@onerjs/core 9.0.2 → 9.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/Buffers/buffer.pure.js +4 -0
  2. package/Buffers/buffer.pure.js.map +1 -1
  3. package/Cameras/camera.pure.d.ts +14 -0
  4. package/Cameras/camera.pure.js +15 -0
  5. package/Cameras/camera.pure.js.map +1 -1
  6. package/Compute/computeShader.pure.d.ts +2 -1
  7. package/Compute/computeShader.pure.js +29 -10
  8. package/Compute/computeShader.pure.js.map +1 -1
  9. package/Culling/ray.core.js +22 -9
  10. package/Culling/ray.core.js.map +1 -1
  11. package/Engines/IDrawContext.d.ts +2 -0
  12. package/Engines/IDrawContext.js.map +1 -1
  13. package/Engines/Native/nativeInterfaces.d.ts +55 -4
  14. package/Engines/Native/nativeInterfaces.js.map +1 -1
  15. package/Engines/Native/nativeRenderTargetWrapper.d.ts +1 -0
  16. package/Engines/Native/nativeRenderTargetWrapper.js +5 -1
  17. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  18. package/Engines/Processors/shaderCodeInliner.d.ts +2 -0
  19. package/Engines/Processors/shaderCodeInliner.js +251 -6
  20. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  21. package/Engines/Processors/shaderProcessor.js +10 -1
  22. package/Engines/Processors/shaderProcessor.js.map +1 -1
  23. package/Engines/WebGPU/Extensions/engine.debugging.pure.js +12 -0
  24. package/Engines/WebGPU/Extensions/engine.debugging.pure.js.map +1 -1
  25. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +0 -1
  26. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  27. package/Engines/WebGPU/Extensions/engine.query.pure.js +5 -0
  28. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  29. package/Engines/WebGPU/webgpuBufferManager.js +7 -0
  30. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  31. package/Engines/WebGPU/webgpuCacheTextureView.d.ts +1 -1
  32. package/Engines/WebGPU/webgpuCacheTextureView.js +20 -8
  33. package/Engines/WebGPU/webgpuCacheTextureView.js.map +1 -1
  34. package/Engines/WebGPU/webgpuDrawContext.d.ts +2 -0
  35. package/Engines/WebGPU/webgpuDrawContext.js +6 -0
  36. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  37. package/Engines/WebGPU/webgpuQuerySet.d.ts +3 -3
  38. package/Engines/WebGPU/webgpuQuerySet.js +23 -9
  39. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  40. package/Engines/WebGPU/webgpuRenderPassCommandStream.d.ts +156 -0
  41. package/Engines/WebGPU/webgpuRenderPassCommandStream.js +323 -0
  42. package/Engines/WebGPU/webgpuRenderPassCommandStream.js.map +1 -0
  43. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  44. package/Engines/WebGPU/webgpuTextureManager.js +4 -3
  45. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  46. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +3 -1
  47. package/Engines/WebGPU/webgpuTimestampQuery.js +9 -6
  48. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  49. package/Engines/abstractEngine.pure.d.ts +2 -0
  50. package/Engines/abstractEngine.pure.js +14 -5
  51. package/Engines/abstractEngine.pure.js.map +1 -1
  52. package/Engines/constants.d.ts +6 -0
  53. package/Engines/constants.js +6 -0
  54. package/Engines/constants.js.map +1 -1
  55. package/Engines/engine.d.ts +198 -24
  56. package/Engines/pure.d.ts +1 -0
  57. package/Engines/pure.js +1 -0
  58. package/Engines/pure.js.map +1 -1
  59. package/Engines/renderCommandBatcher.pure.d.ts +16 -0
  60. package/Engines/renderCommandBatcher.pure.js +24 -0
  61. package/Engines/renderCommandBatcher.pure.js.map +1 -0
  62. package/Engines/thinEngine.functions.js +3 -2
  63. package/Engines/thinEngine.functions.js.map +1 -1
  64. package/Engines/thinEngine.pure.js +18 -2
  65. package/Engines/thinEngine.pure.js.map +1 -1
  66. package/Engines/thinNativeEngine.pure.d.ts +10 -7
  67. package/Engines/thinNativeEngine.pure.js +117 -46
  68. package/Engines/thinNativeEngine.pure.js.map +1 -1
  69. package/Engines/thinWebGPUEngine.d.ts +8 -0
  70. package/Engines/thinWebGPUEngine.js +11 -0
  71. package/Engines/thinWebGPUEngine.js.map +1 -1
  72. package/Engines/webgpuEngine.pure.d.ts +60 -1
  73. package/Engines/webgpuEngine.pure.js +238 -42
  74. package/Engines/webgpuEngine.pure.js.map +1 -1
  75. package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.d.ts +3 -3
  76. package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.js +2 -1
  77. package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.js.map +1 -1
  78. package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.d.ts +3 -3
  79. package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.js +2 -1
  80. package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.js.map +1 -1
  81. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.d.ts +5 -0
  82. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.js +8 -0
  83. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.js.map +1 -0
  84. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.d.ts +77 -0
  85. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.js +141 -0
  86. package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.js.map +1 -0
  87. package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.d.ts +5 -3
  88. package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.js +38 -7
  89. package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.js.map +1 -1
  90. package/FlowGraph/Blocks/Event/index.d.ts +1 -0
  91. package/FlowGraph/Blocks/Event/index.js +1 -0
  92. package/FlowGraph/Blocks/Event/index.js.map +1 -1
  93. package/FlowGraph/Blocks/Event/pure.d.ts +1 -0
  94. package/FlowGraph/Blocks/Event/pure.js +1 -0
  95. package/FlowGraph/Blocks/Event/pure.js.map +1 -1
  96. package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.d.ts +3 -3
  97. package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.js +2 -1
  98. package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.js.map +1 -1
  99. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.d.ts +3 -3
  100. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.js +2 -1
  101. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.js.map +1 -1
  102. package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.d.ts +3 -3
  103. package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.js +2 -1
  104. package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.js.map +1 -1
  105. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.d.ts +3 -3
  106. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.js +2 -1
  107. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.js.map +1 -1
  108. package/FlowGraph/Blocks/allBlocks.pure.js +2 -0
  109. package/FlowGraph/Blocks/allBlocks.pure.js.map +1 -1
  110. package/FlowGraph/Blocks/flowGraphBlockFactory.js +2 -0
  111. package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
  112. package/FlowGraph/Blocks/flowGraphBlockNames.d.ts +1 -0
  113. package/FlowGraph/Blocks/flowGraphBlockNames.js +1 -0
  114. package/FlowGraph/Blocks/flowGraphBlockNames.js.map +1 -1
  115. package/FlowGraph/flowGraph.d.ts +12 -1
  116. package/FlowGraph/flowGraph.js +38 -0
  117. package/FlowGraph/flowGraph.js.map +1 -1
  118. package/FlowGraph/flowGraphCoordinator.d.ts +44 -0
  119. package/FlowGraph/flowGraphCoordinator.js +141 -0
  120. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  121. package/FlowGraph/flowGraphDataConnection.pure.js +41 -14
  122. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  123. package/FlowGraph/flowGraphParser.js +105 -5
  124. package/FlowGraph/flowGraphParser.js.map +1 -1
  125. package/FlowGraph/flowGraphSoundAssets.d.ts +40 -0
  126. package/FlowGraph/flowGraphSoundAssets.js +33 -0
  127. package/FlowGraph/flowGraphSoundAssets.js.map +1 -0
  128. package/FlowGraph/index.d.ts +1 -0
  129. package/FlowGraph/index.js +1 -0
  130. package/FlowGraph/index.js.map +1 -1
  131. package/FlowGraph/pure.d.ts +1 -0
  132. package/FlowGraph/pure.js +1 -0
  133. package/FlowGraph/pure.js.map +1 -1
  134. package/FlowGraph/serialization.d.ts +8 -0
  135. package/FlowGraph/serialization.js +31 -12
  136. package/FlowGraph/serialization.js.map +1 -1
  137. package/FlowGraph/typeDefinitions.d.ts +25 -0
  138. package/FlowGraph/typeDefinitions.js.map +1 -1
  139. package/FrameGraph/Tasks/PostProcesses/taaTask.js +2 -0
  140. package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -1
  141. package/Instrumentation/engineInstrumentation.d.ts +1 -0
  142. package/Instrumentation/engineInstrumentation.js +25 -6
  143. package/Instrumentation/engineInstrumentation.js.map +1 -1
  144. package/Lights/Clustered/clusteredLightContainer.pure.js +2 -0
  145. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  146. package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +36 -1
  147. package/Lights/Shadows/cascadedShadowGenerator.pure.js +202 -27
  148. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  149. package/Lights/directionalLight.pure.d.ts +24 -10
  150. package/Lights/directionalLight.pure.js +29 -11
  151. package/Lights/directionalLight.pure.js.map +1 -1
  152. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +4 -4
  153. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  154. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +1 -1
  155. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  156. package/Materials/Node/Blocks/Input/inputBlock.pure.js +4 -0
  157. package/Materials/Node/Blocks/Input/inputBlock.pure.js.map +1 -1
  158. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.d.ts +9 -0
  159. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +23 -3
  160. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  161. package/Materials/PBR/openpbrMaterial.pure.js +1 -1
  162. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  163. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +9 -0
  164. package/Materials/PBR/pbrBaseMaterial.pure.js +60 -1
  165. package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
  166. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +11 -0
  167. package/Materials/PBR/pbrBaseSimpleMaterial.js +21 -2
  168. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  169. package/Materials/PBR/pbrMaterial.pure.d.ts +12 -0
  170. package/Materials/PBR/pbrMaterial.pure.js +23 -3
  171. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  172. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -0
  173. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +10 -0
  174. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
  175. package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +5 -0
  176. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +7 -0
  177. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -1
  178. package/Materials/Textures/HTML/htmlInteractionManager.d.ts +9 -3
  179. package/Materials/Textures/HTML/htmlInteractionManager.js +64 -5
  180. package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -1
  181. package/Materials/Textures/HTML/htmlTexture.d.ts +11 -11
  182. package/Materials/Textures/HTML/htmlTexture.js +106 -65
  183. package/Materials/Textures/HTML/htmlTexture.js.map +1 -1
  184. package/Materials/Textures/Loaders/internalTextureLoader.d.ts +2 -1
  185. package/Materials/Textures/Loaders/internalTextureLoader.js.map +1 -1
  186. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +2 -1
  187. package/Materials/Textures/Loaders/ktxTextureLoader.js +4 -50
  188. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  189. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +10 -0
  190. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  191. package/Materials/Textures/dynamicTexture.pure.js +6 -0
  192. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  193. package/Materials/Textures/ktx2encoderTypes.d.ts +51 -0
  194. package/Materials/Textures/ktx2encoderTypes.js +2 -0
  195. package/Materials/Textures/ktx2encoderTypes.js.map +1 -0
  196. package/Materials/Textures/renderTargetTexture.pure.js +10 -2
  197. package/Materials/Textures/renderTargetTexture.pure.js.map +1 -1
  198. package/Materials/Textures/textureMerger.d.ts +11 -0
  199. package/Materials/Textures/textureMerger.js +34 -19
  200. package/Materials/Textures/textureMerger.js.map +1 -1
  201. package/Materials/Textures/textureProcessor.d.ts +145 -0
  202. package/Materials/Textures/textureProcessor.js +445 -45
  203. package/Materials/Textures/textureProcessor.js.map +1 -1
  204. package/Materials/Textures/textureSampling.functions.d.ts +41 -0
  205. package/Materials/Textures/textureSampling.functions.js +82 -0
  206. package/Materials/Textures/textureSampling.functions.js.map +1 -0
  207. package/Materials/drawWrapper.d.ts +8 -0
  208. package/Materials/drawWrapper.js +19 -0
  209. package/Materials/drawWrapper.js.map +1 -1
  210. package/Materials/effect.pure.d.ts +6 -0
  211. package/Materials/effect.pure.js +28 -6
  212. package/Materials/effect.pure.js.map +1 -1
  213. package/Materials/effect.webgl.functions.pure.js +1 -1
  214. package/Materials/effect.webgl.functions.pure.js.map +1 -1
  215. package/Materials/material.pure.d.ts +5 -0
  216. package/Materials/material.pure.js +9 -2
  217. package/Materials/material.pure.js.map +1 -1
  218. package/Materials/materialFlags.d.ts +6 -0
  219. package/Materials/materialFlags.js +14 -0
  220. package/Materials/materialFlags.js.map +1 -1
  221. package/Materials/materialHelper.functions.d.ts +2 -1
  222. package/Materials/materialHelper.functions.js +36 -2
  223. package/Materials/materialHelper.functions.js.map +1 -1
  224. package/Materials/materialHelper.geometryrendering.js +19 -16
  225. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  226. package/Materials/materialPluginManager.pure.js +12 -8
  227. package/Materials/materialPluginManager.pure.js.map +1 -1
  228. package/Materials/prePassConfiguration.js +19 -16
  229. package/Materials/prePassConfiguration.js.map +1 -1
  230. package/Materials/shaderMaterial.pure.js +19 -6
  231. package/Materials/shaderMaterial.pure.js.map +1 -1
  232. package/Materials/shadowDepthWrapper.d.ts +6 -0
  233. package/Materials/shadowDepthWrapper.js +17 -0
  234. package/Materials/shadowDepthWrapper.js.map +1 -1
  235. package/Meshes/Compression/dracoCodec.d.ts +14 -0
  236. package/Meshes/Compression/dracoCodec.js +22 -0
  237. package/Meshes/Compression/dracoCodec.js.map +1 -1
  238. package/Meshes/Compression/dracoDecoder.d.ts +1 -0
  239. package/Meshes/Compression/dracoDecoder.js +27 -0
  240. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  241. package/Meshes/Compression/dracoEncoder.d.ts +1 -0
  242. package/Meshes/Compression/dracoEncoder.js +8 -0
  243. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  244. package/Meshes/Compression/meshoptCompression.d.ts +1 -0
  245. package/Meshes/Compression/meshoptCompression.js +9 -0
  246. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  247. package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.d.ts +415 -0
  248. package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.js +912 -0
  249. package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.js.map +1 -0
  250. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -0
  251. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +40 -9
  252. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  253. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +112 -8
  254. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +696 -74
  255. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  256. package/Meshes/abstractMesh.pure.js +12 -4
  257. package/Meshes/abstractMesh.pure.js.map +1 -1
  258. package/Meshes/geometry.d.ts +5 -0
  259. package/Meshes/geometry.js +25 -0
  260. package/Meshes/geometry.js.map +1 -1
  261. package/Meshes/index.d.ts +1 -0
  262. package/Meshes/index.js +1 -0
  263. package/Meshes/index.js.map +1 -1
  264. package/Meshes/mesh.pure.d.ts +7 -0
  265. package/Meshes/mesh.pure.js +18 -13
  266. package/Meshes/mesh.pure.js.map +1 -1
  267. package/Meshes/pure.d.ts +1 -0
  268. package/Meshes/pure.js +1 -0
  269. package/Meshes/pure.js.map +1 -1
  270. package/Meshes/subMesh.pure.d.ts +3 -0
  271. package/Meshes/subMesh.pure.js +26 -0
  272. package/Meshes/subMesh.pure.js.map +1 -1
  273. package/Meshes/thinInstanceMesh.pure.js +5 -3
  274. package/Meshes/thinInstanceMesh.pure.js.map +1 -1
  275. package/Misc/index.d.ts +1 -0
  276. package/Misc/index.js +1 -0
  277. package/Misc/index.js.map +1 -1
  278. package/Misc/khronosTextureContainer2.d.ts +3 -2
  279. package/Misc/khronosTextureContainer2.js +24 -6
  280. package/Misc/khronosTextureContainer2.js.map +1 -1
  281. package/Misc/khronosTextureContainer2Encoder.d.ts +166 -0
  282. package/Misc/khronosTextureContainer2Encoder.js +556 -0
  283. package/Misc/khronosTextureContainer2Encoder.js.map +1 -0
  284. package/Misc/khronosTextureContainer2EncoderWorker.d.ts +61 -0
  285. package/Misc/khronosTextureContainer2EncoderWorker.js +55 -0
  286. package/Misc/khronosTextureContainer2EncoderWorker.js.map +1 -0
  287. package/Misc/pure.d.ts +1 -0
  288. package/Misc/pure.js +1 -0
  289. package/Misc/pure.js.map +1 -1
  290. package/Misc/textureFormat.functions.d.ts +6 -0
  291. package/Misc/textureFormat.functions.js +54 -0
  292. package/Misc/textureFormat.functions.js.map +1 -0
  293. package/Misc/textureTools.d.ts +6 -2
  294. package/Misc/textureTools.js +100 -42
  295. package/Misc/textureTools.js.map +1 -1
  296. package/Misc/tools.pure.js +1 -1
  297. package/Misc/tools.pure.js.map +1 -1
  298. package/Particles/Node/Blocks/systemBlock.pure.d.ts +1 -1
  299. package/Particles/Node/Blocks/systemBlock.pure.js +6 -3
  300. package/Particles/Node/Blocks/systemBlock.pure.js.map +1 -1
  301. package/Particles/computeShaderParticleSystem.pure.js +5 -0
  302. package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
  303. package/Particles/gpuParticleSystem.pure.d.ts +2 -0
  304. package/Particles/gpuParticleSystem.pure.js +25 -1
  305. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  306. package/Particles/solidParticle.d.ts +5 -0
  307. package/Particles/solidParticle.js +5 -0
  308. package/Particles/solidParticle.js.map +1 -1
  309. package/Particles/solidParticleSystem.d.ts +10 -0
  310. package/Particles/solidParticleSystem.js +72 -13
  311. package/Particles/solidParticleSystem.js.map +1 -1
  312. package/Particles/thinParticleSystem.pure.js +4 -0
  313. package/Particles/thinParticleSystem.pure.js.map +1 -1
  314. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.d.ts +27 -6
  315. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.js +60 -5
  316. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.js.map +1 -1
  317. package/PostProcesses/thinTAAPostProcess.d.ts +1 -0
  318. package/PostProcesses/thinTAAPostProcess.js +17 -1
  319. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  320. package/PostProcesses/volumetricLightScatteringPostProcess.pure.d.ts +2 -1
  321. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +6 -5
  322. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
  323. package/Rendering/boundingBoxRenderer.pure.js +2 -3
  324. package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
  325. package/Rendering/geometryBufferRenderer.pure.js +8 -2
  326. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  327. package/Rendering/objectRenderer.d.ts +1 -0
  328. package/Rendering/objectRenderer.js +14 -0
  329. package/Rendering/objectRenderer.js.map +1 -1
  330. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +2 -2
  331. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  332. package/Shaders/ShadersInclude/bumpVertex.js +1 -1
  333. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  334. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
  335. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  336. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +5 -1
  337. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  338. package/Shaders/ShadersInclude/helperFunctions.js +2 -2
  339. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  340. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
  341. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  342. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +6 -0
  343. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  344. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +11 -1
  345. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  346. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +9 -0
  347. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  348. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  349. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  350. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  351. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  352. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +7 -1
  353. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
  355. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  356. package/Shaders/ShadersInclude/pbrIBLFunctions.js +12 -0
  357. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  358. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  359. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  360. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -0
  361. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  362. package/Shaders/geometry.vertex.js +6 -6
  363. package/Shaders/geometry.vertex.js.map +1 -1
  364. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  365. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  366. package/Shaders/lod.fragment.js +15 -2
  367. package/Shaders/lod.fragment.js.map +1 -1
  368. package/Shaders/lod3D.fragment.js +15 -2
  369. package/Shaders/lod3D.fragment.js.map +1 -1
  370. package/Shaders/lodCube.fragment.js +15 -2
  371. package/Shaders/lodCube.fragment.js.map +1 -1
  372. package/Shaders/openpbr.vertex.js +2 -0
  373. package/Shaders/openpbr.vertex.js.map +1 -1
  374. package/Shaders/pbr.fragment.js +12 -1
  375. package/Shaders/pbr.fragment.js.map +1 -1
  376. package/Shaders/pbr.vertex.js +2 -0
  377. package/Shaders/pbr.vertex.js.map +1 -1
  378. package/Shaders/textureMerger.fragment.js +28 -0
  379. package/Shaders/textureMerger.fragment.js.map +1 -1
  380. package/Shaders/textureProcessor.fragment.js +26 -4
  381. package/Shaders/textureProcessor.fragment.js.map +1 -1
  382. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  383. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  384. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +2 -2
  385. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  386. package/ShadersWGSL/ShadersInclude/bumpVertex.js +1 -1
  387. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
  388. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +1 -1
  389. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  390. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
  391. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  392. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  393. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  394. package/ShadersWGSL/ShadersInclude/lightFragment.js +44 -2
  395. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  396. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +17 -3
  397. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  398. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +12 -1
  399. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  400. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
  401. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  402. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +11 -1
  403. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  404. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +9 -0
  405. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  406. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
  407. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  408. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  409. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  410. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  411. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  412. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
  413. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  414. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +8 -0
  415. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  416. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  417. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  418. package/ShadersWGSL/ShadersInclude/prePassVertex.js +2 -2
  419. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  420. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +1 -1
  421. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  422. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
  423. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  424. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +16 -0
  425. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  426. package/ShadersWGSL/default.fragment.js +4 -4
  427. package/ShadersWGSL/default.fragment.js.map +1 -1
  428. package/ShadersWGSL/default.vertex.js +1 -1
  429. package/ShadersWGSL/default.vertex.js.map +1 -1
  430. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
  431. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  432. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  433. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  434. package/ShadersWGSL/gsSortCount.compute.d.ts +5 -0
  435. package/ShadersWGSL/gsSortCount.compute.js +19 -0
  436. package/ShadersWGSL/gsSortCount.compute.js.map +1 -0
  437. package/ShadersWGSL/gsSortKeys.compute.d.ts +5 -0
  438. package/ShadersWGSL/gsSortKeys.compute.js +49 -0
  439. package/ShadersWGSL/gsSortKeys.compute.js.map +1 -0
  440. package/ShadersWGSL/gsSortOutput.compute.d.ts +5 -0
  441. package/ShadersWGSL/gsSortOutput.compute.js +28 -0
  442. package/ShadersWGSL/gsSortOutput.compute.js.map +1 -0
  443. package/ShadersWGSL/gsSortScanLocal.compute.d.ts +5 -0
  444. package/ShadersWGSL/gsSortScanLocal.compute.js +23 -0
  445. package/ShadersWGSL/gsSortScanLocal.compute.js.map +1 -0
  446. package/ShadersWGSL/gsSortScanSums.compute.d.ts +5 -0
  447. package/ShadersWGSL/gsSortScanSums.compute.js +19 -0
  448. package/ShadersWGSL/gsSortScanSums.compute.js.map +1 -0
  449. package/ShadersWGSL/gsSortScatter.compute.d.ts +5 -0
  450. package/ShadersWGSL/gsSortScatter.compute.js +33 -0
  451. package/ShadersWGSL/gsSortScatter.compute.js.map +1 -0
  452. package/ShadersWGSL/lod.fragment.js +14 -2
  453. package/ShadersWGSL/lod.fragment.js.map +1 -1
  454. package/ShadersWGSL/lod3D.fragment.js +14 -2
  455. package/ShadersWGSL/lod3D.fragment.js.map +1 -1
  456. package/ShadersWGSL/lodCube.fragment.js +14 -2
  457. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  458. package/ShadersWGSL/openpbr.vertex.js +3 -1
  459. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  460. package/ShadersWGSL/pbr.fragment.js +11 -0
  461. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  462. package/ShadersWGSL/pbr.vertex.js +3 -1
  463. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  464. package/ShadersWGSL/textureMerger.fragment.js +40 -4
  465. package/ShadersWGSL/textureMerger.fragment.js.map +1 -1
  466. package/ShadersWGSL/textureProcessor.fragment.js +26 -4
  467. package/ShadersWGSL/textureProcessor.fragment.js.map +1 -1
  468. package/Sprites/spriteRenderer.js +15 -5
  469. package/Sprites/spriteRenderer.js.map +1 -1
  470. package/package.json +1 -1
  471. package/scene.pure.d.ts +23 -1
  472. package/scene.pure.js +83 -1
  473. package/scene.pure.js.map +1 -1
@@ -68,6 +68,14 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
68
68
  get enableGPUTimingMeasurements(): boolean;
69
69
  set enableGPUTimingMeasurements(enable: boolean);
70
70
  protected _currentPassIsMainPass(): boolean;
71
+ /**
72
+ * Submits any render-pass commands that were batched for deferred recording. This must be called
73
+ * before mutating the current render pass directly (occlusion queries, debug markers, dynamic
74
+ * state, pass end) so that batched draws keep their position relative to those commands.
75
+ * No-op for engines that do not batch render-pass commands.
76
+ * @internal
77
+ */
78
+ _flushRenderPassCommands(): void;
71
79
  /** @internal */
72
80
  _endCurrentRenderPass(): number;
73
81
  /**
@@ -55,11 +55,22 @@ export class ThinWebGPUEngine extends AbstractEngine {
55
55
  _currentPassIsMainPass() {
56
56
  return this._currentRenderTarget === null;
57
57
  }
58
+ /**
59
+ * Submits any render-pass commands that were batched for deferred recording. This must be called
60
+ * before mutating the current render pass directly (occlusion queries, debug markers, dynamic
61
+ * state, pass end) so that batched draws keep their position relative to those commands.
62
+ * No-op for engines that do not batch render-pass commands.
63
+ * @internal
64
+ */
65
+ _flushRenderPassCommands() {
66
+ // Overridden by engines that batch render-pass command submission.
67
+ }
58
68
  /** @internal */
59
69
  _endCurrentRenderPass() {
60
70
  if (!this._currentRenderPass) {
61
71
  return 0;
62
72
  }
73
+ this._flushRenderPassCommands();
63
74
  this._debugPopBeforeEndOfEncoder();
64
75
  const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;
65
76
  if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {
@@ -1 +1 @@
1
- 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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n /** @internal */\r\n public _occlusionQueryActive = false;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n /** @internal */\r\n public _getCurrentRenderPass(): Nullable<GPURenderPassEncoder> {\r\n return this._currentRenderPass;\r\n }\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture.is3D) {\r\n this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw2DArray) {\r\n for (let layer = 0; layer < texture.depth; ++layer) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, layer, commandEncoder);\r\n }\r\n } else if (texture._source === InternalTextureSource.Raw) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
1
+ 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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n /** @internal */\r\n public _occlusionQueryActive = false;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n /** @internal */\r\n public _getCurrentRenderPass(): Nullable<GPURenderPassEncoder> {\r\n return this._currentRenderPass;\r\n }\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /**\r\n * Submits any render-pass commands that were batched for deferred recording. This must be called\r\n * before mutating the current render pass directly (occlusion queries, debug markers, dynamic\r\n * state, pass end) so that batched draws keep their position relative to those commands.\r\n * No-op for engines that do not batch render-pass commands.\r\n * @internal\r\n */\r\n public _flushRenderPassCommands(): void {\r\n // Overridden by engines that batch render-pass command submission.\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._flushRenderPassCommands();\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture.is3D) {\r\n this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw2DArray) {\r\n for (let layer = 0; layer < texture.depth; ++layer) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, layer, commandEncoder);\r\n }\r\n } else if (texture._source === InternalTextureSource.Raw) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
@@ -29,7 +29,9 @@ import { type WebGPUDataBuffer } from "../Meshes/WebGPU/webgpuDataBuffer.js";
29
29
  import { type RenderTargetWrapper } from "./renderTargetWrapper.js";
30
30
  import { type Scene } from "../scene.pure.js";
31
31
  import { type AbstractMesh } from "../Meshes/abstractMesh.pure.js";
32
+ import { type SubMesh } from "../Meshes/subMesh.pure.js";
32
33
  import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
34
+ import { type IWebGPURenderPassCommandRecorderProvider } from "./WebGPU/webgpuRenderPassCommandStream.js";
33
35
  import { type TextureSampler } from "../Materials/Textures/textureSampler.js";
34
36
  import { type StorageBuffer } from "../Buffers/storageBuffer.js";
35
37
  /** @internal */
@@ -142,6 +144,11 @@ export interface IWebGPURenderPipelineAsyncCreationOptions {
142
144
  * The mesh whose vertex buffer layout to use.
143
145
  */
144
146
  mesh: AbstractMesh;
147
+ /**
148
+ * The sub mesh of the mesh whose draws use the pipeline, for the default front face (default: its sub mesh drawn with the effect, or
149
+ * else its first one). Sub meshes drawn with one effect can have materials of different side orientations.
150
+ */
151
+ subMesh?: SubMesh;
145
152
  /**
146
153
  * The fill mode / primitive topology. Defaults to Constants.MATERIAL_TriangleFillMode.
147
154
  */
@@ -184,7 +191,10 @@ export interface IWebGPURenderPipelineAsyncCreationOptions {
184
191
  */
185
192
  cullFace?: number;
186
193
  /**
187
- * Front face winding order (1 = CCW, 2 = CW). Defaults to 2 (CW).
194
+ * Front face winding order (1 = CCW, 2 = CW). Defaults to the one the draws of the mesh with the effect use in the current pass (the canvas
195
+ * outside of a render pass), with the material their sub mesh draws with (the scene's default one when the mesh has none, a render pass's,
196
+ * a multi-material's): from the side orientation of the material, or else of the mesh (of its source for an instance), reversed when the
197
+ * world matrix of the mesh mirrors, and in a render target, which is drawn Y-flipped, reversed again.
188
198
  */
189
199
  frontFace?: number;
190
200
  /**
@@ -195,6 +205,15 @@ export interface IWebGPURenderPipelineAsyncCreationOptions {
195
205
  * Whether stencil testing is enabled. Defaults to false.
196
206
  */
197
207
  stencilEnabled?: boolean;
208
+ /**
209
+ * The textures the draws bind, by the name the effect binds them with, e.g. `{ shadowTexture0: shadowGenerator.getShadowMap()!.depthStencilTexture }`
210
+ * for the shadows of the first light with PCF or PCSS filtering. A draw that binds a depth texture, or a float texture the device can't filter
211
+ * linearly, uses a pipeline of its own: the pipeline created is the one of a draw that binds these textures, and other textures can be left out.
212
+ * Defaults to none: the pipeline of a draw that binds no such texture.
213
+ */
214
+ textures?: {
215
+ [name: string]: Nullable<InternalTexture>;
216
+ };
198
217
  }
199
218
  /**
200
219
  * The web GPU engine class provides support for WebGPU version of babylon.js.
@@ -281,6 +300,8 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
281
300
  /** @internal */
282
301
  _ubDontInvertY: WebGPUDataBuffer;
283
302
  private _commandBuffers;
303
+ private _submitted;
304
+ private _resolveSubmitted;
284
305
  private _mainRenderPassWrapper;
285
306
  private _rttRenderPassWrapper;
286
307
  private _defaultDrawContext;
@@ -292,10 +313,24 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
292
313
  private _currentVertexBuffers;
293
314
  private _currentOverrideVertexBuffers;
294
315
  private _currentIndexBuffer;
316
+ private _renderPassCommandRecorderProvider;
317
+ private _renderPassCommandBatching;
295
318
  private _dummyIndexBuffer;
296
319
  private _colorWriteLocal;
297
320
  private _forceEnableEffect;
298
321
  private _internalFrameCounter;
322
+ /**
323
+ * Gets or sets the provider that lets the host lower render-pass draw submission into a batched
324
+ * command stream (see IWebGPURenderPassCommandRecorderProvider). Hosts such as BabylonNative,
325
+ * where every render-pass encoder call crosses the JS/native boundary, install a provider to
326
+ * amortize that cost across many draws — the same pattern the bgfx-based NativeEngine uses with
327
+ * its CommandBufferEncoder. When no provider is set (the default, and always the case in
328
+ * browsers), draws are submitted directly through the standard WebGPU encoder calls without
329
+ * constructing batched draw commands. Command-stream storage is allocated only when a provider
330
+ * is first installed.
331
+ */
332
+ get renderPassCommandRecorderProvider(): Nullable<IWebGPURenderPassCommandRecorderProvider>;
333
+ set renderPassCommandRecorderProvider(provider: Nullable<IWebGPURenderPassCommandRecorderProvider>);
299
334
  /**
300
335
  * Gets or sets the snapshot rendering mode
301
336
  */
@@ -504,6 +539,8 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
504
539
  /** @internal */
505
540
  _getCurrentRenderPassWrapper(): IWebGPURenderPassWrapper;
506
541
  /** @internal */
542
+ _flushRenderPassCommands(): void;
543
+ /** @internal */
507
544
  applyStates(): void;
508
545
  /**
509
546
  * Force the entire cache to be cleared
@@ -971,6 +1008,17 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
971
1008
  * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#engineinstrumentation
972
1009
  */
973
1010
  get performanceMonitor(): PerformanceMonitor;
1011
+ /**
1012
+ * The most frames the GPU may have in flight when a frame starts, that frame included (0, the default: no limit).
1013
+ * A frame over the limit is not started, and the render loop asks again at the next animation frame. With 2, a frame starts
1014
+ * once the GPU has finished every frame but the previous one. Without a limit, a page whose GPU work takes longer than its
1015
+ * frame can queue that work far ahead of the GPU, and the screen then shows frames that far behind
1016
+ */
1017
+ maxFramesInFlight: number;
1018
+ private _framesInFlight;
1019
+ private _framesInFlightDevice;
1020
+ private _framesInFlightDone;
1021
+ protected _processFrame(timestamp?: number): void;
974
1022
  /**
975
1023
  * Begin a new frame
976
1024
  */
@@ -979,8 +1027,16 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
979
1027
  * End the current frame
980
1028
  */
981
1029
  endFrame(): void;
1030
+ private _countFrameInFlight;
982
1031
  /**Gets driver info if available */
983
1032
  extractDriverInfo(): string;
1033
+ /**
1034
+ * @internal Resolves once the commands recorded until now are submitted, by the next flushFramebuffer (from endFrame or not),
1035
+ * or once the device is lost or the engine disposed. The waits of one submission share one promise.
1036
+ * @returns a promise resolved after the next submission
1037
+ */
1038
+ _whenSubmittedAsync(): Promise<void>;
1039
+ private _notifySubmitted;
984
1040
  /**
985
1041
  * Force a WebGPU flush (ie. a flush of all waiting commands)
986
1042
  * @internal @param _fromEndFrame defines whether the flush is triggered from endFrame or not (default: false)
@@ -1054,6 +1110,8 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
1054
1110
  */
1055
1111
  _bindTextureDirectly(): boolean;
1056
1112
  setStateCullFaceType(cullBackFaces?: boolean, force?: boolean): void;
1113
+ private _getFrontFace;
1114
+ private _getMeshFrontFace;
1057
1115
  /**
1058
1116
  * Set various states to the webGL context
1059
1117
  * @param culling defines culling state: true to enable culling, false to disable it
@@ -1066,6 +1124,7 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
1066
1124
  */
1067
1125
  setState(culling: boolean, zOffset?: number, force?: boolean, reverseSide?: boolean, cullBackFaces?: boolean, stencil?: IStencilState, zOffsetUnits?: number): void;
1068
1126
  private _applyRenderPassChanges;
1127
+ private _getTextureState;
1069
1128
  private _draw;
1070
1129
  /**
1071
1130
  * Draw a list of indexed primitives