@onerjs/core 9.0.2 → 9.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/Buffers/buffer.pure.js +4 -0
  2. package/Buffers/buffer.pure.js.map +1 -1
  3. package/Cameras/camera.pure.d.ts +14 -0
  4. package/Cameras/camera.pure.js +15 -0
  5. package/Cameras/camera.pure.js.map +1 -1
  6. package/Compute/computeShader.pure.d.ts +2 -1
  7. package/Compute/computeShader.pure.js +29 -10
  8. package/Compute/computeShader.pure.js.map +1 -1
  9. package/Culling/ray.core.js +22 -9
  10. package/Culling/ray.core.js.map +1 -1
  11. package/Engines/IDrawContext.d.ts +2 -0
  12. package/Engines/IDrawContext.js.map +1 -1
  13. package/Engines/Native/nativeInterfaces.d.ts +55 -4
  14. package/Engines/Native/nativeInterfaces.js.map +1 -1
  15. package/Engines/Native/nativeRenderTargetWrapper.d.ts +1 -0
  16. package/Engines/Native/nativeRenderTargetWrapper.js +5 -1
  17. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  18. package/Engines/Processors/shaderCodeInliner.d.ts +2 -0
  19. package/Engines/Processors/shaderCodeInliner.js +251 -6
  20. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  21. package/Engines/Processors/shaderProcessor.js +10 -1
  22. package/Engines/Processors/shaderProcessor.js.map +1 -1
  23. package/Engines/WebGPU/Extensions/engine.debugging.pure.js +12 -0
  24. package/Engines/WebGPU/Extensions/engine.debugging.pure.js.map +1 -1
  25. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +0 -1
  26. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  27. package/Engines/WebGPU/Extensions/engine.query.pure.js +5 -0
  28. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  29. package/Engines/WebGPU/webgpuBufferManager.js +7 -0
  30. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  31. package/Engines/WebGPU/webgpuCacheTextureView.d.ts +1 -1
  32. package/Engines/WebGPU/webgpuCacheTextureView.js +20 -8
  33. package/Engines/WebGPU/webgpuCacheTextureView.js.map +1 -1
  34. package/Engines/WebGPU/webgpuDrawContext.d.ts +2 -0
  35. package/Engines/WebGPU/webgpuDrawContext.js +6 -0
  36. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  37. package/Engines/WebGPU/webgpuQuerySet.d.ts +3 -3
  38. package/Engines/WebGPU/webgpuQuerySet.js +23 -9
  39. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  40. package/Engines/WebGPU/webgpuRenderPassCommandStream.d.ts +156 -0
  41. package/Engines/WebGPU/webgpuRenderPassCommandStream.js +323 -0
  42. package/Engines/WebGPU/webgpuRenderPassCommandStream.js.map +1 -0
  43. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  44. package/Engines/WebGPU/webgpuTextureManager.js +4 -3
  45. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  46. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +3 -1
  47. package/Engines/WebGPU/webgpuTimestampQuery.js +9 -6
  48. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  49. package/Engines/abstractEngine.pure.d.ts +2 -0
  50. package/Engines/abstractEngine.pure.js +14 -5
  51. package/Engines/abstractEngine.pure.js.map +1 -1
  52. package/Engines/constants.d.ts +6 -0
  53. package/Engines/constants.js +6 -0
  54. package/Engines/constants.js.map +1 -1
  55. package/Engines/engine.d.ts +198 -24
  56. package/Engines/pure.d.ts +1 -0
  57. package/Engines/pure.js +1 -0
  58. package/Engines/pure.js.map +1 -1
  59. package/Engines/renderCommandBatcher.pure.d.ts +16 -0
  60. package/Engines/renderCommandBatcher.pure.js +24 -0
  61. package/Engines/renderCommandBatcher.pure.js.map +1 -0
  62. package/Engines/thinEngine.functions.js +3 -2
  63. package/Engines/thinEngine.functions.js.map +1 -1
  64. package/Engines/thinEngine.pure.js +18 -2
  65. package/Engines/thinEngine.pure.js.map +1 -1
  66. package/Engines/thinNativeEngine.pure.d.ts +10 -7
  67. package/Engines/thinNativeEngine.pure.js +117 -46
  68. package/Engines/thinNativeEngine.pure.js.map +1 -1
  69. package/Engines/thinWebGPUEngine.d.ts +8 -0
  70. package/Engines/thinWebGPUEngine.js +11 -0
  71. package/Engines/thinWebGPUEngine.js.map +1 -1
  72. package/Engines/webgpuEngine.pure.d.ts +60 -1
  73. package/Engines/webgpuEngine.pure.js +238 -42
  74. package/Engines/webgpuEngine.pure.js.map +1 -1
  75. package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.d.ts +3 -3
  76. package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.js +2 -1
  77. package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.js.map +1 -1
  78. package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.d.ts +3 -3
  79. package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.js +2 -1
  80. package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.js.map +1 -1
  81. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.d.ts +5 -0
  82. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.js +8 -0
  83. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.js.map +1 -0
  84. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.d.ts +77 -0
  85. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.js +141 -0
  86. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.js.map +1 -0
  87. package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.d.ts +5 -3
  88. package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.js +38 -7
  89. package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.js.map +1 -1
  90. package/FlowGraph/Blocks/Event/index.d.ts +1 -0
  91. package/FlowGraph/Blocks/Event/index.js +1 -0
  92. package/FlowGraph/Blocks/Event/index.js.map +1 -1
  93. package/FlowGraph/Blocks/Event/pure.d.ts +1 -0
  94. package/FlowGraph/Blocks/Event/pure.js +1 -0
  95. package/FlowGraph/Blocks/Event/pure.js.map +1 -1
  96. package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.d.ts +3 -3
  97. package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.js +2 -1
  98. package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.js.map +1 -1
  99. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.d.ts +3 -3
  100. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.js +2 -1
  101. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.js.map +1 -1
  102. package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.d.ts +3 -3
  103. package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.js +2 -1
  104. package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.js.map +1 -1
  105. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.d.ts +3 -3
  106. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.js +2 -1
  107. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.js.map +1 -1
  108. package/FlowGraph/Blocks/allBlocks.pure.js +2 -0
  109. package/FlowGraph/Blocks/allBlocks.pure.js.map +1 -1
  110. package/FlowGraph/Blocks/flowGraphBlockFactory.js +2 -0
  111. package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
  112. package/FlowGraph/Blocks/flowGraphBlockNames.d.ts +1 -0
  113. package/FlowGraph/Blocks/flowGraphBlockNames.js +1 -0
  114. package/FlowGraph/Blocks/flowGraphBlockNames.js.map +1 -1
  115. package/FlowGraph/flowGraph.d.ts +12 -1
  116. package/FlowGraph/flowGraph.js +38 -0
  117. package/FlowGraph/flowGraph.js.map +1 -1
  118. package/FlowGraph/flowGraphCoordinator.d.ts +44 -0
  119. package/FlowGraph/flowGraphCoordinator.js +141 -0
  120. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  121. package/FlowGraph/flowGraphDataConnection.pure.js +41 -14
  122. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  123. package/FlowGraph/flowGraphParser.js +105 -5
  124. package/FlowGraph/flowGraphParser.js.map +1 -1
  125. package/FlowGraph/flowGraphSoundAssets.d.ts +40 -0
  126. package/FlowGraph/flowGraphSoundAssets.js +33 -0
  127. package/FlowGraph/flowGraphSoundAssets.js.map +1 -0
  128. package/FlowGraph/index.d.ts +1 -0
  129. package/FlowGraph/index.js +1 -0
  130. package/FlowGraph/index.js.map +1 -1
  131. package/FlowGraph/pure.d.ts +1 -0
  132. package/FlowGraph/pure.js +1 -0
  133. package/FlowGraph/pure.js.map +1 -1
  134. package/FlowGraph/serialization.d.ts +8 -0
  135. package/FlowGraph/serialization.js +31 -12
  136. package/FlowGraph/serialization.js.map +1 -1
  137. package/FlowGraph/typeDefinitions.d.ts +25 -0
  138. package/FlowGraph/typeDefinitions.js.map +1 -1
  139. package/FrameGraph/Tasks/PostProcesses/taaTask.js +2 -0
  140. package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -1
  141. package/Instrumentation/engineInstrumentation.d.ts +1 -0
  142. package/Instrumentation/engineInstrumentation.js +25 -6
  143. package/Instrumentation/engineInstrumentation.js.map +1 -1
  144. package/Lights/Clustered/clusteredLightContainer.pure.js +2 -0
  145. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  146. package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +36 -1
  147. package/Lights/Shadows/cascadedShadowGenerator.pure.js +202 -27
  148. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  149. package/Lights/directionalLight.pure.d.ts +24 -10
  150. package/Lights/directionalLight.pure.js +29 -11
  151. package/Lights/directionalLight.pure.js.map +1 -1
  152. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +4 -4
  153. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  154. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +1 -1
  155. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  156. package/Materials/Node/Blocks/Input/inputBlock.pure.js +4 -0
  157. package/Materials/Node/Blocks/Input/inputBlock.pure.js.map +1 -1
  158. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.d.ts +9 -0
  159. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +23 -3
  160. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  161. package/Materials/PBR/openpbrMaterial.pure.js +1 -1
  162. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  163. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +9 -0
  164. package/Materials/PBR/pbrBaseMaterial.pure.js +60 -1
  165. package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
  166. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +11 -0
  167. package/Materials/PBR/pbrBaseSimpleMaterial.js +21 -2
  168. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  169. package/Materials/PBR/pbrMaterial.pure.d.ts +12 -0
  170. package/Materials/PBR/pbrMaterial.pure.js +23 -3
  171. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  172. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -0
  173. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +10 -0
  174. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
  175. package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +5 -0
  176. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +7 -0
  177. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -1
  178. package/Materials/Textures/HTML/htmlInteractionManager.d.ts +9 -3
  179. package/Materials/Textures/HTML/htmlInteractionManager.js +64 -5
  180. package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -1
  181. package/Materials/Textures/HTML/htmlTexture.d.ts +11 -11
  182. package/Materials/Textures/HTML/htmlTexture.js +106 -65
  183. package/Materials/Textures/HTML/htmlTexture.js.map +1 -1
  184. package/Materials/Textures/Loaders/internalTextureLoader.d.ts +2 -1
  185. package/Materials/Textures/Loaders/internalTextureLoader.js.map +1 -1
  186. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +2 -1
  187. package/Materials/Textures/Loaders/ktxTextureLoader.js +4 -50
  188. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  189. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +10 -0
  190. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  191. package/Materials/Textures/dynamicTexture.pure.js +6 -0
  192. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  193. package/Materials/Textures/ktx2encoderTypes.d.ts +51 -0
  194. package/Materials/Textures/ktx2encoderTypes.js +2 -0
  195. package/Materials/Textures/ktx2encoderTypes.js.map +1 -0
  196. package/Materials/Textures/renderTargetTexture.pure.js +10 -2
  197. package/Materials/Textures/renderTargetTexture.pure.js.map +1 -1
  198. package/Materials/Textures/textureMerger.d.ts +11 -0
  199. package/Materials/Textures/textureMerger.js +34 -19
  200. package/Materials/Textures/textureMerger.js.map +1 -1
  201. package/Materials/Textures/textureProcessor.d.ts +145 -0
  202. package/Materials/Textures/textureProcessor.js +445 -45
  203. package/Materials/Textures/textureProcessor.js.map +1 -1
  204. package/Materials/Textures/textureSampling.functions.d.ts +41 -0
  205. package/Materials/Textures/textureSampling.functions.js +82 -0
  206. package/Materials/Textures/textureSampling.functions.js.map +1 -0
  207. package/Materials/drawWrapper.d.ts +8 -0
  208. package/Materials/drawWrapper.js +19 -0
  209. package/Materials/drawWrapper.js.map +1 -1
  210. package/Materials/effect.pure.d.ts +6 -0
  211. package/Materials/effect.pure.js +28 -6
  212. package/Materials/effect.pure.js.map +1 -1
  213. package/Materials/effect.webgl.functions.pure.js +1 -1
  214. package/Materials/effect.webgl.functions.pure.js.map +1 -1
  215. package/Materials/material.pure.d.ts +5 -0
  216. package/Materials/material.pure.js +9 -2
  217. package/Materials/material.pure.js.map +1 -1
  218. package/Materials/materialFlags.d.ts +6 -0
  219. package/Materials/materialFlags.js +14 -0
  220. package/Materials/materialFlags.js.map +1 -1
  221. package/Materials/materialHelper.functions.d.ts +2 -1
  222. package/Materials/materialHelper.functions.js +36 -2
  223. package/Materials/materialHelper.functions.js.map +1 -1
  224. package/Materials/materialHelper.geometryrendering.js +19 -16
  225. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  226. package/Materials/materialPluginManager.pure.js +12 -8
  227. package/Materials/materialPluginManager.pure.js.map +1 -1
  228. package/Materials/prePassConfiguration.js +19 -16
  229. package/Materials/prePassConfiguration.js.map +1 -1
  230. package/Materials/shaderMaterial.pure.js +19 -6
  231. package/Materials/shaderMaterial.pure.js.map +1 -1
  232. package/Materials/shadowDepthWrapper.d.ts +6 -0
  233. package/Materials/shadowDepthWrapper.js +17 -0
  234. package/Materials/shadowDepthWrapper.js.map +1 -1
  235. package/Meshes/Compression/dracoCodec.d.ts +14 -0
  236. package/Meshes/Compression/dracoCodec.js +22 -0
  237. package/Meshes/Compression/dracoCodec.js.map +1 -1
  238. package/Meshes/Compression/dracoDecoder.d.ts +1 -0
  239. package/Meshes/Compression/dracoDecoder.js +27 -0
  240. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  241. package/Meshes/Compression/dracoEncoder.d.ts +1 -0
  242. package/Meshes/Compression/dracoEncoder.js +8 -0
  243. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  244. package/Meshes/Compression/meshoptCompression.d.ts +1 -0
  245. package/Meshes/Compression/meshoptCompression.js +9 -0
  246. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  247. package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.d.ts +415 -0
  248. package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.js +912 -0
  249. package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.js.map +1 -0
  250. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -0
  251. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +40 -9
  252. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  253. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +112 -8
  254. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +696 -74
  255. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  256. package/Meshes/abstractMesh.pure.js +12 -4
  257. package/Meshes/abstractMesh.pure.js.map +1 -1
  258. package/Meshes/geometry.d.ts +5 -0
  259. package/Meshes/geometry.js +25 -0
  260. package/Meshes/geometry.js.map +1 -1
  261. package/Meshes/index.d.ts +1 -0
  262. package/Meshes/index.js +1 -0
  263. package/Meshes/index.js.map +1 -1
  264. package/Meshes/mesh.pure.d.ts +7 -0
  265. package/Meshes/mesh.pure.js +18 -13
  266. package/Meshes/mesh.pure.js.map +1 -1
  267. package/Meshes/pure.d.ts +1 -0
  268. package/Meshes/pure.js +1 -0
  269. package/Meshes/pure.js.map +1 -1
  270. package/Meshes/subMesh.pure.d.ts +3 -0
  271. package/Meshes/subMesh.pure.js +26 -0
  272. package/Meshes/subMesh.pure.js.map +1 -1
  273. package/Meshes/thinInstanceMesh.pure.js +5 -3
  274. package/Meshes/thinInstanceMesh.pure.js.map +1 -1
  275. package/Misc/index.d.ts +1 -0
  276. package/Misc/index.js +1 -0
  277. package/Misc/index.js.map +1 -1
  278. package/Misc/khronosTextureContainer2.d.ts +3 -2
  279. package/Misc/khronosTextureContainer2.js +24 -6
  280. package/Misc/khronosTextureContainer2.js.map +1 -1
  281. package/Misc/khronosTextureContainer2Encoder.d.ts +166 -0
  282. package/Misc/khronosTextureContainer2Encoder.js +556 -0
  283. package/Misc/khronosTextureContainer2Encoder.js.map +1 -0
  284. package/Misc/khronosTextureContainer2EncoderWorker.d.ts +61 -0
  285. package/Misc/khronosTextureContainer2EncoderWorker.js +55 -0
  286. package/Misc/khronosTextureContainer2EncoderWorker.js.map +1 -0
  287. package/Misc/pure.d.ts +1 -0
  288. package/Misc/pure.js +1 -0
  289. package/Misc/pure.js.map +1 -1
  290. package/Misc/textureFormat.functions.d.ts +6 -0
  291. package/Misc/textureFormat.functions.js +54 -0
  292. package/Misc/textureFormat.functions.js.map +1 -0
  293. package/Misc/textureTools.d.ts +6 -2
  294. package/Misc/textureTools.js +100 -42
  295. package/Misc/textureTools.js.map +1 -1
  296. package/Misc/tools.pure.js +1 -1
  297. package/Misc/tools.pure.js.map +1 -1
  298. package/Particles/Node/Blocks/systemBlock.pure.d.ts +1 -1
  299. package/Particles/Node/Blocks/systemBlock.pure.js +6 -3
  300. package/Particles/Node/Blocks/systemBlock.pure.js.map +1 -1
  301. package/Particles/computeShaderParticleSystem.pure.js +5 -0
  302. package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
  303. package/Particles/gpuParticleSystem.pure.d.ts +2 -0
  304. package/Particles/gpuParticleSystem.pure.js +25 -1
  305. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  306. package/Particles/solidParticle.d.ts +5 -0
  307. package/Particles/solidParticle.js +5 -0
  308. package/Particles/solidParticle.js.map +1 -1
  309. package/Particles/solidParticleSystem.d.ts +10 -0
  310. package/Particles/solidParticleSystem.js +72 -13
  311. package/Particles/solidParticleSystem.js.map +1 -1
  312. package/Particles/thinParticleSystem.pure.js +4 -0
  313. package/Particles/thinParticleSystem.pure.js.map +1 -1
  314. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.d.ts +27 -6
  315. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.js +60 -5
  316. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.js.map +1 -1
  317. package/PostProcesses/thinTAAPostProcess.d.ts +1 -0
  318. package/PostProcesses/thinTAAPostProcess.js +17 -1
  319. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  320. package/PostProcesses/volumetricLightScatteringPostProcess.pure.d.ts +2 -1
  321. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +6 -5
  322. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
  323. package/Rendering/boundingBoxRenderer.pure.js +2 -3
  324. package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
  325. package/Rendering/geometryBufferRenderer.pure.js +8 -2
  326. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  327. package/Rendering/objectRenderer.d.ts +1 -0
  328. package/Rendering/objectRenderer.js +14 -0
  329. package/Rendering/objectRenderer.js.map +1 -1
  330. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +2 -2
  331. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  332. package/Shaders/ShadersInclude/bumpVertex.js +1 -1
  333. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  334. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
  335. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  336. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +5 -1
  337. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  338. package/Shaders/ShadersInclude/helperFunctions.js +2 -2
  339. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  340. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
  341. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  342. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +6 -0
  343. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  344. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +11 -1
  345. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  346. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +9 -0
  347. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  348. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  349. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  350. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  351. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  352. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +7 -1
  353. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
  355. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  356. package/Shaders/ShadersInclude/pbrIBLFunctions.js +12 -0
  357. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  358. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  359. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  360. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -0
  361. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  362. package/Shaders/geometry.vertex.js +6 -6
  363. package/Shaders/geometry.vertex.js.map +1 -1
  364. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  365. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  366. package/Shaders/lod.fragment.js +15 -2
  367. package/Shaders/lod.fragment.js.map +1 -1
  368. package/Shaders/lod3D.fragment.js +15 -2
  369. package/Shaders/lod3D.fragment.js.map +1 -1
  370. package/Shaders/lodCube.fragment.js +15 -2
  371. package/Shaders/lodCube.fragment.js.map +1 -1
  372. package/Shaders/openpbr.vertex.js +2 -0
  373. package/Shaders/openpbr.vertex.js.map +1 -1
  374. package/Shaders/pbr.fragment.js +12 -1
  375. package/Shaders/pbr.fragment.js.map +1 -1
  376. package/Shaders/pbr.vertex.js +2 -0
  377. package/Shaders/pbr.vertex.js.map +1 -1
  378. package/Shaders/textureMerger.fragment.js +28 -0
  379. package/Shaders/textureMerger.fragment.js.map +1 -1
  380. package/Shaders/textureProcessor.fragment.js +26 -4
  381. package/Shaders/textureProcessor.fragment.js.map +1 -1
  382. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  383. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  384. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +2 -2
  385. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  386. package/ShadersWGSL/ShadersInclude/bumpVertex.js +1 -1
  387. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
  388. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +1 -1
  389. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  390. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
  391. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  392. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  393. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  394. package/ShadersWGSL/ShadersInclude/lightFragment.js +44 -2
  395. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  396. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +17 -3
  397. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  398. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +12 -1
  399. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  400. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
  401. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  402. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +11 -1
  403. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  404. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +9 -0
  405. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  406. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
  407. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  408. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  409. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  410. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  411. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  412. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
  413. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  414. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +8 -0
  415. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  416. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  417. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  418. package/ShadersWGSL/ShadersInclude/prePassVertex.js +2 -2
  419. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  420. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +1 -1
  421. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  422. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
  423. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  424. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +16 -0
  425. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  426. package/ShadersWGSL/default.fragment.js +4 -4
  427. package/ShadersWGSL/default.fragment.js.map +1 -1
  428. package/ShadersWGSL/default.vertex.js +1 -1
  429. package/ShadersWGSL/default.vertex.js.map +1 -1
  430. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
  431. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  432. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  433. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  434. package/ShadersWGSL/gsSortCount.compute.d.ts +5 -0
  435. package/ShadersWGSL/gsSortCount.compute.js +19 -0
  436. package/ShadersWGSL/gsSortCount.compute.js.map +1 -0
  437. package/ShadersWGSL/gsSortKeys.compute.d.ts +5 -0
  438. package/ShadersWGSL/gsSortKeys.compute.js +49 -0
  439. package/ShadersWGSL/gsSortKeys.compute.js.map +1 -0
  440. package/ShadersWGSL/gsSortOutput.compute.d.ts +5 -0
  441. package/ShadersWGSL/gsSortOutput.compute.js +28 -0
  442. package/ShadersWGSL/gsSortOutput.compute.js.map +1 -0
  443. package/ShadersWGSL/gsSortScanLocal.compute.d.ts +5 -0
  444. package/ShadersWGSL/gsSortScanLocal.compute.js +23 -0
  445. package/ShadersWGSL/gsSortScanLocal.compute.js.map +1 -0
  446. package/ShadersWGSL/gsSortScanSums.compute.d.ts +5 -0
  447. package/ShadersWGSL/gsSortScanSums.compute.js +19 -0
  448. package/ShadersWGSL/gsSortScanSums.compute.js.map +1 -0
  449. package/ShadersWGSL/gsSortScatter.compute.d.ts +5 -0
  450. package/ShadersWGSL/gsSortScatter.compute.js +33 -0
  451. package/ShadersWGSL/gsSortScatter.compute.js.map +1 -0
  452. package/ShadersWGSL/lod.fragment.js +14 -2
  453. package/ShadersWGSL/lod.fragment.js.map +1 -1
  454. package/ShadersWGSL/lod3D.fragment.js +14 -2
  455. package/ShadersWGSL/lod3D.fragment.js.map +1 -1
  456. package/ShadersWGSL/lodCube.fragment.js +14 -2
  457. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  458. package/ShadersWGSL/openpbr.vertex.js +3 -1
  459. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  460. package/ShadersWGSL/pbr.fragment.js +11 -0
  461. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  462. package/ShadersWGSL/pbr.vertex.js +3 -1
  463. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  464. package/ShadersWGSL/textureMerger.fragment.js +40 -4
  465. package/ShadersWGSL/textureMerger.fragment.js.map +1 -1
  466. package/ShadersWGSL/textureProcessor.fragment.js +26 -4
  467. package/ShadersWGSL/textureProcessor.fragment.js.map +1 -1
  468. package/Sprites/spriteRenderer.js +15 -5
  469. package/Sprites/spriteRenderer.js.map +1 -1
  470. package/package.json +1 -1
  471. package/scene.pure.d.ts +23 -1
  472. package/scene.pure.js +83 -1
  473. package/scene.pure.js.map +1 -1
@@ -8,6 +8,7 @@ import { DepthReducer } from "../../Misc/depthReducer.js";
8
8
  import { Logger } from "../../Misc/logger.js";
9
9
  import { EngineStore } from "../../Engines/engineStore.js";
10
10
  import { FloatingOriginCurrentScene, GetOffsetTransformMatrices } from "../../Materials/floatingOriginMatrixOverrides.js";
11
+ import { UniformBuffer } from "../../Materials/uniformBuffer.js";
11
12
  // eslint-disable-next-line @typescript-eslint/naming-convention
12
13
  const UpDir = /*#__PURE__*/ Vector3.Up();
13
14
  // eslint-disable-next-line @typescript-eslint/naming-convention
@@ -15,6 +16,8 @@ const ZeroVec = /*#__PURE__*/ Vector3.Zero();
15
16
  const Tmpv1 = /*#__PURE__*/ new Vector3();
16
17
  const Tmpv2 = /*#__PURE__*/ new Vector3();
17
18
  const TmpMatrix = /*#__PURE__*/ new Matrix();
19
+ // The cascades a receiving shader can read (vPositionFromLight{X}_0 to _3): the size of the arrays in the cascades buffer
20
+ const CascadesUboSize = 4;
18
21
  /**
19
22
  * A CSM implementation allowing casting shadows on large scenes.
20
23
  * Documentation : https://doc.babylonjs.com/babylon101/cascadedShadows
@@ -28,6 +31,16 @@ export class CascadedShadowGenerator extends ShadowGenerator {
28
31
  Logger.Error('Unsupported filter "' + filter + '"!');
29
32
  return ShadowGenerator.FILTER_NONE;
30
33
  }
34
+ /**
35
+ * Gets or sets the actual darkness of the soft shadows while using PCSS filtering (value between 0. and 1.)
36
+ */
37
+ get penumbraDarkness() {
38
+ return this._penumbraDarkness;
39
+ }
40
+ set penumbraDarkness(value) {
41
+ this._penumbraDarkness = value;
42
+ this._updateCascadesSettings();
43
+ }
31
44
  /**
32
45
  * Gets or set the number of cascades used by the CSM.
33
46
  */
@@ -208,6 +221,7 @@ export class CascadedShadowGenerator extends ShadowGenerator {
208
221
  set cascadeBlendPercentage(value) {
209
222
  this._cascadeBlendPercentage = value;
210
223
  this._light._markMeshesAsLightDirty();
224
+ this._updateCascadesSettings();
211
225
  }
212
226
  /**
213
227
  * Gets or set the lambda parameter.
@@ -530,13 +544,20 @@ export class CascadedShadowGenerator extends ShadowGenerator {
530
544
  throw new Error("CascadedShadowMap is not supported by the current engine.");
531
545
  }
532
546
  super(mapSize, light, usefulFloatFirst, camera, useRedTextureType);
547
+ // WGSL receivers read the cascades from a buffer owned by this generator, one per camera its shadow map renders for, written
548
+ // once each time the cascades are computed: every receiver shares it, and a FAST snapshot replay reads the current values.
549
+ // In floating origin mode the light matrices are also offset by the eye the receivers are rendered for, and a mirror or a
550
+ // reflection probe renders them for another eye than the camera's: each eye gets its own buffer (_getCascadesBufferForEye)
551
+ this._cascadesUbos = null;
552
+ this._cascadesBuffers = null;
553
+ this._cascadesMatrices = new Float32Array(16 * CascadesUboSize);
533
554
  // Without comparison samplers, PCF would fall back to Poisson sampling, which CSM does not support.
534
555
  if (this._scene.getEngine()._features.supportShadowSamplers) {
535
556
  this.usePercentageCloserFiltering = true;
536
557
  }
537
558
  }
538
559
  _initializeGenerator() {
539
- this.penumbraDarkness = this.penumbraDarkness ?? 1.0;
560
+ this._penumbraDarkness = this._penumbraDarkness ?? 1.0;
540
561
  this._numCascades = this._numCascades ?? CascadedShadowGenerator.DEFAULT_CASCADES_COUNT;
541
562
  this.stabilizeCascades = this.stabilizeCascades ?? false;
542
563
  this._freezeShadowCastersBoundingInfoObservable = this._freezeShadowCastersBoundingInfoObservable ?? null;
@@ -629,6 +650,9 @@ export class CascadedShadowGenerator extends ShadowGenerator {
629
650
  this._splitFrustum();
630
651
  }
631
652
  this._computeMatrices();
653
+ if (this._cascadesUbos) {
654
+ this._updateCascadesUbo();
655
+ }
632
656
  });
633
657
  this._splitFrustum();
634
658
  }
@@ -683,40 +707,43 @@ export class CascadedShadowGenerator extends ShadowGenerator {
683
707
  return;
684
708
  }
685
709
  const width = shadowMap.getSize().width;
686
- const transform = this._transformMatricesAsArray;
687
- // Doing the check for floatingOrigin here to avoid unnecessary matrix operations when offset is 0
688
- const lightMatrix = scene.floatingOriginMode
689
- ? GetOffsetTransformMatrices(this._scene.floatingOriginOffset, this._viewMatrices, this._projectionMatrices, this._numCascades, this._tempTransformMatricesAsArray)
690
- : transform;
691
- effect.setMatrices("lightMatrix" + lightIndex, lightMatrix);
692
- effect.setArray("viewFrustumZ" + lightIndex, this._viewSpaceFrustumsZ);
693
- effect.setFloat("cascadeBlendFactor" + lightIndex, this.cascadeBlendPercentage === 0 ? 10000 : 1 / this.cascadeBlendPercentage);
694
- effect.setArray("frustumLengths" + lightIndex, this._frustumLengths);
710
+ // WGSL receivers compiled with the cascades buffer (SHADOWCSMUBO{X}, when it fits within the device's uniform buffers
711
+ // per stage); the others get the cascades as effect uniforms
712
+ if (effect.shaderLanguage === 1 /* ShaderLanguage.WGSL */ && effect._uniformBuffersNames["cascades" + lightIndex] !== undefined) {
713
+ if (!this._cascadesBuffers) {
714
+ this._cascadesUbos = this._cascadesUbos || new Map();
715
+ this._updateCascadesUbo();
716
+ }
717
+ const cascades = this._cascadesBuffers;
718
+ const cascadesUbo = (scene.floatingOriginMode ? this._getCascadesBufferForEye(cascades, scene.floatingOriginOffset) : cascades.buffers[0]).ubo;
719
+ cascadesUbo.bindToEffect(effect, "cascades" + lightIndex);
720
+ cascadesUbo.bindUniformBuffer();
721
+ }
722
+ else {
723
+ const transform = this._transformMatricesAsArray;
724
+ // Doing the check for floatingOrigin here to avoid unnecessary matrix operations when offset is 0
725
+ const lightMatrix = scene.floatingOriginMode
726
+ ? GetOffsetTransformMatrices(this._scene.floatingOriginOffset, this._viewMatrices, this._projectionMatrices, this._numCascades, this._tempTransformMatricesAsArray)
727
+ : transform;
728
+ effect.setMatrices("lightMatrix" + lightIndex, lightMatrix);
729
+ effect.setArray("viewFrustumZ" + lightIndex, this._viewSpaceFrustumsZ);
730
+ effect.setFloat("cascadeBlendFactor" + lightIndex, this.cascadeBlendPercentage === 0 ? 10000 : 1 / this.cascadeBlendPercentage);
731
+ effect.setArray("frustumLengths" + lightIndex, this._frustumLengths);
732
+ if (this._filter === ShadowGenerator.FILTER_PCSS) {
733
+ this._computePCSSCorrections();
734
+ effect.setArray2("lightSizeUVCorrection" + lightIndex, this._lightSizeUVCorrection);
735
+ effect.setArray("depthCorrection" + lightIndex, this._depthCorrection);
736
+ effect.setFloat("penumbraDarkness" + lightIndex, this.penumbraDarkness);
737
+ }
738
+ }
695
739
  // Only PCF uses depth stencil texture.
696
740
  if (this._filter === ShadowGenerator.FILTER_PCF) {
697
741
  effect.setDepthStencilTexture("shadowTexture" + lightIndex, shadowMap);
698
742
  light._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), width, 1 / width, this.frustumEdgeFalloff, lightIndex);
699
743
  }
700
744
  else if (this._filter === ShadowGenerator.FILTER_PCSS) {
701
- for (let cascadeIndex = 0; cascadeIndex < this._numCascades; ++cascadeIndex) {
702
- this._lightSizeUVCorrection[cascadeIndex * 2 + 0] =
703
- cascadeIndex === 0
704
- ? 1
705
- : (this._cascadeMaxExtents[0].x - this._cascadeMinExtents[0].x) / (this._cascadeMaxExtents[cascadeIndex].x - this._cascadeMinExtents[cascadeIndex].x); // x correction
706
- this._lightSizeUVCorrection[cascadeIndex * 2 + 1] =
707
- cascadeIndex === 0
708
- ? 1
709
- : (this._cascadeMaxExtents[0].y - this._cascadeMinExtents[0].y) / (this._cascadeMaxExtents[cascadeIndex].y - this._cascadeMinExtents[cascadeIndex].y); // y correction
710
- this._depthCorrection[cascadeIndex] =
711
- cascadeIndex === 0
712
- ? 1
713
- : (this._cascadeMaxExtents[cascadeIndex].z - this._cascadeMinExtents[cascadeIndex].z) / (this._cascadeMaxExtents[0].z - this._cascadeMinExtents[0].z);
714
- }
715
745
  effect.setDepthStencilTexture("shadowTexture" + lightIndex, shadowMap);
716
746
  effect.setTexture("depthTexture" + lightIndex, shadowMap);
717
- effect.setArray2("lightSizeUVCorrection" + lightIndex, this._lightSizeUVCorrection);
718
- effect.setArray("depthCorrection" + lightIndex, this._depthCorrection);
719
- effect.setFloat("penumbraDarkness" + lightIndex, this.penumbraDarkness);
720
747
  light._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), 1 / width, this._contactHardeningLightSizeUVRatio * width, this.frustumEdgeFalloff, lightIndex);
721
748
  }
722
749
  else {
@@ -725,6 +752,144 @@ export class CascadedShadowGenerator extends ShadowGenerator {
725
752
  }
726
753
  light._uniformBuffer.updateFloat2("depthValues", this.getLight().getDepthMinZ(camera), this.getLight().getDepthMinZ(camera) + this.getLight().getDepthMaxZ(camera), lightIndex);
727
754
  }
755
+ _computePCSSCorrections() {
756
+ for (let cascadeIndex = 0; cascadeIndex < this._numCascades; ++cascadeIndex) {
757
+ this._lightSizeUVCorrection[cascadeIndex * 2 + 0] =
758
+ cascadeIndex === 0
759
+ ? 1
760
+ : (this._cascadeMaxExtents[0].x - this._cascadeMinExtents[0].x) / (this._cascadeMaxExtents[cascadeIndex].x - this._cascadeMinExtents[cascadeIndex].x); // x correction
761
+ this._lightSizeUVCorrection[cascadeIndex * 2 + 1] =
762
+ cascadeIndex === 0
763
+ ? 1
764
+ : (this._cascadeMaxExtents[0].y - this._cascadeMinExtents[0].y) / (this._cascadeMaxExtents[cascadeIndex].y - this._cascadeMinExtents[cascadeIndex].y); // y correction
765
+ this._depthCorrection[cascadeIndex] =
766
+ cascadeIndex === 0
767
+ ? 1
768
+ : (this._cascadeMaxExtents[cascadeIndex].z - this._cascadeMinExtents[cascadeIndex].z) / (this._cascadeMaxExtents[0].z - this._cascadeMinExtents[0].z);
769
+ }
770
+ }
771
+ /**
772
+ * Writes the cascades just computed in the buffer of the camera they were computed for, and makes it the one receivers bind
773
+ */
774
+ _updateCascadesUbo() {
775
+ const scene = this._scene;
776
+ const camera = this._getCamera();
777
+ let cascades = this._cascadesUbos.get(camera);
778
+ if (!cascades) {
779
+ cascades = { buffers: [], computeId: 0, observer: camera ? camera.onDisposeObservable.addOnce(() => this._releaseCascadesUbo(camera)) : null };
780
+ this._cascadesUbos.set(camera, cascades);
781
+ }
782
+ cascades.computeId++;
783
+ if (scene.floatingOriginMode) {
784
+ this._getCascadesBufferForEye(cascades, scene.floatingOriginOffset);
785
+ }
786
+ else {
787
+ this._writeCascades(cascades, cascades.buffers[0] ?? this._createCascadesBuffer(cascades), Vector3.ZeroReadOnly);
788
+ }
789
+ this._cascadesBuffers = cascades;
790
+ }
791
+ /**
792
+ * In floating origin mode, the light matrices are offset by the eye the receivers are rendered for, which a mirror or a
793
+ * reflection probe moves (scene._forcedViewPosition). Receivers rendered for the same eye share a buffer. Another eye in the
794
+ * same frame gets another buffer, since the commands of every view run after all the writes of the frame, and a buffer no
795
+ * view bound in this frame is the one rewritten for a new eye.
796
+ * @param cascades the cascades buffers of the camera the cascades were last computed for
797
+ * @param origin the floating origin offset of the eye
798
+ * @returns the buffer holding the last computed cascades for that eye
799
+ */
800
+ _getCascadesBufferForEye(cascades, origin) {
801
+ const frameId = this._scene.getEngine().frameId;
802
+ let unused = null;
803
+ for (const buffer of cascades.buffers) {
804
+ if (buffer.computeId === cascades.computeId && buffer.origin.equals(origin)) {
805
+ buffer.frameId = frameId;
806
+ return buffer;
807
+ }
808
+ if (!unused && buffer.frameId !== frameId) {
809
+ unused = buffer;
810
+ }
811
+ }
812
+ const buffer = unused ?? this._createCascadesBuffer(cascades);
813
+ this._writeCascades(cascades, buffer, origin);
814
+ return buffer;
815
+ }
816
+ _createCascadesBuffer(cascades) {
817
+ const ubo = new UniformBuffer(this._scene.getEngine(), undefined, false, "CascadedShadowGenerator", false, false);
818
+ ubo.addUniform("viewFrustumZ", 4);
819
+ ubo.addUniform("frustumLengths", 4);
820
+ ubo.addUniform("cascadeBlendFactor", 1);
821
+ ubo.addUniform("penumbraDarkness", 1);
822
+ ubo.addUniform("depthCorrection", 4);
823
+ ubo.addUniform("lightSizeUVCorrection", 2, CascadesUboSize);
824
+ ubo.addUniform("lightMatrix", 16, CascadesUboSize);
825
+ ubo.create();
826
+ const buffer = { ubo, computeId: 0, origin: new Vector3(), frameId: -1 };
827
+ cascades.buffers.push(buffer);
828
+ return buffer;
829
+ }
830
+ /**
831
+ * Writes the cascades last computed in a buffer, with the light matrices offset by the given floating origin offset
832
+ * @param cascades the cascades buffers the buffer belongs to
833
+ * @param buffer the buffer to write
834
+ * @param origin the floating origin offset of the eye the buffer is for (zero outside of floating origin mode)
835
+ */
836
+ _writeCascades(cascades, buffer, origin) {
837
+ const ubo = buffer.ubo;
838
+ const z = this._viewSpaceFrustumsZ;
839
+ const lengths = this._frustumLengths;
840
+ this._cascadesMatrices.set(this._scene.floatingOriginMode
841
+ ? GetOffsetTransformMatrices(origin, this._viewMatrices, this._projectionMatrices, this._numCascades, this._tempTransformMatricesAsArray)
842
+ : this._transformMatricesAsArray);
843
+ ubo.updateFloat4("viewFrustumZ", z[0] ?? 0, z[1] ?? 0, z[2] ?? 0, z[3] ?? 0);
844
+ ubo.updateFloat4("frustumLengths", lengths[0] ?? 0, lengths[1] ?? 0, lengths[2] ?? 0, lengths[3] ?? 0);
845
+ ubo.updateFloat("cascadeBlendFactor", this._getCascadeBlendFactor());
846
+ // the PCSS values are written whatever the filter, so that switching to PCSS does not wait for the shadow map to render
847
+ this._computePCSSCorrections();
848
+ const depth = this._depthCorrection;
849
+ ubo.updateFloat("penumbraDarkness", this._penumbraDarkness);
850
+ ubo.updateFloat4("depthCorrection", depth[0] ?? 0, depth[1] ?? 0, depth[2] ?? 0, depth[3] ?? 0);
851
+ ubo.updateArray("lightSizeUVCorrection", this._lightSizeUVCorrection);
852
+ ubo.updateMatrices("lightMatrix", this._cascadesMatrices);
853
+ // written outside of any draw: the last receiver bound must not get this buffer bound again
854
+ ubo.unbindEffect();
855
+ ubo.update();
856
+ buffer.computeId = cascades.computeId;
857
+ buffer.origin.copyFrom(origin);
858
+ buffer.frameId = this._scene.getEngine().frameId;
859
+ }
860
+ /**
861
+ * cascadeBlendPercentage and penumbraDarkness only matter to the receivers, and the shadow map may not render again
862
+ * (refreshRate 0): they are written in the cascades buffers when they change, not for each receiver
863
+ */
864
+ _updateCascadesSettings() {
865
+ if (!this._cascadesUbos) {
866
+ return;
867
+ }
868
+ for (const cascades of this._cascadesUbos.values()) {
869
+ for (const { ubo } of cascades.buffers) {
870
+ ubo.updateFloat("cascadeBlendFactor", this._getCascadeBlendFactor());
871
+ ubo.updateFloat("penumbraDarkness", this._penumbraDarkness);
872
+ ubo.unbindEffect();
873
+ ubo.update();
874
+ }
875
+ }
876
+ }
877
+ _getCascadeBlendFactor() {
878
+ return this.cascadeBlendPercentage === 0 ? 10000 : 1 / this.cascadeBlendPercentage;
879
+ }
880
+ _releaseCascadesUbo(camera) {
881
+ const cascades = this._cascadesUbos?.get(camera);
882
+ if (!cascades) {
883
+ return;
884
+ }
885
+ for (const { ubo } of cascades.buffers) {
886
+ ubo.dispose();
887
+ }
888
+ this._cascadesUbos.delete(camera);
889
+ if (this._cascadesBuffers === cascades) {
890
+ this._cascadesBuffers = null;
891
+ }
892
+ }
728
893
  /**
729
894
  * Gets the transformation matrix of the first cascade used to project the meshes into the map from the light point of view.
730
895
  * (eq to view projection * shadow projection matrices)
@@ -747,6 +912,16 @@ export class CascadedShadowGenerator extends ShadowGenerator {
747
912
  this._depthReducer.dispose();
748
913
  this._depthReducer = null;
749
914
  }
915
+ if (this._cascadesUbos) {
916
+ for (const [camera, cascades] of this._cascadesUbos) {
917
+ for (const { ubo } of cascades.buffers) {
918
+ ubo.dispose();
919
+ }
920
+ camera?.onDisposeObservable.remove(cascades.observer);
921
+ }
922
+ this._cascadesUbos = null;
923
+ this._cascadesBuffers = null;
924
+ }
750
925
  }
751
926
  /**
752
927
  * Serializes the shadow generator setup to a json object.