@onerjs/core 9.0.0 → 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/Animations/animationGroup.pure.js.map +1 -1
  2. package/Cameras/targetCamera.pure.js +6 -1
  3. package/Cameras/targetCamera.pure.js.map +1 -1
  4. package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
  5. package/Engines/Native/nativeHardwareTexture.js +7 -0
  6. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  7. package/Engines/Native/nativeHelpers.js +56 -1
  8. package/Engines/Native/nativeHelpers.js.map +1 -1
  9. package/Engines/Native/nativeInterfaces.d.ts +37 -8
  10. package/Engines/Native/nativeInterfaces.js.map +1 -1
  11. package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
  12. package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
  13. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  14. package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
  15. package/Engines/Processors/shaderCodeCursor.js +40 -3
  16. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
  19. package/Engines/abstractEngine.pure.d.ts +15 -1
  20. package/Engines/abstractEngine.pure.js +12 -4
  21. package/Engines/abstractEngine.pure.js.map +1 -1
  22. package/Engines/engine.pure.d.ts +0 -1
  23. package/Engines/engine.pure.js +0 -7
  24. package/Engines/engine.pure.js.map +1 -1
  25. package/Engines/nativeEngine.pure.js +1 -1
  26. package/Engines/nativeEngine.pure.js.map +1 -1
  27. package/Engines/thinEngine.pure.d.ts +1 -0
  28. package/Engines/thinEngine.pure.js +13 -2
  29. package/Engines/thinEngine.pure.js.map +1 -1
  30. package/Engines/thinNativeEngine.pure.d.ts +217 -17
  31. package/Engines/thinNativeEngine.pure.js +1431 -164
  32. package/Engines/thinNativeEngine.pure.js.map +1 -1
  33. package/Engines/thinWebGPUEngine.js +6 -1
  34. package/Engines/thinWebGPUEngine.js.map +1 -1
  35. package/Engines/webgpuEngine.pure.d.ts +12 -1
  36. package/Engines/webgpuEngine.pure.js +8 -0
  37. package/Engines/webgpuEngine.pure.js.map +1 -1
  38. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
  39. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
  40. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
  41. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
  42. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
  43. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
  44. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +16 -4
  45. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +20 -6
  46. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  47. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  48. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  49. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +7 -7
  50. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +52 -35
  51. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  52. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
  53. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
  54. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  55. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
  56. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
  57. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
  58. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
  59. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
  60. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
  61. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
  62. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
  63. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
  64. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
  65. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
  66. package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
  67. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
  68. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
  69. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
  70. package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
  71. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  72. package/FlowGraph/flowGraph.d.ts +2 -1
  73. package/FlowGraph/flowGraph.js +3 -2
  74. package/FlowGraph/flowGraph.js.map +1 -1
  75. package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
  76. package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
  77. package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
  78. package/FlowGraph/flowGraphContext.js +1 -0
  79. package/FlowGraph/flowGraphContext.js.map +1 -1
  80. package/FlowGraph/flowGraphValidator.js +0 -4
  81. package/FlowGraph/flowGraphValidator.js.map +1 -1
  82. package/FlowGraph/index.d.ts +2 -0
  83. package/FlowGraph/index.js +2 -0
  84. package/FlowGraph/index.js.map +1 -1
  85. package/FlowGraph/pure.d.ts +2 -0
  86. package/FlowGraph/pure.js +2 -0
  87. package/FlowGraph/pure.js.map +1 -1
  88. package/FlowGraph/serialization.d.ts +2 -2
  89. package/FlowGraph/serialization.js +2 -2
  90. package/FlowGraph/serialization.js.map +1 -1
  91. package/FlowGraph/typeDefinitions.d.ts +1 -1
  92. package/FlowGraph/typeDefinitions.js.map +1 -1
  93. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
  94. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
  95. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
  96. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
  97. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
  98. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
  99. package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
  100. package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
  101. package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
  102. package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
  103. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  104. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  105. package/FrameGraph/Node/Blocks/index.js +1 -0
  106. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  107. package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
  108. package/FrameGraph/Node/Blocks/pure.js +1 -0
  109. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  110. package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
  111. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
  112. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
  113. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -1
  114. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  115. package/FrameGraph/frameGraph.d.ts +4 -0
  116. package/FrameGraph/frameGraph.js +14 -0
  117. package/FrameGraph/frameGraph.js.map +1 -1
  118. package/FrameGraph/index.d.ts +1 -0
  119. package/FrameGraph/index.js +1 -0
  120. package/FrameGraph/index.js.map +1 -1
  121. package/FrameGraph/pure.d.ts +1 -0
  122. package/FrameGraph/pure.js +1 -0
  123. package/FrameGraph/pure.js.map +1 -1
  124. package/Inputs/scene.inputManager.js +1 -1
  125. package/Inputs/scene.inputManager.js.map +1 -1
  126. package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
  127. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
  128. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
  129. package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
  130. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  131. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
  132. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
  133. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
  134. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
  135. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
  136. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
  137. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
  138. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
  139. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
  140. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
  141. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
  142. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
  143. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
  144. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +98 -0
  145. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  146. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +1 -1
  147. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  148. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +2 -2
  149. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  150. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
  151. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
  152. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
  153. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
  154. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
  155. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
  156. package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.d.ts +1 -0
  157. package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js +4 -0
  158. package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js.map +1 -0
  159. package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.d.ts +62 -0
  160. package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js +125 -0
  161. package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js.map +1 -0
  162. package/Materials/GaussianSplatting/pure.d.ts +4 -0
  163. package/Materials/GaussianSplatting/pure.js +4 -0
  164. package/Materials/GaussianSplatting/pure.js.map +1 -1
  165. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.d.ts +1 -0
  166. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +12 -0
  167. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js.map +1 -1
  168. package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +1 -0
  169. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +31 -7
  170. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  171. package/Materials/Textures/mirrorTexture.pure.js +3 -1
  172. package/Materials/Textures/mirrorTexture.pure.js.map +1 -1
  173. package/Materials/Textures/texture.pure.js +1 -1
  174. package/Materials/Textures/texture.pure.js.map +1 -1
  175. package/Materials/effectRenderer.pure.d.ts +4 -0
  176. package/Materials/effectRenderer.pure.js +3 -2
  177. package/Materials/effectRenderer.pure.js.map +1 -1
  178. package/Materials/index.d.ts +4 -0
  179. package/Materials/index.js +4 -0
  180. package/Materials/index.js.map +1 -1
  181. package/Materials/material.pure.js +25 -12
  182. package/Materials/material.pure.js.map +1 -1
  183. package/Materials/pure.d.ts +4 -0
  184. package/Materials/pure.js +4 -0
  185. package/Materials/pure.js.map +1 -1
  186. package/Materials/standardMaterial.pure.d.ts +8 -0
  187. package/Materials/standardMaterial.pure.js +24 -2
  188. package/Materials/standardMaterial.pure.js.map +1 -1
  189. package/Meshes/Builders/polygonBuilder.pure.js +1 -1
  190. package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
  191. package/Meshes/GaussianSplatting/gaussianPointSplattingController.d.ts +8 -0
  192. package/Meshes/GaussianSplatting/gaussianPointSplattingController.js +11 -0
  193. package/Meshes/GaussianSplatting/gaussianPointSplattingController.js.map +1 -0
  194. package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.d.ts +231 -0
  195. package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.js +1212 -0
  196. package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.js.map +1 -0
  197. package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.d.ts +14 -0
  198. package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.js +15 -0
  199. package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.js.map +1 -0
  200. package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.d.ts +285 -0
  201. package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.js +812 -0
  202. package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.js.map +1 -0
  203. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -0
  204. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +2 -0
  205. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  206. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +160 -0
  207. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +219 -0
  208. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  209. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +32 -4
  210. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +114 -21
  211. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  212. package/Meshes/GaussianSplatting/pure.d.ts +2 -0
  213. package/Meshes/GaussianSplatting/pure.js +2 -0
  214. package/Meshes/GaussianSplatting/pure.js.map +1 -1
  215. package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js +25 -11
  216. package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js.map +1 -1
  217. package/Meshes/abstractMesh.pure.d.ts +12 -0
  218. package/Meshes/abstractMesh.pure.js +32 -0
  219. package/Meshes/abstractMesh.pure.js.map +1 -1
  220. package/Meshes/index.d.ts +1 -0
  221. package/Meshes/index.js +1 -0
  222. package/Meshes/index.js.map +1 -1
  223. package/Meshes/pure.d.ts +1 -0
  224. package/Meshes/pure.js +1 -0
  225. package/Meshes/pure.js.map +1 -1
  226. package/Meshes/subMesh.pure.d.ts +11 -2
  227. package/Meshes/subMesh.pure.js +20 -5
  228. package/Meshes/subMesh.pure.js.map +1 -1
  229. package/Meshes/thinInstanceMesh.pure.js +1 -0
  230. package/Meshes/thinInstanceMesh.pure.js.map +1 -1
  231. package/Misc/andOrNotEvaluator.js +4 -0
  232. package/Misc/andOrNotEvaluator.js.map +1 -1
  233. package/Misc/minMaxReducer.pure.d.ts +6 -0
  234. package/Misc/minMaxReducer.pure.js +10 -0
  235. package/Misc/minMaxReducer.pure.js.map +1 -1
  236. package/Misc/thinMinMaxReducer.d.ts +19 -2
  237. package/Misc/thinMinMaxReducer.js +74 -21
  238. package/Misc/thinMinMaxReducer.js.map +1 -1
  239. package/Misc/tools.pure.js +1 -1
  240. package/Misc/tools.pure.js.map +1 -1
  241. package/Particles/Node/Blocks/Update/updateNoiseBlock.pure.js +19 -7
  242. package/Particles/Node/Blocks/Update/updateNoiseBlock.pure.js.map +1 -1
  243. package/Particles/Node/Blocks/particleSourceTextureBlock.pure.js +3 -2
  244. package/Particles/Node/Blocks/particleSourceTextureBlock.pure.js.map +1 -1
  245. package/Particles/gpuParticleSystem.pure.d.ts +2 -0
  246. package/Particles/gpuParticleSystem.pure.js +12 -4
  247. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  248. package/Particles/particle.js +3 -2
  249. package/Particles/particle.js.map +1 -1
  250. package/Particles/solidParticleSystem.js +7 -1
  251. package/Particles/solidParticleSystem.js.map +1 -1
  252. package/Particles/thinParticleSystem.function.d.ts +6 -0
  253. package/Particles/thinParticleSystem.function.js +144 -88
  254. package/Particles/thinParticleSystem.function.js.map +1 -1
  255. package/Particles/thinParticleSystem.pure.d.ts +6 -0
  256. package/Particles/thinParticleSystem.pure.js +70 -9
  257. package/Particles/thinParticleSystem.pure.js.map +1 -1
  258. package/Physics/v2/ragdoll.d.ts +2 -4
  259. package/Physics/v2/ragdoll.js +11 -4
  260. package/Physics/v2/ragdoll.js.map +1 -1
  261. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +12 -0
  262. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +43 -18
  263. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  264. package/Rendering/depthRenderer.pure.d.ts +9 -0
  265. package/Rendering/depthRenderer.pure.js +12 -0
  266. package/Rendering/depthRenderer.pure.js.map +1 -1
  267. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +4 -0
  268. package/Rendering/fluidRenderer/fluidRenderingObject.js +6 -0
  269. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  270. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +4 -0
  271. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +8 -0
  272. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  273. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -0
  274. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  275. package/Rendering/geometryBufferRenderer.pure.js +4 -1
  276. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  277. package/Rendering/prePassRenderer.pure.js +3 -3
  278. package/Rendering/prePassRenderer.pure.js.map +1 -1
  279. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  280. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  281. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +27 -3
  282. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  283. package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
  284. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  285. package/Shaders/minmaxRedux.fragment.js +6 -1
  286. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  287. package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.d.ts +5 -0
  288. package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.js +65 -0
  289. package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.js.map +1 -0
  290. package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.d.ts +5 -0
  291. package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.js +17 -0
  292. package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.js.map +1 -0
  293. package/ShadersWGSL/ShadersInclude/gaussianSplatting.d.ts +1 -0
  294. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +6 -78
  295. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  296. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +2 -2
  297. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  298. package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.d.ts +5 -0
  299. package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.js +79 -0
  300. package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.js.map +1 -0
  301. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +27 -3
  302. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  303. package/ShadersWGSL/gaussianPointSplattingBlit.fragment.d.ts +5 -0
  304. package/ShadersWGSL/gaussianPointSplattingBlit.fragment.js +22 -0
  305. package/ShadersWGSL/gaussianPointSplattingBlit.fragment.js.map +1 -0
  306. package/ShadersWGSL/gaussianPointSplattingBlit.vertex.d.ts +5 -0
  307. package/ShadersWGSL/gaussianPointSplattingBlit.vertex.js +19 -0
  308. package/ShadersWGSL/gaussianPointSplattingBlit.vertex.js.map +1 -0
  309. package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.d.ts +5 -0
  310. package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.js +21 -0
  311. package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.js.map +1 -0
  312. package/ShadersWGSL/gaussianSplatting.vertex.js +2 -1
  313. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  314. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
  315. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  316. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
  317. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
  318. package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
  319. package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
  320. package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
  321. package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
  322. package/ShadersWGSL/gpsPartition.compute.js +27 -0
  323. package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
  324. package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
  325. package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
  326. package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
  327. package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
  328. package/ShadersWGSL/gpsResolve.compute.js +41 -0
  329. package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
  330. package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
  331. package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
  332. package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
  333. package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
  334. package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
  335. package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
  336. package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
  337. package/ShadersWGSL/gpsScanSums.compute.js +30 -0
  338. package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
  339. package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
  340. package/ShadersWGSL/gpsSplat.compute.js +37 -0
  341. package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
  342. package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
  343. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  344. package/XR/features/WebXRSpaceWarp.pure.js +2 -1
  345. package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
  346. package/assetContainer.d.ts +1 -0
  347. package/assetContainer.js +5 -1
  348. package/assetContainer.js.map +1 -1
  349. package/package.json +1 -1
  350. package/scene.pure.d.ts +13 -2
  351. package/scene.pure.js +28 -4
  352. package/scene.pure.js.map +1 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gpsSplat.compute.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/gpsSplat.compute.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,MAAM,yCAAyC,CAAC;AAErF,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;CAmBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,MAAM,QAAQ,GAAG,CAAC,0BAA0B,CAAC,CAAC;AAC9C,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAClD,WAAW,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IAChE,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { gaussianPointSplattingWGSL } from \"./ShadersInclude/gaussianPointSplatting\";\n\nconst name = \"gpsSplatComputeShader\";\nconst shader = `#include<gaussianPointSplatting>\n@group(0) @binding(0) var<storage,read> cdf : array<u32>;@group(0) @binding(1) var<storage,read> gsData : array<GpsScreen>;@group(0) @binding(2) var<storage,read_write> imageBuffer : array<atomic<u32>>;@group(0) @binding(3) var<uniform> uniforms : GpsUniforms;@group(0) @binding(4) var<storage,read> pointCount : array<u32>;@group(0) @binding(5) var<storage,read> partTable : array<u32>; \nfn gpsFindGaussian(p : u32,loInit : u32,hiInit : u32)->u32 {var lo=loInit;var hi=hiInit;loop {if (lo+1u>=hi) {break;}\nlet mid=(lo+hi)>>1u;if (cdf[mid]<=p) {lo=mid;} else {hi=mid;}}\nreturn lo;}\n@compute @workgroup_size(256,1,1)\nfn main(@builtin(global_invocation_id) gid : vec3u) {let p=gid.y*65535u*256u+gid.x;let total=pointCount[0];if (p>=total) {return;}\nlet count=u32(uniforms.params0.x);let bucket=min(u32(max(f32(p)/f32(total)*f32(GPS_PARTITION_BUCKETS),0.0)),GPS_PARTITION_BUCKETS-1u);let loB=select(bucket-1u,0u,bucket==0u);let hiB=min(bucket+2u,GPS_PARTITION_BUCKETS);let g=gpsFindGaussian(p,partTable[loB],min(partTable[hiB]+1u,count));let s=gsData[g];let pixelMean=gpsGetPixelMean(s);let conic=gpsGetConic(s);let chol=gpsGetChol(s);let opacity=s.colorOp.w;let saturate=(s.depth.y & GPS_FLAG_SATURATE) != 0u;var st=gpsHash2(p,u32(uniforms.params0.w));st=gpsPcg(st);let u1=gpsUnit(st);st=gpsPcg(st);let u2=gpsUnit(st);var offset : vec2f;if ((s.depth.y & GPS_FLAG_SCREEN_RECT) != 0u) {let rectMin=vec2f(f32(s.depth.z & 0xFFFFu),f32(s.depth.z>>16u));let rectMax=vec2f(f32(s.depth.w & 0xFFFFu),f32(s.depth.w>>16u));offset=mix(rectMin,rectMax,vec2f(u1,u2))-pixelMean;} else {var z : vec2f;if (saturate) {let r=sqrt(u1)*2.8284271; \nlet ang=GPS_TWO_PI*u2;z=vec2f(r*cos(ang),r*sin(ang));} else {z=gpsCorrectedBoxMuller(u1,u2,opacity);}\noffset=vec2f(chol.x*z.x,chol.y*z.x+chol.z*z.y);}\nlet mahalanobis2=conic.x*offset.x*offset.x+2.0*conic.y*offset.x*offset.y+conic.z*offset.y*offset.y;if (mahalanobis2>8.0) {return;}\nlet pixel=floor(pixelMean+offset);let x=i32(pixel.x);let y=i32(pixel.y);let res=vec2i(vec2u(uniforms.resNearFar.xy));if (x<0 || y<0 || x>=res.x || y>=res.y) {return;}\nlet alpha=select(opacity*exp(-0.5*mahalanobis2),opacity,saturate);if (alpha<0.00392) { \nreturn;}\nif ((s.depth.y & GPS_FLAG_SCREEN_RECT) != 0u) {st=gpsPcg(st);if (gpsUnit(st)*gpsPointIntensity(opacity)>=gpsPointIntensity(alpha)) {return;}}\nst=gpsPcg(st);let dr=gpsUnit(st)-0.5;st=gpsPcg(st);let dg=gpsUnit(st)-0.5;st=gpsPcg(st);let db=gpsUnit(st)-0.5;let dithered=s.colorOp.rgb/uniforms.projectedDepth.z+vec3f(dr/31.0,dg/63.0,db/31.0);var depthKey=s.depth.x;if ((u32(uniforms.misc.w) & 2u) != 0u) {let ndcXY=((pixel+0.5-uniforms.pixelMap.zw)/uniforms.pixelMap.xy)*2.0-1.0;let projected=gpsProjectedDepth(uniforms.inverseProjection,ndcXY,bitcast<f32>(s.depth.x));if (!(projected.x>=0.0 && projected.x<=1.0 && projected.y>0.0)) {return;}\nlet ordered=select(projected.x,1.0-projected.x,(u32(uniforms.misc.w) & 4u) != 0u);let normalized=clamp((ordered-uniforms.projectedDepth.x)/max(uniforms.projectedDepth.y-uniforms.projectedDepth.x,1e-6),0.0,1.0);depthKey=u32(normalized*f32(GPS_DEPTH_MAX_CODE));}\nlet key=gpsPackKey(depthKey,gpsPackRGB565(dithered) ^ u32(uniforms.misc.z));let idx=u32(y)*u32(res.x)+u32(x);if (atomicLoad(&imageBuffer[idx])<=key) {return;}\natomicMin(&imageBuffer[idx],key);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [gaussianPointSplattingWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const gpsSplatComputeShaderWGSL = { name, shader };\n"]}
@@ -1,10 +1,27 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../Engines/shaderStore.js";
3
3
  const name = "minmaxReduxPixelShader";
4
- const shader = `varying vUV: vec2f;var textureSampler: texture_2d<f32>;
4
+ const shader = `varying vUV: vec2f;
5
+ #if defined(INITIAL) && defined(DEPTH_TEXTURE)
6
+ var textureSampler: texture_depth_2d;
7
+ #else
8
+ var textureSampler: texture_2d<f32>;
9
+ #endif
5
10
  #if defined(INITIAL)
6
- uniform texSize: vec2f;@fragment
7
- fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).r;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).r;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).r;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).r;
11
+ uniform texSize: vec2f;fn readSourceValue(coord: vec2i)->f32 {
12
+ #ifdef DEPTH_TEXTURE
13
+ return textureLoad(textureSampler,coord,0);
14
+ #else
15
+ return textureLoad(textureSampler,coord,0).r;
16
+ #endif
17
+ }
18
+ @fragment
19
+ fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=readSourceValue(coord);
20
+ #ifdef CLAMP_REDUCTION_COORDS
21
+ let edge=vec2i(uniforms.texSize)-vec2i(1);let f2=readSourceValue(min(coord+vec2i(1,0),edge));let f3=readSourceValue(min(coord+vec2i(1,1),edge));let f4=readSourceValue(min(coord+vec2i(0,1),edge));
22
+ #else
23
+ let f2=readSourceValue(coord+vec2i(1,0));let f3=readSourceValue(coord+vec2i(1,1));let f4=readSourceValue(coord+vec2i(0,1));
24
+ #endif
8
25
  #ifdef DEPTH_REDUX
9
26
  #ifdef VIEW_DEPTH
10
27
  var minz=3.4e38;if (f1 != 0.0) { minz=f1; }
@@ -1 +1 @@
1
- {"version":3,"file":"minmaxRedux.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/minmaxRedux.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"minmaxReduxPixelShader\";\nconst shader = `varying vUV: vec2f;var textureSampler: texture_2d<f32>;\n#if defined(INITIAL)\nuniform texSize: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).r;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).r;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).r;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).r;\n#ifdef DEPTH_REDUX\n#ifdef VIEW_DEPTH\nvar minz=3.4e38;if (f1 != 0.0) { minz=f1; }\nif (f2 != 0.0) { minz=min(minz,f2); }\nif (f3 != 0.0) { minz=min(minz,f3); }\nif (f4 != 0.0) { minz=min(minz,f4); }\nlet maxz=max(max(max(f1,f2),f3),f4);\n#else\nlet minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\n#endif\n#else\nlet minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(f1,f2),f3),f4);\n#endif\nfragmentOutputs.color=vec4f(minz,maxz,0.,0.);}\n#elif defined(MAIN)\nuniform texSize: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).rg;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).rg;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).rg;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}\n#elif defined(ONEBEFORELAST)\nuniform texSize: vec2i;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*vec2f(uniforms.texSize-1));let f1=textureLoad(textureSampler,coord % uniforms.texSize,0).rg;let f2=textureLoad(textureSampler,(coord+vec2i(1,0)) % uniforms.texSize,0).rg;let f3=textureLoad(textureSampler,(coord+vec2i(1,1)) % uniforms.texSize,0).rg;let f4=textureLoad(textureSampler,(coord+vec2i(0,1)) % uniforms.texSize,0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}\n#elif defined(LAST)\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(0.);if (true) { \ndiscard;}}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n\n/** @internal */\nexport const minmaxReduxPixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"minmaxRedux.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/minmaxRedux.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Cd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"minmaxReduxPixelShader\";\nconst shader = `varying vUV: vec2f;\n#if defined(INITIAL) && defined(DEPTH_TEXTURE)\nvar textureSampler: texture_depth_2d;\n#else\nvar textureSampler: texture_2d<f32>;\n#endif\n#if defined(INITIAL)\nuniform texSize: vec2f;fn readSourceValue(coord: vec2i)->f32 {\n#ifdef DEPTH_TEXTURE\nreturn textureLoad(textureSampler,coord,0);\n#else\nreturn textureLoad(textureSampler,coord,0).r;\n#endif\n}\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=readSourceValue(coord);\n#ifdef CLAMP_REDUCTION_COORDS\nlet edge=vec2i(uniforms.texSize)-vec2i(1);let f2=readSourceValue(min(coord+vec2i(1,0),edge));let f3=readSourceValue(min(coord+vec2i(1,1),edge));let f4=readSourceValue(min(coord+vec2i(0,1),edge));\n#else\nlet f2=readSourceValue(coord+vec2i(1,0));let f3=readSourceValue(coord+vec2i(1,1));let f4=readSourceValue(coord+vec2i(0,1));\n#endif\n#ifdef DEPTH_REDUX\n#ifdef VIEW_DEPTH\nvar minz=3.4e38;if (f1 != 0.0) { minz=f1; }\nif (f2 != 0.0) { minz=min(minz,f2); }\nif (f3 != 0.0) { minz=min(minz,f3); }\nif (f4 != 0.0) { minz=min(minz,f4); }\nlet maxz=max(max(max(f1,f2),f3),f4);\n#else\nlet minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\n#endif\n#else\nlet minz=min(min(min(f1,f2),f3),f4);let maxz=max(max(max(f1,f2),f3),f4);\n#endif\nfragmentOutputs.color=vec4f(minz,maxz,0.,0.);}\n#elif defined(MAIN)\nuniform texSize: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*(uniforms.texSize-1.0));let f1=textureLoad(textureSampler,coord,0).rg;let f2=textureLoad(textureSampler,coord+vec2i(1,0),0).rg;let f3=textureLoad(textureSampler,coord+vec2i(1,1),0).rg;let f4=textureLoad(textureSampler,coord+vec2i(0,1),0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}\n#elif defined(ONEBEFORELAST)\nuniform texSize: vec2i;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec2i(fragmentInputs.vUV*vec2f(uniforms.texSize-1));let f1=textureLoad(textureSampler,coord % uniforms.texSize,0).rg;let f2=textureLoad(textureSampler,(coord+vec2i(1,0)) % uniforms.texSize,0).rg;let f3=textureLoad(textureSampler,(coord+vec2i(1,1)) % uniforms.texSize,0).rg;let f4=textureLoad(textureSampler,(coord+vec2i(0,1)) % uniforms.texSize,0).rg;let minz=min(min(min(f1.x,f2.x),f3.x),f4.x);let maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);fragmentOutputs.color=vec4(minz,maxz,0.,0.);}\n#elif defined(LAST)\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(0.);if (true) { \ndiscard;}}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n\n/** @internal */\nexport const minmaxReduxPixelShaderWGSL = { name, shader };\n"]}
@@ -223,7 +223,6 @@ export class WebXRSpaceWarp extends WebXRAbstractFeature {
223
223
  if (!super.attach()) {
224
224
  return false;
225
225
  }
226
- this._xrSessionManager.scene.needsPreviousWorldMatrices = true;
227
226
  const graphicsBinding = this._xrSessionManager._getGraphicsBinding();
228
227
  if (graphicsBinding.bindingType !== 0 /* WebXRGraphicsBindingType.WebGL */) {
229
228
  throw new Error("Expected a WebGL graphics binding for WebXR Space Warp.");
@@ -231,10 +230,12 @@ export class WebXRSpaceWarp extends WebXRAbstractFeature {
231
230
  this._xrWebGLBinding = graphicsBinding.binding;
232
231
  this.spaceWarpRTTProvider = new WebXRSpaceWarpRenderTargetTextureProvider(this._xrSessionManager.scene, this._xrSessionManager, this._xrWebGLBinding);
233
232
  this._onAfterRenderObserver = this._xrSessionManager.scene.onAfterRenderObservable.add(() => this._onAfterRender());
233
+ this._xrSessionManager.scene._setPreviousWorldMatricesRequired(this, true);
234
234
  return true;
235
235
  }
236
236
  detach() {
237
237
  this._xrSessionManager.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver);
238
+ this._xrSessionManager.scene._setPreviousWorldMatricesRequired(this, false);
238
239
  return super.detach();
239
240
  }
240
241
  _onAfterRender() {
@@ -1 +1 @@
1
- {"version":3,"file":"WebXRSpaceWarp.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/XR/features/WebXRSpaceWarp.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAEjF,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D,OAAO,EAAE,MAAM,EAAE,MAAM,8BAA8B,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,mDAAmD,CAAC;AACxF,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,qCAAqC,CAAC;AAMrE,MAAM,yBAAyB,GAC3B,sJAAsJ,CAAC;AAE3J;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,mBAAmB;IAM5D;;;;;;OAMG;IACH,YAAY,mBAAiC,EAAE,mBAAiC,EAAE,KAAa,EAAE,OAAuE,GAAG;QACvK,KAAK,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,sBAAsB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAZtI,qBAAgB,GAA8C,EAAE,CAAC;QACjE,2BAAsB,GAAkB,EAAE,CAAC;QAC3C,wBAAmB,GAAa,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAW3E,IAAI,CAAC,aAAa,GAAI,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAa,CAAC,kCAAkC,CAC5F,IAAI,CAAC,cAAc,EAAE,EACrB,IAAI,CAAC,eAAe,EAAE,EACtB,mBAAmB,EACnB,mBAAmB,CACtB,CAAC;QACD,IAAI,CAAC,aAA0C,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACjF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC;QAC5C,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAEpD,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,iBAAiB,GAAG,IAAI,cAAc,CACvC,0BAA0B,EAC1B,KAAK,EACL;gBACI,MAAM,EAAE,UAAU;gBAClB,QAAQ,EAAE,UAAU;aACvB,EACD;gBACI,QAAQ,EAAE,CAAC,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,yBAAyB,CAAC;aACjI,CACJ,CAAC;YACF,IAAI,CAAC,iBAAiB,CAAC,oCAAoC,GAAG,IAAI,CAAC;YACnE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;gBACjD,yHAAyH;gBACzH,gKAAgK;gBAChK,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACjH,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAC1G,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnE,sCAAsC;gBACtC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpG,qBAAqB;gBACrB,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,yBAAyB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAErG,uDAAuD;gBACvD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBACjE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YAClE,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,CAAC;QACpC,CAAC;IACL,CAAC;IAEe,MAAM,CAAC,uBAAgC,KAAK,EAAE,eAAwB,KAAK;QACvF,gCAAgC;QAChC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,uDAAuD;QACvD,IAAI,KAAK,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAClC,KAAK,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBACrC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAClD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC3C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,KAAK,CAAC,MAAM,CAAC,oBAAoB,EAAE,YAAY,CAAC,CAAC;QAEjD,6BAA6B;QAC7B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IAED;;OAEG;IACa,gBAAgB;QAC5B,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACA,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAa,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAC1F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAEe,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;IACrC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,yCAAyC;IAMlD,YACuB,MAAa,EACb,iBAAsC,EACtC,eAA+B;QAF/B,WAAM,GAAN,MAAM,CAAO;QACb,sBAAiB,GAAjB,iBAAiB,CAAqB;QACtC,oBAAe,GAAf,eAAe,CAAgB;QAR5C,mBAAc,GAAG,IAAI,GAAG,EAA2B,CAAC;QACpD,0BAAqB,GAAG,IAAI,GAAG,EAA8B,CAAC;QASpE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,EAAY,CAAC;IAChD,CAAC;IAEO,mBAAmB,CAAC,IAAY;QACpC,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC;QACnE,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,oEAAoE,CAAC,CAAC;QAC1F,CAAC;QACD,IAAI,YAAY,CAAC,SAAS,KAAK,mBAAmB,EAAE,CAAC;YACjD,MAAM,IAAI,KAAK,CAAC,iEAAiE,CAAC,CAAC;QACvF,CAAC;QACD,MAAM,KAAK,GAAG,YAAY,CAAC,KAA0B,CAAC;QACtD,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC7D,CAAC;IAES,uBAAuB,CAAC,QAAkB,EAAE,QAAyB;QAC3E,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,wBAAyB,CAAC;QACpD,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,yBAA0B,CAAC;IAC1D,CAAC;IAES,0BAA0B,CAChC,KAAa,EACb,MAAc,EACd,WAAuC,EACvC,mBAAiC,EACjC,mBAAiC;QAEjC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,oBAAoB,CAAC,CAAC;QAC1C,CAAC;QAED,MAAM,WAAW,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;QAEtC,yDAAyD;QACzD,MAAM,mBAAmB,GAAG,IAAI,uBAAuB,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QAC5H,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,YAAwC,CAAC;QACzF,IAAI,WAAW,EAAE,CAAC;YACd,mBAAmB,CAAC,YAAY,GAAG,WAAW,CAAC;QACnD,CAAC;QAED,0BAA0B;QAC1B,mBAAmB,CAAC,kBAAkB,GAAG,mBAAmB,CAAC;QAC7D,mBAAmB,CAAC,yBAAyB,GAAG,mBAAmB,CAAC;QAEpE,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;QACvC,mBAAmB,CAAC,mBAAmB,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC;QAErD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAES,2BAA2B,CAAC,QAAyB,EAAE,IAAY;QACzE,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnD,IAAI,mBAAmB,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAEnE,MAAM,KAAK,GAAG,QAAQ,CAAC,wBAAyB,CAAC;QACjD,MAAM,MAAM,GAAG,QAAQ,CAAC,yBAA0B,CAAC;QAEnD,IAAI,CAAC,mBAAmB,IAAI,YAAY,EAAE,YAAY,KAAK,KAAK,IAAI,YAAY,EAAE,aAAa,IAAI,MAAM,EAAE,CAAC;YACxG,mBAAmB,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,mBAAoB,EAAE,QAAQ,CAAC,mBAAoB,CAAC,CAAC;YACzI,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,mBAAmB,CAAC,CAAC;YAE9D,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,gBAAgB,EAAE,KAAK;gBACvB,iBAAiB,EAAE,MAAM;aAC5B,CAAC;QACN,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAExC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qBAAqB,CAAC,QAAkB,EAAE,IAAY;QACzD,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACjF,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,uBAAuB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjD,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,IAAY;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,QAAQ,EAAE,CAAC;YACX,uFAAuF;YACvF,QAAQ,CAAC,mBAAmB,CAAC;YAC7B,QAAQ,CAAC,mBAAmB,CAAC;QACjC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,4BAA4B,CAAC,IAAW;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,IAAY;QAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,QAAQ,EAAE,CAAC;YACX,OAAO,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC5D,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QAC3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;IACvC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,oBAAoB;IAoBpD;;;OAGG;IACH,YAAY,iBAAsC;QAC9C,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAPrB,2BAAsB,GAA8B,IAAI,CAAC;QAmDjD,cAAS,GAAa,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QA3C5D,IAAI,CAAC,mBAAmB,GAAG,YAAY,CAAC;IAC5C,CAAC;IAED;;;;;OAKG;IACa,MAAM;QAClB,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAC9D,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;YAClB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC;QAE/D,MAAM,eAAe,GAAG,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC;QACrE,IAAI,eAAe,CAAC,WAAW,2CAAmC,EAAE,CAAC;YACjE,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC/E,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC,OAAO,CAAC;QAE/C,IAAI,CAAC,oBAAoB,GAAG,IAAI,yCAAyC,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEtJ,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;QAEpH,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,MAAM,EAAE,CAAC;IAC1B,CAAC;IAEO,cAAc;QAClB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC7C,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAIe,YAAY;QACxB,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAC9D,CAAC;QACD,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,oBAAoB,IAAI,KAAK,CAAC;IAC5F,CAAC;IAEe,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAES,UAAU,CAAC,QAAiB;QAClC,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QAC3E,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,sEAAsE;QACtE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,oBAAqB,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QACxH,IAAI,CAAC,oBAAqB,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;;AA3FD;;GAEG;AACoB,mBAAI,GAAG,gBAAgB,CAAC,UAAU,AAA9B,CAA+B;AAC1D;;;;GAIG;AACoB,sBAAO,GAAG,CAAC,AAAJ,CAAK;AAqFvC,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,sBAAsB;IAClC,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,qBAAqB;IACrB,oBAAoB,CAAC,eAAe,CAChC,cAAc,CAAC,IAAI,EACnB,CAAC,gBAAgB,EAAE,EAAE;QACjB,OAAO,GAAG,EAAE,CAAC,IAAI,cAAc,CAAC,gBAAgB,CAAC,CAAC;IACtD,CAAC,EACD,cAAc,CAAC,OAAO,EACtB,KAAK,CACR,CAAC;AACN,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Engine } from \"../../Engines/engine.pure\";\r\nimport { type WebGLRenderTargetWrapper } from \"../../Engines/WebGL/webGLRenderTargetWrapper\";\r\nimport { WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport { type WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IWebXRRenderTargetTextureProvider } from \"../webXRRenderTargetTextureProvider\";\r\nimport { type Viewport } from \"../../Maths/math.viewport\";\r\nimport { type Scene } from \"../../scene.pure\";\r\nimport { Matrix } from \"../../Maths/math.vector.pure\";\r\nimport { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture.pure\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { ShaderMaterial } from \"../../Materials/shaderMaterial.pure\";\r\nimport { type AbstractMesh } from \"../../Meshes/abstractMesh.pure\";\r\nimport { type Material } from \"../../Materials/material.pure\";\r\nimport { type Observer } from \"../../Misc/observable.pure\";\r\nimport { WebXRGraphicsBindingType } from \"../webXRGraphicsBinding\";\r\n\r\nconst _WebGPUUnavailableWarning =\r\n \"WebXR Space Warp is unavailable with WebGPU XR because this runtime does not expose usable motion-vector/depth sub-images; the feature was disabled.\";\r\n\r\n/**\r\n * Used for Space Warp render process\r\n */\r\nexport class XRSpaceWarpRenderTarget extends RenderTargetTexture {\r\n private _velocityMaterial: ShaderMaterial;\r\n private _originalPairing: Array<[AbstractMesh, Nullable<Material>]> = [];\r\n private _previousWorldMatrices: Array<Matrix> = [];\r\n private _previousTransforms: Matrix[] = [Matrix.Identity(), Matrix.Identity()];\r\n\r\n /**\r\n * Creates a Space Warp render target\r\n * @param motionVectorTexture WebGLTexture provided by WebGLSubImage\r\n * @param depthStencilTexture WebGLTexture provided by WebGLSubImage\r\n * @param scene scene used with the render target\r\n * @param size the size of the render target (used for each view)\r\n */\r\n constructor(motionVectorTexture: WebGLTexture, depthStencilTexture: WebGLTexture, scene?: Scene, size: number | { width: number; height: number } | { ratio: number } = 512) {\r\n super(\"spacewarp rtt\", size, scene, false, true, Constants.TEXTURETYPE_HALF_FLOAT, false, undefined, false, false, true, undefined, true);\r\n this._renderTarget = (this.getScene()!.getEngine() as Engine).createMultiviewRenderTargetTexture(\r\n this.getRenderWidth(),\r\n this.getRenderHeight(),\r\n motionVectorTexture,\r\n depthStencilTexture\r\n );\r\n (this._renderTarget as WebGLRenderTargetWrapper)._disposeOnlyFramebuffers = true;\r\n this._texture = this._renderTarget.texture!;\r\n this._texture.isMultiview = true;\r\n this._texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n if (scene) {\r\n this._velocityMaterial = new ShaderMaterial(\r\n \"velocity shader material\",\r\n scene,\r\n {\r\n vertex: \"velocity\",\r\n fragment: \"velocity\",\r\n },\r\n {\r\n uniforms: [\"world\", \"previousWorld\", \"viewProjection\", \"viewProjectionR\", \"previousViewProjection\", \"previousViewProjectionR\"],\r\n }\r\n );\r\n this._velocityMaterial._materialHelperNeedsPreviousMatrices = true;\r\n this._velocityMaterial.onBindObservable.add((mesh) => {\r\n // mesh. getWorldMatrix can be incorrect under rare conditions (e.g. when using a effective mesh in the render function).\r\n // If the case arise that will require changing it we will need to change the bind process in the material class to also provide the world matrix as a parameter\r\n this._previousWorldMatrices[mesh.uniqueId] = this._previousWorldMatrices[mesh.uniqueId] || mesh.getWorldMatrix();\r\n this._velocityMaterial.getEffect().setMatrix(\"previousWorld\", this._previousWorldMatrices[mesh.uniqueId]);\r\n this._previousWorldMatrices[mesh.uniqueId] = mesh.getWorldMatrix();\r\n // now set the scene's previous matrix\r\n this._velocityMaterial.getEffect().setMatrix(\"previousViewProjection\", this._previousTransforms[0]);\r\n // multiview for sure\r\n this._velocityMaterial.getEffect().setMatrix(\"previousViewProjectionR\", this._previousTransforms[1]);\r\n\r\n // store the previous (current, to be exact) transforms\r\n this._previousTransforms[0].copyFrom(scene.getTransformMatrix());\r\n this._previousTransforms[1].copyFrom(scene._transformMatrixR);\r\n });\r\n this._velocityMaterial.freeze();\r\n }\r\n }\r\n\r\n public override render(useCameraPostProcess: boolean = false, dumpForDebug: boolean = false): void {\r\n // Swap to use velocity material\r\n this._originalPairing.length = 0;\r\n const scene = this.getScene();\r\n // set the velocity material to render the velocity RTT\r\n if (scene && this._velocityMaterial) {\r\n scene.getActiveMeshes().forEach((mesh) => {\r\n this._originalPairing.push([mesh, mesh.material]);\r\n mesh.material = this._velocityMaterial;\r\n });\r\n }\r\n\r\n super.render(useCameraPostProcess, dumpForDebug);\r\n\r\n // Restore original materials\r\n for (const tuple of this._originalPairing) {\r\n tuple[0].material = tuple[1];\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _bindFrameBuffer() {\r\n if (!this._renderTarget) {\r\n return;\r\n }\r\n (this.getScene()!.getEngine() as Engine).bindSpaceWarpFramebuffer(this._renderTarget);\r\n }\r\n\r\n /**\r\n * Gets the number of views the corresponding to the texture (eg. a SpaceWarpRenderTarget will have > 1)\r\n * @returns the view count\r\n */\r\n public override getViewCount() {\r\n return 2;\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n this._velocityMaterial.dispose();\r\n this._previousTransforms.length = 0;\r\n this._previousWorldMatrices.length = 0;\r\n this._originalPairing.length = 0;\r\n }\r\n}\r\n\r\n/**\r\n * WebXR Space Warp Render Target Texture Provider\r\n */\r\nexport class WebXRSpaceWarpRenderTargetTextureProvider implements IWebXRRenderTargetTextureProvider {\r\n protected _lastSubImages = new Map<XRView, XRWebGLSubImage>();\r\n protected _renderTargetTextures = new Map<XREye, RenderTargetTexture>();\r\n protected _framebufferDimensions: Nullable<{ framebufferWidth: number; framebufferHeight: number }>;\r\n protected _engine: Engine;\r\n\r\n constructor(\r\n protected readonly _scene: Scene,\r\n protected readonly _xrSessionManager: WebXRSessionManager,\r\n protected readonly _xrWebGLBinding: XRWebGLBinding\r\n ) {\r\n this._engine = _scene.getEngine() as Engine;\r\n }\r\n\r\n private _getSubImageForView(view: XRView): XRWebGLSubImage {\r\n const layerWrapper = this._xrSessionManager._getBaseLayerWrapper();\r\n if (!layerWrapper) {\r\n throw new Error(\"For Space Warp, the base layer should be a WebXR Projection Layer.\");\r\n }\r\n if (layerWrapper.layerType !== \"XRProjectionLayer\") {\r\n throw new Error('For Space Warp, the base layer type should \"XRProjectionLayer\".');\r\n }\r\n const layer = layerWrapper.layer as XRProjectionLayer;\r\n return this._xrWebGLBinding.getViewSubImage(layer, view);\r\n }\r\n\r\n protected _setViewportForSubImage(viewport: Viewport, subImage: XRWebGLSubImage) {\r\n viewport.x = 0;\r\n viewport.y = 0;\r\n viewport.width = subImage.motionVectorTextureWidth!;\r\n viewport.height = subImage.motionVectorTextureHeight!;\r\n }\r\n\r\n protected _createRenderTargetTexture(\r\n width: number,\r\n height: number,\r\n framebuffer: Nullable<WebGLFramebuffer>,\r\n motionVectorTexture: WebGLTexture,\r\n depthStencilTexture: WebGLTexture\r\n ): RenderTargetTexture {\r\n if (!this._engine) {\r\n throw new Error(\"Engine is disposed\");\r\n }\r\n\r\n const textureSize = { width, height };\r\n\r\n // Create render target texture from the internal texture\r\n const renderTargetTexture = new XRSpaceWarpRenderTarget(motionVectorTexture, depthStencilTexture, this._scene, textureSize);\r\n const renderTargetWrapper = renderTargetTexture.renderTarget as WebGLRenderTargetWrapper;\r\n if (framebuffer) {\r\n renderTargetWrapper._framebuffer = framebuffer;\r\n }\r\n\r\n // Create internal texture\r\n renderTargetWrapper._colorTextureArray = motionVectorTexture;\r\n renderTargetWrapper._depthStencilTextureArray = depthStencilTexture;\r\n\r\n renderTargetTexture.disableRescaling();\r\n renderTargetTexture.renderListPredicate = () => true;\r\n\r\n return renderTargetTexture;\r\n }\r\n\r\n protected _getRenderTargetForSubImage(subImage: XRWebGLSubImage, view: XRView) {\r\n const lastSubImage = this._lastSubImages.get(view);\r\n let renderTargetTexture = this._renderTargetTextures.get(view.eye);\r\n\r\n const width = subImage.motionVectorTextureWidth!;\r\n const height = subImage.motionVectorTextureHeight!;\r\n\r\n if (!renderTargetTexture || lastSubImage?.textureWidth !== width || lastSubImage?.textureHeight != height) {\r\n renderTargetTexture = this._createRenderTargetTexture(width, height, null, subImage.motionVectorTexture!, subImage.depthStencilTexture!);\r\n this._renderTargetTextures.set(view.eye, renderTargetTexture);\r\n\r\n this._framebufferDimensions = {\r\n framebufferWidth: width,\r\n framebufferHeight: height,\r\n };\r\n }\r\n\r\n this._lastSubImages.set(view, subImage);\r\n\r\n return renderTargetTexture;\r\n }\r\n\r\n public trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n const subImage = this._lastSubImages.get(view) || this._getSubImageForView(view);\r\n if (subImage) {\r\n this._setViewportForSubImage(viewport, subImage);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Access the motion vector (which will turn on Space Warp)\r\n * @param view the view to access the motion vector texture for\r\n */\r\n public accessMotionVector(view: XRView): void {\r\n const subImage = this._getSubImageForView(view);\r\n if (subImage) {\r\n // Meta Quest Browser uses accessing these textures as a sign for turning on Space Warp\r\n subImage.motionVectorTexture;\r\n subImage.depthStencilTexture;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the render target texture for the specified eye\r\n * @param _eye the eye to get the render target texture for\r\n * @returns the render target texture or null\r\n */\r\n public getRenderTargetTextureForEye(_eye: XREye): Nullable<RenderTargetTexture> {\r\n return null;\r\n }\r\n\r\n public getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n const subImage = this._getSubImageForView(view);\r\n if (subImage) {\r\n return this._getRenderTargetForSubImage(subImage, view);\r\n }\r\n return null;\r\n }\r\n\r\n public dispose() {\r\n this._renderTargetTextures.forEach((rtt) => rtt.dispose());\r\n this._renderTargetTextures.clear();\r\n }\r\n}\r\n\r\n/**\r\n * the WebXR Space Warp feature.\r\n */\r\nexport class WebXRSpaceWarp extends WebXRAbstractFeature {\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.SPACE_WARP;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * The space warp provider\r\n */\r\n public spaceWarpRTTProvider: Nullable<WebXRSpaceWarpRenderTargetTextureProvider>;\r\n private _xrWebGLBinding: XRWebGLBinding;\r\n private _renderTargetTexture: Nullable<RenderTargetTexture>;\r\n private _onAfterRenderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n /**\r\n * constructor for the space warp feature\r\n * @param _xrSessionManager the xr session manager for this feature\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager) {\r\n super(_xrSessionManager);\r\n this.xrNativeFeatureName = \"space-warp\";\r\n }\r\n\r\n /**\r\n * Attach this feature.\r\n * Will usually be called by the features manager.\r\n *\r\n * @returns true if successful.\r\n */\r\n public override attach(): boolean {\r\n if (this._xrSessionManager.scene.getEngine().isWebGPU) {\r\n return this._disableAutoAttach(_WebGPUUnavailableWarning);\r\n }\r\n\r\n if (!super.attach()) {\r\n return false;\r\n }\r\n this._xrSessionManager.scene.needsPreviousWorldMatrices = true;\r\n\r\n const graphicsBinding = this._xrSessionManager._getGraphicsBinding();\r\n if (graphicsBinding.bindingType !== WebXRGraphicsBindingType.WebGL) {\r\n throw new Error(\"Expected a WebGL graphics binding for WebXR Space Warp.\");\r\n }\r\n this._xrWebGLBinding = graphicsBinding.binding;\r\n\r\n this.spaceWarpRTTProvider = new WebXRSpaceWarpRenderTargetTextureProvider(this._xrSessionManager.scene, this._xrSessionManager, this._xrWebGLBinding);\r\n\r\n this._onAfterRenderObserver = this._xrSessionManager.scene.onAfterRenderObservable.add(() => this._onAfterRender());\r\n\r\n return true;\r\n }\r\n\r\n public override detach(): boolean {\r\n this._xrSessionManager.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver);\r\n return super.detach();\r\n }\r\n\r\n private _onAfterRender(): void {\r\n if (this.attached && this._renderTargetTexture) {\r\n this._renderTargetTexture.render(false, false);\r\n }\r\n }\r\n\r\n public override dependsOn: string[] = [WebXRFeatureName.LAYERS];\r\n\r\n public override isCompatible(): boolean {\r\n if (this._xrSessionManager.scene.getEngine().isWebGPU) {\r\n return this._disableAutoAttach(_WebGPUUnavailableWarning);\r\n }\r\n return this._xrSessionManager.scene.getEngine().getCaps().colorBufferHalfFloat || false;\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n }\r\n\r\n protected _onXRFrame(_xrFrame: XRFrame): void {\r\n const pose = _xrFrame.getViewerPose(this._xrSessionManager.referenceSpace);\r\n if (!pose) {\r\n return;\r\n }\r\n\r\n // get the first view to which we will create a texture (or update it)\r\n const view = pose.views[0];\r\n this._renderTargetTexture = this._renderTargetTexture || this.spaceWarpRTTProvider!.getRenderTargetTextureForView(view);\r\n this.spaceWarpRTTProvider!.accessMotionVector(view);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for webXRSpaceWarp.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterWebXRSpaceWarp(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n //register the plugin\r\n WebXRFeaturesManager.AddWebXRFeature(\r\n WebXRSpaceWarp.Name,\r\n (xrSessionManager) => {\r\n return () => new WebXRSpaceWarp(xrSessionManager);\r\n },\r\n WebXRSpaceWarp.Version,\r\n false\r\n );\r\n}\r\n"]}
1
+ {"version":3,"file":"WebXRSpaceWarp.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/XR/features/WebXRSpaceWarp.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAEjF,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D,OAAO,EAAE,MAAM,EAAE,MAAM,8BAA8B,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,mDAAmD,CAAC;AACxF,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,qCAAqC,CAAC;AAMrE,MAAM,yBAAyB,GAC3B,sJAAsJ,CAAC;AAE3J;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,mBAAmB;IAM5D;;;;;;OAMG;IACH,YAAY,mBAAiC,EAAE,mBAAiC,EAAE,KAAa,EAAE,OAAuE,GAAG;QACvK,KAAK,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,sBAAsB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAZtI,qBAAgB,GAA8C,EAAE,CAAC;QACjE,2BAAsB,GAAkB,EAAE,CAAC;QAC3C,wBAAmB,GAAa,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAW3E,IAAI,CAAC,aAAa,GAAI,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAa,CAAC,kCAAkC,CAC5F,IAAI,CAAC,cAAc,EAAE,EACrB,IAAI,CAAC,eAAe,EAAE,EACtB,mBAAmB,EACnB,mBAAmB,CACtB,CAAC;QACD,IAAI,CAAC,aAA0C,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACjF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC;QAC5C,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAEpD,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,iBAAiB,GAAG,IAAI,cAAc,CACvC,0BAA0B,EAC1B,KAAK,EACL;gBACI,MAAM,EAAE,UAAU;gBAClB,QAAQ,EAAE,UAAU;aACvB,EACD;gBACI,QAAQ,EAAE,CAAC,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,yBAAyB,CAAC;aACjI,CACJ,CAAC;YACF,IAAI,CAAC,iBAAiB,CAAC,oCAAoC,GAAG,IAAI,CAAC;YACnE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;gBACjD,yHAAyH;gBACzH,gKAAgK;gBAChK,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACjH,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAC1G,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnE,sCAAsC;gBACtC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpG,qBAAqB;gBACrB,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,yBAAyB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAErG,uDAAuD;gBACvD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBACjE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YAClE,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,CAAC;QACpC,CAAC;IACL,CAAC;IAEe,MAAM,CAAC,uBAAgC,KAAK,EAAE,eAAwB,KAAK;QACvF,gCAAgC;QAChC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,uDAAuD;QACvD,IAAI,KAAK,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAClC,KAAK,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBACrC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAClD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC3C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,KAAK,CAAC,MAAM,CAAC,oBAAoB,EAAE,YAAY,CAAC,CAAC;QAEjD,6BAA6B;QAC7B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IAED;;OAEG;IACa,gBAAgB;QAC5B,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACA,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAa,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAC1F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAEe,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;IACrC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,yCAAyC;IAMlD,YACuB,MAAa,EACb,iBAAsC,EACtC,eAA+B;QAF/B,WAAM,GAAN,MAAM,CAAO;QACb,sBAAiB,GAAjB,iBAAiB,CAAqB;QACtC,oBAAe,GAAf,eAAe,CAAgB;QAR5C,mBAAc,GAAG,IAAI,GAAG,EAA2B,CAAC;QACpD,0BAAqB,GAAG,IAAI,GAAG,EAA8B,CAAC;QASpE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,EAAY,CAAC;IAChD,CAAC;IAEO,mBAAmB,CAAC,IAAY;QACpC,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC;QACnE,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,oEAAoE,CAAC,CAAC;QAC1F,CAAC;QACD,IAAI,YAAY,CAAC,SAAS,KAAK,mBAAmB,EAAE,CAAC;YACjD,MAAM,IAAI,KAAK,CAAC,iEAAiE,CAAC,CAAC;QACvF,CAAC;QACD,MAAM,KAAK,GAAG,YAAY,CAAC,KAA0B,CAAC;QACtD,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC7D,CAAC;IAES,uBAAuB,CAAC,QAAkB,EAAE,QAAyB;QAC3E,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC,wBAAyB,CAAC;QACpD,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,yBAA0B,CAAC;IAC1D,CAAC;IAES,0BAA0B,CAChC,KAAa,EACb,MAAc,EACd,WAAuC,EACvC,mBAAiC,EACjC,mBAAiC;QAEjC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,oBAAoB,CAAC,CAAC;QAC1C,CAAC;QAED,MAAM,WAAW,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;QAEtC,yDAAyD;QACzD,MAAM,mBAAmB,GAAG,IAAI,uBAAuB,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QAC5H,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,YAAwC,CAAC;QACzF,IAAI,WAAW,EAAE,CAAC;YACd,mBAAmB,CAAC,YAAY,GAAG,WAAW,CAAC;QACnD,CAAC;QAED,0BAA0B;QAC1B,mBAAmB,CAAC,kBAAkB,GAAG,mBAAmB,CAAC;QAC7D,mBAAmB,CAAC,yBAAyB,GAAG,mBAAmB,CAAC;QAEpE,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;QACvC,mBAAmB,CAAC,mBAAmB,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC;QAErD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAES,2BAA2B,CAAC,QAAyB,EAAE,IAAY;QACzE,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnD,IAAI,mBAAmB,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAEnE,MAAM,KAAK,GAAG,QAAQ,CAAC,wBAAyB,CAAC;QACjD,MAAM,MAAM,GAAG,QAAQ,CAAC,yBAA0B,CAAC;QAEnD,IAAI,CAAC,mBAAmB,IAAI,YAAY,EAAE,YAAY,KAAK,KAAK,IAAI,YAAY,EAAE,aAAa,IAAI,MAAM,EAAE,CAAC;YACxG,mBAAmB,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,mBAAoB,EAAE,QAAQ,CAAC,mBAAoB,CAAC,CAAC;YACzI,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,mBAAmB,CAAC,CAAC;YAE9D,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,gBAAgB,EAAE,KAAK;gBACvB,iBAAiB,EAAE,MAAM;aAC5B,CAAC;QACN,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAExC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qBAAqB,CAAC,QAAkB,EAAE,IAAY;QACzD,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACjF,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,uBAAuB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjD,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,IAAY;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,QAAQ,EAAE,CAAC;YACX,uFAAuF;YACvF,QAAQ,CAAC,mBAAmB,CAAC;YAC7B,QAAQ,CAAC,mBAAmB,CAAC;QACjC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,4BAA4B,CAAC,IAAW;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,IAAY;QAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,QAAQ,EAAE,CAAC;YACX,OAAO,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC5D,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QAC3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;IACvC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,oBAAoB;IAoBpD;;;OAGG;IACH,YAAY,iBAAsC;QAC9C,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAPrB,2BAAsB,GAA8B,IAAI,CAAC;QAmDjD,cAAS,GAAa,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QA3C5D,IAAI,CAAC,mBAAmB,GAAG,YAAY,CAAC;IAC5C,CAAC;IAED;;;;;OAKG;IACa,MAAM;QAClB,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAC9D,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;YAClB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,eAAe,GAAG,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC;QACrE,IAAI,eAAe,CAAC,WAAW,2CAAmC,EAAE,CAAC;YACjE,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC/E,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC,OAAO,CAAC;QAE/C,IAAI,CAAC,oBAAoB,GAAG,IAAI,yCAAyC,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEtJ,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;QACpH,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,iCAAiC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAE3E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzF,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,iCAAiC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5E,OAAO,KAAK,CAAC,MAAM,EAAE,CAAC;IAC1B,CAAC;IAEO,cAAc;QAClB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC7C,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAIe,YAAY;QACxB,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAC9D,CAAC;QACD,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,oBAAoB,IAAI,KAAK,CAAC;IAC5F,CAAC;IAEe,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAES,UAAU,CAAC,QAAiB;QAClC,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QAC3E,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,sEAAsE;QACtE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,oBAAqB,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QACxH,IAAI,CAAC,oBAAqB,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;;AA3FD;;GAEG;AACoB,mBAAI,GAAG,gBAAgB,CAAC,UAAU,AAA9B,CAA+B;AAC1D;;;;GAIG;AACoB,sBAAO,GAAG,CAAC,AAAJ,CAAK;AAqFvC,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,sBAAsB;IAClC,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,qBAAqB;IACrB,oBAAoB,CAAC,eAAe,CAChC,cAAc,CAAC,IAAI,EACnB,CAAC,gBAAgB,EAAE,EAAE;QACjB,OAAO,GAAG,EAAE,CAAC,IAAI,cAAc,CAAC,gBAAgB,CAAC,CAAC;IACtD,CAAC,EACD,cAAc,CAAC,OAAO,EACtB,KAAK,CACR,CAAC;AACN,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Engine } from \"../../Engines/engine.pure\";\r\nimport { type WebGLRenderTargetWrapper } from \"../../Engines/WebGL/webGLRenderTargetWrapper\";\r\nimport { WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport { type WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IWebXRRenderTargetTextureProvider } from \"../webXRRenderTargetTextureProvider\";\r\nimport { type Viewport } from \"../../Maths/math.viewport\";\r\nimport { type Scene } from \"../../scene.pure\";\r\nimport { Matrix } from \"../../Maths/math.vector.pure\";\r\nimport { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture.pure\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { ShaderMaterial } from \"../../Materials/shaderMaterial.pure\";\r\nimport { type AbstractMesh } from \"../../Meshes/abstractMesh.pure\";\r\nimport { type Material } from \"../../Materials/material.pure\";\r\nimport { type Observer } from \"../../Misc/observable.pure\";\r\nimport { WebXRGraphicsBindingType } from \"../webXRGraphicsBinding\";\r\n\r\nconst _WebGPUUnavailableWarning =\r\n \"WebXR Space Warp is unavailable with WebGPU XR because this runtime does not expose usable motion-vector/depth sub-images; the feature was disabled.\";\r\n\r\n/**\r\n * Used for Space Warp render process\r\n */\r\nexport class XRSpaceWarpRenderTarget extends RenderTargetTexture {\r\n private _velocityMaterial: ShaderMaterial;\r\n private _originalPairing: Array<[AbstractMesh, Nullable<Material>]> = [];\r\n private _previousWorldMatrices: Array<Matrix> = [];\r\n private _previousTransforms: Matrix[] = [Matrix.Identity(), Matrix.Identity()];\r\n\r\n /**\r\n * Creates a Space Warp render target\r\n * @param motionVectorTexture WebGLTexture provided by WebGLSubImage\r\n * @param depthStencilTexture WebGLTexture provided by WebGLSubImage\r\n * @param scene scene used with the render target\r\n * @param size the size of the render target (used for each view)\r\n */\r\n constructor(motionVectorTexture: WebGLTexture, depthStencilTexture: WebGLTexture, scene?: Scene, size: number | { width: number; height: number } | { ratio: number } = 512) {\r\n super(\"spacewarp rtt\", size, scene, false, true, Constants.TEXTURETYPE_HALF_FLOAT, false, undefined, false, false, true, undefined, true);\r\n this._renderTarget = (this.getScene()!.getEngine() as Engine).createMultiviewRenderTargetTexture(\r\n this.getRenderWidth(),\r\n this.getRenderHeight(),\r\n motionVectorTexture,\r\n depthStencilTexture\r\n );\r\n (this._renderTarget as WebGLRenderTargetWrapper)._disposeOnlyFramebuffers = true;\r\n this._texture = this._renderTarget.texture!;\r\n this._texture.isMultiview = true;\r\n this._texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n if (scene) {\r\n this._velocityMaterial = new ShaderMaterial(\r\n \"velocity shader material\",\r\n scene,\r\n {\r\n vertex: \"velocity\",\r\n fragment: \"velocity\",\r\n },\r\n {\r\n uniforms: [\"world\", \"previousWorld\", \"viewProjection\", \"viewProjectionR\", \"previousViewProjection\", \"previousViewProjectionR\"],\r\n }\r\n );\r\n this._velocityMaterial._materialHelperNeedsPreviousMatrices = true;\r\n this._velocityMaterial.onBindObservable.add((mesh) => {\r\n // mesh. getWorldMatrix can be incorrect under rare conditions (e.g. when using a effective mesh in the render function).\r\n // If the case arise that will require changing it we will need to change the bind process in the material class to also provide the world matrix as a parameter\r\n this._previousWorldMatrices[mesh.uniqueId] = this._previousWorldMatrices[mesh.uniqueId] || mesh.getWorldMatrix();\r\n this._velocityMaterial.getEffect().setMatrix(\"previousWorld\", this._previousWorldMatrices[mesh.uniqueId]);\r\n this._previousWorldMatrices[mesh.uniqueId] = mesh.getWorldMatrix();\r\n // now set the scene's previous matrix\r\n this._velocityMaterial.getEffect().setMatrix(\"previousViewProjection\", this._previousTransforms[0]);\r\n // multiview for sure\r\n this._velocityMaterial.getEffect().setMatrix(\"previousViewProjectionR\", this._previousTransforms[1]);\r\n\r\n // store the previous (current, to be exact) transforms\r\n this._previousTransforms[0].copyFrom(scene.getTransformMatrix());\r\n this._previousTransforms[1].copyFrom(scene._transformMatrixR);\r\n });\r\n this._velocityMaterial.freeze();\r\n }\r\n }\r\n\r\n public override render(useCameraPostProcess: boolean = false, dumpForDebug: boolean = false): void {\r\n // Swap to use velocity material\r\n this._originalPairing.length = 0;\r\n const scene = this.getScene();\r\n // set the velocity material to render the velocity RTT\r\n if (scene && this._velocityMaterial) {\r\n scene.getActiveMeshes().forEach((mesh) => {\r\n this._originalPairing.push([mesh, mesh.material]);\r\n mesh.material = this._velocityMaterial;\r\n });\r\n }\r\n\r\n super.render(useCameraPostProcess, dumpForDebug);\r\n\r\n // Restore original materials\r\n for (const tuple of this._originalPairing) {\r\n tuple[0].material = tuple[1];\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _bindFrameBuffer() {\r\n if (!this._renderTarget) {\r\n return;\r\n }\r\n (this.getScene()!.getEngine() as Engine).bindSpaceWarpFramebuffer(this._renderTarget);\r\n }\r\n\r\n /**\r\n * Gets the number of views the corresponding to the texture (eg. a SpaceWarpRenderTarget will have > 1)\r\n * @returns the view count\r\n */\r\n public override getViewCount() {\r\n return 2;\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n this._velocityMaterial.dispose();\r\n this._previousTransforms.length = 0;\r\n this._previousWorldMatrices.length = 0;\r\n this._originalPairing.length = 0;\r\n }\r\n}\r\n\r\n/**\r\n * WebXR Space Warp Render Target Texture Provider\r\n */\r\nexport class WebXRSpaceWarpRenderTargetTextureProvider implements IWebXRRenderTargetTextureProvider {\r\n protected _lastSubImages = new Map<XRView, XRWebGLSubImage>();\r\n protected _renderTargetTextures = new Map<XREye, RenderTargetTexture>();\r\n protected _framebufferDimensions: Nullable<{ framebufferWidth: number; framebufferHeight: number }>;\r\n protected _engine: Engine;\r\n\r\n constructor(\r\n protected readonly _scene: Scene,\r\n protected readonly _xrSessionManager: WebXRSessionManager,\r\n protected readonly _xrWebGLBinding: XRWebGLBinding\r\n ) {\r\n this._engine = _scene.getEngine() as Engine;\r\n }\r\n\r\n private _getSubImageForView(view: XRView): XRWebGLSubImage {\r\n const layerWrapper = this._xrSessionManager._getBaseLayerWrapper();\r\n if (!layerWrapper) {\r\n throw new Error(\"For Space Warp, the base layer should be a WebXR Projection Layer.\");\r\n }\r\n if (layerWrapper.layerType !== \"XRProjectionLayer\") {\r\n throw new Error('For Space Warp, the base layer type should \"XRProjectionLayer\".');\r\n }\r\n const layer = layerWrapper.layer as XRProjectionLayer;\r\n return this._xrWebGLBinding.getViewSubImage(layer, view);\r\n }\r\n\r\n protected _setViewportForSubImage(viewport: Viewport, subImage: XRWebGLSubImage) {\r\n viewport.x = 0;\r\n viewport.y = 0;\r\n viewport.width = subImage.motionVectorTextureWidth!;\r\n viewport.height = subImage.motionVectorTextureHeight!;\r\n }\r\n\r\n protected _createRenderTargetTexture(\r\n width: number,\r\n height: number,\r\n framebuffer: Nullable<WebGLFramebuffer>,\r\n motionVectorTexture: WebGLTexture,\r\n depthStencilTexture: WebGLTexture\r\n ): RenderTargetTexture {\r\n if (!this._engine) {\r\n throw new Error(\"Engine is disposed\");\r\n }\r\n\r\n const textureSize = { width, height };\r\n\r\n // Create render target texture from the internal texture\r\n const renderTargetTexture = new XRSpaceWarpRenderTarget(motionVectorTexture, depthStencilTexture, this._scene, textureSize);\r\n const renderTargetWrapper = renderTargetTexture.renderTarget as WebGLRenderTargetWrapper;\r\n if (framebuffer) {\r\n renderTargetWrapper._framebuffer = framebuffer;\r\n }\r\n\r\n // Create internal texture\r\n renderTargetWrapper._colorTextureArray = motionVectorTexture;\r\n renderTargetWrapper._depthStencilTextureArray = depthStencilTexture;\r\n\r\n renderTargetTexture.disableRescaling();\r\n renderTargetTexture.renderListPredicate = () => true;\r\n\r\n return renderTargetTexture;\r\n }\r\n\r\n protected _getRenderTargetForSubImage(subImage: XRWebGLSubImage, view: XRView) {\r\n const lastSubImage = this._lastSubImages.get(view);\r\n let renderTargetTexture = this._renderTargetTextures.get(view.eye);\r\n\r\n const width = subImage.motionVectorTextureWidth!;\r\n const height = subImage.motionVectorTextureHeight!;\r\n\r\n if (!renderTargetTexture || lastSubImage?.textureWidth !== width || lastSubImage?.textureHeight != height) {\r\n renderTargetTexture = this._createRenderTargetTexture(width, height, null, subImage.motionVectorTexture!, subImage.depthStencilTexture!);\r\n this._renderTargetTextures.set(view.eye, renderTargetTexture);\r\n\r\n this._framebufferDimensions = {\r\n framebufferWidth: width,\r\n framebufferHeight: height,\r\n };\r\n }\r\n\r\n this._lastSubImages.set(view, subImage);\r\n\r\n return renderTargetTexture;\r\n }\r\n\r\n public trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n const subImage = this._lastSubImages.get(view) || this._getSubImageForView(view);\r\n if (subImage) {\r\n this._setViewportForSubImage(viewport, subImage);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Access the motion vector (which will turn on Space Warp)\r\n * @param view the view to access the motion vector texture for\r\n */\r\n public accessMotionVector(view: XRView): void {\r\n const subImage = this._getSubImageForView(view);\r\n if (subImage) {\r\n // Meta Quest Browser uses accessing these textures as a sign for turning on Space Warp\r\n subImage.motionVectorTexture;\r\n subImage.depthStencilTexture;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the render target texture for the specified eye\r\n * @param _eye the eye to get the render target texture for\r\n * @returns the render target texture or null\r\n */\r\n public getRenderTargetTextureForEye(_eye: XREye): Nullable<RenderTargetTexture> {\r\n return null;\r\n }\r\n\r\n public getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n const subImage = this._getSubImageForView(view);\r\n if (subImage) {\r\n return this._getRenderTargetForSubImage(subImage, view);\r\n }\r\n return null;\r\n }\r\n\r\n public dispose() {\r\n this._renderTargetTextures.forEach((rtt) => rtt.dispose());\r\n this._renderTargetTextures.clear();\r\n }\r\n}\r\n\r\n/**\r\n * the WebXR Space Warp feature.\r\n */\r\nexport class WebXRSpaceWarp extends WebXRAbstractFeature {\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.SPACE_WARP;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * The space warp provider\r\n */\r\n public spaceWarpRTTProvider: Nullable<WebXRSpaceWarpRenderTargetTextureProvider>;\r\n private _xrWebGLBinding: XRWebGLBinding;\r\n private _renderTargetTexture: Nullable<RenderTargetTexture>;\r\n private _onAfterRenderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n /**\r\n * constructor for the space warp feature\r\n * @param _xrSessionManager the xr session manager for this feature\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager) {\r\n super(_xrSessionManager);\r\n this.xrNativeFeatureName = \"space-warp\";\r\n }\r\n\r\n /**\r\n * Attach this feature.\r\n * Will usually be called by the features manager.\r\n *\r\n * @returns true if successful.\r\n */\r\n public override attach(): boolean {\r\n if (this._xrSessionManager.scene.getEngine().isWebGPU) {\r\n return this._disableAutoAttach(_WebGPUUnavailableWarning);\r\n }\r\n\r\n if (!super.attach()) {\r\n return false;\r\n }\r\n const graphicsBinding = this._xrSessionManager._getGraphicsBinding();\r\n if (graphicsBinding.bindingType !== WebXRGraphicsBindingType.WebGL) {\r\n throw new Error(\"Expected a WebGL graphics binding for WebXR Space Warp.\");\r\n }\r\n this._xrWebGLBinding = graphicsBinding.binding;\r\n\r\n this.spaceWarpRTTProvider = new WebXRSpaceWarpRenderTargetTextureProvider(this._xrSessionManager.scene, this._xrSessionManager, this._xrWebGLBinding);\r\n\r\n this._onAfterRenderObserver = this._xrSessionManager.scene.onAfterRenderObservable.add(() => this._onAfterRender());\r\n this._xrSessionManager.scene._setPreviousWorldMatricesRequired(this, true);\r\n\r\n return true;\r\n }\r\n\r\n public override detach(): boolean {\r\n this._xrSessionManager.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver);\r\n this._xrSessionManager.scene._setPreviousWorldMatricesRequired(this, false);\r\n return super.detach();\r\n }\r\n\r\n private _onAfterRender(): void {\r\n if (this.attached && this._renderTargetTexture) {\r\n this._renderTargetTexture.render(false, false);\r\n }\r\n }\r\n\r\n public override dependsOn: string[] = [WebXRFeatureName.LAYERS];\r\n\r\n public override isCompatible(): boolean {\r\n if (this._xrSessionManager.scene.getEngine().isWebGPU) {\r\n return this._disableAutoAttach(_WebGPUUnavailableWarning);\r\n }\r\n return this._xrSessionManager.scene.getEngine().getCaps().colorBufferHalfFloat || false;\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n }\r\n\r\n protected _onXRFrame(_xrFrame: XRFrame): void {\r\n const pose = _xrFrame.getViewerPose(this._xrSessionManager.referenceSpace);\r\n if (!pose) {\r\n return;\r\n }\r\n\r\n // get the first view to which we will create a texture (or update it)\r\n const view = pose.views[0];\r\n this._renderTargetTexture = this._renderTargetTexture || this.spaceWarpRTTProvider!.getRenderTargetTextureForView(view);\r\n this.spaceWarpRTTProvider!.accessMotionVector(view);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for webXRSpaceWarp.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterWebXRSpaceWarp(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n //register the plugin\r\n WebXRFeaturesManager.AddWebXRFeature(\r\n WebXRSpaceWarp.Name,\r\n (xrSessionManager) => {\r\n return () => new WebXRSpaceWarp(xrSessionManager);\r\n },\r\n WebXRSpaceWarp.Version,\r\n false\r\n );\r\n}\r\n"]}
@@ -183,6 +183,7 @@ export declare class InstantiatedEntries {
183
183
  export declare class AssetContainer extends AbstractAssetContainer {
184
184
  private _wasAddedToScene;
185
185
  private _onContextRestoredObserver;
186
+ private _onSceneDisposedObserver;
186
187
  /**
187
188
  * The scene the AssetContainer belongs to.
188
189
  */
package/assetContainer.js CHANGED
@@ -202,7 +202,7 @@ export class AssetContainer extends AbstractAssetContainer {
202
202
  }
203
203
  this.scene = scene;
204
204
  this["proceduralTextures"] = [];
205
- scene.onDisposeObservable.add(() => {
205
+ this._onSceneDisposedObserver = scene.onDisposeObservable.add(() => {
206
206
  if (!this._wasAddedToScene) {
207
207
  this.dispose();
208
208
  }
@@ -947,6 +947,10 @@ export class AssetContainer extends AbstractAssetContainer {
947
947
  this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);
948
948
  this._onContextRestoredObserver = null;
949
949
  }
950
+ if (this._onSceneDisposedObserver) {
951
+ this.scene.onDisposeObservable.remove(this._onSceneDisposedObserver);
952
+ this._onSceneDisposedObserver = null;
953
+ }
950
954
  }
951
955
  _moveAssets(sourceAssets, targetAssets, keepAssets) {
952
956
  if (!sourceAssets || !targetAssets) {