@opencharacter/orc-sf-2e 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2131) hide show
  1. package/LICENSE +39 -0
  2. package/README.md +254 -2
  3. package/content/ammunition/battery-advanced.yaml +4 -0
  4. package/content/ammunition/battery-commercial.yaml +4 -0
  5. package/content/ammunition/battery-elite.yaml +4 -0
  6. package/content/ammunition/battery-superior.yaml +4 -0
  7. package/content/ammunition/battery-tactical.yaml +4 -0
  8. package/content/ammunition/chem-tank-advanced.yaml +4 -0
  9. package/content/ammunition/chem-tank-commercial.yaml +4 -0
  10. package/content/ammunition/chem-tank-elite.yaml +4 -0
  11. package/content/ammunition/chem-tank-superior.yaml +4 -0
  12. package/content/ammunition/chem-tank-tactical.yaml +4 -0
  13. package/content/ammunition/projectile-ammo.yaml +4 -0
  14. package/content/ancestries/android.yaml +31 -0
  15. package/content/ancestries/barathu.yaml +26 -0
  16. package/content/ancestries/human.yaml +13 -0
  17. package/content/ancestries/kasatha.yaml +26 -0
  18. package/content/ancestries/lashunta.yaml +24 -0
  19. package/content/ancestries/pahtra.yaml +27 -0
  20. package/content/ancestries/shirren.yaml +27 -0
  21. package/content/ancestries/skittermander.yaml +29 -0
  22. package/content/ancestries/vesk.yaml +27 -0
  23. package/content/ancestries/ysoki.yaml +28 -0
  24. package/content/archetypes/envoy.yaml +3 -0
  25. package/content/archetypes/mystic.yaml +3 -0
  26. package/content/archetypes/operative.yaml +5 -0
  27. package/content/archetypes/solarian.yaml +3 -0
  28. package/content/archetypes/soldier.yaml +3 -0
  29. package/content/archetypes/witchwarper.yaml +5 -0
  30. package/content/armor/aegis-series.yaml +14 -0
  31. package/content/armor/armored-coat.yaml +13 -0
  32. package/content/armor/bulky-flight-suit.yaml +13 -0
  33. package/content/armor/carbon-skin.yaml +12 -0
  34. package/content/armor/ceramic-suit.yaml +14 -0
  35. package/content/armor/decorative-armor.yaml +14 -0
  36. package/content/armor/defiance-series.yaml +14 -0
  37. package/content/armor/defrex-hide.yaml +14 -0
  38. package/content/armor/flight-suit.yaml +12 -0
  39. package/content/armor/freebooter-armor.yaml +14 -0
  40. package/content/armor/hardlight-series.yaml +13 -0
  41. package/content/armor/kyokor-plating.yaml +14 -0
  42. package/content/armor/microcord-armor.yaml +13 -0
  43. package/content/armor/quilted-armor.yaml +13 -0
  44. package/content/armor/scaled-plate.yaml +14 -0
  45. package/content/armor/second-skin.yaml +12 -0
  46. package/content/armor/shotalashu-armor.yaml +14 -0
  47. package/content/armor/swarmsuit.yaml +14 -0
  48. package/content/armor/tempweave.yaml +12 -0
  49. package/content/armor/thinplate.yaml +14 -0
  50. package/content/armor/travel-suit.yaml +11 -0
  51. package/content/armor/vesk-scales.yaml +12 -0
  52. package/content/augmentations/artificial-immortalizer.yaml +7 -0
  53. package/content/augmentations/autodreamer.yaml +4 -0
  54. package/content/augmentations/autorecognition-lens.yaml +4 -0
  55. package/content/augmentations/cardiac-accelerator.yaml +4 -0
  56. package/content/augmentations/cloaking-skin-advanced.yaml +4 -0
  57. package/content/augmentations/cloaking-skin-commercial.yaml +4 -0
  58. package/content/augmentations/cloaking-skin-tactical.yaml +4 -0
  59. package/content/augmentations/cognition-accelerator.yaml +7 -0
  60. package/content/augmentations/cosmic-connector.yaml +7 -0
  61. package/content/augmentations/darkvision-capacitors-commercial.yaml +4 -0
  62. package/content/augmentations/darkvision-capacitors-tactical.yaml +4 -0
  63. package/content/augmentations/datajack-advanced.yaml +4 -0
  64. package/content/augmentations/datajack-commercial.yaml +4 -0
  65. package/content/augmentations/datajack-tactical.yaml +4 -0
  66. package/content/augmentations/dermal-plating-advanced.yaml +4 -0
  67. package/content/augmentations/dermal-plating-commercial.yaml +4 -0
  68. package/content/augmentations/dermal-plating-elite.yaml +4 -0
  69. package/content/augmentations/dermal-plating-paragon.yaml +4 -0
  70. package/content/augmentations/dermal-plating-superior.yaml +4 -0
  71. package/content/augmentations/dermal-plating-tactical.yaml +4 -0
  72. package/content/augmentations/dermal-plating-ultimate.yaml +4 -0
  73. package/content/augmentations/dragon-gland-advanced.yaml +4 -0
  74. package/content/augmentations/dragon-gland-commercial.yaml +4 -0
  75. package/content/augmentations/dragon-gland-elite.yaml +4 -0
  76. package/content/augmentations/dragon-gland-superior.yaml +4 -0
  77. package/content/augmentations/dragon-gland-tactical.yaml +4 -0
  78. package/content/augmentations/dragon-gland-ultimate.yaml +4 -0
  79. package/content/augmentations/gill-sheath.yaml +4 -0
  80. package/content/augmentations/hearing-aid.yaml +4 -0
  81. package/content/augmentations/hideaway-limb-commercial.yaml +4 -0
  82. package/content/augmentations/hideaway-limb-tactical.yaml +4 -0
  83. package/content/augmentations/hypernerves.yaml +12 -0
  84. package/content/augmentations/laser-eye.yaml +4 -0
  85. package/content/augmentations/moodskin.yaml +4 -0
  86. package/content/augmentations/muscle-invigorator.yaml +12 -0
  87. package/content/augmentations/nano-optics-node.yaml +4 -0
  88. package/content/augmentations/photosynthetic-skin.yaml +4 -0
  89. package/content/augmentations/presence-intensifier.yaml +17 -0
  90. package/content/augmentations/prosthetic-limb.yaml +4 -0
  91. package/content/augmentations/psychoactive-eyes-commercial.yaml +4 -0
  92. package/content/augmentations/psychoactive-eyes-tactical.yaml +4 -0
  93. package/content/augmentations/regenerative-rune-splice.yaml +4 -0
  94. package/content/augmentations/retinal-reflectors.yaml +4 -0
  95. package/content/augmentations/shielding-skin-advanced.yaml +4 -0
  96. package/content/augmentations/shielding-skin-commercial.yaml +4 -0
  97. package/content/augmentations/shielding-skin-tactical.yaml +4 -0
  98. package/content/augmentations/speed-suspension-advanced.yaml +4 -0
  99. package/content/augmentations/speed-suspension-commercial.yaml +4 -0
  100. package/content/augmentations/speed-suspension-tactical.yaml +4 -0
  101. package/content/augmentations/telepathy-node.yaml +4 -0
  102. package/content/augmentations/ultralight-wings-advanced.yaml +10 -0
  103. package/content/augmentations/ultralight-wings-commercial.yaml +10 -0
  104. package/content/augmentations/ultralight-wings-superior.yaml +10 -0
  105. package/content/augmentations/ultralight-wings-tactical.yaml +10 -0
  106. package/content/augmentations/venom-spur.yaml +4 -0
  107. package/content/augmentations/vocal-modulator.yaml +10 -0
  108. package/content/augmentations/voice-amplifier.yaml +10 -0
  109. package/content/augmentations/wildwise-graft.yaml +4 -0
  110. package/content/backgrounds/artist.yaml +18 -0
  111. package/content/backgrounds/athlete.yaml +18 -0
  112. package/content/backgrounds/bounty-hunter.yaml +18 -0
  113. package/content/backgrounds/brutaris-player.yaml +18 -0
  114. package/content/backgrounds/city-slicker.yaml +18 -0
  115. package/content/backgrounds/cleaner.yaml +18 -0
  116. package/content/backgrounds/comedian.yaml +18 -0
  117. package/content/backgrounds/cook.yaml +18 -0
  118. package/content/backgrounds/corporate-agent.yaml +18 -0
  119. package/content/backgrounds/cyberborn.yaml +19 -0
  120. package/content/backgrounds/detective.yaml +18 -0
  121. package/content/backgrounds/diplomat.yaml +18 -0
  122. package/content/backgrounds/disciple.yaml +39 -0
  123. package/content/backgrounds/doctor.yaml +18 -0
  124. package/content/backgrounds/dream-prophet.yaml +18 -0
  125. package/content/backgrounds/electrician.yaml +18 -0
  126. package/content/backgrounds/emissary.yaml +18 -0
  127. package/content/backgrounds/gambler.yaml +18 -0
  128. package/content/backgrounds/gene-splicer.yaml +31 -0
  129. package/content/backgrounds/grifter.yaml +18 -0
  130. package/content/backgrounds/hacker.yaml +18 -0
  131. package/content/backgrounds/icon.yaml +18 -0
  132. package/content/backgrounds/laborer.yaml +18 -0
  133. package/content/backgrounds/miner.yaml +18 -0
  134. package/content/backgrounds/outlaw.yaml +18 -0
  135. package/content/backgrounds/prisoner.yaml +18 -0
  136. package/content/backgrounds/raised-by-belief.yaml +39 -0
  137. package/content/backgrounds/recluse.yaml +18 -0
  138. package/content/backgrounds/scientist.yaml +18 -0
  139. package/content/backgrounds/smuggler.yaml +18 -0
  140. package/content/backgrounds/socialite.yaml +18 -0
  141. package/content/backgrounds/space-pirate.yaml +18 -0
  142. package/content/backgrounds/spacefarer.yaml +18 -0
  143. package/content/backgrounds/street-rat.yaml +18 -0
  144. package/content/backgrounds/teacher.yaml +31 -0
  145. package/content/backgrounds/tech-support.yaml +18 -0
  146. package/content/backgrounds/timelost.yaml +16 -0
  147. package/content/backgrounds/trooper.yaml +19 -0
  148. package/content/backgrounds/vidgamer.yaml +18 -0
  149. package/content/boosts/cha.yaml +5 -0
  150. package/content/boosts/con.yaml +5 -0
  151. package/content/boosts/dex.yaml +5 -0
  152. package/content/boosts/int.yaml +5 -0
  153. package/content/boosts/str.yaml +5 -0
  154. package/content/boosts/wis.yaml +5 -0
  155. package/content/classes/envoy.yaml +127 -0
  156. package/content/classes/mystic/connections/akashic.yaml +101 -0
  157. package/content/classes/mystic/connections/elemental.yaml +102 -0
  158. package/content/classes/mystic/connections/healing.yaml +101 -0
  159. package/content/classes/mystic/connections/rhythm.yaml +98 -0
  160. package/content/classes/mystic/connections/shadow.yaml +98 -0
  161. package/content/classes/mystic.yaml +115 -0
  162. package/content/classes/operative.yaml +206 -0
  163. package/content/classes/solarian.yaml +115 -0
  164. package/content/classes/soldier.yaml +116 -0
  165. package/content/classes/witchwarper/anchors/core-memories.yaml +257 -0
  166. package/content/classes/witchwarper/anchors/focal-point.yaml +31 -0
  167. package/content/classes/witchwarper/anchors/tangible-object.yaml +31 -0
  168. package/content/classes/witchwarper/paradoxes/analyst.yaml +101 -0
  169. package/content/classes/witchwarper/paradoxes/anomaly.yaml +101 -0
  170. package/content/classes/witchwarper/paradoxes/lost-history.yaml +101 -0
  171. package/content/classes/witchwarper/paradoxes/precog.yaml +101 -0
  172. package/content/classes/witchwarper.yaml +128 -0
  173. package/content/conditions/blinded.yaml +8 -0
  174. package/content/conditions/clumsy.yaml +8 -0
  175. package/content/conditions/concealed.yaml +4 -0
  176. package/content/conditions/confused.yaml +4 -0
  177. package/content/conditions/controlled.yaml +2 -0
  178. package/content/conditions/dazzled.yaml +4 -0
  179. package/content/conditions/deafened.yaml +8 -0
  180. package/content/conditions/doomed.yaml +4 -0
  181. package/content/conditions/drained.yaml +12 -0
  182. package/content/conditions/dying.yaml +6 -0
  183. package/content/conditions/encumbered.yaml +4 -0
  184. package/content/conditions/enfeebled.yaml +8 -0
  185. package/content/conditions/fascinated.yaml +8 -0
  186. package/content/conditions/fatigued.yaml +8 -0
  187. package/content/conditions/fleeing.yaml +2 -0
  188. package/content/conditions/frightened.yaml +12 -0
  189. package/content/conditions/glitching.yaml +40 -0
  190. package/content/conditions/grabbed.yaml +5 -0
  191. package/content/conditions/hidden.yaml +4 -0
  192. package/content/conditions/immobilized.yaml +4 -0
  193. package/content/conditions/invisible.yaml +4 -0
  194. package/content/conditions/off-guard.yaml +9 -0
  195. package/content/conditions/paralyzed.yaml +5 -0
  196. package/content/conditions/persistent-damage.yaml +33 -0
  197. package/content/conditions/petrified.yaml +2 -0
  198. package/content/conditions/prone.yaml +10 -0
  199. package/content/conditions/quickened.yaml +4 -0
  200. package/content/conditions/restrained.yaml +5 -0
  201. package/content/conditions/sickened.yaml +30 -0
  202. package/content/conditions/slowed.yaml +4 -0
  203. package/content/conditions/stunned.yaml +4 -0
  204. package/content/conditions/stupefied.yaml +14 -0
  205. package/content/conditions/suppressed.yaml +14 -0
  206. package/content/conditions/unconscious.yaml +21 -0
  207. package/content/conditions/untethered.yaml +5 -0
  208. package/content/conditions/wounded.yaml +4 -0
  209. package/content/consumables/10th-rank-spell-gem.yaml +9 -0
  210. package/content/consumables/1st-rank-spell-gem.yaml +9 -0
  211. package/content/consumables/2nd-rank-spell-gem.yaml +9 -0
  212. package/content/consumables/3rd-rank-spell-gem.yaml +9 -0
  213. package/content/consumables/4th-rank-spell-gem.yaml +9 -0
  214. package/content/consumables/5th-rank-spell-gem.yaml +9 -0
  215. package/content/consumables/6th-rank-spell-gem.yaml +9 -0
  216. package/content/consumables/7th-rank-spell-gem.yaml +9 -0
  217. package/content/consumables/8th-rank-spell-gem.yaml +9 -0
  218. package/content/consumables/9th-rank-spell-gem.yaml +9 -0
  219. package/content/consumables/abysium-ammunition-high-grade.yaml +4 -0
  220. package/content/consumables/abysium-ammunition-standard-grade.yaml +4 -0
  221. package/content/consumables/abysium-grenade-missile-high-grade.yaml +4 -0
  222. package/content/consumables/abysium-grenade-missile-standard-grade.yaml +4 -0
  223. package/content/consumables/adamantine-ammunition-high-grade.yaml +4 -0
  224. package/content/consumables/adamantine-ammunition-standard-grade.yaml +4 -0
  225. package/content/consumables/adamantine-grenade-missile-high-grade.yaml +4 -0
  226. package/content/consumables/adamantine-grenade-missile-standard-grade.yaml +4 -0
  227. package/content/consumables/advanced-glow-up-spell-amp.yaml +9 -0
  228. package/content/consumables/advanced-resist-energy-spell-amp.yaml +9 -0
  229. package/content/consumables/bone-serum.yaml +4 -0
  230. package/content/consumables/celebrity-serum.yaml +11 -0
  231. package/content/consumables/cellular-stimulant-spell-amp.yaml +9 -0
  232. package/content/consumables/cold-iron-ammunition-high-grade.yaml +4 -0
  233. package/content/consumables/cold-iron-ammunition-low-grade.yaml +4 -0
  234. package/content/consumables/cold-iron-ammunition-standard-grade.yaml +4 -0
  235. package/content/consumables/cold-iron-grenade-missile-high-grade.yaml +4 -0
  236. package/content/consumables/cold-iron-grenade-missile-low-grade.yaml +4 -0
  237. package/content/consumables/cold-iron-grenade-missile-standard-grade.yaml +4 -0
  238. package/content/consumables/commando-serum.yaml +4 -0
  239. package/content/consumables/commercial-cairn-form-spell-amp.yaml +9 -0
  240. package/content/consumables/commercial-glow-up-spell-amp.yaml +9 -0
  241. package/content/consumables/commercial-resist-energy-spell-amp.yaml +9 -0
  242. package/content/consumables/djezet-ammunition-high-grade.yaml +4 -0
  243. package/content/consumables/djezet-ammunition-standard-grade.yaml +4 -0
  244. package/content/consumables/djezet-grenade-missile-high-grade.yaml +4 -0
  245. package/content/consumables/djezet-grenade-missile-standard-grade.yaml +4 -0
  246. package/content/consumables/dull-yellow-ore-ammunition-high-grade.yaml +4 -0
  247. package/content/consumables/dull-yellow-ore-ammunition-standard-grade.yaml +4 -0
  248. package/content/consumables/dull-yellow-ore-grenade-missile-high-grade.yaml +4 -0
  249. package/content/consumables/dull-yellow-ore-grenade-missile-standard-grade.yaml +4 -0
  250. package/content/consumables/electromag-grenade-advanced.yaml +11 -0
  251. package/content/consumables/electromag-grenade-commercial.yaml +11 -0
  252. package/content/consumables/electromag-grenade-elite.yaml +11 -0
  253. package/content/consumables/electromag-grenade-paragon.yaml +11 -0
  254. package/content/consumables/electromag-grenade-superior.yaml +11 -0
  255. package/content/consumables/electromag-grenade-tactical.yaml +11 -0
  256. package/content/consumables/electromag-grenade-ultimate.yaml +11 -0
  257. package/content/consumables/feline-senses-spell-amp.yaml +9 -0
  258. package/content/consumables/flash-grenade-advanced.yaml +12 -0
  259. package/content/consumables/flash-grenade-commercial.yaml +12 -0
  260. package/content/consumables/flash-grenade-elite.yaml +12 -0
  261. package/content/consumables/flash-grenade-paragon.yaml +12 -0
  262. package/content/consumables/flash-grenade-superior.yaml +12 -0
  263. package/content/consumables/flash-grenade-tactical.yaml +12 -0
  264. package/content/consumables/flash-grenade-ultimate.yaml +12 -0
  265. package/content/consumables/fly-spell-amp.yaml +9 -0
  266. package/content/consumables/frag-grenade-advanced.yaml +11 -0
  267. package/content/consumables/frag-grenade-commercial.yaml +11 -0
  268. package/content/consumables/frag-grenade-elite.yaml +11 -0
  269. package/content/consumables/frag-grenade-paragon.yaml +11 -0
  270. package/content/consumables/frag-grenade-superior.yaml +11 -0
  271. package/content/consumables/frag-grenade-tactical.yaml +11 -0
  272. package/content/consumables/frag-grenade-ultimate.yaml +11 -0
  273. package/content/consumables/haste-spell-amp.yaml +9 -0
  274. package/content/consumables/hypopen-advanced.yaml +4 -0
  275. package/content/consumables/hypopen-commercial.yaml +4 -0
  276. package/content/consumables/hypopen-elite.yaml +4 -0
  277. package/content/consumables/hypopen-superior.yaml +4 -0
  278. package/content/consumables/hypopen-tactical.yaml +4 -0
  279. package/content/consumables/hypopen-ultimate.yaml +4 -0
  280. package/content/consumables/incendiary-grenade-advanced.yaml +11 -0
  281. package/content/consumables/incendiary-grenade-commercial.yaml +11 -0
  282. package/content/consumables/incendiary-grenade-elite.yaml +11 -0
  283. package/content/consumables/incendiary-grenade-paragon.yaml +11 -0
  284. package/content/consumables/incendiary-grenade-superior.yaml +11 -0
  285. package/content/consumables/incendiary-grenade-tactical.yaml +11 -0
  286. package/content/consumables/incendiary-grenade-ultimate.yaml +11 -0
  287. package/content/consumables/infiltrator-serum.yaml +17 -0
  288. package/content/consumables/invisibility-spell-amp.yaml +9 -0
  289. package/content/consumables/jump-spell-amp.yaml +9 -0
  290. package/content/consumables/medpatch-advanced.yaml +19 -0
  291. package/content/consumables/medpatch-commercial.yaml +12 -0
  292. package/content/consumables/medpatch-elite.yaml +19 -0
  293. package/content/consumables/medpatch-superior.yaml +19 -0
  294. package/content/consumables/medpatch-tactical.yaml +19 -0
  295. package/content/consumables/medpatch-ultimate.yaml +19 -0
  296. package/content/consumables/noqual-ammunition-high-grade.yaml +4 -0
  297. package/content/consumables/noqual-ammunition-standard-grade.yaml +4 -0
  298. package/content/consumables/noqual-grenade-missile-high-grade.yaml +4 -0
  299. package/content/consumables/noqual-grenade-missile-standard-grade.yaml +4 -0
  300. package/content/consumables/orichalcum-ammunition-high-grade.yaml +4 -0
  301. package/content/consumables/orichalcum-grenade-missile-high-grade.yaml +4 -0
  302. package/content/consumables/sharpshooter-serum-commercial.yaml +4 -0
  303. package/content/consumables/sharpshooter-serum-tactical.yaml +4 -0
  304. package/content/consumables/shimmerstone-ammunition-high-grade.yaml +4 -0
  305. package/content/consumables/shimmerstone-ammunition-standard-grade.yaml +4 -0
  306. package/content/consumables/shimmerstone-grenade-missile-high-grade.yaml +4 -0
  307. package/content/consumables/shimmerstone-grenade-missile-standard-grade.yaml +4 -0
  308. package/content/consumables/shimmerstone-serum.yaml +4 -0
  309. package/content/consumables/shrink-spell-amp.yaml +9 -0
  310. package/content/consumables/siccatite-ammunition-high-grade.yaml +4 -0
  311. package/content/consumables/siccatite-ammunition-standard-grade.yaml +4 -0
  312. package/content/consumables/siccatite-grenade-missile-high-grade.yaml +4 -0
  313. package/content/consumables/siccatite-grenade-missile-standard-grade.yaml +4 -0
  314. package/content/consumables/silver-ammunition-high-grade.yaml +4 -0
  315. package/content/consumables/silver-ammunition-low-grade.yaml +4 -0
  316. package/content/consumables/silver-ammunition-standard-grade.yaml +4 -0
  317. package/content/consumables/silver-grenade-missile-high-grade.yaml +4 -0
  318. package/content/consumables/silver-grenade-missile-low-grade.yaml +4 -0
  319. package/content/consumables/silver-grenade-missile-standard-grade.yaml +4 -0
  320. package/content/consumables/smoke-grenade-advanced.yaml +4 -0
  321. package/content/consumables/smoke-grenade-commercial.yaml +4 -0
  322. package/content/consumables/smoke-grenade-elite.yaml +4 -0
  323. package/content/consumables/smoke-grenade-paragon.yaml +4 -0
  324. package/content/consumables/smoke-grenade-superior.yaml +4 -0
  325. package/content/consumables/smoke-grenade-tactical.yaml +4 -0
  326. package/content/consumables/smoke-grenade-ultimate.yaml +4 -0
  327. package/content/consumables/sprayflesh.yaml +4 -0
  328. package/content/consumables/tactical-cairn-form-spell-amp.yaml +9 -0
  329. package/content/consumables/tactical-glow-up-spell-amp.yaml +9 -0
  330. package/content/consumables/tactical-resist-energy-spell-amp.yaml +9 -0
  331. package/content/crystals/cycling.yaml +5 -0
  332. package/content/crystals/gluon-advanced.yaml +13 -0
  333. package/content/crystals/gluon-commercial.yaml +13 -0
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  1949. package/content/weapons/doshko.yaml +12 -0
  1950. package/content/weapons/dueling-sword.yaml +13 -0
  1951. package/content/weapons/fangblade.yaml +13 -0
  1952. package/content/weapons/fist.yaml +11 -0
  1953. package/content/weapons/flamethrower.yaml +19 -0
  1954. package/content/weapons/flaming-blade.yaml +14 -0
  1955. package/content/weapons/force-needle.yaml +19 -0
  1956. package/content/weapons/forms/aerial-form/bat-fangs.yaml +13 -0
  1957. package/content/weapons/forms/aerial-form/bat-wing.yaml +13 -0
  1958. package/content/weapons/forms/aerial-form/bird-beak.yaml +13 -0
  1959. package/content/weapons/forms/aerial-form/bird-talon.yaml +13 -0
  1960. package/content/weapons/forms/aerial-form/pterosaur-beak.yaml +13 -0
  1961. package/content/weapons/forms/aerial-form/wasp-stinger.yaml +13 -0
  1962. package/content/weapons/forms/elemental-form/air-gust.yaml +13 -0
  1963. package/content/weapons/forms/elemental-form/earth-boulder.yaml +13 -0
  1964. package/content/weapons/forms/elemental-form/fire-tendril.yaml +13 -0
  1965. package/content/weapons/forms/elemental-form/metal-blade.yaml +13 -0
  1966. package/content/weapons/forms/elemental-form/water-wave.yaml +13 -0
  1967. package/content/weapons/forms/elemental-form/wood-branch.yaml +13 -0
  1968. package/content/weapons/forms/insect-form/ant-mandibles.yaml +13 -0
  1969. package/content/weapons/forms/insect-form/beetle-mandibles.yaml +13 -0
  1970. package/content/weapons/forms/insect-form/centipede-mandibles.yaml +13 -0
  1971. package/content/weapons/forms/insect-form/mantis-foreleg.yaml +13 -0
  1972. package/content/weapons/forms/insect-form/scorpion-pincer.yaml +13 -0
  1973. package/content/weapons/forms/insect-form/scorpion-stinger.yaml +13 -0
  1974. package/content/weapons/forms/insect-form/spider-fangs.yaml +13 -0
  1975. package/content/weapons/grindblade.yaml +13 -0
  1976. package/content/weapons/gyrojet-pistol.yaml +17 -0
  1977. package/content/weapons/hammer.yaml +13 -0
  1978. package/content/weapons/knife.yaml +14 -0
  1979. package/content/weapons/laser-pistol.yaml +17 -0
  1980. package/content/weapons/laser-rifle.yaml +17 -0
  1981. package/content/weapons/machine-gun.yaml +17 -0
  1982. package/content/weapons/magnetar-rifle.yaml +17 -0
  1983. package/content/weapons/nano-edge-rapier.yaml +13 -0
  1984. package/content/weapons/neural-lash.yaml +13 -0
  1985. package/content/weapons/pahtra-claw.yaml +11 -0
  1986. package/content/weapons/pahtra-jaws.yaml +11 -0
  1987. package/content/weapons/painglaive.yaml +13 -0
  1988. package/content/weapons/phase-cutlass.yaml +13 -0
  1989. package/content/weapons/plasma-cannon.yaml +19 -0
  1990. package/content/weapons/plasma-caster.yaml +18 -0
  1991. package/content/weapons/plasma-doshko.yaml +12 -0
  1992. package/content/weapons/plasma-sword.yaml +12 -0
  1993. package/content/weapons/polyglove.yaml +13 -0
  1994. package/content/weapons/pulse-gauntlet.yaml +19 -0
  1995. package/content/weapons/pulsecaster-pistol.yaml +17 -0
  1996. package/content/weapons/puzzleblade.yaml +12 -0
  1997. package/content/weapons/reaction-breacher.yaml +17 -0
  1998. package/content/weapons/rotating-pistol.yaml +17 -0
  1999. package/content/weapons/rotolaser.yaml +17 -0
  2000. package/content/weapons/scattergun.yaml +19 -0
  2001. package/content/weapons/screamer.yaml +19 -0
  2002. package/content/weapons/seeker-rifle.yaml +18 -0
  2003. package/content/weapons/semi-auto-pistol.yaml +17 -0
  2004. package/content/weapons/shield-bash.yaml +12 -0
  2005. package/content/weapons/shirren-eye-rifle.yaml +19 -0
  2006. package/content/weapons/shock-pad.yaml +12 -0
  2007. package/content/weapons/shock-truncheon.yaml +12 -0
  2008. package/content/weapons/shooting-starknife.yaml +15 -0
  2009. package/content/weapons/shuriken-drone.yaml +15 -0
  2010. package/content/weapons/singing-coil.yaml +20 -0
  2011. package/content/weapons/singing-spear.yaml +13 -0
  2012. package/content/weapons/solar-flare-dedication-graviton.yaml +11 -0
  2013. package/content/weapons/solar-flare-dedication-photon.yaml +11 -0
  2014. package/content/weapons/solar-flare-graviton.yaml +12 -0
  2015. package/content/weapons/solar-flare-photon.yaml +12 -0
  2016. package/content/weapons/solar-weapon.yaml +10 -0
  2017. package/content/weapons/sonic-rifle.yaml +18 -0
  2018. package/content/weapons/starfall-pistol.yaml +19 -0
  2019. package/content/weapons/stellar-cannon.yaml +19 -0
  2020. package/content/weapons/stomachmouth-jaws.yaml +11 -0
  2021. package/content/weapons/streetsweeper.yaml +18 -0
  2022. package/content/weapons/tailblade.yaml +11 -0
  2023. package/content/weapons/talon.yaml +13 -0
  2024. package/content/weapons/thermal-dynafan.yaml +20 -0
  2025. package/content/weapons/vesk-claw.yaml +11 -0
  2026. package/content/weapons/vesk-jaws.yaml +11 -0
  2027. package/content/weapons/vesk-tail.yaml +11 -0
  2028. package/content/weapons/ysoki-jaws.yaml +11 -0
  2029. package/content/weapons/zero-cannon.yaml +19 -0
  2030. package/content/weapons/zero-knife.yaml +13 -0
  2031. package/content/weapons/zero-pistol.yaml +17 -0
  2032. package/content/worn/aeon-stone-guiding.yaml +4 -0
  2033. package/content/worn/aeon-stone-life-giving.yaml +4 -0
  2034. package/content/worn/aeon-stone-navigating.yaml +10 -0
  2035. package/content/worn/aeon-stone-projecting.yaml +4 -0
  2036. package/content/worn/aeon-stone-uplifting.yaml +10 -0
  2037. package/content/worn/akashic-lens-advanced.yaml +10 -0
  2038. package/content/worn/akashic-lens-commercial.yaml +10 -0
  2039. package/content/worn/akashic-lens-tactical.yaml +10 -0
  2040. package/content/worn/antigrav-harness-advanced.yaml +10 -0
  2041. package/content/worn/antigrav-harness-commercial.yaml +10 -0
  2042. package/content/worn/antigrav-harness-tactical.yaml +10 -0
  2043. package/content/worn/duo-enhancers.yaml +4 -0
  2044. package/content/worn/hardlight-handwraps-advanced.yaml +4 -0
  2045. package/content/worn/hardlight-handwraps-commercial.yaml +4 -0
  2046. package/content/worn/hardlight-handwraps-elite.yaml +4 -0
  2047. package/content/worn/hardlight-handwraps-paragon.yaml +4 -0
  2048. package/content/worn/hardlight-handwraps-superior.yaml +4 -0
  2049. package/content/worn/hardlight-handwraps-tactical.yaml +4 -0
  2050. package/content/worn/hardlight-handwraps-ultimate.yaml +4 -0
  2051. package/content/worn/null-space-chamber-advanced.yaml +4 -0
  2052. package/content/worn/null-space-chamber-commercial.yaml +4 -0
  2053. package/content/worn/null-space-chamber-superior.yaml +4 -0
  2054. package/content/worn/null-space-chamber-tactical.yaml +4 -0
  2055. package/dist/i18n/en.d.ts +3 -0
  2056. package/dist/i18n/en.js +2 -0
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  2058. package/dist/index.d.ts +3 -0
  2059. package/dist/index.js +2 -0
  2060. package/dist/release.json +178039 -0
  2061. package/i18n/en/ancestries.yaml +189 -0
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  2063. package/i18n/en/archetypes.yaml +258 -0
  2064. package/i18n/en/armor.yaml +152 -0
  2065. package/i18n/en/backgrounds.yaml +165 -0
  2066. package/i18n/en/core.yaml +852 -0
  2067. package/i18n/en/envoy.yaml +230 -0
  2068. package/i18n/en/equipment-more.yaml +718 -0
  2069. package/i18n/en/feats-general.yaml +644 -0
  2070. package/i18n/en/gear.yaml +237 -0
  2071. package/i18n/en/mystic.yaml +235 -0
  2072. package/i18n/en/names.yaml +25 -0
  2073. package/i18n/en/operative.yaml +226 -0
  2074. package/i18n/en/sf-core.yaml +172 -0
  2075. package/i18n/en/skills.yaml +288 -0
  2076. package/i18n/en/solarian.yaml +414 -0
  2077. package/i18n/en/soldier.yaml +172 -0
  2078. package/i18n/en/spells.yaml +2893 -0
  2079. package/i18n/en/tags.yaml +130 -0
  2080. package/i18n/en/types.yaml +346 -0
  2081. package/i18n/en/weapons.yaml +178 -0
  2082. package/i18n/en/witchwarper.yaml +233 -0
  2083. package/i18n/en.yaml +518 -0
  2084. package/pack.yaml +28 -0
  2085. package/package.json +57 -3
  2086. package/rules/advancement.yaml +37 -0
  2087. package/rules/afflictions.yaml +174 -0
  2088. package/rules/ancestry-feats.yaml +50 -0
  2089. package/rules/archetype-feats.yaml +64 -0
  2090. package/rules/archetype-spellcasting.yaml +193 -0
  2091. package/rules/archetypes.yaml +142 -0
  2092. package/rules/battle-forms.yaml +32 -0
  2093. package/rules/building.yaml +82 -0
  2094. package/rules/checks.yaml +172 -0
  2095. package/rules/class-numbers.yaml +39 -0
  2096. package/rules/class-traits.yaml +8 -0
  2097. package/rules/conditions.yaml +213 -0
  2098. package/rules/core.yaml +67 -0
  2099. package/rules/creation.yaml +147 -0
  2100. package/rules/defenses.yaml +75 -0
  2101. package/rules/effects.yaml +33 -0
  2102. package/rules/envoy.yaml +10 -0
  2103. package/rules/equipment.yaml +581 -0
  2104. package/rules/feat-traits.yaml +12 -0
  2105. package/rules/feats.yaml +12 -0
  2106. package/rules/general-feats.yaml +12 -0
  2107. package/rules/heritages.yaml +19 -0
  2108. package/rules/hero-points.yaml +6 -0
  2109. package/rules/layout.yaml +269 -0
  2110. package/rules/magic-items.yaml +151 -0
  2111. package/rules/mystic.yaml +36 -0
  2112. package/rules/operative.yaml +33 -0
  2113. package/rules/rituals.yaml +101 -0
  2114. package/rules/sf-core.yaml +2 -0
  2115. package/rules/skill-actions-athletics.yaml +589 -0
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  2117. package/rules/skill-actions-sf.yaml +147 -0
  2118. package/rules/skill-actions-social.yaml +457 -0
  2119. package/rules/skill-actions-stealth.yaml +483 -0
  2120. package/rules/skill-actions.yaml +504 -0
  2121. package/rules/skills.yaml +3201 -0
  2122. package/rules/solarian.yaml +36 -0
  2123. package/rules/soldier.yaml +31 -0
  2124. package/rules/spellcasting.yaml +1216 -0
  2125. package/rules/spells-high.yaml +17 -0
  2126. package/rules/strikes.yaml +818 -0
  2127. package/rules/tags.yaml +159 -0
  2128. package/rules/traits.yaml +35 -0
  2129. package/rules/treasure.yaml +342 -0
  2130. package/rules/upgrades.yaml +41 -0
  2131. package/rules/witchwarper.yaml +20 -0
@@ -0,0 +1,414 @@
1
+ features.solarian.stellar-attunement.name: Stellar Attunement
2
+ features.solarian.stellar-attunement.description: "You're graviton-attuned, photon-attuned or unattuned; many abilities change with your attunement, and some switch it. Attune (1 action, once per round, or free when you roll initiative): become photon- or graviton-attuned and manifest any dormant manifestations you have hands for."
3
+ features.solarian.stellar-attunement.actions.attune.name: Attune
4
+ features.solarian.stellar-attunement.actions.attune.steps.aspect.prompt: Aspect
5
+ features.solarian.stellar-attunement.actions.attune.options.photon.name: Photon
6
+ features.solarian.stellar-attunement.actions.attune.options.graviton.name: Graviton
7
+ features.solarian.stellar-attunement.actions.attune.results.attuned.name: Attuned
8
+ features.solarian.solar-manifestations.name: Solar Manifestations
9
+ features.solarian.solar-manifestations.description: "You maintain a solar flare, a solar nimbus and a solar weapon, which vanish while you're unattuned. Solar flare: a martial ranged brawling weapon that needs no hand, adds your Strength to damage; graviton 1d8 bludgeoning, range 15 feet (a critical hit lets you Trip as a free action); photon 1d6 fire, range 30 feet (a critical hit adds 1d6 persistent fire). Solar nimbus: the Nimbus Surge reaction, a melee Strike outside your multiple attack penalty against a creature that opens itself (a critical hit forces a Fortitude save against your class DC or enfeebled 1 while graviton, clumsy 1 while photon). Solar weapon: a martial melee weapon, 1d8 bludgeoning, piercing or slashing, with two traits of disarm, free-hand, grapple, nonlethal, parry, shove, sweep, trip and versatile (or reach or two-hand d10 alone) and a weapon group; graviton hits make the target's space difficult terrain for it, photon hits deal fire damage equal to half your level."
10
+ features.solarian.solar-manifestations.actions.nimbus-surge.name: Nimbus Surge
11
+ features.solarian.solar-manifestations.actions.nimbus-surge.steps.weapon.prompt: Melee weapon
12
+ weapons.solar-flare-photon.name: Solar flare (photon)
13
+ weapons.solar-flare-photon.description: 'Your solar flare while photon-attuned: 1d6 fire, range increment 30 feet, plus your Strength to damage.'
14
+ weapons.solar-flare-graviton.name: Solar flare (graviton)
15
+ weapons.solar-flare-graviton.description: 'Your solar flare while graviton-attuned: 1d8 bludgeoning, range increment 15 feet, plus your Strength to damage.'
16
+ weapons.solar-flare-dedication-photon.name: Solar flare (photon)
17
+ weapons.solar-flare-dedication-photon.description: 'Your solar flare (from the solarian archetype) while photon-attuned: 1d6 fire, range increment 30 feet.'
18
+ weapons.solar-flare-dedication-graviton.name: Solar flare (graviton)
19
+ weapons.solar-flare-dedication-graviton.description: 'Your solar flare (from the solarian archetype) while graviton-attuned: 1d8 bludgeoning, range increment 15 feet.'
20
+ features.solarian.dedication-solar-weapon.name: Solar Weapon (archetype)
21
+ features.solarian.dedication-solar-weapon.description: "You can manifest a solar weapon with the attuned and solarian traits; it can't take additional traits and gains no benefit from your attunement."
22
+ features.solarian.dedication-solar-flare.name: Solar Flare (archetype)
23
+ features.solarian.dedication-solar-flare.description: 'You can create and maintain a solar flare, without your Strength modifier to its damage or any benefit from your attunement.'
24
+ features.solarian.dedication-solar-nimbus.name: Solar Nimbus (archetype)
25
+ features.solarian.dedication-solar-nimbus.description: 'You gain the Nimbus Surge reaction, without any benefit from your attunement.'
26
+ features.solarian.dedication-solar-nimbus.actions.nimbus-surge.name: Nimbus Surge
27
+ features.solarian.dedication-solar-nimbus.actions.nimbus-surge.steps.weapon.prompt: Melee weapon
28
+ weapons.solar-weapon.name: Solar weapon
29
+ weapons.solar-weapon.description: 'Your solar weapon: a martial melee weapon, 1d8; its group, damage type and traits are your choices (Re-Forge Solar Weapon).'
30
+ templates.solar.group-axe.name: '{base} (axe)'
31
+ templates.solar.group-axe.description: Your solar weapon is in the axe group.
32
+ templates.solar.group-brawling.name: '{base} (brawling)'
33
+ templates.solar.group-brawling.description: Your solar weapon is in the brawling group.
34
+ templates.solar.group-club.name: '{base} (club)'
35
+ templates.solar.group-club.description: Your solar weapon is in the club group.
36
+ templates.solar.group-flail.name: '{base} (flail)'
37
+ templates.solar.group-flail.description: Your solar weapon is in the flail group.
38
+ templates.solar.group-hammer.name: '{base} (hammer)'
39
+ templates.solar.group-hammer.description: Your solar weapon is in the hammer group.
40
+ templates.solar.group-knife.name: '{base} (knife)'
41
+ templates.solar.group-knife.description: Your solar weapon is in the knife group.
42
+ templates.solar.group-pick.name: '{base} (pick)'
43
+ templates.solar.group-pick.description: Your solar weapon is in the pick group.
44
+ templates.solar.group-polearm.name: '{base} (polearm)'
45
+ templates.solar.group-polearm.description: Your solar weapon is in the polearm group.
46
+ templates.solar.group-spear.name: '{base} (spear)'
47
+ templates.solar.group-spear.description: Your solar weapon is in the spear group.
48
+ templates.solar.group-sword.name: '{base} (sword)'
49
+ templates.solar.group-sword.description: Your solar weapon is in the sword group.
50
+ templates.solar.type-bludgeoning.name: '{base} (bludgeoning)'
51
+ templates.solar.type-bludgeoning.description: Your solar weapon deals bludgeoning damage.
52
+ templates.solar.type-piercing.name: '{base} (piercing)'
53
+ templates.solar.type-piercing.description: Your solar weapon deals piercing damage.
54
+ templates.solar.type-slashing.name: '{base} (slashing)'
55
+ templates.solar.type-slashing.description: Your solar weapon deals slashing damage.
56
+ templates.solar.trait-disarm.name: '{base} (disarm)'
57
+ templates.solar.trait-disarm.description: Your solar weapon has the disarm trait.
58
+ templates.solar.trait-free-hand.name: '{base} (free-hand)'
59
+ templates.solar.trait-free-hand.description: Your solar weapon has the free-hand trait.
60
+ templates.solar.trait-grapple.name: '{base} (grapple)'
61
+ templates.solar.trait-grapple.description: Your solar weapon has the grapple trait.
62
+ templates.solar.trait-nonlethal.name: '{base} (nonlethal)'
63
+ templates.solar.trait-nonlethal.description: Your solar weapon has the nonlethal trait.
64
+ templates.solar.trait-parry.name: '{base} (parry)'
65
+ templates.solar.trait-parry.description: Your solar weapon has the parry trait.
66
+ templates.solar.trait-shove.name: '{base} (shove)'
67
+ templates.solar.trait-shove.description: Your solar weapon has the shove trait.
68
+ templates.solar.trait-sweep.name: '{base} (sweep)'
69
+ templates.solar.trait-sweep.description: Your solar weapon has the sweep trait.
70
+ templates.solar.trait-trip.name: '{base} (trip)'
71
+ templates.solar.trait-trip.description: Your solar weapon has the trip trait.
72
+ templates.solar.trait-versatile.name: '{base} (versatile)'
73
+ templates.solar.trait-versatile.description: Your solar weapon has the versatile trait.
74
+ templates.solar.trait-reach.name: '{base} (reach)'
75
+ templates.solar.trait-reach.description: Your solar weapon has the reach trait.
76
+ templates.solar.trait-two-hand.name: '{base} (two-hand)'
77
+ templates.solar.trait-two-hand.description: Your solar weapon has the two-hand trait (two-hand d10).
78
+ templates.solar.trait-agile.name: '{base} (agile)'
79
+ templates.solar.trait-agile.description: Your solar weapon has the agile trait.
80
+ templates.solar.trait-twin.name: '{base} (twin)'
81
+ templates.solar.trait-twin.description: Your solar weapon has the twin trait.
82
+ features.solarian.re-forge-solar-weapon.name: Re-Forge Solar Weapon
83
+ features.solarian.re-forge-solar-weapon.description: "10 minutes of focus: change your solar weapon's damage type, traits and weapon group."
84
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.name: Re-Forge Solar Weapon
85
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.steps.weapon.prompt: Solar weapon
86
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.steps.group.prompt: Weapon group
87
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.steps.type.prompt: Damage type
88
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.steps.traits.prompt: 'Traits (two, or reach or two-hand alone)'
89
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.results.re-forged.name: Re-forged
90
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.axe.name: Axe
91
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.brawling.name: Brawling
92
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.club.name: Club
93
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.flail.name: Flail
94
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.hammer.name: Hammer
95
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.knife.name: Knife
96
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.pick.name: Pick
97
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.polearm.name: Polearm
98
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.spear.name: Spear
99
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.sword.name: Sword
100
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.disarm.name: Disarm
101
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.free-hand.name: Free hand
102
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.grapple.name: Grapple
103
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.nonlethal.name: Nonlethal
104
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.parry.name: Parry
105
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.shove.name: Shove
106
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.sweep.name: Sweep
107
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.trip.name: Trip
108
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.versatile.name: Versatile
109
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.reach.name: Reach
110
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.two-hand.name: Two hand
111
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.agile.name: Agile
112
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.twin.name: Twin
113
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.bludgeoning.name: Bludgeoning
114
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.piercing.name: Piercing
115
+ features.solarian.re-forge-solar-weapon.actions.re-forge-solar-weapon.options.slashing.name: Slashing
116
+ features.solarian.stellar-resilience.name: Stellar Resilience
117
+ features.solarian.stellar-resilience.description: Your Fortitude proficiency becomes expert. A success on a Fortitude or Will save against a mental or incapacitation effect lets you Attune as a free action.
118
+ features.solarian.solar-weapon-expertise.name: Solar Weapon Expertise
119
+ features.solarian.solar-weapon-expertise.description: 'Your proficiency with simple and martial weapons and unarmed attacks becomes expert, and you gain the critical specialization effects of your solar flare and solar weapon.'
120
+ features.solarian.stellar-senses.name: Stellar Senses
121
+ features.solarian.stellar-senses.description: 'Your Perception proficiency becomes master, and you gain a +2 circumstance bonus to initiative rolls (+3 with Incredible Initiative).'
122
+ features.solarian.weapon-specialization.name: Weapon Specialization
123
+ features.solarian.weapon-specialization.description: "You deal 2 more damage with weapons and unarmed attacks you're an expert with, 3 if you're a master and 4 if legendary."
124
+ features.solarian.solarian-expertise.name: Solarian Expertise
125
+ features.solarian.solarian-expertise.description: Your solarian class DC proficiency becomes expert.
126
+ features.solarian.stellar-partition.name: Stellar Partition
127
+ features.solarian.stellar-partition.description: 'Your Will proficiency becomes master, and a success on a Will save against a mental or incapacitation effect is a critical success.'
128
+ features.solarian.armor-expertise.name: Armor Expertise
129
+ features.solarian.armor-expertise.description: Your proficiency with light and medium armor and unarmored defense becomes expert.
130
+ features.solarian.solarian-weapon-mastery.name: Solarian Weapon Mastery
131
+ features.solarian.solarian-weapon-mastery.description: Your proficiency with simple and martial weapons and unarmed attacks becomes master.
132
+ features.solarian.gravitas.name: Gravitas
133
+ features.solarian.gravitas.description: 'Your Reflex proficiency becomes master, and a success on a Reflex save is a critical success.'
134
+ features.solarian.greater-weapon-specialization.name: Greater Weapon Specialization
135
+ features.solarian.greater-weapon-specialization.description: 'Your weapon specialization damage becomes 4 with expert weapons, 6 with master and 8 with legendary.'
136
+ features.solarian.armor-mastery.name: Armor Mastery
137
+ features.solarian.armor-mastery.description: Your proficiency with light and medium armor and unarmored defense becomes master.
138
+ features.solarian.solarian-mastery.name: Solarian Mastery
139
+ features.solarian.solarian-mastery.description: Your solarian class DC proficiency becomes master.
140
+ features.solarian.stellar-paragon.name: Stellar Paragon
141
+ features.solarian.stellar-paragon.description: Your proficiency with your solar flare and solar weapon becomes legendary.
142
+ crystals.weapon-potency-commercial.name: '{base}, weapon potency crystal (commercial)'
143
+ crystals.weapon-potency-commercial.description: 'Level 2 solarian crystal, 350 credits. +1 item bonus to attack rolls; one orbital crystal.'
144
+ crystals.weapon-potency-tactical.name: '{base}, weapon potency crystal (tactical)'
145
+ crystals.weapon-potency-tactical.description: 'Level 10 solarian crystal, 9350 credits. +2 item bonus to attack rolls; two orbital crystals.'
146
+ crystals.weapon-potency-advanced.name: '{base}, weapon potency crystal (advanced)'
147
+ crystals.weapon-potency-advanced.description: 'Level 16 solarian crystal, 89350 credits. +3 item bonus to attack rolls; three orbital crystals.'
148
+ crystals.striking-commercial.name: '{base}, striking crystal (commercial)'
149
+ crystals.striking-commercial.description: 'Level 4 solarian crystal, 650 credits. Two weapon damage dice.'
150
+ crystals.striking-tactical.name: '{base}, striking crystal (tactical)'
151
+ crystals.striking-tactical.description: 'Level 12 solarian crystal, 10650 credits. Three weapon damage dice.'
152
+ crystals.striking-advanced.name: '{base}, striking crystal (advanced)'
153
+ crystals.striking-advanced.description: 'Level 19 solarian crystal, 310650 credits. Four weapon damage dice.'
154
+ crystals.cycling.name: '{base}, cycling crystal'
155
+ crystals.cycling.description: 'Level 6 solarian crystal, 2000 credits. Greater control over the cycle of energies in your manifestations.'
156
+ crystals.gluon-commercial.name: '{base}, gluon crystal (commercial)'
157
+ crystals.gluon-commercial.description: 'Level 6 solarian crystal, 2360 credits. Your hits deal 1d4 persistent bleed damage; a critical hit also makes the target clumsy 1 until the bleeding ends.'
158
+ crystals.gluon-tactical.name: '{base}, gluon crystal (tactical)'
159
+ crystals.gluon-tactical.description: 'Level 9 solarian crystal, 6600 credits. As commercial, with 1d6 persistent bleed.'
160
+ crystals.gluon-advanced.name: '{base}, gluon crystal (advanced)'
161
+ crystals.gluon-advanced.description: 'Level 12 solarian crystal, 18900 credits. As commercial, with 1d8 persistent bleed.'
162
+ crystals.gluon-superior.name: '{base}, gluon crystal (superior)'
163
+ crystals.gluon-superior.description: 'Level 15 solarian crystal, 61400 credits. As commercial, with 1d10 persistent bleed.'
164
+ crystals.graviton-commercial.name: '{base}, graviton crystal (commercial)'
165
+ crystals.graviton-commercial.description: "Level 7 solarian crystal, 3600 credits. While graviton-attuned, 1d6 extra damage of the weapon's type; a critical hit forces a DC 23 Fortitude save or slowed 1 until the end of your next turn."
166
+ crystals.graviton-tactical.name: '{base}, graviton crystal (tactical)'
167
+ crystals.graviton-tactical.description: 'Level 14 solarian crystal, 45000 credits. As commercial, DC 31 and slowed 1 for 2 rounds; hitting an immobilized or suppressed creature forces a DC 31 Fortitude save or it falls prone.'
168
+ crystals.photon-commercial.name: '{base}, photon crystal (commercial)'
169
+ crystals.photon-commercial.description: 'Level 7 solarian crystal, 3600 credits. While photon-attuned, 1d6 extra fire damage; a critical hit forces a DC 23 Fortitude save or blinded for 1 round.'
170
+ crystals.photon-tactical.name: '{base}, photon crystal (tactical)'
171
+ crystals.photon-tactical.description: 'Level 14 solarian crystal, 45000 credits. As commercial, DC 31 and blinded 2 rounds; your fire damage while photon-attuned ignores fire resistance.'
172
+ crystals.quasar.name: '{base}, quasar crystal'
173
+ crystals.quasar.description: 'Level 13 solarian crystal, 30000 credits. A natural 19 that succeeds is a critical hit.'
174
+ shields.solar-shield.name: Solar shield
175
+ shields.solar-shield.description: "A shield of stellar energy that orbits you without a hand: +1 circumstance bonus to AC raised, Hit Points 5 + twice your level, Hardness half your level (rounded up); it can't be broken."
176
+ feats.solarian.binaric-assault.name: Binaric Assault
177
+ feats.solarian.hampering-flare.name: Hampering Flare
178
+ feats.solarian.hampering-flare.actions.hampering-flare.name: Hampering Flare
179
+ feats.solarian.hampering-flare.actions.hampering-flare.steps.weapon.prompt: Solar flare
180
+ feats.solarian.meditative-analysis.name: Meditative Analysis
181
+ feats.solarian.solar-shield.name: Solar Shield
182
+ feats.solarian.stellar-rush.name: Stellar Rush
183
+ feats.solarian.twin-weapons.name: Twin Weapons
184
+ feats.solarian.distant-flare.name: Distant Flare
185
+ feats.solarian.eclipse-strike.name: Eclipse Strike
186
+ feats.solarian.mutable-manifestation.name: Mutable Manifestation
187
+ feats.solarian.shattering-impact.name: Shattering Impact
188
+ feats.solarian.solar-rampart.name: Solar Rampart
189
+ feats.solarian.black-hole.name: Black Hole
190
+ feats.solarian.black-hole.actions.black-hole.name: Black Hole
191
+ feats.solarian.black-hole.actions.black-hole.results.used.name: Used
192
+ feats.solarian.cosmic-infusion.name: Cosmic Infusion
193
+ feats.solarian.nimbus-ward.name: Nimbus Ward
194
+ feats.solarian.plasma-ejection.name: Plasma Ejection
195
+ feats.solarian.plasma-ejection.actions.plasma-ejection.name: Plasma Ejection
196
+ feats.solarian.plasma-ejection.actions.plasma-ejection.results.used.name: Used
197
+ feats.solarian.supernova.name: Supernova
198
+ feats.solarian.supernova.actions.supernova.name: Supernova (15-foot emanation)
199
+ feats.solarian.supernova.actions.supernova.results.used.name: Used
200
+ feats.solarian.constellation-vortex.name: Constellation Vortex
201
+ feats.solarian.corona.name: Corona
202
+ feats.solarian.nimbus-block.name: Nimbus Block
203
+ feats.solarian.nimbus-block.prerequisites.feat: Nimbus Ward
204
+ feats.solarian.nimbus-block.prerequisites.feat2: Solar Shield
205
+ feats.solarian.solar-barrage.name: Solar Barrage
206
+ feats.solarian.star-brand.name: Star Brand
207
+ feats.solarian.defy-gravity.name: Defy Gravity
208
+ feats.solarian.flicker-strike.name: Flicker Strike
209
+ feats.solarian.mindward-shield.name: Mindward Shield
210
+ feats.solarian.mindward-shield.prerequisites.feat: Solar Shield
211
+ feats.solarian.momentum.name: Momentum
212
+ feats.solarian.propulsive-shield.name: Propulsive Shield
213
+ feats.solarian.propulsive-shield.prerequisites.feat: Solar Shield
214
+ feats.solarian.solar-wind.name: Solar Wind
215
+ feats.solarian.careful-strike.name: Careful Strike
216
+ feats.solarian.clinging-flare.name: Clinging Flare
217
+ feats.solarian.soul-furnace.name: Soul Furnace
218
+ feats.solarian.twin-guard.name: Twin Guard
219
+ feats.solarian.twin-guard.prerequisites.feat: Twin Weapons
220
+ feats.solarian.ascended-stability.name: Ascended Stability
221
+ feats.solarian.covering-flare.name: Covering Flare
222
+ feats.solarian.wormhole.name: Wormhole
223
+ feats.solarian.big-bang.name: Big Bang
224
+ feats.solarian.singularity.name: Singularity
225
+ feats.solarian.stellar-shield-collapse.name: Stellar Shield Collapse
226
+ feats.solarian.stellar-shield-collapse.prerequisites.feat: Solar Shield
227
+ feats.solarian.stellar-shield-collapse.prerequisites.feat2: Black Hole or Supernova
228
+ feats.solarian.unstable-flare.name: Unstable Flare
229
+ feats.solarian.unstable-flare.prerequisites.feat: Solar Barrage
230
+ feats.solarian.attuned-blow.name: Attuned Blow
231
+ feats.solarian.harmonic-convergence.name: Harmonic Convergence
232
+ feats.solarian.attuned-wards.name: Attuned Wards
233
+ feats.solarian.homing-mote.name: Homing Mote
234
+ feats.solarian.cosmic-alignment.name: Cosmic Alignment
235
+ feats.solarian.perfectly-attuned.name: Perfectly-Attuned
236
+ classes.solarian.name: Solarian
237
+ classes.solarian.description: 'A warrior who channels the power of stars into a solar flare, nimbus and weapon, cycling between photon and graviton. Key attribute: Strength or Dexterity. 10 Hit Points plus Constitution per level. Expert in Perception, Reflex and Will; trained in Fortitude, simple and martial weapons, unarmed attacks, light and medium armor, unarmored defense and the solarian class DC. Trained in Athletics and 4 more skills plus Intelligence.'
238
+ classes.solarian.choices.class-feat.prompt: 'Solarian feat (level {slot})'
239
+ classes.solarian.choices.skill-feat.prompt: 'Skill feat (level {slot})'
240
+ classes.solarian.choices.skills.prompt: Trained skills (4 plus Intelligence)
241
+ classes.solarian.choices.key-attribute.prompt: Key attribute
242
+ classes.solarian.choices.key-attribute.options.str.name: Strength
243
+ classes.solarian.choices.key-attribute.options.dex.name: Dexterity
244
+ feats.solarian.binaric-assault.description: Two actions. Make two Strikes against the same target, one with your solar weapon and one with your solar flare, in either order, each using your current multiple attack penalty. After the first Strike that hits, resolve its damage and effects, then swap your current attunement. If both Strikes miss, you become unattuned. This counts as two attacks for your multiple attack penalty.
245
+ feats.solarian.hampering-flare.description: Single action. Make a ranged Strike with your solar flare. On a hit, the target is off-guard until the start of your next turn or until it Takes Cover, whichever comes first.
246
+ feats.solarian.meditative-analysis.description: Single action. Attempt a check to Recall Knowledge about a creature. On a success, you gain a +1 circumstance bonus to your next Strike with a solar weapon against it this round, and if that Strike hits, you choose which attunement benefit you gain from it. The creature is then immune to Meditative Analysis for 1 day.
247
+ feats.solarian.solar-shield.description: |-
248
+ You manifest a small shield of stellar energy that orbits you. It has the attuned and solarian traits and needs no hand. You can Raise a Shield with it for a +1 circumstance bonus to AC until the start of your next turn. You gain the Shield Block general feat.
249
+
250
+ While the shield is raised, you can use Shield Block with it. It has Hit Points equal to 5 plus twice your level and Hardness equal to half your level (rounded up). It can't be broken, but if destroyed, you can't manifest a new one for 10 minutes. If it vanishes because you lose attunement, it returns with its previous Hit Points when you Attune. It regains all its Hit Points during your daily preparations and whenever you rest for at least 10 minutes, even if destroyed.
251
+
252
+ **Graviton-Attuned** If your shield is destroyed, it releases a shock wave. Adjacent enemies must succeed at a Fortitude save against your class DC or be suppressed for 1 round (2 rounds on a critical failure).
253
+
254
+ **Photon-Attuned** If your shield is destroyed, it releases a flash of light. Adjacent enemies must succeed at a Fortitude save against your class DC or be dazzled for 1 round (blinded for 1 round on a critical failure).
255
+ feats.solarian.stellar-rush.description: |-
256
+ Two actions. Stride twice, gaining a +10-foot circumstance bonus to your Speed for these moves.
257
+
258
+ **Graviton-Attuned** When you finish, enemies within 15 feet of you attempt a Fortitude save against your class DC. On a failure, they're pulled directly toward you, ending in an adjacent square if possible, in an order you choose.
259
+
260
+ **Photon-Attuned** When you finish, you create a photon field in a 15-foot burst centered on you. Until the start of your next turn, creatures outside the field are concealed to creatures inside it.
261
+ feats.solarian.twin-weapons.description: You have a second solar weapon. When you take this feat or Re-Forge Solar Weapon, choose its traits separately from the first; it can have a different damage type, traits and weapon group. Add the agile and twin traits to the weapon traits you can apply to your solar weapons.
262
+ feats.solarian.distant-flare.description: The range increment of your solar flare increases by 15 feet.
263
+ feats.solarian.eclipse-strike.description: |-
264
+ Single action. Make a Strike with your solar weapon or solar flare. On a hit, you raise the level of cover you have against your foe by one step until the start of your next turn: lesser cover becomes standard cover, or standard cover becomes greater cover against creatures at least one size larger than you.
265
+
266
+ **Graviton-Attuned** For the duration, if you have no cover against an attack targeting you, you gain lesser cover against it.
267
+
268
+ **Photon-Attuned** For the duration, if the target you struck provides you cover against an enemy's attack, that enemy takes a -1 circumstance penalty to its attack roll.
269
+ feats.solarian.mutable-manifestation.description: When you Attune, you can change the damage type of your solar weapon (not its traits or weapon group), as if you'd Re-Forged Solar Weapon.
270
+ feats.solarian.shattering-impact.description: |-
271
+ Two actions. Strike with your solar weapon, dealing one additional weapon damage die. The weapon shatters and must be manifested again to use it.
272
+
273
+ **Graviton-Attuned** On a hit, the target takes a -10-foot status penalty to Speed until the start of your next turn.
274
+
275
+ **Photon-Attuned** On a hit, you also deal persistent fire damage equal to half your level, rounded up.
276
+ feats.solarian.solar-rampart.description: You're trained in heavy armor. Whenever you gain a class feature that grants expert or greater proficiency in medium armor, you gain that proficiency in heavy armor too. You treat armor you wear of 2 Bulk or higher as 1 Bulk lighter (minimum 1 Bulk).
277
+ feats.solarian.black-hole.description: |-
278
+ Two actions. Frequency: once per 10 minutes. Requirement: you're graviton-attuned. Choose any number of creatures within 30 feet. Each takes 2d8 bludgeoning damage and attempts a Fortitude save against your class DC.
279
+
280
+ **Critical Success** Unaffected.
281
+
282
+ **Success** Half damage, and the creature is pulled 5 feet toward you.
283
+
284
+ **Failure** Full damage, pulled 15 feet toward you, and off-guard against the next melee attack you attempt against it before the end of your current turn.
285
+
286
+ **Critical Failure** Double damage, pulled 30 feet toward you, and knocked prone.
287
+
288
+ **Level (+2)** The damage increases by 1d8.
289
+ feats.solarian.cosmic-infusion.description: |-
290
+ When you deal fire damage or persistent fire damage from being photon-attuned, you can instead deal vitality damage or persistent vitality damage, which harms creatures with void healing, such as undead.
291
+
292
+ While graviton-attuned, your solar weapon Strikes make the target count all squares within 10 feet as difficult terrain, not just adjacent squares.
293
+ feats.solarian.nimbus-ward.description: |-
294
+ Reaction or single action. Trigger: you would take damage from an attack, spell or other effect. Requirement: you're aware of the effect and not off-guard. You gain resistance equal to half your level (rounded up) until the start of your next turn, choosing the type by your attunement.
295
+
296
+ You can use this as a reaction only when the trigger and requirements are met, or as a 1-action activity without them.
297
+
298
+ **Graviton-Attuned** Choose bludgeoning, force, piercing or slashing.
299
+
300
+ **Photon-Attuned** Choose acid, cold, electricity, fire or sonic.
301
+ feats.solarian.plasma-ejection.description: |-
302
+ Two actions. You hit every creature in a 10-foot emanation or a 30-foot line (your choice). Each takes 3d6 fire damage with a basic Reflex save against your class DC. A creature that critically fails also takes 1d8 persistent electricity damage.
303
+
304
+ **Graviton-Attuned** A creature that fails its save is knocked prone.
305
+
306
+ **Photon-Attuned** The fire damage dice become d8s.
307
+
308
+ **Level (+2)** The damage increases by 1d6 (1d8 if you're photon-attuned).
309
+ feats.solarian.supernova.description: |-
310
+ Two actions. Frequency: once per 10 minutes. Requirement: you're photon-attuned. Choose a 15-foot or 30-foot emanation. Each creature in it takes 4d8 fire damage (4d6 for the 30-foot option) and attempts a Reflex save against your class DC.
311
+
312
+ **Critical Success** Unaffected.
313
+
314
+ **Success** Half damage, and dazzled for 1 round.
315
+
316
+ **Failure** Full damage, and blinded for 1 round.
317
+
318
+ **Critical Failure** Double damage, and blinded for 1 minute.
319
+
320
+ **Level (+1)** The damage increases by 1d8 (1d6 for the 30-foot option).
321
+ feats.solarian.constellation-vortex.description: |-
322
+ Single action. You manifest a copy of your solar weapon that circles you in a vortex. A creature that starts its turn adjacent to you takes damage of the amount and type of your solar weapon's weapon damage, with a basic Reflex save against your class DC. If you already have a vortex active when you use this, you add another weapon to it instead, up to 3 at a time; each added weapon increases the vortex's damage by 1. You can Sustain the vortex for up to 1 minute.
323
+
324
+ When the vortex ends, it shatters, dealing damage equal to your level plus 1 per weapon in the vortex to all adjacent creatures, of the same type as your solar weapon.
325
+
326
+ **Graviton-Attuned** The vortex's damage increases by 2 per weapon (including the first).
327
+
328
+ **Photon-Attuned** Add 1 fire damage per weapon (including the first).
329
+
330
+ **Level (+3)** The damage from each additional weapon increases by 2, and the extra damage from your attunement effect increases by 1.
331
+ feats.solarian.corona.description: |-
332
+ Two actions. You unleash a corona of stellar energy in a 10-foot emanation lasting until the end of your next turn. You can Sustain it for up to 1 minute. If your attunement changes, the corona's attunement effect changes to match. While graviton-attuned it has the darkness trait; while photon-attuned it has the light trait.
333
+
334
+ **Graviton-Attuned** The corona is darkness that light can't penetrate, acting as a darkness spell with a spell rank equal to half your level.
335
+
336
+ **Photon-Attuned** The corona sheds bright light in the area and dim light for the next 20 feet. Within the bright light, invisible creatures become concealed, and creatures already concealed are no longer concealed.
337
+ feats.solarian.nimbus-block.description: When you Shield Block a melee attack with your solar shield, as long as you or the shield take damage from the attack, you can use Nimbus Ward as a free action.
338
+ feats.solarian.solar-barrage.description: Two actions. Make three solar flare Strikes against different targets, each with a -2 circumstance penalty. They count toward your multiple attack penalty, but the penalty doesn't increase until after all of them.
339
+ feats.solarian.star-brand.description: "Single action. Requirement: your last action was a successful solar flare or solar weapon Strike against a creature. You brand the creature. Against it, your solar flare's range increment increases by 60 feet. If it's or later becomes invisible, it's concealed instead; if it was already concealed for another reason, it's no longer concealed. The brand lasts 10 minutes, ending immediately if the creature is slain or you Star Brand a different creature."
340
+ feats.solarian.defy-gravity.description: While graviton-attuned, you gain a fly Speed equal to your Speed.
341
+ feats.solarian.flicker-strike.description: |-
342
+ Two actions. Make a Strike with your solar weapon. On a hit, you teleport up to your Speed to an unoccupied square within reach of a different creature and immediately make a solar weapon Strike against it. If the first Strike fails, you don't teleport and the action ends.
343
+
344
+ **Graviton-Attuned** The teleport range doubles.
345
+
346
+ **Photon-Attuned** If a Strike in this action is a critical success, the target is dazzled until the end of its next turn.
347
+ feats.solarian.mindward-shield.description: When you Raise your solar shield, you gain its circumstance bonus to Will saves. While it's raised, you can also Shield Block when you take damage from a failed Will save; if you do, that damage bypasses your solar shield's object immunities.
348
+ feats.solarian.momentum.description: |-
349
+ Single action. Requirement: your last action was a successful solar weapon Strike. Step twice.
350
+
351
+ **Graviton-Attuned** Each Step moves you 10 feet instead of 5.
352
+
353
+ **Photon-Attuned** You leave an afterimage in the square you started in. It lasts until the end of your next turn, ending early if another creature enters its space. It counts as an ally to you and your allies for flanking.
354
+ feats.solarian.propulsive-shield.description: |-
355
+ When you make a solar flare Strike while your solar shield is raised, the flare's range increment increases by 10 feet and its damage increases by 1 per weapon damage die.
356
+
357
+ **Graviton-Attuned** The additional damage is bludgeoning. You gain a +2 circumstance bonus to the Trip attempt on a critical success.
358
+
359
+ **Photon-Attuned** The additional damage is fire. The persistent fire damage on a critical success increases to 1d8.
360
+ feats.solarian.solar-wind.description: While photon-attuned, you gain a +10-foot circumstance bonus to Speed and, each time you Stride, can move through the space of one unwilling creature.
361
+ feats.solarian.careful-strike.description: |-
362
+ Single action. Make a Strike with your solar flare or solar weapon, with this added failure effect.
363
+
364
+ **Failure** The attack deals damage equal to your Strength modifier. It doesn't count as a hit and triggers no other special abilities.
365
+ feats.solarian.clinging-flare.description: Single action. Make a solar flare Strike. On a hit, the target is immobilized until the end of its next turn or until it Escapes (against your class DC), whichever comes first. On a critical hit, it's also off-guard while immobilized.
366
+ feats.solarian.soul-furnace.description: "Single action. Frequency: once per affliction every 24 hours. Choose a disease or poison afflicting you and lose Hit Points equal to its level. Attempt a new saving throw against it as though at the end of its listed interval. If you fail or critically fail, its stage doesn't increase."
367
+ feats.solarian.twin-guard.description: "Reaction. Trigger: a creature within your reach critically hits you with a melee Strike while you're wielding two solar weapons. You gain resistance equal to your level against the triggering attack. One of your solar weapons shatters and is no longer manifested."
368
+ feats.solarian.ascended-stability.description: "Reaction. Trigger: you would cycle or become unattuned. You don't, and remain in your current attunement state."
369
+ feats.solarian.covering-flare.description: Two actions. Stride twice; at any point during the movement, you can make a solar flare Strike. On a hit, the target is also suppressed until the end of its next turn.
370
+ feats.solarian.wormhole.description: |-
371
+ Two actions. Frequency: once per hour. Create two wormholes in unoccupied squares in line of effect within 100 feet, visible to you and at least 15 feet apart. A creature entering a wormhole's space emerges in an unoccupied space of its choice adjacent to the other wormhole. A non-flying creature treats spaces lacking solid ground as occupied. If there's no valid space, both wormholes collapse and the creature stays where it entered. They last 1 round, but you can Sustain them for up to 1 minute. Your attunement when you take this action determines its attuned effects.
372
+
373
+ **Graviton-Attuned** A creature that begins its turn adjacent to a wormhole must succeed at a Fortitude save against your class DC or be pulled into it.
374
+
375
+ **Photon-Attuned** A creature entering a wormhole becomes concealed until the start of its next turn.
376
+ feats.solarian.big-bang.description: |-
377
+ Three actions. Frequency: once per hour. Requirement: you're photon-attuned. You unleash scouring cosmic fire dealing 10d6 fire damage to all creatures in a 30-foot emanation; it overcomes even magical defenses. You and any number of adjacent allies are unaffected. Affected creatures attempt a Reflex save against your class DC.
378
+
379
+ **Critical Success** Unaffected.
380
+
381
+ **Success** Half damage.
382
+
383
+ **Failure** Full damage and 2d6 persistent fire damage.
384
+
385
+ **Critical Failure** Double damage and 4d6 persistent fire damage, and you can attempt to counteract a spell on the creature, using half your level (rounded up) as the counteract rank.
386
+
387
+ **Level (+1)** The damage increases by 1d6.
388
+ feats.solarian.singularity.description: |-
389
+ Three actions. Frequency: once per hour. Requirement: you're graviton-attuned. You manifest the pinpoint center of a black hole in a single 5-foot space within 60 feet. Creatures in that space take 10d8 void damage with a basic Reflex save against your class DC. A creature reduced to 0 Hit Points by this is torn asunder and pulled in, leaving no remains. Until the end of your next turn, light can't pass through the singularity's space and all adjacent squares, shrouding them in darkness that even darkvision and greater darkvision can't see through. A creature that starts its turn in the darkness must succeed at a basic Fortitude save against your class DC or be slowed 1 for that turn.
390
+
391
+ **Level (+2)** The damage increases by 2d8.
392
+ feats.solarian.stellar-shield-collapse.description: |-
393
+ Free action. Trigger: your solar shield is destroyed while raised. Requirement: you haven't used Black Hole or Supernova in the last 10 minutes.
394
+
395
+ **Graviton-Attuned** Immediately use Black Hole as a free action (if you have that feat).
396
+
397
+ **Photon-Attuned** Immediately use Supernova as a free action (if you have that feat).
398
+ feats.solarian.unstable-flare.description: |-
399
+ Two actions. Make a solar flare Strike with a -2 circumstance penalty against each enemy in a 15-foot burst centered on any point within your solar flare's first range increment. Each attack counts toward your multiple attack penalty, but the penalty doesn't increase until you've made all of them.
400
+
401
+ **Graviton-Attuned** Immediately before or after the attacks, you can Stride up to half your Speed once as a free action.
402
+
403
+ **Photon-Attuned** You're concealed to each target of this attack until the start of your next turn.
404
+ feats.solarian.attuned-blow.description: When you Attune as a single action, you can make a Strike with your solar flare or solar weapon as a free action.
405
+ feats.solarian.harmonic-convergence.description: When you use an action with the disharmony trait, you gain temporary Hit Points equal to half your level until the start of your next turn.
406
+ feats.solarian.attuned-wards.description: |-
407
+ Creatures that hit you with an attack suffer consequences based on your attunement.
408
+
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+ **Graviton-Attuned** The creature is clumsy 1 and off-guard for 1 round, or clumsy 2 if this is the second time it hit you this turn.
410
+
411
+ **Photon-Attuned** The creature takes persistent fire damage equal to half your level.
412
+ feats.solarian.homing-mote.description: The range increment of your solar flare triples. When you make a solar flare Strike against a target within the first range increment, you ignore its concealment and cover.
413
+ feats.solarian.cosmic-alignment.description: You're permanently quickened. You can use the extra action only to Attune or to make a Strike with your solar flare or solar weapon.
414
+ feats.solarian.perfectly-attuned.description: If you would become graviton- or photon-attuned, you become perfectly-attuned instead. While perfectly-attuned, you choose which attunement bonus (graviton or photon) you benefit from whenever you use an ability, and for abilities requiring a specific attunement, being perfectly-attuned counts as your choice of graviton- or photon-attuned.