|
|
529
|
+
],
|
|
530
|
+
name: "limits"
|
|
531
|
+
};
|
|
532
|
+
class GpuStencilSystem {
|
|
533
|
+
constructor(renderer) {
|
|
534
|
+
this._renderTargetStencilState = /* @__PURE__ */ Object.create(null);
|
|
535
|
+
this._renderer = renderer;
|
|
536
|
+
renderer.renderTarget.onRenderTargetChange.add(this);
|
|
537
|
+
}
|
|
538
|
+
onRenderTargetChange(renderTarget) {
|
|
539
|
+
let stencilState = this._renderTargetStencilState[renderTarget.uid];
|
|
540
|
+
if (!stencilState) {
|
|
541
|
+
stencilState = this._renderTargetStencilState[renderTarget.uid] = {
|
|
542
|
+
stencilMode: STENCIL_MODES.DISABLED,
|
|
543
|
+
stencilReference: 0
|
|
544
|
+
};
|
|
545
|
+
}
|
|
546
|
+
this._activeRenderTarget = renderTarget;
|
|
547
|
+
this.setStencilMode(stencilState.stencilMode, stencilState.stencilReference);
|
|
548
|
+
}
|
|
549
|
+
setStencilMode(stencilMode, stencilReference) {
|
|
550
|
+
const stencilState = this._renderTargetStencilState[this._activeRenderTarget.uid];
|
|
551
|
+
stencilState.stencilMode = stencilMode;
|
|
552
|
+
stencilState.stencilReference = stencilReference;
|
|
553
|
+
const renderer = this._renderer;
|
|
554
|
+
renderer.pipeline.setStencilMode(stencilMode);
|
|
555
|
+
renderer.encoder.renderPassEncoder.setStencilReference(stencilReference);
|
|
556
|
+
}
|
|
557
|
+
destroy() {
|
|
558
|
+
this._renderer.renderTarget.onRenderTargetChange.remove(this);
|
|
559
|
+
this._renderer = null;
|
|
560
|
+
this._activeRenderTarget = null;
|
|
561
|
+
this._renderTargetStencilState = null;
|
|
562
|
+
}
|
|
563
|
+
}
|
|
564
|
+
GpuStencilSystem.extension = {
|
|
565
|
+
type: [
|
|
566
|
+
ExtensionType.WebGPUSystem
|
|
567
|
+
],
|
|
568
|
+
name: "stencil"
|
|
569
|
+
};
|
|
570
|
+
const WGSL_ALIGN_SIZE_DATA = {
|
|
571
|
+
i32: { align: 4, size: 4 },
|
|
572
|
+
u32: { align: 4, size: 4 },
|
|
573
|
+
f32: { align: 4, size: 4 },
|
|
574
|
+
f16: { align: 2, size: 2 },
|
|
575
|
+
"vec2<i32>": { align: 8, size: 8 },
|
|
576
|
+
"vec2<u32>": { align: 8, size: 8 },
|
|
577
|
+
"vec2<f32>": { align: 8, size: 8 },
|
|
578
|
+
"vec2<f16>": { align: 4, size: 4 },
|
|
579
|
+
"vec3<i32>": { align: 16, size: 12 },
|
|
580
|
+
"vec3<u32>": { align: 16, size: 12 },
|
|
581
|
+
"vec3<f32>": { align: 16, size: 12 },
|
|
582
|
+
"vec3<f16>": { align: 8, size: 6 },
|
|
583
|
+
"vec4<i32>": { align: 16, size: 16 },
|
|
584
|
+
"vec4<u32>": { align: 16, size: 16 },
|
|
585
|
+
"vec4<f32>": { align: 16, size: 16 },
|
|
586
|
+
"vec4<f16>": { align: 8, size: 8 },
|
|
587
|
+
"mat2x2<f32>": { align: 8, size: 16 },
|
|
588
|
+
"mat2x2<f16>": { align: 4, size: 8 },
|
|
589
|
+
"mat3x2<f32>": { align: 8, size: 24 },
|
|
590
|
+
"mat3x2<f16>": { align: 4, size: 12 },
|
|
591
|
+
"mat4x2<f32>": { align: 8, size: 32 },
|
|
592
|
+
"mat4x2<f16>": { align: 4, size: 16 },
|
|
593
|
+
"mat2x3<f32>": { align: 16, size: 32 },
|
|
594
|
+
"mat2x3<f16>": { align: 8, size: 16 },
|
|
595
|
+
"mat3x3<f32>": { align: 16, size: 48 },
|
|
596
|
+
"mat3x3<f16>": { align: 8, size: 24 },
|
|
597
|
+
"mat4x3<f32>": { align: 16, size: 64 },
|
|
598
|
+
"mat4x3<f16>": { align: 8, size: 32 },
|
|
599
|
+
"mat2x4<f32>": { align: 16, size: 32 },
|
|
600
|
+
"mat2x4<f16>": { align: 8, size: 16 },
|
|
601
|
+
"mat3x4<f32>": { align: 16, size: 48 },
|
|
602
|
+
"mat3x4<f16>": { align: 8, size: 24 },
|
|
603
|
+
"mat4x4<f32>": { align: 16, size: 64 },
|
|
604
|
+
"mat4x4<f16>": { align: 8, size: 32 }
|
|
605
|
+
};
|
|
606
|
+
function createUboElementsWGSL(uniformData) {
|
|
607
|
+
const uboElements = uniformData.map((data) => ({
|
|
608
|
+
data,
|
|
609
|
+
offset: 0,
|
|
610
|
+
size: 0
|
|
611
|
+
}));
|
|
612
|
+
let offset = 0;
|
|
613
|
+
for (let i = 0; i < uboElements.length; i++) {
|
|
614
|
+
const uboElement = uboElements[i];
|
|
615
|
+
let size = WGSL_ALIGN_SIZE_DATA[uboElement.data.type].size;
|
|
616
|
+
const align = WGSL_ALIGN_SIZE_DATA[uboElement.data.type].align;
|
|
617
|
+
if (!WGSL_ALIGN_SIZE_DATA[uboElement.data.type]) {
|
|
618
|
+
throw new Error(`[Pixi.js] WebGPU UniformBuffer: Unknown type ${uboElement.data.type}`);
|
|
619
|
+
}
|
|
620
|
+
if (uboElement.data.size > 1) {
|
|
621
|
+
size = Math.max(size, align) * uboElement.data.size;
|
|
622
|
+
}
|
|
623
|
+
offset = Math.ceil(offset / align) * align;
|
|
624
|
+
uboElement.size = size;
|
|
625
|
+
uboElement.offset = offset;
|
|
626
|
+
offset += size;
|
|
627
|
+
}
|
|
628
|
+
offset = Math.ceil(offset / 16) * 16;
|
|
629
|
+
return { uboElements, size: offset };
|
|
630
|
+
}
|
|
631
|
+
function generateArraySyncWGSL(uboElement, offsetToAdd) {
|
|
632
|
+
const { size, align } = WGSL_ALIGN_SIZE_DATA[uboElement.data.type];
|
|
633
|
+
const remainder = (align - size) / 4;
|
|
634
|
+
const data = uboElement.data.type.indexOf("i32") >= 0 ? "dataInt32" : "data";
|
|
635
|
+
return `
|
|
636
|
+
v = uv.${uboElement.data.name};
|
|
637
|
+
${offsetToAdd !== 0 ? `offset += ${offsetToAdd};` : ""}
|
|
638
|
+
|
|
639
|
+
arrayOffset = offset;
|
|
640
|
+
|
|
641
|
+
t = 0;
|
|
642
|
+
|
|
643
|
+
for(var i=0; i < ${uboElement.data.size * (size / 4)}; i++)
|
|
644
|
+
{
|
|
645
|
+
for(var j = 0; j < ${size / 4}; j++)
|
|
646
|
+
{
|
|
647
|
+
${data}[arrayOffset++] = v[t++];
|
|
648
|
+
}
|
|
649
|
+
${remainder !== 0 ? `arrayOffset += ${remainder};` : ""}
|
|
650
|
+
}
|
|
651
|
+
`;
|
|
652
|
+
}
|
|
653
|
+
function createUboSyncFunctionWGSL(uboElements) {
|
|
654
|
+
return createUboSyncFunction(
|
|
655
|
+
uboElements,
|
|
656
|
+
"uboWgsl",
|
|
657
|
+
generateArraySyncWGSL,
|
|
658
|
+
uboSyncFunctionsWGSL
|
|
659
|
+
);
|
|
660
|
+
}
|
|
661
|
+
class GpuUboSystem extends UboSystem {
|
|
662
|
+
constructor() {
|
|
663
|
+
super({
|
|
664
|
+
createUboElements: createUboElementsWGSL,
|
|
665
|
+
generateUboSync: createUboSyncFunctionWGSL
|
|
666
|
+
});
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
GpuUboSystem.extension = {
|
|
670
|
+
type: [ExtensionType.WebGPUSystem],
|
|
671
|
+
name: "ubo"
|
|
672
|
+
};
|
|
673
|
+
const minUniformOffsetAlignment = 128;
|
|
674
|
+
class GpuUniformBatchPipe {
|
|
675
|
+
constructor(renderer) {
|
|
676
|
+
this._bindGroupHash = /* @__PURE__ */ Object.create(null);
|
|
677
|
+
this._buffers = [];
|
|
678
|
+
this._bindGroups = [];
|
|
679
|
+
this._bufferResources = [];
|
|
680
|
+
this._renderer = renderer;
|
|
681
|
+
this._batchBuffer = new UboBatch({ minUniformOffsetAlignment });
|
|
682
|
+
const totalBuffers = 256 / minUniformOffsetAlignment;
|
|
683
|
+
for (let i = 0; i < totalBuffers; i++) {
|
|
684
|
+
let usage = BufferUsage.UNIFORM | BufferUsage.COPY_DST;
|
|
685
|
+
if (i === 0) usage |= BufferUsage.COPY_SRC;
|
|
686
|
+
this._buffers.push(new Buffer({
|
|
687
|
+
data: this._batchBuffer.data,
|
|
688
|
+
usage
|
|
689
|
+
}));
|
|
690
|
+
}
|
|
691
|
+
}
|
|
692
|
+
renderEnd() {
|
|
693
|
+
this._uploadBindGroups();
|
|
694
|
+
this._resetBindGroups();
|
|
695
|
+
}
|
|
696
|
+
_resetBindGroups() {
|
|
697
|
+
this._bindGroupHash = /* @__PURE__ */ Object.create(null);
|
|
698
|
+
this._batchBuffer.clear();
|
|
699
|
+
}
|
|
700
|
+
// just works for single bind groups for now
|
|
701
|
+
getUniformBindGroup(group, duplicate) {
|
|
702
|
+
if (!duplicate && this._bindGroupHash[group.uid]) {
|
|
703
|
+
return this._bindGroupHash[group.uid];
|
|
704
|
+
}
|
|
705
|
+
this._renderer.ubo.ensureUniformGroup(group);
|
|
706
|
+
const data = group.buffer.data;
|
|
707
|
+
const offset = this._batchBuffer.addEmptyGroup(data.length);
|
|
708
|
+
this._renderer.ubo.syncUniformGroup(group, this._batchBuffer.data, offset / 4);
|
|
709
|
+
this._bindGroupHash[group.uid] = this._getBindGroup(offset / minUniformOffsetAlignment);
|
|
710
|
+
return this._bindGroupHash[group.uid];
|
|
711
|
+
}
|
|
712
|
+
getUboResource(group) {
|
|
713
|
+
this._renderer.ubo.updateUniformGroup(group);
|
|
714
|
+
const data = group.buffer.data;
|
|
715
|
+
const offset = this._batchBuffer.addGroup(data);
|
|
716
|
+
return this._getBufferResource(offset / minUniformOffsetAlignment);
|
|
717
|
+
}
|
|
718
|
+
getArrayBindGroup(data) {
|
|
719
|
+
const offset = this._batchBuffer.addGroup(data);
|
|
720
|
+
return this._getBindGroup(offset / minUniformOffsetAlignment);
|
|
721
|
+
}
|
|
722
|
+
getArrayBufferResource(data) {
|
|
723
|
+
const offset = this._batchBuffer.addGroup(data);
|
|
724
|
+
const index = offset / minUniformOffsetAlignment;
|
|
725
|
+
return this._getBufferResource(index);
|
|
726
|
+
}
|
|
727
|
+
_getBufferResource(index) {
|
|
728
|
+
if (!this._bufferResources[index]) {
|
|
729
|
+
const buffer = this._buffers[index % 2];
|
|
730
|
+
this._bufferResources[index] = new BufferResource({
|
|
731
|
+
buffer,
|
|
732
|
+
offset: (index / 2 | 0) * 256,
|
|
733
|
+
size: minUniformOffsetAlignment
|
|
734
|
+
});
|
|
735
|
+
}
|
|
736
|
+
return this._bufferResources[index];
|
|
737
|
+
}
|
|
738
|
+
_getBindGroup(index) {
|
|
739
|
+
if (!this._bindGroups[index]) {
|
|
740
|
+
const bindGroup = new BindGroup({
|
|
741
|
+
0: this._getBufferResource(index)
|
|
742
|
+
});
|
|
743
|
+
this._bindGroups[index] = bindGroup;
|
|
744
|
+
}
|
|
745
|
+
return this._bindGroups[index];
|
|
746
|
+
}
|
|
747
|
+
_uploadBindGroups() {
|
|
748
|
+
const bufferSystem = this._renderer.buffer;
|
|
749
|
+
const firstBuffer = this._buffers[0];
|
|
750
|
+
firstBuffer.update(this._batchBuffer.byteIndex);
|
|
751
|
+
bufferSystem.updateBuffer(firstBuffer);
|
|
752
|
+
const commandEncoder = this._renderer.gpu.device.createCommandEncoder();
|
|
753
|
+
for (let i = 1; i < this._buffers.length; i++) {
|
|
754
|
+
const buffer = this._buffers[i];
|
|
755
|
+
commandEncoder.copyBufferToBuffer(
|
|
756
|
+
bufferSystem.getGPUBuffer(firstBuffer),
|
|
757
|
+
minUniformOffsetAlignment,
|
|
758
|
+
bufferSystem.getGPUBuffer(buffer),
|
|
759
|
+
0,
|
|
760
|
+
this._batchBuffer.byteIndex
|
|
761
|
+
);
|
|
762
|
+
}
|
|
763
|
+
this._renderer.gpu.device.queue.submit([commandEncoder.finish()]);
|
|
764
|
+
}
|
|
765
|
+
destroy() {
|
|
766
|
+
for (let i = 0; i < this._bindGroups.length; i++) {
|
|
767
|
+
this._bindGroups[i]?.destroy();
|
|
768
|
+
}
|
|
769
|
+
this._bindGroups = null;
|
|
770
|
+
this._bindGroupHash = null;
|
|
771
|
+
for (let i = 0; i < this._buffers.length; i++) {
|
|
772
|
+
this._buffers[i].destroy();
|
|
773
|
+
}
|
|
774
|
+
this._buffers = null;
|
|
775
|
+
for (let i = 0; i < this._bufferResources.length; i++) {
|
|
776
|
+
this._bufferResources[i].destroy();
|
|
777
|
+
}
|
|
778
|
+
this._bufferResources = null;
|
|
779
|
+
this._batchBuffer.destroy();
|
|
780
|
+
this._renderer = null;
|
|
781
|
+
}
|
|
782
|
+
}
|
|
783
|
+
GpuUniformBatchPipe.extension = {
|
|
784
|
+
type: [
|
|
785
|
+
ExtensionType.WebGPUPipes
|
|
786
|
+
],
|
|
787
|
+
name: "uniformBatch"
|
|
788
|
+
};
|
|
789
|
+
const topologyStringToId = {
|
|
790
|
+
"point-list": 0,
|
|
791
|
+
"line-list": 1,
|
|
792
|
+
"line-strip": 2,
|
|
793
|
+
"triangle-list": 3,
|
|
794
|
+
"triangle-strip": 4
|
|
795
|
+
};
|
|
796
|
+
function getGraphicsStateKey(geometryLayout, shaderKey, state, blendMode, topology) {
|
|
797
|
+
return geometryLayout << 24 | shaderKey << 16 | state << 10 | blendMode << 5 | topology;
|
|
798
|
+
}
|
|
799
|
+
function getGlobalStateKey(stencilStateId, multiSampleCount, colorMask, renderTarget, colorTargetCount) {
|
|
800
|
+
return colorMask << 8 | stencilStateId << 5 | renderTarget << 3 | colorTargetCount << 1 | multiSampleCount;
|
|
801
|
+
}
|
|
802
|
+
class PipelineSystem {
|
|
803
|
+
constructor(renderer) {
|
|
804
|
+
this._moduleCache = /* @__PURE__ */ Object.create(null);
|
|
805
|
+
this._bufferLayoutsCache = /* @__PURE__ */ Object.create(null);
|
|
806
|
+
this._bindingNamesCache = /* @__PURE__ */ Object.create(null);
|
|
807
|
+
this._pipeCache = /* @__PURE__ */ Object.create(null);
|
|
808
|
+
this._pipeStateCaches = /* @__PURE__ */ Object.create(null);
|
|
809
|
+
this._colorMask = 15;
|
|
810
|
+
this._multisampleCount = 1;
|
|
811
|
+
this._colorTargetCount = 1;
|
|
812
|
+
this._renderer = renderer;
|
|
813
|
+
}
|
|
814
|
+
contextChange(gpu) {
|
|
815
|
+
this._gpu = gpu;
|
|
816
|
+
this.setStencilMode(STENCIL_MODES.DISABLED);
|
|
817
|
+
this._updatePipeHash();
|
|
818
|
+
}
|
|
819
|
+
setMultisampleCount(multisampleCount) {
|
|
820
|
+
if (this._multisampleCount === multisampleCount) return;
|
|
821
|
+
this._multisampleCount = multisampleCount;
|
|
822
|
+
this._updatePipeHash();
|
|
823
|
+
}
|
|
824
|
+
setRenderTarget(renderTarget) {
|
|
825
|
+
this._multisampleCount = renderTarget.msaaSamples;
|
|
826
|
+
this._depthStencilAttachment = renderTarget.descriptor.depthStencilAttachment ? 1 : 0;
|
|
827
|
+
this._colorTargetCount = renderTarget.colorTargetCount;
|
|
828
|
+
this._updatePipeHash();
|
|
829
|
+
}
|
|
830
|
+
setColorMask(colorMask) {
|
|
831
|
+
if (this._colorMask === colorMask) return;
|
|
832
|
+
this._colorMask = colorMask;
|
|
833
|
+
this._updatePipeHash();
|
|
834
|
+
}
|
|
835
|
+
setStencilMode(stencilMode) {
|
|
836
|
+
if (this._stencilMode === stencilMode) return;
|
|
837
|
+
this._stencilMode = stencilMode;
|
|
838
|
+
this._stencilState = GpuStencilModesToPixi[stencilMode];
|
|
839
|
+
this._updatePipeHash();
|
|
840
|
+
}
|
|
841
|
+
setPipeline(geometry, program, state, passEncoder) {
|
|
842
|
+
const pipeline = this.getPipeline(geometry, program, state);
|
|
843
|
+
passEncoder.setPipeline(pipeline);
|
|
844
|
+
}
|
|
845
|
+
getPipeline(geometry, program, state, topology) {
|
|
846
|
+
if (!geometry._layoutKey) {
|
|
847
|
+
ensureAttributes(geometry, program.attributeData);
|
|
848
|
+
this._generateBufferKey(geometry);
|
|
849
|
+
}
|
|
850
|
+
topology || (topology = geometry.topology);
|
|
851
|
+
const key = getGraphicsStateKey(
|
|
852
|
+
geometry._layoutKey,
|
|
853
|
+
program._layoutKey,
|
|
854
|
+
state.data,
|
|
855
|
+
state._blendModeId,
|
|
856
|
+
topologyStringToId[topology]
|
|
857
|
+
);
|
|
858
|
+
if (this._pipeCache[key]) return this._pipeCache[key];
|
|
859
|
+
this._pipeCache[key] = this._createPipeline(geometry, program, state, topology);
|
|
860
|
+
return this._pipeCache[key];
|
|
861
|
+
}
|
|
862
|
+
_createPipeline(geometry, program, state, topology) {
|
|
863
|
+
const device = this._gpu.device;
|
|
864
|
+
const buffers = this._createVertexBufferLayouts(geometry, program);
|
|
865
|
+
const blendModes = this._renderer.state.getColorTargets(state, this._colorTargetCount);
|
|
866
|
+
const writeMask = this._stencilMode === STENCIL_MODES.RENDERING_MASK_ADD ? 0 : this._colorMask;
|
|
867
|
+
for (let i = 0; i < blendModes.length; i++) {
|
|
868
|
+
blendModes[i].writeMask = writeMask;
|
|
869
|
+
}
|
|
870
|
+
const layout = this._renderer.shader.getProgramData(program).pipeline;
|
|
871
|
+
const descriptor = {
|
|
872
|
+
// TODO later check if its helpful to create..
|
|
873
|
+
// layout,
|
|
874
|
+
vertex: {
|
|
875
|
+
module: this._getModule(program.vertex.source),
|
|
876
|
+
entryPoint: program.vertex.entryPoint,
|
|
877
|
+
// geometry..
|
|
878
|
+
buffers
|
|
879
|
+
},
|
|
880
|
+
fragment: {
|
|
881
|
+
module: this._getModule(program.fragment.source),
|
|
882
|
+
entryPoint: program.fragment.entryPoint,
|
|
883
|
+
targets: blendModes
|
|
884
|
+
},
|
|
885
|
+
primitive: {
|
|
886
|
+
topology,
|
|
887
|
+
cullMode: state.cullMode
|
|
888
|
+
},
|
|
889
|
+
layout,
|
|
890
|
+
multisample: {
|
|
891
|
+
count: this._multisampleCount
|
|
892
|
+
},
|
|
893
|
+
// depthStencil,
|
|
894
|
+
label: `PIXI Pipeline`
|
|
895
|
+
};
|
|
896
|
+
if (this._depthStencilAttachment) {
|
|
897
|
+
descriptor.depthStencil = {
|
|
898
|
+
...this._stencilState,
|
|
899
|
+
format: "depth24plus-stencil8",
|
|
900
|
+
depthWriteEnabled: state.depthTest,
|
|
901
|
+
depthCompare: state.depthTest ? "less" : "always"
|
|
902
|
+
};
|
|
903
|
+
}
|
|
904
|
+
const pipeline = device.createRenderPipeline(descriptor);
|
|
905
|
+
return pipeline;
|
|
906
|
+
}
|
|
907
|
+
_getModule(code) {
|
|
908
|
+
return this._moduleCache[code] || this._createModule(code);
|
|
909
|
+
}
|
|
910
|
+
_createModule(code) {
|
|
911
|
+
const device = this._gpu.device;
|
|
912
|
+
this._moduleCache[code] = device.createShaderModule({
|
|
913
|
+
code
|
|
914
|
+
});
|
|
915
|
+
return this._moduleCache[code];
|
|
916
|
+
}
|
|
917
|
+
_generateBufferKey(geometry) {
|
|
918
|
+
const keyGen = [];
|
|
919
|
+
let index = 0;
|
|
920
|
+
const attributeKeys = Object.keys(geometry.attributes).sort();
|
|
921
|
+
for (let i = 0; i < attributeKeys.length; i++) {
|
|
922
|
+
const attribute = geometry.attributes[attributeKeys[i]];
|
|
923
|
+
keyGen[index++] = attribute.offset;
|
|
924
|
+
keyGen[index++] = attribute.format;
|
|
925
|
+
keyGen[index++] = attribute.stride;
|
|
926
|
+
keyGen[index++] = attribute.instance;
|
|
927
|
+
}
|
|
928
|
+
const stringKey = keyGen.join("|");
|
|
929
|
+
geometry._layoutKey = createIdFromString(stringKey, "geometry");
|
|
930
|
+
return geometry._layoutKey;
|
|
931
|
+
}
|
|
932
|
+
_generateAttributeLocationsKey(program) {
|
|
933
|
+
const keyGen = [];
|
|
934
|
+
let index = 0;
|
|
935
|
+
const attributeKeys = Object.keys(program.attributeData).sort();
|
|
936
|
+
for (let i = 0; i < attributeKeys.length; i++) {
|
|
937
|
+
const attribute = program.attributeData[attributeKeys[i]];
|
|
938
|
+
keyGen[index++] = attribute.location;
|
|
939
|
+
}
|
|
940
|
+
const stringKey = keyGen.join("|");
|
|
941
|
+
program._attributeLocationsKey = createIdFromString(stringKey, "programAttributes");
|
|
942
|
+
return program._attributeLocationsKey;
|
|
943
|
+
}
|
|
944
|
+
/**
|
|
945
|
+
* Returns a hash of buffer names mapped to bind locations.
|
|
946
|
+
* This is used to bind the correct buffer to the correct location in the shader.
|
|
947
|
+
* @param geometry - The geometry where to get the buffer names
|
|
948
|
+
* @param program - The program where to get the buffer names
|
|
949
|
+
* @returns An object of buffer names mapped to the bind location.
|
|
950
|
+
*/
|
|
951
|
+
getBufferNamesToBind(geometry, program) {
|
|
952
|
+
const key = geometry._layoutKey << 16 | program._attributeLocationsKey;
|
|
953
|
+
if (this._bindingNamesCache[key]) return this._bindingNamesCache[key];
|
|
954
|
+
const data = this._createVertexBufferLayouts(geometry, program);
|
|
955
|
+
const bufferNamesToBind = /* @__PURE__ */ Object.create(null);
|
|
956
|
+
const attributeData = program.attributeData;
|
|
957
|
+
for (let i = 0; i < data.length; i++) {
|
|
958
|
+
const attributes = Object.values(data[i].attributes);
|
|
959
|
+
const shaderLocation = attributes[0].shaderLocation;
|
|
960
|
+
for (const j in attributeData) {
|
|
961
|
+
if (attributeData[j].location === shaderLocation) {
|
|
962
|
+
bufferNamesToBind[i] = j;
|
|
963
|
+
break;
|
|
964
|
+
}
|
|
965
|
+
}
|
|
966
|
+
}
|
|
967
|
+
this._bindingNamesCache[key] = bufferNamesToBind;
|
|
968
|
+
return bufferNamesToBind;
|
|
969
|
+
}
|
|
970
|
+
_createVertexBufferLayouts(geometry, program) {
|
|
971
|
+
if (!program._attributeLocationsKey) this._generateAttributeLocationsKey(program);
|
|
972
|
+
const key = geometry._layoutKey << 16 | program._attributeLocationsKey;
|
|
973
|
+
if (this._bufferLayoutsCache[key]) {
|
|
974
|
+
return this._bufferLayoutsCache[key];
|
|
975
|
+
}
|
|
976
|
+
const vertexBuffersLayout = [];
|
|
977
|
+
geometry.buffers.forEach((buffer) => {
|
|
978
|
+
const bufferEntry = {
|
|
979
|
+
arrayStride: 0,
|
|
980
|
+
stepMode: "vertex",
|
|
981
|
+
attributes: []
|
|
982
|
+
};
|
|
983
|
+
const bufferEntryAttributes = bufferEntry.attributes;
|
|
984
|
+
for (const i in program.attributeData) {
|
|
985
|
+
const attribute = geometry.attributes[i];
|
|
986
|
+
if ((attribute.divisor ?? 1) !== 1) {
|
|
987
|
+
warn(`Attribute ${i} has an invalid divisor value of '${attribute.divisor}'. WebGPU only supports a divisor value of 1`);
|
|
988
|
+
}
|
|
989
|
+
if (attribute.buffer === buffer) {
|
|
990
|
+
bufferEntry.arrayStride = attribute.stride;
|
|
991
|
+
bufferEntry.stepMode = attribute.instance ? "instance" : "vertex";
|
|
992
|
+
bufferEntryAttributes.push({
|
|
993
|
+
shaderLocation: program.attributeData[i].location,
|
|
994
|
+
offset: attribute.offset,
|
|
995
|
+
format: attribute.format
|
|
996
|
+
});
|
|
997
|
+
}
|
|
998
|
+
}
|
|
999
|
+
if (bufferEntryAttributes.length) {
|
|
1000
|
+
vertexBuffersLayout.push(bufferEntry);
|
|
1001
|
+
}
|
|
1002
|
+
});
|
|
1003
|
+
this._bufferLayoutsCache[key] = vertexBuffersLayout;
|
|
1004
|
+
return vertexBuffersLayout;
|
|
1005
|
+
}
|
|
1006
|
+
_updatePipeHash() {
|
|
1007
|
+
const key = getGlobalStateKey(
|
|
1008
|
+
this._stencilMode,
|
|
1009
|
+
this._multisampleCount,
|
|
1010
|
+
this._colorMask,
|
|
1011
|
+
this._depthStencilAttachment,
|
|
1012
|
+
this._colorTargetCount
|
|
1013
|
+
);
|
|
1014
|
+
if (!this._pipeStateCaches[key]) {
|
|
1015
|
+
this._pipeStateCaches[key] = /* @__PURE__ */ Object.create(null);
|
|
1016
|
+
}
|
|
1017
|
+
this._pipeCache = this._pipeStateCaches[key];
|
|
1018
|
+
}
|
|
1019
|
+
destroy() {
|
|
1020
|
+
this._renderer = null;
|
|
1021
|
+
this._bufferLayoutsCache = null;
|
|
1022
|
+
}
|
|
1023
|
+
}
|
|
1024
|
+
PipelineSystem.extension = {
|
|
1025
|
+
type: [ExtensionType.WebGPUSystem],
|
|
1026
|
+
name: "pipeline"
|
|
1027
|
+
};
|
|
1028
|
+
class GpuRenderTarget {
|
|
1029
|
+
constructor() {
|
|
1030
|
+
this.contexts = [];
|
|
1031
|
+
this.msaaTextures = [];
|
|
1032
|
+
this.msaaSamples = 1;
|
|
1033
|
+
}
|
|
1034
|
+
}
|
|
1035
|
+
class GpuRenderTargetAdaptor {
|
|
1036
|
+
init(renderer, renderTargetSystem) {
|
|
1037
|
+
this._renderer = renderer;
|
|
1038
|
+
this._renderTargetSystem = renderTargetSystem;
|
|
1039
|
+
}
|
|
1040
|
+
copyToTexture(sourceRenderSurfaceTexture, destinationTexture, originSrc, size, originDest) {
|
|
1041
|
+
const renderer = this._renderer;
|
|
1042
|
+
const baseGpuTexture = this._getGpuColorTexture(
|
|
1043
|
+
sourceRenderSurfaceTexture
|
|
1044
|
+
);
|
|
1045
|
+
const backGpuTexture = renderer.texture.getGpuSource(
|
|
1046
|
+
destinationTexture.source
|
|
1047
|
+
);
|
|
1048
|
+
renderer.encoder.commandEncoder.copyTextureToTexture(
|
|
1049
|
+
{
|
|
1050
|
+
texture: baseGpuTexture,
|
|
1051
|
+
origin: originSrc
|
|
1052
|
+
},
|
|
1053
|
+
{
|
|
1054
|
+
texture: backGpuTexture,
|
|
1055
|
+
origin: originDest
|
|
1056
|
+
},
|
|
1057
|
+
size
|
|
1058
|
+
);
|
|
1059
|
+
return destinationTexture;
|
|
1060
|
+
}
|
|
1061
|
+
startRenderPass(renderTarget, clear = true, clearColor, viewport, mipLevel = 0, layer = 0) {
|
|
1062
|
+
const renderTargetSystem = this._renderTargetSystem;
|
|
1063
|
+
const gpuRenderTarget = renderTargetSystem.getGpuRenderTarget(renderTarget);
|
|
1064
|
+
if (layer !== 0 && gpuRenderTarget.msaaTextures?.length) {
|
|
1065
|
+
throw new Error("[RenderTargetSystem] Rendering to array layers is not supported with MSAA render targets.");
|
|
1066
|
+
}
|
|
1067
|
+
if (mipLevel > 0 && gpuRenderTarget.msaaTextures?.length) {
|
|
1068
|
+
throw new Error("[RenderTargetSystem] Rendering to mip levels is not supported with MSAA render targets.");
|
|
1069
|
+
}
|
|
1070
|
+
const descriptor = this.getDescriptor(renderTarget, clear, clearColor, mipLevel, layer);
|
|
1071
|
+
gpuRenderTarget.descriptor = descriptor;
|
|
1072
|
+
this._renderer.pipeline.setRenderTarget(gpuRenderTarget);
|
|
1073
|
+
this._renderer.encoder.beginRenderPass(gpuRenderTarget);
|
|
1074
|
+
this._renderer.encoder.setViewport(viewport);
|
|
1075
|
+
}
|
|
1076
|
+
finishRenderPass() {
|
|
1077
|
+
this._renderer.encoder.endRenderPass();
|
|
1078
|
+
}
|
|
1079
|
+
/**
|
|
1080
|
+
* returns the gpu texture for the first color texture in the render target
|
|
1081
|
+
* mainly used by the filter manager to get copy the texture for blending
|
|
1082
|
+
* @param renderTarget
|
|
1083
|
+
* @returns a gpu texture
|
|
1084
|
+
*/
|
|
1085
|
+
_getGpuColorTexture(renderTarget) {
|
|
1086
|
+
const gpuRenderTarget = this._renderTargetSystem.getGpuRenderTarget(renderTarget);
|
|
1087
|
+
if (gpuRenderTarget.contexts[0]) {
|
|
1088
|
+
return gpuRenderTarget.contexts[0].getCurrentTexture();
|
|
1089
|
+
}
|
|
1090
|
+
return this._renderer.texture.getGpuSource(
|
|
1091
|
+
renderTarget.colorTextures[0].source
|
|
1092
|
+
);
|
|
1093
|
+
}
|
|
1094
|
+
getDescriptor(renderTarget, clear, clearValue, mipLevel = 0, layer = 0) {
|
|
1095
|
+
if (typeof clear === "boolean") {
|
|
1096
|
+
clear = clear ? CLEAR.ALL : CLEAR.NONE;
|
|
1097
|
+
}
|
|
1098
|
+
const renderTargetSystem = this._renderTargetSystem;
|
|
1099
|
+
const gpuRenderTarget = renderTargetSystem.getGpuRenderTarget(renderTarget);
|
|
1100
|
+
const colorAttachments = renderTarget.colorTextures.map(
|
|
1101
|
+
(texture, i) => {
|
|
1102
|
+
const context = gpuRenderTarget.contexts[i];
|
|
1103
|
+
let view;
|
|
1104
|
+
let resolveTarget;
|
|
1105
|
+
if (context) {
|
|
1106
|
+
if (layer !== 0) {
|
|
1107
|
+
throw new Error("[RenderTargetSystem] Rendering to array layers is not supported for canvas targets.");
|
|
1108
|
+
}
|
|
1109
|
+
const currentTexture = context.getCurrentTexture();
|
|
1110
|
+
const canvasTextureView = currentTexture.createView();
|
|
1111
|
+
view = canvasTextureView;
|
|
1112
|
+
} else {
|
|
1113
|
+
view = this._renderer.texture.getGpuSource(texture).createView({
|
|
1114
|
+
// Render attachments must be 2d views; for array/cube textures we select a single layer.
|
|
1115
|
+
dimension: "2d",
|
|
1116
|
+
baseMipLevel: mipLevel,
|
|
1117
|
+
mipLevelCount: 1,
|
|
1118
|
+
baseArrayLayer: layer,
|
|
1119
|
+
arrayLayerCount: 1
|
|
1120
|
+
});
|
|
1121
|
+
}
|
|
1122
|
+
if (gpuRenderTarget.msaaTextures[i]) {
|
|
1123
|
+
resolveTarget = view;
|
|
1124
|
+
view = this._renderer.texture.getTextureView(
|
|
1125
|
+
gpuRenderTarget.msaaTextures[i]
|
|
1126
|
+
);
|
|
1127
|
+
}
|
|
1128
|
+
const loadOp = clear & CLEAR.COLOR ? "clear" : "load";
|
|
1129
|
+
clearValue ?? (clearValue = renderTargetSystem.defaultClearColor);
|
|
1130
|
+
return {
|
|
1131
|
+
view,
|
|
1132
|
+
resolveTarget,
|
|
1133
|
+
clearValue,
|
|
1134
|
+
storeOp: "store",
|
|
1135
|
+
loadOp
|
|
1136
|
+
};
|
|
1137
|
+
}
|
|
1138
|
+
);
|
|
1139
|
+
let depthStencilAttachment;
|
|
1140
|
+
if ((renderTarget.stencil || renderTarget.depth) && !renderTarget.depthStencilTexture) {
|
|
1141
|
+
renderTarget.ensureDepthStencilTexture();
|
|
1142
|
+
renderTarget.depthStencilTexture.source.sampleCount = gpuRenderTarget.msaa ? 4 : 1;
|
|
1143
|
+
}
|
|
1144
|
+
if (renderTarget.depthStencilTexture) {
|
|
1145
|
+
const stencilLoadOp = clear & CLEAR.STENCIL ? "clear" : "load";
|
|
1146
|
+
const depthLoadOp = clear & CLEAR.DEPTH ? "clear" : "load";
|
|
1147
|
+
depthStencilAttachment = {
|
|
1148
|
+
view: this._renderer.texture.getGpuSource(renderTarget.depthStencilTexture.source).createView({
|
|
1149
|
+
dimension: "2d",
|
|
1150
|
+
baseMipLevel: mipLevel,
|
|
1151
|
+
mipLevelCount: 1,
|
|
1152
|
+
baseArrayLayer: layer,
|
|
1153
|
+
arrayLayerCount: 1
|
|
1154
|
+
}),
|
|
1155
|
+
stencilStoreOp: "store",
|
|
1156
|
+
stencilLoadOp,
|
|
1157
|
+
depthClearValue: 1,
|
|
1158
|
+
depthLoadOp,
|
|
1159
|
+
depthStoreOp: "store"
|
|
1160
|
+
};
|
|
1161
|
+
}
|
|
1162
|
+
const descriptor = {
|
|
1163
|
+
colorAttachments,
|
|
1164
|
+
depthStencilAttachment
|
|
1165
|
+
};
|
|
1166
|
+
return descriptor;
|
|
1167
|
+
}
|
|
1168
|
+
clear(renderTarget, clear = true, clearColor, viewport, mipLevel = 0, layer = 0) {
|
|
1169
|
+
if (!clear) return;
|
|
1170
|
+
const { gpu, encoder } = this._renderer;
|
|
1171
|
+
const device = gpu.device;
|
|
1172
|
+
const standAlone = encoder.commandEncoder === null;
|
|
1173
|
+
if (standAlone) {
|
|
1174
|
+
const commandEncoder = device.createCommandEncoder();
|
|
1175
|
+
const renderPassDescriptor = this.getDescriptor(renderTarget, clear, clearColor, mipLevel, layer);
|
|
1176
|
+
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
|
|
1177
|
+
passEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
|
|
1178
|
+
passEncoder.end();
|
|
1179
|
+
const gpuCommands = commandEncoder.finish();
|
|
1180
|
+
device.queue.submit([gpuCommands]);
|
|
1181
|
+
} else {
|
|
1182
|
+
this.startRenderPass(renderTarget, clear, clearColor, viewport, mipLevel, layer);
|
|
1183
|
+
}
|
|
1184
|
+
}
|
|
1185
|
+
initGpuRenderTarget(renderTarget) {
|
|
1186
|
+
renderTarget.isRoot = true;
|
|
1187
|
+
const gpuRenderTarget = new GpuRenderTarget();
|
|
1188
|
+
gpuRenderTarget.colorTargetCount = renderTarget.colorTextures.length;
|
|
1189
|
+
renderTarget.colorTextures.forEach((colorTexture, i) => {
|
|
1190
|
+
if (colorTexture instanceof CanvasSource) {
|
|
1191
|
+
const context = colorTexture.resource.getContext(
|
|
1192
|
+
"webgpu"
|
|
1193
|
+
);
|
|
1194
|
+
const alphaMode = colorTexture.transparent ? "premultiplied" : "opaque";
|
|
1195
|
+
try {
|
|
1196
|
+
context.configure({
|
|
1197
|
+
device: this._renderer.gpu.device,
|
|
1198
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
|
|
1199
|
+
format: "bgra8unorm",
|
|
1200
|
+
alphaMode
|
|
1201
|
+
});
|
|
1202
|
+
} catch (e) {
|
|
1203
|
+
console.error(e);
|
|
1204
|
+
}
|
|
1205
|
+
gpuRenderTarget.contexts[i] = context;
|
|
1206
|
+
}
|
|
1207
|
+
gpuRenderTarget.msaa = colorTexture.source.antialias;
|
|
1208
|
+
if (colorTexture.source.antialias) {
|
|
1209
|
+
const msaaTexture = new TextureSource({
|
|
1210
|
+
width: 0,
|
|
1211
|
+
height: 0,
|
|
1212
|
+
sampleCount: 4,
|
|
1213
|
+
arrayLayerCount: colorTexture.source.arrayLayerCount
|
|
1214
|
+
});
|
|
1215
|
+
gpuRenderTarget.msaaTextures[i] = msaaTexture;
|
|
1216
|
+
}
|
|
1217
|
+
});
|
|
1218
|
+
if (gpuRenderTarget.msaa) {
|
|
1219
|
+
gpuRenderTarget.msaaSamples = 4;
|
|
1220
|
+
if (renderTarget.depthStencilTexture) {
|
|
1221
|
+
renderTarget.depthStencilTexture.source.sampleCount = 4;
|
|
1222
|
+
}
|
|
1223
|
+
}
|
|
1224
|
+
return gpuRenderTarget;
|
|
1225
|
+
}
|
|
1226
|
+
destroyGpuRenderTarget(gpuRenderTarget) {
|
|
1227
|
+
gpuRenderTarget.contexts.forEach((context) => {
|
|
1228
|
+
context.unconfigure();
|
|
1229
|
+
});
|
|
1230
|
+
gpuRenderTarget.msaaTextures.forEach((texture) => {
|
|
1231
|
+
texture.destroy();
|
|
1232
|
+
});
|
|
1233
|
+
gpuRenderTarget.msaaTextures.length = 0;
|
|
1234
|
+
gpuRenderTarget.contexts.length = 0;
|
|
1235
|
+
}
|
|
1236
|
+
ensureDepthStencilTexture(renderTarget) {
|
|
1237
|
+
const gpuRenderTarget = this._renderTargetSystem.getGpuRenderTarget(renderTarget);
|
|
1238
|
+
if (renderTarget.depthStencilTexture && gpuRenderTarget.msaa) {
|
|
1239
|
+
renderTarget.depthStencilTexture.source.sampleCount = 4;
|
|
1240
|
+
}
|
|
1241
|
+
}
|
|
1242
|
+
resizeGpuRenderTarget(renderTarget) {
|
|
1243
|
+
const gpuRenderTarget = this._renderTargetSystem.getGpuRenderTarget(renderTarget);
|
|
1244
|
+
gpuRenderTarget.width = renderTarget.width;
|
|
1245
|
+
gpuRenderTarget.height = renderTarget.height;
|
|
1246
|
+
if (gpuRenderTarget.msaa) {
|
|
1247
|
+
renderTarget.colorTextures.forEach((colorTexture, i) => {
|
|
1248
|
+
const msaaTexture = gpuRenderTarget.msaaTextures[i];
|
|
1249
|
+
msaaTexture?.resize(
|
|
1250
|
+
colorTexture.source.width,
|
|
1251
|
+
colorTexture.source.height,
|
|
1252
|
+
colorTexture.source._resolution
|
|
1253
|
+
);
|
|
1254
|
+
});
|
|
1255
|
+
}
|
|
1256
|
+
}
|
|
1257
|
+
}
|
|
1258
|
+
class GpuRenderTargetSystem extends RenderTargetSystem {
|
|
1259
|
+
constructor(renderer) {
|
|
1260
|
+
super(renderer);
|
|
1261
|
+
this.adaptor = new GpuRenderTargetAdaptor();
|
|
1262
|
+
this.adaptor.init(renderer, this);
|
|
1263
|
+
}
|
|
1264
|
+
}
|
|
1265
|
+
GpuRenderTargetSystem.extension = {
|
|
1266
|
+
type: [ExtensionType.WebGPUSystem],
|
|
1267
|
+
name: "renderTarget"
|
|
1268
|
+
};
|
|
1269
|
+
class GpuShaderSystem {
|
|
1270
|
+
constructor() {
|
|
1271
|
+
this._gpuProgramData = /* @__PURE__ */ Object.create(null);
|
|
1272
|
+
}
|
|
1273
|
+
contextChange(gpu) {
|
|
1274
|
+
this._gpu = gpu;
|
|
1275
|
+
}
|
|
1276
|
+
getProgramData(program) {
|
|
1277
|
+
return this._gpuProgramData[program._layoutKey] || this._createGPUProgramData(program);
|
|
1278
|
+
}
|
|
1279
|
+
_createGPUProgramData(program) {
|
|
1280
|
+
const device = this._gpu.device;
|
|
1281
|
+
const bindGroups = program.gpuLayout.map((group) => device.createBindGroupLayout({ entries: group }));
|
|
1282
|
+
const pipelineLayoutDesc = { bindGroupLayouts: bindGroups };
|
|
1283
|
+
this._gpuProgramData[program._layoutKey] = {
|
|
1284
|
+
bindGroups,
|
|
1285
|
+
pipeline: device.createPipelineLayout(pipelineLayoutDesc)
|
|
1286
|
+
};
|
|
1287
|
+
return this._gpuProgramData[program._layoutKey];
|
|
1288
|
+
}
|
|
1289
|
+
destroy() {
|
|
1290
|
+
this._gpu = null;
|
|
1291
|
+
this._gpuProgramData = null;
|
|
1292
|
+
}
|
|
1293
|
+
}
|
|
1294
|
+
GpuShaderSystem.extension = {
|
|
1295
|
+
type: [
|
|
1296
|
+
ExtensionType.WebGPUSystem
|
|
1297
|
+
],
|
|
1298
|
+
name: "shader"
|
|
1299
|
+
};
|
|
1300
|
+
const GpuBlendModesToPixi = {};
|
|
1301
|
+
GpuBlendModesToPixi.normal = {
|
|
1302
|
+
alpha: {
|
|
1303
|
+
srcFactor: "one",
|
|
1304
|
+
dstFactor: "one-minus-src-alpha",
|
|
1305
|
+
operation: "add"
|
|
1306
|
+
},
|
|
1307
|
+
color: {
|
|
1308
|
+
srcFactor: "one",
|
|
1309
|
+
dstFactor: "one-minus-src-alpha",
|
|
1310
|
+
operation: "add"
|
|
1311
|
+
}
|
|
1312
|
+
};
|
|
1313
|
+
GpuBlendModesToPixi.add = {
|
|
1314
|
+
alpha: {
|
|
1315
|
+
srcFactor: "src-alpha",
|
|
1316
|
+
dstFactor: "one-minus-src-alpha",
|
|
1317
|
+
operation: "add"
|
|
1318
|
+
},
|
|
1319
|
+
color: {
|
|
1320
|
+
srcFactor: "one",
|
|
1321
|
+
dstFactor: "one",
|
|
1322
|
+
operation: "add"
|
|
1323
|
+
}
|
|
1324
|
+
};
|
|
1325
|
+
GpuBlendModesToPixi.multiply = {
|
|
1326
|
+
alpha: {
|
|
1327
|
+
srcFactor: "one",
|
|
1328
|
+
dstFactor: "one-minus-src-alpha",
|
|
1329
|
+
operation: "add"
|
|
1330
|
+
},
|
|
1331
|
+
color: {
|
|
1332
|
+
srcFactor: "dst",
|
|
1333
|
+
dstFactor: "one-minus-src-alpha",
|
|
1334
|
+
operation: "add"
|
|
1335
|
+
}
|
|
1336
|
+
};
|
|
1337
|
+
GpuBlendModesToPixi.screen = {
|
|
1338
|
+
alpha: {
|
|
1339
|
+
srcFactor: "one",
|
|
1340
|
+
dstFactor: "one-minus-src-alpha",
|
|
1341
|
+
operation: "add"
|
|
1342
|
+
},
|
|
1343
|
+
color: {
|
|
1344
|
+
srcFactor: "one",
|
|
1345
|
+
dstFactor: "one-minus-src",
|
|
1346
|
+
operation: "add"
|
|
1347
|
+
}
|
|
1348
|
+
};
|
|
1349
|
+
GpuBlendModesToPixi.overlay = {
|
|
1350
|
+
alpha: {
|
|
1351
|
+
srcFactor: "one",
|
|
1352
|
+
dstFactor: "one-minus-src-alpha",
|
|
1353
|
+
operation: "add"
|
|
1354
|
+
},
|
|
1355
|
+
color: {
|
|
1356
|
+
srcFactor: "one",
|
|
1357
|
+
dstFactor: "one-minus-src",
|
|
1358
|
+
operation: "add"
|
|
1359
|
+
}
|
|
1360
|
+
};
|
|
1361
|
+
GpuBlendModesToPixi.none = {
|
|
1362
|
+
alpha: {
|
|
1363
|
+
srcFactor: "one",
|
|
1364
|
+
dstFactor: "one-minus-src-alpha",
|
|
1365
|
+
operation: "add"
|
|
1366
|
+
},
|
|
1367
|
+
color: {
|
|
1368
|
+
srcFactor: "zero",
|
|
1369
|
+
dstFactor: "zero",
|
|
1370
|
+
operation: "add"
|
|
1371
|
+
}
|
|
1372
|
+
};
|
|
1373
|
+
GpuBlendModesToPixi["normal-npm"] = {
|
|
1374
|
+
alpha: {
|
|
1375
|
+
srcFactor: "one",
|
|
1376
|
+
dstFactor: "one-minus-src-alpha",
|
|
1377
|
+
operation: "add"
|
|
1378
|
+
},
|
|
1379
|
+
color: {
|
|
1380
|
+
srcFactor: "src-alpha",
|
|
1381
|
+
dstFactor: "one-minus-src-alpha",
|
|
1382
|
+
operation: "add"
|
|
1383
|
+
}
|
|
1384
|
+
};
|
|
1385
|
+
GpuBlendModesToPixi["add-npm"] = {
|
|
1386
|
+
alpha: {
|
|
1387
|
+
srcFactor: "one",
|
|
1388
|
+
dstFactor: "one",
|
|
1389
|
+
operation: "add"
|
|
1390
|
+
},
|
|
1391
|
+
color: {
|
|
1392
|
+
srcFactor: "src-alpha",
|
|
1393
|
+
dstFactor: "one",
|
|
1394
|
+
operation: "add"
|
|
1395
|
+
}
|
|
1396
|
+
};
|
|
1397
|
+
GpuBlendModesToPixi["screen-npm"] = {
|
|
1398
|
+
alpha: {
|
|
1399
|
+
srcFactor: "one",
|
|
1400
|
+
dstFactor: "one-minus-src-alpha",
|
|
1401
|
+
operation: "add"
|
|
1402
|
+
},
|
|
1403
|
+
color: {
|
|
1404
|
+
srcFactor: "src-alpha",
|
|
1405
|
+
dstFactor: "one-minus-src",
|
|
1406
|
+
operation: "add"
|
|
1407
|
+
}
|
|
1408
|
+
};
|
|
1409
|
+
GpuBlendModesToPixi.erase = {
|
|
1410
|
+
alpha: {
|
|
1411
|
+
srcFactor: "zero",
|
|
1412
|
+
dstFactor: "one-minus-src-alpha",
|
|
1413
|
+
operation: "add"
|
|
1414
|
+
},
|
|
1415
|
+
color: {
|
|
1416
|
+
srcFactor: "zero",
|
|
1417
|
+
dstFactor: "one-minus-src",
|
|
1418
|
+
operation: "add"
|
|
1419
|
+
}
|
|
1420
|
+
};
|
|
1421
|
+
GpuBlendModesToPixi.min = {
|
|
1422
|
+
alpha: {
|
|
1423
|
+
srcFactor: "one",
|
|
1424
|
+
dstFactor: "one",
|
|
1425
|
+
operation: "min"
|
|
1426
|
+
},
|
|
1427
|
+
color: {
|
|
1428
|
+
srcFactor: "one",
|
|
1429
|
+
dstFactor: "one",
|
|
1430
|
+
operation: "min"
|
|
1431
|
+
}
|
|
1432
|
+
};
|
|
1433
|
+
GpuBlendModesToPixi.max = {
|
|
1434
|
+
alpha: {
|
|
1435
|
+
srcFactor: "one",
|
|
1436
|
+
dstFactor: "one",
|
|
1437
|
+
operation: "max"
|
|
1438
|
+
},
|
|
1439
|
+
color: {
|
|
1440
|
+
srcFactor: "one",
|
|
1441
|
+
dstFactor: "one",
|
|
1442
|
+
operation: "max"
|
|
1443
|
+
}
|
|
1444
|
+
};
|
|
1445
|
+
class GpuStateSystem {
|
|
1446
|
+
constructor() {
|
|
1447
|
+
this.defaultState = new State();
|
|
1448
|
+
this.defaultState.blend = true;
|
|
1449
|
+
}
|
|
1450
|
+
contextChange(gpu) {
|
|
1451
|
+
this.gpu = gpu;
|
|
1452
|
+
}
|
|
1453
|
+
/**
|
|
1454
|
+
* Gets the blend mode data for the current state
|
|
1455
|
+
* @param state - The state to get the blend mode from
|
|
1456
|
+
* @param count - The number of color targets to create
|
|
1457
|
+
*/
|
|
1458
|
+
getColorTargets(state, count) {
|
|
1459
|
+
const blend = GpuBlendModesToPixi[state.blendMode] || GpuBlendModesToPixi.normal;
|
|
1460
|
+
const targets = [];
|
|
1461
|
+
const target = {
|
|
1462
|
+
format: "bgra8unorm",
|
|
1463
|
+
writeMask: 0,
|
|
1464
|
+
blend
|
|
1465
|
+
};
|
|
1466
|
+
for (let i = 0; i < count; i++) {
|
|
1467
|
+
targets[i] = target;
|
|
1468
|
+
}
|
|
1469
|
+
return targets;
|
|
1470
|
+
}
|
|
1471
|
+
destroy() {
|
|
1472
|
+
this.gpu = null;
|
|
1473
|
+
}
|
|
1474
|
+
}
|
|
1475
|
+
GpuStateSystem.extension = {
|
|
1476
|
+
type: [
|
|
1477
|
+
ExtensionType.WebGPUSystem
|
|
1478
|
+
],
|
|
1479
|
+
name: "state"
|
|
1480
|
+
};
|
|
1481
|
+
const gpuUploadBufferImageResource = {
|
|
1482
|
+
type: "image",
|
|
1483
|
+
upload(source, gpuTexture, gpu, originZOverride = 0) {
|
|
1484
|
+
const resource = source.resource;
|
|
1485
|
+
const total = (source.pixelWidth | 0) * (source.pixelHeight | 0);
|
|
1486
|
+
const bytesPerPixel = resource.byteLength / total;
|
|
1487
|
+
gpu.device.queue.writeTexture(
|
|
1488
|
+
{ texture: gpuTexture, origin: { x: 0, y: 0, z: originZOverride } },
|
|
1489
|
+
resource,
|
|
1490
|
+
{
|
|
1491
|
+
offset: 0,
|
|
1492
|
+
rowsPerImage: source.pixelHeight,
|
|
1493
|
+
bytesPerRow: source.pixelWidth * bytesPerPixel
|
|
1494
|
+
},
|
|
1495
|
+
{
|
|
1496
|
+
width: source.pixelWidth,
|
|
1497
|
+
height: source.pixelHeight,
|
|
1498
|
+
depthOrArrayLayers: 1
|
|
1499
|
+
}
|
|
1500
|
+
);
|
|
1501
|
+
}
|
|
1502
|
+
};
|
|
1503
|
+
const blockDataMap = {
|
|
1504
|
+
"bc1-rgba-unorm": { blockBytes: 8, blockWidth: 4, blockHeight: 4 },
|
|
1505
|
+
"bc2-rgba-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
|
|
1506
|
+
"bc3-rgba-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
|
|
1507
|
+
"bc7-rgba-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
|
|
1508
|
+
"etc1-rgb-unorm": { blockBytes: 8, blockWidth: 4, blockHeight: 4 },
|
|
1509
|
+
"etc2-rgba8unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
|
|
1510
|
+
"astc-4x4-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 }
|
|
1511
|
+
};
|
|
1512
|
+
const defaultBlockData = { blockBytes: 4, blockWidth: 1, blockHeight: 1 };
|
|
1513
|
+
const gpuUploadCompressedTextureResource = {
|
|
1514
|
+
type: "compressed",
|
|
1515
|
+
upload(source, gpuTexture, gpu, originZOverride = 0) {
|
|
1516
|
+
let mipWidth = source.pixelWidth;
|
|
1517
|
+
let mipHeight = source.pixelHeight;
|
|
1518
|
+
const blockData = blockDataMap[source.format] || defaultBlockData;
|
|
1519
|
+
for (let i = 0; i < source.resource.length; i++) {
|
|
1520
|
+
const levelBuffer = source.resource[i];
|
|
1521
|
+
const bytesPerRow = Math.ceil(mipWidth / blockData.blockWidth) * blockData.blockBytes;
|
|
1522
|
+
gpu.device.queue.writeTexture(
|
|
1523
|
+
{
|
|
1524
|
+
texture: gpuTexture,
|
|
1525
|
+
mipLevel: i,
|
|
1526
|
+
origin: { x: 0, y: 0, z: originZOverride }
|
|
1527
|
+
},
|
|
1528
|
+
levelBuffer,
|
|
1529
|
+
{
|
|
1530
|
+
offset: 0,
|
|
1531
|
+
bytesPerRow
|
|
1532
|
+
},
|
|
1533
|
+
{
|
|
1534
|
+
width: Math.ceil(mipWidth / blockData.blockWidth) * blockData.blockWidth,
|
|
1535
|
+
height: Math.ceil(mipHeight / blockData.blockHeight) * blockData.blockHeight,
|
|
1536
|
+
depthOrArrayLayers: 1
|
|
1537
|
+
}
|
|
1538
|
+
);
|
|
1539
|
+
mipWidth = Math.max(mipWidth >> 1, 1);
|
|
1540
|
+
mipHeight = Math.max(mipHeight >> 1, 1);
|
|
1541
|
+
}
|
|
1542
|
+
}
|
|
1543
|
+
};
|
|
1544
|
+
const FACE_ORDER = ["right", "left", "top", "bottom", "front", "back"];
|
|
1545
|
+
function createGpuUploadCubeTextureResource(uploaders) {
|
|
1546
|
+
return {
|
|
1547
|
+
type: "cube",
|
|
1548
|
+
upload(source, gpuTexture, gpu) {
|
|
1549
|
+
const faces = source.faces;
|
|
1550
|
+
for (let i = 0; i < FACE_ORDER.length; i++) {
|
|
1551
|
+
const key = FACE_ORDER[i];
|
|
1552
|
+
const face = faces[key];
|
|
1553
|
+
const uploader = uploaders[face.uploadMethodId] || uploaders.image;
|
|
1554
|
+
uploader.upload(face, gpuTexture, gpu, i);
|
|
1555
|
+
}
|
|
1556
|
+
}
|
|
1557
|
+
};
|
|
1558
|
+
}
|
|
1559
|
+
const gpuUploadImageResource = {
|
|
1560
|
+
type: "image",
|
|
1561
|
+
upload(source, gpuTexture, gpu, originZOverride = 0) {
|
|
1562
|
+
const resource = source.resource;
|
|
1563
|
+
if (!resource) return;
|
|
1564
|
+
if (globalThis.HTMLImageElement && resource instanceof HTMLImageElement) {
|
|
1565
|
+
const canvas = DOMAdapter.get().createCanvas(resource.width, resource.height);
|
|
1566
|
+
const context = canvas.getContext("2d");
|
|
1567
|
+
context.drawImage(resource, 0, 0, resource.width, resource.height);
|
|
1568
|
+
source.resource = canvas;
|
|
1569
|
+
warn("ImageSource: Image element passed, converting to canvas and replacing resource.");
|
|
1570
|
+
}
|
|
1571
|
+
const width = Math.min(gpuTexture.width, source.resourceWidth || source.pixelWidth);
|
|
1572
|
+
const height = Math.min(gpuTexture.height, source.resourceHeight || source.pixelHeight);
|
|
1573
|
+
const premultipliedAlpha = source.alphaMode === "premultiply-alpha-on-upload";
|
|
1574
|
+
gpu.device.queue.copyExternalImageToTexture(
|
|
1575
|
+
{ source: resource },
|
|
1576
|
+
{ texture: gpuTexture, origin: { x: 0, y: 0, z: originZOverride }, premultipliedAlpha },
|
|
1577
|
+
{
|
|
1578
|
+
width,
|
|
1579
|
+
height
|
|
1580
|
+
}
|
|
1581
|
+
);
|
|
1582
|
+
}
|
|
1583
|
+
};
|
|
1584
|
+
const gpuUploadVideoResource = {
|
|
1585
|
+
type: "video",
|
|
1586
|
+
upload(source, gpuTexture, gpu, originZOverride) {
|
|
1587
|
+
gpuUploadImageResource.upload(source, gpuTexture, gpu, originZOverride);
|
|
1588
|
+
}
|
|
1589
|
+
};
|
|
1590
|
+
class GpuMipmapGenerator {
|
|
1591
|
+
constructor(device) {
|
|
1592
|
+
this.device = device;
|
|
1593
|
+
this.sampler = device.createSampler({ minFilter: "linear" });
|
|
1594
|
+
this.pipelines = {};
|
|
1595
|
+
}
|
|
1596
|
+
_getMipmapPipeline(format) {
|
|
1597
|
+
let pipeline = this.pipelines[format];
|
|
1598
|
+
if (!pipeline) {
|
|
1599
|
+
if (!this.mipmapShaderModule) {
|
|
1600
|
+
this.mipmapShaderModule = this.device.createShaderModule({
|
|
1601
|
+
code: (
|
|
1602
|
+
/* wgsl */
|
|
1603
|
+
`
|
|
1604
|
+
var<private> pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
|
1605
|
+
vec2<f32>(-1.0, -1.0), vec2<f32>(-1.0, 3.0), vec2<f32>(3.0, -1.0));
|
|
1606
|
+
|
|
1607
|
+
struct VertexOutput {
|
|
1608
|
+
@builtin(position) position : vec4<f32>,
|
|
1609
|
+
@location(0) texCoord : vec2<f32>,
|
|
1610
|
+
};
|
|
1611
|
+
|
|
1612
|
+
@vertex
|
|
1613
|
+
fn vertexMain(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {
|
|
1614
|
+
var output : VertexOutput;
|
|
1615
|
+
output.texCoord = pos[vertexIndex] * vec2<f32>(0.5, -0.5) + vec2<f32>(0.5);
|
|
1616
|
+
output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);
|
|
1617
|
+
return output;
|
|
1618
|
+
}
|
|
1619
|
+
|
|
1620
|
+
@group(0) @binding(0) var imgSampler : sampler;
|
|
1621
|
+
@group(0) @binding(1) var img : texture_2d<f32>;
|
|
1622
|
+
|
|
1623
|
+
@fragment
|
|
1624
|
+
fn fragmentMain(@location(0) texCoord : vec2<f32>) -> @location(0) vec4<f32> {
|
|
1625
|
+
return textureSample(img, imgSampler, texCoord);
|
|
1626
|
+
}
|
|
1627
|
+
`
|
|
1628
|
+
)
|
|
1629
|
+
});
|
|
1630
|
+
}
|
|
1631
|
+
pipeline = this.device.createRenderPipeline({
|
|
1632
|
+
layout: "auto",
|
|
1633
|
+
vertex: {
|
|
1634
|
+
module: this.mipmapShaderModule,
|
|
1635
|
+
entryPoint: "vertexMain"
|
|
1636
|
+
},
|
|
1637
|
+
fragment: {
|
|
1638
|
+
module: this.mipmapShaderModule,
|
|
1639
|
+
entryPoint: "fragmentMain",
|
|
1640
|
+
targets: [{ format }]
|
|
1641
|
+
}
|
|
1642
|
+
});
|
|
1643
|
+
this.pipelines[format] = pipeline;
|
|
1644
|
+
}
|
|
1645
|
+
return pipeline;
|
|
1646
|
+
}
|
|
1647
|
+
/**
|
|
1648
|
+
* Generates mipmaps for the given GPUTexture from the data in level 0.
|
|
1649
|
+
* @param {module:External.GPUTexture} texture - Texture to generate mipmaps for.
|
|
1650
|
+
* @returns {module:External.GPUTexture} - The originally passed texture
|
|
1651
|
+
*/
|
|
1652
|
+
generateMipmap(texture) {
|
|
1653
|
+
const pipeline = this._getMipmapPipeline(texture.format);
|
|
1654
|
+
if (texture.dimension === "3d" || texture.dimension === "1d") {
|
|
1655
|
+
throw new Error("Generating mipmaps for non-2d textures is currently unsupported!");
|
|
1656
|
+
}
|
|
1657
|
+
let mipTexture = texture;
|
|
1658
|
+
const arrayLayerCount = texture.depthOrArrayLayers || 1;
|
|
1659
|
+
const renderToSource = texture.usage & GPUTextureUsage.RENDER_ATTACHMENT;
|
|
1660
|
+
if (!renderToSource) {
|
|
1661
|
+
const mipTextureDescriptor = {
|
|
1662
|
+
size: {
|
|
1663
|
+
width: Math.ceil(texture.width / 2),
|
|
1664
|
+
height: Math.ceil(texture.height / 2),
|
|
1665
|
+
depthOrArrayLayers: arrayLayerCount
|
|
1666
|
+
},
|
|
1667
|
+
format: texture.format,
|
|
1668
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
1669
|
+
mipLevelCount: texture.mipLevelCount - 1
|
|
1670
|
+
};
|
|
1671
|
+
mipTexture = this.device.createTexture(mipTextureDescriptor);
|
|
1672
|
+
}
|
|
1673
|
+
const commandEncoder = this.device.createCommandEncoder({});
|
|
1674
|
+
const bindGroupLayout = pipeline.getBindGroupLayout(0);
|
|
1675
|
+
for (let arrayLayer = 0; arrayLayer < arrayLayerCount; ++arrayLayer) {
|
|
1676
|
+
let srcView = texture.createView({
|
|
1677
|
+
baseMipLevel: 0,
|
|
1678
|
+
mipLevelCount: 1,
|
|
1679
|
+
dimension: "2d",
|
|
1680
|
+
baseArrayLayer: arrayLayer,
|
|
1681
|
+
arrayLayerCount: 1
|
|
1682
|
+
});
|
|
1683
|
+
let dstMipLevel = renderToSource ? 1 : 0;
|
|
1684
|
+
for (let i = 1; i < texture.mipLevelCount; ++i) {
|
|
1685
|
+
const dstView = mipTexture.createView({
|
|
1686
|
+
baseMipLevel: dstMipLevel++,
|
|
1687
|
+
mipLevelCount: 1,
|
|
1688
|
+
dimension: "2d",
|
|
1689
|
+
baseArrayLayer: arrayLayer,
|
|
1690
|
+
arrayLayerCount: 1
|
|
1691
|
+
});
|
|
1692
|
+
const passEncoder = commandEncoder.beginRenderPass({
|
|
1693
|
+
colorAttachments: [{
|
|
1694
|
+
view: dstView,
|
|
1695
|
+
storeOp: "store",
|
|
1696
|
+
loadOp: "clear",
|
|
1697
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 }
|
|
1698
|
+
}]
|
|
1699
|
+
});
|
|
1700
|
+
const bindGroup = this.device.createBindGroup({
|
|
1701
|
+
layout: bindGroupLayout,
|
|
1702
|
+
entries: [{
|
|
1703
|
+
binding: 0,
|
|
1704
|
+
resource: this.sampler
|
|
1705
|
+
}, {
|
|
1706
|
+
binding: 1,
|
|
1707
|
+
resource: srcView
|
|
1708
|
+
}]
|
|
1709
|
+
});
|
|
1710
|
+
passEncoder.setPipeline(pipeline);
|
|
1711
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
1712
|
+
passEncoder.draw(3, 1, 0, 0);
|
|
1713
|
+
passEncoder.end();
|
|
1714
|
+
srcView = dstView;
|
|
1715
|
+
}
|
|
1716
|
+
}
|
|
1717
|
+
if (!renderToSource) {
|
|
1718
|
+
const mipLevelSize = {
|
|
1719
|
+
width: Math.ceil(texture.width / 2),
|
|
1720
|
+
height: Math.ceil(texture.height / 2),
|
|
1721
|
+
depthOrArrayLayers: arrayLayerCount
|
|
1722
|
+
};
|
|
1723
|
+
for (let i = 1; i < texture.mipLevelCount; ++i) {
|
|
1724
|
+
commandEncoder.copyTextureToTexture({
|
|
1725
|
+
texture: mipTexture,
|
|
1726
|
+
mipLevel: i - 1
|
|
1727
|
+
}, {
|
|
1728
|
+
texture,
|
|
1729
|
+
mipLevel: i
|
|
1730
|
+
}, mipLevelSize);
|
|
1731
|
+
mipLevelSize.width = Math.ceil(mipLevelSize.width / 2);
|
|
1732
|
+
mipLevelSize.height = Math.ceil(mipLevelSize.height / 2);
|
|
1733
|
+
}
|
|
1734
|
+
}
|
|
1735
|
+
this.device.queue.submit([commandEncoder.finish()]);
|
|
1736
|
+
if (!renderToSource) {
|
|
1737
|
+
mipTexture.destroy();
|
|
1738
|
+
}
|
|
1739
|
+
return texture;
|
|
1740
|
+
}
|
|
1741
|
+
}
|
|
1742
|
+
class GPUTextureGpuData {
|
|
1743
|
+
constructor(gpuTexture) {
|
|
1744
|
+
this.textureView = null;
|
|
1745
|
+
this.gpuTexture = gpuTexture;
|
|
1746
|
+
}
|
|
1747
|
+
/** Destroys this GPU data instance. */
|
|
1748
|
+
destroy() {
|
|
1749
|
+
this.gpuTexture.destroy();
|
|
1750
|
+
this.textureView = null;
|
|
1751
|
+
this.gpuTexture = null;
|
|
1752
|
+
}
|
|
1753
|
+
}
|
|
1754
|
+
class GpuTextureSystem {
|
|
1755
|
+
constructor(renderer) {
|
|
1756
|
+
this._gpuSamplers = /* @__PURE__ */ Object.create(null);
|
|
1757
|
+
this._bindGroupHash = /* @__PURE__ */ Object.create(null);
|
|
1758
|
+
this._renderer = renderer;
|
|
1759
|
+
renderer.gc.addCollection(this, "_bindGroupHash", "hash");
|
|
1760
|
+
this._managedTextures = new GCManagedHash({
|
|
1761
|
+
renderer,
|
|
1762
|
+
type: "resource",
|
|
1763
|
+
onUnload: this.onSourceUnload.bind(this),
|
|
1764
|
+
name: "gpuTextureSource"
|
|
1765
|
+
});
|
|
1766
|
+
const baseUploaders = {
|
|
1767
|
+
image: gpuUploadImageResource,
|
|
1768
|
+
buffer: gpuUploadBufferImageResource,
|
|
1769
|
+
video: gpuUploadVideoResource,
|
|
1770
|
+
compressed: gpuUploadCompressedTextureResource
|
|
1771
|
+
};
|
|
1772
|
+
this._uploads = {
|
|
1773
|
+
...baseUploaders,
|
|
1774
|
+
cube: createGpuUploadCubeTextureResource(baseUploaders)
|
|
1775
|
+
};
|
|
1776
|
+
}
|
|
1777
|
+
/**
|
|
1778
|
+
* @deprecated since 8.15.0
|
|
1779
|
+
*/
|
|
1780
|
+
get managedTextures() {
|
|
1781
|
+
return Object.values(this._managedTextures.items);
|
|
1782
|
+
}
|
|
1783
|
+
contextChange(gpu) {
|
|
1784
|
+
this._gpu = gpu;
|
|
1785
|
+
}
|
|
1786
|
+
/**
|
|
1787
|
+
* Initializes a texture source, if it has already been initialized nothing will happen.
|
|
1788
|
+
* @param source - The texture source to initialize.
|
|
1789
|
+
* @returns The initialized texture source.
|
|
1790
|
+
*/
|
|
1791
|
+
initSource(source) {
|
|
1792
|
+
return source._gpuData[this._renderer.uid]?.gpuTexture || this._initSource(source);
|
|
1793
|
+
}
|
|
1794
|
+
_initSource(source) {
|
|
1795
|
+
if (source.autoGenerateMipmaps) {
|
|
1796
|
+
const biggestDimension = Math.max(source.pixelWidth, source.pixelHeight);
|
|
1797
|
+
source.mipLevelCount = Math.floor(Math.log2(biggestDimension)) + 1;
|
|
1798
|
+
}
|
|
1799
|
+
let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
|
|
1800
|
+
if (source.uploadMethodId !== "compressed") {
|
|
1801
|
+
usage |= GPUTextureUsage.RENDER_ATTACHMENT;
|
|
1802
|
+
usage |= GPUTextureUsage.COPY_SRC;
|
|
1803
|
+
}
|
|
1804
|
+
const blockData = blockDataMap[source.format] || { blockWidth: 1, blockHeight: 1 };
|
|
1805
|
+
const width = Math.ceil(source.pixelWidth / blockData.blockWidth) * blockData.blockWidth;
|
|
1806
|
+
const height = Math.ceil(source.pixelHeight / blockData.blockHeight) * blockData.blockHeight;
|
|
1807
|
+
const textureDescriptor = {
|
|
1808
|
+
label: source.label,
|
|
1809
|
+
size: { width, height, depthOrArrayLayers: source.arrayLayerCount },
|
|
1810
|
+
format: source.format,
|
|
1811
|
+
sampleCount: source.sampleCount,
|
|
1812
|
+
mipLevelCount: source.mipLevelCount,
|
|
1813
|
+
dimension: source.dimension,
|
|
1814
|
+
usage
|
|
1815
|
+
};
|
|
1816
|
+
const gpuTexture = this._gpu.device.createTexture(textureDescriptor);
|
|
1817
|
+
source._gpuData[this._renderer.uid] = new GPUTextureGpuData(gpuTexture);
|
|
1818
|
+
const added = this._managedTextures.add(source);
|
|
1819
|
+
if (added) {
|
|
1820
|
+
source.on("update", this.onSourceUpdate, this);
|
|
1821
|
+
source.on("resize", this.onSourceResize, this);
|
|
1822
|
+
source.on("updateMipmaps", this.onUpdateMipmaps, this);
|
|
1823
|
+
}
|
|
1824
|
+
this.onSourceUpdate(source);
|
|
1825
|
+
return gpuTexture;
|
|
1826
|
+
}
|
|
1827
|
+
onSourceUpdate(source) {
|
|
1828
|
+
const gpuTexture = this.getGpuSource(source);
|
|
1829
|
+
if (!gpuTexture) return;
|
|
1830
|
+
if (this._uploads[source.uploadMethodId]) {
|
|
1831
|
+
this._uploads[source.uploadMethodId].upload(source, gpuTexture, this._gpu);
|
|
1832
|
+
}
|
|
1833
|
+
if (source.autoGenerateMipmaps && source.mipLevelCount > 1) {
|
|
1834
|
+
this.onUpdateMipmaps(source);
|
|
1835
|
+
}
|
|
1836
|
+
}
|
|
1837
|
+
onUpdateMipmaps(source) {
|
|
1838
|
+
if (!this._mipmapGenerator) {
|
|
1839
|
+
this._mipmapGenerator = new GpuMipmapGenerator(this._gpu.device);
|
|
1840
|
+
}
|
|
1841
|
+
const gpuTexture = this.getGpuSource(source);
|
|
1842
|
+
this._mipmapGenerator.generateMipmap(gpuTexture);
|
|
1843
|
+
}
|
|
1844
|
+
onSourceUnload(source) {
|
|
1845
|
+
source.off("update", this.onSourceUpdate, this);
|
|
1846
|
+
source.off("resize", this.onSourceResize, this);
|
|
1847
|
+
source.off("updateMipmaps", this.onUpdateMipmaps, this);
|
|
1848
|
+
}
|
|
1849
|
+
onSourceResize(source) {
|
|
1850
|
+
source._gcLastUsed = this._renderer.gc.now;
|
|
1851
|
+
const gpuData = source._gpuData[this._renderer.uid];
|
|
1852
|
+
const gpuTexture = gpuData?.gpuTexture;
|
|
1853
|
+
if (!gpuTexture) {
|
|
1854
|
+
this.initSource(source);
|
|
1855
|
+
} else if (gpuTexture.width !== source.pixelWidth || gpuTexture.height !== source.pixelHeight) {
|
|
1856
|
+
gpuData.destroy();
|
|
1857
|
+
this._bindGroupHash[source.uid] = null;
|
|
1858
|
+
source._gpuData[this._renderer.uid] = null;
|
|
1859
|
+
this.initSource(source);
|
|
1860
|
+
}
|
|
1861
|
+
}
|
|
1862
|
+
_initSampler(sampler) {
|
|
1863
|
+
this._gpuSamplers[sampler._resourceId] = this._gpu.device.createSampler(sampler);
|
|
1864
|
+
return this._gpuSamplers[sampler._resourceId];
|
|
1865
|
+
}
|
|
1866
|
+
getGpuSampler(sampler) {
|
|
1867
|
+
return this._gpuSamplers[sampler._resourceId] || this._initSampler(sampler);
|
|
1868
|
+
}
|
|
1869
|
+
getGpuSource(source) {
|
|
1870
|
+
source._gcLastUsed = this._renderer.gc.now;
|
|
1871
|
+
return source._gpuData[this._renderer.uid]?.gpuTexture || this.initSource(source);
|
|
1872
|
+
}
|
|
1873
|
+
/**
|
|
1874
|
+
* this returns s bind group for a specific texture, the bind group contains
|
|
1875
|
+
* - the texture source
|
|
1876
|
+
* - the texture style
|
|
1877
|
+
* - the texture matrix
|
|
1878
|
+
* This is cached so the bind group should only be created once per texture
|
|
1879
|
+
* @param texture - the texture you want the bindgroup for
|
|
1880
|
+
* @returns the bind group for the texture
|
|
1881
|
+
*/
|
|
1882
|
+
getTextureBindGroup(texture) {
|
|
1883
|
+
return this._bindGroupHash[texture.uid] || this._createTextureBindGroup(texture);
|
|
1884
|
+
}
|
|
1885
|
+
_createTextureBindGroup(texture) {
|
|
1886
|
+
const source = texture.source;
|
|
1887
|
+
this._bindGroupHash[texture.uid] = new BindGroup({
|
|
1888
|
+
0: source,
|
|
1889
|
+
1: source.style,
|
|
1890
|
+
2: new UniformGroup({
|
|
1891
|
+
uTextureMatrix: { type: "mat3x3<f32>", value: texture.textureMatrix.mapCoord }
|
|
1892
|
+
})
|
|
1893
|
+
});
|
|
1894
|
+
return this._bindGroupHash[texture.uid];
|
|
1895
|
+
}
|
|
1896
|
+
getTextureView(texture) {
|
|
1897
|
+
const source = texture.source;
|
|
1898
|
+
source._gcLastUsed = this._renderer.gc.now;
|
|
1899
|
+
let gpuData = source._gpuData[this._renderer.uid];
|
|
1900
|
+
if (!gpuData) {
|
|
1901
|
+
this.initSource(source);
|
|
1902
|
+
gpuData = source._gpuData[this._renderer.uid];
|
|
1903
|
+
}
|
|
1904
|
+
gpuData.textureView || (gpuData.textureView = gpuData.gpuTexture.createView({ dimension: source.viewDimension }));
|
|
1905
|
+
return gpuData.textureView;
|
|
1906
|
+
}
|
|
1907
|
+
generateCanvas(texture) {
|
|
1908
|
+
const renderer = this._renderer;
|
|
1909
|
+
const commandEncoder = renderer.gpu.device.createCommandEncoder();
|
|
1910
|
+
const canvas = DOMAdapter.get().createCanvas();
|
|
1911
|
+
canvas.width = texture.source.pixelWidth;
|
|
1912
|
+
canvas.height = texture.source.pixelHeight;
|
|
1913
|
+
const context = canvas.getContext("webgpu");
|
|
1914
|
+
context.configure({
|
|
1915
|
+
device: renderer.gpu.device,
|
|
1916
|
+
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC,
|
|
1917
|
+
format: DOMAdapter.get().getNavigator().gpu.getPreferredCanvasFormat(),
|
|
1918
|
+
alphaMode: "premultiplied"
|
|
1919
|
+
});
|
|
1920
|
+
commandEncoder.copyTextureToTexture({
|
|
1921
|
+
texture: renderer.texture.getGpuSource(texture.source),
|
|
1922
|
+
origin: {
|
|
1923
|
+
x: 0,
|
|
1924
|
+
y: 0
|
|
1925
|
+
}
|
|
1926
|
+
}, {
|
|
1927
|
+
texture: context.getCurrentTexture()
|
|
1928
|
+
}, {
|
|
1929
|
+
width: canvas.width,
|
|
1930
|
+
height: canvas.height
|
|
1931
|
+
});
|
|
1932
|
+
renderer.gpu.device.queue.submit([commandEncoder.finish()]);
|
|
1933
|
+
return canvas;
|
|
1934
|
+
}
|
|
1935
|
+
getPixels(texture) {
|
|
1936
|
+
const webGPUCanvas = this.generateCanvas(texture);
|
|
1937
|
+
const canvasAndContext = CanvasPool.getOptimalCanvasAndContext(webGPUCanvas.width, webGPUCanvas.height);
|
|
1938
|
+
const context = canvasAndContext.context;
|
|
1939
|
+
context.drawImage(webGPUCanvas, 0, 0);
|
|
1940
|
+
const { width, height } = webGPUCanvas;
|
|
1941
|
+
const imageData = context.getImageData(0, 0, width, height);
|
|
1942
|
+
const pixels = new Uint8ClampedArray(imageData.data.buffer);
|
|
1943
|
+
CanvasPool.returnCanvasAndContext(canvasAndContext);
|
|
1944
|
+
return { pixels, width, height };
|
|
1945
|
+
}
|
|
1946
|
+
destroy() {
|
|
1947
|
+
this._managedTextures.destroy();
|
|
1948
|
+
for (const k of Object.keys(this._bindGroupHash)) {
|
|
1949
|
+
const key = Number(k);
|
|
1950
|
+
const bindGroup = this._bindGroupHash[key];
|
|
1951
|
+
bindGroup?.destroy();
|
|
1952
|
+
}
|
|
1953
|
+
this._renderer = null;
|
|
1954
|
+
this._gpu = null;
|
|
1955
|
+
this._mipmapGenerator = null;
|
|
1956
|
+
this._gpuSamplers = null;
|
|
1957
|
+
this._bindGroupHash = null;
|
|
1958
|
+
}
|
|
1959
|
+
}
|
|
1960
|
+
GpuTextureSystem.extension = {
|
|
1961
|
+
type: [
|
|
1962
|
+
ExtensionType.WebGPUSystem
|
|
1963
|
+
],
|
|
1964
|
+
name: "texture"
|
|
1965
|
+
};
|
|
1966
|
+
class GpuGraphicsAdaptor {
|
|
1967
|
+
constructor() {
|
|
1968
|
+
this._maxTextures = 0;
|
|
1969
|
+
}
|
|
1970
|
+
contextChange(renderer) {
|
|
1971
|
+
const localUniforms = new UniformGroup({
|
|
1972
|
+
uTransformMatrix: { value: new Matrix(), type: "mat3x3<f32>" },
|
|
1973
|
+
uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
|
|
1974
|
+
uRound: { value: 0, type: "f32" }
|
|
1975
|
+
});
|
|
1976
|
+
this._maxTextures = renderer.limits.maxBatchableTextures;
|
|
1977
|
+
const gpuProgram = compileHighShaderGpuProgram({
|
|
1978
|
+
name: "graphics",
|
|
1979
|
+
bits: [
|
|
1980
|
+
colorBit,
|
|
1981
|
+
generateTextureBatchBit(this._maxTextures),
|
|
1982
|
+
localUniformBitGroup2,
|
|
1983
|
+
roundPixelsBit
|
|
1984
|
+
]
|
|
1985
|
+
});
|
|
1986
|
+
this.shader = new Shader({
|
|
1987
|
+
gpuProgram,
|
|
1988
|
+
resources: {
|
|
1989
|
+
// added on the fly!
|
|
1990
|
+
localUniforms
|
|
1991
|
+
}
|
|
1992
|
+
});
|
|
1993
|
+
}
|
|
1994
|
+
execute(graphicsPipe, renderable) {
|
|
1995
|
+
const context = renderable.context;
|
|
1996
|
+
const shader = context.customShader || this.shader;
|
|
1997
|
+
const renderer = graphicsPipe.renderer;
|
|
1998
|
+
const contextSystem = renderer.graphicsContext;
|
|
1999
|
+
const {
|
|
2000
|
+
batcher,
|
|
2001
|
+
instructions
|
|
2002
|
+
} = contextSystem.getContextRenderData(context);
|
|
2003
|
+
const encoder = renderer.encoder;
|
|
2004
|
+
encoder.setGeometry(batcher.geometry, shader.gpuProgram);
|
|
2005
|
+
const globalUniformsBindGroup = renderer.globalUniforms.bindGroup;
|
|
2006
|
+
encoder.setBindGroup(0, globalUniformsBindGroup, shader.gpuProgram);
|
|
2007
|
+
const localBindGroup = renderer.renderPipes.uniformBatch.getUniformBindGroup(shader.resources.localUniforms, true);
|
|
2008
|
+
encoder.setBindGroup(2, localBindGroup, shader.gpuProgram);
|
|
2009
|
+
const batches = instructions.instructions;
|
|
2010
|
+
let topology = null;
|
|
2011
|
+
for (let i = 0; i < instructions.instructionSize; i++) {
|
|
2012
|
+
const batch = batches[i];
|
|
2013
|
+
if (batch.topology !== topology) {
|
|
2014
|
+
topology = batch.topology;
|
|
2015
|
+
encoder.setPipelineFromGeometryProgramAndState(
|
|
2016
|
+
batcher.geometry,
|
|
2017
|
+
shader.gpuProgram,
|
|
2018
|
+
graphicsPipe.state,
|
|
2019
|
+
batch.topology
|
|
2020
|
+
);
|
|
2021
|
+
}
|
|
2022
|
+
shader.groups[1] = batch.bindGroup;
|
|
2023
|
+
if (!batch.gpuBindGroup) {
|
|
2024
|
+
const textureBatch = batch.textures;
|
|
2025
|
+
batch.bindGroup = getTextureBatchBindGroup(
|
|
2026
|
+
textureBatch.textures,
|
|
2027
|
+
textureBatch.count,
|
|
2028
|
+
this._maxTextures
|
|
2029
|
+
);
|
|
2030
|
+
batch.gpuBindGroup = renderer.bindGroup.getBindGroup(
|
|
2031
|
+
batch.bindGroup,
|
|
2032
|
+
shader.gpuProgram,
|
|
2033
|
+
1
|
|
2034
|
+
);
|
|
2035
|
+
}
|
|
2036
|
+
encoder.setBindGroup(1, batch.bindGroup, shader.gpuProgram);
|
|
2037
|
+
encoder.renderPassEncoder.drawIndexed(batch.size, 1, batch.start);
|
|
2038
|
+
}
|
|
2039
|
+
}
|
|
2040
|
+
destroy() {
|
|
2041
|
+
this.shader.destroy(true);
|
|
2042
|
+
this.shader = null;
|
|
2043
|
+
}
|
|
2044
|
+
}
|
|
2045
|
+
GpuGraphicsAdaptor.extension = {
|
|
2046
|
+
type: [
|
|
2047
|
+
ExtensionType.WebGPUPipesAdaptor
|
|
2048
|
+
],
|
|
2049
|
+
name: "graphics"
|
|
2050
|
+
};
|
|
2051
|
+
class GpuMeshAdapter {
|
|
2052
|
+
init() {
|
|
2053
|
+
const gpuProgram = compileHighShaderGpuProgram({
|
|
2054
|
+
name: "mesh",
|
|
2055
|
+
bits: [
|
|
2056
|
+
localUniformBit,
|
|
2057
|
+
textureBit,
|
|
2058
|
+
roundPixelsBit
|
|
2059
|
+
]
|
|
2060
|
+
});
|
|
2061
|
+
this._shader = new Shader({
|
|
2062
|
+
gpuProgram,
|
|
2063
|
+
resources: {
|
|
2064
|
+
uTexture: Texture.EMPTY._source,
|
|
2065
|
+
uSampler: Texture.EMPTY._source.style,
|
|
2066
|
+
textureUniforms: {
|
|
2067
|
+
uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix() }
|
|
2068
|
+
}
|
|
2069
|
+
}
|
|
2070
|
+
});
|
|
2071
|
+
}
|
|
2072
|
+
execute(meshPipe, mesh) {
|
|
2073
|
+
const renderer = meshPipe.renderer;
|
|
2074
|
+
let shader = mesh._shader;
|
|
2075
|
+
if (!shader) {
|
|
2076
|
+
shader = this._shader;
|
|
2077
|
+
shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture);
|
|
2078
|
+
} else if (!shader.gpuProgram) {
|
|
2079
|
+
warn("Mesh shader has no gpuProgram", mesh.shader);
|
|
2080
|
+
return;
|
|
2081
|
+
}
|
|
2082
|
+
const gpuProgram = shader.gpuProgram;
|
|
2083
|
+
if (gpuProgram.autoAssignGlobalUniforms) {
|
|
2084
|
+
shader.groups[0] = renderer.globalUniforms.bindGroup;
|
|
2085
|
+
}
|
|
2086
|
+
if (gpuProgram.autoAssignLocalUniforms) {
|
|
2087
|
+
const localUniforms = meshPipe.localUniforms;
|
|
2088
|
+
shader.groups[1] = renderer.renderPipes.uniformBatch.getUniformBindGroup(localUniforms, true);
|
|
2089
|
+
}
|
|
2090
|
+
renderer.encoder.draw({
|
|
2091
|
+
geometry: mesh._geometry,
|
|
2092
|
+
shader,
|
|
2093
|
+
state: mesh.state
|
|
2094
|
+
});
|
|
2095
|
+
}
|
|
2096
|
+
destroy() {
|
|
2097
|
+
this._shader.destroy(true);
|
|
2098
|
+
this._shader = null;
|
|
2099
|
+
}
|
|
2100
|
+
}
|
|
2101
|
+
GpuMeshAdapter.extension = {
|
|
2102
|
+
type: [
|
|
2103
|
+
ExtensionType.WebGPUPipesAdaptor
|
|
2104
|
+
],
|
|
2105
|
+
name: "mesh"
|
|
2106
|
+
};
|
|
2107
|
+
const DefaultWebGPUSystems = [
|
|
2108
|
+
...SharedSystems,
|
|
2109
|
+
GpuUboSystem,
|
|
2110
|
+
GpuEncoderSystem,
|
|
2111
|
+
GpuDeviceSystem,
|
|
2112
|
+
GpuLimitsSystem,
|
|
2113
|
+
GpuBufferSystem,
|
|
2114
|
+
GpuTextureSystem,
|
|
2115
|
+
GpuRenderTargetSystem,
|
|
2116
|
+
GpuShaderSystem,
|
|
2117
|
+
GpuStateSystem,
|
|
2118
|
+
PipelineSystem,
|
|
2119
|
+
GpuColorMaskSystem,
|
|
2120
|
+
GpuStencilSystem,
|
|
2121
|
+
BindGroupSystem
|
|
2122
|
+
];
|
|
2123
|
+
const DefaultWebGPUPipes = [...SharedRenderPipes, GpuUniformBatchPipe];
|
|
2124
|
+
const DefaultWebGPUAdapters = [GpuBatchAdaptor, GpuMeshAdapter, GpuGraphicsAdaptor];
|
|
2125
|
+
const systems = [];
|
|
2126
|
+
const renderPipes = [];
|
|
2127
|
+
const renderPipeAdaptors = [];
|
|
2128
|
+
extensions.handleByNamedList(ExtensionType.WebGPUSystem, systems);
|
|
2129
|
+
extensions.handleByNamedList(ExtensionType.WebGPUPipes, renderPipes);
|
|
2130
|
+
extensions.handleByNamedList(ExtensionType.WebGPUPipesAdaptor, renderPipeAdaptors);
|
|
2131
|
+
extensions.add(...DefaultWebGPUSystems, ...DefaultWebGPUPipes, ...DefaultWebGPUAdapters);
|
|
2132
|
+
class WebGPURenderer extends AbstractRenderer {
|
|
2133
|
+
constructor() {
|
|
2134
|
+
const systemConfig = {
|
|
2135
|
+
name: "webgpu",
|
|
2136
|
+
type: RendererType.WEBGPU,
|
|
2137
|
+
systems,
|
|
2138
|
+
renderPipes,
|
|
2139
|
+
renderPipeAdaptors
|
|
2140
|
+
};
|
|
2141
|
+
super(systemConfig);
|
|
2142
|
+
}
|
|
2143
|
+
}
|
|
2144
|
+
export {
|
|
2145
|
+
WebGPURenderer
|
|
2146
|
+
};
|