@openglobus/og 0.11.6 → 0.11.7

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Files changed (185) hide show
  1. package/package.json +11 -11
  2. package/src/og/Globe.js +8 -5
  3. package/src/og/Popup.js +3 -2
  4. package/src/og/camera/PlanetCamera.js +9 -4
  5. package/src/og/control/Lighting.js +33 -2
  6. package/src/og/ellipsoid/Ellipsoid.js +1 -1
  7. package/src/og/entity/BaseBillboard.js +67 -76
  8. package/src/og/entity/BillboardHandler.js +15 -8
  9. package/src/og/entity/Label.js +44 -47
  10. package/src/og/entity/LabelHandler.js +25 -25
  11. package/src/og/entity/LabelWorker.js +21 -16
  12. package/src/og/layer/Layer.js +28 -15
  13. package/src/og/layer/Material.js +1 -1
  14. package/src/og/quadTree/Node.js +16 -30
  15. package/src/og/renderer/Renderer.js +19 -29
  16. package/src/og/renderer/RendererEvents.js +41 -21
  17. package/src/og/scene/Planet.js +11 -28
  18. package/src/og/shaders/drawnode.js +135 -142
  19. package/src/og/shaders/toneMapping.js +1 -0
  20. package/src/og/shapes/BaseShape.js +1 -1
  21. package/src/og/utils/FontAtlas.js +6 -2
  22. package/src/og/utils/TextureAtlas.js +2 -2
  23. package/src/og/utils/VectorTileCreator.js +1 -3
  24. package/src/og/utils/shared.js +1 -1
  25. package/src/og/webgl/Handler.js +152 -118
  26. package/types/Clock.d.ts +0 -94
  27. package/types/Deferred.d.ts +0 -6
  28. package/types/Events.d.ts +0 -77
  29. package/types/Extent.d.ts +0 -166
  30. package/types/Globe.d.ts +0 -82
  31. package/types/ImageCanvas.d.ts +0 -123
  32. package/types/Lock.d.ts +0 -12
  33. package/types/LonLat.d.ts +0 -108
  34. package/types/Popup.d.ts +0 -42
  35. package/types/QueueArray.d.ts +0 -19
  36. package/types/Rectangle.d.ts +0 -80
  37. package/types/Stack.d.ts +0 -19
  38. package/types/ajax.d.ts +0 -24
  39. package/types/arial.d.ts +0 -48
  40. package/types/astro/astro.d.ts +0 -38
  41. package/types/astro/earth.d.ts +0 -7
  42. package/types/astro/jd.d.ts +0 -254
  43. package/types/bv/Box.d.ts +0 -30
  44. package/types/bv/Sphere.d.ts +0 -38
  45. package/types/bv/index.d.ts +0 -3
  46. package/types/camera/Camera.d.ts +0 -312
  47. package/types/camera/Frustum.d.ts +0 -133
  48. package/types/camera/PlanetCamera.d.ts +0 -218
  49. package/types/camera/index.d.ts +0 -3
  50. package/types/cons.d.ts +0 -40
  51. package/types/control/CompassButton.d.ts +0 -17
  52. package/types/control/Control.d.ts +0 -104
  53. package/types/control/DebugInfo.d.ts +0 -15
  54. package/types/control/EarthCoordinates.d.ts +0 -47
  55. package/types/control/EarthNavigation.d.ts +0 -42
  56. package/types/control/GeoImageDragControl.d.ts +0 -6
  57. package/types/control/KeyboardNavigation.d.ts +0 -21
  58. package/types/control/LayerSwitcher.d.ts +0 -21
  59. package/types/control/Lighting.d.ts +0 -16
  60. package/types/control/MouseNavigation.d.ts +0 -47
  61. package/types/control/ScaleControl.d.ts +0 -22
  62. package/types/control/ShowFps.d.ts +0 -11
  63. package/types/control/SimpleNavigation.d.ts +0 -25
  64. package/types/control/Sun.d.ts +0 -50
  65. package/types/control/ToggleWireframe.d.ts +0 -12
  66. package/types/control/TouchNavigation.d.ts +0 -48
  67. package/types/control/ZoomControl.d.ts +0 -27
  68. package/types/control/index.d.ts +0 -17
  69. package/types/ellipsoid/Ellipsoid.d.ts +0 -146
  70. package/types/ellipsoid/index.d.ts +0 -3
  71. package/types/ellipsoid/wgs84.d.ts +0 -6
  72. package/types/entity/BaseBillboard.d.ts +0 -215
  73. package/types/entity/Billboard.d.ts +0 -94
  74. package/types/entity/BillboardHandler.d.ts +0 -78
  75. package/types/entity/Entity.d.ts +0 -348
  76. package/types/entity/EntityCollection.d.ts +0 -317
  77. package/types/entity/GeoObject.d.ts +0 -111
  78. package/types/entity/GeoObjectHandler.d.ts +0 -77
  79. package/types/entity/Geometry.d.ts +0 -74
  80. package/types/entity/GeometryHandler.d.ts +0 -76
  81. package/types/entity/Label.d.ts +0 -189
  82. package/types/entity/LabelHandler.d.ts +0 -31
  83. package/types/entity/LabelWorker.d.ts +0 -9
  84. package/types/entity/PointCloud.d.ts +0 -174
  85. package/types/entity/PointCloudHandler.d.ts +0 -38
  86. package/types/entity/Polyline.d.ts +0 -306
  87. package/types/entity/PolylineHandler.d.ts +0 -18
  88. package/types/entity/Ray.d.ts +0 -124
  89. package/types/entity/RayHandler.d.ts +0 -67
  90. package/types/entity/ShapeHandler.d.ts +0 -22
  91. package/types/entity/Strip.d.ts +0 -119
  92. package/types/entity/StripHandler.d.ts +0 -38
  93. package/types/entity/index.d.ts +0 -8
  94. package/types/index.core.d.ts +0 -65
  95. package/types/index.d.ts +0 -45
  96. package/types/index.webgl.d.ts +0 -7
  97. package/types/input/KeyboardHandler.d.ts +0 -10
  98. package/types/input/MouseHandler.d.ts +0 -5
  99. package/types/input/TouchHandler.d.ts +0 -5
  100. package/types/input/input.d.ts +0 -34
  101. package/types/layer/BaseGeoImage.d.ts +0 -94
  102. package/types/layer/CanvasTiles.d.ts +0 -68
  103. package/types/layer/GeoImage.d.ts +0 -52
  104. package/types/layer/GeoTexture2d.d.ts +0 -8
  105. package/types/layer/GeoVideo.d.ts +0 -55
  106. package/types/layer/KML.d.ts +0 -63
  107. package/types/layer/Layer.d.ts +0 -326
  108. package/types/layer/Material.d.ts +0 -45
  109. package/types/layer/Vector.d.ts +0 -208
  110. package/types/layer/WMS.d.ts +0 -63
  111. package/types/layer/XYZ.d.ts +0 -120
  112. package/types/layer/index.d.ts +0 -10
  113. package/types/light/LightSource.d.ts +0 -178
  114. package/types/math/Line2.d.ts +0 -11
  115. package/types/math/Line3.d.ts +0 -10
  116. package/types/math/Mat3.d.ts +0 -65
  117. package/types/math/Mat4.d.ts +0 -176
  118. package/types/math/Plane.d.ts +0 -18
  119. package/types/math/Quat.d.ts +0 -379
  120. package/types/math/Ray.d.ts +0 -82
  121. package/types/math/Vec2.d.ts +0 -309
  122. package/types/math/Vec3.d.ts +0 -460
  123. package/types/math/Vec4.d.ts +0 -162
  124. package/types/math/coder.d.ts +0 -43
  125. package/types/math/index.d.ts +0 -11
  126. package/types/math.d.ts +0 -261
  127. package/types/mercator.d.ts +0 -92
  128. package/types/proj/EPSG3857.d.ts +0 -6
  129. package/types/proj/EPSG4326.d.ts +0 -6
  130. package/types/proj/Proj.d.ts +0 -42
  131. package/types/quadTree/EntityCollectionNode.d.ts +0 -34
  132. package/types/quadTree/Node.d.ts +0 -61
  133. package/types/quadTree/quadTree.d.ts +0 -40
  134. package/types/renderer/Renderer.d.ts +0 -300
  135. package/types/renderer/RendererEvents.d.ts +0 -233
  136. package/types/res/images.d.ts +0 -3
  137. package/types/scene/Axes.d.ts +0 -11
  138. package/types/scene/BaseNode.d.ts +0 -60
  139. package/types/scene/Planet.d.ts +0 -577
  140. package/types/scene/RenderNode.d.ts +0 -142
  141. package/types/scene/SkyBox.d.ts +0 -10
  142. package/types/scene/index.d.ts +0 -4
  143. package/types/segment/Segment.d.ts +0 -279
  144. package/types/segment/SegmentLonLat.d.ts +0 -16
  145. package/types/segment/segmentHelper.d.ts +0 -13
  146. package/types/shaders/billboard.d.ts +0 -3
  147. package/types/shaders/depth.d.ts +0 -2
  148. package/types/shaders/drawnode.d.ts +0 -7
  149. package/types/shaders/geoObject.d.ts +0 -3
  150. package/types/shaders/label.d.ts +0 -4
  151. package/types/shaders/pointCloud.d.ts +0 -2
  152. package/types/shaders/polyline.d.ts +0 -3
  153. package/types/shaders/ray.d.ts +0 -2
  154. package/types/shaders/screenFrame.d.ts +0 -2
  155. package/types/shaders/shape.d.ts +0 -4
  156. package/types/shaders/skybox.d.ts +0 -2
  157. package/types/shaders/toneMapping.d.ts +0 -2
  158. package/types/shapes/BaseShape.d.ts +0 -250
  159. package/types/shapes/Sphere.d.ts +0 -41
  160. package/types/terrain/BilTerrain.d.ts +0 -7
  161. package/types/terrain/EmptyTerrain.d.ts +0 -72
  162. package/types/terrain/Geoid.d.ts +0 -26
  163. package/types/terrain/GlobusTerrain.d.ts +0 -116
  164. package/types/terrain/MapboxTerrain.d.ts +0 -7
  165. package/types/terrain/index.d.ts +0 -5
  166. package/types/utils/FontAtlas.d.ts +0 -14
  167. package/types/utils/GeoImageCreator.d.ts +0 -30
  168. package/types/utils/ImagesCacheManager.d.ts +0 -10
  169. package/types/utils/Loader.d.ts +0 -25
  170. package/types/utils/NormalMapCreator.d.ts +0 -39
  171. package/types/utils/PlainSegmentWorker.d.ts +0 -10
  172. package/types/utils/TerrainWorker.d.ts +0 -9
  173. package/types/utils/TextureAtlas.d.ts +0 -111
  174. package/types/utils/VectorTileCreator.d.ts +0 -16
  175. package/types/utils/colorTable.d.ts +0 -143
  176. package/types/utils/earcut.d.ts +0 -6
  177. package/types/utils/shared.d.ts +0 -231
  178. package/types/webgl/Framebuffer.d.ts +0 -135
  179. package/types/webgl/Handler.d.ts +0 -397
  180. package/types/webgl/Multisample.d.ts +0 -89
  181. package/types/webgl/Program.d.ts +0 -161
  182. package/types/webgl/ProgramController.d.ts +0 -89
  183. package/types/webgl/callbacks.d.ts +0 -1
  184. package/types/webgl/index.d.ts +0 -6
  185. package/types/webgl/types.d.ts +0 -2
@@ -1,63 +0,0 @@
1
- /**
2
- * Used to display WMS services as tile layers on the globe.
3
- * @class
4
- * @extends {XYZ}
5
- * //TODO: WMS version, format, and custom srs cpecification.
6
- * @param {string} name - Layer name.
7
- * @param {Object} options - Options:
8
- * @param {number} [options.opacity=1.0] - Layer opacity.
9
- * @param {Array.<number>} [options.transparentColor=[-1,-1,-1]] - RGB color that defines transparent color.
10
- * @param {number} [options.minZoom=0] - Minimal visibility zoom level.
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- * @param {number} [options.maxZoom=0] - Maximal visibility zoom level.
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- * @param {string} [options.attribution] - Layer attribution that displayed in the attribution area on the screen.
13
- * @param {boolean} [options.isBaseLayer=false] - Base layer flag.
14
- * @param {boolean} [options.visibility=true] - Layer visibility.
15
- * @param {string} options.url - WMS url source.
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- * @param {number} [options.width=256] - Tile width.
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- * @param {number} [options.height=256] - Tile height.
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- * @param {string} options.layers - WMS layers string.
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- * @param {string} [options.version="1.1.1"] - WMS version.
20
- * @example:
21
- * new og.layer.WMS("USA States", {
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- * isBaseLayer: false,
23
- * url: "http://openglobus.org/geoserver/",
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- * layers: "topp:states",
25
- * opacity: 0.5,
26
- * zIndex: 50,
27
- * attribution: 'USA states - geoserver WMS example',
28
- * transparentColor: [1.0, 1.0, 1.0],
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- * version: "1.1.1",
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- * visibility: false }
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- * );
32
- *
33
- * @fires og.layer.XYZ#load
34
- * @fires og.layer.XYZ#loadend
35
- */
36
- export class WMS extends XYZ {
37
- static createRequestUrl(url: any, layers: any, format: string, version: string, request: string, srs: any, bbox: any, width?: number, height?: number): string;
38
- static get_bbox_v1_1_1(extent: any): string;
39
- static get_bbox_v1_3_0(extent: any): string;
40
- constructor(name: any, options: any);
41
- /**
42
- * WMS layers string.
43
- * @public
44
- * @type {string}
45
- */
46
- public layers: string;
47
- /**
48
- * WMS tile width.
49
- * @public
50
- * @type {number}
51
- */
52
- public imageWidth: number;
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- /**
54
- * WMS tile height.
55
- * @public
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- * @type {number}
57
- */
58
- public imageHeight: number;
59
- _getBbox: typeof WMS.get_bbox_v1_1_1;
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- setVersion(version: any): void;
61
- _version: any;
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- }
63
- import { XYZ } from "./XYZ.js";
@@ -1,120 +0,0 @@
1
- /**
2
- * Represents an imagery tiles source provider.
3
- * @class
4
- * @extends {Layer}
5
- * @param {string} name - Layer name.
6
- * @param {Object} options:
7
- * @param {number} [options.opacity=1.0] - Layer opacity.
8
- * @param {Array.<number>} [options.transparentColor=[-1,-1,-1]] - RGB color that defines transparent color. (exactly 3 entries)
9
- * @param {Array.<string>} [options.subdomains=['a','b','c']] - Subdomains of the tile service.
10
- * @param {number} [options.minZoom=0] - Minimal visibility zoom level.
11
- * @param {number} [options.maxZoom=0] - Maximal visibility zoom level.
12
- * @param {number} [options.minNativeZoom=0] - Minimal available zoom level.
13
- * @param {number} [options.maxNativeZoom=19] - Maximal available zoom level.
14
- * @param {string} [options.attribution] - Layer attribution that displayed in the attribution area on the screen.
15
- * @param {boolean} [options.isBaseLayer=false] - Base layer flag.
16
- * @param {boolean} [options.visibility=true] - Layer visibility.
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- * @param {string} [options.crossOrigin=true] - If true, all tiles will have their crossOrigin attribute set to ''.
18
- * @param {string} options.url - Tile url source template(see example below).
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- * @param {string} options.textureFilter - texture gl filter. NEAREST, LINEAR, MIPMAP, ANISOTROPHIC.
20
- * @param {layer.XYZ~_urlRewriteCallback} options.urlRewrite - Url rewrite function.
21
- * @fires og.layer.XYZ#load
22
- * @fires og.layer.XYZ#loadend
23
- *
24
- * @example <caption>Creates OpenStreetMap base tile layer</caption>
25
- * new og.layer.XYZ("OpenStreetMap", {
26
- * isBaseLayer: true,
27
- * url: "http://b.tile.openstreetmap.org/{z}/{x}/{y}.png",
28
- * visibility: true,
29
- * attribution: 'Data @ <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL</a>'
30
- * });
31
- */
32
- export class XYZ extends Layer {
33
- /**
34
- * @param {string} name - Layer name.
35
- * @param {*} options
36
- */
37
- constructor(name: string, options: any);
38
- /**
39
- * Tile url source template.
40
- * @public
41
- * @type {string}
42
- */
43
- public url: string;
44
- /**
45
- * @protected
46
- */
47
- protected _s: any;
48
- /**
49
- * Minimal native zoom level when tiles are available.
50
- * @public
51
- * @type {number}
52
- */
53
- public minNativeZoom: number;
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- /**
55
- * Maximal native zoom level when tiles are available.
56
- * @public
57
- * @type {number}
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- */
59
- public maxNativeZoom: number;
60
- /**
61
- * @protected
62
- */
63
- protected _crossOrigin: any;
64
- /**
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- * Rewrites imagery tile url query.
66
- * @private
67
- * @callback og.layer.XYZ~_urlRewriteCallback
68
- * @param {Segment} segment - Segment to load.
69
- * @param {string} url - Created url.
70
- * @returns {string} - Url query string.
71
- */
72
- private _urlRewriteCallback;
73
- /**
74
- * Abort loading tiles.
75
- * @public
76
- */
77
- public abortLoading(): void;
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- /**
79
- * Sets imagery tiles url source template.
80
- * @public
81
- * @param {string} url - Url template.
82
- * @example
83
- * http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png
84
- * where {z}, {x} and {y} - replaces by current tile values, {s} - random domen.
85
- */
86
- public setUrl(url: string): void;
87
- _checkSegment(segment: any): boolean;
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- /**
89
- * Start to load tile material.
90
- * @public
91
- * @virtual
92
- * @param {Material} material - Loads current material.
93
- */
94
- public loadMaterial(material: Material, forceLoading: any): void;
95
- /**
96
- * Creates query url.
97
- * @protected
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- * @virtual
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- * @param {Segment} segment - Creates specific url for current segment.
100
- * @returns {String} - Returns url string.
101
- */
102
- protected _createUrl(segment: Segment): string;
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- _getSubdomain(): any;
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- /**
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- * Returns actual url query string.
106
- * @protected
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- * @param {Segment} segment - Segment that loads image data.
108
- * @returns {string} - Url string.
109
- */
110
- protected _getHTTPRequestString(segment: Segment): string;
111
- /**
112
- * Sets url rewrite callback, used for custom url rewriting for every tile laoding.
113
- * @public
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- * @param {layer.XYZ~_urlRewriteCallback} ur - The callback that returns tile custom created url.
115
- */
116
- public setUrlRewriteCallback(ur: any): void;
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- applyMaterial(material: any): any;
118
- clearMaterial(material: any): void;
119
- }
120
- import { Layer } from "./Layer.js";
@@ -1,10 +0,0 @@
1
- import { CanvasTiles } from "./CanvasTiles.js";
2
- import { GeoImage } from "./GeoImage.js";
3
- import { GeoTexture2d } from "./GeoTexture2d.js";
4
- import { GeoVideo } from "./GeoVideo.js";
5
- import { KML } from "./KML.js";
6
- import { Layer } from "./Layer.js";
7
- import { Vector } from "./Vector.js";
8
- import { WMS } from "./WMS.js";
9
- import { XYZ } from "./XYZ.js";
10
- export { CanvasTiles, GeoImage, GeoTexture2d, GeoVideo, KML, Layer, Vector, WMS, XYZ };
@@ -1,178 +0,0 @@
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- /**
2
- * Represents basic light source.
3
- * @class
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- * @param {string} [name] - Light source name.
5
- * @param {Object} [params] - Light parameters:
6
- * @param {Vec3} [params.position] - Light source position if it is a point light, otherwise it is a light direction vector.
7
- * @param {Vec3} [params.ambient] - Ambient RGB color.
8
- * @param {Vec3} [params.diffuse] - Diffuse RGB color.
9
- * @param {Vec3} [params.specular] - Specular RGB color.
10
- * @param {number} [params.shininess] - Specular shininess.
11
- */
12
- export class LightSource {
13
- static set _staticCounter(arg: any);
14
- static get _staticCounter(): any;
15
- constructor(name: any, params: any);
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- /**
17
- * Light name.
18
- * @protected
19
- * @type {string}
20
- */
21
- protected _name: string;
22
- /**
23
- * Render node where light is shines.
24
- * @protected
25
- * @type {RenderNode}
26
- */
27
- protected _renderNode: RenderNode;
28
- /**
29
- * Light position.
30
- * @protected
31
- * @type {Vec3}
32
- */
33
- protected _position: Vec3;
34
- /**
35
- * True if the light is directional.
36
- * @public
37
- * @type {boolean}
38
- */
39
- public directional: boolean;
40
- /**
41
- * Ambient color.
42
- * @protected
43
- * @type {Vec3}
44
- */
45
- protected _ambient: Vec3;
46
- /**
47
- * Diffuse color.
48
- * @protected
49
- * @type {Vec3}
50
- */
51
- protected _diffuse: Vec3;
52
- /**
53
- * Specular color.
54
- * @protected
55
- * @type {Vec3}
56
- */
57
- protected _specular: Vec3;
58
- /**
59
- * Shininess.
60
- * @protected
61
- * @type {number}
62
- */
63
- protected _shininess: number;
64
- /**
65
- * Light activity.
66
- * @protected
67
- * @type {boolean}
68
- */
69
- protected _active: boolean;
70
- _tempAmbient: Vec3;
71
- _tempDiffuse: Vec3;
72
- _tempSpecular: Vec3;
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- _tempShininess: number;
74
- /**
75
- * Creates clone of the current light object.
76
- * @todo: TODO
77
- * @public
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- * @returns {LightSource}
79
- */
80
- public clone(): LightSource;
81
- /**
82
- * Set light activity. If activity is false the light doesn't shine.
83
- * @public
84
- * @param {boolean} active - Light activity.
85
- */
86
- public setActive(active: boolean): void;
87
- /**
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- * Gets light activity.
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- * @public
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- * @returns {boolean}
91
- */
92
- public isActive(): boolean;
93
- /**
94
- * Set light source position, or if it is a directional type sets light direction vector.
95
- * @public
96
- * @param {Vec3} position - Light position or direction vector.
97
- * @returns {LightSource}
98
- */
99
- public setPosition3v(position: Vec3): LightSource;
100
- /**
101
- * Set light source position, or if it is a directional type sets light direction vector.
102
- * @public
103
- * @param {Vec3} position - Light position or direction vector.
104
- * @returns {LightSource}
105
- */
106
- public setPosition(x: any, y: any, z: any): LightSource;
107
- /**
108
- * Returns light source position, or if it is a directional type sets light direction vector.
109
- * @public
110
- * @returns {Vec3} - Light source position/direction.
111
- */
112
- public getPosition(): Vec3;
113
- /**
114
- * Set ambient color.
115
- * @public
116
- * @param {Vec3} rgb - Ambient color.
117
- * @returns {LightSource}
118
- */
119
- public setAmbient3v(rgb: Vec3): LightSource;
120
- /**
121
- * Set diffuse color.
122
- * @public
123
- * @param {Vec3} rgb - Diffuse color.
124
- * @returns {LightSource}
125
- */
126
- public setDiffuse3v(rgb: Vec3): LightSource;
127
- /**
128
- * Set specular color.
129
- * @public
130
- * @param {Vec3} rgb - Specular color.
131
- * @returns {LightSource}
132
- */
133
- public setSpecular3v(rgb: Vec3): LightSource;
134
- /**
135
- * Set ambient color.
136
- * @public
137
- * @param {Vec3} rgb - Ambient color.
138
- * @returns {LightSource}
139
- */
140
- public setAmbient(r: any, g: any, b: any): LightSource;
141
- /**
142
- * Set diffuse color.
143
- * @public
144
- * @returns {LightSource}
145
- */
146
- public setDiffuse(r: any, g: any, b: any): LightSource;
147
- /**
148
- * Set specular color.
149
- * @public
150
- * @returns {LightSource}
151
- */
152
- public setSpecular(r: any, g: any, b: any): LightSource;
153
- /**
154
- * Set material shininess.
155
- * @public
156
- * @returns {LightSource}
157
- */
158
- public setShininess(shininess: any): LightSource;
159
- /**
160
- * Sets light to black.
161
- * @public
162
- * @returns {LightSource}
163
- */
164
- public setBlack(): LightSource;
165
- /**
166
- * Adds current light to the render node scene.
167
- * @public
168
- * @param {RenderNode} renderNode - Render node scene.
169
- * @returns {LightSource}
170
- */
171
- public addTo(renderNode: RenderNode): LightSource;
172
- /**
173
- * Removes from render node scene.
174
- * @public
175
- */
176
- public remove(): void;
177
- }
178
- import { Vec3 } from "../math/Vec3.js";
@@ -1,11 +0,0 @@
1
- export class Line2 {
2
- static get(p0: any, p1: any): Line2;
3
- static getParallel(l: any, p: any): Line2;
4
- static getIntersection(L0: any, L1: any): Vec2;
5
- constructor(a: any, b: any, c: any);
6
- a: any;
7
- b: any;
8
- c: any;
9
- intersects(l: any): Vec2;
10
- }
11
- import { Vec2 } from "./Vec2.js";
@@ -1,10 +0,0 @@
1
- export class Line3 {
2
- constructor(p0: any, p1: any);
3
- p0: any;
4
- p1: any;
5
- getMagnitude(): any;
6
- getSphereIntersection(sphere: any): Vec3 | Vec3[];
7
- intersects(line: any, res: any, res2: any): boolean;
8
- getNearestDistancePoint(point: any, res: any): boolean;
9
- }
10
- import { Vec3 } from "./Vec3.js";
@@ -1,65 +0,0 @@
1
- /**
2
- * Mat3 factory.
3
- * @static
4
- * @return {Mat3}
5
- */
6
- export function mat3(): Mat3;
7
- /**
8
- * Class represents a 3x3 matrix.
9
- * @class
10
- */
11
- export class Mat3 {
12
- /**
13
- * A 3x3 matrix, indexable as a column-major order array.
14
- * @public
15
- * @type {Array.<number>}
16
- */
17
- public _m: Array<number>;
18
- /**
19
- * Sets column-major order array matrix.
20
- * @public
21
- * @param {Array.<number>} m - Matrix array.
22
- * @returns {Mat3}
23
- */
24
- public set(m: Array<number>): Mat3;
25
- /**
26
- * Duplicates a Mat3 instance.
27
- * @public
28
- * @returns {Mat3}
29
- */
30
- public clone(): Mat3;
31
- /**
32
- * Copy matrix.
33
- * @public
34
- * @param {Mat3} a - Matrix to copy.
35
- * @returns {Mat3}
36
- */
37
- public copy(a: Mat3): Mat3;
38
- /**
39
- * Creates trasposed matrix from the current.
40
- * @public
41
- * @returns {Mat3}
42
- */
43
- public transposeTo(): Mat3;
44
- /**
45
- * Sets matrix to identity.
46
- * @public
47
- * @returns {Mat3}
48
- */
49
- public setIdentity(): Mat3;
50
- /**
51
- * Multiply to 3d vector.
52
- * @public
53
- * @params {Vec3} p - 3d vector.
54
- * @returns {Vec3}
55
- */
56
- public mulVec(p: any): Vec3;
57
- /**
58
- * Converts to 4x4 matrix.
59
- * @public
60
- * @returns {Mat4}
61
- */
62
- public toMatrix4(): Mat4;
63
- }
64
- import { Vec3 } from "./Vec3.js";
65
- import { Mat4 } from "./Mat4.js";
@@ -1,176 +0,0 @@
1
- /**
2
- * Mat4 factory.
3
- * @static
4
- * @returns {Mat4} -
5
- */
6
- export function mat4(): Mat4;
7
- /**
8
- * Class represents a 4x4 matrix.
9
- * @class
10
- */
11
- export class Mat4 {
12
- /**
13
- * Returns identity matrix instance.
14
- * @static
15
- * @returns {Mat4} -
16
- */
17
- static identity(): Mat4;
18
- /**
19
- * A 4x4 matrix, indexable as a column-major order array.
20
- * @public
21
- * @type {Array.<number>}
22
- */
23
- public _m: Array<number>;
24
- /**
25
- * Sets column-major order array matrix.
26
- * @public
27
- * @param {Array.<number>} m - Matrix array.
28
- * @returns {Mat4} -
29
- */
30
- public set(m: Array<number>): Mat4;
31
- /**
32
- * Duplicates a Matrix3 instance.
33
- * @public
34
- * @returns {Mat4} -
35
- */
36
- public clone(): Mat4;
37
- /**
38
- * Copy matrix.
39
- * @public
40
- * @param {Mat3} a - Matrix to copy.
41
- */
42
- public copy(a: Mat3): void;
43
- /**
44
- * Converts to 3x3 matrix.
45
- * @public
46
- * @returns {Mat3} -
47
- */
48
- public toMatrix3(): Mat3;
49
- /**
50
- * Multiply to 3d vector.
51
- * @public
52
- * @param {Vec3} p - 3d vector.
53
- * @returns {Vec3} -
54
- */
55
- public mulVec3(p: Vec3): Vec3;
56
- /**
57
- * Multiply to 4d vector.
58
- * @public
59
- * @param {Vec4} p - 4d vector.
60
- * @returns {Vec4} -
61
- */
62
- public mulVec4(p: Vec4): Vec4;
63
- /**
64
- * Creates an inversed 3x3 matrix of the current.
65
- * @public
66
- * @returns {Mat3} -
67
- */
68
- public toInverseMatrix3(): Mat3;
69
- /**
70
- * Creates an inversed matrix of the current.
71
- * @public
72
- * @returns {Mat4} -
73
- */
74
- public inverseTo(res: any): Mat4;
75
- /**
76
- * Creates a trasposed matrix of the current.
77
- * @public
78
- * @returns {Mat4} -
79
- */
80
- public transposeTo(): Mat4;
81
- /**
82
- * Sets matrix to identity.
83
- * @public
84
- * @returns {Mat4} -
85
- */
86
- public setIdentity(): Mat4;
87
- /**
88
- * Computes the product of two matrices.
89
- * @public
90
- * @param {Mat4} mx - Matrix to multiply.
91
- * @returns {Mat4} -
92
- */
93
- public mul(mx: Mat4): Mat4;
94
- /**
95
- * Add translation vector to the current matrix.
96
- * @public
97
- * @param {Vec3} v - Translate vector.
98
- * @returns {Mat4} -
99
- */
100
- public translate(v: Vec3): Mat4;
101
- /**
102
- * Sets translation matrix to the position.
103
- * @public
104
- * @param {Vec3} v - Translate to position.
105
- * @returns {Mat4} -
106
- */
107
- public translateToPosition(v: Vec3): Mat4;
108
- /**
109
- * Rotate currrent matrix around the aligned axis and angle.
110
- * @public
111
- * @param {Vec3} u - Aligned axis.
112
- * @param {number} angle - Aligned axis angle in radians.
113
- * @returns {Mat4} -
114
- * @todo: OPTIMIZE: reveal multiplication
115
- */
116
- public rotate(u: Vec3, angle: number): Mat4;
117
- /**
118
- * Sets current rotation matrix around the aligned axis and angle.
119
- * @public
120
- * @param {Vec3} u - Aligned axis.
121
- * @param {number} angle - Aligned axis angle in radians.
122
- * @returns {Mat4} -
123
- */
124
- public setRotation(u: Vec3, angle: number): Mat4;
125
- /**
126
- * Gets the rotation matrix from one vector to another.
127
- * @public
128
- * @param {Vec3} a - Firtst vector.
129
- * @param {Vec3} b - Second vector.
130
- * @returns {Mat4} -
131
- */
132
- public rotateBetweenVectors(a: Vec3, b: Vec3): Mat4;
133
- /**
134
- * Scale current matrix to the vector values.
135
- * @public
136
- * @param {Vec3} v - Scale vector.
137
- * @returns {Mat4} -
138
- */
139
- public scale(v: Vec3): Mat4;
140
- /**
141
- * Sets perspective projection matrix frustum values.
142
- * @public
143
- * @param {number} left -
144
- * @param {number} right -
145
- * @param {number} bottom -
146
- * @param {number} top -
147
- * @param {number} near -
148
- * @param {number} far -
149
- * @returns {Mat4} -
150
- */
151
- public setPerspective(left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
152
- /**
153
- * Creates current orthographic projection matrix.
154
- * @public
155
- * @param {number} left -
156
- * @param {number} right -
157
- * @param {number} bottom -
158
- * @param {number} top -
159
- * @param {number} near -
160
- * @param {number} far -
161
- * @return {Mat4} -
162
- */
163
- public setOrtho(left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
164
- /**
165
- * Sets current rotation matrix by euler's angles.
166
- * @public
167
- * @param {number} ax - Rotation angle in radians arond X axis.
168
- * @param {number} ay - Rotation angle in radians arond Y axis.
169
- * @param {number} az - Rotation angle in radians arond Z axis.
170
- * @returns {Mat4} -
171
- */
172
- public eulerToMatrix(ax: number, ay: number, az: number): Mat4;
173
- }
174
- import { Mat3 } from "./Mat3.js";
175
- import { Vec3 } from "./Vec3.js";
176
- import { Vec4 } from "./Vec4.js";
@@ -1,18 +0,0 @@
1
- /**
2
- * Plane class.
3
- * @constructor
4
- * @param {Vec3} [p] - Plane point.
5
- * @param {Vec3} [n] - Planet normal.
6
- */
7
- export class Plane {
8
- constructor(p: any, n: any);
9
- p: any;
10
- n: any;
11
- set(p: any, n: any): void;
12
- getNormal(): any;
13
- distance(p: any): any;
14
- getProjection(v: any, def: any): Vec3;
15
- getProjectionPoint(p: any, vh: any): any;
16
- getIntersection(Pn1: any, Pn2: any, L: any): 0 | 1 | 2;
17
- }
18
- import { Vec3 } from "./Vec3.js";