@openheart/tavio-renderer 2.3.29-with-wasm → 2.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/esm/assets/{tavio-BvEEQQX4.js → tavio-DVLlyem4.js} +211 -211
- package/build/esm/assets/{workerHelpers-CHsFxiyH.js → workerHelpers-BWRcUO-d.js} +1 -1
- package/build/esm/index.js +9209 -11301
- package/build/esm/types/{src/editor → editor}/selector/boxSelector.d.ts +4 -3
- package/build/esm/types/module.d.ts +7 -0
- package/build/esm/types/viewer/canvas.d.ts +233 -0
- package/build/esm/types/viewer/constants.d.ts +99 -0
- package/build/esm/types/{src/viewer/canvas.d.ts → viewer/driver/coreDriver.d.ts} +423 -505
- package/build/esm/types/viewer/driver/iCoreDriver.d.ts +206 -0
- package/build/esm/types/viewer/driver/offscreenDriver.d.ts +222 -0
- package/build/esm/types/viewer/driver/rpcBridge.d.ts +39 -0
- package/build/esm/types/viewer/driver/workerElementAdapter.d.ts +66 -0
- package/build/esm/types/{src/viewer → viewer}/materialGenerator.d.ts +36 -36
- package/build/esm/types/{src/viewer → viewer}/renderView.d.ts +5 -4
- package/build/esm/types/viewer/shaderRegistry.d.ts +22 -0
- package/build/esm/types/viewer/tavioMesh/localTransform.d.ts +65 -0
- package/build/esm/types/viewer/tavioMesh/minMaxRange.d.ts +47 -0
- package/build/esm/types/viewer/tavioMesh/parsers/imageParser.d.ts +14 -0
- package/build/esm/types/{src/utility/plyDecoder.d.ts → viewer/tavioMesh/parsers/plyParser.d.ts} +4 -15
- package/build/esm/types/viewer/tavioMesh/parsers/splatParser.d.ts +12 -0
- package/build/esm/types/viewer/tavioMesh/selection.d.ts +39 -0
- package/build/esm/types/{src/viewer → viewer/tavioMesh}/tavioMesh.d.ts +153 -60
- package/build/esm/types/viewer/types.d.ts +376 -0
- package/build/esm/types/worker/renderingWorker.d.ts +8 -0
- package/build/esm/types/{src/worker → worker}/tavioWorker.d.ts +1 -1
- package/build/esm/wasm/pkg/no-thread/tavio.d.ts +13 -13
- package/build/esm/wasm/pkg/no-thread/tavio.js +125 -125
- package/build/esm/wasm/pkg/no-thread/tavio_bg.wasm +0 -0
- package/build/esm/wasm/pkg/no-thread/tavio_bg.wasm.d.ts +13 -13
- package/build/esm/wasm/pkg/thread/tavio.d.ts +17 -17
- package/build/esm/wasm/pkg/thread/tavio.js +154 -154
- package/build/esm/wasm/pkg/thread/tavio_bg.wasm +0 -0
- package/build/esm/wasm/pkg/thread/tavio_bg.wasm.d.ts +17 -17
- package/package.json +1 -1
- package/build/esm/types/src/animation/animationController.d.ts +0 -146
- package/build/esm/types/src/module.d.ts +0 -5
- /package/build/esm/types/{src/camera → camera}/cameraCollider.d.ts +0 -0
- /package/build/esm/types/{src/camera → camera}/cameraPath.d.ts +0 -0
- /package/build/esm/types/{src/camera → camera}/cameraPathControls.d.ts +0 -0
- /package/build/esm/types/{src/camera → camera}/cameraPathManager.d.ts +0 -0
- /package/build/esm/types/{src/camera → camera}/flightControls.d.ts +0 -0
- /package/build/esm/types/{src/camera → camera}/orbitControls.d.ts +0 -0
- /package/build/esm/types/{src/camera → camera}/transferControls.d.ts +0 -0
- /package/build/esm/types/{src/editor → editor}/selector/selector.d.ts +0 -0
- /package/build/esm/types/{src/editor → editor}/selector/sphereSelector.d.ts +0 -0
- /package/build/esm/types/{src/extension → extension}/InstancedMeshEX.d.ts +0 -0
- /package/build/esm/types/{src/loader → loader}/streamLoader.d.ts +0 -0
- /package/build/esm/types/{src/math → math}/easing.d.ts +0 -0
- /package/build/esm/types/{src/math → math}/interpolation.d.ts +0 -0
- /package/build/esm/types/{src/utility → utility}/console.d.ts +0 -0
- /package/build/esm/types/{src/utility → utility}/utility.d.ts +0 -0
- /package/build/esm/types/{src/wasm-bindings → wasm-bindings}/wasm-handlers.d.ts +0 -0
- /package/build/esm/types/{src/wasm-bindings → wasm-bindings}/wasm-worker-client.d.ts +0 -0
- /package/build/esm/types/{src/wasm-bindings → wasm-bindings}/wasm-worker.d.ts +0 -0
- /package/build/esm/types/{src/wasm-bindings → wasm-bindings}/wasm.d.ts +0 -0
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import { PerspectiveCamera, Vector3, Ray
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import { PerspectiveCamera, Vector3, Ray } from 'three';
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import { Selector, iIntersection } from './selector';
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import { iVectorLike } from '../../viewer/types';
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export interface iBoxSelectorOption {
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width?: number;
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height?: number;
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depth?: number;
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segment?: number;
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color?: number;
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position?:
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rotation?:
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position?: iVectorLike | [number, number, number];
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rotation?: iVectorLike | [number, number, number];
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visible?: boolean;
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}
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/**
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import { Core } from './viewer/canvas';
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import { TavioError, tSelectionMode, tMaskSource, iLoadingOption, iViewerOption, iHeaderInfo, iDistanceInfo, iTransform, iVectorLike, tUniformPlainValue, tCustomDefines, tCustomUniformValue, tCustomUniforms } from './viewer/types';
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import { TAVIO_ERROR_CODE, SELECTION_MODE } from './viewer/constants';
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import { CHUNK_TARGET, SHADER_STAGE, iMaterialOption } from './viewer/materialGenerator';
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export { Core, TavioError, TAVIO_ERROR_CODE, SELECTION_MODE, CHUNK_TARGET, SHADER_STAGE, };
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export type { iMaterialOption, tSelectionMode, tMaskSource, iLoadingOption, iViewerOption, iHeaderInfo, iDistanceInfo, iTransform, iVectorLike, tUniformPlainValue, tCustomDefines, tCustomUniformValue, tCustomUniforms, };
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export default Core;
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import { default as EventEmitter } from 'eventemitter3';
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import { MeshStandardMaterialParameters } from 'three';
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import { iLatitudeLongitude } from '../camera/flightControls';
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import { WorkerElementAdapter } from './driver/workerElementAdapter';
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import { CameraPath } from '../camera/cameraPath';
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import { iVectorLike, iViewerOption, iViewerMaterialOption, iLoadingOption, iHeaderInfo, iTransform, iSelectorInfo, iPickingInfo, iCameraPathOption, iCameraParameter, tSelectionMode, tMaskSource, tControlsType, tCustomDefines, tCustomUniforms } from './types';
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import { iCollisionTarget } from '../worker/tavioWorker';
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import { iSphereSelectorOption } from '../editor/selector/sphereSelector';
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import { iBoxSelectorOption } from '../editor/selector/boxSelector';
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export declare class Core extends EventEmitter {
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private driver;
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static CHUNK_TARGET: {
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readonly ANY: 0;
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readonly ANY_SPLAT: 1;
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readonly BASIC: 2;
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readonly PICKING: 4;
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readonly SHADOWING: 8;
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readonly INDEX_SELECTION: 16;
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readonly POINTS: 32;
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};
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static SHADER_STAGE: {
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readonly VERTEX_PRECISION: 0;
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readonly VERTEX_DECLARATION: 1;
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readonly VERTEX_FUNCTION: 2;
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readonly VERTEX_MAIN_BEGIN: 3;
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readonly VERTEX_MAIN_TRANSFORM: 4;
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readonly VERTEX_MAIN_CLIPPING: 5;
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readonly VERTEX_MAIN_SIGMA: 6;
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readonly VERTEX_MAIN_OUT: 7;
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readonly VERTEX_MAIN_END: 8;
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readonly FRAGMENT_PRECISION: 9;
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readonly FRAGMENT_DECLARATION: 10;
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readonly FRAGMENT_FUNCTION: 11;
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readonly FRAGMENT_MAIN_BEGIN: 12;
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readonly FRAGMENT_MAIN_IN: 13;
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readonly FRAGMENT_MAIN_OUT: 14;
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readonly FRAGMENT_MAIN_END: 15;
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};
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get canvas(): HTMLCanvasElement | OffscreenCanvas;
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get viewerOption(): iViewerOption;
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getElementAdapter(): HTMLCanvasElement | OffscreenCanvas | WorkerElementAdapter;
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constructor(viewerOption?: iViewerOption);
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init(canvas: HTMLCanvasElement | OffscreenCanvas, materialOption?: iViewerMaterialOption): void;
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start(): void;
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pause(): void;
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resume(): void;
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resize(width?: number, height?: number, start?: boolean): void;
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dispose(): void;
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addAmbientLight(color: number, intensity: number): void;
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addSpotLight(position: iVectorLike, target: iVectorLike, color: number, intensity: number, distance: number, angle: number, penumbra: number, decay: number, castShadow?: boolean, isDebug?: boolean): void;
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addWhiteCube(position?: iVectorLike, scale?: iVectorLike, receiveShadow?: boolean, materialOption?: MeshStandardMaterialParameters): void;
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setAmbientLightIntensity(intensity: number): void;
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setSpotLightPosition(position: iVectorLike): void;
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setSpotLightTargetPosition(target: iVectorLike): void;
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setSpotLightIntensity(intensity: number): void;
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setSpotLightDistance(distance: number): void;
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setSpotLightAngle(angle: number): void;
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setSpotLightPenumbra(penumbra: number): void;
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setSpotLightDecay(decay: number): void;
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renderShadow(): void;
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loadTavio(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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loadTavioWasm(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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loadPly(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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loadSplat(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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loadImage(name: string, source: string | Blob | ArrayBuffer | ImageBitmap, option?: iLoadingOption): Promise<void>;
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loadCanvas(name: string, canvas: HTMLCanvasElement | OffscreenCanvas | ImageBitmap, option?: iLoadingOption): Promise<void>;
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concatTavio(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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concatPly(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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concatSplat(name: string, source: string | Blob | ArrayBuffer, option?: iLoadingOption): Promise<void>;
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concatImage(name: string, source: string | Blob | ArrayBuffer | ImageBitmap, option?: iLoadingOption): Promise<void>;
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concatCanvas(name: string, canvas: HTMLCanvasElement | OffscreenCanvas | ImageBitmap, option?: iLoadingOption): Promise<void>;
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saveSplatWasm(name: string, fileName?: string): Promise<any>;
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savePlyWasm(name: string, fileName?: string): Promise<any>;
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saveSpzWasm(name: string, fileName?: string): Promise<any>;
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saveTavioWasm(name: string, fileName?: string, options?: any): Promise<any>;
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exportTavioWasm(name: string, options?: any): Promise<any>;
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addTavioMesh(name: string): void;
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removeTavioMesh(name: string, renderViewName?: string | Symbol): void;
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removeTavioMeshAllRenderView(name: string): void;
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disposeTavioMesh(name: string): void;
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setVisibilityTavioMesh(name: string, visibility: boolean): void;
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setVisibilityPoints(name: string, visibility: boolean): void;
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setBackgroundOpacity(opacity: number): void;
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setBackgroundByTavioMesh(name: string): void;
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getFirstMeshName(): Promise<string | null> | string | null;
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createRenderView(name: string | Symbol): void;
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setRenderView(name?: string | Symbol | null): void;
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getCurrentRenderViewName(): Promise<string | null> | string | null;
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getRenderViewCount(): Promise<number> | number;
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setRenderViewSize(renderViewName?: string | Symbol, x?: number, y?: number, width?: number, height?: number, start?: boolean): void;
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getWorldPositionByRenderView(x: number, y: number, isDebug?: boolean): Promise<iPickingInfo | null> | iPickingInfo | null;
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setCustomDefines(defines: tCustomDefines): void;
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setCustomUniforms(uniforms: tCustomUniforms): void;
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setGaussianScale(scale: number): void;
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setOpacityAdditive(opacity: number): void;
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setOpacityMultiplier(multiplier: number): void;
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setOpacityPoints(opacity: number): void;
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setSphericalHarmonicsIntensity(intensity: number): void;
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setUsingSphericalHarmonics(isUsing: boolean): void;
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setColorBlur(blur: number): void;
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setColorSharpness(sharpness: number): void;
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setColorTemperature(temperature: number): void;
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setColorTint(tint: number): void;
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setColorContrast(contrast: number): void;
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setHSVColor(hsv: iVectorLike): void;
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setColorRGB(rgb: iVectorLike): void;
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setClippingEnabled(enabled: boolean): void;
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setClippingSphere(position: iVectorLike, scale: iVectorLike): void;
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setOutsideClipPointSize(size: number): void;
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setOutsideClipOpacity(opacity: number): void;
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setEffectMinimumScale(value: number): void;
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setEffectDistanceBase(value: number): void;
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setEffectDistanceRange(value: number): void;
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setWorldOrigin(x: number, y: number, z: number): void;
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setEffectDistancePoints(value: number): void;
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setEffectDistanceNearPoints(value: number): void;
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setEffectSonar(value: number): void;
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setEffectSonarRange(value: number): void;
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startBloomPoints(duration?: number): void;
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startDissolveToGaussian(duration?: number, backgroundFadeInDelay?: number, backgroundFadeInDuration?: number): void;
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startSonarWave(duration?: number): void;
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animatePath(name?: string, duration?: number): void;
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startFadeInBackground(duration?: number): void;
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startFadeOutBackground(duration?: number): void;
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applyLocalTransformToSelected(name: string, translation: iVectorLike, rotation: iVectorLike, scale: iVectorLike): void;
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resetLocalTransformOfSelected(name: string): void;
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resetAllLocalTransforms(name: string): void;
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setLocalTransformGizmoEnabled(enabled: boolean): void;
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setLocalTransformGizmoMode(mode: "translate" | "rotate" | "scale"): void;
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setDropShadow(enabled: boolean): void;
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setModelTransform(name: string, translation: iVectorLike, rotation: iVectorLike, scale: number): void;
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getModelTransform(name: string): Promise<iTransform | null> | iTransform | null;
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setTransform(name: string, index: number, translation: iVectorLike, rotation: iVectorLike, scale: number): void;
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getTransform(name: string, index: number): Promise<iTransform | null> | iTransform | null;
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setBillboard(name: string, index: number, flag: boolean): void;
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setCameraParameter(position?: number[] | iVectorLike, target?: number[] | iVectorLike, fov?: number): void;
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getCameraParameter(): Promise<iCameraParameter> | iCameraParameter;
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setCameraColliderEnabled(enabled: boolean): void;
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setCameraColliderSelector(selectorNames?: string[]): void;
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getCameraColliderEnabled(): Promise<boolean> | boolean;
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setInteractiveMode(interactive: boolean): void;
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getInteractiveMode(): Promise<boolean> | boolean;
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setControlsType(controlsType: string): void;
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getControlsType(): Promise<tControlsType> | tControlsType;
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setControlsAttenuation(attenuation: number): void;
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selectCameraPath(name: string): void;
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updateCameraPath(time?: number): void;
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createCameraPath(position: number[][] | iVectorLike[], target: number[][] | iVectorLike[], debug?: boolean): CameraPath | void;
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addCameraPath(name: string, position: number[][] | iVectorLike[], target: number[][] | iVectorLike[], debug?: boolean): void;
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removeCameraPath(name: string): void;
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getPathNames(): Promise<string[]> | string[];
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getActiveCameraPathName(): Promise<string | null> | string | null;
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getCameraPathByTime(name?: string, time?: number): Promise<{
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position: iVectorLike;
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target: iVectorLike;
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} | null> | {
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position: iVectorLike;
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target: iVectorLike;
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} | null;
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getCameraPathTime(): Promise<number> | number;
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setCameraPathOption(option: iCameraPathOption): void;
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setCameraPathCollisionRadius(radius: number): void;
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setCameraPathInteraction(x: number, y: number): void;
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setOrbitPointerDown(isDown: boolean): void;
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setOrbitRelativeRotateLeft(value: number): void;
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setOrbitRelativeRotateUp(value: number): void;
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setOrbitRelativeTranslateLeft(value: number): void;
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setOrbitRelativeTranslateUp(value: number): void;
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setOrbitRelativeDollyOut(value: number): void;
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getOrbitDistance(): Promise<number> | number;
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setOrbitDistance(distance: number): void;
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setOrbitRotation(pitch: number, yaw: number, isForce?: boolean): void;
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setOrbitRelativeRotation(pitch: number, yaw: number): void;
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setOrbitEnableZoom(enable: boolean): void;
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setOrbitEnablePan(enable: boolean): void;
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setOrbitEnableLimit(enable: boolean): void;
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177
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+
setOrbitEnableZoomLimit(enable: boolean): void;
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178
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+
setOrbitOverflow(value: number): void;
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179
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+
setOrbitUpLimit(value: number): void;
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180
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+
setOrbitDownLimit(value: number): void;
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181
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+
setOrbitLeftLimit(value: number): void;
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182
|
+
setOrbitRightLimit(value: number): void;
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183
|
+
setOrbitZoomInLimit(value: number): void;
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184
|
+
setOrbitZoomOutLimit(value: number): void;
|
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185
|
+
setOrbitCursorAutoDisplay(enabled: boolean): void;
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186
|
+
isOrbitCursorAutoDisplayEnabled(): Promise<boolean> | boolean;
|
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187
|
+
setOrbitCursorDisplay(enabled: boolean): void;
|
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188
|
+
isOrbitCursorDisplay(): Promise<boolean> | boolean;
|
|
189
|
+
setAxisVisible(visible: boolean): void;
|
|
190
|
+
isAxisVisible(): Promise<boolean> | boolean;
|
|
191
|
+
setOrbitCursorScale(scale: number): void;
|
|
192
|
+
setTransferPosition(position: iVectorLike): void;
|
|
193
|
+
setTransferRelativePosition(position: iVectorLike, isForce?: boolean): void;
|
|
194
|
+
moveTransferByDirection(offset: iVectorLike, scale: number, isForce?: boolean): void;
|
|
195
|
+
moveTransferByHorizontalDirection(x: number, y: number, scale: number, isForce?: boolean): void;
|
|
196
|
+
moveTransferToTop(scale: number, isForce?: boolean): void;
|
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197
|
+
moveTransferToBottom(scale: number, isForce?: boolean): void;
|
|
198
|
+
setTransferFov(fov: number): void;
|
|
199
|
+
getFlightParameter(): Promise<iLatitudeLongitude | null> | iLatitudeLongitude | null;
|
|
200
|
+
setFlightLongitude(longitude: number): void;
|
|
201
|
+
setFlightLatitude(latitude: number): void;
|
|
202
|
+
setFlightRelativeLatitude(latitude: number, isForce?: boolean): void;
|
|
203
|
+
setFlightRelativeLongitude(longitude: number, isForce?: boolean): void;
|
|
204
|
+
selectSplatByScreenArea(minX: number, minY: number, maxX: number, maxY: number, mode?: tSelectionMode, maskCanvas?: tMaskSource | {
|
|
205
|
+
width: number;
|
|
206
|
+
height: number;
|
|
207
|
+
data: ArrayBuffer;
|
|
208
|
+
}): void;
|
|
209
|
+
setFrameRateLimit(fps: number): void;
|
|
210
|
+
setDevicePixelRatio(value: number): void;
|
|
211
|
+
getDevicePixelRatio(): number | null;
|
|
212
|
+
getHeaderInfo(name: string): Promise<iHeaderInfo | null> | iHeaderInfo | null;
|
|
213
|
+
setCollisionReversed(reversed: boolean): void;
|
|
214
|
+
deleteSelectedGaussian(): void;
|
|
215
|
+
undoDeletedGaussian(): void;
|
|
216
|
+
resetDeletedGaussian(): void;
|
|
217
|
+
resetCollision(): void;
|
|
218
|
+
setCollision(collision: iCollisionTarget | iCollisionTarget[], mode?: tSelectionMode): void;
|
|
219
|
+
checkCollisionBySelector(name: string, mode?: tSelectionMode): void;
|
|
220
|
+
checkCollisionBySelectors(names: string[], mode?: tSelectionMode): void;
|
|
221
|
+
checkCollisionByAllSelectors(mode?: tSelectionMode): void;
|
|
222
|
+
getAllSelectorInfo(): Promise<iSelectorInfo[]> | iSelectorInfo[];
|
|
223
|
+
setSelectorVisible(name: string, visible: boolean): void;
|
|
224
|
+
setSelectorModeTranslate(name: string): void;
|
|
225
|
+
setSelectorModeScale(name: string): void;
|
|
226
|
+
setSelectorModeRotate(name: string): void;
|
|
227
|
+
setSelectorPosition(name: string, position: iVectorLike): void;
|
|
228
|
+
setSelectorRotation(name: string, rotation: iVectorLike): void;
|
|
229
|
+
setSelectorScale(name: string, scale: iVectorLike): void;
|
|
230
|
+
deleteSelector(name: string): void;
|
|
231
|
+
addSphereSelector(name: string, option?: iSphereSelectorOption): void;
|
|
232
|
+
addBoxSelector(name: string, option?: iBoxSelectorOption): void;
|
|
233
|
+
}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import { Color, Quaternion } from 'three';
|
|
2
|
+
export declare const DEBUG_MODE: boolean;
|
|
3
|
+
/** カメラコントロールの OrbitControls */
|
|
4
|
+
export declare const CONTROLS_TYPE_ORBIT: string;
|
|
5
|
+
/** カメラコントロールの CameraPathControls */
|
|
6
|
+
export declare const CONTROLS_TYPE_PATH: string;
|
|
7
|
+
/** カメラコントロールの FlightControls */
|
|
8
|
+
export declare const CONTROLS_TYPE_FLIGHT: string;
|
|
9
|
+
/** カメラの画角 */
|
|
10
|
+
export declare const PERSPECTIVE_FOV: number;
|
|
11
|
+
/** カメラのニアクリップまでの距離 */
|
|
12
|
+
export declare const PERSPECTIVE_NEAR: number;
|
|
13
|
+
/** カメラのファークリップまでの距離 */
|
|
14
|
+
export declare const PERSPECTIVE_FAR: number;
|
|
15
|
+
/** カメラが配置される Z 軸上の位置 */
|
|
16
|
+
export declare const PERSPECTIVE_POSITION_Z: number;
|
|
17
|
+
/** エフェクト時におけるスプラットの最小スケールの基準値 */
|
|
18
|
+
export declare const EFFECT_MINIMUM_SCALE: number;
|
|
19
|
+
/** エフェクト時におけるスプラットの大きさが変化する範囲の係数 */
|
|
20
|
+
export declare const EFFECT_DISTANCE_RANGE: number;
|
|
21
|
+
/** カメラパスの可動領域(カプセル型)半径の既定値 */
|
|
22
|
+
export declare const CAMERA_PATH_COLLISION_RADIUS: number;
|
|
23
|
+
/** Y 軸を回転させ前後を反転させるクォータニオン */
|
|
24
|
+
export declare const FLIP_Z_QUATERNION: Quaternion;
|
|
25
|
+
/** 既定のクリアカラー */
|
|
26
|
+
export declare const RENDERER_CLEAR_COLOR: Color;
|
|
27
|
+
/** 既定のクリアアルファ */
|
|
28
|
+
export declare const RENDERER_CLEAR_ALPHA: number;
|
|
29
|
+
/** インデックス選択用オフスクリーンバッファの解像度縮小率(割る数) */
|
|
30
|
+
export declare const INDEX_SELECTION_DIVISOR = 1;
|
|
31
|
+
/** 球面調和関数のための交流成分(次数3=15)の要素数(RGB なので3倍) */
|
|
32
|
+
export declare const SPHERICAL_HARMONICS_BASE_ELEMENT: number;
|
|
33
|
+
/** 交流成分の次数を表す define の名称 */
|
|
34
|
+
export declare const SPHERICAL_HARMONICS_DEGREES_DEFINE: string;
|
|
35
|
+
/** テクスチャ生成の基準となる幅(worker と共通の値を使う必要がある点に注意) */
|
|
36
|
+
export declare const TEXTURE_WIDTH_BASE: number;
|
|
37
|
+
/** テクスチャ生成の基準となる幅(shader と共通の値を使う必要がある点に注意) */
|
|
38
|
+
export declare const DEPTH_RENDER_TEXTURE_WIDTH_BASE: number;
|
|
39
|
+
/** splat 形式におけるスプラット1つあたりのバイト数 */
|
|
40
|
+
export declare const ROW_LENGTH_SPLAT: number;
|
|
41
|
+
/** tavio 形式におけるスプラット1つあたりのバイト数(パディングを含む) */
|
|
42
|
+
export declare const ROW_LENGTH_TAVIO: number;
|
|
43
|
+
/** 深度焼き込み更新処理の判断基準となる、内積の結果の差(小さいほど更新頻度が上がる) */
|
|
44
|
+
export declare const UPDATE_DEPTH_THRESHOLD = 0.005;
|
|
45
|
+
/** 画像を 3DGS 化した際の各点に掛かるスケールの基本係数 */
|
|
46
|
+
export declare const POINT_BASE_RADIUS: number;
|
|
47
|
+
/** 背景用の全天球を含むかどうかを意味する特性フラグ名 */
|
|
48
|
+
export declare const FEATURE_BACKGROUND_EXISTS: string;
|
|
49
|
+
/** tavio 形式の特性フラグの意味リスト */
|
|
50
|
+
export declare const FEATURE_BITS: string[];
|
|
51
|
+
/**
|
|
52
|
+
* tavio 形式では内部のデータはファイル先頭のヘッダ部分と単数・複数のチャンクからなる
|
|
53
|
+
* チャンクの意味を表すインデックスは v2.1 と v2.2 で 0 番目と 1 番目が逆転した
|
|
54
|
+
* v2.1 では背景球はファイルの末尾にデータが配置されていたが、v2.2 では先頭に配置されている
|
|
55
|
+
* さらに、背景球のデータは tavio 形式では必須ではないため v2.2 では背景球がない場合がある
|
|
56
|
+
* 背景球がない場合、メイン被写体のデータが先頭に配置されるためこれらの条件分岐に注意すること
|
|
57
|
+
* 1. v2.1 で背景あり → メイン被写体はチャンク0、背景球がチャンク1
|
|
58
|
+
* 2. v2.1 で背景なし → メイン被写体がチャンク0にあり、チャンク1は存在しない
|
|
59
|
+
* 3. v2.2 で背景あり → メイン被写体はチャンク1、背景球がチャンク0
|
|
60
|
+
* 4. v2.2 で背景なし → メイン被写体がチャンク0にあり、チャンク1は存在しない
|
|
61
|
+
* 現状は checkMainObjectIndex() で妥当なインデックスを判定するようになっている
|
|
62
|
+
*/
|
|
63
|
+
/** tavio 形式の、チャンクの意味を表すインデックス */
|
|
64
|
+
export declare const CHUNK_INDEX_BACKGROUND: number;
|
|
65
|
+
export declare const CHUNK_INDEX_MAIN_OBJECT: number;
|
|
66
|
+
export declare const CHUNK_INDEX_MAIN_OBJECT_NO_BACKGROUND: number;
|
|
67
|
+
/** プロパティの種種を表すインデックス */
|
|
68
|
+
export declare const PROPERTY_INDEX_POSITION: number;
|
|
69
|
+
export declare const PROPERTY_INDEX_SH0: number;
|
|
70
|
+
export declare const PROPERTY_INDEX_ALPHA: number;
|
|
71
|
+
export declare const PROPERTY_INDEX_ROTATION: number;
|
|
72
|
+
export declare const PROPERTY_INDEX_SCALE: number;
|
|
73
|
+
export declare const PROPERTY_INDEX_SHN: number;
|
|
74
|
+
/** 圧縮方式のインデックス */
|
|
75
|
+
export declare const COMPRESSED_TYPE_NONE: number;
|
|
76
|
+
export declare const COMPRESSED_TYPE_ZIP: number;
|
|
77
|
+
export declare const COMPRESSED_TYPE_PNG: number;
|
|
78
|
+
/** エラーコードの個別定数 */
|
|
79
|
+
export declare const TAVIO_ERROR_CODE_FLOAT16_NOT_SUPPORTED: "E001";
|
|
80
|
+
/**
|
|
81
|
+
* Tavio Viewer のエラーコード
|
|
82
|
+
*/
|
|
83
|
+
export declare const TAVIO_ERROR_CODE: {
|
|
84
|
+
/** Float16Array 未対応環境 */
|
|
85
|
+
readonly FLOAT16_NOT_SUPPORTED: "E001";
|
|
86
|
+
};
|
|
87
|
+
/** スプラットの個別選択モード定数 */
|
|
88
|
+
export declare const SELECTION_MODE_REPLACE: "replace";
|
|
89
|
+
export declare const SELECTION_MODE_ADD: "add";
|
|
90
|
+
export declare const SELECTION_MODE_SUBTRACT: "subtract";
|
|
91
|
+
/** スプラットの選択モード */
|
|
92
|
+
export declare const SELECTION_MODE: {
|
|
93
|
+
/** 既存の選択状態をクリアして新規選択(上書き) */
|
|
94
|
+
readonly REPLACE: "replace";
|
|
95
|
+
/** 既存の選択状態に追加(論理和) */
|
|
96
|
+
readonly ADD: "add";
|
|
97
|
+
/** 既存の選択状態から除外(論理差) */
|
|
98
|
+
readonly SUBTRACT: "subtract";
|
|
99
|
+
};
|