@opencharacter/swn-revised 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (302) hide show
  1. package/LICENSE +147 -0
  2. package/README.md +128 -2
  3. package/content/armor/armored-undersuit.yaml +8 -0
  4. package/content/armor/armored-vacc-suit.yaml +8 -0
  5. package/content/armor/assault-suit.yaml +8 -0
  6. package/content/armor/combat-field-uniform.yaml +8 -0
  7. package/content/armor/deflector-array.yaml +8 -0
  8. package/content/armor/field-emitter-panoply.yaml +9 -0
  9. package/content/armor/force-pavis.yaml +9 -0
  10. package/content/armor/heavy-primitive-armor.yaml +8 -0
  11. package/content/armor/icarus-harness.yaml +8 -0
  12. package/content/armor/light-primitive-armor.yaml +8 -0
  13. package/content/armor/medium-primitive-armor.yaml +8 -0
  14. package/content/armor/secure-clothing.yaml +8 -0
  15. package/content/armor/security-armor.yaml +8 -0
  16. package/content/armor/shield.yaml +9 -0
  17. package/content/armor/storm-armor.yaml +9 -0
  18. package/content/armor/vestimentum.yaml +8 -0
  19. package/content/armor/warpaint.yaml +8 -0
  20. package/content/armor/woven-body-armor.yaml +8 -0
  21. package/content/backgrounds/barbarian.yaml +20 -0
  22. package/content/backgrounds/clergy.yaml +20 -0
  23. package/content/backgrounds/courtesan.yaml +20 -0
  24. package/content/backgrounds/criminal.yaml +20 -0
  25. package/content/backgrounds/dilettante.yaml +20 -0
  26. package/content/backgrounds/entertainer.yaml +20 -0
  27. package/content/backgrounds/merchant.yaml +20 -0
  28. package/content/backgrounds/noble.yaml +20 -0
  29. package/content/backgrounds/official.yaml +20 -0
  30. package/content/backgrounds/peasant.yaml +20 -0
  31. package/content/backgrounds/physician.yaml +20 -0
  32. package/content/backgrounds/pilot.yaml +20 -0
  33. package/content/backgrounds/politician.yaml +20 -0
  34. package/content/backgrounds/scholar.yaml +20 -0
  35. package/content/backgrounds/soldier.yaml +20 -0
  36. package/content/backgrounds/spacer.yaml +20 -0
  37. package/content/backgrounds/technician.yaml +20 -0
  38. package/content/backgrounds/thug.yaml +20 -0
  39. package/content/backgrounds/vagabond.yaml +20 -0
  40. package/content/backgrounds/worker.yaml +20 -0
  41. package/content/classes/adventurer.yaml +7 -0
  42. package/content/classes/expert.yaml +14 -0
  43. package/content/classes/psychic.yaml +11 -0
  44. package/content/classes/warrior.yaml +27 -0
  45. package/content/cyberware/adrenal-suppression-pump.yaml +17 -0
  46. package/content/cyberware/bioadaptation-augments.yaml +6 -0
  47. package/content/cyberware/body-arsenal-array.yaml +6 -0
  48. package/content/cyberware/body-sculpting.yaml +6 -0
  49. package/content/cyberware/dermal-armor.yaml +8 -0
  50. package/content/cyberware/drone-control-link.yaml +6 -0
  51. package/content/cyberware/eelskin-capacitor-mesh.yaml +7 -0
  52. package/content/cyberware/gecko-anchors.yaml +6 -0
  53. package/content/cyberware/ghost-talker-transceiver.yaml +6 -0
  54. package/content/cyberware/holdout-cavity.yaml +6 -0
  55. package/content/cyberware/holoskin-emitters.yaml +6 -0
  56. package/content/cyberware/identity-submersion-trigger.yaml +6 -0
  57. package/content/cyberware/immunofiltration-system.yaml +6 -0
  58. package/content/cyberware/induced-coma-trigger.yaml +6 -0
  59. package/content/cyberware/neurointruder-alert.yaml +11 -0
  60. package/content/cyberware/panspectral-optics.yaml +6 -0
  61. package/content/cyberware/pressure-sheathing.yaml +6 -0
  62. package/content/cyberware/prosthetic-limb.yaml +6 -0
  63. package/content/cyberware/revenant-wiring.yaml +6 -0
  64. package/content/cyberware/slowtime-window.yaml +7 -0
  65. package/content/cyberware/stabilization-overrides.yaml +8 -0
  66. package/content/cyberware/tagger-nanites.yaml +7 -0
  67. package/content/cyberware/toxin-injector.yaml +7 -0
  68. package/content/cyberware/twitchlock-actuators.yaml +7 -0
  69. package/content/foci/alert.yaml +9 -0
  70. package/content/foci/armsman.yaml +9 -0
  71. package/content/foci/assassin.yaml +5 -0
  72. package/content/foci/authority.yaml +5 -0
  73. package/content/foci/close-combatant.yaml +7 -0
  74. package/content/foci/connected.yaml +5 -0
  75. package/content/foci/die-hard.yaml +7 -0
  76. package/content/foci/diplomat.yaml +10 -0
  77. package/content/foci/gunslinger.yaml +8 -0
  78. package/content/foci/hacker.yaml +10 -0
  79. package/content/foci/healer.yaml +7 -0
  80. package/content/foci/henchkeeper.yaml +7 -0
  81. package/content/foci/ironhide.yaml +7 -0
  82. package/content/foci/psychic-training.yaml +18 -0
  83. package/content/foci/savage-fray.yaml +5 -0
  84. package/content/foci/shocking-assault.yaml +8 -0
  85. package/content/foci/sniper.yaml +10 -0
  86. package/content/foci/specialist.yaml +36 -0
  87. package/content/foci/star-captain.yaml +5 -0
  88. package/content/foci/starfarer.yaml +5 -0
  89. package/content/foci/tinker.yaml +5 -0
  90. package/content/foci/unarmed-combatant.yaml +11 -0
  91. package/content/foci/unique-gift.yaml +6 -0
  92. package/content/foci/wanderer.yaml +5 -0
  93. package/content/foci/wild-psychic-talent.yaml +20 -0
  94. package/content/gear/ammo-20-rounds.yaml +9 -0
  95. package/content/gear/ammo-missile.yaml +8 -0
  96. package/content/gear/atmofilter.yaml +7 -0
  97. package/content/gear/backpack-tl0.yaml +7 -0
  98. package/content/gear/backpack-tl4.yaml +7 -0
  99. package/content/gear/bezoar.yaml +9 -0
  100. package/content/gear/binoculars-tl3.yaml +7 -0
  101. package/content/gear/binoculars-tl4.yaml +7 -0
  102. package/content/gear/bioscanner.yaml +7 -0
  103. package/content/gear/black-slab.yaml +7 -0
  104. package/content/gear/brainwave.yaml +8 -0
  105. package/content/gear/climbing-harness.yaml +7 -0
  106. package/content/gear/comm-server.yaml +7 -0
  107. package/content/gear/compad.yaml +7 -0
  108. package/content/gear/data-phase-tap.yaml +7 -0
  109. package/content/gear/data-protocol.yaml +7 -0
  110. package/content/gear/dataslab.yaml +7 -0
  111. package/content/gear/field-radio.yaml +7 -0
  112. package/content/gear/glowbug.yaml +7 -0
  113. package/content/gear/grapnel-launcher.yaml +7 -0
  114. package/content/gear/grav-chute-tl4.yaml +7 -0
  115. package/content/gear/grav-chute-tl5.yaml +7 -0
  116. package/content/gear/grav-harness.yaml +7 -0
  117. package/content/gear/hush.yaml +8 -0
  118. package/content/gear/instapanel.yaml +8 -0
  119. package/content/gear/lazarus-patch.yaml +8 -0
  120. package/content/gear/lift.yaml +11 -0
  121. package/content/gear/line-shunt.yaml +7 -0
  122. package/content/gear/low-light-goggles.yaml +7 -0
  123. package/content/gear/medkit.yaml +7 -0
  124. package/content/gear/metatool.yaml +7 -0
  125. package/content/gear/navcomp.yaml +7 -0
  126. package/content/gear/portabox.yaml +7 -0
  127. package/content/gear/postech-toolkit.yaml +7 -0
  128. package/content/gear/power-cell-a.yaml +9 -0
  129. package/content/gear/power-cell-b.yaml +8 -0
  130. package/content/gear/pressure-tent.yaml +7 -0
  131. package/content/gear/pretech-cosmetic.yaml +9 -0
  132. package/content/gear/pretech-toolkit.yaml +7 -0
  133. package/content/gear/psych.yaml +8 -0
  134. package/content/gear/rations-1-day.yaml +8 -0
  135. package/content/gear/remote-link-unit.yaml +7 -0
  136. package/content/gear/reverie.yaml +9 -0
  137. package/content/gear/rope-tl0.yaml +7 -0
  138. package/content/gear/rope-tl4.yaml +7 -0
  139. package/content/gear/scout-report.yaml +7 -0
  140. package/content/gear/solar-recharger.yaml +7 -0
  141. package/content/gear/spare-parts.yaml +8 -0
  142. package/content/gear/squeal.yaml +8 -0
  143. package/content/gear/stiletto-charge.yaml +6 -0
  144. package/content/gear/storage-unit.yaml +7 -0
  145. package/content/gear/survey-scanner.yaml +7 -0
  146. package/content/gear/survival-kit.yaml +7 -0
  147. package/content/gear/tailored-antiallergens.yaml +7 -0
  148. package/content/gear/telekinetic-generator.yaml +7 -0
  149. package/content/gear/telescoping-pole.yaml +7 -0
  150. package/content/gear/thermal-flare.yaml +7 -0
  151. package/content/gear/tightbeam-link-unit.yaml +7 -0
  152. package/content/gear/trade-goods.yaml +8 -0
  153. package/content/gear/trade-metals.yaml +8 -0
  154. package/content/gear/translator-torc.yaml +7 -0
  155. package/content/gear/tsunami.yaml +9 -0
  156. package/content/gear/vacc-fresher.yaml +7 -0
  157. package/content/gear/vacc-skin.yaml +7 -0
  158. package/content/gear/vacc-suit.yaml +7 -0
  159. package/content/partial-classes/expert.yaml +5 -0
  160. package/content/partial-classes/psychic.yaml +18 -0
  161. package/content/partial-classes/warrior.yaml +7 -0
  162. package/content/techniques/accelerated-succor.yaml +10 -0
  163. package/content/techniques/alternate-outcome.yaml +10 -0
  164. package/content/techniques/anguished-vision.yaml +10 -0
  165. package/content/techniques/burdened-apportation.yaml +10 -0
  166. package/content/techniques/cloak-powers.yaml +10 -0
  167. package/content/techniques/concert-of-minds.yaml +10 -0
  168. package/content/techniques/cursed-luck.yaml +59 -0
  169. package/content/techniques/deep-intrusion.yaml +10 -0
  170. package/content/techniques/destinys-shield.yaml +10 -0
  171. package/content/techniques/effortless-apportation.yaml +10 -0
  172. package/content/techniques/facile-mind.yaml +10 -0
  173. package/content/techniques/far-thought.yaml +10 -0
  174. package/content/techniques/flawless-mastery.yaml +10 -0
  175. package/content/techniques/force-puppetry.yaml +10 -0
  176. package/content/techniques/forced-outcome.yaml +10 -0
  177. package/content/techniques/holistic-optimization-patterning.yaml +10 -0
  178. package/content/techniques/impact-sump.yaml +10 -0
  179. package/content/techniques/impervious-pavis-of-will.yaml +10 -0
  180. package/content/techniques/intuitive-response.yaml +10 -0
  181. package/content/techniques/invincible-stand.yaml +10 -0
  182. package/content/techniques/kinetic-transversal.yaml +10 -0
  183. package/content/techniques/major-organ-restoration.yaml +10 -0
  184. package/content/techniques/mastered-succor.yaml +10 -0
  185. package/content/techniques/memory-editing.yaml +10 -0
  186. package/content/techniques/metadimensional-friction.yaml +10 -0
  187. package/content/techniques/metamorph.yaml +10 -0
  188. package/content/techniques/mindtracing.yaml +10 -0
  189. package/content/techniques/neural-trap.yaml +10 -0
  190. package/content/techniques/not-my-time.yaml +10 -0
  191. package/content/techniques/offensive-apportation.yaml +10 -0
  192. package/content/techniques/oracle.yaml +6 -0
  193. package/content/techniques/organic-purification-protocols.yaml +10 -0
  194. package/content/techniques/perceptive-dislocation.yaml +10 -0
  195. package/content/techniques/personal-apportation.yaml +6 -0
  196. package/content/techniques/pressure-field.yaml +10 -0
  197. package/content/techniques/proficient-apportation.yaml +10 -0
  198. package/content/techniques/prophecy.yaml +10 -0
  199. package/content/techniques/psychic-refinement.yaml +11 -0
  200. package/content/techniques/psychic-static.yaml +10 -0
  201. package/content/techniques/psychic-succor.yaml +39 -0
  202. package/content/techniques/psychic-tutelage.yaml +10 -0
  203. package/content/techniques/quintessential-reconstruction.yaml +10 -0
  204. package/content/techniques/reactive-telekinesis.yaml +10 -0
  205. package/content/techniques/reflex-response.yaml +10 -0
  206. package/content/techniques/remote-repair.yaml +10 -0
  207. package/content/techniques/rift-reduplication.yaml +10 -0
  208. package/content/techniques/sense-the-need.yaml +10 -0
  209. package/content/techniques/slip-field.yaml +10 -0
  210. package/content/techniques/spatial-awareness.yaml +10 -0
  211. package/content/techniques/spatial-synchrony-mandala.yaml +10 -0
  212. package/content/techniques/stutterjump.yaml +10 -0
  213. package/content/techniques/suppress-cognition.yaml +10 -0
  214. package/content/techniques/surge-momentum.yaml +10 -0
  215. package/content/techniques/suspended-manifestation.yaml +10 -0
  216. package/content/techniques/synthetic-adaptation.yaml +10 -0
  217. package/content/techniques/tangible-force-construct.yaml +10 -0
  218. package/content/techniques/telekinetic-armory.yaml +10 -0
  219. package/content/techniques/telekinetic-expertise.yaml +10 -0
  220. package/content/techniques/telekinetic-flight.yaml +10 -0
  221. package/content/techniques/telekinetic-manipulation.yaml +6 -0
  222. package/content/techniques/telekinetic-ram.yaml +10 -0
  223. package/content/techniques/telepathic-assault.yaml +10 -0
  224. package/content/techniques/telepathic-contact.yaml +6 -0
  225. package/content/techniques/teratic-overload.yaml +10 -0
  226. package/content/techniques/terminal-reflection.yaml +10 -0
  227. package/content/techniques/thermokinesis.yaml +10 -0
  228. package/content/techniques/tissue-integrity-field.yaml +10 -0
  229. package/content/techniques/transmit-thought.yaml +10 -0
  230. package/content/techniques/unity-of-thought.yaml +10 -0
  231. package/content/templates/trained-unarmed.yaml +9 -0
  232. package/content/weapons/advanced-bow.yaml +15 -0
  233. package/content/weapons/anti-vehicle-laser.yaml +18 -0
  234. package/content/weapons/combat-rifle.yaml +18 -0
  235. package/content/weapons/combat-shotgun.yaml +18 -0
  236. package/content/weapons/conversion-bow.yaml +15 -0
  237. package/content/weapons/crude-pistol.yaml +18 -0
  238. package/content/weapons/demo-charge.yaml +13 -0
  239. package/content/weapons/distortion-cannon.yaml +18 -0
  240. package/content/weapons/grenade.yaml +14 -0
  241. package/content/weapons/heavy-machine-gun.yaml +19 -0
  242. package/content/weapons/hydra-array.yaml +18 -0
  243. package/content/weapons/knife.yaml +7 -0
  244. package/content/weapons/large-advanced-weapon.yaml +13 -0
  245. package/content/weapons/large-primitive-weapon.yaml +12 -0
  246. package/content/weapons/laser-pistol.yaml +18 -0
  247. package/content/weapons/laser-rifle.yaml +19 -0
  248. package/content/weapons/mag-pistol.yaml +17 -0
  249. package/content/weapons/mag-rifle.yaml +17 -0
  250. package/content/weapons/medium-advanced-weapon.yaml +13 -0
  251. package/content/weapons/medium-primitive-weapon.yaml +12 -0
  252. package/content/weapons/monoblade-knife.yaml +7 -0
  253. package/content/weapons/monoblade-sword.yaml +4 -0
  254. package/content/weapons/musket.yaml +18 -0
  255. package/content/weapons/plasma-projector.yaml +18 -0
  256. package/content/weapons/primitive-bow.yaml +15 -0
  257. package/content/weapons/railgun.yaml +18 -0
  258. package/content/weapons/revolver.yaml +17 -0
  259. package/content/weapons/rifle.yaml +17 -0
  260. package/content/weapons/rocket-launcher.yaml +18 -0
  261. package/content/weapons/semi-auto-pistol.yaml +17 -0
  262. package/content/weapons/shear-rifle.yaml +19 -0
  263. package/content/weapons/shotgun.yaml +17 -0
  264. package/content/weapons/small-advanced-weapon.yaml +14 -0
  265. package/content/weapons/small-primitive-weapon.yaml +13 -0
  266. package/content/weapons/sniper-rifle.yaml +17 -0
  267. package/content/weapons/spear.yaml +8 -0
  268. package/content/weapons/spike-thrower.yaml +18 -0
  269. package/content/weapons/stun-baton.yaml +14 -0
  270. package/content/weapons/submachine-gun.yaml +18 -0
  271. package/content/weapons/suit-ripper.yaml +11 -0
  272. package/content/weapons/thermal-knife.yaml +7 -0
  273. package/content/weapons/thermal-pistol.yaml +18 -0
  274. package/content/weapons/thunder-gun.yaml +18 -0
  275. package/content/weapons/unarmed.yaml +8 -0
  276. package/content/weapons/void-carbine.yaml +17 -0
  277. package/content/weapons/vortex-cannon.yaml +16 -0
  278. package/content/weapons/wheatcutter-belt.yaml +16 -0
  279. package/dist/i18n/en.d.ts +3 -0
  280. package/dist/i18n/en.js +2 -0
  281. package/dist/i18n/en.json +1356 -0
  282. package/dist/index.d.ts +3 -0
  283. package/dist/index.js +2 -0
  284. package/dist/release.json +30238 -0
  285. package/i18n/en/content.yaml +394 -0
  286. package/i18n/en/foci.yaml +199 -0
  287. package/i18n/en/rules.yaml +759 -0
  288. package/i18n/en/text.yaml +249 -0
  289. package/i18n/en.yaml +1 -0
  290. package/pack.yaml +15 -0
  291. package/package.json +58 -3
  292. package/rules/advancement.yaml +461 -0
  293. package/rules/character.yaml +114 -0
  294. package/rules/checks.yaml +160 -0
  295. package/rules/combat.yaml +312 -0
  296. package/rules/core.yaml +111 -0
  297. package/rules/creation.yaml +633 -0
  298. package/rules/gear.yaml +176 -0
  299. package/rules/layout.yaml +195 -0
  300. package/rules/psionics.yaml +105 -0
  301. package/rules/start.yaml +403 -0
  302. package/rules/tags.yaml +60 -0
@@ -0,0 +1,759 @@
1
+ actions.attack.name: 'Attack'
2
+ actions.attack.options.accept.name: 'Keep the miss'
3
+ actions.attack.params.modifier.name: 'Modifier'
4
+ actions.attack.params.targetAc.name: "Target's Armor Class"
5
+ actions.attack.results.hit.name: 'Hit'
6
+ actions.attack.results.miss.name: 'Miss'
7
+ actions.attack.results.rolled.name: 'Rolled'
8
+ actions.attack.steps.luck.prompt: 'The attack missed'
9
+ actions.boost-attribute.name: 'Improve an attribute'
10
+ actions.boost-attribute.params.attribute.name: 'Attribute'
11
+ actions.boost-attribute.params.attribute.values.cha.name: 'Charisma'
12
+ actions.boost-attribute.params.attribute.values.con.name: 'Constitution'
13
+ actions.boost-attribute.params.attribute.values.dex.name: 'Dexterity'
14
+ actions.boost-attribute.params.attribute.values.int.name: 'Intelligence'
15
+ actions.boost-attribute.params.attribute.values.str.name: 'Strength'
16
+ actions.boost-attribute.params.attribute.values.wis.name: 'Wisdom'
17
+ actions.boost-attribute.results.boosted.name: 'Improved'
18
+ actions.boost-attribute.results.refused.name: 'Not enough skill points, or too low a level'
19
+ actions.commit-effort.name: 'Commit Effort'
20
+ actions.commit-effort.params.until.name: 'Committed until'
21
+ actions.commit-effort.params.until.values.day.name: 'The next rest'
22
+ actions.commit-effort.params.until.values.scene.name: 'The end of the scene'
23
+ actions.commit-effort.results.committed.name: 'Committed'
24
+ actions.create-character.name: 'Build a character'
25
+ actions.create-character.options.administer.name: 'Administer'
26
+ actions.create-character.options.any-combat.name: 'Any Combat'
27
+ actions.create-character.options.array.name: 'Assign 14, 12, 11, 10, 9, 7'
28
+ actions.create-character.options.cha.name: 'Charisma'
29
+ actions.create-character.options.con.name: 'Constitution'
30
+ actions.create-character.options.connect.name: 'Connect'
31
+ actions.create-character.options.dex.name: 'Dexterity'
32
+ actions.create-character.options.exert.name: 'Exert'
33
+ actions.create-character.options.fix.name: 'Fix'
34
+ actions.create-character.options.growth.name: 'Growth (d6)'
35
+ actions.create-character.options.heal.name: 'Heal'
36
+ actions.create-character.options.int.name: 'Intelligence'
37
+ actions.create-character.options.know.name: 'Know'
38
+ actions.create-character.options.lead.name: 'Lead'
39
+ actions.create-character.options.learning.name: 'Learning (d8)'
40
+ actions.create-character.options.none.name: 'Keep the rolls'
41
+ actions.create-character.options.notice.name: 'Notice'
42
+ actions.create-character.options.perform.name: 'Perform'
43
+ actions.create-character.options.pick.name: 'Pick two from the Learning table'
44
+ actions.create-character.options.pilot.name: 'Pilot'
45
+ actions.create-character.options.program.name: 'Program'
46
+ actions.create-character.options.punch.name: 'Punch'
47
+ actions.create-character.options.quick.name: 'Take the quick skills'
48
+ actions.create-character.options.roll.name: 'Roll 3d6 in order'
49
+ actions.create-character.options.rolls.name: 'Roll three times on the tables'
50
+ actions.create-character.options.shoot.name: 'Shoot'
51
+ actions.create-character.options.sneak.name: 'Sneak'
52
+ actions.create-character.options.stab-or-shoot.name: 'Stab or Shoot'
53
+ actions.create-character.options.stab.name: 'Stab'
54
+ actions.create-character.options.str.name: 'Strength'
55
+ actions.create-character.options.survive.name: 'Survive'
56
+ actions.create-character.options.talk.name: 'Talk'
57
+ actions.create-character.options.trade.name: 'Trade'
58
+ actions.create-character.options.wis.name: 'Wisdom'
59
+ actions.create-character.options.work.name: 'Work'
60
+ actions.create-character.results.created.name: 'Created'
61
+ actions.create-character.steps.array.prompt: 'Assign 14, 12, 11, 10, 9 and 7'
62
+ actions.create-character.steps.background.prompt: 'Background'
63
+ actions.create-character.steps.cha.name: 'Roll Charisma'
64
+ actions.create-character.steps.class.prompt: 'Class'
65
+ actions.create-character.steps.con.name: 'Roll Constitution'
66
+ actions.create-character.steps.dex.name: 'Roll Dexterity'
67
+ actions.create-character.steps.fourteen.prompt: 'Change one attribute to 14?'
68
+ actions.create-character.steps.hp.name: 'Hit points'
69
+ actions.create-character.steps.int.name: 'Roll Intelligence'
70
+ actions.create-character.steps.learn1.prompt: 'Learning skill'
71
+ actions.create-character.steps.learn2.prompt: 'Learning skill'
72
+ actions.create-character.steps.method.prompt: 'Roll your attributes, or assign the array?'
73
+ actions.create-character.steps.roll1.name: 'Background table'
74
+ actions.create-character.steps.roll2.name: 'Background table'
75
+ actions.create-character.steps.roll3.name: 'Background table'
76
+ actions.create-character.steps.skills.prompt: 'Background skills'
77
+ actions.create-character.steps.str.name: 'Roll Strength'
78
+ actions.create-character.steps.table1.prompt: 'Roll on which table?'
79
+ actions.create-character.steps.table2.prompt: 'Roll on which table?'
80
+ actions.create-character.steps.table3.prompt: 'Roll on which table?'
81
+ actions.create-character.steps.wis.name: 'Roll Wisdom'
82
+ actions.end-scene.name: 'End of scene'
83
+ actions.end-scene.results.ended.name: 'Scene ended'
84
+ actions.focus-skill-points.name: 'Focus bonus skill points'
85
+ actions.focus-skill-points.options.administer.name: 'Administer'
86
+ actions.focus-skill-points.options.biopsionics.name: 'Biopsionics'
87
+ actions.focus-skill-points.options.connect.name: 'Connect'
88
+ actions.focus-skill-points.options.exert.name: 'Exert'
89
+ actions.focus-skill-points.options.fix.name: 'Fix'
90
+ actions.focus-skill-points.options.heal.name: 'Heal'
91
+ actions.focus-skill-points.options.know.name: 'Know'
92
+ actions.focus-skill-points.options.lead.name: 'Lead'
93
+ actions.focus-skill-points.options.metapsionics.name: 'Metapsionics'
94
+ actions.focus-skill-points.options.notice.name: 'Notice'
95
+ actions.focus-skill-points.options.perform.name: 'Perform'
96
+ actions.focus-skill-points.options.pilot.name: 'Pilot'
97
+ actions.focus-skill-points.options.precognition.name: 'Precognition'
98
+ actions.focus-skill-points.options.program.name: 'Program'
99
+ actions.focus-skill-points.options.punch.name: 'Punch'
100
+ actions.focus-skill-points.options.shoot.name: 'Shoot'
101
+ actions.focus-skill-points.options.sneak.name: 'Sneak'
102
+ actions.focus-skill-points.options.stab.name: 'Stab'
103
+ actions.focus-skill-points.options.survive.name: 'Survive'
104
+ actions.focus-skill-points.options.talk.name: 'Talk'
105
+ actions.focus-skill-points.options.telekinesis.name: 'Telekinesis'
106
+ actions.focus-skill-points.options.telepathy.name: 'Telepathy'
107
+ actions.focus-skill-points.options.teleportation.name: 'Teleportation'
108
+ actions.focus-skill-points.options.trade.name: 'Trade'
109
+ actions.focus-skill-points.options.work.name: 'Work'
110
+ actions.focus-skill-points.params.entry.name: 'Skill'
111
+ actions.focus-skill-points.params.entry.values.administer.name: 'Administer'
112
+ actions.focus-skill-points.params.entry.values.any-combat.name: 'Any Combat'
113
+ actions.focus-skill-points.params.entry.values.any-psychic.name: 'Any psychic skill'
114
+ actions.focus-skill-points.params.entry.values.any-skill.name: 'Any Skill'
115
+ actions.focus-skill-points.params.entry.values.biopsionics.name: 'Biopsionics'
116
+ actions.focus-skill-points.params.entry.values.connect.name: 'Connect'
117
+ actions.focus-skill-points.params.entry.values.exert.name: 'Exert'
118
+ actions.focus-skill-points.params.entry.values.fix.name: 'Fix'
119
+ actions.focus-skill-points.params.entry.values.heal.name: 'Heal'
120
+ actions.focus-skill-points.params.entry.values.know.name: 'Know'
121
+ actions.focus-skill-points.params.entry.values.lead.name: 'Lead'
122
+ actions.focus-skill-points.params.entry.values.metapsionics.name: 'Metapsionics'
123
+ actions.focus-skill-points.params.entry.values.notice.name: 'Notice'
124
+ actions.focus-skill-points.params.entry.values.perform.name: 'Perform'
125
+ actions.focus-skill-points.params.entry.values.pilot.name: 'Pilot'
126
+ actions.focus-skill-points.params.entry.values.precognition.name: 'Precognition'
127
+ actions.focus-skill-points.params.entry.values.program.name: 'Program'
128
+ actions.focus-skill-points.params.entry.values.punch-or-stab.name: 'Punch or Stab'
129
+ actions.focus-skill-points.params.entry.values.punch.name: 'Punch'
130
+ actions.focus-skill-points.params.entry.values.shoot.name: 'Shoot'
131
+ actions.focus-skill-points.params.entry.values.sneak.name: 'Sneak'
132
+ actions.focus-skill-points.params.entry.values.stab.name: 'Stab'
133
+ actions.focus-skill-points.params.entry.values.survive.name: 'Survive'
134
+ actions.focus-skill-points.params.entry.values.talk.name: 'Talk'
135
+ actions.focus-skill-points.params.entry.values.telekinesis.name: 'Telekinesis'
136
+ actions.focus-skill-points.params.entry.values.telepathy.name: 'Telepathy'
137
+ actions.focus-skill-points.params.entry.values.teleportation.name: 'Teleportation'
138
+ actions.focus-skill-points.params.entry.values.trade.name: 'Trade'
139
+ actions.focus-skill-points.params.entry.values.work.name: 'Work'
140
+ actions.focus-skill-points.params.random.name: 'Roll for it'
141
+ actions.focus-skill-points.results.spent.name: 'Spent'
142
+ actions.focus-skill-points.steps.choose.prompt: 'Which skill gets the three skill points?'
143
+ actions.gain-focus.name: 'Focus pick'
144
+ actions.gain-focus.params.advancement.name: 'On advancement'
145
+ actions.gain-focus.params.kind.name: 'Kind'
146
+ actions.gain-focus.params.kind.values.any.name: 'Any'
147
+ actions.gain-focus.params.kind.values.combat.name: 'Combat'
148
+ actions.gain-focus.params.kind.values.noncombat.name: 'Non-combat'
149
+ actions.gain-focus.params.random.name: 'Roll for it'
150
+ actions.gain-focus.results.gained.name: 'Gained'
151
+ actions.gain-focus.steps.focus.prompt: 'A new focus, or the next level of one you have'
152
+ actions.gain-skill.name: 'Skill pick'
153
+ actions.gain-skill.options.administer.name: 'Administer'
154
+ actions.gain-skill.options.biopsionics.name: 'Biopsionics'
155
+ actions.gain-skill.options.cha.name: 'Charisma'
156
+ actions.gain-skill.options.cha2.name: '+2 Charisma'
157
+ actions.gain-skill.options.con.name: 'Constitution'
158
+ actions.gain-skill.options.con2.name: '+2 Constitution'
159
+ actions.gain-skill.options.connect.name: 'Connect'
160
+ actions.gain-skill.options.dex-con.name: '+1 Dexterity, +1 Constitution'
161
+ actions.gain-skill.options.dex.name: 'Dexterity'
162
+ actions.gain-skill.options.dex2.name: '+2 Dexterity'
163
+ actions.gain-skill.options.exert.name: 'Exert'
164
+ actions.gain-skill.options.fix.name: 'Fix'
165
+ actions.gain-skill.options.heal.name: 'Heal'
166
+ actions.gain-skill.options.int-cha.name: '+1 Intelligence, +1 Charisma'
167
+ actions.gain-skill.options.int-wis.name: '+1 Intelligence, +1 Wisdom'
168
+ actions.gain-skill.options.int.name: 'Intelligence'
169
+ actions.gain-skill.options.int2.name: '+2 Intelligence'
170
+ actions.gain-skill.options.know.name: 'Know'
171
+ actions.gain-skill.options.lead.name: 'Lead'
172
+ actions.gain-skill.options.metapsionics.name: 'Metapsionics'
173
+ actions.gain-skill.options.notice.name: 'Notice'
174
+ actions.gain-skill.options.perform.name: 'Perform'
175
+ actions.gain-skill.options.pilot.name: 'Pilot'
176
+ actions.gain-skill.options.precognition.name: 'Precognition'
177
+ actions.gain-skill.options.program.name: 'Program'
178
+ actions.gain-skill.options.punch.name: 'Punch'
179
+ actions.gain-skill.options.shoot.name: 'Shoot'
180
+ actions.gain-skill.options.sneak.name: 'Sneak'
181
+ actions.gain-skill.options.stab.name: 'Stab'
182
+ actions.gain-skill.options.str-con.name: '+1 Strength, +1 Constitution'
183
+ actions.gain-skill.options.str-dex.name: '+1 Strength, +1 Dexterity'
184
+ actions.gain-skill.options.str.name: 'Strength'
185
+ actions.gain-skill.options.str2.name: '+2 Strength'
186
+ actions.gain-skill.options.survive.name: 'Survive'
187
+ actions.gain-skill.options.talk.name: 'Talk'
188
+ actions.gain-skill.options.telekinesis.name: 'Telekinesis'
189
+ actions.gain-skill.options.telepathy.name: 'Telepathy'
190
+ actions.gain-skill.options.teleportation.name: 'Teleportation'
191
+ actions.gain-skill.options.trade.name: 'Trade'
192
+ actions.gain-skill.options.wis-cha.name: '+1 Wisdom, +1 Charisma'
193
+ actions.gain-skill.options.wis.name: 'Wisdom'
194
+ actions.gain-skill.options.wis2.name: '+2 Wisdom'
195
+ actions.gain-skill.options.work.name: 'Work'
196
+ actions.gain-skill.params.entry.name: 'Pick'
197
+ actions.gain-skill.params.entry.values.administer.name: 'Administer'
198
+ actions.gain-skill.params.entry.values.any-combat.name: 'Any Combat'
199
+ actions.gain-skill.params.entry.values.any-psychic.name: 'Any psychic skill'
200
+ actions.gain-skill.params.entry.values.any-skill.name: 'Any Skill'
201
+ actions.gain-skill.params.entry.values.any-stat.name: '+1 Any Stat'
202
+ actions.gain-skill.params.entry.values.biopsionics.name: 'Biopsionics'
203
+ actions.gain-skill.params.entry.values.connect.name: 'Connect'
204
+ actions.gain-skill.params.entry.values.exert.name: 'Exert'
205
+ actions.gain-skill.params.entry.values.fix.name: 'Fix'
206
+ actions.gain-skill.params.entry.values.heal.name: 'Heal'
207
+ actions.gain-skill.params.entry.values.know.name: 'Know'
208
+ actions.gain-skill.params.entry.values.lead.name: 'Lead'
209
+ actions.gain-skill.params.entry.values.mental.name: '+2 Mental'
210
+ actions.gain-skill.params.entry.values.metapsionics.name: 'Metapsionics'
211
+ actions.gain-skill.params.entry.values.none.name: 'None'
212
+ actions.gain-skill.params.entry.values.notice.name: 'Notice'
213
+ actions.gain-skill.params.entry.values.perform.name: 'Perform'
214
+ actions.gain-skill.params.entry.values.physical.name: '+2 Physical'
215
+ actions.gain-skill.params.entry.values.pilot.name: 'Pilot'
216
+ actions.gain-skill.params.entry.values.precognition.name: 'Precognition'
217
+ actions.gain-skill.params.entry.values.program.name: 'Program'
218
+ actions.gain-skill.params.entry.values.punch-or-stab.name: 'Punch or Stab'
219
+ actions.gain-skill.params.entry.values.punch.name: 'Punch'
220
+ actions.gain-skill.params.entry.values.raise-zero.name: 'A level-0 skill to level-1'
221
+ actions.gain-skill.params.entry.values.shoot-or-trade.name: 'Shoot or Trade'
222
+ actions.gain-skill.params.entry.values.shoot.name: 'Shoot'
223
+ actions.gain-skill.params.entry.values.sneak.name: 'Sneak'
224
+ actions.gain-skill.params.entry.values.stab-or-shoot.name: 'Stab or Shoot'
225
+ actions.gain-skill.params.entry.values.stab.name: 'Stab'
226
+ actions.gain-skill.params.entry.values.survive.name: 'Survive'
227
+ actions.gain-skill.params.entry.values.talk.name: 'Talk'
228
+ actions.gain-skill.params.entry.values.telekinesis.name: 'Telekinesis'
229
+ actions.gain-skill.params.entry.values.telepathy.name: 'Telepathy'
230
+ actions.gain-skill.params.entry.values.teleportation.name: 'Teleportation'
231
+ actions.gain-skill.params.entry.values.trade.name: 'Trade'
232
+ actions.gain-skill.params.entry.values.work.name: 'Work'
233
+ actions.gain-skill.params.random.name: 'Roll for it'
234
+ actions.gain-skill.results.gained.name: 'Gained'
235
+ actions.gain-skill.steps.attribute.prompt: 'Which attribute?'
236
+ actions.gain-skill.steps.choose.prompt: 'Which skill?'
237
+ actions.gain-skill.steps.pair.prompt: 'Which attributes?'
238
+ actions.gain-skill.steps.technique.prompt: 'A free level-1 technique'
239
+ actions.heal.name: 'Heal'
240
+ actions.heal.params.amount.name: 'Hit points'
241
+ actions.heal.results.healed.name: 'Healed'
242
+ actions.initiative.name: 'Initiative'
243
+ actions.initiative.results.rolled.name: 'Rolled'
244
+ actions.learn-technique.name: 'Learn a technique'
245
+ actions.learn-technique.params.technique.name: 'Technique'
246
+ actions.learn-technique.results.learned.name: 'Learned'
247
+ actions.learn-technique.results.refused.name: 'Not enough skill points, or too low a skill'
248
+ actions.learn-technique.steps.start.prompt: 'Learn this technique?'
249
+ actions.level-up.name: 'Level up'
250
+ actions.level-up.results.advanced.name: 'Advanced'
251
+ actions.level-up.steps.hp.name: 'Hit points'
252
+ actions.pick-technique.name: 'Pick a technique'
253
+ actions.pick-technique.params.discipline.name: 'Discipline'
254
+ actions.pick-technique.params.discipline.values.biopsionics.name: 'Biopsionics'
255
+ actions.pick-technique.params.discipline.values.metapsionics.name: 'Metapsionics'
256
+ actions.pick-technique.params.discipline.values.precognition.name: 'Precognition'
257
+ actions.pick-technique.params.discipline.values.telekinesis.name: 'Telekinesis'
258
+ actions.pick-technique.params.discipline.values.telepathy.name: 'Telepathy'
259
+ actions.pick-technique.params.discipline.values.teleportation.name: 'Teleportation'
260
+ actions.pick-technique.params.random.name: 'Roll for it'
261
+ actions.pick-technique.results.picked.name: 'Picked'
262
+ actions.pick-technique.steps.technique.prompt: 'A technique of the new skill level or lower'
263
+ actions.quick-character.name: 'Quick character'
264
+ actions.quick-character.options.administer.name: 'Administer'
265
+ actions.quick-character.options.connect.name: 'Connect'
266
+ actions.quick-character.options.exert.name: 'Exert'
267
+ actions.quick-character.options.expert-nimble.name: 'Expert (Nimble)'
268
+ actions.quick-character.options.expert-smart.name: 'Expert (Smart)'
269
+ actions.quick-character.options.expert-smooth.name: 'Expert (Smooth)'
270
+ actions.quick-character.options.fix.name: 'Fix'
271
+ actions.quick-character.options.heal.name: 'Heal'
272
+ actions.quick-character.options.know.name: 'Know'
273
+ actions.quick-character.options.lead.name: 'Lead'
274
+ actions.quick-character.options.notice.name: 'Notice'
275
+ actions.quick-character.options.perform.name: 'Perform'
276
+ actions.quick-character.options.pilot.name: 'Pilot'
277
+ actions.quick-character.options.program.name: 'Program'
278
+ actions.quick-character.options.psychic-adept.name: 'Psychic (Adept)'
279
+ actions.quick-character.options.psychic-seer.name: 'Psychic (Seer)'
280
+ actions.quick-character.options.punch.name: 'Punch'
281
+ actions.quick-character.options.raise-zero.name: 'Change a level-0 skill you have to level-1'
282
+ actions.quick-character.options.row1.name: 'Row 1'
283
+ actions.quick-character.options.row2.name: 'Row 2'
284
+ actions.quick-character.options.row3.name: 'Row 3'
285
+ actions.quick-character.options.row4.name: 'Row 4'
286
+ actions.quick-character.options.row5.name: 'Row 5'
287
+ actions.quick-character.options.row6.name: 'Row 6'
288
+ actions.quick-character.options.shoot.name: 'Shoot'
289
+ actions.quick-character.options.sneak.name: 'Sneak'
290
+ actions.quick-character.options.stab.name: 'Stab'
291
+ actions.quick-character.options.survive.name: 'Survive'
292
+ actions.quick-character.options.talk.name: 'Talk'
293
+ actions.quick-character.options.trade.name: 'Trade'
294
+ actions.quick-character.options.warrior-leader.name: 'Warrior (Leader)'
295
+ actions.quick-character.options.warrior-melee.name: 'Warrior (Melee)'
296
+ actions.quick-character.options.warrior-ranged.name: 'Warrior (Ranged)'
297
+ actions.quick-character.options.work.name: 'Work'
298
+ actions.quick-character.params.random.name: 'Roll every table'
299
+ actions.quick-character.results.created.name: 'Created'
300
+ actions.quick-character.steps.background.prompt: 'Background'
301
+ actions.quick-character.steps.bonus.prompt: 'Bonus skill'
302
+ actions.quick-character.steps.focusRoll.prompt: 'Foci'
303
+ actions.quick-character.steps.hp.name: 'Hit points'
304
+ actions.quick-character.steps.style.prompt: 'Class and style'
305
+ actions.raise-skill.name: 'Improve a skill'
306
+ actions.raise-skill.params.skill.name: 'Skill'
307
+ actions.raise-skill.params.skill.values.administer.name: 'Administer'
308
+ actions.raise-skill.params.skill.values.biopsionics.name: 'Biopsionics'
309
+ actions.raise-skill.params.skill.values.connect.name: 'Connect'
310
+ actions.raise-skill.params.skill.values.exert.name: 'Exert'
311
+ actions.raise-skill.params.skill.values.fix.name: 'Fix'
312
+ actions.raise-skill.params.skill.values.heal.name: 'Heal'
313
+ actions.raise-skill.params.skill.values.know.name: 'Know'
314
+ actions.raise-skill.params.skill.values.lead.name: 'Lead'
315
+ actions.raise-skill.params.skill.values.metapsionics.name: 'Metapsionics'
316
+ actions.raise-skill.params.skill.values.notice.name: 'Notice'
317
+ actions.raise-skill.params.skill.values.perform.name: 'Perform'
318
+ actions.raise-skill.params.skill.values.pilot.name: 'Pilot'
319
+ actions.raise-skill.params.skill.values.precognition.name: 'Precognition'
320
+ actions.raise-skill.params.skill.values.program.name: 'Program'
321
+ actions.raise-skill.params.skill.values.punch.name: 'Punch'
322
+ actions.raise-skill.params.skill.values.shoot.name: 'Shoot'
323
+ actions.raise-skill.params.skill.values.sneak.name: 'Sneak'
324
+ actions.raise-skill.params.skill.values.stab.name: 'Stab'
325
+ actions.raise-skill.params.skill.values.survive.name: 'Survive'
326
+ actions.raise-skill.params.skill.values.talk.name: 'Talk'
327
+ actions.raise-skill.params.skill.values.telekinesis.name: 'Telekinesis'
328
+ actions.raise-skill.params.skill.values.telepathy.name: 'Telepathy'
329
+ actions.raise-skill.params.skill.values.teleportation.name: 'Teleportation'
330
+ actions.raise-skill.params.skill.values.trade.name: 'Trade'
331
+ actions.raise-skill.params.skill.values.work.name: 'Work'
332
+ actions.raise-skill.results.raised.name: 'Improved'
333
+ actions.raise-skill.results.refused.name: 'Not enough skill points, or too low a level'
334
+ actions.release-technique.name: 'Reclaim the Effort'
335
+ actions.release-technique.results.released.name: 'Reclaimed'
336
+ actions.reload.name: 'Reload'
337
+ actions.reload.results.reloaded.name: 'Reloaded'
338
+ actions.rest.name: "Night's rest"
339
+ actions.rest.results.rested.name: 'Rested'
340
+ actions.saving-throw.name: 'Saving throw'
341
+ actions.saving-throw.params.modifier.name: 'Modifier'
342
+ actions.saving-throw.params.save.name: 'Save'
343
+ actions.saving-throw.params.save.values.evasion.name: 'Evasion'
344
+ actions.saving-throw.params.save.values.mental.name: 'Mental'
345
+ actions.saving-throw.params.save.values.physical.name: 'Physical'
346
+ actions.skill-check.name: 'Skill check'
347
+ actions.skill-check.options.accept.name: 'Keep the result'
348
+ actions.skill-check.params.attribute.name: 'Attribute'
349
+ actions.skill-check.params.attribute.values.cha.name: 'Charisma'
350
+ actions.skill-check.params.attribute.values.con.name: 'Constitution'
351
+ actions.skill-check.params.attribute.values.dex.name: 'Dexterity'
352
+ actions.skill-check.params.attribute.values.int.name: 'Intelligence'
353
+ actions.skill-check.params.attribute.values.str.name: 'Strength'
354
+ actions.skill-check.params.attribute.values.wis.name: 'Wisdom'
355
+ actions.skill-check.params.difficulty.name: 'Difficulty'
356
+ actions.skill-check.params.skill.name: 'Skill'
357
+ actions.skill-check.params.skill.values.administer.name: 'Administer'
358
+ actions.skill-check.params.skill.values.biopsionics.name: 'Biopsionics'
359
+ actions.skill-check.params.skill.values.connect.name: 'Connect'
360
+ actions.skill-check.params.skill.values.exert.name: 'Exert'
361
+ actions.skill-check.params.skill.values.fix.name: 'Fix'
362
+ actions.skill-check.params.skill.values.heal.name: 'Heal'
363
+ actions.skill-check.params.skill.values.know.name: 'Know'
364
+ actions.skill-check.params.skill.values.lead.name: 'Lead'
365
+ actions.skill-check.params.skill.values.metapsionics.name: 'Metapsionics'
366
+ actions.skill-check.params.skill.values.notice.name: 'Notice'
367
+ actions.skill-check.params.skill.values.perform.name: 'Perform'
368
+ actions.skill-check.params.skill.values.pilot.name: 'Pilot'
369
+ actions.skill-check.params.skill.values.precognition.name: 'Precognition'
370
+ actions.skill-check.params.skill.values.program.name: 'Program'
371
+ actions.skill-check.params.skill.values.punch.name: 'Punch'
372
+ actions.skill-check.params.skill.values.shoot.name: 'Shoot'
373
+ actions.skill-check.params.skill.values.sneak.name: 'Sneak'
374
+ actions.skill-check.params.skill.values.stab.name: 'Stab'
375
+ actions.skill-check.params.skill.values.survive.name: 'Survive'
376
+ actions.skill-check.params.skill.values.talk.name: 'Talk'
377
+ actions.skill-check.params.skill.values.telekinesis.name: 'Telekinesis'
378
+ actions.skill-check.params.skill.values.telepathy.name: 'Telepathy'
379
+ actions.skill-check.params.skill.values.teleportation.name: 'Teleportation'
380
+ actions.skill-check.params.skill.values.trade.name: 'Trade'
381
+ actions.skill-check.params.skill.values.work.name: 'Work'
382
+ actions.skill-check.steps.retry.prompt: 'The check failed'
383
+ actions.starting-gear.name: 'Starting equipment'
384
+ actions.starting-gear.options.barbarian.name: 'Barbarian package'
385
+ actions.starting-gear.options.blade.name: 'Blade package'
386
+ actions.starting-gear.options.civilian.name: 'Civilian package'
387
+ actions.starting-gear.options.credits.name: 'Roll for credits'
388
+ actions.starting-gear.options.gunslinger.name: 'Gunslinger package'
389
+ actions.starting-gear.options.hacker.name: 'Hacker package'
390
+ actions.starting-gear.options.medic.name: 'Medic package'
391
+ actions.starting-gear.options.scout.name: 'Scout package'
392
+ actions.starting-gear.options.soldier.name: 'Soldier package'
393
+ actions.starting-gear.options.technician.name: 'Technician package'
394
+ actions.starting-gear.options.thief.name: 'Thief package'
395
+ actions.starting-gear.params.random.name: 'Roll for it'
396
+ actions.starting-gear.results.equipped.name: 'Equipped'
397
+ actions.starting-gear.steps.credits.name: 'Starting credits (× 100)'
398
+ actions.starting-gear.steps.kit.prompt: 'An equipment package, or 2d6 × 100 credits'
399
+ actions.sustain-technique.name: 'Commit Effort while it lasts'
400
+ actions.sustain-technique.results.committed.name: 'Committed'
401
+ actions.take-damage.name: 'Take damage'
402
+ actions.take-damage.params.amount.name: 'Damage'
403
+ actions.take-damage.results.taken.name: 'Taken'
404
+ actions.torch.name: 'Torch'
405
+ actions.torch.options.cha.name: 'Charisma'
406
+ actions.torch.options.con.name: 'Constitution'
407
+ actions.torch.options.dex.name: 'Dexterity'
408
+ actions.torch.options.int.name: 'Intelligence'
409
+ actions.torch.options.str.name: 'Strength'
410
+ actions.torch.options.wis.name: 'Wisdom'
411
+ actions.torch.results.chosen.name: 'Lost a point of an attribute'
412
+ actions.torch.results.constitution.name: 'Lost a point of Constitution'
413
+ actions.torch.results.harmless.name: 'No harm done'
414
+ actions.torch.results.wisdom.name: 'Lost a point of Wisdom'
415
+ actions.torch.steps.attribute.prompt: 'Lose a point from which attribute?'
416
+ actions.trigger-cyberware.name: 'Trigger'
417
+ actions.trigger-cyberware.results.failed.name: 'Too much System Strain'
418
+ actions.trigger-cyberware.results.triggered.name: 'Triggered'
419
+ actions.use-drug.name: 'Use'
420
+ actions.use-drug.results.applied.name: 'Applied'
421
+ actions.use-drug.results.failed.name: 'No effect: too much System Strain'
422
+ bands.attack.hit.name: 'Hit'
423
+ bands.attack.miss.name: 'Miss'
424
+ bands.attack.rolled.name: 'Rolled'
425
+ bands.check.failure.name: 'Failure'
426
+ bands.check.rolled.name: 'Rolled'
427
+ bands.check.success.name: 'Success'
428
+ bands.save.failure.name: 'Failed'
429
+ bands.save.success.name: 'Saved'
430
+ constraints.creation-class-background: 'A new character needs a class and a background'
431
+ constraints.creation-focus: 'A new character needs a focus'
432
+ constraints.creation-skill-cap: 'No skill above level-1 at creation'
433
+ constraints.focus-once: 'This focus can be taken only once'
434
+ constraints.psychic-skills: 'Only psychics have psychic skills, and a Partial Psychic only their own discipline'
435
+ creation.quick.description: 'Pick from the quick creation tables: a class and style, a background, foci and a bonus skill.'
436
+ creation.quick.name: 'Quick character'
437
+ creation.random.description: 'Roll on every quick creation table for a ready-to-play character.'
438
+ creation.random.name: 'Random character'
439
+ creation.standard.description: 'Roll or assign attributes, take a background and its skills, then pick a class, foci and a hobby skill.'
440
+ creation.standard.name: 'Build a character'
441
+ fields.ac.advanced.name: 'AC against advanced weapons'
442
+ fields.ac.value.name: 'Armor Class'
443
+ fields.attributes.boosts.name: 'Attribute boosts bought'
444
+ fields.attributes.cha.mod.name: 'Charisma modifier'
445
+ fields.attributes.cha.score.name: 'Charisma'
446
+ fields.attributes.cha.score.short: 'CHA'
447
+ fields.attributes.con.mod.name: 'Constitution modifier'
448
+ fields.attributes.con.score.name: 'Constitution'
449
+ fields.attributes.con.score.short: 'CON'
450
+ fields.attributes.dex.mod.name: 'Dexterity modifier'
451
+ fields.attributes.dex.score.name: 'Dexterity'
452
+ fields.attributes.dex.score.short: 'DEX'
453
+ fields.attributes.int.mod.name: 'Intelligence modifier'
454
+ fields.attributes.int.score.name: 'Intelligence'
455
+ fields.attributes.int.score.short: 'INT'
456
+ fields.attributes.str.mod.name: 'Strength modifier'
457
+ fields.attributes.str.score.name: 'Strength'
458
+ fields.attributes.str.score.short: 'STR'
459
+ fields.attributes.wis.mod.name: 'Wisdom modifier'
460
+ fields.attributes.wis.score.name: 'Wisdom'
461
+ fields.attributes.wis.score.short: 'WIS'
462
+ fields.combat.attackBonus.name: 'Attack bonus'
463
+ fields.credits.current.name: 'Credits'
464
+ fields.effort.active.name: 'Effort held by techniques'
465
+ fields.effort.available.name: 'Effort'
466
+ fields.effort.day.name: 'Effort committed for the day'
467
+ fields.effort.max.name: 'Maximum Effort'
468
+ fields.effort.scene.name: 'Effort committed for the scene'
469
+ fields.effort.torched.name: 'Effort from torching'
470
+ fields.encumbrance.level.name: 'Encumbrance'
471
+ fields.encumbrance.readied.name: 'Readied items'
472
+ fields.encumbrance.readiedLimit.name: 'Readied limit'
473
+ fields.encumbrance.stowed.name: 'Stowed items'
474
+ fields.encumbrance.stowedLimit.name: 'Stowed limit'
475
+ fields.henchmen.max.name: 'Henchmen'
476
+ fields.hp.current.name: 'Hit points'
477
+ fields.hp.max.name: 'Maximum hit points'
478
+ fields.hp.rolled.name: 'Rolled hit points'
479
+ fields.level.name: 'Level'
480
+ fields.movement.name: 'Movement (meters)'
481
+ fields.psionics.access.name: 'Psychic'
482
+ fields.psionics.access.values.none.name: 'Not a psychic'
483
+ fields.psionics.access.values.restricted.name: 'Restricted (one discipline)'
484
+ fields.psionics.access.values.unrestricted.name: 'Unrestricted'
485
+ fields.psionics.cursedLuck.name: 'Under Cursed Luck'
486
+ fields.psionics.discipline.name: 'Discipline'
487
+ fields.saves.evasion.name: 'Evasion save'
488
+ fields.saves.mental.name: 'Mental save'
489
+ fields.saves.physical.name: 'Physical save'
490
+ fields.scene.expertReroll.name: 'Expert reroll used this scene'
491
+ fields.scene.warriorLuck.name: 'Warrior luck used this scene'
492
+ fields.skillPoints.expert.name: 'Non-combat skill points'
493
+ fields.skillPoints.general.name: 'Skill points'
494
+ fields.skillPoints.psychic.name: 'Psychic skill points'
495
+ fields.skillPoints.training.name: 'Psychic Training points'
496
+ fields.skills.administer.level.name: 'Administer'
497
+ fields.skills.biopsionics.level.name: 'Biopsionics'
498
+ fields.skills.connect.level.name: 'Connect'
499
+ fields.skills.exert.level.name: 'Exert'
500
+ fields.skills.fix.level.name: 'Fix'
501
+ fields.skills.heal.level.name: 'Heal'
502
+ fields.skills.know.level.name: 'Know'
503
+ fields.skills.lead.level.name: 'Lead'
504
+ fields.skills.metapsionics.level.name: 'Metapsionics'
505
+ fields.skills.notice.level.name: 'Notice'
506
+ fields.skills.perform.level.name: 'Perform'
507
+ fields.skills.pilot.level.name: 'Pilot'
508
+ fields.skills.precognition.level.name: 'Precognition'
509
+ fields.skills.program.level.name: 'Program'
510
+ fields.skills.punch.level.name: 'Punch'
511
+ fields.skills.shoot.level.name: 'Shoot'
512
+ fields.skills.sneak.level.name: 'Sneak'
513
+ fields.skills.stab.level.name: 'Stab'
514
+ fields.skills.survive.level.name: 'Survive'
515
+ fields.skills.talk.level.name: 'Talk'
516
+ fields.skills.telekinesis.level.name: 'Telekinesis'
517
+ fields.skills.telepathy.level.name: 'Telepathy'
518
+ fields.skills.teleportation.level.name: 'Teleportation'
519
+ fields.skills.trade.level.name: 'Trade'
520
+ fields.skills.work.level.name: 'Work'
521
+ fields.skills.administer.credit.name: 'Administer skill point credit'
522
+ fields.skills.connect.credit.name: 'Connect skill point credit'
523
+ fields.skills.exert.credit.name: 'Exert skill point credit'
524
+ fields.skills.fix.credit.name: 'Fix skill point credit'
525
+ fields.skills.heal.credit.name: 'Heal skill point credit'
526
+ fields.skills.know.credit.name: 'Know skill point credit'
527
+ fields.skills.lead.credit.name: 'Lead skill point credit'
528
+ fields.skills.notice.credit.name: 'Notice skill point credit'
529
+ fields.skills.perform.credit.name: 'Perform skill point credit'
530
+ fields.skills.pilot.credit.name: 'Pilot skill point credit'
531
+ fields.skills.program.credit.name: 'Program skill point credit'
532
+ fields.skills.punch.credit.name: 'Punch skill point credit'
533
+ fields.skills.shoot.credit.name: 'Shoot skill point credit'
534
+ fields.skills.sneak.credit.name: 'Sneak skill point credit'
535
+ fields.skills.stab.credit.name: 'Stab skill point credit'
536
+ fields.skills.survive.credit.name: 'Survive skill point credit'
537
+ fields.skills.talk.credit.name: 'Talk skill point credit'
538
+ fields.skills.trade.credit.name: 'Trade skill point credit'
539
+ fields.skills.work.credit.name: 'Work skill point credit'
540
+ fields.skills.biopsionics.credit.name: 'Biopsionics skill point credit'
541
+ fields.skills.metapsionics.credit.name: 'Metapsionics skill point credit'
542
+ fields.skills.precognition.credit.name: 'Precognition skill point credit'
543
+ fields.skills.telekinesis.credit.name: 'Telekinesis skill point credit'
544
+ fields.skills.telepathy.credit.name: 'Telepathy skill point credit'
545
+ fields.skills.teleportation.credit.name: 'Teleportation skill point credit'
546
+ fields.strain.current.name: 'System Strain'
547
+ fields.strain.max.name: 'Maximum System Strain'
548
+ fields.strain.permanent.name: 'Permanent System Strain'
549
+ fields.strain.total.name: 'Total System Strain'
550
+ fields.xp.current.name: 'Experience'
551
+ fields.xp.next.name: 'Experience for next level'
552
+ followUps.level-up.description: 'Enough experience for the next level'
553
+ followUps.level-up.name: 'Level up'
554
+ groups.advancement-actions.label: 'Creation and advancement'
555
+ groups.advancement.label: 'Advancement'
556
+ groups.armor.label: 'Armor'
557
+ groups.attacks.label: 'Attacks'
558
+ groups.attributes.label: 'Attributes'
559
+ groups.background.label: 'Background'
560
+ groups.carrying.label: 'Credits and encumbrance'
561
+ groups.checks.label: 'Checks and saves'
562
+ groups.class.label: 'Class'
563
+ groups.combat.label: 'Combat'
564
+ groups.condition.label: 'Condition'
565
+ groups.cyberware.label: 'Cyberware'
566
+ groups.foci.label: 'Foci'
567
+ groups.gear.label: 'Gear'
568
+ groups.gear.sections.ammo-power.name: 'Ammo and power'
569
+ groups.gear.sections.communications.name: 'Communications'
570
+ groups.gear.sections.computing.name: 'Computing gear'
571
+ groups.gear.sections.field.name: 'Field equipment'
572
+ groups.gear.sections.pharmaceutical.name: 'Pharmaceuticals'
573
+ groups.gear.sections.tools-medical.name: 'Tools and medical'
574
+ groups.health-actions.label: 'Health and rest'
575
+ groups.psionic-actions.label: 'Psionic actions'
576
+ groups.psionics.label: 'Psionics'
577
+ groups.psychic-skills.label: 'Psychic skills'
578
+ groups.saves.label: 'Saving throws'
579
+ groups.skills.label: 'Skills'
580
+ groups.techniques.label: 'Psionic techniques'
581
+ groups.techniques.sections.0.name: 'Core techniques'
582
+ groups.techniques.sections.1.name: 'Level-1'
583
+ groups.techniques.sections.2.name: 'Level-2'
584
+ groups.techniques.sections.3.name: 'Level-3'
585
+ groups.techniques.sections.4.name: 'Level-4'
586
+ groups.weapons.label: 'Weapons'
587
+ headline: '{type_class} · {type_background}'
588
+ situational.burst.name: 'Burst fire'
589
+ situational.executionShot.name: 'Execution Attack or target shooting'
590
+ situational.hacking.name: 'Hacking'
591
+ situational.negotiation.name: 'Negotiation or diplomacy'
592
+ situational.telepathy.name: 'Against telepathy'
593
+ tags.ac.name: 'Armor Class'
594
+ tags.attack.name: 'Attack'
595
+ tags.attack.punch.name: 'Unarmed attack'
596
+ tags.attack.shoot.name: 'Ranged attack'
597
+ tags.attack.stab.name: 'Melee attack'
598
+ tags.attr-mod.name: 'Attribute modifier'
599
+ tags.attribute.name: 'Attribute'
600
+ tags.check.administer.name: 'Administer check'
601
+ tags.check.biopsionics.name: 'Biopsionics check'
602
+ tags.check.connect.name: 'Connect check'
603
+ tags.check.exert.name: 'Exert check'
604
+ tags.check.fix.name: 'Fix check'
605
+ tags.check.heal.name: 'Heal check'
606
+ tags.check.know.name: 'Know check'
607
+ tags.check.lead.name: 'Lead check'
608
+ tags.check.metapsionics.name: 'Metapsionics check'
609
+ tags.check.name: 'Skill check'
610
+ tags.check.notice.name: 'Notice check'
611
+ tags.check.perform.name: 'Perform check'
612
+ tags.check.pilot.name: 'Pilot check'
613
+ tags.check.precognition.name: 'Precognition check'
614
+ tags.check.program.name: 'Program check'
615
+ tags.check.punch.name: 'Punch check'
616
+ tags.check.shoot.name: 'Shoot check'
617
+ tags.check.sneak.name: 'Sneak check'
618
+ tags.check.social.name: 'Social skill check'
619
+ tags.check.stab.name: 'Stab check'
620
+ tags.check.survive.name: 'Survive check'
621
+ tags.check.talk.name: 'Talk check'
622
+ tags.check.telekinesis.name: 'Telekinesis check'
623
+ tags.check.telepathy.name: 'Telepathy check'
624
+ tags.check.teleportation.name: 'Teleportation check'
625
+ tags.check.trade.name: 'Trade check'
626
+ tags.check.work.name: 'Work check'
627
+ tags.combat.name: 'Combat'
628
+ tags.creation.name: 'Character creation'
629
+ tags.damage.name: 'Damage'
630
+ tags.damage.nonlethal.name: 'Non-lethal damage'
631
+ tags.failed-check.name: 'Failed check'
632
+ tags.healing.name: 'Healing'
633
+ tags.health.name: 'Health'
634
+ tags.heavy.name: 'Heavy'
635
+ tags.initiative.name: 'Initiative'
636
+ tags.level-up.name: 'Advancement'
637
+ tags.melee.name: 'Melee'
638
+ tags.missed-attack.name: 'Missed attack'
639
+ tags.psionics.name: 'Psionics'
640
+ tags.ranged.name: 'Ranged'
641
+ tags.save.evasion.name: 'Evasion save'
642
+ tags.save.mental.name: 'Mental save'
643
+ tags.save.name: 'Saving throw'
644
+ tags.save.physical.name: 'Physical save'
645
+ tags.skill.combat.name: 'Combat skill'
646
+ tags.skill.general.name: 'Non-combat skill'
647
+ tags.skill.name: 'Skill'
648
+ tags.skill.psychic.name: 'Psychic skill'
649
+ tags.strain.name: 'System Strain'
650
+ tags.torch.name: 'Torching'
651
+ tags.unarmed.name: 'Unarmed'
652
+ techniques.psychic-succor.actions.succor.name: 'Psychic Succor'
653
+ techniques.psychic-succor.actions.succor.params.mortallyWounded.name: 'The target is mortally wounded'
654
+ techniques.psychic-succor.actions.succor.results.healed.name: 'Healed'
655
+ types.armor.fields.ac.name: 'AC'
656
+ types.armor.fields.bundle.name: 'Packed together'
657
+ types.armor.fields.category.name: 'Category'
658
+ types.armor.fields.category.values.combat.name: 'Combat'
659
+ types.armor.fields.category.values.powered.name: 'Powered'
660
+ types.armor.fields.category.values.primitive.name: 'Primitive'
661
+ types.armor.fields.category.values.street.name: 'Street'
662
+ types.armor.fields.cost.name: 'Cost'
663
+ types.armor.fields.enc.name: 'Encumbrance'
664
+ types.armor.fields.shield.name: 'Shield'
665
+ types.armor.fields.strength.name: 'Strength for encumbrance'
666
+ types.armor.fields.techLevel.name: 'Tech level'
667
+ types.armor.name: 'Armor'
668
+ types.armor.state.stored.name: 'Stored elsewhere'
669
+ types.background.copies: 'A character has one background'
670
+ types.background.fields.freeSkill.name: 'Free skill'
671
+ types.background.fields.growth1.name: 'Growth 1'
672
+ types.background.fields.growth2.name: 'Growth 2'
673
+ types.background.fields.growth3.name: 'Growth 3'
674
+ types.background.fields.growth4.name: 'Growth 4'
675
+ types.background.fields.growth5.name: 'Growth 5'
676
+ types.background.fields.growth6.name: 'Growth 6'
677
+ types.background.fields.learning1.name: 'Learning 1'
678
+ types.background.fields.learning2.name: 'Learning 2'
679
+ types.background.fields.learning3.name: 'Learning 3'
680
+ types.background.fields.learning4.name: 'Learning 4'
681
+ types.background.fields.learning5.name: 'Learning 5'
682
+ types.background.fields.learning6.name: 'Learning 6'
683
+ types.background.fields.learning7.name: 'Learning 7'
684
+ types.background.fields.learning8.name: 'Learning 8'
685
+ types.background.fields.quick1.name: 'Quick skill'
686
+ types.background.fields.quick2.name: 'Quick skill'
687
+ types.background.name: 'Background'
688
+ types.class.copies: 'A character has one class'
689
+ types.class.name: 'Class'
690
+ types.cyberware.fields.activationStrain.name: 'Strain to trigger'
691
+ types.cyberware.fields.cost.name: 'Cost'
692
+ types.cyberware.fields.strain.name: 'System Strain'
693
+ types.cyberware.fields.techLevel.name: 'Tech level'
694
+ types.cyberware.name: 'Cyberware'
695
+ types.focus.fields.kind.name: 'Kind'
696
+ types.focus.fields.kind.values.combat.name: 'Combat'
697
+ types.focus.fields.kind.values.noncombat.name: 'Non-combat'
698
+ types.focus.fields.kind.values.psychic.name: 'Psychic'
699
+ types.focus.fields.kind.values.special.name: 'Special'
700
+ types.focus.fields.maxLevel.name: 'Levels'
701
+ types.focus.fields.repeatable.name: 'Can be taken again'
702
+ types.focus.fields.skill.name: 'Bonus skill'
703
+ types.focus.name: 'Focus'
704
+ types.focus.state.level.name: 'Level'
705
+ types.gear.fields.bundle.name: 'Packed together'
706
+ types.gear.fields.category.name: 'Category'
707
+ types.gear.fields.category.values.ammo-power.name: 'Ammo and power'
708
+ types.gear.fields.category.values.communications.name: 'Communications'
709
+ types.gear.fields.category.values.computing.name: 'Computing gear'
710
+ types.gear.fields.category.values.field.name: 'Field equipment'
711
+ types.gear.fields.category.values.pharmaceutical.name: 'Pharmaceuticals'
712
+ types.gear.fields.category.values.tools-medical.name: 'Tools and medical'
713
+ types.gear.fields.cost.name: 'Cost'
714
+ types.gear.fields.enc.name: 'Encumbrance'
715
+ types.gear.fields.heal.name: 'Heals'
716
+ types.gear.fields.healAddsSkill.name: 'Adds Heal skill'
717
+ types.gear.fields.healSkill.name: 'Heal skill needed'
718
+ types.gear.fields.kind.name: 'Reloads'
719
+ types.gear.fields.strain.name: 'System Strain'
720
+ types.gear.fields.techLevel.name: 'Tech level'
721
+ types.gear.name: 'Gear'
722
+ types.gear.state.stored.name: 'Stored elsewhere'
723
+ types.partialClass.name: 'Partial class'
724
+ types.technique.fields.core.name: 'Core technique'
725
+ types.technique.fields.discipline.name: 'Discipline'
726
+ types.technique.fields.level.name: 'Level'
727
+ types.technique.name: 'Psionic technique'
728
+ types.technique.state.committed.name: 'Effort held'
729
+ types.weapon.fields.advanced.name: 'Ignores primitive armor'
730
+ types.weapon.fields.ammo.name: 'Ammunition'
731
+ types.weapon.fields.ammo.values.cell-a.name: 'Type A cell'
732
+ types.weapon.fields.ammo.values.cell-b.name: 'Type B cell'
733
+ types.weapon.fields.ammo.values.missile.name: 'Missile'
734
+ types.weapon.fields.ammo.values.rounds.name: 'Rounds'
735
+ types.weapon.fields.attribute.name: 'Attribute'
736
+ types.weapon.fields.attribute.values.dex.name: 'Dex'
737
+ types.weapon.fields.attribute.values.str-dex.name: 'Str/Dex'
738
+ types.weapon.fields.attribute.values.str.name: 'Str'
739
+ types.weapon.fields.bundle.name: 'Packed together'
740
+ types.weapon.fields.burst.name: 'Burst'
741
+ types.weapon.fields.cost.name: 'Cost'
742
+ types.weapon.fields.damage.name: 'Damage'
743
+ types.weapon.fields.enc.name: 'Encumbrance'
744
+ types.weapon.fields.energy.name: 'Energy weapon'
745
+ types.weapon.fields.fixedAc.name: 'Attacks AC'
746
+ types.weapon.fields.heavy.name: 'Heavy'
747
+ types.weapon.fields.magazine.name: 'Magazine'
748
+ types.weapon.fields.maxRange.name: 'Maximum range'
749
+ types.weapon.fields.nonlethal.name: 'Non-lethal'
750
+ types.weapon.fields.range.name: 'Range'
751
+ types.weapon.fields.reloadActions.name: 'Main Actions to reload'
752
+ types.weapon.fields.shock.name: 'Shock'
753
+ types.weapon.fields.shockAc.name: 'Shock AC'
754
+ types.weapon.fields.skill.name: 'Skill'
755
+ types.weapon.fields.suppress.name: 'Suppress'
756
+ types.weapon.fields.techLevel.name: 'Tech level'
757
+ types.weapon.fields.thrown.name: 'Thrown'
758
+ types.weapon.name: 'Weapon'
759
+ types.weapon.state.stored.name: 'Stored elsewhere'