@opencharacter/orc-sf-2e 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +39 -0
- package/README.md +254 -2
- package/content/ammunition/battery-advanced.yaml +4 -0
- package/content/ammunition/battery-commercial.yaml +4 -0
- package/content/ammunition/battery-elite.yaml +4 -0
- package/content/ammunition/battery-superior.yaml +4 -0
- package/content/ammunition/battery-tactical.yaml +4 -0
- package/content/ammunition/chem-tank-advanced.yaml +4 -0
- package/content/ammunition/chem-tank-commercial.yaml +4 -0
- package/content/ammunition/chem-tank-elite.yaml +4 -0
- package/content/ammunition/chem-tank-superior.yaml +4 -0
- package/content/ammunition/chem-tank-tactical.yaml +4 -0
- package/content/ammunition/projectile-ammo.yaml +4 -0
- package/content/ancestries/android.yaml +31 -0
- package/content/ancestries/barathu.yaml +26 -0
- package/content/ancestries/human.yaml +13 -0
- package/content/ancestries/kasatha.yaml +26 -0
- package/content/ancestries/lashunta.yaml +24 -0
- package/content/ancestries/pahtra.yaml +27 -0
- package/content/ancestries/shirren.yaml +27 -0
- package/content/ancestries/skittermander.yaml +29 -0
- package/content/ancestries/vesk.yaml +27 -0
- package/content/ancestries/ysoki.yaml +28 -0
- package/content/archetypes/envoy.yaml +3 -0
- package/content/archetypes/mystic.yaml +3 -0
- package/content/archetypes/operative.yaml +5 -0
- package/content/archetypes/solarian.yaml +3 -0
- package/content/archetypes/soldier.yaml +3 -0
- package/content/archetypes/witchwarper.yaml +5 -0
- package/content/armor/aegis-series.yaml +14 -0
- package/content/armor/armored-coat.yaml +13 -0
- package/content/armor/bulky-flight-suit.yaml +13 -0
- package/content/armor/carbon-skin.yaml +12 -0
- package/content/armor/ceramic-suit.yaml +14 -0
- package/content/armor/decorative-armor.yaml +14 -0
- package/content/armor/defiance-series.yaml +14 -0
- package/content/armor/defrex-hide.yaml +14 -0
- package/content/armor/flight-suit.yaml +12 -0
- package/content/armor/freebooter-armor.yaml +14 -0
- package/content/armor/hardlight-series.yaml +13 -0
- package/content/armor/kyokor-plating.yaml +14 -0
- package/content/armor/microcord-armor.yaml +13 -0
- package/content/armor/quilted-armor.yaml +13 -0
- package/content/armor/scaled-plate.yaml +14 -0
- package/content/armor/second-skin.yaml +12 -0
- package/content/armor/shotalashu-armor.yaml +14 -0
- package/content/armor/swarmsuit.yaml +14 -0
- package/content/armor/tempweave.yaml +12 -0
- package/content/armor/thinplate.yaml +14 -0
- package/content/armor/travel-suit.yaml +11 -0
- package/content/armor/vesk-scales.yaml +12 -0
- package/content/augmentations/artificial-immortalizer.yaml +7 -0
- package/content/augmentations/autodreamer.yaml +4 -0
- package/content/augmentations/autorecognition-lens.yaml +4 -0
- package/content/augmentations/cardiac-accelerator.yaml +4 -0
- package/content/augmentations/cloaking-skin-advanced.yaml +4 -0
- package/content/augmentations/cloaking-skin-commercial.yaml +4 -0
- package/content/augmentations/cloaking-skin-tactical.yaml +4 -0
- package/content/augmentations/cognition-accelerator.yaml +7 -0
- package/content/augmentations/cosmic-connector.yaml +7 -0
- package/content/augmentations/darkvision-capacitors-commercial.yaml +4 -0
- package/content/augmentations/darkvision-capacitors-tactical.yaml +4 -0
- package/content/augmentations/datajack-advanced.yaml +4 -0
- package/content/augmentations/datajack-commercial.yaml +4 -0
- package/content/augmentations/datajack-tactical.yaml +4 -0
- package/content/augmentations/dermal-plating-advanced.yaml +4 -0
- package/content/augmentations/dermal-plating-commercial.yaml +4 -0
- package/content/augmentations/dermal-plating-elite.yaml +4 -0
- package/content/augmentations/dermal-plating-paragon.yaml +4 -0
- package/content/augmentations/dermal-plating-superior.yaml +4 -0
- package/content/augmentations/dermal-plating-tactical.yaml +4 -0
- package/content/augmentations/dermal-plating-ultimate.yaml +4 -0
- package/content/augmentations/dragon-gland-advanced.yaml +4 -0
- package/content/augmentations/dragon-gland-commercial.yaml +4 -0
- package/content/augmentations/dragon-gland-elite.yaml +4 -0
- package/content/augmentations/dragon-gland-superior.yaml +4 -0
- package/content/augmentations/dragon-gland-tactical.yaml +4 -0
- package/content/augmentations/dragon-gland-ultimate.yaml +4 -0
- package/content/augmentations/gill-sheath.yaml +4 -0
- package/content/augmentations/hearing-aid.yaml +4 -0
- package/content/augmentations/hideaway-limb-commercial.yaml +4 -0
- package/content/augmentations/hideaway-limb-tactical.yaml +4 -0
- package/content/augmentations/hypernerves.yaml +12 -0
- package/content/augmentations/laser-eye.yaml +4 -0
- package/content/augmentations/moodskin.yaml +4 -0
- package/content/augmentations/muscle-invigorator.yaml +12 -0
- package/content/augmentations/nano-optics-node.yaml +4 -0
- package/content/augmentations/photosynthetic-skin.yaml +4 -0
- package/content/augmentations/presence-intensifier.yaml +17 -0
- package/content/augmentations/prosthetic-limb.yaml +4 -0
- package/content/augmentations/psychoactive-eyes-commercial.yaml +4 -0
- package/content/augmentations/psychoactive-eyes-tactical.yaml +4 -0
- package/content/augmentations/regenerative-rune-splice.yaml +4 -0
- package/content/augmentations/retinal-reflectors.yaml +4 -0
- package/content/augmentations/shielding-skin-advanced.yaml +4 -0
- package/content/augmentations/shielding-skin-commercial.yaml +4 -0
- package/content/augmentations/shielding-skin-tactical.yaml +4 -0
- package/content/augmentations/speed-suspension-advanced.yaml +4 -0
- package/content/augmentations/speed-suspension-commercial.yaml +4 -0
- package/content/augmentations/speed-suspension-tactical.yaml +4 -0
- package/content/augmentations/telepathy-node.yaml +4 -0
- package/content/augmentations/ultralight-wings-advanced.yaml +10 -0
- package/content/augmentations/ultralight-wings-commercial.yaml +10 -0
- package/content/augmentations/ultralight-wings-superior.yaml +10 -0
- package/content/augmentations/ultralight-wings-tactical.yaml +10 -0
- package/content/augmentations/venom-spur.yaml +4 -0
- package/content/augmentations/vocal-modulator.yaml +10 -0
- package/content/augmentations/voice-amplifier.yaml +10 -0
- package/content/augmentations/wildwise-graft.yaml +4 -0
- package/content/backgrounds/artist.yaml +18 -0
- package/content/backgrounds/athlete.yaml +18 -0
- package/content/backgrounds/bounty-hunter.yaml +18 -0
- package/content/backgrounds/brutaris-player.yaml +18 -0
- package/content/backgrounds/city-slicker.yaml +18 -0
- package/content/backgrounds/cleaner.yaml +18 -0
- package/content/backgrounds/comedian.yaml +18 -0
- package/content/backgrounds/cook.yaml +18 -0
- package/content/backgrounds/corporate-agent.yaml +18 -0
- package/content/backgrounds/cyberborn.yaml +19 -0
- package/content/backgrounds/detective.yaml +18 -0
- package/content/backgrounds/diplomat.yaml +18 -0
- package/content/backgrounds/disciple.yaml +39 -0
- package/content/backgrounds/doctor.yaml +18 -0
- package/content/backgrounds/dream-prophet.yaml +18 -0
- package/content/backgrounds/electrician.yaml +18 -0
- package/content/backgrounds/emissary.yaml +18 -0
- package/content/backgrounds/gambler.yaml +18 -0
- package/content/backgrounds/gene-splicer.yaml +31 -0
- package/content/backgrounds/grifter.yaml +18 -0
- package/content/backgrounds/hacker.yaml +18 -0
- package/content/backgrounds/icon.yaml +18 -0
- package/content/backgrounds/laborer.yaml +18 -0
- package/content/backgrounds/miner.yaml +18 -0
- package/content/backgrounds/outlaw.yaml +18 -0
- package/content/backgrounds/prisoner.yaml +18 -0
- package/content/backgrounds/raised-by-belief.yaml +39 -0
- package/content/backgrounds/recluse.yaml +18 -0
- package/content/backgrounds/scientist.yaml +18 -0
- package/content/backgrounds/smuggler.yaml +18 -0
- package/content/backgrounds/socialite.yaml +18 -0
- package/content/backgrounds/space-pirate.yaml +18 -0
- package/content/backgrounds/spacefarer.yaml +18 -0
- package/content/backgrounds/street-rat.yaml +18 -0
- package/content/backgrounds/teacher.yaml +31 -0
- package/content/backgrounds/tech-support.yaml +18 -0
- package/content/backgrounds/timelost.yaml +16 -0
- package/content/backgrounds/trooper.yaml +19 -0
- package/content/backgrounds/vidgamer.yaml +18 -0
- package/content/boosts/cha.yaml +5 -0
- package/content/boosts/con.yaml +5 -0
- package/content/boosts/dex.yaml +5 -0
- package/content/boosts/int.yaml +5 -0
- package/content/boosts/str.yaml +5 -0
- package/content/boosts/wis.yaml +5 -0
- package/content/classes/envoy.yaml +127 -0
- package/content/classes/mystic/connections/akashic.yaml +101 -0
- package/content/classes/mystic/connections/elemental.yaml +102 -0
- package/content/classes/mystic/connections/healing.yaml +101 -0
- package/content/classes/mystic/connections/rhythm.yaml +98 -0
- package/content/classes/mystic/connections/shadow.yaml +98 -0
- package/content/classes/mystic.yaml +115 -0
- package/content/classes/operative.yaml +206 -0
- package/content/classes/solarian.yaml +115 -0
- package/content/classes/soldier.yaml +116 -0
- package/content/classes/witchwarper/anchors/core-memories.yaml +257 -0
- package/content/classes/witchwarper/anchors/focal-point.yaml +31 -0
- package/content/classes/witchwarper/anchors/tangible-object.yaml +31 -0
- package/content/classes/witchwarper/paradoxes/analyst.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/anomaly.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/lost-history.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/precog.yaml +101 -0
- package/content/classes/witchwarper.yaml +128 -0
- package/content/conditions/blinded.yaml +8 -0
- package/content/conditions/clumsy.yaml +8 -0
- package/content/conditions/concealed.yaml +4 -0
- package/content/conditions/confused.yaml +4 -0
- package/content/conditions/controlled.yaml +2 -0
- package/content/conditions/dazzled.yaml +4 -0
- package/content/conditions/deafened.yaml +8 -0
- package/content/conditions/doomed.yaml +4 -0
- package/content/conditions/drained.yaml +12 -0
- package/content/conditions/dying.yaml +6 -0
- package/content/conditions/encumbered.yaml +4 -0
- package/content/conditions/enfeebled.yaml +8 -0
- package/content/conditions/fascinated.yaml +8 -0
- package/content/conditions/fatigued.yaml +8 -0
- package/content/conditions/fleeing.yaml +2 -0
- package/content/conditions/frightened.yaml +12 -0
- package/content/conditions/glitching.yaml +40 -0
- package/content/conditions/grabbed.yaml +5 -0
- package/content/conditions/hidden.yaml +4 -0
- package/content/conditions/immobilized.yaml +4 -0
- package/content/conditions/invisible.yaml +4 -0
- package/content/conditions/off-guard.yaml +9 -0
- package/content/conditions/paralyzed.yaml +5 -0
- package/content/conditions/persistent-damage.yaml +33 -0
- package/content/conditions/petrified.yaml +2 -0
- package/content/conditions/prone.yaml +10 -0
- package/content/conditions/quickened.yaml +4 -0
- package/content/conditions/restrained.yaml +5 -0
- package/content/conditions/sickened.yaml +30 -0
- package/content/conditions/slowed.yaml +4 -0
- package/content/conditions/stunned.yaml +4 -0
- package/content/conditions/stupefied.yaml +14 -0
- package/content/conditions/suppressed.yaml +14 -0
- package/content/conditions/unconscious.yaml +21 -0
- package/content/conditions/untethered.yaml +5 -0
- package/content/conditions/wounded.yaml +4 -0
- package/content/consumables/10th-rank-spell-gem.yaml +9 -0
- package/content/consumables/1st-rank-spell-gem.yaml +9 -0
- package/content/consumables/2nd-rank-spell-gem.yaml +9 -0
- package/content/consumables/3rd-rank-spell-gem.yaml +9 -0
- package/content/consumables/4th-rank-spell-gem.yaml +9 -0
- package/content/consumables/5th-rank-spell-gem.yaml +9 -0
- package/content/consumables/6th-rank-spell-gem.yaml +9 -0
- package/content/consumables/7th-rank-spell-gem.yaml +9 -0
- package/content/consumables/8th-rank-spell-gem.yaml +9 -0
- package/content/consumables/9th-rank-spell-gem.yaml +9 -0
- package/content/consumables/abysium-ammunition-high-grade.yaml +4 -0
- package/content/consumables/abysium-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/abysium-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/abysium-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/adamantine-ammunition-high-grade.yaml +4 -0
- package/content/consumables/adamantine-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/adamantine-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/adamantine-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/advanced-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/advanced-resist-energy-spell-amp.yaml +9 -0
- package/content/consumables/bone-serum.yaml +4 -0
- package/content/consumables/celebrity-serum.yaml +11 -0
- package/content/consumables/cellular-stimulant-spell-amp.yaml +9 -0
- package/content/consumables/cold-iron-ammunition-high-grade.yaml +4 -0
- package/content/consumables/cold-iron-ammunition-low-grade.yaml +4 -0
- package/content/consumables/cold-iron-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-low-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/commando-serum.yaml +4 -0
- package/content/consumables/commercial-cairn-form-spell-amp.yaml +9 -0
- package/content/consumables/commercial-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/commercial-resist-energy-spell-amp.yaml +9 -0
- package/content/consumables/djezet-ammunition-high-grade.yaml +4 -0
- package/content/consumables/djezet-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/djezet-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/djezet-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-ammunition-high-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/electromag-grenade-advanced.yaml +11 -0
- package/content/consumables/electromag-grenade-commercial.yaml +11 -0
- package/content/consumables/electromag-grenade-elite.yaml +11 -0
- package/content/consumables/electromag-grenade-paragon.yaml +11 -0
- package/content/consumables/electromag-grenade-superior.yaml +11 -0
- package/content/consumables/electromag-grenade-tactical.yaml +11 -0
- package/content/consumables/electromag-grenade-ultimate.yaml +11 -0
- package/content/consumables/feline-senses-spell-amp.yaml +9 -0
- package/content/consumables/flash-grenade-advanced.yaml +12 -0
- package/content/consumables/flash-grenade-commercial.yaml +12 -0
- package/content/consumables/flash-grenade-elite.yaml +12 -0
- package/content/consumables/flash-grenade-paragon.yaml +12 -0
- package/content/consumables/flash-grenade-superior.yaml +12 -0
- package/content/consumables/flash-grenade-tactical.yaml +12 -0
- package/content/consumables/flash-grenade-ultimate.yaml +12 -0
- package/content/consumables/fly-spell-amp.yaml +9 -0
- package/content/consumables/frag-grenade-advanced.yaml +11 -0
- package/content/consumables/frag-grenade-commercial.yaml +11 -0
- package/content/consumables/frag-grenade-elite.yaml +11 -0
- package/content/consumables/frag-grenade-paragon.yaml +11 -0
- package/content/consumables/frag-grenade-superior.yaml +11 -0
- package/content/consumables/frag-grenade-tactical.yaml +11 -0
- package/content/consumables/frag-grenade-ultimate.yaml +11 -0
- package/content/consumables/haste-spell-amp.yaml +9 -0
- package/content/consumables/hypopen-advanced.yaml +4 -0
- package/content/consumables/hypopen-commercial.yaml +4 -0
- package/content/consumables/hypopen-elite.yaml +4 -0
- package/content/consumables/hypopen-superior.yaml +4 -0
- package/content/consumables/hypopen-tactical.yaml +4 -0
- package/content/consumables/hypopen-ultimate.yaml +4 -0
- package/content/consumables/incendiary-grenade-advanced.yaml +11 -0
- package/content/consumables/incendiary-grenade-commercial.yaml +11 -0
- package/content/consumables/incendiary-grenade-elite.yaml +11 -0
- package/content/consumables/incendiary-grenade-paragon.yaml +11 -0
- package/content/consumables/incendiary-grenade-superior.yaml +11 -0
- package/content/consumables/incendiary-grenade-tactical.yaml +11 -0
- package/content/consumables/incendiary-grenade-ultimate.yaml +11 -0
- package/content/consumables/infiltrator-serum.yaml +17 -0
- package/content/consumables/invisibility-spell-amp.yaml +9 -0
- package/content/consumables/jump-spell-amp.yaml +9 -0
- package/content/consumables/medpatch-advanced.yaml +19 -0
- package/content/consumables/medpatch-commercial.yaml +12 -0
- package/content/consumables/medpatch-elite.yaml +19 -0
- package/content/consumables/medpatch-superior.yaml +19 -0
- package/content/consumables/medpatch-tactical.yaml +19 -0
- package/content/consumables/medpatch-ultimate.yaml +19 -0
- package/content/consumables/noqual-ammunition-high-grade.yaml +4 -0
- package/content/consumables/noqual-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/noqual-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/noqual-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/orichalcum-ammunition-high-grade.yaml +4 -0
- package/content/consumables/orichalcum-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/sharpshooter-serum-commercial.yaml +4 -0
- package/content/consumables/sharpshooter-serum-tactical.yaml +4 -0
- package/content/consumables/shimmerstone-ammunition-high-grade.yaml +4 -0
- package/content/consumables/shimmerstone-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/shimmerstone-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/shimmerstone-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/shimmerstone-serum.yaml +4 -0
- package/content/consumables/shrink-spell-amp.yaml +9 -0
- package/content/consumables/siccatite-ammunition-high-grade.yaml +4 -0
- package/content/consumables/siccatite-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/siccatite-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/siccatite-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-high-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-low-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-low-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/smoke-grenade-advanced.yaml +4 -0
- package/content/consumables/smoke-grenade-commercial.yaml +4 -0
- package/content/consumables/smoke-grenade-elite.yaml +4 -0
- package/content/consumables/smoke-grenade-paragon.yaml +4 -0
- package/content/consumables/smoke-grenade-superior.yaml +4 -0
- package/content/consumables/smoke-grenade-tactical.yaml +4 -0
- package/content/consumables/smoke-grenade-ultimate.yaml +4 -0
- package/content/consumables/sprayflesh.yaml +4 -0
- package/content/consumables/tactical-cairn-form-spell-amp.yaml +9 -0
- package/content/consumables/tactical-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/tactical-resist-energy-spell-amp.yaml +9 -0
- package/content/crystals/cycling.yaml +5 -0
- package/content/crystals/gluon-advanced.yaml +13 -0
- package/content/crystals/gluon-commercial.yaml +13 -0
- package/content/crystals/gluon-superior.yaml +13 -0
- package/content/crystals/gluon-tactical.yaml +13 -0
- package/content/crystals/graviton-commercial.yaml +11 -0
- package/content/crystals/graviton-tactical.yaml +11 -0
- package/content/crystals/photon-commercial.yaml +11 -0
- package/content/crystals/photon-tactical.yaml +11 -0
- package/content/crystals/quasar.yaml +7 -0
- package/content/crystals/striking-advanced.yaml +8 -0
- package/content/crystals/striking-commercial.yaml +8 -0
- package/content/crystals/striking-tactical.yaml +8 -0
- package/content/crystals/weapon-potency-advanced.yaml +8 -0
- package/content/crystals/weapon-potency-commercial.yaml +8 -0
- package/content/crystals/weapon-potency-tactical.yaml +8 -0
- package/content/effects/bring-it-on.yaml +14 -0
- package/content/effects/get-em.yaml +17 -0
- package/content/effects/glitched.yaml +8 -0
- package/content/effects/speed-circumstance-penalty.yaml +8 -0
- package/content/effects/speed-status-penalty.yaml +8 -0
- package/content/effects/taking-cover.yaml +19 -0
- package/content/effects/treated-disease.yaml +25 -0
- package/content/effects/treated-poison.yaml +25 -0
- package/content/feats/ancestry/adaptable-limbs.yaml +5 -0
- package/content/feats/ancestry/adapted-augmentations.yaml +4 -0
- package/content/feats/ancestry/adapted-cantrip.yaml +5 -0
- package/content/feats/ancestry/adaptive-adept.yaml +7 -0
- package/content/feats/ancestry/advanced-general-training.yaml +12 -0
- package/content/feats/ancestry/advanced-targeting-system.yaml +4 -0
- package/content/feats/ancestry/advantageous-assault.yaml +4 -0
- package/content/feats/ancestry/all-hands-on-deck-skittermander.yaml +4 -0
- package/content/feats/ancestry/all-hands-on-deck.yaml +4 -0
- package/content/feats/ancestry/allsix.yaml +4 -0
- package/content/feats/ancestry/alluring-pheromones.yaml +4 -0
- package/content/feats/ancestry/android-lore.yaml +23 -0
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- package/content/spells/warp-time.yaml +4 -0
- package/content/spells/warp-world.yaml +20 -0
- package/content/spells/water-breathing.yaml +10 -0
- package/content/spells/water-walk.yaml +10 -0
- package/content/spells/wave-of-despair.yaml +18 -0
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- package/content/upgrades/active-camouflage-advanced.yaml +7 -0
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- package/content/weapons/pulse-gauntlet.yaml +19 -0
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- package/content/weapons/puzzleblade.yaml +12 -0
- package/content/weapons/reaction-breacher.yaml +17 -0
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- package/content/worn/null-space-chamber-superior.yaml +4 -0
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feats.skill.additional-lore.choices.lore.prompt: Lore
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feats.skill.additional-lore.description: 'Choose a Lore: you become trained in it, and at 3rd, 7th and 15th level it gains an extra skill increase.'
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feats.skill.additional-lore.name: Additional Lore
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feats.general.adopted-ancestry.choices.ancestry.prompt: Adopted ancestry
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5
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feats.general.adopted-ancestry.description: "Choose another ancestry. You can take ancestry feats of that ancestry as well as your own, unless they need a body you don't have."
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feats.general.adopted-ancestry.name: Adopted Ancestry
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feats.skill.advanced-first-aid.description: "When you Administer First Aid, you can instead lower an ally's frightened or sickened by 2, or end it on a critical success."
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feats.skill.advanced-first-aid.name: Advanced First Aid
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feats.skill.advanced-first-aid.prerequisites.master: Master in Medicine
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feats.skill.akashic-sync.name: Akashic Sync
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feats.skill.akashic-sync.prerequisites.master: Master in Occultism
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feats.skill.akashic-transcendence.name: Akashic Transcendence
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13
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feats.skill.akashic-transcendence.prerequisites.legendary: Legendary in Occultism
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feats.skill.akashic-transcendence.prerequisites.feat: Akashic Sync
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feats.general.ancestral-paragon.choices.feat.prompt: '1st-level ancestry feat'
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feats.general.ancestral-paragon.description: You gain a 1st-level ancestry feat.
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feats.general.ancestral-paragon.name: Ancestral Paragon
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feats.skill.arcane-sense.description: "You can cast detect magic at will as an arcane innate spell, at 3rd rank if you're a master in Arcana and 4th if legendary."
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feats.skill.arcane-sense.name: Arcane Sense
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feats.skill.arcane-sense.prerequisites.trained: Trained in Arcana
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feats.general.armor-proficiency.choices.category.options.heavy.name: Heavy armor
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feats.general.armor-proficiency.choices.category.options.light.name: Light armor
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feats.general.armor-proficiency.choices.category.options.medium.name: Medium armor
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feats.general.armor-proficiency.choices.category.prompt: Armor category to train in
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feats.general.armor-proficiency.description: 'Training in light armor; if you have it, medium; if you have both, heavy. Expert in that armor from 13th level.'
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feats.general.armor-proficiency.name: Armor Proficiency
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27
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feats.skill.assurance.actions.assurance.description: 'A fixed result of 10 + your proficiency bonus in a skill you chose for Assurance, with no other bonuses or penalties, against a DC if given.'
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28
|
+
feats.skill.assurance.actions.assurance.name: Assurance
|
|
29
|
+
feats.skill.assurance.actions.assurance.params.dc.name: DC
|
|
30
|
+
feats.skill.assurance.actions.assurance.params.skill.name: Skill
|
|
31
|
+
feats.skill.assurance.choices.skill.prompt: Skill
|
|
32
|
+
feats.skill.assurance.description: 'Choose a skill. Instead of rolling, you can take a result of 10 + your proficiency bonus, ignoring every other bonus and penalty.'
|
|
33
|
+
feats.skill.assurance.name: Assurance
|
|
34
|
+
feats.general.augmented-body.name: Augmented Body
|
|
35
|
+
feats.skill.automatic-knowledge.description: "Choose a skill you're an expert in with Recall Knowledge and Assurance: once per round, you can Recall Knowledge with it as a free action, using Assurance."
|
|
36
|
+
feats.skill.automatic-knowledge.name: Automatic Knowledge
|
|
37
|
+
feats.skill.automatic-knowledge.prerequisites.assurance: Assurance
|
|
38
|
+
feats.skill.automatic-knowledge.prerequisites.expert: 'Expert in Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society or a Lore'
|
|
39
|
+
feats.skill.bargain-hunter.description: 'You can Earn Income with Diplomacy by hunting bargains, or spend that time buying an item at a discount equal to the income. Taken at 1st level, you start with 20 more credits.'
|
|
40
|
+
feats.skill.bargain-hunter.name: Bargain Hunter
|
|
41
|
+
feats.skill.bargain-hunter.prerequisites.trained: Trained in Diplomacy
|
|
42
|
+
feats.general.barricade.name: Barricade
|
|
43
|
+
feats.skill.battle-cry.description: 'When you roll initiative, you can Demoralize an observed foe as a free action; legendary, you can also Demoralize as a reaction when you critically hit.'
|
|
44
|
+
feats.skill.battle-cry.name: Battle Cry
|
|
45
|
+
feats.skill.battle-cry.prerequisites.master: Master in Intimidation
|
|
46
|
+
feats.skill.battle-medicine.actions.battle-medicine.description: '1 action: Medicine at a Treat Wounds DC of a rank you have, healing as Treat Wounds without ending wounded.'
|
|
47
|
+
feats.skill.battle-medicine.actions.battle-medicine.name: Battle Medicine
|
|
48
|
+
feats.skill.battle-medicine.actions.battle-medicine.options.expert.name: 'Expert (DC 20, +10 HP)'
|
|
49
|
+
feats.skill.battle-medicine.actions.battle-medicine.options.legendary.name: 'Legendary (DC 40, +50 HP)'
|
|
50
|
+
feats.skill.battle-medicine.actions.battle-medicine.options.master.name: 'Master (DC 30, +30 HP)'
|
|
51
|
+
feats.skill.battle-medicine.actions.battle-medicine.options.trained.name: Trained (DC 15)
|
|
52
|
+
feats.skill.battle-medicine.actions.battle-medicine.participants.patient.name: Patient
|
|
53
|
+
feats.skill.battle-medicine.actions.battle-medicine.steps.tier.prompt: DC to attempt
|
|
54
|
+
feats.skill.battle-medicine.description: '1 action, holding or wearing a medkit: a Medicine check at a Treat Wounds DC heals as Treat Wounds would, without removing wounded. The target is then immune to your Battle Medicine for a day.'
|
|
55
|
+
feats.skill.battle-medicine.name: Battle Medicine
|
|
56
|
+
feats.skill.battle-medicine.prerequisites.trained: Trained in Medicine
|
|
57
|
+
feats.skill.bizarre-magic.description: The DCs to Recognize your spells and Identify your magic rise by 5.
|
|
58
|
+
feats.skill.bizarre-magic.name: Bizarre Magic
|
|
59
|
+
feats.skill.bizarre-magic.prerequisites.master: Master in Occultism
|
|
60
|
+
feats.skill.blend-in.name: Blend In
|
|
61
|
+
feats.skill.blend-in.prerequisites.trained: Trained in Society
|
|
62
|
+
feats.skill.break-curse.description: '8 hours of rites (10 minutes if legendary): counteract a curse on a target with Occultism or Religion, at a counteract rank of half your level rounded up.'
|
|
63
|
+
feats.skill.break-curse.name: Break Curse
|
|
64
|
+
feats.skill.break-curse.prerequisites.master: Master in Occultism or Religion
|
|
65
|
+
feats.general.breath-control.description: 'You hold your breath 25 times as long as usual. A +1 circumstance bonus to saves against inhaled threats, and a success on such a save is a critical success.'
|
|
66
|
+
feats.general.breath-control.name: Breath Control
|
|
67
|
+
feats.general.canny-acumen.choices.proficiency.options.fortitude.name: Fortitude
|
|
68
|
+
feats.general.canny-acumen.choices.proficiency.options.perception.name: Perception
|
|
69
|
+
feats.general.canny-acumen.choices.proficiency.options.reflex.name: Reflex
|
|
70
|
+
feats.general.canny-acumen.choices.proficiency.options.will.name: Will
|
|
71
|
+
feats.general.canny-acumen.choices.proficiency.prompt: Save or Perception
|
|
72
|
+
feats.general.canny-acumen.description: 'Choose Fortitude, Reflex, Will or Perception: you become an expert in it, and a master at 17th level.'
|
|
73
|
+
feats.general.canny-acumen.name: Canny Acumen
|
|
74
|
+
feats.skill.cat-fall.description: "Treat falls as 10 feet shorter, 25 feet if you're an expert in Acrobatics and 50 if a master; legendary, you always land on your feet unharmed."
|
|
75
|
+
feats.skill.cat-fall.name: Cat Fall
|
|
76
|
+
feats.skill.cat-fall.prerequisites.trained: Trained in Acrobatics
|
|
77
|
+
feats.skill.charming-liar.description: "A critical success to Lie improves the target's attitude toward you by one step, once per conversation, when the lie is meant to impress or ingratiate."
|
|
78
|
+
feats.skill.charming-liar.name: Charming Liar
|
|
79
|
+
feats.skill.charming-liar.prerequisites.trained: Trained in Deception
|
|
80
|
+
feats.skill.cloud-jump.description: 'A successful Long Jump goes three times as far, and a successful High Jump goes as far as a Long Jump would. Each extra action you spend on a jump adds your Speed to its limit.'
|
|
81
|
+
feats.skill.cloud-jump.name: Cloud Jump
|
|
82
|
+
feats.skill.cloud-jump.prerequisites.legendary: Legendary in Athletics
|
|
83
|
+
feats.skill.combat-climber.description: "You aren't off-guard while Climbing, and you can Climb with one hand occupied."
|
|
84
|
+
feats.skill.combat-climber.name: Combat Climber
|
|
85
|
+
feats.skill.combat-climber.prerequisites.trained: Trained in Athletics
|
|
86
|
+
feats.skill.combat-hack.name: Combat Hack
|
|
87
|
+
feats.skill.combat-hack.prerequisites.expert: Expert in Computers
|
|
88
|
+
feats.skill.communal-crafting.description: Other characters can help you Craft with a relevant skill; their checks also lower the cost of raw materials.
|
|
89
|
+
feats.skill.communal-crafting.name: Communal Crafting
|
|
90
|
+
feats.skill.communal-crafting.prerequisites.expert: Expert in Crafting
|
|
91
|
+
feats.skill.confabulator.description: "The bonus a target gets against your repeated Lies and Diversions is +2 instead of +4 (+1 if you're a master, none if legendary)."
|
|
92
|
+
feats.skill.confabulator.name: Confabulator
|
|
93
|
+
feats.skill.confabulator.prerequisites.expert: Expert in Deception
|
|
94
|
+
feats.skill.continual-recovery.description: A patient of your Treat Wounds is immune for only 10 minutes instead of an hour.
|
|
95
|
+
feats.skill.continual-recovery.name: Continual Recovery
|
|
96
|
+
feats.skill.continual-recovery.prerequisites.expert: Expert in Medicine
|
|
97
|
+
feats.skill.craft-anything.description: "With the right crafting feat and the item's level and proficiency, you can ignore most other requirements to Craft it (not its cost, nor an artifact's), as the GM allows."
|
|
98
|
+
feats.skill.craft-anything.name: Craft Anything
|
|
99
|
+
feats.skill.craft-anything.prerequisites.legendary: Legendary in Crafting
|
|
100
|
+
feats.skill.crowd-control.name: Crowd Control
|
|
101
|
+
feats.skill.crowd-control.prerequisites.expert: Expert in Diplomacy
|
|
102
|
+
feats.skill.crowd-surfing.name: Crowd Surfing
|
|
103
|
+
feats.skill.crowd-surfing.prerequisites.trained: Trained in Acrobatics
|
|
104
|
+
feats.skill.deadlift.name: Deadlift
|
|
105
|
+
feats.skill.deadlift.prerequisites.trained: Trained in Athletics
|
|
106
|
+
feats.skill.deific-obedience.name: Deific Obedience
|
|
107
|
+
feats.skill.deific-obedience.prerequisites.master: Master in Religion
|
|
108
|
+
feats.general.diehard.description: You die at dying 5 instead of dying 4.
|
|
109
|
+
feats.general.diehard.name: Diehard
|
|
110
|
+
feats.skill.digital-ambassador.name: Digital Ambassador
|
|
111
|
+
feats.skill.digital-ambassador.prerequisites.trained: Trained in Society
|
|
112
|
+
feats.skill.digital-diversion.name: Digital Diversion
|
|
113
|
+
feats.skill.digital-diversion.prerequisites.trained: Trained in Computers
|
|
114
|
+
feats.skill.dive-for-cover.name: Dive for Cover
|
|
115
|
+
feats.skill.dive-for-cover.prerequisites.expert: Expert in Acrobatics
|
|
116
|
+
feats.skill.divine-guidance.actions.divine-guidance.name: Divine Guidance
|
|
117
|
+
feats.skill.divine-guidance.actions.divine-guidance.params.dc.name: DC
|
|
118
|
+
feats.skill.divine-guidance.description: "Spend 10 minutes reading your scriptures about a problem, then attempt a Religion check against the GM's DC; on a success you find a passage that helps you past it."
|
|
119
|
+
feats.skill.divine-guidance.name: Divine Guidance
|
|
120
|
+
feats.skill.divine-guidance.prerequisites.legendary: Legendary in Religion
|
|
121
|
+
feats.skill.dubious-knowledge.description: 'When you fail (not critically) to Recall Knowledge, you learn the correct answer and a wrong one, without knowing which is which.'
|
|
122
|
+
feats.skill.dubious-knowledge.name: Dubious Knowledge
|
|
123
|
+
feats.skill.dubious-knowledge.prerequisites.trained: 'Trained in Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society or a Lore'
|
|
124
|
+
feats.skill.electrical-engineer.name: Electrical Engineer
|
|
125
|
+
feats.skill.electrical-engineer.prerequisites.trained: Trained in Crafting
|
|
126
|
+
feats.general.expeditious-search.description: "You Search an area in half the time (a quarter if you're legendary in Perception), so you can move at twice the usual Speed while Searching."
|
|
127
|
+
feats.general.expeditious-search.name: Expeditious Search
|
|
128
|
+
feats.general.expeditious-search.prerequisites.master: Master in Perception
|
|
129
|
+
feats.skill.experienced-professional.description: "A critical failure to Earn Income with Lore is a failure instead; if you're an expert in the Lore, a failure earns twice as much."
|
|
130
|
+
feats.skill.experienced-professional.name: Experienced Professional
|
|
131
|
+
feats.skill.experienced-professional.prerequisites.trained: Trained in a Lore
|
|
132
|
+
feats.skill.experienced-smuggler.description: "When the GM rolls your Stealth to see if an observer notices a small item you've hidden, the die counts as at least 10 (15 if you're a master in Stealth; legendary, you always succeed)."
|
|
133
|
+
feats.skill.experienced-smuggler.name: Experienced Smuggler
|
|
134
|
+
feats.skill.experienced-smuggler.prerequisites.trained: Trained in Stealth
|
|
135
|
+
feats.skill.experienced-tracker.description: "You can Track at full Speed with a –5 penalty (none if you're a master in Survival; legendary, you roll only when the trail changes)."
|
|
136
|
+
feats.skill.experienced-tracker.name: Experienced Tracker
|
|
137
|
+
feats.skill.experienced-tracker.prerequisites.trained: Trained in Survival
|
|
138
|
+
feats.skill.express-driver.name: Express Driver
|
|
139
|
+
feats.skill.express-driver.prerequisites.trained: Trained in Piloting
|
|
140
|
+
feats.skill.face-in-the-crowd.name: Face in the Crowd
|
|
141
|
+
feats.skill.face-in-the-crowd.prerequisites.trained: Trained in Deception
|
|
142
|
+
feats.skill.fascinating-performance.description: "When you Perform, compare the result to one observer's Will DC: on a success it's fascinated for a round (a critical success in combat, with the incapacitation trait), then immune for an hour. Expert: up to 4 observers; master: 10; legendary: any number."
|
|
143
|
+
feats.skill.fascinating-performance.name: Fascinating Performance
|
|
144
|
+
feats.skill.fascinating-performance.prerequisites.trained: Trained in Performance
|
|
145
|
+
feats.general.fast-recovery.description: "You regain twice as many Hit Points from resting. Successful Fortitude saves against an ongoing disease or poison reduce its stage by 2 (1 if virulent), critical successes by 3 (2 if virulent), and a night's rest reduces drained by 2."
|
|
146
|
+
feats.general.fast-recovery.name: Fast Recovery
|
|
147
|
+
feats.general.fast-recovery.prerequisites.con: Constitution +2
|
|
148
|
+
feats.skill.favored-disguise.name: Favored Disguise
|
|
149
|
+
feats.skill.favored-disguise.prerequisites.trained: Trained in Deception
|
|
150
|
+
feats.general.feather-step.description: You can Step into difficult terrain.
|
|
151
|
+
feats.general.feather-step.name: Feather Step
|
|
152
|
+
feats.general.feather-step.prerequisites.dex: Dexterity +2
|
|
153
|
+
feats.skill.feign-death.name: Feign Death
|
|
154
|
+
feats.skill.feign-death.prerequisites.expert: Expert in Deception
|
|
155
|
+
feats.general.fleet.description: Your Speed rises by 5 feet.
|
|
156
|
+
feats.general.fleet.name: Fleet
|
|
157
|
+
feats.skill.fly-anything.name: Fly Anything
|
|
158
|
+
feats.skill.fly-anything.prerequisites.legendary: Legendary in Piloting
|
|
159
|
+
feats.skill.foil-senses.description: 'When you Avoid Notice, Hide or Sneak, you always take precautions against special senses.'
|
|
160
|
+
feats.skill.foil-senses.name: Foil Senses
|
|
161
|
+
feats.skill.foil-senses.prerequisites.master: Master in Stealth
|
|
162
|
+
feats.skill.fool-the-camera.name: Fool the Camera
|
|
163
|
+
feats.skill.fool-the-camera.prerequisites.master: Master in Computers
|
|
164
|
+
feats.skill.glad-hand.description: 'Meeting someone socially, you can Make an Impression at once; if you fail, you can talk for a minute and try again.'
|
|
165
|
+
feats.skill.glad-hand.name: Glad-Hand
|
|
166
|
+
feats.skill.glad-hand.prerequisites.expert: Expert in Diplomacy
|
|
167
|
+
feats.skill.group-coercion.description: "When you Coerce, compare the result to up to 5 targets' Will DCs (10 if expert, 25 if master, 50 if legendary)."
|
|
168
|
+
feats.skill.group-coercion.name: Group Coercion
|
|
169
|
+
feats.skill.group-coercion.prerequisites.trained: Trained in Intimidation
|
|
170
|
+
feats.skill.group-impression.description: "When you Make an Impression, compare the result to up to 10 targets' Will DCs (20 if expert, 50 if master, 100 if legendary)."
|
|
171
|
+
feats.skill.group-impression.name: Group Impression
|
|
172
|
+
feats.skill.group-impression.prerequisites.trained: Trained in Diplomacy
|
|
173
|
+
feats.skill.hefty-hauler.description: Your maximum and encumbered Bulk limits rise by 2.
|
|
174
|
+
feats.skill.hefty-hauler.name: Hefty Hauler
|
|
175
|
+
feats.skill.hefty-hauler.prerequisites.trained: Trained in Athletics
|
|
176
|
+
feats.skill.hobnobber.description: "Gathering Information takes you half as long; if you're a master in Diplomacy, a critical failure to Gather Information is a failure."
|
|
177
|
+
feats.skill.hobnobber.name: Hobnobber
|
|
178
|
+
feats.skill.hobnobber.prerequisites.trained: Trained in Diplomacy
|
|
179
|
+
feats.skill.hologram-skeptic.name: Hologram Skeptic
|
|
180
|
+
feats.skill.hologram-skeptic.prerequisites.trained: Trained in Computers
|
|
181
|
+
feats.skill.impeccable-crafting.description: A success at Crafting an item of your Specialty Crafting kind is a critical success.
|
|
182
|
+
feats.skill.impeccable-crafting.name: Impeccable Crafting
|
|
183
|
+
feats.skill.impeccable-crafting.prerequisites.master: Master in Crafting
|
|
184
|
+
feats.skill.impeccable-crafting.prerequisites.specialty-crafting: Specialty Crafting
|
|
185
|
+
feats.skill.impressive-performance.description: 'You can Make an Impression with Performance. After performing for 10 minutes, you can impress up to 10 audience members at once (20 after an hour, 50 after two).'
|
|
186
|
+
feats.skill.impressive-performance.name: Impressive Performance
|
|
187
|
+
feats.skill.impressive-performance.prerequisites.trained: Trained in Performance
|
|
188
|
+
feats.general.incredible-initiative.description: A +2 circumstance bonus to initiative rolls.
|
|
189
|
+
feats.general.incredible-initiative.name: Incredible Initiative
|
|
190
|
+
feats.skill.intimidating-glare.description: "You can Demoralize with a glare: it loses the auditory trait, gains the visual trait, and takes no penalty when the target doesn't understand you."
|
|
191
|
+
feats.skill.intimidating-glare.name: Intimidating Glare
|
|
192
|
+
feats.skill.intimidating-glare.prerequisites.trained: Trained in Intimidation
|
|
193
|
+
feats.skill.intimidating-prowess.description: 'When you can physically menace the target, a +1 circumstance bonus to Coerce and Demoralize (+2 with Strength +5 as a master in Intimidation), and no penalty for not sharing a language.'
|
|
194
|
+
feats.skill.intimidating-prowess.name: Intimidating Prowess
|
|
195
|
+
feats.skill.intimidating-prowess.prerequisites.expert: Expert in Intimidation
|
|
196
|
+
feats.skill.intimidating-prowess.prerequisites.str: Strength +3
|
|
197
|
+
feats.skill.intimidating-shot.name: Intimidating Shot
|
|
198
|
+
feats.skill.intimidating-shot.prerequisites.trained: Trained in Intimidation
|
|
199
|
+
feats.skill.inventor.description: "Downtime: invent a common formula you don't know, as if Crafting it."
|
|
200
|
+
feats.skill.inventor.name: Inventor
|
|
201
|
+
feats.skill.inventor.prerequisites.expert: Expert in Crafting
|
|
202
|
+
feats.skill.just-kidding.name: 'Just Kidding!'
|
|
203
|
+
feats.skill.just-kidding.prerequisites.trained: Trained in Performance
|
|
204
|
+
feats.skill.kip-up.description: 'Free action: you stand up without triggering reactions.'
|
|
205
|
+
feats.skill.kip-up.name: Kip Up
|
|
206
|
+
feats.skill.kip-up.prerequisites.master: Master in Acrobatics
|
|
207
|
+
feats.skill.kiss-it-better.name: Kiss It Better
|
|
208
|
+
feats.skill.kiss-it-better.prerequisites.expert: Expert in Deception
|
|
209
|
+
feats.skill.lasting-coercion.description: "A creature you Coerce can comply for up to a week (a month if you're legendary)."
|
|
210
|
+
feats.skill.lasting-coercion.name: Lasting Coercion
|
|
211
|
+
feats.skill.lasting-coercion.prerequisites.expert: Expert in Intimidation
|
|
212
|
+
feats.skill.legendary-codebreaker.description: 'You can Decipher Writing with Society while reading at normal speed. Taking the full time, a success is a critical success, and a critical success gives a near word-for-word understanding.'
|
|
213
|
+
feats.skill.legendary-codebreaker.name: Legendary Codebreaker
|
|
214
|
+
feats.skill.legendary-codebreaker.prerequisites.legendary: Legendary in Society
|
|
215
|
+
feats.skill.legendary-linguist.description: 'You can always talk with a creature that has a language by making up a simple pidgin, once you know how it communicates.'
|
|
216
|
+
feats.skill.legendary-linguist.name: Legendary Linguist
|
|
217
|
+
feats.skill.legendary-linguist.prerequisites.legendary: Legendary in Society
|
|
218
|
+
feats.skill.legendary-linguist.prerequisites.multilingual: Multilingual
|
|
219
|
+
feats.skill.legendary-medic.actions.legendary-medic.name: Legendary Medic
|
|
220
|
+
feats.skill.legendary-medic.actions.legendary-medic.options.blinded.name: Blinded
|
|
221
|
+
feats.skill.legendary-medic.actions.legendary-medic.options.deafened.name: Deafened
|
|
222
|
+
feats.skill.legendary-medic.actions.legendary-medic.options.disease.name: A disease
|
|
223
|
+
feats.skill.legendary-medic.actions.legendary-medic.options.doomed.name: Doomed
|
|
224
|
+
feats.skill.legendary-medic.actions.legendary-medic.options.drained.name: Drained
|
|
225
|
+
feats.skill.legendary-medic.actions.legendary-medic.params.dc.name: DC
|
|
226
|
+
feats.skill.legendary-medic.actions.legendary-medic.participants.patient.name: Patient
|
|
227
|
+
feats.skill.legendary-medic.actions.legendary-medic.steps.aim.prompt: What to remove
|
|
228
|
+
feats.skill.legendary-medic.description: "Once a day per creature, spend an hour and attempt Medicine against the effect's DC to remove a disease or the blinded, deafened, doomed or drained condition (10 higher for an artifact's or a power beyond 20th level)."
|
|
229
|
+
feats.skill.legendary-medic.name: Legendary Medic
|
|
230
|
+
feats.skill.legendary-medic.prerequisites.legendary: Legendary in Medicine
|
|
231
|
+
feats.skill.legendary-negotiation.actions.legendary-negotiation.name: Legendary Negotiation
|
|
232
|
+
feats.skill.legendary-negotiation.actions.legendary-negotiation.params.dc.name: DC
|
|
233
|
+
feats.skill.legendary-negotiation.actions.legendary-negotiation.participants.target.name: Target
|
|
234
|
+
feats.skill.legendary-negotiation.description: '3 actions: Make an Impression and then Request that a foe stop fighting and talk, with one Diplomacy check at −5, usually against its Will DC.'
|
|
235
|
+
feats.skill.legendary-negotiation.name: Legendary Negotiation
|
|
236
|
+
feats.skill.legendary-negotiation.prerequisites.legendary: Legendary in Diplomacy
|
|
237
|
+
feats.skill.legendary-performer.description: 'Your fame makes creatures who know of you start one attitude step better (or worse, by your reputation), and you can Earn Income with Performance from higher-level audiences.'
|
|
238
|
+
feats.skill.legendary-performer.name: Legendary Performer
|
|
239
|
+
feats.skill.legendary-performer.prerequisites.legendary: Legendary in Performance
|
|
240
|
+
feats.skill.legendary-performer.prerequisites.virtuosic-performer: Virtuosic Performer
|
|
241
|
+
feats.skill.legendary-professional.description: 'As Legendary Performer, but your fame is in a Lore, and you find higher-level jobs to Earn Income with it.'
|
|
242
|
+
feats.skill.legendary-professional.name: Legendary Professional
|
|
243
|
+
feats.skill.legendary-professional.prerequisites.legendary: Legendary in a Lore
|
|
244
|
+
feats.skill.legendary-sneak.description: 'You can Hide and Sneak without cover or concealment, and you Avoid Notice while doing another exploration activity unless you choose not to.'
|
|
245
|
+
feats.skill.legendary-sneak.name: Legendary Sneak
|
|
246
|
+
feats.skill.legendary-sneak.prerequisites.legendary: Legendary in Stealth
|
|
247
|
+
feats.skill.legendary-sneak.prerequisites.swift-sneak: Swift Sneak
|
|
248
|
+
feats.skill.legendary-survivalist.description: 'You can go without food and water indefinitely, and severe, extreme and incredible cold or heat deal you no damage.'
|
|
249
|
+
feats.skill.legendary-survivalist.name: Legendary Survivalist
|
|
250
|
+
feats.skill.legendary-survivalist.prerequisites.legendary: Legendary in Survival
|
|
251
|
+
feats.skill.legendary-thief.description: 'Over at least a minute while staying hidden, you can Steal things that are wielded or hard to remove, even worn armor.'
|
|
252
|
+
feats.skill.legendary-thief.name: Legendary Thief
|
|
253
|
+
feats.skill.legendary-thief.prerequisites.legendary: Legendary in Thievery
|
|
254
|
+
feats.skill.legendary-thief.prerequisites.pickpocket: Pickpocket
|
|
255
|
+
feats.skill.legendary-troll.name: Legendary Troll
|
|
256
|
+
feats.skill.legendary-troll.prerequisites.legendary: Legendary in Deception
|
|
257
|
+
feats.skill.lengthy-diversion.description: 'When you critically succeed to Create a Diversion, you stay hidden after your turn ends, for at least another round.'
|
|
258
|
+
feats.skill.lengthy-diversion.name: Lengthy Diversion
|
|
259
|
+
feats.skill.lengthy-diversion.prerequisites.trained: Trained in Deception
|
|
260
|
+
feats.skill.lie-to-me.description: "In a conversation, someone Lying to you must beat your Deception DC if it's higher than your Perception DC."
|
|
261
|
+
feats.skill.lie-to-me.name: Lie to Me
|
|
262
|
+
feats.skill.lie-to-me.prerequisites.trained: Trained in Deception
|
|
263
|
+
feats.skill.magical-crafting.description: 'You can Craft magic items, and gain formulas for four common magic items of 2nd level or lower.'
|
|
264
|
+
feats.skill.magical-crafting.name: Magical Crafting
|
|
265
|
+
feats.skill.magical-crafting.prerequisites.expert: Expert in Crafting
|
|
266
|
+
feats.skill.management-material.name: Management Material
|
|
267
|
+
feats.skill.management-material.prerequisites.trained: Trained in Society
|
|
268
|
+
feats.skill.monster-crafting.description: "You can Craft with a monster's body using Survival, spending its valuable parts on the materials and reducing the price by its level."
|
|
269
|
+
feats.skill.monster-crafting.name: Monster Crafting
|
|
270
|
+
feats.skill.monster-crafting.prerequisites.master: Master in Survival
|
|
271
|
+
feats.skill.multilingual.description: 'You learn two new languages, and one more each when you become a master and legendary in Society.'
|
|
272
|
+
feats.skill.multilingual.name: Multilingual
|
|
273
|
+
feats.skill.multilingual.prerequisites.trained: Trained in Society
|
|
274
|
+
feats.skill.nimble-crawl.description: "You Crawl at half your Speed (full Speed as a master in Acrobatics); legendary, you aren't off-guard while prone."
|
|
275
|
+
feats.skill.nimble-crawl.name: Nimble Crawl
|
|
276
|
+
feats.skill.nimble-crawl.prerequisites.expert: Expert in Acrobatics
|
|
277
|
+
feats.skill.no-cause-for-alarm.description: '3 actions: a Diplomacy check against the Will DC of each frightened creature in a 10-foot emanation; a success lowers its frightened by 1, a critical success by 2. Each is then immune for an hour.'
|
|
278
|
+
feats.skill.no-cause-for-alarm.name: No Cause for Alarm
|
|
279
|
+
feats.skill.no-cause-for-alarm.prerequisites.trained: Trained in Diplomacy
|
|
280
|
+
feats.skill.oddity-identification.description: "When you notice a magical effect, you know at once whether it's mental, about fortune, or reveals secrets; you get a +2 circumstance bonus with Occultism to Identify Magic or Recall Knowledge about such effects."
|
|
281
|
+
feats.skill.oddity-identification.name: Oddity Identification
|
|
282
|
+
feats.skill.oddity-identification.prerequisites.trained: Trained in Occultism
|
|
283
|
+
feats.skill.percussive-maintenance.name: Percussive Maintenance
|
|
284
|
+
feats.skill.percussive-maintenance.prerequisites.expert: Expert in Crafting
|
|
285
|
+
feats.skill.predators-eye.name: "Predator's Eye"
|
|
286
|
+
feats.skill.predators-eye.prerequisites.expert: Expert in Nature
|
|
287
|
+
feats.skill.phishing-expertise.name: Phishing Expertise
|
|
288
|
+
feats.skill.phishing-expertise.prerequisites.trained: Trained in Computers
|
|
289
|
+
feats.skill.phreaker.name: Phreaker
|
|
290
|
+
feats.skill.phreaker.prerequisites.trained: Trained in Computers
|
|
291
|
+
feats.skill.pickpocket.description: 'You can Steal or Palm a closely guarded object without the –5 penalty. As a master in Thievery, you can Steal from a creature on guard, with 2 actions and a –5 penalty.'
|
|
292
|
+
feats.skill.pickpocket.name: Pickpocket
|
|
293
|
+
feats.skill.pickpocket.prerequisites.trained: Trained in Thievery
|
|
294
|
+
feats.skill.planar-survival.description: "You can Subsist with Survival on any plane, and a success also protects you and those you support from the plane's general harm."
|
|
295
|
+
feats.skill.planar-survival.name: Planar Survival
|
|
296
|
+
feats.skill.planar-survival.prerequisites.master: Master in Survival
|
|
297
|
+
feats.skill.plant-rumor.name: Plant Rumor
|
|
298
|
+
feats.skill.plant-rumor.prerequisites.trained: Trained in Society
|
|
299
|
+
feats.skill.power-slide.name: Power Slide
|
|
300
|
+
feats.skill.power-slide.prerequisites.expert: Expert in Piloting
|
|
301
|
+
feats.skill.powerful-leap.description: 'You can Leap 5 feet up, and every Leap goes 5 feet farther.'
|
|
302
|
+
feats.skill.powerful-leap.name: Powerful Leap
|
|
303
|
+
feats.skill.powerful-leap.prerequisites.expert: Expert in Athletics
|
|
304
|
+
feats.general.prescient-consumable.description: 'Prescient Planner can produce a common consumable item instead of adventuring gear, under the same limits.'
|
|
305
|
+
feats.general.prescient-consumable.name: Prescient Consumable
|
|
306
|
+
feats.general.prescient-consumable.prerequisites.prescient-planner: Prescient Planner
|
|
307
|
+
feats.general.prescient-planner.description: 'Once between shopping trips, take 1 minute to pull a piece of common adventuring gear (level up to half yours, not enough Bulk to encumber you) out of your pack, paying its price.'
|
|
308
|
+
feats.general.prescient-planner.name: Prescient Planner
|
|
309
|
+
feats.skill.push-it.name: Push It
|
|
310
|
+
feats.skill.push-it.prerequisites.master: Master in Piloting
|
|
311
|
+
feats.skill.quick-climb.description: 'Climbing, you move 5 feet farther on a success and 10 on a critical success, up to your Speed; legendary, a climb Speed equal to your Speed.'
|
|
312
|
+
feats.skill.quick-climb.name: Quick Climb
|
|
313
|
+
feats.skill.quick-climb.prerequisites.master: Master in Athletics
|
|
314
|
+
feats.skill.quick-coercion.description: You can Coerce a creature after 1 round of conversation instead of 1 minute (still not in combat).
|
|
315
|
+
feats.skill.quick-coercion.name: Quick Coercion
|
|
316
|
+
feats.skill.quick-coercion.prerequisites.trained: Trained in Intimidation
|
|
317
|
+
feats.skill.quick-disguise.description: 'A disguise takes a tenth the usual time; a 3-action activity with Impersonate as a master in Deception, 1 action if legendary.'
|
|
318
|
+
feats.skill.quick-disguise.name: Quick Disguise
|
|
319
|
+
feats.skill.quick-disguise.prerequisites.expert: Expert in Deception
|
|
320
|
+
feats.skill.quick-identification.description: "Identify Magic takes you 1 minute instead of 10; 3 actions if you're a master, 1 action if legendary."
|
|
321
|
+
feats.skill.quick-identification.name: Quick Identification
|
|
322
|
+
feats.skill.quick-identification.prerequisites.trained: 'Trained in Arcana, Nature, Occultism or Religion'
|
|
323
|
+
feats.skill.quick-install.name: Quick Install
|
|
324
|
+
feats.skill.quick-install.prerequisites.trained: Trained in Crafting
|
|
325
|
+
feats.skill.quick-jump.description: 'High Jump and Long Jump take you 1 action, without the Stride first.'
|
|
326
|
+
feats.skill.quick-jump.name: Quick Jump
|
|
327
|
+
feats.skill.quick-jump.prerequisites.trained: Trained in Athletics
|
|
328
|
+
feats.skill.quick-recognition.description: "Once per round, you can Recognize a Spell as a free action with a skill you're a master in."
|
|
329
|
+
feats.skill.quick-recognition.name: Quick Recognition
|
|
330
|
+
feats.skill.quick-recognition.prerequisites.master: 'Master in Arcana, Nature, Occultism or Religion'
|
|
331
|
+
feats.skill.quick-recognition.prerequisites.recognize-spell: Recognize Spell
|
|
332
|
+
feats.skill.quick-repair.description: "Repair takes you 1 minute and isn't an exploration activity; 3 actions if you're a master in Crafting, 1 if legendary."
|
|
333
|
+
feats.skill.quick-repair.name: Quick Repair
|
|
334
|
+
feats.skill.quick-repair.prerequisites.trained: Trained in Crafting
|
|
335
|
+
feats.skill.quick-squeeze.description: "You Squeeze 5 feet per round (10 on a critical success); at full Speed if you're legendary in Acrobatics."
|
|
336
|
+
feats.skill.quick-squeeze.name: Quick Squeeze
|
|
337
|
+
feats.skill.quick-squeeze.prerequisites.trained: Trained in Acrobatics
|
|
338
|
+
feats.skill.quick-swim.description: 'Swimming, you move 5 feet farther on a success and 10 on a critical success, up to your Speed; legendary, a swim Speed equal to your Speed.'
|
|
339
|
+
feats.skill.quick-swim.name: Quick Swim
|
|
340
|
+
feats.skill.quick-swim.prerequisites.master: Master in Athletics
|
|
341
|
+
feats.skill.quick-unlock.description: You Pick a Lock with 1 action instead of 2.
|
|
342
|
+
feats.skill.quick-unlock.name: Quick Unlock
|
|
343
|
+
feats.skill.quick-unlock.prerequisites.master: Master in Thievery
|
|
344
|
+
feats.skill.quiet-allies.description: 'While you Avoid Notice and your allies Follow the Expert, the group rolls one Stealth check with the lowest modifier.'
|
|
345
|
+
feats.skill.quiet-allies.name: Quiet Allies
|
|
346
|
+
feats.skill.quiet-allies.prerequisites.expert: Expert in Stealth
|
|
347
|
+
feats.skill.rapid-mantel.description: 'When you Grab an Edge you can pull yourself up and stand, using Athletics instead of a Reflex save; Climbing or Leaping to within 5 feet of the top, you can do the same.'
|
|
348
|
+
feats.skill.rapid-mantel.name: Rapid Mantel
|
|
349
|
+
feats.skill.rapid-mantel.prerequisites.expert: Expert in Athletics
|
|
350
|
+
feats.skill.read-lips.description: "You can read the lips of creatures you can see clearly, in a language you know. In encounters or hard cases you're fascinated and off-guard while you focus, and need a Society check."
|
|
351
|
+
feats.skill.read-lips.name: Read Lips
|
|
352
|
+
feats.skill.read-lips.prerequisites.trained: Trained in Society
|
|
353
|
+
feats.skill.recognize-spell.description: "Reaction when a creature you see casts a spell you don't have: identify it, automatically if it's common, of 2nd rank or lower and of a tradition you're trained in; otherwise a secret check with that tradition's skill. A critical success gives a +1 circumstance bonus to your save or AC against it; a critical failure misidentifies it."
|
|
354
|
+
feats.skill.recognize-spell.name: Recognize Spell
|
|
355
|
+
feats.skill.recognize-spell.prerequisites.trained: 'Trained in Arcana, Nature, Occultism or Religion'
|
|
356
|
+
feats.skill.religious-talisman.name: Religious Talisman
|
|
357
|
+
feats.skill.religious-talisman.prerequisites.master: Master in Religion
|
|
358
|
+
feats.general.ride.description: "Commanding an animal you're mounted on to move succeeds automatically, and your mount acts on your turn."
|
|
359
|
+
feats.general.ride.name: Ride
|
|
360
|
+
feats.skill.robust-recovery.description: "Treating a disease or poison (yours or a patient's) gives +4 instead of +2 on a success, and the patient's success on the save is a critical success."
|
|
361
|
+
feats.skill.robust-recovery.name: Robust Recovery
|
|
362
|
+
feats.skill.robust-recovery.prerequisites.expert: Expert in Medicine
|
|
363
|
+
feats.skill.scare-to-death.actions.scare-to-death.name: Scare to Death
|
|
364
|
+
feats.skill.scare-to-death.actions.scare-to-death.params.dc.name: DC
|
|
365
|
+
feats.skill.scare-to-death.actions.scare-to-death.participants.target.name: Target
|
|
366
|
+
feats.skill.scare-to-death.description: "1 action: Intimidation against the Will DC of a living creature within 30 feet (−4 if it can't hear or understand you). Critical success: it saves on Fortitude against your Intimidation DC, dying on a critical failure, else frightened 2 and fleeing for a round; success: frightened 2; failure: frightened 1. It's immune for a minute."
|
|
367
|
+
feats.skill.scare-to-death.name: Scare to Death
|
|
368
|
+
feats.skill.scare-to-death.prerequisites.legendary: Legendary in Intimidation
|
|
369
|
+
feats.skill.schooled-in-secrets.description: 'You can use Occultism instead of Diplomacy to Gather Information about secret societies and instead of Deception to Impersonate their members, and you recognize members of your own group.'
|
|
370
|
+
feats.skill.schooled-in-secrets.name: Schooled in Secrets
|
|
371
|
+
feats.skill.schooled-in-secrets.prerequisites.trained: Trained in Occultism
|
|
372
|
+
feats.skill.seasoned.description: "A +1 circumstance bonus to Craft food and drink (serums too, with Serum Crafting), +2 if you're a master in a prerequisite skill."
|
|
373
|
+
feats.skill.seasoned.name: Seasoned
|
|
374
|
+
feats.skill.seasoned.prerequisites.trained: 'Trained in Alcohol Lore, Cooking Lore or Crafting'
|
|
375
|
+
feats.skill.serum-crafting.name: Serum Crafting
|
|
376
|
+
feats.skill.serum-crafting.prerequisites.trained: Trained in Crafting
|
|
377
|
+
feats.skill.shameless-request.description: 'Outrageous Requests raise the DC by 2 less, and a critical failure to Request is a failure.'
|
|
378
|
+
feats.skill.shameless-request.name: Shameless Request
|
|
379
|
+
feats.skill.shameless-request.prerequisites.master: Master in Diplomacy
|
|
380
|
+
feats.general.shield-block.description: 'Reaction, while your shield is raised and you would take physical damage from an attack: the shield prevents damage up to its Hardness, and you and it each take the rest.'
|
|
381
|
+
feats.general.shield-block.name: Shield Block
|
|
382
|
+
feats.skill.sign-language.description: You know the sign languages of the languages you know.
|
|
383
|
+
feats.skill.sign-language.name: Sign Language
|
|
384
|
+
feats.skill.sign-language.prerequisites.trained: Trained in Society
|
|
385
|
+
feats.skill.skill-training.choices.skill.prompt: Skill to train
|
|
386
|
+
feats.skill.skill-training.description: You become trained in a skill of your choice.
|
|
387
|
+
feats.skill.skill-training.name: Skill Training
|
|
388
|
+
feats.skill.skill-training.prerequisites.int: Intelligence +1
|
|
389
|
+
feats.skill.slippery-secrets.description: 'When magic would read your mind, detect your lies or reveal your identity, a Deception check against its DC makes it reveal nothing.'
|
|
390
|
+
feats.skill.slippery-secrets.name: Slippery Secrets
|
|
391
|
+
feats.skill.slippery-secrets.prerequisites.master: Master in Deception
|
|
392
|
+
feats.skill.specialty-crafting.name: Specialty Crafting
|
|
393
|
+
feats.skill.specialty-crafting.prerequisites.trained: Trained in Crafting
|
|
394
|
+
feats.skill.steady-balance.description: "A success to Balance is a critical success, and you aren't off-guard while Balancing on narrow surfaces or uneven ground."
|
|
395
|
+
feats.skill.steady-balance.name: Steady Balance
|
|
396
|
+
feats.skill.steady-balance.prerequisites.trained: Trained in Acrobatics
|
|
397
|
+
feats.skill.streetwise.description: 'You can Gather Information with Society, and in a settlement you know well, Recall Knowledge with Society for what Gathering Information would find.'
|
|
398
|
+
feats.skill.streetwise.name: Streetwise
|
|
399
|
+
feats.skill.streetwise.prerequisites.trained: Trained in Society
|
|
400
|
+
feats.skill.student-of-the-canon.description: 'A critical failure with Religion to Decipher religious writing or Recall Knowledge about faiths is a failure; about your own faith, a failure is a success and a success a critical success.'
|
|
401
|
+
feats.skill.student-of-the-canon.name: Student of the Canon
|
|
402
|
+
feats.skill.student-of-the-canon.prerequisites.trained: Trained in Religion
|
|
403
|
+
feats.skill.stunt-maneuver.name: Stunt Maneuver
|
|
404
|
+
feats.skill.stunt-maneuver.prerequisites.expert: Expert in Piloting
|
|
405
|
+
feats.skill.subtle-theft.description: "After you Steal, observers take a –2 circumstance penalty to their Perception DCs to notice. After a Create a Diversion, one Palm an Object or Steal doesn't end your being undetected."
|
|
406
|
+
feats.skill.subtle-theft.name: Subtle Theft
|
|
407
|
+
feats.skill.subtle-theft.prerequisites.trained: Trained in Thievery
|
|
408
|
+
feats.skill.survey-wildlife.description: 'In 10 minutes, a Survival check reveals which creatures are nearby from their signs; on a success you can Recall Knowledge about them with a –2 penalty (none as a master).'
|
|
409
|
+
feats.skill.survey-wildlife.name: Survey Wildlife
|
|
410
|
+
feats.skill.survey-wildlife.prerequisites.trained: Trained in Survival
|
|
411
|
+
feats.skill.swift-sneak.description: 'You Sneak at full Speed, and while Burrowing, Climbing, Flying or Swimming if you can.'
|
|
412
|
+
feats.skill.swift-sneak.name: Swift Sneak
|
|
413
|
+
feats.skill.swift-sneak.prerequisites.master: Master in Stealth
|
|
414
|
+
feats.skill.take-the-wheel.name: Take the Wheel
|
|
415
|
+
feats.skill.take-the-wheel.prerequisites.expert: Expert in Piloting
|
|
416
|
+
feats.skill.tech-crafting.name: Tech Crafting
|
|
417
|
+
feats.skill.tech-crafting.prerequisites.expert: Expert in Crafting
|
|
418
|
+
feats.skill.terrain-expertise.choices.terrain.options.aquatic.name: Aquatic
|
|
419
|
+
feats.skill.terrain-expertise.choices.terrain.options.arctic.name: Arctic
|
|
420
|
+
feats.skill.terrain-expertise.choices.terrain.options.desert.name: Desert
|
|
421
|
+
feats.skill.terrain-expertise.choices.terrain.options.forest.name: Forest
|
|
422
|
+
feats.skill.terrain-expertise.choices.terrain.options.mountain.name: Mountain
|
|
423
|
+
feats.skill.terrain-expertise.choices.terrain.options.plains.name: Plains
|
|
424
|
+
feats.skill.terrain-expertise.choices.terrain.options.sky.name: Sky
|
|
425
|
+
feats.skill.terrain-expertise.choices.terrain.options.swamp.name: Swamp
|
|
426
|
+
feats.skill.terrain-expertise.choices.terrain.options.underground.name: Underground
|
|
427
|
+
feats.skill.terrain-expertise.choices.terrain.prompt: Terrain
|
|
428
|
+
feats.skill.terrain-expertise.description: 'Choose a terrain: a +1 circumstance bonus to Survival checks in it.'
|
|
429
|
+
feats.skill.terrain-expertise.name: Terrain Expertise
|
|
430
|
+
feats.skill.terrain-expertise.prerequisites.trained: Trained in Survival
|
|
431
|
+
feats.skill.terrain-stalker.choices.terrain.options.rubble.name: Rubble
|
|
432
|
+
feats.skill.terrain-stalker.choices.terrain.options.snow.name: Snow
|
|
433
|
+
feats.skill.terrain-stalker.choices.terrain.options.underbrush.name: Underbrush
|
|
434
|
+
feats.skill.terrain-stalker.choices.terrain.prompt: Terrain
|
|
435
|
+
feats.skill.terrain-stalker.description: 'Choose rubble, snow or underbrush. Undetected in that terrain, you can Sneak 5 feet without a check if you stay 10 feet from enemies, and approach within 15 feet while Avoiding Notice.'
|
|
436
|
+
feats.skill.terrain-stalker.name: Terrain Stalker
|
|
437
|
+
feats.skill.terrain-stalker.prerequisites.trained: Trained in Stealth
|
|
438
|
+
feats.skill.terrified-retreat.description: "When you critically succeed to Demoralize a target of lower level than you, it's fleeing for 1 round."
|
|
439
|
+
feats.skill.terrified-retreat.name: Terrified Retreat
|
|
440
|
+
feats.skill.terrified-retreat.prerequisites.master: Master in Intimidation
|
|
441
|
+
feats.skill.titan-wrestler.description: "You can Disarm, Grapple, Reposition, Shove or Trip creatures up to two sizes larger than you (three if you're legendary in Athletics)."
|
|
442
|
+
feats.skill.titan-wrestler.name: Titan Wrestler
|
|
443
|
+
feats.skill.titan-wrestler.prerequisites.trained: Trained in Athletics
|
|
444
|
+
feats.general.toughness.description: 'Your maximum Hit Points rise by your level, and your recovery checks are DC 9 + your dying value.'
|
|
445
|
+
feats.general.toughness.name: Toughness
|
|
446
|
+
feats.skill.train-animal.description: 'Downtime: teach an animal a basic action, with a check and time the GM sets.'
|
|
447
|
+
feats.skill.train-animal.name: Train Animal
|
|
448
|
+
feats.skill.train-animal.prerequisites.trained: Trained in Nature
|
|
449
|
+
feats.skill.trick-magic-item.description: "1 action: a check with the skill of the item's tradition activates a magic item you couldn't otherwise use, using your DC and spell attack."
|
|
450
|
+
feats.skill.trick-magic-item.name: Trick Magic Item
|
|
451
|
+
feats.skill.trick-magic-item.prerequisites.trained: 'Trained in Arcana, Nature, Occultism or Religion'
|
|
452
|
+
feats.skill.unified-theory.description: 'You can use Arcana in place of Nature, Occultism or Religion for skill actions and skill feats about magic, with no penalty for doing so.'
|
|
453
|
+
feats.skill.unified-theory.name: Unified Theory
|
|
454
|
+
feats.skill.unified-theory.prerequisites.legendary: Legendary in Arcana
|
|
455
|
+
feats.skill.unmistakable-lore.description: "A critical failure to Recall Knowledge with a Lore you're trained in is a failure; as a master in it, a critical success tells you more."
|
|
456
|
+
feats.skill.unmistakable-lore.name: Unmistakable Lore
|
|
457
|
+
feats.skill.unmistakable-lore.prerequisites.expert: Expert in a Lore
|
|
458
|
+
feats.general.untrained-improvisation.description: "Your proficiency bonus to untrained skill checks is your level − 2, your level − 1 from 5th level and your full level from 7th. It doesn't let you use trained actions."
|
|
459
|
+
feats.general.untrained-improvisation.name: Untrained Improvisation
|
|
460
|
+
feats.skill.unusual-treatment.description: 'Succeeding at Treat Wounds against DC 20 or higher also lowers one clumsy, enfeebled or stupefied condition on the patient by 1 (once a day per creature).'
|
|
461
|
+
feats.skill.unusual-treatment.name: Unusual Treatment
|
|
462
|
+
feats.skill.unusual-treatment.prerequisites.expert: Expert in Medicine
|
|
463
|
+
feats.skill.urban-survivalist.name: Urban Survivalist
|
|
464
|
+
feats.skill.urban-survivalist.prerequisites.trained: Trained in Survival
|
|
465
|
+
feats.skill.virtuosic-performer.name: Virtuosic Performer
|
|
466
|
+
feats.skill.virtuosic-performer.prerequisites.trained: Trained in Performance
|
|
467
|
+
feats.skill.wall-jump.description: "Ending a jump next to a wall, you don't fall if your next action is another jump, which takes 1 action; once a turn, or any number of times if you're legendary in Athletics."
|
|
468
|
+
feats.skill.wall-jump.name: Wall Jump
|
|
469
|
+
feats.skill.wall-jump.prerequisites.master: Master in Athletics
|
|
470
|
+
feats.skill.ward-medic.description: 'Treat Disease and Treat Wounds can treat two targets at once (four as a master in Medicine, eight if legendary).'
|
|
471
|
+
feats.skill.ward-medic.name: Ward Medic
|
|
472
|
+
feats.skill.ward-medic.prerequisites.expert: Expert in Medicine
|
|
473
|
+
feats.skill.wary-disarmament.description: A +2 circumstance bonus to AC or saves against a trap or device you set off while disarming it.
|
|
474
|
+
feats.skill.wary-disarmament.name: Wary Disarmament
|
|
475
|
+
feats.skill.wary-disarmament.prerequisites.expert: Expert in Thievery
|
|
476
|
+
feats.general.weapon-proficiency.description: 'You become trained in all martial weapons; if you already were, in one advanced weapon. Expert in them from 11th level.'
|
|
477
|
+
feats.general.weapon-proficiency.name: Weapon Proficiency
|
|
478
|
+
feats.skill.without-a-trace.name: Without a Trace
|
|
479
|
+
feats.skill.without-a-trace.prerequisites.trained: 'Trained in Deception, Trained in Stealth, or Trained in Underworld Lore'
|
|
480
|
+
|
|
481
|
+
feats.skill.specialty-crafting.choices.specialty.prompt: Specialty
|
|
482
|
+
feats.skill.specialty-crafting.choices.specialty.options.armorsmithing.name: Armorsmithing
|
|
483
|
+
feats.skill.specialty-crafting.choices.specialty.options.artistry.name: Artistry
|
|
484
|
+
feats.skill.specialty-crafting.choices.specialty.options.automotives.name: Automotives
|
|
485
|
+
feats.skill.specialty-crafting.choices.specialty.options.chemicals.name: Chemicals
|
|
486
|
+
feats.skill.specialty-crafting.choices.specialty.options.computer.name: Computer
|
|
487
|
+
feats.skill.specialty-crafting.choices.specialty.options.engineering.name: Engineering
|
|
488
|
+
feats.skill.specialty-crafting.choices.specialty.options.gunsmithing.name: Gunsmithing
|
|
489
|
+
feats.skill.specialty-crafting.choices.specialty.options.life-science.name: Life science
|
|
490
|
+
feats.skill.specialty-crafting.choices.specialty.options.robotics.name: Robotics
|
|
491
|
+
feats.skill.specialty-crafting.choices.specialty.options.textiles.name: Textiles
|
|
492
|
+
feats.skill.virtuosic-performer.choices.specialty.prompt: Specialty
|
|
493
|
+
feats.skill.virtuosic-performer.choices.specialty.options.acting.name: Acting
|
|
494
|
+
feats.skill.virtuosic-performer.choices.specialty.options.comedy.name: Comedy
|
|
495
|
+
feats.skill.virtuosic-performer.choices.specialty.options.dance.name: Dance
|
|
496
|
+
feats.skill.virtuosic-performer.choices.specialty.options.keyboards.name: Keyboards
|
|
497
|
+
feats.skill.virtuosic-performer.choices.specialty.options.oratory.name: Oratory
|
|
498
|
+
feats.skill.virtuosic-performer.choices.specialty.options.percussion.name: Percussion
|
|
499
|
+
feats.skill.virtuosic-performer.choices.specialty.options.singing.name: Singing
|
|
500
|
+
feats.skill.virtuosic-performer.choices.specialty.options.strings.name: Strings
|
|
501
|
+
feats.skill.virtuosic-performer.choices.specialty.options.synths.name: Synths
|
|
502
|
+
feats.skill.virtuosic-performer.choices.specialty.options.winds.name: Winds
|
|
503
|
+
feats.skill.additional-lore.choices.lore.options.academia.name: Academia Lore
|
|
504
|
+
feats.skill.additional-lore.choices.lore.options.alcohol.name: Alcohol Lore
|
|
505
|
+
feats.skill.additional-lore.choices.lore.options.android.name: Android Lore
|
|
506
|
+
feats.skill.additional-lore.choices.lore.options.animal.name: Animal Lore
|
|
507
|
+
feats.skill.additional-lore.choices.lore.options.art.name: Art Lore
|
|
508
|
+
feats.skill.additional-lore.choices.lore.options.augmentation.name: Augmentation Lore
|
|
509
|
+
feats.skill.additional-lore.choices.lore.options.barathu.name: Barathu Lore
|
|
510
|
+
feats.skill.additional-lore.choices.lore.options.borai.name: Borai Lore
|
|
511
|
+
feats.skill.additional-lore.choices.lore.options.business.name: Business Lore
|
|
512
|
+
feats.skill.additional-lore.choices.lore.options.cooking.name: Cooking Lore
|
|
513
|
+
feats.skill.additional-lore.choices.lore.options.corporate.name: Corporate Lore
|
|
514
|
+
feats.skill.additional-lore.choices.lore.options.games.name: Games Lore
|
|
515
|
+
feats.skill.additional-lore.choices.lore.options.genealogy.name: Genealogy Lore
|
|
516
|
+
feats.skill.additional-lore.choices.lore.options.history.name: History Lore
|
|
517
|
+
feats.skill.additional-lore.choices.lore.options.hyperspace.name: Hyperspace Lore
|
|
518
|
+
feats.skill.additional-lore.choices.lore.options.infosphere.name: Infosphere Lore
|
|
519
|
+
feats.skill.additional-lore.choices.lore.options.kasatha.name: Kasatha Lore
|
|
520
|
+
feats.skill.additional-lore.choices.lore.options.labor.name: Labor Lore
|
|
521
|
+
feats.skill.additional-lore.choices.lore.options.lashunta.name: Lashunta Lore
|
|
522
|
+
feats.skill.additional-lore.choices.lore.options.legal.name: Legal Lore
|
|
523
|
+
feats.skill.additional-lore.choices.lore.options.life-science.name: Life Science Lore
|
|
524
|
+
feats.skill.additional-lore.choices.lore.options.media.name: Media Lore
|
|
525
|
+
feats.skill.additional-lore.choices.lore.options.mining.name: Mining Lore
|
|
526
|
+
feats.skill.additional-lore.choices.lore.options.pahtra.name: Pahtra Lore
|
|
527
|
+
feats.skill.additional-lore.choices.lore.options.physical-science.name: Physical Science Lore
|
|
528
|
+
feats.skill.additional-lore.choices.lore.options.piracy.name: Piracy Lore
|
|
529
|
+
feats.skill.additional-lore.choices.lore.options.plant.name: Plant Lore
|
|
530
|
+
feats.skill.additional-lore.choices.lore.options.prismeni.name: Prismeni Lore
|
|
531
|
+
feats.skill.additional-lore.choices.lore.options.shirren.name: Shirren Lore
|
|
532
|
+
feats.skill.additional-lore.choices.lore.options.skittermander.name: Skittermander Lore
|
|
533
|
+
feats.skill.additional-lore.choices.lore.options.sports.name: Sports Lore
|
|
534
|
+
feats.skill.additional-lore.choices.lore.options.underworld.name: Underworld Lore
|
|
535
|
+
feats.skill.additional-lore.choices.lore.options.vesk.name: Vesk Lore
|
|
536
|
+
feats.skill.additional-lore.choices.lore.options.vidgame.name: Vidgame Lore
|
|
537
|
+
feats.skill.additional-lore.choices.lore.options.warfare.name: Warfare Lore
|
|
538
|
+
feats.skill.additional-lore.choices.lore.options.ysoki.name: Ysoki Lore
|
|
539
|
+
feats.skill.additional-lore.choices.lore.options.custom1.name: A Lore of your choice (1)
|
|
540
|
+
feats.skill.additional-lore.choices.lore.options.custom2.name: A Lore of your choice (2)
|
|
541
|
+
feats.skill.additional-lore.choices.lore.options.custom3.name: A Lore of your choice (3)
|
|
542
|
+
feats.skill.akashic-sync.description: |-
|
|
543
|
+
Single action. Frequency: once per 10 minutes. You briefly tap into the akashic record and Recall Knowledge using Occultism, as though Occultism applied to any topic.
|
|
544
|
+
|
|
545
|
+
**Critical Success** You recall accurately and gain three pieces of information or context.
|
|
546
|
+
|
|
547
|
+
**Success** You recall accurately and gain two pieces of information or context plus one piece of erroneous information, with no way to tell which is which.
|
|
548
|
+
|
|
549
|
+
**Failure** You gain one piece of information or context and two pieces of erroneous information.
|
|
550
|
+
|
|
551
|
+
**Critical Failure** You gain three pieces of erroneous information.
|
|
552
|
+
feats.skill.akashic-transcendence.description: You can use Akashic Sync once per round instead of once per 10 minutes.
|
|
553
|
+
feats.general.augmented-body.description: |-
|
|
554
|
+
You implant one augmentation whose item level is no higher than your character level. It doesn't count against your implant limit. The first time you take this feat, the augmentation is free if its item level is 1 or lower. When you gain a level, or by spending downtime as though retraining a feat, you can swap it for another augmentation, paying the difference in cost between the old and new one each time.
|
|
555
|
+
|
|
556
|
+
**Special** You can take this feat multiple times, choosing a different augmentation each time. Retraining it requires paying the cost of the original augmentation.
|
|
557
|
+
feats.general.barricade.description: Single action. You hastily build a barricade from nearby items, junk, or debris. It gives lesser cover to you and one other ally; you can Take Cover to raise that to standard cover. The barricade falls apart at the end of your next turn.
|
|
558
|
+
feats.skill.blend-in.description: While in a crowd of at least 10 other creatures, you can roll Society instead of Stealth when you Avoid Notice to see whether enemies notice you. In a settlement, you can use Society instead of Deception to Impersonate a non-specific individual.
|
|
559
|
+
feats.skill.combat-hack.description: |-
|
|
560
|
+
Single action. Requirement: you are holding or wearing a hacking toolkit and have a free hand. Attempt a Computers check to Hack an adjacent creature, hazard, or item with the tech trait. The DC is the Fortitude DC of the creature, hazard, or item (or of the creature attending the item). For an unattended item, the GM sets the DC based on the item's level. The target is then temporarily immune to your Combat Hack for 10 minutes.
|
|
561
|
+
|
|
562
|
+
**Critical Success** The target becomes glitching 2.
|
|
563
|
+
|
|
564
|
+
**Success** The target becomes glitching 1.
|
|
565
|
+
|
|
566
|
+
**Critical Failure** If the target is glitching, reduce its glitching value by 1.
|
|
567
|
+
feats.skill.crowd-control.description: |-
|
|
568
|
+
You gain a +2 circumstance bonus to Diplomacy checks against crowds. The first time each round you Stride into a square containing a crowd, you can attempt a DC 20 Diplomacy check to make the crowd clear out of your way. The GM can use a different DC, such as when the crowd has a level or set DC to disperse.
|
|
569
|
+
|
|
570
|
+
**Critical Success** As success, and the crowd also leaves all squares adjacent to you as you move.
|
|
571
|
+
|
|
572
|
+
**Success** The crowd leaves the squares you move into.
|
|
573
|
+
|
|
574
|
+
**Failure** The crowd doesn't move, but you can keep moving.
|
|
575
|
+
|
|
576
|
+
**Critical Failure** The crowd forcefully resists you and disrupts your Stride.
|
|
577
|
+
feats.skill.crowd-surfing.description: You can move at full Speed through crowds. Areas truly packed with people count as difficult terrain instead of greater difficult terrain.
|
|
578
|
+
feats.skill.deadlift.description: "Single action. Requirement: you aren't fatigued. For 1 minute, you can carry 4 more Bulk than normal before becoming encumbered. This increases to 6 at expert, 8 at master, and 10 at legendary. When the effect ends, you are fatigued for 10 minutes."
|
|
579
|
+
feats.skill.deific-obedience.description: As long as you follow the edicts and anathema of your deity, you gain their granted 1st-rank spell as a divine innate spell you can cast once per day, heightened to 3rd rank (4th if you're legendary in Religion). If you repeatedly break your deity's edicts or perform anathema, you lose this ability until you regain it with an atone ritual.
|
|
580
|
+
feats.skill.digital-ambassador.description: While you use a comm unit, datapad, or computer to communicate, when you use a skill action with the linguistic trait on a creature that doesn't understand your language, roll a DC 15 flat check. On a success, the effect works as if the creature understood you. If you're legendary in Society, the DC is 10.
|
|
581
|
+
feats.skill.digital-diversion.description: 'Requirement: you are holding or wearing a hacking toolkit and have a free hand. You can Create a Diversion using Computers instead of Deception against an adjacent target carrying, wearing, or wielding a tech item, such as with a sudden comm unit ping or an alarm on an equipment display.'
|
|
582
|
+
feats.skill.dive-for-cover.description: Single action. You Leap, land prone, and immediately Take Cover, gaining greater cover against ranged attacks.
|
|
583
|
+
feats.skill.electrical-engineer.description: You can recharge battery-powered devices from other sources of power, which takes 1 minute of work with an adjacent source suited to the device. A technological creature or hazard works as a source if it was destroyed within the last 10 minutes, and provides charges equal to twice its level. A facility able to charge a battery makes the device operate as if its battery were always full. If you're a master in Crafting, you can connect a device to a power source as a 3-action activity; if you're legendary, it takes 1 action.
|
|
584
|
+
feats.skill.express-driver.description: When you work out your travel Speed for the day while piloting a vehicle, you can attempt a Piloting check to boost its travel Speed for long-term overland or aerial travel. The GM sets the DC, typically the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, double the vehicle's travel Speed for the day. This has no effect on its movement in encounters or on starships traveling through hyperspace.
|
|
585
|
+
feats.skill.face-in-the-crowd.description: You can use cover from crowds to Hide and Sneak. You gain a +2 circumstance bonus to Stealth checks in a crowd of at least 10 creatures, and +4 in a crowd of at least 100. Hidden creatures don't count as part of a crowd. If you're a master in Deception, you need only 5 creatures for these bonuses.
|
|
586
|
+
feats.skill.favored-disguise.description: When you Impersonate, you can decide the disguise becomes your favored disguise. If you have a holoskin or can Change Shape, you can always adopt your favored disguise when Impersonating. You still roll Deception, but treat critical failures as failures. You have one favored disguise, plus one more at each of expert, master, and legendary proficiency in Deception.
|
|
587
|
+
feats.skill.feign-death.description: "Reaction. Trigger: you take damage. You lie prone and Impersonate a corpse. As long as you take only actions that need nothing but your mind, you appear dead. A creature sees through the ruse only by succeeding at a check against your Deception DC, either by Seeking or Recalling Knowledge. If you're a master in Deception, you can Ready an Action without ending this effect."
|
|
588
|
+
feats.skill.fly-anything.description: You can pilot any ship, even one you physiologically couldn't, including ones that require telepathy or other supernatural abilities. You can use Piloting instead of Crafting to Repair a part of a vehicle, starship, or mech, and Piloting instead of Computers to Hack one, each with a -2 circumstance penalty (and for Repair, as long as you have the right parts).
|
|
589
|
+
feats.skill.fool-the-camera.description: Whenever you Avoid Notice, Hide, or Sneak, you always count as taking precautions against special senses from tech items, such as scopes and security cameras. You also gain a +2 circumstance bonus to your Stealth DC to Avoid Notice against cameras and technological hazards.
|
|
590
|
+
feats.skill.hologram-skeptic.description: Even when you aren't Searching, you always get a check to disbelieve holograms and effects with the illusion and tech traits that would normally require you to Search or Interact with them.
|
|
591
|
+
feats.skill.intimidating-shot.description: Single action. You Demoralize a foe by firing your ranged weapon into the air, using ammo equal to the weapon's expend and the weapon's maximum range instead of the usual 30 feet. The check doesn't take the -4 circumstance penalty for a target that shares no language with you.
|
|
592
|
+
feats.skill.just-kidding.description: "Reaction. Trigger: an ally critically fails to Coerce, Make an Impression, or Request. You play the misstep off as a joke. Attempt a Performance check against the same DC as your ally's check. On a success, your ally treats the critical failure as a failure."
|
|
593
|
+
feats.skill.kiss-it-better.description: "Single action. Requirement: you have a free hand and are adjacent to an ally who isn't at full Hit Points. You convince the ally they've recovered from an injury. Attempt a Deception check against the same DC as Treat Wounds. On a success, the target gains temporary Hit Points equal to half the Hit Points Treat Wounds would restore, lasting 1 round. This doesn't remove the wounded condition. The target is temporarily immune to Kiss It Better for 24 hours."
|
|
594
|
+
feats.skill.legendary-troll.description: "Single action. Requirement: you or your target are using a comm unit, datapad, or other computer. Attempt a Deception check against the Will DC of a target within 60 feet. On a success, the target is off-guard for 1 round; on a critical success, it is confused for 1 round. Its reaction gives you information as though you'd Recalled Knowledge with an appropriate skill and got the same result. The target is then temporarily immune to your Legendary Troll for 24 hours."
|
|
595
|
+
feats.skill.management-material.description: Anyone who talks with you about a job, workplace, or office skill set assumes you're a professional in that setting unless you present yourself otherwise. You can use Society to Make an Impression on a professional, or to Impersonate a type of professional or a specific individual professional. If you use the normally required skills for those instead, you get a +1 circumstance bonus to the check.
|
|
596
|
+
feats.skill.percussive-maintenance.description: |-
|
|
597
|
+
Single action. Requirement: you're holding a tech item that has the glitching condition. You smash it against a hard surface. Attempt a DC 10 flat check.
|
|
598
|
+
|
|
599
|
+
**Critical Success** Reduce the glitching condition by 2.
|
|
600
|
+
|
|
601
|
+
**Success** Reduce the glitching condition by 1.
|
|
602
|
+
feats.skill.predators-eye.description: Your eye magnifies distant targets like a scope. As a single action, you can adjust your sight to Seek a specific creature with a +2 circumstance bonus to your Perception check, or to Seek in a 10-foot square up to 100 feet away for undetected or hidden creatures or objects. You take no penalties for distance unless the target is more than 2 miles away.
|
|
603
|
+
feats.skill.phishing-expertise.description: You can Create a Forgery using Computers instead of Society. Digital forgeries are compared against your Computers DC. Using what you gain from a forgery usually needs further checks, including Deception and Society, and casting too wide a net risks a victim figuring out the ruse and reporting you to the authorities.
|
|
604
|
+
feats.skill.phreaker.description: |-
|
|
605
|
+
You can use Computers to Disable a Device or Hack a system with any computer, comm unit, or terminal instead of a hacking toolkit. If you're an expert in Computers and the equipment is at least 3rd level, you gain a +1 item bonus to Disable a Device or Hack.
|
|
606
|
+
|
|
607
|
+
**Special** If you have the Combat Hack or Digital Diversion skill feat, you can Combat Hack or Create a Diversion without a hacking toolkit.
|
|
608
|
+
feats.skill.plant-rumor.description: "Reaction. Trigger: you perceive a creature attempting a check with Deception, Diplomacy, or Intimidation against another creature's Will DC. You subtly damage someone's reputation to weaken their argument. The creature targeted by the triggering check gains a +2 circumstance bonus to its Will DC for that check."
|
|
609
|
+
feats.skill.power-slide.description: One to three actions. You Drive with a -2 penalty to your Piloting check, gaining the effects of Drive for the same number of actions you spent on Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. On a critical success, you can turn it up to 180 degrees.
|
|
610
|
+
feats.skill.push-it.description: Whenever you succeed at a Piloting check, the vehicle you're piloting gains a +10-foot circumstance bonus to all its Speeds until the end of your turn. On a critical success, the bonus is +15 feet.
|
|
611
|
+
feats.skill.quick-install.description: You Install an Upgrade in only 1 minute. If you're legendary in Crafting, you can Install an Upgrade as a 3-action activity.
|
|
612
|
+
feats.skill.religious-talisman.description: You can build and bless a religious symbol of your deity in 10 minutes. It can take many forms, such as a scrap of paper, body art, a sticker, or a virtual emoji. You can make a talisman only for yourself and only for the deity you worship. As long as you keep to your deity's edicts, you gain a +1 status bonus to initiative rolls. If you violate your deity's anathema, the talisman is destroyed and you take a -1 status penalty to initiative rolls and Perception checks until you complete an _atone_ ritual.
|
|
613
|
+
feats.skill.serum-crafting.description: You can Craft serums and medical items with the consumable trait, though some have other requirements. You gain formulas for four common serums of 2nd level or lower.
|
|
614
|
+
feats.skill.specialty-crafting.description: |-
|
|
615
|
+
Choose a specialty from the list below. You gain a +1 circumstance bonus to Crafting checks to Craft items of that type, or +2 if you're a master in Crafting. The GM decides when it's unclear whether a specialty applies, and may give only part of the bonus when an item needs more than one specialty (for example, half the bonus for a travel suit that needs both armorsmithing and textiles).
|
|
616
|
+
|
|
617
|
+
- Armorsmithing: armor, shields, and upgrades
|
|
618
|
+
- Artistry: fine art, including jewelry and solarian crystals
|
|
619
|
+
- Automotives: vehicles, including spaceships
|
|
620
|
+
- Chemicals: alcohol, ammunition, explosives, and fuel
|
|
621
|
+
- Computer: comm units, datapads, and virtual items
|
|
622
|
+
- Engineering: tech gadgets and accessories
|
|
623
|
+
- Gunsmithing: firearms and firearm upgrades
|
|
624
|
+
- Life Science: biotechnology and some pharmaceuticals
|
|
625
|
+
- Robotics: drones, mechs, and robots
|
|
626
|
+
- Textiles: clothing, leather, and polymer armor
|
|
627
|
+
feats.skill.stunt-maneuver.description: You remove the reckless trait when you attempt a Stunt with a -1 penalty. If you're a master in Piloting, you remove it when the penalty is -2 or lower. If you're legendary, you remove it from any Stunt you attempt.
|
|
628
|
+
feats.skill.take-the-wheel.description: Single action. You Board and Take Control of an adjacent vehicle.
|
|
629
|
+
feats.skill.tech-crafting.description: You can Craft level 1 or higher tech items, though some have other requirements. You gain formulas for four common tech items of 2nd level or lower.
|
|
630
|
+
feats.skill.urban-survivalist.description: You can use Survival instead of Society to Subsist in cities, space stations, and other settlements. You can also use Survival instead of Perception to notice hazards there; if you find one this way, you can also use Survival instead of Thievery to Disable the Device.
|
|
631
|
+
feats.skill.virtuosic-performer.description: |-
|
|
632
|
+
Choose a specialty from the list below. You gain a +1 circumstance bonus to Performance checks of that type, or +2 if you're a master in Performance. The GM decides when it's unclear whether a specialty applies.
|
|
633
|
+
|
|
634
|
+
- Acting: drama, live streams, reality shows
|
|
635
|
+
- Comedy: buffoonery, joke telling, stand-up routines
|
|
636
|
+
- Dance: ballet, ballroom, interpretive, pop, traditional
|
|
637
|
+
- Keyboards: keytar, organ, piano
|
|
638
|
+
- Oratory: epic, ode, poetry, storytelling
|
|
639
|
+
- Percussion: bells, chimes, drum kit, xylophone
|
|
640
|
+
- Singing: ballad, chant, pop, rock, shanty
|
|
641
|
+
- Strings: guitar, singing coil, theremin
|
|
642
|
+
- Synths: synth deck, turn table
|
|
643
|
+
- Winds: horn, flute, pipes
|
|
644
|
+
feats.skill.without-a-trace.description: When you use the Cover Tracks exploration activity, anyone tracking you must succeed at a Perception check against your Deception, Stealth, or Underworld Lore DC, whichever is highest. If you spend 10 minutes cleaning up a crime scene, anyone investigating it must succeed at a Perception check against that same DC to uncover hidden evidence.
|