@opencharacter/orc-sf-2e 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +39 -0
- package/README.md +254 -2
- package/content/ammunition/battery-advanced.yaml +4 -0
- package/content/ammunition/battery-commercial.yaml +4 -0
- package/content/ammunition/battery-elite.yaml +4 -0
- package/content/ammunition/battery-superior.yaml +4 -0
- package/content/ammunition/battery-tactical.yaml +4 -0
- package/content/ammunition/chem-tank-advanced.yaml +4 -0
- package/content/ammunition/chem-tank-commercial.yaml +4 -0
- package/content/ammunition/chem-tank-elite.yaml +4 -0
- package/content/ammunition/chem-tank-superior.yaml +4 -0
- package/content/ammunition/chem-tank-tactical.yaml +4 -0
- package/content/ammunition/projectile-ammo.yaml +4 -0
- package/content/ancestries/android.yaml +31 -0
- package/content/ancestries/barathu.yaml +26 -0
- package/content/ancestries/human.yaml +13 -0
- package/content/ancestries/kasatha.yaml +26 -0
- package/content/ancestries/lashunta.yaml +24 -0
- package/content/ancestries/pahtra.yaml +27 -0
- package/content/ancestries/shirren.yaml +27 -0
- package/content/ancestries/skittermander.yaml +29 -0
- package/content/ancestries/vesk.yaml +27 -0
- package/content/ancestries/ysoki.yaml +28 -0
- package/content/archetypes/envoy.yaml +3 -0
- package/content/archetypes/mystic.yaml +3 -0
- package/content/archetypes/operative.yaml +5 -0
- package/content/archetypes/solarian.yaml +3 -0
- package/content/archetypes/soldier.yaml +3 -0
- package/content/archetypes/witchwarper.yaml +5 -0
- package/content/armor/aegis-series.yaml +14 -0
- package/content/armor/armored-coat.yaml +13 -0
- package/content/armor/bulky-flight-suit.yaml +13 -0
- package/content/armor/carbon-skin.yaml +12 -0
- package/content/armor/ceramic-suit.yaml +14 -0
- package/content/armor/decorative-armor.yaml +14 -0
- package/content/armor/defiance-series.yaml +14 -0
- package/content/armor/defrex-hide.yaml +14 -0
- package/content/armor/flight-suit.yaml +12 -0
- package/content/armor/freebooter-armor.yaml +14 -0
- package/content/armor/hardlight-series.yaml +13 -0
- package/content/armor/kyokor-plating.yaml +14 -0
- package/content/armor/microcord-armor.yaml +13 -0
- package/content/armor/quilted-armor.yaml +13 -0
- package/content/armor/scaled-plate.yaml +14 -0
- package/content/armor/second-skin.yaml +12 -0
- package/content/armor/shotalashu-armor.yaml +14 -0
- package/content/armor/swarmsuit.yaml +14 -0
- package/content/armor/tempweave.yaml +12 -0
- package/content/armor/thinplate.yaml +14 -0
- package/content/armor/travel-suit.yaml +11 -0
- package/content/armor/vesk-scales.yaml +12 -0
- package/content/augmentations/artificial-immortalizer.yaml +7 -0
- package/content/augmentations/autodreamer.yaml +4 -0
- package/content/augmentations/autorecognition-lens.yaml +4 -0
- package/content/augmentations/cardiac-accelerator.yaml +4 -0
- package/content/augmentations/cloaking-skin-advanced.yaml +4 -0
- package/content/augmentations/cloaking-skin-commercial.yaml +4 -0
- package/content/augmentations/cloaking-skin-tactical.yaml +4 -0
- package/content/augmentations/cognition-accelerator.yaml +7 -0
- package/content/augmentations/cosmic-connector.yaml +7 -0
- package/content/augmentations/darkvision-capacitors-commercial.yaml +4 -0
- package/content/augmentations/darkvision-capacitors-tactical.yaml +4 -0
- package/content/augmentations/datajack-advanced.yaml +4 -0
- package/content/augmentations/datajack-commercial.yaml +4 -0
- package/content/augmentations/datajack-tactical.yaml +4 -0
- package/content/augmentations/dermal-plating-advanced.yaml +4 -0
- package/content/augmentations/dermal-plating-commercial.yaml +4 -0
- package/content/augmentations/dermal-plating-elite.yaml +4 -0
- package/content/augmentations/dermal-plating-paragon.yaml +4 -0
- package/content/augmentations/dermal-plating-superior.yaml +4 -0
- package/content/augmentations/dermal-plating-tactical.yaml +4 -0
- package/content/augmentations/dermal-plating-ultimate.yaml +4 -0
- package/content/augmentations/dragon-gland-advanced.yaml +4 -0
- package/content/augmentations/dragon-gland-commercial.yaml +4 -0
- package/content/augmentations/dragon-gland-elite.yaml +4 -0
- package/content/augmentations/dragon-gland-superior.yaml +4 -0
- package/content/augmentations/dragon-gland-tactical.yaml +4 -0
- package/content/augmentations/dragon-gland-ultimate.yaml +4 -0
- package/content/augmentations/gill-sheath.yaml +4 -0
- package/content/augmentations/hearing-aid.yaml +4 -0
- package/content/augmentations/hideaway-limb-commercial.yaml +4 -0
- package/content/augmentations/hideaway-limb-tactical.yaml +4 -0
- package/content/augmentations/hypernerves.yaml +12 -0
- package/content/augmentations/laser-eye.yaml +4 -0
- package/content/augmentations/moodskin.yaml +4 -0
- package/content/augmentations/muscle-invigorator.yaml +12 -0
- package/content/augmentations/nano-optics-node.yaml +4 -0
- package/content/augmentations/photosynthetic-skin.yaml +4 -0
- package/content/augmentations/presence-intensifier.yaml +17 -0
- package/content/augmentations/prosthetic-limb.yaml +4 -0
- package/content/augmentations/psychoactive-eyes-commercial.yaml +4 -0
- package/content/augmentations/psychoactive-eyes-tactical.yaml +4 -0
- package/content/augmentations/regenerative-rune-splice.yaml +4 -0
- package/content/augmentations/retinal-reflectors.yaml +4 -0
- package/content/augmentations/shielding-skin-advanced.yaml +4 -0
- package/content/augmentations/shielding-skin-commercial.yaml +4 -0
- package/content/augmentations/shielding-skin-tactical.yaml +4 -0
- package/content/augmentations/speed-suspension-advanced.yaml +4 -0
- package/content/augmentations/speed-suspension-commercial.yaml +4 -0
- package/content/augmentations/speed-suspension-tactical.yaml +4 -0
- package/content/augmentations/telepathy-node.yaml +4 -0
- package/content/augmentations/ultralight-wings-advanced.yaml +10 -0
- package/content/augmentations/ultralight-wings-commercial.yaml +10 -0
- package/content/augmentations/ultralight-wings-superior.yaml +10 -0
- package/content/augmentations/ultralight-wings-tactical.yaml +10 -0
- package/content/augmentations/venom-spur.yaml +4 -0
- package/content/augmentations/vocal-modulator.yaml +10 -0
- package/content/augmentations/voice-amplifier.yaml +10 -0
- package/content/augmentations/wildwise-graft.yaml +4 -0
- package/content/backgrounds/artist.yaml +18 -0
- package/content/backgrounds/athlete.yaml +18 -0
- package/content/backgrounds/bounty-hunter.yaml +18 -0
- package/content/backgrounds/brutaris-player.yaml +18 -0
- package/content/backgrounds/city-slicker.yaml +18 -0
- package/content/backgrounds/cleaner.yaml +18 -0
- package/content/backgrounds/comedian.yaml +18 -0
- package/content/backgrounds/cook.yaml +18 -0
- package/content/backgrounds/corporate-agent.yaml +18 -0
- package/content/backgrounds/cyberborn.yaml +19 -0
- package/content/backgrounds/detective.yaml +18 -0
- package/content/backgrounds/diplomat.yaml +18 -0
- package/content/backgrounds/disciple.yaml +39 -0
- package/content/backgrounds/doctor.yaml +18 -0
- package/content/backgrounds/dream-prophet.yaml +18 -0
- package/content/backgrounds/electrician.yaml +18 -0
- package/content/backgrounds/emissary.yaml +18 -0
- package/content/backgrounds/gambler.yaml +18 -0
- package/content/backgrounds/gene-splicer.yaml +31 -0
- package/content/backgrounds/grifter.yaml +18 -0
- package/content/backgrounds/hacker.yaml +18 -0
- package/content/backgrounds/icon.yaml +18 -0
- package/content/backgrounds/laborer.yaml +18 -0
- package/content/backgrounds/miner.yaml +18 -0
- package/content/backgrounds/outlaw.yaml +18 -0
- package/content/backgrounds/prisoner.yaml +18 -0
- package/content/backgrounds/raised-by-belief.yaml +39 -0
- package/content/backgrounds/recluse.yaml +18 -0
- package/content/backgrounds/scientist.yaml +18 -0
- package/content/backgrounds/smuggler.yaml +18 -0
- package/content/backgrounds/socialite.yaml +18 -0
- package/content/backgrounds/space-pirate.yaml +18 -0
- package/content/backgrounds/spacefarer.yaml +18 -0
- package/content/backgrounds/street-rat.yaml +18 -0
- package/content/backgrounds/teacher.yaml +31 -0
- package/content/backgrounds/tech-support.yaml +18 -0
- package/content/backgrounds/timelost.yaml +16 -0
- package/content/backgrounds/trooper.yaml +19 -0
- package/content/backgrounds/vidgamer.yaml +18 -0
- package/content/boosts/cha.yaml +5 -0
- package/content/boosts/con.yaml +5 -0
- package/content/boosts/dex.yaml +5 -0
- package/content/boosts/int.yaml +5 -0
- package/content/boosts/str.yaml +5 -0
- package/content/boosts/wis.yaml +5 -0
- package/content/classes/envoy.yaml +127 -0
- package/content/classes/mystic/connections/akashic.yaml +101 -0
- package/content/classes/mystic/connections/elemental.yaml +102 -0
- package/content/classes/mystic/connections/healing.yaml +101 -0
- package/content/classes/mystic/connections/rhythm.yaml +98 -0
- package/content/classes/mystic/connections/shadow.yaml +98 -0
- package/content/classes/mystic.yaml +115 -0
- package/content/classes/operative.yaml +206 -0
- package/content/classes/solarian.yaml +115 -0
- package/content/classes/soldier.yaml +116 -0
- package/content/classes/witchwarper/anchors/core-memories.yaml +257 -0
- package/content/classes/witchwarper/anchors/focal-point.yaml +31 -0
- package/content/classes/witchwarper/anchors/tangible-object.yaml +31 -0
- package/content/classes/witchwarper/paradoxes/analyst.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/anomaly.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/lost-history.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/precog.yaml +101 -0
- package/content/classes/witchwarper.yaml +128 -0
- package/content/conditions/blinded.yaml +8 -0
- package/content/conditions/clumsy.yaml +8 -0
- package/content/conditions/concealed.yaml +4 -0
- package/content/conditions/confused.yaml +4 -0
- package/content/conditions/controlled.yaml +2 -0
- package/content/conditions/dazzled.yaml +4 -0
- package/content/conditions/deafened.yaml +8 -0
- package/content/conditions/doomed.yaml +4 -0
- package/content/conditions/drained.yaml +12 -0
- package/content/conditions/dying.yaml +6 -0
- package/content/conditions/encumbered.yaml +4 -0
- package/content/conditions/enfeebled.yaml +8 -0
- package/content/conditions/fascinated.yaml +8 -0
- package/content/conditions/fatigued.yaml +8 -0
- package/content/conditions/fleeing.yaml +2 -0
- package/content/conditions/frightened.yaml +12 -0
- package/content/conditions/glitching.yaml +40 -0
- package/content/conditions/grabbed.yaml +5 -0
- package/content/conditions/hidden.yaml +4 -0
- package/content/conditions/immobilized.yaml +4 -0
- package/content/conditions/invisible.yaml +4 -0
- package/content/conditions/off-guard.yaml +9 -0
- package/content/conditions/paralyzed.yaml +5 -0
- package/content/conditions/persistent-damage.yaml +33 -0
- package/content/conditions/petrified.yaml +2 -0
- package/content/conditions/prone.yaml +10 -0
- package/content/conditions/quickened.yaml +4 -0
- package/content/conditions/restrained.yaml +5 -0
- package/content/conditions/sickened.yaml +30 -0
- package/content/conditions/slowed.yaml +4 -0
- package/content/conditions/stunned.yaml +4 -0
- package/content/conditions/stupefied.yaml +14 -0
- package/content/conditions/suppressed.yaml +14 -0
- package/content/conditions/unconscious.yaml +21 -0
- package/content/conditions/untethered.yaml +5 -0
- package/content/conditions/wounded.yaml +4 -0
- package/content/consumables/10th-rank-spell-gem.yaml +9 -0
- package/content/consumables/1st-rank-spell-gem.yaml +9 -0
- package/content/consumables/2nd-rank-spell-gem.yaml +9 -0
- package/content/consumables/3rd-rank-spell-gem.yaml +9 -0
- package/content/consumables/4th-rank-spell-gem.yaml +9 -0
- package/content/consumables/5th-rank-spell-gem.yaml +9 -0
- package/content/consumables/6th-rank-spell-gem.yaml +9 -0
- package/content/consumables/7th-rank-spell-gem.yaml +9 -0
- package/content/consumables/8th-rank-spell-gem.yaml +9 -0
- package/content/consumables/9th-rank-spell-gem.yaml +9 -0
- package/content/consumables/abysium-ammunition-high-grade.yaml +4 -0
- package/content/consumables/abysium-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/abysium-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/abysium-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/adamantine-ammunition-high-grade.yaml +4 -0
- package/content/consumables/adamantine-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/adamantine-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/adamantine-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/advanced-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/advanced-resist-energy-spell-amp.yaml +9 -0
- package/content/consumables/bone-serum.yaml +4 -0
- package/content/consumables/celebrity-serum.yaml +11 -0
- package/content/consumables/cellular-stimulant-spell-amp.yaml +9 -0
- package/content/consumables/cold-iron-ammunition-high-grade.yaml +4 -0
- package/content/consumables/cold-iron-ammunition-low-grade.yaml +4 -0
- package/content/consumables/cold-iron-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-low-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/commando-serum.yaml +4 -0
- package/content/consumables/commercial-cairn-form-spell-amp.yaml +9 -0
- package/content/consumables/commercial-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/commercial-resist-energy-spell-amp.yaml +9 -0
- package/content/consumables/djezet-ammunition-high-grade.yaml +4 -0
- package/content/consumables/djezet-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/djezet-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/djezet-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-ammunition-high-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/electromag-grenade-advanced.yaml +11 -0
- package/content/consumables/electromag-grenade-commercial.yaml +11 -0
- package/content/consumables/electromag-grenade-elite.yaml +11 -0
- package/content/consumables/electromag-grenade-paragon.yaml +11 -0
- package/content/consumables/electromag-grenade-superior.yaml +11 -0
- package/content/consumables/electromag-grenade-tactical.yaml +11 -0
- package/content/consumables/electromag-grenade-ultimate.yaml +11 -0
- package/content/consumables/feline-senses-spell-amp.yaml +9 -0
- package/content/consumables/flash-grenade-advanced.yaml +12 -0
- package/content/consumables/flash-grenade-commercial.yaml +12 -0
- package/content/consumables/flash-grenade-elite.yaml +12 -0
- package/content/consumables/flash-grenade-paragon.yaml +12 -0
- package/content/consumables/flash-grenade-superior.yaml +12 -0
- package/content/consumables/flash-grenade-tactical.yaml +12 -0
- package/content/consumables/flash-grenade-ultimate.yaml +12 -0
- package/content/consumables/fly-spell-amp.yaml +9 -0
- package/content/consumables/frag-grenade-advanced.yaml +11 -0
- package/content/consumables/frag-grenade-commercial.yaml +11 -0
- package/content/consumables/frag-grenade-elite.yaml +11 -0
- package/content/consumables/frag-grenade-paragon.yaml +11 -0
- package/content/consumables/frag-grenade-superior.yaml +11 -0
- package/content/consumables/frag-grenade-tactical.yaml +11 -0
- package/content/consumables/frag-grenade-ultimate.yaml +11 -0
- package/content/consumables/haste-spell-amp.yaml +9 -0
- package/content/consumables/hypopen-advanced.yaml +4 -0
- package/content/consumables/hypopen-commercial.yaml +4 -0
- package/content/consumables/hypopen-elite.yaml +4 -0
- package/content/consumables/hypopen-superior.yaml +4 -0
- package/content/consumables/hypopen-tactical.yaml +4 -0
- package/content/consumables/hypopen-ultimate.yaml +4 -0
- package/content/consumables/incendiary-grenade-advanced.yaml +11 -0
- package/content/consumables/incendiary-grenade-commercial.yaml +11 -0
- package/content/consumables/incendiary-grenade-elite.yaml +11 -0
- package/content/consumables/incendiary-grenade-paragon.yaml +11 -0
- package/content/consumables/incendiary-grenade-superior.yaml +11 -0
- package/content/consumables/incendiary-grenade-tactical.yaml +11 -0
- package/content/consumables/incendiary-grenade-ultimate.yaml +11 -0
- package/content/consumables/infiltrator-serum.yaml +17 -0
- package/content/consumables/invisibility-spell-amp.yaml +9 -0
- package/content/consumables/jump-spell-amp.yaml +9 -0
- package/content/consumables/medpatch-advanced.yaml +19 -0
- package/content/consumables/medpatch-commercial.yaml +12 -0
- package/content/consumables/medpatch-elite.yaml +19 -0
- package/content/consumables/medpatch-superior.yaml +19 -0
- package/content/consumables/medpatch-tactical.yaml +19 -0
- package/content/consumables/medpatch-ultimate.yaml +19 -0
- package/content/consumables/noqual-ammunition-high-grade.yaml +4 -0
- package/content/consumables/noqual-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/noqual-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/noqual-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/orichalcum-ammunition-high-grade.yaml +4 -0
- package/content/consumables/orichalcum-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/sharpshooter-serum-commercial.yaml +4 -0
- package/content/consumables/sharpshooter-serum-tactical.yaml +4 -0
- package/content/consumables/shimmerstone-ammunition-high-grade.yaml +4 -0
- package/content/consumables/shimmerstone-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/shimmerstone-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/shimmerstone-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/shimmerstone-serum.yaml +4 -0
- package/content/consumables/shrink-spell-amp.yaml +9 -0
- package/content/consumables/siccatite-ammunition-high-grade.yaml +4 -0
- package/content/consumables/siccatite-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/siccatite-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/siccatite-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-high-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-low-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-low-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/smoke-grenade-advanced.yaml +4 -0
- package/content/consumables/smoke-grenade-commercial.yaml +4 -0
- package/content/consumables/smoke-grenade-elite.yaml +4 -0
- package/content/consumables/smoke-grenade-paragon.yaml +4 -0
- package/content/consumables/smoke-grenade-superior.yaml +4 -0
- package/content/consumables/smoke-grenade-tactical.yaml +4 -0
- package/content/consumables/smoke-grenade-ultimate.yaml +4 -0
- package/content/consumables/sprayflesh.yaml +4 -0
- package/content/consumables/tactical-cairn-form-spell-amp.yaml +9 -0
- package/content/consumables/tactical-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/tactical-resist-energy-spell-amp.yaml +9 -0
- package/content/crystals/cycling.yaml +5 -0
- package/content/crystals/gluon-advanced.yaml +13 -0
- package/content/crystals/gluon-commercial.yaml +13 -0
- package/content/crystals/gluon-superior.yaml +13 -0
- package/content/crystals/gluon-tactical.yaml +13 -0
- package/content/crystals/graviton-commercial.yaml +11 -0
- package/content/crystals/graviton-tactical.yaml +11 -0
- package/content/crystals/photon-commercial.yaml +11 -0
- package/content/crystals/photon-tactical.yaml +11 -0
- package/content/crystals/quasar.yaml +7 -0
- package/content/crystals/striking-advanced.yaml +8 -0
- package/content/crystals/striking-commercial.yaml +8 -0
- package/content/crystals/striking-tactical.yaml +8 -0
- package/content/crystals/weapon-potency-advanced.yaml +8 -0
- package/content/crystals/weapon-potency-commercial.yaml +8 -0
- package/content/crystals/weapon-potency-tactical.yaml +8 -0
- package/content/effects/bring-it-on.yaml +14 -0
- package/content/effects/get-em.yaml +17 -0
- package/content/effects/glitched.yaml +8 -0
- package/content/effects/speed-circumstance-penalty.yaml +8 -0
- package/content/effects/speed-status-penalty.yaml +8 -0
- package/content/effects/taking-cover.yaml +19 -0
- package/content/effects/treated-disease.yaml +25 -0
- package/content/effects/treated-poison.yaml +25 -0
- package/content/feats/ancestry/adaptable-limbs.yaml +5 -0
- package/content/feats/ancestry/adapted-augmentations.yaml +4 -0
- package/content/feats/ancestry/adapted-cantrip.yaml +5 -0
- package/content/feats/ancestry/adaptive-adept.yaml +7 -0
- package/content/feats/ancestry/advanced-general-training.yaml +12 -0
- package/content/feats/ancestry/advanced-targeting-system.yaml +4 -0
- package/content/feats/ancestry/advantageous-assault.yaml +4 -0
- package/content/feats/ancestry/all-hands-on-deck-skittermander.yaml +4 -0
- package/content/feats/ancestry/all-hands-on-deck.yaml +4 -0
- package/content/feats/ancestry/allsix.yaml +4 -0
- package/content/feats/ancestry/alluring-pheromones.yaml +4 -0
- package/content/feats/ancestry/android-lore.yaml +23 -0
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- package/content/spells/warp-time.yaml +4 -0
- package/content/spells/warp-world.yaml +20 -0
- package/content/spells/water-breathing.yaml +10 -0
- package/content/spells/water-walk.yaml +10 -0
- package/content/spells/wave-of-despair.yaml +18 -0
- package/content/spells/wave-of-warning.yaml +12 -0
- package/content/spells/weight-of-ages.yaml +14 -0
- package/content/spells/wild-bond.yaml +4 -0
- package/content/spells/wisp-ally.yaml +13 -0
- package/content/spells/x-ray-vision.yaml +10 -0
- package/content/templates/solar/group-axe.yaml +5 -0
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- package/content/templates/solar/group-club.yaml +5 -0
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- package/content/weapons/forms/insect-form/ant-mandibles.yaml +13 -0
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- package/content/weapons/forms/insect-form/centipede-mandibles.yaml +13 -0
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- package/content/weapons/forms/insect-form/scorpion-pincer.yaml +13 -0
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- package/content/weapons/forms/insect-form/spider-fangs.yaml +13 -0
- package/content/weapons/grindblade.yaml +13 -0
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- package/content/weapons/plasma-caster.yaml +18 -0
- package/content/weapons/plasma-doshko.yaml +12 -0
- package/content/weapons/plasma-sword.yaml +12 -0
- package/content/weapons/polyglove.yaml +13 -0
- package/content/weapons/pulse-gauntlet.yaml +19 -0
- package/content/weapons/pulsecaster-pistol.yaml +17 -0
- package/content/weapons/puzzleblade.yaml +12 -0
- package/content/weapons/reaction-breacher.yaml +17 -0
- package/content/weapons/rotating-pistol.yaml +17 -0
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- package/content/weapons/scattergun.yaml +19 -0
- package/content/weapons/screamer.yaml +19 -0
- package/content/weapons/seeker-rifle.yaml +18 -0
- package/content/weapons/semi-auto-pistol.yaml +17 -0
- package/content/weapons/shield-bash.yaml +12 -0
- package/content/weapons/shirren-eye-rifle.yaml +19 -0
- package/content/weapons/shock-pad.yaml +12 -0
- package/content/weapons/shock-truncheon.yaml +12 -0
- package/content/weapons/shooting-starknife.yaml +15 -0
- package/content/weapons/shuriken-drone.yaml +15 -0
- package/content/weapons/singing-coil.yaml +20 -0
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- package/content/weapons/solar-flare-dedication-graviton.yaml +11 -0
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- package/content/worn/hardlight-handwraps-ultimate.yaml +4 -0
- package/content/worn/null-space-chamber-advanced.yaml +4 -0
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- package/i18n/en/ancestry-feats.yaml +519 -0
- package/i18n/en/archetypes.yaml +258 -0
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features.operative.sharpshooter.name: Sharpshooter
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2
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features.operative.sharpshooter.description: "You gain the Aim action (1 action, concentrate; you're wielding a ranged weapon without the area trait): a creature you're aware of is your mark until your next turn. Your ranged Strikes against it with that weapon, in its first range increment, deal 1d4 more precision damage (2d4 at 5th, 3d4 at 11th, 4d4 at 17th level) and reduce its cover's circumstance bonus to AC by 1 (2 at 11th, 4 at 17th). You have one mark at a time."
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3
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features.operative.sharpshooter.actions.aim.name: Aim
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features.operative.sharpshooter.actions.aim.participants.target.name: Mark
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5
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features.operative.sharpshooter.actions.aim.results.aiming.name: Aiming
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features.operative.focused.name: Focused
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features.operative.focused.description: A success on a Reflex or Will save against your mark is a critical success.
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8
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features.operative.master-gunner.name: Master Gunner
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9
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features.operative.master-gunner.description: "Your proficiency with simple and martial guns becomes master, and with advanced guns expert. You gain the critical specialization effects of weapons you're an expert with."
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10
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features.operative.urban-operator.name: Urban Operator
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11
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features.operative.urban-operator.description: 'You ignore difficult terrain in urban environments, and their greater difficult terrain is only difficult terrain for you.'
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features.operative.operatives-edge.name: "Operative's Edge"
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13
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features.operative.operatives-edge.description: 'Your Perception proficiency becomes master, and you gain a +2 circumstance bonus to initiative rolls (+3 with Incredible Initiative).'
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14
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features.operative.reflex-mastery.name: Reflex Mastery
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15
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features.operative.reflex-mastery.description: 'Your Reflex proficiency becomes master, and a success on a Reflex save is a critical success.'
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16
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features.operative.weapon-specialization.name: Weapon Specialization
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17
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features.operative.weapon-specialization.description: "You deal 2 more damage with weapons and unarmed attacks you're an expert with, 3 if you're a master and 4 if legendary."
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18
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features.operative.operative-resilience.name: Operative Resilience
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19
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features.operative.operative-resilience.description: Your Fortitude proficiency becomes expert.
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20
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features.operative.on-the-move.name: On the Move
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21
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features.operative.on-the-move.description: A +5-foot status bonus to your Speed (+10 feet from 16th level).
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22
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features.operative.operative-expertise.name: Operative Expertise
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23
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features.operative.operative-expertise.description: Your operative class DC proficiency becomes expert.
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24
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features.operative.legendary-gunner.name: Legendary Gunner
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25
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features.operative.legendary-gunner.description: Your proficiency with simple and martial guns becomes legendary and with advanced guns master; simple and martial weapons and unarmed attacks become expert.
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26
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features.operative.light-armor-expertise.name: Light Armor Expertise
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27
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features.operative.light-armor-expertise.description: Your proficiency with light armor and unarmored defense becomes expert.
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28
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features.operative.critical-aim.name: Critical Aim
|
|
29
|
+
features.operative.critical-aim.description: "The first time each round you Aim and hit your mark with a ranged Strike, you add the weapon's critical specialization effect even without a critical hit."
|
|
30
|
+
features.operative.greater-weapon-specialization.name: Greater Weapon Specialization
|
|
31
|
+
features.operative.greater-weapon-specialization.description: 'Your weapon specialization damage becomes 4 with expert weapons, 6 with master and 8 with legendary.'
|
|
32
|
+
features.operative.resolve.name: Resolve
|
|
33
|
+
features.operative.resolve.description: 'Your Will proficiency becomes master, and a success on a Will save is a critical success.'
|
|
34
|
+
features.operative.tactical-barrage.name: Tactical Barrage
|
|
35
|
+
features.operative.tactical-barrage.description: Your multiple attack penalty against your mark is –3 (–2 agile) on your second attack and –6 (–4 agile) on later ones.
|
|
36
|
+
features.operative.galaxy-renowned.name: Galaxy Renowned
|
|
37
|
+
features.operative.galaxy-renowned.description: 'Your proficiency with advanced guns becomes legendary, and your operative class DC proficiency master.'
|
|
38
|
+
features.operative.incredible-senses.name: Incredible Senses
|
|
39
|
+
features.operative.incredible-senses.description: Your Perception proficiency becomes legendary.
|
|
40
|
+
features.operative.light-armor-mastery.name: Light Armor Mastery
|
|
41
|
+
features.operative.light-armor-mastery.description: Your proficiency with light armor and unarmored defense becomes master.
|
|
42
|
+
features.operative.exploit.ghost.name: Ghost Exploit
|
|
43
|
+
features.operative.exploit.ghost.description: "You can Aim at a target you're undetected by as a free action."
|
|
44
|
+
features.operative.enhanced-exploit.ghost.name: Ghost Enhanced Exploit
|
|
45
|
+
features.operative.enhanced-exploit.ghost.description: 'You gain the Ghost Tap action: after a successful Strike against a target you were hidden from or undetected by, a Deception check against its Will DC makes you hidden from it (undetected on a critical success).'
|
|
46
|
+
classes.operative.choices.specialization.options.ghost.name: Ghost
|
|
47
|
+
classes.operative.choices.specialization.options.ghost.choices.skill-feat.prompt: Deception skill feat
|
|
48
|
+
features.operative.exploit.infiltrator.name: Infiltrator Exploit
|
|
49
|
+
features.operative.exploit.infiltrator.description: "You gain the Sabotage action: a Computers check against a tech creature's Fortitude DC (or a tech item's DC or its holder's Reflex DC) within 15 feet (30, 45, 60 feet as an expert, master, legend) makes it glitching 1 for 2 rounds (1 minute on a critical success)."
|
|
50
|
+
features.operative.enhanced-exploit.infiltrator.name: Infiltrator Enhanced Exploit
|
|
51
|
+
features.operative.enhanced-exploit.infiltrator.description: 'You can Sabotage as a free action when you critically hit a tech creature, and as a reaction when a tech creature or a creature with a tech weapon critically fails a melee attack against you.'
|
|
52
|
+
classes.operative.choices.specialization.options.infiltrator.name: Infiltrator
|
|
53
|
+
classes.operative.choices.specialization.options.infiltrator.choices.skill-feat.prompt: Computers skill feat
|
|
54
|
+
features.operative.exploit.skirmisher.name: Skirmisher Exploit
|
|
55
|
+
features.operative.exploit.skirmisher.description: "Your ranged Strikes with one-handed ranged weapons don't trigger reactions triggered by ranged attacks."
|
|
56
|
+
features.operative.enhanced-exploit.skirmisher.name: Skirmisher Enhanced Exploit
|
|
57
|
+
features.operative.enhanced-exploit.skirmisher.description: A successful Strike against an adjacent enemy with a one-handed ranged weapon treats its lowest weapon damage die as its maximum (the two lowest from 17th level).
|
|
58
|
+
classes.operative.choices.specialization.options.skirmisher.name: Skirmisher
|
|
59
|
+
classes.operative.choices.specialization.options.skirmisher.choices.skill-feat.prompt: Acrobatics skill feat
|
|
60
|
+
features.operative.exploit.sniper.name: Sniper Exploit
|
|
61
|
+
features.operative.exploit.sniper.description: 'You ignore the unwieldy and volley traits of sniper guns you wield, and gain Keep Them in Your Sights or Scope Sight as a bonus feat.'
|
|
62
|
+
features.operative.enhanced-exploit.sniper.name: Sniper Enhanced Exploit
|
|
63
|
+
features.operative.enhanced-exploit.sniper.description: "Your first failed ranged Strike against your mark with a sniper weapon each turn doesn't count toward your multiple attack penalty, and you can reload a sniper weapon as a free action once per turn."
|
|
64
|
+
classes.operative.choices.specialization.options.sniper.name: Sniper
|
|
65
|
+
classes.operative.choices.specialization.options.sniper.choices.skill-feat.prompt: Stealth skill feat
|
|
66
|
+
classes.operative.choices.specialization.options.sniper.choices.bonus-feat.prompt: Bonus operative feat
|
|
67
|
+
features.operative.exploit.striker.name: Striker Exploit
|
|
68
|
+
features.operative.exploit.striker.description: "You're an expert with one-handed agile or finesse melee weapons and agile or finesse unarmed attacks instead of martial guns, and their increases go to those and simple guns instead. You can Aim with such a weapon, which counts as a gun for operative feats. You gain the Reactive Step reaction."
|
|
69
|
+
features.operative.enhanced-exploit.striker.name: Striker Enhanced Exploit
|
|
70
|
+
features.operative.enhanced-exploit.striker.description: 'You gain the Overwhelming Strike free action: when your Strike hits your mark and deals damage, it becomes enfeebled 1, off-guard or suppressed (your choice) until the end of your next turn, then is immune for a turn.'
|
|
71
|
+
classes.operative.choices.specialization.options.striker.name: Striker
|
|
72
|
+
classes.operative.choices.specialization.options.striker.choices.skill-feat.prompt: Athletics skill feat
|
|
73
|
+
feats.operative.elusive-target.name: Elusive Target
|
|
74
|
+
feats.operative.instinctive-aim.name: Instinctive Aim
|
|
75
|
+
feats.operative.keep-them-in-your-sights.name: Keep Them In Your Sights
|
|
76
|
+
feats.operative.mobile-aim.name: Mobile Aim
|
|
77
|
+
feats.operative.scope-sight.name: Scope Sight
|
|
78
|
+
feats.operative.tactical-advance.name: Tactical Advance
|
|
79
|
+
feats.operative.weakening-shot.name: Weakening Shot
|
|
80
|
+
feats.operative.weakening-shot.actions.weakening-shot.name: Weakening Shot
|
|
81
|
+
feats.operative.weakening-shot.actions.weakening-shot.steps.weapon.prompt: Gun
|
|
82
|
+
feats.operative.weakening-shot.actions.weakening-shot.steps.which.prompt: Condition
|
|
83
|
+
feats.operative.weakening-shot.actions.weakening-shot.options.clumsy.name: Clumsy
|
|
84
|
+
feats.operative.weakening-shot.actions.weakening-shot.options.enfeebled.name: Enfeebled
|
|
85
|
+
feats.operative.danger-awareness.name: Danger Awareness
|
|
86
|
+
feats.operative.defensive-gunner.name: Defensive Gunner
|
|
87
|
+
feats.operative.double-tap.name: Double Tap
|
|
88
|
+
feats.operative.double-tap.actions.double-tap.name: Double Tap
|
|
89
|
+
feats.operative.double-tap.actions.double-tap.steps.weapon.prompt: Gun
|
|
90
|
+
feats.operative.kill-steal.name: Kill Steal
|
|
91
|
+
feats.operative.peek.name: Peek
|
|
92
|
+
feats.operative.swift-reposition.name: Swift Reposition
|
|
93
|
+
feats.operative.bloody-wounds.name: Bloody Wounds
|
|
94
|
+
feats.operative.devastating-aim.name: Devastating Aim
|
|
95
|
+
feats.operative.hampering-shot.name: Hampering Shot
|
|
96
|
+
feats.operative.hampering-shot.actions.hampering-shot.name: Hampering Shot
|
|
97
|
+
feats.operative.hampering-shot.actions.hampering-shot.steps.weapon.prompt: Gun
|
|
98
|
+
feats.operative.stop-them-in-their-tracks.name: Stop Them In Their Tracks
|
|
99
|
+
feats.operative.stop-them-in-their-tracks.prerequisites.trained: Trained in Intimidation
|
|
100
|
+
feats.operative.switch-target.name: Switch Target
|
|
101
|
+
feats.operative.twin-draw.name: Twin Draw
|
|
102
|
+
feats.operative.destructive-dash.name: Destructive Dash
|
|
103
|
+
feats.operative.disarming-shot.name: Disarming Shot
|
|
104
|
+
feats.operative.hair-trigger.name: Hair Trigger
|
|
105
|
+
feats.operative.kick-it-into-overdrive.name: Kick it into Overdrive
|
|
106
|
+
feats.operative.skirmish-strike.name: Skirmish Strike
|
|
107
|
+
feats.operative.tactical-swap.name: Tactical Swap
|
|
108
|
+
feats.operative.unhindered-advance.name: Unhindered Advance
|
|
109
|
+
feats.operative.unhindered-advance.prerequisites.feat: Tactical Advance
|
|
110
|
+
feats.operative.opening-volley.name: Opening Volley
|
|
111
|
+
feats.operative.parkour.name: Parkour
|
|
112
|
+
feats.operative.toppling-shot.name: Toppling Shot
|
|
113
|
+
feats.operative.twin-shooter.name: Twin Shooter
|
|
114
|
+
feats.operative.twin-shooter.prerequisites.feat: Twin Draw
|
|
115
|
+
feats.operative.impeding-shot.name: Impeding Shot
|
|
116
|
+
feats.operative.impeding-shot.actions.impeding-shot.name: Impeding Shot
|
|
117
|
+
feats.operative.impeding-shot.actions.impeding-shot.steps.weapon.prompt: Gun
|
|
118
|
+
feats.operative.muzzle-flash.name: Muzzle Flash
|
|
119
|
+
feats.operative.muzzle-flash.actions.muzzle-flash.name: Muzzle Flash
|
|
120
|
+
feats.operative.muzzle-flash.actions.muzzle-flash.steps.weapon.prompt: Gun
|
|
121
|
+
feats.operative.opportune-retort.name: Opportune Retort
|
|
122
|
+
feats.operative.practiced-escape.name: Practiced Escape
|
|
123
|
+
feats.operative.sprint.name: Sprint
|
|
124
|
+
feats.operative.dual-aim.name: Dual Aim
|
|
125
|
+
feats.operative.grazing-shot.name: Grazing Shot
|
|
126
|
+
feats.operative.line-em-up.name: "Line 'Em Up"
|
|
127
|
+
feats.operative.overwhelming-shot.name: Overwhelming Shot
|
|
128
|
+
feats.operative.running-shot.name: Running Shot
|
|
129
|
+
feats.operative.360-no-scope.name: '360 No Scope'
|
|
130
|
+
feats.operative.360-no-scope.prerequisites.feat: Parkour
|
|
131
|
+
feats.operative.bullet-fever.name: Bullet Fever
|
|
132
|
+
feats.operative.clustered-shots.name: Clustered Shots
|
|
133
|
+
feats.operative.fish-in-a-barrel.name: Fish in a Barrel
|
|
134
|
+
feats.operative.follow-up-fire.name: Follow-Up Fire
|
|
135
|
+
feats.operative.burst-fire.name: Burst Fire
|
|
136
|
+
feats.operative.burst-fire.prerequisites.feat: Double Tap
|
|
137
|
+
feats.operative.cloaking-field.name: Cloaking Field
|
|
138
|
+
feats.operative.explosive-deflection.name: Explosive Deflection
|
|
139
|
+
feats.operative.extreme-accuracy.name: Extreme Accuracy
|
|
140
|
+
feats.operative.extreme-accuracy.prerequisites.feat: Keep Them In Your Sights
|
|
141
|
+
feats.operative.bullet-dance.name: Bullet Dance
|
|
142
|
+
feats.operative.kill-shot.name: Kill Shot
|
|
143
|
+
feats.operative.relentless-aim.name: Relentless Aim
|
|
144
|
+
feats.operative.combat-reflexes.name: Combat Reflexes
|
|
145
|
+
feats.operative.infinite-aim.name: Infinite Aim
|
|
146
|
+
classes.operative.name: Operative
|
|
147
|
+
classes.operative.description: "A sharpshooter and specialist who Aims at a mark for precise, devastating shots. Key attribute: Dexterity. 8 Hit Points plus Constitution per level. Expert in Perception, Reflex, Will, and simple and martial guns; trained in Fortitude, advanced guns, simple and martial weapons, unarmed attacks, light armor, unarmored defense and the operative class DC. Trained in your specialization's skill and 3 more skills plus Intelligence."
|
|
148
|
+
classes.operative.choices.class-feat.prompt: 'Operative feat (level {slot})'
|
|
149
|
+
classes.operative.choices.skill-feat.prompt: 'Skill feat (level {slot})'
|
|
150
|
+
classes.operative.choices.skills.prompt: Trained skills (3 plus Intelligence)
|
|
151
|
+
classes.operative.choices.specialization.prompt: "Operative's specialization"
|
|
152
|
+
classes.operative.choices.specialized-skill-set.prompt: "Specialized skill set: a skill feat for your specialization's skill (level {slot})"
|
|
153
|
+
feats.operative.elusive-target.description: 'Reaction. Trigger: a Strike targeting you fails. You Step.'
|
|
154
|
+
feats.operative.instinctive-aim.description: Single action. You Interact to draw a ranged weapon or Switch Hands, then Aim with that weapon.
|
|
155
|
+
feats.operative.keep-them-in-your-sights.description: When you Aim, the benefits apply if your mark is within the first or second range increment of your weapon, not only the first.
|
|
156
|
+
feats.operative.mobile-aim.description: Single action. You Stride, then Aim with a gun you're wielding.
|
|
157
|
+
feats.operative.scope-sight.description: Whenever you Aim, you can Interact to Activate a sight weapon upgrade.
|
|
158
|
+
feats.operative.tactical-advance.description: "Single action. Requirement: you aren't encumbered. Stride up to your Speed. This movement doesn't trigger reactions."
|
|
159
|
+
feats.operative.weakening-shot.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a hit, the target becomes your choice of clumsy 1 or enfeebled 1 until the end of your next turn (clumsy 2 or enfeebled 2 on a critical hit)."
|
|
160
|
+
feats.operative.danger-awareness.description: You gain a +1 circumstance bonus to Perception checks to find traps and hidden, undetected or unnoticed creatures, to AC against attacks from traps and from such creatures, and to saves against traps. Even if you aren't Searching, you get a check to find traps that normally require Searching, though you must still meet any other requirements to find the trap. If your initiative result ties with an opponent's, you always go first.
|
|
161
|
+
feats.operative.defensive-gunner.description: Guns you wield gain the parry trait. If a weapon already has the parry trait, the circumstance bonus to AC it grants when you parry with it increases from +1 to +2.
|
|
162
|
+
feats.operative.double-tap.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make two Strikes against your mark, applying the multiple attack penalty normally. If both hit, combine their damage. You add any precision damage only once, to the attack of your choice, and apply the target's resistances and weaknesses only once."
|
|
163
|
+
feats.operative.kill-steal.description: |-
|
|
164
|
+
Reaction. Trigger: an ally ends their turn after hitting a creature two or more times or critically hitting it. Requirement: you're wielding a gun. You Aim at the creature your ally hit, then make a ranged Strike against it.
|
|
165
|
+
|
|
166
|
+
Creatures that fail or critically fail the save against an Area Fire or Auto-Fire action count as "hit" for reactions such as this one.
|
|
167
|
+
feats.operative.peek.description: Single action. Make a ranged Strike, then Take Cover.
|
|
168
|
+
feats.operative.swift-reposition.description: "Reaction. Trigger: you're about to roll a Reflex save but haven't rolled yet. You Step or Leap and gain a +2 circumstance bonus to the Reflex save. You must still roll the save even if this moves you out of range of the triggering effect."
|
|
169
|
+
feats.operative.bloody-wounds.description: When you critically hit your mark, you deal persistent bleed damage to it equal to your number of Aim damage dice.
|
|
170
|
+
feats.operative.devastating-aim.description: When you Aim, the precision damage dice increase from d4s to d6s.
|
|
171
|
+
feats.operative.hampering-shot.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a hit, the creature becomes off-guard until the end of your next turn."
|
|
172
|
+
feats.operative.stop-them-in-their-tracks.description: Single action. You Demoralize your mark. The check doesn't take the -4 circumstance penalty for not sharing a language with the target. On a critical success, the mark is also immobilized for 1 round.
|
|
173
|
+
feats.operative.switch-target.description: "Free action. Trigger: the creature you've currently Aimed at gains the dying or unconscious condition. Requirement: you're wielding a gun. You Aim at a different creature."
|
|
174
|
+
feats.operative.twin-draw.description: 'Single action. Requirement: you have two free hands. Draw up to two one-handed weapons and Aim.'
|
|
175
|
+
feats.operative.destructive-dash.description: "Two actions. Requirement: you're in an environment with suitable material to tear up, such as an urban one. Stride up to your Speed. The squares you move through become difficult terrain. A creature within reach of an affected square can Interact to clear it, removing the difficult terrain you created there."
|
|
176
|
+
feats.operative.disarming-shot.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a hit, you attempt to Disarm the target using the same attack roll against its Reflex DC instead of an Athletics check. This counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after you use it."
|
|
177
|
+
feats.operative.hair-trigger.description: "Reaction. Trigger: the last creature you Aimed at since the start of your last turn uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action. Requirement: you're wielding a gun. You make a ranged Strike against the triggering creature. This Strike doesn't count toward your multiple attack penalty, and that penalty doesn't apply to it."
|
|
178
|
+
feats.operative.kick-it-into-overdrive.description: |-
|
|
179
|
+
Free action. Frequency: once per hour. Trigger: your turn begins. You become quickened until the end of your turn, and you can use the extra action only to Stride.
|
|
180
|
+
|
|
181
|
+
Alternatively, you become quickened until the end of your next turn (still only to Stride), but at the end of that duration you become fatigued for 2 rounds.
|
|
182
|
+
feats.operative.skirmish-strike.description: Single action. Either Step and then Strike, or Strike and then Step.
|
|
183
|
+
feats.operative.tactical-swap.description: 'Single action. Frequency: once per round. Requirement: your last ranged Strike this turn missed, or hit and failed to damage the target. You Switch Hands or Interact to swap your current weapon for another, then Strike the same target with the newly drawn weapon.'
|
|
184
|
+
feats.operative.unhindered-advance.description: When you use Tactical Advance, you ignore difficult terrain and greater difficult terrain.
|
|
185
|
+
feats.operative.opening-volley.description: "Single action. Requirement: you're wielding a gun and a melee weapon. Make a ranged Strike with the gun. If it succeeds, your next melee attack this round against the same target gains a +2 circumstance bonus to the attack roll."
|
|
186
|
+
feats.operative.parkour.description: Single action. Stride and Long Jump or High Jump, in any order. You must start on a horizontal surface. During this movement you ignore difficult terrain and can run up vertical surfaces at your full Speed. If you end the Stride off the ground, you fall after your next action or when your turn ends, whichever comes first (you can Grab an Edge, if applicable).
|
|
187
|
+
feats.operative.toppling-shot.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a hit, the target is knocked back 5 feet. If this forced movement makes it collide with a creature or object, both the target and that creature (if any) take bludgeoning damage equal to your Aim damage. On a critical hit, the target is also knocked prone."
|
|
188
|
+
feats.operative.twin-shooter.description: While you're wielding two simple guns, both gain the agile trait.
|
|
189
|
+
feats.operative.impeding-shot.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a hit, the target is slowed 1 until the end of its next turn. If it's flying, it also falls 10 feet."
|
|
190
|
+
feats.operative.muzzle-flash.description: "Two actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a hit, the creature becomes dazzled until the end of your next turn if it's within your first range increment."
|
|
191
|
+
feats.operative.opportune-retort.description: 'Reaction. Trigger: a creature critically fails a melee attack roll against you. Make a ranged Strike against the triggering creature.'
|
|
192
|
+
feats.operative.practiced-escape.description: 'Reaction. Trigger: a creature grabs, immobilizes or restrains you. You attempt to Escape. If you succeed or critically succeed, you can also Stand or Step.'
|
|
193
|
+
feats.operative.sprint.description: Two actions or three actions. Stride up to four times. If you spend 3 actions, you can instead Stride up to six times.
|
|
194
|
+
feats.operative.dual-aim.description: You can have two marks at a time instead of one. When you Aim, you can select two marks.
|
|
195
|
+
feats.operative.grazing-shot.description: |-
|
|
196
|
+
Two actions. Requirement: you have a mark. Make a ranged Strike with your gun against your mark, with this added failure effect.
|
|
197
|
+
|
|
198
|
+
**Failure** The attack deals minimum damage (calculated as if every die you would roll shows a 1).
|
|
199
|
+
feats.operative.line-em-up.description: "Two actions. Requirement: you're wielding a gun. Make a ranged Strike with your gun against a target within your first range increment, applying the attack against every creature in a straight line between you and the target. It ignores any lesser cover the targets give one another. Roll damage once and apply it to each creature you hit. This counts as two attacks for your multiple attack penalty."
|
|
200
|
+
feats.operative.overwhelming-shot.description: "Two actions. You Aim, then make a Strike against your mark. Choose one damage type: acid, bludgeoning, cold, electricity, fire, mental, piercing, poison, slashing or sonic. The shot ignores an amount of the target's resistance to that type equal to your level. If the target has a weakness to that type, it increases by half your level. Immunities are unaffected."
|
|
201
|
+
feats.operative.running-shot.description: "Two actions. Requirement: you're wielding a gun. Aim, then Stride up to your Speed. At any point during the movement, you can make a ranged Strike with the gun you're wielding."
|
|
202
|
+
feats.operative.360-no-scope.description: "Two actions. Requirement: you're wielding a gun. You Parkour. During that movement, including while falling, you can Aim and then make a ranged Strike with the gun you're wielding."
|
|
203
|
+
feats.operative.bullet-fever.description: |-
|
|
204
|
+
Reaction. Frequency: once per hour. Trigger: you take damage that would reduce you to 0 Hit Points. Instead of being knocked out, you're reduced to 1 Hit Point, gain temporary Hit Points equal to half your level for 1 minute, increase your wounded value by 1, and enter a frenzy for 1 minute. You can't end the frenzy voluntarily. While in it:
|
|
205
|
+
|
|
206
|
+
- You automatically apply precision damage to all targets as though you were Aiming.
|
|
207
|
+
- You take a -1 circumstance penalty to AC.
|
|
208
|
+
- You take a -1 circumstance penalty to Will saves.
|
|
209
|
+
- You can't take actions without the attack or move trait, except to Reload your weapons.
|
|
210
|
+
|
|
211
|
+
When the frenzy ends, you lose any remaining temporary Hit Points from Bullet Fever.
|
|
212
|
+
feats.operative.clustered-shots.description: "Two actions. Requirement: you're wielding a gun with at least 3 expend worth of ammunition. You Aim, make a ranged Strike against your mark, and subtract three times the weapon's expend from its magazine. Roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required because the target is concealed or hidden."
|
|
213
|
+
feats.operative.fish-in-a-barrel.description: Two actions. You Aim, then make a ranged Strike against a prone or immobilized creature that isn't benefiting from cover. Treat a success as a critical success. If you roll a critical success, the creature is off-guard and suppressed until the start of your next turn.
|
|
214
|
+
feats.operative.follow-up-fire.description: "Free action. Frequency: once per round. Requirement: you're wielding two guns and your last action was a ranged Strike that missed. Make a ranged Strike with the gun you didn't fire. It doesn't take the multiple attack penalty from the prior attack but counts toward future multiple attack penalties."
|
|
215
|
+
feats.operative.burst-fire.description: If you make your second Strike from Double Tap with the same gun, Double Tap counts as one attack for your multiple attack penalty, and you apply your precision damage from Aim to both Strikes.
|
|
216
|
+
feats.operative.cloaking-field.description: "Two actions. Frequency: once per hour. You become invisible for 10 minutes, which makes you undetected to all creatures, though they can attempt to find you, making you hidden instead. If you use a hostile action, the effect ends once that action is completed. While it's active, security cameras, sentries and other surveillance don't detect you unless they have special senses that see through invisibility."
|
|
217
|
+
feats.operative.explosive-deflection.description: "Reaction. Trigger: you're in the area of a grenade explosion. Requirement: you're aware of the attack, wielding a gun and not off-guard. You expend ammunition from your gun equal to its usage, as if you'd fired it, and gain a +4 circumstance bonus to your Reflex save against the grenade. Determine whether you succeed before rolling for anyone else in the area. If you succeed, the grenade explodes prematurely in a space of your choice directly between you and the attacker, and you needn't save again if you're in the new explosion area."
|
|
218
|
+
feats.operative.extreme-accuracy.description: When you Aim, the benefits apply if your mark is within range up to your weapon's fourth range increment. You also ignore the penalty for attacking your mark up to four range increments away.
|
|
219
|
+
feats.operative.bullet-dance.description: "Three actions. Requirement: you're wielding a gun. Stride up to twice. During this movement you can make up to three ranged Strikes, each against a different creature within your first range increment (measured from where you make that attack). Each attack counts toward your multiple attack penalty, but the penalty doesn't increase until you've made all of them."
|
|
220
|
+
feats.operative.kill-shot.description: |-
|
|
221
|
+
Two actions or three actions. Requirement: you're wielding a gun. You Aim, then make a ranged Strike against your mark. On a success (not a critical success), you deal maximum damage (calculated as if every die shows its maximum). On a critical success, roll normally, but if the doubled damage would be less than the maximum damage of a normal success, use that maximum instead.
|
|
222
|
+
|
|
223
|
+
If you spent 3 actions and critically succeed, you deal maximum damage and double it as normal.
|
|
224
|
+
feats.operative.relentless-aim.description: When determining line of effect to a target you've Aimed at, you can choose one solid surface within your weapon's first range increment to ricochet the shot off; determine line of effect from that surface instead of your location. If the creature is undetected, the GM still secretly rolls a flat check to see if you missed, but it's DC 5.
|
|
225
|
+
feats.operative.combat-reflexes.description: At the start of each enemy's turn, you gain an additional reaction during that turn that you can use only for an operative reaction.
|
|
226
|
+
feats.operative.infinite-aim.description: You can Aim as a free action.
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
actions.area-fire.name: Area Fire
|
|
2
|
+
actions.area-fire.description: "2 actions: fire an area weapon at every creature in its burst, cone or line. Each attempts a basic Reflex save against your class DC plus the weapon's tracking bonus; the weapon spends its Expend."
|
|
3
|
+
actions.area-fire.params.primary.name: Primary target hit
|
|
4
|
+
actions.area-fire.params.primary.description: 'The participant your Primary Target Strike hit: its success becomes a failure.'
|
|
5
|
+
actions.area-fire.results.fired.name: Fired
|
|
6
|
+
actions.auto-fire.name: Auto-Fire
|
|
7
|
+
actions.auto-fire.description: "2 actions: spray an automatic weapon across a cone of half its range. Each creature attempts a basic Reflex save against your class DC plus the weapon's tracking bonus; it spends 2 rounds or charges per target."
|
|
8
|
+
actions.auto-fire.params.primary.name: Primary target hit
|
|
9
|
+
actions.auto-fire.results.fired.name: Fired
|
|
10
|
+
actions.auto-fire.results.no-ammo.name: Not enough ammunition
|
|
11
|
+
actions.boost.name: Boost
|
|
12
|
+
actions.boost.description: 'An Interact action: the next damaging attack with this weapon before the end of your next turn adds a boost die per weapon damage die, rolled after doubling.'
|
|
13
|
+
actions.boost.results.boosted.name: Boosted
|
|
14
|
+
actions.reload.name: Reload
|
|
15
|
+
actions.reload.description: "Refill the weapon from a carried battery, chem tank or rounds; a battery or chem tank takes the weapon's old charges."
|
|
16
|
+
actions.reload.steps.source.prompt: Load from
|
|
17
|
+
actions.reload.results.reloaded.name: Reloaded
|
|
18
|
+
actions.recharge.name: Recharge
|
|
19
|
+
actions.recharge.description: Recharge a spent battery at a charging station (1 minute).
|
|
20
|
+
actions.recharge.results.recharged.name: Recharged
|
|
21
|
+
actions.throw-grenade.name: Throw grenade
|
|
22
|
+
actions.throw-grenade.description: "1 action (Area Fire): each creature in the burst attempts the grenade's save against your class DC; the grenade is used up."
|
|
23
|
+
actions.throw-grenade.results.thrown.name: Thrown
|
|
24
|
+
actions.choose-apex.name: Choose apex augmentation
|
|
25
|
+
actions.choose-apex.description: 'At daily preparations, choose which apex augmentation raises its attribute today.'
|
|
26
|
+
actions.choose-apex.results.chosen.name: Chosen
|
|
27
|
+
actions.buy.options.ammunition.name: Ammunition
|
|
28
|
+
actions.buy.options.augmentation.name: Augmentation
|
|
29
|
+
actions.buy.steps.ammunition.prompt: Choose ammunition
|
|
30
|
+
actions.buy.steps.augmentation.prompt: Choose an augmentation
|
|
31
|
+
actions.force-open.params.crowbar.name: Using a crowbar or similar tool
|
|
32
|
+
actions.modular.options.acid.name: Acid
|
|
33
|
+
actions.modular.options.cold.name: Cold
|
|
34
|
+
actions.modular.options.electricity.name: Electricity
|
|
35
|
+
actions.modular.options.fire.name: Fire
|
|
36
|
+
actions.modular.options.mental.name: Mental
|
|
37
|
+
actions.modular.options.sonic.name: Sonic
|
|
38
|
+
actions.modular.options.void.name: Void
|
|
39
|
+
constraints.implant-limit: 'More augmentations implanted ({implanted}) than the implant limit ({limit})'
|
|
40
|
+
constraints.one-apex: More than one apex augmentation raising its attribute
|
|
41
|
+
constraints.upgrade-limits: 'An item has more upgrades than upgrade slots, or two grades ({items})'
|
|
42
|
+
constraints.dedication-lock: 'A dedication feat taken before two other feats of an earlier archetype: {open} archetypes are open'
|
|
43
|
+
fields.armor.bulwark.name: Bulwark modifier to Reflex saves
|
|
44
|
+
fields.armor.allBulwark.name: All armor has bulwark
|
|
45
|
+
fields.attacks.trainedWeapons.name: Weapons trained with
|
|
46
|
+
fields.senses.telepathyRange.name: Limited telepathy range
|
|
47
|
+
fields.armor.strength.name: Strength for armor
|
|
48
|
+
fields.attacks.areaDc.name: Area attack DC
|
|
49
|
+
fields.attacks.familiar.name: Familiar weapons
|
|
50
|
+
fields.attacks.kickbackStrength.name: Strength that ignores kickback
|
|
51
|
+
fields.augmentations.count.name: Augmentations implanted
|
|
52
|
+
fields.augmentations.limit.name: Implant limit
|
|
53
|
+
fields.heritage.size.name: "Heritage's size"
|
|
54
|
+
fields.money.credits.name: Credits
|
|
55
|
+
fields.money.upbs.name: UPBs
|
|
56
|
+
fields.money.total.name: Total wealth (credits)
|
|
57
|
+
situational.againstRadiation.name: Against radiation
|
|
58
|
+
situational.naturalEnvironment.name: 'In a natural, undeveloped environment'
|
|
59
|
+
situational.telepathicContact.name: It communicates with you telepathically
|
|
60
|
+
types.consumable.options.spell-gem.name: Use the spell gem
|
|
61
|
+
fields.proficiency.level.name: Level added to proficiency
|
|
62
|
+
fields.proficiency.untrained.name: Untrained proficiency bonus
|
|
63
|
+
fields.spellcasting.archetype.mystic.tradition.name: Mystic archetype tradition
|
|
64
|
+
fields.spellcasting.archetype.mystic.tradition.values.none.name: None
|
|
65
|
+
fields.spellcasting.archetype.mystic.tradition.values.arcane.name: Arcane
|
|
66
|
+
fields.spellcasting.archetype.mystic.tradition.values.divine.name: Divine
|
|
67
|
+
fields.spellcasting.archetype.mystic.tradition.values.occult.name: Occult
|
|
68
|
+
fields.spellcasting.archetype.mystic.tradition.values.primal.name: Primal
|
|
69
|
+
fields.spellcasting.archetype.mystic.kind.name: Mystic archetype spellcasting
|
|
70
|
+
fields.spellcasting.archetype.mystic.kind.values.none.name: None
|
|
71
|
+
fields.spellcasting.archetype.mystic.kind.values.spontaneous.name: Spontaneous
|
|
72
|
+
fields.spellcasting.archetype.mystic.attack.name: Mystic archetype spell attack modifier
|
|
73
|
+
fields.spellcasting.archetype.mystic.dc.name: Mystic archetype spell DC
|
|
74
|
+
fields.spellcasting.archetype.mystic.rank.name: Mystic archetype spellcasting proficiency
|
|
75
|
+
fields.spellcasting.archetype.mystic.maxRank.name: Highest mystic archetype slot rank
|
|
76
|
+
fields.spellSlots.archetype.mystic.rank1.max.name: '1st-rank mystic archetype slots'
|
|
77
|
+
fields.spellSlots.archetype.mystic.rank1.used.name: '1st-rank mystic archetype slots spent'
|
|
78
|
+
fields.spellSlots.archetype.mystic.rank2.max.name: '2nd-rank mystic archetype slots'
|
|
79
|
+
fields.spellSlots.archetype.mystic.rank2.used.name: '2nd-rank mystic archetype slots spent'
|
|
80
|
+
fields.spellSlots.archetype.mystic.rank3.max.name: '3rd-rank mystic archetype slots'
|
|
81
|
+
fields.spellSlots.archetype.mystic.rank3.used.name: '3rd-rank mystic archetype slots spent'
|
|
82
|
+
fields.spellSlots.archetype.mystic.rank4.max.name: '4th-rank mystic archetype slots'
|
|
83
|
+
fields.spellSlots.archetype.mystic.rank4.used.name: '4th-rank mystic archetype slots spent'
|
|
84
|
+
fields.spellSlots.archetype.mystic.rank5.max.name: '5th-rank mystic archetype slots'
|
|
85
|
+
fields.spellSlots.archetype.mystic.rank5.used.name: '5th-rank mystic archetype slots spent'
|
|
86
|
+
fields.spellSlots.archetype.mystic.rank6.max.name: '6th-rank mystic archetype slots'
|
|
87
|
+
fields.spellSlots.archetype.mystic.rank6.used.name: '6th-rank mystic archetype slots spent'
|
|
88
|
+
fields.spellSlots.archetype.mystic.rank7.max.name: '7th-rank mystic archetype slots'
|
|
89
|
+
fields.spellSlots.archetype.mystic.rank7.used.name: '7th-rank mystic archetype slots spent'
|
|
90
|
+
fields.spellSlots.archetype.mystic.rank8.max.name: '8th-rank mystic archetype slots'
|
|
91
|
+
fields.spellSlots.archetype.mystic.rank8.used.name: '8th-rank mystic archetype slots spent'
|
|
92
|
+
fields.spellcasting.archetype.witchwarper.tradition.name: Witchwarper archetype tradition
|
|
93
|
+
fields.spellcasting.archetype.witchwarper.tradition.values.none.name: None
|
|
94
|
+
fields.spellcasting.archetype.witchwarper.tradition.values.arcane.name: Arcane
|
|
95
|
+
fields.spellcasting.archetype.witchwarper.tradition.values.divine.name: Divine
|
|
96
|
+
fields.spellcasting.archetype.witchwarper.tradition.values.occult.name: Occult
|
|
97
|
+
fields.spellcasting.archetype.witchwarper.tradition.values.primal.name: Primal
|
|
98
|
+
fields.spellcasting.archetype.witchwarper.kind.name: Witchwarper archetype spellcasting
|
|
99
|
+
fields.spellcasting.archetype.witchwarper.kind.values.none.name: None
|
|
100
|
+
fields.spellcasting.archetype.witchwarper.kind.values.spontaneous.name: Spontaneous
|
|
101
|
+
fields.spellcasting.archetype.witchwarper.attack.name: Witchwarper archetype spell attack modifier
|
|
102
|
+
fields.spellcasting.archetype.witchwarper.dc.name: Witchwarper archetype spell DC
|
|
103
|
+
fields.spellcasting.archetype.witchwarper.rank.name: Witchwarper archetype spellcasting proficiency
|
|
104
|
+
fields.spellcasting.archetype.witchwarper.maxRank.name: Highest witchwarper archetype slot rank
|
|
105
|
+
fields.spellSlots.archetype.witchwarper.rank1.max.name: '1st-rank witchwarper archetype slots'
|
|
106
|
+
fields.spellSlots.archetype.witchwarper.rank1.used.name: '1st-rank witchwarper archetype slots spent'
|
|
107
|
+
fields.spellSlots.archetype.witchwarper.rank2.max.name: '2nd-rank witchwarper archetype slots'
|
|
108
|
+
fields.spellSlots.archetype.witchwarper.rank2.used.name: '2nd-rank witchwarper archetype slots spent'
|
|
109
|
+
fields.spellSlots.archetype.witchwarper.rank3.max.name: '3rd-rank witchwarper archetype slots'
|
|
110
|
+
fields.spellSlots.archetype.witchwarper.rank3.used.name: '3rd-rank witchwarper archetype slots spent'
|
|
111
|
+
fields.spellSlots.archetype.witchwarper.rank4.max.name: '4th-rank witchwarper archetype slots'
|
|
112
|
+
fields.spellSlots.archetype.witchwarper.rank4.used.name: '4th-rank witchwarper archetype slots spent'
|
|
113
|
+
fields.spellSlots.archetype.witchwarper.rank5.max.name: '5th-rank witchwarper archetype slots'
|
|
114
|
+
fields.spellSlots.archetype.witchwarper.rank5.used.name: '5th-rank witchwarper archetype slots spent'
|
|
115
|
+
fields.spellSlots.archetype.witchwarper.rank6.max.name: '6th-rank witchwarper archetype slots'
|
|
116
|
+
fields.spellSlots.archetype.witchwarper.rank6.used.name: '6th-rank witchwarper archetype slots spent'
|
|
117
|
+
fields.spellSlots.archetype.witchwarper.rank7.max.name: '7th-rank witchwarper archetype slots'
|
|
118
|
+
fields.spellSlots.archetype.witchwarper.rank7.used.name: '7th-rank witchwarper archetype slots spent'
|
|
119
|
+
fields.spellSlots.archetype.witchwarper.rank8.max.name: '8th-rank witchwarper archetype slots'
|
|
120
|
+
fields.spellSlots.archetype.witchwarper.rank8.used.name: '8th-rank witchwarper archetype slots spent'
|
|
121
|
+
situational.againstArea.name: Against an area effect
|
|
122
|
+
situational.improvisedMastery.name: Improvised Mastery
|
|
123
|
+
fields.conditions.suppressed.name: Suppressed
|
|
124
|
+
situational.bySuppressed.name: From an attack by a suppressed creature
|
|
125
|
+
situational.suppressedTarget.name: Against a suppressed foe
|
|
126
|
+
fields.features.held.name: Class features
|
|
127
|
+
situational.shieldSpellBlock.name: Block with the shield spell
|
|
128
|
+
actions.access-infosphere.name: Access Infosphere
|
|
129
|
+
actions.access-infosphere.description: 'Search a local network for information on a topic (usually 10 minutes), like Recalling Knowledge; a critical failure finds misleading information.'
|
|
130
|
+
actions.access-infosphere.params.dc.name: DC
|
|
131
|
+
actions.hack.name: Hack
|
|
132
|
+
actions.hack.description: 'With a hacking toolkit, access, control or change a secured system: a success is one success toward access (two on a critical success, leaving no trace); a critical failure triggers security or locks you out for an hour.'
|
|
133
|
+
actions.hack.params.dc.name: DC
|
|
134
|
+
actions.operate-device.name: Operate Device
|
|
135
|
+
actions.operate-device.description: 'Perform a task with a computer or similar device; a failure gives a –2 circumstance penalty to further attempts for a day, a critical failure locks you out for a day.'
|
|
136
|
+
actions.operate-device.params.dc.name: DC
|
|
137
|
+
actions.navigate.name: Navigate
|
|
138
|
+
actions.navigate.description: 'Plan a short journey on foot, by vehicle or in a star system: a success keeps you from getting lost, a critical success gives an excellent sense of where you are.'
|
|
139
|
+
actions.navigate.params.dc.name: DC
|
|
140
|
+
actions.plot-course.name: Plot Course
|
|
141
|
+
actions.plot-course.description: 'Chart a long journey through hyperspace: a critical success halves the travel time, a failure arrives late, a critical failure lands you in an unfamiliar system.'
|
|
142
|
+
actions.plot-course.params.dc.name: DC
|
|
143
|
+
actions.stunt.name: Stunt
|
|
144
|
+
actions.stunt.description: "1 action (manipulate, move, reckless): Drive and perform a stunt; its penalty applies to the stunt's Piloting checks."
|
|
145
|
+
actions.stunt.params.dc.name: DC
|
|
146
|
+
actions.stunt.steps.stunt.prompt: Stunt
|
|
147
|
+
actions.stunt.options.back-off.name: 'Back Off (–1): move half Speed backward'
|
|
148
|
+
actions.stunt.options.evade.name: 'Evade (–1): half Speed, +1 status bonus to AC'
|
|
149
|
+
actions.stunt.options.flip-and-burn.name: 'Flip and Burn (–1): half Speed, then turn'
|
|
150
|
+
actions.stunt.options.barrel-roll.name: 'Barrel Roll (–2): half Speed, +2 status bonus to AC'
|
|
151
|
+
actions.stunt.options.flyby.name: "Flyby (–2): half Speed through an enemy's square"
|
|
152
|
+
actions.stunt.options.drift.name: 'Drift (–2): half Speed sideways'
|
|
153
|
+
actions.stunt.options.turn-in-place.name: 'Turn in Place (–2): turn, then full Speed'
|
|
154
|
+
actions.take-cover.name: Take Cover
|
|
155
|
+
actions.take-cover.description: '1 action: standard cover becomes greater cover (+4 circumstance bonus to AC, Reflex saves against area effects and Stealth to Hide or Sneak); otherwise you gain standard cover (+2). It lasts until you move, attack or end it.'
|
|
156
|
+
actions.take-cover.params.standardCover.name: You already have standard cover
|
|
157
|
+
actions.take-cover.results.covered.name: Taking cover
|
|
158
|
+
actions.disable-a-device.steps.using.prompt: Skill
|
|
159
|
+
actions.disable-a-device.options.thievery.name: Thievery
|
|
160
|
+
actions.disable-a-device.options.computers.name: Computers
|
|
161
|
+
actions.disable-a-device.options.crafting.name: Crafting
|
|
162
|
+
effects.taking-cover.name: Taking cover
|
|
163
|
+
effects.taking-cover.description: 'A circumstance bonus to AC, Reflex saves against area effects, and Stealth checks to Hide and Sneak.'
|
|
164
|
+
conditions.suppressed.name: Suppressed
|
|
165
|
+
conditions.suppressed.description: A –1 circumstance penalty to attack rolls and a –10-foot status penalty to all your Speeds.
|
|
166
|
+
conditions.untethered.name: Untethered
|
|
167
|
+
conditions.untethered.description: "Floating without support in zero gravity: you can't take move actions that don't work there, drift 5 feet at the end of your turn, and are typically clumsy 1 and off-guard."
|
|
168
|
+
conditions.glitching.name: Glitching
|
|
169
|
+
conditions.glitching.description: 'A tech creature or item seizes up. At the start of each turn (or when using a glitching item), a DC 5 + value flat check: a critical success lowers the value by 1; a failure gives an item penalty equal to the value to all checks and DCs; a critical failure also stuns you 1 (an item fails to work).'
|
|
170
|
+
conditions.glitching.actions.glitch-check.name: Glitching flat check
|
|
171
|
+
effects.glitched.name: Glitched
|
|
172
|
+
effects.glitched.description: 'An item penalty to all checks and DCs equal to your glitching value, until your next glitching flat check.'
|