@openglobus/og 0.12.4 → 0.13.2

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Files changed (93) hide show
  1. package/README.md +0 -2
  2. package/dist/@openglobus/og.esm.js +2 -2
  3. package/dist/@openglobus/og.esm.js.map +1 -1
  4. package/dist/@openglobus/og.umd.js +2 -2
  5. package/dist/@openglobus/og.umd.js.map +1 -1
  6. package/package.json +7 -7
  7. package/src/og/Extent.js +3 -3
  8. package/src/og/Globe.js +277 -275
  9. package/src/og/ImageCanvas.js +3 -3
  10. package/src/og/LonLat.js +9 -9
  11. package/src/og/QueueArray.js +2 -2
  12. package/src/og/Rectangle.js +5 -5
  13. package/src/og/bv/Box.js +1 -1
  14. package/src/og/bv/Sphere.js +2 -2
  15. package/src/og/camera/Camera.js +1 -1
  16. package/src/og/camera/PlanetCamera.js +649 -646
  17. package/src/og/control/LayerSwitcher.js +1 -1
  18. package/src/og/control/MouseNavigation.js +22 -13
  19. package/src/og/control/MouseWheelZoomControl.js +2 -2
  20. package/src/og/control/ScaleControl.js +1 -1
  21. package/src/og/control/TouchNavigation.js +319 -319
  22. package/src/og/control/ZoomControl.js +132 -132
  23. package/src/og/control/visibleExtent/Segment.js +12 -12
  24. package/src/og/ellipsoid/Ellipsoid.js +577 -567
  25. package/src/og/entity/BillboardHandler.js +878 -1051
  26. package/src/og/entity/Entity.js +1 -1
  27. package/src/og/entity/EntityCollection.js +847 -857
  28. package/src/og/entity/GeoObjectHandler.js +2 -2
  29. package/src/og/entity/LabelHandler.js +887 -1040
  30. package/src/og/entity/LabelWorker.js +0 -6
  31. package/src/og/entity/PointCloud.js +495 -495
  32. package/src/og/entity/Polyline.js +2218 -2222
  33. package/src/og/entity/RayHandler.js +1 -1
  34. package/src/og/layer/CanvasTiles.js +6 -3
  35. package/src/og/layer/GeoImage.js +1 -1
  36. package/src/og/layer/KML.js +5 -5
  37. package/src/og/layer/Layer.js +800 -752
  38. package/src/og/layer/Vector.js +997 -1010
  39. package/src/og/layer/XYZ.js +359 -357
  40. package/src/og/math/Line2.js +4 -4
  41. package/src/og/math/Quat.js +2 -2
  42. package/src/og/math/Ray.js +2 -2
  43. package/src/og/math/Vec2.js +524 -524
  44. package/src/og/math/Vec3.js +900 -900
  45. package/src/og/math/Vec4.js +261 -261
  46. package/src/og/math.js +397 -398
  47. package/src/og/quadTree/EntityCollectionNode.js +389 -387
  48. package/src/og/renderer/Renderer.js +14 -20
  49. package/src/og/renderer/RendererEvents.js +1034 -1045
  50. package/src/og/scene/Planet.js +12 -9
  51. package/src/og/scene/RenderNode.js +347 -354
  52. package/src/og/segment/Segment.js +3 -1
  53. package/src/og/segment/SegmentLonLat.js +1 -4
  54. package/src/og/shaders/billboard.js +220 -204
  55. package/src/og/shaders/drawnode.js +607 -603
  56. package/src/og/shaders/label.js +576 -456
  57. package/src/og/shaders/polyline.js +365 -361
  58. package/src/og/terrain/MapboxTerrain.js +1 -1
  59. package/src/og/utils/FontAtlas.js +209 -200
  60. package/src/og/utils/GeoImageCreator.js +4 -5
  61. package/src/og/utils/TextureAtlas.js +4 -4
  62. package/src/og/utils/VectorTileCreator.js +414 -414
  63. package/src/og/utils/shared.js +1 -1
  64. package/src/og/webgl/Handler.js +28 -60
  65. package/src/og/webgl/Multisample.js +260 -260
  66. package/src/og/webgl/Program.js +411 -396
  67. package/types/bv/Box.d.ts +1 -1
  68. package/types/bv/Sphere.d.ts +1 -1
  69. package/types/camera/PlanetCamera.d.ts +3 -3
  70. package/types/control/LayerSwitcher.d.ts +1 -1
  71. package/types/ellipsoid/Ellipsoid.d.ts +9 -2
  72. package/types/entity/BillboardHandler.d.ts +0 -4
  73. package/types/entity/EntityCollection.d.ts +0 -8
  74. package/types/entity/LabelHandler.d.ts +0 -2
  75. package/types/entity/Polyline.d.ts +1 -1
  76. package/types/layer/KML.d.ts +11 -11
  77. package/types/layer/Layer.d.ts +4 -0
  78. package/types/layer/Vector.d.ts +1 -8
  79. package/types/math/Line2.d.ts +4 -4
  80. package/types/math/Ray.d.ts +2 -2
  81. package/types/math/Vec2.d.ts +1 -1
  82. package/types/math/Vec3.d.ts +1 -1
  83. package/types/math/Vec4.d.ts +2 -2
  84. package/types/math.d.ts +1 -1
  85. package/types/renderer/Renderer.d.ts +1 -1
  86. package/types/renderer/RendererEvents.d.ts +1 -1
  87. package/types/shaders/label.d.ts +1 -1
  88. package/types/utils/FontAtlas.d.ts +3 -2
  89. package/types/utils/TextureAtlas.d.ts +3 -3
  90. package/types/utils/VectorTileCreator.d.ts +4 -4
  91. package/types/utils/shared.d.ts +1 -1
  92. package/types/webgl/Handler.d.ts +6 -31
  93. package/types/webgl/Program.d.ts +2 -0
package/types/bv/Box.d.ts CHANGED
@@ -7,7 +7,7 @@ export class Box {
7
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  *
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  * @param {*} boundsArr
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  */
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- constructor(boundsArr: any);
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+ constructor(boundsArr?: any);
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  /**
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  * Vertices array.
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  * @public
@@ -10,7 +10,7 @@ export class Sphere {
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  * @param {number} radius
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  * @param {Vec3} center
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  */
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- constructor(radius: number, center: Vec3);
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+ constructor(radius?: number, center?: Vec3);
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  /**
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  * Sphere radius.
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  * @public
@@ -8,7 +8,7 @@
8
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  * @param {number} [options.viewAngle=37] - Camera angle of view. Default is 35.0
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  * @param {number} [options.near] - Camera near plane distance. Default is 1.0
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  * @param {number} [options.far] - Camera far plane distance. Deafult is og.math.MAX
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- * @param {number} [options.minAltitude] - Minimal altitude for the camera. Deafult is 1
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+ * @param {number} [options.minAltitude] - Minimal altitude for the camera. Deafult is 5
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  * @param {number} [options.maxAltitude] - Maximal altitude for the camera. Deafult is 20000000
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  * @param {Vec3} [options.eye] - Camera eye position. Default (0,0,0)
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  * @param {Vec3} [options.look] - Camera look position. Default (0,0,0)
@@ -153,8 +153,8 @@ export class PlanetCamera extends Camera {
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  * @param {cameraCallback} [startCallback] - Callback that calls befor the flying begins.
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  * @param [frameCallback]
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  */
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- public flyCartesian(cartesian: Vec3, look?: Vec3, up?: Vec3, ampl?: number, completeCallback?: cameraCallback, startCallback?: cameraCallback, frameCallback?: any): void;
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- _frameCallback: any;
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+ public flyCartesian(cartesian: Vec3, look?: Vec3, up?: Vec3, ampl?: number, completeCallback?: cameraCallback, startCallback?: cameraCallback, frameCallback?: () => void): void;
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+ _frameCallback: () => void;
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  /**
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  * Flies to the geo coordiantes.
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  * @public
@@ -12,7 +12,7 @@ export class LayerSwitcher extends Control {
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  overlaysDiv: HTMLDivElement;
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  onLayerAdded(layer: any): void;
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  onLayerRemoved(layer: any): void;
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- addSwitcher(type: any, obj: any, container: any, id: any): void;
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+ addSwitcher(type: any, obj: any, container: any, id?: string): void;
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  createBaseLayersContainer(): void;
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  createOverlaysContainer(): void;
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  createDialog(): void;
@@ -114,10 +114,17 @@ export class Ellipsoid {
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  * Gets ellipsoid surface normal.
115
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  * @public
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  * @param {Vec3} coord - Spatial coordiantes.
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- * @returns {Vec3} -
117
+ * @return {Vec3} -
118
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  */
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  public getSurfaceNormal3v(coord: Vec3): Vec3;
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- getBearingDestination(lonLat1: any, bearing: any, distance: any): LonLat;
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+ /**
121
+ *
122
+ * @param {LonLat} lonLat1
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+ * @param {number} [bearing]
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+ * @param {number} [distance]
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+ * @return {LonLat} -
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+ */
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+ getBearingDestination(lonLat1: LonLat, bearing?: number, distance?: number): LonLat;
121
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  /**
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  * Returns the distance from one point to another(using haversine formula) on the great circle.
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  * @param {LonLat} lonLat1 - Longitude/latitude of source point.
@@ -24,7 +24,6 @@ export class BillboardHandler {
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  _rotationBuffer: any;
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  _texCoordBuffer: any;
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  _vertexBuffer: any;
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- _alignedAxisBuffer: any;
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  _texCoordArr: Float32Array;
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  _vertexArr: Float32Array;
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  _positionHighArr: Float32Array;
@@ -33,7 +32,6 @@ export class BillboardHandler {
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  _offsetArr: Float32Array;
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  _rgbaArr: Float32Array;
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  _rotationArr: Float32Array;
36
- _alignedAxisArr: Float32Array;
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  _pickingColorBuffer: any;
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  _pickingColorArr: Float32Array;
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  _buffersUpdateCallbacks: (() => void)[];
@@ -65,7 +63,6 @@ export class BillboardHandler {
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  setTexCoordArr(index: any, tcoordArr: any): void;
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  setVisibility(index: any, visibility: any): void;
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  setVertexArr(index: any, vertexArr: any): void;
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- setAlignedAxisArr(index: any, alignedAxis: any): void;
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  createPositionBuffer(): void;
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  createSizeBuffer(): void;
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  createOffsetBuffer(): void;
@@ -73,7 +70,6 @@ export class BillboardHandler {
73
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  createRotationBuffer(): void;
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  createVertexBuffer(): void;
75
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  createTexCoordBuffer(): void;
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- createAlignedAxisBuffer(): void;
77
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  createPickingColorBuffer(): void;
78
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  refreshTexCoordsArr(): void;
79
75
  }
@@ -11,7 +11,6 @@
11
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  * Third index - far distance to the entity, when entity becomes invisible.
12
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  * @param {number} [options.opacity] - Entity global opacity.
13
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  * @param {boolean} [options.pickingEnabled=true] - Entity picking enable.
14
- * @param {Number} [options.polygonOffsetFactor=0.0] - The scale factor for the variable depth offset. The default value is 0.
15
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  * @param {Number} [options.polygonOffsetUnits=0.0] - The multiplier by which an implementation-specific value is multiplied with to create a constant depth offset. The default value is 0.
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  * @fires og.EntityCollection#entitymove
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  * @fires og.EntityCollection#draw
@@ -75,12 +74,6 @@ export class EntityCollection {
75
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  * @type {boolean}
76
75
  */
77
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  protected _visibility: boolean;
78
- /**
79
- * Specifies the scale factor for gl.polygonOffset function to calculate depth values, 0.0 is default.
80
- * @public
81
- * @type {Number}
82
- */
83
- public polygonOffsetFactor: number;
84
77
  /**
85
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  * Specifies the scale Units for gl.polygonOffset function to calculate depth values, 0.0 is default.
86
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  * @public
@@ -169,7 +162,6 @@ export class EntityCollection {
169
162
  */
170
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  public events: Events;
171
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  rendererEvents: Events;
172
- setPolygonOffset(factor: any, units: any): void;
173
165
  /**
174
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  * Sets collection visibility.
175
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  * @public
@@ -7,12 +7,10 @@ export class LabelHandler extends BillboardHandler {
7
7
  constructor(entityCollection: any, maxLetters?: any);
8
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  _gliphParamBuffer: any;
9
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  _fontIndexBuffer: any;
10
- _noOutlineBuffer: any;
11
10
  _outlineBuffer: any;
12
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  _outlineColorBuffer: any;
13
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  _gliphParamArr: Float32Array;
14
13
  _fontIndexArr: Float32Array;
15
- _noOutlineArr: Float32Array;
16
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  _outlineArr: Float32Array;
17
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  _outlineColorArr: Float32Array;
18
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  _maxLetters: any;
@@ -160,7 +160,7 @@ export class Polyline {
160
160
  */
161
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  protected _setEqualPathLonLat(pathLonLat: LonLat[]): void;
162
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  setPointLonLat(lonlat: any, index: any, segmentIndex: any): void;
163
- setPoint3v(coordinates: any, index: any, segmentIndex: any, skipLonLat: any): void;
163
+ setPoint3v(coordinates: any, index?: number, segmentIndex?: number, skipLonLat?: boolean): void;
164
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  _resizePathLengths(index?: number): void;
165
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  removeSegment(index: any): void;
166
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  removePoint(index: any, multiLineIndex?: number): void;
@@ -10,26 +10,26 @@ export class KML extends Vector {
10
10
  */
11
11
  _color: string;
12
12
  /**
13
- * @private
13
+ * @public
14
14
  */
15
- private _extractCoordonatesFromKml;
15
+ public _extractCoordonatesFromKml(xmlDoc: any): any[];
16
16
  /**
17
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  * Creates billboards or polylines from array of lonlat.
18
- * @private
18
+ * @public
19
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  * @param {Array} coordonates
20
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  * @param {string} color
21
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  * @returns {Array<Entity>}
22
22
  */
23
- private _convertCoordonatesIntoEntities;
23
+ public _convertCoordonatesIntoEntities(coordinates: any, color: string, billboard: any): Array<Entity>;
24
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  /**
25
- * @private
25
+ * @public
26
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  * @returns {Document}
27
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  */
28
- private _getXmlContent;
28
+ public _getXmlContent(file: any): Document;
29
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  /**
30
- * @private
30
+ * @public
31
31
  */
32
- private _expandExtents;
32
+ public _expandExtents(extent1: any, extent2: any): any;
33
33
  /**
34
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  * @public
35
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  * @param {File[]} kmls
@@ -47,9 +47,9 @@ export class KML extends Vector {
47
47
  */
48
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  public setColor(color: string): void;
49
49
  /**
50
- * @private
50
+ * @public
51
51
  */
52
- private _getKmlFromUrl;
52
+ public _getKmlFromUrl(url: any): Promise<any>;
53
53
  /**
54
54
  * @public
55
55
  * @param {string} url - Url of the KML to display. './myFile.kml' or 'http://mySite/myFile.kml' for example.
@@ -63,6 +63,6 @@ export class KML extends Vector {
63
63
  }>;
64
64
  }
65
65
  import { Vector } from "./Vector.js";
66
- import { Billboard } from "../entity/Billboard.js";
67
66
  import { Entity } from "../entity/Entity.js";
67
+ import { Billboard } from "../entity/Billboard.js";
68
68
  import { Extent } from "../Extent.js";
@@ -158,6 +158,7 @@ export class Layer {
158
158
  protected _pickingColor: Vec3;
159
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  _pickingEnabled: any;
160
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  _isPreloadDone: boolean;
161
+ _preLoadZoomLevels: any;
161
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  /**
162
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  * Events handler.
163
164
  * @public
@@ -279,6 +280,9 @@ export class Layer {
279
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  * @param {boolean} visibility - Layer visibility.
280
281
  */
281
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  public setVisibility(visibility: boolean): void;
283
+ _forceMaterialApply(segment: any): void;
284
+ _preLoadRecursive(node: any, maxZoom: any): void;
285
+ _preLoad(): void;
282
286
  /**
283
287
  * Gets layer visibility.
284
288
  * @public
@@ -20,8 +20,7 @@
20
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  * @param {boolean} [options.async=true] - Asynchronous vector data handling before rendering. True for optimization huge data.
21
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  * @param {boolean} [options.clampToGround = false] - Clamp vector data to the ground.
22
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  * @param {boolean} [options.relativeToGround = false] - Place vector data relative to the ground relief.
23
- * @param {Number} [options.polygonOffsetFactor=0.0] - The scale factor for the variable depth offset. The default value is 0.
24
- * @param {Number} [options.polygonOffsetUnits=-637000.0] - The multiplier by which an implementation-specific value is multiplied with to create a constant depth offset.
23
+ * @param {Number} [options.polygonOffsetUnits=0.0] - The multiplier by which an implementation-specific value is multiplied with to create a constant depth offset.
25
24
  *
26
25
  * @fires og.layer.Vector#entitymove
27
26
  * @fires og.layer.Vector#draw
@@ -87,12 +86,6 @@ export class Vector extends Layer {
87
86
  _counter: number;
88
87
  _deferredEntitiesPendingQueue: QueueArray;
89
88
  _pendingsQueue: any[];
90
- /**
91
- * Specifies the scale factor for gl.polygonOffset function to calculate depth values, 0.0 is default.
92
- * @public
93
- * @type {Number}
94
- */
95
- public polygonOffsetFactor: number;
96
89
  /**
97
90
  * Specifies the scale Units for gl.polygonOffset function to calculate depth values, 0.0 is default.
98
91
  * @public
@@ -2,10 +2,10 @@ export class Line2 {
2
2
  static get(p0: any, p1: any): Line2;
3
3
  static getParallel(l: any, p: any): Line2;
4
4
  static getIntersection(L0: any, L1: any): Vec2;
5
- constructor(a: any, b: any, c: any);
6
- a: any;
7
- b: any;
8
- c: any;
5
+ constructor(a?: number, b?: number, c?: number);
6
+ a: number;
7
+ b: number;
8
+ c: number;
9
9
  intersects(l: any): Vec2;
10
10
  }
11
11
  import { Vec2 } from "./Vec2.js";
@@ -21,7 +21,7 @@ export class Ray {
21
21
  static get INPLANE(): number;
22
22
  /** @const */
23
23
  static get AWAY(): number;
24
- constructor(origin: any, direction: any);
24
+ constructor(origin?: Vec3, direction?: Vec3);
25
25
  /**
26
26
  * The origin of the ray.
27
27
  * @public
@@ -59,7 +59,7 @@ export class Ray {
59
59
  * @returns {number} - Hit code, could 0 - og.Ray.OUTSIDE, 1 - og.Ray.INSIDE,
60
60
  * 2 - og.Ray.INPLANE and 3 - og.Ray.AWAY(ray goes away from triangle).
61
61
  */
62
- public hitTriangle(v0: Vec3, v1: Vec3, v2: Vec3, res: Vec3, normal: any): number;
62
+ public hitTriangle(v0: Vec3, v1: Vec3, v2: Vec3, res: Vec3): number;
63
63
  /**
64
64
  * Gets a ray hit a plane result. If the ray cross the plane returns 1 - og.Ray.INSIDE otherwise returns 0 - og.Ray.OUTSIDE.
65
65
  * @public
@@ -88,7 +88,7 @@ export class Vec2 {
88
88
  */
89
89
  static orthoNormalize(normal: math.Vec2, tangent: math.Vec2): math.Vec2;
90
90
  static get LERP_DELTA(): number;
91
- constructor(x: any, y: any);
91
+ constructor(x?: number, y?: number);
92
92
  /**
93
93
  * @public
94
94
  * @type {number}
@@ -152,7 +152,7 @@ export class Vec3 {
152
152
  */
153
153
  static div(a: Vec3, b: Vec3): Vec3;
154
154
  static get LERP_DELTA(): number;
155
- constructor(x: any, y: any, z: any);
155
+ constructor(x?: number, y?: number, z?: number);
156
156
  /**
157
157
  * @public
158
158
  * @type {number}
@@ -30,7 +30,7 @@ export class Vec4 {
30
30
  * @returns {Vec4}
31
31
  */
32
32
  static fromVec(arr: any): Vec4;
33
- constructor(x: any, y: any, z: any, w: any);
33
+ constructor(x?: number, y?: number, z?: number, w?: number);
34
34
  /**
35
35
  * @public
36
36
  * @type {number}
@@ -62,7 +62,7 @@ export class Vec4 {
62
62
  * @public
63
63
  * @returns {Vec4}
64
64
  */
65
- public clone(v: any): Vec4;
65
+ public clone(): Vec4;
66
66
  /**
67
67
  * Compares with vector. Returns true if it equals another.
68
68
  * @public
package/types/math.d.ts CHANGED
@@ -197,7 +197,7 @@ export function solve_iteration_fixed(f: equationCallback, x0: number, maxIter:
197
197
  * @param {number} maxIter - Maximum iterations.
198
198
  * @returns {number} -
199
199
  */
200
- export function solve_iteration(f: equationCallback, x0: number, err: number, maxIter: number): number;
200
+ export function solve_iteration(f: equationCallback, x0: number, err: number, maxIter?: number): number;
201
201
  /** @const */
202
202
  export const TWO_PI: number;
203
203
  /** @const */
@@ -34,7 +34,7 @@
34
34
  export class Renderer {
35
35
  constructor(handler: any, params: any);
36
36
  /**
37
- * Div element with WebGL canvas.
37
+ * Div element with WebGL canvas. Assigned in Globe class.
38
38
  * @public
39
39
  * @type {object}
40
40
  */
@@ -37,7 +37,6 @@ export class RendererEvents extends Events {
37
37
  * @enum {Object}
38
38
  */
39
39
  public mouseState: {
40
- anyEvent: () => boolean;
41
40
  /** Current screen mouse X position. */
42
41
  clientX: number;
43
42
  /** Current screen mouse Y position. */
@@ -161,6 +160,7 @@ export class RendererEvents extends Events {
161
160
  _rclickY: number;
162
161
  _mclickX: number;
163
162
  _mclickY: number;
163
+ pointerEvent(): number | boolean;
164
164
  set active(arg: boolean);
165
165
  get active(): boolean;
166
166
  /**
@@ -1,4 +1,4 @@
1
1
  export function label_webgl2(): Program;
2
- export function labelPicking(): Program;
3
2
  export function label_screen(): Program;
3
+ export function labelPicking(): Program;
4
4
  import { Program } from "../webgl/Program.js";
@@ -3,12 +3,13 @@ export class FontAtlas {
3
3
  atlasIndexes: {};
4
4
  atlasIndexesDeferred: any[];
5
5
  tokenImageSize: number;
6
- samplerArr: number[];
6
+ samplerArr: Uint32Array;
7
+ sdfParamsArr: Float32Array;
7
8
  _handler: any;
8
9
  assignHandler(handler: any): void;
9
10
  getFontIndex(face: any): any;
10
11
  getFullIndex(face: any): any;
11
- _applyFontDataToAtlas(atlas: any, data: any): void;
12
+ _applyFontDataToAtlas(atlas: any, data: any, index?: number): void;
12
13
  initFont(faceName: any, dataJson: any, imageBase64: any): void;
13
14
  _createTexture(atlas: any, img: any): void;
14
15
  loadFont(faceName: any, srcDir: any, atlasUrl: any): void;
@@ -6,7 +6,7 @@
6
6
  * @param {number} [height] - Texture atlas height, if it hasn't 1024 default..
7
7
  */
8
8
  export class TextureAtlas {
9
- constructor(width: any, height: any);
9
+ constructor(width?: number, height?: number);
10
10
  /**
11
11
  * Atlas nodes where input images store. It can be access by image.__nodeIndex.
12
12
  * @public
@@ -100,11 +100,11 @@ export class TextureAtlas {
100
100
  * @param {Rectangle} rect - Node image rectangle.
101
101
  */
102
102
  export class TextureAtlasNode {
103
- constructor(rect: any, texCoords: any);
103
+ constructor(rect: any, texCoords?: any[]);
104
104
  childNodes: any[];
105
105
  image: any;
106
106
  rect: any;
107
- texCoords: any;
107
+ texCoords: any[];
108
108
  atlas: any;
109
109
  insert(img: any): any;
110
110
  }
@@ -1,11 +1,11 @@
1
1
  export class VectorTileCreator {
2
- constructor(planet: any, maxFrames: any, width: any, height: any);
3
- _width: any;
4
- _height: any;
2
+ constructor(planet: any, maxFrames?: number, width?: number, height?: number);
3
+ _width: number;
4
+ _height: number;
5
5
  _handler: any;
6
6
  _planet: any;
7
7
  _framebuffer: Framebuffer;
8
- MAX_FRAMES: any;
8
+ MAX_FRAMES: number;
9
9
  _currentFrame: number;
10
10
  _queue: any[];
11
11
  _initialize(): void;
@@ -48,7 +48,7 @@ export function createVector4(v: any, def: any): any;
48
48
  export function createColorRGBA(c: any, def: any): any;
49
49
  export function createColorRGB(c: any, def: any): any;
50
50
  export function createExtent(e: any, def: any): any;
51
- export function createLonLat(l: any, def: any): any;
51
+ export function createLonLat(l: any, def?: any): any;
52
52
  export function binarySearchFast(arr: any, x: any): number;
53
53
  /**
54
54
  * Finds an item in a sorted array.
@@ -104,6 +104,7 @@ export class Handler {
104
104
  ANISOTROPIC: any;
105
105
  };
106
106
  createTextureDefault: any;
107
+ createTexture_n: (image: any, internalFormat: any) => any;
107
108
  /**
108
109
  * Sets animation frame function.
109
110
  * @public
@@ -252,7 +253,6 @@ export class Handler {
252
253
  * @public
253
254
  */
254
255
  public initialize(): void;
255
- createTexture_n: any;
256
256
  createTexture_l: any;
257
257
  createTexture_mm: any;
258
258
  createTexture_a: any;
@@ -261,36 +261,6 @@ export class Handler {
261
261
  * @private
262
262
  */
263
263
  private _setDefaults;
264
- /**
265
- * Activate depth test.
266
- * @public
267
- */
268
- public activateDepthTest(): void;
269
- /**
270
- * Deactivate depth test.
271
- * @public
272
- */
273
- public deactivateDepthTest(): void;
274
- /**
275
- * Activate face culling.
276
- * @public
277
- */
278
- public activateFaceCulling(): void;
279
- /**
280
- * Deactivate face cullting.
281
- * @public
282
- */
283
- public deactivateFaceCulling(): void;
284
- /**
285
- * Activate blending.
286
- * @public
287
- */
288
- public activateBlending(): void;
289
- /**
290
- * Deactivate blending.
291
- * @public
292
- */
293
- public deactivateBlending(): void;
294
264
  /**
295
265
  * Creates STREAM_DRAW ARRAY buffer.
296
266
  * @public
@@ -392,6 +362,11 @@ export class Handler {
392
362
  public start(): void;
393
363
  stop(): void;
394
364
  _requestAnimationFrameId: number;
365
+ /**
366
+ * Check is gl context type equals webgl2
367
+ * @public
368
+ */
369
+ public isWebGl2(): boolean;
395
370
  /**
396
371
  * Make animation.
397
372
  * @private
@@ -147,6 +147,7 @@ export class Program {
147
147
  * @public
148
148
  */
149
149
  public enableAttribArrays(): void;
150
+ vertexAttribDivisor(index: any, divisor: any): void;
150
151
  /**
151
152
  * Delete program.
152
153
  * @public
@@ -158,4 +159,5 @@ export class Program {
158
159
  * @param {Object} gl - WebGl context.
159
160
  */
160
161
  public createProgram(gl: any): void;
162
+ drawElementsInstanced: any;
161
163
  }