@opencharacter/orc-sf-2e 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2131) hide show
  1. package/LICENSE +39 -0
  2. package/README.md +254 -2
  3. package/content/ammunition/battery-advanced.yaml +4 -0
  4. package/content/ammunition/battery-commercial.yaml +4 -0
  5. package/content/ammunition/battery-elite.yaml +4 -0
  6. package/content/ammunition/battery-superior.yaml +4 -0
  7. package/content/ammunition/battery-tactical.yaml +4 -0
  8. package/content/ammunition/chem-tank-advanced.yaml +4 -0
  9. package/content/ammunition/chem-tank-commercial.yaml +4 -0
  10. package/content/ammunition/chem-tank-elite.yaml +4 -0
  11. package/content/ammunition/chem-tank-superior.yaml +4 -0
  12. package/content/ammunition/chem-tank-tactical.yaml +4 -0
  13. package/content/ammunition/projectile-ammo.yaml +4 -0
  14. package/content/ancestries/android.yaml +31 -0
  15. package/content/ancestries/barathu.yaml +26 -0
  16. package/content/ancestries/human.yaml +13 -0
  17. package/content/ancestries/kasatha.yaml +26 -0
  18. package/content/ancestries/lashunta.yaml +24 -0
  19. package/content/ancestries/pahtra.yaml +27 -0
  20. package/content/ancestries/shirren.yaml +27 -0
  21. package/content/ancestries/skittermander.yaml +29 -0
  22. package/content/ancestries/vesk.yaml +27 -0
  23. package/content/ancestries/ysoki.yaml +28 -0
  24. package/content/archetypes/envoy.yaml +3 -0
  25. package/content/archetypes/mystic.yaml +3 -0
  26. package/content/archetypes/operative.yaml +5 -0
  27. package/content/archetypes/solarian.yaml +3 -0
  28. package/content/archetypes/soldier.yaml +3 -0
  29. package/content/archetypes/witchwarper.yaml +5 -0
  30. package/content/armor/aegis-series.yaml +14 -0
  31. package/content/armor/armored-coat.yaml +13 -0
  32. package/content/armor/bulky-flight-suit.yaml +13 -0
  33. package/content/armor/carbon-skin.yaml +12 -0
  34. package/content/armor/ceramic-suit.yaml +14 -0
  35. package/content/armor/decorative-armor.yaml +14 -0
  36. package/content/armor/defiance-series.yaml +14 -0
  37. package/content/armor/defrex-hide.yaml +14 -0
  38. package/content/armor/flight-suit.yaml +12 -0
  39. package/content/armor/freebooter-armor.yaml +14 -0
  40. package/content/armor/hardlight-series.yaml +13 -0
  41. package/content/armor/kyokor-plating.yaml +14 -0
  42. package/content/armor/microcord-armor.yaml +13 -0
  43. package/content/armor/quilted-armor.yaml +13 -0
  44. package/content/armor/scaled-plate.yaml +14 -0
  45. package/content/armor/second-skin.yaml +12 -0
  46. package/content/armor/shotalashu-armor.yaml +14 -0
  47. package/content/armor/swarmsuit.yaml +14 -0
  48. package/content/armor/tempweave.yaml +12 -0
  49. package/content/armor/thinplate.yaml +14 -0
  50. package/content/armor/travel-suit.yaml +11 -0
  51. package/content/armor/vesk-scales.yaml +12 -0
  52. package/content/augmentations/artificial-immortalizer.yaml +7 -0
  53. package/content/augmentations/autodreamer.yaml +4 -0
  54. package/content/augmentations/autorecognition-lens.yaml +4 -0
  55. package/content/augmentations/cardiac-accelerator.yaml +4 -0
  56. package/content/augmentations/cloaking-skin-advanced.yaml +4 -0
  57. package/content/augmentations/cloaking-skin-commercial.yaml +4 -0
  58. package/content/augmentations/cloaking-skin-tactical.yaml +4 -0
  59. package/content/augmentations/cognition-accelerator.yaml +7 -0
  60. package/content/augmentations/cosmic-connector.yaml +7 -0
  61. package/content/augmentations/darkvision-capacitors-commercial.yaml +4 -0
  62. package/content/augmentations/darkvision-capacitors-tactical.yaml +4 -0
  63. package/content/augmentations/datajack-advanced.yaml +4 -0
  64. package/content/augmentations/datajack-commercial.yaml +4 -0
  65. package/content/augmentations/datajack-tactical.yaml +4 -0
  66. package/content/augmentations/dermal-plating-advanced.yaml +4 -0
  67. package/content/augmentations/dermal-plating-commercial.yaml +4 -0
  68. package/content/augmentations/dermal-plating-elite.yaml +4 -0
  69. package/content/augmentations/dermal-plating-paragon.yaml +4 -0
  70. package/content/augmentations/dermal-plating-superior.yaml +4 -0
  71. package/content/augmentations/dermal-plating-tactical.yaml +4 -0
  72. package/content/augmentations/dermal-plating-ultimate.yaml +4 -0
  73. package/content/augmentations/dragon-gland-advanced.yaml +4 -0
  74. package/content/augmentations/dragon-gland-commercial.yaml +4 -0
  75. package/content/augmentations/dragon-gland-elite.yaml +4 -0
  76. package/content/augmentations/dragon-gland-superior.yaml +4 -0
  77. package/content/augmentations/dragon-gland-tactical.yaml +4 -0
  78. package/content/augmentations/dragon-gland-ultimate.yaml +4 -0
  79. package/content/augmentations/gill-sheath.yaml +4 -0
  80. package/content/augmentations/hearing-aid.yaml +4 -0
  81. package/content/augmentations/hideaway-limb-commercial.yaml +4 -0
  82. package/content/augmentations/hideaway-limb-tactical.yaml +4 -0
  83. package/content/augmentations/hypernerves.yaml +12 -0
  84. package/content/augmentations/laser-eye.yaml +4 -0
  85. package/content/augmentations/moodskin.yaml +4 -0
  86. package/content/augmentations/muscle-invigorator.yaml +12 -0
  87. package/content/augmentations/nano-optics-node.yaml +4 -0
  88. package/content/augmentations/photosynthetic-skin.yaml +4 -0
  89. package/content/augmentations/presence-intensifier.yaml +17 -0
  90. package/content/augmentations/prosthetic-limb.yaml +4 -0
  91. package/content/augmentations/psychoactive-eyes-commercial.yaml +4 -0
  92. package/content/augmentations/psychoactive-eyes-tactical.yaml +4 -0
  93. package/content/augmentations/regenerative-rune-splice.yaml +4 -0
  94. package/content/augmentations/retinal-reflectors.yaml +4 -0
  95. package/content/augmentations/shielding-skin-advanced.yaml +4 -0
  96. package/content/augmentations/shielding-skin-commercial.yaml +4 -0
  97. package/content/augmentations/shielding-skin-tactical.yaml +4 -0
  98. package/content/augmentations/speed-suspension-advanced.yaml +4 -0
  99. package/content/augmentations/speed-suspension-commercial.yaml +4 -0
  100. package/content/augmentations/speed-suspension-tactical.yaml +4 -0
  101. package/content/augmentations/telepathy-node.yaml +4 -0
  102. package/content/augmentations/ultralight-wings-advanced.yaml +10 -0
  103. package/content/augmentations/ultralight-wings-commercial.yaml +10 -0
  104. package/content/augmentations/ultralight-wings-superior.yaml +10 -0
  105. package/content/augmentations/ultralight-wings-tactical.yaml +10 -0
  106. package/content/augmentations/venom-spur.yaml +4 -0
  107. package/content/augmentations/vocal-modulator.yaml +10 -0
  108. package/content/augmentations/voice-amplifier.yaml +10 -0
  109. package/content/augmentations/wildwise-graft.yaml +4 -0
  110. package/content/backgrounds/artist.yaml +18 -0
  111. package/content/backgrounds/athlete.yaml +18 -0
  112. package/content/backgrounds/bounty-hunter.yaml +18 -0
  113. package/content/backgrounds/brutaris-player.yaml +18 -0
  114. package/content/backgrounds/city-slicker.yaml +18 -0
  115. package/content/backgrounds/cleaner.yaml +18 -0
  116. package/content/backgrounds/comedian.yaml +18 -0
  117. package/content/backgrounds/cook.yaml +18 -0
  118. package/content/backgrounds/corporate-agent.yaml +18 -0
  119. package/content/backgrounds/cyberborn.yaml +19 -0
  120. package/content/backgrounds/detective.yaml +18 -0
  121. package/content/backgrounds/diplomat.yaml +18 -0
  122. package/content/backgrounds/disciple.yaml +39 -0
  123. package/content/backgrounds/doctor.yaml +18 -0
  124. package/content/backgrounds/dream-prophet.yaml +18 -0
  125. package/content/backgrounds/electrician.yaml +18 -0
  126. package/content/backgrounds/emissary.yaml +18 -0
  127. package/content/backgrounds/gambler.yaml +18 -0
  128. package/content/backgrounds/gene-splicer.yaml +31 -0
  129. package/content/backgrounds/grifter.yaml +18 -0
  130. package/content/backgrounds/hacker.yaml +18 -0
  131. package/content/backgrounds/icon.yaml +18 -0
  132. package/content/backgrounds/laborer.yaml +18 -0
  133. package/content/backgrounds/miner.yaml +18 -0
  134. package/content/backgrounds/outlaw.yaml +18 -0
  135. package/content/backgrounds/prisoner.yaml +18 -0
  136. package/content/backgrounds/raised-by-belief.yaml +39 -0
  137. package/content/backgrounds/recluse.yaml +18 -0
  138. package/content/backgrounds/scientist.yaml +18 -0
  139. package/content/backgrounds/smuggler.yaml +18 -0
  140. package/content/backgrounds/socialite.yaml +18 -0
  141. package/content/backgrounds/space-pirate.yaml +18 -0
  142. package/content/backgrounds/spacefarer.yaml +18 -0
  143. package/content/backgrounds/street-rat.yaml +18 -0
  144. package/content/backgrounds/teacher.yaml +31 -0
  145. package/content/backgrounds/tech-support.yaml +18 -0
  146. package/content/backgrounds/timelost.yaml +16 -0
  147. package/content/backgrounds/trooper.yaml +19 -0
  148. package/content/backgrounds/vidgamer.yaml +18 -0
  149. package/content/boosts/cha.yaml +5 -0
  150. package/content/boosts/con.yaml +5 -0
  151. package/content/boosts/dex.yaml +5 -0
  152. package/content/boosts/int.yaml +5 -0
  153. package/content/boosts/str.yaml +5 -0
  154. package/content/boosts/wis.yaml +5 -0
  155. package/content/classes/envoy.yaml +127 -0
  156. package/content/classes/mystic/connections/akashic.yaml +101 -0
  157. package/content/classes/mystic/connections/elemental.yaml +102 -0
  158. package/content/classes/mystic/connections/healing.yaml +101 -0
  159. package/content/classes/mystic/connections/rhythm.yaml +98 -0
  160. package/content/classes/mystic/connections/shadow.yaml +98 -0
  161. package/content/classes/mystic.yaml +115 -0
  162. package/content/classes/operative.yaml +206 -0
  163. package/content/classes/solarian.yaml +115 -0
  164. package/content/classes/soldier.yaml +116 -0
  165. package/content/classes/witchwarper/anchors/core-memories.yaml +257 -0
  166. package/content/classes/witchwarper/anchors/focal-point.yaml +31 -0
  167. package/content/classes/witchwarper/anchors/tangible-object.yaml +31 -0
  168. package/content/classes/witchwarper/paradoxes/analyst.yaml +101 -0
  169. package/content/classes/witchwarper/paradoxes/anomaly.yaml +101 -0
  170. package/content/classes/witchwarper/paradoxes/lost-history.yaml +101 -0
  171. package/content/classes/witchwarper/paradoxes/precog.yaml +101 -0
  172. package/content/classes/witchwarper.yaml +128 -0
  173. package/content/conditions/blinded.yaml +8 -0
  174. package/content/conditions/clumsy.yaml +8 -0
  175. package/content/conditions/concealed.yaml +4 -0
  176. package/content/conditions/confused.yaml +4 -0
  177. package/content/conditions/controlled.yaml +2 -0
  178. package/content/conditions/dazzled.yaml +4 -0
  179. package/content/conditions/deafened.yaml +8 -0
  180. package/content/conditions/doomed.yaml +4 -0
  181. package/content/conditions/drained.yaml +12 -0
  182. package/content/conditions/dying.yaml +6 -0
  183. package/content/conditions/encumbered.yaml +4 -0
  184. package/content/conditions/enfeebled.yaml +8 -0
  185. package/content/conditions/fascinated.yaml +8 -0
  186. package/content/conditions/fatigued.yaml +8 -0
  187. package/content/conditions/fleeing.yaml +2 -0
  188. package/content/conditions/frightened.yaml +12 -0
  189. package/content/conditions/glitching.yaml +40 -0
  190. package/content/conditions/grabbed.yaml +5 -0
  191. package/content/conditions/hidden.yaml +4 -0
  192. package/content/conditions/immobilized.yaml +4 -0
  193. package/content/conditions/invisible.yaml +4 -0
  194. package/content/conditions/off-guard.yaml +9 -0
  195. package/content/conditions/paralyzed.yaml +5 -0
  196. package/content/conditions/persistent-damage.yaml +33 -0
  197. package/content/conditions/petrified.yaml +2 -0
  198. package/content/conditions/prone.yaml +10 -0
  199. package/content/conditions/quickened.yaml +4 -0
  200. package/content/conditions/restrained.yaml +5 -0
  201. package/content/conditions/sickened.yaml +30 -0
  202. package/content/conditions/slowed.yaml +4 -0
  203. package/content/conditions/stunned.yaml +4 -0
  204. package/content/conditions/stupefied.yaml +14 -0
  205. package/content/conditions/suppressed.yaml +14 -0
  206. package/content/conditions/unconscious.yaml +21 -0
  207. package/content/conditions/untethered.yaml +5 -0
  208. package/content/conditions/wounded.yaml +4 -0
  209. package/content/consumables/10th-rank-spell-gem.yaml +9 -0
  210. package/content/consumables/1st-rank-spell-gem.yaml +9 -0
  211. package/content/consumables/2nd-rank-spell-gem.yaml +9 -0
  212. package/content/consumables/3rd-rank-spell-gem.yaml +9 -0
  213. package/content/consumables/4th-rank-spell-gem.yaml +9 -0
  214. package/content/consumables/5th-rank-spell-gem.yaml +9 -0
  215. package/content/consumables/6th-rank-spell-gem.yaml +9 -0
  216. package/content/consumables/7th-rank-spell-gem.yaml +9 -0
  217. package/content/consumables/8th-rank-spell-gem.yaml +9 -0
  218. package/content/consumables/9th-rank-spell-gem.yaml +9 -0
  219. package/content/consumables/abysium-ammunition-high-grade.yaml +4 -0
  220. package/content/consumables/abysium-ammunition-standard-grade.yaml +4 -0
  221. package/content/consumables/abysium-grenade-missile-high-grade.yaml +4 -0
  222. package/content/consumables/abysium-grenade-missile-standard-grade.yaml +4 -0
  223. package/content/consumables/adamantine-ammunition-high-grade.yaml +4 -0
  224. package/content/consumables/adamantine-ammunition-standard-grade.yaml +4 -0
  225. package/content/consumables/adamantine-grenade-missile-high-grade.yaml +4 -0
  226. package/content/consumables/adamantine-grenade-missile-standard-grade.yaml +4 -0
  227. package/content/consumables/advanced-glow-up-spell-amp.yaml +9 -0
  228. package/content/consumables/advanced-resist-energy-spell-amp.yaml +9 -0
  229. package/content/consumables/bone-serum.yaml +4 -0
  230. package/content/consumables/celebrity-serum.yaml +11 -0
  231. package/content/consumables/cellular-stimulant-spell-amp.yaml +9 -0
  232. package/content/consumables/cold-iron-ammunition-high-grade.yaml +4 -0
  233. package/content/consumables/cold-iron-ammunition-low-grade.yaml +4 -0
  234. package/content/consumables/cold-iron-ammunition-standard-grade.yaml +4 -0
  235. package/content/consumables/cold-iron-grenade-missile-high-grade.yaml +4 -0
  236. package/content/consumables/cold-iron-grenade-missile-low-grade.yaml +4 -0
  237. package/content/consumables/cold-iron-grenade-missile-standard-grade.yaml +4 -0
  238. package/content/consumables/commando-serum.yaml +4 -0
  239. package/content/consumables/commercial-cairn-form-spell-amp.yaml +9 -0
  240. package/content/consumables/commercial-glow-up-spell-amp.yaml +9 -0
  241. package/content/consumables/commercial-resist-energy-spell-amp.yaml +9 -0
  242. package/content/consumables/djezet-ammunition-high-grade.yaml +4 -0
  243. package/content/consumables/djezet-ammunition-standard-grade.yaml +4 -0
  244. package/content/consumables/djezet-grenade-missile-high-grade.yaml +4 -0
  245. package/content/consumables/djezet-grenade-missile-standard-grade.yaml +4 -0
  246. package/content/consumables/dull-yellow-ore-ammunition-high-grade.yaml +4 -0
  247. package/content/consumables/dull-yellow-ore-ammunition-standard-grade.yaml +4 -0
  248. package/content/consumables/dull-yellow-ore-grenade-missile-high-grade.yaml +4 -0
  249. package/content/consumables/dull-yellow-ore-grenade-missile-standard-grade.yaml +4 -0
  250. package/content/consumables/electromag-grenade-advanced.yaml +11 -0
  251. package/content/consumables/electromag-grenade-commercial.yaml +11 -0
  252. package/content/consumables/electromag-grenade-elite.yaml +11 -0
  253. package/content/consumables/electromag-grenade-paragon.yaml +11 -0
  254. package/content/consumables/electromag-grenade-superior.yaml +11 -0
  255. package/content/consumables/electromag-grenade-tactical.yaml +11 -0
  256. package/content/consumables/electromag-grenade-ultimate.yaml +11 -0
  257. package/content/consumables/feline-senses-spell-amp.yaml +9 -0
  258. package/content/consumables/flash-grenade-advanced.yaml +12 -0
  259. package/content/consumables/flash-grenade-commercial.yaml +12 -0
  260. package/content/consumables/flash-grenade-elite.yaml +12 -0
  261. package/content/consumables/flash-grenade-paragon.yaml +12 -0
  262. package/content/consumables/flash-grenade-superior.yaml +12 -0
  263. package/content/consumables/flash-grenade-tactical.yaml +12 -0
  264. package/content/consumables/flash-grenade-ultimate.yaml +12 -0
  265. package/content/consumables/fly-spell-amp.yaml +9 -0
  266. package/content/consumables/frag-grenade-advanced.yaml +11 -0
  267. package/content/consumables/frag-grenade-commercial.yaml +11 -0
  268. package/content/consumables/frag-grenade-elite.yaml +11 -0
  269. package/content/consumables/frag-grenade-paragon.yaml +11 -0
  270. package/content/consumables/frag-grenade-superior.yaml +11 -0
  271. package/content/consumables/frag-grenade-tactical.yaml +11 -0
  272. package/content/consumables/frag-grenade-ultimate.yaml +11 -0
  273. package/content/consumables/haste-spell-amp.yaml +9 -0
  274. package/content/consumables/hypopen-advanced.yaml +4 -0
  275. package/content/consumables/hypopen-commercial.yaml +4 -0
  276. package/content/consumables/hypopen-elite.yaml +4 -0
  277. package/content/consumables/hypopen-superior.yaml +4 -0
  278. package/content/consumables/hypopen-tactical.yaml +4 -0
  279. package/content/consumables/hypopen-ultimate.yaml +4 -0
  280. package/content/consumables/incendiary-grenade-advanced.yaml +11 -0
  281. package/content/consumables/incendiary-grenade-commercial.yaml +11 -0
  282. package/content/consumables/incendiary-grenade-elite.yaml +11 -0
  283. package/content/consumables/incendiary-grenade-paragon.yaml +11 -0
  284. package/content/consumables/incendiary-grenade-superior.yaml +11 -0
  285. package/content/consumables/incendiary-grenade-tactical.yaml +11 -0
  286. package/content/consumables/incendiary-grenade-ultimate.yaml +11 -0
  287. package/content/consumables/infiltrator-serum.yaml +17 -0
  288. package/content/consumables/invisibility-spell-amp.yaml +9 -0
  289. package/content/consumables/jump-spell-amp.yaml +9 -0
  290. package/content/consumables/medpatch-advanced.yaml +19 -0
  291. package/content/consumables/medpatch-commercial.yaml +12 -0
  292. package/content/consumables/medpatch-elite.yaml +19 -0
  293. package/content/consumables/medpatch-superior.yaml +19 -0
  294. package/content/consumables/medpatch-tactical.yaml +19 -0
  295. package/content/consumables/medpatch-ultimate.yaml +19 -0
  296. package/content/consumables/noqual-ammunition-high-grade.yaml +4 -0
  297. package/content/consumables/noqual-ammunition-standard-grade.yaml +4 -0
  298. package/content/consumables/noqual-grenade-missile-high-grade.yaml +4 -0
  299. package/content/consumables/noqual-grenade-missile-standard-grade.yaml +4 -0
  300. package/content/consumables/orichalcum-ammunition-high-grade.yaml +4 -0
  301. package/content/consumables/orichalcum-grenade-missile-high-grade.yaml +4 -0
  302. package/content/consumables/sharpshooter-serum-commercial.yaml +4 -0
  303. package/content/consumables/sharpshooter-serum-tactical.yaml +4 -0
  304. package/content/consumables/shimmerstone-ammunition-high-grade.yaml +4 -0
  305. package/content/consumables/shimmerstone-ammunition-standard-grade.yaml +4 -0
  306. package/content/consumables/shimmerstone-grenade-missile-high-grade.yaml +4 -0
  307. package/content/consumables/shimmerstone-grenade-missile-standard-grade.yaml +4 -0
  308. package/content/consumables/shimmerstone-serum.yaml +4 -0
  309. package/content/consumables/shrink-spell-amp.yaml +9 -0
  310. package/content/consumables/siccatite-ammunition-high-grade.yaml +4 -0
  311. package/content/consumables/siccatite-ammunition-standard-grade.yaml +4 -0
  312. package/content/consumables/siccatite-grenade-missile-high-grade.yaml +4 -0
  313. package/content/consumables/siccatite-grenade-missile-standard-grade.yaml +4 -0
  314. package/content/consumables/silver-ammunition-high-grade.yaml +4 -0
  315. package/content/consumables/silver-ammunition-low-grade.yaml +4 -0
  316. package/content/consumables/silver-ammunition-standard-grade.yaml +4 -0
  317. package/content/consumables/silver-grenade-missile-high-grade.yaml +4 -0
  318. package/content/consumables/silver-grenade-missile-low-grade.yaml +4 -0
  319. package/content/consumables/silver-grenade-missile-standard-grade.yaml +4 -0
  320. package/content/consumables/smoke-grenade-advanced.yaml +4 -0
  321. package/content/consumables/smoke-grenade-commercial.yaml +4 -0
  322. package/content/consumables/smoke-grenade-elite.yaml +4 -0
  323. package/content/consumables/smoke-grenade-paragon.yaml +4 -0
  324. package/content/consumables/smoke-grenade-superior.yaml +4 -0
  325. package/content/consumables/smoke-grenade-tactical.yaml +4 -0
  326. package/content/consumables/smoke-grenade-ultimate.yaml +4 -0
  327. package/content/consumables/sprayflesh.yaml +4 -0
  328. package/content/consumables/tactical-cairn-form-spell-amp.yaml +9 -0
  329. package/content/consumables/tactical-glow-up-spell-amp.yaml +9 -0
  330. package/content/consumables/tactical-resist-energy-spell-amp.yaml +9 -0
  331. package/content/crystals/cycling.yaml +5 -0
  332. package/content/crystals/gluon-advanced.yaml +13 -0
  333. package/content/crystals/gluon-commercial.yaml +13 -0
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  1949. package/content/weapons/doshko.yaml +12 -0
  1950. package/content/weapons/dueling-sword.yaml +13 -0
  1951. package/content/weapons/fangblade.yaml +13 -0
  1952. package/content/weapons/fist.yaml +11 -0
  1953. package/content/weapons/flamethrower.yaml +19 -0
  1954. package/content/weapons/flaming-blade.yaml +14 -0
  1955. package/content/weapons/force-needle.yaml +19 -0
  1956. package/content/weapons/forms/aerial-form/bat-fangs.yaml +13 -0
  1957. package/content/weapons/forms/aerial-form/bat-wing.yaml +13 -0
  1958. package/content/weapons/forms/aerial-form/bird-beak.yaml +13 -0
  1959. package/content/weapons/forms/aerial-form/bird-talon.yaml +13 -0
  1960. package/content/weapons/forms/aerial-form/pterosaur-beak.yaml +13 -0
  1961. package/content/weapons/forms/aerial-form/wasp-stinger.yaml +13 -0
  1962. package/content/weapons/forms/elemental-form/air-gust.yaml +13 -0
  1963. package/content/weapons/forms/elemental-form/earth-boulder.yaml +13 -0
  1964. package/content/weapons/forms/elemental-form/fire-tendril.yaml +13 -0
  1965. package/content/weapons/forms/elemental-form/metal-blade.yaml +13 -0
  1966. package/content/weapons/forms/elemental-form/water-wave.yaml +13 -0
  1967. package/content/weapons/forms/elemental-form/wood-branch.yaml +13 -0
  1968. package/content/weapons/forms/insect-form/ant-mandibles.yaml +13 -0
  1969. package/content/weapons/forms/insect-form/beetle-mandibles.yaml +13 -0
  1970. package/content/weapons/forms/insect-form/centipede-mandibles.yaml +13 -0
  1971. package/content/weapons/forms/insect-form/mantis-foreleg.yaml +13 -0
  1972. package/content/weapons/forms/insect-form/scorpion-pincer.yaml +13 -0
  1973. package/content/weapons/forms/insect-form/scorpion-stinger.yaml +13 -0
  1974. package/content/weapons/forms/insect-form/spider-fangs.yaml +13 -0
  1975. package/content/weapons/grindblade.yaml +13 -0
  1976. package/content/weapons/gyrojet-pistol.yaml +17 -0
  1977. package/content/weapons/hammer.yaml +13 -0
  1978. package/content/weapons/knife.yaml +14 -0
  1979. package/content/weapons/laser-pistol.yaml +17 -0
  1980. package/content/weapons/laser-rifle.yaml +17 -0
  1981. package/content/weapons/machine-gun.yaml +17 -0
  1982. package/content/weapons/magnetar-rifle.yaml +17 -0
  1983. package/content/weapons/nano-edge-rapier.yaml +13 -0
  1984. package/content/weapons/neural-lash.yaml +13 -0
  1985. package/content/weapons/pahtra-claw.yaml +11 -0
  1986. package/content/weapons/pahtra-jaws.yaml +11 -0
  1987. package/content/weapons/painglaive.yaml +13 -0
  1988. package/content/weapons/phase-cutlass.yaml +13 -0
  1989. package/content/weapons/plasma-cannon.yaml +19 -0
  1990. package/content/weapons/plasma-caster.yaml +18 -0
  1991. package/content/weapons/plasma-doshko.yaml +12 -0
  1992. package/content/weapons/plasma-sword.yaml +12 -0
  1993. package/content/weapons/polyglove.yaml +13 -0
  1994. package/content/weapons/pulse-gauntlet.yaml +19 -0
  1995. package/content/weapons/pulsecaster-pistol.yaml +17 -0
  1996. package/content/weapons/puzzleblade.yaml +12 -0
  1997. package/content/weapons/reaction-breacher.yaml +17 -0
  1998. package/content/weapons/rotating-pistol.yaml +17 -0
  1999. package/content/weapons/rotolaser.yaml +17 -0
  2000. package/content/weapons/scattergun.yaml +19 -0
  2001. package/content/weapons/screamer.yaml +19 -0
  2002. package/content/weapons/seeker-rifle.yaml +18 -0
  2003. package/content/weapons/semi-auto-pistol.yaml +17 -0
  2004. package/content/weapons/shield-bash.yaml +12 -0
  2005. package/content/weapons/shirren-eye-rifle.yaml +19 -0
  2006. package/content/weapons/shock-pad.yaml +12 -0
  2007. package/content/weapons/shock-truncheon.yaml +12 -0
  2008. package/content/weapons/shooting-starknife.yaml +15 -0
  2009. package/content/weapons/shuriken-drone.yaml +15 -0
  2010. package/content/weapons/singing-coil.yaml +20 -0
  2011. package/content/weapons/singing-spear.yaml +13 -0
  2012. package/content/weapons/solar-flare-dedication-graviton.yaml +11 -0
  2013. package/content/weapons/solar-flare-dedication-photon.yaml +11 -0
  2014. package/content/weapons/solar-flare-graviton.yaml +12 -0
  2015. package/content/weapons/solar-flare-photon.yaml +12 -0
  2016. package/content/weapons/solar-weapon.yaml +10 -0
  2017. package/content/weapons/sonic-rifle.yaml +18 -0
  2018. package/content/weapons/starfall-pistol.yaml +19 -0
  2019. package/content/weapons/stellar-cannon.yaml +19 -0
  2020. package/content/weapons/stomachmouth-jaws.yaml +11 -0
  2021. package/content/weapons/streetsweeper.yaml +18 -0
  2022. package/content/weapons/tailblade.yaml +11 -0
  2023. package/content/weapons/talon.yaml +13 -0
  2024. package/content/weapons/thermal-dynafan.yaml +20 -0
  2025. package/content/weapons/vesk-claw.yaml +11 -0
  2026. package/content/weapons/vesk-jaws.yaml +11 -0
  2027. package/content/weapons/vesk-tail.yaml +11 -0
  2028. package/content/weapons/ysoki-jaws.yaml +11 -0
  2029. package/content/weapons/zero-cannon.yaml +19 -0
  2030. package/content/weapons/zero-knife.yaml +13 -0
  2031. package/content/weapons/zero-pistol.yaml +17 -0
  2032. package/content/worn/aeon-stone-guiding.yaml +4 -0
  2033. package/content/worn/aeon-stone-life-giving.yaml +4 -0
  2034. package/content/worn/aeon-stone-navigating.yaml +10 -0
  2035. package/content/worn/aeon-stone-projecting.yaml +4 -0
  2036. package/content/worn/aeon-stone-uplifting.yaml +10 -0
  2037. package/content/worn/akashic-lens-advanced.yaml +10 -0
  2038. package/content/worn/akashic-lens-commercial.yaml +10 -0
  2039. package/content/worn/akashic-lens-tactical.yaml +10 -0
  2040. package/content/worn/antigrav-harness-advanced.yaml +10 -0
  2041. package/content/worn/antigrav-harness-commercial.yaml +10 -0
  2042. package/content/worn/antigrav-harness-tactical.yaml +10 -0
  2043. package/content/worn/duo-enhancers.yaml +4 -0
  2044. package/content/worn/hardlight-handwraps-advanced.yaml +4 -0
  2045. package/content/worn/hardlight-handwraps-commercial.yaml +4 -0
  2046. package/content/worn/hardlight-handwraps-elite.yaml +4 -0
  2047. package/content/worn/hardlight-handwraps-paragon.yaml +4 -0
  2048. package/content/worn/hardlight-handwraps-superior.yaml +4 -0
  2049. package/content/worn/hardlight-handwraps-tactical.yaml +4 -0
  2050. package/content/worn/hardlight-handwraps-ultimate.yaml +4 -0
  2051. package/content/worn/null-space-chamber-advanced.yaml +4 -0
  2052. package/content/worn/null-space-chamber-commercial.yaml +4 -0
  2053. package/content/worn/null-space-chamber-superior.yaml +4 -0
  2054. package/content/worn/null-space-chamber-tactical.yaml +4 -0
  2055. package/dist/i18n/en.d.ts +3 -0
  2056. package/dist/i18n/en.js +2 -0
  2057. package/dist/i18n/en.json +7298 -0
  2058. package/dist/index.d.ts +3 -0
  2059. package/dist/index.js +2 -0
  2060. package/dist/release.json +178039 -0
  2061. package/i18n/en/ancestries.yaml +189 -0
  2062. package/i18n/en/ancestry-feats.yaml +519 -0
  2063. package/i18n/en/archetypes.yaml +258 -0
  2064. package/i18n/en/armor.yaml +152 -0
  2065. package/i18n/en/backgrounds.yaml +165 -0
  2066. package/i18n/en/core.yaml +852 -0
  2067. package/i18n/en/envoy.yaml +230 -0
  2068. package/i18n/en/equipment-more.yaml +718 -0
  2069. package/i18n/en/feats-general.yaml +644 -0
  2070. package/i18n/en/gear.yaml +237 -0
  2071. package/i18n/en/mystic.yaml +235 -0
  2072. package/i18n/en/names.yaml +25 -0
  2073. package/i18n/en/operative.yaml +226 -0
  2074. package/i18n/en/sf-core.yaml +172 -0
  2075. package/i18n/en/skills.yaml +288 -0
  2076. package/i18n/en/solarian.yaml +414 -0
  2077. package/i18n/en/soldier.yaml +172 -0
  2078. package/i18n/en/spells.yaml +2893 -0
  2079. package/i18n/en/tags.yaml +130 -0
  2080. package/i18n/en/types.yaml +346 -0
  2081. package/i18n/en/weapons.yaml +178 -0
  2082. package/i18n/en/witchwarper.yaml +233 -0
  2083. package/i18n/en.yaml +518 -0
  2084. package/pack.yaml +28 -0
  2085. package/package.json +57 -3
  2086. package/rules/advancement.yaml +37 -0
  2087. package/rules/afflictions.yaml +174 -0
  2088. package/rules/ancestry-feats.yaml +50 -0
  2089. package/rules/archetype-feats.yaml +64 -0
  2090. package/rules/archetype-spellcasting.yaml +193 -0
  2091. package/rules/archetypes.yaml +142 -0
  2092. package/rules/battle-forms.yaml +32 -0
  2093. package/rules/building.yaml +82 -0
  2094. package/rules/checks.yaml +172 -0
  2095. package/rules/class-numbers.yaml +39 -0
  2096. package/rules/class-traits.yaml +8 -0
  2097. package/rules/conditions.yaml +213 -0
  2098. package/rules/core.yaml +67 -0
  2099. package/rules/creation.yaml +147 -0
  2100. package/rules/defenses.yaml +75 -0
  2101. package/rules/effects.yaml +33 -0
  2102. package/rules/envoy.yaml +10 -0
  2103. package/rules/equipment.yaml +581 -0
  2104. package/rules/feat-traits.yaml +12 -0
  2105. package/rules/feats.yaml +12 -0
  2106. package/rules/general-feats.yaml +12 -0
  2107. package/rules/heritages.yaml +19 -0
  2108. package/rules/hero-points.yaml +6 -0
  2109. package/rules/layout.yaml +269 -0
  2110. package/rules/magic-items.yaml +151 -0
  2111. package/rules/mystic.yaml +36 -0
  2112. package/rules/operative.yaml +33 -0
  2113. package/rules/rituals.yaml +101 -0
  2114. package/rules/sf-core.yaml +2 -0
  2115. package/rules/skill-actions-athletics.yaml +589 -0
  2116. package/rules/skill-actions-medicine.yaml +326 -0
  2117. package/rules/skill-actions-sf.yaml +147 -0
  2118. package/rules/skill-actions-social.yaml +457 -0
  2119. package/rules/skill-actions-stealth.yaml +483 -0
  2120. package/rules/skill-actions.yaml +504 -0
  2121. package/rules/skills.yaml +3201 -0
  2122. package/rules/solarian.yaml +36 -0
  2123. package/rules/soldier.yaml +31 -0
  2124. package/rules/spellcasting.yaml +1216 -0
  2125. package/rules/spells-high.yaml +17 -0
  2126. package/rules/strikes.yaml +818 -0
  2127. package/rules/tags.yaml +159 -0
  2128. package/rules/traits.yaml +35 -0
  2129. package/rules/treasure.yaml +342 -0
  2130. package/rules/upgrades.yaml +41 -0
  2131. package/rules/witchwarper.yaml +20 -0
@@ -0,0 +1,644 @@
1
+ feats.skill.additional-lore.choices.lore.prompt: Lore
2
+ feats.skill.additional-lore.description: 'Choose a Lore: you become trained in it, and at 3rd, 7th and 15th level it gains an extra skill increase.'
3
+ feats.skill.additional-lore.name: Additional Lore
4
+ feats.general.adopted-ancestry.choices.ancestry.prompt: Adopted ancestry
5
+ feats.general.adopted-ancestry.description: "Choose another ancestry. You can take ancestry feats of that ancestry as well as your own, unless they need a body you don't have."
6
+ feats.general.adopted-ancestry.name: Adopted Ancestry
7
+ feats.skill.advanced-first-aid.description: "When you Administer First Aid, you can instead lower an ally's frightened or sickened by 2, or end it on a critical success."
8
+ feats.skill.advanced-first-aid.name: Advanced First Aid
9
+ feats.skill.advanced-first-aid.prerequisites.master: Master in Medicine
10
+ feats.skill.akashic-sync.name: Akashic Sync
11
+ feats.skill.akashic-sync.prerequisites.master: Master in Occultism
12
+ feats.skill.akashic-transcendence.name: Akashic Transcendence
13
+ feats.skill.akashic-transcendence.prerequisites.legendary: Legendary in Occultism
14
+ feats.skill.akashic-transcendence.prerequisites.feat: Akashic Sync
15
+ feats.general.ancestral-paragon.choices.feat.prompt: '1st-level ancestry feat'
16
+ feats.general.ancestral-paragon.description: You gain a 1st-level ancestry feat.
17
+ feats.general.ancestral-paragon.name: Ancestral Paragon
18
+ feats.skill.arcane-sense.description: "You can cast detect magic at will as an arcane innate spell, at 3rd rank if you're a master in Arcana and 4th if legendary."
19
+ feats.skill.arcane-sense.name: Arcane Sense
20
+ feats.skill.arcane-sense.prerequisites.trained: Trained in Arcana
21
+ feats.general.armor-proficiency.choices.category.options.heavy.name: Heavy armor
22
+ feats.general.armor-proficiency.choices.category.options.light.name: Light armor
23
+ feats.general.armor-proficiency.choices.category.options.medium.name: Medium armor
24
+ feats.general.armor-proficiency.choices.category.prompt: Armor category to train in
25
+ feats.general.armor-proficiency.description: 'Training in light armor; if you have it, medium; if you have both, heavy. Expert in that armor from 13th level.'
26
+ feats.general.armor-proficiency.name: Armor Proficiency
27
+ feats.skill.assurance.actions.assurance.description: 'A fixed result of 10 + your proficiency bonus in a skill you chose for Assurance, with no other bonuses or penalties, against a DC if given.'
28
+ feats.skill.assurance.actions.assurance.name: Assurance
29
+ feats.skill.assurance.actions.assurance.params.dc.name: DC
30
+ feats.skill.assurance.actions.assurance.params.skill.name: Skill
31
+ feats.skill.assurance.choices.skill.prompt: Skill
32
+ feats.skill.assurance.description: 'Choose a skill. Instead of rolling, you can take a result of 10 + your proficiency bonus, ignoring every other bonus and penalty.'
33
+ feats.skill.assurance.name: Assurance
34
+ feats.general.augmented-body.name: Augmented Body
35
+ feats.skill.automatic-knowledge.description: "Choose a skill you're an expert in with Recall Knowledge and Assurance: once per round, you can Recall Knowledge with it as a free action, using Assurance."
36
+ feats.skill.automatic-knowledge.name: Automatic Knowledge
37
+ feats.skill.automatic-knowledge.prerequisites.assurance: Assurance
38
+ feats.skill.automatic-knowledge.prerequisites.expert: 'Expert in Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society or a Lore'
39
+ feats.skill.bargain-hunter.description: 'You can Earn Income with Diplomacy by hunting bargains, or spend that time buying an item at a discount equal to the income. Taken at 1st level, you start with 20 more credits.'
40
+ feats.skill.bargain-hunter.name: Bargain Hunter
41
+ feats.skill.bargain-hunter.prerequisites.trained: Trained in Diplomacy
42
+ feats.general.barricade.name: Barricade
43
+ feats.skill.battle-cry.description: 'When you roll initiative, you can Demoralize an observed foe as a free action; legendary, you can also Demoralize as a reaction when you critically hit.'
44
+ feats.skill.battle-cry.name: Battle Cry
45
+ feats.skill.battle-cry.prerequisites.master: Master in Intimidation
46
+ feats.skill.battle-medicine.actions.battle-medicine.description: '1 action: Medicine at a Treat Wounds DC of a rank you have, healing as Treat Wounds without ending wounded.'
47
+ feats.skill.battle-medicine.actions.battle-medicine.name: Battle Medicine
48
+ feats.skill.battle-medicine.actions.battle-medicine.options.expert.name: 'Expert (DC 20, +10 HP)'
49
+ feats.skill.battle-medicine.actions.battle-medicine.options.legendary.name: 'Legendary (DC 40, +50 HP)'
50
+ feats.skill.battle-medicine.actions.battle-medicine.options.master.name: 'Master (DC 30, +30 HP)'
51
+ feats.skill.battle-medicine.actions.battle-medicine.options.trained.name: Trained (DC 15)
52
+ feats.skill.battle-medicine.actions.battle-medicine.participants.patient.name: Patient
53
+ feats.skill.battle-medicine.actions.battle-medicine.steps.tier.prompt: DC to attempt
54
+ feats.skill.battle-medicine.description: '1 action, holding or wearing a medkit: a Medicine check at a Treat Wounds DC heals as Treat Wounds would, without removing wounded. The target is then immune to your Battle Medicine for a day.'
55
+ feats.skill.battle-medicine.name: Battle Medicine
56
+ feats.skill.battle-medicine.prerequisites.trained: Trained in Medicine
57
+ feats.skill.bizarre-magic.description: The DCs to Recognize your spells and Identify your magic rise by 5.
58
+ feats.skill.bizarre-magic.name: Bizarre Magic
59
+ feats.skill.bizarre-magic.prerequisites.master: Master in Occultism
60
+ feats.skill.blend-in.name: Blend In
61
+ feats.skill.blend-in.prerequisites.trained: Trained in Society
62
+ feats.skill.break-curse.description: '8 hours of rites (10 minutes if legendary): counteract a curse on a target with Occultism or Religion, at a counteract rank of half your level rounded up.'
63
+ feats.skill.break-curse.name: Break Curse
64
+ feats.skill.break-curse.prerequisites.master: Master in Occultism or Religion
65
+ feats.general.breath-control.description: 'You hold your breath 25 times as long as usual. A +1 circumstance bonus to saves against inhaled threats, and a success on such a save is a critical success.'
66
+ feats.general.breath-control.name: Breath Control
67
+ feats.general.canny-acumen.choices.proficiency.options.fortitude.name: Fortitude
68
+ feats.general.canny-acumen.choices.proficiency.options.perception.name: Perception
69
+ feats.general.canny-acumen.choices.proficiency.options.reflex.name: Reflex
70
+ feats.general.canny-acumen.choices.proficiency.options.will.name: Will
71
+ feats.general.canny-acumen.choices.proficiency.prompt: Save or Perception
72
+ feats.general.canny-acumen.description: 'Choose Fortitude, Reflex, Will or Perception: you become an expert in it, and a master at 17th level.'
73
+ feats.general.canny-acumen.name: Canny Acumen
74
+ feats.skill.cat-fall.description: "Treat falls as 10 feet shorter, 25 feet if you're an expert in Acrobatics and 50 if a master; legendary, you always land on your feet unharmed."
75
+ feats.skill.cat-fall.name: Cat Fall
76
+ feats.skill.cat-fall.prerequisites.trained: Trained in Acrobatics
77
+ feats.skill.charming-liar.description: "A critical success to Lie improves the target's attitude toward you by one step, once per conversation, when the lie is meant to impress or ingratiate."
78
+ feats.skill.charming-liar.name: Charming Liar
79
+ feats.skill.charming-liar.prerequisites.trained: Trained in Deception
80
+ feats.skill.cloud-jump.description: 'A successful Long Jump goes three times as far, and a successful High Jump goes as far as a Long Jump would. Each extra action you spend on a jump adds your Speed to its limit.'
81
+ feats.skill.cloud-jump.name: Cloud Jump
82
+ feats.skill.cloud-jump.prerequisites.legendary: Legendary in Athletics
83
+ feats.skill.combat-climber.description: "You aren't off-guard while Climbing, and you can Climb with one hand occupied."
84
+ feats.skill.combat-climber.name: Combat Climber
85
+ feats.skill.combat-climber.prerequisites.trained: Trained in Athletics
86
+ feats.skill.combat-hack.name: Combat Hack
87
+ feats.skill.combat-hack.prerequisites.expert: Expert in Computers
88
+ feats.skill.communal-crafting.description: Other characters can help you Craft with a relevant skill; their checks also lower the cost of raw materials.
89
+ feats.skill.communal-crafting.name: Communal Crafting
90
+ feats.skill.communal-crafting.prerequisites.expert: Expert in Crafting
91
+ feats.skill.confabulator.description: "The bonus a target gets against your repeated Lies and Diversions is +2 instead of +4 (+1 if you're a master, none if legendary)."
92
+ feats.skill.confabulator.name: Confabulator
93
+ feats.skill.confabulator.prerequisites.expert: Expert in Deception
94
+ feats.skill.continual-recovery.description: A patient of your Treat Wounds is immune for only 10 minutes instead of an hour.
95
+ feats.skill.continual-recovery.name: Continual Recovery
96
+ feats.skill.continual-recovery.prerequisites.expert: Expert in Medicine
97
+ feats.skill.craft-anything.description: "With the right crafting feat and the item's level and proficiency, you can ignore most other requirements to Craft it (not its cost, nor an artifact's), as the GM allows."
98
+ feats.skill.craft-anything.name: Craft Anything
99
+ feats.skill.craft-anything.prerequisites.legendary: Legendary in Crafting
100
+ feats.skill.crowd-control.name: Crowd Control
101
+ feats.skill.crowd-control.prerequisites.expert: Expert in Diplomacy
102
+ feats.skill.crowd-surfing.name: Crowd Surfing
103
+ feats.skill.crowd-surfing.prerequisites.trained: Trained in Acrobatics
104
+ feats.skill.deadlift.name: Deadlift
105
+ feats.skill.deadlift.prerequisites.trained: Trained in Athletics
106
+ feats.skill.deific-obedience.name: Deific Obedience
107
+ feats.skill.deific-obedience.prerequisites.master: Master in Religion
108
+ feats.general.diehard.description: You die at dying 5 instead of dying 4.
109
+ feats.general.diehard.name: Diehard
110
+ feats.skill.digital-ambassador.name: Digital Ambassador
111
+ feats.skill.digital-ambassador.prerequisites.trained: Trained in Society
112
+ feats.skill.digital-diversion.name: Digital Diversion
113
+ feats.skill.digital-diversion.prerequisites.trained: Trained in Computers
114
+ feats.skill.dive-for-cover.name: Dive for Cover
115
+ feats.skill.dive-for-cover.prerequisites.expert: Expert in Acrobatics
116
+ feats.skill.divine-guidance.actions.divine-guidance.name: Divine Guidance
117
+ feats.skill.divine-guidance.actions.divine-guidance.params.dc.name: DC
118
+ feats.skill.divine-guidance.description: "Spend 10 minutes reading your scriptures about a problem, then attempt a Religion check against the GM's DC; on a success you find a passage that helps you past it."
119
+ feats.skill.divine-guidance.name: Divine Guidance
120
+ feats.skill.divine-guidance.prerequisites.legendary: Legendary in Religion
121
+ feats.skill.dubious-knowledge.description: 'When you fail (not critically) to Recall Knowledge, you learn the correct answer and a wrong one, without knowing which is which.'
122
+ feats.skill.dubious-knowledge.name: Dubious Knowledge
123
+ feats.skill.dubious-knowledge.prerequisites.trained: 'Trained in Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society or a Lore'
124
+ feats.skill.electrical-engineer.name: Electrical Engineer
125
+ feats.skill.electrical-engineer.prerequisites.trained: Trained in Crafting
126
+ feats.general.expeditious-search.description: "You Search an area in half the time (a quarter if you're legendary in Perception), so you can move at twice the usual Speed while Searching."
127
+ feats.general.expeditious-search.name: Expeditious Search
128
+ feats.general.expeditious-search.prerequisites.master: Master in Perception
129
+ feats.skill.experienced-professional.description: "A critical failure to Earn Income with Lore is a failure instead; if you're an expert in the Lore, a failure earns twice as much."
130
+ feats.skill.experienced-professional.name: Experienced Professional
131
+ feats.skill.experienced-professional.prerequisites.trained: Trained in a Lore
132
+ feats.skill.experienced-smuggler.description: "When the GM rolls your Stealth to see if an observer notices a small item you've hidden, the die counts as at least 10 (15 if you're a master in Stealth; legendary, you always succeed)."
133
+ feats.skill.experienced-smuggler.name: Experienced Smuggler
134
+ feats.skill.experienced-smuggler.prerequisites.trained: Trained in Stealth
135
+ feats.skill.experienced-tracker.description: "You can Track at full Speed with a –5 penalty (none if you're a master in Survival; legendary, you roll only when the trail changes)."
136
+ feats.skill.experienced-tracker.name: Experienced Tracker
137
+ feats.skill.experienced-tracker.prerequisites.trained: Trained in Survival
138
+ feats.skill.express-driver.name: Express Driver
139
+ feats.skill.express-driver.prerequisites.trained: Trained in Piloting
140
+ feats.skill.face-in-the-crowd.name: Face in the Crowd
141
+ feats.skill.face-in-the-crowd.prerequisites.trained: Trained in Deception
142
+ feats.skill.fascinating-performance.description: "When you Perform, compare the result to one observer's Will DC: on a success it's fascinated for a round (a critical success in combat, with the incapacitation trait), then immune for an hour. Expert: up to 4 observers; master: 10; legendary: any number."
143
+ feats.skill.fascinating-performance.name: Fascinating Performance
144
+ feats.skill.fascinating-performance.prerequisites.trained: Trained in Performance
145
+ feats.general.fast-recovery.description: "You regain twice as many Hit Points from resting. Successful Fortitude saves against an ongoing disease or poison reduce its stage by 2 (1 if virulent), critical successes by 3 (2 if virulent), and a night's rest reduces drained by 2."
146
+ feats.general.fast-recovery.name: Fast Recovery
147
+ feats.general.fast-recovery.prerequisites.con: Constitution +2
148
+ feats.skill.favored-disguise.name: Favored Disguise
149
+ feats.skill.favored-disguise.prerequisites.trained: Trained in Deception
150
+ feats.general.feather-step.description: You can Step into difficult terrain.
151
+ feats.general.feather-step.name: Feather Step
152
+ feats.general.feather-step.prerequisites.dex: Dexterity +2
153
+ feats.skill.feign-death.name: Feign Death
154
+ feats.skill.feign-death.prerequisites.expert: Expert in Deception
155
+ feats.general.fleet.description: Your Speed rises by 5 feet.
156
+ feats.general.fleet.name: Fleet
157
+ feats.skill.fly-anything.name: Fly Anything
158
+ feats.skill.fly-anything.prerequisites.legendary: Legendary in Piloting
159
+ feats.skill.foil-senses.description: 'When you Avoid Notice, Hide or Sneak, you always take precautions against special senses.'
160
+ feats.skill.foil-senses.name: Foil Senses
161
+ feats.skill.foil-senses.prerequisites.master: Master in Stealth
162
+ feats.skill.fool-the-camera.name: Fool the Camera
163
+ feats.skill.fool-the-camera.prerequisites.master: Master in Computers
164
+ feats.skill.glad-hand.description: 'Meeting someone socially, you can Make an Impression at once; if you fail, you can talk for a minute and try again.'
165
+ feats.skill.glad-hand.name: Glad-Hand
166
+ feats.skill.glad-hand.prerequisites.expert: Expert in Diplomacy
167
+ feats.skill.group-coercion.description: "When you Coerce, compare the result to up to 5 targets' Will DCs (10 if expert, 25 if master, 50 if legendary)."
168
+ feats.skill.group-coercion.name: Group Coercion
169
+ feats.skill.group-coercion.prerequisites.trained: Trained in Intimidation
170
+ feats.skill.group-impression.description: "When you Make an Impression, compare the result to up to 10 targets' Will DCs (20 if expert, 50 if master, 100 if legendary)."
171
+ feats.skill.group-impression.name: Group Impression
172
+ feats.skill.group-impression.prerequisites.trained: Trained in Diplomacy
173
+ feats.skill.hefty-hauler.description: Your maximum and encumbered Bulk limits rise by 2.
174
+ feats.skill.hefty-hauler.name: Hefty Hauler
175
+ feats.skill.hefty-hauler.prerequisites.trained: Trained in Athletics
176
+ feats.skill.hobnobber.description: "Gathering Information takes you half as long; if you're a master in Diplomacy, a critical failure to Gather Information is a failure."
177
+ feats.skill.hobnobber.name: Hobnobber
178
+ feats.skill.hobnobber.prerequisites.trained: Trained in Diplomacy
179
+ feats.skill.hologram-skeptic.name: Hologram Skeptic
180
+ feats.skill.hologram-skeptic.prerequisites.trained: Trained in Computers
181
+ feats.skill.impeccable-crafting.description: A success at Crafting an item of your Specialty Crafting kind is a critical success.
182
+ feats.skill.impeccable-crafting.name: Impeccable Crafting
183
+ feats.skill.impeccable-crafting.prerequisites.master: Master in Crafting
184
+ feats.skill.impeccable-crafting.prerequisites.specialty-crafting: Specialty Crafting
185
+ feats.skill.impressive-performance.description: 'You can Make an Impression with Performance. After performing for 10 minutes, you can impress up to 10 audience members at once (20 after an hour, 50 after two).'
186
+ feats.skill.impressive-performance.name: Impressive Performance
187
+ feats.skill.impressive-performance.prerequisites.trained: Trained in Performance
188
+ feats.general.incredible-initiative.description: A +2 circumstance bonus to initiative rolls.
189
+ feats.general.incredible-initiative.name: Incredible Initiative
190
+ feats.skill.intimidating-glare.description: "You can Demoralize with a glare: it loses the auditory trait, gains the visual trait, and takes no penalty when the target doesn't understand you."
191
+ feats.skill.intimidating-glare.name: Intimidating Glare
192
+ feats.skill.intimidating-glare.prerequisites.trained: Trained in Intimidation
193
+ feats.skill.intimidating-prowess.description: 'When you can physically menace the target, a +1 circumstance bonus to Coerce and Demoralize (+2 with Strength +5 as a master in Intimidation), and no penalty for not sharing a language.'
194
+ feats.skill.intimidating-prowess.name: Intimidating Prowess
195
+ feats.skill.intimidating-prowess.prerequisites.expert: Expert in Intimidation
196
+ feats.skill.intimidating-prowess.prerequisites.str: Strength +3
197
+ feats.skill.intimidating-shot.name: Intimidating Shot
198
+ feats.skill.intimidating-shot.prerequisites.trained: Trained in Intimidation
199
+ feats.skill.inventor.description: "Downtime: invent a common formula you don't know, as if Crafting it."
200
+ feats.skill.inventor.name: Inventor
201
+ feats.skill.inventor.prerequisites.expert: Expert in Crafting
202
+ feats.skill.just-kidding.name: 'Just Kidding!'
203
+ feats.skill.just-kidding.prerequisites.trained: Trained in Performance
204
+ feats.skill.kip-up.description: 'Free action: you stand up without triggering reactions.'
205
+ feats.skill.kip-up.name: Kip Up
206
+ feats.skill.kip-up.prerequisites.master: Master in Acrobatics
207
+ feats.skill.kiss-it-better.name: Kiss It Better
208
+ feats.skill.kiss-it-better.prerequisites.expert: Expert in Deception
209
+ feats.skill.lasting-coercion.description: "A creature you Coerce can comply for up to a week (a month if you're legendary)."
210
+ feats.skill.lasting-coercion.name: Lasting Coercion
211
+ feats.skill.lasting-coercion.prerequisites.expert: Expert in Intimidation
212
+ feats.skill.legendary-codebreaker.description: 'You can Decipher Writing with Society while reading at normal speed. Taking the full time, a success is a critical success, and a critical success gives a near word-for-word understanding.'
213
+ feats.skill.legendary-codebreaker.name: Legendary Codebreaker
214
+ feats.skill.legendary-codebreaker.prerequisites.legendary: Legendary in Society
215
+ feats.skill.legendary-linguist.description: 'You can always talk with a creature that has a language by making up a simple pidgin, once you know how it communicates.'
216
+ feats.skill.legendary-linguist.name: Legendary Linguist
217
+ feats.skill.legendary-linguist.prerequisites.legendary: Legendary in Society
218
+ feats.skill.legendary-linguist.prerequisites.multilingual: Multilingual
219
+ feats.skill.legendary-medic.actions.legendary-medic.name: Legendary Medic
220
+ feats.skill.legendary-medic.actions.legendary-medic.options.blinded.name: Blinded
221
+ feats.skill.legendary-medic.actions.legendary-medic.options.deafened.name: Deafened
222
+ feats.skill.legendary-medic.actions.legendary-medic.options.disease.name: A disease
223
+ feats.skill.legendary-medic.actions.legendary-medic.options.doomed.name: Doomed
224
+ feats.skill.legendary-medic.actions.legendary-medic.options.drained.name: Drained
225
+ feats.skill.legendary-medic.actions.legendary-medic.params.dc.name: DC
226
+ feats.skill.legendary-medic.actions.legendary-medic.participants.patient.name: Patient
227
+ feats.skill.legendary-medic.actions.legendary-medic.steps.aim.prompt: What to remove
228
+ feats.skill.legendary-medic.description: "Once a day per creature, spend an hour and attempt Medicine against the effect's DC to remove a disease or the blinded, deafened, doomed or drained condition (10 higher for an artifact's or a power beyond 20th level)."
229
+ feats.skill.legendary-medic.name: Legendary Medic
230
+ feats.skill.legendary-medic.prerequisites.legendary: Legendary in Medicine
231
+ feats.skill.legendary-negotiation.actions.legendary-negotiation.name: Legendary Negotiation
232
+ feats.skill.legendary-negotiation.actions.legendary-negotiation.params.dc.name: DC
233
+ feats.skill.legendary-negotiation.actions.legendary-negotiation.participants.target.name: Target
234
+ feats.skill.legendary-negotiation.description: '3 actions: Make an Impression and then Request that a foe stop fighting and talk, with one Diplomacy check at −5, usually against its Will DC.'
235
+ feats.skill.legendary-negotiation.name: Legendary Negotiation
236
+ feats.skill.legendary-negotiation.prerequisites.legendary: Legendary in Diplomacy
237
+ feats.skill.legendary-performer.description: 'Your fame makes creatures who know of you start one attitude step better (or worse, by your reputation), and you can Earn Income with Performance from higher-level audiences.'
238
+ feats.skill.legendary-performer.name: Legendary Performer
239
+ feats.skill.legendary-performer.prerequisites.legendary: Legendary in Performance
240
+ feats.skill.legendary-performer.prerequisites.virtuosic-performer: Virtuosic Performer
241
+ feats.skill.legendary-professional.description: 'As Legendary Performer, but your fame is in a Lore, and you find higher-level jobs to Earn Income with it.'
242
+ feats.skill.legendary-professional.name: Legendary Professional
243
+ feats.skill.legendary-professional.prerequisites.legendary: Legendary in a Lore
244
+ feats.skill.legendary-sneak.description: 'You can Hide and Sneak without cover or concealment, and you Avoid Notice while doing another exploration activity unless you choose not to.'
245
+ feats.skill.legendary-sneak.name: Legendary Sneak
246
+ feats.skill.legendary-sneak.prerequisites.legendary: Legendary in Stealth
247
+ feats.skill.legendary-sneak.prerequisites.swift-sneak: Swift Sneak
248
+ feats.skill.legendary-survivalist.description: 'You can go without food and water indefinitely, and severe, extreme and incredible cold or heat deal you no damage.'
249
+ feats.skill.legendary-survivalist.name: Legendary Survivalist
250
+ feats.skill.legendary-survivalist.prerequisites.legendary: Legendary in Survival
251
+ feats.skill.legendary-thief.description: 'Over at least a minute while staying hidden, you can Steal things that are wielded or hard to remove, even worn armor.'
252
+ feats.skill.legendary-thief.name: Legendary Thief
253
+ feats.skill.legendary-thief.prerequisites.legendary: Legendary in Thievery
254
+ feats.skill.legendary-thief.prerequisites.pickpocket: Pickpocket
255
+ feats.skill.legendary-troll.name: Legendary Troll
256
+ feats.skill.legendary-troll.prerequisites.legendary: Legendary in Deception
257
+ feats.skill.lengthy-diversion.description: 'When you critically succeed to Create a Diversion, you stay hidden after your turn ends, for at least another round.'
258
+ feats.skill.lengthy-diversion.name: Lengthy Diversion
259
+ feats.skill.lengthy-diversion.prerequisites.trained: Trained in Deception
260
+ feats.skill.lie-to-me.description: "In a conversation, someone Lying to you must beat your Deception DC if it's higher than your Perception DC."
261
+ feats.skill.lie-to-me.name: Lie to Me
262
+ feats.skill.lie-to-me.prerequisites.trained: Trained in Deception
263
+ feats.skill.magical-crafting.description: 'You can Craft magic items, and gain formulas for four common magic items of 2nd level or lower.'
264
+ feats.skill.magical-crafting.name: Magical Crafting
265
+ feats.skill.magical-crafting.prerequisites.expert: Expert in Crafting
266
+ feats.skill.management-material.name: Management Material
267
+ feats.skill.management-material.prerequisites.trained: Trained in Society
268
+ feats.skill.monster-crafting.description: "You can Craft with a monster's body using Survival, spending its valuable parts on the materials and reducing the price by its level."
269
+ feats.skill.monster-crafting.name: Monster Crafting
270
+ feats.skill.monster-crafting.prerequisites.master: Master in Survival
271
+ feats.skill.multilingual.description: 'You learn two new languages, and one more each when you become a master and legendary in Society.'
272
+ feats.skill.multilingual.name: Multilingual
273
+ feats.skill.multilingual.prerequisites.trained: Trained in Society
274
+ feats.skill.nimble-crawl.description: "You Crawl at half your Speed (full Speed as a master in Acrobatics); legendary, you aren't off-guard while prone."
275
+ feats.skill.nimble-crawl.name: Nimble Crawl
276
+ feats.skill.nimble-crawl.prerequisites.expert: Expert in Acrobatics
277
+ feats.skill.no-cause-for-alarm.description: '3 actions: a Diplomacy check against the Will DC of each frightened creature in a 10-foot emanation; a success lowers its frightened by 1, a critical success by 2. Each is then immune for an hour.'
278
+ feats.skill.no-cause-for-alarm.name: No Cause for Alarm
279
+ feats.skill.no-cause-for-alarm.prerequisites.trained: Trained in Diplomacy
280
+ feats.skill.oddity-identification.description: "When you notice a magical effect, you know at once whether it's mental, about fortune, or reveals secrets; you get a +2 circumstance bonus with Occultism to Identify Magic or Recall Knowledge about such effects."
281
+ feats.skill.oddity-identification.name: Oddity Identification
282
+ feats.skill.oddity-identification.prerequisites.trained: Trained in Occultism
283
+ feats.skill.percussive-maintenance.name: Percussive Maintenance
284
+ feats.skill.percussive-maintenance.prerequisites.expert: Expert in Crafting
285
+ feats.skill.predators-eye.name: "Predator's Eye"
286
+ feats.skill.predators-eye.prerequisites.expert: Expert in Nature
287
+ feats.skill.phishing-expertise.name: Phishing Expertise
288
+ feats.skill.phishing-expertise.prerequisites.trained: Trained in Computers
289
+ feats.skill.phreaker.name: Phreaker
290
+ feats.skill.phreaker.prerequisites.trained: Trained in Computers
291
+ feats.skill.pickpocket.description: 'You can Steal or Palm a closely guarded object without the –5 penalty. As a master in Thievery, you can Steal from a creature on guard, with 2 actions and a –5 penalty.'
292
+ feats.skill.pickpocket.name: Pickpocket
293
+ feats.skill.pickpocket.prerequisites.trained: Trained in Thievery
294
+ feats.skill.planar-survival.description: "You can Subsist with Survival on any plane, and a success also protects you and those you support from the plane's general harm."
295
+ feats.skill.planar-survival.name: Planar Survival
296
+ feats.skill.planar-survival.prerequisites.master: Master in Survival
297
+ feats.skill.plant-rumor.name: Plant Rumor
298
+ feats.skill.plant-rumor.prerequisites.trained: Trained in Society
299
+ feats.skill.power-slide.name: Power Slide
300
+ feats.skill.power-slide.prerequisites.expert: Expert in Piloting
301
+ feats.skill.powerful-leap.description: 'You can Leap 5 feet up, and every Leap goes 5 feet farther.'
302
+ feats.skill.powerful-leap.name: Powerful Leap
303
+ feats.skill.powerful-leap.prerequisites.expert: Expert in Athletics
304
+ feats.general.prescient-consumable.description: 'Prescient Planner can produce a common consumable item instead of adventuring gear, under the same limits.'
305
+ feats.general.prescient-consumable.name: Prescient Consumable
306
+ feats.general.prescient-consumable.prerequisites.prescient-planner: Prescient Planner
307
+ feats.general.prescient-planner.description: 'Once between shopping trips, take 1 minute to pull a piece of common adventuring gear (level up to half yours, not enough Bulk to encumber you) out of your pack, paying its price.'
308
+ feats.general.prescient-planner.name: Prescient Planner
309
+ feats.skill.push-it.name: Push It
310
+ feats.skill.push-it.prerequisites.master: Master in Piloting
311
+ feats.skill.quick-climb.description: 'Climbing, you move 5 feet farther on a success and 10 on a critical success, up to your Speed; legendary, a climb Speed equal to your Speed.'
312
+ feats.skill.quick-climb.name: Quick Climb
313
+ feats.skill.quick-climb.prerequisites.master: Master in Athletics
314
+ feats.skill.quick-coercion.description: You can Coerce a creature after 1 round of conversation instead of 1 minute (still not in combat).
315
+ feats.skill.quick-coercion.name: Quick Coercion
316
+ feats.skill.quick-coercion.prerequisites.trained: Trained in Intimidation
317
+ feats.skill.quick-disguise.description: 'A disguise takes a tenth the usual time; a 3-action activity with Impersonate as a master in Deception, 1 action if legendary.'
318
+ feats.skill.quick-disguise.name: Quick Disguise
319
+ feats.skill.quick-disguise.prerequisites.expert: Expert in Deception
320
+ feats.skill.quick-identification.description: "Identify Magic takes you 1 minute instead of 10; 3 actions if you're a master, 1 action if legendary."
321
+ feats.skill.quick-identification.name: Quick Identification
322
+ feats.skill.quick-identification.prerequisites.trained: 'Trained in Arcana, Nature, Occultism or Religion'
323
+ feats.skill.quick-install.name: Quick Install
324
+ feats.skill.quick-install.prerequisites.trained: Trained in Crafting
325
+ feats.skill.quick-jump.description: 'High Jump and Long Jump take you 1 action, without the Stride first.'
326
+ feats.skill.quick-jump.name: Quick Jump
327
+ feats.skill.quick-jump.prerequisites.trained: Trained in Athletics
328
+ feats.skill.quick-recognition.description: "Once per round, you can Recognize a Spell as a free action with a skill you're a master in."
329
+ feats.skill.quick-recognition.name: Quick Recognition
330
+ feats.skill.quick-recognition.prerequisites.master: 'Master in Arcana, Nature, Occultism or Religion'
331
+ feats.skill.quick-recognition.prerequisites.recognize-spell: Recognize Spell
332
+ feats.skill.quick-repair.description: "Repair takes you 1 minute and isn't an exploration activity; 3 actions if you're a master in Crafting, 1 if legendary."
333
+ feats.skill.quick-repair.name: Quick Repair
334
+ feats.skill.quick-repair.prerequisites.trained: Trained in Crafting
335
+ feats.skill.quick-squeeze.description: "You Squeeze 5 feet per round (10 on a critical success); at full Speed if you're legendary in Acrobatics."
336
+ feats.skill.quick-squeeze.name: Quick Squeeze
337
+ feats.skill.quick-squeeze.prerequisites.trained: Trained in Acrobatics
338
+ feats.skill.quick-swim.description: 'Swimming, you move 5 feet farther on a success and 10 on a critical success, up to your Speed; legendary, a swim Speed equal to your Speed.'
339
+ feats.skill.quick-swim.name: Quick Swim
340
+ feats.skill.quick-swim.prerequisites.master: Master in Athletics
341
+ feats.skill.quick-unlock.description: You Pick a Lock with 1 action instead of 2.
342
+ feats.skill.quick-unlock.name: Quick Unlock
343
+ feats.skill.quick-unlock.prerequisites.master: Master in Thievery
344
+ feats.skill.quiet-allies.description: 'While you Avoid Notice and your allies Follow the Expert, the group rolls one Stealth check with the lowest modifier.'
345
+ feats.skill.quiet-allies.name: Quiet Allies
346
+ feats.skill.quiet-allies.prerequisites.expert: Expert in Stealth
347
+ feats.skill.rapid-mantel.description: 'When you Grab an Edge you can pull yourself up and stand, using Athletics instead of a Reflex save; Climbing or Leaping to within 5 feet of the top, you can do the same.'
348
+ feats.skill.rapid-mantel.name: Rapid Mantel
349
+ feats.skill.rapid-mantel.prerequisites.expert: Expert in Athletics
350
+ feats.skill.read-lips.description: "You can read the lips of creatures you can see clearly, in a language you know. In encounters or hard cases you're fascinated and off-guard while you focus, and need a Society check."
351
+ feats.skill.read-lips.name: Read Lips
352
+ feats.skill.read-lips.prerequisites.trained: Trained in Society
353
+ feats.skill.recognize-spell.description: "Reaction when a creature you see casts a spell you don't have: identify it, automatically if it's common, of 2nd rank or lower and of a tradition you're trained in; otherwise a secret check with that tradition's skill. A critical success gives a +1 circumstance bonus to your save or AC against it; a critical failure misidentifies it."
354
+ feats.skill.recognize-spell.name: Recognize Spell
355
+ feats.skill.recognize-spell.prerequisites.trained: 'Trained in Arcana, Nature, Occultism or Religion'
356
+ feats.skill.religious-talisman.name: Religious Talisman
357
+ feats.skill.religious-talisman.prerequisites.master: Master in Religion
358
+ feats.general.ride.description: "Commanding an animal you're mounted on to move succeeds automatically, and your mount acts on your turn."
359
+ feats.general.ride.name: Ride
360
+ feats.skill.robust-recovery.description: "Treating a disease or poison (yours or a patient's) gives +4 instead of +2 on a success, and the patient's success on the save is a critical success."
361
+ feats.skill.robust-recovery.name: Robust Recovery
362
+ feats.skill.robust-recovery.prerequisites.expert: Expert in Medicine
363
+ feats.skill.scare-to-death.actions.scare-to-death.name: Scare to Death
364
+ feats.skill.scare-to-death.actions.scare-to-death.params.dc.name: DC
365
+ feats.skill.scare-to-death.actions.scare-to-death.participants.target.name: Target
366
+ feats.skill.scare-to-death.description: "1 action: Intimidation against the Will DC of a living creature within 30 feet (−4 if it can't hear or understand you). Critical success: it saves on Fortitude against your Intimidation DC, dying on a critical failure, else frightened 2 and fleeing for a round; success: frightened 2; failure: frightened 1. It's immune for a minute."
367
+ feats.skill.scare-to-death.name: Scare to Death
368
+ feats.skill.scare-to-death.prerequisites.legendary: Legendary in Intimidation
369
+ feats.skill.schooled-in-secrets.description: 'You can use Occultism instead of Diplomacy to Gather Information about secret societies and instead of Deception to Impersonate their members, and you recognize members of your own group.'
370
+ feats.skill.schooled-in-secrets.name: Schooled in Secrets
371
+ feats.skill.schooled-in-secrets.prerequisites.trained: Trained in Occultism
372
+ feats.skill.seasoned.description: "A +1 circumstance bonus to Craft food and drink (serums too, with Serum Crafting), +2 if you're a master in a prerequisite skill."
373
+ feats.skill.seasoned.name: Seasoned
374
+ feats.skill.seasoned.prerequisites.trained: 'Trained in Alcohol Lore, Cooking Lore or Crafting'
375
+ feats.skill.serum-crafting.name: Serum Crafting
376
+ feats.skill.serum-crafting.prerequisites.trained: Trained in Crafting
377
+ feats.skill.shameless-request.description: 'Outrageous Requests raise the DC by 2 less, and a critical failure to Request is a failure.'
378
+ feats.skill.shameless-request.name: Shameless Request
379
+ feats.skill.shameless-request.prerequisites.master: Master in Diplomacy
380
+ feats.general.shield-block.description: 'Reaction, while your shield is raised and you would take physical damage from an attack: the shield prevents damage up to its Hardness, and you and it each take the rest.'
381
+ feats.general.shield-block.name: Shield Block
382
+ feats.skill.sign-language.description: You know the sign languages of the languages you know.
383
+ feats.skill.sign-language.name: Sign Language
384
+ feats.skill.sign-language.prerequisites.trained: Trained in Society
385
+ feats.skill.skill-training.choices.skill.prompt: Skill to train
386
+ feats.skill.skill-training.description: You become trained in a skill of your choice.
387
+ feats.skill.skill-training.name: Skill Training
388
+ feats.skill.skill-training.prerequisites.int: Intelligence +1
389
+ feats.skill.slippery-secrets.description: 'When magic would read your mind, detect your lies or reveal your identity, a Deception check against its DC makes it reveal nothing.'
390
+ feats.skill.slippery-secrets.name: Slippery Secrets
391
+ feats.skill.slippery-secrets.prerequisites.master: Master in Deception
392
+ feats.skill.specialty-crafting.name: Specialty Crafting
393
+ feats.skill.specialty-crafting.prerequisites.trained: Trained in Crafting
394
+ feats.skill.steady-balance.description: "A success to Balance is a critical success, and you aren't off-guard while Balancing on narrow surfaces or uneven ground."
395
+ feats.skill.steady-balance.name: Steady Balance
396
+ feats.skill.steady-balance.prerequisites.trained: Trained in Acrobatics
397
+ feats.skill.streetwise.description: 'You can Gather Information with Society, and in a settlement you know well, Recall Knowledge with Society for what Gathering Information would find.'
398
+ feats.skill.streetwise.name: Streetwise
399
+ feats.skill.streetwise.prerequisites.trained: Trained in Society
400
+ feats.skill.student-of-the-canon.description: 'A critical failure with Religion to Decipher religious writing or Recall Knowledge about faiths is a failure; about your own faith, a failure is a success and a success a critical success.'
401
+ feats.skill.student-of-the-canon.name: Student of the Canon
402
+ feats.skill.student-of-the-canon.prerequisites.trained: Trained in Religion
403
+ feats.skill.stunt-maneuver.name: Stunt Maneuver
404
+ feats.skill.stunt-maneuver.prerequisites.expert: Expert in Piloting
405
+ feats.skill.subtle-theft.description: "After you Steal, observers take a –2 circumstance penalty to their Perception DCs to notice. After a Create a Diversion, one Palm an Object or Steal doesn't end your being undetected."
406
+ feats.skill.subtle-theft.name: Subtle Theft
407
+ feats.skill.subtle-theft.prerequisites.trained: Trained in Thievery
408
+ feats.skill.survey-wildlife.description: 'In 10 minutes, a Survival check reveals which creatures are nearby from their signs; on a success you can Recall Knowledge about them with a –2 penalty (none as a master).'
409
+ feats.skill.survey-wildlife.name: Survey Wildlife
410
+ feats.skill.survey-wildlife.prerequisites.trained: Trained in Survival
411
+ feats.skill.swift-sneak.description: 'You Sneak at full Speed, and while Burrowing, Climbing, Flying or Swimming if you can.'
412
+ feats.skill.swift-sneak.name: Swift Sneak
413
+ feats.skill.swift-sneak.prerequisites.master: Master in Stealth
414
+ feats.skill.take-the-wheel.name: Take the Wheel
415
+ feats.skill.take-the-wheel.prerequisites.expert: Expert in Piloting
416
+ feats.skill.tech-crafting.name: Tech Crafting
417
+ feats.skill.tech-crafting.prerequisites.expert: Expert in Crafting
418
+ feats.skill.terrain-expertise.choices.terrain.options.aquatic.name: Aquatic
419
+ feats.skill.terrain-expertise.choices.terrain.options.arctic.name: Arctic
420
+ feats.skill.terrain-expertise.choices.terrain.options.desert.name: Desert
421
+ feats.skill.terrain-expertise.choices.terrain.options.forest.name: Forest
422
+ feats.skill.terrain-expertise.choices.terrain.options.mountain.name: Mountain
423
+ feats.skill.terrain-expertise.choices.terrain.options.plains.name: Plains
424
+ feats.skill.terrain-expertise.choices.terrain.options.sky.name: Sky
425
+ feats.skill.terrain-expertise.choices.terrain.options.swamp.name: Swamp
426
+ feats.skill.terrain-expertise.choices.terrain.options.underground.name: Underground
427
+ feats.skill.terrain-expertise.choices.terrain.prompt: Terrain
428
+ feats.skill.terrain-expertise.description: 'Choose a terrain: a +1 circumstance bonus to Survival checks in it.'
429
+ feats.skill.terrain-expertise.name: Terrain Expertise
430
+ feats.skill.terrain-expertise.prerequisites.trained: Trained in Survival
431
+ feats.skill.terrain-stalker.choices.terrain.options.rubble.name: Rubble
432
+ feats.skill.terrain-stalker.choices.terrain.options.snow.name: Snow
433
+ feats.skill.terrain-stalker.choices.terrain.options.underbrush.name: Underbrush
434
+ feats.skill.terrain-stalker.choices.terrain.prompt: Terrain
435
+ feats.skill.terrain-stalker.description: 'Choose rubble, snow or underbrush. Undetected in that terrain, you can Sneak 5 feet without a check if you stay 10 feet from enemies, and approach within 15 feet while Avoiding Notice.'
436
+ feats.skill.terrain-stalker.name: Terrain Stalker
437
+ feats.skill.terrain-stalker.prerequisites.trained: Trained in Stealth
438
+ feats.skill.terrified-retreat.description: "When you critically succeed to Demoralize a target of lower level than you, it's fleeing for 1 round."
439
+ feats.skill.terrified-retreat.name: Terrified Retreat
440
+ feats.skill.terrified-retreat.prerequisites.master: Master in Intimidation
441
+ feats.skill.titan-wrestler.description: "You can Disarm, Grapple, Reposition, Shove or Trip creatures up to two sizes larger than you (three if you're legendary in Athletics)."
442
+ feats.skill.titan-wrestler.name: Titan Wrestler
443
+ feats.skill.titan-wrestler.prerequisites.trained: Trained in Athletics
444
+ feats.general.toughness.description: 'Your maximum Hit Points rise by your level, and your recovery checks are DC 9 + your dying value.'
445
+ feats.general.toughness.name: Toughness
446
+ feats.skill.train-animal.description: 'Downtime: teach an animal a basic action, with a check and time the GM sets.'
447
+ feats.skill.train-animal.name: Train Animal
448
+ feats.skill.train-animal.prerequisites.trained: Trained in Nature
449
+ feats.skill.trick-magic-item.description: "1 action: a check with the skill of the item's tradition activates a magic item you couldn't otherwise use, using your DC and spell attack."
450
+ feats.skill.trick-magic-item.name: Trick Magic Item
451
+ feats.skill.trick-magic-item.prerequisites.trained: 'Trained in Arcana, Nature, Occultism or Religion'
452
+ feats.skill.unified-theory.description: 'You can use Arcana in place of Nature, Occultism or Religion for skill actions and skill feats about magic, with no penalty for doing so.'
453
+ feats.skill.unified-theory.name: Unified Theory
454
+ feats.skill.unified-theory.prerequisites.legendary: Legendary in Arcana
455
+ feats.skill.unmistakable-lore.description: "A critical failure to Recall Knowledge with a Lore you're trained in is a failure; as a master in it, a critical success tells you more."
456
+ feats.skill.unmistakable-lore.name: Unmistakable Lore
457
+ feats.skill.unmistakable-lore.prerequisites.expert: Expert in a Lore
458
+ feats.general.untrained-improvisation.description: "Your proficiency bonus to untrained skill checks is your level − 2, your level − 1 from 5th level and your full level from 7th. It doesn't let you use trained actions."
459
+ feats.general.untrained-improvisation.name: Untrained Improvisation
460
+ feats.skill.unusual-treatment.description: 'Succeeding at Treat Wounds against DC 20 or higher also lowers one clumsy, enfeebled or stupefied condition on the patient by 1 (once a day per creature).'
461
+ feats.skill.unusual-treatment.name: Unusual Treatment
462
+ feats.skill.unusual-treatment.prerequisites.expert: Expert in Medicine
463
+ feats.skill.urban-survivalist.name: Urban Survivalist
464
+ feats.skill.urban-survivalist.prerequisites.trained: Trained in Survival
465
+ feats.skill.virtuosic-performer.name: Virtuosic Performer
466
+ feats.skill.virtuosic-performer.prerequisites.trained: Trained in Performance
467
+ feats.skill.wall-jump.description: "Ending a jump next to a wall, you don't fall if your next action is another jump, which takes 1 action; once a turn, or any number of times if you're legendary in Athletics."
468
+ feats.skill.wall-jump.name: Wall Jump
469
+ feats.skill.wall-jump.prerequisites.master: Master in Athletics
470
+ feats.skill.ward-medic.description: 'Treat Disease and Treat Wounds can treat two targets at once (four as a master in Medicine, eight if legendary).'
471
+ feats.skill.ward-medic.name: Ward Medic
472
+ feats.skill.ward-medic.prerequisites.expert: Expert in Medicine
473
+ feats.skill.wary-disarmament.description: A +2 circumstance bonus to AC or saves against a trap or device you set off while disarming it.
474
+ feats.skill.wary-disarmament.name: Wary Disarmament
475
+ feats.skill.wary-disarmament.prerequisites.expert: Expert in Thievery
476
+ feats.general.weapon-proficiency.description: 'You become trained in all martial weapons; if you already were, in one advanced weapon. Expert in them from 11th level.'
477
+ feats.general.weapon-proficiency.name: Weapon Proficiency
478
+ feats.skill.without-a-trace.name: Without a Trace
479
+ feats.skill.without-a-trace.prerequisites.trained: 'Trained in Deception, Trained in Stealth, or Trained in Underworld Lore'
480
+
481
+ feats.skill.specialty-crafting.choices.specialty.prompt: Specialty
482
+ feats.skill.specialty-crafting.choices.specialty.options.armorsmithing.name: Armorsmithing
483
+ feats.skill.specialty-crafting.choices.specialty.options.artistry.name: Artistry
484
+ feats.skill.specialty-crafting.choices.specialty.options.automotives.name: Automotives
485
+ feats.skill.specialty-crafting.choices.specialty.options.chemicals.name: Chemicals
486
+ feats.skill.specialty-crafting.choices.specialty.options.computer.name: Computer
487
+ feats.skill.specialty-crafting.choices.specialty.options.engineering.name: Engineering
488
+ feats.skill.specialty-crafting.choices.specialty.options.gunsmithing.name: Gunsmithing
489
+ feats.skill.specialty-crafting.choices.specialty.options.life-science.name: Life science
490
+ feats.skill.specialty-crafting.choices.specialty.options.robotics.name: Robotics
491
+ feats.skill.specialty-crafting.choices.specialty.options.textiles.name: Textiles
492
+ feats.skill.virtuosic-performer.choices.specialty.prompt: Specialty
493
+ feats.skill.virtuosic-performer.choices.specialty.options.acting.name: Acting
494
+ feats.skill.virtuosic-performer.choices.specialty.options.comedy.name: Comedy
495
+ feats.skill.virtuosic-performer.choices.specialty.options.dance.name: Dance
496
+ feats.skill.virtuosic-performer.choices.specialty.options.keyboards.name: Keyboards
497
+ feats.skill.virtuosic-performer.choices.specialty.options.oratory.name: Oratory
498
+ feats.skill.virtuosic-performer.choices.specialty.options.percussion.name: Percussion
499
+ feats.skill.virtuosic-performer.choices.specialty.options.singing.name: Singing
500
+ feats.skill.virtuosic-performer.choices.specialty.options.strings.name: Strings
501
+ feats.skill.virtuosic-performer.choices.specialty.options.synths.name: Synths
502
+ feats.skill.virtuosic-performer.choices.specialty.options.winds.name: Winds
503
+ feats.skill.additional-lore.choices.lore.options.academia.name: Academia Lore
504
+ feats.skill.additional-lore.choices.lore.options.alcohol.name: Alcohol Lore
505
+ feats.skill.additional-lore.choices.lore.options.android.name: Android Lore
506
+ feats.skill.additional-lore.choices.lore.options.animal.name: Animal Lore
507
+ feats.skill.additional-lore.choices.lore.options.art.name: Art Lore
508
+ feats.skill.additional-lore.choices.lore.options.augmentation.name: Augmentation Lore
509
+ feats.skill.additional-lore.choices.lore.options.barathu.name: Barathu Lore
510
+ feats.skill.additional-lore.choices.lore.options.borai.name: Borai Lore
511
+ feats.skill.additional-lore.choices.lore.options.business.name: Business Lore
512
+ feats.skill.additional-lore.choices.lore.options.cooking.name: Cooking Lore
513
+ feats.skill.additional-lore.choices.lore.options.corporate.name: Corporate Lore
514
+ feats.skill.additional-lore.choices.lore.options.games.name: Games Lore
515
+ feats.skill.additional-lore.choices.lore.options.genealogy.name: Genealogy Lore
516
+ feats.skill.additional-lore.choices.lore.options.history.name: History Lore
517
+ feats.skill.additional-lore.choices.lore.options.hyperspace.name: Hyperspace Lore
518
+ feats.skill.additional-lore.choices.lore.options.infosphere.name: Infosphere Lore
519
+ feats.skill.additional-lore.choices.lore.options.kasatha.name: Kasatha Lore
520
+ feats.skill.additional-lore.choices.lore.options.labor.name: Labor Lore
521
+ feats.skill.additional-lore.choices.lore.options.lashunta.name: Lashunta Lore
522
+ feats.skill.additional-lore.choices.lore.options.legal.name: Legal Lore
523
+ feats.skill.additional-lore.choices.lore.options.life-science.name: Life Science Lore
524
+ feats.skill.additional-lore.choices.lore.options.media.name: Media Lore
525
+ feats.skill.additional-lore.choices.lore.options.mining.name: Mining Lore
526
+ feats.skill.additional-lore.choices.lore.options.pahtra.name: Pahtra Lore
527
+ feats.skill.additional-lore.choices.lore.options.physical-science.name: Physical Science Lore
528
+ feats.skill.additional-lore.choices.lore.options.piracy.name: Piracy Lore
529
+ feats.skill.additional-lore.choices.lore.options.plant.name: Plant Lore
530
+ feats.skill.additional-lore.choices.lore.options.prismeni.name: Prismeni Lore
531
+ feats.skill.additional-lore.choices.lore.options.shirren.name: Shirren Lore
532
+ feats.skill.additional-lore.choices.lore.options.skittermander.name: Skittermander Lore
533
+ feats.skill.additional-lore.choices.lore.options.sports.name: Sports Lore
534
+ feats.skill.additional-lore.choices.lore.options.underworld.name: Underworld Lore
535
+ feats.skill.additional-lore.choices.lore.options.vesk.name: Vesk Lore
536
+ feats.skill.additional-lore.choices.lore.options.vidgame.name: Vidgame Lore
537
+ feats.skill.additional-lore.choices.lore.options.warfare.name: Warfare Lore
538
+ feats.skill.additional-lore.choices.lore.options.ysoki.name: Ysoki Lore
539
+ feats.skill.additional-lore.choices.lore.options.custom1.name: A Lore of your choice (1)
540
+ feats.skill.additional-lore.choices.lore.options.custom2.name: A Lore of your choice (2)
541
+ feats.skill.additional-lore.choices.lore.options.custom3.name: A Lore of your choice (3)
542
+ feats.skill.akashic-sync.description: |-
543
+ Single action. Frequency: once per 10 minutes. You briefly tap into the akashic record and Recall Knowledge using Occultism, as though Occultism applied to any topic.
544
+
545
+ **Critical Success** You recall accurately and gain three pieces of information or context.
546
+
547
+ **Success** You recall accurately and gain two pieces of information or context plus one piece of erroneous information, with no way to tell which is which.
548
+
549
+ **Failure** You gain one piece of information or context and two pieces of erroneous information.
550
+
551
+ **Critical Failure** You gain three pieces of erroneous information.
552
+ feats.skill.akashic-transcendence.description: You can use Akashic Sync once per round instead of once per 10 minutes.
553
+ feats.general.augmented-body.description: |-
554
+ You implant one augmentation whose item level is no higher than your character level. It doesn't count against your implant limit. The first time you take this feat, the augmentation is free if its item level is 1 or lower. When you gain a level, or by spending downtime as though retraining a feat, you can swap it for another augmentation, paying the difference in cost between the old and new one each time.
555
+
556
+ **Special** You can take this feat multiple times, choosing a different augmentation each time. Retraining it requires paying the cost of the original augmentation.
557
+ feats.general.barricade.description: Single action. You hastily build a barricade from nearby items, junk, or debris. It gives lesser cover to you and one other ally; you can Take Cover to raise that to standard cover. The barricade falls apart at the end of your next turn.
558
+ feats.skill.blend-in.description: While in a crowd of at least 10 other creatures, you can roll Society instead of Stealth when you Avoid Notice to see whether enemies notice you. In a settlement, you can use Society instead of Deception to Impersonate a non-specific individual.
559
+ feats.skill.combat-hack.description: |-
560
+ Single action. Requirement: you are holding or wearing a hacking toolkit and have a free hand. Attempt a Computers check to Hack an adjacent creature, hazard, or item with the tech trait. The DC is the Fortitude DC of the creature, hazard, or item (or of the creature attending the item). For an unattended item, the GM sets the DC based on the item's level. The target is then temporarily immune to your Combat Hack for 10 minutes.
561
+
562
+ **Critical Success** The target becomes glitching 2.
563
+
564
+ **Success** The target becomes glitching 1.
565
+
566
+ **Critical Failure** If the target is glitching, reduce its glitching value by 1.
567
+ feats.skill.crowd-control.description: |-
568
+ You gain a +2 circumstance bonus to Diplomacy checks against crowds. The first time each round you Stride into a square containing a crowd, you can attempt a DC 20 Diplomacy check to make the crowd clear out of your way. The GM can use a different DC, such as when the crowd has a level or set DC to disperse.
569
+
570
+ **Critical Success** As success, and the crowd also leaves all squares adjacent to you as you move.
571
+
572
+ **Success** The crowd leaves the squares you move into.
573
+
574
+ **Failure** The crowd doesn't move, but you can keep moving.
575
+
576
+ **Critical Failure** The crowd forcefully resists you and disrupts your Stride.
577
+ feats.skill.crowd-surfing.description: You can move at full Speed through crowds. Areas truly packed with people count as difficult terrain instead of greater difficult terrain.
578
+ feats.skill.deadlift.description: "Single action. Requirement: you aren't fatigued. For 1 minute, you can carry 4 more Bulk than normal before becoming encumbered. This increases to 6 at expert, 8 at master, and 10 at legendary. When the effect ends, you are fatigued for 10 minutes."
579
+ feats.skill.deific-obedience.description: As long as you follow the edicts and anathema of your deity, you gain their granted 1st-rank spell as a divine innate spell you can cast once per day, heightened to 3rd rank (4th if you're legendary in Religion). If you repeatedly break your deity's edicts or perform anathema, you lose this ability until you regain it with an atone ritual.
580
+ feats.skill.digital-ambassador.description: While you use a comm unit, datapad, or computer to communicate, when you use a skill action with the linguistic trait on a creature that doesn't understand your language, roll a DC 15 flat check. On a success, the effect works as if the creature understood you. If you're legendary in Society, the DC is 10.
581
+ feats.skill.digital-diversion.description: 'Requirement: you are holding or wearing a hacking toolkit and have a free hand. You can Create a Diversion using Computers instead of Deception against an adjacent target carrying, wearing, or wielding a tech item, such as with a sudden comm unit ping or an alarm on an equipment display.'
582
+ feats.skill.dive-for-cover.description: Single action. You Leap, land prone, and immediately Take Cover, gaining greater cover against ranged attacks.
583
+ feats.skill.electrical-engineer.description: You can recharge battery-powered devices from other sources of power, which takes 1 minute of work with an adjacent source suited to the device. A technological creature or hazard works as a source if it was destroyed within the last 10 minutes, and provides charges equal to twice its level. A facility able to charge a battery makes the device operate as if its battery were always full. If you're a master in Crafting, you can connect a device to a power source as a 3-action activity; if you're legendary, it takes 1 action.
584
+ feats.skill.express-driver.description: When you work out your travel Speed for the day while piloting a vehicle, you can attempt a Piloting check to boost its travel Speed for long-term overland or aerial travel. The GM sets the DC, typically the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, double the vehicle's travel Speed for the day. This has no effect on its movement in encounters or on starships traveling through hyperspace.
585
+ feats.skill.face-in-the-crowd.description: You can use cover from crowds to Hide and Sneak. You gain a +2 circumstance bonus to Stealth checks in a crowd of at least 10 creatures, and +4 in a crowd of at least 100. Hidden creatures don't count as part of a crowd. If you're a master in Deception, you need only 5 creatures for these bonuses.
586
+ feats.skill.favored-disguise.description: When you Impersonate, you can decide the disguise becomes your favored disguise. If you have a holoskin or can Change Shape, you can always adopt your favored disguise when Impersonating. You still roll Deception, but treat critical failures as failures. You have one favored disguise, plus one more at each of expert, master, and legendary proficiency in Deception.
587
+ feats.skill.feign-death.description: "Reaction. Trigger: you take damage. You lie prone and Impersonate a corpse. As long as you take only actions that need nothing but your mind, you appear dead. A creature sees through the ruse only by succeeding at a check against your Deception DC, either by Seeking or Recalling Knowledge. If you're a master in Deception, you can Ready an Action without ending this effect."
588
+ feats.skill.fly-anything.description: You can pilot any ship, even one you physiologically couldn't, including ones that require telepathy or other supernatural abilities. You can use Piloting instead of Crafting to Repair a part of a vehicle, starship, or mech, and Piloting instead of Computers to Hack one, each with a -2 circumstance penalty (and for Repair, as long as you have the right parts).
589
+ feats.skill.fool-the-camera.description: Whenever you Avoid Notice, Hide, or Sneak, you always count as taking precautions against special senses from tech items, such as scopes and security cameras. You also gain a +2 circumstance bonus to your Stealth DC to Avoid Notice against cameras and technological hazards.
590
+ feats.skill.hologram-skeptic.description: Even when you aren't Searching, you always get a check to disbelieve holograms and effects with the illusion and tech traits that would normally require you to Search or Interact with them.
591
+ feats.skill.intimidating-shot.description: Single action. You Demoralize a foe by firing your ranged weapon into the air, using ammo equal to the weapon's expend and the weapon's maximum range instead of the usual 30 feet. The check doesn't take the -4 circumstance penalty for a target that shares no language with you.
592
+ feats.skill.just-kidding.description: "Reaction. Trigger: an ally critically fails to Coerce, Make an Impression, or Request. You play the misstep off as a joke. Attempt a Performance check against the same DC as your ally's check. On a success, your ally treats the critical failure as a failure."
593
+ feats.skill.kiss-it-better.description: "Single action. Requirement: you have a free hand and are adjacent to an ally who isn't at full Hit Points. You convince the ally they've recovered from an injury. Attempt a Deception check against the same DC as Treat Wounds. On a success, the target gains temporary Hit Points equal to half the Hit Points Treat Wounds would restore, lasting 1 round. This doesn't remove the wounded condition. The target is temporarily immune to Kiss It Better for 24 hours."
594
+ feats.skill.legendary-troll.description: "Single action. Requirement: you or your target are using a comm unit, datapad, or other computer. Attempt a Deception check against the Will DC of a target within 60 feet. On a success, the target is off-guard for 1 round; on a critical success, it is confused for 1 round. Its reaction gives you information as though you'd Recalled Knowledge with an appropriate skill and got the same result. The target is then temporarily immune to your Legendary Troll for 24 hours."
595
+ feats.skill.management-material.description: Anyone who talks with you about a job, workplace, or office skill set assumes you're a professional in that setting unless you present yourself otherwise. You can use Society to Make an Impression on a professional, or to Impersonate a type of professional or a specific individual professional. If you use the normally required skills for those instead, you get a +1 circumstance bonus to the check.
596
+ feats.skill.percussive-maintenance.description: |-
597
+ Single action. Requirement: you're holding a tech item that has the glitching condition. You smash it against a hard surface. Attempt a DC 10 flat check.
598
+
599
+ **Critical Success** Reduce the glitching condition by 2.
600
+
601
+ **Success** Reduce the glitching condition by 1.
602
+ feats.skill.predators-eye.description: Your eye magnifies distant targets like a scope. As a single action, you can adjust your sight to Seek a specific creature with a +2 circumstance bonus to your Perception check, or to Seek in a 10-foot square up to 100 feet away for undetected or hidden creatures or objects. You take no penalties for distance unless the target is more than 2 miles away.
603
+ feats.skill.phishing-expertise.description: You can Create a Forgery using Computers instead of Society. Digital forgeries are compared against your Computers DC. Using what you gain from a forgery usually needs further checks, including Deception and Society, and casting too wide a net risks a victim figuring out the ruse and reporting you to the authorities.
604
+ feats.skill.phreaker.description: |-
605
+ You can use Computers to Disable a Device or Hack a system with any computer, comm unit, or terminal instead of a hacking toolkit. If you're an expert in Computers and the equipment is at least 3rd level, you gain a +1 item bonus to Disable a Device or Hack.
606
+
607
+ **Special** If you have the Combat Hack or Digital Diversion skill feat, you can Combat Hack or Create a Diversion without a hacking toolkit.
608
+ feats.skill.plant-rumor.description: "Reaction. Trigger: you perceive a creature attempting a check with Deception, Diplomacy, or Intimidation against another creature's Will DC. You subtly damage someone's reputation to weaken their argument. The creature targeted by the triggering check gains a +2 circumstance bonus to its Will DC for that check."
609
+ feats.skill.power-slide.description: One to three actions. You Drive with a -2 penalty to your Piloting check, gaining the effects of Drive for the same number of actions you spent on Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. On a critical success, you can turn it up to 180 degrees.
610
+ feats.skill.push-it.description: Whenever you succeed at a Piloting check, the vehicle you're piloting gains a +10-foot circumstance bonus to all its Speeds until the end of your turn. On a critical success, the bonus is +15 feet.
611
+ feats.skill.quick-install.description: You Install an Upgrade in only 1 minute. If you're legendary in Crafting, you can Install an Upgrade as a 3-action activity.
612
+ feats.skill.religious-talisman.description: You can build and bless a religious symbol of your deity in 10 minutes. It can take many forms, such as a scrap of paper, body art, a sticker, or a virtual emoji. You can make a talisman only for yourself and only for the deity you worship. As long as you keep to your deity's edicts, you gain a +1 status bonus to initiative rolls. If you violate your deity's anathema, the talisman is destroyed and you take a -1 status penalty to initiative rolls and Perception checks until you complete an _atone_ ritual.
613
+ feats.skill.serum-crafting.description: You can Craft serums and medical items with the consumable trait, though some have other requirements. You gain formulas for four common serums of 2nd level or lower.
614
+ feats.skill.specialty-crafting.description: |-
615
+ Choose a specialty from the list below. You gain a +1 circumstance bonus to Crafting checks to Craft items of that type, or +2 if you're a master in Crafting. The GM decides when it's unclear whether a specialty applies, and may give only part of the bonus when an item needs more than one specialty (for example, half the bonus for a travel suit that needs both armorsmithing and textiles).
616
+
617
+ - Armorsmithing: armor, shields, and upgrades
618
+ - Artistry: fine art, including jewelry and solarian crystals
619
+ - Automotives: vehicles, including spaceships
620
+ - Chemicals: alcohol, ammunition, explosives, and fuel
621
+ - Computer: comm units, datapads, and virtual items
622
+ - Engineering: tech gadgets and accessories
623
+ - Gunsmithing: firearms and firearm upgrades
624
+ - Life Science: biotechnology and some pharmaceuticals
625
+ - Robotics: drones, mechs, and robots
626
+ - Textiles: clothing, leather, and polymer armor
627
+ feats.skill.stunt-maneuver.description: You remove the reckless trait when you attempt a Stunt with a -1 penalty. If you're a master in Piloting, you remove it when the penalty is -2 or lower. If you're legendary, you remove it from any Stunt you attempt.
628
+ feats.skill.take-the-wheel.description: Single action. You Board and Take Control of an adjacent vehicle.
629
+ feats.skill.tech-crafting.description: You can Craft level 1 or higher tech items, though some have other requirements. You gain formulas for four common tech items of 2nd level or lower.
630
+ feats.skill.urban-survivalist.description: You can use Survival instead of Society to Subsist in cities, space stations, and other settlements. You can also use Survival instead of Perception to notice hazards there; if you find one this way, you can also use Survival instead of Thievery to Disable the Device.
631
+ feats.skill.virtuosic-performer.description: |-
632
+ Choose a specialty from the list below. You gain a +1 circumstance bonus to Performance checks of that type, or +2 if you're a master in Performance. The GM decides when it's unclear whether a specialty applies.
633
+
634
+ - Acting: drama, live streams, reality shows
635
+ - Comedy: buffoonery, joke telling, stand-up routines
636
+ - Dance: ballet, ballroom, interpretive, pop, traditional
637
+ - Keyboards: keytar, organ, piano
638
+ - Oratory: epic, ode, poetry, storytelling
639
+ - Percussion: bells, chimes, drum kit, xylophone
640
+ - Singing: ballad, chant, pop, rock, shanty
641
+ - Strings: guitar, singing coil, theremin
642
+ - Synths: synth deck, turn table
643
+ - Winds: horn, flute, pipes
644
+ feats.skill.without-a-trace.description: When you use the Cover Tracks exploration activity, anyone tracking you must succeed at a Perception check against your Deception, Stealth, or Underworld Lore DC, whichever is highest. If you spend 10 minutes cleaning up a crime scene, anyone investigating it must succeed at a Perception check against that same DC to uncover hidden evidence.