@openglobus/og 0.11.6 → 0.11.7

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Files changed (185) hide show
  1. package/package.json +11 -11
  2. package/src/og/Globe.js +8 -5
  3. package/src/og/Popup.js +3 -2
  4. package/src/og/camera/PlanetCamera.js +9 -4
  5. package/src/og/control/Lighting.js +33 -2
  6. package/src/og/ellipsoid/Ellipsoid.js +1 -1
  7. package/src/og/entity/BaseBillboard.js +67 -76
  8. package/src/og/entity/BillboardHandler.js +15 -8
  9. package/src/og/entity/Label.js +44 -47
  10. package/src/og/entity/LabelHandler.js +25 -25
  11. package/src/og/entity/LabelWorker.js +21 -16
  12. package/src/og/layer/Layer.js +28 -15
  13. package/src/og/layer/Material.js +1 -1
  14. package/src/og/quadTree/Node.js +16 -30
  15. package/src/og/renderer/Renderer.js +19 -29
  16. package/src/og/renderer/RendererEvents.js +41 -21
  17. package/src/og/scene/Planet.js +11 -28
  18. package/src/og/shaders/drawnode.js +135 -142
  19. package/src/og/shaders/toneMapping.js +1 -0
  20. package/src/og/shapes/BaseShape.js +1 -1
  21. package/src/og/utils/FontAtlas.js +6 -2
  22. package/src/og/utils/TextureAtlas.js +2 -2
  23. package/src/og/utils/VectorTileCreator.js +1 -3
  24. package/src/og/utils/shared.js +1 -1
  25. package/src/og/webgl/Handler.js +152 -118
  26. package/types/Clock.d.ts +0 -94
  27. package/types/Deferred.d.ts +0 -6
  28. package/types/Events.d.ts +0 -77
  29. package/types/Extent.d.ts +0 -166
  30. package/types/Globe.d.ts +0 -82
  31. package/types/ImageCanvas.d.ts +0 -123
  32. package/types/Lock.d.ts +0 -12
  33. package/types/LonLat.d.ts +0 -108
  34. package/types/Popup.d.ts +0 -42
  35. package/types/QueueArray.d.ts +0 -19
  36. package/types/Rectangle.d.ts +0 -80
  37. package/types/Stack.d.ts +0 -19
  38. package/types/ajax.d.ts +0 -24
  39. package/types/arial.d.ts +0 -48
  40. package/types/astro/astro.d.ts +0 -38
  41. package/types/astro/earth.d.ts +0 -7
  42. package/types/astro/jd.d.ts +0 -254
  43. package/types/bv/Box.d.ts +0 -30
  44. package/types/bv/Sphere.d.ts +0 -38
  45. package/types/bv/index.d.ts +0 -3
  46. package/types/camera/Camera.d.ts +0 -312
  47. package/types/camera/Frustum.d.ts +0 -133
  48. package/types/camera/PlanetCamera.d.ts +0 -218
  49. package/types/camera/index.d.ts +0 -3
  50. package/types/cons.d.ts +0 -40
  51. package/types/control/CompassButton.d.ts +0 -17
  52. package/types/control/Control.d.ts +0 -104
  53. package/types/control/DebugInfo.d.ts +0 -15
  54. package/types/control/EarthCoordinates.d.ts +0 -47
  55. package/types/control/EarthNavigation.d.ts +0 -42
  56. package/types/control/GeoImageDragControl.d.ts +0 -6
  57. package/types/control/KeyboardNavigation.d.ts +0 -21
  58. package/types/control/LayerSwitcher.d.ts +0 -21
  59. package/types/control/Lighting.d.ts +0 -16
  60. package/types/control/MouseNavigation.d.ts +0 -47
  61. package/types/control/ScaleControl.d.ts +0 -22
  62. package/types/control/ShowFps.d.ts +0 -11
  63. package/types/control/SimpleNavigation.d.ts +0 -25
  64. package/types/control/Sun.d.ts +0 -50
  65. package/types/control/ToggleWireframe.d.ts +0 -12
  66. package/types/control/TouchNavigation.d.ts +0 -48
  67. package/types/control/ZoomControl.d.ts +0 -27
  68. package/types/control/index.d.ts +0 -17
  69. package/types/ellipsoid/Ellipsoid.d.ts +0 -146
  70. package/types/ellipsoid/index.d.ts +0 -3
  71. package/types/ellipsoid/wgs84.d.ts +0 -6
  72. package/types/entity/BaseBillboard.d.ts +0 -215
  73. package/types/entity/Billboard.d.ts +0 -94
  74. package/types/entity/BillboardHandler.d.ts +0 -78
  75. package/types/entity/Entity.d.ts +0 -348
  76. package/types/entity/EntityCollection.d.ts +0 -317
  77. package/types/entity/GeoObject.d.ts +0 -111
  78. package/types/entity/GeoObjectHandler.d.ts +0 -77
  79. package/types/entity/Geometry.d.ts +0 -74
  80. package/types/entity/GeometryHandler.d.ts +0 -76
  81. package/types/entity/Label.d.ts +0 -189
  82. package/types/entity/LabelHandler.d.ts +0 -31
  83. package/types/entity/LabelWorker.d.ts +0 -9
  84. package/types/entity/PointCloud.d.ts +0 -174
  85. package/types/entity/PointCloudHandler.d.ts +0 -38
  86. package/types/entity/Polyline.d.ts +0 -306
  87. package/types/entity/PolylineHandler.d.ts +0 -18
  88. package/types/entity/Ray.d.ts +0 -124
  89. package/types/entity/RayHandler.d.ts +0 -67
  90. package/types/entity/ShapeHandler.d.ts +0 -22
  91. package/types/entity/Strip.d.ts +0 -119
  92. package/types/entity/StripHandler.d.ts +0 -38
  93. package/types/entity/index.d.ts +0 -8
  94. package/types/index.core.d.ts +0 -65
  95. package/types/index.d.ts +0 -45
  96. package/types/index.webgl.d.ts +0 -7
  97. package/types/input/KeyboardHandler.d.ts +0 -10
  98. package/types/input/MouseHandler.d.ts +0 -5
  99. package/types/input/TouchHandler.d.ts +0 -5
  100. package/types/input/input.d.ts +0 -34
  101. package/types/layer/BaseGeoImage.d.ts +0 -94
  102. package/types/layer/CanvasTiles.d.ts +0 -68
  103. package/types/layer/GeoImage.d.ts +0 -52
  104. package/types/layer/GeoTexture2d.d.ts +0 -8
  105. package/types/layer/GeoVideo.d.ts +0 -55
  106. package/types/layer/KML.d.ts +0 -63
  107. package/types/layer/Layer.d.ts +0 -326
  108. package/types/layer/Material.d.ts +0 -45
  109. package/types/layer/Vector.d.ts +0 -208
  110. package/types/layer/WMS.d.ts +0 -63
  111. package/types/layer/XYZ.d.ts +0 -120
  112. package/types/layer/index.d.ts +0 -10
  113. package/types/light/LightSource.d.ts +0 -178
  114. package/types/math/Line2.d.ts +0 -11
  115. package/types/math/Line3.d.ts +0 -10
  116. package/types/math/Mat3.d.ts +0 -65
  117. package/types/math/Mat4.d.ts +0 -176
  118. package/types/math/Plane.d.ts +0 -18
  119. package/types/math/Quat.d.ts +0 -379
  120. package/types/math/Ray.d.ts +0 -82
  121. package/types/math/Vec2.d.ts +0 -309
  122. package/types/math/Vec3.d.ts +0 -460
  123. package/types/math/Vec4.d.ts +0 -162
  124. package/types/math/coder.d.ts +0 -43
  125. package/types/math/index.d.ts +0 -11
  126. package/types/math.d.ts +0 -261
  127. package/types/mercator.d.ts +0 -92
  128. package/types/proj/EPSG3857.d.ts +0 -6
  129. package/types/proj/EPSG4326.d.ts +0 -6
  130. package/types/proj/Proj.d.ts +0 -42
  131. package/types/quadTree/EntityCollectionNode.d.ts +0 -34
  132. package/types/quadTree/Node.d.ts +0 -61
  133. package/types/quadTree/quadTree.d.ts +0 -40
  134. package/types/renderer/Renderer.d.ts +0 -300
  135. package/types/renderer/RendererEvents.d.ts +0 -233
  136. package/types/res/images.d.ts +0 -3
  137. package/types/scene/Axes.d.ts +0 -11
  138. package/types/scene/BaseNode.d.ts +0 -60
  139. package/types/scene/Planet.d.ts +0 -577
  140. package/types/scene/RenderNode.d.ts +0 -142
  141. package/types/scene/SkyBox.d.ts +0 -10
  142. package/types/scene/index.d.ts +0 -4
  143. package/types/segment/Segment.d.ts +0 -279
  144. package/types/segment/SegmentLonLat.d.ts +0 -16
  145. package/types/segment/segmentHelper.d.ts +0 -13
  146. package/types/shaders/billboard.d.ts +0 -3
  147. package/types/shaders/depth.d.ts +0 -2
  148. package/types/shaders/drawnode.d.ts +0 -7
  149. package/types/shaders/geoObject.d.ts +0 -3
  150. package/types/shaders/label.d.ts +0 -4
  151. package/types/shaders/pointCloud.d.ts +0 -2
  152. package/types/shaders/polyline.d.ts +0 -3
  153. package/types/shaders/ray.d.ts +0 -2
  154. package/types/shaders/screenFrame.d.ts +0 -2
  155. package/types/shaders/shape.d.ts +0 -4
  156. package/types/shaders/skybox.d.ts +0 -2
  157. package/types/shaders/toneMapping.d.ts +0 -2
  158. package/types/shapes/BaseShape.d.ts +0 -250
  159. package/types/shapes/Sphere.d.ts +0 -41
  160. package/types/terrain/BilTerrain.d.ts +0 -7
  161. package/types/terrain/EmptyTerrain.d.ts +0 -72
  162. package/types/terrain/Geoid.d.ts +0 -26
  163. package/types/terrain/GlobusTerrain.d.ts +0 -116
  164. package/types/terrain/MapboxTerrain.d.ts +0 -7
  165. package/types/terrain/index.d.ts +0 -5
  166. package/types/utils/FontAtlas.d.ts +0 -14
  167. package/types/utils/GeoImageCreator.d.ts +0 -30
  168. package/types/utils/ImagesCacheManager.d.ts +0 -10
  169. package/types/utils/Loader.d.ts +0 -25
  170. package/types/utils/NormalMapCreator.d.ts +0 -39
  171. package/types/utils/PlainSegmentWorker.d.ts +0 -10
  172. package/types/utils/TerrainWorker.d.ts +0 -9
  173. package/types/utils/TextureAtlas.d.ts +0 -111
  174. package/types/utils/VectorTileCreator.d.ts +0 -16
  175. package/types/utils/colorTable.d.ts +0 -143
  176. package/types/utils/earcut.d.ts +0 -6
  177. package/types/utils/shared.d.ts +0 -231
  178. package/types/webgl/Framebuffer.d.ts +0 -135
  179. package/types/webgl/Handler.d.ts +0 -397
  180. package/types/webgl/Multisample.d.ts +0 -89
  181. package/types/webgl/Program.d.ts +0 -161
  182. package/types/webgl/ProgramController.d.ts +0 -89
  183. package/types/webgl/callbacks.d.ts +0 -1
  184. package/types/webgl/index.d.ts +0 -6
  185. package/types/webgl/types.d.ts +0 -2
@@ -1,379 +0,0 @@
1
- /**
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- * Creates Quat instance.
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- * @function
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- * @param {Number} [x=0.0] The X component.
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- * @param {Number} [y=0.0] The Y component.
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- * @param {Number} [z=0.0] The Z component.
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- * @param {Number} [w=0.0] The W component.
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- * @returns {Quat} -
9
- */
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- export function quat(x?: number, y?: number, z?: number, w?: number): Quat;
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- /**
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- * A set of 4-dimensional coordinates used to represent rotation in 3-dimensional space.
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- * @constructor
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- * @param {Number} [x=0.0] The X component.
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- * @param {Number} [y=0.0] The Y component.
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- * @param {Number} [z=0.0] The Z component.
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- * @param {Number} [w=0.0] The W component.
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- */
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- export class Quat {
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- /**
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- * Identity Quat.
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- * @const
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- * @type {Quat}
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- */
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- static get IDENTITY(): Quat;
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- /**
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- * Returns a Quat represents rotation around X axis.
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- * @static
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- * @param {number} a - The angle in radians to rotate around the axis.
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- * @returns {Quat} -
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- */
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- static xRotation(a: number): Quat;
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- /**
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- * Returns a Quat represents rotation around Y axis.
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- * @static
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- * @param {number} a - The angle in radians to rotate around the axis.
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- * @returns {Quat} -
38
- */
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- static yRotation(a: number): Quat;
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- /**
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- * Returns a Quat represents rotation around Z axis.
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- * @static
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- * @param {number} a - The angle in radians to rotate around the axis.
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- * @returns {Quat} -
45
- */
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- static zRotation(a: number): Quat;
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- /**
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- * Computes a Quat representing a rotation around an axis.
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- * @static
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- * @param {Vec3} axis - The axis of rotation.
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- * @param {number} [angle=0.0] The angle in radians to rotate around the axis.
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- * @returns {Quat} -
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- */
54
- static axisAngleToQuat(axis: Vec3, angle?: number): Quat;
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- /**
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- * Computes a rotation from the given heading and up vector.
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- * @static
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- * @param {Vec3} forward - Heading target coordinates.
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- * @param {Vec3} up - Up vector.
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- * @returns {Quat} -
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- */
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- static getLookRotation(forward: Vec3, up: Vec3): Quat;
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- /**
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- * Computes a Quat from from source point heading to the destination point.
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- * @static
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- * @param {Vec3} sourcePoint - Source coordinate.
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- * @param {Vec3} destPoint - Destination coordinate.
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- * @returns {Quat} -
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- */
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- static getLookAtSourceDest(sourcePoint: Vec3, destPoint: Vec3): Quat;
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- /**
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- * Compute rotation between two vectors.
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- * @static
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- * @param {Vec3} u - First vector.
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- * @param {Vec3} v - Second vector.
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- * @returns {Quat} -
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- */
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- static getRotationBetweenVectors(u: Vec3, v: Vec3): Quat;
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- /**
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- * Compute rotation between two vectors.
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- * @static
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- * @param {Vec3} u - First vector.
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- * @param {Vec3} v - Second vector.
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- * @param {Quat} res
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- * @returns {Quat} -
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- */
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- static getRotationBetweenVectorsRes(u: Vec3, v: Vec3, res: Quat): Quat;
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- /**
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- * Compute rotation between two vectors with around vector up
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- * for exactly opposite vectors. If vectors exaclty in the same
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- * direction than returns identity Quat.
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- * @static
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- * @param {Vec3} source - First vector.
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- * @param {Vec3} dest - Second vector.
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- * @param {Vec3} up - Up vector.
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- * @returns {Quat} -
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- */
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- static getRotationBetweenVectorsUp(source: Vec3, dest: Vec3, up: Vec3): Quat;
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- /**
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- * @param {Number} [x=0.0] The X component.
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- * @param {Number} [y=0.0] The Y component.
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- * @param {Number} [z=0.0] The Z component.
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- * @param {Number} [w=0.0] The W component.
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- */
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- constructor(x?: number, y?: number, z?: number, w?: number);
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- /**
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- * The X component.
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- * @public
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- * @type {Number}
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- * @default 0.0
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- */
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- public x: number;
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- /**
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- * The Y component.
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- * @public
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- * @type {Number}
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- * @default 0.0
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- */
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- public y: number;
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- /**
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- * The Z component.
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- * @public
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- * @type {Number}
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- * @default 0.0
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- */
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- public z: number;
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- /**
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- * The W component.
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- * @public
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- * @type {Number}
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- * @default 0.0
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- */
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- public w: number;
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- /**
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- * Returns true if the components are zero.
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- * @public
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- * @param {Quat} q - Quat to subtract.
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- * @returns {Quat} -
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- */
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- public isZero(): Quat;
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- /**
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- * Clear Quat. Sets zeroes.
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- * @public
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- * @returns {Quat} -
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- */
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- public clear(): Quat;
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- /**
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- * Sets Quat values.
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- * @public
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- * @param {Number} [x=0.0] The X component.
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- * @param {Number} [y=0.0] The Y component.
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- * @param {Number} [z=0.0] The Z component.
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- * @param {Number} [w=0.0] The W component.
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- * @returns {Quat} -
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- */
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- public set(x?: number, y?: number, z?: number, w?: number): Quat;
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- /**
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- * Copy Quat values.
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- * @public
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- * @param {Quat} q - Copy Quat.
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- * @returns {Quat} -
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- */
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- public copy(q: Quat): Quat;
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- /**
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- * Set current Quat instance to identity Quat.
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- * @public
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- * @returns {Quat} -
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- */
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- public setIdentity(): Quat;
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- /**
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- * Duplicates a Quat instance.
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- * @public
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- * @returns {Quat} -
174
- */
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- public clone(): Quat;
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- /**
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- * Computes the componentwise sum of two Quats.
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- * @public
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- * @param {Quat} q - Quat to add.
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- * @returns {Quat} -
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- */
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- public add(q: Quat): Quat;
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- /**
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- * Computes the componentwise difference of two Quats.
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- * @public
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- * @param {Quat} q - Quat to subtract.
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- * @returns {Quat} -
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- */
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- public sub(q: Quat): Quat;
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- /**
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- * Multiplies the provided Quat componentwise by the provided scalar.
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- * @public
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- * @param {Number} scale - The scalar to multiply with.
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- * @returns {Quat} -
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- */
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- public scaleTo(scale: number): Quat;
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- /**
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- * Multiplies the provided Quat componentwise.
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- * @public
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- * @param {Number} scale - The scalar to multiply with.
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- * @returns {Quat} -
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- */
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- public scale(scale: number): Quat;
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- /**
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- * Converts Quat values to array.
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- * @public
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- * @returns {Array.<number>} - (exactly 4 entries)
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- */
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- public toVec(): Array<number>;
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- /**
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- * Sets current quaternion by spherical coordinates.
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- * @public
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- * @param {number} lat - Latitude.
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- * @param {number} lon - Longitude.
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- * @param {number} angle - Angle in radians.
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- * @returns {Quat} -
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- */
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- public setFromSphericalCoords(lat: number, lon: number, angle: number): Quat;
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- /**
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- * Sets rotation with the given heading and up vectors.
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- * @static
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- * @param {Vec3} forward - Heading target coordinates.
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- * @param {Vec3} up - Up vector.
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- * @returns {Quat} -
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- */
226
- setLookRotation(forward: Vec3, up: Vec3): Quat;
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- /**
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- * Gets spherical coordinates.
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- * @public
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- * @returns {Object} Returns object with latitude, longitude and alpha.
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- */
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- public toSphericalCoords(): any;
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- /**
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- * Sets current Quat representing a rotation around an axis.
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- * @public
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- * @param {Vec3} axis - The axis of rotation.
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- * @param {number} angle The angle in radians to rotate around the axis.
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- * @returns {Quat} -
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- */
240
- public setFromAxisAngle(axis: Vec3, angle: number): Quat;
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- /**
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- * Returns axis and angle of the current Quat.
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- * @public
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- * @returns {Object} -
245
- */
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- public getAxisAngle(): any;
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- /**
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- * Sets current Quat by Euler's angles.
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- * @public
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- * @param {number} pitch - Pitch angle in degrees.
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- * @param {number} yaw - Yaw angle in degrees.
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- * @param {number} roll - Roll angle in degrees.
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- * @returns {Quat} -
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- */
255
- public setFromEulerAngles(pitch: number, yaw: number, roll: number): Quat;
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- /**
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- * Returns Euler's angles of the current Quat.
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- * @public
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- * @returns {Object} -
260
- */
261
- public getEulerAngles(): any;
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- /**
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- * Computes a Quat from the provided 4x4 matrix instance.
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- * @public
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- * @param {Mat4} m - The rotation matrix.
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- * @returns {Quat} -
267
- */
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- public setFromMatrix4(m: Mat4): Quat;
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- /**
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- * Converts current Quat to the rotation 4x4 matrix.
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- * @public
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- * @returns {Mat4} -
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- */
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- public getMat4(out: any): Mat4;
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- /**
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- * Converts current Quat to the rotation 3x3 matrix.
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- * @public
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- * @returns {Mat3} -
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- * @todo NOT TESTED
280
- */
281
- public getMat3(): Mat3;
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- /**
283
- * Returns quatrenion and vector production.
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- * @public
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- * @param {Vec3} v - 3d Vector.
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- * @returns {Vec3} -
287
- */
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- public mulVec3(v: Vec3): Vec3;
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- /**
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- * Computes the product of two Quats.
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- * @public
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- * @param {Quat} q - Quat to multiply.
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- * @returns {Quat} -
294
- */
295
- public mul(q: Quat): Quat;
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- /**
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- * Computes the product of two Quats.
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- * @public
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- * @param {Quat} q - Quat to multiply.
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- * @returns {Quat} -
301
- */
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- public mulA(q: Quat): Quat;
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- /**
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- * Gets the conjugate of the Quat.
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- * @public
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- * @returns {Quat} -
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- */
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- public conjugate(): Quat;
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- /**
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- * Computes the inverse of the Quat.
311
- * @public
312
- * @returns {Quat} -
313
- */
314
- public inverse(): Quat;
315
- /**
316
- * Computes a magnitude of the Quat.
317
- * @public
318
- * @returns {number} -
319
- */
320
- public magnitude(): number;
321
- /**
322
- * Computes a squared magnitude of the Quat.
323
- * @public
324
- * @returns {number} -
325
- */
326
- public magnitude2(): number;
327
- /**
328
- * Computes the dot (scalar) product of two Quats.
329
- * @public
330
- * @param {Quat} q - Second quatrnion.
331
- * @returns {number} -
332
- */
333
- public dot(q: Quat): number;
334
- /**
335
- * Current Quat normalization.
336
- * @public
337
- * @returns {Quat} -
338
- */
339
- public normalize(): Quat;
340
- /**
341
- * Compares two Quats.
342
- * @public
343
- * @param {Quat} q - Second quatrnion.
344
- * @returns {Boolean} -
345
- */
346
- public isEqual(q: Quat): boolean;
347
- /**
348
- * Performs a spherical linear interpolation between two Quats.
349
- * @public
350
- * @param {Quat} b - The end rotation Quat.
351
- * @param {number} t - interpolation amount between the two Quats.
352
- * @returns {Quat} -
353
- */
354
- public slerp(b: Quat, t: number): Quat;
355
- /**
356
- * Returns a roll angle in radians.
357
- * @public
358
- * @param {Boolean} [reprojectAxis] -
359
- * @returns {Number} -
360
- */
361
- public getRoll(reprojectAxis?: boolean): number;
362
- /**
363
- * Returns a pitch angle in radians.
364
- * @public
365
- * @param {Boolean} [reprojectAxis] -
366
- * @returns {number} -
367
- */
368
- public getPitch(reprojectAxis?: boolean): number;
369
- /**
370
- * Returns a yaw angle in radians.
371
- * @public
372
- * @param {Boolean} [reprojectAxis] -
373
- * @returns {number} -
374
- */
375
- public getYaw(reprojectAxis?: boolean): number;
376
- }
377
- import { Vec3 } from "./Vec3.js";
378
- import { Mat4 } from "./Mat4.js";
379
- import { Mat3 } from "./Mat3.js";
@@ -1,82 +0,0 @@
1
- /**
2
- * Ray object creator.
3
- * @function
4
- * @param {Vec3} origin - The origin of the ray.
5
- * @param {Vec3} direction - The direction of the ray.
6
- * @returns {Ray}
7
- */
8
- export function ray(origin: Vec3, direction: Vec3): Ray;
9
- /**
10
- * Represents a ray that extends infinitely from the provided origin in the provided direction.
11
- * @class
12
- * @param {Vec3} origin - The origin of the ray.
13
- * @param {Vec3} direction - The direction of the ray.
14
- */
15
- export class Ray {
16
- /** @const */
17
- static get OUTSIDE(): number;
18
- /** @const */
19
- static get INSIDE(): number;
20
- /** @const */
21
- static get INPLANE(): number;
22
- /** @const */
23
- static get AWAY(): number;
24
- constructor(origin: any, direction: any);
25
- /**
26
- * The origin of the ray.
27
- * @public
28
- * @type {Vec3}
29
- */
30
- public origin: Vec3;
31
- /**
32
- * The direction of the ray.
33
- * @public
34
- * @type {Vec3}
35
- */
36
- public direction: Vec3;
37
- /**
38
- * Sets a ray parameters.
39
- * @public
40
- * @param {Vec3} origin - The origin of the ray.
41
- * @param {Vec3} direction - The direction of the ray.
42
- * @returns {Ray}
43
- */
44
- public set(origin: Vec3, direction: Vec3): Ray;
45
- /**
46
- * Computes the point along the ray on the distance.
47
- * @public
48
- * @param {number} distance - Point distance.
49
- * @returns {Vec3}
50
- */
51
- public getPoint(distance: number): Vec3;
52
- /**
53
- * Returns ray hit a triange result.
54
- * @public
55
- * @param {Vec3} v0 - First triangle corner coordinate.
56
- * @param {Vec3} v1 - Second triangle corner coordinate.
57
- * @param {Vec3} v2 - Third triangle corner coordinate.
58
- * @param {Vec3} res - Hit point object pointer that stores hit result.
59
- * @returns {number} - Hit code, could 0 - og.Ray.OUTSIDE, 1 - og.Ray.INSIDE,
60
- * 2 - og.Ray.INPLANE and 3 - og.Ray.AWAY(ray goes away from triangle).
61
- */
62
- public hitTriangle(v0: Vec3, v1: Vec3, v2: Vec3, res: Vec3, normal: any): number;
63
- /**
64
- * Gets a ray hit a plane result. If the ray cross the plane returns 1 - og.Ray.INSIDE otherwise returns 0 - og.Ray.OUTSIDE.
65
- * @public
66
- * @param {Vec3} v0 - First plane point.
67
- * @param {Vec3} v1 - Second plane point.
68
- * @param {Vec3} v2 - Third plane point.
69
- * @param {Vec3} res - Hit point object pointer that stores hit result.
70
- * @returns {number}
71
- */
72
- public hitPlane(v0: Vec3, v1: Vec3, v2: Vec3, res: Vec3): number;
73
- /**
74
- * Returns a ray hit sphere coordiante. If there isn't hit returns null.
75
- * @public
76
- * @param {Sphere} sphere - Sphere object.
77
- * @returns {Vec3}
78
- */
79
- public hitSphere(sphere: Sphere): Vec3;
80
- hitBox(box: any): void;
81
- }
82
- import { Vec3 } from "./Vec3.js";