@opencharacter/swn-revised 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +147 -0
- package/README.md +128 -2
- package/content/armor/armored-undersuit.yaml +8 -0
- package/content/armor/armored-vacc-suit.yaml +8 -0
- package/content/armor/assault-suit.yaml +8 -0
- package/content/armor/combat-field-uniform.yaml +8 -0
- package/content/armor/deflector-array.yaml +8 -0
- package/content/armor/field-emitter-panoply.yaml +9 -0
- package/content/armor/force-pavis.yaml +9 -0
- package/content/armor/heavy-primitive-armor.yaml +8 -0
- package/content/armor/icarus-harness.yaml +8 -0
- package/content/armor/light-primitive-armor.yaml +8 -0
- package/content/armor/medium-primitive-armor.yaml +8 -0
- package/content/armor/secure-clothing.yaml +8 -0
- package/content/armor/security-armor.yaml +8 -0
- package/content/armor/shield.yaml +9 -0
- package/content/armor/storm-armor.yaml +9 -0
- package/content/armor/vestimentum.yaml +8 -0
- package/content/armor/warpaint.yaml +8 -0
- package/content/armor/woven-body-armor.yaml +8 -0
- package/content/backgrounds/barbarian.yaml +20 -0
- package/content/backgrounds/clergy.yaml +20 -0
- package/content/backgrounds/courtesan.yaml +20 -0
- package/content/backgrounds/criminal.yaml +20 -0
- package/content/backgrounds/dilettante.yaml +20 -0
- package/content/backgrounds/entertainer.yaml +20 -0
- package/content/backgrounds/merchant.yaml +20 -0
- package/content/backgrounds/noble.yaml +20 -0
- package/content/backgrounds/official.yaml +20 -0
- package/content/backgrounds/peasant.yaml +20 -0
- package/content/backgrounds/physician.yaml +20 -0
- package/content/backgrounds/pilot.yaml +20 -0
- package/content/backgrounds/politician.yaml +20 -0
- package/content/backgrounds/scholar.yaml +20 -0
- package/content/backgrounds/soldier.yaml +20 -0
- package/content/backgrounds/spacer.yaml +20 -0
- package/content/backgrounds/technician.yaml +20 -0
- package/content/backgrounds/thug.yaml +20 -0
- package/content/backgrounds/vagabond.yaml +20 -0
- package/content/backgrounds/worker.yaml +20 -0
- package/content/classes/adventurer.yaml +7 -0
- package/content/classes/expert.yaml +14 -0
- package/content/classes/psychic.yaml +11 -0
- package/content/classes/warrior.yaml +27 -0
- package/content/cyberware/adrenal-suppression-pump.yaml +17 -0
- package/content/cyberware/bioadaptation-augments.yaml +6 -0
- package/content/cyberware/body-arsenal-array.yaml +6 -0
- package/content/cyberware/body-sculpting.yaml +6 -0
- package/content/cyberware/dermal-armor.yaml +8 -0
- package/content/cyberware/drone-control-link.yaml +6 -0
- package/content/cyberware/eelskin-capacitor-mesh.yaml +7 -0
- package/content/cyberware/gecko-anchors.yaml +6 -0
- package/content/cyberware/ghost-talker-transceiver.yaml +6 -0
- package/content/cyberware/holdout-cavity.yaml +6 -0
- package/content/cyberware/holoskin-emitters.yaml +6 -0
- package/content/cyberware/identity-submersion-trigger.yaml +6 -0
- package/content/cyberware/immunofiltration-system.yaml +6 -0
- package/content/cyberware/induced-coma-trigger.yaml +6 -0
- package/content/cyberware/neurointruder-alert.yaml +11 -0
- package/content/cyberware/panspectral-optics.yaml +6 -0
- package/content/cyberware/pressure-sheathing.yaml +6 -0
- package/content/cyberware/prosthetic-limb.yaml +6 -0
- package/content/cyberware/revenant-wiring.yaml +6 -0
- package/content/cyberware/slowtime-window.yaml +7 -0
- package/content/cyberware/stabilization-overrides.yaml +8 -0
- package/content/cyberware/tagger-nanites.yaml +7 -0
- package/content/cyberware/toxin-injector.yaml +7 -0
- package/content/cyberware/twitchlock-actuators.yaml +7 -0
- package/content/foci/alert.yaml +9 -0
- package/content/foci/armsman.yaml +9 -0
- package/content/foci/assassin.yaml +5 -0
- package/content/foci/authority.yaml +5 -0
- package/content/foci/close-combatant.yaml +7 -0
- package/content/foci/connected.yaml +5 -0
- package/content/foci/die-hard.yaml +7 -0
- package/content/foci/diplomat.yaml +10 -0
- package/content/foci/gunslinger.yaml +8 -0
- package/content/foci/hacker.yaml +10 -0
- package/content/foci/healer.yaml +7 -0
- package/content/foci/henchkeeper.yaml +7 -0
- package/content/foci/ironhide.yaml +7 -0
- package/content/foci/psychic-training.yaml +18 -0
- package/content/foci/savage-fray.yaml +5 -0
- package/content/foci/shocking-assault.yaml +8 -0
- package/content/foci/sniper.yaml +10 -0
- package/content/foci/specialist.yaml +36 -0
- package/content/foci/star-captain.yaml +5 -0
- package/content/foci/starfarer.yaml +5 -0
- package/content/foci/tinker.yaml +5 -0
- package/content/foci/unarmed-combatant.yaml +11 -0
- package/content/foci/unique-gift.yaml +6 -0
- package/content/foci/wanderer.yaml +5 -0
- package/content/foci/wild-psychic-talent.yaml +20 -0
- package/content/gear/ammo-20-rounds.yaml +9 -0
- package/content/gear/ammo-missile.yaml +8 -0
- package/content/gear/atmofilter.yaml +7 -0
- package/content/gear/backpack-tl0.yaml +7 -0
- package/content/gear/backpack-tl4.yaml +7 -0
- package/content/gear/bezoar.yaml +9 -0
- package/content/gear/binoculars-tl3.yaml +7 -0
- package/content/gear/binoculars-tl4.yaml +7 -0
- package/content/gear/bioscanner.yaml +7 -0
- package/content/gear/black-slab.yaml +7 -0
- package/content/gear/brainwave.yaml +8 -0
- package/content/gear/climbing-harness.yaml +7 -0
- package/content/gear/comm-server.yaml +7 -0
- package/content/gear/compad.yaml +7 -0
- package/content/gear/data-phase-tap.yaml +7 -0
- package/content/gear/data-protocol.yaml +7 -0
- package/content/gear/dataslab.yaml +7 -0
- package/content/gear/field-radio.yaml +7 -0
- package/content/gear/glowbug.yaml +7 -0
- package/content/gear/grapnel-launcher.yaml +7 -0
- package/content/gear/grav-chute-tl4.yaml +7 -0
- package/content/gear/grav-chute-tl5.yaml +7 -0
- package/content/gear/grav-harness.yaml +7 -0
- package/content/gear/hush.yaml +8 -0
- package/content/gear/instapanel.yaml +8 -0
- package/content/gear/lazarus-patch.yaml +8 -0
- package/content/gear/lift.yaml +11 -0
- package/content/gear/line-shunt.yaml +7 -0
- package/content/gear/low-light-goggles.yaml +7 -0
- package/content/gear/medkit.yaml +7 -0
- package/content/gear/metatool.yaml +7 -0
- package/content/gear/navcomp.yaml +7 -0
- package/content/gear/portabox.yaml +7 -0
- package/content/gear/postech-toolkit.yaml +7 -0
- package/content/gear/power-cell-a.yaml +9 -0
- package/content/gear/power-cell-b.yaml +8 -0
- package/content/gear/pressure-tent.yaml +7 -0
- package/content/gear/pretech-cosmetic.yaml +9 -0
- package/content/gear/pretech-toolkit.yaml +7 -0
- package/content/gear/psych.yaml +8 -0
- package/content/gear/rations-1-day.yaml +8 -0
- package/content/gear/remote-link-unit.yaml +7 -0
- package/content/gear/reverie.yaml +9 -0
- package/content/gear/rope-tl0.yaml +7 -0
- package/content/gear/rope-tl4.yaml +7 -0
- package/content/gear/scout-report.yaml +7 -0
- package/content/gear/solar-recharger.yaml +7 -0
- package/content/gear/spare-parts.yaml +8 -0
- package/content/gear/squeal.yaml +8 -0
- package/content/gear/stiletto-charge.yaml +6 -0
- package/content/gear/storage-unit.yaml +7 -0
- package/content/gear/survey-scanner.yaml +7 -0
- package/content/gear/survival-kit.yaml +7 -0
- package/content/gear/tailored-antiallergens.yaml +7 -0
- package/content/gear/telekinetic-generator.yaml +7 -0
- package/content/gear/telescoping-pole.yaml +7 -0
- package/content/gear/thermal-flare.yaml +7 -0
- package/content/gear/tightbeam-link-unit.yaml +7 -0
- package/content/gear/trade-goods.yaml +8 -0
- package/content/gear/trade-metals.yaml +8 -0
- package/content/gear/translator-torc.yaml +7 -0
- package/content/gear/tsunami.yaml +9 -0
- package/content/gear/vacc-fresher.yaml +7 -0
- package/content/gear/vacc-skin.yaml +7 -0
- package/content/gear/vacc-suit.yaml +7 -0
- package/content/partial-classes/expert.yaml +5 -0
- package/content/partial-classes/psychic.yaml +18 -0
- package/content/partial-classes/warrior.yaml +7 -0
- package/content/techniques/accelerated-succor.yaml +10 -0
- package/content/techniques/alternate-outcome.yaml +10 -0
- package/content/techniques/anguished-vision.yaml +10 -0
- package/content/techniques/burdened-apportation.yaml +10 -0
- package/content/techniques/cloak-powers.yaml +10 -0
- package/content/techniques/concert-of-minds.yaml +10 -0
- package/content/techniques/cursed-luck.yaml +59 -0
- package/content/techniques/deep-intrusion.yaml +10 -0
- package/content/techniques/destinys-shield.yaml +10 -0
- package/content/techniques/effortless-apportation.yaml +10 -0
- package/content/techniques/facile-mind.yaml +10 -0
- package/content/techniques/far-thought.yaml +10 -0
- package/content/techniques/flawless-mastery.yaml +10 -0
- package/content/techniques/force-puppetry.yaml +10 -0
- package/content/techniques/forced-outcome.yaml +10 -0
- package/content/techniques/holistic-optimization-patterning.yaml +10 -0
- package/content/techniques/impact-sump.yaml +10 -0
- package/content/techniques/impervious-pavis-of-will.yaml +10 -0
- package/content/techniques/intuitive-response.yaml +10 -0
- package/content/techniques/invincible-stand.yaml +10 -0
- package/content/techniques/kinetic-transversal.yaml +10 -0
- package/content/techniques/major-organ-restoration.yaml +10 -0
- package/content/techniques/mastered-succor.yaml +10 -0
- package/content/techniques/memory-editing.yaml +10 -0
- package/content/techniques/metadimensional-friction.yaml +10 -0
- package/content/techniques/metamorph.yaml +10 -0
- package/content/techniques/mindtracing.yaml +10 -0
- package/content/techniques/neural-trap.yaml +10 -0
- package/content/techniques/not-my-time.yaml +10 -0
- package/content/techniques/offensive-apportation.yaml +10 -0
- package/content/techniques/oracle.yaml +6 -0
- package/content/techniques/organic-purification-protocols.yaml +10 -0
- package/content/techniques/perceptive-dislocation.yaml +10 -0
- package/content/techniques/personal-apportation.yaml +6 -0
- package/content/techniques/pressure-field.yaml +10 -0
- package/content/techniques/proficient-apportation.yaml +10 -0
- package/content/techniques/prophecy.yaml +10 -0
- package/content/techniques/psychic-refinement.yaml +11 -0
- package/content/techniques/psychic-static.yaml +10 -0
- package/content/techniques/psychic-succor.yaml +39 -0
- package/content/techniques/psychic-tutelage.yaml +10 -0
- package/content/techniques/quintessential-reconstruction.yaml +10 -0
- package/content/techniques/reactive-telekinesis.yaml +10 -0
- package/content/techniques/reflex-response.yaml +10 -0
- package/content/techniques/remote-repair.yaml +10 -0
- package/content/techniques/rift-reduplication.yaml +10 -0
- package/content/techniques/sense-the-need.yaml +10 -0
- package/content/techniques/slip-field.yaml +10 -0
- package/content/techniques/spatial-awareness.yaml +10 -0
- package/content/techniques/spatial-synchrony-mandala.yaml +10 -0
- package/content/techniques/stutterjump.yaml +10 -0
- package/content/techniques/suppress-cognition.yaml +10 -0
- package/content/techniques/surge-momentum.yaml +10 -0
- package/content/techniques/suspended-manifestation.yaml +10 -0
- package/content/techniques/synthetic-adaptation.yaml +10 -0
- package/content/techniques/tangible-force-construct.yaml +10 -0
- package/content/techniques/telekinetic-armory.yaml +10 -0
- package/content/techniques/telekinetic-expertise.yaml +10 -0
- package/content/techniques/telekinetic-flight.yaml +10 -0
- package/content/techniques/telekinetic-manipulation.yaml +6 -0
- package/content/techniques/telekinetic-ram.yaml +10 -0
- package/content/techniques/telepathic-assault.yaml +10 -0
- package/content/techniques/telepathic-contact.yaml +6 -0
- package/content/techniques/teratic-overload.yaml +10 -0
- package/content/techniques/terminal-reflection.yaml +10 -0
- package/content/techniques/thermokinesis.yaml +10 -0
- package/content/techniques/tissue-integrity-field.yaml +10 -0
- package/content/techniques/transmit-thought.yaml +10 -0
- package/content/techniques/unity-of-thought.yaml +10 -0
- package/content/templates/trained-unarmed.yaml +9 -0
- package/content/weapons/advanced-bow.yaml +15 -0
- package/content/weapons/anti-vehicle-laser.yaml +18 -0
- package/content/weapons/combat-rifle.yaml +18 -0
- package/content/weapons/combat-shotgun.yaml +18 -0
- package/content/weapons/conversion-bow.yaml +15 -0
- package/content/weapons/crude-pistol.yaml +18 -0
- package/content/weapons/demo-charge.yaml +13 -0
- package/content/weapons/distortion-cannon.yaml +18 -0
- package/content/weapons/grenade.yaml +14 -0
- package/content/weapons/heavy-machine-gun.yaml +19 -0
- package/content/weapons/hydra-array.yaml +18 -0
- package/content/weapons/knife.yaml +7 -0
- package/content/weapons/large-advanced-weapon.yaml +13 -0
- package/content/weapons/large-primitive-weapon.yaml +12 -0
- package/content/weapons/laser-pistol.yaml +18 -0
- package/content/weapons/laser-rifle.yaml +19 -0
- package/content/weapons/mag-pistol.yaml +17 -0
- package/content/weapons/mag-rifle.yaml +17 -0
- package/content/weapons/medium-advanced-weapon.yaml +13 -0
- package/content/weapons/medium-primitive-weapon.yaml +12 -0
- package/content/weapons/monoblade-knife.yaml +7 -0
- package/content/weapons/monoblade-sword.yaml +4 -0
- package/content/weapons/musket.yaml +18 -0
- package/content/weapons/plasma-projector.yaml +18 -0
- package/content/weapons/primitive-bow.yaml +15 -0
- package/content/weapons/railgun.yaml +18 -0
- package/content/weapons/revolver.yaml +17 -0
- package/content/weapons/rifle.yaml +17 -0
- package/content/weapons/rocket-launcher.yaml +18 -0
- package/content/weapons/semi-auto-pistol.yaml +17 -0
- package/content/weapons/shear-rifle.yaml +19 -0
- package/content/weapons/shotgun.yaml +17 -0
- package/content/weapons/small-advanced-weapon.yaml +14 -0
- package/content/weapons/small-primitive-weapon.yaml +13 -0
- package/content/weapons/sniper-rifle.yaml +17 -0
- package/content/weapons/spear.yaml +8 -0
- package/content/weapons/spike-thrower.yaml +18 -0
- package/content/weapons/stun-baton.yaml +14 -0
- package/content/weapons/submachine-gun.yaml +18 -0
- package/content/weapons/suit-ripper.yaml +11 -0
- package/content/weapons/thermal-knife.yaml +7 -0
- package/content/weapons/thermal-pistol.yaml +18 -0
- package/content/weapons/thunder-gun.yaml +18 -0
- package/content/weapons/unarmed.yaml +8 -0
- package/content/weapons/void-carbine.yaml +17 -0
- package/content/weapons/vortex-cannon.yaml +16 -0
- package/content/weapons/wheatcutter-belt.yaml +16 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.js +2 -0
- package/dist/i18n/en.json +1356 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/release.json +30238 -0
- package/i18n/en/content.yaml +394 -0
- package/i18n/en/foci.yaml +199 -0
- package/i18n/en/rules.yaml +759 -0
- package/i18n/en/text.yaml +249 -0
- package/i18n/en.yaml +1 -0
- package/pack.yaml +15 -0
- package/package.json +58 -3
- package/rules/advancement.yaml +461 -0
- package/rules/character.yaml +114 -0
- package/rules/checks.yaml +160 -0
- package/rules/combat.yaml +312 -0
- package/rules/core.yaml +111 -0
- package/rules/creation.yaml +633 -0
- package/rules/gear.yaml +176 -0
- package/rules/layout.yaml +195 -0
- package/rules/psionics.yaml +105 -0
- package/rules/start.yaml +403 -0
- package/rules/tags.yaml +60 -0
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fields:
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# Unspent skill points: any skill; non-combat, non-psychic skills only (Expert); psychic skills
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# and techniques only (a psychic's point each level); the Psychic Training discipline only.
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skillPoints.general: { type: integer, input: true, default: 0, min: 0 }
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skillPoints.expert: { type: integer, input: true, default: 0, min: 0 }
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skillPoints.psychic: { type: integer, input: true, default: 0, min: 0 }
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skillPoints.training: { type: integer, input: true, default: 0, min: 0 }
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# A focus's bonus skill points that didn't buy a level, saved toward that skill only.
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'skills.{skill}.credit': { type: integer, input: true, default: 0, min: 0, max: 4 }
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# Attribute boosts bought with skill points, at most five.
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attributes.boosts: { type: integer, input: true, default: 0, min: 0, max: 5 }
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followUps:
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- id: level-up
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while: '!character.creating && level < 10 && xp.current >= xp.next'
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action: level-up
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actions:
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# A new level: hit points rolled again, three skill points (one of them psychic for a psychic,
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# plus the Expert's bonus point), and a focus level at 2nd, 5th, 7th and 10th level. Saving
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# throws and the attack bonus follow the level.
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- id: level-up
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tags: [level-up]
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available: '!character.creating && level < 20'
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results: [advanced]
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steps:
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- id: start
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kind: branch
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cases:
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- when: true
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flags:
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before: hp.max
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next: level + 1
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trained: countCopies(copy.item == @foci.psychic-training && copy.state.level >= 2) > 0
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- id: level
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kind: changes
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changes:
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- { type: set, field: level, value: flags.next }
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# The new level's d6, Constitution added to each (none below 1). The new maximum is the
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# total with the per-level bonuses if that is more, else one more than before.
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kind: roll
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tags: [level-up]
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parts: [{ dice: (flags.next)d6 }]
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- id: maximum
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kind: branch
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sheet: proposed
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cases:
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- when: true
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flags:
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total: >-
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sumList(steps.hp.faces, max(1, x + attributes.con.mod)) + hp.perLevel * level
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kind: changes
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sheet: proposed
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changes:
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- type: set
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field: hp.rolled
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value: '(flags.total > flags.before ? flags.total : flags.before + 1) - hp.perLevel * level'
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- type: adjust
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field: hp.current
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by: '(flags.total > flags.before ? flags.total : flags.before + 1) - flags.before'
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tags: [healing]
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- id: focus
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kind: action
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when: flags.next in [2, 5, 7, 10]
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use: gain-focus
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params: { advancement: true }
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# Psychic Training's second level: a point each level, and the levels before it when it is
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# taken late.
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- id: points
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kind: changes
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sheet: proposed
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changes:
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- { type: adjust, field: skillPoints.general, by: "psionics.access == 'none' ? 3 : 2" }
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|
76
|
+
- { type: adjust, field: skillPoints.psychic, by: 1, when: "psionics.access != 'none'" }
|
|
77
|
+
- {
|
|
78
|
+
type: adjust,
|
|
79
|
+
field: skillPoints.expert,
|
|
80
|
+
by: class.expertPoints,
|
|
81
|
+
when: class.expertPoints > 0,
|
|
82
|
+
}
|
|
83
|
+
- type: adjust
|
|
84
|
+
when: >-
|
|
85
|
+
countCopies(copy.item == @foci.psychic-training && copy.state.level >= 2) > 0
|
|
86
|
+
field: skillPoints.training
|
|
87
|
+
by: 'flags.trained ? 1 : flags.next - 1'
|
|
88
|
+
- { id: result, kind: outcome, result: "'advanced'" }
|
|
89
|
+
|
|
90
|
+
# A focus's bonus skill taken on advancement: three skill points toward it, with any credit
|
|
91
|
+
# already saved toward it, buying levels in order (level-0 costs 1, level-1 2 and so on). What
|
|
92
|
+
# doesn't buy a level is saved as credit toward the skill; on a skill at level-4 it goes to the
|
|
93
|
+
# general pool.
|
|
94
|
+
- id: focus-skill-points
|
|
95
|
+
tags: [level-up]
|
|
96
|
+
params:
|
|
97
|
+
entry:
|
|
98
|
+
type: enum
|
|
99
|
+
required: true
|
|
100
|
+
values:
|
|
101
|
+
[
|
|
102
|
+
administer,
|
|
103
|
+
connect,
|
|
104
|
+
exert,
|
|
105
|
+
fix,
|
|
106
|
+
heal,
|
|
107
|
+
know,
|
|
108
|
+
lead,
|
|
109
|
+
notice,
|
|
110
|
+
perform,
|
|
111
|
+
pilot,
|
|
112
|
+
program,
|
|
113
|
+
punch,
|
|
114
|
+
shoot,
|
|
115
|
+
sneak,
|
|
116
|
+
stab,
|
|
117
|
+
survive,
|
|
118
|
+
talk,
|
|
119
|
+
trade,
|
|
120
|
+
work,
|
|
121
|
+
biopsionics,
|
|
122
|
+
metapsionics,
|
|
123
|
+
precognition,
|
|
124
|
+
telekinesis,
|
|
125
|
+
telepathy,
|
|
126
|
+
teleportation,
|
|
127
|
+
any-combat,
|
|
128
|
+
punch-or-stab,
|
|
129
|
+
any-psychic,
|
|
130
|
+
any-skill,
|
|
131
|
+
]
|
|
132
|
+
random: { type: boolean, default: false }
|
|
133
|
+
results: [spent]
|
|
134
|
+
steps:
|
|
135
|
+
- id: start
|
|
136
|
+
kind: branch
|
|
137
|
+
sheet: proposed
|
|
138
|
+
cases:
|
|
139
|
+
- when: true
|
|
140
|
+
flags:
|
|
141
|
+
open: >-
|
|
142
|
+
params.entry == 'any-combat' ? ['punch', 'shoot', 'stab']
|
|
143
|
+
: params.entry == 'punch-or-stab' ? ['punch', 'stab']
|
|
144
|
+
: params.entry == 'any-psychic'
|
|
145
|
+
? filterList(keysOf('psychic'), psionics.access == 'unrestricted'
|
|
146
|
+
|| x == psionics.discipline)
|
|
147
|
+
: params.entry == 'any-skill' ? keysOf('general') + keysOf('combat')
|
|
148
|
+
: [params.entry]
|
|
149
|
+
- id: choose
|
|
150
|
+
kind: choice
|
|
151
|
+
when: size(flags.open) > 1
|
|
152
|
+
random: params.random
|
|
153
|
+
recommend: flags.open[0]
|
|
154
|
+
options: { values: { formula: flags.open } }
|
|
155
|
+
- id: picked
|
|
156
|
+
kind: branch
|
|
157
|
+
sheet: proposed
|
|
158
|
+
cases:
|
|
159
|
+
- when: true
|
|
160
|
+
flags:
|
|
161
|
+
skill: 'size(flags.open) == 1 ? flags.open[0] : steps.choose.picked'
|
|
162
|
+
from: "fieldOf('skills.{skill}.level', size(flags.open) == 1 ? flags.open[0] : steps.choose.picked)"
|
|
163
|
+
pool: >-
|
|
164
|
+
3 + fieldOf('skills.{skill}.credit',
|
|
165
|
+
size(flags.open) == 1 ? flags.open[0] : steps.choose.picked)
|
|
166
|
+
- id: level
|
|
167
|
+
kind: branch
|
|
168
|
+
cases:
|
|
169
|
+
- when: true
|
|
170
|
+
flags: { level: flags.from, had: flags.pool - 3 }
|
|
171
|
+
- id: buy1
|
|
172
|
+
kind: branch
|
|
173
|
+
when: flags.level < 4 && flags.pool >= flags.level + 2
|
|
174
|
+
cases:
|
|
175
|
+
- when: true
|
|
176
|
+
flags: { pool: flags.pool - flags.level - 2, level: flags.level + 1 }
|
|
177
|
+
- id: buy2
|
|
178
|
+
kind: branch
|
|
179
|
+
when: flags.level < 4 && flags.pool >= flags.level + 2
|
|
180
|
+
cases:
|
|
181
|
+
- when: true
|
|
182
|
+
flags: { pool: flags.pool - flags.level - 2, level: flags.level + 1 }
|
|
183
|
+
- id: buy3
|
|
184
|
+
kind: branch
|
|
185
|
+
when: flags.level < 4 && flags.pool >= flags.level + 2
|
|
186
|
+
cases:
|
|
187
|
+
- when: true
|
|
188
|
+
flags: { pool: flags.pool - flags.level - 2, level: flags.level + 1 }
|
|
189
|
+
- id: spend
|
|
190
|
+
kind: changes
|
|
191
|
+
changes:
|
|
192
|
+
- type: set
|
|
193
|
+
when: flags.level != flags.from
|
|
194
|
+
field: { formula: "'skills.' + flags.skill + '.level'" }
|
|
195
|
+
value: flags.level
|
|
196
|
+
- type: set
|
|
197
|
+
when: '(flags.level >= 4 ? 0 : flags.pool) != flags.had'
|
|
198
|
+
field: { formula: "'skills.' + flags.skill + '.credit'" }
|
|
199
|
+
value: 'flags.level >= 4 ? 0 : flags.pool'
|
|
200
|
+
- type: adjust
|
|
201
|
+
when: flags.level >= 4 && flags.pool > 0
|
|
202
|
+
field: skillPoints.general
|
|
203
|
+
by: flags.pool
|
|
204
|
+
# A free technique for each new psychic skill level from level-1 up.
|
|
205
|
+
- id: technique
|
|
206
|
+
kind: action
|
|
207
|
+
when: flags.skill in keysOf('psychic') && flags.level >= 1 && flags.level > flags.from
|
|
208
|
+
use: pick-technique
|
|
209
|
+
params: { discipline: flags.skill, random: params.random }
|
|
210
|
+
- id: technique2
|
|
211
|
+
kind: action
|
|
212
|
+
when: flags.skill in keysOf('psychic') && flags.level >= 2 && flags.level - flags.from >= 2
|
|
213
|
+
use: pick-technique
|
|
214
|
+
params: { discipline: flags.skill, random: params.random }
|
|
215
|
+
- { id: result, kind: outcome, result: "'spent'", data: { skill: flags.skill } }
|
|
216
|
+
|
|
217
|
+
# A technique of the discipline at or below its skill level, free with a new skill level.
|
|
218
|
+
- id: pick-technique
|
|
219
|
+
tags: [level-up]
|
|
220
|
+
params:
|
|
221
|
+
discipline:
|
|
222
|
+
type: enum
|
|
223
|
+
required: true
|
|
224
|
+
values: [biopsionics, metapsionics, precognition, telekinesis, telepathy, teleportation]
|
|
225
|
+
random: { type: boolean, default: false }
|
|
226
|
+
results: [picked]
|
|
227
|
+
steps:
|
|
228
|
+
- id: technique
|
|
229
|
+
kind: choice
|
|
230
|
+
sheet: proposed
|
|
231
|
+
random: params.random
|
|
232
|
+
recommend: options[0]
|
|
233
|
+
options:
|
|
234
|
+
content:
|
|
235
|
+
type: technique
|
|
236
|
+
where: >-
|
|
237
|
+
item.discipline == params.discipline && !item.core
|
|
238
|
+
&& item.level <= fieldOf('skills.{psychic}.level', params.discipline)
|
|
239
|
+
&& countCopies(copy.item == item.id) == 0
|
|
240
|
+
changes:
|
|
241
|
+
- { type: addItem, entry: { item: picked.id } }
|
|
242
|
+
- { id: result, kind: outcome, result: "'picked'" }
|
|
243
|
+
|
|
244
|
+
# Spend skill points on a skill's next level. Each level costs its number plus one, and the
|
|
245
|
+
# higher levels need a character level: level-2 at 3rd, level-3 at 6th, level-4 at 9th.
|
|
246
|
+
- id: raise-skill
|
|
247
|
+
tags: [level-up]
|
|
248
|
+
available: '!character.creating'
|
|
249
|
+
params:
|
|
250
|
+
skill:
|
|
251
|
+
type: enum
|
|
252
|
+
required: true
|
|
253
|
+
values:
|
|
254
|
+
[
|
|
255
|
+
administer,
|
|
256
|
+
connect,
|
|
257
|
+
exert,
|
|
258
|
+
fix,
|
|
259
|
+
heal,
|
|
260
|
+
know,
|
|
261
|
+
lead,
|
|
262
|
+
notice,
|
|
263
|
+
perform,
|
|
264
|
+
pilot,
|
|
265
|
+
program,
|
|
266
|
+
punch,
|
|
267
|
+
shoot,
|
|
268
|
+
sneak,
|
|
269
|
+
stab,
|
|
270
|
+
survive,
|
|
271
|
+
talk,
|
|
272
|
+
trade,
|
|
273
|
+
work,
|
|
274
|
+
biopsionics,
|
|
275
|
+
metapsionics,
|
|
276
|
+
precognition,
|
|
277
|
+
telekinesis,
|
|
278
|
+
telepathy,
|
|
279
|
+
teleportation,
|
|
280
|
+
]
|
|
281
|
+
results: [raised, refused]
|
|
282
|
+
steps:
|
|
283
|
+
- id: start
|
|
284
|
+
kind: branch
|
|
285
|
+
cases:
|
|
286
|
+
- when: true
|
|
287
|
+
flags:
|
|
288
|
+
from: "fieldOf('skills.{skill}.level', params.skill)"
|
|
289
|
+
credit: "fieldOf('skills.{skill}.credit', params.skill)"
|
|
290
|
+
psychic: params.skill in keysOf('psychic')
|
|
291
|
+
general: params.skill in keysOf('general')
|
|
292
|
+
# Credit saved toward the skill pays first.
|
|
293
|
+
- id: cost
|
|
294
|
+
kind: branch
|
|
295
|
+
cases:
|
|
296
|
+
- when: true
|
|
297
|
+
flags:
|
|
298
|
+
fromCredit: min(flags.from + 2, flags.credit)
|
|
299
|
+
cost: flags.from + 2 - min(flags.from + 2, flags.credit)
|
|
300
|
+
- id: training
|
|
301
|
+
kind: branch
|
|
302
|
+
cases:
|
|
303
|
+
- when: true
|
|
304
|
+
flags:
|
|
305
|
+
training: >-
|
|
306
|
+
params.skill == psionics.training ? min(flags.cost, skillPoints.training) : 0
|
|
307
|
+
- id: pools
|
|
308
|
+
kind: branch
|
|
309
|
+
cases:
|
|
310
|
+
- when: true
|
|
311
|
+
flags:
|
|
312
|
+
fromPsychic: 'flags.psychic ? min(flags.cost - flags.training, skillPoints.psychic) : 0'
|
|
313
|
+
fromExpert: 'flags.general ? min(flags.cost - flags.training, skillPoints.expert) : 0'
|
|
314
|
+
- id: check
|
|
315
|
+
kind: branch
|
|
316
|
+
cases:
|
|
317
|
+
- when: true
|
|
318
|
+
flags:
|
|
319
|
+
fromGeneral: flags.cost - flags.training - flags.fromPsychic - flags.fromExpert
|
|
320
|
+
allowed: >-
|
|
321
|
+
flags.from < 4 && level >= [1, 1, 3, 6, 9][flags.from + 1]
|
|
322
|
+
&& (!flags.psychic || psionics.access == 'unrestricted'
|
|
323
|
+
|| (psionics.access == 'restricted' && params.skill == psionics.discipline))
|
|
324
|
+
- id: pay
|
|
325
|
+
kind: changes
|
|
326
|
+
when: flags.allowed && flags.fromGeneral <= skillPoints.general
|
|
327
|
+
changes:
|
|
328
|
+
- type: adjust
|
|
329
|
+
when: flags.fromCredit > 0
|
|
330
|
+
field: { formula: "'skills.' + params.skill + '.credit'" }
|
|
331
|
+
by: -flags.fromCredit
|
|
332
|
+
- {
|
|
333
|
+
type: adjust,
|
|
334
|
+
field: skillPoints.training,
|
|
335
|
+
by: -flags.training,
|
|
336
|
+
when: flags.training > 0,
|
|
337
|
+
}
|
|
338
|
+
- {
|
|
339
|
+
type: adjust,
|
|
340
|
+
field: skillPoints.psychic,
|
|
341
|
+
by: -flags.fromPsychic,
|
|
342
|
+
when: flags.fromPsychic > 0,
|
|
343
|
+
}
|
|
344
|
+
- {
|
|
345
|
+
type: adjust,
|
|
346
|
+
field: skillPoints.expert,
|
|
347
|
+
by: -flags.fromExpert,
|
|
348
|
+
when: flags.fromExpert > 0,
|
|
349
|
+
}
|
|
350
|
+
- {
|
|
351
|
+
type: adjust,
|
|
352
|
+
field: skillPoints.general,
|
|
353
|
+
by: -flags.fromGeneral,
|
|
354
|
+
when: flags.fromGeneral > 0,
|
|
355
|
+
}
|
|
356
|
+
- { type: adjust, field: { formula: "'skills.' + params.skill + '.level'" }, by: 1 }
|
|
357
|
+
- id: technique
|
|
358
|
+
kind: action
|
|
359
|
+
when: >-
|
|
360
|
+
flags.psychic && flags.allowed && flags.fromGeneral <= skillPoints.general
|
|
361
|
+
&& flags.from >= 0
|
|
362
|
+
use: pick-technique
|
|
363
|
+
params: { discipline: params.skill }
|
|
364
|
+
- id: result
|
|
365
|
+
kind: outcome
|
|
366
|
+
result: "flags.allowed && flags.fromGeneral <= skillPoints.general ? 'raised' : 'refused'"
|
|
367
|
+
|
|
368
|
+
# Spend skill points on a technique: as many as its level.
|
|
369
|
+
- id: learn-technique
|
|
370
|
+
tags: [level-up]
|
|
371
|
+
available: "!character.creating && psionics.access != 'none'"
|
|
372
|
+
params:
|
|
373
|
+
technique: { type: id, of: technique, required: true, where: '!item.core' }
|
|
374
|
+
results: [learned, refused]
|
|
375
|
+
steps:
|
|
376
|
+
- id: start
|
|
377
|
+
kind: choice
|
|
378
|
+
options: { content: { type: technique, where: item.id == params.technique } }
|
|
379
|
+
recommend: options[0]
|
|
380
|
+
- id: cost
|
|
381
|
+
kind: branch
|
|
382
|
+
cases:
|
|
383
|
+
- when: true
|
|
384
|
+
flags:
|
|
385
|
+
cost: steps.start.item.level
|
|
386
|
+
training: >-
|
|
387
|
+
steps.start.item.discipline == psionics.training
|
|
388
|
+
? min(steps.start.item.level, skillPoints.training) : 0
|
|
389
|
+
- id: pools
|
|
390
|
+
kind: branch
|
|
391
|
+
cases:
|
|
392
|
+
- when: true
|
|
393
|
+
flags:
|
|
394
|
+
fromPsychic: min(flags.cost - flags.training, skillPoints.psychic)
|
|
395
|
+
- id: check
|
|
396
|
+
kind: branch
|
|
397
|
+
cases:
|
|
398
|
+
- when: true
|
|
399
|
+
flags:
|
|
400
|
+
fromGeneral: flags.cost - flags.training - flags.fromPsychic
|
|
401
|
+
allowed: >-
|
|
402
|
+
countCopies(copy.item == params.technique) == 0
|
|
403
|
+
&& fieldOf('skills.{psychic}.level', steps.start.item.discipline)
|
|
404
|
+
>= steps.start.item.level
|
|
405
|
+
- id: pay
|
|
406
|
+
kind: changes
|
|
407
|
+
when: flags.allowed && flags.fromGeneral <= skillPoints.general
|
|
408
|
+
changes:
|
|
409
|
+
- {
|
|
410
|
+
type: adjust,
|
|
411
|
+
field: skillPoints.training,
|
|
412
|
+
by: -flags.training,
|
|
413
|
+
when: flags.training > 0,
|
|
414
|
+
}
|
|
415
|
+
- {
|
|
416
|
+
type: adjust,
|
|
417
|
+
field: skillPoints.psychic,
|
|
418
|
+
by: -flags.fromPsychic,
|
|
419
|
+
when: flags.fromPsychic > 0,
|
|
420
|
+
}
|
|
421
|
+
- {
|
|
422
|
+
type: adjust,
|
|
423
|
+
field: skillPoints.general,
|
|
424
|
+
by: -flags.fromGeneral,
|
|
425
|
+
when: flags.fromGeneral > 0,
|
|
426
|
+
}
|
|
427
|
+
- { type: addItem, entry: { item: params.technique } }
|
|
428
|
+
- id: result
|
|
429
|
+
kind: outcome
|
|
430
|
+
result: "flags.allowed && flags.fromGeneral <= skillPoints.general ? 'learned' : 'refused'"
|
|
431
|
+
|
|
432
|
+
# Spend skill points on +1 to an attribute: the first boost costs 1, the second 2 and so on,
|
|
433
|
+
# the third needs 3rd level, the fourth 6th and the fifth 9th.
|
|
434
|
+
- id: boost-attribute
|
|
435
|
+
tags: [level-up]
|
|
436
|
+
available: '!character.creating && attributes.boosts < 5'
|
|
437
|
+
params:
|
|
438
|
+
attribute: { type: enum, required: true, values: [str, dex, con, int, wis, cha] }
|
|
439
|
+
results: [boosted, refused]
|
|
440
|
+
steps:
|
|
441
|
+
- id: start
|
|
442
|
+
kind: branch
|
|
443
|
+
cases:
|
|
444
|
+
- when: true
|
|
445
|
+
flags:
|
|
446
|
+
allowed: >-
|
|
447
|
+
skillPoints.general >= attributes.boosts + 1
|
|
448
|
+
&& level >= [1, 1, 3, 6, 9][attributes.boosts]
|
|
449
|
+
&& fieldOf('attributes.{attr}.score', params.attribute) < 18
|
|
450
|
+
- id: pay
|
|
451
|
+
kind: changes
|
|
452
|
+
when: flags.allowed
|
|
453
|
+
changes:
|
|
454
|
+
- { type: adjust, field: skillPoints.general, by: -(attributes.boosts + 1) }
|
|
455
|
+
- { type: adjust, field: attributes.boosts, by: 1 }
|
|
456
|
+
- {
|
|
457
|
+
type: adjust,
|
|
458
|
+
field: { formula: "'attributes.' + params.attribute + '.score'" },
|
|
459
|
+
by: 1,
|
|
460
|
+
}
|
|
461
|
+
- { id: result, kind: outcome, result: "flags.allowed ? 'boosted' : 'refused'" }
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
families:
|
|
2
|
+
growthRow: [1, 2, 3, 4, 5, 6]
|
|
3
|
+
learningRow: [1, 2, 3, 4, 5, 6, 7, 8]
|
|
4
|
+
|
|
5
|
+
fields:
|
|
6
|
+
# Set by the class and its partial classes.
|
|
7
|
+
psionics.access: { type: enum, values: [none, restricted, unrestricted], formula: "'none'" }
|
|
8
|
+
# A restricted psychic's one discipline, picked with the Partial Psychic option.
|
|
9
|
+
psionics.discipline: { type: string, formula: "''" }
|
|
10
|
+
# Extra focus levels a new character picks: non-combat (Expert) and combat (Warrior).
|
|
11
|
+
class.focus.noncombat: { type: integer, formula: 0 }
|
|
12
|
+
class.focus.combat: { type: integer, formula: 0 }
|
|
13
|
+
# Extra skill points each level for non-combat, non-psychic skills (Expert).
|
|
14
|
+
class.expertPoints: { type: integer, formula: 0 }
|
|
15
|
+
# Spent for the scene: the Expert's reroll and the Warrior's luck.
|
|
16
|
+
scene.expertReroll: { type: boolean, input: true, default: false }
|
|
17
|
+
scene.warriorLuck: { type: boolean, input: true, default: false }
|
|
18
|
+
|
|
19
|
+
contentTypes:
|
|
20
|
+
class:
|
|
21
|
+
copies: { max: 1 }
|
|
22
|
+
# Picked, two of them, by the Adventurer.
|
|
23
|
+
partialClass:
|
|
24
|
+
copies: { max: 0 }
|
|
25
|
+
background:
|
|
26
|
+
copies: { max: 1 }
|
|
27
|
+
fields:
|
|
28
|
+
freeSkill:
|
|
29
|
+
type: enum
|
|
30
|
+
required: true
|
|
31
|
+
values:
|
|
32
|
+
&entries [
|
|
33
|
+
administer,
|
|
34
|
+
connect,
|
|
35
|
+
exert,
|
|
36
|
+
fix,
|
|
37
|
+
heal,
|
|
38
|
+
know,
|
|
39
|
+
lead,
|
|
40
|
+
notice,
|
|
41
|
+
perform,
|
|
42
|
+
pilot,
|
|
43
|
+
program,
|
|
44
|
+
punch,
|
|
45
|
+
shoot,
|
|
46
|
+
sneak,
|
|
47
|
+
stab,
|
|
48
|
+
survive,
|
|
49
|
+
talk,
|
|
50
|
+
trade,
|
|
51
|
+
work,
|
|
52
|
+
any-combat,
|
|
53
|
+
any-skill,
|
|
54
|
+
stab-or-shoot,
|
|
55
|
+
shoot-or-trade,
|
|
56
|
+
any-stat,
|
|
57
|
+
physical,
|
|
58
|
+
mental,
|
|
59
|
+
]
|
|
60
|
+
# The quick skills besides the free one.
|
|
61
|
+
quick1: { type: enum, required: true, values: *entries }
|
|
62
|
+
quick2: { type: enum, required: true, values: *entries }
|
|
63
|
+
'growth{growthRow}': { type: enum, required: true, values: *entries }
|
|
64
|
+
'learning{learningRow}': { type: enum, required: true, values: *entries }
|
|
65
|
+
focus:
|
|
66
|
+
fields:
|
|
67
|
+
kind: { type: enum, values: [combat, noncombat, psychic, special], required: true }
|
|
68
|
+
# The bonus skill its first level gives; `chosen` is the skill the focus's own choice names.
|
|
69
|
+
skill:
|
|
70
|
+
type: enum
|
|
71
|
+
default: none
|
|
72
|
+
values:
|
|
73
|
+
[
|
|
74
|
+
administer,
|
|
75
|
+
connect,
|
|
76
|
+
exert,
|
|
77
|
+
fix,
|
|
78
|
+
heal,
|
|
79
|
+
know,
|
|
80
|
+
lead,
|
|
81
|
+
notice,
|
|
82
|
+
perform,
|
|
83
|
+
pilot,
|
|
84
|
+
program,
|
|
85
|
+
punch,
|
|
86
|
+
shoot,
|
|
87
|
+
sneak,
|
|
88
|
+
stab,
|
|
89
|
+
survive,
|
|
90
|
+
talk,
|
|
91
|
+
trade,
|
|
92
|
+
work,
|
|
93
|
+
any-combat,
|
|
94
|
+
punch-or-stab,
|
|
95
|
+
chosen,
|
|
96
|
+
none,
|
|
97
|
+
]
|
|
98
|
+
maxLevel: { type: integer, default: 2, min: 1 }
|
|
99
|
+
# Taken more than once, each time for something else.
|
|
100
|
+
repeatable: { type: boolean, default: false }
|
|
101
|
+
state:
|
|
102
|
+
level: { type: integer, default: 1, min: 1, max: item.maxLevel }
|
|
103
|
+
|
|
104
|
+
constraints:
|
|
105
|
+
- id: creation-class-background
|
|
106
|
+
check: >-
|
|
107
|
+
!character.creating || (countCopies(copy.type == 'class') > 0
|
|
108
|
+
&& countCopies(copy.type == 'background') > 0)
|
|
109
|
+
- id: creation-skill-cap
|
|
110
|
+
check: "!character.creating || maxFields(f.value, 'skill' in f.tags) <= 1"
|
|
111
|
+
data: { limit: 1 }
|
|
112
|
+
- id: focus-once
|
|
113
|
+
copies: { type: focus, where: '!item.repeatable' }
|
|
114
|
+
check: countCopies(copy.item == item.id) <= 1
|