@openspecui/web 0.9.3 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/dist/assets/BufferResource-CVUoegR6.js +185 -0
  2. package/dist/assets/CanvasRenderer-BEIcB8i1.js +1 -0
  3. package/dist/assets/Filter-Bu_qhr6H.js +1 -0
  4. package/dist/assets/RenderTargetSystem-DWouFDxU.js +172 -0
  5. package/dist/assets/WebGLRenderer-6FH_N1FV.js +156 -0
  6. package/dist/assets/WebGPURenderer-B8sJk3Sv.js +41 -0
  7. package/dist/assets/browserAll-CLKeV1yb.js +14 -0
  8. package/dist/assets/gemini-Bk-V9kKu.png +0 -0
  9. package/dist/assets/{index-Bp00uZNc.js → index-BE5-y0_g.js} +1 -1
  10. package/{dist-ssg/client/assets/index-CCfVkFzN.js → dist/assets/index-BPCTI2mG.js} +1 -1
  11. package/dist/assets/{index-BsTieXqQ.js → index-BRp8MJ9v.js} +1 -1
  12. package/dist/assets/{index-8c6bEJ99.js → index-BlZ-sasH.js} +1 -1
  13. package/dist/assets/{index-Bafja8o4.js → index-Bp_dnlLF.js} +1 -1
  14. package/{dist-ssg/client/assets/index-ftYom_wU.js → dist/assets/index-BtNuxyw4.js} +1 -1
  15. package/dist/assets/index-Bv7pWR8R.js +7 -0
  16. package/{dist-ssg/client/assets/index-D3mXuuih.js → dist/assets/index-Byr3HkRi.js} +1 -1
  17. package/dist/assets/index-CEHMo0EU.js +1385 -0
  18. package/dist/assets/{index-eA_XNQ_L.js → index-CEKSUzvw.js} +1 -1
  19. package/dist/assets/index-CEf9wXLh.css +1 -0
  20. package/{dist-ssg/client/assets/index-ArhptQw0.js → dist/assets/index-CX13iBBs.js} +1 -1
  21. package/dist/assets/index-CoOT7eZ9.js +1 -0
  22. package/{dist-ssg/client/assets/index-B1hpa--1.js → dist/assets/index-D4AU46yO.js} +1 -1
  23. package/dist/assets/{index-BvGAWAqS.js → index-DXRZmZm8.js} +1 -1
  24. package/{dist-ssg/client/assets/index-AbWe21oh.js → dist/assets/index-eQZwF8qE.js} +1 -1
  25. package/dist/assets/{index-gvPT4BlL.js → index-mWXhCp9j.js} +1 -1
  26. package/dist/assets/webworkerAll-DjWoTx9g.js +83 -0
  27. package/dist/index.html +2 -2
  28. package/dist-ssg/client/.vite/ssr-manifest.json +3094 -504
  29. package/dist-ssg/client/assets/BufferResource-CVUoegR6.js +185 -0
  30. package/dist-ssg/client/assets/CanvasRenderer-BEIcB8i1.js +1 -0
  31. package/dist-ssg/client/assets/Filter-Bu_qhr6H.js +1 -0
  32. package/dist-ssg/client/assets/RenderTargetSystem-DWouFDxU.js +172 -0
  33. package/dist-ssg/client/assets/WebGLRenderer-6FH_N1FV.js +156 -0
  34. package/dist-ssg/client/assets/WebGPURenderer-B8sJk3Sv.js +41 -0
  35. package/dist-ssg/client/assets/browserAll-CLKeV1yb.js +14 -0
  36. package/dist-ssg/client/assets/gemini-Bk-V9kKu.png +0 -0
  37. package/dist-ssg/client/assets/{index-Bp00uZNc.js → index-BE5-y0_g.js} +1 -1
  38. package/{dist/assets/index-CCfVkFzN.js → dist-ssg/client/assets/index-BPCTI2mG.js} +1 -1
  39. package/dist-ssg/client/assets/{index-BsTieXqQ.js → index-BRp8MJ9v.js} +1 -1
  40. package/dist-ssg/client/assets/{index-8c6bEJ99.js → index-BlZ-sasH.js} +1 -1
  41. package/dist-ssg/client/assets/{index-Bafja8o4.js → index-Bp_dnlLF.js} +1 -1
  42. package/{dist/assets/index-ftYom_wU.js → dist-ssg/client/assets/index-BtNuxyw4.js} +1 -1
  43. package/dist-ssg/client/assets/index-Bv7pWR8R.js +7 -0
  44. package/{dist/assets/index-D3mXuuih.js → dist-ssg/client/assets/index-Byr3HkRi.js} +1 -1
  45. package/dist-ssg/client/assets/index-CEHMo0EU.js +1385 -0
  46. package/dist-ssg/client/assets/{index-eA_XNQ_L.js → index-CEKSUzvw.js} +1 -1
  47. package/dist-ssg/client/assets/index-CEf9wXLh.css +1 -0
  48. package/{dist/assets/index-ArhptQw0.js → dist-ssg/client/assets/index-CX13iBBs.js} +1 -1
  49. package/dist-ssg/client/assets/index-CoOT7eZ9.js +1 -0
  50. package/{dist/assets/index-B1hpa--1.js → dist-ssg/client/assets/index-D4AU46yO.js} +1 -1
  51. package/dist-ssg/client/assets/{index-BvGAWAqS.js → index-DXRZmZm8.js} +1 -1
  52. package/{dist/assets/index-AbWe21oh.js → dist-ssg/client/assets/index-eQZwF8qE.js} +1 -1
  53. package/dist-ssg/client/assets/{index-gvPT4BlL.js → index-mWXhCp9j.js} +1 -1
  54. package/dist-ssg/client/assets/webworkerAll-DjWoTx9g.js +83 -0
  55. package/dist-ssg/client/index.html +2 -2
  56. package/dist-ssg/server/assets/BufferResource-BXrsGVSz.js +592 -0
  57. package/dist-ssg/server/assets/CanvasRenderer-D9aMd7WV.js +1530 -0
  58. package/dist-ssg/server/assets/Filter-ClU0-pLL.js +80 -0
  59. package/dist-ssg/server/assets/RenderTargetSystem-CVz6i60H.js +3037 -0
  60. package/dist-ssg/server/assets/WebGLRenderer-B0I5TP5d.js +3887 -0
  61. package/dist-ssg/server/assets/WebGPURenderer-DCgUFny7.js +2146 -0
  62. package/dist-ssg/server/assets/browserAll-BixK1BYs.js +2691 -0
  63. package/dist-ssg/server/assets/{index-BUANIFyF.js → index-3uSTc-o9.js} +3 -1
  64. package/dist-ssg/server/assets/{index-D0JVKGRJ.js → index-8uE7RyRi.js} +3 -1
  65. package/dist-ssg/server/assets/{index-DCGDP0cs.js → index-BDzDVVaf.js} +2 -0
  66. package/dist-ssg/server/assets/{index-oPcprgZH.js → index-BkJYfA64.js} +3 -1
  67. package/dist-ssg/server/assets/{index-CAP0cmVO.js → index-BvGNqnLD.js} +3 -1
  68. package/dist-ssg/server/assets/{index-DsfT46da.js → index-BvURgefh.js} +3 -1
  69. package/dist-ssg/server/assets/{index-Dk9q2o0C.js → index-C2CuXbSQ.js} +3 -1
  70. package/dist-ssg/server/assets/{index-Cmnd0jiw.js → index-C3RtR5EA.js} +3 -1
  71. package/dist-ssg/server/assets/{index-CFKaffPZ.js → index-CZtnphnE.js} +3 -1
  72. package/dist-ssg/server/assets/{index-D6n8WPGB.js → index-D0DRToHj.js} +3 -1
  73. package/dist-ssg/server/assets/{index-mJoWrrNO.js → index-D5MdLWau.js} +3 -1
  74. package/dist-ssg/server/assets/{index-Brcpp_nj.js → index-DBYODvy4.js} +3 -1
  75. package/dist-ssg/server/assets/{index-DYmgiM6_.js → index-DL23PkQi.js} +3 -1
  76. package/dist-ssg/server/assets/{index-CnRKREoz.js → index-DfcLdBOi.js} +3 -1
  77. package/dist-ssg/server/assets/{index-Bzw5T-vd.js → index-O2XMojWG.js} +3 -1
  78. package/dist-ssg/server/assets/init-CnkBvt-J.js +666 -0
  79. package/dist-ssg/server/assets/webworkerAll-DNiMFaVV.js +12 -0
  80. package/dist-ssg/server/entry-server.js +87120 -34846
  81. package/package.json +23 -5
  82. package/dist/assets/index-D-Urq2hl.css +0 -1
  83. package/dist/assets/index-DFOLYN6W.js +0 -1
  84. package/dist/assets/index-DpxkOmNJ.js +0 -7
  85. package/dist/assets/index-YZ-iXB95.js +0 -309
  86. package/dist-ssg/client/assets/index-D-Urq2hl.css +0 -1
  87. package/dist-ssg/client/assets/index-DFOLYN6W.js +0 -1
  88. package/dist-ssg/client/assets/index-DpxkOmNJ.js +0 -7
  89. package/dist-ssg/client/assets/index-YZ-iXB95.js +0 -309
@@ -0,0 +1,592 @@
1
+ import { D as warn, J as getAttributeInfoFromFormat, K as STENCIL_MODES, O as unsafeEvalSupported, P as Buffer, Q as BufferUsage, V as EventEmitter, W as uid } from "../entry-server.js";
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+ const localUniformBit = {
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+ name: "local-uniform-bit",
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+ vertex: {
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+ header: (
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+ /* wgsl */
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+ `
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+
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+ struct LocalUniforms {
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+ uTransformMatrix:mat3x3<f32>,
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+ uColor:vec4<f32>,
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+ uRound:f32,
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+ }
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+
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+ @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
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+ `
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+ ),
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+ main: (
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+ /* wgsl */
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+ `
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+ vColor *= localUniforms.uColor;
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+ modelMatrix *= localUniforms.uTransformMatrix;
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+ `
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+ ),
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+ end: (
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+ /* wgsl */
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+ `
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+ if(localUniforms.uRound == 1)
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+ {
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+ vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
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+ }
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+ `
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+ )
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+ }
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+ };
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+ const localUniformBitGroup2 = {
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+ ...localUniformBit,
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+ vertex: {
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+ ...localUniformBit.vertex,
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+ // replace the group!
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+ header: localUniformBit.vertex.header.replace("group(1)", "group(2)")
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+ }
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+ };
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+ const localUniformBitGl = {
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+ name: "local-uniform-bit",
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+ vertex: {
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+ header: (
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+ /* glsl */
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+ `
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+
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+ uniform mat3 uTransformMatrix;
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+ uniform vec4 uColor;
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+ uniform float uRound;
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+ `
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+ ),
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+ main: (
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+ /* glsl */
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+ `
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+ vColor *= uColor;
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+ modelMatrix = uTransformMatrix;
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+ `
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+ ),
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+ end: (
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+ /* glsl */
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+ `
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+ if(uRound == 1.)
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+ {
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+ gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
69
+ }
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+ `
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+ )
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+ }
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+ };
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+ const textureBit = {
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+ name: "texture-bit",
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+ vertex: {
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+ header: (
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+ /* wgsl */
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+ `
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+
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+ struct TextureUniforms {
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+ uTextureMatrix:mat3x3<f32>,
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+ }
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+
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+ @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
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+ `
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+ ),
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+ main: (
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+ /* wgsl */
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+ `
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+ uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
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+ `
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+ )
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+ },
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+ fragment: {
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+ header: (
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+ /* wgsl */
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+ `
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+ @group(2) @binding(0) var uTexture: texture_2d<f32>;
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+ @group(2) @binding(1) var uSampler: sampler;
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+
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+
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+ `
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+ ),
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+ main: (
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+ /* wgsl */
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+ `
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+ outColor = textureSample(uTexture, uSampler, vUV);
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+ `
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+ )
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+ }
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+ };
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+ const textureBitGl = {
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+ name: "texture-bit",
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+ vertex: {
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+ header: (
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+ /* glsl */
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+ `
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+ uniform mat3 uTextureMatrix;
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+ `
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+ ),
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+ main: (
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+ /* glsl */
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+ `
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+ uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
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+ `
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+ )
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+ },
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+ fragment: {
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+ header: (
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+ /* glsl */
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+ `
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+ uniform sampler2D uTexture;
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+
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+
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+ `
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+ ),
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+ main: (
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+ /* glsl */
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+ `
141
+ outColor = texture(uTexture, vUV);
142
+ `
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+ )
144
+ }
145
+ };
146
+ function ensureAttributes(geometry, extractedData) {
147
+ for (const i in geometry.attributes) {
148
+ const attribute = geometry.attributes[i];
149
+ const attributeData = extractedData[i];
150
+ if (attributeData) {
151
+ attribute.format ?? (attribute.format = attributeData.format);
152
+ attribute.offset ?? (attribute.offset = attributeData.offset);
153
+ attribute.instance ?? (attribute.instance = attributeData.instance);
154
+ } else {
155
+ warn(`Attribute ${i} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`);
156
+ }
157
+ }
158
+ ensureStartAndStride(geometry);
159
+ }
160
+ function ensureStartAndStride(geometry) {
161
+ const { buffers, attributes } = geometry;
162
+ const tempStride = {};
163
+ const tempStart = {};
164
+ for (const j in buffers) {
165
+ const buffer = buffers[j];
166
+ tempStride[buffer.uid] = 0;
167
+ tempStart[buffer.uid] = 0;
168
+ }
169
+ for (const j in attributes) {
170
+ const attribute = attributes[j];
171
+ tempStride[attribute.buffer.uid] += getAttributeInfoFromFormat(attribute.format).stride;
172
+ }
173
+ for (const j in attributes) {
174
+ const attribute = attributes[j];
175
+ attribute.stride ?? (attribute.stride = tempStride[attribute.buffer.uid]);
176
+ attribute.start ?? (attribute.start = tempStart[attribute.buffer.uid]);
177
+ tempStart[attribute.buffer.uid] += getAttributeInfoFromFormat(attribute.format).stride;
178
+ }
179
+ }
180
+ const GpuStencilModesToPixi = [];
181
+ GpuStencilModesToPixi[STENCIL_MODES.NONE] = void 0;
182
+ GpuStencilModesToPixi[STENCIL_MODES.DISABLED] = {
183
+ stencilWriteMask: 0,
184
+ stencilReadMask: 0
185
+ };
186
+ GpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_ADD] = {
187
+ stencilFront: {
188
+ compare: "equal",
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+ passOp: "increment-clamp"
190
+ },
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+ stencilBack: {
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+ compare: "equal",
193
+ passOp: "increment-clamp"
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+ }
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+ };
196
+ GpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_REMOVE] = {
197
+ stencilFront: {
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+ compare: "equal",
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+ passOp: "decrement-clamp"
200
+ },
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+ stencilBack: {
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+ compare: "equal",
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+ passOp: "decrement-clamp"
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+ }
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+ };
206
+ GpuStencilModesToPixi[STENCIL_MODES.MASK_ACTIVE] = {
207
+ stencilWriteMask: 0,
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+ stencilFront: {
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+ compare: "equal",
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+ passOp: "keep"
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+ },
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+ stencilBack: {
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+ compare: "equal",
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+ passOp: "keep"
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+ }
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+ };
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+ GpuStencilModesToPixi[STENCIL_MODES.INVERSE_MASK_ACTIVE] = {
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+ stencilWriteMask: 0,
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+ stencilFront: {
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+ compare: "not-equal",
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+ passOp: "keep"
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+ },
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+ stencilBack: {
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+ compare: "not-equal",
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+ passOp: "keep"
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+ }
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+ };
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+ class UboSystem {
229
+ constructor(adaptor) {
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+ this._syncFunctionHash = /* @__PURE__ */ Object.create(null);
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+ this._adaptor = adaptor;
232
+ this._systemCheck();
233
+ }
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+ /**
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+ * Overridable function by `pixi.js/unsafe-eval` to silence
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+ * throwing an error if platform doesn't support unsafe-evals.
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+ * @private
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+ */
239
+ _systemCheck() {
240
+ if (!unsafeEvalSupported()) {
241
+ throw new Error("Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.");
242
+ }
243
+ }
244
+ ensureUniformGroup(uniformGroup) {
245
+ const uniformData = this.getUniformGroupData(uniformGroup);
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+ uniformGroup.buffer || (uniformGroup.buffer = new Buffer({
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+ data: new Float32Array(uniformData.layout.size / 4),
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+ usage: BufferUsage.UNIFORM | BufferUsage.COPY_DST
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+ }));
250
+ }
251
+ getUniformGroupData(uniformGroup) {
252
+ return this._syncFunctionHash[uniformGroup._signature] || this._initUniformGroup(uniformGroup);
253
+ }
254
+ _initUniformGroup(uniformGroup) {
255
+ const uniformGroupSignature = uniformGroup._signature;
256
+ let uniformData = this._syncFunctionHash[uniformGroupSignature];
257
+ if (!uniformData) {
258
+ const elements = Object.keys(uniformGroup.uniformStructures).map((i) => uniformGroup.uniformStructures[i]);
259
+ const layout = this._adaptor.createUboElements(elements);
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+ const syncFunction = this._generateUboSync(layout.uboElements);
261
+ uniformData = this._syncFunctionHash[uniformGroupSignature] = {
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+ layout,
263
+ syncFunction
264
+ };
265
+ }
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+ return this._syncFunctionHash[uniformGroupSignature];
267
+ }
268
+ _generateUboSync(uboElements) {
269
+ return this._adaptor.generateUboSync(uboElements);
270
+ }
271
+ syncUniformGroup(uniformGroup, data, offset) {
272
+ const uniformGroupData = this.getUniformGroupData(uniformGroup);
273
+ uniformGroup.buffer || (uniformGroup.buffer = new Buffer({
274
+ data: new Float32Array(uniformGroupData.layout.size / 4),
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+ usage: BufferUsage.UNIFORM | BufferUsage.COPY_DST
276
+ }));
277
+ let dataInt32 = null;
278
+ if (!data) {
279
+ data = uniformGroup.buffer.data;
280
+ dataInt32 = uniformGroup.buffer.dataInt32;
281
+ }
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+ offset || (offset = 0);
283
+ uniformGroupData.syncFunction(uniformGroup.uniforms, data, dataInt32, offset);
284
+ return true;
285
+ }
286
+ updateUniformGroup(uniformGroup) {
287
+ if (uniformGroup.isStatic && !uniformGroup._dirtyId) return false;
288
+ uniformGroup._dirtyId = 0;
289
+ const synced = this.syncUniformGroup(uniformGroup);
290
+ uniformGroup.buffer.update();
291
+ return synced;
292
+ }
293
+ destroy() {
294
+ this._syncFunctionHash = null;
295
+ }
296
+ }
297
+ const uniformParsers = [
298
+ // uploading pixi matrix object to mat3
299
+ {
300
+ type: "mat3x3<f32>",
301
+ test: (data) => {
302
+ const value = data.value;
303
+ return value.a !== void 0;
304
+ },
305
+ ubo: `
306
+ var matrix = uv[name].toArray(true);
307
+ data[offset] = matrix[0];
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+ data[offset + 1] = matrix[1];
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+ data[offset + 2] = matrix[2];
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+ data[offset + 4] = matrix[3];
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+ data[offset + 5] = matrix[4];
312
+ data[offset + 6] = matrix[5];
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+ data[offset + 8] = matrix[6];
314
+ data[offset + 9] = matrix[7];
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+ data[offset + 10] = matrix[8];
316
+ `,
317
+ uniform: `
318
+ gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
319
+ `
320
+ },
321
+ // uploading a pixi rectangle as a vec4
322
+ {
323
+ type: "vec4<f32>",
324
+ test: (data) => data.type === "vec4<f32>" && data.size === 1 && data.value.width !== void 0,
325
+ ubo: `
326
+ v = uv[name];
327
+ data[offset] = v.x;
328
+ data[offset + 1] = v.y;
329
+ data[offset + 2] = v.width;
330
+ data[offset + 3] = v.height;
331
+ `,
332
+ uniform: `
333
+ cv = ud[name].value;
334
+ v = uv[name];
335
+ if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
336
+ cv[0] = v.x;
337
+ cv[1] = v.y;
338
+ cv[2] = v.width;
339
+ cv[3] = v.height;
340
+ gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
341
+ }
342
+ `
343
+ },
344
+ // uploading a pixi point as a vec2
345
+ {
346
+ type: "vec2<f32>",
347
+ test: (data) => data.type === "vec2<f32>" && data.size === 1 && data.value.x !== void 0,
348
+ ubo: `
349
+ v = uv[name];
350
+ data[offset] = v.x;
351
+ data[offset + 1] = v.y;
352
+ `,
353
+ uniform: `
354
+ cv = ud[name].value;
355
+ v = uv[name];
356
+ if (cv[0] !== v.x || cv[1] !== v.y) {
357
+ cv[0] = v.x;
358
+ cv[1] = v.y;
359
+ gl.uniform2f(ud[name].location, v.x, v.y);
360
+ }
361
+ `
362
+ },
363
+ // uploading a pixi color as a vec4
364
+ {
365
+ type: "vec4<f32>",
366
+ test: (data) => data.type === "vec4<f32>" && data.size === 1 && data.value.red !== void 0,
367
+ ubo: `
368
+ v = uv[name];
369
+ data[offset] = v.red;
370
+ data[offset + 1] = v.green;
371
+ data[offset + 2] = v.blue;
372
+ data[offset + 3] = v.alpha;
373
+ `,
374
+ uniform: `
375
+ cv = ud[name].value;
376
+ v = uv[name];
377
+ if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
378
+ cv[0] = v.red;
379
+ cv[1] = v.green;
380
+ cv[2] = v.blue;
381
+ cv[3] = v.alpha;
382
+ gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
383
+ }
384
+ `
385
+ },
386
+ // uploading a pixi color as a vec3
387
+ {
388
+ type: "vec3<f32>",
389
+ test: (data) => data.type === "vec3<f32>" && data.size === 1 && data.value.red !== void 0,
390
+ ubo: `
391
+ v = uv[name];
392
+ data[offset] = v.red;
393
+ data[offset + 1] = v.green;
394
+ data[offset + 2] = v.blue;
395
+ `,
396
+ uniform: `
397
+ cv = ud[name].value;
398
+ v = uv[name];
399
+ if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
400
+ cv[0] = v.red;
401
+ cv[1] = v.green;
402
+ cv[2] = v.blue;
403
+ gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
404
+ }
405
+ `
406
+ }
407
+ ];
408
+ function createUboSyncFunction(uboElements, parserCode, arrayGenerationFunction, singleSettersMap) {
409
+ const funcFragments = [`
410
+ var v = null;
411
+ var v2 = null;
412
+ var t = 0;
413
+ var index = 0;
414
+ var name = null;
415
+ var arrayOffset = null;
416
+ `];
417
+ let prev = 0;
418
+ for (let i = 0; i < uboElements.length; i++) {
419
+ const uboElement = uboElements[i];
420
+ const name = uboElement.data.name;
421
+ let parsed = false;
422
+ let offset = 0;
423
+ for (let j = 0; j < uniformParsers.length; j++) {
424
+ const uniformParser = uniformParsers[j];
425
+ if (uniformParser.test(uboElement.data)) {
426
+ offset = uboElement.offset / 4;
427
+ funcFragments.push(
428
+ `name = "${name}";`,
429
+ `offset += ${offset - prev};`,
430
+ uniformParsers[j][parserCode] || uniformParsers[j].ubo
431
+ );
432
+ parsed = true;
433
+ break;
434
+ }
435
+ }
436
+ if (!parsed) {
437
+ if (uboElement.data.size > 1) {
438
+ offset = uboElement.offset / 4;
439
+ funcFragments.push(arrayGenerationFunction(uboElement, offset - prev));
440
+ } else {
441
+ const template = singleSettersMap[uboElement.data.type];
442
+ offset = uboElement.offset / 4;
443
+ funcFragments.push(
444
+ /* wgsl */
445
+ `
446
+ v = uv.${name};
447
+ offset += ${offset - prev};
448
+ ${template};
449
+ `
450
+ );
451
+ }
452
+ }
453
+ prev = offset;
454
+ }
455
+ const fragmentSrc = funcFragments.join("\n");
456
+ return new Function(
457
+ "uv",
458
+ "data",
459
+ "dataInt32",
460
+ "offset",
461
+ fragmentSrc
462
+ );
463
+ }
464
+ function loopMatrix(col, row) {
465
+ const total = col * row;
466
+ return `
467
+ for (let i = 0; i < ${total}; i++) {
468
+ data[offset + (((i / ${col})|0) * 4) + (i % ${col})] = v[i];
469
+ }
470
+ `;
471
+ }
472
+ const uboSyncFunctionsSTD40 = {
473
+ f32: `
474
+ data[offset] = v;`,
475
+ i32: `
476
+ dataInt32[offset] = v;`,
477
+ "vec2<f32>": `
478
+ data[offset] = v[0];
479
+ data[offset + 1] = v[1];`,
480
+ "vec3<f32>": `
481
+ data[offset] = v[0];
482
+ data[offset + 1] = v[1];
483
+ data[offset + 2] = v[2];`,
484
+ "vec4<f32>": `
485
+ data[offset] = v[0];
486
+ data[offset + 1] = v[1];
487
+ data[offset + 2] = v[2];
488
+ data[offset + 3] = v[3];`,
489
+ "vec2<i32>": `
490
+ dataInt32[offset] = v[0];
491
+ dataInt32[offset + 1] = v[1];`,
492
+ "vec3<i32>": `
493
+ dataInt32[offset] = v[0];
494
+ dataInt32[offset + 1] = v[1];
495
+ dataInt32[offset + 2] = v[2];`,
496
+ "vec4<i32>": `
497
+ dataInt32[offset] = v[0];
498
+ dataInt32[offset + 1] = v[1];
499
+ dataInt32[offset + 2] = v[2];
500
+ dataInt32[offset + 3] = v[3];`,
501
+ "mat2x2<f32>": `
502
+ data[offset] = v[0];
503
+ data[offset + 1] = v[1];
504
+ data[offset + 4] = v[2];
505
+ data[offset + 5] = v[3];`,
506
+ "mat3x3<f32>": `
507
+ data[offset] = v[0];
508
+ data[offset + 1] = v[1];
509
+ data[offset + 2] = v[2];
510
+ data[offset + 4] = v[3];
511
+ data[offset + 5] = v[4];
512
+ data[offset + 6] = v[5];
513
+ data[offset + 8] = v[6];
514
+ data[offset + 9] = v[7];
515
+ data[offset + 10] = v[8];`,
516
+ "mat4x4<f32>": `
517
+ for (let i = 0; i < 16; i++) {
518
+ data[offset + i] = v[i];
519
+ }`,
520
+ "mat3x2<f32>": loopMatrix(3, 2),
521
+ "mat4x2<f32>": loopMatrix(4, 2),
522
+ "mat2x3<f32>": loopMatrix(2, 3),
523
+ "mat4x3<f32>": loopMatrix(4, 3),
524
+ "mat2x4<f32>": loopMatrix(2, 4),
525
+ "mat3x4<f32>": loopMatrix(3, 4)
526
+ };
527
+ const uboSyncFunctionsWGSL = {
528
+ ...uboSyncFunctionsSTD40,
529
+ "mat2x2<f32>": `
530
+ data[offset] = v[0];
531
+ data[offset + 1] = v[1];
532
+ data[offset + 2] = v[2];
533
+ data[offset + 3] = v[3];
534
+ `
535
+ };
536
+ class BufferResource extends EventEmitter {
537
+ /**
538
+ * Create a new Buffer Resource.
539
+ * @param options - The options for the buffer resource
540
+ * @param options.buffer - The underlying buffer that this resource is using
541
+ * @param options.offset - The offset of the buffer this resource is using.
542
+ * If not provided, then it will use the offset of the buffer.
543
+ * @param options.size - The size of the buffer this resource is using.
544
+ * If not provided, then it will use the size of the buffer.
545
+ */
546
+ constructor({ buffer, offset, size }) {
547
+ super();
548
+ this.uid = uid("buffer");
549
+ this._resourceType = "bufferResource";
550
+ this._touched = 0;
551
+ this._resourceId = uid("resource");
552
+ this._bufferResource = true;
553
+ this.destroyed = false;
554
+ this.buffer = buffer;
555
+ this.offset = offset | 0;
556
+ this.size = size;
557
+ this.buffer.on("change", this.onBufferChange, this);
558
+ }
559
+ onBufferChange() {
560
+ this._resourceId = uid("resource");
561
+ this.emit("change", this);
562
+ }
563
+ /**
564
+ * Destroys this resource. Make sure the underlying buffer is not used anywhere else
565
+ * if you want to destroy it as well, or code will explode
566
+ * @param destroyBuffer - Should the underlying buffer be destroyed as well?
567
+ */
568
+ destroy(destroyBuffer = false) {
569
+ this.destroyed = true;
570
+ if (destroyBuffer) {
571
+ this.buffer.destroy();
572
+ }
573
+ this.emit("change", this);
574
+ this.buffer = null;
575
+ this.removeAllListeners();
576
+ }
577
+ }
578
+ export {
579
+ BufferResource as B,
580
+ GpuStencilModesToPixi as G,
581
+ UboSystem as U,
582
+ localUniformBit as a,
583
+ uboSyncFunctionsSTD40 as b,
584
+ createUboSyncFunction as c,
585
+ uniformParsers as d,
586
+ ensureAttributes as e,
587
+ localUniformBitGl as f,
588
+ textureBitGl as g,
589
+ localUniformBitGroup2 as l,
590
+ textureBit as t,
591
+ uboSyncFunctionsWGSL as u
592
+ };