@opencharacter/swn-revised 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (302) hide show
  1. package/LICENSE +147 -0
  2. package/README.md +128 -2
  3. package/content/armor/armored-undersuit.yaml +8 -0
  4. package/content/armor/armored-vacc-suit.yaml +8 -0
  5. package/content/armor/assault-suit.yaml +8 -0
  6. package/content/armor/combat-field-uniform.yaml +8 -0
  7. package/content/armor/deflector-array.yaml +8 -0
  8. package/content/armor/field-emitter-panoply.yaml +9 -0
  9. package/content/armor/force-pavis.yaml +9 -0
  10. package/content/armor/heavy-primitive-armor.yaml +8 -0
  11. package/content/armor/icarus-harness.yaml +8 -0
  12. package/content/armor/light-primitive-armor.yaml +8 -0
  13. package/content/armor/medium-primitive-armor.yaml +8 -0
  14. package/content/armor/secure-clothing.yaml +8 -0
  15. package/content/armor/security-armor.yaml +8 -0
  16. package/content/armor/shield.yaml +9 -0
  17. package/content/armor/storm-armor.yaml +9 -0
  18. package/content/armor/vestimentum.yaml +8 -0
  19. package/content/armor/warpaint.yaml +8 -0
  20. package/content/armor/woven-body-armor.yaml +8 -0
  21. package/content/backgrounds/barbarian.yaml +20 -0
  22. package/content/backgrounds/clergy.yaml +20 -0
  23. package/content/backgrounds/courtesan.yaml +20 -0
  24. package/content/backgrounds/criminal.yaml +20 -0
  25. package/content/backgrounds/dilettante.yaml +20 -0
  26. package/content/backgrounds/entertainer.yaml +20 -0
  27. package/content/backgrounds/merchant.yaml +20 -0
  28. package/content/backgrounds/noble.yaml +20 -0
  29. package/content/backgrounds/official.yaml +20 -0
  30. package/content/backgrounds/peasant.yaml +20 -0
  31. package/content/backgrounds/physician.yaml +20 -0
  32. package/content/backgrounds/pilot.yaml +20 -0
  33. package/content/backgrounds/politician.yaml +20 -0
  34. package/content/backgrounds/scholar.yaml +20 -0
  35. package/content/backgrounds/soldier.yaml +20 -0
  36. package/content/backgrounds/spacer.yaml +20 -0
  37. package/content/backgrounds/technician.yaml +20 -0
  38. package/content/backgrounds/thug.yaml +20 -0
  39. package/content/backgrounds/vagabond.yaml +20 -0
  40. package/content/backgrounds/worker.yaml +20 -0
  41. package/content/classes/adventurer.yaml +7 -0
  42. package/content/classes/expert.yaml +14 -0
  43. package/content/classes/psychic.yaml +11 -0
  44. package/content/classes/warrior.yaml +27 -0
  45. package/content/cyberware/adrenal-suppression-pump.yaml +17 -0
  46. package/content/cyberware/bioadaptation-augments.yaml +6 -0
  47. package/content/cyberware/body-arsenal-array.yaml +6 -0
  48. package/content/cyberware/body-sculpting.yaml +6 -0
  49. package/content/cyberware/dermal-armor.yaml +8 -0
  50. package/content/cyberware/drone-control-link.yaml +6 -0
  51. package/content/cyberware/eelskin-capacitor-mesh.yaml +7 -0
  52. package/content/cyberware/gecko-anchors.yaml +6 -0
  53. package/content/cyberware/ghost-talker-transceiver.yaml +6 -0
  54. package/content/cyberware/holdout-cavity.yaml +6 -0
  55. package/content/cyberware/holoskin-emitters.yaml +6 -0
  56. package/content/cyberware/identity-submersion-trigger.yaml +6 -0
  57. package/content/cyberware/immunofiltration-system.yaml +6 -0
  58. package/content/cyberware/induced-coma-trigger.yaml +6 -0
  59. package/content/cyberware/neurointruder-alert.yaml +11 -0
  60. package/content/cyberware/panspectral-optics.yaml +6 -0
  61. package/content/cyberware/pressure-sheathing.yaml +6 -0
  62. package/content/cyberware/prosthetic-limb.yaml +6 -0
  63. package/content/cyberware/revenant-wiring.yaml +6 -0
  64. package/content/cyberware/slowtime-window.yaml +7 -0
  65. package/content/cyberware/stabilization-overrides.yaml +8 -0
  66. package/content/cyberware/tagger-nanites.yaml +7 -0
  67. package/content/cyberware/toxin-injector.yaml +7 -0
  68. package/content/cyberware/twitchlock-actuators.yaml +7 -0
  69. package/content/foci/alert.yaml +9 -0
  70. package/content/foci/armsman.yaml +9 -0
  71. package/content/foci/assassin.yaml +5 -0
  72. package/content/foci/authority.yaml +5 -0
  73. package/content/foci/close-combatant.yaml +7 -0
  74. package/content/foci/connected.yaml +5 -0
  75. package/content/foci/die-hard.yaml +7 -0
  76. package/content/foci/diplomat.yaml +10 -0
  77. package/content/foci/gunslinger.yaml +8 -0
  78. package/content/foci/hacker.yaml +10 -0
  79. package/content/foci/healer.yaml +7 -0
  80. package/content/foci/henchkeeper.yaml +7 -0
  81. package/content/foci/ironhide.yaml +7 -0
  82. package/content/foci/psychic-training.yaml +18 -0
  83. package/content/foci/savage-fray.yaml +5 -0
  84. package/content/foci/shocking-assault.yaml +8 -0
  85. package/content/foci/sniper.yaml +10 -0
  86. package/content/foci/specialist.yaml +36 -0
  87. package/content/foci/star-captain.yaml +5 -0
  88. package/content/foci/starfarer.yaml +5 -0
  89. package/content/foci/tinker.yaml +5 -0
  90. package/content/foci/unarmed-combatant.yaml +11 -0
  91. package/content/foci/unique-gift.yaml +6 -0
  92. package/content/foci/wanderer.yaml +5 -0
  93. package/content/foci/wild-psychic-talent.yaml +20 -0
  94. package/content/gear/ammo-20-rounds.yaml +9 -0
  95. package/content/gear/ammo-missile.yaml +8 -0
  96. package/content/gear/atmofilter.yaml +7 -0
  97. package/content/gear/backpack-tl0.yaml +7 -0
  98. package/content/gear/backpack-tl4.yaml +7 -0
  99. package/content/gear/bezoar.yaml +9 -0
  100. package/content/gear/binoculars-tl3.yaml +7 -0
  101. package/content/gear/binoculars-tl4.yaml +7 -0
  102. package/content/gear/bioscanner.yaml +7 -0
  103. package/content/gear/black-slab.yaml +7 -0
  104. package/content/gear/brainwave.yaml +8 -0
  105. package/content/gear/climbing-harness.yaml +7 -0
  106. package/content/gear/comm-server.yaml +7 -0
  107. package/content/gear/compad.yaml +7 -0
  108. package/content/gear/data-phase-tap.yaml +7 -0
  109. package/content/gear/data-protocol.yaml +7 -0
  110. package/content/gear/dataslab.yaml +7 -0
  111. package/content/gear/field-radio.yaml +7 -0
  112. package/content/gear/glowbug.yaml +7 -0
  113. package/content/gear/grapnel-launcher.yaml +7 -0
  114. package/content/gear/grav-chute-tl4.yaml +7 -0
  115. package/content/gear/grav-chute-tl5.yaml +7 -0
  116. package/content/gear/grav-harness.yaml +7 -0
  117. package/content/gear/hush.yaml +8 -0
  118. package/content/gear/instapanel.yaml +8 -0
  119. package/content/gear/lazarus-patch.yaml +8 -0
  120. package/content/gear/lift.yaml +11 -0
  121. package/content/gear/line-shunt.yaml +7 -0
  122. package/content/gear/low-light-goggles.yaml +7 -0
  123. package/content/gear/medkit.yaml +7 -0
  124. package/content/gear/metatool.yaml +7 -0
  125. package/content/gear/navcomp.yaml +7 -0
  126. package/content/gear/portabox.yaml +7 -0
  127. package/content/gear/postech-toolkit.yaml +7 -0
  128. package/content/gear/power-cell-a.yaml +9 -0
  129. package/content/gear/power-cell-b.yaml +8 -0
  130. package/content/gear/pressure-tent.yaml +7 -0
  131. package/content/gear/pretech-cosmetic.yaml +9 -0
  132. package/content/gear/pretech-toolkit.yaml +7 -0
  133. package/content/gear/psych.yaml +8 -0
  134. package/content/gear/rations-1-day.yaml +8 -0
  135. package/content/gear/remote-link-unit.yaml +7 -0
  136. package/content/gear/reverie.yaml +9 -0
  137. package/content/gear/rope-tl0.yaml +7 -0
  138. package/content/gear/rope-tl4.yaml +7 -0
  139. package/content/gear/scout-report.yaml +7 -0
  140. package/content/gear/solar-recharger.yaml +7 -0
  141. package/content/gear/spare-parts.yaml +8 -0
  142. package/content/gear/squeal.yaml +8 -0
  143. package/content/gear/stiletto-charge.yaml +6 -0
  144. package/content/gear/storage-unit.yaml +7 -0
  145. package/content/gear/survey-scanner.yaml +7 -0
  146. package/content/gear/survival-kit.yaml +7 -0
  147. package/content/gear/tailored-antiallergens.yaml +7 -0
  148. package/content/gear/telekinetic-generator.yaml +7 -0
  149. package/content/gear/telescoping-pole.yaml +7 -0
  150. package/content/gear/thermal-flare.yaml +7 -0
  151. package/content/gear/tightbeam-link-unit.yaml +7 -0
  152. package/content/gear/trade-goods.yaml +8 -0
  153. package/content/gear/trade-metals.yaml +8 -0
  154. package/content/gear/translator-torc.yaml +7 -0
  155. package/content/gear/tsunami.yaml +9 -0
  156. package/content/gear/vacc-fresher.yaml +7 -0
  157. package/content/gear/vacc-skin.yaml +7 -0
  158. package/content/gear/vacc-suit.yaml +7 -0
  159. package/content/partial-classes/expert.yaml +5 -0
  160. package/content/partial-classes/psychic.yaml +18 -0
  161. package/content/partial-classes/warrior.yaml +7 -0
  162. package/content/techniques/accelerated-succor.yaml +10 -0
  163. package/content/techniques/alternate-outcome.yaml +10 -0
  164. package/content/techniques/anguished-vision.yaml +10 -0
  165. package/content/techniques/burdened-apportation.yaml +10 -0
  166. package/content/techniques/cloak-powers.yaml +10 -0
  167. package/content/techniques/concert-of-minds.yaml +10 -0
  168. package/content/techniques/cursed-luck.yaml +59 -0
  169. package/content/techniques/deep-intrusion.yaml +10 -0
  170. package/content/techniques/destinys-shield.yaml +10 -0
  171. package/content/techniques/effortless-apportation.yaml +10 -0
  172. package/content/techniques/facile-mind.yaml +10 -0
  173. package/content/techniques/far-thought.yaml +10 -0
  174. package/content/techniques/flawless-mastery.yaml +10 -0
  175. package/content/techniques/force-puppetry.yaml +10 -0
  176. package/content/techniques/forced-outcome.yaml +10 -0
  177. package/content/techniques/holistic-optimization-patterning.yaml +10 -0
  178. package/content/techniques/impact-sump.yaml +10 -0
  179. package/content/techniques/impervious-pavis-of-will.yaml +10 -0
  180. package/content/techniques/intuitive-response.yaml +10 -0
  181. package/content/techniques/invincible-stand.yaml +10 -0
  182. package/content/techniques/kinetic-transversal.yaml +10 -0
  183. package/content/techniques/major-organ-restoration.yaml +10 -0
  184. package/content/techniques/mastered-succor.yaml +10 -0
  185. package/content/techniques/memory-editing.yaml +10 -0
  186. package/content/techniques/metadimensional-friction.yaml +10 -0
  187. package/content/techniques/metamorph.yaml +10 -0
  188. package/content/techniques/mindtracing.yaml +10 -0
  189. package/content/techniques/neural-trap.yaml +10 -0
  190. package/content/techniques/not-my-time.yaml +10 -0
  191. package/content/techniques/offensive-apportation.yaml +10 -0
  192. package/content/techniques/oracle.yaml +6 -0
  193. package/content/techniques/organic-purification-protocols.yaml +10 -0
  194. package/content/techniques/perceptive-dislocation.yaml +10 -0
  195. package/content/techniques/personal-apportation.yaml +6 -0
  196. package/content/techniques/pressure-field.yaml +10 -0
  197. package/content/techniques/proficient-apportation.yaml +10 -0
  198. package/content/techniques/prophecy.yaml +10 -0
  199. package/content/techniques/psychic-refinement.yaml +11 -0
  200. package/content/techniques/psychic-static.yaml +10 -0
  201. package/content/techniques/psychic-succor.yaml +39 -0
  202. package/content/techniques/psychic-tutelage.yaml +10 -0
  203. package/content/techniques/quintessential-reconstruction.yaml +10 -0
  204. package/content/techniques/reactive-telekinesis.yaml +10 -0
  205. package/content/techniques/reflex-response.yaml +10 -0
  206. package/content/techniques/remote-repair.yaml +10 -0
  207. package/content/techniques/rift-reduplication.yaml +10 -0
  208. package/content/techniques/sense-the-need.yaml +10 -0
  209. package/content/techniques/slip-field.yaml +10 -0
  210. package/content/techniques/spatial-awareness.yaml +10 -0
  211. package/content/techniques/spatial-synchrony-mandala.yaml +10 -0
  212. package/content/techniques/stutterjump.yaml +10 -0
  213. package/content/techniques/suppress-cognition.yaml +10 -0
  214. package/content/techniques/surge-momentum.yaml +10 -0
  215. package/content/techniques/suspended-manifestation.yaml +10 -0
  216. package/content/techniques/synthetic-adaptation.yaml +10 -0
  217. package/content/techniques/tangible-force-construct.yaml +10 -0
  218. package/content/techniques/telekinetic-armory.yaml +10 -0
  219. package/content/techniques/telekinetic-expertise.yaml +10 -0
  220. package/content/techniques/telekinetic-flight.yaml +10 -0
  221. package/content/techniques/telekinetic-manipulation.yaml +6 -0
  222. package/content/techniques/telekinetic-ram.yaml +10 -0
  223. package/content/techniques/telepathic-assault.yaml +10 -0
  224. package/content/techniques/telepathic-contact.yaml +6 -0
  225. package/content/techniques/teratic-overload.yaml +10 -0
  226. package/content/techniques/terminal-reflection.yaml +10 -0
  227. package/content/techniques/thermokinesis.yaml +10 -0
  228. package/content/techniques/tissue-integrity-field.yaml +10 -0
  229. package/content/techniques/transmit-thought.yaml +10 -0
  230. package/content/techniques/unity-of-thought.yaml +10 -0
  231. package/content/templates/trained-unarmed.yaml +9 -0
  232. package/content/weapons/advanced-bow.yaml +15 -0
  233. package/content/weapons/anti-vehicle-laser.yaml +18 -0
  234. package/content/weapons/combat-rifle.yaml +18 -0
  235. package/content/weapons/combat-shotgun.yaml +18 -0
  236. package/content/weapons/conversion-bow.yaml +15 -0
  237. package/content/weapons/crude-pistol.yaml +18 -0
  238. package/content/weapons/demo-charge.yaml +13 -0
  239. package/content/weapons/distortion-cannon.yaml +18 -0
  240. package/content/weapons/grenade.yaml +14 -0
  241. package/content/weapons/heavy-machine-gun.yaml +19 -0
  242. package/content/weapons/hydra-array.yaml +18 -0
  243. package/content/weapons/knife.yaml +7 -0
  244. package/content/weapons/large-advanced-weapon.yaml +13 -0
  245. package/content/weapons/large-primitive-weapon.yaml +12 -0
  246. package/content/weapons/laser-pistol.yaml +18 -0
  247. package/content/weapons/laser-rifle.yaml +19 -0
  248. package/content/weapons/mag-pistol.yaml +17 -0
  249. package/content/weapons/mag-rifle.yaml +17 -0
  250. package/content/weapons/medium-advanced-weapon.yaml +13 -0
  251. package/content/weapons/medium-primitive-weapon.yaml +12 -0
  252. package/content/weapons/monoblade-knife.yaml +7 -0
  253. package/content/weapons/monoblade-sword.yaml +4 -0
  254. package/content/weapons/musket.yaml +18 -0
  255. package/content/weapons/plasma-projector.yaml +18 -0
  256. package/content/weapons/primitive-bow.yaml +15 -0
  257. package/content/weapons/railgun.yaml +18 -0
  258. package/content/weapons/revolver.yaml +17 -0
  259. package/content/weapons/rifle.yaml +17 -0
  260. package/content/weapons/rocket-launcher.yaml +18 -0
  261. package/content/weapons/semi-auto-pistol.yaml +17 -0
  262. package/content/weapons/shear-rifle.yaml +19 -0
  263. package/content/weapons/shotgun.yaml +17 -0
  264. package/content/weapons/small-advanced-weapon.yaml +14 -0
  265. package/content/weapons/small-primitive-weapon.yaml +13 -0
  266. package/content/weapons/sniper-rifle.yaml +17 -0
  267. package/content/weapons/spear.yaml +8 -0
  268. package/content/weapons/spike-thrower.yaml +18 -0
  269. package/content/weapons/stun-baton.yaml +14 -0
  270. package/content/weapons/submachine-gun.yaml +18 -0
  271. package/content/weapons/suit-ripper.yaml +11 -0
  272. package/content/weapons/thermal-knife.yaml +7 -0
  273. package/content/weapons/thermal-pistol.yaml +18 -0
  274. package/content/weapons/thunder-gun.yaml +18 -0
  275. package/content/weapons/unarmed.yaml +8 -0
  276. package/content/weapons/void-carbine.yaml +17 -0
  277. package/content/weapons/vortex-cannon.yaml +16 -0
  278. package/content/weapons/wheatcutter-belt.yaml +16 -0
  279. package/dist/i18n/en.d.ts +3 -0
  280. package/dist/i18n/en.js +2 -0
  281. package/dist/i18n/en.json +1356 -0
  282. package/dist/index.d.ts +3 -0
  283. package/dist/index.js +2 -0
  284. package/dist/release.json +30238 -0
  285. package/i18n/en/content.yaml +394 -0
  286. package/i18n/en/foci.yaml +199 -0
  287. package/i18n/en/rules.yaml +759 -0
  288. package/i18n/en/text.yaml +249 -0
  289. package/i18n/en.yaml +1 -0
  290. package/pack.yaml +15 -0
  291. package/package.json +58 -3
  292. package/rules/advancement.yaml +461 -0
  293. package/rules/character.yaml +114 -0
  294. package/rules/checks.yaml +160 -0
  295. package/rules/combat.yaml +312 -0
  296. package/rules/core.yaml +111 -0
  297. package/rules/creation.yaml +633 -0
  298. package/rules/gear.yaml +176 -0
  299. package/rules/layout.yaml +195 -0
  300. package/rules/psionics.yaml +105 -0
  301. package/rules/start.yaml +403 -0
  302. package/rules/tags.yaml +60 -0
@@ -0,0 +1,176 @@
1
+ fields:
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+ # Armor Class: the best armor worn (or an innate AC), a shield, and Dexterity.
3
+ ac.innate: { type: integer, formula: 0 }
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+ ac.armor:
5
+ type: integer
6
+ formula: >-
7
+ max(10, ac.innate, maxCopies(copy.fields.ac, copy.type == 'armor' && copy.equipped
8
+ && !copy.fields.shield))
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+ ac.shield:
10
+ type: integer
11
+ formula: "maxCopies(copy.fields.ac, copy.type == 'armor' && copy.equipped && copy.fields.shield)"
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+ ac.value:
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+ type: integer
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+ tags: [ac]
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+ formula: >-
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+ (ac.shield > 0 ? (ac.armor >= ac.shield ? ac.armor + 1 : ac.shield) : ac.armor)
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+ + attributes.dex.mod
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+ # Against firearms and advanced melee weapons, primitive armor and shields count as AC 10.
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+ ac.advanced:
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+ type: integer
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+ tags: [ac]
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+ formula: >-
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+ max(10, ac.innate, maxCopies(copy.fields.ac, copy.type == 'armor' && copy.equipped
24
+ && !copy.fields.shield && copy.fields.category != 'primitive'))
25
+ + (maxCopies(copy.fields.ac, copy.type == 'armor' && copy.equipped && copy.fields.shield
26
+ && copy.fields.category != 'primitive') > 0 ? 1 : 0)
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+ + attributes.dex.mod
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+
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+ # Damage bonuses from foci: the Stab skill to melee and thrown weapons (Armsman), the Shoot skill
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+ # to ranged ones (Gunslinger).
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+ damage.melee: { type: integer, formula: 0 }
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+ damage.ranged: { type: integer, formula: 0 }
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+ shock.bonus: { type: integer, formula: 0 }
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+ # Melee Shock that treats every target as AC 10 (Shocking Assault, Close Combatant).
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+ shock.anyAc: { type: boolean, formula: false }
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+ # Unmodified damage on a miss (Armsman, Gunslinger, Unarmed Combatant).
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+ miss.melee: { type: dice, formula: 0 }
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+ miss.ranged: { type: dice, formula: 0 }
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+ miss.punch: { type: dice, formula: 0 }
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+ # Primitive melee weapons and fists that count as advanced (Armsman, Unarmed Combatant).
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+ combat.meleeAdvanced: { type: boolean, formula: false }
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+ combat.punchAdvanced: { type: boolean, formula: false }
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+
44
+ # Encumbrance: Readied (equipped) items up to half Strength, Stowed items up to Strength.
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+ encumbrance.strength: { type: integer, formula: attributes.str.score }
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+ encumbrance.readied:
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+ type: integer
48
+ formula: >-
49
+ sumCopies(copy.fields.enc * ceil(copy.quantity / copy.fields.bundle), has(copy.fields.enc)
50
+ && copy.equipped && !copy.state.stored)
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+ encumbrance.stowed:
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+ type: integer
53
+ formula: >-
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+ sumCopies(copy.fields.enc * ceil(copy.quantity / copy.fields.bundle), has(copy.fields.enc)
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+ && !copy.equipped && !copy.state.stored)
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+ encumbrance.readiedLimit: { type: integer, formula: floor(encumbrance.strength / 2) }
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+ encumbrance.stowedLimit: { type: integer, formula: encumbrance.strength }
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+ # 0 unencumbered, 1 lightly (2 more Readied or 4 more Stowed), 2 heavily (as much again),
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+ # 3 more than that.
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+ encumbrance.level:
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+ type: integer
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+ limits: { max: 2 }
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+ formula: >-
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+ max(encumbrance.readied <= encumbrance.readiedLimit ? 0
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+ : encumbrance.readied <= encumbrance.readiedLimit + 2 ? 1
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+ : encumbrance.readied <= encumbrance.readiedLimit + 4 ? 2 : 3,
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+ encumbrance.stowed <= encumbrance.stowedLimit ? 0
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+ : encumbrance.stowed <= encumbrance.stowedLimit + 4 ? 1
69
+ : encumbrance.stowed <= encumbrance.stowedLimit + 8 ? 2 : 3)
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+ movement: { type: integer, formula: '[10, 7, 5, 0][encumbrance.level]' }
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+
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+ # System Strain: permanent from cyberware, the rest temporary. It may not pass Constitution.
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+ strain.permanent:
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+ type: integer
75
+ formula: "sumCopies(copy.fields.strain, copy.type == 'cyberware' && has(copy.fields.strain))"
76
+ strain.current: { type: integer, input: true, default: 0, min: 0 }
77
+ strain.total:
78
+ type: integer
79
+ formula: strain.permanent + strain.current
80
+ limits: { max: strain.max }
81
+ strain.max: { type: integer, formula: attributes.con.score }
82
+
83
+ standardCopies:
84
+ - { type: weapon, where: "'unarmed' in item.tags" }
85
+
86
+ contentTypes:
87
+ weapon:
88
+ carried: true
89
+ equippable: true
90
+ fields:
91
+ damage: { type: dice, required: true }
92
+ skill: { type: enum, values: [punch, shoot, stab], required: true }
93
+ attribute: { type: enum, values: [str, dex, str-dex] }
94
+ range: { type: integer, min: 0 }
95
+ maxRange: { type: integer, min: 0 }
96
+ magazine: { type: integer, min: 1 }
97
+ ammo: { type: enum, values: [rounds, cell-a, cell-b, missile] }
98
+ shock: { type: integer, min: 0 }
99
+ shockAc: { type: integer, min: 0 }
100
+ burst: { type: boolean, default: false }
101
+ suppress: { type: boolean, default: false }
102
+ # Energy weapons: +1 to hit.
103
+ energy: { type: boolean, default: false }
104
+ # Firearms and TL4 melee weapons ignore primitive armor.
105
+ advanced: { type: boolean, default: false }
106
+ heavy: { type: boolean, default: false }
107
+ thrown: { type: boolean, default: false }
108
+ nonlethal: { type: boolean, default: false }
109
+ # Always rolls against this AC (a grenade).
110
+ fixedAc: { type: integer }
111
+ reloadActions: { type: integer, default: 1, min: 1 }
112
+ cost: { type: integer, min: 0 }
113
+ enc: { type: integer, min: 0 }
114
+ bundle: { type: integer, default: 1, min: 1 }
115
+ techLevel: { type: integer, min: 0, max: 6 }
116
+ state:
117
+ stored: { type: boolean, default: false }
118
+ actions:
119
+ - use: attack
120
+ - use: reload
121
+
122
+ armor:
123
+ carried: true
124
+ equippable: true
125
+ fields:
126
+ ac: { type: integer, required: true, min: 10 }
127
+ category: { type: enum, values: [primitive, street, combat, powered], required: true }
128
+ shield: { type: boolean, default: false }
129
+ # Strength counted higher for encumbrance while worn.
130
+ strength: { type: integer, default: 0, min: 0 }
131
+ cost: { type: integer, min: 0 }
132
+ enc: { type: integer, min: 0 }
133
+ bundle: { type: integer, default: 1, min: 1 }
134
+ techLevel: { type: integer, min: 0, max: 6 }
135
+ state:
136
+ stored: { type: boolean, default: false }
137
+ effects:
138
+ - target: encumbrance.strength
139
+ op: add
140
+ value: item.strength
141
+ when: self.equipped && item.strength > 0
142
+
143
+ gear:
144
+ carried: true
145
+ equippable: true
146
+ fields:
147
+ category:
148
+ type: enum
149
+ required: true
150
+ values: [ammo-power, communications, computing, field, pharmaceutical, tools-medical]
151
+ # What a weapon reloads with.
152
+ kind: { type: enum, values: [rounds, cell-a, cell-b, missile] }
153
+ # A drug: the Heal skill needed to apply it, the System Strain it adds and what it heals.
154
+ healSkill: { type: integer, min: 0 }
155
+ strain: { type: integer, default: 0, min: 0 }
156
+ heal: { type: dice }
157
+ healAddsSkill: { type: boolean, default: false }
158
+ cost: { type: integer, min: 0 }
159
+ enc: { type: integer, min: 0 }
160
+ # How many make one item of encumbrance when packed together.
161
+ bundle: { type: integer, default: 1, min: 1 }
162
+ techLevel: { type: integer, min: 0, max: 6 }
163
+ state:
164
+ stored: { type: boolean, default: false }
165
+ actions:
166
+ - use: use-drug
167
+
168
+ cyberware:
169
+ fields:
170
+ strain: { type: integer, required: true, min: 0 }
171
+ # System Strain each time it is triggered.
172
+ activationStrain: { type: integer, default: 0, min: 0 }
173
+ cost: { type: integer, min: 0 }
174
+ techLevel: { type: integer, min: 0, max: 6 }
175
+ actions:
176
+ - use: trigger-cyberware
@@ -0,0 +1,195 @@
1
+ display:
2
+ groups:
3
+ - id: attributes
4
+ priority: 0
5
+ members: { type: field, where: "'attribute' in item.tags" }
6
+ - id: saves
7
+ priority: 0
8
+ members: { type: field, where: "'save' in item.tags" }
9
+ - id: skills
10
+ priority: 0
11
+ members: { type: field, where: "'skill.general' in item.tags || 'skill.combat' in item.tags" }
12
+ - id: psychic-skills
13
+ priority: 1
14
+ showWhen: "psionics.access != 'none'"
15
+ members: { type: field, where: "'skill.psychic' in item.tags" }
16
+ - id: condition
17
+ priority: 0
18
+ - id: combat
19
+ priority: 0
20
+ - id: psionics
21
+ priority: 1
22
+ showWhen: "psionics.access != 'none' || effort.max > 0"
23
+ - id: advancement
24
+ priority: 2
25
+ - id: carrying
26
+ priority: 2
27
+ - id: attacks
28
+ kind: actions
29
+ priority: 0
30
+ members: { type: action, where: "'attack' in item.tags || 'combat' in item.tags" }
31
+ - id: checks
32
+ kind: actions
33
+ priority: 0
34
+ members:
35
+ type: action
36
+ where: "'check' in item.tags || 'save' in item.tags || 'initiative' in item.tags"
37
+ - id: health-actions
38
+ kind: actions
39
+ priority: 1
40
+ members: { type: action, where: "'health' in item.tags || 'strain' in item.tags" }
41
+ - id: psionic-actions
42
+ kind: actions
43
+ priority: 1
44
+ members: { type: action, where: "'psionics' in item.tags" }
45
+ - id: advancement-actions
46
+ kind: actions
47
+ priority: 2
48
+ visibility: background
49
+ members: { type: action, where: "'level-up' in item.tags || 'creation' in item.tags" }
50
+ - id: class
51
+ kind: content
52
+ priority: 0
53
+ members: { type: class }
54
+ - id: background
55
+ kind: content
56
+ priority: 0
57
+ members: { type: background }
58
+ - id: foci
59
+ kind: content
60
+ priority: 0
61
+ members: { type: focus }
62
+ - id: techniques
63
+ kind: content
64
+ priority: 1
65
+ showWhen: "hasChoice('technique') || psionics.access != 'none' || effort.max > 0"
66
+ members: { type: technique }
67
+ sectionBy: item.level
68
+ - id: weapons
69
+ kind: content
70
+ priority: 1
71
+ members: { type: weapon }
72
+ - id: armor
73
+ kind: content
74
+ priority: 1
75
+ members: { type: armor }
76
+ - id: gear
77
+ kind: content
78
+ priority: 2
79
+ members: { type: gear }
80
+ sectionBy: item.category
81
+ - id: cyberware
82
+ kind: content
83
+ priority: 2
84
+ members: { type: cyberware }
85
+ types:
86
+ class: { quantity: { hidden: true } }
87
+ background: { quantity: { hidden: true } }
88
+ focus:
89
+ quantity: { hidden: true }
90
+ state:
91
+ level: { priority: 0 }
92
+ technique:
93
+ quantity: { hidden: true }
94
+ state:
95
+ committed: { priority: 0, showWhen: self.committed > 0 }
96
+ cyberware: { quantity: { hidden: true } }
97
+ weapon:
98
+ state:
99
+ loaded: { priority: 0, input: { widget: track }, showWhen: has(item.magazine) }
100
+ fields:
101
+ damage: { format: dice }
102
+ fields:
103
+ level: { groups: [advancement], priority: 0, visibility: primary }
104
+ xp.current: { groups: [advancement], priority: 0, with: [{ field: xp.next, as: max }] }
105
+ xp.next: { groups: [advancement], priority: 1 }
106
+ skillPoints.general: { groups: [advancement], priority: 1 }
107
+ skillPoints.expert: { groups: [advancement], priority: 1, showWhen: class.expertPoints > 0 }
108
+ skillPoints.psychic:
109
+ { groups: [advancement], priority: 1, showWhen: "psionics.access != 'none'" }
110
+ skillPoints.training: { groups: [advancement], priority: 1, showWhen: skillPoints.training > 0 }
111
+ attributes.boosts: { groups: [advancement], priority: 2 }
112
+ 'skills.{skill}.credit':
113
+ { groups: [advancement], priority: 3, showWhen: 'skills.{skill}.credit > 0' }
114
+ hp.current:
115
+ groups: [condition]
116
+ priority: 0
117
+ visibility: primary
118
+ with: [{ field: hp.max, as: max }]
119
+ rolls: [{ action: take-damage }, { action: heal }]
120
+ hp.max: { groups: [condition], priority: 1 }
121
+ hp.rolled: { groups: [condition], priority: 2 }
122
+ hp.perLevel: { hidden: true }
123
+ strain.current:
124
+ groups: [condition]
125
+ priority: 0
126
+ with: [{ field: strain.max, as: max }, { field: strain.permanent, as: detail }]
127
+ strain.total: { groups: [condition], priority: 1 }
128
+ strain.permanent: { groups: [condition], priority: 1 }
129
+ strain.max: { groups: [condition], priority: 1 }
130
+ scene.expertReroll:
131
+ groups: [condition]
132
+ priority: 1
133
+ showWhen: 'countCopies(copy.item == @classes.expert) > 0'
134
+ input: { widget: checkbox }
135
+ scene.warriorLuck:
136
+ groups: [condition]
137
+ priority: 1
138
+ showWhen: 'countCopies(copy.item == @classes.warrior) > 0'
139
+ input: { widget: checkbox }
140
+ ac.value: { groups: [combat], priority: 0, visibility: primary }
141
+ ac.advanced: { groups: [combat], priority: 1 }
142
+ combat.attackBonus: { groups: [combat], priority: 0, visibility: primary }
143
+ credits.current: { groups: [carrying], priority: 0 }
144
+ encumbrance.readied:
145
+ { groups: [carrying], priority: 0, with: [{ field: encumbrance.readiedLimit, as: max }] }
146
+ encumbrance.stowed:
147
+ { groups: [carrying], priority: 0, with: [{ field: encumbrance.stowedLimit, as: max }] }
148
+ encumbrance.level: { groups: [carrying], priority: 1 }
149
+ movement: { groups: [carrying], priority: 1 }
150
+ henchmen.max: { groups: [carrying], priority: 2, showWhen: henchmen.max > 0 }
151
+ effort.available:
152
+ groups: [psionics]
153
+ priority: 0
154
+ with: [{ field: effort.max, as: max }]
155
+ rolls: [{ action: commit-effort }]
156
+ effort.max: { groups: [psionics], priority: 1 }
157
+ effort.scene: { groups: [psionics], priority: 1 }
158
+ effort.day: { groups: [psionics], priority: 1 }
159
+ effort.active: { groups: [psionics], priority: 1, showWhen: effort.active > 0 }
160
+ effort.torched: { groups: [psionics], priority: 2 }
161
+ psionics.access: { groups: [psionics], priority: 1 }
162
+ psionics.discipline: { groups: [psionics], priority: 1, showWhen: "psionics.discipline != ''" }
163
+ psionics.training: { hidden: true }
164
+ effort.bonus: { hidden: true }
165
+ effort.wild: { hidden: true }
166
+ class.focus.combat: { hidden: true }
167
+ class.focus.noncombat: { hidden: true }
168
+ class.expertPoints: { hidden: true }
169
+ ac.armor: { hidden: true }
170
+ ac.innate: { hidden: true }
171
+ ac.shield: { hidden: true }
172
+ damage.melee: { hidden: true }
173
+ damage.ranged: { hidden: true }
174
+ shock.bonus: { hidden: true }
175
+ shock.anyAc: { hidden: true }
176
+ miss.melee: { hidden: true }
177
+ miss.ranged: { hidden: true }
178
+ miss.punch: { hidden: true }
179
+ combat.meleeAdvanced: { hidden: true }
180
+ combat.punchAdvanced: { hidden: true }
181
+ encumbrance.strength: { hidden: true }
182
+ 'attributes.{attr}.score':
183
+ with: [{ field: 'attributes.{attr}.mod', as: detail }]
184
+ 'skills.{general}.level':
185
+ rolls: [{ action: skill-check, params: { skill: '{general}' } }]
186
+ 'skills.{combat}.level':
187
+ rolls: [{ action: skill-check, params: { skill: '{combat}' } }]
188
+ 'skills.{psychic}.level':
189
+ rolls: [{ action: skill-check, params: { skill: '{psychic}' } }]
190
+ 'skills.{general}.dice': { hidden: true }
191
+ 'skills.{combat}.dice': { hidden: true }
192
+ 'skills.{psychic}.dice': { hidden: true }
193
+ saves.physical: { rolls: [{ action: saving-throw, params: { save: physical } }] }
194
+ saves.evasion: { rolls: [{ action: saving-throw, params: { save: evasion } }] }
195
+ saves.mental: { rolls: [{ action: saving-throw, params: { save: mental } }] }
@@ -0,0 +1,105 @@
1
+ fields:
2
+ # Cursed Luck is on the character: attacks against them and damage they take roll twice and
3
+ # keep the better.
4
+ psionics.cursedLuck: { type: boolean, formula: false }
5
+ effort.bonus: { type: integer, formula: 0 }
6
+ # A wild talent's Effort, for a character who isn't a psychic.
7
+ effort.wild: { type: integer, formula: 0 }
8
+ effort.max:
9
+ type: integer
10
+ formula: >-
11
+ psionics.access == 'none' ? effort.wild
12
+ : max(1, 1 + maxFields(f.value, 'skill.psychic' in f.tags)
13
+ + max(attributes.wis.mod, attributes.con.mod)) + effort.bonus
14
+ # Effort Committed until the end of the scene, and until the next night's rest.
15
+ effort.scene: { type: integer, input: true, default: 0, min: 0 }
16
+ effort.day: { type: integer, input: true, default: 0, min: 0 }
17
+ # Effort gained by torching, which lasts for the scene.
18
+ effort.torched: { type: integer, input: true, default: 0, min: 0 }
19
+ # Effort Committed for as long as a technique lasts, held on the technique: its copy, the
20
+ # pick that chose it, or the grant of a core technique. Each technique adds its own.
21
+ effort.active: { type: integer, formula: 0 }
22
+ effort.available:
23
+ type: integer
24
+ formula: effort.max + effort.torched - effort.scene - effort.day - effort.active
25
+ limits: { min: 0 }
26
+
27
+ effects:
28
+ - target: { rolls: [attack, damage] }
29
+ op: rollModifier
30
+ value: { kind: advantage, of: roll }
31
+ when: >-
32
+ has(participants.target) && size(participants.target) > 0
33
+ && participants.target[0].psionics.cursedLuck
34
+
35
+ contentTypes:
36
+ technique:
37
+ copies: { perItem: 1 }
38
+ fields:
39
+ discipline:
40
+ type: enum
41
+ required: true
42
+ values: [biopsionics, metapsionics, precognition, telekinesis, telepathy, teleportation]
43
+ level: { type: integer, required: true, min: 0, max: 4 }
44
+ # The discipline's core technique: every psychic with the skill has it.
45
+ core: { type: boolean, default: false }
46
+ state:
47
+ # Effort Committed to keep the technique going, until it is released.
48
+ committed: { type: integer, default: 0, min: 0 }
49
+ effects:
50
+ - { target: effort.active, op: add, value: self.committed }
51
+ actions:
52
+ - use: sustain-technique
53
+ - use: release-technique
54
+
55
+ constraints:
56
+ # Only psychics have psychic skills, and a restricted psychic only their one discipline.
57
+ - id: psychic-skills
58
+ check: >-
59
+ psionics.access == 'unrestricted'
60
+ || sumFields(f.value >= 0 && (psionics.access == 'none'
61
+ || f.id != 'swn-revised:skills.' + psionics.discipline + '.level') ? 1 : 0,
62
+ 'skill.psychic' in f.tags) == 0
63
+
64
+ actions:
65
+ # Commit a point of Effort for as long as the technique lasts: it stays Committed on the
66
+ # technique until the psychic releases it, ending the power.
67
+ - id: sustain-technique
68
+ tags: [psionics]
69
+ available: effort.available > 0
70
+ results: [committed]
71
+ steps:
72
+ - &held
73
+ id: held
74
+ kind: branch
75
+ cases:
76
+ - when: true
77
+ flags:
78
+ # Where the technique is held: its own copy, a focus's pick (Wild Psychic Talent)
79
+ # or a psychic class's grant (a core technique). The owning copy's type tells.
80
+ held: >-
81
+ countCopies(copy.id == self.id && copy.type == 'technique') > 0 ? 'copy'
82
+ : countCopies(copy.id == self.id && copy.type == 'focus') > 0 ? 'pick'
83
+ : 'grant'
84
+ - id: commit
85
+ kind: changes
86
+ changes:
87
+ - { type: adjustState, when: "flags.held == 'copy'", entry: self, key: committed, by: 1 }
88
+ - { type: adjustState, when: "flags.held == 'pick'", pick: self, key: committed, by: 1 }
89
+ - { type: adjustState, when: "flags.held == 'grant'", grant: self, key: committed, by: 1 }
90
+ - { id: result, kind: outcome, result: "'committed'" }
91
+
92
+ # Reclaim the Effort a technique holds, ending it.
93
+ - id: release-technique
94
+ tags: [psionics]
95
+ available: self.committed > 0
96
+ results: [released]
97
+ steps:
98
+ - *held
99
+ - id: release
100
+ kind: changes
101
+ changes:
102
+ - { type: setState, when: "flags.held == 'copy'", entry: self, key: committed, value: 0 }
103
+ - { type: setState, when: "flags.held == 'pick'", pick: self, key: committed, value: 0 }
104
+ - { type: setState, when: "flags.held == 'grant'", grant: self, key: committed, value: 0 }
105
+ - { id: result, kind: outcome, result: "'released'" }